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FAQ/Walkthrough by The Lemming / Z-Force

Version: 1.102 | Updated: 06/01/2005

==============================================================================
==============================================================================
                SNK vs Capcom: Card Fighters 2 Expand Edition FAQ
                                 Main authors
                            The Lemming and Z-Force

                 The Lemming (thelemmings@thelemmings.net)
                         Z-Force (z-force@execpc.com)
                     Ritalman (ritalman@thelemmings.net)

                         http://www.gamefaqs.com
                        http://www.thelemmings.net
                     http://www.classicgaming.com/sngp

                          V1.102 (June 2nd 2005)

 This document is to be made available only through http://www.gamefaqs.com,
 and http://www.thelemmings.net. I should not be modified without the
 consent of Z-Force or The Lemming.
==============================================================================
==============================================================================

Summary
 1. Game overview
 2. FAQ introduction
       a. Places to find this FAQ
 3. Game Basics
      a. Your turn
      b. Commands translations
      c. Abilities
      d. Backing up
      e. Getting cards
      f. Action Cards
      g. Reaction Cards
      h. Character Cards
 4. In game translations
      a. Menus
 5. Story and flow
      a. Starting a New Game
      b. Characters
      c. Walkthrough
      d. Free Battle
 6. Strategies
      a. Attacking
      b. Defending
      c. CPU AI
      d. Enemy decks
      e. Making good decks
 7. Cards List
 8. Connections
      a. Versus games
      b. Dreamcast connection
 9. Secrets & Nifty things
10. Where can I get this game?

======
1. Game overview

   SNK vs Capcom: Card Fighters 2 Expand Edition, which we will now refer to
  as CFC2, is the sequel to the quite popular SNK vs Capcom: Card Fighters
  Clash which was released in 1999 by SNK. The game's principle is very
  similar to Magic The Gathering, where two players compete with each
  their own, carefully prepared, card decks. The winner of the match
  gets some of his opponent's deck cards.

  SNK vs Capcom: Card Fighters Clash was released in 4 versions. Japan got
  a Capcom and a SNK version, both entirely in Japanese (no English option),
  while the US got a Capcom and a SNK version too, but fully translated into
  English. The two cartdriges are essentially the same, the differences
  being minor, color of the background, characters impersonated and
  exclusive cards (some cards could only be won on the Capcom version,
  and some only on the SNK one).

  CFC2 though, has only got one version, entirely written in Japanese, and
  no English version is planned, ever. The differences between CFC2 and
  the original games are numerous:

    - 124 additional cards
    - New Reaction Cards (there were only Character and Ability cards in CFC)
    - All the character cards from CFC1 have been redrawn, usually for the best
    - Game has been balanced from the first version
    - New slick interface and extra animations during card battles
    - Connectible with Capcom vs SNK 2 for Dreamcast

  SNK vs Capcom: Card Fighters 2 Expand Edition
   For NeoGeo Pocket Color, published by SNK
   Released on September 13th 2001 for Y4500
   Japan orders made through SNK's site (http://www.neogeo.co.jp) got
   a collector phone calling card along with the game.

=====
2. FAQ Introduction

   This FAQ is aiming at the few occidental players of CFC2, we will do our
  best to make it as exhausitve as possible, but if you know something that
  we did not mention, even the slightest detail, please contact us so that
  we can add your accredited contribution to this FAQ.

  If we work together, this could definitely become a document of reference.

  This work started as the merging of Z-Force's and The Lemming's CFC2 FAQ.

 a. Places to find this FAQ
      http://www.gamefaqs.com
      http://www.thelemmings.net
      http://www.classicgaming.com/sngp

=====
3. Game Basics

   A CF match has 2 opponents facing each other, each with their own card
  deck. Each player has both HP (hit points, life), and SP (special points,
  ability) points. The number of HPs with which you start a match depends
  on the match you are playing. Normal matches start at 2000 HP,
  while tournament matches often start at 3000 HP*.
  The goal of the game is to knock your opponent down to zero HP. This
  is more complex than it sounds, but first we'll look at basic mechanics.

  The game is played by turn, at each turn a player can put down one
  card and use as many card abilities (which consume SP) they want. At the
  end of your turn you can attack your opponent with card(s) that you
  have put down, but you can not put down and attack with the same card
  in one single turn.

  *In VS mode (2 NGPCs and a link cable) you can set the number of HP with
   which every player starts. There is also a 'autobalance' option which
   analyzes the players' decks and set the HP accordingly (the better the
   deck, the less HP)

     -- Note:  Most of this section was ripped off of Z-Force's   --
     -- original Card Fighters Clash FAQ, except for the Reaction --
     -- cards section                                             --

 a. Your turn
   1.  Cancel freeze phase:  Any characters of yours that are in freeze
        phase (see below) will be put back into regular phase.
   2. Draw a card:  You must draw a card from your deck. If you don't
      have anymore cards to draw, you lose the match.
   3. Main Phase:  You can do any of these things during your turn, in
      any order
      i. Put a character in play:  You can bring one player out during this
         turn, unless you already have 3 in play. Characters just put out
         cannot attack, or use their abilities on their first turn. You gain
         the SP listed on the card when you play it. Cards with a triangle
         ability use their ability ONLY at the moment they are put down.
     ii. Play a character for Back-up: You can play a back-up character if
         you have one. You may play a character into the ring and play a
         backup character on the same turn.
    iii. Use Action Cards:  You may use as many Action Cards as you want, as
         long as you have the SP to play them.
     iv. Use an ability:  If you have a character with an SQUARE ability, you
         may use it, however, it uses up SP and also freezes your character.
   4. You may attack with one or more of your characters.  Attacking puts
      the character in freeze phase. More info on attacking in the strategies
      section.
   5. After attacking, it is up to your opponent to play.

 b. Commands Translations
   For those familiar with CFC1, there are no big differences in CFC2.
   On your turn you will be presented with a 6 choices menu on the lower
   part of your screen

   +-----------+
   |888  X X X |
   |888        |
   |888  X X X |
   +-----------+
   |(1) (2) (3)|
   |(4) (5) (6)|
   +-----------+

   (1)Hand:   Play a card from your hand.  You may either look at the card
              or play it.  Both Action and Character cards are brought out
              in this way.
              By pressing the OPTION button you can sort the cards in your
              hand by No, BP, SP, Ability, and Rarity. This sorting also
              works in the Card Album menus.

   (2)Search: Check out cards in play.  You may look at cards in the ring,
              or also cards discarded by you and your opponent, and also
              the number of cards in you and your opponent's hand and/or
              piles.

   (3) Info:  A help screen if you will.  Shows the definition of any of
              the terms you want.

   (4)Attack: Attack with one or more cards.  This ends your turn and puts
              any characters who attack in freeze phase.

   (5)Ability:Use the SQUARE ability of one of your characters.  This puts
              your character in freeze phase

   (6)End:    Ends your turn.

    By pression the OPTION button while in this menu, you can choose which
    battle animation ("Battle Anime") you desire. The left option is for
    lengthy full screen card fights, while the option on the right is for
    onboard, small card battles (in case you're in a hurry).

 c. Abilities
   You have 3 kinds of abilities, they are as follows.
   SQUARE ability
      These abilities have to be selected to be used.  They put the character
      in a freeze phase and also use up your SP in many cases.
      (Example: Ryu)

   TRIANGLE ability
      These abilities are used as soon as the character is brought into play.
      (Example: Leona)

   CIRCLE ability
      These abilities are used as long as the character is in play.
      (Example: Ken)

 d. Backing up
   You may play certain cards on anyone character to back them up.  This
   eliminates the character cards used to assist, but increases the character
   being backed up by 300 BP.  This is useful in certain situations.
   Some things to keep in mind:  The character receiving backup does not
   enter the freeze phase and can still be used to attack that turn.
   Also, you do not gain SP when backing up.

   Characters that have a ? listed as one of their backups can be backed up
   with a specific character from the other company (example: an SNK character
   with 2 ? can be backed up by 2 Capcom characters)

   New to CFC2, in the statistics screen there is a percentage counter which
   allows you to keep track of how many backups you have made, out of the
   804 possible backups.
   When trying to find new backups, you can show Zet a card once you've
   cleared the game. He will hint you (in Japanese) about the connection
   between the different backups. For example if you show him John Crawley
   (S026) Zet will tell you "something related with planes", so a good guess
   would be Guille/Nash or eventually Falcon. Of course he hints you on the
   opposite company's corresponding backups (for John which is a SNK card,
   he hinted you for the Capcom cards)

 e. Getting cards
   You get some cards after beating each opponent.  Also, after you beat the
   first 4 opponents, you unlock a trading machine (VS Net).  You can trade
   3 cards of the same rarity to get another card of better rarity.

 f. Action Cards
   Action cards can be used during your turn. Once they are used, they
   are discarded from your hand. You can use as many action cards as
   you want in one turn, as long as you have enough SPs to use them.
   Their effects are diverse, from card withdrawal to directly removing
   your opponent's HPs

 g. Reaction Cards
   Reaction cards are a new feature to CFC2.  Basically, they are a different
   type of action card that is played when the opponent is attacking. They
   consume SP, and will have different effects to help defend against the
   coming onslaught. Effects of various reaction Cards are described in the
   Cards Section

 h. Character Cards
   The most common type of cards, they are the cards that can be put down
   on the playing field, and that can battle each other. They represent
   SNK or Capcom characters. Some characters have multiple cards (Ryu has
   at least 2 differents cards), and some also have abilities (SQUARE [],
   CIRCLE (), or TRIANGLE /\). You can also use them to back up.

=====
4. In game translations & interface
 a. Menus
   Unlike CFC1 where your main interface was through a pop up menu on the
  world map, CFC2 features a main menu from which you can choose your
  game mode. As you play through the game, some menu options become
  available.
  You can see in which menu you are by simply looking at the thin blue,
  screen-wide bar at the top of your screen.

  Main menu
   - Story

   - Battle
     - Free Battle
       - See Free Battle Section (5.d) for details
     - Exhibition (link)
     - Deathmatch (link)
     - Tutorial
     - Cards dictionary

   - Deck work
     - Card Menu
       - Set up deck       - Undo deck
       - Card Album        - Rename Deck
     - Give/Get card
     - Trade card

   - VS.NET    (appears only after beating Kidou in Story mode)
     - Card Shop
     - Trade Machine
     - DC Link       (only after beating the game once)
     - Radio Dowsing (only after beating the game once)
                     (see the secrets and nifty things section)

   - Save
     Stats are as follows:
       CPU
         xxxx victories   yyyy losses
       CABLE
         xxxx victories   yyyy losses
       TIME
         xx:yy
       ALBUM    xx%
         xxx/424
       BACK-UP  xx%
         xxx/804
       Would you like to save?
         - Yes      - No

=====
5. Story and flow
 a. Starting a New Game
  If you are starting a new game from a cart that has already been played,
  you will be asked to confirm erasing the previous game (a cart can hold
  only one game at a time). To confirm, choose the left option twice.
  Note: when given these yes or no choices, yes is always on the left.

   Upon starting a new game, you will see Neo Mantle laughing, as he prepares
  his card-stealing assault on the CF high school. You will then be taken
  in front of the school, to talk with Haruna, then to your teacher (Lip)'s
  office where Haruna will offer you a starter deck. It's up to you to choose
  which.

   SNK starter contains:
    1x Mai       2x Alfred          2x Lee Pailong     2x Galford
    2x Tam Tam   2x Cham Cham       2x Basara          2x Ralf
    2x Clark     2x Asamiya Athena  2x Chin Gensai     2x Shingo
    2x Amano     2x Hayate          2x Carol           2x Kim Suhil
    2x Tarma     2x Marco           2x Fio             2x Rody

    2x Kyou      2x Cathy
    1x Lightning 1x Cover Fire      1x Bopper          1x Raw shield
    1x Best shot       1x Awakening
    2x Robot Punch  2x Vacation

   Capcom starter deck contains:
    1x Ken       2x Cammy           2x Juni x2         2x Juli
    1x Alex      2x Yun             2x Yang            2x Sean
    2x Retsu     2x Lee             2x John Talbain    2x Rikou
    2x B Hayato  2x Al & Iven       2x Wang Tang       2x Rouge
    2x Ginsu     2x Mack the Knife  2x Baby Head       2x Rush x2
    2x Arthur
    1x Lightning    1x Cover Fire   1x Bopper       1x Raw Shield
    1x Best Shot    1x Awakening
    2x Robot Punch  2x Vacation

   Haruna will then show you the 'How to Play' screen, and will test your
  newly acquired deck with a VS match. If you win this first match you will
  be treated with a B rarity card.
   If you chose the SNK deck, you will get a Terry card.
   If you chose the Capcom one, you will get a Sagat card.

   You can move along the road in Story mode, you will unlock the places
  as you play, as they are not all accessible right from the start. You
  will know about important battles that will unlock places because of
  the flashing "Battle Point" text above the places in question.
  When you have no "Battle Point" text flashing, you will have to look
  for someone to talk to (go through all the places you already visited).

  You can exit Story mode by pressing the OPTION button, which will pop
  up the Statistics screen and give you the following choices:
       - Card Menu          - Save
       - Main Menu (will ask you to save)

 b. Characters
   Everything was fine at the Card Fighters (CF) school until a mysterious
  character, Neomant appeared and stome the cards from some of the school's
  students. Now the students and their teacher Lip are out to chase the
  thief.

   The game features a cast of 14 main characters. You will impersonate
  Rikuto throughout the game (although you will be able to change his
  name at the beginning of the game).

  Characters bios:

  Rikuto, 1m64, 54kg, male hero
     Birthday    April 2nd (Aries)
     Age         14 (2nd grade in CF school)
     Blood type  B
     Hobby       Cycling
     Specialty   Tuning his mountain bike

     Likes	 Animes
     Dislikes	 Books full of letters
     School fav  Sports

  Haruna, 1m54, Unknown kg, female heroin (non playable)
     Birthday    May 5 day (Taurus)
     Age         13 (1st grade in CF school)
     Blood type  AB
     Hobby	 Card collection
     Specialty	 Speech (can talk for 3 hours in a row)
     Likes	 Tail of Tayaki (meal)
     Dislike     Sports at school
     School fav  Mathematics

  Torawo, 1m49, 40kg, pirate looking teen rebel
     Birthday    October 8th (Libra)
     Age	 13 (1st grade in CF school)
     Blood type  B
     Hobby	 Video games
     Specialty	 Kenke
     Likes	 Movies
     Dislike     Gokiburi
     School fav  Japanese

  Aso, 1m49, 40kg, young arrogant girl
     Birthday    December 23rd (Capricorn)
     Age	 14 (2nd grade in CF school)
     Blood type  A
     Hobby	 Brodery
     Specialty	 Darts
     Likes	 Chilled bean curd cut into cubes
     Dislike     Boiled bean curd
     School fav  Arts

  Dogou, 1m80, 52kg, mad scientist
     Birthday    February 16th (Aquarius)
     Age	 14 (2nd grade in CF school)
     Blood type  O
     Hobby	 Invention
     Specialty	 Explosions
     Likes	 Firecrackers
     Dislike     Mint
     School fav  Science

  Yashichi, 1m54, 42kg, weird girl
     Birthday    September 22nd (Virgo)
     Age	 12 (1st grade in CF school)
     Blood type  AB
     Hobby	 Collecting underwear
     Specialty	 Checking breast size
     Likes	 Photograph in her album
     Dislike     Father, patience and training
     School fav  Home economics
     Note: She is holding some kind of pinwheel, which is a Capcom's
           fetiche icon. It made an appearance in the many games such
           as MegaMan for the NES/Fami, 1943, Side Arms, and a few other
           games

  Fuwa, 1m75, 75kg, Ninja
     Birthday    April 28th (Taurus)
     Age	 36
     Blood type  Unknown
     Hobby	 Destroying evidences
     Specialty	 Disappearance
     Likes	 Pill
     Dislike     Being seasick
     School fav  --

  Kido, 1m70, 60kg, JOY JOY Card shop manager, brother of Rikuto
     Birthday    August 15th
     Age         23
     Blood type  B
     Hobby	 Bodybuilding
     Specialty	 Carpenting
     Likes	 Proteins
     Dislike     Doctor
     School fav  --

  Foru, 1m68, 52kg, Chun Li looking girl, was in CFC1
     Birthday    February 23rd
     Age         25
     Blood type  O
     Hobby	 Tea cup collection
     Specialty	 Forgetting stuff
     Likes	 Cleaning
     Dislike     Being lost in the subway
     School fav  --

  Shin, 1m69, 62kg, the hero from CFC1, SNK version
     Birthday    September 9th
     Age         17
     Blood type  A
     Hobby	 Unknown
     Specialty	 Getting nervous
     Likes	 Kashido
     Dislike     Horse dishes
     School fav  Home techniques

  Kei, 1m59, 48kg, the heroin from CFC1, SNK version
     Birthday    November 7th
     Age         18
     Blood type  AB
     Hobby	 3 on 3 basketball
     Specialty	 Shikomi
     Likes	 Skewered grilled chicken
     Dislike     Cold gag
     School fav  Modern history

  Cap, 1m77, 65kg, the hero from CFC1, Capcom version
     Birthday    March 18th
     Age         17
     Blood type  B
     Hobby	 Horseback riding
     Specialty	 Memorizing
     Likes	 Apple tea
     Dislike     Chaofan
     School fav  Anything

  Comet, 1m58, 47kg, the heroin from CFC1, Capcom version
     Birthday    March 18th (Capricorn)
     Age         16
     Blood type  B
     Hobby	 Helping at church
     Specialty	 Preaching
     Likes	 Darjeeling tea
     Dislike     The clock that looks like an eye
     School fav  Ancient writings

  Nanako, 1m49, 38kg, young robot scientist
     Birthday    March 18th (Capricorn)
     Age         12
     Blood type  O
     Hobby	 Hot springs
     Specialty	 Mathematical calculations
     Likes	 Purine (especially mikly)
     Dislike     Tobaco smoke
     School fav  Robot engineering

  Zet, 1m70, 60kg, transfer student
     Birthday    August 2nd
     Age         14
     Blood type  B
     Hobby	 Crosswords
     Specialty	 Magic tricks
     Likes	 Girls
     Dislike     Blood
     School fav  History

  Lip, 1m65, 49kg, nice teacher
     Birthday    November 19th (Scorpius)
    Age	 25 (Teacher and advisor at the CF school)
     Blood type  A
     Hobby	 Mixing perfumes
     Specialty	 Speaks 10 languages
     Likes	 Unknown
     Dislike     Meat
     School fav  Chemistry

  Neo Mantle, 1m69, 62kg, Boss (looks like a caped and masked Rikuto)
     Birthday    Unknown
     Age	 Unknown
     Blood type  Unknown
     Hobby	 Unknown
     Specialty	 Unknown
     Likes	 Unknown
     Dislike     Unknown
     School fav  Unknown
     Note: You can fight RoboMant in Free Battle Mode by pressing
           the OPTION button on Shin, then pressing A.

  RoboMant, 1m69, 120kg, Boss (The true form of Neomant, a cyborg)
     Birthday    Unknown
     Age	 Approximately 1 month old
     Blood type  Regular full tank gas
     Hobby	 Polishing its body
     Specialty	 Card Battle
     Likes	 Cards
     Dislike     Rust
     School fav  Unknown
     Note: You can fight RoboMant in Free Battle Mode by pressing
           the OPTION button on Nanako, then pressing A.

  G.Lady, 1m65, 49kg, Boss (a masked woman looking like Neomant)
     3 Sizes:    98 * 60 * 93
     Birthday    Unknown
     Age	 Unknown
     Blood type  Unknown
     Hobby	 Unknown
     Specialty	 Unknown
     Likes	 Unknown
     Dislike     Unknown
     School fav  Unknown
     Note: Fight her by holding the OPTION button and selecting Lip
           in the Free Battle Mode menu (only available when the
           game has been cleared)

  Sys, 1m77, 65kg, Boss (a green version of Cap, armed with a sword)
     Birthday    March 18th (Pisces)
     Age	 17
     Blood type  B
     Hobby	 Stocks
     Specialty	 Stenography
     Likes	 None
     Dislike     Temporary things
     School fav  Everything
     Note: Name comes from CP-System, the utterly famous Capcom
           arcade board.

 c. Walkthrough
   The game is very straightforward. Go to a place, beat the character that
  is there, then head for another place. Beating a character will allow you
  to challenge him in Free Battle mode (from the main menu, 2nd option, then
  first option). Check the Free Battle section for more information.

     Locations
      Each location is a different battle point where you take on an opponent.
     Some locations have multiple areas where you can go.  Once you've beaten
     a battle point, you can go back there and take on the opponent again to
     win more cards.

      The map is displayed in isometric 3D:

           1     + -----2---+
          /     /          /
         +-----+          /           1)
                    3    /            2) VS Corp
                  /     +---6         3) CF School
           4-----+-+----+  /          4) MV Land
                /         /           5) Joyful Fountain
               +-5       +-7          6) Lost Church
                        /             7) Powered Lab
                       /              8) Vanguard
                 +----+----+          9) Lost World
                /         /          10) Joy Joy shop

             9-+         +-8
              +-10

   You start off at the CF School (3), where you will battle Haruna, you
   will be then taken to the school menu, where you will be able to fight
   Lip, your CF teacher, by selecting the top right option in the school
   menu. You can battle Lip also after beating Fuwa.
   You can then leave the school and head to the Joyful Fountain (5) where
   you will battle Fuwa, the ninja. Then you can head to the Joy Joy shop
   (10) where your brother Kido, the shop's manager, is waiting for you.
   Beating him will unlock the VS Net option in the game's main menu.
   After that, you can go back to the CF school (3) and select the bottom
   left choice in the menu ('go to the roof') where you will battle the
   three CF school rebel-style students, Dogou the mad scientist, Aso the
   arrogant girl, then Torawo the pirate looking rebel student.
   Next opponent waiting is Shin at the Vanguard(8). After beating him
   you can then head back to Lip's office (top right option in the CF
   school menu) and talk to her. Then go to the Lost World (9) to battle
   Foru. Head back to the Vanguard (8) to battle Kei. Then go talk
   to the rebels on the roof of CF school, they will warn you that
   Neo Mantle, waiting for you at the Joyful Fountain (5). He has the
   very same deck you have.
   Once you beat him, go to the CF school (3) class (upper right option).
   Haruna will present you Yashichi, which you will have to battle against.
   Once you beat her, go to the Joyful Fountain where you will be
   automatically taken to all the places you've already visited
   (Lip's office, CF School roof, Joy joy shop, The Lost World,
   Vanguard then you'll be taken to the church where you'll meet Comet.
   the MV Land (4) will be unlocked, go there, you will have a chat,
   then you'll be off to fight Nanako at the Powered Lab (7).

   Once you beat Nanako (which should have been a tough fight if you didn't
  do many battles to upgrade your deck), head to VS Corp, then to
  Lip's class at CF school. Lip and Haruna will present you with a transfer
  student, Zet C. Detroit, with whom you will have a card fight (he's a
  3000 HP opponent, but he has a weak deck). Once you beat him, heat
  to the CP boat (1) (where you will be greeted with a text that reads
  "I'm Not Boy" in katakana ;)

   Haruna will show you a Tabatha card, then you will have to battle Cap
  (his last name is 'Com' ;). Neomant will make an appearance and you will
  learn the Neomant is in fact Robomant, created by the VS Corp.
  Go to Lip's class at CF school to have a chat with your teacher then go
  to the Lost church to talk to Comet, she will give you the Tabatha card
  she showed you earlier. Once this is done, go to the VS Corp to chat
  and battle Neomant. Ince you beat him you will be given two choices,
  the left one is "Go to the Duel Room", the other is "go back to the
  world map". If you go back to the map, you can always go to the Duel
  Room later on. In the Duel Room you will meet G Lady, and see Robomant's
  true, cyborg form. G Lady will then give you a Kyo card (if you chose
  the SNK deck at the start of the game) or a Ryu card (if you chose a
  Capcom deck when you started).
  You will then be taken to the map. Set up your deck for the final
  battle, and head to the Duel Room one more time to fight Robomant
  in his true form. Once you beat him you will be given a choice
  wether to leave the Duel Room to prepare (left option), or to continue
  (right option). If you leave, you will not lose anything and be able
  to continue the game in the Duel Room as if you never left it. Thus,
  continuing will lead you to the game's final boss, Sys (last name is 'Tem')
  Beat him, and you will have completed the game.

  WARNING: Beating Sys toughens the Free Battle mode. After beating
           the game, ALL the characters in Free Battle mode will have
           3000 HP, and much better decks, making backuping and
           obtaining the unique (S) cards a lot tougher.
           Fortunately, you will be able to battle the previous,
           easier versions of the characters in Story mode, by going
           to the places where you first met them.

           Beating the game also tells you what kind of cards the
           characters give you when you beat them in Free Battle mode:

              Haruna  -> All SNK
              Lip     -> Character cards
              Zet     -> Samurai Spirits cards
              Torawo  -> AC/RE Cards
              Aso     -> RE Cards 3
              Dogou   -> AC Cards 3
              Fuwa    -> Gekka (Last Blade) Cards
              Yashichi-> Capcom other 2D
              Kido    -> Ryuko (The Art of Fighting) etc
              Foru    -> All Capcom
              Nanako  -> Capcom other 3D
              Shin    -> Garou (Garou densetsu/Fatal Fury) Cards
              Kei     -> KoF (The King of Fighters) Cards
              Cap     -> Justice (Justice Gakuen/Rival Schools) Cards
              Comet   -> Vampire (Darkstalkers) Cards
              Sys     -> SF 1.2.3. (Street Fighters) Cards

  Finishing the game also changes the following things:
     - DC Connection is now available under the VS.Net menu
     - The card shop starts to run a bargain sale. You can get various cards
       for a decent value. I got an A-rarity Ryu card and only had to trade
       3 C-rarities for it. Check the Secrets & Nifty things section.
     - An extra mode is unlocked if you speak to the girl with glasses. It
       is accessible in Vs.net under the main menu. No idea what it's for,
       though. Something about 'ESP'. Maybe you need ESP Action card?
     - In the main classroom of the school, the male student there now has
       another choice. If you choose that new option, the student will hint
       you about some backups:
           If you choose Joe, he says "Muay Thai"
           If you choose Mai or Chun Li, he says "Heroine"
           If you choose Ruby Heart, he says "kaizoku" (pirate)
           If you choose Carol, he says "Ball"
           (this list is incomplete)

     - In the principal's office, you'll find the female Neomant and can
       battle with her. You do not use your own deck for this battle, however.
     - You will be able to fight G.Lady if you go to Lip's office.
       You can then face her again by holding the OPTION button while
       selecting Lip in Free Battle Mode.

 d. Free Battle
   You can enter Free Battle mode by choosing Battle (second option in the
   main menu), then Free Battle (first option of the Battle menu).
   Free Battle allows you to quickly have a card fight with any of the
   characters you have already met, and won against, in Story mode.
   You will have to beat the opponents a variable number of times before
   each give you a unique (S) card, which can only be obtained against
   them in Free Battle mode.
   Characters with 2000BP have to be beaten 20 times for them to give you
   their (S) card, and 3000BP characters must be beaten 30 times.

