What do you need help on? Cancel X
============================================================================== ============================================================================== SNK vs Capcom: Card Fighters 2 Expand Edition FAQ Main authors The Lemming and Z-Force The Lemming (firstname.lastname@example.org) Z-Force (email@example.com) Ritalman (firstname.lastname@example.org) http://www.gamefaqs.com http://www.thelemmings.net http://www.classicgaming.com/sngp V1.102 (June 2nd 2005) This document is to be made available only through http://www.gamefaqs.com, and http://www.thelemmings.net. I should not be modified without the consent of Z-Force or The Lemming. ============================================================================== ============================================================================== Summary 1. Game overview 2. FAQ introduction a. Places to find this FAQ 3. Game Basics a. Your turn b. Commands translations c. Abilities d. Backing up e. Getting cards f. Action Cards g. Reaction Cards h. Character Cards 4. In game translations a. Menus 5. Story and flow a. Starting a New Game b. Characters c. Walkthrough d. Free Battle 6. Strategies a. Attacking b. Defending c. CPU AI d. Enemy decks e. Making good decks 7. Cards List 8. Connections a. Versus games b. Dreamcast connection 9. Secrets & Nifty things 10. Where can I get this game? ====== 1. Game overview SNK vs Capcom: Card Fighters 2 Expand Edition, which we will now refer to as CFC2, is the sequel to the quite popular SNK vs Capcom: Card Fighters Clash which was released in 1999 by SNK. The game's principle is very similar to Magic The Gathering, where two players compete with each their own, carefully prepared, card decks. The winner of the match gets some of his opponent's deck cards. SNK vs Capcom: Card Fighters Clash was released in 4 versions. Japan got a Capcom and a SNK version, both entirely in Japanese (no English option), while the US got a Capcom and a SNK version too, but fully translated into English. The two cartdriges are essentially the same, the differences being minor, color of the background, characters impersonated and exclusive cards (some cards could only be won on the Capcom version, and some only on the SNK one). CFC2 though, has only got one version, entirely written in Japanese, and no English version is planned, ever. The differences between CFC2 and the original games are numerous: - 124 additional cards - New Reaction Cards (there were only Character and Ability cards in CFC) - All the character cards from CFC1 have been redrawn, usually for the best - Game has been balanced from the first version - New slick interface and extra animations during card battles - Connectible with Capcom vs SNK 2 for Dreamcast SNK vs Capcom: Card Fighters 2 Expand Edition For NeoGeo Pocket Color, published by SNK Released on September 13th 2001 for Y4500 Japan orders made through SNK's site (http://www.neogeo.co.jp) got a collector phone calling card along with the game. ===== 2. FAQ Introduction This FAQ is aiming at the few occidental players of CFC2, we will do our best to make it as exhausitve as possible, but if you know something that we did not mention, even the slightest detail, please contact us so that we can add your accredited contribution to this FAQ. If we work together, this could definitely become a document of reference. This work started as the merging of Z-Force's and The Lemming's CFC2 FAQ. a. Places to find this FAQ http://www.gamefaqs.com http://www.thelemmings.net http://www.classicgaming.com/sngp ===== 3. Game Basics A CF match has 2 opponents facing each other, each with their own card deck. Each player has both HP (hit points, life), and SP (special points, ability) points. The number of HPs with which you start a match depends on the match you are playing. Normal matches start at 2000 HP, while tournament matches often start at 3000 HP*. The goal of the game is to knock your opponent down to zero HP. This is more complex than it sounds, but first we'll look at basic mechanics. The game is played by turn, at each turn a player can put down one card and use as many card abilities (which consume SP) they want. At the end of your turn you can attack your opponent with card(s) that you have put down, but you can not put down and attack with the same card in one single turn. *In VS mode (2 NGPCs and a link cable) you can set the number of HP with which every player starts. There is also a 'autobalance' option which analyzes the players' decks and set the HP accordingly (the better the deck, the less HP) -- Note: Most of this section was ripped off of Z-Force's -- -- original Card Fighters Clash FAQ, except for the Reaction -- -- cards section -- a. Your turn 1. Cancel freeze phase: Any characters of yours that are in freeze phase (see below) will be put back into regular phase. 2. Draw a card: You must draw a card from your deck. If you don't have anymore cards to draw, you lose the match. 3. Main Phase: You can do any of these things during your turn, in any order i. Put a character in play: You can bring one player out during this turn, unless you already have 3 in play. Characters just put out cannot attack, or use their abilities on their first turn. You gain the SP listed on the card when you play it. Cards with a triangle ability use their ability ONLY at the moment they are put down. ii. Play a character for Back-up: You can play a back-up character if you have one. You may play a character into the ring and play a backup character on the same turn. iii. Use Action Cards: You may use as many Action Cards as you want, as long as you have the SP to play them. iv. Use an ability: If you have a character with an SQUARE ability, you may use it, however, it uses up SP and also freezes your character. 4. You may attack with one or more of your characters. Attacking puts the character in freeze phase. More info on attacking in the strategies section. 5. After attacking, it is up to your opponent to play. b. Commands Translations For those familiar with CFC1, there are no big differences in CFC2. On your turn you will be presented with a 6 choices menu on the lower part of your screen +-----------+ |888 X X X | |888 | |888 X X X | +-----------+ |(1) (2) (3)| |(4) (5) (6)| +-----------+ (1)Hand: Play a card from your hand. You may either look at the card or play it. Both Action and Character cards are brought out in this way. By pressing the OPTION button you can sort the cards in your hand by No, BP, SP, Ability, and Rarity. This sorting also works in the Card Album menus. (2)Search: Check out cards in play. You may look at cards in the ring, or also cards discarded by you and your opponent, and also the number of cards in you and your opponent's hand and/or piles. (3) Info: A help screen if you will. Shows the definition of any of the terms you want. (4)Attack: Attack with one or more cards. This ends your turn and puts any characters who attack in freeze phase. (5)Ability:Use the SQUARE ability of one of your characters. This puts your character in freeze phase (6)End: Ends your turn. By pression the OPTION button while in this menu, you can choose which battle animation ("Battle Anime") you desire. The left option is for lengthy full screen card fights, while the option on the right is for onboard, small card battles (in case you're in a hurry). c. Abilities You have 3 kinds of abilities, they are as follows. SQUARE ability These abilities have to be selected to be used. They put the character in a freeze phase