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FAQ/Walkthrough (JP) Part 1/2 by SOng

Version: 1.16 | Updated: 10/18/04

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                F I N A L   F A N T A S Y   V I I I
                     Final Fantasy VIII (Japanese/Import)
                             Version 1.16 (Final)
                                Part I
                         For Sony Playstation
                            By Scott Ong
   E-Mail:              vaynard_x11x@yahoo.com
   Online version:      http://www.risland.org

<<< Disclaimer >>> - please read this!
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be
published in magazines, articles and any other form of reproduction.
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com) This is an
unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that
you did not sell it for cash! All my FAQs are not meant for sale!
This is Part I of Final Fantasy VIII FAQ for the Japanese version. Final
Fantasy VIII Logo, characters are copyright of Squaresoft. If you want
to find information regarding item list, weapon list, monster list or
any other besitary data, please look up at Final Fantasy VIII FAQ Part
II which is available at GameFAQs. This is meant for the Japanese

<<< References >>>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website         - http://www.squaresoft.com

<<< Note to Webmasters >>>
If you want to use this FAQ for your site, make sure that you keep on
checking GameFAQs for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
/ I \___________________________________________________________________
<<< Demo >>>
That's right, the eagerly-awaited FF8 finally hits the stores. The game
is much better and more realistic. You will take the role of the super
cool Squall whom is led by Seifer, his rival to recapture the city of
Dollet. The city has fallen into the hands of the evil President
Deling, the dictator of the warlike nation, Galbadia....

<<< Final Fantasy VIII >>>
The hero Squall, trained as a mercenary at a military academy, meets a
girl named Rinoa at a party. Gradually influenced by her bohemian
lifestyle, Squall rejects family and friends for people as yet...
strangers. Meanwhile, at that while, the continent of Galbadia
suddenly turns against the whole world and declares...war. Standing
beside the President as he delivers this speech, is the figure of a
witch who disappears from the memories of the people...
/ II \__________________________________________________________________
Revision History

Version 1.0
Contains the main document.

Version 1.1
I have finished Disc 1 Walkthrough. I have make the Disc 1 walkthrough
more detailed and correct some errors. Completed the Controls section.

Version 1.2
Added a partial Disc 2 walkthrough. Also added the BOSS Diablos'

Version 1.3
Completed Disc 2 walkthrough and make some corrections. Start working on
Part II. Added information on Chocobo Riding. Make more corrections on
Disc 1 walkthrough.

Version 1.4
Added Disc 3 walkthrough [partial] and make more corrections. Make some
spelling corrections on the Leviathan, Quezacotl and Cerberus. I have
added information on getting Phoenix and Odin.

Version 1.5
Completed Disc 3 walkthrough including information on GFs Tonberry,
Bahamut and Cactuar, plus the last GF Eden, thanks to Steven Bruck!
Add more corrections in spelling and errors.

Version 1.6
Added and complete Disc 4 walkthrough except for the ending FMV, don't
want to spoil the fun ^_^; Added corrections/logo to the FAQ. Complete
the list of gameshark codes.

Version 1.7
Make mystical corrections. Miscellaneous information on Omega Weapon
and the draw list from Tonberry, thanks to Hahaha Hahaha. I have added
more information getting fragments of the pot and attaining full marks
for the Dollet's SeeD examinations. Thanks to ChaRle5! I have added
more information on getting GF Doomtrain. I have added information on
Ward and Kiros. Correct most gramatical errors.

Version 1.8
Edit some of the data and correct more errors. Added the correct way to
get the Phoenix Pinion from Shumi Village's Subquest, thanks to Jerry

Version 1.9
I have correct some of the previous errors. I had added ways to get the
Pet Pals and Combat King Issues, with the courtesy of Lynn Tse. More
information on the D-District Prison have been added, including a move
that could save your life! Thanks to Markweb Jimenez. The list of items
that can been obtained in Balamb Garden during Disc 2. The basic
controls section have been expanded and ASCII maps have been added on
it. More information regarding the Pocketstation have been added, thanks
to Zane Merritt. Thanks to Crystal Power for that outstanding
strategies to fight against the Ruby Dragons and the Bahamut. Thanks to
Ciovo for telling me the usefulness of the Tonberry's Level Down. Draw
an ASCII image of the Pocketstation! Thanks to Crystal Power for the
correction on the lyrics "Eyes on me".

Version 1.10
Some corrections have been made for the Esthar Shopping List. I have
made corrections to lyrics "Eyes on Me", thanks to Hahaha Hahaha/Yee
Seng Fu/ Franksiskus Febrainto ^0^. More information has been added
regarding the Chocobo Mini-Game, thanks to Zane Merritt. I have made
some magic spell corrections between Flare and Aero. I have made more
corrections at certain areas. I have expanded the methods on getting
GFs. I have been trying to correct gramatic errors and sentence
structures. I have also find a way to get back lost cards. I have added
more battle strategies against BOSS: Brothers, Jumbo Cactuar, Diablos
and the final battle. A new strategy against the Omega Weapon have been

Version 1.11
I have added the lyrics for the opening song. Thanks to Marco "vegeta"
Colombo for the lyrics. Changes have been made to most parts of the FAQ.
I had also added more information on the Controls section. I had added
the list of items which can be won from BOSS fights [partially]. I had
also added more miscellaneous information such as getting Occult Fan
Part I, Pet Pals Vol. 2nd Issue and much more. Battle Tips are included
to most parts of the walkthrough. I have added the type of spells, which
you can draw from the Draw Points. [partially complete]

Version 1.12
The remaining of Draw Points have been added (until Disc 3). I had also
added list of items that you can won from BOSS fights, applies until
Disc 3. (partially) I have added more battle tips until Disc 3
(partially). I made some corrections to the Basics section. I had also
added informatiom about solving the Clock Puzzle. Thanks to Stephanus
Rudiyanto Natari for his solutions. I have also added information about
trading the Girl Next Door with Zone in the White SeeD Ship. Thanks to
Marbweb Jimenez for the valuable information. I have added more
information on hacking gameshark codes.

Version 1.13
I have added information about the Chocobuckle. I have also added the
remainding Draw Points (excluding those that are found at the World Map)
[until fighting the Ultima Weapon.] I have also added more battle tips.
[until Disc 3] I have also added the list of items which can be won from
BOSS fights. [until Disc 3]. The list of monsters that are found at Deep
Sea Research Center have been added, including how to tackle them. I
have found another secret FMV, refer to Section 5.10 for more details.
It's regarding Adel.

Version 1.14
I have added the remainding Draw Points and BOSS stats thanks to Markweb
Jimenez. The Japanese FF8 Debug Code has been added, thanks to Alex M.
I have also added some strategies about the BOSSES in the final dungeon.
I have also make some changes to the Magic translations according to
Final Fantasy VII magic.
.  Heal (restore HP) -> Cure
.  Cure (fixed status ailments) -> Esuna
.  Life 2 (restore life and HP to full) -> Raise
I have also correct some errors regarding the spelling with Cactuar
and Pandemona. I have change all "Magic Stones" to "Draw Points".

Version 1.15
I have managed to correct some of faulty errors such as translation
problems and game errors. I have also ammend the layout and make it
similar to the North American Version. I have also added the Sub-Quests
that are excluded previously. A translation list has been added to
provide help if you haven't gotten the FAQ.

Version 1.16
For this update, I replay the Japanese version of FF8. [well, can't let
the game to collect dust ^_^;]. I have made some corrections to the
errors and adding stuff, which I have previously left out. Plus a mini-
guide on clearing the area before I begin the walkthrough [i.e. which
areas need to focus on]. I had also included an exclusive junctioning
guide in the FAQ! (refer to Junction section for more information). The
Areas-To-Focus-On section has been added to highlight key points for
section. [It is been completed!]

This FAQ can be found at the following addresses:
GameFAQs                 http://www.gamefaqs.com/

* Check the above sites for latest revisions of this FAQ.
/ III \_________________________________________________________________
Author's Note
After receiving a lot of e-mails regarding translation errors.. Hey!
I thought I have also added another walkthrough! It is labelled with a
NA [North Amercian Version] and that's meant for the English version.
Err.. Japanese users stick to this one as it has provided descriptions
about the places compared to NA version. If you want to use this
walkthrough for the NA version, make sure you refer to the "Changes"
Section found at the bottom of the FAQ. I have added the list of
translations. BTW, please note that both FAQs can be found at GameFAQs.

Version 1.16
For this update, I had made an attempt from a point of view for someone
who completely do not know Japanese. I have make some errors to the
gramatical corrections [of course, spelling errors]. I have added a new
section to the walkthrough called ATFO [it means "Areas to Focus On"],
which will highlight some of key events. Hopefully, this could really
help those who trouble in playing the Japanese version of FF8. Check out
the Junction guide found in the Junction Section. I have also expanded
the characters bestiary portion. Plus, a lot of corrections have been
made. [well, it was like a moment of hell for me ^_^;]

/ IV \__________________________________________________________________
Table of Contents
1.  Characters Bestiary
2.  Controls and Basic Tutorial
3.  Walkthrough for Disc 1
4.  Walkthrough for Disc 2
5.  Walkthrough for Disc 3
6.  Walkthrough for Disc 4
7.  Gameshark codes
8.  Translations Differences
9.  Credits

Begin with the show!
/ 1.0 \_________________________________________________________________
Characters Bestiary
In this section, I would give you a brief preview of the game's crew,
including the limit breaks they own and the general method in gaining
them. For certain characters, I had even briefly describes what the
Limit Break does. If you want to know more about weapon upgrading and
limit breaks, please refer to Part II, which is a separate FAQ from this

* those marked with asterik are initially gain limit breaks.

These are the characters who will depart on your strange adventure...

The Main Crew
In FF8, you will get the chance to use this crew of people and of
course, you are entitled to play as the bonus characters. These
characters will join Squall [the main character], through the course of
this epic RPG.

Name:        Squall Leonhart
Age:         17
Sex:         Male
Height:      5'10" [177 cm]
Birthdate:   August 23
Blood Type:  AB
Weapon:      Gunblade
Description: The story's hero unsociable and expressionless. The hero
             of the game, a cadet in the SeeD special forces attached
             to Balamb Garden. Antisocial and stone-faced. Besides his
             aloof personality, he is very self centered and a person
             who hates influenced deeply by strangers.

List of Limit Breaks:
Name              Type
Rough Divide*     Single
Fated Circle      Area
Blasting Zone     Area
Lion Heart        Single

Note: Typically, Squall's Limit Breaks are attacking Limit Breaks and
      carries no elemental.

How to gain Limit Breaks/ Notes:
You need to upgrade Squall's gunblade through gaining items requirements
for his gunblade. The better the gunblade, more of the new limit breaks
will be gained. To tune up his gunblade, refer to weapon upgrading guide
in my Part II FAQ.

In FF7, you can control the type of Limit Breaks that you want by
selecting the Limit level. But for Squall, his limit breaks occur
randomnly based on his statistics opposed his enemy. The more HP of
enemy to his HP ratio is the higher chances that he will execute the
advanced Limit Breaks. It may not worked as it is based on my
assumption. In other words, you can execute the Lion Heart Limit Break
with his Lion Heart gunblade every time. For more details regarding
Limit Break execution, please refer to Part II for more details.

. Tune up his gunblade to the Lion Heart.
. How to execute his Limit Breaks

Name:        Rinoa Heartilly
Age:         17
Sex:         Female
Height:      5'4" [163 cm]
Birthdate:   March 3rd [thanks to Rinoa Heartilly's Shrine]
Weapon:      Blaster Edge
Description: A beautiful and enigmatic woman, kind-hearted and driven
             to succeed. A cheerful girl who possesses a "mood-making"
             liveliness and gentleness that touches people without
             discrimination. She's honest about her feelings and
             readily speaks what she thinks. However, in time, she ends
             up becoming warped... By the way, Rinoa has a pet dog
             called Angelo.

Limit Breaks:
Name              Type         What it does?
Angelo Rush*      Single       Min. Damage
Angelo Search     n/a          Search for items
Angelo Recover*   n/a          Restore lost HP
Angelo Reverse    n/a          Revives one dead ally
Invisible Moon    Allies       Cast "Invinsible" on all allies
Angelo Cannon*    Area         Max. Damage against all enemies
Angelo Strike     Single       Max. Damage against one enemy
Wishing Star      Area         Max. Damage against all enemies
Angel Wing        'depends'    Cast a random spell**

** This Limit Break is special. But there are several tradeoffs. Rinoa
   can cast a spell once when she get to her turn. The spell is not
   necessary from her inventory. She can even cast Apocalypse except for
   the remaining six hidden spells: The End, Catastrophe, Prasento,
   Wall, Rapture and Full-Cure. But you will lose control of Rinoa,
   until she was killed/ KO'd in the battle.

How to gain her Limit Breaks/ Notes:
To gain her Limit Breaks, you need to obtain a book item called "Pet
Pals" series. Upgrading her weapon does not give her the chance to learn
new Limit Breaks, instead it increase her hit rate and attack power [but
in FF8, you depends on Junctioning for those two factors]. These item
can be gotten via your quests while playing FF8 or you can buy them from

But that's not all! You can only officially use them if the guage is
full. Rinoa needs to take Angelo for a walk. I.e. walking on the field.
To do this on the world, equipped Enc-None [an ability from GF Diablos].
Once the gauge is full, Angelo learnt the Limit Breaks.

A special Limit Break called Angel Wing, can only be obtained in Disc 3.
[You don't need to do any extra stuff to get that.]

Once again, her Limit Breaks execution is based on luck and chance. Her
Limit Breaks occur very randomnly. It is more hard to predict compared
to Squall's Limit Breaks.

. Getting her Pet Pals Volume to learn Limit Breaks.
. How to build up Angelo's learning gauge?

Name:        Zell Dincht
Age:         17
Sex:         Male
Height:      5'6" [167cm]
Birthdate:   March 17th
Blood Type:  B
Weapon:      Glove
Description: A master of comprehensive wrestling skills whom was
             admitted to the Garden. He has entered the Garden when he
             was only 13 years old out of admiration of his grandfather,
             who was an excellent soldier. He is the type who does
             everything with enthusiasm, but the reason is his weak
             point. However, at heart he is gentle and has a serious

Limit Breaks:
Name               Type     What it does?
Punch Rush*        Single   Minimum damage
Booya*             Single   Minimum damage
Heel Drop*         Single   Minimum damage
Mach Kick*         Single   Medium damage
Dolphin Blow       Single   Medium damage
Meteor Strike      Single   Medium damage, gravity effect

Burning Rave*      Area     Medium damage
Meteor Barret      Single   Maximum damage
Different Beat     Single   Maximum damage
My Final Heaven    Area     Maximum damage

How to gain Limit Breaks?
The method of gaining Zell's Limit Breaks is similar to Rinoa's except
you need to get Combat King instead of Pet Pals. Combat King will only
make its first appearance in Disc 2. You can execute them by keying in
the button configurations while executing his Limit Breaks. They can
chain during the given time [the length of time depends on Zell's crisis
level, the more HP that enemy against Zell's HP.]. For more about his
Limit Breaks, please refer to Part II.

Armageddon Fist is not a Limit Break, in fact it is named by someone,
who has start off with this combo. [heck, it is just a switch between
Rush Punch and Booya.]. This move is invented by Kaze Yagami.

. Getting his Limit Breaks, i.e. location of Combat Kings
. Executing his Deathblow Limit Breaks
. What's Armageddon Fist?

Name:        Selphie Tilmitt
Age:         17
Sex:         Female
Height:      5'1" [157cm]
Birthdate:   July 16
Blood Type:  B
Weapon:      Nunchaku
Description: A naive girl with flightily nature and capable character.
             A girl with skilled personality to the extent that you
             can't believe that she's a student at the military academy.
             Usually she has a carefree way of speaking and is
             frequently disturbed by the pace of her surroundings.

Limit Breaks
Name           Effect      What it does?
Full-cure      All         Fully restores all HP for all allies
Wall           All         Cast Protect and Shell on all allies
Rapture        Single      Cast Float on one foe and remove it from
                           battlefield [may not work all times]
The End        Single      Instantly kill the enemy. Works on any
                           enemies, BOSSES [even Omega Weapon] except
                           for undeads.

How to gain her Limit Breaks/Notes
Selphie has typically the ability to cast any spells that the game has,
except for those two spells that are locked [Prasento and Catastrophe,
only available if you unlock using gameshark.] The four spells are the
spells that only she can use it.

To gain them, you need to get into her Slots Limit Break. Keep on
chosing the top option [Do over] until you had find the spell. Next
choose Use [2nd option] and Selphie will automatically learn the
spell! But remember that these spells occur randomnly and it is based
on luck and critical status [the more endanger Selphie is, the higher
the rate of getting these spells.].

The End is the most damaging spell that you can find in the game.

AFTO: Getting her Limit Breaks.

Name:        Irvine Kinneas
Age:         18
Sex:         Male
Height:      6'0" [185cm]
Birthdate:   November 24th
Blood Type:  O
Weapon:      Shotgun
Description: A young man, well-liked by women whose strongest point is
             his marksmanship. A cadet at the Galbadia Garden, he self-
             styles himself as the "No. 1 gunslinger in the Garden" His
             shooting arm seems sure and he is the girls' favorite
             because he is full of confidence. He seems callous to
             simple men, but in truth, he is unexpectedly sensitive and
             seems to have a serious personality.

Limit Breaks
Name            Effect
Normal Shot     Single, requires Normal Ammo
Scattered Shot  All, requires Shotgun Ammo
Dark Shot       Single, requires Dark Ammo, causes Blind/Sleep/Poison
Fire Shot       All, requires Fire Ammo, causes Fire elemental damage
Canister Shot   Single, requires Demolition Ammo
Quick Shot      Single, requires Fast Ammo
Armor Shot      Single, requires AP Ammo
Hyper Shot      Single, requires Pulse Ammo

How to get his Limit Breaks/ Notes
Irvine's Limit Breaks is relatively easy to get. To get them, you need
to get the Ammo. [refer to the list above]. Different Ammo gives Irvine
different types of attacks. Ammo is relatively easy to get as you can
buy most of them from item shops. But please remember that you need to
get Ammo-RF before you can refine items into ammo. That ability is a
menu ability. To get it, refer to the GF section in Part II.

ATFO: How to use the Ammo-RF to refine into Ammo
      Getting Pulse Ammo

Name:        Quistis Trepe
Age:         18
Sex:         Female
Height:      5'6" [172cm]
Birthdate:   October 4
Blood Type:  A
Weapon:      Chain Whip
Description: An Elite who serves as Squall's advisor. She has joined
             SeeD at the age of 15 and is now the guidance instructor
             of Squall and his friends. In opposition to her cool
             spirit and strong facade, she gets depressed easily about
             trivial matters since she is unused to setbacks.

Limit Breaks
Name             Effect  What it does?                 Item
Laser Eye*       Single  Minimum damage                n/a
Ultra Waves      All     Minimum damage, causes Slow   Spider Web
Electrocoute     All     Average electric damage       Corel Fragment
LV? Death        All     Causes instant Death          Curse Spike
Degenerator      Single  Removes foe from battlefield  Black Hole
Aqua Breath      All     Average water damage          Water Crystal
Micro Missile    All     Average damage + gravity      Missile
Acid             Single  Average damage + Meltdown     Mystery Liquid
Gatling Gun      Single  Strong damage                 Running Fire
Fire Breath      All     Strong Fire damage            Inferno Fang
Bad Breath       All     Causes status ailments        Malboro Tentacle
Mighty Guard     All     Support magic on allies       Barrier
White Wind       All     Restores HP based Quistis' HP Whisper
Homing Laser     Single  Strong damage                 Laser Cannon
Shockwave Pulsar All     Devastating damage            Dark Matter
Ray-Bomb         All     Strong damage                 Power Generator

How to gain her Limit Breaks/ Notes
As you observed from the above list, most of Quistis' Limit Breaks are
locked. You can unlocked them by using the items [they are known as
Blue Magic items] through the item menu. But remember that these items
are pretty hard to get [most of them can be obtained through your course
of playing the game, but some of them requires a harder process.] Her
Limit Breaks works actually like the Enemy Skills system in FF7. But the
method of gaining is different. To gain them, refer to Limit Breaks
section in Part II for more information.

ATFO: Getting Dark Matter
      Getting Power Generator
      Getting Malboro Tentacle
      Getting Laser Cannon

In this game, you will get a switch sequence between the past and
present. In the past, you will get to control of an ex-Galbadia Soldier
called Laguna Loire and his friends [Kiros and Ward.] They appears only
in certain parts of game. They have only one Limit Breaks each. BTW,
they are pretty strong as they have same statistics as the current

Name:        Laguna Loire
Age:         27
Sex:         Male
Height:      5'11" [181 cm]
Birthdate:   January 3rd
Blood Type:  B
Weapon:      Machine Gun
Description: A hot-blooded man who fights with a pen instead a sword.
             Kind out of compassion for humanity, he's a man full of
             courage who helps the faint-hearted and crushes the
             arrogant. A journalist of military origins, he swapped
             his sword for a pen and fights boldly against the evils of
             the world. Laguna has rather a sad story, as he lost
             his wife in saving the world and has become the President
             of Esthar. By the way the mystery has been solved, it was
             actually Ellone whom causes Squall to meet Laguna in his
             dream. His intelligence and leadership were unmatched.

ATFO: n/a

Name:        Ward Zaback
Age:         25
Sex:         Male
Height:      217 cm
Birthdate:   February 25th
Blood Type:  A
Weapon:      Harpoon
Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals.
             You can only use him in battles during Laguna's Scenario.
             Don't look down on him, as he looks huge and scary. Ward
             is actually one of the most strongest guys in FF8, have
             high strength stats. Now Ward has become a minister for
             the President of Esthar.

Name:        Kiros Seagul
Age:         23
Sex:         Male
Height:      191 cm
Birthdate:   July 6th
Blood Type:  O
Weapons:     Daggers
Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals.
             You can only use him in battles during Laguna's Scenario.
             He is rather a helpful lad in Laguna's friend. He is
             rather agile and swift in his movement. He has very cool
             weapons. Kiros had also became one of Laguna's right hand

Other Characters
Here, you will find the list of other characters that are in the game
and possess great importance to the game.

Name:        Seifer Almasy
Age:         18
Sex:         Male
Height:      6'1" (188 cm)
Birthdate:   December 22nd
Blood Type:  A
Weapon:      Gunblade
Description: A troublemaker who views Squall as his rival. A SeeD cadet
             who is treated as a problem child because he lacks
             composure and the ability to follow orders, even though he
             has the disposition to excel. On the other hand, he
             appreciates Squall's abilities highly and adamantly
             considers him a rival.

Seifer is only usable for a short period of them and you can only use
the first edition of his Cross Sword Limit Breaks: No Mercy. This Limit
Break does damage to all enemies and can be executed once Seifer's HP
is low or received consecutive hits. He has only one limit break.

. The secret R1 Trigger

There are a lot more characters in the game, but I decided not to add
them as it may lead to serious spoilers.
/ 2.0 \_________________________________________________________________
Controls and Basic Tutorial
This section is created for begineers for FF8 and those who have
experienced problems with the Junction System. The game system is pretty
hard to understand and it may takes a while before you fully understand
the meaning of it. Therefore, please:

*Read this section before you proceed to the main walkthrough.*

/ 2.1 \_________________________________________________________________
Stuff That You Should Know....
This is the stuff that you should know when playing FF8. These can also
be found in your manual.

* Playing the Game from the Beginning
  Point the cursor at the first Option [NEW GAME] and enter your
  decision with the Circle button.

* Continue from Save Data
  When you want to play using SAVE DATA to continue from the previous
  point, select the 2nd option and press Circle and you can now select
  the slot with the Circle Button. BTW, you can save up to the
  maximum data of 15 game saves.

* Changing Disc Warnings
  As you proceed through the adventure. Do NOT turn off your
  Playstation Console. Just open the Playstation Lid and pop in the next
  disc and the game will automatically resumes itself.

/ 2.2 \_________________________________________________________________
The Main Menu
The Main Menu is a very important section as it allows you to use
items, view stats of your characters and GFs, thus saving your game,
adjust game settings, etc. Remember to read this if you have any
enquires/doubts about the gameplay.

NOTE: All the settings are use in default settings.

Junction:      Allows you to set up your Guardian Forces and abilities
Item:          Allows you to use items or rearranged your items
Magic:         Allows you to use and trade magic with other characters
Status:        Allows you to view the stats of your characters.
GF:            Allows you to view the Guardian Force levels, and to
               develop your GFs' abilities.
Ability:       Allows you to use the abilities learned by the GF
Switch:        Allows you to change your party at the World Map or at
               the Save Point.
Cards:         Allows you to view the cards that you have.
Config:        Allows you to adjust your game settings.
Tutorial:      A very precise learning guide on how to play FF8.
               However, it is in Japanese ^_^;
Save:          Allows you to save your game. This option will only be
               selectable if you have approached a Save Point and at
               the World Map.

Here is an ASCII art of the Main Menu [for those whom does not know

A brief Diagram of Menu Screen
|Help                                              |                 |
|__________________________________________________| Junction        |
|STATUS                                            |                 |
| Zell       LV 22    HP: 2411 / 1922              | Item            |
|--------------------------------------------------|                 |
|STATUS                                            | Magic           |
| Squall     LV 31    HP: 2415 / 2551              |                 |
|--------------------------------------------------| Status          |
|STATUS                                            |                 |
| Rinoa      LV 20    HP: 1100 / 1930              | GF              |
|--------------------------------------------------|                 |
|  Irvine                 Quistis                  | Ability         |
| LV 20 HP 977         LV 22 HP 1059               |                 |
|       ---------            ---------             | Switch          |
|                                                  |                 |
|  Selphie                                         | Cards           |
| LV 17 HP 824                                     |                 |
|       ---------                                  | Config          |
|                                                  |                 |
|                                                  | Tutorial        |
|                                                  |                 |
|                                                  | Save            |
 _________________________________________________ | PLAY 24:15      |
|                                                 || S.LV   30       |
|  B-Garden - Training Center                     ||    446470 G     |

/ 2.2.1 \_______________________________________________________________
Junction Menu
Therefore, after you had activated the menu, select [Junction] sub-
heading and you will see the following menu.

   |  [Junction]   [Remove]   [Auto]       [Ability]  |   Junction |
 _________                                               __________
| Photo   |     Squall                                  |  COMMAND |
|  OF     |                                             |  Attack  |
| SQUALL  |     Lv 31 |^|                               |  Magic   |
|         |                                             |  GF      |
|_________|     HP 2415 / 2551                          |  Item    |
| [   HP   ] Blizzaga      2551 [ST ATK] [ST DEF]  [E ATK] [E DEF] |
| [  STR   ] -------------  78  [ SPD  ] ---------------   25      |
| [  VIT   ] -------------  20  [ EVA  ] ---------------   2 %     |
| [  MAG   ] -------------  45  [ HIT  ] ---------------   225     |
| [  SPR   ] -------------  35  [ LUCK ] ---------------   17      |

Squaresoft has used a lot of abbreviations in the game and below is
the list of abbreviations. [BTW, these are the abbreviations used for
the English version of FF8]
|        |                     |        |                         |
| STR    |   Strength          | Hit    | Hit %                   |
| VIT    |   Vitality          | LUCK   | Luck                    |
| MAG    |   Magic             | ST ATK | Status Attack           |
| SPR    |   Spirit            | ST DEF | Status Defense          |
| SPD    |   Speed             | E ATK  | Elemental Attack        |
| EVA    |   Evade             | E DEF  | Elemental Defense       |

What is their purpose?

** Strength **
This factor affects the attacking power of your character. The higher
the stats, the more damage your character will inflict with the Attack

** Vitality **
This factor effects the defensive power of your character. The higher
the defensive stats, the lesser the amount of damage inflicted by your

** Magic **
This factor effects the magic attacking power of your character. The
higher the stats, the more damage your character will inflict when
using magic.

** Spirit **
This factor effects the magic defensive power of your character. The
higher the stats, the lesser the amount of damage inflicted by your
opponent when it uses magic.

** Speed **
This factor effect the speed of your time bar or ATB (also known
Active Time Bar]. The higher the stats, the faster the ATB is.

** Evade **
This factor effect the rate whether your character will escape from an
enemy's attack [causing a MISS in the opponent's attack]. The higher
the stats, the more chance your character will dodge from an attack.

** Hit **
This factor effect the rate whether your character will hit your
opponent with the Attack Command. The higher the stats, the lesser
chance that your character will miss an attack [great against

** Luck **
For this one, I'm not quite sure. But I think that it will effect the
rate whether the Odin will appear. It also effect the rate whether your
character could escape from status ailments such as Death. If you have
the luck stats of 100+, you will be able to see the Gilgamesh in
between battles! It also affects the rate of criticals while using the
Attack Command. [Critcials are high damaging normal attacks.]

** Status Attack **
This is similar to FF7's Elemental combo on your character's weapon
Your character will inflict damage and also causes status ailments
on your opponent. For example if you want to cause sleep with your
character by attacking, junctioned Sleep to your Status Attack.

** Status Defense **
I myself prefered this than status attack. This works like FF7's
Elemental combo on your character's armor. Your character will
receive protection against the elemental that you have junctioned.
For example if you want your character to be protected against
Confusion, junction Confuse to your status defense. It would be better
if you have acquired the Ribbon [prevents any status disorder, it's
a secret GF ability which only available through the Pocketstation.]

** Elemental Attack **
This will cause more harm if you misuse it.. If you want to do more
damage against Fire-based monsters such as the Bomb, junction Blizzard
to your junction as Blizzard works well against Fire. However,
ice-based monsters will absorbs the attack, thus you are helping them to
restore lost HP!

** Elemental Defense **
This is much preferred against Elemental Attack. As you can recieved no
damage from elementals or absorbs it and hence restores HP. This ability
could make your life easier. If you junction Ultima to your Elemental
defense, you will be able to nullify any kind of magic. For example, if
you want your character to protect well against Fire, junction Fire to
the character's Elemental defense.

Once you have chosen Junction, you will have this menu. Press Circle and
choose the "JUNCTION" tap. The top tool bar will have the following
|             |
| JUNCTION    |  <  GF  >      <  Magic >

< GF >
This allows you to set the GF monsters that you would like the
character to use and this will lead to the Optimize and Ability Menu.
After selecting this command you will have the following screen:

I think perhaps due to space constraint, the name for the following GFs
were shortened for the English version:

Quezacotl - Quezalcoatl
Pandemona - Pandemonium
                                              | Well, let's get started.
G.F Page No. 1       G.F Page No. 2           | Here is the layout of
 _________________    __________________      | all the GFs. []
|Quezacotl     [] |  |Brothers          |     | represents a character
|Shiva            |  |Diablos           |     | has already picked the
|Ifrit         [] |  |Carbuncle         |     | GF. If you point the
|Siren            |  |Leviathan         |     | cursor next to it, you
|_________________|  |__________________|     | will see the name of
                                              | the character that the
G.F Page No. 3       G.F Page No. 4           | GF is currently
 _________________    __________________      | equipped with. Press
|Pandemona        |  |Bahamut           |     | D-Pad right or left
|Cerberus         |  |Cactuar           |     | to change pages.
|Alexander        |  |Tonberry          |     | Press Circle to select
|Doomtrain        |  |Eden              |     | the GF. Press X after
|_________________|  |__________________|     | you have finished
                                              | equipping your GFs.
______________________________________________| --> Optimize Menu.

< Magic >
If you have acquired junction abilities [icons with "J"], you will
find out that you can junction magic to bolster your character's stats.
This is rather difficult and here is a part of it. Press Circle and
you will see the Magic Page on the right of character's photo

 ________    __________________
|        |  |MAGIC P1     NUM  |  I have "cut" the screen to a small
|  PHOTO |  |Fire         100  |  part as what I am saying will be
|   OF   |  |Blizzard     100  |  focusing on within this area. For
| SQUALL |  |Thunder      100  |  example if you want to junction 100x
|________|  |Blizzaga     100  |  Fire to your Strength [provided that
    ________|__________________|  you have acquired Str-J]. Select
   | <-- A ATK/DEF             |  [ STR ]and select the magic from the
   |___________________________|  character's magic pages [1~8]. Press
                                  Left and you will see the following
                                  screen [below]


    ___________________________    Tip: Press Right to change back to
   |<-- ST ATK/DEF    ABILITY >|        Status chart.
                  |  Fire    --- 30%    Poison --- 0 % |
    E  ATK -----  |  Ice     --- 0 %    Wind   --- 0 % |
  |>E  DEF Fire   |  Thunder --- 0 %    Water  --- 0 % |
    E  DEF -----  |  Earth   --- 0 %    Holy   --- 0%  |

    ___________________________     Tip: Press Right to change back to
   |              AT ATK/DEF-->|         Elemental chart.
                  | Death         --- 0%     Zombie     --- 0%    |
   ST ATK -----   | Poison        --- 0%     Sleep      --- 0%    |
   ST DEF -----   | Petrify       --- 0%     Slow       --- 0%    |
   ST DEF -----   | Darkness      --- 0%     Stop       --- 0%    |
                  | Silence       --- 0%     Confuse    --- 0%    |
                  | Berserk       --- 0%     Absorption --- 0%    |

I have missed out one of them and I am rather tired in redrawing the
table. That one is Curse [I could counter that 100% when I junctioned
Aura to it]. That applies to Status Defense only.

Ocassionally, if you junction 100x of a spell to the characters'
elemental defense, you will see a green-colour star. This marks that
the spell being cast on the equipped character will be absorbed. A green
star marks 100% protection against the spell [which means it does 0 HP
damage.] Over 100% will instantly absorbs the spell.

* Thanks to fuuie for his precise guide on magic junctioning. If you
  need more help on junctioning, refer to his FAQ for more details.


Removes all the spells are set using the Junction Menu. Your character
stats will change back to it's original. The numbers of the stats also
decreases. You will be given a message box, if you have junctioned
magic to the character's maximum HP through HP-J [HP Junction].

Removes all equipped Commands [GF command, Magic command, Item command,
Draw command, GFs command such as Recover that is by junctioned through
Junction Option. And of course the magic spells that are junction to
your character's stats. It removes the equipped GF. This option works
well when you want to transport all GFs to another character.


Optimizes the spells by configuring according to the attacking power.
The character's attacking stats are the highest.

Optimizes spells for the highest magic attack and defense. Junction
better magic [also giving you better results] to the magic.

Optimizes spells for highest defensive power. Junction the better magic
[also giving you better results] to the character's Vitality.


This option is the only way to configure what other actions, that your
character could perform besides the normal attacks and special attacks.
Once you have equipped a GF, you will have 4 four commands being set.
Here is the list of "BASIC" commands [all GFs have it!]. For information
regarding the remainding commands, refer to Part II [JP]

< Magic >
Allows your characters to cast the spells that you have drawn from
opponents or Draw Points. Must have the draw command in order to
draw magic!

< GF >
Allows you to summon the GF monsters. There you will see the HP of
the GF replacing the HP of the commanding character. There is a time
bar in blue. The monster will automatically being summoned as all the
blue bar has been used up. This can be cancel if the monster's HP
reaches zero, being cast a Confuse spell or Silence spell.

|One of the most important commands used in the game. With this command,
|you can "draw" magic such as Fire, Thunder and much more from enemies.
|NOTE: You must have this command in order to draw magic from the Draw
|      Points [purple translucent bubbles].
|Saves the magic for later use. Up to the maximum number of 9 spells
|that can be drawn, this will depend on the level of your opponent, the
|level of your character and your luck and not forgeting the Magic
|attributes of the character.
|One charge can be drawn in this way, but the spell will immediately
|expelled. The spell is being used at half of the damage. But this
|situation is good for if you want to cast a spell that you have not
|drawn before. There is a high possibility for you to draw question
|marks from enemies. [as the spell haven't been uncovered.]

Allows you to use items such as Potions, Phoenix Downs when engaged in
combat. This are pretty handy when your character is unable to use
magic [e.g. being silenced]. Also allows you to summon some special
monsters such as the Phoenix.

You can remove Magic by choosing the spell that you wished to remove
by pressing Square instead of Circle to use it. Note that you will
remove the entire pile of magic.

For the usage of other commands, refer to Part II for more details.

Getting Started on Junctioning
Oh boy... I had missed this importance section of explaining on how
to use the Junction system. Here is a step-by-step mini guide on how
to enfuse magic into the statistics through Junction. But there may be
some questions in your mind... IMO, the Junction is pretty hard to

Why there is a need to junction?
Depending on the character's growth (in other words, levelling up),
the attributes bonus aren't that great. In fact, only a bonus of +1 ~
+3 as compared to other FF series. That explains why the attacking
power does not does that much damage as compared to other characters
in other FF series. The only way to boost up the statistics is by

What is needed for junctioning?
First of all, you need to have the following requirements before you
can start a junction:

1. GF
Without them, the Junction screen will be unaccessible. If you don't
believe me, try to activate the menu before you start to claim GF
Quezacotl and Shiva. The menu will be greyed out. Therefore, it is
necessary to assign a GF to each battling character. [i.e. party
members that are currently available in that the party that is
currently used.]

2. Junction Abilities
Almost every GFs, starts off with at least one Junction abilities.
These words are marked with "-J" and a J icon. But before you can use
them, you need to have them mastered by going into battles. Once it
is mastered, then they are usable. You can modify your GFs by using GF
items that gives Junction ability. More of these will be discussed in
Part II.

3. Magic
Yep. Without them, there will be no "junction" effect on the character.
You need to get magic by drawing from enemies, draw points or through
magic refinement menus. You can only do these if you have already start
junctioning ^_^;

Magic boost up statistics differently. [see junctioning chart in Part
II for some interesting statistics]. Some magic can only work for
certain junctions. For example, Fire can be used for Elem Def-J but
can't be used for ST Def-J. The effect of junction is based on the
following factors:

Number - the more spells you have, the better the junction will be.
Type - the stronger the type of spell, the better the junction will be.

Now I guessed you should have a brief idea about junction. Now here are
steps to get a quick junction.

--- A Quick Junction Walkthrough --- (by Scott Ong)
After you have gotten GF Quezacotl and Shiva from the Balamb Garden
Student Network, do the following:

Starting a Junction
Step 1:  Activate the Menu [press Triangle]
Step 2:  Select the Junction header and then select Squall
Step 3:  Select Junction command in the Junction Menu.
Step 4:  Select GF(s) to junction with Squall. Press X after you are
         done with the selection. Note that you can have up to 16
         GFs junctioned to one character. Junction both Quezacotl and
Step 5:  Now you will be brought to Optimize Menu [if you have magic] or
         Ability Menu. Next select the empty slots in the Command box
         and choose the command abilities from the Ability List. Make
         sure Draw is in the Command list. If you move down the cursor,
         you can add any character/party abilities to the characters.
         Press X once you are done.
Step 6:  Exit from Junction Menu [press X] and press X again to exit
         from the main menu.

Now you will have other command besides the Attack command. Proceed to
1F and move towards south past the Save Point in the main area. Go out
the gates and proceed to the fountain. Press Circle at the Draw Point
and choose Squall to draw Cure for Squall. Now you have the magic and
it's time to enfuse magic to Squall's statistics via junctioning.

* Assumption: Assume that you have only gotten 1x quantity of spell
  from the draw point.

Enfuse Magic using Junction
Step 7:  Activate the menu [press Triangle] and select [Junction]
Step 8:  First of all, please note that some of the attributes [Spd-J]
         are being greyed out as there is no Junction Abilities for that
         catergory. Therefore, select a junction ability [HP-J] by
         pressing Circle button
Step 9:  Select "Cure" from the magic menu. Next you will find out that
         Squall's HP has been raised by +2. [Let's says that Squall's HP
         stats is 102 (after junction)]
Step 10: Exit from the menus.

Now you should have understand that the effect of Junction. Okay, let's
go for another example. Proceed back inside Balamb Garden and proceed
to the Library. Next move between the shelves until you get a camera
change. You should find a draw point. You can draw Esuna magic from it.

Replace Magic on an ability through Junction
Step 11: Activate the main menu and select [Junction]
Step 12: Select HP-J which is currently junctioned with Cure.
Step 13: Select Esuna from the magic menu and you will find out that
         Squall's HP-J has been raised by +5 instead of +2. [Now
         the strength stats should be 105]
Step 14: Exit from the menu.

See the effect of stronger magic? The more powerful the magic, leads
to the better effect of the junction.

Well, there is nothing much for you do besides going out to the
battlefield and start drawing magic like crazy. Keep on stocking up
magic, Cure from Caterchipillar [caterpillar that you can find in the
forests] until you have 100x Cure in Squall's magic inventory.

Next, try to doing the following:

Effect having more Magic
Step 15: Activate the menu and select [Junction]
Step 16: Select HP-J which is currently junctioned with Esuna.
Step 17: Select Cure from the magic menu and use it to replace it
         with Esuna. Note that Squall's HP has been raised by +200
         instead of +5]
Step 18: Exit from the menu.

This time, the examples illustrates on the effect of having more quanity
of magic. In short, this phrase comes handy "the more, the better".

Now go and start drawing 100x Fire from Bite Bugs (blue flies found at
the grasslands of Balamb continent.) or 100x Thunder from

Now, the basics of normal junctions have been taught. But do you want to
repeated the above steps to junction Fire into another ability? But is
this a bit too tiring for repeating the steps for other attributes such
as Str-J and Mag-J?

Function of Auto
Here comes the function of the Auto Command in Junction Menu. If you
select Auto, it will junction better magic to the category you will
prefered most [there are three categories and they are Attack, Magic
and Defense]. But in this way, the computer will do it for you. It will
only works if you have at least one magic spells.

Okay folks, that's the end of the mini-Junction walkthrough.

--- End of Quick Junction Walkthrough ---

For more information about elemental/status junction effects, please
refer to the sections above.

More Stuff that you need to know about Junctions
*Gasps* That's a lot more for me to cover!

Here I have added the catergories of Junctions, including on how to use
them [generally].

--- Character (C) Abilties Information Guide ---

A short introduction to...
Character Abilities: These abilities are abilities that boosts up the
character's attributes by percentages [differently as compared to
Junction, which boost up statistics by quantity of magic, e.g. gain
20% more strength stats by equipping Str +20%] or give characters
special bonuses [eg 1: Auto Potion - ability that allows the character
to use Potion when he/she is being attacked, eg 2: Mug - ability which
allows the character to steal an item while attacking a character.]

How to equip them?
Here are the steps:
Step 1:  Activate the menu Command. [press Triangle]
Step 2:  Select [Junction], choose character, then to proceed to
         Junction Menu
Step 3:  Select the Junction command in the Junction Menu.
Step 4:  Select a GF(s) to junction, press X once you are done.
Step 5:  If you have magic, you will be brought to the Auto menu, pick
         any one that you preferred and press X and you will be brought
         to the Ability menu [i.e. if you don't have any magic, you will
         be brought automatically to Ability menu]
Step 6:  At the Ability menu, select the type of commands that you want
         to equipped for the character.
Step 7:  Next the cursor will point to the ability slots [the number
         of slots differ based on the GF. (i.e. certain GFs have Ability
         x3 and Ability x4, whereas a default GF allows you to equip
         2 abilities.). Choose the ability you want to use and you will
         can enjoyed the effect!
Step 8:  Exit the menu.

For more information about Character Abilities, please kindly refer to
the GF Ability List: Character Abilities found in Part II FAQ.

--- Party (P) Abilities Information Guide ---

A short introduction to...
Party Abilities are abilities that have the effect on the field. [i.e.
the effect takes on the World Map, field terrain (the cities, the
houses, etc are considered as field terrains). There are only a few
abilties. Abilities like Enc-Half are pretty useful as it reduces
enemy encounter rate by 50%.

The steps to equip a Party Ability is similar to Character Ability.

For more information about Party Abilities, please kindly refer to GF
Ability List: Party Abilities in Part II FAQ.

--- Guardian Force (GF) Abilities Information Guide ---

A short introduction to...
GF Abilities are abilities that gives bonus attributes such as more
hit points and more damage done by their Summon Attack. These abilities
does not needed to be equipped in order to take effect. Once they are
mastered, they take immediate effect for that GF that owns the ability.
There is a special ability called "Boost" that takes effect during

For more information about GF Abilities, please kindly refer to GF
Ability List: GF Abilities in Part II FAQ.

--- Menu (M) Abilities Information Guide ---

A short introduction to...
Menu Abilities are abilities that allows you to refine items [or cards]
into magic and other items. All menu abilities end with a "-RF" are
refinement menus. There are four menu abilities that gives you special
bonuses for shopping [yup! that's right] It allows you to access to
shops, even you are not in town!

You don't need to equip these abilities for it to take effect. Once a
menu ability is learnt/mastered, it will be added to the Ability Menu
in the main menu. Below are the steps to use a menu ability:

Step 1:  Activate the main menu and select [Ability]
Step 2:  Select the menu that you want to use.
Step 3:  You will be brought to three different paths [based on the
         type of menu ability]
         - Items inventory
           if it refines items into magic or better items. You can
           even refine items to magic.
         - Magic inventory
           Menu abilities [Hi Mag-RF and Mid Mag-RF] will direct you
           to the magic inventory. But you need to select the character
           who you want to upgrade the menu.]
         - Cards inventory
           Use the cards that you have won from other card players to
           be refined into items inventory.
Step 4:  Select the item/magic/card and you will be able to refine it
         into the item/magic that is being listed in the refinement
Step 5:  Press X to exit from menu and again to exit from the menu.

Please to refer to the Menu refinement list found in Part II FAQ for the
list of conversion rates.

--- End of Junction Section ---
/ 2.2.2 \_______________________________________________________________
Item Menu
Items apparently are one of the most important factors in Final
Fantasies. They will help you to restore HP, cure status disorder and
helps in battles. I have classified them in six key groups/categories:

--- Catergories of Items ---
MEDICINE : Restorative items such as Potions, Phoenix Downs and Elixirs.
           Also includes status-effect restorative items such as Remedy.
JUNK     : Items such as M-Stone Piece, Magic Stone and Screws
           These items can not be use through the item command, however
           some of them provides some special desperation moves for
           Quistis and Weapon Upgrading. They can also be converted in
           materials for making Magic through Abilities Menu
GF       : Item used in restoring GF's lost HP or Life and allows GFs
           to learn new abilities. Provide that you have enough slots...
BATTLE   : Items that are only useable through the item command. One
           good example is the Phoenix Pinion. However, there are some
FIELD    : Items that are group-based type, and only useable at Save
           Points, examples are Tents, Pet Houses and Cottages.
MAGAZINE : Useful booklets which tells you requirements on Weapon
           Upgrading, new moves for Rinoa and new moves for Zell.
BULLETS  : This item are battle-type items and are used through
           Irvine's Limit Breaks.

Drawing a full ASCII Art of the Item menu requires, time so I only draw
out the Tool Bar.
 |  < Use >   < CUSTOMIZE>    <AUTO ARRANGE>   <COMMAND> | ITEM     |

This will enable you to use the items directly from the item menu.
Only healing items such as Potions can be used from here. You can also
view books, activate the item to fight the Diablos from here! To summon
GF Doomtrain, use the Solomon's Ring through this command. [make
sure you have met the requirements. You can also use items to let
Quistis to learn special moves, improve GF affection by using GF
affections items, upgrade character's stats with sources and allows
you to read magazines.

Allows you to arrange the items in your preferred way. Doing this
will be much easier while in searching for the items that you
wished to use. You can arranged the items by switching places and
placing them in a blank space. There are about 25 item pages.

<Auto Arrange>
This will cause the computer to arrange the items. Useable and
important ones will be the top at the menu, while those unusable ones
will be arranged at the lower section. Practically it is arranged in
this order:


< Command >
This section allows you to arrange what you want to appear at the
item pages [through item commands] Allows you to arrange the items
in your own peference. Well look something like this:
|ITEM P1            NUM. |   To change it's position, just simply
|Potion             100  |   the item on the top left screen and select
|Phoenix Down       20   |   another item [the spot where you want to
|Remedy             6    |   place the first item] There are about 10
|Gyshal Greens      1    |   pages for items. You can use stones such
|________________________|   as Holy Stone as you are casting Holy!

Refer to Part II FAQ for items bestiary. I have also included their
translations and what they does.
/ 2.2.3 \_______________________________________________________________
Magic Menu
Magic apparently is an important factor in battles. Magic does decent
amount of damage and some does massive amount of damage to a group of
enemies, e.g. the Ultima Magic. Well here is the ASCII Toolbar of the
Magic Menu.
|  < Use >   <Exchange>  <Receive Everything>   <Arrange>   | MAGIC    |

Allows you to use magic from the menu directly. NOTE: You can't use
attacking magic such as Thunder, Fire, Blizzard, etc. You can only use
all healing magic except for Regen. Usable magic will have white-color
Japanese fonts.

|Allows you to trade magic even a particular member is not currently in
|your present party. There are a total of 3 commands from this section
|----[Hand over all]
|Gives all the amount of a particular magic from an existing character
|to the selected character in the lower row. Firstly select your
|character and then select the magic spell you want to trade and then
|select the character you want to give to and select the space where
|you want to put the magic [All the amount of the current magic will be
|given to the other character, e.g. If Squall has 3 Cure magic and you
|trade Cure with Quistis, Quistis will have all the 3 Cure magic]
|----[Receive All]
|Gives the top character to receive the amount of a particular spell
|from the character at the bottom row. E.g. Squall is the top character,
|and Quistis is the lower character. Select Quistis and the spell you
|want to trade to Squall. Squall will have all the selected spell that
|Quistis originally has.
 A better command. This option allows you to specify the number of magic
 that each of the character will recieve. The character must already
 has that spell in his/her own inventory.

<Receive Everything>
Allows the above character to receive all the magic from the bottom
character. Very useful if you want to transfer all the spells from a
character whom isn't in your party to the other character.

A very common command used in arranging placing your magic in order for
easy access during combat. Each character has 8 magic pages for Magic.
To remove magic, just select the chunk of spells and press Square.
|MAGIC P1      NUM  |
|Ultima        45   | The ASCII art diagram on the left illustrates how
|Thundaga      100  | the magic inventory box looks like.
|Aura          100  |
|Triple        100  |

/ 2.2.5 \_______________________________________________________________
Characters' Status Window
This menu allows you to view the various abilities of your characters.
Press the Circle button to open the Status Window. You can switch your
characters with L1 or R1 buttons. Press Square to skip between status

--- Status 1st Window ---

This allows you to get to know your character's basic abilities points
like your character's name, level, current HP vs. its Maximum HP, the
amount of EXP your character has gained, the experience points needed
to reach the next level, attributes, the weapon that they are
currently equipped with and the ability that they have acquired.

--- Status 2nd Window ---
This allows you to view the character's resistance against elements
such as Poison and Fire. It also allows you to view their resistance
against magic that causes status disorder such as Sleep and Darkness.
Occasionally you will see a star at your character's attributes
defense stats and status defense stats. That means that your character
can absorbs that kind of elemental damage or protect from the status
ailment 100%!

Elemental Chart
Elemental Resistence
This tells how well the character is able to guard against the enemies'
attack based on elemental. The higher the percentage, the lower the
damage that the character will receive from the enemy.

|                      |                       |
|       FIRE           |       POISON          |
|       BLIZZARD       |       WIND            |
|       THUNDER        |       WATER           |
|       EARTH          |       HOLY            |

Here is a breakdown of the eight key elements..

FIRE          :   Fire magic is weak against Fire-based monsters,
                  but is good against Cold/Ice/Water-based monsters.
BLIZZARD      :   Blizzard magic is weak against Cold/Ice/Water-based
                  monsters, but is pretty good against Fire-based
THUNDER       :   Thunder elemental is weak against Thunder-based
                  monsters, but great against mechnical beasts.
EARTH         :   Earth elemental is useless against flying creatures
                  but great against standing opponents except for
                  Earth-based monsters.
POISON        :   Poison elemental is useless against mechnical beast
                  but great against humans except for Poison-based
WIND          :   Wind elemental is great against flying creatures,
                  but weak against wind-based monsters. Sometimes,
                  Wind does not work well against flying creatures.
WATER         :   Water elemental is great against monsters located
                  at desert and mechnical beasts. Water works well
                  against Fire-based monster.
HOLY          :   Holy elemental works well against the undead ["false
                  HP"]. Heal is an example of Life/Holy Magic. If you
                  junction this to your character's Elemental attack..
                  you will make full use of it!

Status Disorder Chart
Status Disorder Resistence: If it is 100%, the character will be
                            completely guarded against the status
                            effect (i.e. the status disorder has no
|                        |       ZOMBIE          |
|       SUDDEN DEATH     |       SLEEP           |
|       POISON           |       SLOW            |
|       PETRIFY          |       CURSE           |
|       DARKNESS         |       STOP            |
|       SILENCE          |       CONFUSION       |
|       BERSERK          |       ABSORPTION      |

Here is a breakdown of the status disorder (It should be quite familiar
for those who have played Final Fantasies before. Unfortunately, they
have remove the minature and frog status from FF7)

SUDDEN DEATH:  Your character will be killed instantly, HP drops to
               zero. This is very damaging and it's advisible to guard
               against it.
POISON:        A green cloud appears on head of your character. HP
               drops in chunks as the character reaches his turn. This
               status aliment WILL remain even while on the field.
PETRIFY:       The character becomes a solid stone and ATB stops [which
               means that you can't used that character.
DARKNESS:      A black cloud surrounds the forehead of your character.
               Your character will misses his/her attacks frequently.
SILENCE:       A tiny bubble speech that says "..." Your character can
               only use Attack Command and the GF's Abilities Command.
BERSERK:       Steam rushes out from the red-hot character. You will
               lost the control of the effected character as the
               character just attacked with the ATTACK COMMAND.
ZOMBIE:        The character becomes dull green in colour. Becomes an
               undead where vulunerable against Cure* and Life*.
SLEEP:         The character's ATB will stop and "zzzz" appears from
               the character. The character will only awake when under
               attack or a Remedy or Cure is used on him/her.
CURSE:         The colour of the character darkens and thus ATB bar
               slows down. [There isn't any magic that you can junction
               to your Elemental attack, that's reason why this status
               is being left out initially. Cast Aura to remove the
               status ailment. It also prevents your character from
               using his/her Limit Breaks.
SLOW:          The ATB guage [or known as the Active Time Bar] moves
               slower, thus changes to purple in color.
STOP:          The ATB guage freezes as the effected character stopped
               moving [even the super hyperactive Zell stops shaking!]
CONFUSE:       Your character turns around in circles and will attack
               your party on himself/herself!
ABSORPTION:    Finally found the usage. This depends on character's
               defense against life drain attacks, such as Drain.

--- Status 3rd Window ---
Allows you to glance through the GF that the characters have currently
possessed. Also allows you to view the GF's affection towards the
equipped character. The GF affection ratings can be improved by using GF
affection items such as Dynamo Stone, refer to Part II for more details.
GF affection could also be improved by summonining a couple of times.
Regular summoning of a particular GF will improves affection with the

--- Status 4th Window ---
This allows you to view/set the characters' Limit Breaks to auto-

1. Limit Break [specials]
   For the case of Squall, you have trigger into the box, you will
   receive the amount of hits from 0 to perfect. If Squall has more
   than one hit, he will then perform his special move. For Zell, you
   have to input keys to inflict more damage to your enemy. If you
   want the input to be done automatically, move the cursor to ON,
   and decide with the Circle button. Refer to Part II for more

/ 2.2.5 \_______________________________________________________________
GF Menu
GF. stands for Guardian Forces. Guardians are just the summoned monsters
from FF7 and FFT [Final Fantasy Tactics]. They possesses very powerful
strength and devastating magic. Use them wisely. There is a difference
between FF7 and FF8. That's the number of times you can summon a GF.
Summoning a guardian will requires time and you will find the blue ATB
bar will overleap the character's ATB and the HP of the Guardian will be
covering the character's HP. Last of all, summoning a monster does not
required to use MP anymore! However, the GF menu has other functions.
GFs can learn new skills which are similar to Final Fantasy Tactics or
AP learning system of FF7's Materia System. Skills includes Str +20%,
SumMag +20%, etc.

|As you battles, you will gain AP which is mentioned in Part II. AP is
|similar to FFT's job points which allows you gain when the job is
|being completed. Guardians also gain EXP to level up and AP to gain
|new abilities. In this screen, you will be given a list, which
|includes the list of skills and how much AP is required.
|--- [Junction]{J}
|    Allows spells to be selected through the Junction and Magic menu.
|    This will increases you character's statistics. The more amount of
|    magic you have, the greater your character's stats will increase.
|    Note: NOT all characters can be boosted by the same spell. Auto
|    effect when a GF is being junctioned to the character.
|    E.g. HP-J and Str-J
|    This can be selected through the Junction and Abilities sub-menu
|    for the use in combat. More commands in other words. A character
|    can have up the maximum 4 commands [including Attack command]
|    E.g. Draw and Mug
|    This can be selected through the Junction and Abilities mainly
|    but these are selected on the bottoms abilities window. Your
|    character's ability will automatically in effect when selected.
|    You can get better results, such as equip Str +40% and Str +20%.
|    This will result that the character's strength increases by 60%.
|    E.g. Mag +20%, Spr +20%
|----[Guardian Force]{GF}
|    No need to be equipped. In fact, it will take effect once they
|    were learnt. GF skills takes effect immediately. Once you have
|    learnt SumMag +10%, the GF's summon attack does 10% more damage.
|    E.g. Boost and GF HP +10%
|----[Menu] {M}
|    Menu abilities can be selected directly from the main menu.
|    Different Guardian Forces will serve different functions. Menu
|    Abilities are being classified two types and they are:
|    Select-to-Use: Examples includes refinement abilities such as
|    GF Siren's Tool-RF and Alexander's Med LV Up. It also includes
|    Call Item Shop and Call Junk Shop which will bring up the
|    shopping menu. Select these through the Ability menu.
|    Auto-Effect: Examples includes Discount, Sell High, Familiar.
|    Discount allows you to buy items at a discount of 25% and Familiar
|    allows you to buy rare items from shops.
|    For the previous update, it seems to me that I forget to add this.
|    Party ability brings effect to the current party. If you have a
|    character equipped a party-type ability, you will have the effect
|    while on the field.

* To put these into effect, they needed to be equipped and each
  character can equipped 2 to 4 abilities, whether the GF has
  Ability x3 [equipped 3] or Ability x4 [equipped 4]

The symbols will be seen in the icon next to the ability. Details
about these abilities will be described in detail in FF8 FAQ Part II.

/ 2.2.6 \_______________________________________________________________
Ability Menu
During the begining of the game, the option is being greyed out. To
use this menu, learn GF's Menu abilities and you will be able to use
it. This menu allows you to make items such as ammo for Irvine and
magic and item refinement. It also allows you to change card into items.
Refer to Part II for more details. Once you have mastered a menu
ability, you will see the option to be selectable.


Card Mod-RF - This ability allows you to modify the card into the item.
              RF stands for refinement.

So how do the ability works?
Typically in the game, there are six categories of abilities and they
are the following:

Type 1 (Equip to Character's command/ability)

. Command (!) --> These abilities takes effect if you have equipped them
  to the command list [but it is quite bad as you can have only a max.
  of 4 commands which include the attack command.]. These commands take
  effect once they are being used in battle. Examples include Devour,
  Draw, Doom and Card.