   The table is as follows:

       Haruna  :2000HP: Akari(T)        Kido        :2000HP: Terry (T)
       Lip     :2000HP: Nakoruru (S)    Foru        :2000HP: Chun Li (D)
       Zet     :3000HP: Geese (H)       Nanako      :3000HP: Roll (M)
       Torawo  :2000HP: Rock (M)        Shin        :3000HP: Ryo (H)
       Aso     :2000HP: Shiki (S)       Kei         :3000HP: Kyo(T)
       Dogou   :2000HP: Jill (M)        Cap         :3000HP: Ryo (H)
       Fuwa    :2000HP: Cammy (D)       Comet       :3000HP: Morrigan(D)
       Yashichi:3000HP: Rimururu (S)    Sys         :3000HP: Ryu (U)

=====
6. Strategies

 a. Attacking
   There is a lot of strategy involved in attacking.  The basis of attacking
 is as follows.  You select a character to attack.  The opponent may either
 choose a character to counter, look at cards in the ring, or choose to take
 the attack. If another character chooses to counter, a battle ensues.  Both
 characters do their remaining BP in damage to the other character.  If
 either character is reduced to 0 BP, they are knocked out.  However, the
 player themselves doesn't take any damage if they allow a counter attack to
 take place.  Also, there are special ways to attack as follow:

   Multiple attack:  You can have as many characters attack as there are in
   the ring.  The good thing about this is that each character must be
   defended against, and anyone who is not counter-attacked will damage the
   opponent directly.  The bad news is that all characters attacking will be
   put into freeze phase.  You can have all of your characters attack, but
   they will all be in freeze phase, leaving you a sitting duck for the
   opponent's counterattack... Unless... you take out all of the opponent's
   characters in the process.

   Union Attack:  You may have multiple character do a union attack by using up
   SP.  You can do a 2 character attack for 5SP or a 3 character attack with
   10SP. The advantage to doing a Union Attack is that only one character can
   defend against it.  Any excess damage is transferred to the opponent.  In
   other words, if you attack with 1000 BP worth of attackers and your
   opponent counters with a 300 BP defender, that defender will be KO'ed and
   the opponent will suffer from 700 HP of damage.  When doing a Union attack,
   characters with an O ability (such as Heidern) cannot use their powers.)

 Also, don't forget to read the card comments in the Cards list section, as
 they sometime provide some nifty strategies.

 b. Defending
   When defending, you have the option to either choose defenders or take the
 attack(s)  When countering, your character saves you from damage, but may be
 KO'ed themselves.  If the opponent uses more than one attacker, you have to
 use on defender for each character if you wish to block.  If you wish to
 counter a joint attack, you can only choose one defender to block the whole
 array. Strategy:  Know when to defend and when to just take the damage.  For
 example, if the opponent attacks with a 100BP attacker, just take the damage
 (unless it would kill you of course)  This way, the near useless attacker is
 left sitting on the bench and they can defend your upcoming onslaught.

 My best strategy to go by is if you can do a bigger attack to the opponent
 by NOT countering your opponent and can still stand up to the attack, then
 don't defend.  The opponents will be left helpless to defend against your
  upcoming onslaught.

 c. CPU AI
   The key to collecting with ease in CFC has always been understanding the
 CPU's way of thinking, and CFC2 is no different. So in case you haven't
 figured out how the CPU thinks yet, hopefully this will help.

  -The CPU will almost always counter an attacking card with high BP. It will
   usually NOT counter an attacking card with low BP, unless it is either low
   on HP (below 1000, I think) or has character cards with even lower BP than
   the attacking card. This applies to Union Attacks as well.

  -When attacking a lone CPU card with two or three single characters, the
   CPU will always counter the character with higher BP. If two or three of
   the highest attacking characters have the same BP, the CPU will counter
   the card that has a O or [] ability.

  -When attacking with a Union Attack and a single character on a CPU with
   only one active character card, the CPU will only counter the Union Attack
   if its character's BP is greater than that of the single character, and
   the Union is stronger than the single character.

 That's the basics. There are some small exceptions here and there, but
 this is generally what the CPU does

 d. Enemy decks
  Knowing what your enemy's deck contains is knowing what to expect. The
 characters have the same deck in Story and Free Battle modes, until you
 beat the game. Once you beat Sys in story mode, all the Free Battle
 decks are greatly upgraded.
 The decks are taken from the official CFC2 website at www.neogeo.co.jp.

 ------
 Haruna:
 ------
       This character is special because she has 4 different decks. Which
       set of 2 decks she will use (in either Story or Free Battle)
       depends on your deck selection at the start of the game.
       (SNK or Capcom)

       Story Mode deck        Free Battle Mode deck (game completed)
         (SNK Deck)                     (SNK Deck)
          Mai x2                        Terry x1
          Alfred x2                     Andy x1
          Lee Pai Long x2               Joe x1
          Galford x2                    Billy x1
          Tam Tam x2                    Yamazaki x1
          Cham Cham x2                  Ryo x1
          Basara x2                     King x1
          Ralf x2                       Hanzo x1
          Clark x2                      Nakoruru T x2
          Asamiya Athena x2             Rimururu T x2
          Chin Gensai x2                Shizumaru x1
          Shingo x2                     Sougetsu x1
          Hayate x2                     Shiki T x1
          Carol x2                      The Ump x1
          Kim Sue Il x2                 Benimaru x1
          Tarma x2                      Shermie x2
          Marco x2                      Akari (S) x1
          Fio x2                        Kagami x1
          Rody x2                       Wanderer x1
          Cathy x2                      AKARI x1
          Lightning x1                  Athena x2
          Cover Fire x1                 Hotaru x1
          Bopper x1                     Grant x1
          Raw Shield x1                 Kain x1
          Best Shot x1                  Raiden x1
          Awakening x1                  Haohmaru (older) x1
          Robot Punch x2                Rugal x1
          Vacation x2                   Vanessa x2
                                        Kula x2
                                        Zero (KOF) x1
                                        Puppet x1
                                        Earth's Pike x1
                                        Hey! Hey! x1
                                        Round 2 x1
                                        Storm Rush x1
                                        Pride x1
                                        Glare Off x1
                                        Striker x2
                                        Kyoku Toshitsu x1
                                        R026 x2
                                        Mashiboke x1
                                        R038 x1

 Haruna
       Story Mode deck        Free Battle Mode deck (game completed)
        (Capcom Deck)                    (Capcom Deck)
          Ken x2                       Guile x1
          Cammy x2                     Sagat x1
          Juni x2                      Vega x1
          Juli x2                      Guy x2
          Alex x2                      Rose x1
          Yun x2                       Dan x1
          Yang x2                      Remy x2
          Sean x2                      Morrigan x1
          Retsu x2                     Felicia x1
          Lee x2                       Pyron x1
          Gallon x2                    Q-Bee x1
          Alubath x2                   Kyosuke x2
          B. Hayato x2                 Kyoko x1
          Al & Iven x2                 Falcon x1
          Rouge x2                     Strider Hiryuu x2
          Ginsu the Ninja x2           Damnd x1
          Mack the Knife x2            Captain Commando x1
          Baby Head x2                 Leon x2
          Arthur x2                    Rockman x1
          Lightning x1                 Ryu (BF) x1
          Cover Fire x1                Hugo x1
          Bopper x1                    Urien x1
          Raw Shield x1                Gill x2
          Best Shot x1                 Natsu x1
          Awakening x1                 Zaki x1
          Robot Punch x2               Kurow x1
          Vacation x2                  Chris R x1
                                       Samanosuke x1
                                       Son Son x1
                                       Kikaioh x1
                                       Reparation x1
                                       Mega Crush x1
                                       Psyche Up x1
                                       Substitute x1
                                       Management x1
                                       Emulate x1
                                       Indulge x1
                                       R002 x1
                                       Choukadan x1
                                       R007 x1
                                       R023 x1
                                       3 Shimai x1
                                       R036 x1
                                       R037 x1
 ---
 Lip:  Story Mode deck        Free Battle Mode deck (game completed)
 ---      Andy x1                      Andy x1
          Mai x1                       Mai x1
          Kim x1                       Kim x1
          Duck King x1                 Duck King x1
          Galford x1                   Nakoruru C x2
          Cham Cham x1                 Nakoruru T x2
          Nicotine x3                  Nakoruru (S) x1
          Heidern x1                   Rimururu C x2
          Chin Gensai x1               Rimururu T x2
          Setsuna x1                   Heidern x1
          Eri x1                       Terry B x2
          Fio x1                       Hotaru x1
          Jhun Hoon x1                 Rimururu (S) x1
          Ken x1                       Rugal x1
          Dan x2                       Ken x1
          Oro x2                       Dan x1
          Gallon x1                    Oro x1
          Felicia x1                   Morrigan x2
          Sasquatch x1                 Morrigan (P) x2
          Leo x1                       Felicia x1
          Al & Iven x1                 Tabatha x1
          Kyoko x1                     Kyoko x1
          Hideo x3                     Hideo x1
          Option x1                    Strider Hiryuu x2
          Rush x1                      Option x2
          Raizou x1                    Raizou x1
          Fight! x1                    Fight! x1
          Peacemaker x1                Grace x1
          School's Out x1              Psyche Up x1
          Raw Shield x2                Best Shot x2
          Psyche Up x1                 Awakening x2
          Best Shot x2                 R001 x1
          Awakening x2                 Seien x2
          Study x1                     Hitoyasumi x1
          R001 x1                      Break Up x2
          Seien x2                     Nurse Morrigan x1
          Hitoyasumi x1                Suketto x1
          Vacation x2
          Modoru no Ja x1

 ----
 Fuwa:   Story Mode deck        Free Battle Mode deck (game completed)
 ----     Andy x1                      Andy x1
          Mai x2                       Mai x2
          Eiji x3                      Eiji x3
          Hanzo x1                     Hanzo x1
          Galford x3                   Galford x3
          Kazuki x1                    Kazuki x1
          Sougetsu x1                  Sougetsu x1
          Zantetsu x2                  Zantetsu x2
          Hokutomaru x3                Hokutomaru x3
          Balrog x2                    Balrog x2
          Guy x1                       Guy x1
          Ibuki x3                     Ibuki x3
          Mukuro x3                    Mukuro x3
          Batsu x1                     Batsu x1
          Kyosuke x1                   Kyosuke x1
          Ayame x2                     Ayame x2
          Strider Hiryuu x1            Strider Hiryuu x1
          Ginsu the Ninja x2           Ginsu the Ninja x2
          Raizou x1                    Raizou x1
          Hyo x1                       Hyo x1
          Kaede OM x3                  Kaede OM x3
          Lightning x1                 Lightning x1
          Bopper x2                    Bopper x2
          Chaos x1                     Chaos x1
          Raw Shield x2                Raw Shield x2
          Abduction x1                 Abduction x1
          R019 x2                      R019 x2
          R021 x2                      R021 x2
          3 Shimai x1                  3 Shimai x1

 --------
 Yashichi:
 --------
         Story Mode deck        Free Battle Mode deck (game completed)
          Mr. Big x2                   Mr. Big x2
          Chizuru x1                   Chizuru x1
          Kojiro x1                    Wanderer x1
          Wanderer x2                  AKARI x1
          Gato x2                      Gato x1
          Seishiro x1                  Haohmaru (older) x2
          Haohmaru (older) x2          Rugal x2
          Rugal x1                     Krizalid x1
          Krizalid x2                  Kula x2
          Zero (KOF) x2                Zero (KOF) x2
          GOD Rugal x1                 GOD Rugal x2
          Anakaris x2                  Guile x1
          BB Hood x1                   Anakaris x1
          Batsu x2                     BB Hood x2
          Haggar x1                    Jin Saotome x2
          Zombie x2                    Haggar x2
          Rockman x2                   Rockman x1
          Gill x2                      Ryu (BF) x2
          Edge x2                      Gill x2
          Hyo x2                       Edge x1
          Nothingness x1               Hyo x1
          Double KO x1                 Shin Akuma x1
          Psyche Up x2
          ESP x1                       Fight! x2
          Substitute x2                School's Out x1
          Shadow x1                    Psyche Up x1
          A062 x2                      Substitute x2
          G Fantom x1                  Curse x1
          Cruel Hunting x1             Emulate x1
          Clone x2                     Shadow x1
          R021 x1                      A062 x1
          R023 x2                      R001 x1
                                       R002 x1
                                       G Fantom x1
                                       Clone x2
                                       R023 x2

 ----
 Kido: Story Mode deck        Free Battle Mode deck (game completed)
 ----     Hon Fu x1                    Hon Fu x2
          Rick x2                      Rick x1
          Takuma x1                    Krauser x1
          Mr. Karate x1                Takuma x1
          Genjuro x1                   Mr. Karate x1
          Kazuki x1                    Tam Tam x1
          Amakusa x1                   Genjuro x1
          Zankuro x1                   Zankuro x2
          Daimon x1                    Daimon x1
          Saisyu x2                    Maxima x2
          Juzo x2                      Shishiou x2
          Shigen x2                    Rob Python x2
          Shishiou x1                  Marco R x1
          Marco R x2                   Griffon M x2
          Griffon M x2                 Kevin x1
          Ryuhaku Todoh x1             Raiden x1
          Ramon x1                     Ramon x1
          E Honda x2                   E Honda x1
          Zangief x1                   Alex x1
          M. Bison x1                  Jin Saotome x1
          T Hawk x1                    Leo x2
          Fei-Long x1                  Daigo x1
          Alex x1                      Haggar x1
          Cody x1                      Damnd x1
          Boman x1                     Hugo x1
          Gan x1                       Urien x1
          Lightning x1                 Gill x1
          Bopper x2                    Lightning x1
          Chaos x2                     Bopper x2
          Grenade x1                   Chaos x2
          Psyche Up x2                 Grenade x2
          A061 x2                      Mega Crush x1
          Robot Punch x2               Psyche Up x1
          G Fantom x1                  Striker x1
          Ka Ishi x1                   G Fantom x1
          Okane Mouke x2               Ka Ishi x2
          Hara ni Ichimoshi x1         Okane Mouke x2
                                       Hara ni Ichimoshi x1
 ----
 Foru: Story Mode deck        Free Battle Mode deck (game completed)
 ----     Hon Fu x1                    Joe x3
          Jin Chonshu x2               Nakoruru C x3
          Jin Chonrei x2               Shermie x1
          Xiang Fei x2                 Rock Howard x1
          Lee Pai Long x1              Jhun Hoon x1
          Asamiya Athena x2            Chun Li x2
          Kensou x2                    E Honda x2
          Chin Gensai x1               Cammy x3
          Lee Rekka x1                 Gouki x2
          Gato x2                      Chun Li (D) x3
          Hotaru x1                    Q x3
          Bao x1                       Pyron x1
          Lin x2                       Batsu x2
          Chun Li x1                   Kyosuke x2
          Fei-Long x1                  Kyoko x2
          Gen x1                       Zaki x1
          Yun x1                       Shin Akuma x1
          Yang x1                      Fight! x1
          Lee x1                       Escape x1
          Lei Lei x2                   School's Out x1
          June x2                      Grace x2
          Wang Tang x2                 ESP x1
          Elle x2                      Pester x3
          Son Son x1                   Shopping x1
          Peacemaker x1                Laundry x1
          Mega Crush x1                Study x1
          Double KO x1                 Takenoko x1
          Morph x1                     Vacation x1
          Substitute x1                Hara ni Ichimoshi x3
          Makeover x1
          Glare Off x1
          Aura Spark x1
          Choukadan x1
          Takenoko x1
          Vacation x1
          Okane Mouke x1
          Tsumamigui x1
          3 Shimai x1
          R037 x1

 ------
 Torawo: Story Mode deck        Free Battle Mode deck (game completed)
 ------   Blue Mary x1                 Krauser x1
          Kim x1                       Jin Chonrei x1
          Jin Chonshu x2               Krauser x2
          Jin Chonrei x1               Geese x1
          John x2                      Mr. Karate x1
          Mr. Big x1                   Mr. Big x1
          Hanzo x1                     Amakusa x1
          Chang x1                     Zankuro x1
                                       Goenitz x1
          S072 x2                      Orochi x1
          Shingo x2                    Kagami x1
          Washizuka x2                 Shishiou x1
          Kojiro x2                    Grant x2
          Rosa x2                      Kain x1
          B. Jenet x2                  Geese (H) x1
          Geese (H) x1                 Rugal x1
          Sakura x2                    Krizalid x1
          Batsu x1                     Zero (KOF) x1
          Hinata x2                    Ryo (H) x1
          Akira (masked) x2            GOD Rugal x1
          Daigo x1                     Sagat x1
          Edge x2                      Vega x1
          Zaki x1                      Gouki x1
          Tron Bonne x1                Evil Ryu x1
          Ruby Heart x1                Pyron x2
          Double x2                    Red Arremer x0
          Bopper x2                    Lucifer x1
          Fate Duel x1                 Gill x1
          Psyche Up x2                 Bilstein x1
          Heritage x1                  Raizou x1
          R001 x1                      Hyo x1
          R002 x1                      Nemesis x1
          Robot Punch x1               Shin Akuma x1
          R021 x2                      Puppet x1
          Shikiritagari x1             Escape x2
                                       Chaos x2
                                       Earth's Pike x1
                                       Nothingness x1
                                       Seraphic W x1
                                       Slaughter x1
                                       R007 x1
                                       Shikiritagari x1
                                       R026 x1
                                       R037 x2

 ---
 Aso:  Story Mode deck        Free Battle Mode deck (game completed)
 ---      Blue Mary x1                 Blue Mary x3
          Charlotte x2                 Yamazaki x3
          Basara x1                    King x1
          Sougetsu x1                  Nakoruru T x3
          Shiki C x1                   Rimururu T x3
          Asra x2                      Sougetsu x1
          Leona x2                     Shiki C x1
          Iori x1                      Shiki T x1
          Moriya x1                    Benimaru x1
          Setsuna x2                   Moriya x1
          Kim Sue Il x2                Kojiro x2
          Takato x2                    Kagami x1
          Eri x1                       Kain x1
          Freeman x2                   Mikoto x1
          Seishiro x2                  Rimururu (S) x1
          Touma x1                     Shiki (S) x1
          Mikoto x1                    Kula x1
          Balrog x1                    Yuki x1
          Cammy x1                     Remy x1
          Juni x1                      Evil Ryu x3
          Juli x2                      Rain x1
          Remy x1                      Kyosuke x1
          Jedah x1                     Strider Hiryuu x1
          Rain x1                      Captain Commando x3
          Kyosuke x1                   Double x3
          Strider Hiryuu x1            Puppet x3
          Ginsu the Ninja x1           Cover Fire x1
          Protoman x1                  Grenade x1
          Zero x1                      R002 x3
          Roberto x2                   Takenoko x1
          Puppet x1                    Tatari x1
          Cover Fire x1
          Grenade x1
          Break Up x1
          Seraphic W x1
          Awakening x1
          Aura Spark x1
          G Fantom x1
          Tatari x1
          R026 x1

 -----
 Dogou:  Story Mode deck        Free Battle Mode deck (game completed)
 -----    Gen An x2                    Asra x2
          Basara x2                    Amakusa x1
          Asra x2                      Orochi x1
          Amakusa x1                   Orochi Iori x1
          Setsuna x2                   Orochi Leona x1
          Necro x1                     Wanderer x1
          Twelve x1                    GOD Rugal x1
          Demitri x1                   Vega x1
          Gallon x2                    Q x2
          Zabel x2                     Twelve x1
          Victor x1                    Demitri x1
          Sasquatch x2                 Morrigan x2
          Bishamon x2                  Anakaris x1
          Anakaris x1                  Alubath x1
          Alubath x1                   Pyron x1
          Phobos x1                    Donovan x1
          Donovan x1                   Jedah x2
          Jedah x1                     Q-Bee x3
          Ginsu the Ninja x2           Captain Commando x1
          Mack the Knife x2            Ginsu the Ninja x1
          Baby Head x2                 Mack the Knife x1
          Arthur x2                    Baby Head x1
          Red Arremer x1               Arthur x1

          Bilstein x1                  Red Arremer x2
          Chaos x1                     Lucifer x1
          Nothingness x1               Bilstein x1
          Abduction x1                 Amingo x2
          Hey! Hey! x2                 Chaos x1
          Morph x1                     Nothingness x1
          ESP x1                       Seraphic W x1
          Substitute x1                Hey! Hey! x2
          Shadow x1                    Morph x1
          Striker x1                   Substitute x1
          R007 x1                      Curse x1
          Datsuryoku x2                Shadow x1
          R037 x1                      Striker x1
                                       R007 x2
                                       Datsuryoku x1
                                       Clone x1
                                       R037 x1

 ----
 Shin: Story Mode deck        Free Battle Mode deck (game completed)
 ----     Andy x1                      Billy x2
          Duck King x1                 Duck King x1
          Kyoshiro x2                  Krauser x1
          Asra x1                      Nakoruru C x1
          Leona x2                     Sougetsu x2
          Kensou x1                    Kyo x1
          Saisyu x2                    Kyo (T) x2
          Shermie x1                   Saisyu x1
          B. Jenet x2                  Yashiro x1
          Hinako x1                    Shermie x1
          Ryo (H) x1                   Orochi x1
          E Honda x1                   Orochi Iori x1
          Chun Li (D) x1               Orochi Leona x1
          Dan x1                       K' x1
          Gen x1                       Ryo (H) x1
          Anakaris x1                  Sagat x1
          Lilith x2                    Gouki x1
          Hayato x1                    Sakura x1
          Rain x1                      Gen x1
          Hinata x2                    Evil Ryu x2
          Roberto x1                   Rain x1
          Roy x1                       Daigo x1
          Tiffany x1                   Edge x1
          Edge x1                      Zaki x1
          Momo x1                      Chris R x2
          Maki x1                      Roll (M) x1
          Escape x2                    Kikaioh x1
          Peacemaker x2                Escape x2
          Bopper x2                    Peacemaker x2
          Psyche Up x2                 Reparation x1
          Stifler x2                   Psyche Up x1
          Study x1                     Substitute x2
          Aura Spark x1                Stifler x2
          Hitoyasumi x1                Choukadan x2
          Tatari x1                    Tatari x1
          Okane Mouke x2               R023 x1
          Overheat x1                  Okane Mouke x2
                                       R037 x2

 ---
 Kei: Story Mode deck        Free Battle Mode deck (game completed)
 ---      Galford x2                   Haohmaru x2
          Kyo x1                       Rimururu T x2
          Chizuru x1                   Sougetsu x2
          Athena x2                    Kyo x2
          Rock Howard x1               Kyo (T) x2
          B. Jenet x2                  Benimaru x1
          Hokutomaru x1                Moriya x2
          Geese (H) x1                 Kain x3
          Shiki (S) x2                 Rimururu (S) x2
          Yuki x1                      Evil Ryu x2
          Vega x1                      Pyron x2
          Juni x1                      Kyoko x2
          Juli x1                      Jill (M) x2
          Twelve x2                    Regina x2
          Felicia x1                   Fight! x2
          Damnd x2                     Puppet x1
          Saki x1                      Peacemaker x2
          Cody (D) x1                  Grenade x2
          Zaki x1                      Earth's Pike x2
          Regina x1                    Psyche Up x2
          Samanosuke x1                Lucky Kitty x2
          Ruby Heart x3                SP Partner x1
          Fight! x1                    Fight! x2
          Escape x2                    R002 x2
          Abduction x1                 Choukadan x1
          Psyche Up x2                 Ka Ishi x1
          Lucky Kitty x2               Okane Mouke x1

          Laundry x1                   Suketto x1
          R001 x1
          G Fantom x1
          Seien x1
          Nurse Morrigan x1
          R019 x1
          Clone x1
          Manali's Song x1
          Shikiritagari x1
          Hara ni Ichimoshi x2
          R036 x1

 -----
 Comet:
 -----
      Story Mode deck        Free Battle Mode deck (game completed)
          Duck King x1                 Duck King x1
          Ryo x1                       Ryo x3
          Nakoruru C x2                Nakoruru C x3
          Rimururu C x2                Rimururu C x2
          Kyoshiro x1                  Kyoshiro x1
          Shiki C x2                   Shiki C x1
          Amakusa x1                   Asamiya Athena x1
          Asamiya Athena x2            Kagami x2
          Goenitz x1                   Grant x2
          Kagami x2                    Shiki (S) x2
          Grant x2                     Sakura x2
          Sakura x2                    Morrigan x2
          Juli x1                      Morrigan (P) x3
          Oro x1                       Pyron x3
          Elena x2                     Falcon x1
          Morrigan (P) x1              Natsu x1
          Felicia x1                   Zaki x1
          Pyron x2                     Grenade x3
          Hinata x1                    Earth's Pike x3
          Michelle x1                  Raw Shield x1
          Boman x1                     Grace x2
          Zaki x2                      Lucky Kitty x2
          Grenade x3                   Laundry x1
          Earth's Pike x1              Robot Punch x3
          Raw Shield x1                Seien x2
          Grace x2                     Takenoko x2
          Lucky Kitty x2
          Robot Punch x3
          Seien x2
          Takenoko x2
          Suketto x2

