LEGO Rock Raiders – Guide and Walkthrough
PC
Guide and Walkthrough by Cirevam
Version: 1.0 | Updated: 11/05/2017
Lego Rock Raiders Text Walkthrough by Cirevam Copyright Alan Sokol 2009-2017. This guide may not be distributed anywhere other than GameFAQs or Rock Raiders United. If you see this guide somewhere else, please let me know. ==================== Table of Contents ==================== 000. Intro 100. Mission Walkthrough 100A. Driller Night 100B. The Path To Power 100C. Rubble Trouble 100D. A Breath of Fresh Air 100E. It's A Hold Up 100F. Explosive Action 100G. Search N' Rescue 100H. Breathless 100I. Frozen Frenzy 101I. Quick Path 102I. Level Exploration 100J. Erode Works 100K. Water Lot of Fun 100L. Water Works 100M. Don't Panic! 100N. Rock Hard 100O. Ice Spy 100P. Split Down The Middle 100Q. Lava Laughter 100R. Oresome! 100S. Fire 'n Water 100T. Run The Gauntlet 100U. Air Raiders 100V. Lake of Fire 100W. Back to Basics 100X. Hot Stuff 100Y. Rocky Horror 200. General Tips 300. Contact 400. Version History ==================== Intro (000) ==================== This is my first FAQ that I've written for GameFAQs and as such may be confusing at first. If you need to find something quickly use the “find” function on your computer (Ctrl+F on Windows and most other OS’s and Apple+F on Macs) and type the code that has what you are looking for and scroll through. To keep a consistent sense of direction, I will use compass directions to help you navigate (north, south, east, west). Whenever I use a compass direction, it will be relative to the minimap radar screen, where up is north. Each mission has a small briefing that explains what needs to happen and what may occur in the cavern, but they don't often tell you directly. In the walkthrough, I'll tell you what you need to do to complete the objectives, what kind of cavern you'll be in since that determines the frequency of certain threats, and the kinds of threats that are proven to be present in the level. I'll also split up the mission if it's possible to explore the entire cavern without accidentally completing the mission. The format is as such: Mission Name (####) Target: Environment: Threats: walkthrough * Tips and tricks specific to the mission Since this game mostly involves drilling everything you come across, there may not be as much information here as you might expect. However, I am making a video walkthrough as I'm making this text guide, so if you wish you can view that one instead. To find it, go to YouTube and search for the user "Smaveric". There you'll find the videos which are a better indicator of my progress through the game as I will update them more often than this guide. ==================== Mission Walkthrough (100) ==================== ~~~~~~~~~~~~~~~~~~~~ Driller Night (100A) Target: Collect 5 Energy Crystals Environment: Lava Threats: Lava ~~~~~~~~~~~~~~~~~~~~ You won't need much help since this is the introductory level. Just take your three Rock Raiders north and drill through about five sets of walls until you get to your base. From there, drill the east and some of the north walls to get five energy crystals. * This level has lava in it, and your RRs can damage themselves walking over the corners of it. Don't worry about it though, since the damage is minimal. Also, there are large amounts of Small Spiders in this level. Small Spiders are slippery and stop your RRs for a few seconds when they touch them. What I like to do is let one RR drill a wall and let the other two hang back, let the spiders trip the first RR (the spiders disappear whenever they hit a RR, even if he hasn't gotten up yet), then go in with the other two RRs. ~~~~~~~~~~~~~~~~~~~~ The Path to Power (100B) Target: Build a Power Station Environment: Rock Threats: Landslides ~~~~~~~~~~~~~~~~~~~~ This is your second mission, and you're already being hit with the second most annoying threat in the game: landslides. They're bad in two ways: first, they can actually kill your RRs, and second, they drop rubble everywhere, which slows down your RRs making them easier to be hit by landslides. Cleaning up the rubble from a landslide doesn't net you any ore, either. There is a silver lining though, or should I say a silver hammer. Just give a RR a hammer and set "Reinforce Walls" on high priority, and he'll get to it. Just make sure you take his shovel away, so that you can tell him to go over to a pile of landslide rubble and he'll go straight for the wall instead of clearing the path first. Now, teleport in as many RRs as you see fit, since there's infinite oxygen in this level and we want to get this done quick. Set "Reinforce Walls" on top priority and give half of your RRs hammers. Turn off "Clear Rubble" for now, and reinforce every bit of hard rock you can find, especially in the southwest tunnel leading to an Energy Crystal Seam. Northwest of your base is a little cavern with an Ore Seam in it, and there's some dirt and whatnot on the way. Drill that out and bring the findings back to base. By the way, the hard rock right next to your base can't touch your Tool Store if it landslides, so don't worry about it if you don't want to. Once you have all the hard rock reinforced, head south to the Energy Crystal Seam. You technically only need two Energy Crystals this mission, but getting more ups your final score, so go ahead. There's also some drillable rock east of the seam, but I usually ignore it since I have enough ore by the time I clear everything else. Once you have enough ore, upgrade your Tool Store and build a Power Path west of it, but make sure it's still touching the Tool Store. Build your Teleport Pad off of that. Orientation doesn't matter here since we're only making two buildings. When it's built, upgrade it and build the Power Station. Once that's up and cooking, you're done, and Chief will get you out of there. * If you want, you can upgrade one of your raiders later so he can hold three tools, so he can drill, shovel and reinforce without running to the Tool Store. You can also rename upgraded raiders so you can identify them more easily. ~~~~~~~~~~~~~~~~~~~~ Rubble Trouble (100C) Target: Collect 5 Energy Crystals Environment: Rock Threats: Landslides ~~~~~~~~~~~~~~~~~~~~ To be completely honest with you, this is just a combination of the previous two levels: you have to collect five energy crystals, and there's landslides. All of the crystals are west of your base and none of them are guarded by hard rock. Don't even bother building anything, just reinforce some of the walls if you feel the need to. * This mission is boring and I hate it. ~~~~~~~~~~~~~~~~~~~~ A Breath of Fresh Air (100D) Target: Build a Support Station Environment: Ice Threats: Finite oxygen ~~~~~~~~~~~~~~~~~~~~ This is the first level that does not have an infinite amount of oxygen in it. Your RRs will be teleported out and you will fail the mission should you run out of air. However, that's very unlikely in this mission if you only teleport three to five RRs. You don't start with any, so teleport them down. Check to make sure you kept your upgraded guy from Path to Power. You should notice that he will be the first one teleported down; this is because any RRs that have learned skills or have been upgraded get teleported first. Keep this in mind for later missions. There's some drillable rock to your south and north, and an undiscovered cavern to the east. Drill the few corner walls around your base to get some ore for a Teleport Pad, and to find an Energy Crystal too. Then drill the loose rock up north to find another Energy Crystal. Upgrade your Tool Store and place a Power Path next to it. I placed mine offset so I could put all the buildings around it, like this: ____ |....