. Character (C) --> These abilities are rather easy to get and they take
  effect for that equipped character after they have equipped. They can
  be easily classified into few groups/and here are some of abilities to
  take note of:
  . In-battle effect abilities - For example, Mug causes the Attack
    command to be changed to Mug. i.e the character can steal an item
    from an enemy once he/she uses an attack command. Counter allows the
    character to counter with Attack command when attacked. Others
    include Damage Return, Ribbon, Med Data, etc.
  . Auto- x (replace x with either Reflect/Protect/Shell/Haste/Potion)
    - these abilities take effect once the battle starts.
  . x + 20%/40%/60% - these abilities enhance the character's statistics
    by boosting through percentages unlike magic which boost statistics
    based on the quantity and power of magic.
  . Field-effect abilities - these abilities take effect on the field [
    Heck, there is only one ability that have this effect (that's Walk
    and Recover)] for the equipped character.
  . Ability slots - there are character abilities that give your
    characters bonuses ability slots and they are Ability x3 and Ability
  Character abilities work like Accessories in previous Final Fantasies
  and they give terrific bonuses.

. Party (P) - Equipping them gives the party a field effect. For
  example, if you equipped Enc-None for Squall, the entire party [as
  long Squall is in the party] will experience no random battles.
  Examples also included Rare Item menu ability.

Type 2 (Equip GF to take effect)
. Junction (J) --> enables your character to junction magic for that
  catergory. These abilities allows you to boost up character
  statistiscs. Example includes HP-J,

Type 3 (No need equip to have effect)
. These abilities generally refer to the GF abilities. They will
  automatically take effect once the GF learns that GF ability. It
  only applies to the GF that own the skill.

Type 4 (Activate from the Ability Menu)
. These abilities are also known as Menu abilities. Once they are
  mastered, they will be placed with the Ability list. Most of them are
  ended with "-RF" which stands for refinement. These abilities are
  really useful. Others [those that does not end with "-RF"] includes
  Med LV Up, Item Shop, Junk Shop, Haggle, Discount, Familiar, etc.

That's all you need to know about Abilities.

/ 2.2.7 \_______________________________________________________________
Switch Menu
Exchanging of party members can only be done at a Save Point or at the
World Map. This option is available after Rinoa has joined you. Just
select a party member at the stock and choose the character that you
want to replace with. Sometimes the character are compulsory, the
picture of the character will grey out [which means that you can't have
that character's misplaced.]

There are special sequences called Laguna Dream Sequence, where you
will be transported to the past and you will sometime sees an arrow like
which present character [part of Squall's team] is replacing who's in
the past [part of Laguna's team, Kiros and Ward]

Use the Junction Exchange effectively. It allows you to transfer the GFs
and magic to another character.

/ 2.2.8 \_______________________________________________________________
Cards Menu
This section allows you to view the cards that you have in your hand.
Cards can be won by defeating BOSS, draw from monsters or by defeating
other card players. There is more information included in Part II of
the FAQ. For help in completing your collection, refer to Steven
Bruck's Card FAQ [of course do not missed out his awesome Guardian
Force FAQ]. Refer to Eugene See's Rare Card FAQ on getting the rare
cards. [they provide useful and "hard-to-get" items when you have
convert them through the Quezacotl's Card Mod-RF]

More information about cards:
- There are also rare cards found in FF8 [i.e. cards of your GFs,
  characters and even BOSSES] and they certainly requires a harder time
  to get them otherwise they will have no practical value ^_^;) Below
  is a short summary of Character cards and GF cards. The BOSS cards
  are not quite rare as you can obtained by using the Card command.

  For the rare cards, you can get additional copies of them until
  Disc 4 but not during your gameplay in Disc 1 to 3. Refer to the
  walkthrough for more details. Of course, there are exceptions. BTW,
  all cards listed here are RECOVERABLE at Disc 4. Watch for it in Disc
  4 walkthrough.

  Cards of Guardian Forces
  Name of Card      Where to Get it?                      Notes
  MiniMog           Defeat boy in Balamb Garden           Disc 1 onwards
  Chicobo           Solve Chocobo Forests Puzzle          Disc 2 onwards
  Angelo            Defeat Watts at Train/ SeeD ship      Disc 1 & 3
  Chubby Chocobo    Card Queen Quest (1)                  Disc 2 onwards
  Gilgamesh         Defeat CC Group King*                 Disc 2 onwards
  Quezacotl         Defeat Mayor Dobe at Station          Disc 2 onwards
  Shiva             Exchange Girl Next Door with Zone     Disc 3
  Ifrit             Won during battle against Ifrit       Disc 1
  Siren             Defeat Card Master at Dollet          Disc 2 onwards
  Sacred            Won during battle against Brothers    Any disc
  Minotaur          After battle, receive from dead king  Any disc
  Carbuncle         Defeat CC Group Heart [Xu]*           Disc 2 onwards
  Leviathan         Defeat CC Group Joker*                Disc 2 onwards
  Pandemona         Defeat man outside Balamb Hotel       Disc 2 onwards
  Cerberus          Won during battle against Cerberus    Disc 2
  Odin              Won during battle against Odin        Disc 2
  Alexander         Defeat Piet at Lunar Base/Crash Site  Disc 3 onwards
  Doomtrain         Card Queen Quest (1)                  Disc 2 onwards
  Phoenix           Card Queen Quest (1)                  Disc 2 onwards
  Bahamut           Won during battle against Bahamut     Disc 3 onwards
  Eden              Won during battle against U. Weapon   Disc 3 onwards

  Cards of Characters
  Name of Card      Where to get it?                      Notes
  Ward              Defeat Odine in Esthar City           Disc 3 onwards
  Kiros             Card Queen Quest (1)                  Disc 2 onwards
  Laguna            Defeat Ellone at Lunar Base           Disc 3
  Quistis           Defeat Trepe Groupie #2 in B-Garden   Disc 1 onwards
  Selphie           Defeat friend @ fountain in T-Garden  Disc 2 onwards
  Irvine            Card Queen Quest (1)                  Disc 2 onwards
  Zell              Defeat Ma Dincht in Balamb            Disc 1 onwards
  Rinoa             Defeat Caraway at Deling City* (2)    Disc 2 onwards
  Seifer            Defeat Cid at Balamb Garden (3)       Disc 2 /Disc 3
  Edea              Defeat Edea at Edea's House           Disc 3
  Squall            Defeat Laguna at Esthar City          Disc 3

*   The CC Group is not associated with the Card Queen! You can find
    them once you got at least 5 rare cards. You can find all of them at
    Balamb Garden. For information about the CC Group, please refer to
    Part II.

(1) The Card Queen Quest is very tiring and tough. (*recommended for FF8
    expert card players*) You need to chase and run after the Card Queen
    all over the continent and even space! Refer to Part II FAQ for more
    information about the quest.

(2) You need to deliberately loses the Ifrit's Card, so Caraway can uses
    his Rinoa's Card. Defeat him again to get that. To retrieve the
    Ifrit's Card, proceed to FH station and go right from the door, you
    should find Martine fishing at the bay. Defeat him to get Ifrit's

(3) You can get this card at two point of time. One is during the first
    Fisherman's Horizon visit, i.e. before Squall talks to the Mayor.
    The one is at Disc 3 while at Edea's House.

 Points to Note about Cards:
 - To gain cards, you can do the following (does not apply to rare cards)
   : by using the Card Command on the monster in battle
   : by defeating other card players
   : by defeat monsters [rarely]
   : by questing [does not applies to all quests]
 - To convert/refine the cards into items, make sure you have the cards
   and Card Mod-RF [requires prequesite Card Command to appear]
   Go to Main Menu -> Abilities -> Card Mod-RF
 - The cards have four status:
   White - represents that you have it currently on hand.
   Grey  - represents that you haven't gotten any one on hand / (never
           meet the card in card game before and this applies to rare
           cards only.]
   Blue  - Indicates current rare card is not in hand.
   Yellow - Indicates that you have gotten the rare card once, but lost
            it during a card game.
/ 2.2.9 \_______________________________________________________________
Config Menu
You can now change your settings during the game, but NOT during
battles, except for ON/OFF the vibration if you have a Dual Shock
controller. Here is the section down the list:

1.  SOUND :         You can switch between Stereo or Monaural.
2.  CONTROLLER:     You can set the settings on Normal [default] or
                    Customize [assign the buttons by yourself]
3.  CURSOR:         Cursor will automatically being placed at the last
4.  ATB:            Switch between [ACTIVE] where they flows normally
                    or [WAIT] where the time stops automatically while
                    selecting a command.
5.  LABELER:        Choosing the second option, the labeler will
                    appear for those monsters/enemies that have been
                    labeled once.
6.  CAMERA:         Allows you to regulate from 0 % to 100 %. Higher
                    percentage, the better the camera view is.
7.  BATTLE SPEED:   Regulates the speed of the battle.
8.  BATTLE MESSAGE: Regulates the speed of messages during battle.
9.  FIELD MESSAGE:  Regulates the speed of messages during on the field.
10. ANALOG INPUT:   Regulates the reaction speed of the stick input
11. VIBRATION:      Turns the vibration ON/OFF (applies to only Dual
                    Shock controllers.) The controllers vibrates when
                    you are summon GFs.
/ 2.2.10 \______________________________________________________________
Tutorial Menu
A precise guide in playing FF8. Teaches you to play FF8, explain on
how play the card games. The TEST will only be selectable after you
have received the first progress sheet [the time when Squall is
officially an SeeD member.] Unfortunately, it is Japanese ^_^;) The test
answers are listed below for your reference:

There is a SeeD test at the TEST menu and here are the answers:

(contributed by Qingxiong and Benedict)

Level 1:    Y, N, Y, Y, Y, N, N, Y, N, N    HOW TO DO THE TESTS?
Level 2:    Y, N, Y, Y, Y, N, Y, Y, N, N
Level 3:    N, N, Y, N, Y, Y, Y, N, Y, N    Just select "TEST after
Level 4:    N, Y, Y, Y, N, N, Y, Y, N, N    Squall has become a SeeD
Level 5:    N, N, N, Y, Y, N, N, Y, Y, Y    member [completed the Dollet
Level 6:    Y, N, Y, Y, N, N, Y, Y, N, Y    mission] from the TUTORIAL
Level 7:    Y, Y, Y, Y, Y, Y, N, Y, Y, N    menu. There you will be
Level 8:    N, Y, N, N, Y, Y, N, N, Y, N    receiving a question whether
Level 9:    N, Y, N, N, N, N, N, N, Y, Y    you are doing the test or
Level 10:   Y, N, N, N, N, N, N, N, Y, N    not? Pick the option on the
Level 11:   Y, Y, N, Y, Y, N, Y, N, N, Y    left and you will be able
Level 12:   N, Y, N, N, Y, N, Y, N, Y, N    to take the test.
Level 13:   Y, N, N, N, Y, N, N, N, N, N     __________________________
Level 14:   Y, Y, Y, Y, N, Y, Y, N, Y, N    |SeeD Test No. 4           |
Level 15:   Y, Y, N, N, N, N, N, Y, N, Y    | Q.2 xxxxxxxxxxxxxxxxxxx  |
Level 16:   Y, N, N, Y, N, Y, N, N, Y, N    |     xxxxxxxxxxxxxxxxxx   |
Level 17:   Y, N, N, N, Y, N, N, Y, N, N    |                          |
Level 18:   Y, N, N, N, Y, N, N, N, N, N    |     [YES]     [NO]       |
Level 19:   Y, N, N, Y, N, N, N, N, N, Y    |__________________________|
Level 20:   Y, Y, N, Y, N, Y, Y, Y, N, N
Level 21:   Y, Y, Y, Y, N, N, Y, Y, Y, N    Above is an ASCII art on how
Level 22:   N, N, N, Y, N, N, N, Y, Y, N    the screen should look like.
Level 23:   Y, N, N, N, N, Y, Y, Y, Y, Y
Level 24:   Y, Y, N, N, Y, Y, N, N, N, Y    NOTES:
Level 25:   Y, N, Y, Y, Y, N, N, Y, N, N    Once you input the wrong
Level 26:   Y, Y, N, Y, N, Y, N, Y, N, N    answers, you will not be
Level 27:   N, Y, N, N, N, N, Y, N, Y, N    able to enter the answers
Level 28:   Y, N, N, Y, Y, Y, N, Y, N, N    for that question. You have
Level 29:   N, N, N, Y, Y, N, N, N, Y, N    to reset the test again.
Level 30:   N, Y, N, N, N, N, Y, N, N, N

KEY: Y stands for Yes, and N stands for No.

[This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are
taken from Benedict's and Qingxiong's FAQ.] For any enquires on
getting the answers, mail them at narsh@letterbox.com Without them,
this section will not be possible!

These answers will help to promote Squall's SeeD Level by 1. Once
Squall is an officially SeeD member, you will be able to receive
money through walking around the field. The highest SeeD Level that
the test can give Squall is Level 30. To get SeeD Level 31 or A, you
can get this by defeating more monsters or proceed in completing the
game. The TEST option is only accessible after Squall has finished the
Dollet Mission.


<> You can only do tests if you have acquired the certain levels [this
   depends on Squall's level.] For example, to do Test No. 19, Squall
   must acquired Level 19 and above.
<> The higher the SeeD ranking, the more money Squall will receive.
   SeeD Level 30 allows you to earn 20,000 gil each time. While SeeD
   Level A allows you to earn 30,000 gil each time. You will hear a
   ring each time, Squall recieves his salary.
<> The levels of the SeeD ranking is unstable. The level will
   automatically dropped if Squall wanders too much on the field. So
   it is better to do some than wandering around! To get back the
   level, get into battles and you will get back that level sooner or


/ 2.2.11 \______________________________________________________________
Save Option
Saves your game in a Memory Card or Pocket Station. Could only save your
game while on the WORLD MAP or at a SAVE POINT [a message will appear,
saying that you must select the last option to save your game]. The
Pocketstation option will be avalible after you will catch a Chocobo in
any of the Chocobo Forests. You have two slots and overwrite the
existing saved files, however it does not allow you to delete or manage
your memory card.

Below is based on my own assumption coz, I don't own the PC version.
For the PC version, to excess the Pocketstation doing the following:
(applies after you have gotten the Mother Chocobo in the Chocobo Forest
 Puzzle from Disc 2 onwards)
- Locate yourself at the Save Point or World Map and activate menu.
- Access the Save menu
- Choose Pocketstation and you can played the game in the Pockestation!
/ 2.3 \_________________________________________________________________
Default Button Configuration
Before I begin with the default button configuration, please note that
all button configurations used in this FAQ are used in default settings.
BTW, the settings are meant for the Playstation (c) version.

**** Direction Pad ****

Field Screen    1) Moves your character in the Field Screen or in the
                   World Map screen.
                2) Select your options / messages
                3) Select items while in a shop
Menu Screen:    1) Moves the cursor. It is used to switch attack,
                   defense status and Junction attribute attacks /
                   Defense menus when Junction Magic is present from
                   the Junction Menu
Battle Screen:  1) Use to move your cursor to select your commands
                   during combat.


**** Start button ****

Field Screen    1) Use to pause the game and provides the Help Function
                   and use to turn on/off the vibration
Menu Screen     1) N/A
Battle Screen   1) Use to pause the game and provides the Help Function
                   and use to turn on/off the vibration


**** Select Button ****

Field Screen    1) Turns on the World Map when you have a vehicle.
Menu Screen     1) N/A
Battle Screen   1) Turn off the command menu display when being
                   pressed only.


**** Circle Button ****

Field Screen    1) Use to talk to people
                2) Use to attempt to draw magic from Magic Stones
                3) Selecting your commands.
                4) Use to examine items, examine a ladder, press Up to
                   climb up the ladder and Down to climb down the
                5) Confirms the selection of the items that you want to
                   sell or buy in the shops.
                6) Allows your character to board the elevator.
Menu Screen     1) Use to confirmed selected command
Battle Screen   1) Use to confirmed selected command


**** X Button ****

Field Screen    1) When holding X, it will cause Squall and party to
                   walk slowly, in a serious manner! [Walk]
Menu Screen     1) Cancels your commands
Battle Screen   1) Cancels your battle commands


**** Square Button ****
Field Screen    1) Use to challenge opponents to play the Card Game
                   [available after receiving the cards from the man
                   near the elevator of 2nd Floor of Garden Academy.]
Menu Screen     1) Remove magic in stocks, not by single magic.
                2) Jumps to next option avaliable.
Battle Screen   1) Use to raise the GF's attacking strength when
                   pressed with a good timing, available after learnt
                   GF ability's "Boost" command


**** Triangle Button ****
Field Screen    1) Activates the Menu Screen
Menu Screen     1) N/A
Battle Screen   1) Change to the character who is still be able to
                   accept commands.


**** L1 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) Switches target character/GF [right direction]
                2) Switches language from Katakana, Hiragana, English
                   during input your character's name. [towards left]
Battle Screen   1) Uses to turn on/off the Target window.


**** R1 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) Switches target character/GF [left direction]
                2) Switches language from Katakana, Hiragana, English
                   during input your character's name [right direction]
Battle Screen   1) Trigger [in Squall's special move]


**** L2 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) N/A
Battle Screen   1) Escape from battles [hold together with R2 button]


**** R2 Button ****
Field Screen    1) Rotates the camera view.
Menu Screen     1) N/A
Battle Screen   1) Escape from battles [hold together with L2 button]


An additional bonus for PC gamers and here is list of controls [extract

Now you are ready, let's begin with the walkthrough!
/ 3.0 \_________________________________________________________________
Walkthrough for Disc 1
I have added information on what kind of magic that you have drawn from
the Draw Point and the kind of items, which you can obtained by
defeating the BOSS. However, please note that the list of items obtained
from the battle will ONLY be available if you did not use the Mug
command. The statistics of the BOSS' HP and what kind of magic you will
be drawing is variable depends on the statistics of Squall's level. In
other words, it means if Squall had attained higher levels, the stats
of the BOSS will generally be much stronger.

Personally, I did not know much about Japanese. All the translations
are taken from a website [mentioned in credits section]. Thanks a lot
or this FAQ will not be possible. The CGI/FMVs are SPOILERS, don't read
too much about them. Thanks to Macro "Vegeta" Colombo for the lyrics:

(They are added for those who don't understand what's going on in the

                  ******  Liberi Fatali ******

                Excitate vos e somno, liberi mei.
                        Cunae non sunt.
               Excitate vos e somno, liberi fatali.
                        Somnus non eat.

                   Invenite hortum veritatis.

                        Ardente veritate
                        Urite mala mundi.
                        Ardente veritate
                    Incendite tenebras mundi.

                        Valetem, liberi,
                        Diebus fatalibus

For the english translation of the song, head for the following website

This song is the song behind the opening duel...

** Starting FMV Sequence **
Squall's lover, Rinoa waiting eagerly for him, is surrounded by a
beautiful haze of cherry blossoms and followed by some cut scenes of
the battle between Squall and Seifer. Unfortunately, Squall got injured
by the powerful Seifer in the process [Seifer has used magic! which is
not being allowed during the battle], thus leaving a scar on his
forehead. Squall return fires...
/ 3.0 \_________________________________________________________________
Familizing with Balamb Garden
--- ATFO #1 ---
Well, here comes the first ever Area-to-Focus On section. In this
section, there is nothing much to do besides collecting items or save
your game. You can find three save points here, one is at the Dormitory,
the second one is at the main hall and the third one is found at the
Training Center. There are a total of three draw points and they are:
. Cure - located in front of the fountain before you reach the main
. Esuna - located in between the shelves at the library, it can only be
  drawn once btw.
. Blizzard - located in the Training Center, beware of the danger there.

You can get 2 GFs [Quezacotl and Shiva] from the Balamb Garden Student
Network [which is located at Squall's desk]. You can get seven cards
from the man in the alleyway before the elevator. Don't bother to play
cards now as they are pretty weak cards. You can get an Occult Fan I in
the bookshelve [before the study area.]. Please follow the Junction
Walkthrough under the basic tutorial to get a headstart, otherwise you
will have only one command [that's the Attack command]. To save your
game, just approach the save point.

BTW, don't proceed to the Training Center as there is a fierce monster
that's too hard for Squall to handle. You can have a short scene of a
girl talking about the guy who she admires at the library study area.
To have better mobility, make use of the Directory.

Just exit the main hall and proceed to main gate where you will meet
Quistis. Exit the area and you will be at the World Map. Cross the
forest at the left side and you should find a cave, that's the Fire

Before proceeding there, make some general preparations and stock up
magic from the monsters in the region, using the Draw command.

Squall will be lying unconscious at the Infirmary when he was inspected
by the doctor of Balamb Garden [Dr Kadowaki]. Dr Kadowaki will be
asking Squall whether he is alright or not, pick any one for Squall's
reply and you will be given a chance to name your character [SQUALL].
After a short conversation, Dr Kadowaki will phone Squall's instructor,
and you will have another FMV sequence..

** FMV **
Squall sighs and will be lying back on the bed. A girl dressed in blue,
peeped into the Infirmary through the window and leaves as soon as
Squall turns his head. This followed a lady wearing a pair of
spectacles, dressed in the SeeD uniform, who is entering the Infirmary.

That person is actually Quistis. Next she instructs Squall to follow
her to the classroom. Along the walkway, you will be able to talk to her
by pressing the Circle button. Next you will have another FMV sequence
about the students at Balamb Garden. Just followed her down the path.
Next, Squall will be entering the classroom. BTW, noticed how sloppy
Squall was! At the back row of the classroom, you will see Squall along
with his rival, Seifer. Quistis will talk to the class that they will
begin the SeeD final examinations. [The SeeD examinations is cruical
for those whom want to be fully-pledged SeeD mercenaries] After the
briefing, you will be regaining control of Squall. For this time, you
will be able to view your menu [pressing Triangle button] for the first
time. Now talk to Quistis who is surrounded by a group of students [they
are known as Trepe Groupies]. She will tell you go to the Fire Cavern
for the Field Test where you will battle against a Fire GF, Ifrit.
[GF stands for Guardian Force]. You can now go back to your seat and
watch the tutorial, and tried to get a slight idea on how to use the
Junction system. [Balamb Garden Network, Tutorial Menu]. Pay attention
to it or you can referred to the basic tutorial [section 2.0] for more
/ 3.0i \________________________________________________________________
Balamb Garden Network
The network is user-friendly and easy to use. Just simply get back to
Squall's desk, pressing Circle on the study panel and you will be able
access the student's network. Next pick the first option [Tutorial],
and you will be able to take your first two Guardian Forces: GF
Quezacotl and GF Shiva. You will be asked to name the GF and thus being
brought to the screen where you name your characters. Next you can spend
your time browsing the other options. Here is an ASCII art of the
| Balamb Garden Network         main index  |  NOTICE:
| ==========================================|
|                                           |  The School Festival
|    [   Tutorial    ]                      |  Commitee is only
|       [   The Basics   ]                  |  available after you
|          [   About Garden   ]             |  have gotten the first
|            [ A Message from Garden   ]    |  copy of the Timber
|  _____          [    Garden Square     ]  |  Magazines as soon as you
| |SeeD | _______________________________   |  have recruited Selphie
| |Logo | \ School Festival Commitee     \  |  Tilmitt. It got some
| |_____|  \------------------------------\ |  good stuffs! Applies to
|___________________________________________|  Disc 2 onwards.

After collecting the first two GFs, it is time to equip them. You must
equipped GFs before you can equip any of the basics commands besides

To equip a GF:
1) First of all, select the character.
2) Select the Junction Menu.
3) Select GF Sub-menu
4) Select the GF that you will want to equip
5) Press X twice after you have finished junctioning the GFs. Note that
   you must junction at least one GF otherwise, you can't have other
   commands beside Attack.
6) Next you can equip command and abilities. GFs has acquired some of
   abilities at the beginning of the game. Hence, utilize it.

To exit the tutorial, simply press X and then choose the first option.

Now exit the classroom. At the walkway, head south [towards the screen]
a bit... Squall will eventually knocked into a girl and you will given
two options. Pick the 1st one and after some chit-chat, you will given
another 2 options, pick the 1st one if you are not familiar with the
structure layout of Balamb Garden OR the 2nd option will result the
girl leaving you.

For those who have picked the 1st option:
Squall will show the girl around the school and thus head for left
where you can get to the elevator. There is a man dressed in yellow,
talk to him and you will given 7 cards and instructions. Now you can
play cards with your classmates, by going up to them and press the
Square button.

Now head inside the elevator. The elevator will take you to the 1st
floor of the building and there is a short sequence where Squall will
explain to the girl about the locations and their purpose. If you don't
understand what they are talking about, read the following:

              SeeD Academy: 1st Floor of Balamb Garden
This is the layout of the 1st floor of the school. It is arranged in a
hexagon-shaped structure with passages leading to different areas. There
are a couple of card players found in this main hall and their
appearance is random. Note that you can go to the Training Center [but
it will be a bit too risky..]. Those colour encoding marked in brackets
is actually the colour coding on the ground.

Here is the Legend:
E           Stands for the elevator.
L           Stands for the lobby.
[n]         Stands for the Areas
/           Stands for paths

Okay, let's get started. Starting in clockwise direction:

1. Dormitory:          You can changed your clothes here or sleep
                       [to recover lost HP] when needed. There are
                       three players there after you have completed
                       the fight against the Ifrit [Grey]. There is a
                       Save Point in this area.

2. Parking Lot:        The place where you parked the vehicles [Yellow]
                       No significant purpose in the game.

3. Training Center:    It's a huge jungle with huge rocks and pipes.
                       The first time that you have entered, you will
                       find two doors. There is a Save Point found here.
                       [Green]. There is also a Draw Point found here.
                       (Blizzard), it is somewhere near the ledge.

4. Library:            The place for bookworms. There is a female
                       player whom has very powerful cards. There is
                       a Draw Point located in between the bookshelves
                       You have to examine the bookshelf to find the
                       Draw Point, the man looking at the bookshelf
                       is also another card player. [Blue]. There is
                       a note about the Draw Point, it will not be
                       useable after you have draw from it. This is
                       also the place, where you will find the person
                       whom Zell loves with secretly. You can get the
                       Occult Fan I from the second shelf, search the
                       shelf [no camera change!]. (Esuna) Check here if
                       you want to meet a girl whom secretly loves Zell.

5. Central Gate:       The entrance of SeeD school. It does not lead
                       to World Map directly! There is another player
                       at the main gate. A Draw Point is found near
                       the fountain. Found another player, standing
                       near the entrance. [Dark Blue]. (Cure)

6. Infirmary:          The place, where you will find the doctor and
                       the room where sick/injured people were
                       attended by Dr. Kadowaki. [Purple]

7. Quad:               The School Stage. You can play cards with
                       the girl near the stage [Pink].

8. Cafeteria:          The canteen of Garden. There is another player
                       sitting on the left of the table on the extreme
                       right [Red]. You will meet Seifer and his pals.
                       [Fujin and Raijin], the first time you have
                       been to there.

9. Elevator:           This will allow Squall to head for the second
                       floor, where you will find the classroom. You
                       can also access the Tutorial menu.

10. Lobby:             The place where you can find a map of Garden
                       1st Floor. There is a Save point near it. Press
                       Circle to view the map. L stands for Lobby.

Tip:      Finding more around Garden is very tiring? Here's a way.
          Examine the map and pick the place that you want to go. Press
          Circle and your character will be on the path heading for the
          site that you want to go. This only works during early in the
          game. [for the entire of Disc 1.]

                       [8]    |    [2]
                           \  |  /
                     [7]- - - E - - -[3]
                           /  L  \
                       [6]    |   [4]


Familiarize yourself with the layout of the school. Here is a frequently
asked question about imported/japanese games.

 |                          Question No. 1                            |
 | Q: How do I save my game ?                                         |
 | A: Get to a Save Point and choose the bottom most option from your |
 |    menu. You can only save your game at a Save Point or at the     |
 |    World Map. At changing Disc intervals, you will be also         |
 |    prompted to save your game.                                     |

There is a Save Point at the lobby, that's located in front of the
elevator [Please note that the design of the Save Point is different
from those in FF7]. Now just head for the Central Gate and just simply
hold forward at the red gate and Squall will knocked open the gate.
Now you will reach the garden that's located in front of the school.
There is another player somewhere around here. Now head outside the
school gate and you will meet a girl dressed in orange, that's Quistis
and she will join you. Now you exit out of Garden and now at the World
Map. Now at the World Map, there is a very obvious difference between
FF8 and FF7, that's the structures appeared much bigger that the marker
[Squall]. Make your way towards right, not following the path. Just cut
through the forest and you will find a cave located at the southeast
from Balamb Garden. Below is a map of Balamb Continent:

FC    Fire Cavern [Cave of Fire]
BG    Balamb Garden
==    Train tracks
..    Road tracks
++    Mountains
XX    Forests

  - - - - - - - - - - - - - - - - - - - - - _________
  _________________________________________|         |_____________
 /                                         | Balamb  |          ___\
|  FC                 . . . . . . . . . . .|_________|============ |
|      XXXXXXXXX   ___.__                         ================_|
|    XXXXXXXXXXX  /      \         XXXXXXXXXXX                   +
|  XXXXXXXX      |   BG   |     XXXXXXXXXXXXXXX                 +
|                 \______/        XXXXXXXXXXXX                +++
 \                                                   ++++++++++

 |                            Question No. 2                          |
 | Q: How do I use Draw Points ?                                      |
 | A: This is really simple. Firstly you must have equipped GF and    |
 |    the command "Draw". Next approach a Draw Point, press Circle    |
 |    and you will given two to four options [the number depends on   |
 |    the number of members you have in the current party]. The first |
 |    option does not drain the Draw Point. Other options are the     |
 |    names of your characters. Simply select the person whom you want|
 |    and if you check at the Magic sub-menu, you will find the gained|
 |    spells there. Certain Draw Points can only be drawn once [one   |
 |    good example is the one at the Library]. Draw Points can        |
 |    regenerate, they will turn to purple translucent clouds. Note   |
 |    that you can't stock any type of magic more than 100 stock.     |

 | I m p o r t a n t |________________________________________________
 |                                                                    |
 | For those whom have not played FF7, here is some information about |
 | the World Map [BTW, do you missed the Begineer's Hall of FF7?]     |
 |                                                                    |
 | 1. You WILL encounter random battles whether in forests or         |
 |    grasslands. Exceptions are while walking on the road and train  |
 |    tracks or within towns/cities.                                  |
 |                                                                    |
 | 2. You can enter structures such as caves, building by moving      |
 |    towards them. There are certain cases which allows you to enter |
 |    a structure in a vehicle.                                       |
 |                                                                    |
 | 3. You can save anywhere while on the World Map.                   |
 |                                                                    |
 | 4. You can find hidden draw points on the World Map.               |

 | Tutorial for Battles/Combat |______________________________________
 | 10 Battle Tips from Scott Ong (kangning@mbox5.singnet.com.sg)      |
 | 1. Always stock up your spells to its maximum [100 spells] as it   |
 |    could help in bolstering up your HP and stats through junction. |
 |    However, never ever doing this when you are given a time limit. |
 |                                                                    |
 | 2. Keep your eyes open on the surroundings. Make full use of       |
 |    elementals. You can stock up Thunder from the Caterchipillar,   |
 |    Fire from the Bite Bug and Blizzard from the Fastitocalon-F     |
 |    [refer to Part II of the FAQ for the descriptions.] You also    |
 |    stock up Cure from the Caterchipillar in the forests. Hope that |
 |    this section helps you to get basic elementals. It will be      |
 |    better you can find Glaccid Eye [found near the mountains of    |
 |    Balamb] as it has spells such as Blizzard and Cure.             |
 |                                                                    |
 | 3. Always check the stats of the monster when you first encountered|
 |    them. As this will benefit you from battles. Make full use of FF|
 |    elemental rules [stated in the Basics section above]            |
 |                                                                    |
 | 4. Always get important abilities first such as Boost, these       |
 |    abilities comes handy during BOSS fights. Get SumMag +10% and   |
 |    followed by Junction ability and then switches back to SumMag   |
 |    +20%.                                                           |
 |                                                                    |
 | 5. As you gained higher levels, monsters have DIFFERENT draw spells|
 |    and BOSSES has new spells. So stock them if there is no time    |
 |    refrain.                                                        |
 |                                                                    |
 | 6. Silenced monsters that uses magic! [you can get Silence from the|
 |    Grat at the Training Center.] For convinence, I have added the  |
 |    list of monsters that you can found in that particular area.    |
 |    [Part II only ^_^;]                                             |
 |                                                                    |
 | 7. Get Quezacotl's Mid Mag-RF to lend you a hand early in the game.|
 |    You can get better magic such as Cura, Fira and Blizzara.       |
 |                                                                    |
 | 8. This may sounds mad, but it is rather important. Draw special   |
 |    spells such as Double [from the Elvoret] and stock up to 100x of|
 |    them. They are good magic to boast up your character's stats    |
 |                                                                    |
 | 9. To gain more AP at the begining, fight Fastitocalon-F [found at |
 |    the shores of Balamb] as each will give 3 AP! Take this         |
 |    opporunity to master up menus such as Mid Magic-RF and Boost    |
 |                                                                    |
 |10. Last of all, good luck....                                      |
/ 3.1 \_________________________________________________________________
The Fire Cavern
 | Get Blizzard from the Glaccid Eye  |
 | found in the snowfields of Balamb  |  Battle Tip
 | Garden. The monsters in the Fire   |      #1
 | Cavern are weak against Blizzard.  |
 | You can also draw Blizzard from the|
 | Fokaru Feiku. (shore fish found in |
 | the shores of Balamb Garden).      |

--- ATFO #2 ---
This section is pretty straightforward section. Just take of the
. The Bombs get enlarged once they are hit hard. If they become too big,
  they will explode [kamikaze will be a better word.] and dies off with
  either Quistis or Squall.
. The Buel are weak against physical attacks but strong against magic,
  hence take note.
. Conserve your limited supply of Potions as make use of Draw and Cast
  technique on the Caterchipillar (caterpillars that found in the
  forests of Balamb, outside the Fire Cavern.)

The Ifrit BOSS is pretty weak against Blizzard/Ice magic. Summon Shiva
and you can easily defeat the Ifrit. Take note of the time limit.

About Limit Breaks:
To execute your limit breaks, you need to get your characters into
critical status (i.e their HP must be low until the colouring of words
turned yellow or red). Once they are in that condition, tap Triangle
button repeatedly until you see a small arrow pointing on the right
side of the Attack Command. Then press right and you will see an
additional box along with the name of general Limit Break. Limit Breaks
are killer technique that does more damage compared to normal attacks.
Hence it is advisible to use them wisely. Once your character can
execute the Limit Break, he/she can execute infinite amount of times,
until he/she is dead or he/she has passed the critical status (you must
have cast a restorative magic or use an item to restore HP.)

Quistis - Get a Spider Web by defeating the Caterchipillar and use it
on Quistis to learn her Limit Breaks.

Last of all, beware of the time limit once you start rampage at the
Fire Cavern.


As you reached the cave, Quistis will ask you a question, choose the 1st
option to avoid repeating it. [actually that question is telling
you whether you have gotten the GFs from the Balamb Garden Network]
At the entrance of the cave, you will meet 2 guards wearing yellow caps
[Garden Faculty]. Talk to them and you will be given two options, pick
the 1st option if you are ready. Now they will give you a time limit

10 minutes
20 minutes
30 minutes
40 minutes

Squall and Quistis will be able to enter the cave. Inside the cave, you
find Squall's instructor Quistis, rather a nuisance. She keeps on
bragging about her ability. The cave has rather a straight-forward
layout. Just walk along the path and exit to the next screen. Simply
walk up until the path started to split into three. Take the right
path and absorb some Magic from the Draw Point. {Fire} Now take the
middle path and there you find a fire pit. After some chit-chat, you
will have to fight the first BOSS, Ifrit.

NOTE: The time goes on whether you are talking or during battles. The
      time will only stops when you have returned back to the entrance.
      You must defeat the Ifrit and head back to the entrance within
      the time that you have chosen. In fact, the layout of the cave,
      is a straightforward one.
/ BOSS 1 \______________________________________________________________
Fire Cavern: Ifrit
Name:       Ifrit       LEVEL: 6    HP:  1,068
Facts:      Weak against Ice. Absorbs Fire attacks.
Attacks:    Fire, Jump Swap
Draw:       Fire*, Cure*, Scan
AP gained:  20
Win:        3~5x G-Returner, 1x Ifrit's Card
Attributes Chart

           |||||||||| < HP > ||||||||||
              ||||| STR    DEF |||||
                 || INT    SPI ||||||||||
                  | DEX    EVA

Make full use of your GF, [Quezacotl and Shiva] to fight the BOSS and
the battle should be pretty easy. Use Potions to restore lost HP and
use Phoenix Down to resurrect dead members. Note that the time still
goes on as you fight in battles. Defeat the Ifrit and you will be able
to summon it for battles! Ifrit is weak against Shiva and Blizzard
magic. Time still goes on during the battle. Make full use of your
elemental art. Try your best to stock up as a pile of Blizzard* Magic
beforehand. Shiva can does about 300+ damage to the BOSS! It will be
better if you have acquired "Boost". This battle isn't that tough as
you can draw Cure from the BOSS!

Using Limit Breaks
If either Quistis or Squall is low on HP, tap Triangle repeatedly
and the character will unleash his/her Limit Breaks on the BOSS.
Remember to press R1 during Squall using his Renzoukuken.

NOTE:   The Ifrit will have higher HP if Squall has attained more
        levels. There is also a probability of a list of upgraded draw
        list, such as Fire being promoted to Fira and Cure to Cura.

Note 2: During the battle, the time limit is still on. Hence try to
        finish off the Ifrit ASAP as this allows some time for your
        party to escape from The Fire Cavern.


After defeating the BOSS, head for the exit and the time limit will stop.
The guards at the entrance will praise you for doing a great job in
defeating the Ifrit. Now head back to Garden. With the field test
completed, you need to battle the final examinations which will be held
at Dollet.

PS: From now onwards, you can back to the Fire Cavern anytime as you
    wished. There will be no more time limit. Remember to get back
    there as you can more goodies such as Bomb Fragment after you have
    accquired GF Diablos' Mug. I suggest that you better let both
    Quistis and Squall acquired more levels and gained abilities such
    as SumMag +10%, Mid Mag-RF and Boost. The Ifrit needs some training
/ 3.2 \_________________________________________________________________
Final SeeD Examinations at Dollet
--- ATFO #3 ---
You will have two new members joining your party. At Dollet, avoid
talking to everyone. Next make use of the junctioning and stock up to
100x spells of each for every character. Make sure you HAVE the Draw
command for every character [i.e. don't bother to equiped the item
command as there is no need to use the Phoenix Down.]. Separate the GF
evenly. Give each of them a GF each, otherwise they won't be able to
equip commands.

At Dollet, remember that you need to go for a drawing craze that's to
stock up every magic 100x. [i.e. 100x for Cure, Fire, Thunder, Blizzard
for each and every character, so to enhance the effect of Junction.]

Seifer has a high tendency to use his Limit Breaks, therefore you should
have a much easier time of using his Limit Breaks. Zell, on the hand,
requires you to chain up combos. I would recommend you to switch between
Booya and Punch Rush for the maximum effect. Zell is a pretty weak magic
user [his draw power is pretty weak], but Mag-J will solve that problem.

The BOSS Elynole is a pretty tough cookie, but remember to stock up
Double from it and draw Siren [or it will be lost forever!]. Make use
of GF summons and Limit Breaks. Have Selphie use her Limit Break -
Full-cure for effective healing. Don't depend too much on Limit Breaks,
as it will increase the risk of having an early defeat.

After you have defeated the Elynole, remember that you make use of the
Save Point and use a Tent on it.

During the battle against the X-ATM092, just keep on attack with Thunder
magic and GF Quezacotl. You can't really knock it out. [It will just
return back to its feet on. But you can knock its HP down to zero and
gain 50 AP]


Return back to the Garden. At the gate, Quistis will leave your party.
Next she will tell Squall to meet her in the lobby. She will tell you
to change into your Garden uniform. So head for the Dormitory. At the
Dormitory, head for the bed and positioned Squall next to the bed and
press the Circle Button, choose the 2nd option. At the Lobby, you will
recruit a new partner, Zell Dincht.

** FMV **
Zell will come here and displays some of his fists and doing a couple of
somersaults and he will approach towards both of you and Quistis.

Noticed Squall is rather cold-blooded as he just simply give Zell a cold
shoulder. Zell also rather dislike Seifer and comments to Squall about
their mutual hate for Seifer. However, Quistis gives him a piece of
surprising news, that is the leader for this mission is no other than
Seifer Almasy! Seifer comes along with his pals, Fujin and Raijin.
Seifer is rather unfriendly and rude person, for he has been classified
as a "problem" child. Just as Zell wants to fight Seifer for calling him
a "chicken punk". Now the principal of Balamb Garden will eventually
shows up and his name is Cid Kramer [not that goofy pilot from FF7!].
Cid will briefly tell them about their mission. [not really, as he was
just bragging..] After the little chit-chat, Seifer and his company plus
Zell leave the lobby. Squall will head for the Parking Lot and you will
get into a vehicle.

Inside the vehicle, enjoy some funny conversation between the three.
Zell will keep on talking non-stop, rather irritating. [he wants to view
the weapon, Gunblade..] Squall does not responded to Zell's wishes,
making Zell feel rather bored and gets up doing some punches. [this guy
never sit still!] Seifer tells him to sit down and shut up. Now the
screen will switch to the World Map and you will be able to control the
vehicle. Well, here are the controls of the vehicle.

Controls of Vehicles in Final Fantasy VIII
Square:   Moves your vehicle forwards.
X:        Moves your vehicle backwards.
Circle:   Get in/ Get Out of vehicle.
R2:       Changes the camera view.
Select:   World Map [Spot view, Side map, enlarged World Map]

Note:     There is no encounter rate for any monsters while in a
          vehicle. At this moment of time, you can't get off from the
          vehicle. Just followed the road and make contact with the
          structure [there are only three structures in this continent.]

About Vehicles.
They are the basic transport in FF8, allows you to head for forests
and around the world safety. Note: Cars have a limited amount of
Petrol! Use a Fuel to replenish it. You will see a textbox appearing
and a Fuel will be used automatically.

Just simply drive your vehicle to the Balamb Town. You will have to
enter the submarine-like boat. Just as everyone have moved off, head up
the stairs and enter the sub-boat [that's what I would call it..].
Inside the boat, you will given a talk by a lady named Xu who will
brief you about your mission.

For the past 72 hours, Dollet City has been under-attacked by the
Galbadian army. After 49 hours from outbreak of the war, the city of
Dollet has been evacuated. At present, the people are hurrying to take
refuge at the outlying of mountainous areas. The troop will disembark
from Kubutan Beach. Ask to eliminate any enemy soldiers. Asked to
penetrate through the city and eliminate any enemy troops. To wipe out
any remaining enemy soldiers.

After the briefing, Xu leaves. Squall decide to do something, that's
is talk to who ? You will be given 4 options:

Talk to Quistis
Talk to Seifer
Talk to Zell

After this, enjoyed some humorous jokes in the conversation between
Zell and Seifer. After another short chit-chat, head outside and you
will enjoy an FMV feast.

** FMV **
A globe with several sub boats following through the south-eastern
terrain. Squall is looking at the map and look at the island. Now time
for some gun-firing scenes and your party will landed at the Kubutan
Once arrived on the beach, just follow Seifer. You will be able to
control Squall and Zell will follow you. There is a Save Point here.
|                                                        |
| Equip GFs to other members. Note that both Zell and    |  BATTLE TIP
| Seifer does not have any magic spells. Equip DRAW, so  |      #2
| that they can stock Cure and other magic spells from   |
| the G-Soldiers.                                        |

You will fight 2 G-Soldiers, each of them being armed with a sword.
They are quite simple not that tough, just simply throw in what you got.
Draw magic from them and stock it up for later use. There is rather a
high probability, you will encounter random battles, so be always on
your guard. Continue following Seifer and you will be ambushed another
2 G-Soldiers. Continue in following Seifer until you have reached the
town square. There you will be attacked by another G-Soldier.

Now Seifer will tell Squall and Zell to scout for another other
soldiers.. At the upper right hand corner, you will meet another
G-Soldier [it's somewhere near the car].

Next talk to Seifer, wait until Seifer start to comment on the mission
started to get bored. Just wait there for a while, where you will find
the dog irritating Seifer. To prevent the dog from being hurt, talk to
the dog! Getting rather frustrated, Seifer chases the dog away and
causes the dog to bark. Six Galbadian soldiers started to march towards
left. Seifer will tell both Zell and Squall to chase them. Zell did not
wished to do that but surprisingly, Squall agrees with Seifer. So chase
after them, and keep on following Seifer. Next you will be crossing a
bridge and keep on heading left. You will encounter random battles
there rather frequently. Whew! You have finally caught up with Seifer.

Go up the stairs and you will be see the wounded Dollet soldiers being
eaten up by the hungry huge snake, an Anacondour..

/ BOSS 2 \______________________________________________________________
Path to Dollet Communication Tower: Anacondour
Name:       Anacondour      Level 7     HP: 1,178
Attacks:    (Bite), (Grab and Twist), Mist Breath
Facts:      Absorbs Poison based attacks. Weak against Cold
Draw:       Fire*, Cure*, [Bio]
AP gained:  4
Win:        6x M-Stone Piece or 1x Venom Fang
Attributes Information

           |||||||||| < HP > ||||||||||
              ||||| STR   DEF ||
                  | INT   SPI |
                  | DEX   EVA


This BOSS isn't really tough. You can draw healing magic from this guy.
Just use your GFs to toast the BOSS. Beware of the Mist Breath as it
does a massive amount of damage. Do not use Bio on the BOSS. [err.. do
we have that spell?] Use GF Shiva with the "Boost" ability for more
damage. Refer to Part II for more details. There is also a probability
on Seifer unleashing his Limit Breaks... Seifer indeed as an R1 Trigger.
While he is forming the energy ball, tap R1 repeatedly just like the
Boost support and Seifer will inflict more damage. Junction 100x magic
to booast the characters strength. The BOSS can cause a lot of mischief
with its Mist Breath, use a Remedy/Antidote to fix that status ailment.


Continue up the stairs and head for the Communications Tower. There, you
will see your teammates hiding and stay undercover at the cliff found
in front of the tower. Next, you will watch a short conversation between
the two guards. So soon as Seifer leaves, you enjoy another FMV sequence:

** FMV **
A girl dressed in the SeeD uniform, comes forward and start to fall
down from the steep slope. The girl also winks at both Squall and Zell.

The girl's name is Selphie. She is formerly a member of Squad A. While
Squall, Zell and Seifer are in Squad B. She will start to jump off from
the cliff  start jumping and smiling. Note that Selphie will have the
spells drawn by Seifer.

"Follow" her suit proceed near the cliff and choose the first option.
Now she will join your party. Next the scene was transferred to the
conversation between Wedge and Biggs. Now head inside the tower, equip
Guardian Forces for each of them. Draw from the Draw Point found on
the left of the elevator. [Blind] There is also a Save Point located on
the right of the elevator. Proceed towards the elevator and use the
elevator by choosing the 1st Option. At the top of tower, you will have
another FMV feast:

** FMV **
The ground starts to tremble and a screwdriver started to fall down
from the trap door. The ground has shaken so greatly that Squall could
stand still. There you will see the operations of the Radio Tower. Oh
no! they have activated the communications.

You will have a short talk with Biggs. After a while, Seifer will enter
the area. Prepare for the tough BOSS Fight!
|                                                        |
|  Equip everyone with the "DRAW" Command. You can draw  |  BATTLE TIP
|  in good spells such as Esuna [remove status ailments] |     # 3
|  and Double. Note that Zell is quite weak in drawing   |
|  magic, so have him as the person for healing lost HP  |
|  REMEMBER to draw Siren from the BOSS Elvoret! Do not  |
|  forgot to equip Siren after the battle.               |

/ BOSS 3 \______________________________________________________________
Dollet Communication Tower: Elvoret
Name:      Biggs             Level 7     HP: 610
           Wedge             Level 9     HP: 608
           Elvoret           Level 7     HP: 2,667
Attacks:   Biggs:            Thunder, (gun attack), (charge), Cure,
           Wedge:            Fire, (sword swipe)
           Elvoret:          Thunder, (claw swipe), Flood Breath [All],
Facts:     Elvoret:          Weak against Wind, Absorb Poison
           Wedge:            Poison does not work!
Draw:      Elvoret:          Thunder*, Cure*, Double, Siren
           Biggs:            Fire*, Thunder*, Blizzard*, Esuna
           Wedge:            Fire*, Thunder*, Blizzard*, Cure*
AP gained: 18
Win:       2x Elixir, [2x Cottage], 3x G-Returner, Weapon Mon Mar

Biggs' Attributes Information

             |||||||| < HP > ||||||||
                |||| STR  DEF ||||||
                |||| INT  SPI ||||||||
                   | DEX  EVA ||
Wedge's Attributes Information

             |||||||| < HP > ||||||||
                |||| STR  DEF ||||||
                  || INT  SPI ||||||||
                   | DEX  EVA ||
Elovret's Attributes Information

           |||||||||| < HP > ||||||||||
                |||| STR  DEF |
                |||| INT  SPI ||||||||||
                   | DEX  EVA |


- Fighting Biggs and Wedge
You firstly face Biggs and just simply attack him with attacks and
magic. As he was seriously wounded in the process, he will call for
Wedge. Just keep on focus your attacks on one of them. After defeating
one of them and you will eventually meet up with the main BOSS of
Dollet Mission. Biggs have the probability of casting Cure/Protect on
Wedge if both of them is seriously injured.

- Fighting Elvoret
It will cause both of them being attacked by the Elvoret. This BOSS
could be an headache. Uses your GF monsters and magic to deal out
massive punishment. Draw some magic from the BOSS and use in your own
advantage. Use your Limit Breaks when needed. Use Potions /Cure to
restore lost HP and Phoenix Down to revive dead members. If you draw
from the Elvoret, you can summon the GF, Siren. [that will be the fourth
option and could only be drawn once]. There is a easier way in defeating
BOSS, that is by drawing Double and cast magic twice on the BOSS!
Remember to stock up Double Magic for aleast one character as there will
be another much tougher BOSS fight. For easy drawing of magic, junction
100x magic spells to the character's Magic stats.


As you are done with the BOSS, you will have a short conversation.
Seifer will leave and inform Squall and his friends that they have 30
minutes to head back to the sub-boat. So hurry! Examine the elevator
and pick the first option.

As Squall and his members were heading to the ground floor, you will
have a scene of Biggs activating the controls, thus summoning the
robotic beast to attack your party. Back at the ground floor of the
tower, save your game and use Potions /Cure to restore lost HP. Head
for the entrance and you will encounter a giant robotic crab! It will
be more advisible to use a Tent at the Save Point. Note that the time
limit continues during the battles with the BOSS. Do worry, there is
no random battles during this battles.
/ BOSS 4 \______________________________________________________________
Path to Dollet Harbour: X-ATM092 ["The Black Widow"]
Name:       X-ATM092    Level 7     HP: 5,492
Attacks:    (Desperate Charge), Claw attack, Leg swipe, Ray Bomb
Facts:      Weak against Lightning. Poison has no effect on the BOSS.
Draw:       Fire*, Blizzard*, Cure*, Protect.
AP Gained:  50 [defeat the BOSS' HP to zero]
Win:        n/a

Attributes Information

           |||||||||| < HP > ||||||||||
                |||| STR  DEF |||||||
                  || INT  SPI ||
                   | DEX  EVA |


The BOSS' greatest weakness is Lightning. Use Quezacotl and Thunder
Magic to dish out damage. Once the BOSS is down, press R2 and L2 to
escape. You may have to fight this BOSS about five times. Hopefully
that you have enough Double Magic on your inventory. It is possible
to fight the BOSS only once. This BOSS can also be quite an headache.
If you have already acquired Quezacotl's Mid Mag-RF, refine some
Thunders to Thundara as it does more damage.

This required your character to level up. Have GF Quezacotl with the
Boost Ability and Summon Magic +20% [it will better if you have
accquired Summon Magic +30%]. Just summoned the GF and it will
inflicit about 2,000+ HP! Even Thunder can does an average damage of
400+ HP. So make use of Lightning elemental art. For better damage, use
a Turbo controller if you have acquired GF Quezacotl's Boost Ability.


Simply make your way back to the beach, where the sub-boat has landed
at. You have only 30 minutes to make your way back to the beach, so try
to avoid as many battles against the X-ATM092 as much as possible. Just
run every time you have defeat the BOSS. There is also an FMV sequence
of the BOSS squashing the car as you have reach the town. Remember to
save the dog at the main compound of the Dollet Town! [by press Circle
at it] Just make your way out, until you saw this FMV:

** FMV **
X-ATM092 scramble down the streets of Dollet. It has knocked apart a
building. Squall fall down on the ground and quickly gets up. Squall
then head for the sub-boat as fast as he could thus making an attempt
to jump across to reach the sub-boat. At this moment, Quistis pumped
the BOSS with the gun. Whew! The sub-boat was safe and the BOSS
had been reduced to a heap of waste metal ! **End of Demo**

Now your party are back safe and sound. Back at the harbour, Seifer
returns back to his normal self. His pals will come to the harbour and
praises him for the victory. Quistis will congratulate Squall and the
rest for doing a great job. However, the unfriendly Seifer and his
company just simply uses your only transport, thus leaving your party
back at the harbour. Now you have to walk back to Balamb Garden.....

Exit the area and you will be at a winding path and there is a Hotel.
Pay 100 gil to stay in the Hotel [as resting at the inn, will help to
recover all your lost HP, but it also does provide help to your G.Fs].
If you want to save your game, use the Save Point found at the corner
of the room. [There is also a copy of the Timber Magazine.] Rest as
you must be tired and has lost quite a lot of HP [pick the first option
and pay 100 gil]. Head left and you will enter the main compound of
Balamb Town. There is a Draw Point here, draw some magic. You can draw
Bolt from the Draw Point. If you talk to the man sitting on the bench,
you will find out that he seems rather familiar to Zell. Actually, this
is Zell's hometown! There are three houses found within the main

1st House> Weapon Upgrading Shop. [on the left of the main compound]
2nd House> Zell's house. You cannot enter his bedroom! You can get
           another copy of the Timber Magazine at the kitchen of his
           house! It is a fake one! [on the right, closer to screen]
3rd House> Zell's neighbour's house. Zell's family seems to be on good
           relationship with the neigbours. Zell's younger brother goes
           there rather often [on the right, beside Zell's House]

After you have done with browsing the town, proceed to the Gas Station.
There you can rent a vehicle for 3,500 gil ! Pick first or second option
to rent a vehicle OR pick the third to quit. The first option will
result renting a blue-green vehicle while the second option will result
renting a brown-black vehicle.

In your "vehicle", head back to Balamb Garden. If you have a vehicle,
press Circle to get off and entered the Garden. At the front gate, your
teammates will leave. For those who doesn't want to waste your money,
try to walk on the path as this will reduce the encounter rate! It will
more advisible to stock more magic and convert them to Medium Class
Magic. Note that there is Draw Point at the tunnel found behind Balamb
Town [Esuna]
/ 3.4 \_________________________________________________________________
Falling in Love...
--- ATFO 4 ---
There is few points to note here.
- You can get a Battle Meter if you talk to Cid Kramer. The results of
  SeeD tests effect based on the actions that you have did earlier on.
- You will officially become a SeeD member and start to gain money based
  on the number of steps that you walk. After walk on the field for a
  while (btw, the "field" is general term which also includes cities and
  the world map) and you will gain the salary. The salary given is based
  your SeeD level. To improve your SeeD level, refer below for more
- At the Training Center, beware of the T-Rexaur, which is extremely
  deadly and much difficult than the BOSS. To defeat it, use Doom. Or if
  you have acquired Elem-Atk-J, junction 100x Blizzard to that attribute
  for better effect. Sleep works pretty well against all the enemies
  found here except for the Grat. (plant-like monsters) Use this to your
- The room for lovers is a hard to locate [I have missed it on my first
  try], it is somewhere near the save point in the Training Center.

Now proceed towards the Lobby. You will meet Quistis, Cid and Xu near
directory where you find a map of Balamb Garden. Now, here is a piece
of good news. Selphie had passed the SeeD test! Talk to Cid and he will
speak to Squall for a short while. Now proceed right from here and you
will meet Seifer at the entrance of the path that is leading towards
the library. Talk to him. It seems that Seifer is feeling rather upset
and fed up. You want to know why?

Here comes the answer.. Cid will enter this area and talk to Seifer,
the reason why he has failed the SeeD test mainly because he like to
do things on his own. Seifer's hatred is being stirred and stays at
within that area. Now head for the elevator and you will hear the
announcement as all Garden cadets are asked to head outside the
classroom located on the 2nd floor. Now talk to everyone whom is within
the area outside the classroom. Noticed that Zell is walking back and
forth? He is rather nervous about his results. After a while, a Garden
Faculty will come up and announce the results to the group of anxious

Announcing those whom has passed the SeeD test.... Zell of Squad B!
and Squall of Squad B! Surprisingly, only Squall and Zell have passed
the test, watch the expressions of those whom have failed the tests.
Now the screen switches to the Cid's office where you have the Awards
Ceremony. Only four Garden Cadets have passed the SeeD test. Before you
left the area, talk to Cid. He will give you an item [it is something
associated with your SeeD ranking, which is accessible through the
Balamb Garden Network/Tutorial menu, it is the Battle Meter..] Next you
will be shown the results of your performance at the Dollet Mission.
[How to get full marks, read on..]
 / 3.4a \______________________________________________________________
 | Miscellaneous information on "Battle Meter"                         |
 | This is the item given to you by Cid. Just go to the Tutorial and   |
 | a new option will be accessible and you will be able to the reports |
 | of your battle data [how many monsters have you defeated, how many  |
 | battles have you undergone, how many times your character has die,  |
 | etc.] Thanks to Stephanus Rudiyanto Natari for this valuable        |
 | information.                                                        |

From this moment onwards ,you can finally do the test at any moment of
the game. Squall is now an official SeeD member. You will receive money,
based on the number of steps on that you walk on the field. The higher
the SeeD ranking it is, the more money that you will earn. To gain
higher ranks for SeeD levels, do the SeeD tests [refer to Basic Tutorial
for the answers]. You will be promoted by 1 level each time after
gaining full marks for each test.