and also use up your SP in many cases. (Example: Ryu) TRIANGLE ability These abilities are used as soon as the character is brought into play. (Example: Leona) CIRCLE ability These abilities are used as long as the character is in play. (Example: Ken) d. Backing up You may play certain cards on anyone character to back them up. This eliminates the character cards used to assist, but increases the character being backed up by 300 BP. This is useful in certain situations. Some things to keep in mind: The character receiving backup does not enter the freeze phase and can still be used to attack that turn. Also, you do not gain SP when backing up. Characters that have a ? listed as one of their backups can be backed up with a specific character from the other company (example: an SNK character with 2 ? can be backed up by 2 Capcom characters) New to CFC2, in the statistics screen there is a percentage counter which allows you to keep track of how many backups you have made, out of the 804 possible backups. When trying to find new backups, you can show Zet a card once you've cleared the game. He will hint you (in Japanese) about the connection between the different backups. For example if you show him John Crawley (S026) Zet will tell you "something related with planes", so a good guess would be Guille/Nash or eventually Falcon. Of course he hints you on the opposite company's corresponding backups (for John which is a SNK card, he hinted you for the Capcom cards) e. Getting cards You get some cards after beating each opponent. Also, after you beat the first 4 opponents, you unlock a trading machine (VS Net). You can trade 3 cards of the same rarity to get another card of better rarity. f. Action Cards Action cards can be used during your turn. Once they are used, they are discarded from your hand. You can use as many action cards as you want in one turn, as long as you have enough SPs to use them. Their effects are diverse, from card withdrawal to directly removing your opponent's HPs g. Reaction Cards Reaction cards are a new feature to CFC2. Basically, they are a different type of action card that is played when the opponent is attacking. They consume SP, and will have different effects to help defend against the coming onslaught. Effects of various reaction Cards are described in the Cards Section h. Character Cards The most common type of cards, they are the cards that can be put down on the playing field, and that can battle each other. They represent SNK or Capcom characters. Some characters have multiple cards (Ryu has at least 2 differents cards), and some also have abilities (SQUARE , CIRCLE (), or TRIANGLE /\). You can also use them to back up. ===== 4. In game translations & interface a. Menus Unlike CFC1 where your main interface was through a pop up menu on the world map, CFC2 features a main menu from which you can choose your game mode. As you play through the game, some menu options become available. You can see in which menu you are by simply looking at the thin blue, screen-wide bar at the top of your screen. Main menu - Story - Battle - Free Battle - See Free Battle Section (5.d) for details - Exhibition (link) - Deathmatch (link) - Tutorial - Cards dictionary - Deck work - Card Menu - Set up deck - Undo deck - Card Album - Rename Deck - Give/Get card - Trade card - VS.NET (appears only after beating Kidou in Story mode) - Card Shop - Trade Machine - DC Link (only after beating the game once) - Radio Dowsing (only after beating the game once) (see the secrets and nifty things section) - Save Stats are as follows: CPU xxxx victories yyyy losses CABLE xxxx victories yyyy losses TIME xx:yy ALBUM xx% xxx/424 BACK-UP xx% xxx/804 Would you like to save? - Yes - No ===== 5. Story and flow a. Starting a New Game If you are starting a new game from a cart that has already been played, you will be asked to confirm erasing the previous game (a cart can hold only one game at a time). To confirm, choose the left option twice. Note: when given these yes or no choices, yes is always on the left. Upon starting a new game, you will see Neo Mantle laughing, as he prepares his card-stealing assault on the CF high school. You will then be taken in front of the school, to talk with Haruna, then to your teacher (Lip)'s office where Haruna will offer you a starter deck. It's up to you to choose which. SNK starter contains: 1x Mai 2x Alfred 2x Lee Pailong 2x Galford 2x Tam Tam 2x Cham Cham 2x Basara 2x Ralf 2x Clark 2x Asamiya Athena 2x Chin Gensai 2x Shingo 2x Amano 2x Hayate 2x Carol 2x Kim Suhil 2x Tarma 2x Marco 2x Fio 2x Rody 2x Kyou 2x Cathy 1x Lightning 1x Cover Fire 1x Bopper 1x Raw shield 1x Best shot 1x Awakening 2x Robot Punch 2x Vacation Capcom starter deck contains: 1x Ken 2x Cammy 2x Juni x2 2x Juli 1x Alex 2x Yun 2x Yang 2x Sean 2x Retsu 2x Lee 2x John Talbain 2x Rikou 2x B Hayato 2x Al & Iven 2x Wang Tang 2x Rouge 2x Ginsu 2x Mack the Knife 2x Baby Head 2x Rush x2 2x Arthur 1x Lightning 1x Cover Fire 1x Bopper 1x Raw Shield 1x Best Shot 1x Awakening 2x Robot Punch 2x Vacation Haruna will then show you the 'How to Play' screen, and will test your newly acquired deck with a VS match. If you win this first match you will be treated with a B rarity card. If you chose the SNK deck, you will get a Terry card. If you chose the Capcom one, you will get a Sagat card. You can move along the road in Story mode, you will unlock the places as you play, as they are not all accessible right from the start. You will know about important battles that will unlock places because of the flashing "Battle Point" text above the places in question. When you have no "Battle Point" text flashing, you will have to look for someone to talk to (go through all the places you already visited). You can exit Story mode by pressing the OPTION button, which will pop up the Statistics screen and give you the following choices: - Card Menu - Save - Main Menu (will ask you to save) b. Characters Everything was fine at the Card Fighters (CF) school until a mysterious character, Neomant appeared and stome the cards from some of the school's students. Now the students and their teacher Lip are out to chase the thief. The game features a cast of 14 main characters. You will impersonate Rikuto throughout the game (although you will be able to change his name at the beginning of the game). Characters bios: Rikuto, 1m64, 54kg, male hero Birthday April 2nd (Aries) Age 14 (2nd grade in CF school) Blood type B Hobby Cycling Specialty Tuning his mountain bike Likes Animes Dislikes Books full of letters School fav Sports Haruna, 1m54, Unknown kg, female heroin (non playable) Birthday May 5 day (Taurus) Age 13 (1st grade in CF school) Blood type AB Hobby Card collection Specialty Speech (can talk for 3 hours in a row) Likes Tail of Tayaki (meal) Dislike Sports at school School fav Mathematics Torawo, 1m49, 40kg, pirate looking teen rebel Birthday October 8th (Libra) Age 13 (1st grade in CF school) Blood type B Hobby Video games Specialty Kenke Likes Movies Dislike Gokiburi School fav Japanese Aso, 1m49, 40kg, young arrogant girl Birthday December 23rd (Capricorn) Age 14 (2nd grade in CF school) Blood type A Hobby Brodery Specialty Darts Likes Chilled bean curd cut into cubes Dislike Boiled bean curd School fav Arts Dogou, 1m80, 52kg, mad scientist Birthday February 16th (Aquarius) Age 14 (2nd grade in CF school) Blood type O Hobby Invention Specialty Explosions Likes Firecrackers Dislike Mint School fav Science Yashichi, 1m54, 42kg, weird girl Birthday September 22nd (Virgo) Age 