| |.PP.| ____ ____|____| |....|....| |.TS.|.TS.| |____|____| The Teleport Pad would be north of the Tool Store adjacent to it. The Power Station would "wrap" around the Power Path, and the Support Station would be north of the Power Station, so the whole thing would look like this: ____ ____ |....|....| |.SS.|.SS.| ____ ____|____|____| |....|....|....|....| |.TP.|.TP.|.PP.|.PS.| |____|____|____|____| |....|....|....|....| |.TS.|.TS.|.PS.|.PS.| |____|____|____|____| Of course you don't have to do it like this, but I didn't feel like building more Power Paths. In future missions where low oxygen is a real threat, or floor space is limited, having a good floor plan will make you feel less stressed. You should start building the Power Station once your Teleport Pad is built and upgraded. You will have at least two Energy Crystals unless you drilled east, in which case you should have at least three, maybe eight or nine depending on how far you went. If you went far enough that you discovered the cavern with the lake, keep an eye on your RRs, as they'll try to keep cleaning up the landslide. Disabling "Clear Rubble" in the priorities helps somewhat, but they still run off sometimes. After your Power Station is complete, upgrade it and move on to the Support Station. That's the only thing left to do, then you're on to the next mission. * When I finished this mission, I used only three RRs and had 60% oxygen remaining. I completed in 22:32, but it's possible to do it in under 17 minutes or so if you go to the east cavern right away. ~~~~~~~~~~~~~~~~~~~~ It's A Hold Up (100E) Target: Bring the stranded Small Digger back to your base Environment: Rock Threats: Landslides, forced dynamite usage? ~~~~~~~~~~~~~~~~~~~~ This is the first mission where you encounter stranded vehicles, and it's one of the first real "free roam" missions, in that you don't have to worry about collecting too many energy crystals if you want to keep playing for a while. There's an energy crystal seam right next to your base, so bring down some raiders and drill the walls. There's no oxygen limit, so bring as many as you want. The Small Digger is directly west of your base, but you need to go north first to get around the solid rock. There's plenty of hard rock blocking your path, so you'll need to train some Explosive Experts if you don't have any. The only thing you need for that is a Level 2 Tool Store. Be careful though, as Rock Raiders will automatically train themselves if you set too many walls up for blasting. When you discover the first cavern, you'll see some hard rock on either side of a narrow tunnel. Reinforce this before you send anyone else down there as it landslides frequently. Just south of this tunnel is some more hard rock, and that's what you need to blast through to get the Small Digger. Build up a Support Station when you break through the hard rock and train someone as a driver if you don't have one already. All you have to do is drive the digger into the general vicinity of your base and the mission is complete. * In the northeast area of the map is a small pond with some energy crystal seams adjacent to it. It is impossible to get those energy crystals without using a debug key to get around the solid rock. You'll see more of these "impossible seams" in later missions. ~~~~~~~~~~~~~~~~~~~~ Search N' Rescue (100G) Target: Find the lost Rock Raider Environment: Ice Threats: None ~~~~~~~~~~~~~~~~~~~~ This is seriously one of the easiest missions in the game. No oxygen depletion, no monsters, no lava, and very few landslides. You start out in a little cove with three walls on each side, some hard rock on the north and south parts, and an energy crystal seam to the west. All of the materials you find in this cove are enough to construct every building in order to teleport down a Tunnel Scout. Actually, you have enough to get a Super Teleport and Docks as well, but you need the Tunnel Scout. Once you have a Tunnel Scout and have trained a Rock Raider as a Pilot, you can proceed north up the river to find the lost Rock Raider. Directions: Take a left at the fork, take the second right to the end. Drill east and then south (you'll see a Tunnel Scout). Follow the path north until you find the Hover Scout, then drill east to find the lost rock raider. There are multiple paths, however. * It's fun to teleport a Cargo Carrier and Small Digger and play around with them. It's more fun to teleport down three of each. Yes, there are plenty of crystals to do just that. ~~~~~~~~~~~~~~~~~~~~ Breathless (100H) Target: Find the lost Rock Raiders Environment: Ice Threats: Landslides, finite oxygen, forced dynamite usage? ~~~~~~~~~~~~~~~~~~~~ This mission doesn't pose too much of a threat, but the initial cavern doesn't have that many minerals in it unless you go way to the west. The lost raiders are in a cavern east of your base, but you need to go either north or south around a wall of solid rock to reach them, and still more hard rock slows you down. Personally, I take the northern route as it seems that there's more landslides on the south end, but they're both about the same in terms of distance. Once you reveal the cavern, the lost raiders come running back to your base, only to be teleported up before they can see it. * There are some alcoves right in your base that are perfect for placing buildings. One is a few spaces southwest of the Tool Store and the other is behind an energy crystal seam just north of the southern alcove. ~~~~~~~~~~~~~~~~~~~~ Frozen Frenzy (100I) Target: Find the Tunnel Transporter Environment: Ice Threats: FREQUENT landslides, finite oxygen, Ice Monsters ~~~~~~~~~~~~~~~~~~~~ This is my favorite mission without a doubt. You have to act quick right away and equip at least one of your raiders with a Laser Beam. In fact, you should only teleport three raiders in to clear the loose rock around your base which is landsliding like a waterfall, then reinforce the hard rock when you see it. We'll come back to it later. You'll trigger a monster emerge if you start to head up north. Emerges