Before you had received money, you will hear a ring and find those stats
at the lower part of the screen. If you walk for too long without doing
anything related to the story, your SeeD level will decrease! So avoid
that as much as you can. If you have SeeD level A, you will received
30,000 gil each time!
  / 3.4b \_____________________________________________________________
 |                                                                     |
 | "Full Marks for Dollet Mission" contributed by ChaRle5!             |
 | The Dollet Mission is also a SeeD test. The test results depends    |
 | solemnly on your actions in the game from Section 3.2 to Section 3.3|
 | The results are being marked based on the 5 categories below:       |
 |  Category    |   Description                                        |
 |  Agility     |  This rather hard. As soon as Seifer says that you   |
 |              |  return back to the bay within 30 minutes. If you    |
 |              |  managed to do that in 5 minutes and only encounter  |
 |              |  X-ATM092 only once, you will get 100 points for it! |
 |  Decision    |  In the Cave of Fire, has Squall only reach the      |
 |  Making      |  maximium levels of 8 to 9, and finish that section  |
 |              |  within 30 minutes.                                  |
 |  Attacking   |  Have Squall and his party defeated 60 enemies from  |
 |  Power       |  Section 3.2 to Section 3.3. Well it counts and make |
 |              |  Squall alone has killed 60 enemies.                 |
 |  Dignity     |  Never, ever ran away from battles. Each run will    |
 |              |  cause a deduction of 20 points! An exception is the |
 |              |  BOSS fight against X-ATM092.                        |
 |  Attitude    |  Never ever talk to members of Squad A and C [Squall |
 |              |  in Squad B, Selphie is an exception.] Do not jump   |
 |              |  off from the cliff, instead walk around it. Follow  |
 |              |  your leader, Seifer. Always protect the dog from    |
 |              |  Seifer and save it during the chase with X-ATM092   |
 |              |  To protect the dog, simply walk up front and examine|
 |              |  it with the Circle Button.                          |

If you have followed the above guide-lines, you will receive a SeeD
level 9.


After getting the item, exit from that area. Now you should be back at
the walkway in front of classroom. Proceed to the alleyway outside the
classroom. You will meet Seifer, along with his pals, Fujin and Raijin.
To your surprise, they have clapped for those who have passed the SeeD

Next Squall will be back at the Dormitory. Selphie is there too,
dressed in her brand new SeeD Graduation suit. Proceed to the room near
the Save Point and examine the bed. Pick the 2nd option and Squall will
change his clothes into his SeeD graduation suit. You can save your game
by using the Save Point. Just simply walk away from the Dormitory or
talk to Selphie. Squall will be leaning against the wall of the
ballroom. What a loner... Next Zell [whom is also dressed in his
graduation outfit] will approach Squall and have a short chit. You will
be given two options, pick any one of them. Next Selphie will enter the
screen and talk to Squall. Pick any option adn Selphie will eventually
leaves. This is followed by an FMV:

** FMV **
Squall looks at the transparent ceiling. A shooting star passed through
the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in
love at the first sight... Next Rinoa will approach Squall and have a
short chit-chat. Squall was invited to dance with her. There you will
see the personality of Squall, he doesn't quite like dancing as shown
in the FMV. The dance will stop after the area has become darker and
the beautiful clouds of fireworks appears.. Next Rinoa notices her
friend, bid farewell and leave Squall alone....

Now the scene switches to the balcony, where Squall will have a short
conversation with Quistis. Quistis will tell you to change back to your
leisure clothes and meet her at the hall of the Training Center. Exit
from the balcony and Squall will be on his thoughts "Why Quistis wants
me to do at this moment of time?" Examine the bed and pick the first
option, equip GFs on both Squall and Quistis only. Exit from the
Dormitory. Note that the walkways leading to other places of Balamb
Garden are being sealed off, except for walkways leading to the
Dormitory and the Training Center. Procceed to the Training Center and
you will eventually meet up with Quistis at the walkway.

At the Training Center....

Most of the time, you will encounter the Grat [plant-type monsters].
Occassionally, you will battle the T-Rexaur. If you encounter one, I
will suggest that you ran away [Press R2 + L2]. The T-Rex has about
10,000+ HP at Level 8! It is definately too tough for your characters
at this moment of time. In the first area, you will find two doors,
take the one located on the left.
| Have a hard time defeating the T-Rexaur? Here is a great|
| method. First you must acquired Shiva's Death Sentence  |
| Next stock a couple of Blind magic from the Grat [      | BATTLE TIP
| you should have no problem in recongise this...]. Cast  |    #4
| Blind on the T-Rexaur and then cast Doom. Wait for      |
| 24 seconds and it will be another flawless victory.     |
| Credits: Final Fantasy: Worlds Apart.                   |
|                                                         |
| If you don't use Doom, casting Blizzard/Shiva as the    |
| T-Rexaur is pretty weak against it. Beating up the      |
| T-Rexaur nabs you 10 AP and a chunk of EXP!             |

From that area, you will find red pipes and raw substances used as
building materials. Just proceed forward. Now you will find a Save
Point found with the rocks. Walk up and go through the brighten
gateway. [Do you know? This is actually a secret place for student
lovers of Balamb, why Quistis had brought Squall here??]

There will be a short chit-chat between the two. From that spot, they
will be able to view the building of Balamb Garden. It seems that
Quistis is talking about her past on how she has joined SeeD. After the
conversation has ended, head right and absorb some magic from the Draw
Point located near the edge of the land [Blizzard]. Head right and cross
the bridge. Walk towards south and you see a girl being held captive by
a huge dragonfly! [remember the girl whom has peeped into Infirmary at
the beginning?]. Squall draws his sword and started to attack on the
monster... It's another BOSS fight!

/ BOSS 5 \______________________________________________________________
Training Center: Granaldo and Raldo
Name:       Granaldo          Level 8     HP: 1,456
            Raldo [3x]        Level 8     HP: 223
Attacks:    Granaldo:         <Kick the Raldo>, <Fire Throw>, Fire,
                              <Claw Swipe>
            Raldo:            <Claw Swipe>
Facts:      Granaldo:         Weak against Wind
Draw:       Granaldo:         Sleep, Blind, Shell, [Pain]
            Raid:             Fire*, Thunder*, Protect
AP gained:  14
Win:        16x Wizard Stone

Granaldo's Attributes Information

           |||||||||| < HP > ||||||||||
                 || STR   DEF |||||
                ||| INT   SPI ||||
                  | DEX   EVA

Raldo's Attributes Information

               |||||| < HP > ||||||
                 || STR   DEF ||||||||
               |||| INT   SPI ||||||||||
             |||||| DEX   EVA


- Strategy No.1
This BOSS fight isn't that tough as those Raldos will not attack your
characters when the main BOSS is around. The BOSS is pretty weak in
physical attacks. Just use the magic that you have already drawn from
the monsters. Note that the BOSS can make of the Raldo and use as it's
weapon. Make full use of the GF and Magic to deal the BOSS a deadly
blow. Cast Cure* or use Potions to restore lost HP.

You will get 14 AP when you defeat all three. The battle will only end
when all of them were killed. To reduce damage, draw Protect [reduce
physical damage] and Shell [reduces damage done by magic]. Shell
works well against Magic attacks, but also reduce the rate of healing,
so take note.

You can draw Sleep from the BOSS and use it it on the BOSS. While
BOSS is under the sleep status, summon your GFs and you will be
able get rid of the Raldos at one time! If the main BOSS is under the
Sleep status, take this opportunity to stock up Protect and Shell,
they works well!


After the battle, the girl is accompanied by two White SeeD cadets [How
do they get there?] Now exit from the area. Quistis will tell Squall to
meet the Headmaster and others at the Central Gate during the next
morning. Hey! do you know that, know it is night time? Head back to the
Dormitory and you will find Zell along the way. Back at the Dormitory,
you will find the layout of Squall's Dormitory has also changed. Now,
Squall will have a good night sleep, still can't get over the dance
with Rinoa....

/ 3.5 \_________________________________________________________________
The First SeeD Mission
--- ATFO 5 ---
- Get the Weapon Mon Mar as it gives you a list of ingredients to tune
  for the character's current weapon. (Well, you may missed Squall's
- If you don't have sufficient cash, try to wander around or do some
  levelling up to gain some cash. BTW, don't hesitate to return to the
  Fire Cavern and nab some items. Refinement of magic is quite helpful
  here. BTW, try to unlock Selphie's Wall and Rapture Limit Breaks as it
  will come very handy in the future.
- You will get a Magical Lamp which allows you to summon GF Diablos [of
  course, you need to defeat it.] Don't sell that item!
- Stock up some Phoenix Downs for future use. [it will come really
- You will get a Pet Pals Vol. 1 which is an item for later use. Don't
  sell it.

At the morning, you will hear a voice booming over the headphones
calling Squall to rush to the Central Gate. Once you can control Squall,
remember to get Weapon Mon Mar located on the right desk [where you will
see a gunblade box.]

Now make your way to the Central Gate, save your game if necessary. At
the Central Gate, push open the red panel and you will see Cid along
with a Garden Faculty and Selphie. Talk to Cid. Notice that everyone
has changed into their own personal/casual clothes.

Then Cid will simply brief your mission. Now again you will be
accompanied by both Selphie and Zell, but where is Zell?. Speaking of
devil, here comes Zell in his cool air-board, however skating in
main compound is not allow in Garden. Zell's air-board is confiscated
in the process. Now once you control Squall, try to exit the area. Cid
will give you the Magical Lamp [DO NOT SELL THIS ITEM!] as it summons
the GF Monster, the Diablos. You need to defeat it so that you can have
a new GF. This BOSS is rather tough. Wait until you get two more GFs,
before try to attempt to get it.

Exit from Garden and you are back on the World Map. You had rent a
vehicle, you will find your vehicle at the spot, where you have parked.
You can enter the Dock using the car too. If you don't have, walk
towards the Balamb Town. As you arrived at the town, head south from
the Gas Station. Now walk down and make a left turn, there you will
meet Zell's close friend. Next, walk left and you will reach the train
station. There is a shop situated at the right side of the station,
which sells items. [Refer to Part II for more details, I have included
the shopping list.] Purchase some Phoenix Downs, it will help you in
the later part of the game..

After this, talk to the man at the station and pay him 3,000 gil to
enter the train. What happended if you have insufficent gil..., just
head back to the World Map and level up for about 15 minutes and you
will receive some cash ^_^;

Inside The Train.....

There is a Save Point inside the train. Next Zell will talk to both
Squall and Selphie. They will leave the room. Follow their suit. Talk
to Zell and he will enter the room on the left. Selphie will remain at
the walkway of the train, happily singing. Now head inside the room and
talk to Zell whom is sitting on the crouch. Move towards Zell and pick
any option. Then Selphie will enter the room, looking unwell. Suddenly,
Selphie passes out, so is Zell. Squall tries to approach them, but
suddenly fall unconscious, lying on the ground and the screen fades....
No no! this isn't the headaches which, Cloud of FF7 has regularly has!
BTW, You will receive a Pet Pals Vol. 1 from Zell once you start to
enter the train.
/ 3.6 \_________________________________________________________________
Laguna Dream Sequence No. 1: Meeting the Singer
--- ATFO #6 ---
A few points to note...
- There is nothing much of interest besides drawing magic from the Draw
  Points found here.
- You will get to use Laguna Loire and his friends in some part of the
  game. BTW, each of them has only one Limit Break.
- You can choose to battle Diablos at this point of time.
- There is no way you can get lost until you reached Deling City. Talk
  to the girl dressed in blue velvet near the piano and go to the
  counter after Laguna has met his dream girl.


The screen will now switch to the "other party" and it's focusing on
Laguna Loire and his company. The guy with long hair is Laguna Loire.
The massive one is Ward Zaback. He is armed with a powerful Harpoon.
Kiros Seagul is the other guy. He carries two long swords. Pretty cool
| Notes on Laguna Dream Sequences |_________________________________
| At this moment of time, they will be able to access your GFs,     |
| Cards, Monsters and Magic. Laguna will have all Squall's          |
| commands that you have equipped. Ward will have all Zell's        |
| commands that you have equipped. Kiros will have all the          |
| commands that you have equipped on Selphie. They will also be     |
| able to fight the Diablos that has been trapped inside the        |
| Magicial Lamp, given by Cid. In this section, you will encounter  |
| random battles in the grasslands, similar to those at Galbadian   |
| Area. There is one common factor for all Laguna's Dream Sequence, |
| that the maximum amount of gil they have is 3,000 gil.            |

The path for this area is rather straight-forward. Just simply walk/
run along the track and head northeast. The path is surrounded by high
grasslands. There is a Draw Point found along the path.{Cure} Now
proceed north and you will see a lot of speech bubbles at a time. Make
an anti-clockwise turn and you will find a Draw Point. {Water} In front
lies a truck, enter it. Next the truck will transport you to the Capital
of Galbadia, Deling City [which is named after the President]. At the
city, once you have exit from the truck, head south. You will find a
hotel called Galbadia Hotel. At the main hall you will find a Save
Point. Next you can choose to sleep in the hotel, it cost 100 gil.
After the "goodnight sleep", walk down the stairs found on the right of
the main hall. Next talk to the waitress whom is wearing a blue velvet,
and she is found in front of the piano. Next a lady dressed in red
[Julia] will come out and play the piano. You will see Laguna talking
to his pals. Head and talk to Julia and Laguna will fake injury on his
foot, ^_^. Next Julia will approach Laguna and have a short chit-chat.
Julia will move upstairs and thus leaving Laguna in his thoughts. Now
head back to the man at the counter and pick the first option. There you
will see a brief talk between Laguna and the Julia. Again, the screen
will then fade again......

The girl's name was Julia [taken from Heero Yuy's FF8 FAQ.]

/ 3.7 \_________________________________________________________________
Meet Once Again...
--- AFTO #7 ---
Once you are at Timber, proceed down the entrance and you will meet a
person, talk to him and pick any option. The sequences occured
afterwards depend on your options.

There is a Save Point in the next cabin. It is rather wisely to use it
as it will be going to be a long time before you get your next chance to
save. Point of Advice: Save your game at regular intervals.

After you have met with the lady dressed in blue, proceed back to the
main hall where everyone is. After the meeting is over, proceed back to
the room where you meet "the lady" and pick up the Pet Pals Vol 2 issue.

Talk to the guy with a blue cap [btw, if you play a card game with him,
you can get Angelo's Card] and pick the 2nd option.

The BOSS is an easy one, refer to strategies for more details.


Both Zell and Selphie had already been awake up from that strange dream,
But Squall is lying on the ground. Once again, you have regain control
of your former party. You will eventually get off the train at the
small train station. [I think it says "Timber Station", the wording is
a bit too tough to read!] There is a booth, which will tell you
something about Timber Town [it includes a map, information on Owl's
Tears and Timber Manaics Magazines]

In front of the pet shop, there is a guy blocking the entrance. Now walk
down the steps and you will meet up with one person and he will prompt
you a question, pick any one of them. After a series of sequences, you
get to board on a mini-train.

At the Train...
Your party will stay there for a while. There are two other guys. One
of them dressed in blue [Zone] while the other is wearing a yellow cap.
[Watts] The punky guy in blue shirt will usually have a stomachache and
puke at a corner ^_^;. Go up the stairs on the extreme right. There is
a Save Point at the left-hand side of the train. I suggest that you use
it. Zone will tell Squall to go and meet their "Princess".

Now exit from the area and continue to head up, until you reached a
highly-polished cabin. Inside the room, is the person who had danced
with Squall at the Graduation Party. The moment she notices Squall, She
hugs Squall and will have a brief chat [it's about... Seifer...]. She
will tell her name, Rinoa. Her dog will enter the cabin later and you
can name her dog [Angelo]. Once she had left the room, head back to the
main cabin where your party was. Everyone will have a short chit-chat.
Next you will be led to a room, which has the model of the tunnel.
You're planning to attack the President, who is on board on the other
train. There you will have a sequence of the process showing how the
trains are connected. Here is a brief description of the sequence:

NOTE: Remember to take Pet Pals Vol. 2 from Rinoa's bed [which been
      converted into a sofa after the mission briefing.]. Thanks to
      Lynn Tse for the valuable information.
 | Mission Briefing |__________________________________________________
 |                                                                     |
 |                                                                     |
 | ========================                                            |
 | =========Legend=========   B R I E F I N G                          |
 | ========================                                            |
 | [ ]     Train carriage     There will a be a strong sequence showing|
 | #       Train tracks       the connections of the trains. You are   |
 | B       Blue               in the blue train carriage and your      |
 | R       Red                aim is misplaced the president carriage. |
 | Y       Yellow             After that long process, you will see    |
 | G       Green              the connection [below the original one]  |
 |                            Next you will given a try to test        |
 |                            entering the codes. 4 numbers for each   |
 |                            codes.                                   |
 | Here is the diagram                                                 |
 |                                                                     |
 |                                                                     |
 |   O R I G I N A L     L A Y O U T                                   |
 |                                                                     |
 |   ################################# [BBBB][YYYY]#########           |
 |                                           ###                       |
 |   #######################[GGGG][GGGG][RRRR][GGGG]########           |
 |                                                                     |
 |   A F T E R.....                                                    |
 |                                                                     |
 |   ########### [GGGG][GGGG][BBBB][GGGG]########                      |
 |                                 ###                                 |
 |      ################# [RRRR][YYYY]#############                    |

Once you're ready, talk to the Zone and pick the first option. [Don't
forget to get the magazine (Pet Pals Vol. 2) Exit from this area and
talk to Watts and pick the 2nd option and the screen will fade...

Now, your party will be at the top of the train and your characters will
jump across to reach the other train [pressing Circle]. Next Rinoa will
talk to Squall and the scene will switches to the President, who you are
chasing after. There you will have to the sub-game section and followed
by a short FMV, showing the unlocking of train carriages. Now you will
be on the other green train carriage and doing the sub-game sequence
and followed by another FMV of the unlocking of trains and the
replacement of the train carriage.
  | Sub-Game |_________________________________________________________
  |                                                                    |
  |  Your aim:                                                         |
  |                                                                    |
  |  Enter the codes to unhook the train without being discovered by   |
  |  Galbadian soldiers. Your aim is to replace the President's        |
  |  carriage with the empty one.                                      |
  |                                                                    |
  |                                                                    |
  |    ==================              Triangle [1]                    |
  |    -----CONTROLS-----     Square [3]          Circle [2]           |
  |    ==================                  X [4]                       |
  |                                                                    |
  |                   L1:  Look left        R1: Look Right             |
  |                   Up:  Getting Up      Down: Move down             |
  | My Briefing:                                                       |
  |   Squall will set up the device vertically on the top of the       |
  | train. Rinoa will tell you the code. The code panel is shown on the|
  | top right-hand corner. You have to enter the number shown on the   |
  | panel. For example: Let's says if the code to input is 1333, press |
  | Triangle, Square, Square, Square. You will be forced to stop if you|
  | was caught by the patrolling Galbadian soldiers. For the first     |
  | train carriage, you have to input 3 codes within the given time    |
  | limit. The codes need not to be input continuously. Note that you  |
  | can't move while inputting codes on the panel. If a soldier is     |
  | moving forward, press Up and Squall will be back at the top of the |
  | train. For the first mission, press L1 to look left to see the     |
  | Galbadian soldiers are approaching you. For second time, you will  |
  | have to input 5 codes with the same time limit. Press R2 to view   |
  | right if Galbadian soldiers are moving towards you. If you have    |
  | failed, you will given an extended time [note that this will       |
  | decrease your SeeD ranking] If you managed to do this within the   |
  | given time limit for the first time, your SeeD ranking will be     |
  | promoted by one.                                                   |

Now you will back at the place where you firstly enter this train. Zone
will have another stomachache. Once gain control of Squall, head back
to the place where you find the Save Point and save your game. Return
and talk to the man wearing a cap [Watts] and pick the 2nd Option and
the screen will fade once again...

Now you were in the carriage where the President is currently located
at. Rinoa approaches the President but it's kind of a strange feeling...
As you might have guessed, it is another BOSS fight!

/ BOSS 6 \______________________________________________________________
Fake President
Name:       Fake President:         Level 8     HP: 458
            Gerogero:               Level 8     HP: 2,450
Attacks:    Fake President:         Charge and Life Drain
            Gerogero:               Claw Swipe, Fire, Thunder, Flood
                                    Breath, Blind, Berserk, Zombie
Facts:      Gerogero:               Weak against Fire, Earth and Holy.
                                    Poison has no effect on the BOSS
Draw:       Fake President:         Cure*
            Gerogero:               Esuna, Double, Berserk, Zombie
AP gained:  20.
Win:        8x Zombie Powder

Strategy No. 1
Just dealt 400+ HP on Deling and it will changed to a huge ugly and
dirty monster. Just use fire-based attacks and your GF. Use Cure or
items such as Hi-Potions and Potion to restore lost HP. Next add
more fire. The flood breath occasionally will cause Zombie, use Esuna
to remove this status aliments. Do use Potions and Cure as your
character becomes an undead or it will decrease your character's HP!
Seize the opporunity to stock up Double Magic.

Strategy No.1 (contributed by Patrick Han /Koo Yee Hui)
The President is undead, use Cure on the BOSS and use Double to
increase the damage by half (about 500+ HP, it's two spells at a time).
This was sent by Patrick Han. There is also an alternate way to defeat
the BOSS: Gerogero, it can be killed instantly by a Phoenix Down! This
method is sent by Koo Yee Hui.


As you have defeat the BOSS, you will back at the place where you will
shown the train diagram. Zone will squat down and puke. [Can't he stop
this?] Now talk to Rinoa whom is squatting along with the other two.
Squall will follow Rinoa's suit and receive 2 pieces of paper. The
papers are actually a massage meant for Squall and his pals. The
messages are sent from Cid. Zone will have another stomachache [Is
there something wrong with his stomach?] and you will talk to head for
the Timber TV station. Rinoa will join you and you will have to form a
new party of three. Next exit from the area, through south. Head up the
stairs and use that Save Point. Play a card game with Watts as you can
get Angelo's Card from him!

Now talk to Watts and choose Option 2. The train will now return back
to the Timber Station.

/ 3.8 \_________________________________________________________________
Chaos at the TV Station
--- ATFO 8 ---
Buy Pet Pals Vol 3 and Vol 4 from the Pet Shop near the entrance where
you had entered Timber. Note that you will encounter G-Soldiers and
Elite Soldiers [which is rarer], stock up the basic spells for Rinoa, or
you make use of the Junction Exchange Menu.

Move down and exit from the screen. The Save Point is found inside the
Hotel and you can also choose to remodel your weapon if you managed to
get the ingredients for them. For information on remodeling, please
refer to Part II.

After you have defeat the soldiers near the entrance, back-track and
move right from the small train booth. [it is quite hard to locate for
a first time FF8 player, therefore keep your eyes wide open...] Inside
the majestic building, you can find a lot of items and draw points
there. The Girl Next Door, a naughty magazine is found near the counter.
You can also find a Timber Maniacs Magazine in the general office. BTW,
you can't view the Girl Next Door item as it is a junk item and
therefore, no picture. BTW, don't sell it as it can fetch something
later in the game.

Right from the building and you can find a pub. Inside the pub, talk to
drunken fellow by picking 2nd option twice. Once he allows you to past,
you will find another Save Point.

Move up the stairs to the cinema. After the disruption, back track and
proceed to the house on right, and move upstairs. Once you are ready to
exit, proceed to the train station on the right side of the road.

If you don't pick 500 gil in the cabinet, you can have a pool of water
[Owl's Tears] that helps to recover HP and restore status disorder.

Unboard after your first stop or you ended up Dollet Train Station.
If you missed the train spot, retrace your path by following the
railways. From the station, move north and proceed to the forest that
is found in between the cliffs. Please note that a lot of people are
trapped often here... so watch out!


For this moment of time, you will encounter G-Soldiers during this
period of time. Hence, just stay on your guard.

Once you have reached the station, get off from the train and received
a cutscene from Elite Soldier and three G-Soldiers looking over a
bridge. Head up and you can buy some items from the Pet Shop. Pet Shops
provided items for GF [the list of items can be found at Part II of
this FAQ]. You can also buy Pet Pals Vol. 3 and Vol. 4.

Now head down and exit from the screen. There is a Junk Shop on the
extreme top-left hand corner and the Timber Hotel is the building on
the right of it. Inside the Timber Hotel. There is a room that's
simply out of bounds. Actually you can only enter it by paying 100 gil
at the counter [It allows you to get another copy of Timber Magazine in
this way, But for the time being, you can't]. There is another card
player [the little girl near the signboard] found here. Walk southeast
to exit from this area.

In this area, you find 2x Elite Soldiers threatening the guards at the
gate, walk south and confront with them. You will have to fight them.
Now return back to the Train station and this time, take the path
facing right [it is somewhere in between the 2 platforms]. Now there is
a huge building that's says "Timber Maniacs" Enter the building. You
find several decks of documents. Search the documents on the right and
get the Girl Next Door [which can be used to exchange for the Shiva Card
later in the game]. The room, located on the left, has a hidden Draw
Point [Blizzaga]. Head up the room located in the north. Inside the
room, there are 3 people. There is a shiny item [a Timber Magazine],
which you can collect from the deck of documents located at the right.
If you talk to the man found at the north, you have another short
sequence. The building next to the Maniacs is the house, which you will
visit it later. Head right. Now you will be on a street.

Notice! there is a girl, walking up to the shelter, actually that's the
staircase which leads from the Pub. There is another card player [girl
on the bench]. You will meet 2 G-Soldiers Soldiers and you will have to
defeat them. There is another Item Shop located on the left of the Pub.
There is another Draw Point [Cure] located at the right of the Pub. Head
up and enter the Pub after you have done with your shopping. At the Pub,
there's a drunken man sitting there at the door that's leads to the back
alleyway of the Pub. Talk to the man dressed in a purple suit and choose
the following [BTW, you have also gotten a Buel Card after the battle.]:

1st Question:   2nd Option
2nd Question:   2nd Option. The first option will allows you to buy
                drinks from the pub. Each drink costs 100 gil. In
                return, the man also gives you a Card. [Tonberry.]

Now the owner will tell the drunken man to make way for you. Now head
up and you will find a Save Point. There is another card player, whom
is sitting on the bench. Now head left. There you will find a huge
gate that leads to the TV Station. [if you head back it will reveal
another Draw Point {Scan}]. Head up, forced the gate to open and went
up the winding stairs. Now make a right turn and you will see a huge TV
Street Monitor. There you will have a conversation and pick any option.
Squall will eventually quarrels with Rinoa. Rinoa will then ran away and
followed the entrance of Selphie/Zell will come and rejoins your party.
Now watch the monitor. There you will have a sequence of the minister
talking about Galbadia followed by entrance of the real President
Deling. There you will see Zell talking about the President and more
surprises will come... Seifer will enter the screen and threaten to
kill the President. Quistis is also there and she will tell everyone
to head for the TV Station. Now head left and walk up the path, you
find Seifer there, holding the President as the hostage. After a short
conversation, he will then pull the President to a corner. At that
corner, Quistis will come in, trying to stop Seifer from killing the
President. Suddenly, a mysterious lady appeared from thin air, it's
Edea [the person whom frequently appears in the opening FMV]. She
will talk out with Seifer, causing him to drop the President and leave
with her. Quistis was injured in the process by her strong magic.
Squall and his party will enter the place and was stopped in the
process. Next Rinoa will be back at the area too. Now you have to
follow both Quistis and Rinoa. Remember the house next to Timber
Maniacs? So head there and you will find both of them. A short
sequence will happen at the house. Firstly talk to Quistis and tried
to exit. And you will talk out, and you will be given the chance to
re-organize your party. On your way out, the woman will give you a
Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will
see a Galbadian Soldier outside the house. You can ignore the soldier
by keep going right. There you will see Zone (in disguise), who will be
distributing tickets to Quistis, Rinoa and Squall. Now enter the
walkway, which is enclosed by a shelter. Now you will be on the other
side of the Train Station. There is a house on the left and a
mysterious furnace. Now cross over the bridge and head south, you will
meet Quistis or Rinoa there. Pick Option 1 to enter the train. Your
company will now be boarding on the train to Galbadia Garden, where
Squall and company decide to visit. The train will now start to move.

  / _____ \            XXX    ____  XXXX     __|__   G   G-Garden
 | (_____) |          XXXX   |D   |   XXXX__|     |  D   Dollet
  \___G___/         XXXXXX    .           __ Dol  |] XX  Hilltops
            mmmmmmmmmXXXXX    .XX     XXXX  |_____|  ffff  forests
XXXXXXXXXXXXXfffffffffXXX     .XX    XXXX      |     EA   East Academy
XXXXXXXXXXXXfffffffffffXXXX   . XX   XXXX            D    Dollet Station
XXXXXXXXXXXXXfffffffffffXXXXhh.hXXXhhXXXX            Dol  Dollet
_______________   ____________.________/        v    Vaulny Canyon
               / /            .                 m    Monterosa Plateau
              / /_____        .                 h    Hasberry Plains
vvvvvvvvvvvvvvv |EA   |vvvvvv .                 .    Train Route

Proceed to the area marked "ffff". If you have missed the first stop,
just follow the train track back to the front or you can have fun at

Inside the train, talk to everyone and Zell last, picking the first
option. Now you will be brought back to the World Map. There is a small
platform there, and you will given two options. Pick the first option
to get off the train. [if you did not get off you will be brought to
the train station outside Dollet!] Next walk up the road and cross the
bridge located at the north of the platform. You will find a forest
surrounded by mountainous regions. Enter the forest, you will have a
short sequence. Next Squall, Quistis and Selphie will suddenly fall
unconsicious, could it be another Cloud's mishap?

/ 3.9 \_________________________________________________________________
The Centra Evacuation Site
--- ATFO #9 ---
This is pretty strange forward battlefield. Just eliminate anyone here.
To avoid gameovers easily, try to make use of stock Cure* and cast Cure
strategy. [This is definitely better the Materia or magic which requires

In this areas, examine all the traps and tampered with them. If you
don't, you can get some of rarest items later in the game [that will be
in Disc 3!]

There is nothing besides proceeding north. Trigger the denotators with
all options and tampered every trap door, included the hidden boulder.
Save your game in a new slot just in case you have miss out anything.
The ending point is near the Save Point. Just enter the entrance from
the north.

BTW, watch for Gespers [Big Head metallic Goblins with telekinetic
powers!] and mug Black Hole, which allows Quistis to learn Degenerator!
If you encounter the Elastoid [iron pillar with 4 legs that's floating
in air], there is about 5% chances that you will get Laser Cannon,
which allows Quistis to learn Homing Laser.


As you fall unconsicious, the screen switches back to Laguna and his
company. They are talking about something, associated with the words
"Lunatic Pandora"... Now you need to head for the building or mine-like
structure located on the west of this area. Just pick any option
during the conversation. As you head up, you need to fight some Esthar
Soldiers, don't worry as they are not quite tough [just like the
G-Soldiers, in fact they have the same stats as the Galbadian Soldiers
and similar draw spells. Absorb some magic from the Draw Point. {Sleep}
Now take the straight path and quite head right until the path splits
into three. Take the one leading right and absorb some more magic from
the Draw Point.{Confuse} Now head back to the entrance, where you have
firstly fought the soldiers. Take the other path and press down when
you reached the ladder.

Next you will have a sequence and Laguna seems hurt. Continue to walk
forward. Make a left turn and exit. Now your characters will be coming
out from a huge pipe. If you examine the junk located near the entrance,
Laguna will get an item, however he loses it afterwards! Notice that,
there is a path leading northwest. Take that path and proceed forward
until you have found a huge boulder and a torpedo-shaped like structure.
Press Circle on the structure and choose both options [one at a time...]
The boulder will start to roll down and thus blocking off the previous
exit. Now walk up the path [there is another hidden Draw Point {Cure}
trapped under the boulder on the left side of the pathway.] Go up the
stairs and continue to move forward and make a left turn when your
characters have reached a junction. Proceed left until you reach a
small opening. There is a Save Point located in that area. Now make
sure that your party is fully healed. Save your game and head up, you
find a cliff facing the sea. Now you will be interupted by a couple of
Esthar Soldiers and you have to fight them CONTINOUSLY. You will fight
in this sequence: 1 - 2 - 2 - 2 [After you defeated the last Esthar
Soldier, it will does a life-threatening damage to Ward and Kiros,
reducing their HP to only one point]. The amount of battles will be
reduced based on the number of traps you have ignited.

After the battle, you will have a saddening sequence between the trio.
Laguna will start to throw off his injured bundies over the cliff.
After the exhausting sequence [throwing a big guy like Ward required
some energy], Laguna will then tries to get down but he accidentally
trips over!.. End of Laguna's 2nd Scenario. [How careless of Laguna
Loire ^_^;]
/ 3.10 \________________________________________________________________
The Cowboy at Galbadia Garden.
--- ATFO #10 ---
Gather all draw points that you can found here. BTW, there is a hidden
draw point under the golden light.

Proceed to the room on 2nd floor and exit Galbadia Garden. Meet everyone
and you will recurit a new member, Irvine Kinneas!

While at the world map, proceed southwest from the Garden and moves to
the next station. (It is small green box, btw). Note: This section also
causes a lot of people to miss it.


Squall, Selphie and Quistis will now be awaken from the mysterious
dream. If you check Selphie's and Quistis' stats, you will notice that
their HP have been reduced to 1! Equip Guardian Forces to the main
party, if Quistis and Selphie is not at your party. Squall and his
members will exit from the forest. Now you will be led to an opening
desert. You will find the Galbadia Garden northwest from the forest.
Below is a map to aid your navigation

The Galbadia Garden's Surrounding Areas
                    Sea                              /     Legend
- - - - - - - - - - - - - - - - - - - - - - - - - - |      ...   train
                   ______________                   |            tracks
                  /    _______   \                   \     ffff  forest
                 /    /       \   \                   \    - -   beach
...........     |    |Galbadia |   |                  |    ---   cliffs
   _______       \    \_______/   /                   |
  |Station|       \______________/                    |
  |_______|                                           |


Enter that building and this will be followed by an FMV.

* FMV **
Garden young cadets riding on robot-walkers flying around the the
building and a close up view of the Far East Garden.

As you enter the building, there are a couple of players. One of them
is a girl walking towards you and the other is a guy resting on his
robot-walker. At the right side of the atrium, you will find another
player. Now head up and you will reach the Central Gate of the
Galbadia Garden. Your members will assemble at the entrance. If Quistis
is in your party, she will leave and you will be asked to re-form your
party. Next you will be at the main compound of Galbadia Garden. There
is a Save Point on the left and there are four paths leading from the
main compound. There is a hidden Draw Point found here under the
yellow light. {Haste}

-----1ST Floor-----

THE SOUTH PATH: Leads to the Central Gate of the Galbadia Garden.
The LEFT PATH:  Leads to the Authorium and there is guard on the left.
The RIGHT PATH: There are total of 2 doors here. The room on the right
                has three players. While the room on the left is the
                hockey field / skating compound. Presently you can't
                get the Draw Point that's within the skating compound.
                Head up the left door at the north, you find a card
                player plus another Draw Point. {Life}
The NORTH PATH: There is a guard guarding the door. Head up and you
                will find an instructor guiding some cadets doing
                push-ups. Head up stairs located at the right.

-----2ND Floor-----

The LEFT PATH:  Leads to the elevator, nothing else is found here. It
                is only accessible if you have the KeyCard No. 3
The RIGHT PATH: Leads to the circular path that's located directly
                above the main hall. There is another school hall
                within this area. You will find another Draw Point near
                the stand {Double}
The ROOM:       There is a guard guarding the room. ENTER this room!

You have a sequence between your party. Talk to Zell, attempts to exit
and you will meet up with Quistis. After seeing this, talk to Rinoa
whom is at the lower end of the room. After a short talk, converse
with Selphie and you have some more conversation between the party.
Next Squall will exit from the room, looks pretty angry and jealous.
[Rinoa is concerned about Seifer....]

Head down the stairs. Did you noticed that Zell is training along with
the cadets, doing push-ups? Next exit from the area and you will meet
up with Seifer's pals, Fujin and Raijin. They questioned Squall about
something and why Seifer is not here. After that short chat, head for
the Central Gate. At the gate, you will meet Quistis and exit from the
area, talk to her and your members will head for the walkway at the
entrance of the Galbadia Garden. Talk to Rinoa, whom is sitting on the
edge. Next you will meet Martine, who will be approaching your party in
a vehicle. Notice that Rinoa isn't quite familiar with the SeeD way of
addressing fellow SeeD members. Next the Martine will introduce you a
new member, Irvine Kinneas in a cool FMV:

** FMV **
A butterfly flews onto Irvine's finger. Irvine is lying on the
grass patch and look at Squall and company, then he will approaches
and talk to your party.

There, your members will try to know Irvine better. Talk to Selphie and
you will have a sequence of her and Rinoa holding onto Irvine and leave.
Squall looks a bit gloomy about this. ^_^; Now you will back at the
World Map with Zell and Quistis or customized if you have do the trick
below. Now enter the train station that's located northwest from the
Garden. Next proceed towards the train attendant and pay 3,000 gil for
the fee. You party will assemble at the main cabin of the train. Next
Rinoa and Selphie will enter together with Irvine. As usual, the
cheerful Selphie will enter the door and sang her song. Irvine will
follow her. Proceed there and you will have another sequence. Next
talk to Selphie and exit. Next you have another short talk and the
screen will switch to the World Map and the train will take you to
Deling City where Laguna's first scenario has occured.

PS: I have found the trick to prevent the girls from hugging Irvine.
    Just talk to Zell and choose the second option and you have
    to re-organize your party! The storylines also changes too. ^_^;

/ 3.11 \________________________________________________________________
Meeting up with General Caraway in Deling City
--- ATFO #11 ---
- Just watch out for bus stops! Talk to attendents to board the bus.
- Just alight after the first stop. Remember to buy some ammo for
- Get Steel Pipes from the Wendigos found outside the city which
  appears for random battles in the red desert. It is no harm getting
  more than 7. You can get screws from Geezard, those red-grey
- Draw and stock up Float along with Aero from the Thrustaveis. [it is
  found in grassy areas and it often appear in pairs.] Junction Aero to
- It is more advisible to rent a car for it is long journey for you to
  reach the tomb. BTW, the tomb is located on the opposite of the train
  tunnel. [I have made changes for the map.]
- Just get out of the car and enter the tomb

You will now reached the city of Galbadia. There is a card player in the
middle of the platform. Now head down the escalator. Now you should
have a sequence between your party. Next head north and exit. There you
will see the compound, where Laguna's Truck has stopped before. In the
city, there are buses which transports your character from one location
to another. To get on the bus, you need to find a bus stop [there is
a bus attendant dressed in green for every bus stops]. Wait for the bus
to come and pick the first option. Now talk to the bus attendent
located south of the fountain.[you will see it immediately as you enter
the area.] Now talk to the attendant and pick the first option to board
the bus. Take the bus and choose to alight during the next stop. The
moment that the bus has reach the next stop [the road is marked by 09]
Press X to alight. Now talk to the Galbadia Solider on the extreme
right.(he is rather diffcult to find) Talk to him and he asked for a
three digit password. Next he will talk about the Tomb of the Unknown
King, which located northwest from the city. Next he will give you the
map. Next you will be given the following options:


1. Tell the password
2. Pay 3,000 gil to repeat
3. Pay 5,000 gil to give some hints [like where to find the password]
   (The walkthrough covers this.. Hence saves you 5000 gil ^_^;)
4. Head for the "Rent A Car" Shop


Pick the fourth one and you will be brought to the area where you find
the "Rent A Car" Shop. I suggest that you better rent a car as it is
safer and the tomb is quite far from the city [it is on the grasslands,
not the deserts!]. Just board and head northwest and you will find the
tomb where the Galbadia Soldier has told you to head for. Below is a map
to aid you. BTW, you can find Wendigo in random battles by walking around
the deserts area.

Great Plains of Galbadia
----------------------------------------------------------------Area Map

   N                      _________              ..... Grasslands
 W-|-E                   /......../             XXXXXX Mountains
   S                    /.[Tomb]./              [    ] Deserts
                       /......../                ____| Cliffs in Deserts
                      /......../                 TT    Train Tunnel
        ____________|.........|  ___   \
XXXXXXX .......................     \   \
XXXXX .........[Deling].........     \___\
XXXXXX............TT.............            --> G-Garden
      ...........................            Strangely enough, I have
                                             been receiving mails about
    Galbadia                                 getting to the Tomb.. Well
    Missile               D-District         I guess you guys should
     Base                   Prison           know why ^_^;


For those whom has problems in moving around in this huge city, here is
some miscellaneous information on Deling City.

1.  Deling Fountain Area
    The first area where Laguna and his party has landed at. There
    are two bus attendents within this area.
2.  Park Lane
    The area where you will find the attendent in front of the
    General's Mansion. The Left path leads to the clock tower/gateway of
    Deling. There you will find another Draw Point. {Thundara} There
    are two bus attendants in this area.
3.  Galbadia Parade Street
    Basically a busy street. This road is infested with vehicles and
    there are a huge group of people. On the right, you will find the
    weapon shop [yellow signboard] and the item shop [orange signboard]
4.  Galbadia's Clock Tower [Gateway of Deling]
    The most significant sight is the huge brown tower. There is a
    4-way junction which leads to the other parts of the town.
5.  In front of the President's Mansion
    You will find 2 bus attendants here and south is the President's
    mansion. There is a huge compound area, where the General will
    brief you about your mansion.
6.  Galbadia's Hotel street
    Head northeast and cross the flags and you will end up at this
    street. Inside the Hotel, there is a Save Point. Hotel fees: 100
7.  General Caraway's Mansion
    In front of the Mansion, there is a Save Point. To get there, just
    head east of the Park Lane. You must get the three digit password
    which is found on the Gunblade and he will lead you to the Mansion.

/ 3.12 \________________________________________________________________
The Tomb of Unknown King - Finding the Password
--- ATFO 12 ---
- It is not compulsory to get the Brothers at this point of time.
  However, it saves you a trip from coming back later in the game.
- Your motive is to get a 3 digit code [well you may wondeirng why I
  don't tell you the code directly? It is because the code changes every
  time you replay the game. It is typically random based on your
  performance for the game.]
- The code is found on a gunblade, hence keep your eyes wide open for
  that gunblade. Just make contact with it and press Circle to view the
  code. Jot it down on a piece of paper or you may need to return back
  to the tomb again.
- GF Brother's regeneration ability can be removed by "moving them off
  the ground". To do that cast Float on them and the regeneration will
  cut off. GFs works quite well in this battle and you can get the first
  revive spell, Life. Try to stock them from Sacred or you have to spend
  time in the later section. Refer to the strategy section for more

As you have arrived at the tomb, you find two girls [looking like
Balamb Garden cadets] running away from the tomb. Is there ghosts in
the tomb? Just kidding..^_^; You can find a Save Point on the right and
a Draw Point on the left. {Protect}. Cross the bridge and enter the

The Tomb has a very complex layout. To view the map that the attendant
has previously given to you, press SELECT to view it while you are at
the Tomb. If you are lost, hold down the SELECT button and press X and
you will be given a message and pick the 1st option to exit from the
Tomb. [But, this method will decrease your SeeD Ranking!]

Here is the map [hope that it isn't very difficult to read ^_^]:


               ** M A P   O F   T H E   T O M B **

                         L E G E N D
- -          Path
X X          Bridge
[G.F]        GF Brothers hideout
Right        The right section where you will meet Sacred of the
North        The northen section where you find a Draw Point and a
             chain locking a wall. {Cura}
Left         The left section where you find a lever activating gears.
             You will also find another Draw Point at the right
             corner {Floats}


                          __ | __
                         |   |   |
                      __ |__ | __| __
                     |   |       |   |
              Left __|__ | [G.F] | __|__ Right
                     |   |   X   |   |
                     |__ |___X __| __|
                         |   |   |
                      Entrance /Exit

  SELECT: To activate the map      X:  To exit from the tomb.


Be on your guard at all times while at the tomb. The monsters found
here are quite tough and have good protection spells such as Protect
and Shell. [Stock them up as you need for it later in the game, for
providing defensive purposes. As you enter the tomb for the first time,
you will be on a straight forward path. Straight paths are important
as they will lead to special areas [providing me with help on how to
proceed onwards.] Proceed forward and you will be at a junction with
a gunblade on the ground. Examine the gunblade and you will get a
number [I got the no. 016 and the number changes everytime you replayed
the game]. Next take the right path of the junction. NOTE: ALWAYS turn
right whenever you have came to junction, so that you will NEVER get
lost. This section isn't compulsory but you can get GF Brothers from
this section. Keep on turning right until you ended up on a straight
path. There you will see Sacred of the Brothers. Yikes! It moved! There
you will have to battle against Sacred of the Brothers..another BOSS

/ BOSS 7 \______________________________________________________________
The East Wing of The Tomb: Sacred

Name:      Sacred        Level 11     HP: 1,778
Attacks:   (Regenration of HP), (Pole swing)
Facts:     Weak against Poison and Wind. Absorb Earth-based attacks.
Draw:      Shell, Protect, Berserk, Life
AP gained: 0 AP
Win:       8x G-Hi-Potion

Attributes Information

         |||||||||||| < HP > ||||||||||||
                |||| STR  DEF |||||
               ||||| INT  SPI ||||
                  || DEX  EVA |


This guy can be an headache if you are at low levels. The BOSS has
high attacking power and will regenarate his HP everytime it reaches
his turn. So how to do it? First of all, you need to stock up some Float
spells from those Thrustaveis found in grasslands before you reach the
tomb.(They are purple periodic birds.]. Cast Float on Sacred. Remember
that they are Earth-powered monsters! That will stop its regenaration
of Sacred! Thanks to Stephanus Rudiyanto for this. Now the problem has
removed, cast your GFs to finish it off or use your Limit Breaks!


Now the Sacred will ran away from the area and head for the hideout
[marked at the center of the map]. Return back to the junction and keep
on turning right and you will end up at the North area of the Tomb.
There you will see a river and it has been blocked off by a ledge.
Examine the right side of the chain using the Circle button and water
will flow out from the barrier.

Next head north and keep turning right at the junctions and you will
lead to another straight but broken path. There you find a lever on
the left and some gears. Now press Circle to activate the gears and
water will flow in. Now you have activate the bridge leading to their
hideout. Now press Select and press X to return to the exit. Re-enter
the cave and proceed north all the way. You show reach an area which
can only be reached by crossing the bridge. Now you will meet Sacred
and he will call for his brother, Minotaur and prepared to fight.
/ BOSS 8 \______________________________________________________________
Guardians of the Tomb:   Sacred

Name:      Sacred        Level 11    HP: 1,778
           Minotaur      Level 15    HP: 3,375
Attacks:   Sacred:       (Attack), (Regen)
           Minotaur:     (Attack), (Swap All), (Regen)
           Combined:     (Earthquake)
Facts:     Both:         Weak against Wind and Poison, absorb Earth
                         based attacks.
Draw:      Sacred:       Shell, Protect, Berserk, Life
           Minotaur:     Shell, Berserk, Protect, Double
AP gained: 40 AP.
Win:       8x G-Returner, 8x G-Hi-Potion, Sacred's Card

Sacred's Attributes Information

          ||||||||||| < HP > ||||||||||||
                |||| STR  DEF |||||
               ||||| INT  SPI ||||
                  || DEX  EVA |

Minotaur's Attributes Information

       |||||||||||||| < HP > ||||||||||||||
          ||||||||| STR   DEF ||||||||||
           |||||||| INT   SPI ||||||
                ||| DEX   EVA ||


There are two of them and use GFs will be good idea [GFs attacks both
of them at one turn, make sure your GFs has high HP!]. First of all,
draw and cast Double on a character, who has float and the magic
command. Once the character reaches its turn, cast Float on the
Brothers. Now focus all your attacks on Minotaur, the more dangerous
one. Minotaur's Swap All does about 100+ to all your party members. [
Make use of Protect to reduce damage.] Their attacks also does about
120+ to each member. Cast Cure to regenrate lost HP. Use your Limit
Breaks when needed. Beware of their most devastating trademark, the
Earthquake, as it does damage to all characters. Use any healing items
when needed when you are low on HP. Draw Double Magic from Minotaur and
produce effective offense and healing. Cast Protect to reduce damage [
it would be better if everyone is protected by Protect]. Acquired the
Make Magic Menus early in game as you can make advance magic such as
Blizzara and Fira [this will inflict more damage.] This battle could be
an easy one. If one of your characters is dead, draw Life to ressurrect
dead members.


After you have defeated the Brothers, you will meet the dead king's
spirit and he will give you the Brother's card and you will be able to
summon them for battles. Press SELECT and then press X to exit.

Re-organize your party when needed. Now head back to Deling City and
talk to the attendant about your password. By the way, your SeeD ranking
will decrease by 1 if you go out by that way! So it's better to figure
your way out. Just walk south from the screen [you will see a light
source over the ceilings]

/ 3.13 \________________________________________________________________
Mission Briefing - An Assassination Plan!
--- ATFO #13 ---
- No point of interest besides entering the code that you have just
  gotten from the tomb. Enter the code backwards i.e. if the code is 016
  you should enter as 6, 1, 0.
- Buy some Softs before proceeding into the mansion.
- Oh.. for those for who don't pay attention to the story, please look
  for Caraway. After your party has reached the gateway. Exit from the
  screen and look out for Caraway! If you are observant enough, you
  should find left side of crowd is empty. Just walk southwest from the


Head back to Deling City. Now you will know the importance of having a
vehicle. You will be back at the "Rent-A- Car" Shop. Head northeast and
you will be at a lane. Head right and you will be back at the Galbadia
fountain section. Board the same bus and proceed to the street where
you find the attendant. Now you will be able to submit the password,
but you may wish to draw magic from the street on the left of the Park
Lane. [Refer to 3.11 for more information]. Talk to the guy and enter
the pin backwards. [let's says if the pin is 016, press 6, 1, 0 in this
order]. If you have entered the pin correctly, you will be able to head
for the mansion. There is a Save Point here. Save your game.

Enter the mansion. Once at the mansion, talk to Rinoa. She will talk
to Squall for a while. Shortly, General Caraway will enter the main
hall and greet you and brief you about your mission. If Rinoa is in
your party, she will leave your party and you will have to re-organize.
The General is actually Rinoa's father and he will take you out and
browse the places of interests of Deling City. Talk to him, while your
party are at the Gateway. Next follow him and back to the mansion. A
short sequence will occur and your party is going to divide into two.
Squall and Irvine will form a party while Quistis, Selphie and Zell
will form the second party. Now you will take control of Quistis and
company. Now head for the door and you will meet Rinoa. A short event
occurs and everyone leaves, leaving Rinoa in the mansion alone...
[she is actually on her thoughts.]

The screen will changes back to Squall, noticed that the streets has
becoming crowded of sudden. They are going to welcome Edea, the person
whom you are looking for. Simply follow Caraway and you will end up
at the President's mansion. Now the screen will now switches back to
Quistis and her party. Now head back to the mansion through the right
path. Next you will have a sequence between Rinoa and her father.
Rinoa will leave the mansion and head on her own... Quistis and her
party comes back and found that the door was locked !
/ 3.14 \________________________________________________________________
The Confrontation with the Sorceress
--- ATFO #14 ---
- Do a junction exchange and assign all GFs to Squall and Irvine.
- Before moving up the crates, proceed to the manhole. For those who
  watch Teenage Mutant Ninja Turtles, I guess you should know what it
  is... The manhole is located on the right of the truck. Once you get
  down, move left and you should find it.
- The BOSS has another GF for you to draw. If you don't draw it at this
  point of time, you will lose that GF forever. Beware of the petrifying
  status as if both Squall and Irvine are petrified [i.e. they turn into
  stone], it is as good as both of them are KO'ed. Use the Soft or cast
  Esuna (for your relief, you can draw Esuna from the BOSSES]. Draw
  Carbuncle once you start the battle.

You will now gain control of Rinoa. There is a Save Point on the left.
Before going up the crates, note that there is manhole near the right
corner of the screen. Move Rinoa there and press the Circle button and
you can go down to the sewers. Just move about three screens left, you
can find a Weapon Mon May there. Now you will have to do some climbing.
Head to the crates and press Circle button. Climb up until you reach
the ledge. Head left.

In this area, head for the ladder located on the left extreme side
of the building. Now head up to the ceiling and Rinoa will reach the
building. There is a chair in front of you. Proceed and examine it ...
KA-Boom ! Rinoa was injured by Edea and Rinoa is then risen into
mid-air... followed by this FMV.

** FMV **
Edea's hair shortens and uncovered her "beak" mask. Rinoa gets on her
feet and wings appeared from the round at her back. She then passes
through the door! And she will deliver her speech to her people.
Rinoa is coming forward too, looks under the control of Edea.

Edea talks for a while. Delivering a magic blow on the President,
causing the President lying dead on the ground . Squall and Irvine
spotted Rinoa. Squall thinks why Rinoa's up there!? Edea proceed to the
hall and raises her hand, summoning monsters!

** FMV **
A statue of Lizard-Lion structure suddenly turns alive, forcing its
way out of the city, causing chaos and thus attack Rinoa whom was

Squall will talk to Irvine and the screen switches back to Quistis
and her company. Now you have to find a way to get so that you can
help Squall and Irvine...

Look closely on the painting on the right. It's a statue of girl
holding a glass. On the extreme top-left hand corner is also a statue
of a girl. So to make it the same, get a glass from the cabinet next
to the statue and press Circle to place it on the statue. It will then
reveal a trap door! Enter the trap door and head down to the basement.
There is a Save Point. To climb onto structures such as ladders, press
Circle to examine it, press up and down to move.

Now go down through the ladder and onto the wooden platform next to
the gear and press Circle, Quistis and her company will be able to
reach the other side of the basement through crossing over the gear.
Head up and you will have another FMV sequence...

** FMV **
Squall and Irvine will view the opening of the gate.. there you will
see dancers performing and crowd watching. Next there will enter a
huge vehicle with Edea on a chair and Seifer is there too ! Seifer
has also a scar, same as Squall!

Now you will be able to move during intervals. Just follow Irvine and
you will eventually enter the building. Equip Irvine with GFs as
everything will be reset. Now, climb up the crates, following Rinoa's
suit. Use the Save Point if needed. Now after you have climb onto the
celling, try to move Squall towards the edge of the main building. Head
for the door! You will find the President lying on the ground. In the
next area, you will find a hatch located on the right of the red
carpet. Ignore it for the time being and proceed inside the room. There
you will see the unarmed Rinoa being attacked by those two lizard-lion
type monsters and you will have to fight them !

/ BOSS 8 \______________________________________________________________
Inside the President's Mansion - Iguions
Name:      Iguion [2]    Level 12    HP: 944
Attacks:   (Bite), (Whip), Acid Breath [may cause Petrify], Double
Facts:     Weak against Earth/Holy. Fire/Poison does not worked on
           the BOSS.
Draw:      Cure*, Esuna, Break, Carbuncle
AP gained: 20 AP
Mug:       4x G-Returner (each)
Win:       8x G-Returner (both)
Iguion's Attributes Information

         |||||||||||| < HP > ||||||||||||
              ||||| STR  DEF ||||||||||
               |||| INT  SPI ||
                  | DEX  EVA

For this BOSS fight, you can only use Squall and Irvine for your party.
Use all GFs except for Ifrit. If low on HP, draw some healing spells
and this should not be tough. Beware of the BOSS' Acid Breath as it
could turn one of your members into stone. To counter with that status
disorder, use Esuna which can be drawn from the BOSS. [You can also use
Softs via the item command.] Remember to draw Carbuncle from them! Note
that you can only draw once. For the case of Irvine, his Limit Breaks
are only usable if you have Ammo in your stock [they can be bought in
shops found in Galbadia and Timber]. Summoning Brothers with the "Boost"
will be a good idea. Hopefully, that Squall has stocked up enough Double
magic to provide effective healing.


After defeating the BOSS, Squall will try to help Rinoa. Rinoa will keep
on hanging onto Squall's sleeve. Is there something wrong with Rinoa?
Well, there is nothing wrong with her, except she is just too afraid

Exit from this area and head for the hatch, examine it and you will
eventually reached the destination, where the General had told you to
went to. Now examine the rifle that's on the left of entrance and you
will have a short event. Now switches back to Quistis and her company...

/ 3.15 \________________________________________________________________
Gates of Gateway
--- ATFO 15.1 ---
- BTW, do an Junction Exchange before you start the quest.
- IMO, this section is rather complex as it is in the sewers. The
  monsters are pretty strong for those who don't use Selphie, Quistis
  and Zell.
- Watch for the gears as you need to go over them [to do this, examine
  the gear with Circle button].
- You can get a Curse Spike from the Creeps [black shadows] which
  allows Quistis to learn a new Limit Break. BTW, you also get a Corel
  Fragment which allows Quistis to learn Electrocoute.
- Edea is a strong magic user, so watch out. To minimise her damage,
  use Shell [which draw from monsters found in the Tomb, Blobra (those
  blue yucky blobs]
- If you cast Carbuncle on your party, you will probably find her
  casting Dispel on your characters. But remember do not using
  restorative magic such as Cura, etc as it will be reflect on Edea...

--- ATFO 15.2 ---
- This special AFTO focus on Diablos.
- Note that once you have used the item "Magical Lamp" [which is given
  to you by Cid Kramer before you depart for the station], you will be
  brought to the battle against Diablos automatically.
- GF Diablos' Demi and Gravija are deadly HP reducing magic, but if you
  will get to critical status very often. But I would recommend you to
  stay with high HP for at least one character.
- Once the Magical Lamp is sold, it can't be recovered unless you have
  a Pocketstation or Gameshark.

This section is tough. I had lost my way, quite a few times. Writting
a precise guide for this section will make you even more confused. So I
will try to give out the hints to this section:
1.   Monsters in this section are rather tough and mean. When you
     encounter a huge spider-like creature, run away from it as it will
     take ages to defeat it. Fight Creeps [black shadow] to get an item
     (Coral Fragment) to allow Quistis to learn Electrocoute.
2.   Note that you can walk across gears, by examining them, pressing
     the Circle button.
3.   There are only three Draw Points found here. {Esuna},{Zombie},
4.   You can open some of the doors in this section.
5.   If you cannot proceed further, then you are on the wrong track.
6.   The gears are turning in a certain direction either clockwise
     nor anti-clockwise. If you want to cross the gear from left to
     right, find a gear that is moving clockwise.
7.   It would be better if you have Diablos' Enc-Half or Enc-None.
| Water-based monsters are weak against Fire. Fire     |
| magic works best in this area. Stock up Life from    | BATTLE TIP
| Creeps [also try to get Corel Fragment from them]    |    #5
| Occasionally you can win Curse Spikes or Dynamo Rock |
| These provide help such as improving affection with  |
| Quezacotl and allows Quistis to learn "LV ? Death."  |

At the beginning of the path, you find that you can only walk along the
path on the left. Actually the destination is on the RIGHT side. If you
are trapped, there is no harm in examining any of those gears which
might lead you to the other area. At the end of the sewers, you will
find a Save Point. Climb up that ladder. Now you will reach an area
with a door. Press Circle at the ladder, pick the first option and you
will reach the area where you will find a small window. Zell will look
through the hole and followed by a FMV.

** FMV **
Zell will receive a bird's eye view from this section. The numbers has
hit 20:00:00. Squall and his party whom were be at the elevated
building. Edea will be looking at it and the vehicle is passing through
the parade...

Now push the switch [looks like a telephone] and you will have another
great FMV.

** FMV **
The circus, which the general has shown to you have been activated.
Squall and his company is up there. Suddenly the huge gate closed,
locking up both Seifer and Edea within that huge clock tower...

Squall will be talking to Irvine whom is aiming at Edea. Bang! Irvine's
shot is very accurate, but it was deflected by Edea's powerful magic.
Squall will say a few words and you will be shown the menu. Equip all
GFs on Squall, Rinoa and Irvine and it will be followed by an FMV....