12 (1st grade in CF school) Blood type AB Hobby Collecting underwear Specialty Checking breast size Likes Photograph in her album Dislike Father, patience and training School fav Home economics Note: She is holding some kind of pinwheel, which is a Capcom's fetiche icon. It made an appearance in the many games such as MegaMan for the NES/Fami, 1943, Side Arms, and a few other games Fuwa, 1m75, 75kg, Ninja Birthday April 28th (Taurus) Age 36 Blood type Unknown Hobby Destroying evidences Specialty Disappearance Likes Pill Dislike Being seasick School fav -- Kido, 1m70, 60kg, JOY JOY Card shop manager, brother of Rikuto Birthday August 15th Age 23 Blood type B Hobby Bodybuilding Specialty Carpenting Likes Proteins Dislike Doctor School fav -- Foru, 1m68, 52kg, Chun Li looking girl, was in CFC1 Birthday February 23rd Age 25 Blood type O Hobby Tea cup collection Specialty Forgetting stuff Likes Cleaning Dislike Being lost in the subway School fav -- Shin, 1m69, 62kg, the hero from CFC1, SNK version Birthday September 9th Age 17 Blood type A Hobby Unknown Specialty Getting nervous Likes Kashido Dislike Horse dishes School fav Home techniques Kei, 1m59, 48kg, the heroin from CFC1, SNK version Birthday November 7th Age 18 Blood type AB Hobby 3 on 3 basketball Specialty Shikomi Likes Skewered grilled chicken Dislike Cold gag School fav Modern history Cap, 1m77, 65kg, the hero from CFC1, Capcom version Birthday March 18th Age 17 Blood type B Hobby Horseback riding Specialty Memorizing Likes Apple tea Dislike Chaofan School fav Anything Comet, 1m58, 47kg, the heroin from CFC1, Capcom version Birthday March 18th (Capricorn) Age 16 Blood type B Hobby Helping at church Specialty Preaching Likes Darjeeling tea Dislike The clock that looks like an eye School fav Ancient writings Nanako, 1m49, 38kg, young robot scientist Birthday March 18th (Capricorn) Age 12 Blood type O Hobby Hot springs Specialty Mathematical calculations Likes Purine (especially mikly) Dislike Tobaco smoke School fav Robot engineering Zet, 1m70, 60kg, transfer student Birthday August 2nd Age 14 Blood type B Hobby Crosswords Specialty Magic tricks Likes Girls Dislike Blood School fav History Lip, 1m65, 49kg, nice teacher Birthday November 19th (Scorpius) Age 25 (Teacher and advisor at the CF school) Blood type A Hobby Mixing perfumes Specialty Speaks 10 languages Likes Unknown Dislike Meat School fav Chemistry Neo Mantle, 1m69, 62kg, Boss (looks like a caped and masked Rikuto) Birthday Unknown Age Unknown Blood type Unknown Hobby Unknown Specialty Unknown Likes Unknown Dislike Unknown School fav Unknown Note: You can fight RoboMant in Free Battle Mode by pressing the OPTION button on Shin, then pressing A. RoboMant, 1m69, 120kg, Boss (The true form of Neomant, a cyborg) Birthday Unknown Age Approximately 1 month old Blood type Regular full tank gas Hobby Polishing its body Specialty Card Battle Likes Cards Dislike Rust School fav Unknown Note: You can fight RoboMant in Free Battle Mode by pressing the OPTION button on Nanako, then pressing A. G.Lady, 1m65, 49kg, Boss (a masked woman looking like Neomant) 3 Sizes: 98 * 60 * 93 Birthday Unknown Age Unknown Blood type Unknown Hobby Unknown Specialty Unknown Likes Unknown Dislike Unknown School fav Unknown Note: Fight her by holding the OPTION button and selecting Lip in the Free Battle Mode menu (only available when the game has been cleared) Sys, 1m77, 65kg, Boss (a green version of Cap, armed with a sword) Birthday March 18th (Pisces) Age 17 Blood type B Hobby Stocks Specialty Stenography Likes None Dislike Temporary things School fav Everything Note: Name comes from CP-System, the utterly famous Capcom arcade board. c. Walkthrough The game is very straightforward. Go to a place, beat the character that is there, then head for another place. Beating a character will allow you to challenge him in Free Battle mode (from the main menu, 2nd option, then first option). Check the Free Battle section for more information. Locations Each location is a different battle point where you take on an opponent. Some locations have multiple areas where you can go. Once you've beaten a battle point, you can go back there and take on the opponent again to win more cards. The map is displayed in isometric 3D: 1 + -----2---+ / / / +-----+ / 1) 3 / 2) VS Corp / +---6 3) CF School 4-----+-+----+ / 4) MV Land / / 5) Joyful Fountain +-5 +-7 6) Lost Church / 7) Powered Lab / 8) Vanguard +----+----+ 9) Lost World / / 10) Joy Joy shop 9-+ +-8 +-10 You start off at the CF School (3), where you will battle Haruna, you will be then taken to the school menu, where you will be able to fight Lip, your CF teacher, by selecting the top right option in the school menu. You can battle Lip also after beating Fuwa. You can then leave the school and head to the Joyful Fountain (5) where you will battle Fuwa, the ninja. Then you can head to the Joy Joy shop (10) where your brother Kido, the shop's manager, is waiting for you. Beating him will unlock the VS Net option in the game's main menu. After that, you can go back to the CF school (3) and select the bottom left choice in the menu ('go to the roof') where you will battle the three CF school rebel-style students, Dogou the mad scientist, Aso the arrogant girl, then Torawo the pirate looking rebel student. Next opponent waiting is Shin at the Vanguard(8). After beating him you can then head back to Lip's office (top right option in the CF school menu) and talk to her. Then go to the Lost World (9) to battle Foru. Head back to the Vanguard (8) to battle Kei. Then go talk to the rebels on the roof of CF school, they will warn you that Neo Mantle, waiting for you at the Joyful Fountain (5). He has the very same deck you have. Once you beat him, go to the CF school (3) class (upper right option). Haruna will present you Yashichi, which you will have to battle against. Once you beat her, go to the Joyful Fountain where you will be automatically taken to all the places you've already visited (Lip's office, CF School roof, Joy joy shop, The Lost World, Vanguard then you'll be taken to the church where you'll meet Comet. the MV Land (4) will be unlocked, go there, you will have a chat, then you'll be off to fight Nanako at the Powered Lab (7). Once you beat Nanako (which should have been a tough fight if you didn't do many battles to upgrade your deck), head to VS Corp, then to Lip's class at CF school. Lip and Haruna will present you with a transfer student, Zet C. Detroit, with whom you will have a card fight (he's a 3000 HP opponent, but he has a weak deck). Once you beat him, heat to the CP boat (1) (where you will be greeted with a text that reads "I'm Not Boy" in katakana ;) Haruna will show you a Tabatha card, then you will have to battle Cap (his last name is 'Com' ;). Neomant will make an appearance and you will learn the Neomant is in fact Robomant, created by the VS Corp. Go to Lip's class at CF school to have a chat with your teacher then go to the Lost church to talk to Comet, she will give you the Tabatha card she showed you earlier. Once this is done, go to the VS Corp to chat and battle Neomant. Ince you beat him you will be given two choices, the left one is "Go to the Duel Room", the other is "go back to the world map". If you go back to the map, you can always go to the Duel Room later on. In the Duel Room you will meet G Lady, and see Robomant's true, cyborg form. G Lady will then give you a Kyo card (if you chose the SNK deck at the start of the game) or a Ryu card (if you chose a Capcom deck when you