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Guide and Walkthrough by THayes

Version: 1.1 | Updated: 06/19/2008

===============================================================================

                              FAQ/Walkthrough for
                    BROKEN SWORD: THE SHADOW OF THE TEMPLARS

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
     2.1. Paris
     2.2. Lochmarne
     2.3. Paris 2
     2.4. Marib
     2.5. Paris 3
     2.6. Ville De Vasconcellos
     2.7. Paris 4
     2.8. Ville De Vasconcellos 2
     2.9. Train
     2.10. Bannockburn
3. Item List
4. Copyright information


VERSION HISTORY
---------------

1.1:  19th June, 2008  (Format update)
1.0:  2nd April, 2000  (First version)


===============================================================================

1.                                Introduction

===============================================================================


Broken Sword begins with George Stobbart sipping coffee outside of a cafe in
Paris. A moment later, a strange looking clown appears with an accordion, and
after glancing at George, walks into the cafe. A moment later, there is a huge
explosion. The cafe has blown up! George is more than a little puzzled at the
events that have just happened, and so it is your job to help him investigate.
This game has an outstanding plot which runs along smoothly, keeping the player
interested in the mystery of the Templars right up to the end of the game.


===============================================================================

2.                                Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1.                                 Paris
-------------------------------------------------------------------------------


CAFE DE LA CHANDELLE VERTE
--------------------------

The game starts shortly after the bistro blows up. Enter the bistro. Look at
the bottle on the bar, and then talk to the woman. Answer her questions as you
like, as this does not affect the game apart from a few different lines of
speech that the characters say. Leave the bistro. Get the paper that is curled
up neatly by the lamppost for a clue: 'Salah-eh Dinn. Thirteen forty-five'.
Walk up the street to where the man is working.

A police officer and an inspector will show up and drag you back to the bistro
for questioning. Answer the questions that the inspector asks you as you like,
and you will automatically leave the bistro. A woman should be walking around,
taking photographs. Talk to her. Ask her about the clown. Ask her about
Plantard. Ask her about the clown. She will give you her phone number, and then
she will leave. Follow her up the street to return to the construction site.

Talk to the old man. Show him the newspaper, and he will leave. Use the
toolbox, and you will get a metal rod. Walk west, so you are outside of the
bistro, and then walk into the archway on the right side of this screen. Use
the metal rod on the iron cover. Go down the hole into the sewer. Aha, a clue!
Rush over and grab the red plastic ball from the floor, which is actually the
clown's red nose. Walk north, further into the sewers. Wow, more clues! Grab
the tissue from the floor, and then get the piece of cloth from the rusting
spike. Go up the ladder.

A man, obviously more than a little confused, will be watching you, demanding
to know what is going on. Answer his first question however you like. Show him
inspector Rosso's card. Show him the piece of cloth. Ask him about the jacket
four times. Stop talking to the man, and he will kindly boot you out of his
house. Exit on the right side of the screen, and you will now be shown a map
where you can choose where to go.


POSTE DE POLICE
---------------

Walk over to one of the phones on the wall and use it. Phone Nico, and she will
give you her address. Leave the police station.


RUE JARRY
---------

Walk over to the old woman who is knitting and talk to her. Ask her about Nico,
and she will give you information on how to open the door. Walk over to the
door. Use the door, and you will find yourself in Nico's apartment. You will
automatically speak to Nico whenever you enter the apartment. Show her the red
nose, and you will get a new location on the map: La risee du monde. Show her
the piece of cloth. Ask about the phone, and phone B. Todryk. Ask him about the
photograph. Leave Rue Jarry.


LA RISEE DU MONDE
-----------------

Talk to the old man. Show him the tissue, and he will tell you that it is
theatrical greasepaint. Show him the picture. Hmm, so the killer goes by the
name of Khan. Leave the costume shop.


POSTE DE POLICE
---------------

Talk over to one of the phones that is one the wall, and use it. Phone B.
Todryk. Tell him about the photograph, and you will get a new location on the
map: Hotel Ubu. Exit the police station.