** FMV **
Squall releases his gunblade and jump off from the top of the building.
Attacking the G-Soldiers with some fancy swordplay, heading for the
vehicle. The city will be in chaos of course. Squall will drive the
vehicle at full speed, rushing the gate where Edea and Seifer were...

A short talk with Edea, Seifer and Squall. Squall battles on Seifer one
on one... IT'S REVENGE TIME!

/ BOSS 9 \______________________________________________________________
At the Gateway - Seifer
Name:       Seifer        Level 12   HP: 1,250
Attacks:    (Gunblade), Fira, (Fire swipe)
Facts:      Nil
Draw:       Fire*, Cure*, Life
AP gained:  0
Win:        n/a
Mug:        Hero


This battle, you can only controll Squall, but this would not be
tough. If you are lack of HP, just draw Cure* from Seifer and use it
for yourself. You can even dealt a finishing blow with a GF...
Seifer is pretty weak... Take this opportunity to stock up Life Magic.


After the battle, Seifer will be wounded and knelt down. Next you will
have to fight Edea, the final BOSS of Disc 1 ! During the battle, both
Rinoa and Irvine will come forward to aid you..

/ BOSS 10 \_____________________________________________________________
At the Gateway- Edea
Name:       Edea       Level 12    HP: 4,600
Attacks:    Firaga, Blizzaga, Thundaga, Dispel
Facts:      n/a
Draw:       Cura*, Dispel, Life, Double
AP gained:  20
Win:        n/a
Edea's Attributes Information

         |||||||||||| < HP > ||||||||||||
                 || STR   DEF |||||||
             |||||| INT   SPI ||||||||
                ||| DEX   EVA |


This BOSS is very tough. She has very damaging magic such as Firaga and
Blizzaga. Her magic does damage about 300+. Draw some magic from her
and use it for your own use. Use attack, Limit Breaks, GF to dish out
damage. Equip one of the party members with the ITEM as
their fourth command. There is an easy way of defeating her. Make sure
that your party is being healed to full health and then cast Carbuncle
on your entire party. Now all the magic spell will be reflect onto her.
Or she will waste her turns in casting Dispel to break off the Reflect
status for each party member. If you have the Reflect status, and want
to heal your HP, use Potions. Cast Double on two members to provide
effective healing.


** FMV **
Edea is seriously wounded. About to disappear, but she summons three
icicles and throw it at your party. Rinoa turns around as she saw
Squall being hit by one of those. Squall lost his grip and fall from
the top of the building and Rinoa reaches for Squall. Squall closes
his eyes...
| SPECIAL BOSS |_______________________________________________________
| Do you know that you can fight a SPECIAL BOSS as soon as you left for|
| Balamb Train Station? Just simply select your item menu and select   |
| the cigarette icon and it will automatically leads you to fight the  |
| Diablos!                                                             |
|                                                                      |
|World of Darkness -  GF Diablos                                       |
|Name:      Diablos      Level 9     HP: 8,000                         |
|Attacks:   (Charge), Demi, Gravija, Curaga (counter)                  |
|Facts:     Weak against Wind                                          |
|Draw:      Cure*, Demi                                                |
|AP gained: 20                                                         |
|Win:       8x G-Returner, Diablos' Card                               |
|                                                                      |
|Diablos' Attributes Information                                       |
|                                                                      |
|        |||||||||||| < HP > ||||||||||||                              |
|            |||||| STR   DEF |||||||                                  |
|              |||| INT   SPI |||||||||                                |
|                || DEX   EVA |                                        |
|                                                                      |
|Strategy                                                              |
|                                                                      |
|1st METHOD                                                            |
|This BOSS is rather tough if you have low levels. Gain in until you   |
|have reached double-dights level so that you will be able to fight    |
|him. The BOSS has a high tendency of using Demi magic before he start |
|to attack. His attacks are strong which does about 100+. Draw Cure    |
|to use it to heal lost HP. Use GF to mince the BOSS! For a quick      |
|victory, use Demi which can be drawn from the BOSS and use it on it.  |
|                                                                      |
|2ND METHOD: EASY DEFEATING GF Diablos from John Paulo Marquez         |
|Firstly you must have obtained the double magic spell (the one that   |
|lets you to do magic in a turn) and Blind. As you begin the fight,    |
|cast double magic to your characters and blind magic to the GFs. It   |
|may requires some luck, which will result the BOSS from missing       |
|attacking you. Refer to Part II for more details on Blind magic. The  |
|BOSS' Gravija will never KILL your party even if your HP is at 10. Use|
|your Limit Breaks and GFs you will be able to fry that guy in no time!|
|                                                                      |
|SPECIAL! DIABLO HEALING YOUR HP! contributed by Stephanus Rudiyanto   |
|This works if you managed to stock up Demi directly from the BOSS.    |
|If the BOSS has unleashes Demi or attack your character, ignore it.   |
|Next use your stocked Demi and the Diablos will heal your character's |
|HP with Curaga!                                                       |
|                                                                      |

/ 4.0 \_________________________________________________________________
Walkthrough for Disc 2
Disc 2 is a great time for Quests and you have a lot of exploration to
do as compared to the first one. BTW, have fun with the Choco World for
those who owned a Pockestation! Pockestation is additional PSX
peripheral, which is bought separately from a PSX console. BTW, don't
bother to ask me about it as I don't own one.
/ 4.1 \_________________________________________________________________
Isolated in Winhill
--- ATFO 16 ---
- The monsters encountered here are similar to the monsters you found
  outside Balamb Garden. Typically there are only two monsters. They are
  Bite Bug and Caterchipillar. If your characters have reached higher
  levels, you can obtained stronger magic such as Curaga. [based on your
  levels. The monsters will only appear here during this sequence.
- Move to the pub and talk to Ellone. Next head inside the bar and you
  will be joined by Kiros. Remember to junction GFs to him too!
- Next move down the area, talk to everyone if you wished to and get
  all the draw points here. Once you are at the end of the street, back
  track to second floor of the pub. After the conversation with Raine,
  move back to the old house next to the pub. Go to the bed and rest...

The screen will now switches back to Laguna talking to a little girl
called Ellone. Ellone will talk to Laguna for a while and head
downstairs. There is a Save Point found in the second floor of the
house. There is a hidden Draw Point in the cupboard found in this room.
{Curaga} before heading down the stairs. Talk to Ellone and head for
the Pub that's located on the left of the house. Now talk to the girl
dressed in yellow [Raine] and she will tell you something about Julia.
Next Kiros will enter the pub, he's still alive, but there is still no
sign of Ward... well, actually he is working the D-District Prison as
a Janitor ^_^;

Talk to Kiros and pick the fourth option. Now Kiros will re-join your
party. Head out and walk across the compound of Winhill. You will find
a Draw Point {Dispel} if you go down the stairs near the river. Now
head back and cross the bridge. You will have an event here.

Now head south to exit the area. Now walk down the lane. You will find
a florist on the left and there is a Draw Point {Drain} near the
yellow board. Next head right. You will find a truck near the hill
slope. Press Circle near the truck and it will uncover another Draw
Point, draw some more magic {Reflect} from it and head down the slope.
Head left. You will be at the lower end of the town. The house on the
top-left is just a villager's house. The right side is the hotel and
the Flower Restaurant. The shop at the south-west is an Item Shop,
purchase some items. Then you will have another sequence. Now head back
to the upper part through north. Note that you can't take the winding
road. Now head up and you will be on a road with the signboard that's
says "CAUTION" and you will have another sequence.

Head up and you will be back at the road where you find the florist.
There will be another sequence. Now Laguna will head back to the upper
part of the town. Now head for the pub and up the stairs to the second
floor. You will have another sequence there...
|                               QUESTION 3                            |
|Q: What has actually happened to Julia ?                             |
|A: This is taken from Final Fantasy: Worlds Apart. Julia has waited  |
|   for Laguna's return. Laguna did not returned due to his "mishap"  |
|   [you should know this]. Julia sees that Laguna has not come to her|
|   for a long time and decide to marry General Caraway [Rinoa's      |
|   father]. Actually Julia's full name is Julia HEARTILLY..          |

Once you regain control of Laguna, talk to Raine and she will ask you
to go to a house. Ignore that message. There is another sequence with
Elone if you talk to her. Next head back to the house where you found
the Save Point. Save your game. Now head to the bed and choose Option
No. 1. Laguna will talk to Kiros and you will be transported back to
Squall's time.
/ 4.2 \_________________________________________________________________
Being Held Captive...
--- ATFO 17 ---
- The Guards [They look like G-Soldiers] have different spells to be
  drawn from them. Most of their magic are status related. Therefore
  also make use of that to your advantage.
- The areas found below the 5th floor can only be accessed before you
  have rescued Squall.
- Make use of Junction Switch, so that you don't have to change GFs
  manually ^_^;).
- Remember to get the Missile item from those purple robots [btw, they
  got Haste, which is an excellent spell for combats!] Missile allows
  Quistis to get a new limit break!
- As for the remaining, there isn't much to say. Just refer to the
  walkthrough will be fine.

Now you will be back at the Prison.. where Zell, Selphie, Quistis and
Rinoa were being held captive. Now you will be able to control Zell.
Talk to everyone. Now talk to Rinoa and you will have a short talk...

The screen will now switches back to Squall, who is being held in a
portable cell, which is brought up to the 13th floor. Squall opened his
eyes, but still severely injured. Then you will have an FMV.

** FMV **
The carriage suddenly moves. The connection to the path is broken up
and thus sending the portable cell upstairs...

Now you will switch back to the 7th floor, where Zell and his friends
are. Next three guards will come in and they started to beat up Zell.
Those ruthless guards just keep on kicking Zell. The guards are asking
for Rinoa [Actually, the General has asked the Galbadia Army to release
her only]. Eventually, Rinoa will leave with the guards.
Then the screen fades...

Now it switches back to the wounded Squall. The door opened and come in
an angry Seifer. He just keep on beating the injured Squall. After a
while, 2 orange beasts [Moomba] enter the cell and take Squall away...

Squall will be then locked up onto a wall and being tortured by his
rival Seifer. The torture looks scary, charging up Squall with electric
bolts. Seifer now works for Edea, the evil magician..

Meanwhile, the screen switches back to Zell whom is being healed by
Selphie. Next an orange beast similar to those that come to Squall was
kicked in the process. Next you will be given the option of helping the
beast, pick the 1st option and Zell will have his revenge. Now you will
have another short talk..

Squall still be receiving torture. Just pick 1st option in the process.
Now you will be back to Zell and company. Talk to Quistis and you have
another talk. Then the Mumba will talk to Zell. Your aim to snatch back
the weapons that is located on the eighth floor. So head for the eighth
floor. Note that you will encounter random enemies. Remember to check
your junction. Now your party will now fake death, while Zell talk to
the guard. Zell then punches up the guard. Now Zell will be outside the
cell, just head up the stairs. You will find two Guards, examining your
weapons and admiring Squall's precious gunblade. Now approach them and
you have to fight them. Just use GFs and you will be able to finish them
easily. The screen will then fade, back the cell. The screen will now
switches back to Squall, who was been saved the three Moombas. They just
keep on calling Laguna [Of course, Squall will generally be amazed by
the fact]

Now everyone will have their weapons. Watch some fancy moves performed
by each of them. The guards will enter and followed by Biggs and Wedge
and you will have to fight them. Use GFs and remember to draw magic
from them! They have new spells! Remember to draw Regen from Biggs!
[the fourth spell!].

| Remember to steal from the GIM52A [using Mug]        |
| and you can get Missile [an item which allows Quistis|
| to learn "Micro Missile"]. You will also encounter   |
| Wendigo, steal from them and you can get Steel Pipes |  BATTLE TIP
| Haste can be drawn from the GIM52A [which is a good  |      #6
| spell for junctioning with Speed, a good factor      |
| against tough bosses later in the game.              |

After defeating those two punkies, exit the area. Then Biggs will sound
the alarm ! Now you will see Moomba meeting his pals and start to follow
them. Head for 13th floor, where Squall is being held captive at.
There are ledges that blocked at one side of the stairs. This means
that you have to walk around the contour. Instead of moving upwards,
try to move in the opposite direction as you can get great goodies
include Combat King 001! In the D-District Prison, you can find not
only goodies but also card players where they actually offer a fee to
play and give you an item when you defeat them. You can get items such
as Gyshal Greens. [which will summon GF Chocobo, but don't use it now
when you have gotten it as you haven't unlock the GF Chocobo]. One of
them allows you to unlock the Battle Meter.

| Goodies in the Prison Tower |________________________________________
| 1st Floor:   Get the Combat King 001. [room on the right]            |
|              A Save Point [room on the left].                        |
| 2nd Floor:   Get items at the both of rooms. [Cottage and Str Up]    |
| 3rd Floor:   Get an item on the left room. [Pet House] The right room|
|              is locked.                                              |
| 4th Floor:   Get an item [Tent] on the left room. The right room is  |
|              locked.                                                 |
| 5th Floor:   Meet a Card Player (1 game~500 gil), gives you an item  |
|              when you won the card game [the door on the right]      |
| 6th Floor:   Find a Save Point in this area.                         |
| 7th Floor:   Where Zell and company have been held captive.          |
| 8th Floor:   Meet a man selling items at the room on the right       |
| 9th Floor:   A Draw Point at the room on the right {Berserk}         |
|10th Floor:   A Save Point at the room on the left. A Card Player at  |
|              the room on the right [1 game~300 gil]                  |
|11th Floor:   A hidden Draw Point at the room on the right. Another   |
|              Card Player at the room on the left [1 game~200 gil]    |
|              {Thundaga}                                              |
|12th Floor:   An empty floor ^_^;                                     |
|                                                                      |

The layout of the 13th floor is different compared to other floors.
Now head right where you will find the door being surrounded by beasts
like Moomba. Enter the door and you will find Squall. Squall will
receive back his gunblade and now he's back to action!

Exit from that area. Outside the torture room, you will have another
talk and exit from the area. Zell will leave the party for the time
being as he has other things to take care of. Now Squall will head for
the portable elevator that's located at the center of the D-District
Prison. Press the keyboard located at the center with the Circle button.
Once you reach the ground floor, head for the gate and press the Circle
button. Black coloured sand [Coal] will flow onto the ground. Now
Squall and his party will know that Zell is in trouble when they hear
the raging gunshots.

Now you will be controlling Zell. Note that Zell will be frequently
chased after by Guards. Make a clockwise run through the right contour
until you were blocked by a guard, Squall will come to your rescue.
Quistis and Selphie are here too. Suddenly, gunfires started to attack
Squall and his party. Just then, a hero dressed yellow cowboy suit,
fires at them. Irvine and Rinoa are here too! Watch a funny sequence
when Irvine is being kicked down the stairs. After that mushy stuff,
you'll have to form a new party consisting of Squall and Rinoa. Irvine
with the other two will deal with those gunfires. Control Squall, head
up to the 14th floor. Once you reach the 13th floor, the screen will
switches back to Irvine and his party. Have his party going in the
other direction, down the stairs!. At the 6th floor, there is a Save
Point. The screen will fade when you have reach the 5th floor.

Now the screen will switch to Squall and company. You will be able to
control Squall. Talk to your little friends, Moomba and they will give
you a Rename Card and a Tent. Now head up the stairs located at the
south of the area. Proceed forward and going up the stairs heading
north. You will reach the controls room. Exit through the lower right
side of controls room.

There you will have a short conversation and now you will have to
fight the BOSS of this section !
/ BOSS 11 \_____________________________________________________________
D-District Prison -  Elite Soldier
                     2x GIM-52A

Name:      Elite Soldier:       Level 16   HP: 2,264
           GIM-52A [2x]:        Level 17   HP: 1,790
Attacks:   Elite Soldier:       (Machinegun fire), (Charge), Meltdown,
                                Cure, Aura, Shell
           GIM-52A :            Charge, (Micro Missile).
Facts:     Elite Soldier:       Weak against Poison
           GIM-52A :            Weak against Lightning/Earth/Water
                                Poison has no effect.
Draw:      Elite Soldier:       Fire*, Thunder*, Blizzard*, {Scan ->
           GIM-52A :            Haste, Slow, [Stop]
AP gained: 8
Win:       Windmill or Missile
Mug:       GIM-52A:             Missile
           Elite Solider:       Tent

Elite Soldier's Attributes Information

              ||||||| < HP > |||||||
               |||| STR   DEF ||||||||||||
               |||| INT   SPI ||||||||||||
                 || DEX   EVA ||

GIM-52A's Attributes Information

       |||||||||||||| < HP > ||||||||||||||
             |||||| STR   DEF ||||
              ||||| INT   SPI ||||||||||||||
                 || DEX   EVA |


This battle could be pretty tough, as you need a lot of Potions and
Cure* spells in your stock. The Elite Soldier has a high tendency of
casting Aura on the robots. Deal with the Captian first as it could cast
Meltdown, which could lower your defense. Draw Slow and use it on the
Elite Soldier so that he will have less chance of restoring his lost
HP. Beware of the Micro Missile by the robots as it does about 300+ HP
damage to one member. [it does 3/4 of your character's HP, just like
Demi] Use GF Quezacotl and Thunder* on the robots. Dealt the Elite
Soldier with your magic and physical attacks. Use other GFs when
necessary. I would still recommended that you defeat the Captian first.
Remember to steal Missile from the BOSS: GIM-52A so that Quistis
could learn Micro Missile. You can make use of the Reflect spell by
casting on the BOSSES as any good spells will be reflected on your


After the battle, Squall and his party will be at the controls room.
Exit back to open area. Start to cross the bridge...

** FMV **
An awesome viewing of the height of the D-District Prison. It's being
surrounded by desert areas. Could not imagine the size of those pesky

Now proceed forward. Rinoa and the other party member will head for
the door that's says 01. While Squall has trouble on his steps..

** FMV **
The path starts to move apart, thus causing the bridge about to split
apart. Squall moves backwards and hang onto the ledge... The area is
then surrounded by thick smoke... Move Squall towards the green orb!

Now your party will be at the lower ground of the tower. Now the rest
of the members is there too. The females will enter the car on the
right, while the males will enter the car on the left. Now they will
move away from the D-District Prison.

Your party will end up at a deserted road. Once you gained control of
Squall, remember to draw some magic from the Draw Point. {Aero} Talk
to Selphie and you will have a view of missiles being launched away
from the missile silos from the Galbadia Missile base. They have launch
the attack at Trabia [Selphie's terribly upset as her original school is
Trabia Garden] Now that evil Sorceress had planned to destroy the
Gardens with those deadly missiles. The next target will be Balamb
Garden. Selphie has a suggestion to Squall that is to split the entire
members into two groups.

Now you need to send two groups. One of the groups will be led by Squall,
as they will be heading for Balamb Garden to warn Cid about this. While
the other group led Selphie, will head for the Missile Base to stop the
missiles from firing. Organize your party well and off you go! Can't
make any suggestions? Here is a group of ideal parties:

   0--- Squall Leonhart       0--- Selphie Tilmitt
   0--- Rinoa Heartily        0--- Irvine Kinneas
   0--- Zell Dincht           0--- Quistis Trepe.

I suggest that you assign a stronger party for Squall as his mission is
tougher and longer as compared Selphie's mission.
| Suicide Anyone? contributed by Markweb Jimenez                       |
|After defeating the BOSS, Squall will automatically hanging onto the  |
|ledge, right? If you did NOT move Squall towards the blinking green   |
|light, it's gonna to be a gameover [this also applies to when you are |
|moving Squall towards left]                                           |

/ 4.3 \_________________________________________________________________
Affilating The Galbadia Missile Base
The screen will now switches to Squall and company. Head down through
the lower end of the barb wire [Is that the correct word?]. Exit from
the area by going through the barbwire. Now head left towards the
controls of the train, and avoid being spotted. Get onto the train and
you will watch a funny sequence of a Galbadian soldier chasing after
the train. ^_^;
| It is quite a good choice to upgrade the members |
| As it is great time to train up the weaker party |   BATTLE TIP
| members [such as Quistis and Selphie (as they    |      # 7
| appear in sub-missions rarely. It would be better|
| train everyone above Level 30.)]                 |

Now the screen will switches back to Selphie and her company. Press
Circle to exit and save your game. Make your way to the Missile Base
that's located at the other side of the desert. Please note that the
Galbadia truck has limited fuel! Now enter the base along with the
truck. Why? Doing this, your character could disguise themselves as
Galbadian Soldiers. Now head left and you will be in a small room.
There is a Save Point here. Now examine the blue sensor light. Irvine
will pass a keycard [which has been found in the truck] and your party
will be able to open the door. Enter.

There you will meet a Galbadian Soldier guarding the door, which leads
to the security system. As you enter, you will be given three options.
Pick any one of them, hold X and you will find your party walking
in a serious manner! Exit from the area. Now you will be at the
junction where you find the machines unloading the missiles to the
silos. Proceed and exit from the screen.

In this area you will find:
1. A guard standing in front of a door. In that room you will find
   missile warheads [dismantled]. There is a hidden Draw Point near
   the warhead that says "03" {Full-life}
2. A Save Point on the left. Heading south from there leads to the
   soldiers at the ledge. There you will find a Draw Point at the
   steam platform. {Blind}
3. A computer on the right. This will allow you to prevent the missiles
   from hitting on Balamb Garden. The title says "Galbadian Republic
   Army Dept" plus a map of Galbadia.

Head to the place where you found the two Galbadian soldiers. Talk to
them. Proceed back to the place where you found the soldier examining
the warhead. Next return back those soldiers and you have a sequence.
Selphie will say the words, "I know."

Head back to the first area where you find the soldier in front of the
security system. Talk to him and enter the room. You will find another
Draw Point. {Blizzara} Now Selphie will examine the keyboard. Choosing
Option 1 will cause Selphie to smash the keyboard automatically.
Choosing option 2 will allow you to smash the keyboard yourself by
press the Square button. Then the screen will fades and you will meet
two Galbadian soldiers. Pick second option thrice and you have an
amusing sequence. Now head back to the area where you find the keyboard.
You will a Galbadian soldier calling some of the soldiers to enter the
room where the warheads were. Next you will have the choice of running
away, fighting them or continue your disguise. No matter what has
happened just simply go up the stairs and you will have to fight two
Galbadian soldiers and a Captain. They have new spells such as Confuse,
remember to draw some from them!

Now Selphie and her company will be trying to destroy the system. Talk
to the person on the left and you will be able to move to the room in
the next area. In the next area, exmaine the computers and Selphie
will set the timer from 10 mins to 40 mins. After you have done with
the time settings, it's time to evacuate! Proceed to the first area,
where you have entered the building. You will have a sequence of the
injured Galbadian soldier leaning onto the panel. RETURN back to the
place where you find the computer. You will find a wounded guard on
the ground. Talk to him and he will give you an ID card. Press Circle
at the computer and enter "EDEA" as your password. Now choose the
"TARGET" menu and choose "SET ERROR RATIO". Hold Right until you reach
the maximum status [there will be a bar]. Now choose "DATA UPLOAD" menu
and select "YES". Exit from the computer and head outside of the Base.
Note that uploading of data requires time about 30 seconds!

Next as you head down, the ground will shook for a while... EXIT.
Cross the road and you will a short FMV of the missiles being launched.
Continue and you find a huge machine and that's the BOSS of this

/ BOSS 12 \_____________________________________________________________
At the entrance of Missile Base - BGHZ51F2
                                  1x Elite Soldier
                                  2x Galbadian Soldiers

Name:      BGHZ51F2       Level 12     HP: 6,400
Attacks:   (Machinegun attack), (Laser Cannon)
Facts:     Weak against Thunder/Earth/Ice. Poison does not work on the
Draw:      Shell, Protect, Stop
AP gained: 4
Win:       1x Weapon Mon Jun

BGHZ51F2's Attributes Information

      |||||||||||||| < HP > ||||||||||||||
          |||||||| STR   DEF ||||||||||
        |||||||||| INT   SPI ||||||||||||||
                 | DEX   EVA ||


This BOSS is quite tough. Make sure you have GFs such as the Brothers,
Quezacotl, Shiva. Have tons of Thunder* Magic and use it to punish BOSS.
Have two of your characters with the "ITEM" command. The laser beam
packs a punch does about 900+ which will brings low HP characters to
his/her death. Have a couple of Phoenix Downs. After the BOSS has been
defeated, you fight a Elite Soldier and 2x G-Soldiers. They are really
easy as the sum of their total HP did not exceed 1,000 HP! You will also
received the Weapon Mon Jun!

After you've defeated the BOSS, head up and examine the missile
launchers. Your characters will knelt down followed by an awesome FMV
of the base being blown up. [Remember to check the screen that the door
is locked before heading there]

NOTE: If you did NOT turn back to the wounded soldier to the error
      ratio, you will have an FMV of Balamb Garden being hit by the
      missiles and it's game over. You will not be able to fight the
| Simon Wei)                                                           |
| Make sure that you have continue your disguise all the way.          |
| Eventually, you will be able to head up to the missiles and you could|
| help the Galbadian Soliders to load the missiles! Tap Square as      |
| Selphie and her pals are helping out to load the missiles. After     |
| that, exit from the area. Next head back to the computer and you will|
| be able to setup the ERROR RATIO without using the ID Card!. After   |
| that, proceed upstairs and following the steps in the walkthrough    |
| [except you don't have to head back to base to setup the ERROR       |
| RATIO!]                                                              |

/ 4.4 \_________________________________________________________________
Chaos at Balamb Garden
Finally, Squall and his company are back at Balamb Garden. You will see
that it is currently total chaos, where you see cadets running up and
down. This is rather fishy huh!? Now head down you can re-absorb some
magic from the Draw Points [Draw Points take some times to regenerate
and you will be able to draw magic from it once again. However, certain
draw points can be only draw once.]

Now the Garden cadets are fighting the SeeD cadets, what could cause
the dispute between the two. You will meet a Garden Faculty. Pick 1st
option to avoid the fight OR option 2 to fight. Note that you will
encounter random battles at Garden. Your aim to find the headmaster.
Now head inside Balamb Garden. You will eventually make enemies
with the Garden Faculties....

In an anti-clockwise direction:

1. At the Central Gate...
   You will have to fight a Grat [those met at the Training
   Center] and the Caterchipillar. You can get a Mega Potion by
   talking to the wounded Garden cadet at the gate.
2. At the Library....
   Talk to the Garden Faculty and pick second option to fight another
   Grat. Talk to the ladies and one of them will give you a Remedy
3. At the Training Center....
   Find two Garden cadets and a Garden Faculty head north. Follow them.
   They are trying to attack a SeeD Cadet, choose Option 1 to help them
   and you will have to battle the T-Rexaur! [Level 19, HP: 17,923].
   After the battle, remember to talk to the female Cadet and she will
   give you a Remedy.
4. At the Parking Lot.....
   Meet a Garden Faculty and fight Grendel [an electric lizard]. It
   should be quite easy if you have accquired high levels. Next you
   will find Cid and he will disappear in a split second. Talk to the
   SeeD Cadet and you can get a Tent. (Level 16, HP: 4,464)
5. At the Dormitory....
   You will find a Garden Faculty and fight a Caterchipillar, which is
   found commonly in the forests outside Balamb Garden].
6. At the Cafeteria.....
   You will find another Garden Faculty and fight a Bomb [meet at the
   Fire Cavern]. You will find four students in front of the counter.
   Talk to one of them and you will get a Gsyhal Green!
7. At the Quad....
   No battles here. Head for the stage and three SeeD cadets will
   jump down. Talk to the cadet in the middle and he will give your a
   Hi-Potion. I have actually encounter a battle against Glaccid Eye [
   those that look similar to the Unknowns in FF7] and a Bomb.
8. At the Infirmary...
   You will saw a scene between Garden cadets and SeeD cadets. Stop
   them and you will have to fight the Granaldo [Level 24, HP: 1,902]
   Next you find Dr. Kadowaki at the Infirmary. Talk to Kadowaki and
   you will get an Elixir!

Now you are done when you have settled the fights around Garden, you
will find Sue heading for the elevator. Follow her. At the second
floor, head north and you will find Xu there. There is a short
sequence. Now head back to the elevator and you head to the 3th floor.
Head north and you will find Cid there. Talk to him and he will give
Squall a key. To save your game, talk to Cid. Now you need to set up
the MD system [a protection barrier against missiles]. Then you will
an FMV feast:

** FMV **
The dead-seeking missiles fly past through the sky and pass through
those thick clouds and the screen will fades...
|Note that the monsters here are weak against   |
|Fire. If you have gotten Elemental attack,     |   BATTLE TIP
|junction Fire* to inflict more damage.         |       #8
|Make full use of your elemental art            |

While at the elevator, you will have a blackout. Examine the controls
and then examine the hatch, that is directly under Squall's feet and
climb down. As you are going down the ladder, be careful as the
elevator will start to operate again! Now examine the hatch in front
of Squall. Now head to the room on the left and examine the huge tap.
Now you will be asked to tap Square repeatedly for 10 seconds. If
failed don't worry, your party members will approach to help Squall.
After you have succeeded, climb down the ladder situated in the upper
region. In the next area, walk down the stairs. You will find a Draw
Point {Full-life} near the pillar. Next head upwards and you will have
a sequence. Controlling Squall, attempt to climb the ladder. Up to a
certain point, Squall will force the ladder to reach the control room
that's at the north. Now examine the controls on the right. The ground
will eventually shake. Now examine the ladder, choose 1st option to go
down. OBSERVE carefully, you find a door with a blinking green light.
Examine it and you will be able to climb down the ladder. In the next
area, you find a handle near the Save Point. Have Squall pushed the
handle and the metal gate will eventually open. Now save your game,
it's BOSS time as you cross the bridge.

/ BOSS 13 \_____________________________________________________________
The MD System of Balamb Garden - 2x Oilboyle
Name:      Oilboyle (2x)    Level 25     HP: 4,867
Attacks:   (Grab and Bite), (Light Beam), (Flood Mud), (Water attack)
Facts:     Weak against Fire. Water has no effect on them
Draw:      Esuna, Blind, Cura*, Confuse
AP gained: 20
Win:       10x Wizard Stone or 2x Fuel
Mug:       1x Fuel (each)

Oilboyle's Attributes Information

   |||||||||||||||||| < HP > ||||||||||||||||||
         |||||||||| STR   DEF ||||||||||
           |||||||| INT   SPI ||||||||||||
                  | DEX   EVA ||


This guys are very tough. They does about 200+ HP damage with their
Flood Mud. Grab and Bite also packs a punch. The best move to attack
the BOSS: That's is to make use of your GF Ifrit and Fire-Fira-Firaga.
Use these well on the BOSS. If you are low on HP, draw Cura, which will
restore about 1,000+. The Flood Mud will causes very high destructive
damage and sometimes causes Status disorder, counter this with Esuna.
Junction Fire to your character's Elem-Atk to inflict more damage.


Now enter the area, and down the ladder. This followed by another FMV

** FMV **
Now the dead seeking missiles are coming fast. You will be able to view
the warhead of those missiles and these will fly past the sky at a
tremedous speed.

Now head left and you will be in front of a gigantic pillar, Now head
up, examining the right side and you will have a short sequence.
Suddenly the ground shakes, and electricity started to surround the
pillar. The pillar will raises, causing Squall and his company to
reach the 3rd floor where the Headmaster's office is. Next you will
have this awesome FMV:

** FMV **
That giant yellow hoop starts to cover Garden forming a protective
barrier. Just then several missiles attacked Garden. Fortunately that
Garden has already to start to take off and move away from the spot.

Talk to Cid and choose any option when given. Exit from the area. Now
take the elevator and go to the door on the north of the classroom. You
will then received another FMV feast !

** FMV **
You will have a beautiful scenery of Garden flying in air accompanied
by birds. If Rinoa is in your party, you will be able to view a scene
of her admiring nature's beauty. That's the special one...

Exit and head back to the elevator. A girl will come to tell you that
the principal is looking for you. Now press the controls and you will
have another FMV feast!

** FMV **
Garden moves slowly passing through the city of Balamb and head for the
sea. Rising of tides is viewed and Garden will eventually landed on the
sea. Garden starts to glide past the sea... Conversations are throughout
during this FMV.

Squall will be now at his bed. If Rinoa is in your party, she will come
and wake up Squall, saying that she want to visit Balamb Garden's
Cafeteria. If Zell is in your party, you will find him waiting for his
order. Just head for the lobby. A Garden Faculty will come to you and
tell you to head for the basement. Head for elevator. As you walk down
the stairs, you will be joined by your party members. There you will
see Cid being pushed by a rude Garden Faculty. Cid will leave and head
back the elevator. Now head left. Next the ground will shakes and a
sequence of a huge monster revealed from that huge "egg". You will have
a short event of conversation and will eventually have to fight the
NORG, The Master of Balamb Garden.
/ BOSS 14 \_____________________________________________________________
Balamb Garden's Basement: NORG
Name:      Middle Orb          Level 17    HP: 2,000
           Side Orbs           Level 25    HP: 2,541     2x
           NORG                Level 25    HP: 11,600
Attacks:   Middle Orb: n/a
           Side Orbs:  Thundara, Aero, Fire
           NORG:       Water, Shell, Blizzara, (Mirror Blast)
Facts:     Middle Orb: Strong against Lightning, Weak against Poison
           Side Orbs:  Fire/Ice/Lightning/Poison/Wind/Water/Holy has
                       no effect on it
           Nogue:      Weak against Wind. Poison does not work on him.
Draw:      Middle Orb: Cura*
           Side Orbs:  Thunder*, Life
           Nogue:      Shell, Protect, Esuna, Leviathan
AP gained: 20
Mug:       4x Mag Up [left orb]
Win:       8x Wizard Stone

Middle Orb

     |||||||||||||||| < HP > ||||||||||||||||
                 || STR   DEF ||||||||||||||||
                ||| INT   SPI ||||||||||||||||
           |||||||| DEX   EVA |

Side Orbs

    ||||||||||||||||| < HP > ||||||||||||||||
           |||||||| STR    DEF ||||||||||||||
           |||||||| INT    SPI ||||||||||||||
            ||||||| DEX    EVA |


  ||||||||||||||||||| < HP > ||||||||||||||||||
         |||||||||| STR    DEF |
       |||||||||||| INT    SPI ||||
                ||| DEX    EVA ||


This battle is rather tough. The Side Orbs can does mischief to your
party. They will change from Blue --> Yellow --> Red. Once they reached
the Red stage, they will cast powerful spells such as Ice 2. You change
them back to blue, by attacking them. Strong attacks will cause the
orbs to change back to blue directly. Siren works well on the three.
Before you could fight NORG, you must break the middle orb. Once you
have destroyed the middle orb, you can now draw Leviathan from NORG.
NORG is pretty weak against Shiva. Use GF monsters to inflict more
damage. Siren does damage to all parts of the BOSS. There is a risky
way of reflect the BOSS' magic and it is by using GF Carbuncle to
reflect those pesky spells back onto the BOSS. But note that once your
party are in the Reflect status, you can't use magic to heal yourselves
as the magic will bounce onto the BOSS. Hence, make full use of Potions,
Hi-Potions and Phoenix Downs to restore lost HP. Use Limit Breaks when
your characters are low on HP. Note that you can't reflect Aero from the
two side orbs. Refer to the Magic Section for more details [Part II]


NOTE: Remember to check the "egg" as it will uncover another Draw Point

After the battle, head back to the elevator and head for the Dormitory
to save your game. Next head for the Infirmary and talk to Dr. Kadowaki
and choose the 2nd option. Now talk to Cid and you will given brief
information within five options. Actually there are more shocking news,
that is, Edea, the evil sorceress is actually CID'S WIFE !

If you head for the Training Center, you will find a man selling items
there at the wooden planks. After done with your "visit". Head for the
lobby and you will meet Xu. Next head up to second floor and head to
the door enfused with a red light [you will find three stairs and a
red orb at the top of the door.]. Now you will find a huge ship docked
near Garden. Next you will have a sequence and they are actually also
SeeD cadets, whom has no intention to fight you. Next Cid will come in
and have a short talk. Exit and you will have another sequence
with your friends on the walkway. Now head for the library. Enter the
area, where you find the desks. There you will meet the girl who you
have previously saved at the Training Center [it was that young lady
who has peeped into the Infirmary at the beginning of the game]. By
the way, her name was Ellone! (is that name of that little girl in
the dream sequence??)]. Now you will have another short sequence
between the two. Next the girl will exit and Squall is left alone in
the library. Now the girl will leave with those 3 SeeD cadets and
board the ship. There you have another FMV:

** FMV **
The plates behind that huge ship was raised and the ship was set to
sail, heading towards the evening sun...

Now Squall will be back at the Dormitory. There Squall will be dreaming
of a little boy standing outside a building under the huge downpour. If
Zell/Rinoa is in your party, he/she will come to Squall and pick any
option. Now exit the Dormitory. Now you will hear Cid's speech through
the anouncement system. The screen will start switching back to Cid
who has trouble in the controls.

Actually the appearance of Laguna's Dream Sequence in Squall's dream is
actually Ellone's doing. But what is the reason?

/ 4.5 \_________________________________________________________________
Arrival at Fisherman's Horizon
* Thanks to Heero Yuy, F.H. stands for Fisherman's Horizon

Now you should have this sequence: A man is fishing at the sea. Then
suddenly Cid lost controls of the system and followed by the FMV:

** FMV **
The fishing man saw a gigantic Garden approaching the support of the
harbour. Tides occured and thus flushing down those short pillars.
Garden has hit one of those pillars. The man could not leave due to
fishing rod got stuck in river. As a result, he had let go of his
fishing rod to get away from the area..
|Remember to mug from SAM08G which will nab you    |
|an item [Running Fires] which allows Quistis to   |
|learn "Gatling Gun". Stock some Life spells and   |  BATTLE TIP
|Cure from the GIM47N. Basically most of the       |     #9
|monsters here are mechnical beast, so make use of |
|Lightning elemental art. Junction Thunder* to your|
|character's Elem-Atk-J.                           |

Now Squall should be at the controls room with Cid. Before you go down,
you can have a card game with Cid to get Seifer's Card. Now exit from
the control room and you will be re-joined by your party members. Now
head for the elevator and head for the 2nd floor. Head for the door
that's enfused with red light and you will find that Balamb Garden
actually got stuck in between the ledges of the city. There will be a
sequence with a villager. Now head right, talking to everyone that you
have met along your way.
| Master Fisherman's Side Quest |______________________________________
| This is a section which I have forgetten to include for the Japanese |
| version of the game. You can get An Occult Fan III, A Full-life draw |
| point plus a couple of treasures such as Mega Phoenix, etc.          |
| As you reach the area before you meet the guy at the elevator. Notice|
| that there is a ladder. Press Circle and hold down.. Squall could    |
| actually use the ladder. Head left from the screen (of course, you   |
| need to undergo a series of stairs..) Next you will find the man in  |
| the CGI. Actually he is also known the Master Fisherman. Talk to him |
| and you will be given two options. Pick the first one and you will   |
| Occult Fan III!                                                      |

Enter the building where you can actually have some fun.. There is a
actually a machine, which tells about what has happened earlier in FH..

As you approaches the corner of the stairs you will view an FMV of the
city. Exit from this area. Now head to the extreme right
corner and talk to the guy near the elevator and pick the 1st Option
to enter FH city. To get back to the upper section, talk to the man
in light blue shirt. Now head down and you will find a windmill being
surrounded by water. Right from this area is a Save Point and a Draw
Point {Regen}. Now head to the windmill. Head up to the second floor
of the windmill and you will have another sequence with the mayor, Dobe
and his wife, Flo. At the extreme right corner, you will find a hidden
Draw Point {Ultima}. Now exit from the windmill. There you will have
another sequence with your party, exit and note that the background
music has changed. Next you will meet Flo coming up and after a while,
Dobe comes up too. Now head right and down the track to the city. Head
up and you will find a dismantled train track. In the middle of the
compound, you will find Dobe being threatened by an Elite Soldier.
Pick the first option, Squall and his party will have a battle with
those Galbadian forces. After the battle, the ground will suddenly
shakes and you will have to fight a similar BOSS at the enemy's Missile
/ BOSS 16 \_____________________________________________________________
The main compound of FH! - BGH251F2
Name:      BGH251F2       Level 26    HP: 7,600
Attack:    (Gunshot), (Gun Beam)
Facts:     Weak against Earth/Water/Lightning. Poison does not work on
           the BOSS.
Draw:      Shell, Reflect, Stop
AP gained: 20
Mug:       1x Adamantine
Win:       8x Running Fires

BGH251F2's Attributes Information

       |||||||||||||| < HP > ||||||||||||||
         |||||||||| STR    DEF ||||||||||
          ||||||||| INT    SPI |||||||||||||||
               |||| DEX    EVA ||


The BOSS' attacks may be deadly but it is pretty weak against GFs such
as Quezacotl, Leviathan and Brothers. Just use Thunder* magic to attack
the BOSS and this battle could be an easy one. Heal your party when
necessary. Do not use Poison on the BOSS as it is mechnical boss. You
can get Adamantine by mugging it (it allows you to upgrade Squall's
gunblade to it's ultimate weapon, Lion Heart!) Make full use the Boost
support as the GFs can inflict more damage. Leviathan will be a better
choice as you could pump up to 140! If GF Siren or Brothers have
attained level 30+, you can easily pump up to 150+ Ouen! For better
results, make use of a Turbo Controller.


After defeating the BOSS, you will meet Selphie and her party members.
Now, you will have a short conversation. Everyone will leave, leaving
only Rinoa and Squall. Talk to Rinoa and pick any option. Head up to
the deserted train station and you will find a Draw Point {Haste}.
There is another hidden Timber Magazine at the house on the left of
this screen. There is a Moomba statue in that house. The name of the
owner is called Grease Monkey...

| Master Fisherman's Side Quest |______________________________________
| After you have finished up with BOSS Fight, you can have some        |
| pleasure with the Fisherkid (the kid who is fishing near the area    |
| where you find the blacksmith), Pick the top option for all his 3    |
| questions. He will tell you to go and meet the Master Fisherman      |
| inside the FH's Hotel. Before heading there, proceeded and meet with |
| Grease Monkey and you should have a sequence down there.. A Elite    |
| Soldier is there and demands the technicians of FH to fix the        |
| BGH251F2 [well, I guess that you should know what is this..]. Exit   |
| from the House and re-enter. Well, the Elite Soldier has ran off..   |
| In order to express his thanks, the man then gives you a Mega        |
| Phoenix! Okay back to Master Fisherman.. Now exit and head back to   |
| the area where you will find the elevators. You will meet Irvine     |
| along your way and he will join you. Now go down the ladder and meet |
| Master Fisherman and he will told you to meet him in the inn. [In the|
| area where you find the main street, you will actually find a        |
| building on the left. You can get pass there..]. You can enter the   |
| room as the Master Fisherman has pay your bill. During his talk, he  |
| will give you a prompt, pick the 2nd option. Uncover the floor for a |
| Timber Maniacs Magazine. Now you will be able to exit. Converse with |
| everyone there and Master Fisherman will give you another prompt.    |
| Pick the top option and he will give you a Spr Up! Talk to him again |
| and pick the 2nd option to receive the Megalixir! Now there is       |
| nothing much to do besides getting the Quezacotl's Card by defeating |
| Dobe in the windmill. Get back to the spot where you meet the Master |
| Fisherman for the first time and you will be able to find a Full-life|
| Draw Point.                                                          |

On the right of the street that you first enter the city, you will
find a wooden plank, head right and you will find a Junk Shop
where you could upgrade your weapons and there's a Draw Point next to
the Blacksmith. [Shell]

Now exit and head back to Garden. You will meet Irvine along your way
and he will join you. Now head for the Quad. You will find Selphie
there. There will be a short sequence between Selphie and Irvine. Now
Squall will be talk to Cid at the Controls room. Next the screen will
transferred to other parts of Garden where you find other party
members. Now Squall will be back his room...

The screen will now switches to the rest of the party members outside
the windmill of FH town. The party members are organizing a concert
to congratulates Squall. Then you will be given eight choices of
instruments to select. You will proceed in this order: Zell, Irvine,
Selphie and finally Quistis. After choosing the instrument/performance,
select 1st option to use that particular instrument while the 2nd option
to change the instrument. The list of instruments/performance is listed

Before setting the band, don't talk to Zell, instead exit the screen.
Just go to the city area where you find the inn and planks, Irvine will
find out that all people are missing. Proceed to Grease Monkey's house,
and you will still find that stubborn Elite Soldier. Next the Grease
Monkey will ask Irvine to exit house for a moment... enter the house
and you will be amused.. Grease Monkey has bashed up that Galbadia
Soldier! Talk to Grease Monkey and he will give Irvine a Phoenix Down.
Next talk to wounded soldier a couple of times and you will get 5x Fast
Ammo, 5x AP Ammo and 5x Pulse Ammo. After done with this, there isn't
much left to do.. Proceed back to the place where the remaining members
and it's time to rock 'n roll!
| Preparations for Concert |___________________________________________
|                         List of Instruments                          |
|           1.  Guitar                       5. Violin                 |
|           2.  Saxaphone                    6. Flute                  |
|           3.  Electric Guitar              7. Electric Bass          |
|           4.  Piano                        8. Tap                    |
|                                                                      |
| Songs                                                                |
| Ballet    : Requires Saxaphone, Electric guitar, Piano and Electric  |
|             Bass. This song is similar to Rinoa's theme.             |
| Folk      : Guitar, Violin, Flute and Tap. [better conversation..]   |
|                                                                      |

Now after you have set up the instruments, the concert can be done at
any time. Squall will awake. Next exit and you will have a sequence
between Irvine, Rinoa [in her ball outfit] and Quistis. Then it will
leave both Rinoa and Squall alone.. Pick any option during their
conversation. Now you will be at the area in front of the windmill.

Talk to Irvine twice and head down the ladder and IT'S CONCERT TIME!

Press Square and head left. Next examine the opened magazine [Irvine's
really a dirty....] and you will have a sequence between Squall and
Rinoa. Squall will be pushed down in the process and you will another
sequence, which causes this pair of lovers to quarrel again. Now Squall
will be back on his bed and have the dream of a boy under the huge
downpour. Now exit and head for the elevator and up to the 3rd floor.
You will find Quistis, Xu and Nida. You will have a short talk. Now talk
to Nida and you will be asked to re-organize your party and it will
switch to the World Map and the directions to control the air-ship.
NOTE: Selphie will be out on her vacation, so you will not be able to
have her in party for sub-quests. [except for the mission at Balamb
Town, she is on vacation..]

| Controls of Balamb Garden |__________________________________________
|                                                                      |
| Here are the controls:                                               |
|                                                                      |
| Square:   Moves forward on land/sea                                  |
| X:        Moves backward on land/sea                                 |
| Circle:   Board/Unboard on land/shore only                           |
| Triangle: Inside Garden. You will be able to move about in Garden by |
|           exiting from here. Talk to the Nida and select first       |
|           option. You will be asked to re-organize your party. Next  |
|           you will be back at the World Map.                         |
| R1:       Changes camera view.                                       |
| Select:   World Map [changes from a spot view, small map, full map]  |
|                                                                      |
| Note: The Balamb Garden has very low mobility, it can't crosses high |
|       type land and could only move on shores. By the way, it can't  |
|       go through between cliffs that you have found at Galbadia.     |

/ 4.6 \_________________________________________________________________
The Great World Tour I
This section isn't compulsory but it provides you to get more items and
it allows you to complete special quests. These quests include getting
Phoenix Pinions (which summons Phoenix), getting GF Odin, unlock Chocobo
to play Choco World.

/ 4.6a \________________________________________________________________
Card Quest at Balamb Garden
I will only start to gather cards once I have gotten sufficient cards.
You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos'
card. They are very important for the card quest as they are your
ultimate cards for this quest. You can get more cards such as Odin [if
you decided to head for Centra Ruins first..]. It will be better if you
have completed the previous card pages before for this quest. The fifth
card is optional..

Ultimate Card Strategy!!
1 2 3    1) Place Sacred's card at spot 3
4 5 6    2) Place Minotaur's card at spot 9
7 8 9    3) Place Ifrit's card at spot 8
         4) Place Diablo's card at spot 1

Card Strategy for Plus/Same.
It cannot be counted as a strategy but it works for me. Place your
weakest card in the center. Upon the computer has finished for its turn,
look out for any applications of Plus/Same. Next, the computer will
normally try to counter with Plus and Same. Look out for it before
placing down your card. Good strategy if you needed to protect your
cards while trying to eliminate the Random rule by keep on playing at
Balamb Area.

After getting all the cards [for other pages, note that the Cards page
5 that there is blank as you can't get that card now.. it is a rare
card...] Try to get as many as possible.. You should have no problem in
covering all cards except for the characters, BOSS [page 6 & 7] and
GFs. In Balamb, there are a lot of players. So try your luck. After you
have completed page 1 to 5 cards [get at least 3x cards each...], It's
time to seek a higher challenge.. the Card Group. Note: do all these
stuff in Balamb Garden, you are not really to challenge the outside
world.. If you have incurred the random rule from your previous card
games, continue to play at Balamb Garden and it will eventually switch
to Balamb Garden's rules.

The Card Group is considered as the strongest group of card players
in FF8. All except the Card Master can be found in Balamb Garden. Here
is the sequence [remember that it is vital to save your game..]:

Name:  CC Group Jack
Area:  In front of the elevator. Usually walks from Library...
He is a Garden Cadet. He will be the first one to introduce to you
about the CC Group. He will be the first one to challenge you in a
card game. Remember the guy that ask you whether you have challenged
the Card Group?

After Jack has been defeated (guess what? You have become one of the
best card players!), other members will started to show up.. which also
marks the beginning of the 4-Suit Quest. Follow in order..

1-Suit: CC Group Knight Club
Area: The area where you find the Dormitory, Parking Lot and Cafeteria
He is also a Garden cadet. He will says "Draw.." once you have
approached him. Quite easy as he rarely uses Level 7 Cards.

2-Suit: CC Group Princess Diamond
Area: The Lobby, where you find the Directory.
Two female Garden cadets. They are usually in pairs and chit-chat with
each other. Can only play with them, while they were chit-chatting at
the Directory. Normally, you will get a lot of Level 7 cards from them.

3-Suit: CC Group Prince Spade
Area: The 2F alley, the man standing near the elevator.
He is the same guy, who have given the 7 cards in Disc 1 if you talk to
him. (he normally says "so can you finished the game"). Not quite
strong.. It is quite easy to defeat him.

4-Suit: CC Group Queen Heart
Area: Area at the bridge
She is actually Xu.. Defeat her in order to get the Carbuncle Card. She
is quite strong in her card tactics.

Former Card King: Dr. Kadowaki
Area: Infirmary
You have seen her so many times in the game.. She is quite strong.. as
she will have at least one Level 7 card in the game. Even with the above
ultimate strategy, I also lost... I believe that you need to defeat her
in order to challenge the present card-master king

CC Group Leader: Master King
Area: At the Dormitory after you have defeat all suits and Dr Kadowaki.
      Head to Dormitory and choose to be alone and sleep.. "he" will
      challenge Squall at the middle of the night.
Believe it or not.. "he" is actually Quistis! She is really strong in
her card tactics. Defeat her in order to get the Gilgamesh Card. You
will be able to challenge her at the bridge after the night incident.

Last CC Group Member: CC Group Magician Joker
Area: Training Center, where you find the wooden planks.
He is actually the "Man in Garden" whom sold items.. You will get a
Battle Meter Upgrade if you defeat him. You can get the Leviathan Card
from him. The upgrade is actually adding in the GF report...

* Other Cards at Balamb Garden.
MiniMog - won from the boy dressed in blue around the Hall.
Quistis - won from Trepe Groupie #2, found her in the classroom at 2F.

Well, that's all. You can head back to the bridge and it's time to
cruise around the world! Anyway, prepare for much tougher card
challenges... Now for Zell's Love Quest.
/ 4.6b \________________________________________________________________
Zell's Love Quest [until Disc 3]
Before heading to the above areas, I recommend you to return back to
Balamb Garden. Make sure that Zell is in your party so that you can do
this.. Head inside the Library. BTW, I have to repeat some of
paragraphs, just to remind you as it last until Disc 3... One of the
contributors has even given me a detailed sequence about the game and
also the girl's name. [Shizuka is the name of the ponytail girl's

Before going to the Fire Cavern. The girl with ponytail will mention
something about Library regulations for kids then talks about someone
she likes.

Before going to Timber, with Zell in party, talk to the girl and Zell
will talk about his long wait for the book "Goodbye Pupurun". (That
book was borrowed forever by Raijin! Check out the Study Panel)

Zell will meet up with the girl with pigtail and was asking whether his
book "Good Bye- Pupurun" is ready or not. (Well, he has already been
waiting for several months already.. in fact, it has been borrowed by
Raijin forever) Now exit and continue with the other quests first [one
will do..] I am not sure whether this needed to be done before Balamb
Garden has turned into a mobile ship or not.. I have did this after I
have defeat NORG. (which means Zell is in the Alpha Team..)

Now head back and you will find a conceited SeeD passing by the counter
asking whether the girl with pigtail is around. She will told him that
the girl is on leave. [complete all quests before your journey to
Balamb Town]

Once you have free Balamb Town from Galbadia, remember to head to the
train station where you will find a girl [dressed in school uniform..
talk to her.]

Before heading for Trabia, for Library once again and you will meet the
friends of girl with pigtail and asking Zell a questionnaire...

What's Zell's favourite colour?
Red on my jacket
Blue on my pants
I'm embarrassed but pink

What's Zell's favourite food?
Hot Dogs..

Then you will be asked to leave the area. Before meeting up with
Galbadia Garden (after Trabia incident) and head back to Balamb Garden.
Head for the area in the Library where you find the Esuna draw point.
Next you will have a sequence.. Guess what is it?

At Disc 3, after Squall is being asked to head for Edea's House.. head
back to the Library and girl at the counter will tell Zell that the girl
with pigtail is looking for you. Now head back to Balamb Town and you
will find the girl that you have meet in train station. Talk to her and
she will tell Zell that she has been here.. Now head to Zell's House
and you will find Zell's mom telling him that the girl with pigtail was
here already on... Now head for the hotel, and pay 100 gil. The next
morning, your party will find Zell missing.. Head downstairs and you
will find Zell and girl with pigtail. She will hand in the Combat King
003 to Zell.
/ 4.6c \________________________________________________________________
DELING: Still as busy as a bee..
Nothing's new here... But, I would recommend to at least pay a visit to
Caraway for Rinoa's card [which is quite a powerful card for its double
As on the left and right..] Now head for the mansion and note that you
can access to the sewers from the statue.. Now talk to Caraway and he
will give you three options.

Ask about the Sorceress
Ask about Esthar
Ask about Cards

They typically gives you enquires... one is very important, that's about
Rinoa's card! Caraway will only uses his daughter's card if you lost the
Ifrit's card to him. So you need to play a "lost" game to him. Select
the Ifrit's Card [you will be able to do this as you have accumulated
long hours at Balamb..] and a couple of lousy cards, hopefully the card
rule, get everything is not available.. That's another reason, why I
want to get at least 3 cards for each card type. Lost the game, even it
is one card exchange, he will definitely pick the Ifrit card. Now he
will tell you, he appreciate that and he will tell you that he will use
his daughter's card to challenge you. Just focus on the lower ends or
the higher ends of Rinoa's card. [don't straightaway put down your
powerful cards, use the lousiest on the board first..] After gotten the
card, talk to Caraway again and he will tell you that he has lost to a
fellow officer, Martine [this guy is tough for he owns Level 7 Cards,
you can find him on the right of the windmill]

Just pilot Balamb Garden back to FH and defeat him in a card game. Focus
on the lower ends of Ifrit's card, where its weakest point are..] That's
the end of the Deling's card quest. Now head to Dollet.

Area Rules [not quite confirmed..]
Balamb Area
Additions: Open
Cities: Balamb Garden, Balamb Town.

Galbadia Area
Additions: Sudden Death and Plus, add Balamb Rules
Cities: Deling City, Timber Town, Winhill

Dollet Area
Additions: Plus and Same, add Balamb Rules

FH Area
Additions: Elemental Rule and Sudden Death, add Balamb Rules

Trabia Area (!!!)
Cities: Trabia Garden, Shumi Village
Additions: Random, Plus/Same, Sudden Death and add Balamb Rules

How to remove those add-ons?
Just simply play at least 8 games for the area that you wished to play
in. I not sure about this, but it works for me. As you see Trabia is
indeed a dangerous card playing region. FH and Balamb Area are the best
choice.. Seek the chance to improve your cards tactics with Plus and
Same as they kill if you make use of them. The worst is on here yet..
There are areas with a long series of rules..

Alternate way in getting Weapon Mon May [after Disc 1]
Head back to the sewers. Go left after you descend down from the ladder,
and go all the way up until you can't proceed further, then go to the
right all the way, then all the way down. Then go right. You should be
back to the first place, but on the other side. To get the Weapon Mon
May there, open the gate to the left (forgot which one) then go right to
get it.

/ 4.6d \________________________________________________________________
Dollet: It has become a busy city!
The Bone Quest.
Well, Dollet is really an area of mystery.. During the trip to Galbadia
Garden, you can head there and do this side quest. But you can have this
quest done on Disc 2 onwards. Just simply enter the city, through the
back path. Next you will reached the Rent-A-Car Shop.. Walk south and
you will find a restaurant and harbour. Head west and you will be back
at the place where you first battle the Galbadians [with Seifer in your
party]. The city has been revamped... Next walk up and you will find the
dog! Talk it and a cat with the bell will fall onto the ground. Enter
the house on the left. You will find a man whom is upset over the boy
for messing up his painting by drawing bones. [you can play cards with
the boy..] Talk to the boy. Next you will find a painting [observe..
it's a painting of Dollet!] Now let's begin the quest.

Painting No.1: Painting of the Fountain in front of Dollet Hotel
Head there and examine the dog and choose 1st option ["Look"] and you
will get a Potion!

Painting No.2: Painting of the Dollet's Pub and the overhead bridge.
Head there and examine the dog [which is under the bridge.] Pick the
first option "Look" and you will get 1x Phoenix Down!

Painting No.3: Painting of the alleyway outside the house.
Just exit and examine the dog [which is on left], pick the first
option and you will get 1x Soft!

This time, you will have a quarrel.. do it yourself! Actually the
man is also known as the Card Artist. The boy is actually the son of
the Card Queen!

After the sub quest, it is time to navigate around the town.. Now head
for Pub. Head up to the second floor and you can get another copy of the
Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and
he will give the following options. Pick the 2nd option each time and
you will be able to challenge him. Note that he is tough. After defeat
him in the first time, he will brought to you to his fighting arena..
He is the Card Master! Now examine the layer of documents/magazines
lying on the ground. You will get a lot of items from there and here is
the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II!
Talk to the Card Master and he will reward you with the following:

5x Geezard's Card
4x Red Bat's Card
3x Buel's Card
2x Anacondaur's Card
1x Cactaur's Card

Challenge him in the card game and get the Siren's Card! [if I am not
wrong, the area will add "Same" rule to your card game. Same and Plus
may seems difficult in the beginning but I can tell you that these rules
are going to be your most decision wining elements, refer to the section
above for more information.]