are spots where Rock, Ice, and Lava Monsters can come out of the walls to harass your base. If you see a monster coming out, click the Action Stations button located at the top of the screen and any raider equipped with a beam weapon will attempt to attack the monster. You'll quickly notice how awful they are at shooting, but there is a trick that exploits one of the characteristics of a raider in Action Stations mode. We'll go over that later. Now that your base is secure, you should have just enough minerals to build a Teleport Pad and Power Station. If the monsters start coming again, just reinforce the wall they're emerging from. Lay some Electric Fences on the north side once you get a Power Station, but don't put any on the east side just yet. That's where you have to go to complete the mission, and you shouldn't put fences up yet as dynamite will destroy the fences and trigger Action Stations. /////////////// SPLIT DECISION \\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\ 101I. Quick Path //////////////// If you feel your base is defended enough, go a bit up north and you'll see some hard rock going south around your base. Blast through a few walls of that to get the minerals you need to build a Support Station. There's an energy crystal seam nearby, too. Bring down some more raiders once you have an air supply and give them some laser beams. Give hammers to some other raiders, as you'll be needing them soon. Start blasting the east walls and reinforce them when the landslides start going (and they go FAST). Eventually you'll hit some emerges, so declare Action Stations and pull back the defenseless raiders. Reinforce the walls that had emerges and keep blasting through. It will be about eight walls in before you get to the Tunnel Transport. Chief teleports you out when you find it. Take a good look at the mini-base they have there too, and pay attention to the intro movie before the next mission... * If Action Stations is declared and you take control of a raider with a weapon, monsters cannot pick up that raider. Take the opportunity to move them as close as possible to a monster so that they can shoot at it point- blank. They will still miss most of the time. \\\\\\\\\\\\\\\\\\\\\\\ 102I. Level Exploration /////////////////////// This. Takes. Forever. Actually it takes under two hours if you know where everything is. I suggest taking each cavern one at a time since there's one in particular that's practically an ocean of landslides. Start off by going north past the first monster emerges, and you'll see the cavern forks to the east and the west. The east = death. The west = boredom. The cavern you're currently in has an energy crystal seam, an emerge, and a few landslides. If you decide to go east, go prepared. What you should do is build everything necessary to bring in a Chrome Crusher, then turn off all priorities and take control of the CC yourself. When you go east, quickly drill the walls to your immediate north and south since they start landsliding when you enter. Go a bit east after that gauntlet is cleared and turn south into the sea of rubble. Seriously, the whole floor is filled and it doesn't stop landsliding. Drill everything you can before the other raiders get there if you forgot to disable their priorities. Not that it matters, since the Sea of Rubble is one big suicide trip. Anyways, when you clear out the gauntlet and the Sea, get the three energy crystal seams and use those to bring down some Loader Dozers and Transport Trucks. There are three energy crystal seams in this area that you should have found while drilling this cavern. Use those to bring down some Loader Dozers and Small Transport Trucks. Get about three of each and upgrade the trucks. You'll see why in a few minutes. Now, if your CC survived, take it north of the Sea and start drilling through that narrow tunnel. You'll eventually reach a big surprise... I won't spoil it for you, but I'll bet my dinner the Chief would like it. Head back to the fork in the cavern north of your base and go west this time. There are a few more emerges, a few ore seams, and you'll eventually find a shortcut back to your base that only raiders on foot can use, but only if you drilled out all of the hard rock that was just west of your base. You'll also get to see an ore seam on a corner wall, which is rare but doesn't act any differently. It's a decent haul. When you're done clearing out the place, go to the tunnel east of your base and drill/blast through everything to get to the end. You can follow the Quick Path at this point. * I found out in this mission that if a raider drops dynamite on the ground and another raider picks it up, he can either take it back to the Tool Store or try to blow up another wall with it. When the latter happened, the dynamite exploded immediately upon touching the ground and killed the raider. Be aware of this in the future, though I can't get it to happen again. Was it a fluke? ~~~~~~~~~~~~~~~~~~~~ Erode Works (100J) Target: Find the safe base Environment: Lava Threats: Lava erosion ~~~~~~~~~~~~~~~~~~~~ Here's the first erosion level, and it's not showing any mercy. This is really no more than a "find the lost object" level, but there's lava to the south, to the north, to the west... Your main focus is getting the lava directly south of your base contained. Build Power Paths to do this. Lava can erode Power Paths, but it does it so slowly that the paths essentially become a dam. Drill out the ore seams to the west and east of your Tool Store (the east one is behind some dirt) and start making the dam. Don't drill too far into that small tunnel right next to your Tool Store going northwest. It's a trap with more lava. You can start drilling the Loose Rock northeast of your base once you've built your dam. You'll find a cavern with a bit more lava, but this doesn't seem to erode as quickly. Dam that off and collect the crystals in the walls opposite of the lava. I built the necessary buildings to make a Chrome Crusher in this level because the target is behind several layers of Hard Rock, but you can use dynamite if you want. If you keep going north past the second bit of lava, the tunnel will turn west and you'll get to some Loose Rock. Ignore the Hard Rock on the way. There's nothing of worth in there. You will find ANOTHER cavern full of lava once you bust through the Loose Rock. This, again, needs to have a dam. If you haven't made a Support Station yet, make one now so you can teleport some more Rock Raiders down. Your raiders have probably hurt themselves by walking over the lava, so more raiders now will prevent future raiders from dying by splitting the workload. Go south to see a single Hard Rock face now that you have a dam in the third cavern. Behind that face is two more Hard Rock faces and then the Tool Store. If you have a Super Teleport at this point, bring in the