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FAQ/Walkthrough by 2 Bad

Version: 1.1 | Updated: 03/29/06



                          T H E   U N O F F I C I A L



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                          V E N I   V I D I   V I C I


                       [F]requently [A]sked [Q]uestions


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                   Post-Release Version 1.1 - MINOR Revision
                          Last Updated April 2nd, 2006
                       Written By Alexandru '2 Bad' Duta
                        E-mail someone31337@hotmail.com

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NOTE
----

Hello. My name  is  Alexandru  '2 Bad'  Duta  and  I  welcome  you  to  the
unofficial Settlers 2 FAQ.

This FAQ was written to satisfy my need of writing about  a  game  I  truly
love, and fate have it, I chose Settlers 2. With this opportunity I want to
thank Blue Byte Software for their amazing work.  This  game  is beyond its
time in both gameplay and graphics.

During the past years, three more games and a few add-ons were released but
none  of them could surpass the marvel that is The Settlers II.  I am truly
sorry that the Settlers concept has been destroyed. The Settlers III and IV
are pityful excuses for games that bear that name.

This is what I said back in July, 2003:

"Blue Byte should really consider  returning  to the old Settlers II system
when thinking of a fifth Settlers game... Enough said. I'll  leave  you  to
your reading. Enjoy!"

In  March,  2005,  my worst fear happened. Blue Byte released another game,
another Settlers game, the fifth one. Settlers V: Heritage Of Kings,  as it
is called brings new ideas and old ideas together, but fails to capture the
magic that was The Settlers.  Graphically,  it's not the best  you've  ever
seen,  it's not even close.  It's sort of Warcraft III,  but  with  a  more
detailed resource and micro management. And, in my opinion is not worth the
money. I would love to see a new and improved version of Settlers II, but I
am going to die of old age until that happens.

This is what I said back in June, 2005:

"On a final note, this is the last version of this FAQ. Maybe if I get some
really compelling e-mails I might do a follow-up, but, I stopped working on
this FAQ.  I regret not being able to finish through the FANpaign and other
campaign maps. I am an asshole. Sorry again."

It is  now April 2006 and  roumor has it that Blue Byte is  working on a 3D
remake of Settlers 2! YES! You read right, and I am pretty happy  about it!
If they actually  re-create the beauty that  is the Settlers 2 in 3D,  it's
going to be the best game ever. I'm actually going to buy it  retail.

However, Blue Byte  may only release it in German, and that  will be awful.
I just hope that some nice people will translate it for the rest of us.

Naturally, I'm  going to update the FAQ or maybe even write  a new one when
the remake is released. I can't wait!


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CONTENTS
--------

Part 1      - Introduction
      1.1    - Legal Information
      1.1.1  - Disclaimer
      1.1.2  - Trademark Information
      1.1.3  - Copyright Notice
      1.2    - A Word From Alexandru Duta
      1.3    - About The Unofficial Settlers II FAQ
      1.4    - About The Unofficial Settlers II ASCII Logo
      1.5    - Getting The Unofficial Settlers II FAQ
      1.6    - Adding To The FAQ
      1.7    - Acknowledgements/Credits
      1.8    - Accurate Information
      1.9    - Revision History
      1.10   - Settlers II On The Web
      1.10.1 - Download The Full Game
      1.10.2 - Download Maps
Part 2      - The Basics
      2.1    - About The Game
      2.2    - General Useful Tips
      2.3    - Free Game/Unlimited Play Mode Help
      2.4    - Buildings
      2.5    - Industry System
      2.6    - Soldiers
      2.7    - Civilisations/People
      2.8    - The H.Q.
      2.9    - Advanced Settling
      2.10   - Cheating
      2.11   - Bugs
      2.12   - Keyboard Shortcuts
      2.13   - The FANpaign
Part 3      - Roman Campaign Walkthrough
      3.1    - Chapter I: Off We Go
      3.2    - Chapter II: Initial Contact
      3.3    - Chapter III: The Pass
      3.4    - Chapter IV: On The High Seas
      3.5    - Chapter V: In The Wasteland
      3.6    - Chapter VI: Divided Country
      3.7    - Chapter VII: The Snake
      3.8    - Chapter VIII: Sea Routes
      3.9    - Chapter IX: The Grey Island
      3.10   - Chapter X: The Last Gate
Part 4      - [World Campaign Walkthrough]
      4.1    - [Europe]
      4.2    - [Africa]
      4.3    - [North America]
      4.4    - [South America]
      4.5    - [Greenland]
      4.6    - [Australia]
      4.7    - [North Asia]
      4.8    - [South Asia]
      4.9    - [Japan]
Part 5      - Free Game/Unlimited Play Walkthrough
      5.1    - Old Maps
      5.1.1  - [The Dark Path]
      5.1.2  - [The Ditch]
      5.1.3  - [The Plateau]
      5.1.4  - [In The Mountains]
      5.1.5  - [The Triangle]
      5.1.6  - [Sea Of Lava]
      5.1.7  - [The Green Island]
      5.1.8  - [Good Old Times]
      5.1.9  - [Countryside By A River]
      5.1.10 - [The Black Valley]
      5.1.11 - [The Oak Forest]
      5.1.12 - [Tortoise]
      5.1.13 - [Island Of Hills]
      5.1.14 - [Four Islands]
      5.1.15 - [Plateau Of Dragons]
      5.1.16 - [The Amulet]
      5.1.17 - [Battle In The Middle]
      5.1.18 - [Trough The Desert]
      5.2    - New Maps
      5.2.1  - The Ring
      5.2.2  - Thor's Island
      5.2.3  - The Pancake
      5.2.4  - Paradise Island
      5.2.5  - Green Meadow
      5.2.6  - Cold Times
      5.2.7  - Christmas
      5.2.8  - Dead Land
      5.2.9  - Scorpion
      5.2.10 - Toe To Toe
      5.2.11 - The Gathering
      5.2.12 - Adventure Island
Part 6      - FANpaign Walkthrough
      6.1    - [Stranded]
      6.2    - [In Exile]
      6.3    - [The Limes]
      6.4    - [Deep Freeze]
      6.5    - [Oceania]
      6.6    - [Harbour Zone]
      6.7    - [New Ways]
      6.8    - [Desert]
      6.9    - [Intermezzo]
      6.10   - [Return To Rome]
Part 7      - [The Map Editor]
      7.1    - [Getting Started]
      7.2    - [Basic Rules]
      7.3    - [Placing Resources]
      7.4    - [Placing Enemies]
      7.5    - [Clear Way]
      7.6    - [Ratios]
      7.7    - [Objectives]
      7.8    - [Wrap Up]
      7.9    - [Testing]
      7.10   - [Publishing]
Part 8      - The End
      8.1    - What's Next?
      8.2    - Bye


Sections in brackets '[]' were never finished. I am a lazy fat bastard.


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P A R T   1   -   I N T R O D U C T I O N
=========================================


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1.1 - LEGAL INFORMATION
-----------------------

Please take a moment to read the following  important  information.  It  is
designed and placed  in this article to save my ass and, on some occasions,
to save your ass.

This  statement  has  NOT  been written by me, but taken out of a copyright
enforcement manual. You'd best not fuck with it.  I  might seem like a nice
guy, but if you fuck with me, I fuck with you!


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1.1.1 - DISCLAIMER
------------------

This  FAQ is to aid in informing the public about the game  SETTLERS II  by
Blue Byte Software.  In no way should  this promote  your killing yourself,
killing others, or killing in any other fashion.

Additionally, Alexandru Duta claims NO responsibility regarding ANY illegal
activity  concerning  this  FAQ,  or  indirectly  related  to this FAQ. The
information  contained  in  this  FAQ  only  reflects  Blue  Byte  Software
indirectly, and questioning Blue Byte Software regarding any information in
this FAQ is not recommended.


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1.1.2 - TRADEMARK INFORMATION
-----------------------------

All   specific   names   included   herein   are   trademarks  and  are  so
acknowledged: Blue Byte Software, Settlers, Settlers II, Windows, etc.  Any
trademarks not mentioned here are still hypothetically acknowledged.


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1.1.3 - COPYRIGHT NOTICE
------------------------

This  article  is  copyright 2004 by Alexandru Duta.  All  rights reserved.


You are granted the following rights:

I.  To make copies of this work in original form, so long as
       (a) the copies are exact and complete;
       (b) the copies include the copyright notice  and   these   paragraphs
           in their entirety;
       (c) the copies give obvious credit to the author, Alexandru Duta;
       (d) the copies are in electronic form.

II. To distribute this work,  or copies made under the provisions above, so
       long as
       (a) this is the original work and not a derivative form;
       (b) you do not charge a fee for copying or for distribution;
       (c) you  ensure  that  the  distributed  form  includes the copyright
           notice,  this  paragraph,  the  disclaimer  of  warranty in their
           entirety and credit to the author;
       (d) the  distributed  form  is  not  in  an  electronic  magazine  or
           within  computer  software  (prior  explicit  permission  may  be
           obtained from Alexandru Duta);
       (e) the distributed  form is the NEWEST version of the article to the
           best of the knowledge of the distributor;
       (f) the distributed form is electronic;
       (g) the author is notified of set distribution.


You may not distribute this work by any non-electronic media, including but
not limited  to  books,  newsletters,  magazines,  manuals,  catalogs,  and
speech.  You may not distribute this work in electronic magazines or within
computer  software  without prior written explicit permission. These rights
are  temporary  and  revocable  upon  written,  oral,  or  other notice  by
Alexandru Duta.

If you would like  additional rights  beyond those granted  above, write to
the author at "someone31337@hotmail.com" on the Internet.


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1.2 - A WORD FROM ALEXANDRU DUTA
--------------------------------

Sorry for taking SUCH a long time before I did this update.  I had a lot to
do...  like pass my mid-term and actually think about the future  'cos  I'm
not gonna be writing FAQs 'till I hit 50.

It's not often a FAQ of mine gets to this point. I tried to write more than
five FAQs and until now, none of them made  it  this  far.  I  keep  boring
myself... and getting too lazy and never finishing anything. I really don't
know what came over me now.  This FAQ got further than I ever expected. And
I thank you, the reader, for that.

I hope everyone likes this version of the FAQ.  It has been updated and now
contains Settlers II and Settlers II Gold Edition information, the FANpaign
information and more.

Lately, I've been feeling that it's all gonna end soon.  A  couple of  more
updates and my part will be over. The FAQ will cover just about everything.
I just hope that some of you will contact me to give me pointers on what to
do next.

Until the next revision, keep on settling!


- Alexandru "2 Bad" Duta


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1.3 - ABOUT THE UNOFFICIAL SETTLERS II FAQ
------------------------------------------

Welcome to the post-release v0.9 of The Unofficial Settlers II FAQ.

What  does  that  mean? Post-release is after the game is released, version
0.9  is  a minor revision written after 0.85, "Unofficial" means absolutely
nothing,  SETTLERS II  is the  name  of  the game and FAQs are [F]requently
[A]sked [Q]uestions.

Here's  how revision classification works. If a new version of the FAQ only
has a small  amount of information changed or added,  the version number is
increased by 0.1. This is called a "minor revision."

If a  new version  of the FAQ has  a substantial amount of new  information
changed  or added, the version number is increased by 0.5. This is called a
"standard revision."

If a  new  version  of the  FAQ has  a  huge  amount of  added  or  changed
information,  major parts  of the FAQ are rearranged, or major parts of the
FAQ are rewritten,  then the version  number is  increased by  1.0. This is
called a "major revision."

Currently  we're still in the 0.x stage, meaning a very preliminary FAQ. As
soon  as I  have  amassed sufficient info   in here, I'll boost the version
number to 1.0.


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1.4 - ABOUT THE UNOFFICIAL SETTLERS II ASCII LOGO
-------------------------------------------------

The incredible ASCII logo was done by me and added in v0.2 of the FAQ.

Please  keep  in  mind  that,  as is the rest of this document, the logo is
copyrighted.  This  FAQ  may  not  be  split  into  parts  and distributed.
Therefore, the logo may not  be  used  independently  from  the  Unofficial
Settlers II FAQ.

Thank you for respecting global copyright laws.


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1.5 - GETTING THE UNOFFICIAL SETTLERS II FAQ
--------------------------------------------

There are a few places on the Internet where you can get the newest version
of this FAQ. It was designed to fit into the  Dirty Little Helper database,
but it got into GameFAQs  as well.  Whatever the case,  it  will  always be
accessible through my own website. Here are the links:


GameFAQs: www.GameFAQs.com
Dirty Little Helper: www.DLH.net
NeoSeeker: www.NeoSeeker.com
GameSpot: www.GameSpot.com (not approved)
AOL: http://games.channel.aol.com/cheats.adp?gameID=3155# (not approved)

FAQ Website: CURRENTLY DOWN


I  always  check  and update the  GameFAQs  and  DLH.Net  sites and provide
them with  the  newest version of the FAQ. Please note that other sites may
not have the latest FAQ version.

If  you would like  to post the FAQ on  your website, please let me know so
that you'll be kept up-to-date  and have the latest version available. Plus
your site will be listed here!


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1.6 - ADDING TO THE FAQ
-----------------------

If  you  want  something  added  to  the  FAQ,  please  send  an  e-mail to
"someone31337@hotmail.com",  explaining  what your addition is. It  will be
reviewed,  and if accepted,  added to the  next FAQ version. In the e-mail,
please supply your name and e-mail address.