Head for the Hotel and pay 100 gil. You will be able to find a copy of
Timber Maniacs at the desk found inside the room. You can get pass the
Dollet guard stationed along the path towards the Dollet Communications
Tower. Just talk with the guard twice and he will have..... and charge!
You will encounter Galbadia Soldiers there.
/ 4.6e \________________________________________________________________
Timber: An unexpected journey...
What an unexpected journey! It was really mysterious and I have managed
to figure it out... Head back to Timber [how to get there? Refer to
your World Map, press Select.] Now head for the area where you find the
cupboard with the savings. Now go down the stairs or if you enter
through the entrance from Hotel, just head to the train tracks and a
train will come. A little girl is in trouble. Squall approaches
the girl and the screen will started to fade white. Now Squall will be
brought to the Timber Hotel. You can get a copy of Timber Maniacs there.
If you examine the train model found near the bed.. there is a secret

Actually, the secrets found in Timber are actually listed down in the
menu found in the Souvenirs Shop. Here is the menu:

Owl's Tears:      Owl's Tear can be gotten but this applies only if you
                  did not accept the 500 gil that's found in the
                  cupboard. Check the basin. It restores your HP fully
                  as it works like a Tent.
Map of Timber:    The old lady have draw up a map of Timber [err... it
                  seems that my ASCII art is much better than her's
Model Trains:     This is actually the train incident that has happened.
Naughty Magazine: The Girl's Next Door...

That's all about Timber. If you haven't gotten the Girl's Next Door,
make sure to get it at the area found near the counter. BTW, the former
owner of the Hotel is called Aphora... Anyway all members found in
Timber has their own nicknames such as Forest Fox and Forest Duck (!?)

/ 4.6f \________________________________________________________________
Winhill:  Still like a quite and peaceful town...

It's still a peaceful and quiet town.. Just like in the past. Generally,
there are changes made as the winding path has been concreted and the
truck is no longer there. Now before heading the Mansion, head for the
street where you find the caution sign. It's the Chocobo theme!

Getting 1x Phoenix Pinion and 1x Gysahl Greens.
There is small, tiny Chocobo walking from right to left. Just press X to
kick it... Next you will find a green feather item arises from the top.
Pick it up and it will says Vase Piece [even though that it does not
add up to your item inventory]. Kick it once more and it will drop a
Gysahl Greens followed by the Phoenix Pinion (this one is a bit
special.. when you pick it up from the ground, it says Phoenix Down,
but when you check the Item inventory, you will find a Phoenix Pinion!
... and lastly, try it yourself!

Now it is time for another key quest. The Vase Piece Quest.
Just head to the mansion, remember the big building that was formerly
guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs..
Talk to the man wearing a grey suit [he was the owner and wants you to
find him 4x Vase Piece..] You have already found 1 already..

Vase Piece no. 2
At:  In the same building
How: Head for the statue [which is actually a holding pole for armors]
     Examine the statue (can only be done after talking with the owner.]
     Now a crash will occur.. a Chicobo runs out and leaving a Vase
     Piece. Must have Zell or Irvine in your current party.

Vase Piece no. 3
At:  Raine's Pub
How: Head up to the second floor. Squall generally has some
     hallucination... Raine is there, examining the cupboard. Actually,
     this is the new tenant. Talk to her and the cat.. Pay attention to
     this phrase "Smell flower fragrance"
     Now head to the 1st floor, examine the flower [it was in a vase
     found at the lower screen]. Now Squall will again see Raine and
     the cat will be there. Examine and you will find the 3rd Vase

Vase Piece no. 4
At:  The Florist's Shop
How: As you walk down, you will noticed that the owner was always at the
     outside of the shop.. Now talk to her while at the shop. Now
     examine the flower bed (inside the shop, lower right hand corner)
     and you will get the 4th Vase Piece.

Now head back to the mansion and he will give you the Holy Stone as
your reward.
/ 4.6g \________________________________________________________________
Shumi Village
After finishing the Galbadia Continent (getting bored with the cards?),
it is time to navigate other parts of the world.. Located at the north
continent, Trabia, you will find a structure located at the Winter
Island. Now enter the building.

Notice the town folks are similar looking to NORG? This actually the
hometown of the Shumis.. There is a draw point there.. which allows you
to get Ultima. Be sure your eyes are opened wide when you decided to
draw magic from it as there is no refund!

Head for the elevator and you will ended up underground.. which is
actually a beautifully generated town. Walk towards the left until you
found a pond. The building found at the northwest is your destination.
For the first time, Squall was amazed by the statue. It was the
statue of Laguna.

In other people's eyes, Laguna is a hero (well for Squall's case, he
think Laguna is a funny joker..) Talk to the sculptor and he will give
you the following option:

OK. <--
We don't have time

Remember to draw Firaga from the draw point found at the back. Now head
back the Elder's House, located a screen right from here. You will find
the Moomba that is blocking the entrance is finally out of your way..
Now you can access to the draw point {Blizzaga}. Now enter the room.

Next you will have a briefing where Squall were told why the statue
were here. He was also told on where do Moomba's originated from. It
was actually 17 years ago, Laguna has ended up here and teaches the
Moomba to talk... Next the Elder will tell Squall that they wished to
complete the statue and would like Squall to assist them in completing
the statue. Now head back to the room where you find the sculptor.
He will tell Squall that he needs to find ingredients to make the
statue and you will be given the following prompt.

Forget it
Alright <--

Next he will ask you to find the stone, which are already described in
the table below. Once you have found the stone, talk to sculptor and
he will tell you to find the next stone. Here is the list, requires to
run about the village..

|              |                                                       |
| Name         |    Where to find it?                                  |
|Blue Stone    | In the room with the statue. It is on the back wall.  |
|              | Examine the huge blue coloured rock. The scupulator   |
|              | has forget to test it ^_^;                            |
|Wind Stone    | Go to the first screen of the village. Search it and  |
|              | you will find the Wind Stone. The screen where you    |
|              | find the Hotel of Shumi Village. It is found near the |
|              | rocks.                                                |
|Life Stone    | Go to the second screen where you find the village    |
|              | chief's house. Go to the middle of the tree and       |
|              | examine it. If done correctly, Squall will climb up   |
|              | the branch and get the stone.                         |
|Shadow Stone  | Back to first screen where you find Ultima. Go to the |
|              | right side and search behind the pillar that casts a  |
|              | shadow. This is where you find the elevator. It is    |
|              | found under the shadow of the container.              |
|Water Stone   | Go to the house found on the right and search by the  |
|              | sink and you find last stone. This is the house of    |
|              | Artisan. It is the left side of the sink.             |

As the man at the statue tells you to get the Water Stone. Try to the
search the pond where you found the frog at the pond and you will get a
fake stone! Now hand the last stone to the man and talk to him. Next
Squall will be asked to head to the Elder's house. There you will have
a short sequence and the assistant will give you the Phoenix Pinion!
After you have exited from the room, you will given the following

(Ahh, why bother talking about)
(Explain what it all mean.....)

Artisan's Experience...
Well, you can find a Timber Maniacs located near the bed. If you talked
to him and he will show all the car models..

Now head for the southern continent and head for the Centra Ruin.
/ 4.6h \________________________________________________________________
Centra Ruins
The Centra Ruins is found somewhere in the Centra region (Centra
Crater), south of the world. It's on one of those islands. The structure
is a bit kind of strange. It's also called the "Blue Heaven"

* There is a hidden Draw Point found in the main compound. It is
  somewhere near the fallen pillar on right. {Life}

Enter it and notice that there is a timer, which last about 20 mins. Make
sure you have acquired the Diablos' Enc-None Party Ability (equipped
under the character's section). The monsters here are pretty tough.
Watch for Tonberries [remember those tough cookies which can be morphed
into a Ribbon found in the Northern Crater of FF7?]. Now enter the ruins
and take the stairs leading right. It's possible to GF Tonberry at Disc
2 but you need to free GF Odin before you could get this GF. So that
means you must finish this quest within the 20 minute time interval or
your party will be killed by Odin's Zantesuken...

Up the stairs and enter the chamber of the Odin. Next examine the stone
block, it's actually an elevator. Next you have to take the one of the
two ladders. The right one leads to a Draw Point. {Aero} Take the left
ladder. Examine the blue orb (let's named it Power Source). Next climb
down and examine the blue orb on the panel, that's located on the ground,
it will reveal a series of stairs. Up the stairway, until you reached
the statue of a monster. Climb up the ladder on the left and examine the
statue and choose top option to take the Eye Ruby. Now head up the
stairs, which will lead to the next statue. Climb up the ladder and put
the eye that you will find a password [the password is random and it
looks something like this 0-4-8-5-6]. Now remove both eyes and head back
to the first statue. [There is a hidden draw point found on the right
of the area. Place the eyes on the statue and the torch on the right
will be lighted and enter your password. Well the numbers are placed in
a vertical row. Just simply switch the digits using Left or Right of the
D-Pad and Down to proceed to the next number. If you entered the
password correctly, it will reveal a secret chamber and you will be able
to find the Odin. It's time for BOSS fight!
/ BOSS 17 \_____________________________________________________________
Inside Centra Ruin's Hidden Chamber - Odin
Name:        Odin       LV 31     HP:  10,300
Attacks:     n/a, Zantesuken
Facts:       n/a
Draw:        Stop, Death, Double, Triple
AP gained:   20
Win:         8x G-Mega Potion
Mug:         1x Luck-J Scroll
Odin's Attributes Information

          |||||||||||||| < HP > ||||||||||||||
             |||||||||| STR  DEF ||||||||||||
           |||||||||||| INT  SPI ||||||||||||
                      | DEX  EVA ||

This BOSS does NOT attack! Just keep on attacking until he is dead. But
beware of the time limit. Just use GFs and Magic to dish out damage.
There are a couple of ways of defeat the Odin in three minutes, just
simply cast Triple and use a powerful spell and you will be able to
defeat it in no time! Seize the opportunity to stock Triple which is a
good spell for junctioning. Note that you can't summon the Odin,
instead it will appears randomly, based on the characters.... However,
if you did not defeat it on time, it will use Zantesuken and blah..
it's game over.


Well that's all for the Centra Ruins and you will be back here later
at Disc 3. You must get the Odin before you can get the GF Tonberry.
You can get GF Tonberry at this moment of time unless your characters
are really that powerful.

Official Japanese Bug!
If you play FF8 (Japanese), you will experience a game crash and that
occurs in Disc 3 while you are trying get Odin.
/ 4.6i \________________________________________________________________
The Chocobo Forests Guide
Do you know that there are six Chocobo forests found at various regions
of the world map? The seventh one is being surrounded by Grandidi
Forests and also known as the "Chocobo Holy Region". You could reach
there by crossing the shallow waters from the Chocobo Forest found at
Trabia's Bika Snowfields.

What is needed to done for this sub-quest?
You needed catch to a "Mother Chocobo" at each forest without needed
any help from the "Chocoboy". Next you needed to find an item (Ultima
Stone, Meteor Stone, etc.) These items shows that the Chocobo have some
affection to Squall it signifies that Squall was 'one of them'.

Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil
from the Chocoboy. He will typically explains on what does the Sonar

ChocoWhis Menu (Press Square to bring up the menu)
To detect: [Choco Sonar]  --> explanation (1)
To catch: [Choco Ziner]   --> explanation (2)
Help Me --> explanation (3)
No way, I'm not doing this --> explanation (4)

(1) Choco Sonar
This part of whistle allows you to detect the traces of Chicobos. At
the lower right hand corner, you will find a red bar. That's the sonar.
It will reacts tremendously to strong signals and you can activate it.
Press Circle to select Chocobo Sonar and hold down the X button
and walk around the area... High signals area always produces a high

(2) Choco Ziner
This part of the whistle allows you to catch the Chicobo. Just after
finding the area with the strongest signal... Press Square to activate
the menu and press Circle to choose Choco Ziner. Press X to whistle..

A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen.
[you will find the Chicobo standing on Squall's head.) If it is stolen,
talk to Chocoboy and pay 700 gil for the replacement.

(3) Help Me
This will cause Squall to ask the ChocoBoy to ask for help. You need to
pay 1200 gil and the Mother Chocobo will appear. However you can't have
that Mother Chocobo to dig for Stones.

(4) No way, I'm not doing this
Quit from the ChocoWhis Menu and do nothing.

Familiar with the Tutorial? Each Chocobo Forests have different
requirements and your aim to capture all Chicobos so that the Mother
Chocobo will appear. For those whom have summon the Mother Chocobo for
the first time, you will be able to name your Chicobo for the Choco
World in Pocketstation. How to load data to your Pocketstation, refer to
your manual. During your detection process, you can talk to the Chocoboy
and he will give the following options:

A hint                    600 gil
Gyashl Greens 5x / 10x    3000 gil / 6000 gil
Question                  Free, nah 10 gil
Forget It.

Here the list of the Chocobo Forest and a Hint:

X- the spot where you can gather the stones.
C- denotes where you find the Chocoboy.

NOTE: Select Choco Ziner and press X to dig for the stone.

"Catch" means that the Chicobos will disappear from the ground.

1. Winter Island near Shumi Tribe
"The Beginner's Forest: Try to find a spot where only 1 falls down."
Item :    Aura Stone     Buy: 1x Gysahl greens
Chicobos: 4              Difficulty: Beginners
|             X     |  1,2 & 3 - Catch 3 Chicobos at same time.
|      4            |
|           (2)     |  4  - The last Chicobo, talk to it press 'X'
|                   |       only if Chicobos positioned 1,2 & 3 are not
| C       (3) (1)   |       around, the Chicobo will call out 'Mother
|                   |       Chocobo'
|____     __________|
    /    /

2. Sorbald Snowfield northwest from Trabia Garden
"The Basic Forest: You have to blow the whistle twice."
Item:     Flare Stone     Buy: 1x Gysahl greens
Chicobos: 5               Difficulty: Beginners
|                 | (1&2)- Catch 2 Chicobos at same time first catch
|   (2)  [4]      | [3&4]- Catch 2 Chicobos at same time in 2nd catch
|                 |  5   - Last Chicobo, talk to it only after Chicobos
|        5        |        at position 1,2,3 and 4 are not around, and
| X               |        only after you found all spots.
|   (1)  [3]    C |
|                 |
|_____________    |
              \   \
3. Bika Snowfield east from Trabia Garden
"The Roaming Forest: Be careful where the (sonar) reacts."
Item:     Shell, Holy Stone       Buy: 5x Gysahl greens
Chicobos: 4                       Difficulty: Intermediate
|      X           |  1    - Catch 1 Chicobo for the 1st catch
|            (3)   | (2&3) - Catch 2 Chicobos at same time, 2nd catch
|                  |  4    - catch 1 Chicobo last catch, talk to it
|          1       |         only, when Chicobos position at 1, 2 and 3
|  C   (2)         |         are being captured.
|                  |
|______    ________|
      /   /
     |   |
     |   |
      \   \
       \ 4 \
4. Nectar Peninsula north from Centra Ruins
"The Forest of Solitude: Search carefully were the (sonar) reacts."
Item:    Protect, Meteor Stone     Buy: 5x Gysahl greens
Chicobo: 1                         Difficulty: Intermediate
|                    |  1 - Look at the screen it aligned to the
|              1     |      head of the Chocoboy walk slowly and
|                    |      watch at the Sonar for intensive reaction.
|                    |      talk to it to call for 'Mother Chocobo' and
|               CX   |      the stone is located at the feet of the
|                    |      Chocoboy press 'Square' try to play cards
|_______      _______|      and move him away to the location of the
        \     \             Stone.

5. Lenown Plains north from Edea's House
"The Forest of Fun: Chocobowling with 4 bottles, 1 ball."
Item:     Meteor, Flare and Ultima Stone     Buy: 10x Gysahl greens
Chicobos: 5                                  Difficulty: Expert
|             X    | (1&2) - Catch 2 Chicobos at same time first catch
|                  | [3&4] - Catch 2 Chicobos at same time second catch
| *d     5         |  5    - Catch 1 Chicobo last time
|           (1)a   |  *    - After 5 Chicobos are "captured", call for
|    c   [3]       |         a Chicobo here and then call (2) to release
|(2)      b [4]    |         the Chicobos behind.
|___     __________| a, b, c and d - The exact locations to catch the
   /    /                            Chicobo in order

6. Talle Mountains west from Cactuar Island
"The Enclosed Forest: Collect on outer side, then go in."
Item:     Meteor, Holy & Ultima Stone   Buy: 10x Gysahl greens
Chicobos: 5                             Difficulty: Expert
|        3    4   | (1&2) - Catch 2 Chicobos in 'a' location 1st catch
|                 |  3    - Catch 1 Chicobo and Chicobo #2 will leave
|    (1)  5     X |         then, Catch Chicobo #2 again in 'b'. Be
|            b    |         careful and did not to catch Chicobo #5
|         (2)     |  4    - You can only catch him stable if you
|    C            |         done the step above
|                 |  5    - catch only if Chicobos 1, 2, 3 & 4 are
|_a     __________|         already caught, then Chicobo #3 will call
  /    /                    for Chicobo #5, talk to #5 and it will call
                            for the "Mother Chocobo"
                     a, b - specified spots on where to catch the
Now head to the Chocobo Holy Area and you will be able find all the
Mother Chocobos and you will be able to view the Chocobo Dance [quite
similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo
and it will give Squall, the Chicobo Card.

Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you
will get a Gyshal Greens and at the same time, it will snatched away
600 gil! Exit and re-enter the Chocobo Holy Region and you will have the
same sequence. In this way, you can also replenish your supplies
regarding the Gyshal Greens


X:         Unboard from Chocobo. NOTE: the Chocobo will run away
           immediately after you have unboard it.
D-Pad:     Move the Chocobo. NOTE: Normal Chocobos can't cross oceans
           and mountains unless special type Chocobos, not sure whether
           they exist in the game or not. Chocobo can cross shallow
           rivers, you find pebbles..
Select:    World Map [Spot View, Small World Map, Main World Map]

Pocketstation: Choco World
At last, someone in this world has provided me information on the
Pocketstation. Here is the list of information on this special PDA. I
myself do not own a Pocketstation (well, I have a tight budget..), if
you have any enquires, just contact Zane Merritt (inverse@ignmail.com)
Here are the list of special items that can only be found in
   Friendship     - summon Moomba into battles...
   Mog's Amulet   - Allows GF to learn the MiniMog Command.

|      __      __      |  Well here is an ASCII art of the PDA. It is
|     /  |====|  \     |  white in colour. Looks cute ^_^; It is an egg
|    |   ______   |    |  shaped structure and has five buttons. XX
|    |  ||XXXX||  |    |  refers to the screen. Thanks to Zane Merritt
|    |  ||XXXX||  |    |  whom has sent three good pictures of the PDA!
|    |  ||XXXX||  |    |  This is an enlarged view of the Pocketstation.
|    |\----------/|    |  He also sends me a picture of Ko-Mogri with
|    |  []     _  |    |  the words "STANDBY" and "SLEEP"
|    |[]  []  [_] |    |  Well hopefully that I can get more help
|    |  []        |    |  from more contributors on the Pocketstation!
|    |\          /|    |
|    | \  SONY  / |    |  If you have any questions on the PDA, e-mail
|    |__\______/__|    |  to Zane Merritt at inverse@ignmail.com

        [2]            ___
    [1]     [3]       | 5 |
        [4]           |___|

Button No.1: Moves Boko [the Chicobo that you are playing as] fast to
             the west and cycles through the menu
Button No.2: Moves the Chicobo fast to the north and selects the menu
Button No.3: Moves the Chicobo fast to the east and cycles through the
Button No.4: Moves the Chicobo fast to the south and selects the menu
Button No.5: Brings up the menu when being held for a while, allows you
             to the Chocobo RPG (it also save your game automatically]

You can get the remaining GF MiniMog and the Moomba from the Choco
World. To begin the RPG, you must get the Chocobo from the Chocobo
Forest [where you will be able to name the Chocobo!]. These summons
cannot be used, unless the Choco World is loaded from the Pocketstation
(the top command in the Choco World menu must be selectable for them to
be used)


When playing the Choco World, level up to Level 50 and you will come to
an event where Boko [the Chocobo that you are playing] save a female
Chocobo. Afterward, it will say "Power Up" in FF8. Whenever you use the
Gyashl Greens, the Chocobo will use Choco Flare instead of Choco Fire

First of all you need to do this:
-> You must get to Level 100
-> One of the first events, you'll run into a female Chocobo [the one
   which you have saved previously] and that Chocobo has been kidnapped
   by a wizard.
-> Run around a lot and after MANY, MANY battles, you will eventually
   ran into the wizard. Kill the wizard and the female Chocobo will
   thank you and then leave the screen.
-> Run around a lot more and after many events, you meet up the female
   Chocobo again and Boko will receive a kiss from the female Chocobo
   and "POWER UP"

-> Same as the Chocobo Meteor. It is just after that you have gotten
   Chocobo Meteor. It does an outstanding of 5-digit damage!

In order to get the MiniMog summon, you must rescue one of the Mogs in
the Choco World. Once you do this when you load the Choco World data
back into FF8, you will find a GF icon-based "Mog's Amulet". Use
this to a GF and the GF will learn the battle command "MiniMog" Use this
in battle and you will summon the MiniMog and it will use "Mog's Dance"
(which heals about 1,500 HP to all GFs that are equipped to the
battling characters.)

You need to get an A-class item [Friendship]. For more information,
contact Steven Bruck (Stevenbruck@bigfoot.com) or Zane Merritt to get

NOTE: This summon will only works if, when you load the Choco World
      data into FF8 game and also applies if the MiniMog is in the
      standby position instead of sleeping.


/ 4.7 \_________________________________________________________________
Balamb Town under Galbadia Threat!

Now head back to Balamb Town/Dock where you have find Zell's family. If
you are pretty observant enough, you will find that there is a huge
redship similar to the Garden. Land the Garden somewhere near the beach
/shore. Enter the town.

The Town now has been infested by G-Soldiers. You will find them sealing
off the entrance of the hotel, the train station, the roads of Balamb
Town and the port. Now talk to the owner and the lady at the entrance
and then talk to the Galbadian soldier. Now repeat talking them in that
order and you will be able to allow to enter the Dock. Zell will come
in if he isn't in your party. You will be asked to reform the party,
which Zell and Squall as compulsory characters. You can have Selphie
rejoins your group [well, it was because of the Galbadians, it has
spoiled her vacation and that's why she's here..]

Now talk to EVERYONE in the town before talking Zell's family. Next
head for Zell's house. You will be able to allow to enter the room.
Zell's room is nicely decorated. He has a great collections of rifles
which will causes Irvine to touch them. His air-board is next the Save
Point. Now you have a nap. Before leaving his room, you can punched his
punching bag, press the Circle button. Now head for the dinning room
[on the right]. Now you will be able to find Zell's family, which
comprises of his mother and his two younger siblings. Talk to his mum
first and then to his brothers, repeating this twice. Then the one that
is dressed in yellow and jeans will head out of the town. Now you will
need to find him. Firstly, head for the house next to Zell house and
you will find the boy there. Next talk to the lady or the boy and he
will run away. Now head to the Gas Station and you find the boy hiding
under the tree next the vehicle which seal off the entrance. Wait the
boy's signal and talk to the guard SLOWLY, until you see the boy has
talked to the owner... Now head back and you will find him at the
street outside his house. Tip: you can get Zell's Card by playing a
card game with his mother, Ma Dincht.

Before talking to the boy, you will find Zell's mother in the hall.
Talk to him, the first option allows you to re-organize and leave the
town. Do this and return back to the town and choose the second option.
Now head for the guards at the hotel and you will be prompted to answer
a question. Head for the Train station and you will find the guards has
fallen asleep. Now head for the Dock, up where you have first board the
sub-boat. You will find a Draw Point {Cure}, which can be obtained by
standing in front of the ledge. Next talk to guards and the dog. The
dog will ran, follow it to the train station. You will find Raijin
being chased out in the process. Now purchased some Phoenix Downs,
which will be essential for the next BOSS fight. Head back to Zell's
house, you will find her at the oven cooking food. Head up to Zell's
room and save your game. Now head for the hotel and you will have a
sequence. Prepare for a BOSS fight.

/ BOSS 18 \_____________________________________________________________
In front of Balamb Hotel - Raijin
                           2x G-Soldiers

Name:      Raijin:             Level 22   HP: 8,800
           G-Soldier:          Level 22   HP: 271         2x
Attacks:   Raijin:             (Pole strike), (Spin Pole)
           G-Soldier:          (Sword attack), Fire, Protect
Facts:     Raijin:             Weak against Poison. Absorbs Lightning
           G-Soldier:          Weak against Poison
Draw:      Raijin:             Thunder, Thundara, Shell, Protect
           G-Soldier:          Fira, Thundara, Blizzara, Cura
AP gained: 12
Mug:       Raijin:             4x Str Up
           G-Soldier:          1x Hi-Potion
Win:       2x Potion, 1x Str Up

Raijin's Attributes Information

       |||||||||||||| < HP > ||||||||||||||
          |||||||||| STR  DEF ||||||||||
                |||| INT  SPI |
                 ||| DEX  EVA ||


This battle could be an easy one if you know how to make use of the
drawn spells from the soldier. Kill one of G-Soldiers first. Now draw
Fira and use it on Raijin. Summon all GFs except for Quezacotl. Draw
Thundara and use it on the G-Soldier. Well, actually you are using their
attacks to fight each other. Try to make use of HP-J to keep your HP
high. GF Quezacotl and Ifrit has that ability. Beware of Raijin's Spin
Pole attack as it does about 400+. Cast Protect to reduce damage. Or you
can make use of Squall's Limit Break. If you are lacked of healing
spells, do some stocking before you proceed to the BOSS fight.


Next the battle music changes and your characters will head into the
hotel. You will meet Fujin there and she will be joined by Raijin and
the bad news is that you have to fight both them. [This is continous!]

/ BOSS 19 \_____________________________________________________________
Inside Balamb Hotel - Fujin

Name:      Fujin:     Level 26     HP: 7,720
           Raijin     Level 22     HP: 8,800
Attacks:   Fujin:     (Dart roll)
           Raijin:    (Pole attack), (Spin pole), (Lightning Strike.)
Facts:     Fujin:     Weak against Poison. Absorbs Wind attacks
           Raijin:    Weak against Poison. Absorbs Lightning attacks.
Draw:      Fuujin:    Aero, Cura, Life, Pandemona
           Raijin:    Thunder, Thundara, Shell, Protect
AP gained: 20
Mug:       Fujin:  1x Megalixir
           Raijin: 2x Str Up
Win:       1x Str Up, 1x Combat King 002, 1x Megalixir

Fujin's Attributes Information

        ||||||||||||| < HP > ||||||||||||||
            |||||||| STR  DEF ||
             ||||||| INT  SPI ||||||||||||||||
                  || DEX  EVA ||||||||


This battle is going to be a tough one. Concentrates your attacks on
Raijin. This is due to his extreme high-attacking limit break, does
about 1,000+ HP damage. Fujin could also does about 300+ damage with
her Dart Roll. To defeat Raijin, use Aero which can be drawn from
Fujin. On the other hand, draw and cast Thundara from Raijin and use it
on Fujin.

This is apparently making them killing each other. Use all GFs except
for Quezacotl, due Raijin's Lightning Elem-Def-J. Next remember to draw
Pandemona from Fujin, or it's is going to be lost forever. You will get
the Combat King 002 by winning this battle. An alternate method is lower
their defenses by casting Meltdown [which can be draw Gayla (white with
black stripes string-rays found in Trabia area]. Use your Limit Breaks
as it can end the battle at a faster rate. Note that you will be going
to relie on your Limit Breaks from this time onwards.


After the battle, you will have a sequence with both Fujin and Raijin.
In the end, they will leave and you will be back at the bridge of Balamb
Garden. Selphie will return from her vacation. Now you will be back at
the World Map. Save your game. Now you need to head for Trabia Garden
on the continent is north-east of Balamb Area. [View from the huge
World Map]. Selphie wants to pay her visit at Trabia...

Now you need to head for Trabia Garden which is located on the north-
east continent of the World Map. It is marked by a dot on the full
view of the World Map, somewhere in the snowy regions. Balamb Garden has
low mobility, hence you may need to squeeze your way through... BTW, you
can encounter Gayla, which you can win an item called Mysterious Liquid
which allows Quistis to learn a new Limit Break called Acid.

/ 4.8 \_________________________________________________________________
Bringing Back Childhood Memories

As you have reached Trabia Garden, you will find Selphie heading towards
the damaged wall. She seems rather emotional [she is rather upset
because she can't stop the launch in time...] Now follow her suit,
climbing up the green net, pressing the Circle button. Now you will be
re-joined by your remaining party members. If Selphie is in your party,
she will leave your party temporarily. Now head up and you will find
Selphie talking to her friend. (You can get Selphie's Card by winning it
but beware of the Random rule!). You can get a Weapon Mon Aug somewhere
within that area.

Now examine the Draw Point near the Gargoyle {Thundaga}. Talk to Selphie
and her friend. Now head north-east from here, you will be at the
cemetery. There is also a hidden Draw Point {Zombie} found at the
tombstone on the right. There is also a Timber Manaics found within the
cemetery. Next return back to the area where you find the Gargoyle and
head north-west from here. Now you will find a couple of people here.

Next head right. You will find a damaged control room. There is a Save
Point on the top-left hand corner. Now talk to the men on the right and
the camera view will changes. You can examined the screen which gives
you information on former Trabia Garden's cadets. [Actually it's the
bio-data of Selphie!] Next exit from the area. Now head back to the
area where you find the men lying on the bed. Now you will find Selphie
there. Talk to the kids and they will head right. Next Selphie will tell
you to head for the basketball court, but there is a sequence at the
cemetery. Now head left from the barracks and you will find a stage and
a crashed missile [it look quite alike those missiles that attacked
Balamb Garden]. Now walk up the stage and examine the area for a hidden
Draw Point {Aura}. Now head left again and you will find everyone at
the basketball court. Now talk to everyone and attempt to exit and you
will find a basketball rolling down... It's Selphie. Next you will a
short event of their pleasant childhood....except for Rinoa.

Now you should be control a ghostly adult Squall. Head back left and
you will meet young Squall. Talk to him and that kid will disappear!
Head up and enter the house on the north and turn right [now you will
back on the house where Irvine is talking to those young kids]. Now
head up and you will be in the backyard of the house. Next talk Young
Squall again and head for the beach.... Now there will be an event
where everyone thinking of their pleasant childhood memories. They are
having a campfire at the beach [did you noticed that you can't find
Young Squall, he's a loner, same as Young Cloud of FF7]. Then the
screen will start to switch from the beach back to the house. Irvine
will be talking to the young form and Young Seifer will enter the
building. Now control the form of ghostly Squall talk to all kids [they
will disappear one by one] and exit through the door on the right. Now
you back at the beach with the adult forms of your party. Firstly talk
to Irvine and Quistis will move. Talk to Quistis and finally talk to
Selphie and all of you will be back at the house again and a strange
lady started to walk past and in their words... "Matron". The Sorceress
is their Matron!!!

Now you will transported back to your present and there will be
another conversation between the party at the basketball court and now
it's snowing. Next everyone will exit, leaving both Squall and Rinoa.
Talk to Rinoa and the screen will fades and you will be asked to form
a new party. Now you will be at the World Map inside Garden. Now you
are search for the Galbadia Garden [that giant red ship that have
previously docked outside Balamb Town.]

|Remember in this area, you will find a breakdown computer. As you     |
|tried to attempt on pressing the following buttons: X, X, X, X. You   |
|will be able to access the data! But Selphie will turn the computer   |
|and it will not work again. This works ONLY during this section. I    |
|have figured out the code when seeing a woman talking about           |
|multiplications! The code is confirmed correct and you need just to   |
|press X while a message box with dots appear on the top left hand     |
|corner. Actually it is the personal data of Selphie!                  |

/ 4.9 \_________________________________________________________________
The Garden Crash
The Galbadia Garden is located on a forest at the island on the south.
There is a lighthouse and a building on left. [It is actually Edea's
House] If you head south from Trabia Garden, you will find the
"extremely" long bridge in the middle of the ocean [That's the railway
that connects Galbadia with another country....]. Because of the railway,
you can't cross to the southern part of the World Map. Hence, head
northwest (The world is round, isn't it?). There you will find the
Galbadia Garden docked on top of the forest. As you found it, make
contact with it using your Garden.

The below sequences are automatic once you are approach the Galbadia
Garden. Now the screen will transport to the Controls room where Squall
and Nida, currently are situated at. Next you will have a short event.
Next Squall will view the Galbadia Garden with his scope in the FMV.
Then you will be given nine options. Pick the 1st one (anyone of them
will do practically ^_^;). After that, you will be able to control
Squall. Now take the elevator down. Press Circle, pick the 1st option to
exit from the Control Room. Now you will meet up the rest of the party,
except for Zell and Rinoa. Then you will be asked to reform a new party.
Talk to Quistis and you need to head for the Quad, [first floor, the
west-wing] and you will have an FMV feast.

** FMV **
A deer is eating the grass and suddenly the gigantic Galbadian Garden
moves forward, thus scaring it away.

Note that you will be landed on the 2nd floor, instead heading up,
return to the elevator and head for the Quad, which is located on the
1st floor. The Quad has been infested with both Garden and SeeD
members. Zell is gathering up manpower for the final showdown with
Galbadia troops. Head for the area, where you previously find the
stage. You will meet Zell giving instructions to Garden Cadets. Talk to
Zell and you will have another event. Next Rinoa and the rest will come.
Now talk to Rinoa and you will be back at the controls room. Next you
will have an awesome FMV:

** FMV **
The Galbadia Garden is heading towards Balamb Garden. Inside the
controls center is that wicked Seifer, he did have a killer looking
face. Seifer will be commanding Galbadian troops. There you will
see Galbadian Soldiers riding on motorbikes and were launched from
Galbadia Garden and head for Balamb Garden. There will be total chaos
in Balamb Garden!

Now the screen will switch to Zell and his party. Head left from the
area where you found the stage. Remember to junction GFs for them!
Then you will have an FMV:

** FMV **
Galbadia Garden crashes into Balamb Garden, causing a portion of
Garden to reap apart and thus causing Rinoa to hanging on the ledge.
Rinoa is in trouble!

Head for the Lobby. On your way you will find a Save Point near the
entrance of the Infirmary. Entrances to other areas of Balamb Garden
are being sealed off. Worst of all, you have to fight random battles at
Balamb Garden with Zell and another party member. You will meet Squall
and his party on the way from the elevator. Next head for the Central
Gate and you will have an event and asked to reform your party
comprises of Squall and....

1. Selphie and Quistis
2. Quistis and Irvine
3. Irvine and Selphie

Now head for the classroom and you will have another FMV feast!

** FMV **
Green coloured Uniform based Galbadian Soldiers are preparing to launch
and dressed in rocket packs. Then they were blast off from the ship and
thus clutch onto the external walls of Balamb Garden and start to head
down and eventually...

A battle against 4 Green Galbadian Soldiers. This soldiers could be
rather tough as they could cast very damaging spells such as Demi and
Silent. They have Water magic spells, remember to draw from them!

After the battle, look for the lady along with two kids at the right of
middle row of the classroom. Talk to the lady and they will leave to
safety. Next head back to the Controls room...

At the Controls room, you will meet up with Dr. Kadowaki and there will
be an event showing the rest of your party at the places except for
Rinoa and Squall. Now controlling as Squall, head for the 2nd floor.
You will meet a girl near the elevator. Now talk to her and head for the
walkway along the classroom area. Head for the door enlosed with red
light and you will find a boy there. You will be ambushed by a
Galbadian Soldier in a bodypack whom will charge against Squall the
moment he started to move.

| Mini-Game- Duel in the Sky |_________________________________________
| Your aim is to defeat the flying guard. At the beginning, you will be|
| forced to take a couple of hits. There you will be shown Squall's    |
| life bar. Press Circle and choose the third option. Press Circle     |
| again and pick the 2nd option and the mini-game will start. Here is  |
| the controls:                                                        |
|                                                                      |
|                       D-PAD   : Moves Squall towards and backwards   |
|==================     Circle  : Causes Squall to punch the guard     |
|-----CONTROLS-----     X       : Causes Squall to kick the guard      |
|==================     Square  : Causes Squall to block the guard's   |
|                                 attacks.                             |
|                      Triangle : Causes Squall to use the special     |
|                                 attack.                              |
|            ================STRATEGY==================                |
|This battle is a straightforward one... Once Squall is being pushed   |
|out through that emergency exit, you will find Squall's life bar on   |
|the south left hand corner and the opponent's life bar at the right   |
|hand corner. Just simply use punches and kicks. Defend will reduce the|
|damage. Just kick the guard when he is defending. The battle will take|
|part in mid-air and it's a difficult one. If you are defeated, pick   |
|the first option and you will be back talking at the boy. There is    |
|something new. If Squall has defend for a long time, you will see     |
|a box that tells you to press Triangle. If you do that Squall will    |
|unleash the special punch!                                            |

After defeating the guard, you will have this awesome FMV...

** FMV **
Squall glides around the huge-massive Balamb Garden and find Rinoa.
Rinoa clings onto the rope and head down on the land. There you will
see an FMV of Galbadian Cadets/soldiers fighting against Balamb Garden
/SeeD cadets in a massive war, being armed with magic and swords.

Head left and you will have another sequence at the entrance of the
landed Galbadia Garden. It's actually the place, where you have met
Irvine. Before entering the Garden, examine the tree in the north and it
will reveal a hidden Draw Point! {Aura} Now enter the Garden.

By the way, you get a chance to name the GF Giever, who is found with
someone....the final BOSS of FF8!

/ 4.10 \________________________________________________________________
Final Showdown in Galbadia Garden!
The layout is rather confusing and it has been occupied with numerous
doors and walkways. You will be re-joined by your fellow members and be
asked to re-organize your party. Now there is a Save Point here and this
is the core of your mission. Note that you will encounter random
battles here.

| Getting KeyCard No. 1 |______________________________________________
| Take the path leading towards right. Next you will be in a walkway   |
| with 3 doors and only one is opened [on the right]. Actually is the  |
| staircase. Walk up the stairs and you will find Fujin and Raijin     |
| there on each side of the stairs. Talk to them and take the left     |
| path. Now enter the room on the right. You will meet a Garden Cadet, |
| talk to him and get the KeyCard. Now head for the area where the Save|
| Point is.                                                            |

| Getting KeyCard No. 2 |______________________________________________
| From the area where the Save Point is, take the left path. Enter the |
| door on the left. It leads to the hockey field. Cross the field [you |
| will encounter easy hockey players in that area]. There is a Draw    |
| Point {Protect} under the goal post [the one that you can't get it   |
| previously.] Now you can get another Draw Point from the room on the |
| left. {Life} Okay, head for the door on the right. You will be now at|
| the walkway with three paths, head right and you find a guy in the   |
| lecture hall, talk to him and you will get KeyCard No. 2. Now return |
| to the area where you find the Save Point is.                        |

In this maze, it allows you to get a new Guardian Force, Cerberus. It
is a great support GF and this is only time that you can get it. Hence,
play attention to the following steps.

| Getting GF Cerberus |________________________________________________
| Now head back the path leading right and up the stairs where you find|
| both Raijin and Fujin. Up the next floor and you will find a door.   |
| Now you will be able to excess through the door. Enter it and you    |
| will be at the stadium. Next jump onto the field, examine the gate   |
| facing south. You will find another Draw Point here. {Shell} Now head|
| left. Inside the building again, head south, ignore the stairs for   |
| the time being and head south to the main hall. You will find the GF |
| Cerberus at place where you have found the hidden Draw Point. {Haste}|
| Before fighting him, contour around him instead and use the Save     |
| Point behind it. Now for the BOSS fight! [Press Circle to approach   |
| it!]                                                                 |

/ BOSS 20 \____________________________________________________________
At the Main Hall of Galbadia Garden - Cerberus
Name:      Cerberus         LEVEL:  28        HP: 9,800
Attacks:   Berserk, (Tail Whip), Triple, Thundaga, (Earthquake [all])
Facts:     Wind has no effect on the BOSS. Absorb Lightning.
Draw:      Quake, Double, Triple
Win:       8x G-Returner, Cerberus's Card
Mug:       n/a
AP gained: 20 AP

Cerberus' Attributes Information

     |||||||||||||||| < HP > ||||||||||||||||
        |||||||||||| STR  DEF |||||
     ||||||||||||||| INT  SPI ||||||||||||||||
               ||||| DEX  EVA ||||


The BOSS has very damaging attacks. It has very powerful spells such
as Earthquake [does about 600+ HP damage to all members] and Thundaga
[600+ to one ally]. Use magic such as Firaga and Blizzaga, which can be
drawn from the enemies in the area where you find the ship. GF is a
must and make sure none of your members has HP below 1,000+. Use GFs
except for Quezacotl and Pandemona. After the battle, you will be
able to summon this GF for battles (provided you have defeat them).
Make sure your weapons are upgraded as they will do more damage to the
BOSS. Draw and cast Triple as you will be able to cast a magic three
times in a turn. You can also junction magic to your attack to inflict
more damage. [Triple has high junctioning effect for strength, stock
them up!]


After the battle, remember to draw some magic from the Draw Point
{Haste} under the yellow light. Save your game if needed and use a
| Getting KeyCard No. 3 |______________________________________________
| Now head west and enter the door on the left side of the walkway,    |
| talk to the girl and she will give KeyCard No. 3. Now return back to |
| the main hall. Head to the stairs which lead to the second floor.    |

Now you have gotten the third KeyCard, which allows you to use the
elevator. You can proceed to chamber where you will find Seifer and the
Sorceress there.

On the second floor, head west and you find the elevator, board it and
you will be lead to the floor where you met Seifer and Edea. There is
a Save Point here. Next approaches Seifer and you will have a sequence.
After that long talk, prepare for another BOSS fight against Seifer.
Well this time, 3 versus 1 !

/ BOSS 21 \_____________________________________________________________
At the Chamber of Galbadia Garden
Name:      Seifer       Level 20     HP: 7,000
Attacks:   (Gunblade swipe), Firaga, Fire, Thundara, Demon Slice, Cura
Facts:     Weak against Poison
Draw:      Fira, Thundara, Dispel, Haste
Mug:       Hero
Win:       8x Mega Potion
AP gained: 20
Seifer's Attributes Information

       |||||||||||||| < HP > ||||||||||||||
            |||||||| STR  DEF ||||||
            |||||||| INT  SPI ||||||||||||||
              |||||| DEX  EVA ||

Seifer finally has made a great improvement. He is much tougher and
stronger, but still has a weak point.... You can draw Haste from him
and use it for faster summoning of GF monsters and allows your
characters have more turns. There is a tendency of him using his
trademark on Squall, the Demon Slice [about 1000+ HP damage]. So make
sure other characters have a couple of Life Magic and Phoenix Downs in
their inventory. Cast Aura and make full use of Squall's Limit Breaks
and use it on Seifer.


After Seifer has been defeated, Edea stands up and left the area with
her disappearing technique.. Now use the Save Point and SAVE your game!
Next head for the elevator and head for the second floor...

Now head for the hall which is located on the right side, which you
have to walk around it. Next examine the stand and you will have
another event... Edea will appear from the top! Seifer will come in
later and prepared for a tough fight...
/ BOSS 22 \_____________________________________________________________
Auditorium - Seifer
Name:      Seifer        Level 20     HP: 5,000
           Edea          Level 20     HP: 10,000
Attacks:   Seifer: Gunblade, Fira, Thundara
           Edea:   Maelstorm, Death, Silence, Blizzaga, Dispel, Reflect.
Facts:     Seifer: Weak against Poison
           Edea:   n/a
Draw:      Seifer: Fira, Thundara, Dispel, Haste
           Edea:   Blizzara, Demi, Esuna, Alexander
Mug:       Seifer: 1x Hero
           Edea:   1x Royal Crown
Win:       1x Force Armlet, 1x Holy War
AP gained: 50

Edea's Attributes Information

     |||||||||||||||| < HP > ||||||||||||||||
                  || STR  DEF ||||||||
      |||||||||||||| INT  SPI ||||||||||||||||
                |||| DEX  EVA ||||


This battle is quite tough. First of all, you can only fight against
Seifer. He is pretty weak, plus his HP has been depleted. Next draw
some Haste, store a few of them. After defeating Seifer with your GFs,
you will be able to fight Edea. Edea too has improved tremedously. Her
Maelstorm does not only causes 500+ HP damage to all members, but also
causes Curse status. Draw Esuna from the BOSS to restore the status,
as it prevents your character from using their Limit Breaks!

Have someone with ITEM as their fourth command, Remedy/Echo Screen
will be very useful to cure the Silence disorder. Use GFs on the BOSS.
The BOSS has a tendency on casting Reflect on herself, use Dispel, to
break this off. Cast Aura and use your Limit Breaks to dish out addition
damage. Have Life magic in someone's inventory and a couple of Phoenix
Downs. For a fast win, draw Demi and use it on the BOSS and it reduces
her present HP to only 3/4! But it doesn't work most of the time. Demi
can be reflected, hence take note!

If you have junctioned Triple to Squall's Strength through Str-J, you
will be able to make the most out of it and the battle is an easy one.
ST-Atk-J combined with 100x Sleep [drawn from Grat found in the Training
Center of Balamb Garden] will make this battle even more easier.

Err.. Do NOT FORGET to draw Alexander from Edea!!!!


Now you will view the scene of Seifer falling on the ground. Rinoa will
approach Seifer, showing some concern and suddenly fall onto the ground.
Next Quistis will come in if she isn't in your party. Edea will regain
her consicious and she is actually the Matron referred by Squall
and his party [except for Rinoa]. Worst of there is another huge
question mark, Edea, during all this while, did not know what she has
been doing all this while... SAVE your game. Popped in Disc 3 and start
playing !

/ 5.0 \_________________________________________________________________
Walkthrough for Disc 3
Well, things will start to get a bit tougher as you proceed on from the
game. The enemies will be much tougher and difficult. Hence, it is a
level-up time. At GameFAQs, you can find power-up guide written by Aya
Brea, which allows your characters to get astonishing statistics. But
you need to avoid as many battles as possible. But in disc 3, this is
the right thing to level up. Hence, remember to level up or you will
experience problems against a BOSS in Disc 4.
/ 5.1 \_________________________________________________________________
The Effect of Time Compression
The screen will switches back to Squall, who is lying on his bed in the
Dormitory. Next he will exit and look at the unconsicious Rinoa and
Quistis will inform Squall to head for Edea's House, which is the
building with lighthouse. Near the lighthouse, there is a Draw Point
{Holy}! BTW, you can get a Weapon Mon Jul at the Training Center, hence
remember to head there and get it. It is on the floor behind the left

You can now get to the World Map through the Central Gate or through
the controls. Either way will result you, forming a new party however
you can't have Rinoa in your party at this moment of time. To get
through the Central Gate, make sure that Balamb Garden is situated on

Now enter the house on the left of that island [it's with the
lighthouse]. Now you will head up to the building and you will find
the rest of your party members outside house. The house seems have
been damaged and been abandoned for a long time. Now head up and enter
the house.

You will find an item on the ground [it's the Timber Maniacs Magazine].
Next enter the room located at the north and draw some magic from the
Draw Point located there [Curaga]. Now head back and enter the right
side which will causes you to meet Cid. Now head right and you will
meet Edea along with her husband....

Here is some great news. You can win Edea's Card along with Seifer's
Card by winning a Card game from Cid and Edea. Edea will tell you about
something and here is the scoop:

SCOOP:  A witch named Ultimecia from the future always want the power
        to compress time [i.e. allowing people in the past, the present
        and the future to live in the same time] She's searching for
        someone who has ability to transport memories of the past to
        others and that person is Ellone. Edea has been the body for
        her, Edea has tried to retilate but as in a result, was
        controlled by Ultimecia in the process.. Edea thinks the only
        solution is to prevent Ellone from being captured by that evil
        Sorceress. Now the Sorceress has left Edea's body and is
        trapped in Rinoas.

Just simply talk to Edea about 4 times and then attempt to exit and you
will be called back by Edea and your party. Next you will be back to
the Controls of Balamb Garden, 3rd Floor.
/ 5.2 \_________________________________________________________________
A Journey to the Legendary Esthar
After regaining control of Squall, have two persons in mind and have
GFs equipped, especially GF Shiva. Next head for the Infirmary, where
Rinoa is. Now time will be transported to the past....

Before that you will have a party change like who is representing
who in the past. Squall, of course is going to represent as Laguna and
have those two characters represent as Kiros and Ward. If you have
visited Shumi Village and have gotten the Timber Maniacs located there,
Ward will not join your party for this section.

Now Laguna, along with his bundies, Kiros and (Ward) are doing their
prepartions for a play. (Ward) and Kiros are asked to dress as the evil
Dragon and thus make their prepartions....

Laguna will enter the stage dressed as a Knight armed with a sword.
You will be able to enjoy some scenes of the play as Laguna move
towards the princess and the director.
After some conversation, a gigantic red dragon appears and head down
the slopes. Laguna thought that the dragon is Kiros and (Ward) in
disguise but he is mistaken, it is a real Ruby Dragon! Now you have
another sub-game, a sword fighting game!
| MINI-GAME : Laguna's a dragon-slayer! |______________________________
|                                                                      |
| ==================           Square :   Defend                       |
| -----Controls-----           X      :   Attack                       |
| ==================                                                   |
|                                                                      |
| NOTE: Laguna's Life Bar will be shown at the low-left corner, while  |
| the Ruby Dragon's Life Bar is at the low-right corner.               |
|                                                                      |
|======================== S T R A T E G Y =============================|
|Similar to the previous sub game you have at Balamb Garden, you will  |
|be forced to take some damage. Laguna is not fighting the Dragon with |
|his machine gun but a gunblade. This sub-game is pretty simple. Just  |
|simply return fire after the Dragon has attacked. As the Dragon attack|
|Laguna, hold Square and Laguna will defend thus recieving no damage.  |
|It's just a piece of cake! Well if you are defeated, choose the 1st   |
|option to resume the game.                                            |

After you have completed the mini-game, Laguna will head down but he
was trapped! Luckily, Kiros and (Ward) came to his rescue, then you
will have two options. The first one will FIGHT the dragon instantly,
but note that neither Kiros nor (Ward) were equipped with GFs, so take
note. Choose 2nd option, which will result Laguna and his party to run.
Next you will need to head left. In the first screen, you will find a
Save Point, so head up and until you reach the top of the cliff. Now
head back down, note that you will encounter random battles and fight
the sub-boss, he's a bit tough.

|Never ever look down on the elemental arts. They are  |
|fantastic! The upcoming BOSS is bit tough. First of   |
|all, try to get 100x Blizzaga for every character and |   BATTLE TIP
|junctioned it to the character's Elemental attack and |     #10
|the characters will inflict twice the damage that     |
|they will inflict with/without other elementals. It is|
|just simply destructive, you might like to junction   |
|Firaga to your character's Elem-Def.                  |

/ BOSS 23 \_____________________________________________________________
Trabia Canyon - Ruby Dragon
Name:      Ruby Dragon      Level: 28       HP: 18,468
Attacks:   (Bite), (Claw Swipe), Breath, Aero, Firaga
Facts:     Weak vs Cold/Holy, Absorbs wind and fire-based attacks
Draw:      Aero, Fira
AP gained: 14 AP
Win:       1x Inferno Fang or 2x Red Fang
Mug:       2x Inferno Fang


This BOSS is much tougher compared to the T-Rexaur. It has pretty high-
damaging attacks about 500+ HP damage. Next what you draw from the
BOSS cannot be use to fight AGAINST it. Use Shiva [hopefully you have
accquired the Boost] and Alexander to dish out damage. Use other GFs
too except for Pandamonium and Ifrit. Use Cerebrus for fast-casting of
spells. The BOSS has a move called Breath, which does damage to all
members. You can get the Inferno Fang by using Mug on it. BTW, just
refer to the Battle Tip to easy defeat the BOSS.


After defeating the BOSS, Laguna and his pals will be watching over the
evening sun, then the screen will fade... Now you should have a dream
sequence where Laguna is talking Matron Edea? Next you will be back to
Squall and his party. Now heal your characters to full health and you
need to search for the SeeD ship which Ellone is on board. SAVE your

/ 5.3 \_________________________________________________________________
The White SeeD Ship

After completing Laguna's 4th Dream Sequence, proceed back to Edea's
House. She will tell you about the White SeeD ship (Or the Sorceress'
SeeD). Then she will give you a letter [it's an item and you can't use
it]. Next head northeast a bit and you will be able to locate the ship,
somewhere in Centra Region. You will find the ship docked at internal
depth of C-shaped Island, in the middle of islands. Make contact with
the ship and your characters will be boarding onto the ship.

NOTE: The ship is located in between the islands north-east from Edea's
      house. It is much smaller compared to Balamb Garden. BTW, the
      ship is actually a ship from Esthar that was sent to get Ellone
      and head for Esthar.

Aboard the White SeeD Ship....
|About "Girl's Next Door"                                              |
|Thanks to Markweb Jimenez for this valuable infromation.              |
|You can get this item from the Timber Manaics building. It is found at|
|the deck of documents lying near the counter. You can get this even   |
|from Disc 2 ~ 3! Just talk to the Zone [who will be at the controls]  |
|and he will be surprised and thus giving you the following options    |
|1. Exchange for Shiva's Card, plus Rename Card                        |
|2. Exchange for 25,500 gil!                                           |
|3. Nothing                                                            |

As you entered the ship, you will meet 3 White SeeD cadets. At the
front of the ship, you will find a female SeeD girl and 2 kids. There
is nothing. Head for the back cabin. There you will meet two familiar
faces, that's punky guy [Zone] and the guy wearing a cap [Watts]. The
stairs will lead to controls of the ship. Next head for the cabin, the
bottom-most stairs. You will find a SeeD cadet and followed by a
sequence. There is a Draw Point {Holy} here in this area. Next talk
to the guy and note the sad music in the background. Now you will have
a sequence about Ellone leaving with the Esthar Soldiers at the haul of
the ship. Next you will be back at the Controls of Balamb Garden.
Remember to grab the last copy of the Timber Magazine on the White SeeD
ship! The use of them are described in Part II. [It's on another FAQ,
found in GameFAQs]

Head for the Dormitory and save your game. Next head for the Infirmary
where you will find Rinoa. Now you will have another sequence that's
Squall taking Rinoa to Fisherman's Horizon [FH city]. Head right and
the screen will fade. Now Squall will be carrying Rinoa on his back,
walking through that quiet and peaceful street. The moment he stopped
and he will enjoy the scenery of the evening sun. Once you regained
control of Squall, examine Rinoa and you will have Squall carrying
Rinoa forward again. You will meet Quistis and Zell at the train
station. Next guess who is coming.. it's Edea! Irvine and Selphie will
come towards you next you need to head for a place. Then you will have
to reform your party with Edea is in your party [not compulsory
character]. Now you will be back at the World Map on the south-eastern
continent of the map. SAVE your game. If you check the hill found on
the west of the area, it will uncover another Draw Point {Tornado}.
/ 5.4 \_________________________________________________________________
The Great Salt Lake

Now head for the snowfield which is on the right. Then you will be
asked to set a new party with Edea [again she is not a compulsory
character.] Next head up through that snowfield, with Squall carrying
Rinoa. Now you should be at the screen with that dinosaur skeleton.
Instead of walking forward, climb up the skeleton on the right. Just
simply walk up, no need to press Circle. Next you will be at the
screen with the dinosaur's bone forming as a bridge. Examine the south
area for hidden Draw Point. {Meteor} Next head up the "bridge". Next
you will be at the edge of the cliff and there is another Draw Point.
{Thundaga}. Next go to the edge and press Circle to jump down. Now the
rest will follow suit, head up to the next area. You will be on the

Make a right turn. There is a Save Point in the area. Head left twice
and you will see a gigantic monster jumping from below, it's a BOSS

/ BOSS 24 \_____________________________________________________________
Name:      Abadon        Level: 32     HP: 16,010
Attacks:   (Claw grab), (Claw swipe), Confuse, Blind, Flare
Facts:     Weak against Holy/Fire. Undead
Draw:      Curaga, Esuna, Dispel, Flare
AP gained: 40
Win:       10x Flare Stone
Mug:       1x Power Wrist
Abadon's Attributes Information

  |||||||||||||||||| < HP > ||||||||||||||||||
     |||||||||||||| STR  DEF ||||||||||||||||||
    ||||||||||||||| INT  SPI ||||||||||||||||||
               |||| DEX  EVA |||||||||

This BOSS looks very scary and has very powerful attacks which does
about 800+ damage, bringing low characters to instant death. Draw and
cast Curaga on the BOSS and it will be dead meat in no time! Your
attacks are puny useless and pretty weak. Use this method if you have
not accquired Leviathan's Recover. The BOSS will turn into stone before
it's death.

If you have accquired Leviathan's Recover command, you can defeat the
BOSS with just two hits as one will do 9999 HP damage to the BOSS. It
will be dead meat in no time. If you want to seize the opporunity to
stock up spells, cast Regen on the BOSS and it will remove HP, just
like Poison. It is possible to defeat the BOSS, by casting Life on it.


After the BOSS fight, head right and you will hear something sound
associated with electricity. Just face north and examine it. Then it
will releases a electric force field. Then it will release a hidden
ladder, next hold up and you will be in a new area.

Now head northeast, don't worry there is no random battles here. Next
examine the panel on the left, pick the first option and you can have
some fun with the screen on the left. Take the northeast path and enter
the door. Next you will enter the elevator [PS: it has no walls!].
Talk to your members. Then head up and the elevator will shake. Now
Squall will put down Rinoa on the ground and there is a short
conversation with your party. Next a hexagon door will reveal in the
north. Enter it and you will have an FMV.

** FMV **
Squall and his fellow members will enter the legendary Esthar Captial.
Then you will view the opening of the gate of the city and Squall and
his members being transported into the city.

Then you will see Squall and his party start to collapse and you will
be shown the screen where you will able to deploy the cast, who will
be replacing Kiros and Ward in Laguna's last Dream sequence.

/ 5.5 \_________________________________________________________________
Rescue Mission at Esthar!
Laguna and his party has been held captive by the Esthar government at
the Research Center and they have been watched by Esthar Soldiers.