Chrome Crusher and drill your way to victory. If you want to use dynamite, remember that it will take a bit longer and your raiders run the risk of taking shortcuts over the lava. You should also be aware that there is a wall that creates landslides in the third cavern. It's on the north part of the cavern, so drill or reinforce it. * One thing that helps immensely in erosion levels is to keep the minimap in map mode and let it watch your Power Path dam. If you see a yellow square turn purple, it's starting to erode. Go and fix it immediately to prevent the lava from damaging your base. ~~~~~~~~~~~~~~~~~~~~ Water Lot of Fun (100K) Target: Collect 15 Energy Crystals Environment: Rock Threats: Finite Oxygen ~~~~~~~~~~~~~~~~~~~~ This is a very easy mission. There are some Dirt and Loose Rock faces around your base, along with a cavern north of your Tool Store. That's all you need to see in this mission. You don't have to build anything, and I'd recommend against it since there are exactly 15 crystals in the immediate vicinity. You don't need to blast most of the Hard Rock. I did the mission in 18:52 with no buildings and five raiders, but you could easily beat that time. * Chief suggests that you go over to the Docks on the opposite shore to get crystals, but there's absolutely no need to. There is just enough right by your base, so don't waste your resources. I tried teleporting the Docks out and seeing if I could get a Tool Store over there, but there's no room. Don't even bother with it. ~~~~~~~~~~~~~~~~~~~~ Water Works (100L) Target: Collect 20 Energy Crystals Environment: Rock Threats: Finite Oxygen ~~~~~~~~~~~~~~~~~~~~ Here is an enormous open cavern with plenty of water and no good way to restrict your raiders' movement. You may wonder why this is a problem. There is a mapping flaw on the far side of the cavern that causes a wall to fall as soon as the level starts. This creates some rubble which your raiders will want to clear. The problem is that it takes several real minutes for your raiders to walk over there. Consider turning off the Clear Rubble priority when you start. This is a simple collection mission on a calm map. You start with a large dirt and rock wall to your north. The path leading south is extremely long with no drillable walls until you get to the very end. Collect everything on your starting island before moving south. You should have 17 crystals. The 4x4 bit of rock to the far south contains another 7. This meets the level requirements. But what about the lost Rock Raiders? You can ignore them! The level script does not check to see if you rescued them. It only completes the level if you have more than 19 crystals. The next island you can reach has 28 crystals, so you could end the level there if you decided to use some of your crystals to build a base. ~~~~~~~~~~~~~~~~~~~~ Don't Panic! (100M) Target: Collect 20 Energy Crystals Environment: Lava Threats: Finite Oxygen, Lava Monsters, lava erosion ~~~~~~~~~~~~~~~~~~~~ Five Rock Raiders are stranded by another teleporter malfunction and you have to lead them back to base. Simple? It would be if the world wasn't trying to kill you. The lava erosion in this level is the fastest you will ever see, and there are Lava Monsters popping up all over the place. Start by selecting your raiders and taking them east. You don't have time to move the camera to look around. Just click somewhere and get them running first. The first dirt wall is fairly far away, and there will be some Lava Monsters emerging to bug you. Ignore them. Take your raiders southwards after drilling the first wall and keep drilling every dirt wall you come across. If you had trained a Geologist in an earlier mission, you will have an easier time determining which walls have caverns behind them and which ones don't. Also, if one of your raiders gets attacked by a Lava Monster, let your other raiders run away to drill more walls. Try to get the hurt raider to safety while the others are further away. The lava will no longer be a threat once you get to your base, but your oxygen levels might be. Forget about it and drill out the seams and walls to get the 20 energy crystals required to get out of this place. * There's a nifty shortcut directly east when you drill the first rock face you come across. The lava can't go into the tunnel, and the shortcut leads directly to your base. Most people miss it, and the only reason I learned about it is because I looked at the level in a level editor. ~~~~~~~~~~~~~~~~~~~~ Rock Hard (100N) Target: Collect 20 Energy Crystals Environment: Rock Threats: Finite Oxygen, Rock Monsters ~~~~~~~~~~~~~~~~~~~~ Don't let the mission briefing fool you. There is plenty of room to fit large mining vehicles in here. In fact, with good floor planning you can fit all of the required buildings in the starting cavern. To start off, get each raider to drill one seam and bring another raider down to get the sixth seam. Clear the rubble and prepare to move the Tool Store as it's in a horrible spot. The northwest spot of this squarish area you created has some uneven land, but the spots directly south of it are fine. Build a Power Path one square east of the most northwest square so you can put the Tool Store south of it, facing east with its back to the cavern wall. I'll leave the rest of the floor plan up to you, but here's what I typically use: ____ ____ ____ |....|....|....| Legend: |.PP.|.SS.|.SS.| ____|____|____|____| TS = Tool Store |....|....|....|....| TP = Teleport Pad |.TS.|.TS.|.TP.|.TP.| PS = Power Station |____|____|____|____| SS = Support Station |....|....|....|....| ST = Super Teleport |.PS.|.PS.|.ST.|.ST.| PP = Power Path |____|____|____|____| |....|....|....|....| |.PS.|.PP.|.ST.|.ST.| |____|____|____|____| The rest of this level is boring. Stop having a boring cavern, stop having a boring life. To stop being boring, you'll want to find the energy crystal cache to the southeast of your base. When you break through the Hard Rock and get into the southern cavern, you'll see yet more Hard Rock to the south. Blast it, and head east. It takes a long time and monsters are bound to show up, so get a raider to take hold of a Laser Beam or just block off the one-square-wide path into your base with a single Electric Fence. If a monster emerges from the northwest part of the map, you can ignore it. A monster's health decays over time at a rate of 0.6/sec, so by the time it gets to the Hard Rock you're blasting it'll give up. You should be able to build a Super Teleport by now, so do so despite the Chief telling you that there's not enough room. Hah! Get a Chrome Crusher in there to speed things up. Tell it to keep drilling the southeastern walls, and when you find the cache teleport the Crusher and take the crystals back to base. Chief will be proud, but you'll be court marshalled for teleporting that Crusher into the cavern when it was