started). You will then be taken to the map. Set up your deck for the final battle, and head to the Duel Room one more time to fight Robomant in his true form. Once you beat him you will be given a choice wether to leave the Duel Room to prepare (left option), or to continue (right option). If you leave, you will not lose anything and be able to continue the game in the Duel Room as if you never left it. Thus, continuing will lead you to the game's final boss, Sys (last name is 'Tem') Beat him, and you will have completed the game. WARNING: Beating Sys toughens the Free Battle mode. After beating the game, ALL the characters in Free Battle mode will have 3000 HP, and much better decks, making backuping and obtaining the unique (S) cards a lot tougher. Fortunately, you will be able to battle the previous, easier versions of the characters in Story mode, by going to the places where you first met them. Beating the game also tells you what kind of cards the characters give you when you beat them in Free Battle mode: Haruna -> All SNK Lip -> Character cards Zet -> Samurai Spirits cards Torawo -> AC/RE Cards Aso -> RE Cards 3 Dogou -> AC Cards 3 Fuwa -> Gekka (Last Blade) Cards Yashichi-> Capcom other 2D Kido -> Ryuko (The Art of Fighting) etc Foru -> All Capcom Nanako -> Capcom other 3D Shin -> Garou (Garou densetsu/Fatal Fury) Cards Kei -> KoF (The King of Fighters) Cards Cap -> Justice (Justice Gakuen/Rival Schools) Cards Comet -> Vampire (Darkstalkers) Cards Sys -> SF 1.2.3. (Street Fighters) Cards Finishing the game also changes the following things: - DC Connection is now available under the VS.Net menu - The card shop starts to run a bargain sale. You can get various cards for a decent value. I got an A-rarity Ryu card and only had to trade 3 C-rarities for it. Check the Secrets & Nifty things section. - An extra mode is unlocked if you speak to the girl with glasses. It is accessible in Vs.net under the main menu. No idea what it's for, though. Something about 'ESP'. Maybe you need ESP Action card? - In the main classroom of the school, the male student there now has another choice. If you choose that new option, the student will hint you about some backups: If you choose Joe, he says "Muay Thai" If you choose Mai or Chun Li, he says "Heroine" If you choose Ruby Heart, he says "kaizoku" (pirate) If you choose Carol, he says "Ball" (this list is incomplete) - In the principal's office, you'll find the female Neomant and can battle with her. You do not use your own deck for this battle, however. - You will be able to fight G.Lady if you go to Lip's office. You can then face her again by holding the OPTION button while selecting Lip in Free Battle Mode. d. Free Battle You can enter Free Battle mode by choosing Battle (second option in the main menu), then Free Battle (first option of the Battle menu). Free Battle allows you to quickly have a card fight with any of the characters you have already met, and won against, in Story mode. You will have to beat the opponents a variable number of times before each give you a unique (S) card, which can only be obtained against them in Free Battle mode. Characters with 2000BP have to be beaten 20 times for them to give you their (S) card, and 3000BP characters must be beaten 30 times. The table is as follows: Haruna :2000HP: Akari(T) Kido :2000HP: Terry (T) Lip :2000HP: Nakoruru (S) Foru :2000HP: Chun Li (D) Zet :3000HP: Geese (H) Nanako :3000HP: Roll (M) Torawo :2000HP: Rock (M) Shin :3000HP: Ryo (H) Aso :2000HP: Shiki (S) Kei :3000HP: Kyo(T) Dogou :2000HP: Jill (M) Cap :3000HP: Ryo (H) Fuwa :2000HP: Cammy (D) Comet :3000HP: Morrigan(D) Yashichi:3000HP: Rimururu (S) Sys :3000HP: Ryu (U) ===== 6. Strategies a. Attacking There is a lot of strategy involved in attacking. The basis of attacking is as follows. You select a character to attack. The opponent may either choose a character to counter, look at cards in the ring, or choose to take the attack. If another character chooses to counter, a battle ensues. Both characters do their remaining BP in damage to the other character. If either character is reduced to 0 BP, they are knocked out. However, the player themselves doesn't take any damage if they allow a counter attack to take place. Also, there are special ways to attack as follow: Multiple attack: You can have as many characters attack as there are in the ring. The good thing about this is that each character must be defended against, and anyone who is not counter-attacked will damage the opponent directly. The bad news is that all characters attacking will be put into freeze phase. You can have all of your characters attack, but they will all be in freeze phase, leaving you a sitting duck for the opponent's counterattack... Unless... you take out all of the opponent's characters in the process. Union Attack: You may have multiple character do a union attack by using up SP. You can do a 2 character attack for 5SP or a 3 character attack with 10SP. The advantage to doing a Union Attack is that only one character can defend against it. Any excess damage is transferred to the opponent. In other words, if you attack with 1000 BP worth of attackers and your opponent counters with a 300 BP defender, that defender will be KO'ed and the opponent will suffer from 700 HP of damage. When doing a Union attack, characters with an O ability (such as Heidern) cannot use their powers.) Also, don't forget to read the card comments in the Cards list section, as they sometime provide some nifty strategies. b. Defending When defending, you have the option to either choose defenders or take the attack(s) When countering, your character saves you from damage, but may be KO'ed themselves. If the opponent uses more than one attacker, you have to use on defender for each character if you wish to block. If you wish to counter a joint attack, you can only choose one defender to block the whole array. Strategy: Know when to defend and when to just take the damage. For example, if the opponent attacks with a 100BP attacker, just take the damage (unless it would kill you of course) This way, the near useless attacker is left sitting on the bench and they can defend your upcoming onslaught. My best strategy to go by is if you can do a bigger attack to the opponent by NOT countering your opponent and can still stand up to the attack, then don't defend. The opponents will be left helpless to defend against your upcoming onslaught. c. CPU AI The key to collecting with ease in CFC has always been understanding the CPU's way of thinking, and CFC2 is no different. So in case you haven't figured out how the CPU thinks yet, hopefully this will help. -The CPU will almost always counter an attacking card with high BP. It will usually NOT counter an attacking card with low BP, unless it is either low on HP (below 1000, I think) or has character cards with even lower BP than the attacking card. This applies to Union Attacks as well. -When attacking a lone CPU card with two or three single characters, the CPU will always counter the character with higher BP. If two or three of the highest attacking characters have the same BP, the CPU will counter the card that has a O or  ability. -When attacking with a Union Attack and a single character on a CPU with only one active character card, the CPU will only counter the Union Attack if its character's BP is greater than that of the single character, and the Union is stronger than the single character. That's the basics. There are some small exceptions here and there, but this is generally what