 ---
 Cap: Story Mode deck        Free Battle Mode deck (game completed)
 ---      Andy x2                      Andy x3
          Billy x2                     Billy x3
          Robert x1                    Nakoruru C x1
          Nakoruru C x1                Sougetsu x3
          Sougetsu x2                  Terry B x1
          Ryu x1                       Ryu x1
          Ken x1                       Chun Li x1
          Chun Li x1                   Guile x1
          Guile x1                     Sagat x1
          Sagat x1                     Cammy (D) x3
          Cammy (D) x2                 Gouki x1
          Ryu (U) x1                   Ryu (U) x1
          Gouki x1                     Evil Ryu x1
          Karin x1                     Morrigan x1
          Evil Ryu x1                  Pyron x1
          Morrigan x1                  BB Hood x1
          Pyron x1                     Jin Saotome x1
          BB Hood x1                   Daigo x1
          Jin Saotome x1               Kyoko x1
          Daigo x1                     Zero Gouki x1
          Kyoko x1                     Falcon x1
          Zero Gouki x1                Strider Hiryuu x1
          Falcon x1                    Captain Commando x1
          Strider Hiryuu x1            Urien x1
          Captain Commando x1          Gill x1
          Dudley x1                    Tiffany x2
          Urien x1                     Double KO x1
          Gill x1                      Lucky Kitty x1
          Roy x1                       Stifler x3
          Tiffany x2                   Pride x2
          Chris R x1                   Laundry x1
          Peacemaker x1                Tri Quiz x1
          Double KO x2                 Choukadan x1
          Grace x1                     G Fantom x1
          Lucky Kitty x1               Cruel Hunting x1
          Stifler x2                   Overheat x3
          Pride x1
          Laundry x1
          Choukadan x1
          G Fantom x1
          Cruel Hunting x1
          Overheat x2


 -----
 Nanako:
 -----
      Story Mode deck        Free Battle Mode deck (game completed)
          Maxima x3                    Maxima x1
          Victor x3                    Phobos x3
          Phobos x3                    BB Hood x2
          Blodia x1                    Jin Saotome x2
          Zero Gouki x1                Blodia x1
          Option x1                    Zero Gouki x1
          Rockman x3                   Option x1
          Roll Ryan x2                 Leon x2
          Protoman x1                  Claire x1
          Rockman X x2                 Rockman x2
          Zero x3                      Rockman X x1
          Mech Zangief x2              Zero x1
          Rock x3                      Saki x2
          Tron Bonne x3                Mech Zangief x2
          Kikaioh x3                   Chris R x3
          Cover Fire x2                Rock x2
          Bopper x1                    Tron Bonne x2
          Grenade x1                   Kikaioh x3
          Mega Crush x1                Cover Fire x2
          Abduction x1                 Grenade x2
          Psyche Up x3                 Mega Crush x1
          Tooptadon x2                 Psyche Up x3
          A063 x2                      Tooptadon x3
          Robot Punch x1               A063 x3
          Scan x1                      Choukadan x1
          Overheat x1                  G Fantom x1
                                       Scan x1
                                       Overheat x1

 ---
 Zet: Story Mode deck        Free Battle Mode deck (game completed)
 ---      Raiden x2                    Raiden x3
          Mikoto x2                    Sagat x3
          Sagat x2                     Sean x3
          Sean x2                      Q-Bee x3
          Alubath x2                   Strider Hiryuu x3
          Jedah x2                     Option x3
          Q-Bee x3                     Shoma x3
          Lilith x2                    Natsu x3
          Strider Hiryuu x2            Roberto x3
          Option x3                    Roy x3
          Jin Saotome x2               Tiffany x3
          Blodia x2                    Boman x3
          Urien x2                     Kikaioh x3
          Shoma x2                     Lucky Kitty x3
          Natsu x2                     Activate! x3
          Roberto x2                   Vacation x2
          Roy x2                       Hara ni Ichimoshi x3
          Tiffany x2
          Boman x2
          Kikaioh x2
          Lucky Kitty x3
          Activate! x2
          Vacation x2
          Hara ni Ichimoshi x2

 ------
 Neomant: This character only has one deck.. yours.
 -------

 ---
 Sys:  Story Mode deck        Free Battle Mode deck (game completed)
 ---      Krauser x1                    Krauser x1
          Haohmaru x1                   Haohmaru x1
          Nakoruru C x1                 Nakoruru C x1
          Orochi Iori x1                Orochi Iori x1
          Akari (P) x1                  Kagami x1
          Kagami x1                     Rock Howard x1
          Rock Howard x1                Terry B x1
          Terry B x1                    Grant x1
          Grant x1                      Kain x1
          Kain x1                       Kula x1
          Kula x1                       Ryu x1
          Ryu x1                        Chun Li x1
          Chun Li x1                    Guile x1
          Guile x1                      Sagat x1
          Sagat x1                      Gouki x2
          Gouki x2                      Ryu (U) x1
          Ryu (U) x1                    Evil Ryu x2
          Evil Ryu x2                   Morrigan x1
          Morrigan x1                   Morrigan (P) x2
          Morrigan (P) x2               Pyron x1
          Pyron x1                      BB Hood x2
          BB Hood x2                    Jin Saotome x2
          Jin Saotome x2                Strider Hiryuu x2
          Strider Hiryuu x2             Lucifer x1
          Lucifer x1                    Mech Zangief x1
          Mech Zangief x1               Urien x1
          Urien x1                      Gill x1
          Gill x1                       Escape x1
          Escape x1                     Earth's Pike x1
          Grenade x1                    Nothingness x1
          Earth's Pike x1               Double KO x1
          Double KO x2                  Slaughter x2
          Slaughter x2                  Shopping x1
          Shopping x1                   Laundry x1
          Laundry x1                    Tri Quiz x3
          Tri Quiz x1                   Choukadan x2
          Choukadan x2                  G Fantom x1
          G Fantom x1                   Cruel Hunting x2
          Cruel Hunting x2              Hara ni Ichimoshi x1
          Hara ni Ichimoshi x1

 ------
 G.Lady: Her deck is randomly made up of 36 characters cards (no D rarity
 ------  character cards though), 8 Action cards and 6 Reaction cards.
         Thing is, you will also be given a random deck with 36 character
         cards, 8 action and 6 reaction cards to play her (this is, of
         course, temporary)

 e. Making good decks
  First some basics.  There are 3 major groups of cards I will refer to here.

   The Triad: Akuma, Yashiro, Yamazaki - These were basically the 3 most
              powerful cards in the game in CFC1, and 99% of decks were based
              around these guys.  They have a diminished role in CFC2, but are
              still quite powerful.

   The Four Fatties: Geese, Krauser, Mech Zangief, Zero Gouki - The four
                     highest BP cards in the game.  Also toned down in this
                     game, because of the penalty you have to suffer for
                     bringing them into play.

   The Stall Sisters: Regina and Yuki - These cards are used to keep the enemy
                      from playing high BP cards and messing you over.  Best
                      used in a defensive or stall deck.


 These are cards that can be useful in any deck.  They have less than 800 BP,
 which keeps them from being victimized by defensive decks.  They all have
 useful special powers as well.

   Shermie:       Excellent card for Defense
   Haggar:        Cleanup card
   Akari (P):     Another cleanup card
   Sougetsu:      Useful to stall the opponent, since they won't get a card
                  next turn
   Morrigan:      I shouldn't need to explain this one
   Rock Howard:   Useful special power does heavy damage if the enemy has lots
                  of cards
   Yashiro:       Another no brainer
   Nakoruru(C):   This one gives you some great healing, and has good stats
   BB Hood:       Hit and run, use her to take out an enemy's big card
   Billy:         Check out the enemy's hand, plus toss an AC card
   Evil Ryu:      KO's a frozen enemy card
   Saki:          Allows you to bring out anything you need
   Joe:           The ultimate card for trying to deck your enemy
   Guile:         Useful to prevent damage from guys like Akuma and Yashiro
   Ken:           Can't be frozen after attacking
   Strider Hiryu: Cut down enemy's backups
   Twelve:        Great for Defense


 These are the best overall AC cards.  They fit well into just about any type
 of deck

   Showtime
   Grenade
   Lucky Kitty
   Stifler
   Tri Quiz  : If you can get 3 of this card, you can toss your extra Grenades,
               Showtimes, and Graces, to create more room for other stuff
   Makeover  : Best card for getting rid of a hand of junk you can't use
   Psyche Up : Free SP
   School's Out/Slaughter : Useful to clean up if you're in a tight situation
   Management : Good to bring the AC card you most need
   Laundry

 These are useful Reaction cards for any deck

   Robot Punch/Vacation : You get a couple of these from the start, and they
                          can serve you well throughout the game
   Choukadan : Potentially the most deadly counter there is, especially in
               a power deck
   Cruel Hunting - Useful if you're worried about enemy's massive cards
   Either of the two healing cards
   Overheat

 Note: You want to make sure you have a good mix of character cards with
       other types of cards.  If you put in too many RE or AC cards, you
       might not draw characters when you need em.  I recommend about 30-35
       character cards, and the rest being AC and RE cards as suited to your
       playing style.


 Now with that out of the way, let's get into specific deck strategies

 Deck Type #1 - The Balanced Deck==============================================
  Theme:  This deck will have a wide variety of cards, and be able to deal
          with most threats.  Doesn't rely heavily on one card or power
  Strengths: You have a wide variety of characters and can deal with lots of
             various threats. Your opponent will not be able to focus on
             countering a specific strategy.
  Weaknesses: You may not always get the cards you need when you need them
  Key Cards: None really.  You will want to have a wide variety of character
             cards from the above list, either one or two of them depending on
             your taste.  You will also want to have an assortment of bruiser
             cards, with high BP, so you can destroy the enemies quickly. Try
             to stay away from the four fatties in this case, use high BP
             cards with beneficial powers such as Terry, Ryu, and Kyo. You
             can put pretty much any AC or RE cards you like in here to
             compliment your playing style.  If you want to add some defensive
             flair to your deck, add a Yuki and or Regina.  Also, Terry B

             suits this deck well for taking out high powered enemy cards.

 ==============================================================================
 Deck Type #2 - Bruiser Deck===================================================
  Theme: This deck relies heavily on high powered cards, and is designed to
         take the enemy down ASAP. Useful for 1st time Free Battle/Story mode
         battles.
  Laughs at: Any deck without Regina or Yuki
  Fears:  Regina and Yuki.  To a lesser extent, Wild Iori and Terry B
  Key Cards: The Triad (Akuma, Yashiro, Yamazaki)  Any high powered cards you
             can throw together (anything with 1000 BP or more is prime)
  Strategy: This is based on the super killer decks that were dominant in
            CFC1, where you could kill pretty much anyone by putting in 3
            Akumas, 3 Yashiros, 3 Yamazakis, and whatever high powered BP
            cards you had.  This type of deck is still effective, but you
            now have several things to be wary of.

      1. The Triad is toned down quite a bit in this game. As a result of
         this, you may want to add in some AC cards that have the same effect
         to take an enemy card out of play (Reparation, Puppet, and Double KO)
      2. The Four Fatties were also toned down in that you now have to pay a
         penalty to bring them into play.  As such, you might not want to
         load your deck up with these guys.
      3. Regina and Yuki can stop high powered cards all together. In CFC1,
         all you had to worry about when playing high BP cards was Wild Iori,
         and a person couldn't put enough Wild Iori's into their deck to stop
         ALL the high cards.  With Regina and Yuki, those cards can be totally
         wiped out and taken out of consideration.

   You want to try to get into an advantageous position to the point where
   you can get in free shots with one of your cards.  Of course, you now have
   the added danger of Reaction cards, which can mess you over.
   Variations:  You can replace about a third to one half of your high
   powered BP cards with ones from the general list above.  This way you have
   characters to bring out if the enemy plays Yuki or Regina

 ==============================================================================
 Deck Type #3 - Backup Deck====================================================
   Theme:  Build up powerful characters by utilizing backups
   Strengths: Most of the cards here start out under 800 BP, so can be
              played with Yuki out on the board.  You can build some VERY
              powerful guys if this deck is used right
   Weaknesses: It takes time to build guys up through backupping. Also be
               careful of cards that eliminate someone from play (taking all
               their backups with them) or cards that target people with
               Backup (i.e. Strider Hiryuu)
   Key Cards: Natsu, for powering up all your guys that have backup. If she
              stays out long enough, she can create monsters to tear the
              enemy apart. Try to keep her on the bench unless necessary.
              Also, you want cards that bring in automatic backups for
              themselves (Q Bee and Bison)  For each Bison card you put into
              your deck, you'll want one Juni and Juli card.
   Strategies: In addition to the cards listed above, you'll want at least
               one "family" of cards, meaning a set of 3 or 4 characters who
               can for the most part, back each other up. Probably your best
               bet is the Ikari Team (Ralf, Clark, Heidern, Leona, and Whip)
               since they have fairly useful stats and powers. Also, the
               Activate AC card can be very useful in this deck. Another good
               family to bring in is Roy, Tiffany, and Boman (since Roy has
               his power to allow extra backups.)
   Variations:  You can include any family of cards you like for your main
                backups. If you want to have Natsu be an offensive card,
                bring in a couple of her backups.  For this deck, you may want
                to have more characters, and less AC and RE cards.

 ==============================================================================
 Deck Type #4 - Shutout Deck===================================================
   Theme: The antithesis of the Bruiser deck.  Used to stop people who rely
          on high BP cards while you either pick them apart or deck them.
   Strengths: This deck will totally wipe out an enemy with lots of high BP
              characters
   Weaknesses: A more balanced deck will have the tools to wipe out the lower
               BP characters in this deck.  Also beware of cards that take
               characters out of play, or remove/steal powers.
   Key Cards: Regina and Yuki.  These cards are the ones who keep out the
              enemy's high powered cards.  Yuki is more powerful for this type
              of deck. You also want cards that will enable you to switch
              hands, or get more cards, or pull out a certain card when you
              need it, so you can get Yuki out ASAP.
   Strategies: Put in any of the guys from the general list that you like.

               Also, toss in a bunch of healing cards, so that it takes the
               enemy a long time to hurt you.  Chun Li is also a very useful
               stalling card. You can also tweak this deck to beat the foe by
               decking them. If this is the case, put 2 or 3 Joe's in there,
               and any other card that lets you make the enemy discard stuff.

=====
7. Cards list
  On October 25th, SNK released the complete backup list on their CFC2
 site. We used this info to complete, and correct when needed, the
 information we had gathered prior to this date.

SNK CARDS

Card Number: S001
Card Name: Terry
Rarity     B
BP:        1000
SP:        3
Helpers:   Andy, Ryu
Special Ability: O TERRY RUSH: Don't freeze if he attacks alone (or maybe at
the                       	           front of a union attack)
Comments: Strong card, usually quickly disposed of during a battle

Card Number: S002
Card Name: Andy
Rarity     B
BP:        800
SP:        3
Helpers:   Mai, Hokutomaru
Special Ability:  TRIANGLE SHADOW SLICER: the enemy discards one from his hand
Comments: Useful at the end of a game.  Great for cutting down the opponent's
options in a game.


Card Number: S003
Card Name: Joe
Rarity     B
BP:        700
SP:        4
Helpers:   Terry, Sagat, Adon
Special Ability: SQUARE Hurricane Upper:  Discards top two cards from
                    opponent's deck
Comments: A very effective card both with good stats, and his power is
          useful for trying to deck the enemy

Card Number: S004
Card Name: Mai
Rarity     B
BP:        600
SP:        2
Helpers:   Andy, Hokutomaru, Chun Li
Special Ability: SQUARE Morph: Discard all cards, and draw 1 more card than
what you discarded
Comments:  A nice card if you have a hand full of junk.


Card Number: S005
Card Name: Billy
Rarity     B
BP:        700
SP:        2
Helpers:   Geese, Son Son
Special Ability: TRIANGLE Shrike Drop: Look at enemy's hand and pick one of
their AC cards to toss.
Comments:  A pretty good card.  Seeing the enemy's hand is a useful tactical
advantage in its own right, plus you get to dump one of their action cards.

Card Number: S006
Card Name:  Kim
Rarity      C
BP:         500
SP:         3
Helpers:    Kim Sue Il, Dong Hwan, Jae Hoon
Special Ability: SQUARE  Kyouiku! Unfreezes one of your characters
Comments:  Moderately useful, but not terrific.  Best used if you want to use a
Square power on one of your guys, then Kim can unfreeze them for another
attack.


Card Number: S007
Card Name:  Duck King
Rarity      C
BP:         300
SP:         3
Helpers:    Bob, Kyoshiro, Dee Jay
Special Ability:  TRIANGLE Duck Dance, Raise 1 character's BP by 300
Comments:  His special power can be useful to boost either himself or one of
           your heavy hitters.

Card Number: S008
Card Name: Blue Mary
Rarity     C
BP:        500
SP:        3

Helpers:   Terry, Seth, Vanessa
Special Ability: SQUARE MSpider: Keeps an enemy card in freeze phase for the
next turn.
Comments:  This card is handy for keeping the enemy's big attacker from being
frozen.

Card Number: S009
Card Name: Hon Fu
Rarity     D
BP:        500
SP:        0
Helpers:   AKARI (S105), Fei Long, Wang Tang
Special Ability: CIRCLE Kuuron Yomi: Draw one card when countered
Comments:  Nothing special.  His special ability isn't all that great.

Card Number: S010
Card Name: Bob
Rarity     D
BP:        300
SP:        3
Helpers:   Duck King, Dee Jay, Elena
Special Ability: None
Comments:  Bah...

Card Number: S011
Card Name: Yamazaki
Rarity     B
BP:        800
SP:        2
Back-Up:   Goenitz, Mature, Vice
Special Ability: TRIANGLE Face Off: Freezes the character card placed directly
in front of him.
Comments: Toned down from CFC1, but still a great card if you can hit someone
with it.

Card Number: S012
Card Name: Jin Chonshu
Rarity     C
BP:        400
SP:        3
Helpers:   Jin Chon Rei, Jae Hoon, Yang
Special Ability: SQUARE Fogey Fists:  KO one of your characters and gain that
charaters' BP
Comments:  Can be fairly useful, you can build up this character's power and
make a fighting machine.  Takes a while to build up though.

Card Number: S013
Card Name: Jin Chon Lei
Rarity     C
BP:        600
SP:        2
Helpers:   Dong Hwan, Chon Su, Yun
Special Ability: None
Comments:  Nothing great, but decent BP.

Card Number: S014
Card Name: Rick
Rarity     C
BP:        500
SP:        3
Helpers:   Rob Bison, Vanessa, Bison (Balrog US)
Special Ability: None
Comments:  Blech

Card Number: S015
Card Name: Xiang Fei (Fatal Fury RB 2 / KoF99 / KoF2001)
Rarity     C
BP:        400
SP:        4
Helpers:   Lei Lei, June, Tao
Special Ability: None
Comments:  Junk

Card Number: S016
Card Name: Alfred (Fatal Fury Real Bout series)
Rarity     D
BP:        200
SP:        2
Helpers:   John Crawley, Guile, Nash
Special Ability: CIRCLE W-Rider: Character can attack directly upon entering
Comments:  Useful for a sneak attack, but with his dismal BP, he'll outlive his
usefulness quickly.

Card Number: S017
Card Name: Tsugumi
Rarity     D
BP:        300
SP:        3
Helpers:   Griffon M, Zangief, R Mika
Special Ability: None
Comments: Useless

Card Number: S018
Card Name: Krauser (Fatal Fury series)
Rarity     A
BP:        1200
SP:        5
Helpers:   Mr. Big
Special Ability: CIRCLE Cyclone:  KO one of your characters
Comments: He is great if you have nobody.  Play him when no one else is in the
ring if possible, otherwise clean up a weakened character on your side.


Card Number: S019
Card Name: Geese (Fatal Fury series)
Rarity     A
BP:        1500
SP:        0
Helpers:   Billy
Special Ability: TRIANGLE Youyu: Show enemy your hand then discards all RE and
 AC card in hand, like Zero Gouki.
Comments:  This guy is a beast.  You may have to dump your RE and AC cards, but
that's not too big a penalty.  If you don't have any RE or AC cards, you can
play him without penalty.

Card Number: S020
Card Name: Ryo
Rarity:    B
BP:        900
SP:        2
Helpers:   Robert, Takuma
Special Ability: SQUARE Spirit Surge Selects AC card from your hand and
discards it. Get 1 SP for each card in hand.
Comments: He has a lot of BP, which is a plus.  His special ability can come
in handy as well.

Card Number: S021
Card Name: Robert
Rarity     C
BP:        700
SP:        1
Helpers:   Ryo, Ken, Karin
Special Ability:  None
Comments:  Nothing special, but 700 BP is quite nice

Card Number: S022
Card Name: Yuri
Rarity     C
BP:        500
SP:        2
Helpers:   Ryo, Robert, Dan
Special Ability: SQUARE Kochi Kochi: Enemy loses 3 SP
Comments:  Moderately useful.  Her power can drain the enemy and keep them from
doing nasty stuff with their BP.

Card Number: S023
Card Name: Takuma
Rarity     C
BP:        500
SP:        4
Helpers:   Heidern, Saisyu, Makoto
Special Ability:  None
Comments:  This card has solid stats, but not much else.

Card Number: S024
Card Name: Mr. Karate
Rarity     C
BP:        700
SP:        0
Helpers:   Ryo, Dan
Special Ability:  SQUARE M.I.A. Shuffles deck after this card is returned to
deck.
Comments:  Good stats, and can be effective as a hit and run card.

Card Number: S025
Card Name: King
Rarity     B
BP:        600
SP:        5
Helpers:   Yuri, Sagat, Adon
Special Ability: TRIANGLE Dealer: Discards entire hand.  Select 1 card from
deck and add it to hand.  Shuffle Deck
Comments: This card can be useful if you have a small hand and need to pull out
a big gun.  Better stats than in CFC1

Card Number: S026
Card Name: John
Rarity     D
BP:        400
SP:        2
Helpers:   Mr. Big, Guile, Nash
Special Ability: None
Comments:  Junk

Card Number: S027
Card Name: Lee Pai Long
Rarity     D
BP:        200
SP:        5
Helpers:   Gen An, Choi, Balrog
Special Ability:  None
Comments:  Garbage.

Card Number: S028
Card Name: Mr. Big
Rarity     C
BP:        600
SP:        3
Helpers:   Mr Karate, John, Eagle
Special Ability: SQUARE Big Freebie: Select a hand card with abilities and
discard.  One of your characters gets the ability
Comments:  This card is fairly useful if you need a certain power fast.

Card Number: S029
Card Name: Eiji
Rarity     D
BP:        300
SP:        3
Helpers:   Zantetsu, Mukuro (Capcom), Sho (Ginsu)
Special Ability:  TRIANGLE Prophecy:  After seeing the deck's top 3 cards,
rearrange them in any order
Comments: He gives one more SP than he did in CFC1, but that doesn't save this
card from uselessness.

Card Number: S030
Card Name: Kasumi
Rarity     C
BP:        400
SP:        4
Helpers:   King, Takato, Todo
Special Ability: [] Discard one card and deal 200 damage to the enemy
Comments:  This one can be fairly useful if you have a lot of extra cards, and
you can wear an enemy out slowly.

Card Number: S031
Card Name: Haohmaru
Rarity     A
BP:        1000
SP:        1
Helpers:   Charlotte
Special Ability: O Iron Slice: If countered by a character with less BP,
the remaining BP will strike the enemy (like a one man union attack)
Comments:  A very powerful card, especially if he's countered by a weak
opponent, you can do heavy damage to the enemy.

Card Number: S032
Card Name: Ukyo
Rarity     D
BP:        700


SP:        2
Helpers:   Hokutomaru, Bulleta
Special Ability:  CIRCLE Dwindling Life - Ko's this character at the end of
the turn if he attacks or counters.
Comments: Not a card I use very much, but he has good stats, and you can get
past his weakness if you have him attack in a union attack.

Card Number: S033
Card Name: Hanzo
Rarity     B
BP:        600
SP:        3
Helpers:   Galford, Mukuro (Capcom card)
Special Ability: SQUARE Dust Cloud: This character returns to your hand.
Comments:  This card is pretty good in low level games, because it can hit a
weak character then retreat and come back with full power.  In high level games
though, he'll probably get snuffed out by a stronger guy.

Card Number: S034
Card Name: Galford
Rarity     D
BP:        300
SP:        2
Helpers:   Nakoruru (C), Gallon, Rush
Special Ability:  TRIANGLE Hey Poppy!:  Draw one card
Comments:  Not too useful, though you do get another card in your hand.

Card Number: S035
Card Name: Nakoruru (C) C = Chivalry
Rarity     A
BP:        600
SP:        4
Helpers:   Galford, Rimoruru (C)
Special Ability:  TRIANGLE Balm of Nature:  Recover 500 HP
Comments:  Good stats and her special ability makes this a great card.

Card Number: S036
Card Name: Nakoruru (T) T = Treachery
Rarity     B
BP:        600
SP:        4
Helpers:   Galford, Rush
Special Ability:  CIRCLE Shikuroo's Fang:  At the end of your turn, all frozen
characters in enemy's ring take 200 damage.
Comments: Her stats are good and her special ability is useful for screwing
over attack happy enemies.  A good card for any deck.

Card Number: S037
Card Name: Nakoruru (S)
Rarity     S
BP:        500
SP:        3
Helpers:   Strider Hiryu, Rockman
Special Ability: SQUARE Mamahaha Call: Draw one card
Comments:  You can use this one to get a lot of cards and build up your hand,
thus getting more attack options.

Card Number: S038
Card Name: Rimururu (C)
Rarity     C
BP:        400
SP:        4
Helpers:   Nakoruru (C), Nakoruru(S), Rain
Special Ability: CIRCLE Wind Whisper: Player gains 100HP at the end of his turn
Comments:  Fairly useful, if you keep her alive, she'll keep you alive.

Card Number: S039
Card Name: Rimururu (T)
Rarity     B
BP:        500
SP:        5
Helpers:   Rimoruru (S143), Sasquatch
Special Ability: SQUARE Konril: freezes one character
Comments:  This is a fairly good card with a nice special power, also good in
combos with cards like Evil Ryu.

Card Number: S040
Card Name: Yagyu Jubei
Rarity     C
BP:        600
SP:        3
Helpers:   Heidern, Ramon, Sagat
Special Ability: None
Comments:  Nothing special.