supposed to be impossible. Should have followed orders! * The Slimy Slug holes in this level are triggered by the number of raiders you've teleported down. They start emerging when you have more then eight. Here is an excerpt of the level script that controls slug emerges: TRUE ? SetR1 0 GetMiniFiguresOnLevel > 8 ? AddR1 1 GetRandom100 = 1 ? AddR1 1 GetSlugsOnLevel = 0 ? AddR1 1 GetR1 = 3 ? GenerateSlug ~~~~~~~~~~~~~~~~~~~~ Ice Spy (100O) Target: Collect 25 Energy Crystals Environment: Ice Threats: Finite Oxygen, Ice Monsters, landslides ~~~~~~~~~~~~~~~~~~~~ Ice spy with my camera eye something that is green. It's an Energy Crystal, yes. Twenty five of them. I also see plenty of Ice Monsters, but they are sleeping. Sleeping monsters mean that your raiders have an easier time aiming at them the first time. What this level does for you is make you appreciate how most other levels have plenty of flat building space. This place has almost none. You start out in a pit and the flat areas are by the walls, so you have to build Power Paths by the walls until you find a suitable spot. I'll give you a hint: Go two spaces east from your Tool Store then go north to the wall, south to the wall, and east to the wall. Those are decent areas. Prepare to go south once you drill out the immediate area and get some buildings. Hand out some Laser Beams, put up some Electric Fences, and open the cavern. Grab the crystals quickly and click Action Stations! Let the raiders take care of the monsters then go in with the drills. I recommend teleporting a Small Digger in since there are a lot of Dirt and Loose walls with crystals. Ignore any Hard Rock you see. Eventually you will uncover another cavern in the south with more monsters. Silence them and bring in the cleanup crew. At this point you might think about going east from your base. Though I've only ever been there once, I'm pretty sure it's not worth it. I know there are a few sleeping monsters and a handful of crystals, but if you keep going south you'll get what could be considered a crystal cache. So, unless you're curious, go south with your Small Digger. You'll eventually reach a dead-end cavern with even more monsters. Kill them and start drilling. Let any trucks you have collect the crystals (there should be around 15) and bring the Small Digger back to base. Teleport your vehicles if needed and get out of there. * This mission has bats. Bats are the third most annoying thing in the game as they scare your raiders and make them drop stuff but don't actually hurt them. You also can't kill them. Bats are rare, but you should be ready to keep your raiders from running away when you see them. Raiders in vehicles are not afraid of bats. ~~~~~~~~~~~~~~~~~~~~ Split Down The Middle (100P) Target: Collect 25 Energy Crystals Environment: Ice Threats: Landslides ~~~~~~~~~~~~~~~~~~~~ This mission exists because a cave-in (read: landslide) separated a team of Rock Raiders already on a mission. Your duty is to reunite the two groups and get them to Rock Raiders HQ. Simple, right? Actually it is simple. You start with two groups of three raiders each, west and east of the cave-in. On the radar minimap, click one of the yellow dots representing a raider. This will help you refocus the camera back on that group more quickly so you can finish this mission and get on with your life. Now, just keep heading north for a while, then the west group should head east and vice versa. If you have a geologist in one of the groups, have him scan the drillable walls first so you don't waste time. Look on your minimap for your starting position once the raiders are reunited. Do you see the area directly north of that? That's your goal. Yes, that tiny cavern is your base, and you wouldn't have this mission if it weren't for the solid rock blocking it off from the south end. It's a really cool level design with a looping pattern that should have been used more. Take your raiders a bit east and then south. It should be obvious that you're close to the base when crystals start popping out of the walls. Keep drilling those walls and you'll reach your base. Now build some Power Paths and drill everything! Be careful as landslides occur frequently in here. Once you get 25 crystals and have about 18 more lying on the ground, Chief will teleport you out of there. * There's no oxygen depletion in this mission. Feel free to teleport some of the buildings for crystals if you want to get this level done as quickly as possible. ~~~~~~~~~~~~~~~~~~~~ Lava Laughter (100Q) Target: Collect 30 Energy Crystals Environment: Lava Threats: Finite Oxygen, Lava Monsters ~~~~~~~~~~~~~~~~~~~~ This is a tough mission if you head east right away. Here's why that's a bad idea: though there's a small cache of crystal in the eastern cavern, there are about half a dozen Lava Monsters sleeping on the one-block-wide path, so your raiders are almost guaranteed to wake them up if they head down that way. Don't do it yet. In fact, you don't need to do it at all, but I'll show you how. First drill walls around your base to clear some floorspace. Drill the Loose Rock to your east, but once that's taken care of leave the single Dirt wall behind all that alone. If you drill that, the eastern cavern opens and your raiders go crazy. Instead, blast through the Hard Rock to the north and south. There are also some walls heading east in the hallways you'll open up; ignore them, there's nothing of value behind them. However, if you keep going north and south, you'll find a ton of crystal seams. I should point out that you better have a Support Station as soon as you can get one as the oxygen depletion is pretty bad in this mission and only gets worse from here on in. Also, it's a good idea to build a Geological Center so you can see the walls that should not be drilled until you're ready. When you have twenty crystals and a couple of Transport Trucks, equip some raiders with Freezer Beams (important! Lasers don't work as well), put up some Electric Fences, and open the east cavern. You'll see a small crystal cache on the far end, guarded by around half a dozen Lava Monsters. Clearly, those crystals were meant to be a meal for those Lava Monsters, and you're stealing it right out from under their noses. If you get at least six crystals (two truck's worth) you can teleport the trucks and have enough to finish the mission. * There appears to be a waypoint error in this mission since the probability of a raider killing himself on the lava lake in the eastern cavern is huge. Keep that in mind when you keep hearing "unit teleported safely" over and over. ~~~~~~~~~~~~~~~~~~~~ Oresome! (100R) Target: Collect 35 Energy Crystals Environment: Lava Threats: Lava Monsters, lava erosion, landslides ~~~~~~~~~~~~~~~~~~~~ This mission is a bit unusual as you start with an entire base, but most of the power paths have been destroyed. Your first