the CPU does d. Enemy decks Knowing what your enemy's deck contains is knowing what to expect. The characters have the same deck in Story and Free Battle modes, until you beat the game. Once you beat Sys in story mode, all the Free Battle decks are greatly upgraded. The decks are taken from the official CFC2 website at www.neogeo.co.jp. ------ Haruna: ------ This character is special because she has 4 different decks. Which set of 2 decks she will use (in either Story or Free Battle) depends on your deck selection at the start of the game. (SNK or Capcom) Story Mode deck Free Battle Mode deck (game completed) (SNK Deck) (SNK Deck) Mai x2 Terry x1 Alfred x2 Andy x1 Lee Pai Long x2 Joe x1 Galford x2 Billy x1 Tam Tam x2 Yamazaki x1 Cham Cham x2 Ryo x1 Basara x2 King x1 Ralf x2 Hanzo x1 Clark x2 Nakoruru T x2 Asamiya Athena x2 Rimururu T x2 Chin Gensai x2 Shizumaru x1 Shingo x2 Sougetsu x1 Hayate x2 Shiki T x1 Carol x2 The Ump x1 Kim Sue Il x2 Benimaru x1 Tarma x2 Shermie x2 Marco x2 Akari (S) x1 Fio x2 Kagami x1 Rody x2 Wanderer x1 Cathy x2 AKARI x1 Lightning x1 Athena x2 Cover Fire x1 Hotaru x1 Bopper x1 Grant x1 Raw Shield x1 Kain x1 Best Shot x1 Raiden x1 Awakening x1 Haohmaru (older) x1 Robot Punch x2 Rugal x1 Vacation x2 Vanessa x2 Kula x2 Zero (KOF) x1 Puppet x1 Earth's Pike x1 Hey! Hey! x1 Round 2 x1 Storm Rush x1 Pride x1 Glare Off x1 Striker x2 Kyoku Toshitsu x1 R026 x2 Mashiboke x1 R038 x1 Haruna Story Mode deck Free Battle Mode deck (game completed) (Capcom Deck) (Capcom Deck) Ken x2 Guile x1 Cammy x2 Sagat x1 Juni x2 Vega x1 Juli x2 Guy x2 Alex x2 Rose x1 Yun x2 Dan x1 Yang x2 Remy x2 Sean x2 Morrigan x1 Retsu x2 Felicia x1 Lee x2 Pyron x1 Gallon x2 Q-Bee x1 Alubath x2 Kyosuke x2 B. Hayato x2 Kyoko x1 Al & Iven x2 Falcon x1 Rouge x2 Strider Hiryuu x2 Ginsu the Ninja x2 Damnd x1 Mack the Knife x2 Captain Commando x1 Baby Head x2 Leon x2 Arthur x2 Rockman x1 Lightning x1 Ryu (BF) x1 Cover Fire x1 Hugo x1 Bopper x1 Urien x1 Raw Shield x1 Gill x2 Best Shot x1 Natsu x1 Awakening x1 Zaki x1 Robot Punch x2 Kurow x1 Vacation x2 Chris R x1 Samanosuke x1 Son Son x1 Kikaioh x1 Reparation x1 Mega Crush x1 Psyche Up x1 Substitute x1 Management x1 Emulate x1 Indulge x1 R002 x1 Choukadan x1 R007 x1 R023 x1 3 Shimai x1 R036 x1 R037 x1 --- Lip: Story Mode deck Free Battle Mode deck (game completed) --- Andy x1 Andy x1 Mai x1 Mai x1 Kim x1 Kim x1 Duck King x1 Duck King x1 Galford x1 Nakoruru C x2 Cham Cham x1 Nakoruru T x2 Nicotine x3 Nakoruru (S) x1 Heidern x1 Rimururu C x2 Chin Gensai x1 Rimururu T x2 Setsuna x1 Heidern x1 Eri x1 Terry B x2 Fio x1 Hotaru x1 Jhun Hoon x1 Rimururu (S) x1 Ken x1 Rugal x1 Dan x2 Ken x1 Oro x2 Dan x1 Gallon x1 Oro x1 Felicia x1 Morrigan x2 Sasquatch x1 Morrigan (P) x2 Leo x1 Felicia x1 Al & Iven x1 Tabatha x1 Kyoko x1 Kyoko x1 Hideo x3 Hideo x1 Option x1 Strider Hiryuu x2 Rush x1 Option x2 Raizou x1 Raizou x1 Fight! x1 Fight! x1 Peacemaker x1 Grace x1 School's Out x1 Psyche Up x1 Raw Shield x2 Best Shot x2 Psyche Up x1 Awakening x2 Best Shot x2 R001 x1 Awakening x2 Seien x2 Study x1 Hitoyasumi x1 R001 x1 Break Up x2 Seien x2 Nurse Morrigan x1 Hitoyasumi x1 Suketto x1 Vacation x2 Modoru no Ja x1 ---- Fuwa: Story Mode deck Free Battle Mode deck (game completed) ---- Andy x1 Andy x1 Mai x2 Mai x2 Eiji x3 Eiji x3 Hanzo x1 Hanzo x1 Galford x3 Galford x3 Kazuki x1 Kazuki x1 Sougetsu x1 Sougetsu x1 Zantetsu x2 Zantetsu x2 Hokutomaru x3 Hokutomaru x3 Balrog x2 Balrog x2 Guy x1 Guy x1 Ibuki x3 Ibuki x3 Mukuro x3 Mukuro x3 Batsu x1 Batsu x1 Kyosuke x1 Kyosuke x1 Ayame x2 Ayame x2 Strider Hiryuu x1 Strider Hiryuu x1 Ginsu the Ninja x2 Ginsu the Ninja x2 Raizou x1 Raizou x1 Hyo x1 Hyo x1 Kaede OM x3 Kaede OM x3 Lightning x1 Lightning x1 Bopper x2 Bopper x2 Chaos x1 Chaos x1 Raw Shield x2 Raw Shield x2 Abduction x1 Abduction x1 R019 x2 R019 x2 R021 x2 R021 x2 3 Shimai x1 3 Shimai x1 -------- Yashichi: -------- Story Mode deck Free Battle Mode deck (game completed) Mr. Big x2 Mr. Big x2 Chizuru x1 Chizuru x1 Kojiro x1 Wanderer x1 Wanderer x2 AKARI x1 Gato x2 Gato x1 Seishiro x1 Haohmaru (older) x2 Haohmaru (older) x2 Rugal x2 Rugal x1 Krizalid x1 Krizalid x2 Kula x2 Zero (KOF) x2 Zero (KOF) x2 GOD Rugal x1 GOD Rugal x2 Anakaris x2 Guile x1 BB Hood x1 Anakaris x1 Batsu x2 BB Hood x2 Haggar x1 Jin Saotome x2 Zombie x2 Haggar x2 Rockman x2 Rockman x1 Gill x2 Ryu (BF) x2 Edge x2 Gill x2 Hyo x2 Edge x1 Nothingness x1 Hyo x1 Double KO x1 Shin Akuma x1 Psyche Up x2 ESP x1 Fight! x2 Substitute x2 School's Out x1 Shadow x1 Psyche Up x1 A062 x2 Substitute x2 G Fantom x1 Curse x1 Cruel Hunting x1 Emulate x1 Clone x2 Shadow x1 R021 x1 A062 x1 R023 x2 R001 x1 R002 x1 G Fantom x1 Clone x2 R023 x2 ---- Kido: Story Mode deck Free Battle Mode deck (game completed) ---- Hon Fu x1 Hon Fu x2 Rick x2 Rick x1 Takuma x1 Krauser x1 Mr. Karate x1 Takuma x1 Genjuro x1 Mr. Karate x1 Kazuki x1 Tam Tam x1 Amakusa x1 Genjuro x1 Zankuro x1 Zankuro x2 Daimon x1 Daimon x1 Saisyu x2 Maxima x2 Juzo x2 Shishiou x2 Shigen x2 Rob Python x2 Shishiou x1 Marco R x1 Marco R x2 Griffon M x2 Griffon M x2 Kevin x1 Ryuhaku Todoh x1 Raiden x1 Ramon x1 Ramon x1 E Honda x2 E Honda x1 Zangief x1 Alex x1 M. Bison x1 Jin Saotome x1 T Hawk x1 Leo x2 Fei-Long x1 Daigo x1 Alex x1 Haggar x1 Cody x1 Damnd x1 Boman x1 Hugo x1 Gan x1 Urien x1 Lightning x1 Gill x1 Bopper x2 Lightning x1 Chaos x2 Bopper x2 Grenade x1 Chaos x2 Psyche Up x2 Grenade x2 A061 x2 Mega Crush x1 Robot Punch x2 Psyche Up x1 G Fantom x1 Striker x1 Ka Ishi x1 G Fantom x1 Okane Mouke x2 Ka Ishi x2 Hara ni Ichimoshi x1 Okane Mouke x2 Hara ni Ichimoshi x1 ---- Foru: Story Mode deck Free Battle Mode deck (game completed) ---- Hon Fu x1 Joe x3 Jin Chonshu x2 Nakoruru C x3 Jin Chonrei x2 Shermie x1 Xiang Fei x2 Rock Howard x1 Lee Pai Long x1 Jhun Hoon x1 Asamiya Athena x2 Chun Li x2 Kensou x2 E Honda x2 Chin Gensai x1 Cammy x3 Lee Rekka x1 Gouki x2 Gato x2 Chun Li (D) x3 Hotaru x1 Q x3 Bao x1 Pyron x1 Lin x2 Batsu x2 Chun Li x1 Kyosuke x2 Fei-Long x1 Kyoko x2 Gen x1 Zaki x1 Yun x1 Shin Akuma x1 Yang x1 Fight! x1 Lee x1 Escape x1 Lei Lei x2 School's Out x1 June x2 Grace x2 Wang Tang x2 ESP x1 Elle x2 Pester x3 Son Son x1 Shopping x1 Peacemaker x1 Laundry x1 Mega Crush x1 Study x1 Double KO x1 Takenoko x1 Morph x1 Vacation x1 Substitute x1 Hara ni Ichimoshi x3 Makeover x1 Glare Off x1 Aura Spark x1 Choukadan x1 Takenoko x1 Vacation x1 Okane Mouke x1 Tsumamigui x1 3 Shimai x1 R037 x1 ------ Torawo: Story Mode deck Free Battle Mode deck (game completed) ------ Blue Mary x1 Krauser x1 Kim x1 Jin Chonrei x1 Jin Chonshu x2 Krauser x2 Jin Chonrei x1 Geese x1 John x2 Mr. Karate x1 Mr. Big x1 Mr. Big x1 Hanzo x1 Amakusa x1 Chang x1 Zankuro x1 Goenitz x1 S072 x2 Orochi x1 Shingo x2 Kagami x1 Washizuka x2 Shishiou x1