Card Number: S041
Card Name: Charlotte
Rarity     D
BP:        400
SP:        3
Helpers:   Blue Mary, King, Balrog (US Vega)
Special Ability:  None
Comments: Nothing great

Card Number: S042
Card Name: Kyoshiro
Rarity     C
BP:        300
SP:        3
Helpers:   Duck King, Deejay, Amingo
Special Ability:  TRIANGLE Warrior Dance: Raises BP of all characters in your
ring  (including this one) by 100 pts.
Comments: His special power is fairly decent, but other than that, this card
isn't too good.

Card Number: S043
Card Name: Gen An
Rarity     D
BP:        400
SP:        1
Helpers:   Lee Pai Long, Balrog, Raizou
Special Ability: SQUARE Peeping Kay!:  Look at enemy's hand
Comments:  Looking at the enemy's hand can be useful, but this guy won't last
too long.

Card Number: S044
Card Name: Tam Tam
Rarity     D
BP:        500
SP:        2
Helpers:   Cham Cham, Balrog, Q
Special Ability: None
Comments: You can pick or choose between this card, and about a dozen others
with the same exact stats.

Card Number: S045
Card Name: Cham Cham
Rarity     D
BP:        400
SP:        3


Helpers:   Tam Tam, Felicia, Al & Iven
Special Ability:  SQUARE Paku Paku: Select an RE card from your hand and
discard it, then draw three cards
Comments:  Not too bad here if you have extra RE cards, but need some more
firepower, this is useful.

Card Number: S046
Card Name: Genjuro
Rarity     D
BP:        700
SP:        0
Helpers:   Amano, Aulbath (Rikuo), B. Hayato
Special Ability: CIRCLE I Knew it!:  Cannot block an attack
Comments: A weaker version of Iori

Card Number: S047
Card Name: Nicotine
Rarity     D
BP:        300
SP:        4
Helpers:   Gaira, Retsu, Donovan
Special Ability: CIRCLE Exorcism Card:  Disables all character's SQUARE
abilities.
Comments: Adequate stats and useful for opponents who are constantly relying
on their dumb abilities.  Pretty good for a D card


Card Number: S048
Card Name: Shizumaru
Rarity     B
BP:        500
SP:        3
Helpers:   Haohmaru, Cammy
Special Ability: SQUARE Midsummer Rain:  KO's himself, and both players throw
away their hands
Comments:  This one might be effective under the right situations, like if you
have nothing in you hand and the enemy has a lot.

Card Number: S049
Card Name: Gaira
Rarity     D
BP:        400
SP:        1
Helpers:   Nicotine, Gouki, Donovan
Special Ability: CIRCLE SHOUT!:  Unfreezes all characters.
Comments:  Nothing too great here, helps the enemy as much as it helps you.

Card Number: S050
Card Name: Basara
Rarity     D
BP:        200
SP:        4
Helpers:   Iori, Birdie, Zaki
Special Ability:  None
Comments:  Cards don't get much worse than this.

Card Number: S051
Card Name: Kazuki
Rarity     C
BP:        600
SP:        1
Helpers:   Ralf, Ken
Special Ability:  SQUARE Imbroglio:  Ko's character.  Decreases one other
(random) character's life by 500
Comments:  This card is WAY too unpredictable for my tastes.

Card Number: S052
Card Name: Sougetsu
Rarity     B
BP:        700
SP:        3
Helpers:   Chong Lei, Aulbath (Rikuo)
Special Ability: TRIANGLE Frigid Smirk: Skip the enemy's next draw phase
Comments:  Useful as a staller to deny the enemy an all important card.  Decent
stats too makes it a good card in any deck, if you have open slots, feel free to
throw in one or two of these.

Card Number: S053
Card Name: Shiki (C)
Rarity     C
BP:        500
SP:        4
Helpers:   Genjuro, Balrog (Vega)
Special Ability: SQUARE NRG Syphon: KO one of your guys and recover 200 HP
Comments:  Useful to get rid of guys that are worn out, then you get some HP
back.

Card Number: S054
Card Name: Shiki (T)
Rarity     B
BP:        600
SP:        5
Helpers:   Asra, Balrog (Vega)
Special Ability: CIRCLE Yuga's Spell: AC cards cost 3 SP more than usual.
Comments:  This one is useful against opponents who have a lot of AC cards,
especially if you don't use them yourself.  Fair stats as well.

Card Number: S055
Card Name: Asra
Rarity     D
BP:        400
SP:        2
Helpers:   Shiki(C), Shiki(T)
Special Ability: /\ Rising Evil:  Draw one discarded card, return it to deck,
and shuffle deck.
Comments:  This card is fairly useful for recovering a powerful guy you have
used up, but his power is weak, and there are other ways to get characters
back.

Card Number: S056
Card Name: Taizan
Rarity     D
BP:        400
SP:        2
Helpers:   Ralf, Eri, Tiffany
Special Ability: None
Comments: Boring...

Card Number:S057
Card Name: Amakusa
Rarity     C
BP:        600
SP:        2
Helpers:   Zankuro, Orochi
Special Ability: TRIANGLE Give Yourself: KOs all other characters in your Ring.
Raises SP 3 pts for each KOed character
Comments: Decent BP, but his special power is kind of iffy.  I wouldn't use
it personally.

Card Number: S058
Card Name: Zankuro
Rarity     C
BP:        700
SP:        0
Helpers:   Amakusa, Samanosuke
Special Ability: None
Comments:  Good BP but not too great otherwise

Card Number: S059
Card Name: The Ump
Rarity     B
BP:        100
SP:        5
Helpers:   Nicotine, The Ump, The Ump
Special Ability: CIRCLE Mystic: No attacks or counters
Comments: Peace..  This card is only useful if you have a way to transfer his
power onto another enemy.

Card Number: S060
Card Name: Kyo
Rarity     A
BP:        800
SP:        1
Helpers:   Batsu
Special Ability: TRIANGLE Orochinagi: Deals 500 HP of damage to the opposing
player
Comments: Great card, but watch for any Guile-like cards before entering
it into the ring that would disrupt his power.  Nothing beats finishing off the
enemy by simply dropping this card.

Card Number: S061
Card Name: Kyo (T)
Rarity     S
BP:        700
SP:        3
Helpers:   Shingo, K'
Special Ability: CIRCLE 182 Ways: Do 300 damage to a character, or the enemy
Comments:  This one is quite effective, and a little more versatile than the
other Kyo card.  You can use it to damage an enemy and wipe them out if needed.

Card Number: S062
Card Name: Benimaru
Rarity     B
BP:        600
SP:        1
Helpers:   KAEDE, Edge (blond standing hair)
Special Ability: SQUARE: Thundergod Fists Do 500 damage to one character, and
himself
Comments:  This card may be useful under the right circumstances, but I never
use him, once you use his power once, you've got a crappy 100 point guy sitting
on your bench, and the second use kills him.

Card Number: S063
Card Name: Daimon
Rarity     D
BP:        500
SP:        4
Helpers:   Joe, Kyo, Benimaru
Special Ability: None
Comments: Pretty good for a D Card

Card Number: S064
Card Name: Heidern
Rarity     C
BP:        600
SP:        1
Helpers:   Leona, Ralf, Clark
Special Ability: CIRCLE SBringer:  Steal up to 3 SP if this character directly
damages the opponent
Comments: If you can get this guy to hit directly, this card has a pretty
effective ability, and also fair BP.

Card Number: S065
Card Name: Leona
Rarity     C
BP:        400
SP:        2
Helpers:   Heidern, Ralf, Clark
Special Ability: TRIANGLE X-calibre: Decreases 1 other character's life by 200
Comments: Her special ability is quite nice to cut enemies down right from
the get go.

Card Number: S066
Card Name: Ralf
Rarity     D
BP:        400
SP:        3
Helpers:   Heidern, Leona, Clark
Special Ability: None
Comments:  Nothing too great, but his stats are decent.  Good in a backup deck
with other Ikari characters.

Card Number: S067
Card Name: Clark
Rarity     D
BP:        400
SP:        3
Helpers:   Heidern, Leona, Ralf
Special Ability:  None
Comments:  See Ralf

Card Number: S068
Card Name: Asamiya Athena
Rarity     C
BP:        600

SP:        1
Helpers:   Kensou, Chin Gensai, Rose
Special Ability:  SQUARE Psycho Charge: Raises SP 3 pts.
Comments: Useful if you have powerful guys doing fighting for you while she
charges your SP for you.  Can put up a decent fight on her own if needed.

Card Number: S069
Card Name: Kensou
Rarity     C
BP:        500
SP:        2
Helpers:   Asamiya Athena, Chin Gensai, Yun
Special Ability:  TRIANGLE Meat Bun - recover 200 HP
Comments: A pretty useful card.  Being able to recover HP is nice, but his
stats are only so-so

Card Number: S070
Card Name: Chin Gensai
Rarity     D
BP:        200
SP:        5
Helpers:   Lee Pai Long, Athena Asamiya, Kensou
Special Ability:  None
Comments:  Nothing special except the 5 SP

Card Number: S071
Card Name: Chang
Rarity     D
BP:        600
SP:        0
Helpers:   Kim, Jhun Hoon, Victor
Special Ability: None
Comments:

Card Number: S072
Card Name: Choi
Rarity     D
BP:        300
SP:        4
Helpers:   Kim, Jhun Hoon, Balrog (US Vega)
Special Ability: TRIANGLE Enabler: Shuffle either you or your opponent's deck
Comments:  One of the most nonsensical powers ever, and poor stats.

Card Number: S073
Card Name: Saisyu
Rarity     C
BP:        400
SP:        2
Helpers:   Takuma, Heidern
Special Ability: TRIANGLE Exorcism:  Decreases enemy's life by 200 pts.
Comments: This card has a nice special power, but his weak stats hurt him
a lot.

Card Number: S074
Card Name: Shingo
Rarity     C
BP:        400
SP:        1
Helpers:   Kyo, Sakura
Special Ability: SQUARE Burning Shingo:  Decreases his and another character's
BP by 300
Comments: This is a pretty crummy card.  His special ability isn't all that
great.  He'll kill himself after using this twice.

Card Number: S075
Card Name: Chizuru
Rarity     A
BP:        300


SP:        2
Helpers:   Yuki
Special Ability: SQUARE Contain: Throw away an action card, and it takes away
an enemies power and reduces their BP to 100
Comments: You can get Chizuru from the Card store (Bargain shop). She appears
 at a frequency of 0.78% (equivalent to about once every 128 times).  This
 card has weak stats, but a VERY effective special power if you're able to
 use it.

Card Number: S076
Card Name: Iori
Rarity     C
BP:        1000
SP:        0
Helpers:   Jedah
Special Ability: CIRCLE Blood Contract: He can't be used for defending
Comments: He is sweet if you already have gato out, but other than that he
isn't so good.  Great attacker though.

Card Number: S077
Card Name: Yashiro
Rarity     A
BP:        700
SP:        2
Helpers:   Shermie, Chris, Q
Special Ability: TRIANGLE Counterblow: Returns the character card that is
directly in front of him to the enemy's hand
Comments:  Toned down from CFC1, but still a nice card.  Be careful not to use
him against Akuma, Nakoruru or other characters with good Triangle powers.
Card Number: S078
Card Name: Shermie
Rarity     B
BP:        500
SP:        3
Helpers:   Yashiro, Chris, Kyoko
Special Ability: TRIANGLE Go Easy on me: opponent's next turn, he will not be
able to attack
Comments:  This is a great stall card, useful in just about any deck, just in
case you need to delay the enemy for a bit.

Card Number: S079
Card Name:  Chris
Rarity      D
BP:         400
SP:         3
Helpers:    Yashiro, Shermie
Special Ability: None
Comments:  Nothing here, move along.

Card Number: S080
Card Name: Goenitz
Rarity     C
BP:        600
SP:        3
Helpers:   Mature, Vice
Special Ability:  None
Comments:  Nothing incredible but solid stats

Card Number: S081
Card Name: Orochi
Rarity     A
BP:        1000
SP:        0
Helpers:   Amakusa
Special Ability: TRIANGLE Sanity: Both players lose all SP
Comments:  Good stats, but be careful you don't hurt yourself with this card.
Best to use him when the other guy has high SP and you don't have that much.

Card Number: S082
Card Name: Mature
Rarity     D
BP:        400
SP:        2
Helpers:   Yamazaki, Goenitz, Vice
Special Ability: None
Comments:  Junk

Card Number: S083
Card Name: Vice
Rarity     D
BP:        400
SP:        2
Helpers:   Yamazaki, Goenitz, Mature
Special Ability: None
Comments:  More Junk

Card Number: S084
Card Name: Orochi Iori (aka Wild Iori)
Rarity     A
BP:        1000
SP:        0
Helpers:   Evil Ryu
Special Ability: TRIANGLE Kurf:  KOs one character with 800BP+, if not Ko
himself (Like CFC1)
Comments: Killer of great hard-hitters like Geese, Orochi, etc...

Card Number: S085
Card Name: Orochi Leona (Wild Leona)
Rarity     A
BP:        800
SP:        0
Helpers:   Evil Ryu
Special Ability:  TRIANGLE Awakening - Does 400 damage to one character
Comments: Not sure if this character loses BP if she can't hit another enemy
like in CFC1, but this card is still greatly improved with more BP, and makes
the jump from B to A rarity.

Card Number: S086
Card Name: K'
Rarity     A
BP:        700
SP:        3
Helpers:   Kyo(T), Maxima
Special Ability: TRIANGLE Unstoppable:  Decreases all other character's life by
300.
Comments: Good stats, and his special power is useful under the right
circumstances, like if the enemy has a full bench

Card Number: S087
Card Name: Maxima
Rarity     C
BP:        600
SP:        1
Helpers:   K', Victor
Special Ability:  None
Comments:  Nothing too special, but some good BP

Card Number: S088
Card Name: Kaede (The Last Blade)
Rarity     D
BP:        400
SP:        4
Helpers:   Moriya, Akari (P), Yuki
Special Ability: none
Comments: Junk

Card Number: S089
Card Name: Awakened Kaede (The Last Blade 1(mode)/2(secret))
Rarity     D
BP:        700
SP:        0
Helpers:   Moriya, Akari (S), Yuki
Special Ability:  CIRCLE Power Match: Uses up 2 BP per turn
Comments:  Crappy.  Don't waste BP for this one

Card Number: S090
Card Name: Moriya
Rarity     C
BP:        500
SP:        1
Helpers:   Kaede, Yuki
Special Ability: CIRCLE Oboro: Enemy takes 100 damage for each turn this guy is
out
Comments: A nice special power.  If you can keep him alive, he'll chip away at
the enemy slowly

Card Number: S091
Card Name: Akari (P)
Rarity     A
BP:        500
SP:        4
Helpers:   Juzo, Rose
Special Ability: SQUARE 100 Demon Night: KO all characters including this one
Comments:  Great cleanup card if you're outnumbered.

Card Number: S092
Card Name: Akari (S)
Rarity     B
BP:        500
SP:        4
Helpers:   Juzo, Rouge
Special Ability: SQUARE One-way Morph - Select a card with a /\ ability from
hand and discard it, card then performs that ability.
Comments: Nothing great here, since you're better off playing the card that
 does the power yourself.  Only way I can think of using this card, is if
 both benches are full and you want to put down an Akuma or something, she
 can use his power and kill the guy across from her.


Card Number: S093
Card Name: Juzo
Rarity     D
BP:        400
SP:        1
Helpers:   Akari (P), Akari (S), Akari
Special Ability:  None
Comments:  Junk

Card Number: S094
Card Name: Washizuka
Rarity     C
BP:        500
SP:        2
Helpers:   Kojiro, Gouki, Eagle
Special Ability: None
Comments: Slightly better than his CFC1 counterpart, since he now gives you a
couple SP.  Still crappy though

Card Number: S095
Card Name: Kojiro
Rarity     C
BP:        400
SP:        5
Helpers:   Washizuka, Gouki, Powered Akira (C085)
Special Ability: CIRCLE Shun Jin: Nullifies /\ abilities
Comments: This card is like a weaker version of Guile.  It has the same power,
but not as much attacking power.  Since it is a C card though, it's easier to
get than Guile.

Card Number: S096
Card Name: Amano
Rarity     D
BP:        300
SP:        3
Helpers:   Genjuro, Hibiki, Roy
Special Ability: None
Comments:  Garbage

Card Number: S097
Card Name: Mukuro
Rarity     D
BP:        300
SP:        2
Helpers:   Genan, Zabel, Zombie
Special Ability: TRIANGLE IkeruShikaban All characters lose their abilities
Comments:  A horrible card in CFC1, this one can actually be useful in the
 right circumstances.

Card Number: S098
Card Name: Lee Rekka
Rarity     D
BP:        300
SP:        4
Helpers: Kim, Yun, Yang
Special Ability: None
Comments:  Crap

Card Number: S099
Card Name: Zantetsu
Rarity     D
BP:        200
SP:        3
Helpers:   Eiji, Hanzo, Sho (C100 Ginsu)
Special Ability: CIRCLE Byouma: At the end of the turn, every character take
 200 damage (including this one)
Comments: Ouch.  Not very useful, unless the other guy has a full bench.

Card Number: S100
Card Name: Shigen
Rarity     C
BP:        500
SP:        1
Helpers:   Shishiou, Leo
Special Ability: CIRCLE Steel Bulb: Nullfies damage when countering a unite
attack
Comments:  A nice card if the enemy decides to do a unite attack on you.

Card Number: S101
Card Name: Kagami
Rarity     B
BP:        700
SP:        1
Helpers:   Kazuki, Kyo
Special Ability:  SQUARE Phoenix  KO this character.  Get 100 HP for each card
in hand
Comments:  Nice BP and a special power that lets him go out with a bang.

Card Number: S102
Card Name: Hibiki
Rarity     D
BP:        300
SP:        4
Helpers:   Amano, Chun Li, Chun Li (D)
Special Ability: None
Comments: Take Amano.. even if Hibiki's cuter

Card Number: S103
Card Name: Setsuna
Rarity     D
BP:        600
SP:        5
Helpers:   Iori, Wild Iori
Special Ability: TRIANGLE Life Sign: Pick a card from your hand and discard it
If you don't have a Character card available, he is KOed
Comments:  Can be useful in the early going, but he'll outlive his usefulness
quickly.

Card Number: S104
Card Name: Hagane Hitogata (aka The Wanderer)
Rarity     B
BP:        100
SP:        0
Helpers:   The Ump, Twelve
Special Ability: TRIANGLE Change!  BP becomes same as 1 enemy character's.
Valid only when character is in enemy ring.
Comments: This card can be powerful when playing a tough opponent with a lot
of strong cards.

Card Number: S105
Card Name: AKARI
Rarity     B
BP:        500
SP:        5
Helpers:   The Ump, Ibuki
Special Ability: SQUARE Ponta Leaf: Select one character from hand and discard
it, BP becomes same as that character
Comments:  This one can be rather useful, if you repeatedly have her attack,
 and heal herself with another card.  Be careful not to run out of characters
 to play if you use this though.

Card Number: S106
Card Name: Hayate
Rarity     D
BP:        400
SP:        1
Helpers:   Cham Cham, Rosa, Kim Sue Il
Special Ability:  None
Comments:  Junk

Card Number: S107
Card Name: Carol
Rarity     D
BP:        200
SP:        4
Helpers:   Hayate, Kim Sue Il, Natsu
Special Ability: None
Comments:  More Junk... though 4 SP is not bad

Card Number: S108
Card Name: Rosa
Rarity     C
BP:        600
SP:        2
Helpers:   Hayate, Carol, Daigo

Special Ability:  TRIANGLE Sagatte Na!: Returns one character from your
 bench to your hand.
Comments: This card has now been altered to be the SNK version of Rain. Use
it as such.

Card Number: S109
Card Name: Kim Sue Il
Rarity     D
BP:        500
SP:        1
Helpers:   Kim, Dong Hwan, Jae Hoon
Special Ability:
Comments:  Blah

Card Number: S110
Card Name: Shishiou
Rarity     D
BP:        500
SP:        0
Helpers:   Shigen, Leo
Special Ability: None
Comments:  Unchanged from CFC1, in other words, still pretty useless.

Card Number: S111
Card Name: Gai (Buriki One)
Rarity     D
BP:        300
SP:        3
Helpers:   Takato, Ryo(H)
Special Ability: CIRCLE Lonely Ring:  When this character is the only one
attacking, increase BP by 200 before going to the opponent's defend phase.
Comments:  Wow, he gets 500 BP instead of 300... not too impresive

Card Number: S112
Card Name: Takato
Rarity     D
BP:        500
SP:        0
Helpers:   Kasumi, Gai, Ryo(H)
Special Ability: CIRCLE Aiki: Draw 2 cards when this card blocks
Comments:  Marginally useful, low BP but at least you'll get a couple cards
before he kicks the bucket.

Card Number: S113
Card Name: Rob Python
Rarity     D
BP:        400
SP:        0
Helpers:   Rick, M.Bison, Dudley
Special Ability:  None
Comments:  Crap

Card Number: S114
Card Name: Eri (Metal Slug 2)
Rarity     D
BP:        400
SP:        5
Helpers:   Tarma, Marco, Fio
Special Ability: TRIANGLE Hinekure Mono: Return this character to hand If there
are any other characters in play
Comments: Ayame like?

Card Number: S115
Card Name: Tarma (Metal Slug)
Rarity     D
BP:        300
SP:        2
Helpers:   Eri, Marco, Fio
Special Ability: None
Comments:  Crap

Card Number: S116
Card Name: Marco (Metal Slug)
Rarity     D
BP:        400
SP:        2
Helpers:   Eri, Tarma, Fio
Special Ability: SQUARE Enemy Chaser - Discard hand. Give 100 BP damage to
 every character except Marco for each discarded card.
Comments:  Discarding your hand is a bad idea, the possibility of hitting your
own guys is even worse.

Card Number: S117
Card Name: Fio (Metal Slug 2)
Rarity     D
BP:        200
SP:        4
Helpers:   Eri, Tarma, Marco
Special Ability:  None
Comments:  Nothing special but 4 SP

Card Number: S118
Card Name:   Rody
Rarity:      D
BP:          200
SP:          3
Helpers:     Yamazaki, Cathy, Necro
Special Ability: None
Comments: About as useless as can be

Card Number: S119
Card Name: Cathy
Rarity     D
BP:        200
SP:        3
Helpers:   Basara, Rody, Zaki
Special Ability: None
Comments:  About as bad as it gets... at least she has 3 SP now instead of 2.

Card Number: S120
Card Name: Athena
Rarity     B
BP:        600

SP:        2
Helpers:   Nina
Special Ability:  CIRCLE Flame Sword:  This character always does 600 damage
when attacking the opponent directly.
Comments:  This card is unchanged from CFC1.  It's very useful on offense when
attacking the enemy directly, since it always does the same damage even if
weakened.  However, she doesn't gain any benefits from Awakening cards and such
when directly attacking.

Card Number: S121
Card Name: Rock H
Rarity     A
BP:        500
SP:        5
Helpers:   Geese, Terry B, Michelle Heart
Special Ability:  SQUARE Rock Throw KO's himself and does 100 damage to the
enemy for each card they are holding in their hand.
Comments:  Try to KO this guy when he's only got a bit of life left. Useful
after playing E Honda or another card that makes the enemy draw cards.  Can be
very effective when used correctly

Card Number: S122
Card Name: Terry B (MotW)
Rarity     A
BP:        700
SP:        4
Helpers:   Rock H
Special Ability: SQUARE Power Geyser: Discard 1 card from your hand and KO an
enemy with 800 or more BP
Comments: This is a great card to knock off powerful BP'd decks.  This is a
cornerstone of a shutout deck.

Card Number: S123
Card Name: Terry (T)
Rarity     S
BP:        700
SP:        3
Helpers:   Rock H
Special Ability: SQUARE Sorry!: Look at your top 5 cards.  Keep one and trash
the others
Comments:  Not too useful, you will go through your deck FAST if you rely on
this guy, unless you have Laundry cards or the like.

Card Number: S124
Card Name: Dong Hwan
Rarity     C
BP:        600
SP:        2
Helpers:   Kim, Kim Sue Il, Jae Hoon
Special Ability: None
Comments:  Decent stats, but nothing else.

Card Number: S125
Card Name:   Jae Hoon
Rarity       C
BP:          500
SP:          4
Helpers:     Kim, Kim Sue Il, Dong Hwan
Special Ability: None
Comments:  Not too great, but passable in the early going.

Card Number: S126
Card Name: Gato (Mark of the wolves)
Rarity:    C
BP:        500
SP:        4
Helpers:   Hotaru, Yun, Yang
Special Ability: SQUARE Lobotomy Change any cards ability into 300 bp for that
card
Comments:  This can be a nice card for characters with Triangle powers that are
used once they enter, or guys with crappy special powers like Iori.


Card Number: S127
Card Name: B.Jenet (Mark of the wolves)
Rarity     D
BP:        300
SP:        1
Helpers:   Rosa, Tron Bonne, Ruby Heart
Special Ability: TRIANGLE Lilien Knights: Take a character card with 300 BP or
less from the deck, then shuffle.
Comments:  Could be useful in a shutout deck for pulling your Regina or Yuki
cards, but that's about the only use I can think of for her.

Card Number: S128
Card Name: Marco. R (Rodriguez) (Mark of the wolves)
Rarity:    D
BP:        500
SP:        1
Helpers:   Ryo, Takuma, Ryo (H)
Special Ability: CIRCLE Okiru No Da!: At the end of your turn, all characters
become unfrozen.
Comments: Will also unfreeze characters that you used Blue Mary's M Spider or
the Double action card upon.

Card Number: S129
Card Name: Hokutomaru (Mark of the wolves)
Rarity D
BP: 300
SP: 1
Helpers: Andy, Mai, Son Son
Special Ability: CIRCLE Fear Me: Characters with greater BP than him cannot
block his attack
Comments:

  This can be an effective little card, as he can get in a lot of cheap hits on
enemies with big cards.


Card Number: S130 (Mark of the wolves)
Card Name: Hotaru
Rarity     B
BP:        400
SP:        4
Helpers:   Jin Chong Shu, Jin Chong Lei, Gato
Special Ability: TRIANGLE Itokatsu: Put a discarded AC card on top of your deck
Comments:  So-so card, but can be useful for pulling a valuable AC card back
such as a Slaughter card.