objectives should be clearing the rubble and reinforcing all of the nearby hard rock. Drilling nearby loose rock so the hard rock is a corner instead of a flat face works too. There are some Mining Lasers scattered around that are completely useless, so teleport them and scavenge the materials. You can use the ore to create new power paths immediately. Oxygen is barely a problem, so teleport the max number of raiders. There is a narrow pass to the north where lava is eroding the ground near some rock faces that contain energy crystals. Build some power paths as soon as you can, drill the rock, then ignore that area for the rest of the level. The rate of erosion is slow enough that it can be safely ignored only after building a few power paths. There is an energy crystal seam a few blocks west of the erosion. Most of the other crystals can be found further west in dirt and loose rock. Keep drilling everything and you will get 35 crystals before you realize it. * You can get rid of the Geological Station after powering it on for a second. Map data is stored forever after scanning it once. It only shows hidden areas, and those never change until after you drill into them, where normal radar will show everything anyways. ~~~~~~~~~~~~~~~~~~~~ Fire 'n Water (100S) Target: Collect 35 Energy Crystals Environment: Rock Threats: Lava erosion, finite oxygen ~~~~~~~~~~~~~~~~~~~~ Immediately teleport some raiders in and start building power paths to block the lava that's right next to your Tool Store! There's little time to do anything else. There are some rock faces right next to your base that can be used to get the required ore. Dam up the lava before moving on, and keep your minimap on that location. You might have received an air supply alert while building the power paths. You definitely need to get a Support Station up right away. Three or four raiders is all you need, but five is okay if you micromanage your raiders. All of the resources you need are to the east of your base. You don't need to build a Docks after the Support Station is finished. Upgrade the necessary buildings to create a Tunnel Scout and teleport that down instead. Train a Pilot and send him across the lake. The lone raider needs to build a Power Path, a Tool Store, and you can teleport the Tunnel Scout as it's no longer needed. You can also teleport more raiders down. Do not rip up your original base yet. Use it to build a new base without the upgrade requirements and in any order. When you're ready to tear up the old base, leave the Tool Store for last. Deposit the materials into it and teleport it out. Teleport the raiders out and bring them back down at your new base. You will probably have close to 25 crystals at this point. There is nothing particularly interesting once your base is fully established on the other side of the lake. Keep drilling everything and you will eventually get 35 energy crystals. ~~~~~~~~~~~~~~~~~~~~ Run The Gauntlet (100T) Target: Find Rock Raiders HQ Environment: Rock Threats: Rock Monsters, finite oxygen ~~~~~~~~~~~~~~~~~~~~ This mission is on a time limit. You have to guide a single Rock Raider through a maze and find Rock Raiders HQ. There are multiple paths you can take. This is only one of them. Don't forget to click your raider on the minimap so it follows him around. This will make following the compass directions much easier. Your raider starts on a Hover Scout. Immediately take it north and drill the wall. Go further north until the path turns back on itself. Drill south and you will open a large cavern that contains a Small Transport Truck and a Small Digger. Take the Small Digger and drill the rock directly to the north. Keep going north and you will find a narrow cavern with lots of hard rock, landslides, and some Rock Monsters. The monsters are using a special script and will ignore you if you don't get in front of them. Drive east around them, go south past one monster, then drill the south wall that another monster comes out of. You will see a Hover Scout to the south. Turn east past it and drill the wall. Go far north and you will see a Loader Dozer and a Cargo Carrier. Though the mission briefing said only one raider was stranded, you can clearly see that you are not alone... load the Small Digger into the Cargo Carrier and take it either south or east. Both shores lead to the same cavern. Once there, dig the south-east wall. Continue down the twisting path and you will reach Rock Raiders HQ. * It is absolutely impossible to get a 100% grade on this mission. The scoring quota requires you to get 20 crystals, find 12 caverns, and beat the mission in under 700 seconds. You cannot collect crystals in this mission, so you will never get 100%. Luckily, the only thing you are missing out on is a slightly different ending cutscene. The LMS Explorer will engage its faster-than-light drive instead of running on conventional engines. That's it. You can find the file on your CD under the Data\AVI folder as "outro2.avi" ~~~~~~~~~~~~~~~~~~~~ Air Raiders (100U) Target: Collect 40 Energy Crystals Environment: Ice Threats: Landslides, Ice Monsters, lava erosion ~~~~~~~~~~~~~~~~~~~~ This level is similar to Oresome! as you start with a base that has no power paths. Put your priorities towards reinforcing the Hard Rock and clearing the rubble between the Support Station and Power Station. The walls right next to the Support Station contain some energy crystals which can be used to power it up. Connect the rest of the base after you have an air supply. Place some Electric Fences around the entrances to your base to prevent any monsters from getting too close. Their triggers are fairly far from your base, so you shouldn't accidentally cause them to emerge. Give Laser Beams to a few raiders just in case. There is a small body of water due west of your base. Next to it is a dirt wall which leads to a lava stream. Do not drill this wall, as the lava will begin to quickly erode the ground. Use a Geological Center and look for a cavern that is a single tile wide. This is the cavern you should avoid. Also drill the southern wall right next to the water. This contains a monster emerge point which is triggered if you start drilling the south walls a bit east of here. The majority of the crystals in this level are near your base and around the area west of the small body of water. The only way to access the second area on foot is to dig south of the water and go west. There are 42 crystals there in clusters of three to five. Prepare some Small Transport Trucks and at least a Small Digger before tackling this area. * This level features fallins, which are a special kind of landslide that goes two tiles wide instead of one. They happen after a certain number of landslides have occurred (five in this level) and do extra damage. They are placed by hand in a map editor and can therefore be predicted. Reinforce the