Please  note that  all submissions to the  FAQ become the  property of  the
author (Alexandru Duta) and that they  may or may not  be acknowledged.  By
submitting to the FAQ,  you grant permission  for use of your submission in
any future publications of the FAQ in any media.  The  author  reserves the
right  to  omit  information  from  a  submission  or delete the submission
entirely.


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1.7 - ACKNOWLEDGEMENTS/CREDITS
------------------------------

In this section I will try to thank all those who sent me information  that
actually made  it into the  FAQ. They will be forever  remembered for their
contribution.


CHRONOLOGICAL ORDER:


Geoff Barnard (geoff.barnard@onyxnet.co.uk)
-------------------------------------------
Great guy.  Really helped me out.  His contributions can be seen throughout
the FAQ. Thanks man! The Settlers will never die!

Colin Attle (colinattle@aol.com)
--------------------------------
Some guys actually do win.  I  would like to thank Colin for his submission
and for the fact that he put up with my late, late acknowledgement.

James Lowry (rindis@backbreaker.com)
------------------------------------
The first guy who actually tried to tackle my chapter three problem. Thanks
man, but  I finally got it working. I really appreciate your help. I really
like  the "Black Belt! Hit Sir Armor of Gothic here until he stops thinking
conscious thoughts." bit.


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1.8 - ACCURATE INFORMATION
--------------------------

An  attempt  has  been  made  to  make  the  information  in  this  FAQ  as
accurate as possible. To my best knowledge, all the information supplied in
this article is 100% accurate.

To  this end, I keep reading and re-reading  the FAQ,  playing the game and
more  to  make  sure  that everything is perfect.  If  for  some reason you
noticed something don't hesitate to contact me at someone31337@hotmail.com.


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1.9 - REVISION HISTORY
----------------------


v0.1 - June 1st, 2003 - MINOR Revision
--------------------------------------

- first public release.


v0.2 - June 7th, 2003 - MINOR Revision
--------------------------------------

- added two more chapters to the walkthrough... Unfortunately  my  copy  of
   Settlers II is fucked up and I can't play chapter 3. I will try to add it
   in the near future. Sorry.

- put my head together for a few corrections and alignments.

- got me a new ASCII logo. Worked on it for about 15 minutes. Cute, eh?


v0.3 - June 14th, 2003 - MINOR Revision
---------------------------------------

- added a few new rookie tips.  I  think  that the Rookie section could get
   renamed  into something like "Game Tips"... or something; because some of
   them are getting really technical. A rookie couldn't handle it.

- some more spell-checks.

- submitted  the  file  to  GameFAQs  and DLH.Net. I hope it gets approved.


v0.4 - June 21st, 2003 - MINOR Revision
---------------------------------------

- I managed to add secondary information. I will finish the walkthrough  as
   soon as possible. I do have a life (not really, I'm just lazy).

- a  lot  of  spell  checks  and  corrections.  I  refuse  to  use a normal
   spell-checker. They fuck up the FAQ.

- included some comments and suggestions recieved by e-mail.

- found the game to be abandonware ... anyone can get it for free!

- added Gold Edition information.

- FAQ is online at GameFAQs; yee!


v0.5 - June 28th, 2003 - MINOR Revision
---------------------------------------

- added to the walktrough. Gettin' really fussy 'bout it.

- spelling mistakes got waxed plus some fixation issues.

- corrected some minor problems: forgot to label some paragraphs.

- FAQ is online at NeoSeeker.  They really know how to ask.  Make you think
   you wrote the best FAQ ever. Nice guys.


v0.666 - July 5th, 2003 - MINOR Revision
----------------------------------------

- completed some more chapters. Not much.

- got a whole bunch of feedback so I included that too.


v0.7 - July 12th, 2003 - MINOR Revision
---------------------------------------

- almost completed the FAQ. Not long now.

- miscellaneous corrections and additions.

- added FANpaign info.

- FAQ  is  online  at  DLH.Net!  Bernd  Wollfgramm  himself  asked  for  my
   permission! WOW! I sent it to them a while ago but no reply. Now all of a
   sudden the big honcho asks ME?! ...could be a typo. Or a "form" e-mail...
   Really, really, really cool! Still, the FAQ is there :)

- FAQ's website is currently down. Makin' it look pretty.

- added the legal information.


v1.0 - June 1st, 2005 - MINOR Revision
---------------------------------------

- abandoned the rest of the FAQ.  I'm sorry, it's just that I am a lazy fat
   bastard. Hope you can do well with what you have here.


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1.10 - SETTLERS ON THE WEB
--------------------------

Because this game  was  released  in  1996, there aren't a lot of fan-based
websites around. Even the official Blue Byte website leaves the Settlers II
out of the loop. No information about  it  is  given at all. I did a search
but couldn't find more than a few reviews and some cheats...


Blue Byte Software: http://www.bluebyte.com


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1.10.1 - DOWNLOAD THE FULL GAME
-------------------------------

Yes,  it's true. The Settlers I and II are now abandonware!  Download  them
free  of charge and enjoy! Even the Settlers II Gold edition is  available.
The best site for abandonware is The Underdogs. Here are the links:


Settlers II Gold Full
---------------------

http://www.the-underdogs.org


Settlers II FANpaign
--------------------

http://www.siedler-welt.de/welten/fr_welt.htm


Settlers II Demo
----------------

ftp.bluebyte.com/demos/eng/settlers2/settler2.exe


Settlers II Gold Demo
---------------------

ftp.bluebyte.com/demos/eng/settlers2gold/s2gold.exe


Settlers II Mac Demo
--------------------

ftp.bluebyte.com/demos/eng/settlers2mac/settlers2demo.sea.bin
ftp.bluebyte.com/demos/eng/settlers2mac/settlers2demo.sea.hqx


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1.10.2 - DOWNLOAD MAPS
----------------------

I found only ONE website that  still  has  downloadable Settlers II worlds.
The  second one was suggested by Geoff;  It's  in german but you can handle
it. The third one was submitted by Colin.


Insider Settlers II - http://www.settlers.net/s2/
Welt Siedler?! - http://www.siedler-welt.de/welten/fr_welt.htm
Settlers 4.Net - http://www.settlers4.net/mapsection/bin/s2maps?c=d


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P A R T   2   -   T H E   B A S I C S
=====================================


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2.1 - ABOUT THE GAME
--------------------

The Settlers II is a strategy/economy game.  It features real-time resource
management  coupled with a  well-designed economy system that can rival any
of today's  3D management sim.  Another  important part of  the game is the
unique fighting technology.

Unlike other sims, where you get to build and provide an army but never get
to use it, in Settlers II you get to conquer enemy territory as ruthless as
possible.  An entricate  system allows  the game  to  function as a  whole,
uniting both types of gameplay into one package.

Is Settlers II a tactical real-time strategy game? Or is it an economy sim?
Like I said before: both game genres beautifully merged into one.

To succeed in the world of Settlers you will need to understand the system.
To build and train soldiers, you'll need a steady economy and ways to train
them. Shields, swords, beer and gold are just a small part of  the numerous
requirements that you're going to have to fulfill.

Brace  yourself for a ride unlike any other.  And belive me when I say that
this will be a  long ride.  Only one chapter  of the game  can run for more
than 15 hours. No. Don't even think it. The Settlers II is not a slow game!
The game is carefully  balanced to provide the best gameplay,  even at such
seemingly long play-times.

Another aspect I must point out is the graphics. It is obvious that it does
not  live up to  today's 3D  high-tech souped-up  ultra graphics, but for a
production year of 1996, it really holds its own! 1024x768 hand-drawn frame
by frame animations really make this game a technological marvel.

Play this game, understand it... and you will soon love it.


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2.2 - GENERAL USEFUL TIPS
-------------------------

In  this section of the FAQ,  I will try to point out certain mistakes that
rookie players may come across, and help  some intermediate players go pro.

This  section addresses  people  that  have  played,  or  have  a  somewhat
adequete understanding of the game system. If you do not, just advance down
to the walkthrough, and complete the first chapters... they're a tutorial!


* if you ever run out of wood something called "The Emergency Program" will
   get activated.  You will be notified in the messages box. This "Emergency
   Program"  gives you  enough wood and  stone to build a  woodcutter and  a
   sawmill. Just WAIT for those to be built, so that the game can continue.

* if you find your soldiers disappearing from their chosen locations (these
   can be Barracks,  Guardhouse, Watchtower or Fortress), try looking around
   for a Catapult. These things throw stones at close military locations and
   kill a soldier per hit! To destroy a Catapult simply conquer the military
   building  next to/around it. HINT: If a  military building is  under fire
   from a catapult, you will be notified in the messages window.

* `something's not right!  I should be getting that particular resource but
   it's not working!'.  The only real answer to this one is: you screwed up!
   The  game is fully  designed and bug-free (at least my version is). Maybe
   you should check the industry chain to see whether you missed something.

* if  you find it that your soldiers are all  privates and the enemy's  are
   sergeants,  officers or  whatever... it means that you're gonna get  your
   ass kicked.  Soldiers will fight better, resist more and serve you better
   if they are higher in rank.  They  advance in rank if you  get them  gold
   coins. Try to make them at the Mint.

* `a mine is exhausted. What now?' This is easy.  There are only two things
   you can do. Send a geologist there; he will analyze the mountain and tell
   you in a few  seconds if the  entire mountain is dry, or  if you  need to
   build  another mine in another location. If the geologist comes up empty,
   it means  that the mountain  has been bled dry of resources. Find another
   one! P.S. Sometimes ALL THE MOUNTAINS  are without minerals.  Also,  if a
   mine gets exhausted, DESTROY IT, so that you don't lose more food on it.

* if  you  find  that  your  opponent  is  capturing  more and more of your
   military buildings you can HALT his attacks by building catapults.  These
   kill off his soldiers BEFORE they get a chance to get out and attack. Try
   it out. However, this will not last long.  If  he's  not  a  moron, he'll
   figure out a way to overpower your catapults. Always  PRE-BUILD your army
   to handle ALL kinds of attacks. If this is happening it's all YOUR fault!

* if  you  have all you need to make a soldier (beer, sword, shield) but he
   is still not appearing,  remember  that you have to have A BEER, A SWORD,
   A SHIELD and A HELPER  (free guy)  in  ONE  (the same)  storehouse (H.Q.,
   storehouse, harbor). Try restricting some of them so that everything goes
   into one.

* remember to place flags  as frequently as possible so merchandise traffic
   can go  A LOT faster. Also,  note that  flat ground is better than hills,
   which  SLOW UP your  carriers.  Always build a Donkey Breeder to speed up
   congested roads. At one flag there can be a maximum of 8 items deposited.

* some people actually asked 'How can I attack?'.  This is because the game
   itself fails  to explain some  of the basic of actions. To attack another
   player, simply click on his military buildings. A menu appears, that lets
   you decide HOW the attack will unfold.  After that, click on "attack" and
   you'll see a battle take place.

* if you find the game too tiersome or demanding, it means that you're some
   kind of a  retard.  Why are you asking me for advice? Delete the game and
   go to sleep.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.3 - FREE GAME/UNLIMITED PLAY MODE HELP
----------------------------------------

The Settlers II features two  main game types. The "Campaign" mode and  the
"Free Game" (original) / "Unlimited Play" (Gold Edition) mode.

The first one is carefully dealt with in part three of this FAQ. The latter
is the main attraction in part five.  However,  there are some aspects that
should be cleared up now.


FREE GAME/UNLIMITED PLAY MODE
-----------------------------

When starting a new game in this mode, you are required to make selections.
These settings will  greatly affect the  game you are about to play. Here's
what you can chose, and what it does:

* Scenario - this  determines  what  map you're about to play. There are 18
              maps embedded into the game.  They  differ in size and  player
              capacity. In the gold edition you can select the first 18 maps
              or the mission CD maps (12 maps) or player-created maps.

* Alliances - throughout the Campaign mode, your alliances are already set.
               Well, in Free Game mode,  you have the opportunity to  change
               who you're fighting with.  There are several choices: "people
               vs. people": every civilisation for itself (read section 2.7)
               "human vs. computer": kinda simple to understand,  "every man
               for himself":  need I say more?!  Also NOTE that once someone
               attacks  an ally, all other allys of the attacked become your
               enemies. Complicated at first, you'll catch on eventually...

* Objective - here's where you set up what you want to do.  Again, you have
               several choices. "None": which actually lets you do whatever,
               "conquer 3/4 of map": you have to expand your territory, this
               can be achieved without any  fighting and  "total domination"
               where you have to be the ruler of all.

* Merchandise In H.Q. - how much stuff will be in your H.Q.  when you start
                         the game. Can be: "low", "normal" or "a lot".

* Exploration - do  you want to explore  the enitre map,  or do you want to
                 see everything from the start? You choose: "on" or "off".

* Start Position - the last thing you need to decide is the  start position
                    of every player... yourself as well as the others.  When
                    maps  are  made for  Settlers II,  the  creator  assigns
                    certain spots where the H.Q.s  will be  placed,  so that
                    everyone has a fair chance. If you want this, choose "In
                    sequence". Otherwise, choose "random".