Card Number: S131
Card Name: Griffon M (aka Tizoc) (Mark of the wolves)
Rarity     C
BP:        600
SP:        2
Helpers:   Raiden, Zangief, R Mika
Special Ability: TRIANGLE Daa!: Makes the weakest CHA in the ring 600BP. In the
event of a draw, all Characters become 600BP
Comments:  Not too useful, can help the enemy as much as it helps you

Card Number: S132
Card Name: Kevin (Mark of the wolves)
Rarity:    D
BP:        500
SP:        2
Helpers:   Terry. B, Phobos, Donovan
Special Ability: none
Comments:  Junk


Card Number: S133
Card Name: Freeman (Mark of the wolves)
Rarity     D
BP:        400
SP:        3
Helpers:   Basara, Remy, Zabel
Special Ability: None
Comments: Junk

Card Number: S134
Card Name: Grant (Mark of the Wolves)
Rarity     B
BP:        800
SP:        0
Helpers:   Bob, Kain
Special Ability: SQUARE Sacrifice: KO's himself and raises your HP by the
amount of BP he had when ability was used
Comments:  Pretty good stats, and he can go out with a bang when he's almost
dead (or kill himself right away if you need HP badly enough)

Card Number: S135
Card Name: Kain (Mark of the wolves)
Rarity:    B
BP:        700
SP:        4
Helpers:   Kagami, Grant
Special Ability: CIRCLE Risou: Adds 100 damage to AC played by the player who
has it in his ring.
Comments:  Moderately useful


Card Number: S136
Card Name: Raiden (Garou Densetsu / Fatal Fury
Rarity     B
BP:        800
SP:        4
Helpers:   Ramon, Zangief
Special Ability:  CIRCLE Mic Appeal: Draw a card when you backupping a
 character
Comments:  Great in a backup themed deck.  Good stats even in a regular deck.

Card Number: S137
Card Name: Ryuhaku Todoh (The Art of Fighting)
Rarity     D
BP:        400
SP:        3
Helpers:   Kasumi, Kasumi, Kasumi
Special Ability: None
Comments:  Junk

Card Number: S138
Card Name: Geese (H)
Rarity     S
BP:        500
SP:        3
Helpers:   Billy, Mr Big
Special Ability: SQUARE Reppu Ken Does his current BP in damage to another
character, then returns to the deck
Comments:  This card is very nice for hit and run attacks on guys on the
 enemy's bench

Card Number: S139
Card Name: Seishiro
Rarity     D
BP:        700
SP:        5
Helpers:   Haohmaru, kaede
Special Ability: CIRCLE Inemuri: Does not unfreeze during unfreeze phase
Comments: What a pain.  If you have a way to give this ability to someone else,
it can be useful.

Card Number: S140
Card Name: Touma (Samurai Spirits 2)
Rarity:    C
BP:        600
SP:        2
Helpers:   Mikoto, Ukyo, Moriya
Special Ability: none
Comments:  Garbage


Card Number: S141
Card Name: Haohmaru (older) (Samurai Spirits Warrior's Rage PSX)
Rarity     B
BP:        800
SP:        3
Helpers:   Hanzo
Special Ability: CIRCLE Gankou - Character directly across the ring from this
card loses its ability.
Comments:  Nice stats, and a useful special ability.  Note that ANYONE placed
across from him loses their power, so if the guy you stole from is killed, and
the enemy puts someone else there, you'll zap them too.

Card Number: S142
Card Name: Mikoto
Rarity     C
BP:        600
SP:        2
Helpers: Touma, Shiki(S)
Special Ability: CIRCLE Akai Hitomi: If this character hits the enemy, they
can't use RE cards on the next turn
Comments:  Nothing to great, special ability is average at best.

Card Number: S143
Card Name: Rimururu(S)
Rarity     S
BP:        500
SP:        2
Helpers:   Kula, Sasquatch
Special Ability: SQUARE Oshioki Dayo!: Does 200 damage to the enemy
Comments:  A nice way to keep dealing out damage to the enemy.

Card Number: S144
Card Name: Shiki(S)
Rarity     S
BP:        300
SP:        3
Helpers:   Asra, Mikoto, Balrog
Special Ability: TRIANGLE Pep Talk Give all characters in the ring that have
300 BP or less +300BP
Comments: Surprising.  Watch out that you don't help the enemy as much as
 you help yourself with this one.

Card Number: S145
Card Name:   Rugal
Rarity       B
BP:          800
SP:          2
Helpers:     Mature, Vice
Special Ability: TRIANGLE Power Struggle: steals a power from an enemy card
Comments:  A great card to take out characters like Terry B, or Guile that are
annoying you with special powers.  Good card to put in a heavy hitter deck.

Card Number: S146
Card Name:   Bao
Rarity       D
BP:          300
SP:          5
Helpers:     Asamiya Athena, Kensou, Chin Gensai
Special Ability: None
Comments:  Junk

Card Number: S147
Card Name: Jhun Hoon (The King of Fighters series - KoF99)
Rarity     C
BP:        500
SP:        4
Helpers:   Kim, Seth
Special Ability: SQUARE Bromaido: Opponent draws 3 cards
Comments:  Not as good as Joe for trying to deck the enemy, since they actually
get to USE the cards, rather than discarding them like Joe would do.


Card Number: S148
Card Name: Whip
Rarity     C
BP:        600
SP:        4
Helpers:   Ralf, Clark
Special Ability:  None
Comments:  Good stats make it a nice card to have around in the early going.
Also good for an Ikari themed backup deck.

Card Number: S149
Card Name: Krizalid
Rarity     C
BP:        500
SP:        5
Helpers:   Whip, Kula
Special Ability:  SQUARE Data Shock: Passes his power to another foe
Comments: This is useful to steal away an opponent's good power or get rid
          of a useless one on your guy.  The person who got the "power" can
          then give it to someone else (it kinda works like the zombie card)

Card Number: S150
Card Name: Seth
Rarity     D
BP:        500
SP:        2
Helpers:   Benimaru, Vanessa, Bowman
Special Ability: None
Comments:  Junk

Card Number: S151
Card Name: Vanessa (The King of Fighters series - KoF2000)
Rarity     B
BP:        700
SP:        2
Helpers:   Seth, Ramon, Tiffany
Special Ability: CIRCLE Footwork: Reduces RE cards SP cost by 2
Comments:  OK if you like using RE cards, otherwise not too great.

Card Number: S152
Card Name: Ramon (KOF2000)
Rarity:    D
BP:        500
SP:        4
Helpers:   Griffon Mask, Raiden, R Mika
Special Ability: none

Card Number: S153
Card Name: Lin (The King of Fighters 2000)
Rarity     C
BP:        500
SP:        2
Helpers:   Eiji, Ibuki, Zaki
Special Ability:  CIRCLE Dokushu: Lowers SP of enemy by 3 when countered
Comments:  A fair ability here.  So even if the enemy block you, they still get
screwed over a bit.

Card Number: S154
Card Name: Hinako (KoF2000)
Rarity     C
BP:        500
SP:        3
Helpers:   E Honda, Karin, Yurika
Special Ability: TRIANGLE Hinako Funbar Draw 2 cards if HP is less than 1000
Comments:  In the spirit of Sakura, this card can help you if you're just about
dead.

Card Number: S155
Card Name: Kula (The King of Fighters series - KoF2000)
Rarity     B
BP:        800
SP:        2
Helpers:   K', Sasquatch
Special Ability: CIRCLE Early Thaw Any character can use [] ability immediately
after entering the ring.
Comments:  Good stats, and this one can be useful for guys like Ryu if you want
to use their power right away.

Card Number: S156
Card Name: Zero (The King of Fighters series - KoF2000)
Rarity:    B
BP:        700
SP:        3
Helpers:   Zero Gouki, ZERO
Effect: TRIANGLE Mimic Copies one other card's abilities for himself.
Comments:  Can be useful if he gets a good ability.  Not bad stats either.


Card Number: S157
Card Name: Yuki
Rarity     A
BP:        300
SP:        5
Helpers:   Kaede, Moriya, Rose
Special Ability:  CIRCLE Trim the fat: No CHA cards with BP greater than or
equal to 800 can be played.
Comments: This power is pretty significant if you're playing against an
          opponent who likes to use a lot of heavy BP cards against you.
          If you rely on this card for defense, try to protect her as much
          as possible.

Card Number: S158
Card Name: Akari (T)
Rarity     S
BP:        600
SP:        3
Helpers:   Akari (P), Akari (S), Akari
Special Ability: SQUARE Bakuchi Yade: One character at random randomly loses or
gains 300 BP
Comments:  Not too great, you have no idea that this card is gonna do

Card Number: S159
Card Name: Ryo (H)
Rarity     S
BP:        500
SP:        4
Helpers:   Gai, Takato, Terry B
Special Ability: TRIANGLE Kohouken: Returns a character with a Triangle ability
to its owner.
Comments: Funny, Ryo's look seems to say 'Be gone'!  This card can be good to
bring back an Akuma or Yashiro or other cards like that to you.

Card Number: S160
Card Name: GOD Rugal
Rarity     A
BP:        900
SP:        4
Helpers:   Rugal, Gouki
Special Ability: SQUARE Yuugou Power: Gives one of your card a random card
power found in the game
Comments: Comments: You can only get this card by playing VS exhibition matches
          against another CFC2 player via a link cable. The chances of
          getting it are very scarce!


CAPCOM CARDS

Card Number: C001
Card Name: Ryu
Rarity     A
BP:        1000
SP:        3
Helpers:   Sakura, Terry
Special Ability:  SQUARE Shinku Hadouken: Throw away two cards and do 500
 damage to an enemy character card
Comments: Great stats.  His special power is more versatile than it was in
          CFC1, but be careful not to throw away all your cards.

Card Number: C002
Card Name: Ken
Rarity     C
BP:        700
SP:        2
Helpers:   Sean, Robert
Special Ability: CIRCLE Rage Wave:  Keeps character out of Freeze Phase, even
                                    after attacking
Comments: This card is unchanged from CFC 1.  It's an excellent card,
          especially early in the game, because of its high BP, and the
          fact that it can defend after already making an attack.

Card Number: C003
Card Name: Chun Li
Rarity     B
BP:        500
SP:        0
Helpers:   June, Mai
Special Ability: TRIANGLE S.B. Kick:  Uses all SP.  All other characters on
                                       both sides have BP reduced to 100
Comments: You can still use her power even if you have 0 SP.  The best time to
          play her is when the opponent has several powerful guys out, and
          you have fairly weak ones.  Useful in a stall deck

Card Number: C004
Card Name: Guile
Rarity     B
BP:        700
SP:        4
Helpers:   Nash, John
Special Ability:  CIRCLE Somersault Kick:  Neutralizes all /\ abilities
Comments: Very useful card to play against enemies who use big league /\
          cards.
Good stats too.

Card Number: C005
Card Name: E Honda
Rarity     D
BP:        500
SP:        3
Helpers:   Sodom, Hinako
Special Ability:  TRIANGLE Kamizu: Both you and the opponent draw 2 cards
Comments: I find this card to be pretty useful, as you immediately get some
          more cards in your hand, even though the opponent gets the same
          benefit.  Good for a D card.

Card Number: C006
Card Name: Blanka
Rarity     D
BP:        400
SP:        1
Helpers:   Dan, Gen An, Benimaru
Special Ability: TRIANGLE Houden: Both characters discard the top 5 cards in
their deck.
Comments:  This one can be useful, but it tends to hurt you as much as it does
the other guy.

Card Number: C007
Card Name:   Dhalsim
Rarity:      D
BP:          400
SP:          3
Helpers:     Necro, Anakaris, Akari (S)
Special Ability: TRIANGLE Enlightenment See the top card of your pile, choose
whether to put it on top of the pile (so you draw it next turn) otherwise card
goes at the bottom of the pile.
Comments: Quickly becomes useless.

Card Number: C008
Card Name: Zangief
Rarity     C
BP:        700
SP:        2
Helpers: R Mika, Raiden
Special Ability: None
Comments:  Good card in the early goings with nice stats, but quickly becomes
useless

Card Number: C009
Card Name: M. Bison (aka US Balrog - The Boxer)
Rarity     C
BP:        600
SP:        1
Helpers:   Rob Python, Vanessa
Special Ability: None
Comments:  Nothing special

Card Number: C010
Card Name:   Balrog (aka US Vega - The dude with claws and mask)
Rarity:      C
BP:          500
SP:          4
Helpers:     Lee Pai Long, Gen An, Shiki (C) (S053)
Special Ability: None
Comments:  Fair early card, with some OK stats.

Card Number: C011
Card Name: Sagat
Rarity     B
BP:        1000
SP:        2
Helpers:   Joe
Special Ability: TRIANGLE  True Power: Each Player discards all Action cards
                                       in hand after showing hand to the enemy
Comments: This card is very powerful.  It has a lot of BP which makes it a
          fearsome force when attacking.  It's special ability is also VERY
          useful, since it gives you the chance to see the opponent's hand,
          which is an important tactical advantage as you can see if the
          opponent has anything dangerous to use against you.  Plus you get to
          throw away their Action Cards.  Try to play this card when you don't
          have any important action cards in your hand.

Card Number: C012
Card Name: Vega (aka US M.Bison - The leader of Shadaloo)
Rarity     B
BP:        800
SP:        4
Helpers:   Juni, Juli, Geese
Special Ability: TRIANGLE Evil Charisma: Shuffles deck after adding one Juni
                                         and Juli card to your hand.
Comments: His special power allows him to put some immediate backups for
          himself into your hand, but even without Juni and Juli, Bison is
          still great for his stats alone.


Card Number: C013
Card Name: Dee Jay
Rarity     D
BP:        300
SP:        4
Helpers:   Amingo, Duck King, Bob
Special Ability:  None
Comments:  Pretty much useless, but he does give some decent SP.


Card Number: C014
Card Name: T. Hawk
Rarity     D
BP:        400
SP:        3
Helpers:   Rick, Nakoruru (C) (S035),  Nakoruru (S)
Special Ability:  None
Comments:  Junk

Card Number: C015
Card Name:  Fei-Long
Rarity      D
BP:         400
SP:         3
Helpers:    Wang-Tang, Honfu, Lee Rekka
Special Ability:  None
Comments:  Not to useful, but has fair stats.

Card Number: C016
Card Name:  Cammy
Rarity      D
BP:         300
SP:         5
Helpers:    Chun Li, Sakura, Shizumaru
Special Ability:  None
Comments:  This card isn't very powerful, although it does give a nice 5 SP,
           which is one more than the CFC1 version of this card.

Card Number: C017
Card Name:  Cammy (D)
Rarity      S
BP:         600
SP:         3
Helpers:    Vega, Juni, Juli
Special Ability: TRIANGLE Spy See your opponent's hand, pick a card and put it
                    either on top or bottom of his pile
Comments:  This is one of the more useful S cards, not only do you see their
hand, but you can get rid of a powerful card.

Card Number: C018
Card Name: Gouki (Akuma in U.S.)
Rarity     A
BP:        800
SP:        0
Helpers:   Shin Gouki
Special Ability: Triangle Shun Goku Satsu - KO's character card in front of him
Comments: You can increase your chances of obtaining this card by playing
VS games through the NGP link cable.  Still powerful, but like the other killer
cards (Yashiro, Yamazaki) it's been toned down here.

Card Number: C019
Card Name: Ryu (U)
Rarity     S
BP:        700
SP:        1
Helpers:   Kyo
Special Ability: SQUARE Hadoken: Throw away one card and it does 300 damage to
another character (like the regular Ryu basically, just not as powerful)
Comments:  Slightly less powerful than the regular Ryu, but useful in a shutout
deck.

Card Number: C020
Card Name: Chun Li (D)
Rarity     S
BP:        500
SP:        2
Helpers:   Nash, Xiang Fei
Special Ability:  TRIANGLE Gomen ne!  See up to 3 cards on top of enemy's deck.
                      Pick 2 and discard them.
Comments:  This card is fairly useful for messing up the opponent's deck

Card Number: C021
Card Name: Guy
Rarity     B
BP:        500
SP:        4
Helpers:   Cody, Haggar
Special Ability: CIRCLE Haya-Gake: Disables counterattack if the enemy has 1 or
No characters in their ring.
Comments:  Good fast attacker, if you can get him out on turn 1 or 2.

Card Number: C022
Card Name: Rose
Rarity     B
BP:        600
SP:        5
Helpers:   Rouge, Akari (S)
Special Ability: TRIANGLE Tarot Card: Pick 4 cards, and choose 3 to be
                 discarded.
Comments:  Very useful if you have a bad hand, you'll get some new stuff and
 can get rid of the stuff you don't need

Card Number: C023
Card Name: Nash
Rarity     C
BP:        600
SP:        3
Helpers:   Guile, Ralf, Clark
Special Ability:  None
Comments: There's other cards that are just like this one, but this card has
          pretty good stats, so is a decent addition to your deck.

Card Number: C024
Card Name: Sodom
Rarity     D
BP:        400
SP:        1
Helpers:   E. Honda, Bishamon, Samanosuke
Special Ability:
Comments:  Crud

Card Number: C025
Card Name: Birdie (Street Fighter 1, Street Fighter Zero series)
Rarity D
BP: 500
SP: 0
Helpers: Zangief, Zaki, Duck King
Special Ability:  None
Comments:  Nothing to special, but the 500 BP isn't too shabby.

Card Number: C026
Card Name:  Adon
Rarity      D
BP:         300
SP:         4
Helpers:    Sagat, Joe, King
Special Ability:  None
Comments:  Nothing really special here.

Card Number: C027
Card Name: Dan
Rarity     B
BP:        500
SP:        2
Helpers:   Ryo, Robert, Mr Karate
Special Ability:  TRIANGLE What gives?:  Decrease enemy's SP by 6
Comments: Other than the fact Dan himself rocks, his card is not too bad.
Crummy stats, but his power can mess with the enemy.

Card Number: C028
Card Name: Sakura
Rarity     C
BP:        500
SP:        3
Helpers:   Hinata, Shingo
Special Ability:  TRIANGLE Sakura Fight:  BP doubled if player's life is at
                  1000 or less
Comments:  This card is unchanged from CFC1.  It's very useful in cases of an
           emergency and you are weakened, it gives you another heavy hitter.
           This card has fair stats even if you aren't using her power.
           Put 2 Karin (C031) cards and 2 Sakura cards in a trade machine will
           give you a Reset Button (A059) action card.

Card Number: C029
Card Name:  Gen
Rarity      D
BP:         400
SP:         2
Helpers:    Lee, Lee Pai Long, Chin Gensai
Special Ability: TRIANGLE Change School: Puts back the AC cards that have been
discarded into the pile, shuffles your pile.
Comments:  Decent card in early gaming, but quickly becomes useless.

Card Number: C030
Card Name: Rolento
Rarity     D
BP:        300
SP:        3
Helpers:   Lei Lei, Cody (D), Leona
Special Ability: None
Comments: Junk

Card Number: C031
Card Name: Karin
Rarity     C
BP:        500
SP:        2
Helpers:   Robert, Hinako
Special Ability:  CIRCLE Hou-Shou   Decreases enemy's life 200 points when she
                                    is counterattacked.
Comments: Unchanged from CFC1.  Always have this card attack, especially if
          there are weak enemies on the bench.  Don't have her attack in a
          union attack if you can avoid it.
          Put 2 Karin cards and 2 Sakura (C028) cards in a trade machine will
          give you a Reset Button action card (A059).

Card Number: C032
Card Name:  R Mika
Rarity      D
BP:         400
SP:         3
Helpers:    Zangief, Tsugumi, Raiden
Special Ability:  None
Comments:  Better than before as it now gives you 3 SP (as opposed to CFC1
           where it didn't give you any)  This now makes it a useful early
           game card.

Card Number: C033
Card Name: Juni
Rarity     D
BP:        300
SP:        3
Helpers:   Vega, Juli, Vice
Special Ability:  None
Comments:  This card now has one more SP than its CFC1 counterpart, but other
than that it isn't too special.

Card Number: C034
Card Name: Juli
Rarity      D
BP:         500
SP:         0
Helpers:    Vega, Juni, Mature
Special Ability: SQUARE P Change A: discard a hand character, you gain that
character's SP
Comments: This card now has a special ability.  Nothing all that great though.

Card Number: C035
Card Name:  Alex
Rarity      C
BP:         600
SP:         2
Helpers:    Zangief, R.Mika, Hayate
Special Ability:  CIRCLE Headbutt Same as CFC1, if Alex connects the opponent
                    will not be able to use a AC card next turn
Comments: This card is better than before, since it now gives you 2 BP.  A good
early game card.


Card Number: C036
Card Name: Yun
Rarity     D
BP:        400
SP:        2
Helpers:   Yang, Jin Chon Rei, Dong Hwan
Special Ability:  None
Comments: This card isn't really special and also hasn't been changed over
          from CFC1 at all.

Card Number: C037
Card Name: Yang
Rarity     D
BP:        400
SP:        2
Helpers:   Yun, Jin Chon Shu, Jae Hoon
Special Ability:  None
Comments: See Yun.  At least Juni and Juli got some different stats to set
          them apart....

Card Number: C038
Card Name: Sean
Rarity     D
BP:        400
SP:        1
Helpers:   Sakura, Terry, Shingo
Special Ability:  CIRCLE Sore Loser: Draw 1 card if your cards are less than
                                     the opponent's at the end of the turn
Comments: Nothing new here.  His special power has nothing special ;)
          Terry's character bios mentions that he is a basketball player.

Card Number: C039
Card Name:   Oro
Rarity:      C
BP:          400
SP:          3
Helpers:     Ryu, Chin Gensai
Special Ability: CIRCLE Tengu Stone - Raise this character's BP by 100 every
time enemy draws a card. Max is 3300BP.
Comments:  This one can become a monster, but will probably die sooner than
later.  Useful in combo with cards that make the enemy draw cards like E Honda
though

Card Number: C040
Card Name:  Elena
Rarity      D
BP:         400
SP:         3
Helpers:    Urien, Gill, Lee Rekka
Special Ability: SQUARE Healing: Throw away one card (I think it can be any
card) and recover 200 HP
Comments: Useful early on, but becomes worthless later

Card Number: C041
Card Name:  Ibuki
Rarity      D
BP:         400
SP:         2
Helpers:    Zaki, Eiji, Lin
Special Ability: SQUARE Hanauta: Raises an ally card and opponent card's BP by
300.
Comments: Quite useful

Card Number: C042
Card Name: Necro
Rarity     D
BP:        400
SP:        0
Helpers:   Twelve, Shiki (C), Touma
Special Ability:  None
Comments:  Utter garbage

Card Number: C043
Card Name:   Makoto
Rarity:      C
BP:          400
SP:          3
Helpers:     Ryo, Takuma, Akari
Special Ability: CIRCLE Yell: Nullifies damage when this character counters a
unite attack
Comments: Kinda like Twelve, but with life, and only union.

Card Number: C044
Card Name: Q
Rarity     D
BP:        500
SP:        2
Helpers:   Balrog, R Mika, Raiden
Special Ability:  CIRCLE Nazo no Sonzai At then end of each round, both players
discard the two top cards of their pile
Comments: (from Yoodaa)
             "This ability hurts you both, but it does have its uses.
              I forgot to upgrade my deck before talking to Lip and
              got into a battle. Well, she kept me on the defensive
              the whole time, but I was able to win by "decking" her.
              It was fun looking at the discards each round and seeing
              her much better cards being discarded."


Card Number: C045
Card Name: Twelve
Rarity     C
BP:        100
SP:        0
Helpers:   The Ump, Hagane, Zero
Special Ability:  CIRCLE X.C.O.P.Y. When this character counterattacks, BP
equals that of the enemy.
Comments:  This is the ultimate defensive card, it can snuff out any character
           attack, even a union attack.

Card Number: C046
Card Name: Remy (Street Fighter 3: 3rd Strike)
Rarity     B
BP:        700
SP:        3
Helpers:   Guile, Freeman
Special Ability: CIRCLE Revenge decreases both you and the opponent's SP
Comments: Horrible card even with his 700 because it consumes your SP

Card Number: C047
Card Name: Retsu
Rarity     D
BP:        200
SP:        5
Helpers:   Donovan, Nicotine, Gaira
Special Ability:  None
Comments:  Nothing special here, but the 5 SP he gives is kinda nice.

Card Number: C048
Card Name: Lee
Rarity     D
BP:        200
SP:        4
Helpers:   Gen, Lee Pai Long, Chin Gensai
Special Ability: None
Comments:  Pretty much useless, although he does give 4 SP.

Card Number: C049
Card Name: Evil Ryu
Rarity     A
BP:        700
SP:        3
Helpers:   GOD Rugal
Special Ability:  TRIANGLE Evil Energy:  KO's one character in Freeze Phase
Comments: A pretty powerful card that works well in combos with cards that
          freeze enemy characters.

Card Number: C050
Card Name: Demitri
Rarity     C
BP:        500
SP:        4
Helpers:   Zombie, Zombie, Red Arremer
Special Ability: SQUARE Midnight Bliss: KO one of your characters to draw 1
card.
Comments:  His stats are OK, and his special power is good for getting rid of
           a weak guy in your hand

Card Number: C051
Card Name: Morrigan
Rarity     B
BP:        700
SP:        5
Helpers:   Mai
Special Ability: CIRCLE Life Sucker: Regain HP whenever you damage the enemy
directly.
Comments: One of the most powerful cards, this one remains unchanged from
          CFC1, except for her EXTREMELY large breasts.

Card Number: C052
Card Name:  Morrigan (D)
Rarity      S
BP:         700
SP:         5
Helpers:    Iori
Special Ability: SQUARE Goodnight Kiss: KO's one of your characters.  Raise SP
by 8
Comments: Her stats are as good as the other Morrigan's but her power isn't
          quite as useful IMO.  However, this is one of the most efficient
          ways to get rid of a guy who is almost dead.  Either Morrigan is
          useful to have.