hard rock walls immediately east of your base, in the east-to-west tunnel north of your base, and the ones far to the south. For extra fun, the developers made all of the fallins in this level come from Hard Rock, so reinforce any Hard Rock you see elsewhere. ~~~~~~~~~~~~~~~~~~~~ Lake of Fire (100V) Target: Collect 40 Energy Crystals Environment: Lava Threats: Lava erosion, finite oxygen ~~~~~~~~~~~~~~~~~~~~ Land is scarce in this mission, and you have to work fast because the ground erodes away. You also have to get a Support Station up quickly. Stay focused. Drill the few walls next to your base and to the northwest. Build your base away from the shore just in case you miss a bit of shore eroding. You will also want to check the paths leading away from the "island" you start on, as these will also erode and cut off your raiders from the rest of the level. There are some walls to the southeast that contain a decent amount of materials that will let you get some vehicles after your Support Station is up. Rush the walls further from your base and let Small Transport Trucks handle the bulk of material collecting. Your raiders will be occupied with drilling and repairing erosion. YOU will be occupied with micromanaging your raiders so they focus on the most damaged parts of the shore. Focus on one area at a time so you don't get overwhelmed. Collect the crystals and some ore from each area before moving on to another. Alternatively, you can use a Small Digger to rush everything at once and ignore erosion completely. You should not need to use Tunnel Scouts to go to the remote islands in order to get the remaining crystals. Everything is accessible by land. Don't forget that you can teleport your vehicles to salvage their crystals. ~~~~~~~~~~~~~~~~~~~~ Back to Basics (100W) Target: Collect 45 Energy Crystals Environment: Rock Threats: Slimy Slugs, Rock Monsters ~~~~~~~~~~~~~~~~~~~~ This is the one. THAT level. The one that kicked all of our butts. It features an enemy that we've only faced one time before in the tutorial (they might as well not exist in Rock Hard) and we've built our base right on top of their home. Many have attempted to clear it but only the lucky have succeeded. Our continued failures boil down to one simple fact that we have been too blind to see for so long: We've been playing the level wrong this whole time. Make sure you have at least one raider trained as a Geologist before starting. This is crucial if you want to play it the "easy" way. You start with a fairly big base that's already hooked up with power paths. Drill some of the walls nearby to get some crystals, but do not open the south cavern. This opens the level tremendously and will create distractions for your raiders. Instead, you want to go east. Never go south. You will also avoid Rock Monsters this way. Slugs in this level are scripted to emerge when you have ten or more Energy Crystals in reserve. Turn off the priority and tell your raiders to manually pick up crystals for now. You could teleport down expensive vehicles to make it easier to deal with crystal collection, but then you have to teleport them out one by one when it's time to complete the mission. Small Mobile Laser Cutters cost three crystals and thus are a good choice. Go east when you have your Support Station and fleet ready. Hug the north wall to avoid some smaller caverns. There is nothing of interest in them except for a trigger that will spawn a monster right next to your base. Keep drilling through loose rock until you meet some dirt and hard rock. These will contain clusters of five crystals. This is where you want to be. There are 40 crystals in the nearby walls and another 30 a bit further east in a small cavern. This is your new base location. Again, don't go south, but it's less of a problem in this area. You will see a Slimy Slug hole in the new cavern. You can build Teleport Pads around it to block the slugs completely. Be aware that your raiders will still try to shoot at them, which is a waste since they generally can't hit the slugs either. Build a Power Station nearby but don't connect it to the Teleport Pads. The slugs will be able to drain power out of any connected buildings. When you are prepared, enable the crystal collection priority, rip up your old Power Station, and win the level. The slugs that were near your starting point are too far away to be a threat and they can't suck power out of your unpowered base. It will be over in a few moments and your childhood will be avenged. * This map has lots of errors with crystal placement. The cror map file, which specifies crystal and ore placement in walls, tries to place many crystals on the ground or in Solid Rock. There's even one in the lava. The game doesn't try to spawn crystals placed in this way (but they can be placed on the ground in a different map file), so you would never notice this. It's possible that this map was changed at the last minute and the crystal placement was never updated. That plus the overabundance of crystals (several hundreds) lead me to believe that this map used to be much different. ~~~~~~~~~~~~~~~~~~~~ Hot Stuff (100X) Target: Collect 45 Energy Crystals Environment: Lava Threats: Lava monsters, erosion, bats, finite oxygen ~~~~~~~~~~~~~~~~~~~~ This level is extremely annoying as it features a high number of bats. These creatures fly around your raiders and scare them, which makes them drop their held objects and cancels their current jobs. You will want to focus on vehicles in this level. Vehicle drivers ignore bats. You start close to the south with an energy crystal seam to your east. A wall next to the west recharge seam has 11 ore that pop out as soon as you drill the wall. The one next to it has a single crystal. The resources from these walls, and the wall that automatically collapsed at the start, should be enough to get a Power Station running. You can start placing electric fences afterwards. Work quickly as erosion is doing damage in the far north, and that area is very important. There is a cavern that leads northwest from your base. There are three monster triggers in there, but only one of the walls that can be triggered is exposed right now. That trigger lies along the west side of the cavern behind a corner. Keep to the right and you won't trigger it, but make sure you have at least one raider with a freezer beam just in case. Get up there as soon as you can get a Small Transport Truck, as there is a crystal cache that is endangered by erosion in the north cavern. It's okay to miss that one as there are two other caches in that same cavern. All of them are inside energy crystal seams. There are 87 crystals to be found in total and you need a bit more than half. If you miss some or all of the caches, build some power path dams and focus on the other energy crystal seams. There are plenty around, but watch out for monsters while