Next you will find Kiros and Ward moving away from the spot. Now talk
to the Esthar Soldier on the bottom right hand corner. Next talk to the
miner at the entrance of the cabin which Kiros and Ward has entered.
Next talk to the Moomba and talk to man at the panel. Return and talk
to Moomba again and have a sequence. Next Laguna has to fight an Esthar
Soldier by himself, one on one. Next you will have an FMV of the
elevator coming down. Laguna will try to block off the soldier's way
thus letting Moomba and the man to enter the elevator. Next Kiros and
Ward will come here, followed by another Esthar Soldier. Now you will
be given two options:

| Notes about Laguna's Dream Sequence |_______________________________
| 1st Option:  Equip GFs. By the way, I forgot to tell you that       |
|              every time you switches to Laguna, both Kiros and Ward |
|              will have only the ATTACK command. Choose this option  |
|              and then choose option 2. Anyway, this is also Laguna's|
|              last scenario.                                         |
| 2nd Option:  Fight them instantly.                                  |

You will fight more enemies [3 of them, 2x Esthar Soldiers and a
Gesper]. Now head for elevator and you will find two research
assistants. Head up the stairs on the right QUIETLY (Laguna and his
party does not want to be discovered!) Next you will meet the man and
the Moomba. Next, one of the assistants will come up. Now draw some
magic from the Draw Point {Death} and save your game. Now return to the
building. There, you can get the Weapon Mon 1st Issue at the south-left
corner. Next head back to the elevator. Approaches Professor Odine and
you will have another battle against those guys. (2x Esthar Soldiers
(cyborgs), 1x Elastoid)

After defeating them, follow him to the elevator and head right. Now
you find a pretty cool flying car [maybe in the future?], next Laguna
and friends will enter the car. Now your aim to save Ellone. You will
now be at the research center where Ellone is being held captive. Walk
up and you have to fight Esthar Soldiers. Defeat them and draw some
magic from the Draw Point {Double} on the top right hand corner. Now
head check the seat on the middle, it's actually a portable elevator,
pick the first option and you will reach the second floor. Now examine
the left side of the door and you will find another Draw Point. {Flare}
Now enter the door and fight two more Esthar Soldiers. After defeating
them examine the huge blue screen in front. Now you will find young
Ellone there. Next examine those panels on the right under a message
box appears on the top. Now the door should be able to open, head up
the door and you will find Ellone, following by an event....
/ 5.6 \_________________________________________________________________
The Legendary Esthar
The screen will switch back to Squall and his teamates, the rest will be
there too. Now you will have another short event. Guess who is coming?
It's Professor Odine and he will invited Squall and his party into a
flying car. Talking during the journey to the huge city.

At the high-polished building, you will have a sequence. Talk to
everyone and head south, next you will be asked to head for the Lunar's
Gate. Now exit the building and turn right. Board the elevator and you
will have an FMV of elevator going down, exit from this area.

Now in this huge city, you surely need a map for entering. How should
we begin?. Elevators are very important, as walking for such long
distances can be tiring. The left path leads to the door where you find
soldiers guarding it. Head right and board the elevator and followed by
an FMV of the elevator moving into the city. Here is the map of city.

Map of Esthar Capital [Internal]
|                            <E>                        |LEGEND       |
|           _ _ _ _ _         |          _ _ _          |-------------|
|          |         \        |         /    |          | E   Elevator|
|          |         [2]--- [ 1 ]--- [10]    |          | []  Area    |
|          |                           |     |          | --  Path    |
|          |                           |     |          |             |
|         [3]-- [4] -- [5] -- [6]_    [9]-- [11]        |             |
|          |                      \    |     |          |             |
|          |                       \   |    [12]        |             |
|         [17]                      \_[7]    |          |             |
|          |_                          /     |          |             |
|            \_ [16]-- [15]-- [14] --[8]----[13]        |             |
|                                     |                 |             |
|                                    [19]               |             |
|                                     |                 |             |
|                                  WORLD MAP            |             |

[1]  It is the main compound of the city, there is a Draw Point there
[2]  Left Elevator Junction. Just go to the elevator and pick your
[3]  The area with the red pipe of the left.
[4]  Car street and you will be able to view the picture of the main
[5]  Path above the yellow pipe on the left with the elevator.
[6]  A busy street with the town folks being dressed in green.
[7]  A street with yellow pipe on the right and there is a elevator
     and a Draw Point is found here. {Curaga}
[8]  The central gate of Esthar Captial, exit to the Rent-A-Car
     station. Head here after done with your shopping. Right of it is
     the Esthar Shopping Mall.
[9]  The path heading upwards with intersecting the path below. On the
     sides were the green pipe and the yellow pipe.
[10] Right Elevator Junction. Just go to the elevator and pick your
[11] Screen with the red pipe on the right of the street.
[12] Red pipe on the right and a trace of the green pipe. There is a
     construction works.
[13] The Shopping Mall. Refer below for more details.
[14] The horizontal street with the "LEFT SIDE" and "RIGHT SIDE"
     letterings on the pipe.
[15] Red pipe Elevator Junction
[16] Here you will find a stop for the elevator and the Save Point.
[17] The red pipe on the right with the elevator.
[18] Entrance of a building. Can't enter it yet. A guard prevent you
     from doing so. There is a Draw Point here. {Quake}
[19] The Rent-A-Car Platform. To rent a car, examine the panel and pay
     3,500 gil to rent a car. If you want to walk. Stand on the
     platform, and choose first option to exit the town. There will
     be an FMV of the elevator platform moving.
<E>  E stands for the elevator.

Well hopefully you should have no problem, by using my map. Now I
suggested that you do some shopping, so head for the shopping mall!

Just simply approaches any of the shops and you will be asked to do
shopping or not [left: YES, right: NO] Next you will be shown this
  |            S H O P P I N G    D I R E C T O R Y         |
  |   _________________              ___________________    |
  |  | Rinnin's Store  |            |  Cloud's Store    |   |
  |  |_________________|            |___________________|   |
  |   _________________              ___________________    |
  |  |  Johnny's Shop  |            |  Don Juan's Shop  |   |
  |  |_________________|            |___________________|   |
  |   _________________              ___________________    |
  |  |  Karen's Shop   |            |  Cheryl's Store   |   |
  |  |_________________|            |___________________|   |
  |                     ____________                        |
  |                    |    EXIT    |                       |
  |                    |____________|                       |

Just simply choose the shop and pick them to shop by pressing the
Circle button. Here is the shopping list. Visit all shops and you will
get a bonus item. Well, you will be quite surprise to find the name,
Cloud in the Shopping Directory. Anyway, Cloud is not an usable
character in FF8 as we know.

Shops in The Capital of Esthar
For the complete shopping list, refer to Part II for more details.
| Rinnin's Store |____________________________________________________
| Name of Item   |  Functions                             | Cost/Sell |
| G-Potion       |  Restores GF's HP by 200               | 200 / 100 |
| G-Hi-Potion    |  Restores GF's HP by 1,000             | 600 / 300 |
| G-Returner     |  Restores GF's Life                    | 500 / 250 |
| Pet House      |  Restores all GFs' HP. Use at a Save   | 1000/ 500 |
|                |  Point.                                |           |
| Amnesia Greens |  Makes one GF forget its selected      | 1000/ 500 |
|                |  ability.                              |           |
| HP-J Scroll    |  GF leanrs HP-J ability                | 10000/5000|
| Str-J Scroll   |  GF learns Str-J ability               | 10000/5000|
| Vit-J Scroll   |  GF learns Vit-J ability               | 10000/5000|
| Mag-J Scroll   |  GF learns Mag-J ability               | 10000/5000|
| Spr-J Scroll   |  GF learns Spr-J ability               | 10000/5000|
| Pet Pals Vol 5 |  Rinoa's Limit Breaks manual           | 1000/ 500 |
| Pet Pals Vol 6 |  Rinoa's Limit Breaks manual           | 1000/ 500 |

| Cloud's Store |_____________________________________________________
| Name of Item   |  Functions                             | Cost/Sell |
| Potion         | Restores HP by 200                     | 100 / 50  |
| Phoenix Down   | Restores Life                          | 500 / 250 |
| Eye Drop       | Cures Darkness                         | 100 / 50  |
| Soft           | Cures Petrify                          | 100 / 50  |
| Remedy         | Cures all status disorder              | 1000/ 500 |
| Tent           | Restores All HP. Use at Save Point     | 1000/ 500 |
| Fuel           | Restore lost fuel for rented vehicles  | 3000/1500 |
| Normal Ammo    | Use in Irvine's Limit Breaks           |   20/10   |
| Group Ammo     | Use in Irvine's Limit Breaks           |   40/20   |
| Dark Ammo      | Use in Irvine's Limit Breaks. [status] |  300/150  |
| Fire Ammo      | Use in Irvine's Limit Breaks. [Fire]   |  500/250  |
| G-Potion       | Restores GF's HP by 200                |  200/100  |
| G-Hi-Potion    | Restores GF's HP by 1000               |  600/300  |
| G-Returner     | Remove KO's status for GF              |  500/250  |

| Johnny's Shop |_____________________________________________________
| Name of Item   |  Functions                             | Cost/Sell |
| Potion         | Restores HP by 200                     | 100 / 50  |
| Hi-Potion      | Restores HP by 1000                    | 500 / 250 |
| Phoenix Down   | Restores Life                          | 500 / 250 |
| Antidote       | Cures Poison                           | 100 / 50  |
| Soft           | Cures Petrify                          | 100 / 50  |
| Holy Water     | Cures Zombie/Undead                    | 100 / 50  |
| Remedy         | Cures all status aliments              | 1000/ 500 |
| Tent           | Restores all HP. Use at a Save Point   | 1000/ 500 |
| G-Mega Potion  | Restores fully of one GF               | 1000/ 500 |

| Don Juan's Shop                                                     |
| This is a weapon upgrading shop. For more information on weapon     |
| upgrading, please refer to Part II FAQ.                             |

| Karen's Shop |______________________________________________________
| Name of Item         |  Functions                       | Cost/Sell |
| Weapon Mon Mar       | Guide in upgrading your weapons  | 1000/ 500 |
| Weapon Mon Apr       | Guide in upgrading your weapons  | 1000/ 500 |
| Weapon Mon May       | Guide in upgrading your weapons  | 1000/ 500 |
| Weapon Mon Jun       | Guide in upgrading your weapons  | 1000/ 500 |
| Weapon Mon Jul       | Guide in upgrading your weapons  | 1000/ 500 |
| Weapon Mon Aug       | Guide in upgrading your weapons  | 1000/ 500 |
| Combat King 001      | Zell's Limit Breaks manual       | 1000/ 500 |
| Combat King 002      | Zell's Limit Breaks manual       | 1000/ 500 |
| Combat King 003      | Zell's Limit Breaks manual       | 1000/ 500 |
| Pet Pals Vol. 1      | Rinoa's Limit Breaks manual      | 1000/ 500 |
| Pet Pals Vol. 2      | Rinoa's Limit Breaks manual      | 1000/ 500 |

| Cheryl's Shop: CLOSED for the time being. You can only access it    |
|                through Tonberry's Call Item Shop Menu Ability       |

Now head for the Tear's Point, which is located at the south-east of
the World Map from the city. Make sure you have accquired the Mug
ability from the Diablos. If not try to gain some levels. SAVE your
game. BTW, it is safer to drive a car! [Note that you can't get into
any random battles through driving a car.]

Now exit the city and head to the outskirts of the city. Next head
south-east of the continent of the World Map. It's called the Tears'
Point. Next examine the Draw Point {Life} along the path and head up.
Now in front of the statue, examine the Draw Point {Reflect} and pick
up the Solomon's Ring. Next you need to steal Malboro Tentacle with
the Diablos Mug ability. After you reach the requirements shown in the
table below, you will be able to summon the Doomtrain by using the
Solomon's Ring.
|                                   | QUANTITY |   Name of ITEM        |
|                                   |__________|_______________________|
|===================================|   1x     | Solomon's Ring        |
|  Requirements for GF Doomtrain    |   6x     | Remedy+               |
|===================================|   6x     | Steel Pipe            |
|                                   |   6x     | Malboro Tentacle      |

Due to many questions regarding the Doomtrain, I have planned to make
it more detailed.
| Getting Doomtrain Information |______________________________________
|                                                                      |
| Only Remedy can be brought from shops except for Solomon's Ring and  |
| other items. Here is the information on getting materials.           |
|                                                                      |
| Malboro   : A giantic green-monster with huge mouth, a huge plant    |
| Tentacle    with tentacles & very high HP. It has an attack [Bad     |
|             Breath] which will cause all types of status disorder    |
|             like Confuse, Berserk, Poison, Darkness and Blind. So be |
|             careful about it. This gigantic monster is pretty strong.|
|             BTW, it has a low occurence rate baout 1/10 chance if you|
|             ask me. You will not find any more Malboros here after   |
|             getting Ragnarok.                                        |
|             It can be found at the Island closest to Hell/ Island    |
|             closest to Heaven after recieving Ragnarok. So it's      |
|             critical to meet them at here before you head for the    |
|             Lunar Gate. The island closest to Heaven is marked on the|
|             northwest area of the World Map. You can find the world  |
|             map at my FF8 website <http://risland.virtualave.net>.   |
|             It's possible to win Malboro Tentacles without stealing  |
|             from them. For tips on defeating the Malboro, refer to   |
|             Part II FAQ for more details.                            |
|                                                                      |
| Steel     : You can find these green-yellow gorillas found at the    |
| Pipe        Great Plains of Galbadia, using Mug to steal from it.    |
|             Sorry about the misleading information, as you will get  |
|             Steel Orbs by defeating them. [GF] The Great Plains of   |
|             Galbadia is the red desert surrounding Deling City.      |
|                                                                      |
| Remedy +  : Firstly, you must have accquired the Alexander's menu    |
|             ability of Med LV Up as by upgrading Remedy, you can get |
|             Remedy+. 1x Remedy+ = 10x Remedy! [need to spend 60,000  |
|             gil] Remedy used for curing and removing status disorder |
|             like Poison, Confuse, Berserk. To acquire Med LV Up, you |
|             must acquire its prequisite, Med Data. If you haven't    |
|             mastered Med Data, you can't get Med LV Up. But before   |
|             you master Med Data, make sure that you have additional  |
|             slot for Med LV Up. Refer to GF Section for more details.|

Getting Malboro Tentacle easily
|Malboros are a great headache as they have an attack   |
|could cause Poison, Berserk, Silence, Confuse and      |
|Darkness. Have a bunch of Remedies in your inventory to|
|cure the status disorder after the battle. Equip       |
|Initial [Pandemona, 160 AP] and Mug [Diablos, 200 AP]  |  BATTLE TIP
|to that character. Be patient, Malboros have very low  |    # 11
|encounter rate. As you get into the battle, use the    |
|Mug Command and than run away from the battle (hold    |
|down R2 and L2 at the same time.) GF Siren's Treatment |
|command can remove status disorder, but provided that  |
|the character is protect against Berserk and Confuse.  |

| Why Malboros and other monsters disappear after you have gotten     |
| Ragnarok?                                                           |
| Esthar will be infested by devils (you encounter monsters such as   |
| Imp, Behemoths, Tutrapod instead.) from the Hell, due to Rinoa      |
| releases the trapped Sorceress and the surrounding will turns a bit |
| slightly red, so that explains why you can't find any Malboros there|
| any more. You can find them at the forests near the Chocobo Holy    |
| Region. (at Grandidi Forest) The World Map can also be found at my  |
| website. Refer to it for more details. BTW, it can also be found at |
| ChaRle5! FF8 website (http://members.xoom.com/hkcomic_net)          |

After obtaining this following requirements, just use the Solomon's
Ring and you will summon GF Doomtrain! This is rather time consuming,
but it is worth it.
/ 5.7 \_________________________________________________________________
Lunatic Pandora on Attack!!

Next head for Lunar Gate, it's north from Tear's point. The most
distinguise feature is the platform that is used for blasting off
rockets. Now head there and enter it. Next enter the building. At the
building, follow the lady, you meet someone, not a person... it's
Angelo. Next Squall will confront Angelo. Next you will be allowed to
pass through, so enter! There, you will find the space capsule. Now you
will find that the rest of your party will be gathered at the place.
During the conversation and pick the 1st option. Now when Squall talk to
the assistant, pick the second option. Now pick any option choose the
person who is going to outer space.. Zell and Edea can't go along with
Squall and Rinoa. Next enter the capsule, after the selected third party
member enters that place. Now the screen will switch to the crew who are
at that controls, and you will have an FMV of the capsule blasting into

Now the screen switches back to Zell and the rest. You will be able to
control Zell and exit through the door with the green orb. Next you
need to head back to the Esthar Captial. This followed by another FMV
of the Lunatic Pandora approach the city..

Head back to the captial and head left twice, crossing the street with
the red pipe that's has been written "LEFT SIDE" and "RIGHT SIDE". Next
head down when you come to the elevator junction. Draw some magic from
the Draw Point {Quake} and head for the Research center. Talk to the guy
at the entrance, picking 1st option and enter the building. Now you
should be familiar as you are back to the place where Laguna has come to
during the 5th Dream Sequence. Next board the elevator and enter the
controls room where you find Prof. Odine. Now talk to Odine and he will
brief you about the Pandora's attack spots.

The Pandora will pass through the city and launch three attacks. You
need to stop them. They will come to the following places:

ATTACK SPOT NO. 1:   A Street where you will find the bird eye's view
                     of the city. Time: 15:00 ~ 12:00  [4] on the map.
ATTACK SPOT NO. 2:   The place where you will find the intersection of
                     the streets. Time: 10:00 ~ 05:00 [9] on the map.
ATTACK SPOT NO. 3:   The place where you will find the construction
                     works. Time: 03:00 ~ 00:00 [12] on the map.
|The monsters that you encounter here are either    |
|mechnical beasts or Galbadia troops. So junctioned |
|Thundaga to your character's Elem-Atk-J. For those |   BATTLE TIP
|who haven't acquired Missile, this is the last     |     # 13
|chance that you are getting the item. Edea is quite|
|quite a good magic user, so have her doing the     |
|healing. Choose your characters wisely.            |

Before heading to the Attack Spot 1, head to look for the lone Esthar
Soldier and he will leave the Combat King 004 after you have finished
talking to him.

The screen switches back to Zell and followed by a short sequence. The
screen fades and switches to Squall and his party... Remember the crater
that surrounds Centra Ruins, this is something related to the Lunar Cry.
These spots are where the place where you will find the Lunatic
Pandora. So head back to the city. Now you need to head for Attack Spot
No.1. You will find a time-bar which will tell you the time. So head
right until you reach the central gate. Next take the path heading
north from here, OBSERVE carefully. Now head up and draw Magic from the
Draw Point {Curaga} located on the platform. Next head left. Press
Square and you will find the picture of clip under the time bar. Now
wait there until the time hits 15:00. NOTE: You will encounter random
battles at the city. Press Square to view clips of the locations, this
also means that you can't play any card game.

As soon you found the Lunatic Pandora, you fight some G-Soldiers, so
kick them out of your way. Now Zell and his party will enter the
Pandora. Now draw magic from the Draw Point {Meteor} on the right.
Next head up and you find another Draw Point {Curaga} near the
elevators. BTW, There are couple of Draw Points found here. So it's
your concern to find them all.

Board the 02 elevator. Now head down and turn left once you reach the
junction and proceed until you found that you are on the other side of
the walkway. Once exit from that area, keep on heading down until you
reach the 03 elevator. [RED] There is a ledge located at south-east and
climb down the ladder and you will find a Draw Point {Confuse}. On the
tunnel found on the right, you can get a LuvLuv G. Wait! There is a lot
more stuff to collect for those who have trigger all traps/detonator in
Laguna's 2nd Dream Sequence. Hence move left twice and you should find
3 trap doors. Check them and you will find the following treasures.

Door 1: Power Generator
Door 2: Draw Point {Silence}
Door 3: Phoenix Pinion

Now keep on head left and you will find a lone path. Search that area
and you will get the Combat King 005. Before you exit from the area,
check the generator and you will uncover a hidden draw point {Ultima}

Climb and board 03 elevator. Once reach the ground floor, entered 01
elevator. Now head left and you will find a Draw Point {Holy} on the
lower left corner. Now head up and you noticed a hole in that area,
which you can actually enter it... Now enter the area and you will be
able to get a Spd-J Scroll! Head up (a Save Point if you have
equipped Siren's Move-Find) and until you find a huge robotic monster
[Mobile Type 8] and approaches it. You will be thrown off from the
Pandora and this followed by this CGI.

** FMV **
The Pandora approaches the Tear's Point and covered the site. As a
result, this causes the cracking on the face of the staue. Pandora
will now be covering it...

The screen switches back to Zell and followed by a short sequence. The
screen fades and switches to Squall and his party... Remember the crater
that surrounds Centra Ruins? that is something related to the Lunar Cry.

/ 5.8 \_________________________________________________________________
Lunar Base - Seeking Treatment

** FMV **
Launching of the capsule into outer space. There you will see the
connecting of the space shuttles and some astronauts helping in the
process. The shuttles are then assembled and brought into an area
filled with green glowing light.

Squall and his party will be released from their capsule. The screen
is being tilted by the way. Now talk to the space crew and examine
Rinoa who is just behind the guard near the south-left corner. Then
Squall will carry Rinoa on his back. Now followed everyone to the
Infirmary on left of the walkway, Enter the room and you will see Squall
placed Rinoa inside an oxygen chamber. The guard is a card player by the
way, exit and followed the man dressed in white, Piet. [If you play a
card game against him, you can get the Alexander's Card!] Now you should
be on the junction where you found a stairs. Head up and enter the
controls room. Now check the monitor on the right of main controls. Next
you will have a FMV about the rocks on the planet. Now talk to Piet and
leave the room.

Now head back to the area where you found the stairs. Head up and you
should be at a tunnel. Talk to the girl and you will have another
sequence. [there is an FMV of several astrounauts fixing a wall for a
huge gigantic monster? Looks like Jenova in Mount Nibel of FF7..]

There is a pathway that leads to the Astronaut's Locker Room and it is
in the north-east direction of the tunnel. Now walk down the tunnel.
You will find Ellone in the next area. There is a hidden Draw Point in
this area. {Meteor} Next talk to Ellone. Now Elone will follow Squall
after the conversation. Time to check on Rinoa. [Do forgot Laguna's
Card, which can be obtained from Ellone through the Card Game!]

Next as you were in the tunnel, and the screen will switches to Rinoa,
whom is starting to move. And a warning signal was sent to the controls,
could it be the machine failure. Next your other party member will
leave along with Ellone. Now head for the Infirmary. As you was at the
walkway outside the Infirmary, you will find the guard being knocked by
a ghostly Rinoa. Press Circle at Rinoa and Squall will be rejected off
from her. Head for the controls room, where she is heading to. Now at
the control room, bump to her and she will leave. Check the monitor on
the right and you will be shown the picture of the rocks. Next you will
have an FMV of a spaceship approaching the planet. Leave the controls
room and head upstairs and you will have this FMV:

** FMV **
The view from outerspace of the Planet. Then the screen switches to a
strange planet which looks like an eye, which you will find an entire
flock of them at the planet. Yucks ! The monsters are heading for the
planet. Lava starts to pouring out...

Enter the Astronaut's Locker room and you will find Rinoa [dressed in
an astronaut suit head for the airlock. Now you need to get an
astronaut suit, examine the cabin and Squall will change into an
astronaut! Head for the air lock, through the door on the left in the
locker room. You can't get Rinoa back to the place... Now head back to
the control room and you will have an event of Rinoa breaking the
circuits of that trapped monster... Now the ship has trouble as it is
heading near the cursed planet. Now talk to everyone and they will head
for the escape pod. Talk to Ellone and head right from the controls.
Talk Ellone who was on the elevator and you will find a Save Point
there. Head right and talk to Ellone. Next examine the unoccupied pod
and you will view an FMV:

** FMV **
The escape pod has removed from the main shuttle and watch the end of
the shuttle, Ka-Boom!

Next Ellone will come out and has a flashback...

Rinoa is on a Galbadian Truck with Irvine, a very funny sequence and
followed by the talk with Zell at Balamb Garden. Next you will have
the sequence after you have defeat Edea at the end of Disc 2. Rinoa
has been possessed by the Sorceress from the future... and you will
have a long event.

Here is the summary of the event:
Rinoa starts to float past through the space. As time passes, Rinoa is
floating closer and closer. Next you will have a couple of FMVs of
Rinoa regaining her consicious after her bangle floats up. She starts
to think of Squall and operate her oxygen tank.. actually this is in
Squall's mind.

Squall started to exit from his chamber and help Rinoa and head out of
the escape pod and reaches for Rinoa. Next you will have a mini-game of
Squall catching Rinoa, which is about 2 minutes to catch Rinoa.. Just
simply position her in the middle of the screen and press X to secure
the position You will be automatically reunited with Rinoa after you
have secured Rinoa..

Now Squall will carry his love and carry her forward in space and
found a giant ship [Ragnarok] shown in a cool FMV. They will then
enter the ship. Next examine the panel on the left and it will close
the air-lock. Now head up and you will have some short conversation.
Now go through the door and you will find out that the ship has been
infested with gigantic monsters. Head down stairs and you will have to
fight eight of them. Here are the general stats of these monsters. You
will win stones such as Holy Stone, Shield Stone, Barrier Stone and the
Ultima Stone. Stealing from them through the Mug command, will
result your characters nabbing items such as Wizard Stones instead.

INFORMATION on Propagators
|   STATS            |  DRAW    |       STRATEGY              |  AP  |
| LEVEL: 39 HP:4900  | Thundaga | This guys may have very     |  5   |
|                    | Curaga   | damaging attacks, but they  |      |
|                    | Esuna    | do have serious errors. Use |      |
|                    | Life     | GFs and magic to dealt out  |      |
| Attacks: Claw Swipe|          | damage. When either Squall  |      |
|          Silence   |          | or Rinoa is down, draw Life |      |
|          Blind     |          | and Curaga and you will be  |      |
|          Thundaga  |          | back to full health !       |      |
|          BiteBite  |          | Cast Zombie on them and use |      |
|                    |          | Phoenix Down/Life Magic to  |      |
|                    |          | kill them.                  |      |

Here is a map of Ragnarok:

1ST FLOOR ==============================================================
                                                | L E G E N D         |
                 Exit   ____________________    | --------------------|
               __/  \__|DP       |  |    SP |   |  <R> Red Aliens     |
              |        |   <R>   |  |  <G>  |   |  <P> Purple Aliens  |
              |        |         |  |       |   |  <G> Green Aliens   |
        To    \  <P>   \         |  |       |   |  <Y> Yellow Aliens  |
       2nd    /        /         |  |       |   |  SP  Save Point     |
     Floor    |________|___/ \___|__|_/\____|   | |--| Stairs         |
                       |                 |--|   |  DP  Draw Point     |
                       |       <P>       |--|   |  /\  Doors          |
                       |                 |--|   |  E   Elevator       |
                       |____________________|   |  C   Controls       |
                                                |                     |
2ND FLOOR ==============================================================
             |   C    |            To
             |        |         1st Floor
             |  <Y>   |_______  ___
             |        | |<G>| \/   |
             |____/\__| |_E_|      |
                |                  |
                |                  |
                |_______/  \_______|
                | DP       <R>  |--|
                |____      _____|--|
                     |     |    |--|
                     |_/ \_|    To 1st Floor
                     |     |
                     | <Y> |
                     |     |
                   To Airlock

|                             Question No.5                            |
| Q. How do I defeat those Ailens at the Ragnarok?                     |
| A. Well, this is quite simple. You will not encounter any random     |
|    battles here. Firstly you must defeat those ailens with the same  |
|    colour first. Let's says if you have defeated the Purple          |
|    Propagator in the main compound, you must then fight the Purple   |
|    Propagator at the other side [refer to map]. If you did not, they |
|    will regenrate and you will fight them all over and again. Certain|
|    Draw Points will appear after you have defeated them. There are 4 |
|    kinds of aliens and they are different in colours and there are   |
|    two of the same kind.                                             |

After defeating all the aliens, head for the elevator where you found
the green monster and you will have an event. Squall taking control of
the seat and there you will hear the song below... a lot of mushy stuff.
Here is the lyrics that are taken from Heero Yuy's FF8 FAQ and thanks to
Rei Urabe for sending the lyrics.

                   ----- E Y E S   O N    M E -----
                   Whenever sang my songs
                   On the stage, on my own
                   Whenever said my words
                   Wishing they would be heard
                   I saw you smiling at me
                   Was it real or just my fantasy
                   You'd always be there in the corner
                   Of this tiny lttle bar

                   My last night here for you
                   Same old songs, just once more
                   My last night here with you?
                   Maybe yes, maybe no
                   I kind of liked it your way
                   How you shyly placed your eyes on me
                   Oh, did you ever know?
                   That I had mine on you

                   Darling, so there you are
                   With that look on your face
                   As if you're never hurt
                   As if you're never down
                   Shall I be the one for you
                   Who pinches you softly but sure
                   If frown is shown then
                   I will know that you are no dreamer

                   So let me come to you
                   Close as I wanted to be
                   Close enough for me
                   To feel your heart beating fast
                   And stay there as I whisper
                   How I loved your peaceful eyes on me
                   Did you ever know
                   That I had mine on you

                   Darling, so share with me
                   Your love if you have enough
                   Your tears if you're holding back
                   Or pain if that's what it is
                   How can I let you know
                   I'm more than the dress and the voice
                   Just reach me out then
                   You will know that you're not dreaming

Thanks to Hahaha Hahaha for the missing line in the third paragraph.
Thanks to Yee Seng Fu for his correction on the lyrics. Thanks to
Franksiskus Febrainto ^0^ for his correction on the 4th paragraph.
Thanks to Marcus "vegeta" Colombo for the correction.

After that wonderful and romantic song, you will be now controlling
Ragnarok and will be landed on the sandy area. There you will meet the
people of Esthar including Professor Odain's assistant. Next Rinoa will
leave [she has been accused of being a Sorceress]. Head back to
Ragnarok and enter the meeting room [the place where you find the
controls, marked "C"] There you will find Irvine, and the rest except
for Edea and Rinoa. After some conversation, you find Selphie and
Irvine moving out. Once you approaches Quistis, the ground will
started to shake, because Ragnarok has landed off from the ground!
Now head for the controls room and you will find Selphie as the pilot!
Now you will be back at the World Map. Here are the controls of

BTW, there is a Draw Point {Life} at the junction where you find the
stairs that led to the main hall of Ragnarok. A hidden draw point
{Full-life} can be found in the cabin where you find the Save Point.
|C O N T R O L S    O F     R A G N A R O K                            |
| Up/Down      : Causes Ragnarok to descend/raises                     |
| Right/Left   : Allows you to rotate the Ragnarok                     |
| R2           : Changes camera view.                                  |
| Square       : Causes Ragnarok to move forwards                      |
| X            : Causes Ragnarok to move backwards                     |
| Circle       : Board/ Unboard                                        |
| Select       : Opens World Map (Spot view, side map, full map)       |
| Triangle     : Inside Ragnarok                                       |
| Start        : Pause the game.                                       |
| Left Analog Stick -   Moving it up and down causes the change in the |
|                       attitude. Move it left or right can causes the |
|                       Ragnarok to make a left or right run.          |
| Right Analog Stick -  Move it up causes the Ragnarok to move forward.|
|                       Moving it down causes the Ragnarok to travel   |
|                       backwards.                                     |

Now the screen will switch to the World Map, where the Ragnarok is
flying over the Esthar-Khasabald Desert. Just land your air-ship and
you can save your game after your character has exit from the Ragnarok.

/ 5.9 \_________________________________________________________________
Rescuing Rinoa from the Sorceress' Memorial Hall!
After done with all the tour, head for the Sorceress' Memorial Hall. Now
enter the Memorial Hall. Next walk up the stairs and there is a Draw
Point {Stop} in this area. Talk to the Esthar Soldiers at the gate and
they will allow you to enter the Memorial Hall. Next you find Rinoa,
who is being trapped inside a chamber and the scientists experimenting
on her. Next your members will try to stop them and thus giving Squall
a chance to stop them. Next head left and approached the captured Rinoa
you will have an FMV:

** FMV **
Rinoa is finally being released by her lover, Squall and they will hug
each other and thus leaving the Memorial Hall. [isn't this similar to
FMV in the beginning of the game, just as there is some difference in
the background.]

Now with Rinoa back in your hands, head to the entrance and you will
be allowed to leave.. There is some sort of communication between
Squall and the huge guy...

Next back at the Ragnarok, your party will be asked by Rinoa to head
to Edea's house. But before proceeding there, I would suggest that you
should try to get the remaining GFs, making preparations for the final
showdown and also unlock the remaining quests. Note that there are a
lot of stuffs you can get by solving the quests. Plus you will be able
to experience the toughest competition of FF8!
/ 5.10 \________________________________________________________________
The Great World Tour Part II
I have recieved a lot of e-mails regarding whether is it important for
you guys to level up? The answer is yes! But due to the following

R: Monsters have lower levels and HP when your character's HP is low.
A: This is true but remember that if your character's level is low,
   your HP and other attributes will be low. The BOSS are still very
   tough even with low levels and one good example is Fujin and
   Raijin in Balamb Town. You need to level up as that will give you
   all the chances to get all abilities, more items and ease of
   finishing the game. A lot of people has been depending on GFs to win
   a battle, but here is a tip. Your characters can become stronger
   once they have higher levels and you can't always rely on GFs as
   there is a battle where you can't use them.. at that occurs in the
   beginning of Disc 4.

R: When is the right time to level up?
A: For me, I have gone under a few stages of levelling up and just
   pass through the quest at ease. In fact, you need to level up before
   you head to the Lunatic Pandora at the end of Disc 3. I have choose
   the following times:

   A Mini Level Up Guide by Scott <kangning@mbox5.singnet.com.sg>

   Disc 1:
   There is no need to level up for you can make use of GF Cactuar's
   Attributes bonus to make Rinoa and Irvine stronger [they have join
   you quite late in the game]. But there is a need for Squall to
   reach at least level 18~20. [if you don't want struggling battles]

   Disc 2:
   Before heading inside the Missile Base - I choose this time, just
   to give Irvine [which I have put in that team always] levelling up.
   Remember that you need to undergo battles to get items for Quistis
   Limit Breaks and unlock Selphie's hidden spells through her Limit
   Breaks. (it's necessary). But building them up to level 25 will be
   sufficient, so that you can draw Tornado form Thrustaveis [those
   purple birds.] If your characters have higher levels, you can draw
   intermediate spells.

   The Great World Tour Part I - I would spell the time here to get
   GF Odin and at the same time, getting upgrades for Squall's weapon.
   You need to get at least level 40 for all characters to pass
   through the game with ease. You can draw GFs without any problems.

   Disc 3:
   At the beginning of Disc 3 - Actually it is not an upgrade, but to
   get the intermediate spells such as Meltdown [which is important],
   level up Levathian and Diablos to get Recover and Mug respectively.
   You need to have them for the final battle. Also here are the tips
   where you can get major magic:
   - Firaga, Blizzaga, Thundaga - get them from Jelleyes [they looks
     like a hourglass and their main colours comprises of
   - Esuna, Curaga. Get them from Mesmerize (white horse with a huge
     horn) found in Trabia continent [snowfields], they can give you
     a lot of support spells.
   - Meltdown - get it from Gayla [white colour string-ray] found in
     the snowy Trabia continent.
   - Key status elements - you will definately need them to battle
     a certain monster:
     Sleep, Confuse - get it from Grat [found in Training Center]. You
     need to stock 100x for all characters!
     Berserk - get it from Wendigos found in Great Plains of Galbadia,
     it is just outside Deling City.
     Bio - get it from Anacondour found in Vaunly Canyon [area is just
     outside Timber area]
  Siren's Treatment and Alexander's Revive will be optional but with
  them, your party is not going to lose that easily. You need to have
  GF Cerberus and Diablos match together and junction those four
  magic to ST-Def-J. Stick these for Zell, Squall and Rinoa until they
  have reach level 50.

  The Great World Tour II - You are going to face the Final Showdown
  and this is your second last chance to get level up. You need to get
  all the remaining GFs, especially Bahamut [for it's Str +60%,
  Mag +60%] and Cactaur [for its Attributes Bonus]. Do the following
  in order:
  1. Get Lion Heart weapon - and perhaps everyone's ultimate weapon.
     Get Doomtrain at the same time, while getting the ingredients with
     the first three. Master Med Data and get Med LV Up, then change
     your Remedies into Remedy+. BTW, this is still not the time to use
     Amnesia Greens as it is way too earlier, otherwise, you will lose
     a couple of important abilities.
  2. Get GF Cactuar. Equip Str Bonus, Mag Bonus and Vit Bonus to a
     training character until level 90. You will be amazed by the
     solid stats. Do this for all characters [This is going to take
     a long time, but it will make your characters so strong that
     no one can defeat them]. Ideal places for level up are Island
     closest to Hell and Heaven [refer to the World Map at my FF8
     website]. You can choose to get Tonberry before you level up as
     it is not that tough.
  3. Get the remaining GFs [Bahamut and Eden]. You can make use of
     Deep Sea Research area for getting the remaining ten levels as
     you can get Curse spikes and Dark Matter for Quistis
  4. Complete Quests and get all abilities for all GFs. Re-modify to
     optimize the party!

Well, do you know that it's high time for capturing the remainding
GFs. But before you could head for these places, first you can find
hidden Draw Points at the following places:

1. Back of Dollet Communication Tower {Pain} (Do this with the
2. Train Tunnel located in front of Deling City. {Esuna}
3. Train Tunnel located near Timber Town {Fira}
4. Train Tunnel located near Balamb Town. {Esuna}
5. Northen Tip of Long Horn Island {Aura}

Note you can enter FH by positioning Ragnarok vertically on the top
so that the shadow will be covering the city and you will find Ragnarok
landed near the FH's Windmill (You will find Martine there). You can
also enter a new place called Esthar Airport. Now there are a piece of
bad news, that is you will encounter very powerful beasts such as
Behemoths, Iron Giants, etc. at Esthar City Area.

Places of Interest
Cactuar's Island
Also you want fast AP level Up, head for the Cactuar Island marked
on the southeast corner of the World Map, you find a green Cactuar,
that's the Jumbo Cactuar! (Defeat it so that you can get a new GF!) But
there are some great news, you will encounter Cactuars which may give
you a single digit EXP, but they give 20 AP! But note that your
characters have low hit rate and they will ran away, thus giving you
nothing. Squall never misses a shot.

The Island closest to Hell
This island is located at the most western area of the World Map
|                  |  It is located on the western area from Galbadia
|    iiii          |  continent. It is rather a huge island, without
|* i iiiii         |  shores for Balamb Garden to reach it. This is
|    iii           |  typically a great area as it has tons of spells
|                  |  for you to draw [Ultima, Flare, Triple,
|                  |  Full-Life, Aura, Meteor, Quake]
|__________________|  Key: *    Island closest to Hell
      Fig 10.0             iii  Galbadia Continent

To draw those spells, use Diablos' Enc-None to walk around the border
to get it and within the area. Press Circle to search...

The Island closest to Heaven
This island is situation to the most northeastern area of the World
Map. You will find it surrounded by the huge Grandid Forest along with
some islands. It has also no shores.
|                   * | It is quite easily to read the map [hopefully]
|             GGGGGGG | Legend:
|          tttGGGGGGG | *     Island closest to Heaven
|           mmm   eee | GGG   Grandid Forests
|           mmmm eeee | mmm   Morded Plains
|            eeeeeeee | tt    Trabia Continent
|           cccceeeee | eee   Great Plains of Esthar
|           ccccceeee | ccc   Esthar City Area
|            eeeeee aa| aaa   Abadon Plains
|             eeee aa | mi    Minde Island
|          mi    aaa  |
|                     |
       Fig 10.1

Balamb Garden's Classroom
For those, whom have missed the opportunity of viewing the Timber
Magazines that you have collected, here is a chance! You can find
Balamb Garden being docked at FH. Just simply landed your Ragnarok and
head for Balamb Garden.

Now finished up drawing up magic spells as it's high time for you to
level up, make sure to fight more monsters and gain more GF's
abilities such as Alexander's Revive and Leviathan's Recover as you are
going to fight the most toughest guys in Disc 3. It's also high time to
level up. There are four places where you can find the remaining GFs.
It would be better to get everyone's most powerful weapons [refer to
Ultimate Weapon Upgrading Guide which is listed below]
/ 5.1a \_______________________________________________________________
Utimate Weapon Upgrading Guide
This really too maddening! I have virtually received over 200 e-mails
on weapon upgrading... Is it that hard? It also took me a day to
understand the system [JP version, I don't know much about Japanese!]
Here you will only find answers to the Ultimate Weapons [final weapons
for each character] and how to get the ingredients.

First of all, I need to start off with the following facts [some of
them are good news and bad news..]

1. You don't necessary need the Weapon Mon Magazines to get the
   weapons. I have actually play back an old file [which I have
   forgotten to get the magazine, Weapon Mon 1st Issue]. As a result,
   I ended training and gotten numerous amounts of ingredients for the
   Lion Heart. As I was about to tune up Irvine's weapon, Exector,
   which is found Weapon Mon Aug. I found the Lion Heart is
   upgradeable.. as I have gotten the requirements! So it is not
   necessary to get them unless you have gotten the requirements.
2. Squall's Lion Heart can't be gotten in Disc 1... Why? In Disc 1,
   you are only limited to travelled within the Galbadia Continent
   which makes it impossible to get to the ingredient, "Dragon Fang"
   However, it's possible to get it at Disc 2 onwards. I have found
   another place to encounter Blue Dragons. Plus it applies to almost
   all other characters. You may need to play card intensively.. by
   getting over 20x Elynole's Card [that's mad..] and converts them
   through Card-Mod-RF. Still, I would prefer to get the first few
   weapons before that fight begins.
3. Rare Items such as Moon Curtains, Med Kit, Doc's Code can't be
   gotten from battles, instead you need to undergone a couple of
   refinement process. This makes me earned for the Accessories to
   come back. This will work much easier if you have gotten a
   Pocketstation. [unfortunately, I don't own one.]. For those whom have
   read my Monsters FAQ (also found in GameFAQs), you should have seen
   the ultimate disaster in getting 1x Holy War..
4. Certain weapons required items are very hard to get... Examples are
   Adamantine, Energy Crystals etc. [the monsters that own them are
   even more tougher. One good example is the Ruby Dragon, which has
   an awesome HP of 89,100 at Level 100] But it's possible to defeat it.

Locations of Junk Shops
-| Balamb Junk Shop - left of the screen of the town centre.
-| Deling Junk Shop - in the Parade road
-| Dollet Junk Shop - found within Noutilus
-| FH Junk Shop     - found on the right of town centre, cross the
 |                    planks
-| Esthar Junk Shop - it's Don Juan's Shop!
-| Man at Garden    - it's the Card Magician Joker! You will find him
                      at the Training Center (randomly)

I hopefully you basically know the menu set-up look like. If not, refer
to the diagrams below [this diagram looks identical to the Junk Shop
  |                 Title of Junk Shop                |
  |  Squall Leonhart                                  |
  |               |                                   |
  | Steel Pipe    |    Revolver            100        |
  | 1        (3)  | |> Keer Trigger        200        |
  |               |    Cutting Trigger     400        |
  | Screws        |    Flame Saber         600        |
  | 2        (30) |                                   |
  |               |___________________________________|
  |               | Strength 45%  -> 48%^             |
  |               | Accuracy 255% -> 255%             |

Well, time for some explanations. The numbers in the brackets are
those that you have in your ITEM inventory. If the numbers on the left
exceed the numbers in the brackets, then you will be unable to perform
an upgrade.

In case, my English is a bit too hard to understand...

      _ _ _ _ _ the name of the ingredient
| Adamantine       |
| 1           (0)  |
  |             \_ _ _ _ _ available in your item inventory
  |__ requirements

In this above case, you can't perform an upgrade. The weapon [as you
may guess it's the Lion Heart]. Why, you don't have the item produce an
upgrade. (0) is definitely less than 1. It is pretty easy to understand.

If that's not clear, there's nothing I can do...

Note that you can de-graded your weapon back to it's original form, but
the used materials will be gone forever. If the number 48 is yellow in
colour, that means there is an increase in attacking power. But if the
colour of the digits is red, which means that your previous upgraded
weapon is much better than the weapon you have chosen to upgrade to.
[For example, Flame Saber is obviously a better weapon compared to the
Cutting Trigger.]

VERY IMPORTANT NOTE (regarding combat)
You can't get an item from a monster by winning IF you had steal from a
monster during combat. How to equipped Mug? Refer to Basic Tutorial.

1. You fought 2x Adamantoise and you mug one of them [get an item,
   let's say Whisper for an example.]. You will not get Adamantine
   even though you have defeat the other one. Adamantine can be ONLY
   obtained if you defeat BOTH Adamantoise and do not mug them!
2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and
   when you defeat it you get nothing.
3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury
   Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal
   [level 80 and above]

Okay, time for the requirements..

Lion Heart                                S q u a l l    L e o n h a r t
Name:              Adamantine
Quantity needed:   1x
What it does:      GF learns Vit +60% Ability
Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                   (Disc 2)
Encounter Monster: Long Horn Island, it's located in the northwestern
                   area of Galbadia. North from the forest at Dollet,
                   you will find a stretch of land that resembles a
                   horn. You will encounter it on the shores (rarely)
Card Mod:          Minotaur's Card --> 6x Adamantine
Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
Name:              Dragon Fang
Quantity needed:   4x
What it does:      Dragon fang with recovery force
Where to get it:   Defeat 1x Blue Dragon
Encounter Monster: - Island closest to Hell (about 1/10 chance)
                   - Winter Island (where you find the Shumi Tribe),
                     go near the mountains. (about 3/10 chance)
Card Mod:          n/a
Refine:            n/a
Name:              Pulse Ammo
Quantity needed:   12x
What it does:      Ammo that contains powerful energy
Where to get it:   Through Ifrit's Ammo-RF [you must gotten F Mag-RF]
                   * 1x Power Generator --> 20x Pulse Ammo
                   * 1x Laser Cannon    -->  5x Pulse Ammo
                   * 1x Energy Crystal  --> 10x Pulse Ammo
Encounter Monster: I would recommend you to get Energy Crystal as there
                   is a huge variety of monsters that possess it. The
                   rest considered "extremely" rare. To get Energy
                   - Defeat Level 80 and above Ruby Dragons/ Behemoths
                   - Defeat Level 50 and above Elynoles
                   I would go for Elynoles as there is a secret area
                   where you can encounter them to as much as you
                   want! Refer to Section 5.10 for more details.
                   If you have problem doing that, level up to level 80
                   and the commonly found Ruby Dragons. [you can
                   encounter more frequently at hilltops of Esthar.]
Card Mod:          10x Elynole's Card --> 1x Energy Crystal
Refine:            n/a

Shooting Star                             R i n o a    H e a r t i l l y
Name:              Windmill
Quantity needed:   2x
What it does:      Windmill containing wind energy
Where to get:      Defeat Abyss Worm/ Thrustaevis
Encounter Monster: Abyss Worm
                   Galbadia- Dingo Desert (Outside D-District Prison)
                   Esthar- Khaskabald Desert
                   Great Plains of Galbadia
                   Galbadia- Montersou Plateau (hilltops)
Card Mod:          1x Abyss Worm's Card -> 1x Windmill
                   1x Pandemona's Card -> 100x Windmill
Refine:            n/a
Name:              Regen Ring
Quantity needed:   2x
What it does:      GF learns HP +20% Ability
Where to get:      Defeat Torama
                   Defeat Chimera
                   Defeat Mesmerize
Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry)
                   Chimera: Island closest to Heaven/ Khaskabald Desert
                   Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains.
Card Mod:          10x Chimera -> 1x Regen Ring
Refine:            n/a
Name:              Force Armlet
Quantity needed:   1x
What it does:      GF learns Spr +40% Ability
Where to get:      Defeat Malboro/Ochu
                   Brought at Esthar Pet Shop with Familiar for
                   20,000 gil.
Encounter Monster: Malboro/Ochu - Island closest to Heaven
Card Mod:          n/a
Refine:            10x Mag-J Scrolls -> 1x Force Armlet [GFAbil Med-Ref]
Name:              Energy Crystal
Quantity needed:   2x
What it does:      GF learns SumMag +30% Ability
Where to get it:   Defeat Behemoth (rare).
                   Defeat Elnoyle.
                   Defeat Ruby Dragon (Level 80 and above)
Encounter Monster: Behemoth/Elnoyle - Esthar City
                   Ruby Dragon - Esthar- Nortes Mountains /Island
                   closest Hell.
Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
Refine:            n/a

Ehrgeiz                                            Z e l l   D i n c h t
Name:              Adamantine
Quantity needed:   1x
What it does:      GF learns Vit +60% Ability
Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                   (Disc 2)
Encounter Monster: Long Horn Island, it's located in the northwestern
                   area of Galbadia. North from the forest at Dollet,
                   you will find a stretch of land that resembles a
                   horn. You will encounter it on the shores (rarely)
Card Mod:          Minotaur's Card --> 6x Adamantine
Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
Name:              Dragon Skin
Quantity needed:   4x
What it does:      Durable dragon skin
Where to get it:   Defeat high levels Anacondaur. (rare)
Encounter Monster: Galbadia- Hasberry Plains [forests and hilltops]
                   Timber- Vaulny Canyon [forests]
Card Mod:          n/a
Refine:            n/a
Name:              Fury Fragment
Quantity needed:   1x
What it does:      Stone that contains morale
Where to get it:   Mug Blue Dragon or Defeat (low levels) Ruby Dragon.
                   Defeat Grendel (rare).
Encounter Monster: Blue Dragon - Trabia- Winter Island, Island closest
                   to Hell.
                   Ruby Dragon - Island closest to Hell/Esthar- Nortes
                   Mountains/ Centra- Lenown Plains
Card Mod:          4x Blue Dragon's Card -> 1x Fury Fragment
Refine:            n/a

Save the Queen                                 Q u i s t i s   T r e p e
Name:              Malboro Tentacle
Quantity needed:   2x
What it does:      Allows Quistis to learn Blue Magic, Bad Breath.
Where to get it:   Mug/Defeat Malboro
Encounter Monster: Island closest to Heaven/ Esthar- Grandid Forests
Card Mod:          4x Malboro's Card -> 1x Malboro Tentacle
Refine:            n/a
Name:              Sharp Spike
Quantity needed:   4x
What it does:      Long sharp claw
Where to get it:   Defeat/Mug Death Claw/Grand Mantis.
Encouner Monster:  Death Claw - Galbadia Garden (Disc 2), Centra-
                   Lenown Plains (forests)
                   Grand Mantis - Centra- Lenown Plains
Card Mod:          1x Grand Mantis' Card -> 1x Sharp Spike
                   1x Death Claw's Card -> 1x Sharp Spike
Refine:            n/a
Name:              Energy Crystal
Quantity needed:   4x
What it does:      GF learns SumMag +30% Ability
Where to get it:   Defeat Behemoth (rare).
                   Defeat Elnoyle.
                   Defeat Ruby Dragon (Level 80 and above)
Encounter Monster: Behemoth/Elnoyle - Esthar City
                   Ruby Dragon - Esthar- Nortes Mountains /Island
                   closest Hell.
Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
Refine:            n/a

Exector                                      I r v i n e   K i n n e a s
Name:              Dino Bone
Quantity needed:   2x
What it does:      Large dinosaur bone
Where to get it:   Defeat T-Rexaur [mug at low-levels]
Encounter Monster: Balamb- Accauld Plains (forests), Island closest to
                   Hell/ Balamb Garden- Training Center
Card Mod:          1x Armadodo's Card -> 1x Dino Bone
                   2x T-Rexaur's Card -> 1x Dino Bone
                   1x Sacred's Card -> 100x Dino Bones
Refine:            n/a
Name:              Moon Stone
Quantity needed:   1x
What it does:      Holy moon stone with monsters living inside
Where to get it:   Mug Torama / Mug Elnoyle.
Encounter Monster: Both - Esthar City
                   Torama - Great Plains of Esthar/ Deep Sea Deposit
Card Mod:          n/a
Refine:            n/a
Name:              Star Fragment
Quantity needed:   2x
What it does:      GF learns SumMag +20% Ability
Where to get it:   Mug Iron Giant/ Defeat high levels T-Rexaurs
Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/
                   Esthar City.
                   T-Rexaur - Balamb Garden- Training Center/ Balamb-
                   Accauld Plains/ Island closest to Hell
Card Mod:          3x Iron Giant -> 1x Star Fragment
Refine:            n/a
Name:              Screws
Quantity needed:   18x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a

Strange Vision                            S e l p h i e    T i l m i t t
Name:              Adamantine
Quantity needed:   1x
What it does:      GF learns Vit +60% Ability
Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH
                   (Disc 2)
Encounter Monster: Long Horn Island, it's located in the northwestern
                   area of Galbadia. North from the forest at Dollet,
                   you will find a stretch of land that resembles a
                   horn. You will encounter it on the shores (rarely)
Card Mod:          Minotaur's Card --> 6x Adamantine
Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
Name:              Star Fragment
Quantity needed:   3x
What it does:      GF learns SumMag +20% Ability
Where to get it:   Mug Iron Giant/ Defeat high levels T-Rexaurs
Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/
                   Esthar City.
                   T-Rexaur - Balamb Garden- Training Center/ Balamb-
                   Accauld Plains/ Island closest to Hell
Card Mod:          3x Iron Giant -> 1x Star Fragment
Refine:            n/a
Name:              Cursed Spike
Quantity needed:   2x
What it does:      Allows Quistis to learn Blue Magic, LV? Death
Where to get it:   Defeat Creeps, Death Claw, Forbidden
                   Mug or defeat Tri-Face.
Encounter Monster: Creeps - Ultemicia's Castle, Galbadia Garden
                   Death Claw - Centra- Lenown Plains, Galbadia Garden
                   Forbidden - Centra Ruins, Esthar- Nortes Mountains
Card Mod:          1x Tri-Face Card -> 1x Cursed Spike
Refine:            n/a

Well, that's all for weapon upgrading. If it isn't clear, there is
really nothing else that I can do.
/ 5.10b \_______________________________________________________________
Get GF Cactuar at Cactuar's Island!
To Identify The Sabontander Island....
It is somewhere in south-east area on the World Map, located in
Centura Area. The place has seem to have a green cactuar icon, moving
about [that's is the Jumbo Cactuar!]. Make contact with it, by walking
approaching it but not using Ragnarok! It is a HUGE one, not those tiny

|The Cactuar is a bit tough. First of all, try to     |
|get Water spells which can be drawn from Giant Mantis|
|Fastitocalon-F. Junction 100x Water spells to        |   BATTLE TIP
|Squall's Elem-Atk-J so that you can inflict the      |       (!)
|maximum damage on the BOSS. Refer to Part II for     |
|some more strategies or the Monster FAQ for help!    |

* Giant Mantis [huge spiders with a pointed tail] are found in forests
  of Lenown Plains [outside Edea's House]. To draw Water from
  Fastitocalon-F found in shores of the world, make sure your characters
  are at least level 30, so that you can draw Water.
/ BOSS 25 \_____________________________________________________________
At the Cactuar's Island - Jumbo Cactaur
Name:      Jumbo Cactuar   Level: 40     HP: about 60,000+
Attacks:   10,000 Needles, Ker Plank.
Facts:     Weak vs. Water, Leviathan
Draw:      Meltdown, Demi, Tornado
AP gained: 20
Mug:       3x Cactus Thorn
Win:       1x Gaea's Ring
Jumbo Cactuar's Attributes Information

|||||||||||||||||| < HP > ||||||||||||||||||
       |||||||||| STR  DEF ||||||
             |||| INT  SPI ||||||||
                | DEX  EVA |


The Cactuar is very tough [but it is no where as tough as the Ultima
and Omega Weapons]. Make sure you have accquired the Levitahan with the
GF Boost and the Recover Ability. The BOSS is weak against Water. Next
make sure everyone has Life-restoring items or Life magic. And make
sure you have accquired Regen. Have strong magic junction to Str-J,
Vit-J and Spr-J.

To start off the battle:
You need to get Aura spells [which can refine through Leviathan's
Supt Mag-RF by using Fury Fragment.] Fury Fragment can be mugged from
Blue Dragons (you can encounter them by moving around near the hills).

Beforehand preparations:
1. Get Lion Heart Gunblade (refer to Weapon Upgrading Guide for more
1. First of get at least 20x Aura
2. Junction 100x Water to Elem-Atk-J (for Squall)
3. Boost your characters' HP to at least 4000+ each by junction magic
   through HP-J. Applies to Str-J and Vit-J too.
4. Give a character intitative and give him/her Aura spells.

During battles:
1. Start off the battle by casting Aura on Squall
2. Next draw-and-cast Meltdown to lower the Jumbo Cactuar's Vit.
3. Have Squall use his Limit Breaks. You will get to use other Limit
   Breaks as Lion Heart gets on random. To use Limit Break, keep on
   tap the Triangle button, until it gets to Squall's turn and you
   will see an arrow on the right of Attack.
4. Revive any dead character with Life [don't bother to waste
   Full-lifes] as it will get the character to critical status.
   However always keep one of the characters with his/her HP to it's
5. Squall can does 9999 HP damage to the Jumbo Cactuar partly to the
   Elem-Atk-J Combo. Just keep on using Limit Breaks and revive dead
   characters with Life.


Hmm.. You have finally cross the barrier and it's now time to level up
your characters. Refer to mini-levelling up guide for more information.

/ 5.10c \______________________________________________________________
Centura Ruins - King Tonberry
NOTE: If you are not quite sure about the location of the ruins, you
      can find a good map at Final Fantasy: Worlds Apart
      HTML address:  http://www.ffnet.net
      And of course ChaRle5!'s world map.
      [http://members.xoom.com/hkcomic_net]. This map can also be
      found at my website. [http://risland.virtualave.net]

* You need to defeat GF Odin in order to do this section. This section
  can also be done in Disc 2 after you have gotten GF Odin.

Head back to place where you get the Odin. Next head for the compound
where the stairs and the atrium. Find a hidden Draw Point in front of
fallen pillar on the right {Life}. Now walk around there and wait
there for battles against Tonberry. Stay there and do not walk up the
|This section is rather tough. Get as many Tents and  |
|Pet Houses as you can. After about three Tonberry    |
|fights, head back to the World Map and use the Tent  |
|and Pet House to recover lost HP. Try to keep your   |  BATTLE TIP
|character's stats at the critical status to conserve |     (!)
|important spells such as Aura and Ultima. It is also |
|better if you have gotten every character's ultimate |
|weapons. After everyone is fully healed, head back   |
|and fight again.                                     |

General Tips for fighting Tonberry
* Before facing the Tonberry, get 100x Death spells junction ST-Def-J.
|   Status      |    Strategy                             |   AP    |
| Level: 38     | Tonberrries are very tough as they can  |   1     |
| HP: 22,600    | cast Death Spells to your party members |         |
|               | your members. Have one member with the  |         |
| ATTACKS:      | ITEM command. Use Phoenix Downs or Life |         |
|.Everyone's    | magic on dead allies. Next use GF       |         |
| Grudge        | Leviathan Recover to restore lost HP    |         |
|.Chef's Knife  | The Tonberry wastes most of it's turns  |         |
|.Death         | by moving forward before excuting the   |         |
|               | Chef's Knife.                           |         |
|               | GF Diablos is a great GF for this battle|         |
|---------------| defeating Tonberries as due to its 3/4  |         |
| Win:          | Demi damage. The key victory to defeat  |         |
| Chef's Knife  | Tonberries is by using GFs [with Boost] |         |
|               | and Limit Breaks. Try to keep one       |         |
| Mug:          | character in critical HP, so that you   |         |
| Chef's Knife  | don't Aura to enable Limit Breaks. BTW, |         |
|               | Degenerator does not work on Tonberries.|         |

After the 20th Tonberry has been defeated, you will fight the King
Tonberry and it is the beginning of the BOSS fight!