Card Number: C053
Card Name: Gallon (aka John Talbain)
Rarity     D
BP:        400
SP:        3
Helpers:   Galford, Nakoruru (T) (S036)
Special Ability:  TRIANGLE Seething Blood: Randomly raises or decreases BP by
                                           300 when put into play
Comments: This card is unchanged from CFC1.  I don't particularly like this
          card, as he's very unreliable, and seems to lose his BP when you
          really need it.

Card Number: C054
Card Name: Zabel (aka Lord Raptor)
Rarity     D
BP:        400
SP:        2
Helpers:   Zombie, Basara, Mukuro (SNK)
Special Ability:  None
Comments:  Junk

Card Number: C055
Card Name:   Victor
Rarity       C
BP:          700
SP:          0
Helpers:     Zangief, Mech Zangief
Special Ability: None
Comments: Useful at first, but his 0 SP will quickly take him out of
          your deck

Card Number: C056
Card Name:   Felicia
Rarity       B
BP:          500
SP:          2
Helpers:     Al&Iven, Cham Cham
Special Ability: SQUARE Sidekick Art: an AC card is randomly drawn.
Comments:  Useful if you have a lot of AC cards you like to play.  Also helpful
at thinning out your deck

Card Number: C057
Card Name: Sasquatch (Vampire series)
Rarity     D
BP:        400
SP:        3
Helpers:   Cham Cham, Nakoruru (S), Kula
Special Ability:
Comments:  Crummy

Card Number: C058
Card Name: Bishamon (Vampire Series)
Rarity     D
BP:        300
SP:        4
Helpers:   B. Hayato, Samanosuke
Special Ability: TRIANGLE Regretful Lop:  Ko's all your characters and raise
his BP by 300 per Ko'ed character
Comments: Great cleaning card

Card Number: C059
Card Name: Anakaris
Rarity     C
BP:        600
SP:        0
Helpers:   Aulbath, Gill
Special Ability: TRIANGLE JOTP: Neutralizes the abilities of all the cards on
the ring
Comments:  This one can be nice If the enemy has lots of guys with dangerous
abilities.

Card Number: C060
Card Name: Aulbath (aka Rikuo)
Rarity     D
BP:        400
SP:        1
Helpers:   Genjuro, Sougetsu
Special Ability: SQUARE Helping Hand: raises every backed up character's BP by
200
Comments: I guess it became a D card because this ability can also
          help the opponent. However, in a backup-heavy deck, you may
          have all three cards having backups -- +600BP a round!

Card Number: C061
Card Name:  Phobos (aka Huitzil)
Rarity      C
BP:         700
SP:         1
Helpers:    Blodia, Kikaio
Special Ability:  None
Comments:  No special power, but nice BP.  Good early card.

Card Number: C062
Card Name:  Pyron
Rarity      B
BP:         800
SP:         2
Helpers:    Lucifer
Special Ability:  CIRCLE Cosmo Power: SP rises by 3 at the end of your turn if
SP is lower than enemy's
Comments: A very useful card with good BP, and a great special power, for when
          the enemy has a lot of SP.

Card Number: C063
Card Name:   Lei Lei (aka Hsien Ko)
Rarity       C
BP:          600
SP:          2
Helpers:     Zabel, Yamazaki, Xiang Fei
Special Ability: SQUARE Anki: this card and your entire hand are returned to
the deck.  Draw 3 cards after shuffling.
Comments:  Not too bad a card if you need to get rid of a junky hand, or if you
only have 1 or 2 cards left.

Card Number: C064
Card Name: Donovan
Rarity     C
BP:        500
SP:        4
Helpers:   Gouki, Gaira, Kevin
Special Ability: SQUARE Change Immortal: Toss one card, and get 300BP
Comments:  He can build himself up to be a fighting machine, but isn't worth it
more than likely.

Card Number: C065
Card Name: Jedah
Rarity     C
BP:        500
SP:        4
Helpers:   Q Bee, Lilith, Orochi Iori
Special Ability: CIRCLE P.D.C. Draw a card if this character damages the enemy.
Comments: Can be useful, but a powerful deck will have better ways to get
          cards.

Card Number: C066
Card Name: BB Hood (aka Bulleta)
Rarity     A
BP:        500
SP:        3
Helpers:   Gallon
Special Ability:  SQUARE Apple for You: KOs one enemy character, shuffles deck
                when this character's returned to deck
Comments: This is an awesome hit and run card.  She can wipe out a powerful
          guy, then escape back to your deck for another go at it later.

Card Number: C067
Card Name: Q-Bee
Rarity     B
BP:        600
SP:        3
Helpers:   Q-bee, Q-Bee
Special Ability: TRIANGLE Plus B: Shuffles the deck when you have all Q-Bee
                 cards (In other words, you pull any other Q-Bee cards you have
                 out, then shuffle the deck)
Comments:  This card is unchanged from CFC1.  Decent Stats, it can also become
           a force to be reckoned with if you happen to have 3 of them in your
           deck.

Card Number: C068
Card Name: Lilith
Rarity     D
BP:        400
SP:        2
Helpers:   Morrigan, Shingo
Special Ability:  TRIANGLE Becoming one: All discarded characters are returned
to the deck.  Deck is shuffled
Comments: Keep one of these cards in your deck, and try to save it for
          emergencies, like when a lot of your bigger guns have been used up.

Card Number: C069
Card Name: Hayato (Star Gladiator series)
Rarity     C
BP:        700
SP:        1
Helpers:   June, Elle
Special Ability: TRIANGLE Asura Discard all AC cards in hand.  For every
discarded AC card, raise this character's BP by 200.
Comments:  Useful if you have a lot of AC cards you're not using, otherwise
isn't too great.


Card Number: C070
Card Name: B. Hayato (Star Gladiator series)
Rarity     C
BP:        500
SP:        2
Helpers:   Ryomo, Samanosuke, Yagyu Jubei
Special Ability: None
Comments:  This card is slightly improved from CFC1, as it now gives 2 BP
           instead of 1.  It's pretty decent early on.

Card Number: C071
Card Name: June (Star Gladiator series)
Rarity     C
BP:       600
SP:       3
Helpers:  Chun Li(D), Hayato, Elle
Special Ability: CIRCLE Plasma Ring: Nobody can use [] abilities
Comments:  Useful against the enemy's Terry B or other powerful cards.

Card Number: C072
Card Name: Rain
Rarity     C
BP:        600
SP:        2
Helpers:   Karin, King, Charlotte
Special Ability:  TRIANGLE Back off!  One of your characters (or this one if
                  you have one out) is returned to the hand.
Comments: With the artwork on this card, I can't tell if her nipples are
          showing or if it's just part of her outfit... anyway, this card is
          pretty useful if you need to get a weakened character off your bench.
          Good BP too.

Card Number: C073
Card Name:  Jin Saotome
Rarity      A
BP:         800
SP:         4
Helpers:    Blodia, Blodia, Blodia
Special Ability: SQUARE Saotome Dynamite:  KO's this character and 1 enemy
character
Comments: This card has great stats and an incredible special power.
          You can have him attack once, then blow him up later and take a big
          enemy down with him.  One of the best cards in the game.

Card Number: C074
Card Name: Blodia
Rarity     D
BP:        1000
SP:        0
Helpers:   Jin Saotome, Kikaio
Special Ability: TRIANGLE Energy Cost:  Uses up 10 SP.  If you don't have
                    10 SP, Blodia is KO'ed
Comments: Early on, this card may be useful if you have 10 SP to burn.
          Otherwise, don't bother with it, there are plenty more cards with
          1000 BP that don't burn up your energy.

Card Number: C075
Card Name:  Zero Gouki (aka Zero Akuma)
Rarity      A
BP:         1500
SP:         0
Helpers:    Gouki
Special Ability:  TRIANGLE Distraction: This card forces you to  show the enemy
your hand, and discard any AC or RE cards you have in your hand.
Comments:  Try to play this card when you don't have any AC or RE cards in your
	   hand.  Even still, it's a small price to pay to bring this monster
           out.

Card Number: C076
Card Name: Leo
Rarity     D
BP:        500
SP:        2
Helpers:   Gallon, Shigen, Shishiou
Special Ability:  None
Comments:  Yay, another 500/2 card.

Card Number: C077
Card Name:  Mukuro (aka Kenji)
Rarity      D
BP:         400
SP:         1

Helpers:    Ginsu, Hanzo, Zantetsu
Special Ability: TRIANGLE Mittei: Draw a card from the opponent's pile. Then
select a hand card and place it on your opponent's discard pile.
Comments:  This one might mess up an enemy with a powerful deck, but otherwise
is too unpredictable, unless the other guy played Saki and you KNOW what they
have coming up.

Card Number: C078
Card Name:  Tabatha (aka Tessa)
Rarity      A
BP:         300
SP:         2
Helpers:    Al&Iven, Rouge, Akari (P)
Special Ability: SQUARE Solar Cane   SP is not used up when using 1 AC card
right after using this ability (for this turn only)
Comments:  If you like using action cards a lot, this one might be for you.

Card Number: C079
Card Name: Al & Iven
Rarity     D
BP:        100
SP:        6
Helpers:   Felicia, Tabatha, Cham Cham
Special Ability:
Comments: Who cares that this card only gives you 6 SP, when it only has 100
          BP.

Card Number: C080
Card Name: Tao (aka Mai-Ling)
Rarity     D
BP:        300
SP:        5
Helpers:   Cammy, Son Son, Heidern
Special Ability: None
Comments:  Nothing too great about this card, but it provides nice SP.

Card Number: C081
Card Name:  Batsu (Rival Schools/Justice Gakuen series)
Rarity      C
BP:         600
SP:         3
Helpers:    Kyosuke, Hinato
Special Ability:  CIRCLE Boiling Blood: All characters in the ring can use
square abilities in this turn, even if they were just brought in the ring.
Comments:  Moderately useful if you have Terry B or the like in your deck

Card Number: C082
Card Name: Kyosuke (Rival Schools/Justice Gakuen series)
Rarity     B
BP:        600
SP:        3
Helpers:   Hyo, Jae Hoon
Special Ability: CIRCLE Cool: lowers the SP cost of using AC cards by 3
Comments:  Good if you use a lot of action cards, but remember it helps your
opponent too.

Card Number: C083
Card Name: Hinata (Rival Schools/Justice Gakuen series)
Rarity     D
BP:        300
SP:        2
Helpers:   Sakura, Asamiya Athena, Hinako
Special Ability:  TRIANGLE Go For it! Raise the BP of one ally by 200
Comments:  Lousy stats, but she provides a fair boost to another ally.

Card Number: C084
Card Name:  Akira (Rival Schools/Justice Gakuen series)
Rarity      C
BP:         500
SP:         5
Helpers:    Daigo, Kazuki, K'
Special Ability: TRIANGLE Brother Search:  Looks through deck for the 1st
Action card, adds it to hand, then discards whatever you looked through
Comments: This card has nice stats, and can bring out an AC card when you need
          it most.  Just be careful that you don't throw away half your deck.

Card Number: C085
Card Name: Akira (Rival Schools/Justice Gakuen series)
Rarity     D
BP:        400
SP:        3
Helpers:   Daigo, King, Kojiro
Special Ability:  None
Comments:  Nothing special, but it has good stats.

Card Number: C086
Card Name:  Daigo (Rival Schools/Justice Gakuen series)
Rarity      A
BP:         800
SP:         0
Helpers:    Akira, Rosa
Special Ability:  TRIANGLE  Finish It!  BP doubles when enemy has 3 characters
in ring.
Comments: This guy becomes a monster when used against a full bench.  Even
          without his power, he has good BP, although his lack of an SP bonus
          hurts him.

Card Number: C087
Card Name: Kyoko (Rival Schools/Justice Gakuen series)
Rarity     B
BP:        600
SP:        2
Helpers:   Hideo, Kim
Special Ability: : TRIANGLE Massage:  Stops Freeze phase for all characters in
your ring
Comments: This card can be useful in certain situation, like if you want to
          use a [] power, then she can come in and your [] guys can still
          attack.

Card Number: C088
Card Name: Hideo (Rival Schools/Justice Gakuen series)
Rarity     C
BP:        500
SP:        3
Helpers:   Kyoko, Kim
Special Ability:  None
Comments:  Boring

Card Number: C089
Card Name: Falcon (Power Stone series)
Rarity     B
BP:        700
SP:        2
Helpers:   Ayame, John, Alfred
Special Ability:  SQUARE Power Stone:  Randomly discards 1 card from your hand.
                                   Gives one of your characters.  300BP
Comments: This card has fair stats, and can be useful for getting other guys
          powered up if you have a lot of cards in your hand

Card Number: C090
Card Name:   Ayame (Power Stone series)
Rarity       D
BP:          300
SP:          5
Helpers:     Ibuki, Andy, Zantetsu
Special Ability: CIRCLE Ohka-Gakure:  Goes back to your hand at the beginning
of next turn
Comments: Very tough to back up, best shot is trying with a Guile.

Card Number: C091
Card Name: Wang-Tang (Power Stone series)
Rarity     D
BP:        300
SP:        2
Helpers:   Yun, Yang, Hon Fu
Special Ability:  None
Comments:  Pretty much useless card.

Card Number: C092
Card Name: Ryoma (Power Stone series)
Rarity     C
BP:        300
SP:        4
Helpers: Rouge, Haohmaru, Yagyu Jubei
Special Ability: TRIANGLE Bushido: Choose 2 cards between your hand and the
discard pile, the rest is discarded
Comments:  Not a card I would use unless you have a crappy hand, and there's
goodies in the discard pile.

Card Number: C093
Card Name: Rouge (Power Stone series)
Rarity     D
BP:        200
SP:        5
Helpers:   Rose, Akari (P), Akari (S)
Special Ability:  None
Comments:  Sucky card, except for the 5 SP it gives you.

Card Number: C094
Card Name:  Strider Hiryuu (Strider series)
Rarity      B
BP:         700
SP:         3
Helpers: Option, Option, Option
Special Ability:  SQUARE Cypher: KO's a character who has back up
Comments:  Slightly less powerful than in CFC1 with 200 less BP.  Still useful
against guys that use a lot of backups.

Card Number: C095
Card Name: Option (Strider series)
Rarity     D
BP:        400
SP:        0
Helpers:   Strider Hiryuu, Option, Option
Special Ability: CIRCLE Support: Provides backup attacks to all characters in
the ring in this turn
Comments:  Here's a translation of this thing from Bean's "How the heck do
 you use this card" guide  If Option is in the ring, you can give characters
 back-up the turn they come into play. SO, if you play a Bison card (which
 lets you draw a Juli and Juni card immediately and put them in your hand)
 then you could immediately go ahead and give Bison back up with Juli OR Juli
 (not both). This also works if you have 2 Option cards in your hand. You can
  put one option card out into play, where his ability will come into
  immediate effect. Then you can give him backup with the 2nd option card
  immediately.

Card Number: C096
Card Name:  Cody (Final Fight series)
Rarity      C
BP:         600
SP:         2
Helpers:    Guy, Haggar, Terry
Special Ability:  None
Comments:  Nothing tremendous but decent BP

Card Number: C097
Card Name: Haggar
Rarity     A
BP:        700
SP:        3
Helpers:   Guy, Takuma
Special Ability: SQUARE: Spinning Lariat: Returns all characters on both sides
to the deck and shuffles
Comments:  Great card to have for clearing the enemy out.  Nice in a defensive
deck.

Card Number: C098
Card Name: Damnd (Final Fight series)
Rarity     B
BP:        600
SP:        0
Helpers:   Sodom, Rolento
Special Ability: SQUARE Whistle: Draws a random character card with 500 BP or
less from your deck, and adds it directly to your hand.
Comments: Better than Saki in a way, since he actually adds the card directly
          to your hand (so you can play it that same turn), while Saki only
          puts the card on top of your pile (so you'll have to wait for the
          next turn to pull the card that Saki got for you). Damnd is great
          for heavy backup decks with small-to-medium BP characters, like the
          Rival Schools gang.

Card Number: C099
Card Name: Captain Commando
Rarity     B
BP:        700
SP:        4
Helpers:   Sho, Jenetty, Fuuba
Special Ability: SQUARE Captain Corridor: Give 400 damage to all characters in
freeze phase, including him
Comments:  Only moderately useful.

Card Number: C100
Card Name: Sho (Ginsu) (Captain Commando)
Rarity     D
BP:        200
SP:        5
Helpers:   Jenetty, Fuuba, Hanzo
Special Ability: None
Comments:  Useless, but it gives you 5 SP

Card Number: C101
Card Name: Jenetty (Mack the Knife) (Captain Commando)
Rarity     D
BP:        400
SP:        0
Helpers:   Sho, Fuuba, Mukuro (SNK)
Special Ability: SQUARE Hakamori (grave keeper): Discard one hand card. One
                 character of your choice cannot block during this round.
Comments: This one can be fairly useful if the enemy has powerful guys you
 don't want blocking your attacks.

Card Number: C102
Card Name: Fuuba (Baby Head) (Captain Commando)
Rarity     D
BP:        200
SP:        3
Helpers:   Sho, Jenetty, Shigen
Special Ability: None
Comments:  Nothing really special here.

Card Number: C103
Card Name: Leon (Resident Evil series)
Rarity     B
BP:        600
SP:        2
Helpers:   Claire, Jill
Special Ability:  SQUARE CONFINEMENT  Stops use of AC Card during the next
enemy turn
Comments:  He has OK stats, and his special power is fairly useful on enemies
           who use lots of AC cards

Card Number: C104
Card Name: Claire (Resident Evil series)
Rarity     C
BP:        400
SP:        4
Helpers:   Leon, Chris R, Jill (M)
Special Ability: SQUARE Decoy: KO's herself and draws one character card
Comments: Not too useful

Card Number: C105
Card Name: Zombie (Resident Evil series)
Rarity     C
BP:        200
SP:        0
Helpers:   Zabel, Zombie, Zombie
Special Ability:  SQUARE Resident Evil:  KO's this character and turns another
                     character into a zombie card.
Comments: This guy would be utter junk, but he does provide interesting
          possibilities.  You can turn the opponent's once mighty player into a
          worthless zombie. However, once they turn into a zombie, they can do
          the same thing to you...

Card Number: C106
Card Name:  Jill
Rarity      D
BP:         400
SP:         1
Helpers:    Leon, Claire, Chris R
Special Ability: SQUARE Beretta  Gives one enemy character or enemy 100 pts.
damage.
Comments:  Not too great, though she can dish out some direct damage, which can
be nice.

Card Number: C107
Card Name:  Rockman (aka Mega Man) (Rockman series)
Rarity      B
BP:         600
SP:         5
Helpers:    Roll Ryan, Rush
Special Ability:  SQUARE  Enemy Ability  Select one character with ability.
                      Steal that ability from the character.
Comments:  A VERY powerful card when used right.  Try to take away a powerful
           ability and use it to screw the enemy over.

Card Number: C108
Card Name:  Roll Ryan (Rockman series)
Rarity      C
BP:         400
SP:         4
Helpers:    Rockman, Rush, Cathy
Special Ability:  SQUARE Roll Buster: Decreases all character's life (and this
one's) 200 pts.
Comments: Her stats are better than in CFC1 (more SP), but her special power
          is kinda iffy, since it hurts you as much as it does the other guy.

Card Number: C109
Card Name: Rush  (Rockman series)
Rarity     D
BP:        200
SP:        3
Helpers:   Rockman, Roll Ryan, Galford
Special Ability:  None
Comments:  Useless

Card Number: C110
Card Name: Protoman  (Rockman series)
Rarity     D
BP:        300
SP:        2
Helpers:   John, Mr Big, K' (sunglasses)
Special Ability:  None
Comments:  Junk

Card Number: C111
Card Name: Rockman X (aka Megaman X) (Rockman series)
Rarity     D
BP:        500
SP:        1
Helpers:   Rockman, Zero, Leona  (has an 'X' move)
Special Ability:  SQUARE Parts Change:  Draw 1 action card from hand and
                                        discard it.  Draw 2 cards
Comments:  Lost some stats and dropped from a C card to a D Card.  His special
           ability is mostly useful if you have nothing in your hand but
           action cards you can't use.

Card Number: C112
Card Name: Zero (Rockman series)
Rarity     C
BP:        600
SP:        3
Helpers:   Zero Gouki, Rockman X, Zero
Special Ability:  None
Comments:  No special power, but good stats make this a fairly worthy card.

Card Number: C113
Card Name: Arthur
Rarity     D
BP:        300
SP:        3
Helpers:   Sodom, Krauser, Shishiou
Special Ability:  None
Comments:  Still nothing great, but he did gain a couple SP, and now back ups
           with someone besides himself.

Card Number: C114
Card Name: Red Arremer
Rarity     C
BP:        600
SP:        2
Helpers:   Dimitri, Zabel, Zombie
Special Ability: None
Comments: Nothing great

Card Number: C115
Card Name: Lucifer
Rarity     A
BP:        1000
SP:        0
Helpers:   Pyron
Special Ability: SQUARE Sacrifice - KO's one of your characters, and gives that
                    character's BP damage to another.
Comments:  Useful if you have an extra guy that can attack, and the enemy
doesn't have anyone.  The way I work this card is that I have one guy as an
attacker, then when the enemy doesn't have anyone left in their ring, every guy
they would try to play, I would Sacrifice someone powerful enough to kill the
guy they put in, leaving my attacker free to get a uncontested hit.  If you can
pull this combo off properly, nothing can stop it, except certain RE cards.
Lucifer himself has good BP but no SP for you.

Card Number: C116
Card Name:   Ryu (Breath of Fire series)
Rarity       B
BP:          800
SP:          3
Helpers:     Ryu (U), Nina
Special Ability: SQUARE Transform: Decrease all enemy characters life by 100
Comments: His stats are good, and his special power can be useful to wear
          down enemies.

Card Number: C117
Card Name: Nina
Rarity     D
BP:        400
SP:        2
Helpers:   Ryu B, Michelle, Athena
Special Ability: CIRCLE Wings: Can't be blocked if you don't have any cards in
your hand
Comments:  Not really useful, how often do you not have cards in your hand?

Card Number: C118
Card Name: Michelle
Rarity     D
BP:        300
SP:        5
Helpers:   Nina, Gill, Rock H
Special Ability:  None
Comments:  Other than nice SP, there's nothing too great about this card.

Card Number: C119
Card Name:  Saki
Rarity      A
BP:         600
SP:         2
Helpers:    Blodia, Zero Gouki, Kikaio
Special Ability:  TRIANGLE Stand By: Select 1 character from deck, then shuffle
deck. Put that character on top
Comments: This card is very helpful, it can let you pull out a big gun when
          you need it most.

Card Number: C120
Card Name: Mech Zangief
Rarity     A
BP:        1200
SP:        5
Helpers:   Zangief
Special Ability:  TRIANGLE Antisocial: KO's another character in your ring
Comments: Try to play this monster when you don't have anything else in your
          ring, or try to get him to KO an already weakened guy.

Card Number: C121
Card Name: Dudley (Street Fighter 3)
Rarity:    C
BP:        600
SP:        3
Helpers:   M.Bison (Balrog), Rick, Rob Python
Special Ability: none
Comments:  Decent stats, nothing too great otherwise

Card Number: C122
Card Name: Hugo (Final Fight's Andore, Street Fighter 3)
Rarity     B
BP         1000
SP         0
Helpers    Zangief, Raiden
Effect: CIRCLE Toughness At the beginning of the player's turn, this card's BP
changes to 500 (whether this makes him gain or lose BP does not matter)
Comments: This card is best played when you know you'll be defending against
          an enemy on the next turn. He can then absorb the attack, and get
          some BP back on the next turn.

Card Number: C123
Card Name: Urien
Rarity     B
BP:        700
SP:        3
Helpers:   Yun, Andy, Jae Hoon
Special Ability:  SQUARE Foul Stench: Look at the enemy's hand and discard
their RE Cards
Comments:  This one has decent stats, and an OK special power.  Being able to
see the other guy's hand is always nice, plus you can get rid of those pesky RE
cards before a big attack.

Card Number: C124
Card Name: Gill
Rarity     B
BP:        700
SP:        4
Helpers:   Orochi, Rock H, GOD Rugal
Special Ability: SQUARE Nearsighted: Discard one AC card and KO an enemy with
no ability
Comments:  Moderately useful, although many of the heavy hitting cards that you
would WANT to get rid of already have special powers.

Card Number: C125
Card Name: Eagle
Rarity     D
BP:        400
SP:        3
Helpers:   Rolento, King, Mr. Big
Special Ability:  None
Comments: Yet another in the long line of basic D cards with nothing special
          to say about them

Card Number: C126
Card Name: Cody (D)
Rarity     S
BP:        300
SP:        5
Helpers:   Guy, Chang, Choi
Special Ability: CIRCLE Bad Stone: All characters with 300 BP or less cannot be
countered if they attack normally (not in an union attack).
Comments: This includes the opponents' cards, so it might work against you.
Possibly useful in a defensive deck with weaker characters.

Card Number: C127
Card Name: Bilstein (Star Gladiator series)
Rarity     C
BP:        500
SP:        2
Helpers:   Rain, Rain, Rain
Special Ability: SQUARE Plasma Power: Draw 2 cards, discard one card
Comments:  Useful to get through your deck fast to get the stuff you need, but
probably not a card you'll want to use in a big deck.

Card Number: C128
Card Name: Elle (Star Gladiator series)
Rarity     C
BP:        400
SP:        4
Helpers:   Hayato, June, Hibiki
Special Ability: None
Comments:  Nothing great

Card Number: C129
Card Name:  Shoma
Rarity      C
BP:         600
SP:         3
Helpers:    Natsu, Roberto
Special Ability:  CIRCLE Ri-Ri-Ri! After attacking or countering, this
character returns to the hand.
Comments: Good stats, and his power makes him a nice hit and run card.
          Certainly better than Ukyo, who is killed after attacking.

Card Number: C130
Card Name: Natsu
Rarity     B
BP:        700
SP:        5
Helpers:   Shoma, Roberto
Special Ability: CIRCLE Keep it Clean: All characters receiving backup will get
an additional 200 BP each round (including your opponent's backupped cards)
Comments: Could be a MONSTER!  The cornerstone of a backup based deck.  Stats
are good enough to use in an evolving powerhouse deck as well.