HOTEL UBU
---------

Walk over to the clerk. Try and get the key, and the clerk will stop you. Walk
over to the woman that is playing the piano, and talk to her. Show her the
photograph, and she will tell you that the person in the photograph is called
Moerlin, not Khan. Ask her about Moerlin. Ask her about the key. She will
distract the clerk. While the clerk is gone, get the key. Go up the stairs.

Use the key with the first door on the right. Open the window, and go through
it. Walk along the ledge, and go through the other window. Hmm, so this is the
killer's room! Walk over to the door, and open it to see Khan. Luckily, he
doesn't notice anything unusual, so he changes, then leaves. Get the pants that
are on the bed, and you will find two clues. One clue is an ordinary matchbook.
The other clue is a pass card. Open the door, and go down the steps.

Talk to the woman that is playing at the piano. Ask her about Moerlin. Talk to
the clerk. Ask him about the safe, and then show him the pass card. Walk over
to the woman at the piano, and talk to her. Show her the pass, and she will
make the clerk give you a sheet of parchment out of the safe. Wow, the
parchment does look important... but those two suspicious-looking goons outside
the hotel are sure to get it unless it is hidden.

Walk up the stairs, and use the key with the door on the right. Go through the
window. Use the parchment with the alleyway below. Go through the window. Open
the door, and go down the stairs. Exit the hotel, and the two goons will search
you. Lucky we didn't have the parchment, hmm? When they have finished, walk
down the alley. You will automatically get the parchment, and will return to
Nico's apartment.


RUE JARRY
---------

Ask Nico about the parchment, and you will get a new location on the map: Musee
Crune. Leave Rue Jarry.


MUSEE CRUNE
-----------

Enter the museum. Hmm, that tripod looks like the one from the parchment. Look
at the tripod, and you will find out that it is from Lochmarne, in Ireland.
Leave the museum, and head back to the map screen. It's time to leave Paris, so
go to the airport.


-------------------------------------------------------------------------------
2.2.                               Lochmarne
-------------------------------------------------------------------------------


You arrive in Lochmarne by bus, and are standing outside a bar. Enter the bar,
and then talk to the guy in the corner, O'Brien. Ask about the castle. Ask
about the tripod. Ask about Peagram. Ask about Peagram. Ask about gem. When
O'Brien asks you if you are a reporter, answer how you like. Talk to the man in
the middle of the room, Fitzgerald. Ask about the castle. Ask about Peagram.
Ask about the dig. Ask about the gem. Talk to the man next to O'Brien, Pat. Ask
about the dig. Ask about the gem. Ask about the dig. Ask about Fitzgerald. Ask
about beer. Ask about Fitzgerald.

Exit the bar, and talk to the kid, Maguire. Answer his first question how you
like. Ask about Peagram. Ask about Peagram. Ask about Peagram. Ask about the
dig. Ask about the dig. Ask about the dig. Enter the bar, and talk to
Fitzgerald. Ask about the dig. Ask about Peagram. Ask about the package. Ask
about the package. Ask about Jacques Marquet. Fitzgerald will get up and leave,
and will be run over by a red car.

Leave the bar, and Maguire will tell you what happened. Aha, the cover has
fallen off of that plastic box on the wall of the bar, revealing a switch! Use
the switch, and then walk right and go up the path. Talk to the farmer. Ask
about the ferrari. Ask about the ferrari. Ask about Fitzgerald. Ask about
Fitzgerald. Ask about Fitzgerald. Ask about Fitzgerald. Climb the haystack. Use
the metal rod from your inventory, in the little crack in the wall.

Climb over the wall. You will be inside the castle, with a goat blocking your
way down the ladder. Try and climb down the ladder, and the goat will butt you
out of the way. Very quickly, click on the rusted piece of iron on the left
side of the screen, and the goat will be tied up. Go down the ladder. Get the
sack that is on the bench to get some plaster of paris. Try and get the statue,
and it will fall. Get the statue, and it will leave five indentations in the
floor. Use the plaster of paris in the indentations, then climb up the ladder.