/ BOSS 27 \_____________________________________________________________
At the Centra Ruins - King Tonberry

Name:      King Tonberry     Level: 90     HP: 120,000
Attacks:   Chef's Knife, Earthquake, Everyone's Grudge, Death
Facts:     n/a
Draw:      Death, Curaga, Full-Life
AP gained: 21
Mug:       n/a
Win:       1x Royal Crown
King Tonberry's Attributes Information

   |||||||||||||||||| < HP > ||||||||||||||||||
      |||||||||||||| STR  DEF ||||||||||||||||||
    |||||||||||||||| INT  SPI ||||
                  || DEX  EVA |


This cookie is a lot tougher as it's more fast-moving compared to
ordinary Tonberries. It has very damaging attacks. The Earthquake Stomp
will cause all allies to be attacked in the process. The BOSS also has
other quite damaging moves such as The Everyone's Grudge, which dealt
about 1000+ HP damage to one character. Use Limit Breaks and high
damaging spells such as Ultima and use it on the BOSS. Use GF Cerberus
on your party and you will be able to cast three spells in a row. Note
that this battle is continous from the 20th Tonberry fight, that's why
you will gain an extra 1 AP ^_^. There is also another way to get great
spells such as Aura/Meteor/Flare, refer to Part II cheats section. Make
sure that you have acquired Expendx 1-2, so that you can cast Aura
twice for the price of one.

(Thanks to Hahaha Hahaha for the draw list of the Tonberry.)

Step-by-Step Strategy
1. Summon GF Cerberus for one character while have one character to cast
   Aura on Squall and other to cast Meltdown on King Tonberry.
2. Once Cerberus have been summoned, cast Protect and Regen while having
   Squall to use Limit Break on the Tonberry. Have one character as a
   support healer. I would recommend that you have Rinoa or Selphie.
3. Make use of Limit Breaks to kill off the BOSS. Try to keep one
   character with his/her HP to its maximum. So that the Earthquake
   Stomp does not wiped out the entire party.
4. Revive dead characters as soon as possible. Equip Auto-Haste,
   junction Triple/Double to boost up Speed through Spd-J.
5. Just keep on using Limit Breaks and victory will be yours.


/ 5.10d \_______________________________________________________________
Deep Sea Research Center - Getting King of GFs
|                  |  The Deep Sea Research Center is located at the
|                  |  south western of the World Map. Below is the
|                  |  enlarged version of the section. Just flew west
|x ---EH           |  from Edea's House to extreme left of the World
|__________________|  Map. It is kinda hard to find it hence try to
 World Map View       pilot the Ragnarok low and you should see traces
                      of water splashing. Note that Deep Sea Research
                      Center is not located directly west from Edea's
                      House. In fact, it is a bit southwest from Edea's
                      House. Locating it may takes a few tries just like
                      the White SeeD Ship, hence try it. It is somewhere
                      near that spot.
Enlarged View
|   _______                                              ________\ xxxx|
|  |       |                                            /          xxxx|
|  |  DSRC |--------------------------------------------\EH            |
|  |_______|                                             \--- --- --   |
|                                                                  ----|

|A summary of the monsters here. Here is the list |
|of monsters: Bombs, Anacondours, Buel and Ruby   |
|Ruby Dragons. They are mostly weak against Cold  |   BATTLE TIP
|So junction Blizzaga to your character's Elem-Atk|      (!)
|-J. Junction Firaga to Elem-Def-J, so that you   |
|can turn the enemies' attack into a mere bug bite|

So as you enter the Research Center, you find your members talking to
each other at the entrance of the left, pick any options during the
conversation. After a while, your party will enter the Research Center.
The Research Center has been powered a light secruity system. The
moment you move in the Research Center while the "light" is on, you will
fight monsters such as Ancondours, Buels and Bombs.

The moment the lights went off, move until you have the chance to
examine the light source. Pick first option for the first question
and you fight a Ruby Dragon [remember the dragon where Laguna has
fight as an acting knight?]. Pick the second option for the second
question and you will fight another Ruby Dragon.

Ruby Dragon's Fact File
|     Draw       |                    Strategy                        |
|                |  The Ruby Dragon has more damaging attacks and     |
|  Firaga        |  are much tougher. They have Meteor spell and Flare|
|  Reflect       |  This opponent is very smart as it casts Reflect on|
|  Flare         |  oneself so that your magic will be reflected back |
|  Meteor        |  to you. To defeat it, certainly takes a lot of    |
|________________|  time. It has also a very deadly weapon, Breath    |
|                |  which does an astonishing damage of 8000 to your  |
|   Attacks      |  characters whose Vit is below 90. Hence junction  |
|________________|  magic to Vit-J for all the battling characters and|
| Claw swipe     |  you should be able to survive the attack.         |
| Meteor         |                                                    |
| Demi           |  Step-by-Step Strategy                             |
| Reflect        |1.Cast Meltdown on the Ruby Dragon to reduce its Vit|
| Firaga         |2.Cast Aura on Squall to make use of his Lion Heart |
| Breath         |  Limit Break.                                      |
|                |3.Make use of GF Cerberus to cast Curaga for quick  |
|                |  restoring of HP.                                  |
|                |4.Have Squall keep on attacking and this monster    |
|                |  will be down in no time.                          |
|                |                                                    |
|                |  Alternate Strategy by Crystal Power               |
|                |  Make use of Quistis' Degenerator as it simply     |
|                |  dealt an instant death attack against the monster.|
|                |                                                    |
|                |  Status Attacking Strategy                         |
|                |  Give two characters 100x Sleep being junctioned to|
|                |  their ST-Atk-J while have Squall junction 100x    |
|                |  Blind to his ST-Atk-J. While the Ruby Dragon is in|
|                |  sleep, just keep on attacking with your Limit     |
|                |  Breaks. It will wake up from normal attacks but   |
|                |  not the Limit Breaks!                             |

* The second fight is a back-attacked battle. i.e. your characters
  have their back facing the Ruby Dragon. Hold down L2 and R2 to turn
  around so that you can face the monster.

After defeating the two of these, pick the third option [hidden] for
the last question, and you fight the Bahamut.

/ BOSS 28 \_____________________________________________________________
Deep Sea Research Center - Bahamut
Name:      Bahamut      Level: 40    HP: 42,000
Attacks:   Claw swipe, Mega Flame, Flare.
Facts:     Strong vs. Poison. Wind/Thunder has no effect on the BOSS.
Draw:      Flare, Curaga, Full-life
AP gained: 40
Win:       1x Hyper Wrist, Bahamut's Card
Mug:       1x Hyper Wrist

Bahamut's Attributes Information

      ||||||||||||||| < HP > ||||||||||||||||
  |||||||||||||||||| STR  DEF ||||||||||||||||||
    |||||||||||||||| INT  SPI ||||||||||
                |||| DEX  EVA |||||

Here is a brand new strategy against the Bahamut. Summon GF Cerberus
and cast Regen on all your characters. Cast Meltdown on the BOSS to
reduce the BOSS' high defensive stats. This battle is quite tough, but
you can make speed as a killer weapon. Summoning GFs can be a great
idea but don't bother to summon GF Quezacotl and Pandemona.

Make sure that your characters have acquired their ultimate weapons
so that you will have no problem in defeating the BOSS. The BOSS has
a killer attack, Mega Flare which does about 3,000+ to all characters,
so take note of that. Summon Doomtrain may does a small amount of
damage, but it's negative status that makes the GF a valuable one.
If your characters are wounded, draw Curaga to heal lost HP and
Full-life to restore dead characters. Dish out damage with your
character's Limit Breaks will be much favourable compared to
summoning GFs. If you haven't gotten Doomtrain, junction 100x Blind for
Squall's ST-Atk-J and you will be able to defeat the BOSS as it misses
its attack!

ALTERNATE METHOD <contributed by Crystal Power [Recommended]>
Have Irvine in your party and has 100x Ammo of the most powerful
Ammo, Pusle Ammo. Cast Aura on both Squall and Irvine and have them use
their Limit Breaks [have their ultimate weapons and junction magic to
their strength to 255]. If you are lucky enough, you will see Squall
using his Lion Heart Limit Break to finish the Bahamut in ONE turn.


After defeating the Bahamut, you will recieved the card and the place
will be in a mess. Return back to Ragnarok, by walking up back to it.

/ 5.10e \_______________________________________________________________
Deep Sea Deposit - The Ultima Weapon's Hideout
|This section is very tough as you need to battle   |
|against a whole list of tough cookies. The best    |
|method of defeating them is by using Quistis' Limit|
|Break, Degenerator. Try to keep at least one of the|   BATTLE TIP
|characetrs at critcial status whereas the remaining|      (!)
|two must be have their HP at the maximum. Try to   |
|seize the opportunity to get a lot of EXP and AP.  |
|This section is going to be tough and extremely    |
|difficult for those who have approximately LVl 30  |

I have quite a lot of trouble in this, thanks to Steven Bruck, who has
told me the way to get to fight the Ultima Weapon! Thanks a lot! I'm
really apprectiate it. Without him, I was unable to get the last GF
Eden. Too bad, that you can't get the Knights of Round in FF8,
otherwise you can easily defeat the Omega... But GF Eden is also great
as it does a 5 digit damage with a hit!

After defeating the Bahamut, head back to the Ragnarok. Press Triangle
while on the World Map and talk to your pals. Next re-enter the
Warship Island. Now you will find a Save Point outside the damaged
light system. Proceed and climb down. There you will find a Draw Point
{Dispel} and you will disperse, examining the underground research
facility. Next head for the steam machine and you will have a guide of
operating the machine. Your aim is to reach the basement of the
laboratory with steam pressure with the 10x gas blocks.

           |               XXX             |  * KEY LEGEND *
           |____           XXX             |    XX Trunk
           | S  |       DP XXX             |    DP Draw Point
           |____|_____    _XXX_____________|    S  Steam Machine
           |          |_        /      \   |    E  Elevator
           |            |_      \  1   / __|    D  Door
           |              |      \____/ |S |
           |__________    ______________|__| ----:> Use 2 blocks of
           |          |_        /      \   |        RSP.
           |            |_      \  2   / __|
           |              |      \____/ |S |
           |__________    ______________|__| ----:> Use 2 blocks of
           |          |_        /      \   |        RSP.
           |            |_      \  5   / __|
           |              |      \____/ |S |
           |__________    ______________|__| ----:> Use 1 block of
           |          |_        /     \    |        RSP.
           |            |_      \  9  /  __|
           |              |      \___/  |S |
         __|__________EEEE______________|__|__ --:> Use 1 block of
        |                                     |     RSP.
        D                                     |
        D   __________________________        |---:> Have Zell using
        D   |    STEAM MACHINE       |        |      the steam machine
        D___|________________________|________|      (2nd Option)

| Draw Points and Save Point locations |_______________________________
|                                                                      |
| 1. Save Point can be found when you exit from the huge steam machine,|
|    it's on the left.                                                 |
| 2. As you reach the next area, you will find another Draw Point near |
|    the stairs. {Triple}                                              |
| 3. At the winding path, you will find a Draw Point hidden under a    |
|    glowing rock. {Ultima}                                            |
| 4. If you have equipped GF Siren's Move-Find Ability, you will find  |
|    another Save Point next to the steam machine found at the Deposit |

1st Area: Fighting the Tri-Face
Probably the easiest among all the fight in this area. If you have
problems in this area, I would suggest that you better retreated. Try
to steal [using Mug] to get 100x Curse Spikes which can be converted
into Dark Matter and allows Quistis to learn the Shockwave Pulsar. Just
keep on hitting the monsters with your attack. You will get Poison
Powder if you defeat the monster. [improves your affection with GF
Doomtrain]. Junction Firaga to your characters Elem-Atk-J to inflict
more damage.
2nd Area: Grendel and Imp
The Imp is rather tough as it could cast several elementals in a row.
However it has very low defense. It could cast damaging spells such as
Flare and Holy (before its death). Just simply junctioned Silence to
your characters' ST-Def-J.
The Grendel is weak against Earth/Wind/Holy elements. So use this to
your advantage. Also junction Thundaga to the characters' Elem-Atk-J
attributes attack. If you have sufficient Holy spells, junctioned it to
the character's Elem-Atk-J as the Imp is also weak against it too.
3rd Area: Behemoth
A tough cookie but -very- weak against status elementals such as Poison
and Sleep. Seize the opporunity to get Barrier if Quistis does not have
Mighty Guard. Here is the method:
<> Junction 100x Sleep to Squall's ST-Atk-J, junction Ultima to boost
   it up to 255.
<> Junction 100x Sleep to the second character's ST-Atk-J [second
   highest attacking power.]
<> Equip GF Diablos and Bahamut for the third character [these GFs
   does 9999 HP to all monsters whose maximum HP exceed 9999!]
4th Area: Ruby Dragon
The most dangerous monster in all areas. There are only a few methods,
just junctioned 100x Blizzaga to the characters' Elem-Atk-J. Give your
characters as high Vit as possible as that's the only method to reduce
its damage.

Step-by-Step Strategy
<> Junction 100x Sleep to everyone's ST-Atk-J so that you can
   comfortably use your characters' Limit Breaks at ease.
<> Have Squall use his Limit Breaks or make use of Quistis' Degenerator.
<> Good spells to boost Vit includes Meteor and Triple.
5th Area: 2x Iron Giants
It may seems impossible to defeat them, but nothing is impossible. Just
apply the below method and you can easily defeat them:

Strategy Tips:
- Give everyone 100x Sleep to ST-Atk-J and 100x Thundaga to Elem-Atk-J.
- While the Iron Giants are asleep, summon GFs (Bahamut, Quezacotl and
  Diablos are good choice!) or use Limit Breaks.
- You can win Running Fires (allows Quistis to learn Gatling Gun) or
  Star Fragments.

Now the door will open and enter the door. There is a Save Point there
and this marks the battle against the monsters listed above. Enc-None or
Enc-Half does not help in reducing random battles and you can't run away
from any of the battles. Once you have reached the bottom floor, you
will see a huge steam machine. If you have equipped Move-Find ability,
you will find a Save Point. Use it and save your game. Use the remaining
10 RSP and you will fight the Ultima Weapon!

/ BOSS 29 \_____________________________________________________________
Ultima Weapon

Name:      Ultima Weapon    Level 100   HP: ???????? [about 90,000+]
Attacks:   (Sword Swipe), Gravija, Quake, Meteor, Light Pillar.
Facts:     n/a
Draw:      Regen, Dispel, Ultima, Eden
AP gained: 100
Win:       100x Ultima Stone, Eden's Card
Mug:       1x 3 Stars
Ultima Weapon's Attributes Information

   |||||||||||||||||| < HP > ||||||||||||||||||
  |||||||||||||||||| STR  DEF |||||||||||||||||
  |||||||||||||||||| INT  SPI |||||||||||||||||||
      |||||||||||||| DEX  EVA ||


He's one of the most toughest BOSS in FF8. It has very destructive
spells and high attacking power. It has very damaging spells that could
effect all members, such as Gravija [3,000+ per member], Quake [1,000+
per member] and Meteor [2,000+ per member.]. BTW, you WILL get 100x
Ultima Stones from the fight! It has also a instant killer weapon [
Light Pillar] that does 9999 damage to a single character.

Note that the Ultima Weapon has accquired the Ultima Weapon [Cloud's
FF7's Final Weapon!] How to defeat it? Here is a strategy that I have
come up with, (it may not works )

Firstly, draw Regen from the BOSS. Summon GF Cerberus and you will be
able to cast Regen thrice. Next cast Ultima [3x] on the BOSS and it
should does about 5000 HP damage each time. Or if you have Aura, cast it
on a member and keep on switching turns until you see an arrow on the
right and you will be able to use the characters' Limit Breaks! If you
have Protect and Shell, cast it on your party as it serves quite well
for defensive purposes. Make sure that you remember to draw Eden from
the BOSS before it's death or it will be lost forever! It's possible to
defeat the BOSS at low levels, provide that you junction magic to the
character's HP. I have used "Lion Heart" to sent a ticket to the Planet
Doom for the Ultima Weapon!

IMPORTANT ABILITIES: Alexander's Revive and Leviathan's Recover.

It will be better if you have accquired the Mighty Guard, stealing
Behemoths at the Great plains of Esthar. This was sent by Heero Yuy. Use
it on Quistis and she will have a new Limit Break, the Mighty Guard.

Step-by-Step Strategy
1. Have the first character to cast Aura on Squall and the second
   character to cast Meltdown on the BOSS.
2. While Squall is using Limit Breaks, have the other characters to draw
   Ultima and have one of them to attack the Ultima weapon with ST-Atk-J
   with 100x Blind.
3. Once Aura has worn off, cast it again on Squall, revive any dead
   characters with Life.
4. Have everyone with Elem-Def-J with 100x Quake so that the damage will
   be absorbed. Just use Limit Breaks until the BOSS has been defeated


/ 5.10f \_______________________________________________________________
Obel Lake Mystery
At least, I have finally made this section possible. Thanks to a few
contributors for the answers for this mystery. First of all, you need
to locate the lake. It is at Galbadia where you will find shallow waters
[the colour seems a bit lighter.]. Now there is an arc of land that
edges into the lake. Just press Circle and you will see the message

It's Obel Lake
 Throw a rock
 Try humming <-- (this does not work in Disc 1 and 2)

A black shadow rose to the surface
Throw a rock
Try humming again <--

Black Shadow: "...Hello, humans. What a lovely time."
              "There's something large there...."
Press Circle again
Black Shadow: "Hello!"
Black Shadow: "Can do me a favour please?"
              (What is it?) <---
              (I don't want to hear it.)
Black Shadow: "It's my friend, Mr Monkey, can you find him for me?"
Black Shadow: "Mr Monkey should be in a forest somewhere. Keep walking
               around and I'm sure to find him."

Now you need to find Mr. Monkey... Next examine the lake and choose to
"throw a rock" and retreat after you have something like the following
message below..

The rock skipped 3 times

You need to get a phrase that says "The rock skipped many many times."
You will know why later.. Now head to Dollet and you will find a train
station near it right. On the extreme left, you will find a forest.
[Dollet- Hasberry Plains] and you will have the following message.

There is a monkey
   Throw a rock <---
   Sing (very funny.. hahahahaha!)

You will ALWAYS miss if you picked a stone that skip between 1 ~ 5
times.. and you will always get this message..

"Ahh Darn it!" Y-You're just a big loser. I make to skip the rock as
many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your mom
wear combat boots"

If you use the rock "The rock skipped many many times."... you will
definitely see this message:

 "... OUCH!
   ... D-Darn it
    ... You're gonna to pay for that!"
The monkey will then threw a rock at you and upon inspecting the rock,
you will find some carving on it. "URHAEO"

Now report back to Black Shadow.
You need to talk to the Shadow until he has you the corresponding

1st rock >>>
Balamb Area <Rinual Shores>
Phrase: "At the beach in Balamb something special washes a shore all
Now head to Balamb Town [don't enter it]. Instead search the shore
way.. There is a special edge-out of sand when the tides are low. Just
check that area and you will find the second rock "STSLRM"

2nd rock >>>
That's the rock that you have obtained from Mr Monkey. Anyway, if you
can't find him the Shadow will give the following hints:
"If he's not around, perhaps he took a train towards Dollet."
--> that's when you can't find Mr. Monkey...
"Mr. Monkey had a rock like this I think..."
that's the clue for that rock... "URHAEO"

3rd rock >>>
Galbadia Area <Timber- Mandy Beach>
"You'll find something on an island of east of Timber, too."
It's an elevated island where you need enter through Ragnarok. Enter
it through Balamb is possible. But will be very hard... Just search
along the land and you find the rock, "REAIDR"

4th rock >>>
Galbadia Area <Galbadia- Monterosa Plataeu>
"There's also something on top of a mountain with a lake and cavern."
Just followed the trails of the river and it will lead to a waterfall.
Now landed Ragnarok on top of the mountain and search the edge where
you will found the waterfall and you will have the following message:

A bird is warming an egg.
Check it up     <--
Leave it alone

Check the egg out and you will have a fight against 2x Thrustaevis,
they are quite simple {Mug: 8x Shear Feathers, 6 AP} and you will found
the 4th rock "EASNPD"

 Writings on the man-made rock:

  No.   Rock Location    : Carvings on the rock
  1.  Balamb rock        : S T S L R M
  2.  Mr. Monkey rock    : U R H A E O
  3.  Timber rock        : R E A I D R
  4.  Lake Cavern rock   : E A S N P D

Words Build taken from the 4 Rock: MORDRED PLAINS HAS TREASURE
Hint: Read from right to left from top to bottom on the carvings.

Okay time to head for the Morded Plains. It is north from the Great
Plains of Esthar, behind the mountains. You can find the entrance of
Trabia Canyon [where Laguna's 4th Dream Sequence occurred there...]
Next you need to search it thoroughly and here is a small map.


tttttttttttttt//ttttttttttttttttttt|   |                    |
tttttttttttttt\\ttttttttttttttttttt|   |  G R A N D I D I   |
ttttttttt..........tttttttttttttttt|   |                    |
..........XXXXXXXXXXXX........... /    |     F O R E S T    |
XXXXXXXXXXXXXX * XXXXXXXXXXXXXXX/       \                   |
  XXXXXXXXXXXXXXXXXXXXXXXXXXXX|          \                  |
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|          |                 |
XXXXXXXXXXXXXX   XXXXXXXXXXXXXXX\_        |                 |
..................................\_______/                 |
        G R E A T   P L A I N S  O F   E S T H A R

tt  - Trabia- Vienne Mountains
XX  - Esthar- Morded Plains
*   - Treasure [Three Stars]
ee  - Esthar- Norties Mountains

Clear enough? Actually, the Morded Plains looks more like a hexagon
compared to a star to me. Just simply press Circle with XXX Area [they
look a bit more brighter...] and you will have the following message:
[you can't view them on the world map, instead you will find message
boxes instead..]

"There are many multicoloured rocks with faces all over the place.."
Press "X" again then a rock will spoke:
The blue-faced rock whispers
"People call us :The Liars Rocks!"
"I don't know were the treasure is..."

It will also gives some hints..
"Some just talk nonsense."
"Some just repeat the same thing."
"Some just say opposite of what we say."

Next press Circle and you have a couple of speeches from other rocks and
they are:

The black-faced rock tell you sternly:
"The treasure is probably at the direction of the North Star"

The white-faced rock tells you coldly
"The treasure is located at the west." or
"The treasure is located at the east." or
"The treasure is located at the north." or
"The treasure is located at the south."

The red-faced rock tells you angrily
"The treasure is to the east." or
"The treasure is to the west." or
"The treasure is to the north." or
"The treasure is to the south." or
"The treasure is not here."

As you could figure out, that the black-faced rock is the one that keep
on telling you the same thing. However if you attempt to follow the
white-faced rock to north and next it will say to the east, to all sort
of directions!. Therefore the mostly reliable source of information
comes from the red-faced rock! Just watch for its speech and move a step
towards it's direction each. Ignore all other messages except for the
red-faced rock. The treasure, which is a Three Star item is found in the
center of the star.. But you must have this message box: " The treasure
is not here.", press Circle again and you will get the treasure. It
takes time and patient to solve this mystery. Avoid taking long
distances, that's a tip that I could give.

There are still two more spots...

Hint #1
"Take sometime off at Eldbeak Peninsula. I bet it's a wonderful place."

[that's located at Trabia, and you will see a small edge out facing
Dollet if you view the World Map. It is between the vertical distances
between Shumi Village and Balamb Town.]

Break the password up and it will give you the following:
If you take out the words TIME and OFF
You get: TREASURE AT MINDE ISLE. The black-faced rock kept saying the
treasure was at the north, but instead the blue rock has mentioned that
some of the rocks meant opposite of what they mean. At the lower-left
area of Esthar, you will find: MINDE ISLAND! [Isle is a common short
found used for "Island"]. Refer to Fig 10.1. Now head there (required the
Ragnarok] and search the area and you will find another item, Luck-J

Hint #2:
"Take a break at the railway road."
I think the treasure could be a draw point. I have just simply follow
the train track and search it on the other side where I find a draw point
{Curaga} on West Coast of Esthar. You will also find a man in the
Seaside Station. That person also uses Level 7 cards!

Thanks to a fellow contributor, he manages to find out the reason (which
is very convincing) but I did made some corrections to suit the

From Jack Taylor:
" Firstly, I have found the answer to "take a break at the railroad
bridge"; "I wonder what it means?" This is a little joke on behalf of
Squaresoft. They mean you to take the words very literally, and sure
enough, on the Galbadia continent, there is a bridge with both a
railway and a road going across it (hence railroad). There is a
little area of land to the right hand side of the bridge, between
the cliff and the river that can only be accessed with the Ragnarok.
Land the Ragnarok on this strip of land then walk to the corner
nearest the bridge, press Circle button, and there is a draw point
with.... you guessed it.... "break" spells in it (hence "take a
break"). This is hardly very valuable, and as far as I know there is
nothing else there, so it is just Squaresoft wasting our time."

Hint #4:
Unexpectedly, there was indeed a fourth hint from Mr Shadow..

Well, I think that Jack Taylor really deserves a round of applause for
solving the remainder of secret, which turn out to be another joke...

Mr Shadow always says "take a break at the railroad bridge" and "take
some time off at Eldbeak Peninsula" Thanks to Jack, he managed to cover
something else...

According to him:
Mr Shadow says "Back in the day, South of here, there used to be a
small but beautiful village surrounded by deep forests. Everyone lived
a happy life there".

And here is his solution for the problem.

"This refers to a spot on the southernmost Centra continent. It is a
more or less circular clearing surrounded by forest. When you walk up
to it on the world map and press the Circle button and it says "nothing
here but rubble" and if you press Circle again it says "absolutely
/ 5.10g \_______________________________________________________________
UFO Sighting Incident
Now time for some good looking quests, I would recommend you to do this
after getting Tonberry GF as it has ability that allows you to buy
Elixirs [but it will be expensive, so followed the cheat at the end of
the section.] To make things work it easier, equip Enc-None [GF Diablos'
ability]. You will be able sight UFOs in battles.

UFO Sighting Spots [you don't have to do this sequence in this order]
1. Winhill Bluffs (east from Winhill) (Cow)
2. Mandy Beach [shores] (south-east from Timber). (head of a Statue)
3. Esthar-Kashkabald Desert (north-west from Cactuar Island) (Pyramid)
4. Health Island (east from Trabia Garden) *you needed the Ragnarok
   to accomplished this. (Artifact)

How pilot Ragnarok and head to the Great Grandidi Forests [err.. there
is only one huge forest found in Esthar continent.] Just head towards
north from the Chocobo Holy Region which you done in Disc 2. And land
Ragnarok on the hilltop north from it. Wonder around and you will
encounter the UFO!
| UFO?  Stats                           |
| HP: 12,100 LV.100   AP: none          |
| Attack: none        Draw: Demi        |
| Steal: none         Win: Aegis Amulet |

It does not attack, just keep on attacking it. Well, the item dropped
seems to be a good one..

*Make sure you have the Item Command

After it fled away with a Big BANG, you can now head towards the area
where Balamb Garden is formerly located and you will encounter the PuPu,
(it's the pilot of the UFO and he was ejected before his ship explodes).
You can choose kill it and receive Accelerator or help him recover by
giving him (Accelerators are cheap stuff compared to the Hungry Cookpot)
, it keep on saying "Elixir Please" and "More Elixir please" gave it 5x
Elixirs, which you have brought then you will receive PuPu card.
| PuPu   Stats                                                    |
| HP: 810  LV. 100   AP: none                                     |
| Attack: none        Draw: Firaga, Blizzarga, Thundaga, Curaga   |
| Steal:  none        Help: PuPu Card   Defeat: Accelerator       |

Just help and get that PuPu's Card. In my opinion, 5x Elixirs for a
Hungry Cookpot and a PuPu card into the collection, is definitely
better than an Accelerator. [besides the ability learn is also much
/ 5.10h \_______________________________________________________________
Shumi Village - Laguna's statue completion
It has been a while since you have been to Shumi... Return and proceed
to Elder's House. Next proceed to the statue room and you will find that
the Attendant refuses to work.. Now return back to Elder's House and you
will find out the reason. Next seek the Moomba outside for help. Next
you will find Attendant's willing to work! Next talk to Attendant and
he will say that it will be better if Artisan would help.. Now proceed
to Artisan's House and you will know the reason why he is so upset..

Now proceed to Elder's House. Next talk to him. A stubborn... Artisan.
Well, I was nearly stucked and found out the solution. Recall all the
Moomba occurrences..

Moomba at D-District Prison - err.. can't enter it.
Moomba at FH - well, you can find one at Grease Monkey's House!
Moomba at Shumi - there are two.. One is at the entrance of Elder's
                  House. The other one is actually a knob that triggers
                  the background music.

I guess you should know the answer by now. Proceed to Fisherman's
Horizon! Just have Ragnarok placed vertically on top of FH and press
Circle to land. Next you will find Ragnarok landed at the place where
you find Martine. Now proceed to Grease Monkey's House.

At Grease Monkey's House, Squall will ask him whether the Moomba is
real or not. Next talk to him again and he will lend you the Moomba.
Return back to Shumi Village. Meanwhile navigate around the area.

Now return back and it's time to head towards Artisan's House. At the
house and repetitive fast-talking Moomba keep on persuade Artisan. Just
exit [don't press Circle...] and you will find Master Fisherman. He is
fishing at the pond. Next noticed the background music and Artisan
finally agrees to work! Proceed to the statue and you will see the
four of them working hard. [Sculptor, Attendant, Artisan and Moomba].
Now returned back to Elder's House and you will get Status Guard as
your gift! Notice the background music too.

After you have gotten the President boarding on your ship, return back
to Shumi Village and you will have a sequence at the statue room.. it's
about the past.
/ 5.10i \_______________________________________________________________
Lunar Crash Area
I have make a couple of research and it is finally confirm where to meet
the Piet and the members of former Lunar Base. It is just situated at
the Abadon Plains. You need to equip Enc-None and wonder around that
part of the plains. Remember that the southern tip of Esthar Continent?
It is just somewhere marked on the ASCII map below: (BTW, I have
corrected the ASCII map empteen times and this is my best shot.)

                  |      |     \=======\
                _  \     \      \======/   ===  search this area!
               | |  \     \_   __\====/         BTW, this area is just
                \_\   \_____\ /======/          south from the Tears
               /           \  /                 Point.
          Minde Island      \/
                           Abadon Plains

Just search the area and you will have the screen started to fade off..
Next you will find the crashed Lunar Base, along with Piet leaning his
back against the scrap metal and you will also find an attendant too.

Remember that it is not always the same spot.. Just walk around the
area marked "==" and you will find the Crashed Site. Don't try to
search the edges of the peninsula, just search inner area. It is
somewhere in the middle and closest to the tip of Esthar. It does not
matter whether you have gotten the Alexander's Card.

/ 5.11 \________________________________________________________________
The Meeting with the President of Esthar
Now your party will be asked by Rinoa to head to Edea's house. As you
know Edea is already an experienced Sorceress on controlling her powers.
You will find Angelo in front of the house. Next enter Edea's house and
to the area where you find the couple. After talking to both of them,
now you exit.

At the entrance, there is a small path (anyway that area is already
accessible upon first time in the game, but I did not mentioned it.)
You will find Angelo and it will be heading now. Next your party,
members will leave and Rinoa comes in. [a different situation, when
Rinoa is in your party.] Rinoa will be asking Squall about certain
topics like whether she will fight her or not... After a short and
sweet conversation, Zell will report to you that Esthar's President
would like to see you. Next exit and you find Edea talking to Squall.
Head for Esthar City where you will meet the President. Now board
Ragnarok and head to Ragnarok's Airstation. Just head north until you
reached the elevator junction and make a turn to the north. Board that
elevator (hmm.. why is this still working?) and you will be heading to
Presidential Palace, just head left and you will reach the President's

BTW, the President of Esthar has defeated Adel the Sorceress [the
sealed monster], 13 years ago.

As Squall entered the room, he has found familiar faces
Ward... and Kiros... Just walked forward and you found out that the
President is actually Laguna Loire. [In Squall's eyes, Laguna is just
a crappy Galbadia Soldier.. Can't believed the way, that a President of
a such huge city will be dressed in such a simple manner.] Next talk to
Laguna, you will be given the prompts [don't play the card, as you may
lose due to the rules that have effected while at Lunar Base]:

Explain the mission to defeat Ultemicia:
Where's Ellone? -> gives the mission briefing (a bad sense of feeling.)
Tell me about Raine -> Laguna refused to talk about it!
What are you doing here -> The past after Dream Sequence #5*

* Choose this one for those whom are playing the first time.

Pick the first option once you have known the answers. Next you will
meet Dr Odine! He has been doing research and on a machine called "
Junction Machine Ellone" and plus a couple of reasons why Ultemicia
wants Ellone, that's for Time Compression!

Next you will be brought to the passenger's area where you will
experienced a serious face-looking Laguna. After every one have exited,
head to the hangar and save your game. Return back here and have a card
game with Laguna and get the last card of the collection area: Squall
Leonhart! BTW, you may find some hints from Ward and Kiros.

SPOILERS [In-depth story] from <Tenoh@aol.com>
The name of that Sorceress [the sealed monster which Rinoa has released
it from the space chamber] is actually Adel. That Sorceress is actually
the former leader of Esthar. It was Laguna, who has defeated it and sent
it to outerspace.

SECRET FMV! (also a spoiler!)
Yes there is one which covers more about the past section. It was
about the section after Laguna has rescued Ellone from the evil hands
of Esthar [which was controlled by the evil Adel]. Just simply pick
the fourth option while talking to Laguna and you see an FMV which
tells about the origin of Ragnarok. Actually, there are three of them..
It also explains how Laguna has defeated Adel!
/ 5.12 \________________________________________________________________
The Final Showdown at the Pandora!

Now Laguna and his pals are at the meeting room of the Ragnarok. After
a conversation with them, the rest of the members will leave. Lastly
Squall will leave. Selphie and Zell will be driving the Ragnarok and
your party will be consisting of Zell, Squall and Rinoa. Attack! BTW,
you can play a card game with Laguna while at the Ragnarok which nabs
Squall's Card. There is a Draw Point {Full-life} which can be found at
the alleyway where you find the Save Point inside the Ragnarok.
|Here you will find the last tip from Scott. Basically |
|human characters such as Seifer and his groupies are  |
|weak against Poison. So the Poison-elemental is most  |  BATTLE TIP
|lethal against humans but does no damage to mechnical |     (!)
|beast. Junction 100x Sleep to your Elem-Atk-J and you |
|will see the damaging effect of it!                   |

The Lunatic Pandora is located on the top of the Tears' Point where you
get the Solomon's Ring. Now make contact with it using the Ragnarok and
the screen will switches to Squall and his friends at the Ragnarok. Then
you will have an FMV:

** FMV **
The Ragnarok fires it's heat-seeking missiles at the Pandora and
started charge through breaking the force-field. Next it will grab
onto the walls with it's claws.

Talk to Selphie if you want to head back. Now enter the place...through
back haul, marked by the EXIT on the map of the Ragnarok. You will meet
Seifer's pals, Raijin and Fujin and prepare for a BOSS fight.
/ BOSS 30 \_____________________________________________________________
Entrance of Lunatic Pandora - Fujin and Raijin
Name:        Raijin         Level 43    HP: 22,200
             Fujin          Level 43    HP: 17,900
Facts:       Raijin:        Weak against Poison, Absorbs Thunder
             Fujin:         Weak against Poison, Absorbs Wind
Draw:        Raijin:        Thundara, Thundaga, Protect, Shell
             Fujin:         Aero, Curaga, Full-Life, Tornado.
AP gained:   20
Mug:         Raijin: 2x Str Up
             Fujin:  2x Megalixir.
Win:         2x Str Up, 1x Megalixir
Both Raijin and Fujin are much stronger compared to the previous fight.
They have new spells and much powerful. Don't draw and release Tornado
as Fujin will be healed in the process. Concentrate on attacking Fujin
as she can cast very devastating magic. Make sure your characters' HP
are above 3000+ as Fujin can cast Meteor. Summon GF Doomtrain as they
are weak against Poison. Cast Cerberus and followed by casting Shell
thrice [reduce magical damage] and Protect 3x [reduce physical damage]
Do not use GF Quezacotl and Pandemona. Use Leviathan's Recover to
restore lost health and use your character's Limit Breaks. Their HP does
not changed even Squall is at Level 100! There is an easy method.
Junction 100x Sleep to one character's ST-Atk-J and have that character
attack both Raijin and Fujin. Have the others summoning G.Fs. In this
way, there is no damage for your GFs to withstand. It will be better
if you have another character junction 100x Pain to his/her status


After defeating those two funkies, exit from this area. Head up and
make a left turn, there you will meet Biggs and Wedge, talking to
them. Don't worry there are no battles, as they are sick of fighting
you. Now enter the building [there is a Save Point somewhere near the
building]. Next you will be on the path which leads to the second
elevator. Next head for the 02 elevator. Draw some magic and you have
been here. {Curaga} {Meteor} Next head up. If you have accquired the
Siren's Move-Find Ability, you will find a Save Point there. Head up and
you will find Fujin and Raijin. They will not fight you, instead they
summon the Mobile Type 8 to attack your party!

/ BOSS 31 \_____________________________________________________________
Inside Lunatic Pandora - Mobile Type 8

Name:        Mobile Type 8   Level: 34    HP: 43,600
             L/R Probe       Level: 41    HP: 9,100
Attacks:     Mobile Type 8: (Tentacle whip), Twin Homing Laser, Corona,
             L/R Probe:     Twin Homing Laser, Corona, (Dash)
Facts:       Mobile Type 8: Weak vs. Lightning.
             L/R Probe:     n/a
Draw:        Mobile Type 8:  Firaga, Thundaga, Blizzaga, Flare
             Left Probe:     Curaga, Esuna
             Right Probe:    Curaga, Demi
AP gained:   40
Mug:         Mobile Type 8:  1x Laser Cannon
             L/R Probe:      2x Vit Up
Win:         2x Laser Cannon.
Mobile Type 8

   |||||||||||||||||| < HP > ||||||||||||||||||
      |||||||||||||| STR  DEF ||
  |||||||||||||||||| INT  SPI ||
          |||||||||| DEX  EVA |

Left/Right Probe

   |||||||||||||||||| < HP > ||||||||||||||||||
          |||||||||| STR  DEF ||||||||||||||||||
      |||||||||||||| INT  SPI ||||||||||||||||||
            |||||||| DEX  EVA ||||||||||||||||


Personally, this boss gets easier as you are at high levels and have
higher powers. This BOSS typically could attack as a whole or with it's
Left and Right Probe. You need to watch out for this messages:

Mobile Weaponary attack mode ON
Support Weaponary attack mode OFF

During this, the BOSS will fight as a whole using its tentacle whip
and you can still do damage to it's probes. It can also use its Twin
Homing Laser as a counter-attack.

Mobile Weaponary attack mode OFF
Support Weaponary attack mode ON

Now this is simply the reverse. The main body does not attack. But
instead the left/right probes are attacking. They will counter attack
your attacks with Twin Homing Laser [if you attack the respective
probes.] If you stay for too long, the BOSS along with the probes
will unleashes the Corona, which drops everyone's HP to 1. Just then,
quickly draw and cast Curaga or the Recover Command.

In order to win this battle easily, focus your attacks on the Mobile
Type 8. The left Probe and Right Probe has higher defence. Get 100x
Thundaga to Elem-Atk-J and you can make the hell out of it. Best of
all, you can see the Lion Heart Limit Break when everyone's HP drops
to one.... [but it is a bit risky.]


Restore all your characters' HP and prepared for Disc 3 final showdown.
Enter the building and you will find Seifer on the top of the pillar,
bragging about his dream of being the Sorceress Knight. Ellone is being
held captive by those two groupies, Fujin and Raijin. But they release
Ellone and wants Squall to knock Seifer back to his senses. After some
talk, they will leave and you will fight Seifer.

/ BOSS 32 \_____________________________________________________________
Inside Lunatic Pandora - Seifer Almasy
Name:        Seifer     Level 45     HP: 34,500
Attacks:     (Sword swipe), Firaga, Bloodfest, (fire swipe)
Facts:       Weak vs. Poison.
Draw:        Firaga, Thundaga, Blizzaga, Aura
AP gained:   40
Mug:         1x Hero
Win:         1x Hero

He is not tough, in fact the lousiest BOSS of all Disc 3. You want to
why, because you can drawn the Aura spell and use it on Squall and have
him dealt his Limit Breaks. Use Squall's Limit Breaks and give him a
ticket to Planet Doom. ^_^; Or make of this opportunity to stock up
Aura...and wait for the Gilgamesh to finish him off [provided that you
have Odin]

BTW, use Leviathan's Recover/Curative Magic restore lost HP. Use Phoenix
Down or Life to revive dead members. By the way, use GFs such as the
Doomtrain as he pretty weak against it. Seifer's Limit Break, Bloodfest
does damage to all members.
| "Getting GF Gilgamesh" contributed by Steven Bruck |________________
|                                                                     |
| If you have accquired Odin, you will see the last of him, being cut |
| into half by the "powerful" Seifer. There you will see the sword of |
| the Odin being thrown off and back to the hands of a mysterious GF  |
| After you have defeated Seifer, GF Gilgamesh will eventually appear |
| and defeat Seifer!                                                  |


Well that's is the end of Seifer Almasy.... not really. After the
battle, Rinoa will start to move away.. Suddenly Seifer awakes and
kidnapped Rinoa! Seifer hold Rinoa as hostage and head for the chamber
where the unawaken Sorceress Adel is.... End of Disc 3. If Rinoa is not
in your party, Seifer will just instantly wake up and kidnapped Rinoa
hence you will be able to re-organize your party.
/ 6.0 \_________________________________________________________________
Disc 4 Walkthrough
Well, we have reach the last disc, and proceed for the final showdown!
BTW, this ENTIRE section is being contributed by Charles5!. Without
him, I will not be able to finish the game. Thanks a lot ChaRle5!

/ 6.1 \_________________________________________________________________
Reborn of Sorceress Adel
Now you will regain control of your party, and form a new party. Next
head for the top floor of the Pandora. You will find another Draw Point
{Slow} if you have climb up the stairs. Now walk up that long pipe and
make a right turn. Next you will reach the place where you will find
Seifer holding Rinoa and facing the chamber where Adel is. Next you
will have this FMV:

** FMV **
Seifer will now be holding Rinoa as the gift for Sorceress Adel.
Rinoa tries her best in breaking off the grip from Seifer, but Seifer
just pushes her onto the ground. Now the future witch, Adel suddenly
awakes and thus grab the helpless Rinoa... BOSS Fight!

/ BOSS 33 \_____________________________________________________________
The Top of Lunatic Pandora - Adel and Rinoa
Name:        Adel         Level: 46    HP: ???????? [~20,000]
             Rinoa        Level: 46    HP: 9,030
Attacks:     Adel: Drain, Meteor, (Swipe), Energy Bomber
             Rinoa: n/a
Facts:       Adel: n/a
             Rinoa: n/a
Draw:        Adel: Firaga, Thundaga, Blizzaga, Flare
             Rinoa: Esuna, Dispel, Regen
AP gained:   0
Mug:         Adel: 1x Samantha's Soul
             Rinoa: 8x Megalixir
Win:         n/a [no status screen after the fight..]

Adel's Attributes Information

   |||||||||||||||||| < HP > ||||||||||||||||||
  |||||||||||||||||| STR  DEF ||||||||||||||||
  |||||||||||||||||| INT  SPI ||||||||||||||||||
          |||||||||| DEX  EVA ||


This battle is quite an easy one (for those who have level up). Adel
does not have high HP. Just that she is rather cruel and crafty. She can
drain HP from Rinoa [about 700+ HP each time.] She has a couple of
strong spells such as the Meteor. Do not use spells such as Ultima,
Tornado or Meteor as these spells does not only damages Adel and but it
also applies to Rinoa too. So it's a good reason not to use GFs.

It was really frustrating as this BOSS unexpectedly becomes one of most
difficult BOSSES (applies to those whom don't bother to train)
To defeat her, you must have a lot of healing magic such as Curaga and

Before battle preparations
- Make sure your characters' levels are approximate level 30.
- Have Selphie, Zell and Squall as your members.
- Selphie must acquired Full-Cure [learnt by using her limit breaks
  and unlock it by using it while in battle beforehand]
- For Zell, make use of his Armageddon Fist as it can does the most
  after Squall's Limit Breaks. Squall is pretty useless during this
  fight, hence you need to rely on Zell Dincht. Armageddon fist (which
  is being invented by Kaze Yagami), is actually a switch between Booya
  and Punch Rush.

Step-by-Step Strategy
1. Summon Cerberus whereas one of the remaining characters draw Regen
   from Rinoa. The other character draw-and-cast spell on Adel.
2. Cast Regen, Protect or have Selphie cast the Wall Limit Break.
3. Cast Aura on Zell and has him do the Armageddon Fist. Have Squall
   as a free character does support magic and he can be quite a good
   magic user. To reduce damage done by magic, junctioning to Spirit
   through Spr-J is must.
4. Cast Cura once it's Squall's turn. If Adel has used her Energy
   Bomber, cast Curaga on that character. Your aim is keep your
   characters' HP at its maximum. [The remaining characters just
   attack [Zell using Armageddon Fist and Selphie using draw-and-cast
5. While Zell is attacking, Selphie is quite a good magic attacker,
   even if you don't bother to train her. Has her draw-and-cast magic
   on Adel.

To add more wood to the fire, cast Meltdown on Adel and Aura on Rinoa.
I have successfully defeat Adel with the above strategy whether my
characters are at level 60 or level 20. I heard that you can make Rinoa
invisible by using Hero on her, so that you can summon GFs to attack
Adel.. Is there anyone who wants to try? If you have tried the method,
please inform me whether it works or not.


After the battle, both Laguna and Ellone will come to you and you will
have another sequence. Ellone will drove away the spirit of Adel and
thus bringing back her spirit. After a short chit chat, Laguna and
Elone will leave and you will have an FMV:

** FMV **
Time started to compress and thus forcing Squall and his party back
to time... Your party will start to fly in mid-air and just then they
will pass through the deep ocean. Next you will see a flock of birds
circling the tunnel of light and Squall will be brought back to time..

PS: You can't use any of those fake Save Points. But one of them is
    usable [that's the first save point!]

As you landed on ground, noticed that Rinoa has disappear! There you
will find a Save Point. Before approaching it, make sure that your
party are back to full health and touch the Save Point. Next a dozen
of them will appear. Now walk down the pathway to the door. Next the
screen will turn white and you find Edea [remember the time in Disc 1
when Rinoa meet Edea at the Presiden's Mansion.] Next you will find
Edea-like structures and split into two. It's BOSS fight between the
witch of different era. Now you need to fight about 11 of them before
you will fight the BOSS.

/ BOSS 34 \_____________________________________________________________
Time Compression - Sorceress "A"
                   Sorceress "B"
                   Sorceress "Final"

Name:       Sorceress A          Level: 45   HP: 3,390    6x
            Sorceress B          Level: 45   HP: 4,496    5x
            Sorceress "Final"    Level: 45   HP: 100,000+
Attacks:     Sorceress "A":   (Swipe), Fire, Thunder, Thundaga
             Sorceress "B":   (Flick), Meteor, Double, Haste
             Sorceress "Final": (Creepy Touch), Ultima, Double, Meteor
Facts:       Sorceress "A": n/a
             Sorceress "B": n/a
             Sorceress "Final": n/a
Draw:        Sorceress "A": Firaga, Blizzaga, Thundaga
             Sorceress "B": Haste, Double
             Sorceress "Final": Flare, Holy
AP gained:   55
Win:         5x Ultima Stone, 6x Flare Stone, 5x Meteor Stone
Mug:         3x Meteor Stone or Ultima Stone
Sorceress "A" Attributes Information

   |||||||||||||||||| < HP > ||||||||||||||||||
        |||||||||||| STR  DEF ||
  |||||||||||||||||| INT  SPI
            |||||||| DEX  EVA ||

Sorceress "B"'s Attributes Information

   |||||||||||||||||| < HP > |||||||||||||||||
      |||||||||||||| STR  DEF ||
  |||||||||||||||||| INT  SPI
                |||| DEX  EVA ||

Sorceress "Final"'s Attributes Information

   |||||||||||||||||| < HP > |||||||||||||||||
  |||||||||||||||||| STR  DEF |||||||||||||||||
  |||||||||||||||||| INT  SPI ||||
            |||||||| DEX  EVA ||


Well as you battles, you will proceed to the next places through time
compression. The first eleven of them are easy except for the Sorceress
"Final". The place will change each time, you have defeated a Sorceress.
They are quite easy, I actually risked my battles in order to find the
statistics by using the Leviathan's Recover and found the stats.
Fortunately, (lady luck must be smiling on me...) I managed to defeat
them by using Cerberus and Meteor.

You will proceed in this order:
|                              |                               |
|   1. President's Mansion     |  6.  Snowfield outside Trabia |
|   2. Timber Town             |  7.  Outside Balamb Garden    |
|   3. Beach of Balamb         |  8.  Inside D-District Prison |
|   4. Esthar City Area        |  9.  Fire Cavern              |
|   5. Balamb Training Center  |  10. Winhill Town             |

After eliminating all those disturbances, you will be transported to
an unkown place where you will meet the Sorceress "Final". The
Sorceress "Final" is quite tough if your characters have very low HP.
The BOSS has a creepy touch which does 1,000+ which will bring low HP
characters to instant death easily (and that is a counter attack).
After you have injured the BOSS severely, it started to have a countdown
of 5, similar to the Jenova Sythesis last battle at North Crater and it
will cast Ultima on your members. Defeat the BOSS and you will be back
at Edea's house! If you have GF Eden, summon it as it is deadly against
the BOSS! [hopepfully that you have accquired "Boost" ability.]


At Edea's House, head for the place where you have meet Edea [just walk
up and turn right and enter the door on the north]. There you will have
a sequence and you will have a short FMV of Ultimecia's Castle [the
place for the final showdown and also the final dungeon of the game.]

Now the area will switch to a screen with two bodies of dead White SeeD
cadets. Next head up and make a turn at the stairs, hopefully that you
still had remembered the path during the childhood [it's has blocked off
by those "strings"!]. Next you will find more death bodies and a Draw
Point {Triple} there and you will need to head up that huge chain. There
were three doors on the left of the path. Press Circle to jump on the
ledge in front of the doors.

The Four Doors to the Great World
 | 1 |      The door that is nearest to the Ultimecia's Castle.
_|___|_     The door leads to the north of Esthar Continent [that's the
            Grandidi Forests] and you will find the Chocobo Holy Region
            there. The Chocobo Holy Region is similar to the Chocobo
            forests you found at the World Map. The Chocobo Holy Region
            is located northwest from the door. Better equipped Enc-None
            or you will have to fight a bunch of meanies...
 | 2 |      The door in the middle of the three doors.
_|___|_     The door leads to the Centra Continent where you found the
            Centra Ruins. It is located northwest from the Ruins.

 | 3 |      The door nearest to Edea's house.
_|___|_     The door leads to the Galbadian area where you will find
            the Missile Base. It is located east from the Missile Base.
 | 4 |      I will call this a hidden door as it leads to the place
_|___|_     where you find the Ragnarok [it's on the right side of the
            chain and will appear after you have enter from that door
            on world map]

Retrieving the Ragnarok in Disc 4 <contributed by ChaRle5!>
Just head for the Chocobo Holy region and get that free Chocobo. Ride
on it and exit the Holy Region. Now return to the door where you have
enter (don't enter it!) Now walk down the shallow waters of Esthar (
you will find shallow waters surrounding the easteren side of Esthar
Continent and head for the Cactuar's Island. There you will find a huge
desert on the left of it. That's the Great Khashabald Desert! Well, the
red dot marked on the World Map is the Ragnarok. Near the airship, you
will also find a door which leads to the right side of that huge chain.
The cities are now surrounded by barriers, except for the damaged
Missile base. Places such as the Fire Cavern, Centra Ruins, Deep Sea
Research Center and Chocobo Forests are not being surrounded by
barriers. You can't break into those forcefields. [well, finally found
a better word...]

Inside the Ragnarok as you go down to the elevator you will find a man
[CC Joker] whom will give you the following options:

1. Buy Items
2. Upgrade your Weapons.

You can also play cards with him to get the Leviathan's Card

But there is more!
Recapture Lost Cards <contributed by Eugene See/Franksiskus Febrainto>
After getting Ragnarok, press Triangle and hold X. You will be brought
to the haul of Ragnarok and you will meet Xu! The CC Group members are
back! There, you will find at all parts of the Ragnarok. Here is the

CC Group Heart:       Haul of the Ragnarok. She is actually Xu.
CC Group Spade:       The place where you find the Save Point
CC Group Diamonds:    You will find two girls [Diamonds] at the main
                      hall of the Ragnarok.
CC Group Jack:        You will find him at the hallway [the door on
                      right where you find Xu]
CC Group Club:        You will find him at the second floor [near the
CC Group Joker:       You will find this guy near the elevator [where
                      you need to board to head for Ragnarok.]

Thanks to Franksiskus Febrainto for this piece of great news Or I could
never, ever completed my cards collection. Thanks a lot.

Getting Lost Cards Guide <contributed by Scott Ong>
ALL Cards can be obtained from the CC Group members. I have done this
myself as I am too lazy in playing that maddening Card Queen's Card
Quest. This has been tested by me. You can get the cards from the CC
Group members [CC Group Heart and CC Group Diamond (the female cadet on
the left]. I have gotten the following cards from Sue: Ko-Chocobo and
DebuChocobo Card. I have also gotten GF cards such as the Shiva,
Phoenix, Doomtrain and character cards such Irvine and Kiros from the
CC Group Diamonds. It is possible to get these cards without doing
any of the maddening card quests. It is possible, but first you must
gotten all the Page 8 cards before you can get Page 9 cards. [Example
you can get Phoenix Card if you have missed out any of the Page 8
cards.] As for the Card Queen Quest, refer to Part II for more

Refer to my World Map for more details. <http://risland.virtualave.net>
/ 6.2 \_________________________________________________________________
The Final Battle
Before entering the castle, there is another hidden Draw Point near the
Save Point, thanks to Ciovo! {Flare}

Next head up and you will reach the castle. Next you will find a Save
Point and Squall will spilt his team into 2 parties. One of the parties
will follow Squall and they will enter the place of their most horror
nightmare! Now as you enter you will be forced to seal all your
abilities except for attacks. Make sure that your characters has gained
enough HP. Now here are some rules for this area...

At the entrance, you will find a Save Point on the left, along with a
hidden draw point at the right. Next Squall will spilt up his team into
2 parties. One of the parties will follow Squall, whereas the remaining
three will form the other party. Now they will enter the place of their
most horror nightmare! Upon entering the castle, you find the area being
covered with green blinking light, followed the message below:

The parties' powers have been sealed by Ultimecia.

[Item]  - sealed the item menu and item command.
[Magic] - sealed the magic menu and magic command.
[GF] - sealed GF command
[Draw] - sealed Draw command
[Command Ability] - seal Commands and Ability menu
[Limit Break] - seal Limit Breaks
[Resurrection] - seal from reviving dead members
[Save] - seal from saving, using Save Points in the game.

Now you need to fight the eight monsters found in the Ultimecia Castle.
To break the seal, you must uncover their traces in the Castle and
defeat them. At the beginning, you are only to use the Attack Command.

Now you will find green spots called "Party Switch Point" or in short
form, I will call "PSP". PSP will allows you to have the following
options upon entering the area:

Party Switch Point
  "Switch to other party"
  "Change party members"

The first option allows you to switch between Alpha and Beta parties.
The second option allows you to change members of the party. Usable
when all members of the team [6 members] are at the PSP. The third
option allows you to do nothing

Now let's beginning to disperse our units into two teams:

Alpha Party: Squall, Zell, and Rinoa
- why this arrangement?
I like this combination as it has great attacking prospects along
with great defence. Squall and Zell can do the attacking while Rinoa
could be a great healer. Squall's Lion Heart is almost unstoppable.
Zell's Duel can be chained and causes huge amount of damage. Rinoa's
Angel Wing can cast different magic and Angelo combination is also
quite massive.

Beta Party: Irvine, Quistis, and Selphie
- why this arrangement?
This combination is ought to be more devastating compared to the
previous party. Irvine can really knocked out anyone with his Shot
combo. Quistis can really boost up the team's speed, defence and
magical defence from her Mighty Guard. Plus her Shockwave Pulsar can
inflict tremendous damage (over 9999 HP). Selphie, on the other hand,
has superb Limit Breaks such as Full-cure and Wall. She can really
become a great support character.

GFs? There is no need to disperse them ^_^;. You can have all GFs onto
one party. You can used Switch menu and select through the Junction
Exchange and the junction of the previous character along with the
magic in that character will be automatically gives to them. The only
weakness on this method is that you may need to waste magic in
restoring HP. But it really saves the trouble.

Magic requirements (the list is a bit quite long)
- Status magic does not provide much help against the BOSSES here. But
  for the monsters, they are extremely important.
- 100x Esuna - for at least 3 characters -> fix status ailments
- 100x Silence - for at least 3 characters -> ST-Def-J
- 100x Death - for at least 3 characters -> ST-Def-J
- 100x Confuse - for at least 3 characters -> ST-Def-J
- 100x Berserk - for at least 3 characters -> ST-Def-J
- 100x Meltdown - for at least 3 characters -> Vit-J
- 100x Curaga - for at least 3 characters -> Spr-J
- 100x Cura - for at least 1 characters -> curing purposes
- 100x Meteor - for at least 3 characters -> Mag-J
- 100x Full-life - for at least 3 characters -> HP-J
- 100x Life - for at least 3 characters -> restores HP.
- 100x Tornado - for at least 3 characters -> Eva-J
- 100x Demi - for at least 3 characters -> important..
- 100x Regen - for at least 3 characters -> critical
- 100x Ultima - for at least 3 characters -> Str-J
- 100x Aura - for at least 3 characters -> Luck-J and other purposes
- 100x Firaga - for at least 3 characters -> Elem-Def-J
- 100x Thundaga - for at least 3 characters -> Elem-Def-J
- 100x Holy - for at least 3 characters -> Elem-Def-J
- 100x Triple - for at least 3 characters -> Spd-J
- 100x Haste - for at least 3 characters -> battle...
- 100x Double - for at least 3 characters -> battle.. / Luck-J
- 100x Quake - for at least 3 characters -> battle.../ Elem-Def-J
- 100x Blizzaga - for at least 3 characters -> Elem-Def-J

You will find the boss at the main stairway. Note, that you can only
use the attack command as other commands are being sealed off.

/ BOSS 35 \_____________________________________________________________
At the Stairway of Ultimecia's Castle - Sphinxaur
Name:         Sphinxaur   Level ??  HP: ~20,000+
Attacks:      Firaga, Magic Summon, Doom, (Charge), Blizzaga
Facts:        ????
Draw:         ????
AP gained:    31 AP [differs based on number of monsters]
Win:          1x Megalixir
Mug:          n/a
Since you have make Squall included in the main party, there is no need
to change the party's junctions. This BOSS is not even a match against
the Grendel that you encounter at the Island closest Hell. Just attack
and you can easily finished it. The only thing to take note is its
Magic Summon and the BOSS could call for additional monsters such as
Jelleye, etc. Just go for the BOSS, Squall could do damage up to 5000
with 255 Str stats. You see the mask breaks as an indication that you
have does a damage of 10,000 HP to the BOSS.