Card Number: C131
Card Name: Roberto (Justice High School/Rival schools 2)
Rarity:    D
BP:        500
SP:        2
Helpers:   Shoma, Natsu
Special Ability: TRIANGLE Keeper: Switch the location of any two cards on the
bench.
Comment: Very disturbing

Card Number: C132
Card Name: Roy
Rarity     D
BP:        400
SP:        3
Helpers:   Tiffany, Boman, Ukyo
Special Ability:  TRIANGLE Ryote: When entering the ring, choose a character
(including just entered characters like himself). During this round, that
character can be backed up as much as possible.
Comments:  Useful in a backup based deck, otherwise nothing too great.

Card Number: C133
Card Name: Tiffany
Rarity     C
BP:        400
SP:        3
Helpers:   Roy, Boman, Terry B
Special Ability:  TRIANGLE Brass Knuckles: Makes the enemy discard one card
Comments:  This card is like a weak version of Andy, but is easier to get.
This card is useful for messing up the opponent.  Also good in a Rival schools
themed backup deck

Card Number: C134
Card Name:  Boman
Rarity      D
BP:         500
SP:         2
Helpers:    Roy, Tiffany, Amakusa
Special Ability:  None
Comments:  Nothing special here.  Fair stats.

Card Number: C135
Card Name:   Edge
Rarity       C
BP:          500
SP:          2
Helpers:     Daigo, Benimaru
Special Ability: TRIANGLE Manipulation: Steals the ability from the character
directly in front of him.
Comments:  Can be useful under the right circumstances, if he can steal himself
a good power.

Card Number: C136
Card Name:  Gan
Rarity      C
BP:         700
SP:         2
Helpers:    E Honda, Daigo, Hinako
Special Ability:  None
Comments: Although he doesn't have a special ability, this guy has nice BP,
          which makes him a worthy addition to your deck.

Card Number: C137
Card Name: Raizou (Justice High School/Rival schools)
Rarity:    C
BP:        600
SP:        3
Helpers:   Blanka, Gen An
Special Ability: CIRCLE Stonework: raise cost or Reaction cards by 3 sp
Comments:  His stats aren't too bad, and he's useful to stick in a deck that
doesn't plan to use a lot of RE cards

Card Number: C138
Card Name: Hyo (Justice High School/Rival schools)
Rarity     C
BP:        600
SP:        4
Helpers:   Vega (M.Bison), Kyosuke
Special Ability: SQUARE Pull the Plug: Removes an ability from one of your
players and lets you draw a card
Comments:  Useful for getting use out of Triangle abilities that have already
been used up.

Card Number: C139
Card Name:  Iincyo
Rarity      D
BP:         400
SP:         4
Helpers:    Chun Li D, Kim
Special Ability:  None
Comments:  No special power, but she has decent stats for a D card

Card Number: C140
Card Name: Momo (Justice High School/Rival schools)
Rarity:    D
BP:        300
SP:        3
Helpers:   Rimururu(C) (S038), Akari(S) (S092), Hotaru
Special Ability: TRIANGLE Density: No reaction cards may be played this turn.
Comments:  Can be useful to play before a big attack so that you don't run the
risk of the enemy killing you with a big RE card

Card Number: C141
Card Name: Zaki (Rival Schools/Justice Gakuen 2)
Rarity     B
BP:        300
SP:        0
Helpers:   Birdie, Cody (D), Chang
Special Ability: TRIANGLE Sukeban: If you have 0 SP, gives 10 SP
Comments:  Can have its uses, but there are better cards to pack your deck
           with.

Card Number: C142
Card Name: Yurika
Rarity     D
BP:        400
SP:        5
Helpers:   Ibuki, Nakoruru (S), Shingo
Special Ability: None
Comments:  Nothing special, but OK stats

Card Number: C143
Card Name: Kurow
Rarity     B
BP:        800
SP:        5
Helpers:   Yurika, Choi
Special Ability: CIRCLE Sewage: This character is KOed at the beginning of your
next turn, even more frustrating than Ayame
Comments:  Great stats, but a horrid ability, unless you've got some way to get
rid of this power

Card Number: C144
Card Name:  Maki (Final Fight 2, Capcom vs SNK 2)
Rarity      C
BP:         500
SP:         0
Helpers:    Guy, Haggar
Special Ability: /\ Competitive spirit: BP doubles if she is the only one on
 the ring
Comments: She can be very helpful when played as the first card, or after
          using a bunch of AC cards and your SP is drained.

Card Number: C145
Card Name:  Chris R (Resident Evil series)
Rarity      B
BP:         600
SP:         3
Helpers:    Jill, Claire
Special Ability:  TRIANGLE Disorder: Does 200 Damage to each enemy character if
enemy has 3 cards on the ring.
Comments: A VERY useful and annoying special ability wears down the enemy
          quite a bit.

Card Number: C146
Card Name:  Nemesis (Biohazard 3)
Rarity      C
BP:         700
SP:         1
Helpers:    Hugo, Griffon M
Special Ability: None
Comments:  No special ability, but 700 BP makes him useful in a fight

Card Number: C147
Card Name:   Jill (M)
Rarity       S
BP:          500
SP:          2
Helpers:     Chris R, Regina
Special Ability: SQUARE Handgun Discards one card, does 300 damage to another
character or the enemy directly.
Comments:  This card has a pretty good ability, if you have lots of extra cards
to toss, you can do some nice damage.

Card Number: C148
Card Name: Rock (Mega Man from the Legends games)
Rarity     C
BP:        600
SP:        2
Helpers:   Roll, Roll (M)
Special Ability: SQUARE Houken: Select a hand card and place it on the top of
your opponent's pile. Then draw a card from the bottom of your opponent's pile.
Comments:  If your opponent has a good hand, this may be good, but otherwise,
it's not that great.

Card Number: C149
Card Name: Rock (M)
Rarity     S
BP:        700
SP:        0
Helpers:   Roll, Roll (M)
Special Ability: SQUARE Rock Buster: KO's this character. Every other character
                    takes 300 damage
Comments:  Fair ability gives him an effective way to go out with a bang,
especially if you're outnumbered.

Card Number: C150
Card Name: Roll
Rarity     C
BP:        500
SP:        4
Helpers:   Rock, Rock (M)
Special Ability: SQUARE Operate: Returns one of your characters to the bottom
of your deck.
Comments:  Not too great of an ability, because the character you bring back
probably won't come back into play, unless you have a way of bringing that
character to the front (such as Saki)

Card Number: C151
Card Name: Roll (M)
Rarity     S
BP:        500
SP:        3
Helpers:   Rock, Rock (M)
Special Ability: TRIANGLE Yobi Parts:  Return a discarded RE card to your hand
Comments:  Good if you have used up a vital RE card, and want to use it again.

Card Number: C152
Card Name:   Tron Bonne
Rarity       C
BP:          600
SP:          1
Helpers:     Rosa, B.Jenet
Special Ability: CIRCLE Otasuke Kobun Lets you draw 2 cards during each draw
phase instead of one
Comments:  Good special power enables you to get more cards in your hand, and
therefore more options in attacking.

Card Number: C153
Card Name:   Regina (Dino Crisis series)
Rarity       A
BP:          300
SP:          5
Helpers:     Saki
Special Ability: CIRCLE Musenrenraku: Any card with 800BP or more returns to
hand after this turn.
Comments: That is a really great card. You can use it in combination
          with Terry B (S122) to build an anti high BP deck.
          Use it like you use Rimururu(C) (S138) by letting it stay
          in your ring, thus avoiding big crushers like Geese, Gouki
          etc.

Card Number: C154
Card Name:   Samanosuke (Onimusha series)
Rarity       B
BP:          300
SP:          2
Helpers:     Ryoma, Kaede OM, Haohmaru (older, S141)
Special Ability:  TRIANGLE Oni no kote Look at the oppenent's hand. For every
character card with 300 BP or less, gain 200 BP.
Comments: Not sure about the 200 BP per card, could be 300 or 100.

Card Number: C155
Card Name: Kaede OM (Onimusha)
Rarity:    D
BP:        300
SP:        5
Helpers:   Ibuki, Samanosuke, Mai
Special Ability: None
Comments:  Nothing great

Card Number: C156
Card Name:  Ruby Heart (Marvel vs Capcom 2)
Rarity      A
BP:         300
SP:         2
Helpers:    Tron, B Jenet (they all command small troops)
Special Ability: TRIANGLE Tag along: You can put down another character card
after playing her.
Comments: This card has poor stats, but does give the benefit of putting down
          two people in one turn for defense purposes.

Card Number: C157
Card Name: Son Son (Marvel vs Capcom 2 version)
Rarity     B
BP:        300
SP:        2
Helpers:   Tao, Lee Pylon, Mr Big
Special Ability: TRIANGLE Bunshin If you have less hand cards than the
opponent, draw cards until you're both equal.
Comments:  A good card to have if you're desperately in need of cards as a
result of enemy attacks such as Andy or Stifler cards.

Card Number: C158
Card Name:  Amingo (Marvel vs Capcom 2)
Rarity      D
BP:         400
SP:         5
Helpers:    Dee Jay, Ruby Heart, Son Son
Special Ability: None
Comments:  Good SP and fair BP makes him a pretty good D card.

Card Number: C159
Card Name: Kikaioh (Kikaioh/Tech romancer)
Rarity     B
BP:        1000
SP:        2
Helpers:   Blodia, Fuuba (US Baby Head)
Special Ability: TRIANGLE Fair Play: Both players show their hands and throw
away any reaction cards.


Card Number: C160
Card Name:  Shin Gouki (Capcom vs SNK 2 version)
Rarity      A
BP:         800
SP:         4
Helpers:    Gouki, Rugal
Special Ability: TRIANGLE Unruly Student Swap your deck with your discard pile,
then shuffle your deck.
Comments: You can only get this card by playing VS exhibition matches against
          another CFC2 player via a link cable. The chances of getting it
          are very scarce!
          Good combo with Last Resort. Maybe there's finally a good use for
          the No Tricks card now.

ACTION CARDS

Card Number: A001
Card Name: Fight!
Shoma and Natsu -  Rival Schools
Rarity: D
SP Cost: 2
Effect: Stop Freeze Phase for all characters in your ring
Comments: Since you won't have many characters in your group with freeze when
          you can play it, it's not very useful to have.  Unless you use []
          powers first, then play it to recover your guys, then you can use
          the power or attack again

Card Number: A002
Card Name: Lightning
Dudley, from SF3
Rarity: D
SP Cost: 2
Effect: Keeps your characters out of Freeze Phase for 1 turn, even after they
        attack
Comments: A great card to use if you have some powerful guys on your side.
          Then they can attack and defend the opponent's next attack as well!

Card Number: A003
Card Name: Double
Kyo, King of Fighters
Rarity: C
SP Cost: 4
Effect: Keeps one enemy character frozen (while they are in freeze phase) for
        their next turn
Comments: A pretty devious card.  Keep a powerful attacker at bay while you
          hopefully come up with something better.

Card Number: A004
Card Name:  Puppet
White - Real Bout Fatal Fury, Dominated Mind
Rarity:  B
SP Cost: 6
Effect: Frees a character in Freeze Phase or puts a character into freeze
        phase.
Comments: A very powerful card.  Useful because you can freeze a guy then get
          in some free shots.


Card Number: A005
Card Name: Escape
William and Sherry Birkin - Resident Evil
Rarity: D
SP Cost: 3
Effect: Returns 1 of your cards to hand
Comments: Play this sucker on a powerful guy that is almost gone.  Then
          you can bring the guy back out at full strength. Another cool idea
          is to bring out a guy who can instantly take out an enemy, such as
          Akuma or Yashiro.  Then, on the next turn, you can use Escape, then
          play that card again and take out the next chump that the enemy
          plays.

Card Number: A006
Card Name: Peacemaker
Tung Fu Rue - Fatal Fury (The hands are Terry and Andy)
Rarity: C
SP Cost: 6
Effect: Return one of yours and one of the enemy's characters to their
        respective hands
Comments: 6 SP seems like a lot.  Personally, I'd rather use escape.  It costs
          half as much and plus only you get the benefit Razorclaw X sent in
          some strategy for this card, It's also useful in eliminating enemy
          characters from the bench to get in a free attack (within reason;
          don't use on characters like Akuma or heavy-hitters like Geese if
          they're severely hurt). The use is similar to Yashiro's power, only
          you have the opportunity to restore one of your own characters to
          full strength.

Card Number: A007
Card Name: Reparation
Mary, A pilot from Cyberbots  (thanks to Mr. Kunio for this bit of info)
Rarity: B
SP Cost: 7
Effect: Returns 1 character to hand
Comments: You can get rid of one of your guys (i.e. an expensive Escape card)
          or get rid of a powerful attacker.  This can be useful to allow a
          big guy to get in a free hit.

Card Number: A008
Card Name: School's Out
Yuki, Kyo's Girlfriend in KOF (she is also a character in Gals Fighter)
Rarity: A
SP Cost: 8
Effect:  Returns all characters to hand for both sides.
Comments: Useful as a stall tactic when the opponent has a powerful set of
          guys out.

Card Number: A009
Card Name: Cover Fire
Rebecca and Chris - Resident Evil
Rarity: D
SP Cost: 4
Effect: Decreases 1 character's Life by 300
Comments: Pretty good card.  Best used to finish off a guy with 300 or less
          BP. Then you can increase your attack options.  You can also weaken
          A big hitter

Card Number: A010
Card Name: Bopper
Dan and his father, Go.
Rarity: D
SP Cost: 4
Effect: KO's one of your characters.  The BP that they had left is given to an
         enemy character as damage.
Comments: Use this to sacrifice a guy with only a few BP left, or on a bigger
          guy in order to take out one of their larger threats.

Card Number: A011
Card Name:  Chaos
Rugal, King of Fighters
Rarity: C
SP Cost: 5
Effect: KO's one character.  Decrease all other character's life 300 points.
Comments: The only time I can see this card being useful is when you only have
          one or two guys out and the enemy has a full bench.

Card Number: A012
Card Name: Grenade
Super Joe (Commando - sent by Danyal)
Rarity: C
SP Cost: 5
Effect: Decreases enemy's life by 300
Comments: If you have 5 SP to spare, this card is quite useful.  Direct damage
          is always a plus.

Card Number: A013
Card Name: Mega Crush
Plane from 1942 and Unknown Soldier (Forgotten Worlds)
Rarity B
SP Cost: 7
Effect: Decreases all characters' life 500 pts.
Comments: Pretty powerful, but it can hurt you as much as it hurts the other
          guy.  Can clear out a full enemy bench, but Slaughter is usually
          better for that purpose

Card Number: A014
Card Name: Earth's Pike
Final Boss from Last Blade 2 Kouryu
Rarity B
SP Cost: 8
Effect: Decreases enemy's life 500 pts.
Comments: A more powerful grenade.  Whether or not it's worth the extra points
          is up to you.

Card Number: A015
Card Name: Break Up
Geese's Bodyguards, Ripper and Hopper
Rarity: D
SP Cost: 4
Effect: KO's any character receiving back-up
Comments: Could be useful in the right situation, but I'd save deck space and
          4 SP for something else...

Card Number: A016
Card Name: Nothingness
Orochi - KOF97
Rarity: C
SP Cost: 5
Effect: KO's all characters with 400 BP or less.
Comments: Useful for cleaning up weak cards you may have.  Personally though,
          I would rather keep weak characters on my enemy's bench and use
          Bopper or something to put my weakened guys to some use.

Card Number: A017
Card Name: Double KO
Lee Rekka - Last Blade and Yun (SF3)
Rarity: C
SP Cost: 6
Effect: KO's 1 of your characters and an enemy character.
Comments: The souped up version of Bopper.  Now you can kill off one of your
          weakened guys with 100-200 BP and take a 1000 point attacker down
          with em'

Card Number: A018
Card Name: Seraphic W
Gill, Street Fighter 3
Rarity: B
SP Cost: 6
Effect: KO's all characters with 500 or more BP
Comments: Can be very powerful if used right.  Use it when the opponent has a
          lot of powerful guys in their ring, and you have jack squat.

Card Number: A019
Card Name:  Fate Duel
Kyo and Iori
Rarity: B
SP Cost: 7
Effect: Select one of your characters and an enemy character.  KO everybody
        else.
Comments: A potentially powerful card.  You can leave in a really powerful
          guy and leave the enemy with a chump.

Card Number: A020
Card Name: Slaughter
Art: Akuma
Rarity: A
SP Cost: 8
Effect: KO's all characters
Comments: If the opponent has lots of powerful guys, and you have zilch, this
          is the perfect card to play.

Card Number: A021
Card Name: Raw Shield
Art: Nakoruru
Rarity: D
SP Cost: 1
Effect: KO's one character and heals you by the amount of BP they had.
Comments: Well used on one of those goofy 200-300 BP but 5 SP guys.  Then
          you can gain some SP AND Heal yourself a little bit.  I wouldn't
          sacrifice a powerful guy to recover HP unless in a life or death
          situation.

Card Number: A022
Card Name: Grace
Dhalsim's Wife, Sally
Rarity: C
SP Cost: 5
Effect: Recover 500 HP
Comments: How can you not like a card that enables you to regain HP.  Can be a
          lifesaver if used right, or in a "stall" deck.

Card Number: A023
Card Name: Abduction
Amakusa, with Hazuki, the girl he kidnapped in SS4 in the background
Rarity: C
SP Cost: 0
Effect: KO's any of your characters that you want.  Gain 2 SP for each KO'ed
         character.
Comments: 2 SP seems like a pittance to gain for a KO'ed character.  Better
          to use Raw Shield or something like that.

Card Number: A024
Card Name:  Psyche Up
Batsu and Hayato from Rival Schools
Rarity: B
SP Cost: 0
Effect:  Raise SP by 5
Comments: A nice card to have, but it's just as effective to use a character
          card that gives you 5 SP.  Although you can use Psyche up and then
          a powerful card such as Geese who normally gives you no SP.

Card Number: A025
Card Name:  Hey! Hey!
Ryo and Dan
Rarity: B
SP Cost: 3
Effect: Reduces both player's SP to 0.
Comments: Best used to screw the opponent over when they have tons of SP, and
          you don't have so much.

Card Number: A026
Card Name: Heritage
Kasumi and her father Ryuhaku Todo (from the Art of Fighting)
Rarity: D
SP Cost: 0
Effect: KO's any characters you have.  Draw 1 card for each KO'ed character
Comments: I can't see any use for killing characters just to draw more cards,
          unless they are really weak.

Card Number: A027
Card Name: Best Shot
Ran (Rival Schools 2) and Megumi
Rarity: D
SP Cost: 1
Effect: See your top 3 cards.  Choose 1 to add to hand and discard the other 2
Comments:  Good if you need a strong guy in a pinch.  Hopefully one is coming,

Card Number: A028
Card Name: Lucky Kitty
Pur and Fur, Capcom Mascot... she's a helper character in Marvel vs Capcom
Rarity: C
SP Cost: 3
Effect: Draw 2 cards
Comments: This is a freebie card.  You can get a few more cards to help in
          your game.  One of the more useful AC cards

Card Number: A029
Card Name:  Round 2
Buriki girl (from Buriki One, a Japan exclusive HyperNeoGeo64 arcade game)
Rarity: B
SP Cost: 6
Effect: After discarding hand, draw 5 cards.
Comments: Great to use if you have zilch in your hand and want to get some
          new stuff.  If you have only one or two cards, use this, if you have
          a full hand Makeover is better

Card Number: A030
Card Name: Awakening
Kaede, Last Blade
Rarity: C
SP Cost: 3
Effect: Raises 1 character's BP by 300
Comments: This card can always be useful if played right.  Use it to restore
          a weakened character OR build up a fighting monster

Card Number: A031
Card Name: Morph
The Ump and Wan-Fu (from Samurai Showdown)
Rarity: C
SP Cost: 5
Effect: Change's a character's BP to the top card of enemy's pile.
        (KO's character if Action Card is on top.
Comments: I personally don't understand the meaning of this card.  Maybe I'll
          use it sometime, then I can figure it out.  Komejin has sent me a
          description and possible strategy for this card: Well, this is what
          the card does, and it's rather unreliable. You pick a character on
          the table (yours or opponent's) whose BP you want to change.  Then
          you decide if you want the BP of the selected character to become the
          BP value of the card on top of your deck or the opponent's deck.
          This is why the card is so unreliable. In most situations, you don't
          know what card is on top of either deck, unless you've used some
          sort of AC card or character like Saki that lets arrange the top card
          on your deck. The only way to ensure that the card to be Morphed will
          have his BP reduced is if it's a super big card, like Geese, Krauser,
          Zero Akuma, or Mech Zangief.

         Here's an example of what I just said, just in case I'm too confusing.
           I see that my Elena only has 100 BP left. I want to Morph her to
           change her BP. I play Morph, select Elena, and then pick either my
           deck or my opponent's.

           - Let's say that I had Blodia on top of my deck, and I picked my
             deck. Elena's BP is now 1000, which is Blodia's BP value.
           - Or, let's say that Lee Pai Long was on top of the opponent's deck,
             and I picked my opponent's deck. Elena's BP is now 200 (yay...)
           - Or, let's say that an AC card was on top of my deck, and I picked
              my deck. Elena gets KO'ed (big suck).

         In short, this card is a gamble in most situations, unless you morph
         a heavy hitter on the opponent's side.

         P.Hwang's strategy:
         Basically you use the card, and if you arent satisfied with it, i.e
         you get someone with 200BP, then you can easily turn the game off,
         and back on again. the card will be unused and you will know
         not to use it at that time.

Card Number: A032
Card Name: Showtime!
Lilith, Darkstalkers
Rarity: C
SP Cost: 5
Effect: Raises all of your characters BP by 200 (that are in play)
Comments: Quite useful, especially if you got some real strong guys in the ring

Card Number: A033
Card Name: ESP
Athena from the Athena RPG for PSX in Japan
Rarity C
SP Cost: 4
Effect: Choose 1 character with a [ ] ability. 1 of your characters gets
        that ability
Comments: Useful to steal an ability that will come in handy, such as Ryu's
          Hadoken.  Also can be used to ger rid of a crappy ability

Card Number: A034
Card Name: Substitute
Lei Lei and Lei Ling - Darkstalkers
Rarity: B
SP Cost: 4
Effect: Select characters with ability and switch their abilities
Comments: Useful for taking away the enemy's powerful ability   Here's a couple
          hints on using it from The Boom Balloon  I found a few sneaky ways
          to use Substitute(A34): Besides the Ump, if you give an enemy Ukyo's
          power, they get one shot with that character and you get a good 700
          BP card.  You can block a Geese with a card at 100 BP and BOTH will
          KO.  Another good one to try this with is Twelve.  Substitute his
          ability to Geese, then attack with Twelve.  If Geese blocks, his BP
          goes to 100!

Card Number: A035
Card Name:  Curse
Mizuki, the final Boss from Samurai Showdown 2
Rarity: S
SP Cost: 4
Effect: All characters get 1 ability found in this game
Comments: This card may lead to untold chaos since who knows what each
          character will get...

Card Number: A036
Card Name: Stifler
Awakened Yuki from Last Blade 2
Rarity: C
SP Cost: 3
Effect: See enemy's hand.  Select one of their cards to trash
Comments: If playing a powerful opponent, this card is useful. You can see
          what they have, then dump one of their best cards.  Very effective,
          and low SP cost

Card Number: A037
Card Name: Storm Rush
Washizuka and Kojiro - Last Blade
Rarity: B
SP Cost: 6
Effect: Each player shows all Character cards to enemy that are in hand then
        discards them
Comments: I'd only play this card if I had All crappy guys in my hand, then I
          Could toss em' and hope the opponent has to throw away some good
          guys.

Card Number: A038
Card Name:  Pride
Seiger - Samurai Showdown
Rarity: B
SP Cost: 6
Effect: After player with most cards in hand discards all cards, they pick same
         number of cards as other player.
Comments: A useful card to play when the opponent has a big hand.  They'll
          have to throw away all their stuff and take less cards.

Card Number: A039
Card Name: Mischief
Effie, Necro's mutant girl-friend (not girlfriend ;)
Rarity: D
SP Cost: 1
Effect: After seeing the top 3 cards of either deck, you may arrange them in
        any order
Comments: Not too useful, except maybe to see what is coming in the near
          future.

Card Number: A040
Card Name: No Tricks
Franco Bash, Fatal Fury
Rarity: D
SP Cost: 2
Effect: Discards all Action cards in deck.  Shuffles deck after discard.
Comments: Who's deck?  Yours?  The opponents?  I don't really want to waste
          the time finding out.  Komejin has said that it discards all of
          YOUR Action cards, making it basically a pile of junk.

Card Number: A041
Card Name: Makeover
Athena, King of Fighters
Rarity: C
SP Cost: 2
Effect: Returns all cards in hand to the pile.  After pile is shuffled, draw
        number of cards equal to the number you put back plus 1.
Comments: Good for throwing away a junk hand and starting over.  Having one or
          two of these in your hand is a very good idea

Card Number: A042
Card Name: Pester
Rarity: C
SP Cost: 4
Effect: Take up to 3 cards from enemy pile and discard them
Comments: This card actually means take the top 3 cards from the enemy's
          deck and trash them.  Komejin sent in the correction for me. It's
          still fairly useful for helping "deck" the opponent.

Card Number: A043
Card Name:  Management
Hugo (Andore) and Poison - Final Fight
Rarity: B
SP Cost: 1
Effect: Select one Action card from pile.  Shuffle pile and put the card you
        picked on top
Comments:  Useful to bring out an action card that suits your current needs

Card Number: A044
Card Name:  Last Resort
Artwork on card: From Last Resort, the classic NeoGeo shoot'em up
Rarity: A
SP Cost: 8
Effect: Draw 5 cards from deck and arrange as desired. Throw everything else
         away.
Comments: Why the hell would you use this?  That's what I wondered, until I
          learned this trick.  It was sent to me by komejin and Edison
          Franklin.  Use it in combination with a laundry card.  Then use last
          resort and pull out your 4 most powerful guys (with at least 4 SP)
          as well as a laundry card.  Then play the laundry card to restore
          your entire deck!  This is quite a useful combo if you can pull it
          off (though I haven't tried it myself)

Card Number: A045
Card Name: Roulette
Artwork on card: King, Art of Fighting
Rarity:  A
SP Cost: 3
Effect: Changes top card on you or your opponent's deck to a different card.
Comments: Not too useful, since you really don't know if you are hurting
          yourself or the opponent much.