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.4 - BUILDINGS
---------------

There are a lot of buildings in Settlers II. Most of them can be built.  To
ensure a certain difficulty and to make things easier for the player,  some
buildings are disabled in the first few chapters  of the game.  As chapters
progress, so will your knowledge of buildings.

Still I thought it was a good idea to quickly run through all the buildings
in the game... just so you know what's going on.

In Settlers II, there are three main types of buildings.  Small, medium and
large,  plus a special  section:  mines.  To build something,  just hit the
spacebar. Whoah! So many green buildings and so many flags! I know... Well,
now you can see what CAN BE built over that particular part of land. To get
on to building,  simply  click on a green marker, then select what building
you want to build.

In the world of the  Settlers,  you have to connect the new building to the
main hall, the H.Q., by roads. This is easily done.  Click on  the flag  in
front of the soon-to-be-built building. Whoah! Circles and arrows! With 'em
you can build roads. Build a road to your H.Q. Good.

Now only one more thing. You can see that a builder and a carrier have come
out from your H.Q. This is good, but not THAT good. Why? Well, the building
materials are going awfully slow. Why? Beacuse the road is too long for one
carrier. You need to build  flags ALONG the road, so that more carriers can
help to carry the materials.

Experiment with this and you'll quickly get the hang of it.

Also, remember that EVERY BUILDING needs to be occupied to work. That means
that you have to have  THE RIGHT PERSON, with the RIGHT TOOLS and the RIGHT
SKILLS to  fill the job.  How can you do this? Using the metalworks to make
tools  for the needed jobs.  People will train themselves in their required
skills. If this sounds all too confusing, just play the game.

For more of a tutorial, read the Roman Campaign walkthrough.


SMALL BUILDINGS - HUTS
----------------------

WOODCUTTER: The most basic of  structures.  The  woodcutter  provides  your
             settlement with raw, uncut wood.

FORESTER: Pretty soon, you'll see your supply  of wood drop.  The  forester
           maintains the woodcutter's needs. IMPORTANT: 1 forester can plant
           enough trees for 2 woodcutters! Also, NEVER build a forester next
           to a farm! Farms need space around them to grow crops... but  the
           forester will plant trees ON THE CROPS, so the farm is useless.

QUARRY: This quaint little hut will supply you with  another raw  material:
         stone.  You will  need stone to  build  medium and large buildings.
         Build these next to stone deposits.

FISHERY: Placed near a water source, the  fishery will  secure  you a  good
          supply of food. However, after  a while, the fish will  disappear,
          rendering the building  useless.  IMPORTANT: This is a good source
          of food early in the game!

HUNTER: This is the worst  supply of  food ever.  I never  build these huts
         because pretty soon I find myself destroying them. Hunters  provide
         meat for a short, very short period of time... untill all the wild-
         life in the area dies. After that he's completly useless.


***************************************************************************
* Geoff Barnard disagrees...                                              *
*                                                                         *
* `...you were a bit unkind about the hunters too. I use them without any *
* great concern, no point  at  all  to  suggest  that  players  shouldn't *
* bother.   Yes, they don't produce a lot of food, but like the fish it's *
* free. As long as you replant woods where the  wildlife  originates,  or *
* leave some woodland alone, then the wildlife never  runs  out. Or seems *
* not to.  If a hunter and a fisher can be near your mines, then that's a *
* bit help. Of course, in some maps...'                                   *
***************************************************************************


LOOKOUT TOWER: If you want to see beyond your territory,  then the  lookout
                tower is for you.  I never build these, they're useless.  If
                for some strange reason I want to explore without expanding,
                I call my scout.

WELL: One of the most important buildings in the game is the well. This guy
       will provide you  with water,  needed for pig farms, donkey breeders,
       breweries, bakers and so on. IMPORTANT: Always  build  wells  NEXT to
       the building it's supposed to supply!


MEDIUM BUILDINGS - HOUSES
-------------------------

SAWMILL: To build you need building  materials. The most  important one  is
          made-to-measure  planks.  They  don't just  grow on  trees...  The
          sawmill turns the woodcutter's logs into planks. For a normal game
          you'll need about six woodcutters and three  sawmills.  IMPORTANT:
          Build the sawmill close to the woodcutter to speed-up the process.

SLAUGHTERHOUSE: The pig farm supplies the slaughterhouse with live pigs, so
                 that  they can  become someone's  meal. The  slaughterhouse
                 turns pigs into meat for miners. This is a very good source
                 of food.

MILL: The grain harvested at the farm can be turned into flower...

BAKERY: ...which, along with water, gets turned into bread. This is another
         steady source of food. IMPORTANT: Keep the mill next to the bakery,
         and the  bakery  next to a well! It will significantly increase the
         production speed.

IRON SMELTER: If you have a  few mines going,  you're  probably  extracting
               iron ore and coal.  The iron  smelter takes  these and turnes
               them into iron. That is distributed to the armory  or to  the
               metalworks.

ARMORY: This is where the weapons that your soldiers will  carry get  made.
         It needs iron and coal  to  make  shields  and  swords.  IMPORTANT:
         Usually, the shield/sword ratio is 1:1, but I have seen annomalies.

METALWORKS: Iron  can  also  be  used  to make tools. The metalworks  needs
             processed  iron  and  planks  to  function.  IMPORTANT:     The
             metalworks eats  up a lot of planks and iron  that  need  to be
             diverted  to the armory. Close this building when its tools are
             not needed.

MINT: If you started to extract gold from a gold mine, you need to  convert
       that gold into coins, so that you can start  training your  soldiers.
       The mint makes gold coins from raw gold and coal.  IMPORTANT:  Always
       give coal to the mint! More gold coins means better soldiers!

BREWERY: After you have a shield and  a sword  in your H.Q., a  beer is all
          that's needed to create a soldier (strange, I know). Beer is grain
          and water.

STOREHOUSE: If you expand your territory a lot, you've probably noticed how
             your H.Q. gets overburdened with materials. To take some of the
             pressure off it, you can build a storehouse that will house all
             the materials from that area of the territory and will act like
             an H.Q.

SHIPYARD: In certain levels,   you will be allowed to expand your territory
           by  discovering  new  lands.  That can be done by riding the high
           seas. For   that, you need a ship... lots of ships. Supplied with
           planks,  the  shipyard  will  build   you  ships.   The  shipyard
           also builds boats which can be used to transport goods over small
           areas of sea.  IMPORTANT: When you don't need   the ships,  close
           the shipyard!  It builds ships even if they're useless. It wastes
           the boards.

CATAPULT: To keep your borders safe, to prevent the enemy  from moving  too
           close  to your territory, you must build  catapults.  They  throw
           rocks at your enemies' military buildings, killing soldiers. They
           are also useful in slowing  down  enemy attacks. IMPORTANT: Check
           to see if your  catapults have stone to throw. Make sure stone is
           delivered to them!


LARGE BUILDINGS - CASTLES
-------------------------

FARM: One of the most important buildings in the game is the farm. It grows
       crops of grain that are needed throughout the  entire system.  You'll
       need lots of them if you're going to sustain such a powerful  empire.
       IMPORTANT: Always leave enough space  around the farms for the  crops
       to grow, otherwise the farm's useless.

PIG FARM: Supplied with  grain and  water,  this  building will breed pigs,
           that will later be turned into food.

DONKEY BREEDER: To help the carriers along the roads, donkeys can be  used.
                 They need grain and water,  but can  prove very  useful  in
                 helping  congested  traffic  around an H.Q. or  storehouse.
                 IMPORTANT: Only build a donkey breeder if you have a stable
                 economy. It's not THAT important.

HARBOR: One of the most entricate buildings in the game, the harbor acts as
         a storehouse/H.Q. The only thing that sets it apart is that this is
         the place where  expeditions start. This is where you'll send  your
         ships out to sea. After  your  shipyard builds you a ship, you need
         a harbor to  get it  going.  This  will be  explained  more in  the
         walkthrough. IMPORTANT: DON'T  build  a harbor  unless the  mission
         requires it! It really screwes up your material/merchandise traffic
         along with your H.Q.!


MILITARY BUILDINGS
------------------

BARRACKS: The simplest form of military building there is. It can hold only
           two soldiers and can control a small area. IMPORTANT: Don't build
           a barracks unless you have to. They don't prove to be useful.


***************************************************************************
* Geoff makes another point...                                            *
*                                                                         *
* `...I always build barracks. Yes, they are not so much use defensively, *
* but they are faster, and more economical. When I want to expand quickly *
* to get somewhere,  I build barracks. Then, when I know where enemy are, *
* then  I  build  the  slower  (more costly) types.   If I do need bigger *
* buildings  where  barracks are, they can always be replaced. As in many *
* of the games,  getting  to  the  resources  first  is  important,  then *
* barracks seem a pretty good thing.'                                     *
***************************************************************************


***************************************************************************
* James helps me a bit...                                                 *
*                                                                         *
* '...I'll also admit that I've been skipping Barracks  completely  until *
* lately.  Recently,  I've  been building a  few as  temporary structures *
* when I can't quite get at  that 'perfect spot',  and tearing  them down *
* when when the 'real' building is done.'                                 *
***************************************************************************


GUARDHOUSE: The most adequete military building for  expanding.  Until  you
             make contact with the enemy, it's the best choice.  It can hold
             up to three soldiers.

WATCHTOWER: This is a good strong-point military building. This is beacause
             of its capacity to hold six soldiers. It  is  the  best  border
             military building, if you made contact  with the enemy.  It can
             handle   attacks  and  can  hold  off  until  support  arrives.
             IMPORTANT: These buildings take a lot of time to build and they
             use a lot of soldiers. Don't build them unless you need a  firm
             strong-point.

FORTRESS: The  biggest,  most advanced  military  building  out  there.  If
           properly supplied with trained soldiers,  it can hold off a whole
           army without any reinforcements, thanks to its capacity to handle
           nine soldiers.


***************************************************************************
* James completes...                                                      *
*                                                                         *
* '...It should also  be noted  that each larger  size of building  has a *
* control  radius one  greater than  the  preceding one.  If I've  got it *
* right, the Guardhouse has the same radius as the Headquarters. So while *
* the larger ones are slower to build, they are a bit more efficient from *
* a space management standpoint.'                                         *
***************************************************************************


MINES
-----

GOLD MINE/IRON MINE/COAL MINE/GRANITE MINE: When you happen to stumble upon
                                             a mountain, build a road up  to
                                             it, place a flag then click it.
                                             Send    a  geologist  there  to
                                             inspect the area. If  he  finds
                                             any    deposits,    build   the
                                             appropiate mine  on  the  site.
                                             For mines to work, they must be
                                             supplied with food.  IMPORTNAT:
                                             If  a    mine  gets  exhausted,
                                             quickly  destroy  it so that no
                                             more  food will be delivered to
                                             it.


There's much more to say about the buildings and the entire industry system
but you're going to have to read trough the walkthrough to find out.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.5 - INDUSTRY SYSTEM
---------------------

There are several main  industry systems in  Settlers II.  Here's  a  brief
overview.  To discover  and fully  understand them all, just play the game.


FOOD INDUSTRY
-------------

FISH - Fishery
MEAT - Hunter/Slaughterhouse - Pig Farm/Well - Farm
BREAD - Bakery - Well/Mill - Farm


OTHER INDUSTRIES
----------------

TOOLS - Metalworks - Iron Smelter/Swmill - Mines/Woodcutter - Food
SOLDIERS - Armory/Brewery/Mint - Iron Smelter/Well/Farm - Mines - Food


I'm sure there  are  more  combinations but these are the only ones I could
think up... it's late and I'm really sleepy. If you can do this list better
go right ahead. I won't mind.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.6 - SOLDIERS
--------------

In Settlers II, you need soldiers to expand your territories and to protect
your H.Q.  To create a soldier, you need a shield,  a sword (Armory)  and a
beer (Brewery).

In the game, there are several ranks of soldiers.  A higher ranking soldier
will fight better and resist much longer on the battlefield. Here they are:


PRIVATE
PRIVATE FIRST CLASS
SERGEANT
OFFICER
GENERAL


To advance in ranks, the soldiers need to be supplied with gold coins. They
can be made at the Mint,  which  makes  coins  from  raw gold and coal. The
coins are then taken to military buildings, and after a while, the soldiers
in them will get promoted.


***************************************************************************
* Geoff completes...                                                      *
*                                                                         *
* 'It is FAR more efficient to promote them in a fortress than a barracks *
* I've  sort  of  worked  out  again the  table I had regarding gold coin *
* consumption  for  military promotion. The way it seems to work (given a *
* start  point  of  all  privates)  is  that  the first coin promotes one *
* soldier one step.  The second coin promotes two soldiers one step each, *
* the  third  three  soldiers,  the  fourth  4 soldiers. By now the first *
* soldier  is  a 'general',  so  the next coin promotes the next 4 by one *
* step. And so on. So, the table is as follows, for promotion of eighteen *
* privates all the way to Generals:                                       *
*                                                                         *
*             Soldiers   Buildings    Coins per Bldg   Total Coins        *
*             --------   ---------    --------------   -----------        *
*                                                                         *
*  Fortress      9          2              12              24             *
*  Watchtower    6          3               9              27             *
*  Guardhouse    3          6               6              36             *
*  Barracks      2          9               5              45             *
*                                                                         *
* As a rule I would very rarely let gold go to the two smaller buildings, *
* as they are  so  much  less  efficient.   A watchtower is not much less *
* efficient, so will not be any problem.'                                 *
***************************************************************************


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.7 - CIVILISATIONS/PEOPLE
--------------------------

Throughout the game you will be faced with the meeting of other races. They
will be  your allies or  they may be your foes.  You can tell them apart by
their  appearance, and  by the fact  that each civilisation  has their  own
buildings.

