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FAQ by rumika

Version: 1 | Updated: 06/28/15

Ramble Planet FAQ by Rumika

Ramble Planet is a freeware RPG for PC, Android, and OUYA. Information in this 
guide was provided to me by Ramble Planet's creator, A. Hagen. Ramble Planet 
rewards exploration and experimentation, so reading this guide may spoil your 
experience.



(GETTING THE GAME)

PC direct download
http://www.slimesalad.com/forum/viewgame.php?t=6028

Android Google Play page
https://play.google.com/store/apps/details?id=com.ohrrpgce.rambleplanet

OUYA page
https://www.ouya.tv/game/Ramble-Planet/

Soundtrack direct download
www.slimesalad.com/forum/download.php?id=3587



(THE BASICS)

*Your character may be 1 of 3 species. The difference between the species is 
aesthetic and narrative. Depending on your choice, some of the game's text 
changes, including the descriptions in the BOOKLET item and parts of the ending 
sequence.

*Every 10 EXPERIENCE increases your LEVEL by 1, and there is 110 total 
EXPERIENCE. Each of the 5 pieces of EQUIPMENT you can find also increases your 
LEVEL, as does recruiting Roboforce as your ally. By defeating every enemy, 
finding all the EQUIPMENT, and recruiting Roboforce, you can have a maximum 
LEVEL of 17.

*Earn a perfect score by collecting 70 PARTS.



(SPECIAL ITEMS)

*The DIAGRAM is received from Your Government's assistant in the underworld. It 
displays a list of all PARTS.

*The BOOKLET is received from a tourist advisor atop The Wall on the surface. 
It provides background for the area of the planet you are in.

*The BEACON is found in a purple barrel in The Grove on the surface. It 
teleports you back to your ship.



(EQUIPMENT)

*The PISTOL is found in The Desert. The Desert's center contains some pillars 
surrounded by skull-shaped walls. One set of pillars looks different from the 
others and contains a switch. The switch reveals a chest containing the PISTOL.

*The BLADE is found on The Wall. Speak with the dying robot on The Wall and he 
reveals that his mother is a psychotic murderer. She then appears on The Wall, 
but is partially invisible. She is LEVEL 3. Defeat her to earn the BLADE.

*The ARMOR is found in The Cemetery, hidden inside a grave. Examine certain 
gravestones to learn clues about its whereabouts.

*The CLOAK is found underground in the crypt/pyramid. In one of the western 
chambers is a purple sarcophagus with the CLOAK inside. You must navigate the 
maze of one-way chutes first.

*The HELMET is found underground near the river. There is an island accessible 
from the west side of the garden area. On the island is a robot. If you have 
100 or more EXPERIENCE he will give you the HELMET.



(PARTS LIST)

This list includes all 70 PARTS with clues about their location. It was 
compiled from information provided by the DIAGRAM item. For easy browsing, the 
PARTS are listed in the same order as provided by the DIAGRAM.
 
COUPLER: Found in The Grove in a very filthy crate.
SENSOR: Found in The Grove in a barrel.
BRAIN: Found in The Grove in a hollow tree.
SLATE: Found on the surface in the bottom of a well.
FILTER: Found on the surface in the bottom of a well.
GYRO: Found on the surface in a moat.
ALARM: Found in The Desert via radar.
RAY: Found in The Desert in an invisible maze.
SHIELD: Found in The Desert in an invisible maze.
CELL: Found buried at The Desert's most central coordinate.
DRIVE: Found in The Desert amid some strangely marked stones.
TUBE: Found in The Desert amid some strangely marked stones.
CHARGER: Found in The Desert after passing through teleporter arches.
PRISM: Received on The Wall after chatting with a tourist advisor.
WOMB: Found in The Maze down a dark passage.
STRAIN: Found in The Maze behind an energy gate.
TIMER: Found in The Cemetery in an urn.
TANK: Found in The Cemetery in an urn.
PASS: Found in The Isles after hunting down some escaped avians.
CRANE: Found in The Isles after hunting down some escaped avians.
DRONE: Found in The Isles after hunting down some escaped avians.
BUTTON: Found in The Isles in some algae.
DUMMY: Found in The Isles in a wrecked vessel.
WIRE: Found on the surface in a manor.
ORB: Found on the surface in a manor.
CROWN: Found on The Battlefield among the corpses.
NOOK: Found on The Battlefield among the corpses.
GEODE: Found on The Battlefield after blasting a crater.
NEEDLE: Received in The Village from a malfunctioning hologram.
SEAL: Found in The Isles in a locked chest.
BOOSTER: Found near The Desert in a locked chest.
SAIL: Found near The Desert in a locked chest.
FREEZER: Found received near The Desert from a wall marked with a number 2.
BADGE: Received on the surface after trading some FRUIT.
PUMP: Found in The Isles using a SCANNER.
HIVE: Found in The Desert using a SCANNER.
ENZYME: Found in The Maze using a SCANNER.
LANDER: Found near The Village using a SCANNER.
CYCLER: Received on the surface after returning a SCANNER.
CODE: Received in The Isles from Getfind the Treasure Hunter.
ZOMBIE: Found in The Desert in a building accessible from below.
MASK: Received in the underworld in the center of a labyrinth.
HUNTER: Found in the underworld in a fungal spore pod.
DRILL: Found in the underworld in a fungal spore pod.
ARRAY: Found in the underworld in a fungal spore pod.
NOZZLE: Found in the underworld in a sarcophagus.
TOKEN: Found in the underworld in a sarcophagus.
MANTLE: Received in the underworld after removing a curse.
WAND: Found in the underworld after defeating invincible robots.
BATTERY: Found in the underworld after defeating invincible robots.
IGNITER: Found in the underworld in a dark building.
BEAMER: Found in the underworld in a dark building.
AUSPEX: Found in the underworld in a shifting maze.
CHART: Received in Capital Town from a Palsink.
RETICLE: Received in Capital Town from a Dropbulge.
JACK: Received in Capital Town from a Holdbox.
HOSE: Found in Capital Town in a capsule.
DOME: Found in Capital Town in a capsule.
WARD: Found in Capital Town in a capsule.
SEED: Received in Capital Town from Your Government.
GUIDE: Found near Capital Town with the help of a follower.
LENS: Found in Capital Town as foretold by a soothsayer.
HULL: Found in the underworld in a cave of creatures.
PANEL: Found in the underworld after swimming some rapids.
PROW: Found in the underworld after singing to a creature.
TRAM: Received in the underworld after pursuing a shifty creature.
VOX: Received in the underworld from a malfunctioning vending machine.
LIFE: Received in the underworld in exchange for TICKETS.
RIFT: Received in the underworld in exchange for a CHIP.
ULTRON: ION transformed by Bigwisp's plasma aura.