Card Number: A046
Card Name: Shopping
Eliza (Ken's wife) along with Ken and Mel
Rarity: C
SP Cost: 3
Effect: Draw up to 3 cards that you have discarded and put them into the deck.
        Shuffle the deck, then draw one card.
Comments: This is a useful card if you want to replenish some of your powerful
          guys you have lost.

Card Number: A047
Card Name: Laundry
Billy Kane's little sister, Lilly
Rarity: C
SP Cost: 4
Effect: Return all discards to the deck, then shuffle the deck
Comments: Never underestimate the power to bring back all of your discarded
          stuff.

Card Number: A048
Card Name: Study
Momo, Breath of Fire 3
Rarity: C
SP Cost: 4
Effect: Draw 1 Action card from discard pile and put in hand.
Comments: Can be a good card to bring back powerful Action cards such as Grace
          or Awakening.

Card Number: A049
Card Name:  Revive
Omega Rugal - KOF 98
Rarity: C
SP Cost: 6
Effect: Draw 1 character card from discard pile and put it in hand.
Comments: Great for bringing back a super powerful guy that you have used up
          already.

Card Number: A050
Card Name: Emulate
Sakura and Shingo
Rarity: B
SP Cost: 6
Effect: Select one AC card from enemy's discard pile.  Has same effect as that
        Action Card.
Comments: Unless the enemy has uses a great Action card, I can't think of a
          reason to throw away 6 SP on this.

Card Number: A051
Card Name:  Activate!
Tron Bonne, Mega Man Legends
Rarity: C
SP Cost: 4
Effect: Allows you to play multiple backups on a character instead of just one.
Comments: A useful card for any backup based deck.

Card Number: A052
Card Name: Tooptadon
Roy and Tiffany, Rival Schools
Rarity: D
SP Cost: 0
Effect: During this turn, 2 character union attacks use 0 points, 3 character
         unions use 5 points.
Comments: Useful if you have 3 bruisers out who have not supplied you with
          enough SP to make a union attack.

Card Number: A053
Card Name: SP Partner
Anita from Darkstalkers, and Whip (KOF)
Rarity A
SP Cost: 7
Effect: Allows you to play a second character during your turn
Comments: Great if you have the SP to use it followed by some powerful
characters

Card Number: A054
Card Name: Synchro
Nagare and Rikuo both from Rival School 2
      (The little frog is the cursed form of Rikuo from Darkstalkers)
Rarity: C
SP Cost: 1
Effect: Each player chooses 1 card from the other's pile and keeps it for the
        duration of the game.
Comments: I can't see the use of this card, unless you have nothing but trash
          in your deck.

Card Number: A055
Card Name: Indulge
Devilot, Cyberbots
Rarity: B
SP Cost: 6
Effect: All character's BP becomes 200
Comments: I can't think of a good use for this card, since it screws you as
          much as the opponent. You can follow this card up with K' to wipe
          everyone else out, though.

Card Number: A056
Card Name: Glare off
Mai and Chun Li
Rarity: B
SP Cost: 6
Effect: Disables your and your enemy's characters from attacking during this
        turn and your enemy's next turn.
Comments: Cool artwork on this card.  Also, it's useful to stall the opponent
          for a turn if they have tough guys out.

Card Number: A057
Card Name: Shadow
Shadow (secret character in Vampire Savior who would turn into the guy you just
beat for the next match)
Rarity: A
SP Cost: 5
Effect: Change one character to another in the game  (Discard backups)
Comments: I haven't used this card yet, but if it means what I think it does,
          imagine the power.  Change your weakest bum into Geese... or Ryu...
          or some other master of destruction.  That's what I thought anyway,
          this card changes the character into someone at random.  Not too
          useful if you ask me.

Card Number: A058
Card Name:  Tri Quiz
Artwork: Neo & Geo from Quiz detective. Also hidden striker in KoF2000
Rarity:  A
SP Cost: 5
Effect: Choose Grenade, Grace, or Showtime.  Card has that effect.
Comments:  Useful in that you can choose the power you need at that time.
Probably the best overall AC card

Card Number: A059
Card Name:  Reset Button
Sakura's little brother
Rarity: A
SP Cost: 10
Effect: KO's all of your characters.  At the end of this turn, you get another
        one.
Comments: Can be very useful or screw you over royally, depending on how it's
          used.  Put 2 Karin (C031) cards and 2 Sakura (C028) cards in a trade
          machine will give you a Reset Button action card.

Card Number: A060
Card Name:  Dregs
Terry and Ryu
Rarity: A (You get this card when you win the game)
SP Cost:  15
Effect: Shuffle pile after all hand cards are returned.  During this turn
         Discards become hand cards.
Comments: This card allows you to use one cool character and whatever cool
          Action cards you want that you may have discarded, but 15 SP is a
          lot for this sort of thing.  Can be very effective in some combos

Card Number: A061
Card Name:  "Engokohoudeki"
Artwork on Card: 2nd Lieutenant Hyakutaro Ichimonji from Metal Slug 2/x
                 throwing a fireball
Rarity:  D
SP Cost:  2
Effect:  Does 100 damage to the opponent.
Comments: A weak version of Grenade.  Although it's more common, if you want a
          direct damage card, I'd stick with Grenade.

Card Number: A062
Card Name: Donate
Artwork on Card: Kotetsu Naoe, Shigen's ward from Last Blade 2
Rarity: D
SP Cost: 0
Effect: Discard a character card that has an ability from your hand. One of
        your characters gets that ability.
Comments: Action version of Mr. Big or the Clone RE card.

Card Number: A063
Card Name: Ranch Rush ..
Artwork on Card: Rush / Rockman Dash
Rarity: A
SP Cost: 3
Effect: Both players shows their hand. Each player then draws the number of
        cards equal to the number of AC cards in his or her hand.
Comments:  Useful if you have a lot of AC cards, and not a lot of other stuff.


Card Number: A064
Card Name: Forgiveness
Artwork on Card: Bison and Geese
Rarity: A
SP Cost: 15
Effect: Select an AC card and discard it. Every card in your hand becomes that
        AC card.
Comments: To get this card, put Mr. Big, M. Bison and Balrog  and Krizalid
          in a trade machine.
          With enough SP and cards in your hand, this can be pretty nasty.
          Lots of possibilities with a hand full of Fight! cards (only 2 SP
          each too!). All you need to quickly deck your opponent are 2x Jhun
          Hoon, 8 Fight! cards and 16 SP. Add in an Athena or Kyosuke and you
          don't even have to worry about SP.

REACTION CARDS

Card Number: R001
Card Name: Unfreeze
Artwork on Card: Jubei Yamada from Fatal Fury 2
Rarity: C
SP Cost: 3
Effect: Everyone on your field is returned from freeze state
Comments: Quite useful, because you can bring back characters who have attacked
and have em block the enemy's attack

Card Number: R002
Card Name: Ryousen
Artwork on Card: Batsu from Rival Schools/Justice Gakuen
Rarity: B
SP Cost: 4
Effect:  Freezes a character who did not attack
Comments:  Useful for setting up a possible counter attack

Card Number: R003
Card Name:  Robot Punch
Artwork on Card: Rocky from Robo Army and Maxima
Rarity:  D
SP Cost:  4
Effect:  Does 300 damage to one of the attackers.
Comments: Useful as a surprise counter, especially if they attack with a low
          in BP character.

Card Number: R004
Card Name:  Aura Spark
Artwork on Card: Unknown Soldier and a sunglassed guy (Forgotten World)
Rarity: C
SP Cost: 2
Effect: ??
Comments:

Card Number: R005
Card Name: Striker
Artwork on Card: Syo Buriki One
Rarity: B
SP Cost:
Effect: Trash 2 cards, everyone loses 300BP
Comments:  Useful if you don't have anyone to counter with

Card Number: R006
Card Name: "Choukadan"
Artwork on Card: Hsien-Ko with her super bomb
Rarity: B
SP Cost: 4
Effect: Discard a character card from your hand, and damage an
        on ring enemy card by how many BP the discarded card had.
Comments:  A VERY effective surprise counter attack.  One of the better RE
           cards


Card Number: R007
Card Name: Doumou
Artwork on Card:  The T-Rex from Dino Crisis
Rarity: B
SP Cost:
Effect: KO's as many characters of yours as you want, and will do 300 damage
        to the enemies for each of your guys you KO
Comments:  If the enemy is bringing big stuff that you can't counter, this one
can come in handy

Card Number: R008
Card Name:  G Fantom (Galactica Phantom)
Artwork on Card: Ralph's fist, performing the dreaded Galactica Phantom
Rarity: C
SP Cost: 5
Effect:  KO's one character of a unite attack
Comments:  Can be a VERY effective counter, make sure to waste the more
 powerful attacker with this one

Card Number: R009
Card Name: Cruel Hunting
Artwork on Card: BB Hood and the soldier guy who hides in her basket
Rarity: C
SP Cost:  5
Effect: The card KOs one attacking character whose BP is 800 or more
        (your choice of character).
Coomments: It's great against power-laden opponents.  I've noticed when I have
this card in my hand, the opponent seems to hold back on attacking me.

Card Number: R010
Card Name:  Seien (encouragement, cheering, support)
Artwork on Card: Hazuki & Sausu Jae Hoon
Rarity: C
SP Cost: 4
Effect:  Recover 500 HP
Comments:  Useful to lessen the blow of a powerful incoming attack, or any time
you need more HP. Sausu Jae Hoon is the the girl who runs onto the screen
bringing water to Jae Hoon when he wins a round in Garou: Mark of the Wolves.

Card Number: R011
Card Name: Takenoko
Artwork on Card: Son Son (original) and Ton Ton his pig friend
Rarity:  C
SP Cost: 4
Effect: Recovers 100 HP for each card in the opponent's hand
Comments:  Can be useful, but Seien is probably better, because you know you'll
get 500 HP back.

Card Number: R012
Card Name: SP Leak
Artwork on Card:  Ganbare Neo Poke Kun
Rarity: D
SP Cost: 0
Effect:  Decreases opponent's SP by 5
Comments:  This card can be VERY useful for fouling up the enemy.

Card Number: R013
Card Name: Hitoyasumi
Artwork on Card: Felicia and Cham Cham (special PSX outfit color from
                 PSX's Samurai Spirits: Warrior's Rage
Rarity:  D
SP Cost: 0
Effect:  Discard one character card from your hand and gain its SP
Comments:

Card Number: R014
Card Name: Yuogio
Artwork on Card: A sad looking Guile holding a deceased Nash in his arms
Rarity:  A
SP Cost: 0
Effect: Discard the top 20 cards of your deck.  For each RE card you
        trash, you get 1 SP
Comments:  I can't think of a sensible use for this card

Card Number: R015
Card Name:  Vacation
Artwork on Card:  Blue-Mary and Chun-Li
Rarity:  D
SP Cost:  3
Effect:  Increases the BP of one of your characters by 300
Comments: Useful when defending, especially if the guy has slightly higher
          BP than you.

Card Number: R016
Card Name: Hello Nurse
Artwork on Card:  Nurse Morrigan
Rarity:  D
SP Cost:  3
Effect:  Any character that has less than 300 SP gains 500 SP
Comments: This is a useful card for emergencies, or to beef up guys who have
          already taken a beating

Card Number: R017
Card Name:  Ka Ishi (ie: Power Stone)
Artwork on Card:  Powered up Falcon (Powerstone series)
Rarity:  C
SP Cost:  0
Effect: Discard 2 cards and give a character 500 BP
Comments:  Useful if you have extra cards to dump, you can beef up a character
to defend from a powerful attacker

Card Number: R018
Card Name: Tatari (curse)
Artwork on Card: Basara his dead lover Kikiribi
  (Her ghost appears briefly in some of Basara's super moves in SS3/SS4.
    He also calls for her in one of his SS4 win quotes:
          "Kagabiri... where are you?")
Rarity:  C
SP Cost: 2
Effect: KO's one of your characters. Then choose a character to have the same
        BP as the KO'ed character.
Comments:  Great if you've got a 100 BP character on your bench

Card Number: R019
Card Name: Ancestor
Artwork on Card: Kuroko
Rarity: C
SP Cost: 3
Effect: Gives a character 100 BP for each card in your discard pile with 300 or
less BP
Comments:  Useful in a small deck, but otherwise not too great

Card Number: R020
Card Name:  Clone
Artwork on Card:  Kyo and someone else Kyo and his 2 clones
Rarity:  D
SP Cost: 0
Effect:  Gives a card an ability taken from a card in your hand,
         and discard the card from which the ability has been taken
Comments:  Can be useful to get a power right away, but not a card I'd use in
 my deck.

Card Number: R021
Card Name: Mesutto
Artwork on Card: Earthquake (Samurai Spirits)
Rarity: C
SP Cost: 3
Effect: Steals a power from the enemy
Comments:  Can be very powerful, especially to do something like steal
Morrigan's power if she's attacking

Card Number: R022
Card Name:  Amnesia
Rarity:  B
Artwork on Card: Cammy hypnotized by Vega (dressed in a Robe)
                 and hypnotized Shizumaru
SP Cost:  2
Effect:  Everyone loses their abilities (on both sides)
Comments:  Good for the same reasons as the above card.

Card Number: R023
Card Name: SA Select (Super Art Select)
Artwork on Card:  Alex
Rarity: B
SP Cost: 4
Effect: Swap the abilities of two characters in the ring
Comments:  This one can be nice for the same reason as R021, it's even better
because you can turn around and use the power yourself.

Card Number: R024
Card Name: Manali's Song
Artwork on Card:  Manali, Nakoruru's friend from the PC adventure game
Rarity: D
SP Cost: 0
Effect: If you have no characters in your ring, then the opponent's attack
        will fail.
Comments: you take no damage AND ( ) abilities like Heidern's S Bringer do
          not activate.  Can be a lifesaver if used right

Card Number: R025
Card Name: "Shikiritagari"
Artwork on Card: Lilith and the rabbit Yusa from SNK's Cool Cool Toon
Rarity:  D
SP Cost: 0
Effect: Causes any two attacking characters to become a
        union attack.
Comments: Useful if your opponent is attacking you with several
          cards in parrallel, and that you have one card less
          than his attacking character. Plus, it is a cost free
          RE card.  Can also be comboed with Galactica Phantom

Card Number: R026
Card Name: Super Block
Artwork on Card: Yuga
Rarity: B
SP Cost: 3
Effect: When a character counters a Union Attack, the player takes no
        HP damage.
Comments: Can come in handy in critical low-BP situations, or when
          major HP characters unite (3x 1500 BP unite attacks are
          often lethal)

Card Number: R027
Card Name: Mashiboke
Artwork on Card: Freya from the Art of Fighting 3
  (Freya was Robert's childhood friend; he drove down to Mexico to help her
   with Wyler.)
Rarity: B
Sp Cost: 3
Effect: Makes attacking enemies go back to the bench
Comments:  Quite effective

Card Number: R028
Card Name:  Okane Mouke (money profits)
Artwork on Card:  Cheng Sin Zan
Rarity:  D
SP Cost: 0
Effect: One character returns to your hand.  Draw one card
Comments: Useful in a pinch to bring out a weakened foe.  Plus you gain
          another card from your hand.
          If you're desperate, remove all your characters with this card,
          then play the R024 card to prevent damage.

Card Number: R029
Card Name: Scan
Artwork on Card: 2 and a half Kyo's in a green visor (like in KoF99 pre ending)
Rarity:  D
SP Cost: 1
Effect:  Check your opponent's hand, for all RE card he has, draw 2 cards
Comments: Very good for a 1 SP D card!

Card Number: R030
Card Name: Modoru no Ja (Jar(?) of return)
Artwork on Card: Okina, from The Last Blade (and his turtles)
Rarity: D
SP Cost: 1
Effect: All discarded RE cards are returned to the pile. After shuffling,
          draw one card.
Comments: Another great 1 SP D rank card.

Card Number: R031
Card Name: Hara ni Ichimoshi (hara = torso)
Artwork on Card: Birdie (Street Fighter Zero) and Jack Turner from
                 The Art of Fighting
Rarity: C
SP Cost: 0
Effect:  The opponent draws 3 cards and you draw 2 cards.
Comments: This card is kinda iffy, although you do get some more cards in your
          hand.  Can be used to set up Rock Howard to do some big damage.

Card Number: R032
Card Name: Overheat
Artwork on Card:  An overheating Huitzil and his ward Cecil
Rarity: C
SP Cost:  2
Effect:  Makes the attacker throw away 2 cards from hand (at random I think)
Comments:  A very useful nasty surprise for an attacking enemy.  One of the
better RE cards

Card Number: R033
Card Name:  Suketto
Artwork on Card: Lou and Shiba, two dwarves from Capcom's Three Wonders
Rarity:  C
SP Cost: 4
Effect:  Draw 2 cards for each person attacking you
Comments:  A useful card to have, especially if you are running out of cards.

Card Number: R034
Card Name: Tsumamigui
Artwork on Card: Koh-San Wang from Art of Fighting 3 & Hoehoe his bird
Rarity: C
SP Cost: 5
Effect: Select one of your discarded cards and add it to your hand.
Comments:  One of the best RE cards, you can bring back a powerful guy to do
some damage.

Card Number: R035
Card Name: 3 Shimai
Artwork on Card: Ton pu, Eei pu and Chi pu, the 3 assassin sisters from Strider
Rarity: B
SP Cost: 0
Effect: Discard an RE card, draw 3 cards
Comments:  If you have the RE card to spare, this can be a nice card

Card Number: R036
Card Name: Lucky Card
Artwork on Card: Tiara
Rarity: B
SP Cost: 2
Effect: Show your hand. Draw a number of cards equal to the number of RE cards
        you have left in your hand.
Comments:  Useful if you have some RE cards and not much else

Card Number: R037
Card Name: Duress
Artwork on Card: Chun Li and Urien (whose butt we can see)
Rarity:  B
SP Cost: 4
Effect: See the opponent's hand, the opponent discards all non-character
        cards
Comments: I remember this one well. It only costs 4 sp, so this is a very
         worthwhile card to get -- messes people up big-time.

Card Number: R038
Card Name: Seikurabe
Artwork on Card: Marky(Kevin Ryan's partner : MotW) and Mel
                 (Ken Masters's son : SF series)
Rarity: B
SP Cost: 4
Effect: The player with less hand cards discards his hand and draws the same
        number of cards that the opponent has.
Comments: Can be used to EASILY deck the opponent.

Card Number: R039
Card Name: Tutor
Artwork on Card: Vega and Minto (from Samurai Shodown: Warrior's Rage 2
                 for PSX)
Rarity: A
SP Cost: 5
Effect: Lets you pick one card from your deck to put on top after the rest
        of the deck is shuffled
Comments:  One of the best RE cards, good in any deck, but best in a defensive
deck, so you can pull out your Regina or Yuku

Card Number: R040
Card Name: Tenshisozo
Artwork on Card: Grandmaster (from the Strider series)
Rarity:
SP Cost: 10
Effect: All cards from the discard pile are added to your hand.
        At then end of you turn, you will have to discard a number of
        cards equal to the discard pile you just got back.
Comments: Get this card by putting 8 Option cards (C095) in the trade machine.

=====
8. Dreamcast connection FAQ
 a. Versus games
     In the Battle menu the second and third options are respectively
      - Link exhibition match
      - Link deathmatch

      Link exhibition lets you play Card Fighters 2 against a friend,
      mainly for fun. The winner will get one random card.

      Link deathmatch is more tense, you will still battle your friend,
      but this time the winner will get a random cards from the loser's
      deck (not album). The player who lost will be asked to take a card
      from his album to fill the empty card slot left by the lost card.

 b. Dreamcast connection
     DC connection will be enabled once you finish the game, and
    will unlock the secret stages and characters in Capcom vs SNK 2:
    Millionaire Fighting 2001 for Dreamcast.

     To establish connection between the two consoles, power on CFC2,
    then go to VS.Net and start the DC Connection.
    Then turn on your Dreamcast with Capcom vs SNK 2: Millionaire
    Fighting 2001. A yellow text will appear during the boot sequence
    of the game, and every option (on the Dreamcast) will be unlocked.
    (EX Grooves, Extra Options, Shin Gouki and God Rugal).
    This will NOT, however, unlock Shin Gouki or God Rugal cards on
    CFC2.

=====
9. Secrets & Nifty things

   TRADE MACHINE COMBOS
    Some cards are obtained by putting certain combos of cards in the trade
    machine. Here are some trade machine combos:

    * To get A064, use Mr. Big, M. Bison and Balrog  and Krizalid  in a trade
      machine.

    * Put 2 Karin (C031) cards and 2 Sakura cards in a trade machine will
      give you a Reset Button (A059) action card.

   A RARITY SHOP
    Kidou will start trading A rarity cards in the TRADE SHOP once you
    have obtained 70% (296/424) of the cards.

   BARGAIN SHOP
    After any battle, you have a 1/128 chance (0.78%) chance that the
    bargain shop will open its doors by going to the Trade Shop, VS.NET
    menu. During bargain sales, you will be able to get rare cards for
    a very low 'price'. For example a contributor got a Ryu card in exchange
    for 3 C rarity cards.
    The bargain shop also has a 1/64 (1.55%) chance of opening after
    everytime you beat your brother Kidou.
    This only works once you've beaten the game. And the shop only stays
    open until your next fight.

   SECRET CARDS
    * You can get Chizuru from the Card store (Bargain shop). She appears at
      a frequency of 0.78% (equivalent to about once every 128 times).

    * Getting Shin Gouki (C160) and GOD Rugal (S160) can be done through
      VS cable link battles. Don't know if it works for both Exhibition
      and Deatmatch VS, or only Deathmatch.

   SHOP AND RECYCLE BIN
    When getting a card from the those, resetting your NGP will not 'cancel'
    an eventual unlucky draw. the cards you put in/exchange are lost forever.

   MASSIVE ENDING UNLOCK
     Check out the storyline section to see what finishing the game
    unlocks in the game.

   RADIO DOWSING
    This option becomes available from the VS.NET menu once you clear
    the game by beating Sys for the first time. You will only be able to
    use it properly if you own the NGP radio communication system (it's
    kinda like the VS link cable, but it's wireless since it uses
    radio waves to transmit data). What it does it sample the ambiant
    radio waves through the NGP radio communication unit (which is
    very random since it depends on your geographical location) and
    averages the 31 sample values. It averages those values, adds 1
    to this average, and gives you a card Cxxx or Sxxx where xxx is
    the result of the average+1.
    This is a just plain weird option.

   RESET TRICK
    In CFC1,when you turned off the game during a match, turning it back on
    would take you back one turn, and what the computer would do was immuable.
    Now, the computer CHANGES what it does, you can't watch his turn, turn
    off the game, then know for sure what he'll do next time you turn the game
    back on.
    If you want to give up a game to make your stats looks good, turn off
    the NGP during a match, then back on. In the menus choose the right,
    then the left option, and you will be taken back to the CFC2 main
    menu, and you will not be 'credited' with a defeat.

   WALLPAPERS
    The SNK (http://www.neogeo.co.jp) has some really neat CFC2 wallpapers
    at http://www.neogeo.co.jp/svc-2/present/present.htm
    The Guest illustrator illustrations are high res.

   GUEST ILLUSTRATORS
    The cards graphics have been deeply revised in CFC2. Many game
    illustrators from both Capcom and SNK have been invited and special cards
    have been made that use their artwork.


    HIROAKI - SNK
      drew the Geese (H), Ryo(H)  cards. He is responsible for the artworks
      from Fatal Fury: Wild Ambition, Buriki One, KoF2000

    TONKO - SNK
      drew the Akari (T), Kyo(T) cards. His art was featured in KoFR1/R2,
      Battle de Paradise (NGP), Garou Mark of the Wolves and the Last Blade
      series.

    SENRI KITA - SNK
      drew Nakoruru (S), Shiki(S), Rimururu (S). His art was featured in
      SNK vs Capcom: Match of the Millenium and Gals Fighter for NeoGeo Pocket.

    UZI - Capcom
      drew the Ryu (U) card. He drew for Rockman 1-6 (PSX), Rockman X5,
      Rockman battle and Fighters (NGP).

    DAICHAN - Capcom
      drew the Morrigan (D), Cammy(D), Cody(D) cards. His art was featured
      in Street Fighter Zero, Warzard, Resident Evil 2 (monster
      illustration), Resident Evil Gun Survivor, Dino Crisis 1/2 monster
      illustrations.

    MAEDE SHIMA - Capcom
      drew the Jill (M), Roll(M), Rock (M) cards, he drew for Pocket Fighter
      and designed Tron.

=====
10. Where to get the game

   I got mine from NCSX (http://www.ncsx.com). You can also get it
  from Ravengames in the UK (http://www.ravengames.co.uk). The game
  is not going to be carried for long, so if you're reading this in
  2002 your best chance of finding a CFC2 cartdrige is on EBay
  (http://www.ebay.com).

==============================================================================
Thanks to:
 * Darius    - Sent in information for several cards, and also a correction on
               Yuki's power, informations about DC connection
 * Maginerk  - Cards descriptions
 * Ranford   - Cards descriptions
 * Gojira    - Lots of card descriptions/completions, ending infos/unlocks
               CPU AI description
 * Yoodaa    - Card Descriptions, and corrections (great ;)
 * Hanzo|M   - Great help on the Samurai Spirits characters
 * Mendou    - Correction on the Cruel Hunting (R009) card
 * Siegfried - Card descriptions, corrections, and character's origins
 * NeoGutsman- Reset trick update
 * P. Hwang  - Strategy for the A031 card
 * Mir77     - Added cards details and descriptions and completed the guest
               artists section. Also contributed with a massive list of
               backups.
 * Kazuki    - Who conducted his own card list FAQ and giving us infos
 * EX Andy   - Artwork informations as well as corrective infos about
               Damnd (C098)
 * NeoGustMan- Hidden characters in Free Battle Mode
 * Simoun    - Info about Mukuro's (C077) ability
 * Andi      - For infos about Sausu Jae Hoon for card R010.
   Smethurst
 * Red       - Correction to Kain (S135). Correction to the ending text
   Raccoon     where the player is hinted with backups.
   Dog
==============================================================================

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