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by sanguinarios

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FAQ/Walkthrough by sanguinarios

Version: 1.3 | Updated: 06/18/18

Relics

Relics are a game reward for when you change a dimension. You get to choose your first relic when you finish the first dungeon and change to the second dimension. Most times you will be able to choose between 3 relics. Such relics affect all your patrons (which I will call Party Relics). You will also get a relic that affects only a specific patron for each dimension (which I will call Patron Relic). Therefore, you get 2 relics each time you change dimension: 1 Party Relic and 1 Patron Relic.

You can see your relics by clicking on the golden "R" on the top-right screen. You can increase the relics' level (and the bonus it provides) by spending essences.

Party Relics

Party relics will give bonuses to all members of your party. Usually, you get to choose between 3 of them when you change dimensions. The exception occurs on fourth and ninth dimensions, where you only get to choose between 2 relics. The fifth and warrior's dimension is another exception where only 1 relic will be available for selection. Here is a list of all relics:

  • Vigor Swig: +2 Attack per relic level.
  • Constitution Cola: +5 HP per relic level.
  • Liquid Gold: +1% gold earned per relic level.
  • True-Strike Soda: +1% critical chance per relic level (max 25 levels)
  • Cauldron Bubble: +3 MP per relic level.
  • Damage Quench: +2% critical damage per relic level (max 50 levels).
  • Evader Aid: +1% chance to evade per relic level (max 15 levels).
  • Sip of Vitality: +1 HP regeneration per turn per relic level (max 100 levels).
  • Potable Potion: +3% boost to magical attacks per relic level.
  • Effervessence: +1% essence chance per relic level.

For your first and second relics, I recommend choosing Vigor Swig (Attack) and Constitution Cola (HP). The next relics you can choose whichever you like.

Patron Relics

Patron relics gives a new skill to a specific patron and also improve its base stats (HP, Attack, and MP). The stats improvement is always the same for every patron, +2 HP, Attack, and MP per relic level. You don't get to choose a patron's relic, the game automatically gives them to you in a specific order. The relic skills are listed on the patrons' description, but here is a list focusing only on them.

  • Soda Junkie: [Dimension 2] Twitchy, Static Skill, +20% chance to evade.
  • Ruffian: [Dimension 3] Dagger Toss, Active Skill (1 MP), Hits 3 random targets.
  • Conscript: [Dimension 4] Lethal Tactic, Static Skill, +50% critical damage.
  • Fighter: [Dimension 5] Piledriver, Active Skill (10 MP), attack power x3 to target.
  • Conjurer: [Dimension 6] Divination, Static Skill, +10% essence chance.
  • Healer: [Dimension 7] Refresh, Active Skill (5 MP), group heals HP and status effects.
  • Thief: [Dimension 8] Crit Master, Static Skill, +15% critical chance, +15% critical damage.
  • Knight: [Dimension 9] Smite, Active Skill (6 MP), damage and burn a group.
  • Merchant: [Dimension 10] Affluence, Active Skill (1K gold), damages entire group.
  • Darkmage: [Warrior's Dimension] Necroblast, Active Skill (8 MP), high magic damage to a target.

As far as I know, there is no relic for the Ragezerker or the Shifter. I don't recommend leveling patron relics until you get the Healer relic. Even then, you should prioritize leveling Party relics.