Here is the list of civilisations and their leaders:


ROMANS: Octavius, Julius, Brutus
VIKINGS: Erik, Knut, Olaf
JAPANESE: Yamauchi, Tsunami, Hakirawashi
AFRICAN: Shaka, Todo, Muga Tscha


There are  NO  differences between the races.  The buildings and the people
are the same... unfortunatley.  They  may  look  different but the economic
system is identical.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.8 - THE H.Q.
--------------

The center of your settlement will always be the Headquarters. The H.Q.  is
a building,  the only building you have when you start a new  chapter/game.
From there, the settlement will start.

The H.Q. can hold virtually everything in the Settlers II world. From every
type of person (woodcutter, carpenter, stonemason, etc.) to donkeys, grain,
gold and soldiers. Everything can be stored here.

You clearly understand now that the loss of the H.Q. means a terrible blow,
even if  not fatal.  Destroying an enemy H.Q. will completely disorient him
and leave his economy crippled.

This can also happen to you, so remember to build storehouses that can take
over the role of H.Q. Also remember that when an H.Q. is destroyed, all the
merchandise that was in it will get destroyed. The people, soldiers and all
will not perish, they will run around the surrounding territory looking for
a storehouse.  If there is one IN THE NEAR VICINITY, they will be saved, if
not they will slowly DIE.

To access the H.Q., click on it. A menu will appear that reveals everything
it can hold and their amounts. There are NO LIMITS to how much  merchandise
the H.Q. can store.

Playing the game will reveal more about the H.Q. and its importance.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.9 - ADVANCED SETTLING
-----------------------

To better control your world and  industries,  you are given the  chance to
survey  and adapt  them to your  needs.  This can be  achieved at the "Main
Selection" menu (bottom, second button from the left).  Here's what you can
do:


DISTRIBUTION OF GOODS
---------------------

Foodstuff - Here you can decide: Where is the food taken?  Which mines  get
             the most of it?

Grain - There are  several industries based on grain.  Here  you can  chose
         how much grain each of them gets.

Iron - Both  the Armory and the Metalworks  require  iron made in the  Iron
        Smelter.  You can chose which of them gets more.  IMPORTANT:  Always
        give  the  iron to  the Armory!  Only supply the Metalworks if  it's
        absolutely needed!

Coal - One of the most needed resources  is coal.  It is used to make iron,
        swords and shields and gold coins. IMPORTANT: When available, always
        get the coal to the Mint!

Boards - A basic need of the settlement is wood. Processed lumber is needed
          by the Metalworks  as well as the Shipyard. However, it is wise to
          only supply  them when they need it.  If not,  leave  it  all  for
          construction.

Water - This is a pretty straight-forward requirement. Changing this is not
         needed, because it's much wiser to just build more wells.


TRANSPORT
---------

Ever  notice how the carriers always know what to pick up from the  ground?
There's an order of importance, of what items are needed more and should be
transported first.  Here is where you make  that list.  Here's what you can
chose:      - coins;      and here's what I recommend:     - coins;
             - weapons;                                     - weapons;
             - beer;                                        - beer;
             - iron;                                        - gold;
             - gold;                                        - coal;
             - coal;                                        - food;
             - iron ore;                                    - boards;
             - boards;                                      - stone;
             - stone;                                       - iron;
             - logs;                                        - iron ore;
             - water;                                       - tools;
             - food;                                        - logs;
             - tools;                                       - water;
             - boats.                                       - boats.


TOOLS
-----

In this menu, you can decide what tools should  be built by the Metalworks.
Here's  what you  have to choose  from: tongs,  axe, saw, pick-axe, hammer,
shovel, crucible, rod and line, scythe, cleaver, rolling pin, bow.


***************************************************************************
* James has a bit of advice...                                            *
*                                                                         *
* 'It should be noted that if you don't like Hunters (I avoid using them) *
* then it is wise to turn off bow production on the tool production menu, *
* as they're the only ones who use them.'                                 *
***************************************************************************


MILITARY
--------

This is where you can make adjustments to all  military matters.  The upper
value  corresponds to the recruiting rate of your army.  The higher  it is,
the  more inhabitants are recruited as soldiers.  Below this is the setting
to  protect  your huts.  If this  value is set  at maximum,  your huts  are
defended  by the strongest  unit. To raise the number of attackers  leaving
your huts per attack,  choose the next setting. The number of defenders who
counter the enemy in the event of an attack is shown by the fourth display.
The  final three  values correspond to the  occupation of your  huts in the
interior, in the center of the country and on its borders.

The best idea is to max them all out. Put as many soldiers as you have;  if
you have them.


OTHER MENUS
-----------

There are some more menus present in the "Main Selection". They're all just
statistics and such. Browse through them to  see what they're for. Some are
quite useful and some are just... crap.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.10 - CHEATING
---------------

This is a section I would've rather not added. But it's  already so obvious
that people are gonna cheat. It's our nature. Since I want this  FAQ  to be
one of the best ones out there, I have to cover this too. Enjoy.

Cheats taken from Dirty Little Helper, without permission.


1. Type  THUNDER  while playing the game,  you will see an exclamation mark
    and this enables some cheats:

    [Alt][F7] - Reveals the entire map
    [Alt][1] through [Alt][6] - Changes the speed of the game.

    If you have version 1.51 (Gold Edition) use WINTER instead of THUNDER.

2. You can edit the .rtx files in the directory SETTLERS2\DATA\ MISSIONS as
    per below:

    !ADD_WARE   0   20  -  change it to  -  !ADD_WARE   0   199
    !ADD_WARE   1   50  -  change it to  -  !ADD_WARE   1   199
    !ADD_WARE   2   46  -  change it to  -  !ADD_WARE   2   199
    and so on...

    !ADD_PEOPLE   0   100  -  change it to  -  !ADD_PEOPLE   0   199
    !ADD_PEOPLE   1     4  -  change it to  -  !ADD_PEOPLE   1    99
    !ADD_PEOPLE   2     2  -  change it to  -  !ADD_PEOPLE   2    99
    and so on...

    Notice you can change people 0 (unemployed guys) to 199 OK!

    You'll  start with some 298 privates and 99 of the other soldiers due to
    the 199 swords and shields being allocated to the 199 unemployed guys.

3. EditCheat:

    Go to the Settlers II savegame directory and edit the "mission.dat" file
    to play all the missions:  Remove  everything from the  file...  type in
    1111111111 and save it. You'll now be free to chose whatever chapter you
    want.

4. Play Settlers 2 in "Campaign mode", start a game, save it.  Then start a
    Free Game  and  DISABLE (off)  exploration.  Reload the previously saved
    game and you'll be able to see the whole map.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.11 - BUGS
-----------

This is  a new section that is currently under development. There are a few
bugs in  the  game,  especially  in  long  games  (many hours) with lots of
players. I didn't (have the nerve to) find any but...


***************************************************************************
* Geoff noticed some...                                                   *
*                                                                         *
* 'One I  have  hit on a number of occasions (in bigger games) is where a *
* battle has taken place over a building, which is now empty.   A soldier *
* (of either side) is  just  about  to  re-enter  the building, either to *
* capture it or to re-occupy it.  Just as he is at the flag, the building *
* is destroyed.   The game seems to 'lose' the soldier, but also lock the *
* flag-point so you cannot do  anything else with it.   The soldier stays *
* frozen at that point. The rest of the game continues OK.                *
*                                                                         *
* Another (again in bigger games) is  that  you  build a building, and it *
* never gets occupied.   The person to occupy it is  certainly  there, so *
* it's not lack of tool etc.   The game has just 'lost' the event. If you *
* slow down other activity in the game, destroy the new building and then *
* re-build,  then it gets occupied.   I think there is a maximum capacity *
* on  the  Event Pending list, and sometimes it just overflows. Maybe the *
* 'New Occupy' is a low priority amongst the other events.'               *
***************************************************************************


***************************************************************************
* ...and so did James.                                                    *
*                                                                         *
* 'I have on  occasion encountered a crash  bug that terminates the game. *
* I generally don't know what causes it, but in a  recent game I did find *
* that  something  had  happened  to  kill  the message  queue.  That is, *
* whenever I looked at it, the game died.  This was  especially  annoying *
* at the end of a long game...'                                           *
***************************************************************************


Geoff also spotted the fact that the computer DOES NOT send out geologists.
It already knows  exactly where the minerals are.  Seems the computer has a
small advantage.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.12 - KEYBOARD SHORTCUTS
-------------------------


Taken from the game's readme file, without permission.


Normal Keyboard Layout
----------------------

P                 - Pause.
H                 - Go to the Headquarters.
B                 - Go back to previous position.
N                 - Opens the messages window.
L                 - Shows map.
M                 - Main selection menu.
SPACE             - Switches construction aid function on or off.
C                 - Display building names.
S                 - Shows status of houses.
Z or Y            - Zoom current window.
V                 - Acceleration (turbo mode) on or off.
I                 - Info window.
ALT-W or ESC      - Closes active window.
ALT-Q             - Exit from game.
F1                - Load game menu.
F2                - Save game menu.
F8                - Readme "Keyboard layout".
F9                - Readme "What's new".
F10               - CD Audio Player. (can crash the game)
F11               - Midi Player. (can crash the game)
F12               - Option window.
Cursor Keys       - Scroll the main map.


In The Messages Window
----------------------

DELETE            - Deletes the current message.
G                 - Go to site of event.
+/-               - Next/previous message.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


2.13 - THE FANPAIGN
-------------------

When Geoff and I first started to talk he mentioned something about another
Settlers II campaign. I had never heard of it.  It seems that a while back,
in 1998, some big Settlers II fans started to  do  another massive campagin
with worlds they created to be VERY challenging. This seems interesting.

Another 10 missions filled with intreaguing riddles?  New  puzzles and sea-
worthy challenges? And it's just 2 megs to download? Wow!

The FANpaign was created to be VERY difficult, to present seasoned Settlers
II fans  with almost unsolvable maps that would keep them busy for a fairly
long time. So, to help people  out and to have  the best Settlers II FAQ, I
decided to include a walkthrough for it too.

If you don't have the FANPAIGN there is a link to it in the 1.10.1 section.

The FANPAIGN walkthrough is part six of the FAQ.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


P A R T   3   -   R O M E   C A M P A I G N   W A L K T H R O U G H
===================================================================


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


Boardlog  of  Octavius, captain of the  Tortius.  The morning entry for the
12th day in the month of Mars in the  fourth year of  the god-like  emperor
Travianus Augustus Caesar. The Tortius is on course,  driven by a wind from
the southwest. Tomorrow we will have crossed the treacherous Sea of Storms,
if all goes well, we will have reached the Latonic Provinces  in four days.

The second  entry on the evening  of the same day.  Clouds are gathering on
the horizon. We are still on the sea of storms and I  am praying to all the
gods, we are expecting a long and dark night.

The morning entry for the 18th day in the month of Mars.  The storm pounced
upon  us like  a predator  in the night,  and I had  to throw out  the drag
anchor. For four terrible  nights the wind drove us deep into the darkness.
The  lookout  was  the first  to notice the danger,  when a lightning  bolt
illuminated the fighly close rocks.

The  Tortius  no  longer exists.  What remains  of my  trusty  ship  is now
driftful on the sandy coastal beach of this unknown island.  The stars tell
me that we are nowhere near  the familiar Trading Rocks.  We cannot hope to
be found soon,  but let the  gods be thanked  we are still  alive,  and the
island  appears  to be fruitful.  We still do not  know if we are  the only
people here...


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


3.1 - CHAPTER I: OFF WE GO
--------------------------

Welcome  to the world of  Settlers II.  "Off We Go"  is a chapter  that  is
designed to familiarize  you with the basic  knowledge needed  to  survive.
It teaches you the basics of buildings, roads, industries and expansion.

After a few seconds,  the Diary of Octavius  will  appear on the screen. DO
NOT  CLOSE IT.  This window  appears only once and gives you information on
what you have to do next. Here's what the first one says:


***************************************************************************
* Diary of Octavius, Fourth Day after Shipwreck                           *
*                                                                         *
* Yesterday  all  the survivors  met in order to  discuss the  situation. *
* Because there is no prospect of an early rescue,  we decided to  settle *
* on this  foreign island.  The items  salvaged from  the ship will  be a *
* great help to us.  The most important  thing is to make  use of the raw *
* materials on the island in order to establish a settlement. We urgently *
* need accommodations for a woodcutter, carpenter and stonemason.         *
***************************************************************************


Click  on  continue  and let's move on.  As Octavius  said  and  as  common
knowledge it may be, you need to get  your basic  industry  going.  Build a
woodcutter on the left, next to the trees. Then build a sawmill next to the
H.Q. Connect everything  with roads  and remember  to place  flags to  make
things go quicker. On  the right,  a  little  low,  there  are  some  stone
deposits. Build the quarry there.

After it's all built, Octavius will have some more to share with you...