Exit the castle, and go all the way back to where Maguire is. Enter the bar.
Talk to the barman, and answer his first question how you like. Ask about beer.
Show him the pass card, and the barman will allow you to go down into the
cellar only if you can fix his glass washer. Pat has his arm on a towel. When
he lifts his arm to take a drink, quickly get the towel.

Walk over to the guy who is sneezing. After a while, he will bring out a piece
of wire. When he sneezes, quickly get the piece of wire. The barman still wants
you to fix the glass washer, so use the piece of wire that you got from the man
on the piece of wire leading to the glass washer.

Go down into the cellar, and use the metal rod that is on the wall. Exit the
cellar, and exit the bar. Open the trapdoor, and a man will show up... Aha,
it's Khan! Khan will leave after a while, so enter the bar, and return to the
cellar. You will automatically get the blue gem. Use the faucet, and then use
the towel with the water. The towel is wet, but not for long! Quickly leave the
cellar, and then exit the bar.

Walk right, and go up the path. Climb the haystack, and climb over the wall
into the castle. Go down the ladder. Use the wet towel with the plaster. Get
the plaster cast. Use the plaster cast with the five sockets on the wall. A
door will open. Go through the newly opened door, and you will be returned to
Nico's apartment in Paris. Leave Nico's apartment. Leave Rue Jarry.


-------------------------------------------------------------------------------
2.3.                                Paris 2
-------------------------------------------------------------------------------


POSTE DE POLICE
---------------

Talk to Sergeant Moue, and ask about Jacques Marquet. Ask about Jacques
Marquet. So it seems as if Marquet has gone to hospital. Leave the station.


HOSPITAL
--------

Enter the hospital, and talk to the woman behind the desk. Show her the pass
card. Ask about the nurse. Ask about the nurse. Ask about the nurse. Stop
talking to the woman, and walk down the left corridor. Walk over to the plug
near the water cooler, and get the plug.

While the man has gone off to investigate, quickly open the red door, and you
will get a doctor's uniform. Enter the top-left corridor, and you will enter a
ward. Stop talking to the man in the bed, and try and walk to the right. The
old man in the bed will stop you. Exit the ward, and take the top-right
corridor to return the the main hall.

Talk to the man with the moustache, and he will tell you to show Benoir around
the hospital. Walk down the corridor, and you will automatically enter the
ward. Stop talking to the old man, and talk to Benoir. Show him the pressure
gauge. Ask about the pressure gauge. Tell Benoir about the old man, Eric
Sopmarsh. Walk right, and enter the door. Aha, so that's Marquet! He will start
to talk to you, and then another doctor will walk in and boot you out. After a
short scene, you will return to Nico's apartment.


RUE JARRY
---------

Leave Nico's apartment. Leave Rue Jarry.


MUSEE CRUNE
-----------

Enter the museum, and the attendant will start talking to you. Stop talking to
the attendant, and walk over to the man looking in the cases, Andre Lobineau.
Talk to Andre, and ask about Montfaucon. Ask about Montfaucon again, and then
stop talking to Andre. When the attendant is looking away, quickly use the
metal rod next to the window.

When the attendant goes over to close the window, use the sarcophagus. Flap and
Guido will enter the museum and are contemplating stealing the tripod. Use the
totem pole, and then you will automatically return to Nico's apartment. Exit
the apartment. Exit Rue Jarry.


MONTFAUCON
----------

Talk to the clown. Ask about juggling. Ask about juggling. Stop talking to the
clown, and walk over to the police officer. Talk to the police officer, and
show him the red nose. Stop talking to the police officer, and walk over to the
clown. Talk to the clown, and ask him about juggling. The clown will get
annoyed and leave, but he forgets his red ball. The police officer, no longer
being entertained by the juggler, leaves as well. Use the metal rod on the
manhole, and go down the hole.