Kojiro x2 Grant x2 Rosa x2 Kain x1 B. Jenet x2 Geese (H) x1 Geese (H) x1 Rugal x1 Sakura x2 Krizalid x1 Batsu x1 Zero (KOF) x1 Hinata x2 Ryo (H) x1 Akira (masked) x2 GOD Rugal x1 Daigo x1 Sagat x1 Edge x2 Vega x1 Zaki x1 Gouki x1 Tron Bonne x1 Evil Ryu x1 Ruby Heart x1 Pyron x2 Double x2 Red Arremer x0 Bopper x2 Lucifer x1 Fate Duel x1 Gill x1 Psyche Up x2 Bilstein x1 Heritage x1 Raizou x1 R001 x1 Hyo x1 R002 x1 Nemesis x1 Robot Punch x1 Shin Akuma x1 R021 x2 Puppet x1 Shikiritagari x1 Escape x2 Chaos x2 Earth's Pike x1 Nothingness x1 Seraphic W x1 Slaughter x1 R007 x1 Shikiritagari x1 R026 x1 R037 x2 --- Aso: Story Mode deck Free Battle Mode deck (game completed) --- Blue Mary x1 Blue Mary x3 Charlotte x2 Yamazaki x3 Basara x1 King x1 Sougetsu x1 Nakoruru T x3 Shiki C x1 Rimururu T x3 Asra x2 Sougetsu x1 Leona x2 Shiki C x1 Iori x1 Shiki T x1 Moriya x1 Benimaru x1 Setsuna x2 Moriya x1 Kim Sue Il x2 Kojiro x2 Takato x2 Kagami x1 Eri x1 Kain x1 Freeman x2 Mikoto x1 Seishiro x2 Rimururu (S) x1 Touma x1 Shiki (S) x1 Mikoto x1 Kula x1 Balrog x1 Yuki x1 Cammy x1 Remy x1 Juni x1 Evil Ryu x3 Juli x2 Rain x1 Remy x1 Kyosuke x1 Jedah x1 Strider Hiryuu x1 Rain x1 Captain Commando x3 Kyosuke x1 Double x3 Strider Hiryuu x1 Puppet x3 Ginsu the Ninja x1 Cover Fire x1 Protoman x1 Grenade x1 Zero x1 R002 x3 Roberto x2 Takenoko x1 Puppet x1 Tatari x1 Cover Fire x1 Grenade x1 Break Up x1 Seraphic W x1 Awakening x1 Aura Spark x1 G Fantom x1 Tatari x1 R026 x1 ----- Dogou: Story Mode deck Free Battle Mode deck (game completed) ----- Gen An x2 Asra x2 Basara x2 Amakusa x1 Asra x2 Orochi x1 Amakusa x1 Orochi Iori x1 Setsuna x2 Orochi Leona x1 Necro x1 Wanderer x1 Twelve x1 GOD Rugal x1 Demitri x1 Vega x1 Gallon x2 Q x2 Zabel x2 Twelve x1 Victor x1 Demitri x1 Sasquatch x2 Morrigan x2 Bishamon x2 Anakaris x1 Anakaris x1 Alubath x1 Alubath x1 Pyron x1 Phobos x1 Donovan x1 Donovan x1 Jedah x2 Jedah x1 Q-Bee x3 Ginsu the Ninja x2 Captain Commando x1 Mack the Knife x2 Ginsu the Ninja x1 Baby Head x2 Mack the Knife x1 Arthur x2 Baby Head x1 Red Arremer x1 Arthur x1 Bilstein x1 Red Arremer x2 Chaos x1 Lucifer x1 Nothingness x1 Bilstein x1 Abduction x1 Amingo x2 Hey! Hey! x2 Chaos x1 Morph x1 Nothingness x1 ESP x1 Seraphic W x1 Substitute x1 Hey! Hey! x2 Shadow x1 Morph x1 Striker x1 Substitute x1 R007 x1 Curse x1 Datsuryoku x2 Shadow x1 R037 x1 Striker x1 R007 x2 Datsuryoku x1 Clone x1 R037 x1 ---- Shin: Story Mode deck Free Battle Mode deck (game completed) ---- Andy x1 Billy x2 Duck King x1 Duck King x1 Kyoshiro x2 Krauser x1 Asra x1 Nakoruru C x1 Leona x2 Sougetsu x2 Kensou x1 Kyo x1 Saisyu x2 Kyo (T) x2 Shermie x1 Saisyu x1 B. Jenet x2 Yashiro x1 Hinako x1 Shermie x1 Ryo (H) x1 Orochi x1 E Honda x1 Orochi Iori x1 Chun Li (D) x1 Orochi Leona x1 Dan x1 K' x1 Gen x1 Ryo (H) x1 Anakaris x1 Sagat x1 Lilith x2 Gouki x1 Hayato x1 Sakura x1 Rain x1 Gen x1 Hinata x2 Evil Ryu x2 Roberto x1 Rain x1 Roy x1 Daigo x1 Tiffany x1 Edge x1 Edge x1 Zaki x1 Momo x1 Chris R x2 Maki x1 Roll (M) x1 Escape x2 Kikaioh x1 Peacemaker x2 Escape x2 Bopper x2 Peacemaker x2 Psyche Up x2 Reparation x1 Stifler x2 Psyche Up x1 Study x1 Substitute x2 Aura Spark x1 Stifler x2 Hitoyasumi x1 Choukadan x2 Tatari x1 Tatari x1 Okane Mouke x2 R023 x1 Overheat x1 Okane Mouke x2 R037 x2 --- Kei: Story Mode deck Free Battle Mode deck (game completed) --- Galford x2 Haohmaru x2 Kyo x1 Rimururu T x2 Chizuru x1 Sougetsu x2 Athena x2 Kyo x2 Rock Howard x1 Kyo (T) x2 B. Jenet x2 Benimaru x1 Hokutomaru x1 Moriya x2 Geese (H) x1 Kain x3 Shiki (S) x2 Rimururu (S) x2 Yuki x1 Evil Ryu x2 Vega x1 Pyron x2 Juni x1 Kyoko x2 Juli x1 Jill (M) x2 Twelve x2 Regina x2 Felicia x1 Fight! x2 Damnd x2 Puppet x1 Saki x1 Peacemaker x2 Cody (D) x1 Grenade x2 Zaki x1 Earth's Pike x2 Regina x1 Psyche Up x2 Samanosuke x1 Lucky Kitty x2 Ruby Heart x3 SP Partner x1 Fight! x1 Fight! x2 Escape x2 R002 x2 Abduction x1 Choukadan x1 Psyche Up x2 Ka Ishi x1 Lucky Kitty x2 Okane Mouke x1 Laundry x1 Suketto x1 R001 x1 G Fantom x1 Seien x1 Nurse Morrigan x1 R019 x1 Clone x1 Manali's Song x1 Shikiritagari x1 Hara ni Ichimoshi x2 R036 x1 ----- Comet: ----- Story Mode deck Free Battle Mode deck (game completed) Duck King x1 Duck King x1 Ryo x1 Ryo x3 Nakoruru C x2 Nakoruru C x3 Rimururu C x2 Rimururu C x2 Kyoshiro x1 Kyoshiro x1 Shiki C x2 Shiki C x1 Amakusa x1 Asamiya Athena x1 Asamiya Athena x2 Kagami x2 Goenitz x1 Grant x2 Kagami x2 Shiki (S) x2 Grant x2 Sakura x2 Sakura x2 Morrigan x2 Juli x1 Morrigan (P) x3 Oro x1 Pyron x3 Elena x2 Falcon x1 Morrigan (P) x1 Natsu x1 Felicia x1 Zaki x1 Pyron x2 Grenade x3 Hinata x1 Earth's Pike x3 Michelle x1 Raw Shield x1 Boman x1 Grace x2 Zaki x2 Lucky Kitty x2 Grenade x3 Laundry x1 Earth's Pike x1 Robot Punch x3 Raw Shield x1 Seien x2 Grace x2 Takenoko x2 Lucky Kitty x2 Robot Punch x3 Seien x2 Takenoko x2 Suketto x2 --- Cap: Story Mode deck Free Battle Mode deck (game completed) --- Andy x2 Andy x3 Billy x2 Billy x3 Robert x1 Nakoruru C x1 Nakoruru C x1 Sougetsu x3 Sougetsu x2 Terry B x1 Ryu x1 Ryu x1 Ken x1 Chun Li x1 Chun Li x1 Guile x1 Guile x1 Sagat x1 Sagat x1 Cammy (D) x3 Cammy (D) x2 Gouki x1 Ryu (U) x1 Ryu (U) x1 Gouki x1 Evil Ryu x1 Karin x1 Morrigan x1 Evil Ryu x1 Pyron x1 Morrigan x1 BB Hood x1 Pyron x1 Jin Saotome x1 BB Hood x1 Daigo x1 Jin Saotome x1 Kyoko x1 Daigo x1 Zero Gouki x1 Kyoko x1 Falcon x1 Zero Gouki x1 Strider Hiryuu x1 Falcon x1 Captain Commando x1 Strider Hiryuu x1 Urien x1 Captain Commando x1 Gill x1 Dudley x1 Tiffany x2 Urien x1 Double KO x1 Gill x1 Lucky Kitty x1 Roy x1 Stifler x3 Tiffany x2 Pride x2 Chris R x1 Laundry x1 Peacemaker x1 Tri Quiz x1 Double KO x2 Choukadan x1 Grace x1 G Fantom x1 Lucky Kitty x1 Cruel Hunting x1 Stifler x2 Overheat x3 Pride x1 Laundry x1 Choukadan x1 G Fantom x1 Cruel Hunting x1 Overheat x2 ----- Nanako: ----- Story Mode deck Free Battle Mode deck (game completed) Maxima x3 Maxima x1 Victor x3 Phobos x3 Phobos x3 BB Hood x2 Blodia x1 Jin Saotome x2 Zero Gouki x1 Blodia x1 Option x1 Zero Gouki x1 Rockman x3 Option x1 Roll Ryan x2 Leon x2 Protoman x1 Claire x1 Rockman X x2 Rockman x2 Zero x3 Rockman X x1 Mech Zangief x2 Zero x1 Rock x3 Saki x2 Tron Bonne x3 Mech Zangief x2 Kikaioh x3 Chris R x3 Cover Fire x2 Rock x2 Bopper x1 Tron Bonne x2 Grenade x1 Kikaioh x3 Mega Crush x1 Cover Fire x2 Abduction x1 Grenade x2 Psyche Up x3 Mega Crush x1 Tooptadon x2 Psyche Up x3 A063 x2 Tooptadon x3 Robot Punch x1 A063 x3 Scan x1 Choukadan x1 Overheat x1 G Fantom x1 Scan x1 Overheat x1 --- Zet: Story Mode deck Free Battle Mode deck (game completed) --- Raiden x2 Raiden x3 Mikoto x2 Sagat x3 Sagat x2 Sean x3 Sean x2 Q-Bee x3 Alubath x2 Strider Hiryuu x3 Jedah x2 Option x3 Q-Bee x3 Shoma x3 Lilith x2 Natsu x3 Strider Hiryuu x2 Roberto x3 Option x3 Roy x3 Jin Saotome x2 Tiffany x3 Blodia x2 Boman x3 Urien x2 Kikaioh x3 Shoma x2 Lucky Kitty x3 Natsu x2 Activate! x3 Roberto x2 Vacation x2 Roy x2 Hara ni Ichimoshi x3 Tiffany x2 Boman x2 Kikaioh x2 Lucky Kitty x3 Activate! x2 Vacation x2 Hara ni Ichimoshi x2 ------ Neomant: This character only has one deck.. yours. ------- --- Sys: Story Mode deck Free Battle Mode deck (game completed) --- Krauser x1 Krauser x1 Haohmaru x1 Haohmaru x1 Nakoruru C x1 Nakoruru C x1 Orochi Iori x1 Orochi Iori x1 Akari (P) x1 Kagami x1 Kagami x1 Rock Howard x1 Rock Howard x1 Terry B x1 Terry B x1 Grant x1 Grant x1 Kain x1 Kain x1 Kula x1 Kula x1 Ryu x1 Ryu x1 Chun Li x1 Chun Li x1 Guile x1 Guile x1 Sagat x1 Sagat x1 Gouki x2 Gouki x2 Ryu (U) x1 Ryu (U) x1 Evil Ryu x2 Evil Ryu x2 Morrigan x1 Morrigan x1 Morrigan (P) x2 Morrigan (P) x2 Pyron x1 Pyron x1 BB Hood x2 BB Hood x2 Jin Saotome x2 Jin Saotome x2 Strider Hiryuu x2 Strider Hiryuu x2 Lucifer x1 Lucifer x1 Mech Zangief x1 Mech Zangief x1 Urien x1 Urien x1 Gill x1 Gill x1 Escape x1 Escape x1 Earth's Pike x1 Grenade x1 Nothingness x1 Earth's Pike x1 Double KO x1 Double KO x2 Slaughter x2 Slaughter x2 Shopping x1 Shopping x1 Laundry x1 Laundry x1 Tri Quiz x3 Tri Quiz x1 Choukadan x2 Choukadan x2 G Fantom x1 G Fantom x1 Cruel Hunting x2 Cruel Hunting x2 Hara ni Ichimoshi x1 Hara ni Ichimoshi x1 ------ G.Lady: Her deck is randomly made up of 36 characters cards (no D rarity ------ character cards though), 8 Action cards and 6 Reaction cards. Thing is, you will also be given a random deck with 36 character cards, 8 action and 6 reaction cards to play her (this is, of course, temporary) e. Making good decks