***************************************************************************
* Diary of Octavius, Eight Day after Shipwreck                            *
*                                                                         *
* The  basic requirements  for building  up our settlement have been met. *
* However,  the supply of trees will  not last long.  We need a  forester *
* to ensure a long-term supply of timber. Build a forester.               *
***************************************************************************


Well, as he so delicately puts it, build a forester. Try to build it on the
upper-left side of the territory, next to the woodcutter.


***************************************************************************
* Diary of Octavius, Eleventh Day of the Second Month after Shipwreck     *
*                                                                         *
* We  are still  not sure whether we  are the only people on this island. *
* As a precautionary measue we  should  erect a  barracks on  our exposed *
* border towards  the  interior of  the island.  Build a barracks  on the *
* northern border of your settlement.                                     *
***************************************************************************


I guess it's pretty obvious what you have to do. Just pick a spot somewhere
north and build  a barracks.  Notice how when  it's done, the  builder will
leave and a soldier will emerge from your Headquarters and  take station in
the barracks. When he enters it, your territory will expand.


***************************************************************************
* Diary of Octavius, Fifth Day of the Third Month                         *
*                                                                         *
* Our  territory  has spread as far as  the moutain  in  the  north.  Our *
* geologist will carry  out a land survey there. In the long term we need *
* fuel and building materials as well as weapons and coined gold. We must *
* therefore find a source of iron ore,  gold, coal  and granite.  Build a *
* road to  the mountain and send your geologist there.                    *
***************************************************************************


Again this is pretty straight-forward. You just have to build a road to the
top (!)  of the mountain  and send  a geologist.  To do that, erect a flag,
connect it to the road, then click on the flag again and click on the "call
geologist" button. In a few seconds, a yuppie grey haired old man will come
out of  your H.Q. and move to  the mountain.  He will  start to analyze the
ground.  If he  finds any mineral  deposits,  you will  be notified  in the
messages  window.  Also, he will  plant a small sign on the ground with the
symbol  (color: brown, gray, yellow and white) of  the metal that's present
there.


***************************************************************************
* Diary of Octavius, Sixteenth Day of the Sixth Month                     *
*                                                                         *
* We  have found iron ore and  are now able to produce weapons. There are *
* now no obstacles to further  exploration of  the island.  First we must *
* construct both an  iron mine  and an Iron Smelter. An armourer can then *
* start  to  produce swords and  shields. We must also provide the miners *
* with  food,  our  stocks  are  almost  exhausted. We  need  hunters and *
* fishermen.  Build an iron mine, an Iron Smelter and an Armory.          *
***************************************************************************


Next you have to build a mine where the geologist found the ore deposit. To
do so,  just  click on the  ground and build  the mine  just like a  normal
building. Connect it to the  road and erect flags. After the mine is built,
a miner will come and occupy it.  He will then procede to  extract iron ore
from the ground. However he can accomplish this ONLY if he is supplied with
food.

Food in the early stages of a game can be found in the ocean: fish.  A good
supply is a  fisherman, who  can remove almost 50 fish before depleting his
area.  Another answer is  the hunter who can kill every living thing around
his area and turn it into meat. This choice however is only for a very very
short-term.  In a matter  of minutes the wild-life in the area will be gone
and the hunter will be left there doing nothing.

So  build the mine, build  the Fishery  next to the  water, build the  Iron
Smelter then build the Armory.


***************************************************************************
* Diary of Octavius, Last Day of the Eight Month after coming ashore      *
*                                                                         *
* There is  an  open, fertile  plain to the north of our new border post. *
* This   will  provide  lots  of  new  opportunities  for  expanding  our *
* settlement  but we need more soldiers to do this.  Go  to the  northern *
* plain and continue expanding the border.                                *
***************************************************************************


It's  now  time  to  expand.  Enlarge  your  territory  by building another
barracks at the north border. Just after the barracks gets occupied and you
aquire more land, Octavius comes on...


***************************************************************************
* Diary of Octavius, Twelfth Day of the Ninth Month                       *
*                                                                         *
* After  advancing  further north  we  have finally found enough space to *
* construct larger buildings and farms.  We now intend to search for  raw *
* materials  in the surrounding mountains.  Search for  new raw materials *
* and secure a supply of food. Explore the entire island.                 *
***************************************************************************


Take a look at your territory. See the big empty space up north,  where you
just built  the barracks?  Well, that  should now become farming  land.  To
sustain mines, you must have food,  and the best way to  long-term  food is
the farm. However, remember that it requires SPACE AROUND IT so that it can
grow its crops!

Also, build another  barracks at the north-west part of the settlement,  up
high in the mountains. Trust me and do it.

You only have one last thing to do. Make roads to the western mountain  and
send some geologists there so that they can discover other raw materials.

What comes now is a chain reaction of findings. You'll discover coal, gold,
granite and you'll  have the chance to build bakers, mills,  pig farms  and
slaughterhouses. Here are the messages you'll recieve...


***************************************************************************
* Construction of our first grain farm has been completed. The grain  can *
* either  be processed into  flour in a mill,  or used to feed pigs.  The *
* food supply situation should now continue to improve.                   *
*                                                                         *
* The windmill can supply a baker with sufficient flour for baking bread. *
*                                                                         *
* Our new pig farm can supply animals to a butcher.                       *
*                                                                         *
* We have discovered a gold vein and can now produce valuable coins in  a *
* mint. This will make life here almost as comfortable as home.           *
*                                                                         *
* We have mined  the first gold coins and can now pay for the training of *
* our soldiers.                                                           *
*                                                                         *
* We have ensured a fuel supply for the metalworks by finding coal in the *
* western  mountains.  Now we  can  process our  metal ores  without  any *
* problems. Everything is going extremely well.                           *
*                                                                         *
* Geologists  have found granite  deposits in the  mountains,  this  will *
* provide a fresh supply of stone for the time being.                     *
***************************************************************************


By now you should have a Mint, a Slaughterhouse, a Pig Farm, a few Farms, a
Mill and a Bakery  built. But for the Pig Farm and Bakery to produce you'll
also need water. In Settlers II water can be obtained from Wells. Right now
you can not build a Well. To get the ability to build it, you have  to find
a  nice green  spot on  the  map (could be next to your H.Q.)  and  send  a
geologist there. He won't find gold or anything, but he'll turn up a spring
and the game will let you build a Well. You'll also get a message...


***************************************************************************
* Our geologist has  found a spring. We are now able to supply fres water *
* to our settlement.                                                      *
***************************************************************************


Now that  you have a good supply of food and a few working mines, it's time
to build  another quarry  next to the two stone piles to the upper right of
the map, but more important, build  another barracks to expand your land up
in the north-western part of the map.

Continue expanding your territory into the west until...


***************************************************************************
* Our scouts have discovered a strange  object. It  looks like a gateway. *
* We are  obviously not  the first humans on this island.  They have even *
* found  an  inscription  on  the  gateway  in Latin.  It  is  bizare and *
* contradictory,  perhaps  it  is a  riddle:  "Consiste ut procederas!" - *
* "Settle down in order to make progress." What can this mean?            *
***************************************************************************


Yes, you're amazed.  I know.  Things are not what  they seem.  Danger lurks
around, but you must  press on.  Build  another  barracks  to  expand  your
territory once again.  If your  controlled territory  engulfs the  gateway,
you've done it! Here's what you get...


***************************************************************************
* Diary of Octavius,  Second  Day of the Thirteenth  Month  after  coming *
* ashore                                                                  *
*                                                                         *
* The  second  year  began  yesterday and  we  seem  to have succeeded in *
* settling this island. The  scouts  report  strange  goings on  near the *
* gateway.  It  appears  that a path has opened up that can lead  us from *
* this island. This seems to be the meaning of the riddle: we must settle *
* in order to move on. We shall take a look, perhaps all roads really  do *
* lead to Rome.                                                           *
***************************************************************************


You  can now choose to enter the gate or to continue playing  on this  map.
Anyway you  choose, the chapter  is complete, and you have enabled the next
one. By entering the gate you go to the next chapter, but if you decide you
want to stay and play a little longer, you'll have to end the game manually
and then start the next chapter.

This  first mission  has been the basic tutorial of  the game,  to get  you
familiar with all the industries involved in Settlers II. This will  NOT be
dealt with in  the next  chapters! Hope you remember what you  learned 'cuz
you're gonna need it.


***************************************************************************
* You have successfully completed chapter 1.                              *
***************************************************************************


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


3.2 - CHAPTER II: INITIAL CONTACT
---------------------------------

Welcome to the second island and chapter two of the Settlers II saga. First
off, you'll notice that your H.Q. looks different. Yes, you've advanced  in
technology and everything you have discovered in chapter 1 can be used.


***************************************************************************
* Diary of Octavius, Third Day of the Second Year                         *
*                                                                         *
* We have  reached a second  island which appears  to be uninhabited. The *
* stock of tools belonging to the good old  Tortius is slowly  being used *
* up. We desperately need a metalworks to make new tools.                 *
***************************************************************************


This is all Octavius has to say, so we should do what he says.  But  first,
set up your settlement. Get your basic industry going: woodcutter, forester
sawmill and quarry. Put more if you want.

Now, head over to the west mountain and plant a flag. Time for a geologist.
He will tell  you that there's coal and iron to be found, so get going with
a few mines. After that, build the metalworks and iron smelter required  by
the game... but don't keep it going too long.  Despite what Octavius  says,
there are PLENTY of tools in the H.Q.

Quickly expand to the north of the map with a military building and build a
Armory to  start making swords and shields. One more thing needed  to breed
soldiers...


***************************************************************************
* We  advanced  a  short  distance  northward  and came  across a  fellow *
* countryman.  He was  the  only survivor  of another shipwreck and he is *
* very happy to see other humans again. We were also  pleased; the man is *
* a brewer.  If  we  ever  get  into warlike disputes, beer will lift the *
* courage of our people. A soldier needs much more than just a shield and *
* a sword!  The man also tells us of ruins that he has discovered  on the *
* island. I fear that before long we will need to be more careful.        *
***************************************************************************


...beer. I know it sounds strange, but that's the   way this game works. So
get up and  use your new  found land  to  get some farms  going, get a good
supply of  food going to  feed the miners  and have some  grain for the new
brewery!

Take note that there's another mountain to  the east. We will need to reach
that if we're going to build a  great army.  Why?  Well,  upon expanding in
territory, you'll come across...


***************************************************************************
* We  have  found  the  ruins.   They  contained  building  plans  for  a *
* watchtower. Now we should consider building fortifications.  I  am more *
* convinced than ever that we are not alone on this island.               *
*                                                                         *
* We  have  found  the  ruins.   They  contained  building  plans  for  a *
* watchtower. What is the origin of these  structures? Who built  them? I *
* fear that peace will soon be at an end.                                 *
*                                                                         *
* Whoever is or was on this island knows all about the building trade. We *
* found the ruins of a mighty fortress  of  exemplary  construction.  Our *
* architects have already drawn up a building plan.                       *
***************************************************************************


By now, you should have reached the eastern mountain. Send a geologist, and
start to extract  gold,  coal,  granite and iron. Also, try to refrain from
using barracks anymore.  Build Guardhouses and Watchtowers, especially when
advancing north.


***************************************************************************
* Our  territory  is  expanding  and  transportation  routes are becoming *
* larger and longer.  We must  build a  storehouse so that we can respond *
* more quickly to the needs of our people.                                *
***************************************************************************


As the diary mentiones,  you're going  to  need a storehouse. Two actually.
One on the  north side of the settlement  (try to place it as close  to the
border as possible)  and  one  on  the eastern side (again, try to build it
next to the border). If you have advanced enough north...


***************************************************************************
* Diary of Octavius, 26th Day of the Third Month of the Second Year       *
*                                                                         *
* My fears  have been given further confirmation. My men found a rag doll *
* and  two  spear tips of the type customarily associated with the Nubian *
* tribes. These artifacts do not appear very old.                         *
***************************************************************************


...a little bit more...


***************************************************************************
* Diary of Octavius, Fourth Day of the Fourth Month of the Second Year    *
*                                                                         *
* It  was  only  to  be  expected:  we  came across the Nubians. At first *
* everything  was  friendly.  They  even told us about their relic and it *
* quickly  became obvious that it was one of the gateways. They denied us *
* access to their holy relic, we shall have to fight to obtain access.    *
***************************************************************************


...you'll  stumble  across a new civilisation:  the  Nubians.  They  are  a
friendly nation and will not attack you... untill you kill them. But before
you can assault their territory,  you  have  to  ensure  that  you  have  a
powerful army. A well-trained, numerous army.

To do this, get your Armory,  Iron Smelter and  Brewery to  work better  so
they'll produce more soldiers. However,  these  soldiers are poorly trained
and will quickly secumb to their adversaries. To train soldiers,  you  need
to pay them. Build gold mines, smelt the gold in a Mint and distribute  the
gold coins to your military  buildings, where the soldiers stationed  there
will train and advance in ranks.

Remember  to  use the deposits in the mountain on the upper-left north side
of the map.

When you have a powerful army, make an assault  on  the  Nubians'  military
buildings.  Once  such  a  building  (Barracks,  Guardhouse, Watchtower and
Fortress) is captured, the land it maintained will turn over to you.