Use the metal rod with the door on the right. Use the cogs. Use the cogs. Walk
on to the boat, and use the handle. Get the hook, and walk over to the cogs
(still carrying the hook). Use the cogs, and then use the lever on the boat to
open the door. Go through the tunnel into the cave. Look in the crack in the
wall to discover some people having a secret meeting.

When the meeting ends, look in the crack in the wall again to see the people
leaving. Go down the steps and enter the cave. Use the tripod on the stone. Use
the gem on the tripod. Aha, a clue: M-A-R-I-B. You will automatically return to
Nico's apartment.


RUE JARRY
---------

Nico will tell you that Marib is a village in Syria. Leave the apartment. Leave
Rue Jarry. Go to the airport. Go to Marib.


-------------------------------------------------------------------------------
2.4.                                Marib
-------------------------------------------------------------------------------


Walk right, and go up the stairs. Talk to the carpet seller, and show him the
matchbook. Go up the stairs, into the Club Alamut. Try to open the door, and
then read the sign on the door. Talk to Ultar, and ask him about the sign. Hmm,
so a toilet brush has gone missing. Show him the photograph. Ask him about
Bull's Head Hill, and answer yes to his question. Leave the Club Alamut. Walk
past the carpet seller, and go through the arch. Right-click on the kebab
seller to find out that he is using the toilet brush that he stole from the
Club Alamut.

Talk to the kebab seller, and then stop talking to him. Walk left, and talk to
the boy, Nejo. Ask about the kebab seller. Ask about the kebab seller. Show him
the red ball, and answer yes to his question. Stop talking to Nejo. Walk right,
and talk to the kebab seller. Click on the phrase that Nejo told you to say,
and you will automatically run up the stairs. Go down the stairs, and talk to
Nejo. He will give you the toilet brush. Walk right, and go up the steps. Walk
behind the carpet to enter the Club Alamut.

Show the toilet brush to the manager, and he will give you the toilet keys. Use
the keys on the toilet door. Use the keys on the roller towel dispenser, and
then use the roller towel dispenser to get a towel. Open the toilet door, and
use the toilet chain. Exit the toilet. Exit the Club Alamut. Walk left, and go
through the arch. Walk over to Nejo, who is chucking the red ball against the
door. Look at the cat, and he will jump up onto the shelf. Quickly use the
bell, and the cat will jump down, dragging the statuette with him.

Get the statuette. Use the tissue on the statuette. Talk to the man who is
walking around, Duane. Show the statuette to Duane, and you will get 50 bucks.
Walk right, and go up the stairs. Walk behind the carpet to enter the Club
Alamut. Talk to Ultar, and show him the 50 bucks. Answer yes to his question.
Ask about the taxi. Give towel to Ultar. After a short scene, you will arrive
at Bull's Head Hill.

Get the tree. Use the stick with the towel. Use the stick-towel with the crack
in the rock. Use the towel. Look at the niche in the rock. Use the niche in the
rock. Enter the cave. Walk left, and you will find Klausner. Look at Klausner
to find a lens. Right-click on the stone head. Right-click on the inscription.
Aha, it's Khan! He will make you go outside, and then will ask you a series of
questions, in which you can choose to answer good or bad.

Choose to be good for his 1st quesion, good for his 2nd question and good for
his 3rd question. He will then ask you if you want to die like a man, or die
like a dog. Choose to die like a man, and when he reaches out to shake your
hand, quickly use the hand buzzer on him. Jump off of the cliff.


-------------------------------------------------------------------------------
2.5.                                Paris 3
-------------------------------------------------------------------------------


RUE JARRY
---------

Leave Nico's apartment. Leave Rue Jarry.


MUSEE CRUNE
-----------

Enter the museum, and talk to Andre. Ask about the manuscript. Ask about Nico.
Ask about Nico. Leave the museum.


RUE JARRY
---------

Enter Nico's apartment. Nico will tell you that Andre has visited. Leave Nico's
apartment. Leave Rue Jarry.


MUSEE CRUNE
-----------

Enter the museum, and talk to Andre. Ask about the manuscript. Ask about the
manuscript. Ask about the manuscript. Ask about the manuscript. Leave the
museum. Exit the area outside of the museum, and go to the airport. Go to Ville
De Vasconcellos.