you search for them. ~~~~~~~~~~~~~~~~~~~~ Rocky Horror (100Y) Target: Collect 50 Energy Crystals Environment: Rock Threats: Rock monsters, bats, finite oxygen ~~~~~~~~~~~~~~~~~~~~ This is it, Rock Raider. This is what it's all been building up to! You start off with a large base. The walls bordering the south side of your base contain three crystals. Get those, teleport the Geological Center out, and build a Support Station. Deploy some electric fences and arm some raiders. You will see sleeping Rock Monsters close to your base. Set up your fences before you declare Action Stations. Don't worry about the Slimy Slug holes. They are inactive in this mission. Focus on getting some Small Transport Trucks upgraded with cargo capacity. Get at least two and keep drilling south to get more resources. The goal is to rush an enormous crystal cache in the far north. It's due north of your base behind some hard rock. Plenty of monsters will emerge as you head up that way, but they are not a problem if you placed a line of fences around your base. Some of them won't be able to reach your base at all. They will retreat before getting close. I recommend using a vehicle to drill through the hard rock, as bats will scare raiders carrying dynamite.
A Geologist or a vehicle upgraded with a radar will let you know when you're about to dig into the huge northern cavern. When you do, simply wait for your trucks to clean up and the level will be completed. There are more than enough crystals in there to finish the level several times over. * This level used to be more impressive. Karl White, the developer who created most of the levels in the game, had this to say about Rocky Horror: "The final level was a tricky one... It needed to be an 'epic finale', but also needed to tie in with the final animation (i.e. they discover the crystals and go home). Originally it was filled to the brim with emerging monsters, and your base would quickly become overrun. It was scaled back for 2 reasons... First, it was considered *too* difficult for the target age group. Secondly, considering the average hardware of the time, the sheer number of enemies on- screen quickly brought the game to its knees (i.e. it became an unplayable slideshow). It even ran slowly on my development PC at the time, so something needed to be done. The axe of optimization was brought swiftly down." ==================== General Tips (200) ==================== UPGRADE YOUR RAIDERS - Upgraded raiders can hold more tools and actually take less damage from landslides and such. It may not be apparent, but it's in the code. REINFORCE THOSE WALLS - Landslides kill raiders, create rubble that slows things down, and monsters can come out of certain walls. Reinforcements solve all of those problems. PAY ATTENTION TO THE BRIEFING - Chief will often give blatant clues if there are monsters in the level. i.e. "The scanners are acting up." Make note of these and give at least one Raider the appropriate weapon in case you encounter a monster. Rock and Ice are weak against the Laser Beam, Lava is weak against the Freezer Beam. USE THE RADAR EFFECTIVELY - In missions with erosion, put the radar on minimap mode and leave it looking at the Power Path dam you've built. That way you can instantly see if it's starting to erode and can tend to it before the damage is too great. If you are in a mission without erosion, you can have it follow a Raider so you can see two parts of the cavern at once; the one on your main screen and the one on the radar screen. REASSIGN YOUR PRIORITIES - Priorities are randomly assigned for each mission. This can slow production immensely as Raiders will constantly collect something until there's no more of it before moving on to another thing. The best priority list I've found is Enter Vehicle > Recharge Crystals > Repair Buildings > Reinforce Walls > Construction > Collect Energy Crystals > Clear Rubble > Collect Ore > Drill Walls Drilling takes an odd kind of priority over the rest, so it's okay to put it last. Also, the reason the main actions are so low is because recharging and repairing don't happen as often, but if you don't tend to them bad things can happen to your base. The reason Clear Rubble is ahead of Collect Ore is because Raiders will clear the rubble halfway then pick up the ore. That's really sloppy, innit? UPGRADE YOUR VEHICLES WISELY - Though ore is really common, don't waste it on unnecessary upgrades. Small Transport Trucks benefit from Engine and Cargo because they'll speed up your economy, but Scanner isn't as useful because they're only going towards areas that have already been explored. Putting a Scanner on a drilling vehicle is much better because you can see whether it's a good idea to drill behind a wall or not. DON'T USE OBSELETE VEHICLES OR BUILDINGS - This is a bit opinionated, but I'll put it in here anyways. The buildings you should not build are the Mining Laser, and only build the Geological Center ONCE so you can train a bunch of Geologists. After that, the Upgrade Station can give Scanners to vehicles. The Mining Laser eats up crystals so it's bad unless you have a Recharge Seam handy, it's slow, and it can only drill the walls in its vicinity. Pretty worthless. The vehicles you should never use are the Hover Scout, the Laser Cutters, and the Granite Grinder. The Hover Scout does nothing, so it prevents a raider from being able to do work. It doesn't go over water or lava either, so it's completely trumped by the Tunnel Scout. The Laser Cutters are like the Mining Laser; they're slow and they eat up crystals, but these can move. The ONLY time they're useful is if you want to take out sleeping Monsters without any chance for them to retaliate, since Laser Cutters flip monsters into the air. The Granite Grinder is like a larger version of the Small Digger, but it still takes bloody forever to drill through hard rock, despite having the same exact drill that the Chrome Crusher has. Since the GG and the CC both require the Super Teleport, skip the Grinder and go for the Crusher. ==================== Contact (300) ==================== If you have any questions, comments, or criticisms about this guide please email me at alan_sokol [at] myactv [dot] net. If you need more detailed help with a specific mission, visit my YouTube account (Smaveric) and look up the appropriate video. ==================== Version History (400) ==================== 9/01/2009 - V0.1 - Began walkthrough. Finished first nine missions. 10/10/2009 - v0.3 - Added contact information, header, fixed a few errors. 2/01/2010 - v0.5 - Added five more missions. 4/06/2010 - v0.66 - Finished up to Lava Laughter, fixed a few errors, added directions to Search & Rescue. Added content to General Tips section. 11/05/2017 - v1.0 - Added the missing levels, cleaned up some language, and finished the fight.
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