Review by JPeeples
Reviewed: 08/12/01 | Updated: 08/12/01
A fine puzzle game.
Sega Swirl was released in 2000 for the PC. SS was developed amd published by Sega and also saw release on the Sega Dreamcast. Sega Swirl is a rather imaginative puzzle game that uses the DC swirl logo as it’s puzzle peice.
The object of the game is to get like-colored Sega swirls together, so that you can eliminate them in gigantic chains. You can get rid of the swirls one at a time, but that would subtract from your score. The game gives you a ton of things to do in the game. You can just played single games, or you can play the game in a level format in which your objectives get harder and harder to achieve.
The graphics are simple, they certainly won’t tax your PC’s hardware (my computer was middle-of-the-road two years ago, and the game runs fine), but the graphics get the job
done. A puzzle game doesn’t need glitz to get its point across, and this gams shows that.
Hell, the most high-tech thing in the game is the polygonal worm at the lower right corner of the screen.
Much like the graphics, the sound is very simple, yet effective. Puzzle games do not need 100-piece orchestras in them, and this game demonstrates that point very well. The game’s music has a cheery, happy go lucky feel to it that fits the feel of the game perfectly.
The game’s sound effects are simple “wooshes” and whistle sounds that are usually just used to signify how many swirls you’ve gotten rid of. Again, it might not sound like much, but the game doesn’t need cutting edge sound to get its point across.
The control is, like most puzzle games, spot-on. It's a puzzle game, you really don't need to know more than that about the control other than the fact that it's very responsive and works well.
The game’s presentation is old-school Sega all the way, which is why I love it so much. You see, the presentation has a very oddball, kooky look and feel to it that really fits the tempo of the game, much like the Genesis Sonic games, and the Streets of Rage series, all of these games had “against the grain” presentations that really enhanced the feel of the game.. The game’s menus compliment the rest of the game because they have a very “swirly” look to them. Nice touch by Sega.
The game’s challenge increases as you progress from one level to the next, granted the increase in difficulty is just from the objectives getting harder to meet, but it’s there.
The game’s replay value is unlimited. It’s always a blast to try and top your old high score. Plus, you can see how much you’ve improved.
All in all, this is one of the best puzzle games available for the PC. While the game doesn’t offer up much in the sound and graphics departments, the gameplay is where it matters most, and where it all comes together.
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