-------------------------------------------------------------------------------
2.6.                         Ville De Vasconcellos
-------------------------------------------------------------------------------


Walk to the left as far as you go, and use the blood pressure sleeve on the
hose. The gardener will come along and grumble about the hose. The gardener
will go off into the house, so follow him. Walk up the hall, and some dogs will
start barking. Quickly use the suit of armor, and the gardener will walk past
you. Go up the stairs, and the Countess will start talking to you. Ask about
the Templars. Ask about the Templars. Ask about the chess set. Look at the
lectern. Aha, a checker board!

Talk to the Countess, and ask her about the checker board. Ask about the chess
set. While Lopez has gone, ask the Countess about the Templars. Ask about the
Templars. You will be shown a puzzle, in which you have to move chess pieces to
the correct places on the chess board. Move the king down one square, move the
knight down two squares and move the bishop to the top. You should arrive back
in Nico's apartment.


-------------------------------------------------------------------------------
2.7.                                Paris 4
-------------------------------------------------------------------------------


RUE JARRY
---------

Leave Nico's apartment. Leave Rue Jarry.


MONTFAUCON
----------

Enter the church, and talk to the priest. Show him the chalice, and he will
offer to polish it for you. Answer yes to his question. Right-click on the
statue of the knight holding the staff and the scroll. Use the lens on the
scroll. Talk to the priest, and then stop talking to him. Look at the tomb in
the far corner. Leave the church, and leave Montfaucon.


MUSEE CRUNE
-----------

Enter the museum, and talk to Andre. Ask him about the statue, and then stop
talking to him. Leave the museum, and exit the area outside of the museum.


SITE DE BAPHOMET
----------------

Go down the stairs, and attempt to open the door on the right. Talk to the
guard, and ask him about the washroom. He will give you the washroom key. Stop
talking to the guard, and use the key on the washroom door. Right-click the
washbasin. Get the soap. Use the keys with the soap. Use the soap with the
plaster of paris. Use the soap with the tap. Go through the door. Give the
washroom keys to the guard, and then go up the stairs. Use the key with the
paint pot. Go down the stairs, and use the phone.

Go up the stairs, and talk to the painter about the phone. Use the key with the
paint pot. Go down the stairs. Talk to the guard, and ask about the washroom.
Use key on washroom door. Use washroom key with plaster key. Exit washroom.
Right-click the thermostat, and then talk to the guard. Ask him about the
thermostat, and then stop talking to the guard. Use the thermostat, and the
guard will put his gloves on. Give the fake plaster key to the guard. Use the
phone, and Nico will distract the guard. Use the key with the door on the left.
Use the chalice with the mosaic on the floor to return to Nico's apartment.


RUE JARRY
---------

Leave Nico's apartment. Leave Rue Jarry. Go to the airport. Go to Ville De
Vasconcellos.


-------------------------------------------------------------------------------
2.8.                         Ville De Vasconcellos
-------------------------------------------------------------------------------


Enter the house, and get the mirror out of the utility room. Go up the stairs.
The Countess will talk to you. Ask about the Countess. Stop talking to her, and
exit the room. Exit the house. Walk up the path to the mausoleum. Open the
door. Get the Bible. Get the rod that is leaning against the wall. Use the rod
on the window. Use the tissue on the rod. Use the rod with one of the small
candles. Use the rod with the big candle. Leave the mausoleum. Walk up the
path. Enter the house, and go up the stairs. Talk to the Countess, and show her
the Bible. Stop talking to her, and exit the room. Exit the house.

Talk to Lopez, and ask him about the well. Ask him where the well would be. Ask
him where the well would be. Stop talking to him, and follow the hose to the
left until you get to the small building. Next to the building is a hazel tree.
Get the hazel tree, and then talk to Lopez. Show him the stick. After a long
scene, you will eventually find the well and climb down it.