***************************************************************************
* The Nubians are lousy fighters but they have a catapult which  we  must *
* destroy. Perhaps then we shall be able to capture plans showing how  to *
* build such a weapon.                                                    *
***************************************************************************


To  find out what a catapult  does  in  Settlers  II,  read  the  buildings
section of the FAQ (2.4).

Slowly but surely advance trough Nubian controlled  territory  towards  the
north-east side of the map. That's where you'll find the gateway.


***************************************************************************
* Diary of Octavius, 27th Day of the Ninth Month                          *
*                                                                         *
* We were victorious in  battle and the  island is ours.  The gateway has *
* become active again.  I am excited by the prospect of where our journey *
* will take us now.   The inscription on the gateway is in Latin.  I hope *
* that we will retrace the steps of our legendary predecessors when  they *
* journeyed to Rome...                                                    *
***************************************************************************


This has been your first encounter with another civilisation.  Even  though
you proved  to be the better  leader,  the upcoming  levels will have  much
more agressive and greater skilled adversaries. Be prepared!


***************************************************************************
* You have completed this mission. The third chapter awaits you...        *
***************************************************************************


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


3.3 - CHAPTER III: THE PASS
---------------------------

Welcome to the third chapter of Settlers II. In this mission you will learn
how to deal with dangerous enemies and more.  First off,  Octavius has some
news...


***************************************************************************
* Diary of Octavius, 17th Day of the Third Month of the 3rd Year          *
*                                                                         *
* We have now created  something of a  routine in  establishing a  viable *
* settlement.  Everything should now work like clockwork.  We came across *
* another  castaway.  He warned us  against hostile  Nubian tribes in the *
* east of the island. The mountains in the east also allegedly have large *
* quantities  of gold.  The man knew  nothing about a  gateway but he was *
* only familiar with a small part of the island.                          *
***************************************************************************


Don't worry.  The hostile tribe of Nubians is a  long way from you and they
won't do anything... yet.  As a matter of  fact,  there  are  two  separate
tribes of Nubians. One's red and the other  one's yellow.  What you have to
do now is expand.

Build  a basic  settlement consisting of the always-present woodcutter  and
the  sawmill,  quarry,  forester  and so on.  Also,  start  expanding  your
territory to  the north and east.  Pretty soon,  you'll  bump  into  a  few
mountains.  I  counted  about  four of them, two in the east and two in the
north.  One of the mountains located to the north of your starting position
has (to the west) another (smaller) ridge.  That is where  most of the gold
is.

Continue pressing on to  the north until you reach the sea, then keep going
east.


***************************************************************************
* Diary of Octavius, 23rd Day of the 12th Month of the 3rd Year           *
*                                                                         *
* We  came  into  contact  with  the  Nubians.  Their  behavior  is  very *
* threatening  but  not openly  aggressive.  Their behavior will probably *
* change before long. We should build a lookout tower so that we can keep *
* a closer eye on their lands.  The reports of rich gold deposits seem to *
* be true.  The Nubian chieftain struts around in his gold jewelry like a *
* peacock. Search for the gateway.                                        *
***************************************************************************


If you advance even more, you'll stumble across the second tribe...


***************************************************************************
* Diary of Octavius, First Day of the Second Month of the 4th Year        *
*                                                                         *
* The tribe  in the north  is blocking our  path to another gateway. They *
* also regard it as their holy relic.  We  have  no  alternative  but  to *
* fight. Obtain access to the gateway in the north.                       *
***************************************************************************


The way is now clear. Neither of the two tribes will attack you first. But,
once you attack one of them,  both will come after you.  And they both have
a big army with many well-trained soldiers.  To defeat them, you must build
an even stronger army and train even more soldiers.

DO NOT attack any of them now.  You  need more time.  Mine  EVERY  mountain
on the island. Mine every little inch of land!  Bleed it dry.  And when you
think that there is nothing left to do, mine even more.

When  all the  resources have been used up,  you are finally ready.  As you
probably have already figured out,  the gateway is to the north east of the
island,  blocked by the  northern tribe.  There is no reason  to attack the
southern guys, so just leave them alone and concentrate ALL your attacks up
north.

The battle will be harsh, and you will probably lose a lot of soldiers, but
after a while you will prevail. The battle will be yours.


***************************************************************************
* We have reached  the gateway and  activated it.  We know not  where our *
* next step will take us, but we shall go on.                             *
***************************************************************************


You now managed to  finish yet another chapter in the  Settlers II. You are
truly a man set on breaking the game... leading your people to the ultimate
goal: Rome.


***************************************************************************
* You have successfully completed chapter three.                          *
***************************************************************************


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


3.4 - CHAPTER IV: ON THE HIGH SEAS
----------------------------------

Congratulations on reaching the fourth chapter.  This is one  of  the  most
beloved missions thanks to the fact that this  is  when  you'll  start  sea
travelling.  Expeditions  will  make you reach distant islands  and enlarge
your territory. Let's begin...


***************************************************************************
* Diary of Octavius, 9th Day of the Ninth Month of the Fourth Year        *
*                                                                         *
* Yesterday we met a stranger of truly frightening appearance. He is huge *
* in size, has  light  blue  eyes  and glowing golden hair. Long ago in a *
* Roman harbor tavern I once heard stories of such people who live in the *
* far north. How did he get here? He is suspicious and refuses to talk to *
* us. We  shall  treat  him  as our guest for a few days (the poor fellow *
* appears to be starving). Perhaps then he will change his attitude.      *
***************************************************************************


Take a look around the map. Your H.Q. is in the upper-left corner.  You now
need to  build up a steady settlement. Build the already common woodcutter,
forester,  sawmill  and  such and  get a GOOD supply of boards. Expand your
territory to the east and south.


***************************************************************************
* Diary of Octavius, 16th Day of the Ninth Month of the Fourth Year       *
*                                                                         *
* Well,  what  wonders  a little  generosety can achieve. The blond giant *
* told us that he is a member of a  race that calls itself the "Vikings". *
* He  says that they lived on a large island not far to the east but they *
* were  conquered  by  a  hostile tribe. His name is Erik. What a strange *
* name! If we are to believe him, he is a shipwright  by  trade. My heart *
* beats  faster at the prospect of soon being able to board a ship again, *
* hearing the waves under the keel, the cries of  the  seagulls  and  the *
* wind  in  the  sails...  But  first  we must construct a shipyard and a *
* harbor.                                                                 *
***************************************************************************


You must now expand to  the east. If you reached the island to the south, a
new message will appear...


***************************************************************************
* On a small island in the middle of  a  archipelago,  we  discovered  an *
* enormous whale graveyard, in which  there  were  hundreds  of  gigantic *
* skeletons.  What  an  imposing  sight.  At  first  we  were  unable  to *
* understand  how  these  creatures  got  there.  Erik explained that his *
* people lived off these creatures and whorshipped  them as holy animals. *
* This was why their bones were brought to this sacred  place  after they *
* were caught. Erik is uneasy, he wants to leave because he is afraid  of *
* the spirits of the dead creatures.                                      *
***************************************************************************


If you  have  a  steady food source (Farms, Mills, Bakers, Pig Farms, etc.)
and a good supply of boards you are ready to build a shipyard and a harbor.
The shipyard can be built  almost  anywhere,  preferably next to water. The
harbor is a little tricky; you have  to  place  it  in  certain  designated
places. You'll see these when pressing the spacebar. A symbol for a  castle
or large building with an anchor means that it's a good spot for a  harbor.

After building a harbor and the shipyard builds you A FEW (two is ok) ships
you're ready to go on your first expediton. By now,  you've found something
called a "Ship Register". That's the place where all your ships are listed,
and also the place where you'll  control  expeditions. Click on the harbor.
Notice the button on the bottom right. Click it.  Now,  the  harbor  begins
gathering materials needed for the expedition: boards, stone and a builder.
When everything is ready to go,  you will be notified in the messages  box.

Now  you're  ready  to  set  sail.  Click on the ship that's loaded up with
materials. On the left there are some arrows. Each sends the ship to  a new
locations,  pre-defined  for exploration (no, you can NOT chose ANY spot on
the map).

When you reach the place you want to settle, just hit the anchor button and
the boat will land and start building a new harbor. That's all the supplies
and manpower you brought  with  that  first  boat.  Now  start  building  a
military  building NEXT or REALLY close to the harbor. Because there are no
building materials available AFTER the new harbor is built, your boats will
start to make trips delivering the needed supplies.

When  the  military building (always build a guardhouse or better) is built
and  gets  occupied  you're ready to start the new settlement. Do and build
whatever.  The game is programmed in such a way that everything needed will
be taken by ship. It's  like  the  new settlement was directly connected to
your H.Q. Experiment with this.

Now, you should push to the east. Expand your territory as much to the east
as possible. You'll come across a few mountains, two hold coal deposits and
one has gold. Unfortunately none has iron. That's going to be a problem.

On  this  chapter, you face two enemies: yellow and red. BOTH of them are A
LOT more developed than you and both have strong military capabilities. You
won't be able to defeat them with your current army. You will need  to send
an expedition to the south island, to find the iron ore deposit so that you
can breed more soldiers. There are three islands to the  south that you can
settle. One directly down your main island, which holds a  mountain  filled
with gold, another one that's small and has  stone  deposits  and the third
and final one, which has the iron you need.

Extract  the  iron, breed over 50 soldiers, give 'em coins so that  they'll
advance  in  rank.  By  now, you should've reached the yellow player to the
east. When I played the level, I also sent an expedition to the  south-east
and reached the red player too.  Build about 10 catapults  along the border
to exterminate some of your enemies' soldiers.

Now that you have your army ready, charge in full force. Destroy the yellow
player. The red player has a better army and he will  charge  some  of your
military buildings,  but if you did what I told you,  he won't be  able  to
capture any of them.

The gateway is in the middle of the east island, between the yellow and red
player.  Normally,  it's  not  necessary to defeat the red player too, just
capture your way through, all the way to the gatway.


***************************************************************************
* We have reached the gateway and activated it. The way is now clear.     *
***************************************************************************


Congrats!  You've  passed  another  test...  the  last  one. The first four
chapters in the game are more of a tutorial rather than real missions. From
now on, everything will get A LOT more difficult. Be ready for the worst.


***************************************************************************
* You have successfully completed chapter 4.                              *
***************************************************************************


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


3.5 - CHAPTER V: IN THE WASTELAND
---------------------------------

It's time for some serious settling.  Welcome  to the fifth chapter  of the
game.  It's  a  miracle  you made it this far. Not a lot of people have the
patience for this. You seem to really like the game. Good for you.


***************************************************************************
* We  are  surrounded by nothing but barren wilderness. The edges of this *
* world seem  to  be  either  impenetrable mountains or lava flows. It is *
* impossible to  keep track of time here. A dim, perpetual twilight hangs *
* over  everything  and  there  is  neither  sunlight nor starlight. What *
* wonders and dangers lie hidden here?                                    *
***************************************************************************


This level is by far the worst you've encountered until now.  You  must  be
very careful on what you build, where you  build it and for what.  On  this
map you are against two other computer rivals. They have ALL the advantages
and you only  have  your  wisdom  to  defeat  them. Hopefully with my help,
you'll do fine.

Take a look at the  terrain.  Different  right? Well, this is the wasteland
mentioned in the title. Get your basic industries running. Boards and stone
are essential, especially stone which you have plenty of... but you'll soon
find out why.

Get some farms going and start making food. Expand south and secure some of
the mountains (the more the better, everything is  south).  To the west you
will see some trees engulfed  by a huge  wall  of  stone. That's one of the
ways to reach the gateway. I've read another FAQ which mentions another way
trough the east.  Supposedly,  you should advance east and reach a location
for a harbor, from where you'll launch an expedition towards the gateway. I
tired  it  but  couldn't make it work. But let's get back to the other (my)
way.

In this level, charging  your  enemy's army is foolish. They both have more
and better  trained  men. You're going to have to learn to methodically use
the  Catapult.  Settlers  II  has  provided  you  with a NON-VIOLENT way of
advancing  trough enemy territory and vaporizing his army at the same time,
without  him being  the wiser! Yes, it's true. Building a catapult close to
the  border  with  someone else, and supplying it with stone will get it to
throw  boulders at  your enemy's military buildings (only the ones in close
proximity). He loses soldiers, one by one, until the  last  one.  When  the
final rock hits the final soldier, the military building will be destroied.
And the best thing about this, is that the computer doesn't  take  this  as
aggresion, and DOES NOT ATTACK YOU. He still thinks you're best friends!

In this  chapter, you'll have to base your entire strategy on this catapult
theory. You're going to have to advance TROUGH his territory WITHOUT making
a clear attack on his buildings.  Why?  If  you would attack any one of the
two computer players,  both of  them would attack and DEFEAT you beacuse of
their big and well-trained armies.

I  hope  you understood how the catapult tactic works, 'cuz you'll need it.
You should now have a few mines going, a steady food supply and be half-way
trough piercing  the huge stone deposit to the west. Now's the time to meet
your opponents. Red first.


***************************************************************************
* We  have  met  humans  of  much  stranger  appearance  than  our Viking *
* shipwright.  They call themselves "Sons of Nippon". They  are short and *
* thin  but  obviously skilled and  tenacious. Their strangest feature is *
* their  skin  color.  It  is  yellow ochre and their eyes are just small *
* slits. They act in a friendly manner although  they  are  unsettling to *
* behold because of thier strange appearance.                             *
***************************************************************************


If  you  expanded your territory to the west like I told you, you'll soon
meet the yellow (and the most dangerous) opponent.