First some basics. There are 3 major groups of cards I will refer to here. The Triad: Akuma, Yashiro, Yamazaki - These were basically the 3 most powerful cards in the game in CFC1, and 99% of decks were based around these guys. They have a diminished role in CFC2, but are still quite powerful. The Four Fatties: Geese, Krauser, Mech Zangief, Zero Gouki - The four highest BP cards in the game. Also toned down in this game, because of the penalty you have to suffer for bringing them into play. The Stall Sisters: Regina and Yuki - These cards are used to keep the enemy from playing high BP cards and messing you over. Best used in a defensive or stall deck. These are cards that can be useful in any deck. They have less than 800 BP, which keeps them from being victimized by defensive decks. They all have useful special powers as well. Shermie: Excellent card for Defense Haggar: Cleanup card Akari (P): Another cleanup card Sougetsu: Useful to stall the opponent, since they won't get a card next turn Morrigan: I shouldn't need to explain this one Rock Howard: Useful special power does heavy damage if the enemy has lots of cards Yashiro: Another no brainer Nakoruru(C): This one gives you some great healing, and has good stats BB Hood: Hit and run, use her to take out an enemy's big card Billy: Check out the enemy's hand, plus toss an AC card Evil Ryu: KO's a frozen enemy card Saki: Allows you to bring out anything you need Joe: The ultimate card for trying to deck your enemy Guile: Useful to prevent damage from guys like Akuma and Yashiro Ken: Can't be frozen after attacking Strider Hiryu: Cut down enemy's backups Twelve: Great for Defense These are the best overall AC cards. They fit well into just about any type of deck Showtime Grenade Lucky Kitty Stifler Tri Quiz : If you can get 3 of this card, you can toss your extra Grenades, Showtimes, and Graces, to create more room for other stuff Makeover : Best card for getting rid of a hand of junk you can't use Psyche Up : Free SP School's Out/Slaughter : Useful to clean up if you're in a tight situation Management : Good to bring the AC card you most need Laundry These are useful Reaction cards for any deck Robot Punch/Vacation : You get a couple of these from the start, and they can serve you well throughout the game Choukadan : Potentially the most deadly counter there is, especially in a power deck Cruel Hunting - Useful if you're worried about enemy's massive cards Either of the two healing cards Overheat Note: You want to make sure you have a good mix of character cards with other types of cards. If you put in too many RE or AC cards, you might not draw characters when you need em. I recommend about 30-35 character cards, and the rest being AC and RE cards as suited to your playing style. Now with that out of the way, let's get into specific deck strategies Deck Type #1 - The Balanced Deck============================================== Theme: This deck will have a wide variety of cards, and be able to deal with most threats. Doesn't rely heavily on one card or power Strengths: You have a wide variety of characters and can deal with lots of various threats. Your opponent will not be able to focus on countering a specific strategy. Weaknesses: You may not always get the cards you need when you need them Key Cards: None really. You will want to have a wide variety of character cards from the above list, either one or two of them depending on your taste. You will also want to have an assortment of bruiser cards, with high BP, so you can destroy the enemies quickly. Try to stay away from the four fatties in this case, use high BP cards with beneficial powers such as Terry, Ryu, and Kyo. You can put pretty much any AC or RE cards you like in here to compliment your playing style. If you want to add some defensive flair to your deck, add a Yuki and or Regina. Also, Terry B suits this deck well for taking out high powered enemy cards. ============================================================================== Deck Type #2 - Bruiser Deck=================================================== Theme: This deck relies heavily on high powered cards, and is designed to take the enemy down ASAP. Useful for 1st time Free Battle/Story mode battles. Laughs at: Any deck without Regina or Yuki Fears: Regina and Yuki. To a lesser extent, Wild Iori and Terry B Key Cards: The Triad (Akuma, Yashiro, Yamazaki) Any high powered cards you can throw together (anything with 1000 BP or more is prime) Strategy: This is based on the super killer decks that were dominant in CFC1, where you could kill pretty much anyone by putting in 3 Akumas, 3 Yashiros, 3 Yamazakis, and whatever high powered BP cards you had. This type of deck is still effective, but you now have several things to be wary of. 1. The Triad is toned down quite a bit in this game. As a result of this, you may want to add in some AC cards that have the same effect to take an enemy card out of play (Reparation, Puppet, and Double KO) 2. The Four Fatties were also toned down in that you now have to pay a penalty to bring them into play. As such, you might not want to load your deck up with these guys. 3. Regina and Yuki can stop high powered cards all together. In CFC1, all you had to worry about when playing high BP cards was Wild Iori, and a person couldn't put enough Wild Iori's into their deck to stop ALL the high cards. With Regina and Yuki, those cards can be totally wiped out and taken out of consideration. You want to try to get into an advantageous position to the point where you can get in free shots with one of your cards. Of course, you now have the added danger of Reaction cards, which can mess you over. Variations: You can replace about a third to one half of your high powered BP cards with ones from the general list above. This way you have characters to bring out if the enemy plays Yuki or Regina ============================================================================== Deck Type #3 - Backup Deck==================================================== Theme: Build up powerful characters by utilizing backups Strengths: Most of the cards here start out under 800 BP, so can be played with Yuki out on the board. You can build some VERY powerful guys if this deck is used right Weaknesses: It takes time to build guys up through backupping. Also be careful of cards that eliminate someone from play (taking all their backups with them) or cards that target people with Backup (i.e. Strider Hiryuu) Key Cards: Natsu, for powering up all your guys that have backup. If she stays out long enough, she can create monsters to tear the enemy apart. Try to keep her on the bench unless necessary. Also, you want cards that bring in automatic backups for themselves (Q Bee and Bison) For each Bison card you put into your deck, you'll want one Juni and Juli card. Strategies: In addition to the cards listed above, you'll want at least one "family" of cards, meaning a set of 3 or 4 characters who can for the most part, back each other up. Probably your best bet is the Ikari Team (Ralf, Clark, Heidern, Leona, and Whip) since they have fairly useful stats and powers. Also, the Activate AC card can be very useful in this deck. Another good family to bring in is Roy, Tiffany, and Boman (since Roy has his power to allow extra backups.) Variations: You can include any family of cards you like for your main backups. If you want to have Natsu be an offensive card, bring in a couple of her backups. For this deck, you may want to have more characters, and less AC and RE