Look at the lion's head. Use the lion's head, and then quickly click left on
the path. There are rays of sun shining down the well. Use the mirror with the
rays, to find out that there is a kind of keyhole on the rock face. Use the
carved piece of stone with the rock face. Go through the newly opened door.
After finding the chess piece, you will be returned to Nico's apartment. After
a long scene, you will be shown the world map. Go to Bannockburn.


-------------------------------------------------------------------------------
2.9.                                Train
-------------------------------------------------------------------------------


Attempt to leave the room, and Nico will stop you. Leave the room. Walk left
along the train until Guido comes out of a room. Walk right, and enter the room
where Nico (used) to be. Exit the room, and enter the next room on the left.
Talk to the man on the left, and ask him about Nico. Stop talking to the man,
and open the window. Climb out of the train. Walk along the train to the right,
and climb down the ladder. You should arrive in a room with Nico. When you
start playing again, quickly use the emergency brake. Attempt to exit the
train, and Nico will stop you. Exit the train on the left.


-------------------------------------------------------------------------------
2.10.                             Bannockburn
-------------------------------------------------------------------------------


Enter the tower. Look at the heap of stones. Look at the heap of stones. Look
at the heap of stones. Look at the heap of stones. Get the handle from the cog
arrangement. Get the cog and spindle. Use the first cog on the stone statue.
Use the second cog on the stone statue. Use the pipe with the stone statue. Use
the lid of the pen with the stone statue. Use the red nose with the stone
statue. Use the handle with the stone statue. Enter the room. Walk up the path,
and you will hear some voices. After a long scene, you will start playing.
Guido will be in the room. Quickly get the torch, and watch the huge explosion.


===============================================================================

3.                                Item List

===============================================================================


50 BUCKS
  Duane will give George the 50 bucks for the polished statuette. The 50 bucks
  are given to Ultar in the Club Alamut in Marib.


BLUE GEM
  Found in the cellar of the bar in Lochmarne. It is put on the tripod in the
  cave of Montfaucon.


BUZZER
  The man in La risee du monde will give George the buzzer when he talks to
  him. It is used to escape from Khan in Bull's Head Hill.


BIBLE
  Found in the mausoleum in Ville De Vasconcellos. It is shown to the countess
  in the house.


CARD
  Inspector Rosso gives George his card after talking to him in Cafe de la
  chandelle verte near the start of the game. It is shown to the man outside
  the house after the sewers.


CHALICE
  Found in Ville De Vasconcellos after solving the chess puzzle. It is used on
  the mosaic on the floor in Site de Baphomet.


CLOTH
  Found is one of three clues found in the sewers near Cafe de la chandelle
  verte. It is shown to the man outside the house after the sewers. It is also
  shown to Nico in Rue Jarry.


COGS
  Found in the heap of stones in Bannockburn, the cogs are two of six items
  used on the statue in Bannockburn to open the secret passage.


FAKE PLASTER KEY
  Made by using the plaster of paris in the indentation of the key in the soap.
  It is given back to the guard so that the real washroom key can be used.


HANDLE
  Found in the cog arrangement in Bannockburn, the handle is one of six items
  used on the statue in Bannockburn to open the secret passage.


HAZEL TREE STICK
  Found next to the small building in Ville De Vasconcellos. It is used to find
  the well.


KEY
  The woman playing the piano will help George get this key from the Hotel Ubu.
  In the hotel, it is used to open the first door on the right at the top of
  the steps.


MATCHBOOK
  After Khan has gone from the room in the Hotel Ubu, the matchbook can be
  found in the pants on the bed. It is shown to the carpet seller in Marib to
  access the Club Alamut.


METAL ROD
  Found in the toolbox at the construction site near the start of the game. It
  is used to open an iron cover near the cafe, to climb the wall near the
  castle in Lochmarne, to open the manhole in Montfaucon and to open the door
  in the sewers of Montfaucon.


MIRROR
  Found in the utility room in Ville De Vasconcellos. It is used with the rays
  of light in the well to find the keyhole.