***************************************************************************
* The "Sons of Nippon" in the south have relatives in  the  north.  Their *
* relationship with each  other  appears very friendly. War with one race *
* means war  with  the  other.  We  must  consider  the  prospect  of war *
* carefully.                                                              *
***************************************************************************


There isn't much more I can say about this chapter.  If  you've learned how
to do the catapult thing, you're set to win. If  not,  you'll have to learn
it because  there's  no way you can face both these opponents without using
the catapult.

Mine ALL the mountains to the south.  You'll  find  some gold (not enough),
a  lot of coal, some iron and a little granite. Your military strength (the
number  of soldiers, check the ADVANCED SETTLING section - 2.9)  should  be
near 400. The gold  production will be lacking though. You won't be able to
surpass the yellow player.

Build lots of catapults and wait.  If  you  built them right, they'll start
killing off the computer's soldiers  while  yours  stay  put.  When  you've
slaughtered enough, go and attack. It would be best if the  stone  deposits
to the west were gone, so that you could directly attack the yellow player.

Attack and attack, but do not go for total domination.  Don't  conquer  all
of your enemy's military buildings. Go straight for the gateway. Which way?
Directly west. Hopefully, you'll reach it without too much casualties.


***************************************************************************
* We have found the gateway  and  occupied  it.  We  can  go  through  it *
* whenever we want!                                                       *
***************************************************************************


Well,  if  you've  made  it  this far, you probably are a good and seasoned
player.  Settlers II is a game designed for you and you had little  trouble
adapting to it.  You're  ready  to take  on bigger  challenges!  Rome is in
your grasp!


***************************************************************************
* You have completed this mission. The sixth chapter awaits you...        *
***************************************************************************


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


3.6 - CHAPTER VI: DIVIDED COUNTRY
---------------------------------

The shit finally hit  the  fan.  Welcome  to  your  worst  nightmare.  This
chapter is a real  bitch.  You start off normal,  but  Octavius  brings the
bad news to you...


***************************************************************************
* Diary of Octavius, Last Day of the Fifth Year                           *
*                                                                         *
* Rock  carvings suggest there is an island in the southwest.  It appears *
* there are large gold deposits there.                                    *
***************************************************************************


The idea of the level is that everyone ALREADY IS your enemy; you gotta get
prepared for the hit. You face two enemies,  red and yellow,  both of which
have a good  supply of soldiers and gold. When starting,  you get some gold
and a few (already) trained soldiers. Why? To get you trough the first wave
of attack.

Establish  a basic settlement and  advance to the east.  The  mountain down
there is perfect  for cover against the red player.  DO NOT use guardhouses
or  barracks.  You need  serious power  against him.  Build Watchtowers and
maybe a Fortress and cover them all with lots of catapults.

It is very important to build the catapults near the military buildings for
they will be a very important part of your defense.  Build the defense wall
fast, 'cuz soon enough, it'll be put to the test.

Now build a harbour and set up an expedition for the south island which, as
Octavius said, has lots of gold... and you're gonna need it all.

By the time you get your mining done,  the red player will advance  to your
position over at the east mountain.  He will attack you without notice, but
this will  prove  to be useful in the long run.  Your  defense  wall  might
suffer,  but  don't  despair.  This is actually  the plan.  His  army  will
decimate over time while  yours quietly grows;  or  at  least  that  what's
supposed to happen.

After a while,  he'll run out of attacking soldiers. Now it's time for your
move.  Build a few catapults  right up to  your border with him.  If placed
right,  those  catapults  will  slowly kill his  soldiers stationed  in the
near-by  military buildings.  He will reinforce them with what he can,  but
after some time he'll  run out of them too... and you will be  left with an
incapacitated enemy.


***************************************************************************
* The Vikings have a  settlement behind the  large mountain  range on the *
* east  of  our  island.  From the  peaks of  the mountains,  one can see *
* another very large land  mass in the  northeast.  We have not yet found *
* any trace of a gateway  and the prisoners of war  claim they know of no *
* such thing,  but they  are poor liars.  We have captured the small area *
* of land  beyond the mountain  chain from the  Vikings.  We took further *
* prisoners who told us where the gateway is. As we already suspected, it *
* is in the far northeast.  Apart from a small  area in the  south of the *
* land mass, it is entirely in the hands of the Vikings.  We must quickly *
* build a harbor there and acquire fresh supplies.                        *
***************************************************************************


Time to take  the battle to them.  Now  that  your  army grew thanks to the
mining of distant islands and  his  army  destroied  by  smart  placing  of
catapults  YOU are  ready to  KICK ASS.  Rip trough his  territory  and  go
straight to the east, where you'll finally meet the yellow player.

I've  read in other FAQs that the  way you defeat  the yellow player  is by
building another  harbour and getting  to him by sea.  I never  tried it. I
always go straight  for him; always  to the east,  you can actually  get to
him.  Again, attack STRAIGHT  through his territory, towards the northeast,
where you'll find the gateway.

Puncture through his land and do it fast. If your supply  of  soldiers runs
out,  you're out  of luck.  All the resources at your  disposal are already
exhausted... and  tryin' to mine your enemy's mountains won't  do any good;
they dried it up.  Attack swift and straight.  Don't stop for anything.  Go
directly for the gateway.


***************************************************************************
* We have found the gateway and occupied it.                              *
***************************************************************************


Has this chapter been a  real pain in the ass? Did thoughts of quitting the
game  ever occur  to you?  Maybe you  should take a break.  Have a beer and
chill.  After a few hours,  and  possibly  a  little  sleep,  give the game
another chance. It's all for the best.


***************************************************************************
* You have completed the sixth chapter. Good work!                        *
***************************************************************************


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


3.7 - CHAPTER VII: THE SNAKE
----------------------------

This level is really going to be a pain.  Prepare yourself for another gut-
wrenching ride  through the  Settlers world.  Chapter seven  is desigend to
break down your whole perspective on the game.

Until now, the game has been relatively easy.  A few  close-calls here  and
there, but none-the-less easy.  All the levels were designed to  give you a
fair chance  of winning,  and you seemed  to take  full advantage  of it...
until now.


***************************************************************************
* Diary of Octavius, The Fourth Day of the 11th Month of the Sixth Year   *
*                                                                         *
* It appears  that our peninsula  is linked to the rest  of the continent *
* only by two  narrow valleys.  Tracks suggest there is a  barbarian race *
* of Vikings in the south. Search for the gateway.                        *
***************************************************************************


Build  up  your settlement.  Establish a decent  wood production  and start
advancing south. You'll come across a thick layer of trees laced with stone
that  are  going to  have to be  dispatched of. Cut  the trees  down, build
quarries to take care of the stone and continue advancing south.

The level faces you with two enemies that you're going to meet pretty soon.
A yellow player to the right and a red player to the left; both Vikings and
both very dangerous.

To the east, masked by mountains and sea, lies the  yellow player.  He is a
strong fighter with lots of trained  soldiers thanks to  the supply of gold
he found near his H.Q.


***************************************************************************
* A captured Viking told us that another extremely wealthy tribe lives on *
* the peninsula to the west of us. They have large stocks of Gold. Access *
* to their region to the west of the large bay is heavily fortified. More *
* precise details could not be obtained.                                  *
***************************************************************************


The  red player is not so close...  you're going to  have to  advance  some
distance to reach him  in  the  west.  He is GREATLY fortified and a direct
attack on him  would mean certain death for you. He has your gateway. After
some time you will find him  and by using the 'catapult' strategy, you will
decimate his army quietly.

The game will procede as normal.  None of the computer players will attack,
so you have the time to  build up your army.  Mine all the mountains to get
the coal and iron but DO NOT  use it all up.  Remember to save some coal by
stopping the Iron Smelter's production. Why? Because the mint will need it.
The only thing that's  missing is the gold.  When you advance enough to the
west, Octavius will let you in on where the gold is.


***************************************************************************
* Diary of Octavius, 19th Day of the Fourth Month of the Seventh Year     *
*                                                                         *
* The Vikings appear to be extremely strong.  Somehow we must gain access *
* to their fortress.  It is interesting that this tribe also has a  whale *
* graveyard on a small peninsula to the north  of  their  gold  mines.  I *
* wonder if they are afraid of the spirits of the whales as well?         *
***************************************************************************


Yup, you guessed it.  There's your gold.  Steadily advance using  the  over
popular 'catapult' strategy  and start mining like there's no tomorrow.  If
you were a smart guy and  saved up some coal,  you now have enough coins to
train all your soldiers.

Before attacking,  make  sure you build one  fortress at  the edge  of your
border with the yellow  player.  He doesn't have the  gateway so you  won't
need to attack him,  but when you attack the red player,  our yellow friend
will  start  attacking.  He  won't  do  much  damage  if  you  placed  your
fortifications right.

Now you are ready to take on the red player. Hopefully,  a big part of  his
army  was  decimated by your catapults, so you will be able to take him out
without much of a battle.  Advance to the west and a bit south and there it
is... the gateway.


***************************************************************************
* We have found the gateway and occupied it.                              *
***************************************************************************


Weeee!.  You're one step closer to Rome. Almost ready to return home.  Just
three more challenges and you're homebound. Good luck.


***************************************************************************
* You have completed this mission. The next chapter awaits you...         *
***************************************************************************


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


3.8 - CHAPTER VIII: SEA ROUTES
------------------------------

Are you ready to run? You're gonna have to if you want  to  get  over  this
level!  Fortunately for you,  Octavius tries to help and warn you about the
inevitable danger...


***************************************************************************
* Scouts have told me of a mighty enemy in the west. We must try and stay *
* here as long as possible. In an emergency we can always escape  to  the *
* east or by sea...                                                       *
***************************************************************************


Well,  the emergency will arrive in a few minutes.  The  map is occupied by
two computer players: yellow and red.  The yellow is the strongest and will
attack you directly in great force.

FORGET about your basic settlement and just concentrate on advancing to the
west. At a short distance, you'll stumble upon a mountain. That's the cover
you will use for the defense wall.  Build  watchtowers  and  catapults  and
prepare for a heavy assault.

In the meantime, advance eastwards and  build  up  your settlement... wood,
farms and all. The peninsula holds  iron  and  coal  so start breeding some
soldiers. Now all you need is gold.

To the south-east there is a  spot where you can build a harbor. From there
you  can  send  expeditions  to  the two other islands down south that hold
all the resources you'll need. Mine everything and strenghten your army.

When you think you have amassed  sufficient soldiers, start the attack. The
yellow player will fall pretty fast beacuse he used up most of his soldiers
when he attacked you.

Now  make  your  way to the south-west of the island, where you'll find the
gateway. Don't mind the red player, for he is just scenery.


***************************************************************************
* We have found the gateway and  occupied it.  When  will  we  reach  our *
* destination?                                                            *
***************************************************************************


It seems that you passed another level.  Good for  you.  This  was  another
tough  chapter  that needed your fine touch. Your followers are quite proud
of  their  leader.  Everyone  is now confident that you have the ability to
lead your men back to Rome.


***************************************************************************
* You have completed this mission. The next chapter awaits you...         *
***************************************************************************


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


3.9 - CHAPTER IX: THE GREY ISLAND
---------------------------------

Your journey has brought you to the wasteland again. Nothing around you but
desolate land and foul smells. Your only hope is reaching the gateway...


***************************************************************************
* Once again we find ourselves in a world that consists of  ash and lava. *
* The atmosphere carries the putrid smell of sulphur.  It  all originates *
* from the nearby volcano which bellows out its vile contents across  the *
* land. My men are insisting we leave soon; I can only hope that the gods *
* will guide our steps.                                                   *
***************************************************************************


This level isn't quite simple,  but it's not that hard.  You have plenty of
time to build up your settlement.  Again, you face two enemies.  This time,
they both are Japanese... and they both are against you.

The map may seem tricky but it's not. Slowly make your way to the east. Use
all the mountains  that  you  come  across and prepare for an assault. I've
heard that  it's possible to build a harbor and send an expedition. I never
tried it.

This is a pretty straight-forward chapter. There are no riddles or secrets,
and there isn't someone who'll come and attack you in the first few minutes
of the game.  You have all the time in the world and all the space to do it
in... mostly.

Defeat the two adversaries and claim the gateway. It lies in the south-east
corner of the map.


***************************************************************************
* We have found the gateway and occupied it. Let us remain here no longer *
* than is necessary.                                                      *
***************************************************************************


Wow! ...now I have to say: wow! I didn't think you'd make it this far. When
I first started writing the FAQ, I got e-mails from people who  were  still
at chapter eight... and now,  look at you!  You made it way past nine! Rome
is getting  ever more closer.  Step through the gateway and start the final
adventure!


***************************************************************************
* You have completed this mission. The next chapter awaits you...         *
***************************************************************************


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


3.10 - CHAPTER X: THE LAST GATE
-------------------------------

This is it!  The last chapter.  The  final  island and the last gate you're
going to face.  As always,  Octavius comes on...  but this time,  he's more
enthusiastic about it.