Release Seal: Magic / Draw [if you haven't gotten Leviathan]


This area is called the Hall. After you defeat this BOSS, you find
the 4-way junction. Just take the right path and go to the door on the
right. Next you will reach a spiral stairway, where you will find a bell
along with PSP. Just simply enter the door. [as for the bell, you can
mess with it later.]

Junction Preparations: 100x Tornado to Elem-Atk-J for all characters

Now you will be at the Art Gallery. Here is a little diagram to help
you out:

                  * * * * * * * * * * * * * *
                     Map of The Art Gallery
                  * * * * * * * * * * * * * *

|                             |                                       |
|                             |       ___________________             |
|     ______/    \_________   |      | p11   p6   p12    |            |
|    |  p1          p2     |  |      |p5                 |            |
|    |                   p3|  |      ----------------|   |            |
|    +                   __|  |                      | p7|            |
|    +                 _||||  |                      |   |______      |
|    +             ||||||  |  |                      |___  p8   |     |
|    +                   p4|  |                       ||||||  p9|     |
|    |                     |  |                        ___|     |     |
|    |______/    \_________|  |                       |     ____|     |
|                             |                       |    |          |
|                             |      _________________|    |          |
|                             |     | DP                p10|          |
|                             |     |______________________|          |


================    p1:   IGNUS           p6:   XERAMELINAE
-----LEGEND-----    p2:   IVANDANTIA      p7:   VENUS
================    p3:   IUDICIUM        p8:   VIATOR
                    p4:   INTERVIGILIUM   p9:   VIGIL
                    p5:   INAUDAX         p10:  VIVIDARIUM
                    p11:  XYSTUS          p12:  XIPHIS
                    ++:   MAIN PICTURE    ||||: STAIRWAY
                    /\:   DOORS           DP:   DRAW POINT

NOTE: You can draw Meltdown from the Draw Point found at this area.
Well with the map, this should be any problem. Take a look at ALL
paintings. Next head for the main picture [marked + in the map] and
you will given the list of pictures that you have seen before. Now
you need to solve the puzzle and here is the way:

In the Art Gallery, you will see a big clock painted on the floor. The
three hands show VIII, VI and IIII.
Look at all the Pictures and pick the following I, V and X

Title           Found       Status
IGNUS           I           Fire
INANDANTIA      II          Flood
IUDICIUM        III         Judgement
VENUS           V           Love
VIATOR          VI*         Messenger
VIGIL           VII         Watchman
VIVIDARIUM      VIVII*      Garden (delete the 2nd V)
INAUDAX         IX          Cowardice
XYSTUS          X           Tree-lined Road
XEPAMPELINAE    XI          Red Clothes
XIPHIAS         XII         Swordfish

Now examine the big picture and you should get messages like the one
The title is...
It is too faint to read
The title of this picture is ....

The hands of the clock show 8 (VIII), 4 (IIII) and 6 (VI)
Therefore the answer for the puzzle is VIVIDARIUM, INTERVIGILIUM and

[In the Garden, sleeps a messenger]

Now the hidden letters of the painting will be uncovered and the
second BOSS will appear. Contact with it and you will find the following
phrase "Face my wrath for seeking thy sealed power." and you might
guessed it, another BOSS fight!

/ BOSS 36 \_____________________________________________________________
At the Paint Gallery - Trauma

Attacks:     Trauma: Drain, (Create), Pulse Cannon, (Whip)
             Droma: (Scuba Dive), Mini Pulse Cannon
Facts:       Trauma: Weak vs. Wind
             Droma: Weak vs. Wind
Draw:        Trauma: Flare
             Droma: Esuna, Dispel
AP gained:   30
Win:         1x Elem Atk
Mug:         2x Meteor Stone
   |||||||||||||||||| < HP > ||||||||||||||||||
    |||||||||||||||| STR  DEF ||||||||||||||||||
  |||||||||||||||||| INT  SPI ||||
                |||| DEX  EVA ||

   |||||||||||||||||| < HP > ||||||||||||||||||
        |||||||||||| STR  DEF |
  |||||||||||||||||| INT  SPI |
              |||||| DEX  EVA ||||||||||||||||||

The Trauma can inflict damage to all characters with its Pulse Cannon.
And it really packs a punch! Almost all status attacks are pretty
useless against them. Don't bother to attack the Dromas as they don't
do much damage. In fact the Trauma can create endless of them to attack
all your members. Once two Dromas are being killed in a row, the Trauma
will unleash its deadly Pulse Cannon. Make use of Meltdown -> Tornado
combo to defeat the BOSS. Tornado is a great spell against this BOSS
as it increase the amount of damage inflict by 50%. BTW, the Dromas
can mugged for Meteor Stones. So make sure you have the Mug command.

Break Seal: Draw/ Magic [based on the choice before]

* Equip Draw for all characters

Now behind the door of the Art Gallery, leads to the Flood Gate. There
you will find an area that looks like the map below:
|          |   |   ----|   |           Abbreviations
|1*        |   |   ----|   |           xx  Floodgate [locked]
|_____ mmmm|   |   ----|   |           *1  Prison Cell Key
 ----------[1] |-------|   |           mm  Cell door
       |_______|    ____\   \          [1] Water Gate Lever
                     ____    MM        MM  Armory Door
                     \---\    \___     *2  Armory Key [wait...]
                      \-2*\_______     --  Water path.

Enter the door located in the north and you will another PSP and you
will find two stairways heading up to the other side. Now head down
to the Flood Gate. [just walk up]. Just proceed to the door "mmm" and
it will lead to the Prison Cell. Your party will be locked up.. Next you
will find a corpse and you will find a key marked by *1 [Prison Key] and
the BOSS will automatically appears and it's another BOSS Fight!
/ BOSS 37 \_____________________________________________________________
Inside the Prison Cell - Red Giant
Name:        Red Giant    Level 52  HP:    30,000
Attacks:     (Swipe), Gigantic Sword, (Punch)
Facts:       n/a
Draw:        Demi
AP gained:   30
Win:         1x Gaea's Ring
Mug:         n/a
Have you ever wonder why I pick "Draw" over others? GF Diablos also
works well against this BOSS as it could does 9999 HP damage, but it
requires time. Draw, on the other hand, could allow you to save Demi in
your stock and does an equalvent damage to the Diablos. If you used
physical attacks [which is reduce by 1/2], the BOSS will say the

"GWahaHA! PHysical attackS? USeleSS!"

But if you are smart enough, use Demi and the Red Giant will say,

"Urgh! N-NO more DEMI, pleaSE...!" ^_^;

After you defeat damage around 15,000 HP, the BOSS will throw away his
sword. Just keep on using Demi, you will noticed that the damage drops
gradually as it inflicts 1/4 of the BOSS current HP. After that, start
to use attacks and you will be able to finish it easily.

Sealed Ability: Command Ability [critical important.]

Okay, now it's time for the other team to do some business. Head for
the north door of the main hall, where you will find the first BOSS.
Next in the area, walk onto the unstable chandelier [whole party] and
you will fall directly onto the Grand Hall. Examine the hatch and you
will find the following prompt.

The hatch on the floor is broken. Would you like to open it?
Yes <--

Junction 100x Thundaga to Elem-Def-J. Equip Recover and Draw Command

Next walk down and you find the Wind Cellar. South of that area, you
will find the 4th BOSS, a flying monster. Just examine the BOSS and you
will see the familiar phrase.

/ BOSS 38 \_____________________________________________________________
Inside the Wine Cellar - Tri-Point
Name:        Tri-Point    Level 51  HP: 22,400
Attacks:     Mega Spark, Scan, Onrush, (Claw swipe).
Facts:       Absorbs Thunder. Very Weak against Fire.
Draw:        Haste, Tornado, Bio
AP gained:   30
Win:         1x Rocket Engine
Mug:         n/a
  |||||||||||||||||| < HP > ||||||||||||||||||
 |||||||||||||||||| STR  DEF ||||||||||||||||||
   |||||||||||||||| INT  SPI |
           |||||||| DEX  EVA ||


This battle is quite easy and you can defeat the BOSS within a
minute time. The BOSS will auto-counter with attacks using Mega Spark
which carries a Thunder element, which you absorb it through 100x
Thundaga to Elem-Def-J. That's not the main problem. If the Tri-Point
ever use Scan on your characters, it was start to use the Onrush, a
desperate charging attack which is 3 times the power of the attacks.
Immediately use Recover to restore the HP.

Sealed Ability: Limit Break / Resurrection

You will find a hidden draw point {Aura} within the wine barrels found
in the northeast area. If you have problems in finding them. Now head
back to the top floor and you will find the Courtyard.

Map of the Courtyard

          c h a p e l
    ____ ___    ___ _____xxxxx   Legend
  |DP   |   |  |   /     ____|   xx   floodgate
  |__    \  |  |  /     /        []   fountain
     \    \_|  |_/     /         DP   {Slow}
      \      ___      /          *    Treasure Vault Key
       \   *|___|    /           PSP  Party Switch Point
        \           /
         |   PSP   |             Remember to get the Treasure Vault Key
                                 that's required for the next area.
     g r a n d   h a l l

Head for the chapel and you will find a huge organ and here the
controls [I guess there is nothing hidden here, unlike in FF7 you can
get Tifa's Final Heaven through playing the piano.]. You can draw
{Dispel} from the draw point found in the chapel.

                 Circle    :  Do          L1       :  So
==============   X         :  Re          R1       :  La
-----KEYS-----   Square    :  Mi          L2       :  Ti
==============   Triangle  :  Fa          R2       :  Do

                           START    :   Exit


Now head up the stairs on the right, there you will find the key which
will fall onto the ground as soon as before you can reached it. [
actually you can get it, if you walk towards it] Next head back to the
PSP inside the Grand Hall [note that you will be able to force the lever
down which prevents the chandelier from falling] and switch to the
other party, which should be at the front of Flood Gate.

* Choose the Switch Menu. Junction Exchange allows you to use switch
  between Junction easily. Now have magic command, draw command and
  use Command Ability too.

Now controlling the other party, head back to the basement and you will
find a shiny item on the southeast corner of the screen, examine it and
take the key [Armory Key]. You need to get the Armory into other to
enter the room. You will find a Vysage... examine it and you will see
the phrase.
/ BOSS 39 \_____________________________________________________________
Inside the Armory - Vysage

Name:      Vysage        Level: 62    HP: 10,626
           Lefty         Level: 62    HP: 6,884
           Righty        Level: 62    HP: 6,884
           Gargantua     Level: 50    HP: 15,000
Attacks:   Vysage - Protect, Haste, Sigh, Stare
           Lefty and Righty- (Grab and squeeze) [both], (Whip), Reflect,
           Flare, Curaga, Meteor, Tornado, etc.
           Gargantua : Counter Twist, Demi, (Smash), Evil-Eye, Demi,
Facts:     Vysage : Weak against Holy
           Lefty and Righty : Weak against Holy
Draw:      Vysage : Cure, Haste, Bio
           Righty: Bio, Demi, Quake, Regen
           Lefty: Shell, Protect
           Gargantua : Flare, Bio, Quake
AP gained: 42
Mug:       Lefty: Rune Armlet
           Righty: Wizard Stone
           Vysage: Lightweights
Win:       2x Rune Armlet, 5x Wizard Stone, 1x Magic Armlet
   |||||||||||||||||| < HP > ||||||||||||||||||
    |||||||||||||||| STR  DEF ||||||||||||||||||
  |||||||||||||||||| INT  SPI
              |||||| DEX  EVA ||||
Fighting Vysage, Lefty, Righty
All of them are typically weak against Blind and Bio status attacks.
They are quite easy as you can called it off by summoning GF Alexander.
Just simply knocked out Vysage and Righty first. As they could does
damage with status ailments and magic such as Meteor. After they have
been defeated, you will eventually meet up with the BOSS, Gargantua.
Sigh causes Doom, so remember to cure it as the fight is continuous

Fighting against Gargantua
This battle is quite easy... Just get someone equipped with Treatment
command and protected against Sleep, Berserk, Confuse, Death. If you
attack the BOSS, the BOSS will counter-attack with the Counter Twist
(can does a lot of heavy damage). The BOSS's Evil Eye can does a mean
status ailments of Curse/Slow on your characters. Just simply get
someone with the Treatment command to call it off. Just having a
Meltdown-Aura-Limit Break can killed off the BOSS easily.

Break Seal: Resurrection/ Limit Break


Search the area [or use Move-Find ability to uncover a hidden draw point
{Ultima}!] and now exit from the Water Gate. Use the PSP and switch.

Head back to the Hall where to you encounter the Sphinxuar. Go up the
stairs and enter the room located on the left. Now walk down and you
will find a dark corridor, which has windows on the left. [there is a
room here on the left, where you can accessed it using Treasure Vault
Key found next to the fountain.] But I would not recommend you to do it
now. Just head north to the elevator room. [Make sure that this team
comprises of at least 2 females.] Just imagine the elevator as a


    A              B
     _______________          F stands for female and M stands for
    /\      |      /\         male. Just simply get a heavier party
   /  \     |     /  \        on the right. But first of all, you must
  /FFM \    |    /MMF \       get the lighter party into the elevator.
 -------    |   --------      Side B will go down as the weight is much
    UP            DOWN        heavier compared to Side A. It will
                              generally works for the following
|          Side A            |         Side B             | Work / Fail|
| Quistis, Selphie, Irvine   | Squall, Zell, Rinoa        | Works!     |
| Quistis, Selphie, Zell     | Squall, Irvine, Rinoa      | Works!     |
| Quistis, Zell, Irvine      | Squall, Selphie Rinoa      | Fail       |
| Rinoa, Zell, Irvine        | Squall, Selphie, Quistis   | Fail       |
| Selphie, Zell, Irvine      | Squall, Quistis, Rinoa     | Fail       |
| Selphie, Quistis, Rinoa    | Squall, Zell, Irvine       | Works!     |


Head up the stairs on the left and enter the opening door on the left.
Now walk across the path, there is a Draw Point {Cura} and a Save Point.
Now head across and you will reach the screen with the two elevators,
now enter it and switch to the other party. The other party will go to
the other ledge. [Perform a "Switch between parties"]

Now examine the room and you will find a Draw Point {Curaga} plus the
Water Gate Key. This is essential for Flood Gate Quest. Just take the
key and head back to the PSP and switch to Alpha

Once you walk down from the elevator, the other party will automatically
be brought to the 1st floor. Next it's time for the Flood Gate Quest.
Just head back to the Water Gate where you will find you find the Prison
Cell and Armory (it's a long way.) Just simply get across the corridor
and go up the stairs and you will back at the Hall. Next enter the door
on the right side [which access to the area where you find the bell].
Just go north, passing through the Art Gallery and go down to the flood
gate. Refer to the map before you fight Red Giant. Head towards the
Prison Cell and push right of your D-Pad and Squall will be able move
towards to the stick marked [1] on the map. Press Circle and you will
see a message saying that the Flood Gate Key has been inserted. Press
Circle another time and you will see Squall pushing the lever. Now head
back to the Hall. Go towards the room where you find the unstable
chandelier. Go towards it and you will fall onto the Grand Hall. On
the right side, you will find a PSP along with a lever. Go there and
you will see a message "The lever has been depressed". Now perform a
PSP and switch to Beta.

* Perform a Junction Exchange between members and restores everyone's
  HP to full. Junction 100x Water or 100x Quake to Elem-Atk-J and
  100x Thundaga to Elem-Def-J.

Now head south and back to the corridor. Examine the door on the left
and use it [you will see a message saying "Treasure Vault Key" is used.
Next you will find four coffins. Here is a diagram. You can draw {Holy}
from the Draw Point found near the coffins.

              ____________________________________   =============
KEY          |   ___      ____   ____     _____   |      A I M
[] Coffins   |  \ o  \   | c  | | c  |   / o  /   |  =============
DP Draw      |   \____\  |____| |____|  /____/    |  You need to open
   Point     |                 DP                 |  all four coffins
/\ Door      |                                    |  and the BOSS will
c  Closed    |_______________/   \________________|  appear. There is
o  Opened.                                           no for the steps.

Upon opening the coffins, you will see the Catoblepas appearing. Just
examine it and it is another BOSS fight.

/ BOSS 40 \_____________________________________________________________
Inside the Treasure Vault - Catoblepas

Name:        Catoblepas    Level: 43     HP: 31,500
Attacks:     (Swipe), Assault Horn, Thundaga, Meteor
Facts:       Weak against Earth/Water. Absorb Thunder
Draw:        Meteor, Alexander
AP gained:   30
Mug:         n/a
Win:         1x Status Atk
       |||||||||||||| < HP > ||||||||||||||
    |||||||||||||||| STR  DEF ||||||
        |||||||||||| INT  SPI ||||
              |||||| DEX  EVA |
The BOSS will start off the battle with following speeches:
" I am Catoblepas."
" What do you humans plan to do..."
" Against the likes of me..."

This BOSS is looks so cool.. and looks quite alike the Behemoth.
Believe it or not, this guy is pretty easy to defeat. Unlike the
Behemoth, it has strong defences against status ailments. So that means,
you must watch for that Assault Horn. It has a pretty weak defence and
normal attacks can do 7000+ HP damage if your Str stats are 255. The
BOSS will cast Meteor after its death. Make sure that character's HP
are all above 2000. The BOSS is weak against Water/Earth element. Have
that to your advantage.

Break Seal: It's up to you. I would recommend GF

Now proceed up back south and head towards the Hall. [at the stairway
junction, you will find another PSP]. Now head to the north room from
the spot where you fight the Sphinxaur, Make sure that your characters'
HP are back full. Now just head across the Chandelier and you will find
a jewel shaped monster, the 7th BOSS, Krysta!

/ BOSS 41 \_____________________________________________________________
At the balcony - Krysta
Name:        Krysta      Level: 35     HP: 12,000
Attacks:     (Cyber Frost), (Claw swipe), Ultima, Charge
Facts:       Cold has no effect on it.
Draw:        Holy
AP gained:   30
Win:         1x Elem Guard
Mug:         n/a

The BOSS is extremely strong in attacks! The Cyber Frost is a counter-
attack weapon, which does damage according to your characters' Vit. 200+
Vit stats could only minimize the damage to 700+. Try to avoid using
attacks and instead rush out for the magic. Don't bother to use Blizzaga
or Shiva. Instead draw-cast Holy will be a nice idea, compared to
attacks. The BOSS may have strong attacks such as Ultima [which does
2000+ to characters with a Spirit stats of 100+] and it affects all
characters. Just make sure that you have two great commands such as
Recover and Revive.

Break Seal: Item/ Save

Now walk across the chandelier and head back to the area where you find
the bell. Use that PSP.

* Perform a Junction Exchange and cure everyone's HP to full. Junction
  100x Thundaga and 100x Firaga to Elem-Def-J or 100x Flare to

It's time to complete the unfinished quest. Now head to back to
courtyard area through the northern door in the Grand Hall. Just take
the northeast path, which leads to the Water Gate. The water should be
drained off already. Just walk left and you will find a straight path
leading towards west. Examine the area and you can pick up a Rosetta
Stone, which allows your members to learn the Ability x4. The door
located south from her leads to the Prison Cell. Now head back to the
Courtyard and take the path towards the chapel. Now walk up the stairs
on the right. Cross the wooden bridge. The ladder takes to the lower
section of the clock tower [which is the water gate]. Now walk up the
winding path [it's a long way..] Now you will find a huge bell swinging
from right to left. Now head and position yourself near the edge. Wait
for the bell to come and press Circle. Now your party will be taken to
the hole.. Next you will find the toughest BOSS among eight BOSSES in
the castle. It looks quite like the Bahamut... [actually it is also
formerly a GF!]

/ BOSS 42 \_____________________________________________________________
At the Clock Tower - Tiamat
Name:        Tiamat    Level: 58   HP: 89,800
Attacks:     (Claw Swipe), Dark Flare
Facts:       Strong against Fire/Lightning. Wind has no effect on the
Draw:        Flare
AP gained:   30
Mug:         n/a
Win:         1x Status Guard
Tiamat's Attributes Information

   |||||||||||||||||| < HP > ||||||||||||||||||
  |||||||||||||||||| STR  DEF ||||||||||||||||||
  |||||||||||||||||| INT  SPI ||||||||||||||||||
                  || DEX  EVA ||||||
The eight BOSSES' strongest monster.. battle at the Clock Tower. The
Tiamat looks extremely cool, and I think it is coolest BOSS in FF8 [
besides GF BOSSES and Weapons]. To defeat it, you need a couple of great
Elem-Def-J. It's Dark Flare works like Ruby Dragon's Breath and attack
based on Vit stats. 100+ Vit characters are bound to suffer ~9600 HP
damage. There is a way to absorb the damage that's by junctioning Flare
or Thundaga and Firaga to Elem-Def-J. As the Tiamat starts to elevate
higher, it is going to use its Dark Flare [D-A-R-K  F-L-A-R-E]. You will
see a message box to it will starts to use Dark Flare and it affects all
allies. This is the time where Elem-Def-J comes extremely handy. Just
go all at the Tiamat. Make use of Limit Breaks [Squall's Renzoukuken has
a high probability of using Lion Heart].

Break Seal: Save/ Item

After the battle, examine and check for another hidden Draw Point
{Triple} after the battle. Now with all seal broken off, it's time to
battle Ultimecia or for those whom want an additional Three Stars, you
can battle the Omega Weapon.

Just walk back to the bell and climb onto it. Walk up and you should
enter a room that is full of gears. There you will find another draw
point {Stop}. Now cross the hands of the clock face and climb down the
ladder. Eventually, you will find a path leading to the Master Room.
Use the Save Point there, SAVE your game and its time for the ultimate
combat against the strongest foe at Ultemicia Castle, The Omega Weapon.

- Make sure you have no magic junctioned to Elem-Atk-J. The Omega
  absorbs all elements.
- You need to gather all the rare cards. Card mod all the cards. Now
  head to Ability menu and use Call Item Shop [from the Tonberry], and
  buy at least 50x Amnesia Greens. [Look for Pet Shops] If you have
  insufficient cash, refer to the infinite gil cheat under getting
  Tonberry Section.
- Card Mod? Yes. If you have gotten all the cards and you will find
  a yellow star next to the cards. Even if you card-mod all the rare
  cards, you will still find the star next to the Card menu.
  [not necessary all.. but best to do so.]

Rare Cards Card Mod-List
  Name of Card      Great Items         Function                    Qty
  Squall            Three Stars         Expendx3-1 [GF]               3
  Seifer            Diamond Armor       GF HP+40% [GF]                3
  Edea              Royal Crown         Mag +60% [GF]                 3
  Rinoa             Magic Armlet        Spr +60% [GF]                 3
  Zell              Hyper Wrist         Str +60% [GF]                 3
  Irvine            Rocket Engine       Spd +40% [GF]                 3
  Selphie           Elem Guard          Elem-Def-J x4 [GF]            3
  Quistis           Samantha's Souls    SumMag +40% [GF]              3
  Kiros             Accelerator         Auto-Haste [GF]               3
  Ward              Gaea's Ring         HP +80% [GF]                  3
  Laguna            Hero                Invincibility [Combat]      100
  Phoenix           Phoenix Spirit      Revive [GF]                   3
  Doomtrain         Status Guard        ST-Def-J x4 (GF)              3
  Eden              Monk's Code         Counter (GF)                  3
  Bahamut           Megalixir           HP fully (all) [Item]       100
  Alexander         Moon Curtain        Auto-Shell (GF)               3
  Cerberus          Lightweights        [no use]* (Junk)            100
  Odin              Death Spirit        [no use]* (Junk)            100
  Pandemona         Windmills           GF compatibility+3 with     100
                                        Pandemona (Junk)
  Leviathan         Doc's Code          Recover [GF]                  3
  Carbuncle         Glow Curtain        Auto-Reflect (GF)             3
  Diablos           Black Holes         Blue Magic, Degenerator     100
  Minotaur          Adamantine          Vit +60% (GF)                10
  Sacred            Dino Bone           GF Ccompatibility+3 with    100
                                        Brothers (Junk)
  Siren             Status Atk          ST-Atk-J (GF)                 3
  Ifrit             Elem Atk            Elem-Atk-J (GF)               3
  Shiva             North Wind          GF compatibility+3 with     100
                                        Shiva (Junk)
  Quezacotl         Dynamo Stone        GF compatibility+3 with     100
                                        Quezacotl (Junk)
  Gilgamesh         Holy War            Invincibility all [Combat]   10
  MiniMog           Pet House           Restores HP for all GFs [   100
  Chicobo           Gyshal Greens       Summon GF Chicobo (Combat)  100
  Angelo            Elixir              HP fully (one ally) [ITEM]  100
  Chubby Chocobo    LuvLuvG             GF compatibility +20 (GF)   100
  PuPu              Hungry Cookpot      Devour (GF)                   1

* can be refine to something useful.

Next I would recommend you to customize your GFs for this final fight.
Just eliminate those lousy ones with an Amnesia Greens [such as SumMag
+10%, and replaced with SumMag +40% or other ability]. Generally there
are some rules:

- Each GF can have only 1 ability learnt for that kind of skill. Let
  say for SumMag +20%, you can have only 1x SumMag +20%. That means you
  can't use a Star Fragment [SumMag +20%]. GFs can only learn up to
  22 abilities.
- Make sure that they have mastered all the abilities before starting
  this changing process.
- Under any circumstances, do not remove great abilities, especially
  menu abilities and Boost. They are critically important.
- To defeat the Omega, you must have the following:
  - 3x Spd-J - separate the three GFs (Cerberus, Eden, Pandemona) and
    use 100x Triple as the key junction. Make use of items such as
    Jet Engine and Rocket Engine to boost up Spd.
  - 1x Auto-Haste - from GF Cerberus (you can get this by using a
    Accelerator, through Card-Mod Kiros' Card).
  - 3x Vit-J - Shiva, Quezacotl, Carbuncle [if you have insufficient,
    don't hesitate to buy 1x Vit-J Scroll from Timber Pet Shop (must
    have Familiar)] Use Meltdown as the main spell for defence. Make
    use of Turtle Shell, Orichalon and Adamantine to boost up Vit.
  - 3x Str-J - Ifrit, Brothers, Pandemona [if you have insufficient,
    don't hesitate to buy 1x Str-J Scroll from Timber Pet Shop (must
    have Familiar)] Use Ultima as the main spell for offence. Use
    Items such as Strength Love, Power Wrist and Hyper Wrist to boost
    up Strength.
  - 3x Spr-J - Typically to reduce damage done by Meteor and Ultima.
    Crucially important as Omega has 255 Mag Stats. Use Curaga as the
    key boost. Use items such as Rune Armlet, Force Armlet and Magic
    Armlet to boost up Spr.
  - 3x Mag-J - to make healing more effective. Just get Meteor to
    boost up the stats. Use items such as Hypno Crown, Royal Crown
    to boost up magic.
  - 3x HP-J - you need as much as 9999 HP as it could does a 9998 HP
    damage to all characters. Just remember that the Omega is a nuts.
    Use Full-life as the key booster. Use items such as Giant's Ring
    and Gaea's Ring to have better abilities such as HP +80%
  - 100x Life - as many as possible. As the Omega's Light Pillar (
    err, isn't it the same name as Ultima Weapon's trademark?) can
    does 9999 HP irregardless of Vit and Spr.
  - All characters' strength stats must reach 255. If you can't hit
    it, try to use Str +60% through Hyper Wrist.
  - All characters must have protection against Death.
  - 1st: Attack, Magic, Draw, Item [with Auto-Haste]
    2nd: Attack, Magic, Draw, Revive
    3rd: Attack, Magic, Draw, Recover.
  - On the item screen arrange the following into your first page:
  | Name          NUM  | Just spend your money mainly on Mega Phoenix
  | Megalixir     100  | as they are extremely important for this
  | Holy War       10  | combat.
  | Hero          100  |
  | Mega Phoenix  100  |
  - This strategy has higher chances of winning compared to other
    strategies found in part II and the Monsters FAQ.
Now to summon the Omega..

First of have the desired party [I would recommend the Guys Team or
Quistis, Squall and Zell]. Now proceed back to the area where you find
the courtyard. Just head for PSP and perform a party change.

Next have Beta party to examine the bell, and you will see the
following message:
 "Monsters can be heard roaring far away"
Now head back to PSP at the back and switch Alpha Party.

Just move north and you will find the Omega in the chapel. Make contact
with it and its a BOSS Fight!
/ BOSS 43 \_____________________________________________________________
At the Chapel - Omega Weapon
Name:        Omega Weapon  Level 100   HP: 1,058,000
Attacks:     (charge punch), Iron Pillar, Megido Flame, Gravija, LV5
             Death, Ultima, Meteor, Terra Break.
Facts:       Absorbs any elements [hidden]
Draw:        Holy, Flare, Ultima, Meteor
AP gained:   250
Win:         1x Three Stars
Mug:         n/a
The Omega is nuts... and here is a brief summary of his array of
attacks (hmm.. seems nearly impossible to defeat it):
Megido Flame - The Omega rises up in mid-air and followed by a blast at
the ground and the ground arches up and then a 9998 HP damage to all
Iron Pillar - A light of intensive energy beam appears from the Omega's
core and wipe a member of your team, dealing 9999 HP damage.
Gravija - works like a Demi-All. But it does takes away 3/4 of your
characters' HP. Extremely dangerous if the next turn is Ultima/Meteor.
Magic [Ultima, Meteor]: does damage to the entire party with around 2000
HP to each character.
LV5 Death - Summons a Devil that rises from the ground and attacks all
allies causing instant death. It's game over if your characters are at
levels that are multiple of 5. Just have 100x Death junctioned ST-Def-J.
Terra Break - Omega leaps into mid-air and fire beams of energy balls [
like Akuma's Zankouken] and does multiple damage to the party.

In fact all can be blocked by the aid of Holy Wars. First at the
beginning of the battle, have Squall cast Aura on himself. Have Zell
cast Meltdown on the Omega. Irvine/Quistis cast Aura on Zell.

The Omega should reach its first turn, he will use LV5 Death on the
entire party. Next have Squall and Zell uses their Limit Breaks whereas
Irvine/Quistis should start to use a Holy War. Now attack! Next the
Omega will execute its Megido Flame [no damage...]. Just keep on attack
and tap Circle to skips Quistis/Irvine's turn. Aura should start to wear
off after the Omega has used the Iron Pillar and Terra Break. Just have
Squall stop and have Zell keep on attack. Next Holy War will start to
wear off. Have Squall cast Aura on himself and Zell keep on using his
Limit Breaks [or use Aura if the Aura wears off]. The Omega should cast
either Gravija/Meteor/Ultima. Don't bother to heal your characters.
Instead use another Holy War and just keep on attack! Zell's HP is be
in critical status. Don't ever use Irvine/ Quistis to attack. Instead
they should be waiting their turn and decide whether to use a Megalixir
or Holy War. Just keep on attack. I have managed to called the Omega
off with 10x Renzoukuken [2 Lion Hearts as finishing blows] and 7x
Armageddon Fist [5 times with more than 04!] Just keep on the endurance
and you will be able to finish it off. It took me about 10 minutes to
finish it off.

Beside the prize is a Three Stars, you will also get a Proof of Omega
found under the Information section under the Tutorial Menu.

Now head back to the Save Point where you find the Masters Room. There
you will see the final BOSS of the game. Save your game.
/ 6.3 \_________________________________________________________________
Battle of Destiny
As you examine the door, you will see the following prompt:
(This is it.. Ultimecia is here.)
   (Get it over with.. Fight her now) <--
   (It's too early to face her)

Next you will finally get the chance to meet her in person.. She will
then talk a lot of crap before she begins the last battle!

/ BOSS 44 \_____________________________________________________________
Ultimecia                                      | Level 65  HP:    43,000
Griever                                        | Level 65  HP:  330,000+
Ultimecia "Griever"                            | Level 65  HP:  350,000+
Ultimecia "True"                               | Level 65  HP:  600,000+
Ultimecia "Generator"                          | Level 65  HP:  179,982+
Attacks:     Ultimecia : Quake, Dispel, Firaga, Blizzaga, (Whip),
             (Angel), Thundaga, Tornado, Maelstrom, Stop, Holy
             Griever : Demi, (Remove magic spell), (Angel), Shockwave
             Pulsar, Tripe, Pain, (Claw swipe), Gravija
             Ultimecia "Griever" : (Swipe), Tornado, Meteor,
             (Remove magic spell), (Angel), Holy, Quake
             Ultimecia "True": Hell's Judgement, Flare, (Remove magic
             spell/junction), (Angel), Apocalypse
             Ultimecia "Generator": n/a
             Helix: n/a
Facts:       Ultimecia : Weak against Poison. Holy no effect
             Griever : Earth has no effect. Absorb Poison
             Ultimecia "Griever" : n/a
             Ultimecia "True" : n/a
             Ultimecia "Generator": n/a
             Helix: n/a
Draw:        Ultimecia : Haste, Slow, Reflect, Demi
             Griever : Bio, Quake, Tornado
             Ultimecia "Griever" : Firaga, Thundaga, Blizzaga
             Ultimecia "True" : Flare, Holy
             Ultimecia "Generator" : Apocalypse
AP gained:   n/a
Win:         n/a
Mug:         n/a
Ultimecia's Attributes Information
   |||||||||||||||||| < HP > ||||||||||||||||||
  |||||||||||||||||| STR  DEF ||||||||||||||||||
 ||||||||||||||||||| INT  SPI ||||||||||||||||||
  |||||||||||||||||| DEX  EVA ||

Griever's Attributes Information

   |||||||||||||||||| < HP > ||||||||||||||||||
      |||||||||||||| STR  DEF ||||||||||||||
|||||||||||||||||||| INT  SPI ||||||
    |||||||||||||||| DEX  EVA ||

Ultimecia "Griever"'s Attributes Information

   |||||||||||||||||| < HP > |||||||||||||||||||
    |||||||||||||||| STR  DEF ||||||||||||||
|||||||||||||||||||| INT  SPI |||||||||||||||||||||
|||||||||||||||||||| DEX  EVA |||||||||||||||||||||

Ultimecia "True"'s Attributes Information

 |||||||||||||||||||| < HP > ||||||||||||||||||||||
        |||||||||||| STR  DEF ||||||||||||
|||||||||||||||||||| INT  SPI ||||||
    |||||||||||||||| DEX  EVA ||


Here is it folks, the ultimate battle against the final boss of FF8 [no
challenge compared to Safer Sephiroth of FF7]. But remember that this
BOSS can also kick your butt if you don't play well. Ultimecia will pick
three characters randomly to battle her. No necessary to have Squall in
the first battle. The best way is to have all GFs junctioned to the best
three characters. Defeated characters will be taken away from an Angel
which has a status indicator of "Absorb into time". BTW, you must try
to keep them alive at all costs.

An easy battle at the beginning. She is pretty weak against Poison.
Summon Doomtrain as it does a lot of damage. BTW, Demi works well on
her. She is quite weak, just caste Haste on the entire party [desired
party]. Summon GF Cerberus and cast Regen on all characters. As this
going to be a long fight. She is just like Edea and her Maelstorm can
does intensive damage to all characters along with Slow/Curse status.
Just cast Esuna or use the Treatment command to remove it. After you
have defeated her, she will summon her GF, Griever

 "The most powerful GF..."
 "You.. shall..."

Despite it called the strongest GF in the game, it is still no
challenge compared to the Ultima and Omega Weapons. The GF is pretty
smart, fancy casting Triple and does Triple Magic. He could do a
couple of strong damage such as Gravija, blown a stock of spells in
your inventory. Avoid using GF Brothers/Doomtrain as it is useless.
Just simply use the Meltdown on it and keep on attack. After you have
does damage approximately about 230,000+ HP damage, you will see these

"The GF's true power.."
"Allow me..."
"To show you...!"
"Griever! Make them bleed"

and this followed by the Shockwave Pulsar which will does approximately
3000+ HP damage to all allies. Fully-cure your members and unleash
Limit Breaks to finish it off.. and you will eventually see the
following messages:

 "I shall junction myself..."
 "..Unto Griever!"

Ultimecia "Griever"
A combination of Ultimecia and Griever and this battle is also quite
easy beside the rapid usage of Magic such as Meteor, Ultima. The
Ultimecia "Griever" can easily does tremendous amount of damage to all
allies with the spells already... But it can do even more along with
the Helix. Each Helix is a magic amplifier and they will increase the
damage dealt by the BOSS by 25%. The BOSS can have only 2x Helix at
all times. Don't bother on them, instead concentrate on the BOSS. It
will typically use all the strongest magic such as Holy, Quake and
Tornado. If you are bother with the status ailments inflicted by the
BOSS, draw Esuna to fix it. If you have done 75% damage to it, the
lower portion will start to drop off.. and it will start to use
physical attacks. The claw swipe could does a massive damage of 1000
to a character with 100 Vit. Just keep up with the endurance and you
will be able to defeat it and this will be followed by the following

There you will see a starlight background... Is it over? No.. and
there you will find the true form of Ultimecia:

"I am Ultimecia."
"Time shall compress..."
"... All existence denied."

Ultimecia "True"
This is the final one.. But the BOSS has about 600,000 HP at the level
of 65! But it is nowhere as strong as the Omega. Ultimecia has a high
tendency of "blowing" off the entire stock of magic from a character.
Plus the BOSS will use two of the strongest magic in the game. One is
Ultima (as you could guess..) and other one is Apocalypse which could
does a mean damage of 3000+ to all characters even with 200 Spr stats.
Another powerful attack is Ultimecia's Hell's Judgement, which causes all
HP drop to 1, just like Mobile Type 8's Corona. The only weakness of the
BOSS is it's speed (for my case, I will be able to execute six turns for
1 turn of hers) and defence. It took me two Lion Hearts to finish it off

Now make sure that you have Regen being cast on the entire party. Make
sure that every character's HP are maxed out each time as the Apocalypse
can be really a killer. Just cast Meltdown and cast Aura on Squall and
have him released the Renzoukuken and you will definitely get a chance
to see his Lion Heart. However there are some precautions. Ultimecia
occasionally will draw Apocalypse from her lower half. But remember
that you can also draw Apocalypse from her [but she will make sure that
she uses it in the battle]. That's the only chance that you guys will
be able to see the Apocalypse. Try to keep Squall's HP within a
comfortable range of 4000+ and Aura being cast on him immediately upon
it wears off...

How do you know that the battle is started to close off? You will see
Ultimecia saying off for her last words. The first phrase is
"Reflect on your..." and this followed by the remaining phrases.


The battle has finally ended and you will eventually get to the ending
sequence of the game. Just one reminder, don't close off your
Playstation unless you have saw the word "The End". The FMV is quite

Japanese Walkthrough Special!
I have include a portion of the ending FMV and describes for those who
don't understand it...

** FMV **
Squall was walking past a deserted island, feeling depressed as he
can't find his love... Depression in his heart. Now the screen
switches to Rinoa whom is running to search for Squall and was lost
too. Examining her pendant, wishing Squall is all right. Now Squall
will started to have illusions about Rinoa at the graduation ball
and the President's mansion, Rinoa keeping on disappear from Squall's
eyes. Squall can't stand it and fall onto the ground... Just then
Rinoa has found Squall whom is barely breathing. She cries out and the
screen will switch to the rest of the characters... Seifer/Fujin/
Raijin at Balamb Dock, Laguna visiting the tomb of his wife... followed
by the ending FMV (can't tell it ^_^;)... close your Playstation
console until you saw the words "THE END"
/ 7.0 \_________________________________________________________________
Gameshark Codes
A very special thanks to the Gameshark Code Creator's Club for their
gameshark codes for FF8. Here is the HTML address of the Gameshark
Code Creator's Club:

Note: This list of Gameshark codes isn't complete. The other codes can
      be found from the above webpage.

Miscelllaneous Codes

Allows FF8 to Play in a               D009B2B0FFF3
Mod-Chiped System [Note 1]            8009B2E00046

Infinite Gil                          80076BA40FFF

Save Anywhere                         8006F3720000

Play Time                             80076D68FFFF

Limit Time Play Fast                  80076D6CFFFF

Super Chocobo                         8009D4B40000

In-Battle Codes

After One Battle, GF Max              D002276C000C

After One Battle, Memorize All        800229A00001
Enemy Skill

When make Magic, Draw Points will     D01E69860066
regenerate automatically.             801E69860060

Fast Store Energy to Attack           800775C42EE0

Infinite HP                           800775B2270F

1st Character Limit Break             D0081B0E8001
[Down + L2]                           800774600400

2nd Character Limit Break             D0081B0E8002
[Down + R2]                           800776300400

3rd Character Limit Break             D0081B0E8004
[Down + L1]                           800778000400

1st Character Acquisition Attack      D0081B0E1001
[Up + L2]                             800774540000

2nd Character Acquisition Attack      D0081B0E1002
[Up + R2]                             800776240000

3rd Character Acquisition Attack      D0081B0E1004
[Up + L1]                             800777F40000

After 1 battle, Accquisition Level    8002275234A2

GF Acquisition And Change Shiva       80076140FFFF

Character Codes
This section consists of the codes that effects the stats of your
characters. Maximum HP causes your character's HP to be 9999. Maximum
Strength causes your character's Strength and Body Strength stats to be
255 and much more.

- The case of "EXP For Next Level Up"
  Replace yyyy with FFFF will result the maximum EXP gained.

- For changing characters, use the "Change Character" Code.
  Replace xx with the following to obtained the desire character.

  00  --- Squall Leonhart
  01  --- Zell Dincht
  02  --- Irvine Kinneas
  03  --- Quistis Trepe
  04  --- Rinoa Heartilly
  05  --- Selphie Tilmitt
  06  --- Seifer Almasy
  07  --- Edea
  08  --- Laguna Loire
  09  --- Kiros Seagul
  0A  --- Ward Zaback

  For "All Magic" Codes.
  With this code, it allows you to decide which magic to be placed at
  which slot of the character's magic inventory.

  80076538                  64                   01 - - Determines the
  |                          |                          type of magic
  |_ _ Determines the slot   |_ _ Allows you to         that specifics
       location where you         determine the         "01" allows you
       decide to add the          amount of magic       to add Fire.
       magic to the               to be stock.
       character's magic          "63" allows 99x
       inventory                  "64" allows 100x

o List of Magic Modifiers.
  Just simply replace the last two digits of the "All Magic Code" with
  the modified digits.

 |  No.  |   Name of Spell    |   No.  |   Name of Spell     |
 |  01   |   Fire             |   1D   |   Protect           |
 |  02   |   Fira             |   1E   |   Shell             |
 |  03   |   Firaga           |   1F   |   Reflect           |
 |  04   |   Blizzard         |   20   |   Aura              |
 |  05   |   Blizzara         |   21   |   Double            |
 |  06   |   Blizzaga         |   22   |   Triple            |
 |  07   |   Thunder          |   23   |   Haste             |
 |  08   |   Thundara         |   24   |   Slow              |
 |  09   |   Thundaga         |   25   |   Stop              |
 |  0A   |   Water            |   26   |   Blind             |
 |  0B   |   Aero             |   27   |   Confuse           |
 |  0C   |   Bio              |   28   |   Sleep             |
 |  0D   |   Demi             |   29   |   Silence           |
 |  0E   |   Holy             |   2A   |   Break             |
 |  0F   |   Flare            |   2B   |   Death             |
 |  10   |   Meteor           |   2C   |   Drain             |
 |  11   |   Quake            |   2D   |   Pain              |
 |  12   |   Tornado          |   2E   |   Berserk           |
 |  13   |   Ultima           |   2F   |   Float             |
 |  14   |   Apocalypse       |   30   |   Zombie            |
 |  15   |   Cure             |   31   |   Meltdown          |
 |  16   |   Cura             |   32   |   Scan              |
 |  17   |   Curaga           |   33   |   Full-cure         |
 |  18   |   Life             |   34   |   Wall              |
 |  19   |   Full-life        |   35   |   Rapture           |
 |  1A   |   Regen            |   36   |   Prasento          |
 |  1B   |   Esuna            |   37   |   Catastrophe       |
 |  1C   |   Dispel           |   38   |   The End           |

There is a FAQ about gameshark found at GameFAQs. The author is Avatarr
(avatarr@pacific.net.sg). That FAQ has Japanese encoding. Some of the
information about getting 100x of the spells using gameshark are taken
from his FAQ.

Main Character Codes              (Squall Leonhart/ Laguna Loire)
Max HP                                80076528270F
Infinite HP                           8007652A270F
Max EXP                               8007652CFFFF
EXP For Next Level Up                 8007652Eyyyy
Change Character                      8007653000xx
Max Strength                          80076532FFFF
Max Knowledge                         80076534FFFF
Max Lucky                             80076536FFFF

All Magic                             800765586411

Second Character Codes             (Quistis Trepe)
Max HP                                800766F0270F
Infinite HP                           800766F2270F
Max EXP                               800766F4FFFF
EXP for Next Level Up                 800766F6yyyy
Change Character                      800766F800xx
Max Strength                          800766FAFFFF
Max Knowledge                         800766FCFFFF
Max Lucky                             800766FEFFFF

All Magic                             8007671E6320

Third Character Codes                (Zell Dincht)
Max HP                                800768B8270F
Infinite HP                           800768BA270F
Max EXP                               800768BCFFFF
EXP for Next Level Up                 800768BE????
Change Character                      800768C0000?
Max Strength                          800768C2FFFF
Max Knowledge                         800768C4FFFF
Max Lucky                             800768C6FFFF

All Magic                             800768E86331

Fourth Character Codes           (Selphie Tilmitt)
Max HP                                80076A80270F
Infinite HP                           80076A82270F
Max EXP                               80076A84FFFF
EXP for Next Level Up                 80076A86????
Change Character                      80076A88000?
Max Strength                          80076A8AFFFF
Max Knowledge                         80076A8CFFFF
Max Lucky                             80076A8EFFFF

All Magic                             80076AA8633D

Fifth Character Codes             (Irvine Kinneas)
Max HP                                80076788270F
Infinite HP                           8007678A270F
Max EXP                               8007678CFFFF
EXP for Next Level Up                 8007678E????
Change Character                      80076790000?
Max Strength                          80076792FFFF
Max Knowledge                         80076794FFFF
Max Lucky                             80076796FFFF

All Magic                             800767B86311

Sixth Character Codes                (Edea Kramer)
Max HP                                80076820270F
Infinite HP                           80076822270F
Max EXP                               8007682482B2
EXP for Next Level Up                 80076826????
Change Character                      80076828000?
Max Strength                          8007682AFFFF
Max Knowledge                         8007682CFFFF
Max Lucky                             8007682EFFFF

All Magic                             8007684E6310

Seventh Character Codes             (Kiros Seagul)
Max HP                                800768B8270F
Infinite HP                           800768BA270F
Max EXP                               800768BC82B2
EXP for Next Level Up                 800768BE????
Change Character                      800768C0000?
Max Strength                          800768C2FFFF
Max Knowledge                         800768C4FFFF
Max Lucky                             800768C6FFFF

Eighth Character Codes               (Ward Zaback)
Max HP                                80076950270F
Infinite HP                           80076952270F
Max EXP                               8007695482B2
EXP for Next Level Up                 80076956????
Change Character                      80076958000?
Max Strength                          8007695AFFFF
Max Knowledge                         8007695CFFFF
Max Lucky                             8007695EFFFF

Guardian Force Codes

No Random Battles                     80077B18000C

GF 1                                   (Quezacotl)

Unlock GF 1                           800760F80100
Maximum HP                            80077A58270F
Maximum EXP                           80077A5C967F
Level 99                              30077A600063

GF 2                                       (Shiva)
Unlock GF 2                           8007613C0100
Maximum HP                            80076A64270F
Maximum EXP                           80077A68967F
Level 99                              30077A6C0063

GF 3                                       (Ifrit)
Unlock GF 3                           800761800100
Maximum HP                            80077A70270F
Maximum EXP                           80077A74967F
Level 99                              30077A780063

GF 4                                       (Siren)
Unlock GF 4                           800761C40100
Maximum HP                            80077A7C270F
Maximum EXP                           80077A80967F
Level 99                              30077A840063

GF 5                                    (Brothers)
Unlock GF 5                           800762080100
Maximum HP                            80077A88270F
Maximum EXP                           80077A8C967F
Level 99                              30077A900063

GF 6                                     (Diablos)
Unlock GF 6                           8007624C0100
Maximum HP                            80077A94270F
Maximum EXP                           80077A98967F
Level 99                              30077A9C0063

GF 7                                   (Carbuncle)
Unlock GF 7                           800762900100
Maximum HP                            80077AA0270F
Maximum EXP                           80077AA4967F
Level 99                              30077AA80063

GF 8                                   (Leviathan)
Unlock GF 8                           800762D40100
Maximum HP                            80077AAC270F
Maximum EXP                           80077AB0967F
Level 99                              30077AB40063

GF 9                                   (Pandemona)
Unlock GF 9                           800763180100
Maximum HP                            80077AB8270F
Maximum EXP                           80077ABC967F
Level 99                              30077AC00063

GF 10                                   (Cerberus)
Unlock GF 10                          8007635C0100
Maximum HP                            80077AC4270F
Maximum EXP                           80077AC8967F
Level 99                              30077ACC0063

GF 11                                  (Alexander)
Unlock GF 11                          800763A00100
Maximum HP                            80077AD0270F
Maximum EXP                           80077AD4967F
Level 99                              30077AD80063

GF 12                                  (Doomtrain)
Unlock GF 12                          800763E40100
Maximum HP                            80077ADC270F
Maximum EXP                           80077AE0967F
Level 99                              30077AE40063

GF 13                                    (Bahamut)
Unlock GF 13                          800764280100
Maximum HP                            80077AE8270F
Maximum EXP                           80077AEC967F
Level 99                              30077AF00063

GF 14                                    (Cactuar)
Unlock GF 14                          8007646C0100
Maximum HP                            80077AF4270F
Maximum EXP                           80077AF8967F
Level 99                              30077AFC0063

GF 15                                   (Tonberry)
Unlock GF                             800764B00100
Maximum HP                            80077B00270F
Maximum EXP                           80077B04967F
Level 99                              30077B080063

GF 16                                       (Eden)
Unlock GF 16                          800764F40100
Maximum HP                            80077B0C270F
Maximum EXP                           80077B10967F
Level 99                              30077B140063

This code is found in the Japanese underground/hacking magazine Game
Labo in April and this code has been translated by Alex M. Only this
FAQ carries the code, other FAQ writers please consult Alex through the
following mail:


Here is the code:

D006F308 000F
8006F1C8 0001
D006F308 000F
8006F1CA 0049

Once you have enable the code, press L1 + L2 + R1 + R2 together once
you are in the game (it doesn't seem to matter which CD you use), the
screen will fade and debug mode will begin. Be warned it's *very*
buggy. If you have a good command of Japanese, you'll be able to work
out what the submenus all mean, but even so, it seems that the mode was
written for the programmers to test stuff they found important and so
only they will know what everthing does! :)
/ 7.0 \_________________________________________________________________
Translations List
Well, if you are having the English version and has problems with the
translations. Here is the list of translations. The translations are
formerly done by me (Scott Ong), Heero Yuy and Steven Bruck.

Character Names
Japanese Name      English
Cid Kramer         Cid Kramer
Edea The Witch     Sorceress Edea / Edea Kramer
Squall Leonhart    Squall Leonhart
Rinoa Heartilly    Rinoa Heartilly
Quistis Trepe      Quistis Trepe
Selphie Tilmett    Selphie Tilmitt
Zell Dincht        Zell Dincht
Irvine Kinneas     Irvine Kinneas
Laguna Loire       Laguna Loire
Kiros Seagul       Kiros Seagul
Ward Zaback        Ward Zaback
Seifer Almasy      Seifer Almasy
Fuujin, Rajin      Fujin, Raijin
Elone / El         Ellone / Elle
Raine              Raine Loire
Sue                Xu
Biggs (Vicks)      Biggs
Wedge              Wedge
Zone               Zone
Watts              Watts
Angelo             Angelo
Colonel Caraway    General Caraway
President Deling   President Deling
Prof. Odain        Dr. Odine
Piett              Piet
Altemisia          Ultimecia
Card Queen         Queen

Guardian Forces                  |  Areas
Japanese Name      English Name  |  Japanese Name     English Name
Quezalcoatl        Quezacotl     |  Balamb            Balamb
Shiva              Shiva         |  SeeD              SeeD
Ifrit, Efreeti     Ifrit         |  Galbadia          Galbadia
Siren              Siren         |  Galbadia City     Deling City
Brothers           Brothers      |  Cave of Fire      Fire Cavern
Carbunkle          Carbuncle     |  Timber            Timber
Diablo             Diablos       |  EM Tower          Comm. Tower
Leviathan          Leviathan     |  Prison Tower      D-District Prison
Pandemonium        Pandemona     |  Missile Base      Missile Base
Cerberus           Cerberus      |  FH                FH
Alexander          Alexander     |  Shumi Tribe       Shumi Village
Grasharaboras      Doomtrain     |  Sentora Ruins     Centra Ruins
Bahamut            Bahamut       |  Edea's House      Edea's House
Sabotander         Cactuar       |  Far East Garden   Galbadia Garden
Tonberi            Tonberry      |  Winhill           Winhill
Eden               Eden          |  Witch Memorial    Sorceress Memorial
Gilgamesh          Gilgamesh     |  Esthar Research   Lunatic Pandora
Odin               Odin          |  Center            Center
Mumba              Moomba        |  Tear's Point      Tears' Point
Chocobo            Chicobo       |  Luna Gate         Lunar Gate
Boco               Boko          |  Avadon's Hideout  Great Salt Lake
Ko-Mogri           MiniMog       |  Great Salt Lake   Obel Lake
Phoenix            Phoenix       |
Greivera           Griever       |

Magic Translations
Japanese Name                 English Name
Fire, Fire 2, Fire 3          Fire, Fira, Firaga
Bolt, Bolt 2, Bolt 3          Thunder, Thundara, Thundaga
Ice, Ice 2, Ice 3             Blizzard, Blizzara, Blizzaga
Cure, Cure 2, Cure 3          Cure, Cura, Curaga
Water                         Water
Wind, Tornado                 Aero, Tornado
Quake                         Quake
Holy                          Holy
Barrier, Shield               Protect, Shell
Reflect                       Reflect
Haste, Slow, Stop             Haste, Slow, Stop
Flight                        Float
Aura                          Aura
Ultima, Apocalypse            Ultima, Apocalypse
Petrify                       Break
Curse                         Pain
Blind                         Blind
Poison                        Bio
Confu                         Confuse
Silent                        Silence
Sleepel                       Sleep
Metron                        Meltdown
Double, Triple                Double, Triple
Life                          Life
Dispell, Regen, Raise         Dispel, Regen, Full-Life
Meteor                        Meteor

Limit Break Translations
Japanese Name         English Name         Whose?
Love Divide           Rough Divide         Squall
Fatal Circle          Fated Circle         Squall
Blasting Zone         Blasting Zone        Squall
End of Heart          Lion Heart           Squall
Rush Punch            Punch Rush           Zell
Booya                 Heel Drop            Zell
Different Beat        Different Beat       Zell
Meteo Strike          Meteor Strike        Zell
Dolphin Blow          Dolphin Blow         Zell
Final Heaven          My Final Heaven      Zell
Ultra Vibration       Ultra Waves          Quistis
Laser Eye             Laser Eye            Quistis
Detonator             Degenerator          Quistis
Boiling Liquid        Acid                 Quistis
Electrocute           Electrocute          Quistis
Aqua Breath           Aqua Breath          Quistis
Fire Breath           Fire Breath          Quistis
Mighty Guard          Mighty Guard         Quistis
Wind Whisper          Whisper Wind         Quistis
Shockwave Phaser      Shockwave Pulsar     Quistis
Leviator              Rapture              Selphie
The End               The End              Selphie
Full Cure             Full-cure            Selphie
Wall                  Wall                 Selphie
Massive Anchor        Massive Anchor       Ward
Bloodfest             Blood Pain           Kiros
Ice Strike            Ice Strike           Edea
Desperado             Desperado            Laguna

As for the items, they are being compared in the item bestiary against
the current English names. The purpose of this translation list is to
congratulates/thanks to Heero and Steven for make such close
/ 8.0 \_________________________________________________________________
Here is list of credits whom have contribute to the FAQ indirectly and
directly too. Without them, this FAQ will not be possible. Hopefully
that I will not have to add a list of idiots whom have plagurised my
FAQs. Unfortunately, it has happened.

1.  Thanks to Square for producing this fantastic game ! Great Job !
2.  Thanks to GameFAQs for being supportive for putting my FAQ online.
    Thanks a lot for teaching me on writing a FAQ.
3.  Thanks to Oronet's Unofficial FF8 Translation Homepage for the
    translactions, allowing me to know the story better.
    HTML address: http://oro.simplenet.com/ff8.html
4.  Thanks to Final Fantasy 8 Source for the information on
    characters for FF8 and the first five answers to the tests.
    HTML address: http://www.ff8source.com/
5.  Thanks to Gameshark Code Creators Club for the gameshark codes for
    the game plus the creators of gameshark.
6.  A VERY special thanks to Benedict and Qingxiong for the Test Guide.
    Refer to their FAQ for more details. Thanks to Brian Petersan whom
    has contribute the answers to the first five tests.
7.  Thanks to Heero Yuy for his translations on the BOSS' names and
    information on other areas. Given me information on the Mighty
    Guard. Thanks for his valuable translations on the Items.
8.  Thanks to Kao Megura for his style of writting a disclaimer.
9.  Thanks to Final Fantasy World Apart for the tips to second disc
    walkthrough and hosting the HTML version of my FAQ.
    HTML address: http://www.ffnet.net/
10. Thanks to those people whom have e-mail me about the corrections on
    the Level 18 test question. Sorry for replying this late because I
    have some problems with my PC. Thanks to John Paulo Marquez for his
    guide in easy killing the Diablos. Thanks to Patrick Han for his
    guide on defeating Gerogero.
11. Thanks to Steven Bruck for his help in getting the bonus GFs,
    except for the Chocobo. Thanks to Steven Bruck for providing me
    the information for the list of weapons and getting to fight the
    Ultima Weapon. Thanks a lot for providing help in the Item
12. Thanks to Sung Kato for helping me, providing information on FF8.
13. Thanks to ChaRle5! for his information on the last section on the
    game and help in finding the eight BOSSES. Thanks to ChaRle5!for
    the information on defeating the Omega Weapon. Thanks to him for
    allowing to use his cheats on my FAQs.
    HTML address: http://members.xoom.com/hkcomic_net
14. Those whom have help to contribute some of the information and
    they are the main support behind the FAQ. Thanks a lot. The list
    is found at Part II.
15. Thanks to Jerry Ng for the information on getting Phoenix.
16. Thanks to Lynn Tse for his help in getting the Fighter Magazines.
17. Thanks to Zane Merritt for the help in the Pocketstation.
18. Thanks to Qiao 2324 for provide tons of information about FF8.
19. Thanks to Avatarr for his precise guide on gameshark.
20. Thanks to fuuie for his guide on magic junctioning.
21. Thanks to everyone who have read the FAQ!

                T h a n k    Y o u    f o r    R e a d i n g
               Final Fantasy VIII FAQ (Japanese/Import) Version
                                   Part I
                Please visit GameFAQs to get its latest updates
                        Copyright of Scott Ong 2000

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