(PARTS FAQ)

Below are some explicit directions to find the most difficult PARTS.

*ALARM: East of The Desert is a blue building with machines inside. One of 
these machines is a radar console. Before you can use it, the radar must be 
powered on. Touch the power generator immediately north of the building.

The radar console gives 3 sets of XY coordinates which refer to specific spots 
in The  Desert. The ALARM is hidden in the ground at one of these. To locate 
these coordinates, refer to the blue totem-like markers on The Desert's north 
and west edges. These markers provide XY coordinates that will help you 
triangulate the position of the ALARM.

For instance, one of coorinates provided by the radar console is 4, 12. To 
reach it, you must walk 4 steps south and 12 steps east from the northwest 
corner of The Desert. The totem-like markers on The Desert's edge provide their 
own XY coordinates to help you orient yourself.

*COUPLER: In The Grove is a crate of garbage. Its gross contents repulse you if 
you interact with it, but keep trying.  You will eventually reach the bottom 
and find the COUPLER.

*DRIVE/TUBE: The Desert's northern area is littered with red boulders. Look 
carefully and you may notice that some are marked with tiny arrows pointing 
north, east, south, or west. Follow these arrows in a straight path between the 
marked rocks. You will be directed in a circuitous path through the area. On 
this invisible path are hidden items, including the DRIVE and TUBE.

*FREEZER: Underground are two purple walls marked with the number 2. One will 
slide if you push it. Move the wall slowly westward until it is adjacent to 
the second number 2 wall and you will receive the JUNK item BLOCK.

Now go to the surface. On The Desert's western edge is another purple wall
marked with a 2. With the BLOCK in your inventory, approach the wall and 
interact with it to receive the FREEZER.

*CODE: Getfind the Treasure Hunter is an NPC whose position rotates every 15 
minutes. When the game's minute timer is between 31 and 45, he appears on The 
Isles. Interact with him there to receive the CODE.

*CYCLER: After discovering all 5 Xs with the SCANNER, return it to its owner to 
receive the CYCLER. He is in the house north of The Grove.

*WAND/BATTERY: In the garden south of Capital Town are two invincible robots 
guarding chests containing the WAND and BATTERY. To disable the robots, find 
two yellow power generators in the garden and deactivate them. One is found 
near the staircase. The other is concealed under foliage in the northern part 
of the garden.
 
*CHART/RETICLE/JACK: Speak with the Palsink, Dropbulge, and Holdbox in Capital 
Town. In order to receive the PART each holds, you must be the same species as 
them. To change your species, interact with the red orb-like machine in the 
garden south of Capital Town.

*GUIDE: In Capital Town is a creature who you can recruit to follow you. He 
occasionally finds items hidden on the ground. All of these are JUNK but the 
GUIDE, which is found on the bridge west of Capital Town.

*LENS: Speak with the soothsayer in Capital Town when the game's minute timer 
is between 30 and 39. You will then find the LENS on the ground when you leave 
the hut.
 
*VOX: West of the underground river is a broken vending machine which ejects 
random items. Most of them are JUNK, but eventually you will receive the VOX.
 
*ULTRON: Purchase the ION from the TICKET redemption machine. When you walk 
adjacent to your ship with the ION in your inventory, it will transform into 
the ULTRON.



(GENERAL FAQ)

*QUESTION: I am LEVEL 0 and all of the enemies are too tough. Where can I earn 
enough EXPERIENCE to reach the next LEVEL?

ANSWER: There are more than enough LEVEL 0 enemies to reach LEVEL 1, but they 
are spread across the world. An easier solution is to find EQUIPMENT to give 
your LEVELS a boost. Directions to locate the PISTOL, CLOAK, and ARMOR are in 
an earlier section of this FAQ.

*QUESTION: What is the significance of Getfind the Treasure Hunter and the 
Liebards.

ANSWER: The Liebards' songs are filled with misinformation and should be 
ignored. However, Getfind the Treasure Hunter gives you a PART under certain 
circumstances. Refer to an earlier section of this FAQ for instructions to find 
the CODE.

*QUESTION: I found all the PARTS but I do not have all 110 EXPERIENCE. What 
enemies have I missed?

ANSWER: Here are the locations of some easily missed enemies.

In The Desert's northwestern section is a red boulder with a moving mouth. 
Interact with it and it will attack.

In The Isles is a sign warning of the Ultramite. Enter the circle of pillars 
south of this sign and the Ultramite will attack.

The Desert's invisible maze contains 2 invisible enemies.

The underground dark house contains 2 invisible enemies.

In the garden south of Capital Town are 8 enemies hiding in the foliage. They 
only appear if you walk adjacent to them. All of them are in dead ends so walk 
into every cove in the garden.

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