***************************************************************************
* The air is filled with anticipation and even a little reluctance, as we *
* prepare to  embark on the final  and most dangerous chapter of our long *
* journey home.  Will we ever see Rome again?  We  must  summon  all  our *
* strength because this island seems to be our best chance...             *
***************************************************************************


The  tenth  and  final  chapter  puts  you in front of two enemies: red and
yellow. The first one you're going to have to worry about is red.  You have
some time before he advances down to your position, but when he does, he'll
attack without warning and tear through your territory.

What you have to do now is prepare for that attack.  Start  doing the basic
settlement thing and slowly move  to  the  north-west.  When  you reach the
mountain, don't waste any time! You don't have a big army so  you  need  to
improve it. Get a few mines working and start making soldiers.

If  you  advance  enough  to  the  north-west, you're gonna meet the yellow
player...


***************************************************************************
* Diary of Octavius, The 17th Day of the Sixth Month of the 10th Year     *
*                                                                         *
* Romans are actually  standing in front  of the tenth gateway.  They are *
* not at all friendly.  Perhaps  they are the other side of the coin, the *
* enemy brother Remus. Maybe their g ateway  is the one that will take us *
* back to our beloved Rome. As the old legend says: "For the sake of Rome *
* brother shall fight against brother." For almost ten years we have been *
* constantly dreaming  of our homeland. We shall  not give up now. Muster *
* all of your forces in order to break through! Capture the gateway!      *
***************************************************************************


The yellow player is NOT aggressive towards you, only the  red  player  is.
When you attack red, yellow will come to his rescue and vice-versa. Ummm...
actually, the red player will attack you no matter what you do.

If you're good at Settlers, and you must be by now,  you'll  manage to keep
the  red  player at bay WITHOUT attacking him directly. Use the  'catapult'
strategy  and  concentrate  on  getting  as  close  to the yellow player as
possible.

Mine all the mountains (even those to the west...  the  mountain  range  is
shaped like a horseshoe) and build up your army. There's plenty of gold and
coal, so  that's  not going to be a problem. When you think you're ready to
take  on  the might of the Roman empire? ...well, just a very small part of
it?

The yellow computer player has a lot of catapults built up,  so you have to
speed  up  your  attacks.  Go  straight  through his territory, stoping for
nothing.  Fast and swift. Head on north-east after entering  the  horseshoe
mountain range and you'll soon bump into the final gateway.


***************************************************************************
* Diary of Octavius,  Last  Day of the 10th Year Last entry  of  Octavius *
* in this Diary                                                           *
*                                                                         *
* We have succeeded.  Tomorrow we shall return to  Rome exactly ten years *
* after  becoming  castaways  on  this  island. Ten years during which we *
* traveled in the footsteps of our forefathers. Ten years during which we *
* learned what made Rome so great. We shall offer a great feast of thanks *
* to the gods and will see  our  families and friends again. I can hardly *
* wait. You have succeeded!                                               *
***************************************************************************


Many people have failed where you have just succeeded. No need to thank me.
You did it all.  You are the  Settlers master!  Go to Rome  and claim  that
which is yours. You have just finished The Settlers II. Congratulations!


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


P A R T   4   -   W O R L D   C A M P A I G N   W A L K T H R O U G H
=====================================================================


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


4.1 - EUROPE
------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


4.2 - AFRICA
------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


4.3 - NORTH AMERICA
-------------------

Unfortunately this section of the FAQ was never completed.


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4.4 - SOUTH AMERICA
-------------------

Unfortunately this section of the FAQ was never completed.


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4.5 - GREENLAND
---------------

Unfortunately this section of the FAQ was never completed.


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4.6 - AUSTRALIA
---------------

Unfortunately this section of the FAQ was never completed.


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4.7 - NORTH ASIA
----------------

Unfortunately this section of the FAQ was never completed.


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4.8 - SOUTH ASIA
----------------

Unfortunately this section of the FAQ was never completed.


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4.9 - JAPAN
-----------

Unfortunately this section of the FAQ was never completed.


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P A R T   5   -   FREE GAME/UNLIMITED PLAY   W A L K T H R O U G H
==================================================================


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5.1 - OLD MAPS
--------------

In the original Settlers II there were 18 free game maps. Since the release
of the Map Editor and the Gold Edition with the Misson CD, more Settlers II
worlds are available. These original 18 worlds are now the old maps.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


5.1.1 - THE DARK PATH
---------------------

Unfortunately this section of the FAQ was never completed.


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5.1.2 - THE DITCH
-----------------

Unfortunately this section of the FAQ was never completed.


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5.1.3 - THE PLATEAU
-------------------

Unfortunately this section of the FAQ was never completed.


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5.1.4 - IN THE MOUNTAINS
------------------------

Unfortunately this section of the FAQ was never completed.


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5.1.5 - THE TRIANGLE
--------------------

Unfortunately this section of the FAQ was never completed.


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5.1.6 - SEA OF LAVA
-------------------

Unfortunately this section of the FAQ was never completed.


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5.1.7 - THE GREEN ISLAND
------------------------

Unfortunately this section of the FAQ was never completed.


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5.1.8 - GOOD OLD TIMES
----------------------

Unfortunately this section of the FAQ was never completed.


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5.1.9 - COUNTRYSIDE BY A RIVER
------------------------------

Unfortunately this section of the FAQ was never completed.


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5.1.10 - THE BLACK VALLEY
-------------------------

Unfortunately this section of the FAQ was never completed.


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5.1.11 - THE OAK FORREST
------------------------

Unfortunately this section of the FAQ was never completed.


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5.1.12 - TORTOISE
-----------------

Unfortunately this section of the FAQ was never completed.


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5.1.13 - ISLAND OF HILLS
------------------------

Unfortunately this section of the FAQ was never completed.


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5.1.14 - FOUR ISLANDS
---------------------

Unfortunately this section of the FAQ was never completed.


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5.1.15 - PLATEAU OF DRAGONS
---------------------------

Unfortunately this section of the FAQ was never completed.


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5.1.16 - THE AMULET
-------------------

Unfortunately this section of the FAQ was never completed.


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5.1.17 - BATTLE IN THE MIDDLE
-----------------------------

Unfortunately this section of the FAQ was never completed.


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5.1.18 - TROUGH THE DESERT
--------------------------

Unfortunately this section of the FAQ was never completed.


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5.2 - NEW MAPS
--------------

The Settlers II Gold Edition features twelve Free Game maps, taken from the
Settlers II Mission CD. These worlds are called the new maps.


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5.2.1 - THE RING
----------------

Map Name        : The Ring
File Name       : Map01.wld
Size            : 112x128
No. of Players  : 4
Map Type        : Green


Description
-----------

This is a fairly simple map.  If you managed to finish the  Roman campaign,
you should have no problems with this map.


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5.2.2 - THOR'S ISLAND
---------------------

Map Name        : Thor's Island
File Name       : Map02.wld
Size            : 64x64
No. of Players  : 2
Map Type        : Winter


Description
-----------

When I first played this map,  I thought it was very very hard. It's a very
enclosed space and if you don't move fast, you're gonna get your ass kicked
by  the  computer. However,  it's just as easy for you to defeat him...  if
you're fast enough.

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5.2.3 - THE PANCAKE
-------------------

Map Name        : The Pancake
File Name       : Map03.wld
Size            : 128x128
No. of Players  : 3
Map Type        : Lava/Wasteland


Description
-----------

Another pretty simple map.  It is quite big for three players  so you won't
have much  to  worry about a quick attack.  Build up your forces and try to
take 'em out one by one.


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5.2.4 - PARADISE ISLAND
-----------------------

Map Name        : Paradise Island
File Name       : Map04.wld
Size            : 112x112
No. of Players  : 3
Map Type        : Green


Description
-----------

Nothin' special. Just go play.


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5.2.5 - GREEN MEADOW
--------------------

Map Name        : Green Meadow
File Name       : Map05.wld
Size            : 112x112
No. of Players  : 4
Map Type        : Green


Description
-----------

This map always made me enjoy the game.  It's very well balanced and proves
to be very entertaining.


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5.2.6 - COLD TIMES
------------------

Map Name        : Cold Times
File Name       : Map06.wld
Size            : 80x80
No. of Players  : 4
Map Type        : Winter


Description
-----------

This is  the exact same map featured in the Settlers II Gold Edition  Demo.
It's not easy but it's not impossible.  Intermediate players should feel at
home with this one.  Beginners would get their ass kicked and experts would
win in 15 minutes :)

It's nice how everyone starts out equal.


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5.2.7 - CHRISTMAS
-----------------

Map Name        : Christmas
File Name       : Map07.wld
Size            : 160x160
No. of Players  : 7
Map Type        : Winter


Description
-----------

Now this starts to get tricky. It's like those old Lemmings games where you
first see the level and think it's easy... well, this is one of those.  But
it's not easy. 'Christmas' is a huge map, but faced with seven players, you
will quickly run for cover.

The idea is that you gotta be quick in gettin' to the gold. The game starts
you off with 52 soldiers, all privates. Never mind building  up  your army!
Trainin the soldiers you already  have,  and  THEN  start  producing  more.

You'll get the idea once you play.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


5.2.8 - DEAD LAND
-----------------

Map Name        : Dead Land
File Name       : Map08.wld
Size            : 96x96
No. of Players  : 4
Map Type        : Lava/Wasteland


Description
-----------

Tierd of snow? This'll cure ya. 'Dead Land' isn't such a complicated map so
there's not much I can say. Just go play it.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


5.2.9 - SCORPION
----------------

Map Name        : Scorpion
File Name       : Map09.wld
Size            : 144x144
No. of Players  : 3
Map Type        : Green


Description
-----------

Now this is a really interesting map! Not as much as it is a challenge, but
it has a quirky design!  It's a triangle with each of the players placed at
each corner. It's really fun playin' this map.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


5.2.10 - TOE TO TOE
-------------------

Map Name        : Toe To Toe
File Name       : Map10.wld
Size            : 64x64
No. of Players  : 4
Map Type        : Green


Description
-----------

Now here's a demanding map! You start off next to each of your enemies. All
four of you have an equal chance.  To defeat  them all in a  "every man for
himself" game can be a real pain.  Watch  out  beacuse  there aren't enough
resources for each of the players!


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


5.2.11 - THE GATHERING
----------------------

Map Name        : The Gathering
File Name       : Map11.wld
Size            : 144x144
No. of Players  : 6
Map Type        : Winter


Description
-----------

Just like the above,  only there are six  players and there is  A LOT  more
space  to  expand... and A LOT more resources. Good luck... you'll  need it
for this one!


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


5.2.12 - ADVENTURE LAND
-----------------------

Map Name        : Adventure Land
File Name       : Map12.wld
Size            : 112x112
No. of Players  : 4
Map Type        : Green


Description
-----------

The last map is kind of a simple one. Lots of space,  four  players  and an
equal starting position. Couldn't be more perfect!


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P A R T   6   -   F A N P A I G N    W A L K T H R O U G H
==========================================================


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<

NOTICE: The  English  used  by  the  authors  of  the  FANpaign  may not be
         the best you've ever seen. The authors are german so...  I'm sorry,
         but I'm not going to modify it.  You're just gonna have to take it.

 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


Welcome Settlers! These 10 new missions were  created  by  fans.  FANpaign.
Again the gods have burdened Octavius and his men with taxing tasks.

Credits:  Heiko Bieger,  Ralf Eggeling,  Astrid Kessler,  Thomas Roth,  and
Wolfgang  Zauner  created the maps. Jurgen Nagel provided the needed tools!
Sven  Liebich's  excellent Settlers-Forum allowed us to meet and without it
this collection wouldn't have been born.

Enjoyable settling to all of you!

Achim Ruziczka, Editor

Partly  these missions  are very tricky to  play,  but all of  them can  be
solved, even if that doesn't seems to be possible at the first glance...


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


6.1 - STRANDED
--------------

Unfortunately this section of the FAQ was never completed.


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6.2 - IN EXILE
--------------

Unfortunately this section of the FAQ was never completed.


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6.3 - THE LIMES
---------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


6.4 - DEEP FREEZE
-----------------

Unfortunately this section of the FAQ was never completed.


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6.5 - OCEANIA
-------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


6.6 - HARBOUR ZONE
------------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


6.7 - NEW WAYS
--------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


6.8 - DESERT
------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


6.9 - INTERMEZZO
----------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


6.10 - RETURN TO ROME
---------------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


P A R T   7   -   T H E   M A P   E D I T O R
=============================================


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


7.1 - GETTING STARTED
---------------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


7.2 - BASIC RULES
-----------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


7.3 - PLACING RESOURCES
-----------------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


7.4 - PLACING ENEMIES
---------------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


7.5 - CLEAR WAY
---------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


7.6 - RATIOS
------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


7.7 - OBJECTIVES
----------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


7.8 - WRAP UP
-------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


7.9 - TESTING
-------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


7.10 - PUBLISHING
-----------------

Unfortunately this section of the FAQ was never completed.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


P A R T   8   -   T H E   E N D
===============================


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


8.1 - WHAT'S NEXT?
------------------

The FAQ is coming to an end. I really can't think of more to add. If you're
clever, send me an e-mail with what to do next.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<


8.2 - BYE
---------

Well,  that's enough for now...  Boy  am  I tired! ...and I'm going to have
to start work on a new FAQ.  Why can't I just take a break and forget about
games? ...'Cuz I love 'em. Heh. Cya.


 >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<

  © 2003-2005 - Alexandru '2 Bad' Duta - All rights reserved - End of file.



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