NEWSPAPER
  Found near the lamppost outside Cafe de la chandelle verte at the start of
  the game. The workman at the construction site will leave after being shown
  the paper.


PARCHMENT
  Found in the safe in the Hotel Ubu. After it has been thrown out of the
  window, the parchment can be found in the alley at the side of the hotel. It
  is shown to Nico in Rue Jarry.


PASS CARD
  After Khan has gone from the room in the Hotel Ubu, the pass card can be
  found in the pants on the bed. It is shown to the clerk and the woman playing
  the piano in the Hotel Ubu to get the parchment. It is shown to the barman in
  Lochmarne to access the cellar. It is also shown to the woman behind the desk
  in the Hopital of Paris.


PEN LID
  Found in the heap of stones in Bannockburn, the pen lid is one of six items
  used on the statue in Bannockburn to open the secret passage.


PHOTOGRAPH
  George receives the photograph in Rue Jarry after he shows Nico the cloth.
  It is shown to B. Todryk in the Police Station, to the woman playing the
  piano in the Hotel Ubu and to Ultar in Marib.


PIPE
  Found in the heap of stones in Bannockburn, the pipe is one of six items
  used on the statue in Bannockburn to open the secret passage.


PLASTER CAST
  Made by first putting the plaster of paris in the indentations in the room
  under under the goat, and then using the wet towel in the indentations. It is
  used in the five sockets in the room under the goat to open a secret door.


PLASTER OF PARIS
  Found in a sack in the room under the goat in Lochmarne. It is used in the
  indentations made by the statue in Lochmarne. It is also used in the soap to
  create a fake plaster key in Site de Baphomet.


PRESSURE GAUGE
  Found in the Hopital of Paris, It is used to stop the hose from working in
  Ville De Vasconcellos.


RED BALL
  The clown drops this red ball in Montfaucon. It is given to Nejo in Marib.


RED NOSE
  The clown's red nose is one of three clues found in the sewers near Cafe de
  la chandelle verte. The red nose is one of six items used on the statue in
  Bannockburn to open the secret passage.


SOAP
  Found in the washroom of Site de Baphomet. It is used with the tap after the
  plaster of paris has been used in the key indentation.


STATUETTE
  Found in Nejo's stall in Marib. It is cleaned with the tissue and given to
  Duane for 50 bucks.


STICK
  Found on the tree in Bull's Head Hill. It is combined with the towel to make
  the stick-towel.


STICK-TOWEL
  Made by combining the stick and the towel, the stick-towel is used to climb
  down the rock in Bull's Head Hill.


TISSUE
  The tissue is one of three clues found in the sewers near Cafe de la
  chandelle verte. It is used to polish the statuette in Marib, and is also
  used on the end of the rod to light the candle in Ville De Vasconcellos.


TOILET BRUSH
  The kebab seller is holding the toilet brush in Marib. It is given to the
  manager of the Club Alamut for the toilet keys.


TOILET CHAIN
  Found in the toilet of the Club Alamut in Marib.


TOILET KEYS
  The manager of the Club Alamut in Marib will give the keys in exchange for
  the toilet brush. The keys are used to the unlock the toilet door in the Club
  Alamut, and to unlock the roller towel dispenser in the toilet.


TOWEL
  Found under Pat's arm in the bar in Lochmarne. It is used on the faucet in
  the cellar of the bar to create the wet towel. The wet towel is used in the
  indentations in the room under the goat to create a plaster cast.


TOWEL
  Found in the roller towel dispenser in the toilet of Club Alamut in Marib. It
  is given to Ultar to fix the taxi.


TRIPOD
  Found in Musee Crune. It is used in the cave of Montfaucon.


WASHROOM KEY
  The guard will give George this key when he asks about the washroom in Site
  de Baphomet. It is used to unlock the washroom door, and is also used to
  create an indentation in the soap.


WIRE
  The wire is being held by the sneezing guy in the bar in Lochmarne. It is
  used to fix the glass washer in the bar.


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4.                          Copyright Information

===============================================================================


This file is Copyright 2000-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.gamefaqs.com.

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