cards. ============================================================================== Deck Type #4 - Shutout Deck=================================================== Theme: The antithesis of the Bruiser deck. Used to stop people who rely on high BP cards while you either pick them apart or deck them. Strengths: This deck will totally wipe out an enemy with lots of high BP characters Weaknesses: A more balanced deck will have the tools to wipe out the lower BP characters in this deck. Also beware of cards that take characters out of play, or remove/steal powers. Key Cards: Regina and Yuki. These cards are the ones who keep out the enemy's high powered cards. Yuki is more powerful for this type of deck. You also want cards that will enable you to switch hands, or get more cards, or pull out a certain card when you need it, so you can get Yuki out ASAP. Strategies: Put in any of the guys from the general list that you like. Also, toss in a bunch of healing cards, so that it takes the enemy a long time to hurt you. Chun Li is also a very useful stalling card. You can also tweak this deck to beat the foe by decking them. If this is the case, put 2 or 3 Joe's in there, and any other card that lets you make the enemy discard stuff. ===== 7. Cards list On October 25th, SNK released the complete backup list on their CFC2 site. We used this info to complete, and correct when needed, the information we had gathered prior to this date. SNK CARDS Card Number: S001 Card Name: Terry Rarity B BP: 1000 SP: 3 Helpers: Andy, Ryu Special Ability: O TERRY RUSH: Don't freeze if he attacks alone (or maybe at the front of a union attack) Comments: Strong card, usually quickly disposed of during a battle Card Number: S002 Card Name: Andy Rarity B BP: 800 SP: 3 Helpers: Mai, Hokutomaru Special Ability: TRIANGLE SHADOW SLICER: the enemy discards one from his hand Comments: Useful at the end of a game. Great for cutting down the opponent's options in a game. Card Number: S003 Card Name: Joe Rarity B BP: 700 SP: 4 Helpers: Terry, Sagat, Adon Special Ability: SQUARE Hurricane Upper: Discards top two cards from opponent's deck Comments: A very effective card both with good stats, and his power is useful for trying to deck the enemy Card Number: S004 Card Name: Mai Rarity B BP: 600 SP: 2 Helpers: Andy, Hokutomaru, Chun Li Special Ability: SQUARE Morph: Discard all cards, and draw 1 more card than what you discarded Comments: A nice card if you have a hand full of junk. Card Number: S005 Card Name: Billy Rarity B BP: 700 SP: 2 Helpers: Geese, Son Son Special Ability: TRIANGLE Shrike Drop: Look at enemy's hand and pick one of their AC cards to toss. Comments: A pretty good card. Seeing the enemy's hand is a useful tactical advantage in its own right, plus you get to dump one of their action cards. Card Number: S006 Card Name: Kim Rarity C BP: 500 SP: 3 Helpers: Kim Sue Il, Dong Hwan, Jae Hoon Special Ability: SQUARE Kyouiku! Unfreezes one of your characters Comments: Moderately useful, but not terrific. Best used if you want to use a Square power on one of your guys, then Kim can unfreeze them for another attack. Card Number: S007 Card Name: Duck King Rarity C BP: 300 SP: 3 Helpers: Bob, Kyoshiro, Dee Jay Special Ability: TRIANGLE Duck Dance, Raise 1 character's BP by 300 Comments: His special power can be useful to boost either himself or one of your heavy hitters. Card Number: S008 Card Name: Blue Mary Rarity C BP: 500 SP: 3 Helpers: Terry, Seth, Vanessa Special Ability: SQUARE MSpider: Keeps an enemy card in freeze phase for the next turn. Comments: This card is handy for keeping the enemy's big attacker from being frozen. Card Number: S009 Card Name: Hon Fu Rarity D BP: 500 SP: 0 Helpers: AKARI (S105), Fei Long, Wang Tang Special Ability: CIRCLE Kuuron Yomi: Draw one card when countered Comments: Nothing special. His special ability isn't all that great. Card Number: S010 Card Name: Bob Rarity D BP: 300 SP: 3 Helpers: Duck King, Dee Jay, Elena Special Ability: None Comments: Bah... Card Number: S011 Card Name: Yamazaki Rarity B BP: 800 SP: 2 Back-Up: Goenitz, Mature, Vice Special Ability: TRIANGLE Face Off: Freezes the character card placed directly in front of him. Comments: Toned down from CFC1, but still a great card if you can hit someone with it. Card Number: S012 Card Name: Jin Chonshu Rarity C BP: 400 SP: 3 Helpers: Jin Chon Rei, Jae Hoon, Yang Special Ability: SQUARE Fogey Fists: KO one of your characters and gain that charaters' BP Comments: Can be fairly useful, you can build up this character's power and make a fighting machine. Takes a while to build up though. Card Number: S013 Card Name: Jin Chon Lei Rarity C BP: 600 SP: 2 Helpers: Dong Hwan, Chon Su, Yun Special Ability: None Comments: Nothing great, but decent BP. Card Number: S014 Card Name: Rick Rarity C BP: 500 SP: 3 Helpers: Rob Bison, Vanessa, Bison (Balrog US) Special Ability: None Comments: Blech Card Number: S015 Card Name: Xiang Fei (Fatal Fury RB 2 / KoF99 / KoF2001) Rarity C BP: 400 SP: 4 Helpers: Lei Lei, June, Tao Special Ability: None Comments: Junk Card Number: S016 Card Name: Alfred (Fatal Fury Real Bout series) Rarity D BP: 200 SP: 2 Helpers: John Crawley, Guile, Nash Special Ability: CIRCLE W-Rider: Character can attack directly upon entering Comments: Useful for a sneak attack, but with his dismal BP, he'll outlive his usefulness quickly. Card Number: S017 Card Name: Tsugumi Rarity D BP: 300 SP: 3 Helpers: Griffon M, Zangief, R Mika Special Ability: None Comments: Useless Card Number: S018 Card Name: Krauser (Fatal Fury series) Rarity A BP: 1200 SP: 5 Helpers: Mr. Big Special Ability: CIRCLE Cyclone: KO one of your characters Comments: He is great if you have nobody. Play him when no one else is in the ring if possible, otherwise clean up a weakened character on your side. Card Number: S019 Card Name: Geese (Fatal Fury series) Rarity A BP: 1500 SP: 0 Helpers: Billy Special Ability: TRIANGLE Youyu: Show enemy your hand then discards all RE and AC card in hand, like Zero Gouki. Comments: This guy is a beast. You may have to dump your RE and AC cards, but that's not too big a penalty. If you don't have any RE or AC cards, you can play him without penalty. Card Number: S020 Card Name: Ryo Rarity: B BP: 900 SP: 2 Helpers: Robert, Takuma Special Ability: SQUARE Spirit Surge Selects AC card from your hand and discards it. Get 1 SP for each card in hand. Comments: He has a lot of BP, which is a plus. His special ability can come in handy as well. Card Number: S021 Card Name: Robert Rarity C BP: 700 SP: 1 Helpers: Ryo, Ken, Karin Special Ability: None Comments: Nothing special, but 700 BP is quite nice Card Number: S022 Card Name: Yuri Rarity C BP: 500 SP: 2 Helpers: Ryo, Robert, Dan Special Ability: SQUARE Kochi Kochi: Enemy loses 3 SP Comments: Moderately useful. Her power can drain the enemy and keep them from doing nasty stuff with their BP. Card Number: S023 Card Name: Takuma Rarity C BP: 500 SP: 4 Helpers: Heidern, Saisyu, Makoto Special Ability: None Comments: This card has solid stats, but not much else. Card Number: S024 Card Name: Mr. Karate Rarity C BP: 700 SP: 0 Helpers: Ryo, Dan Special Ability: SQUARE M.I.A. Shuffles deck after this card is returned to deck. Comments: Good stats, and can be effective as a hit and run card. Card Number: S025 Card Name: King Rarity B BP: 600 SP: 5 Helpers: Yuri, Sagat, Adon Special Ability: TRIANGLE Dealer: Discards entire hand. Select 1 card from deck and add it to hand. Shuffle Deck Comments: This card can be useful if you have a small hand and need to pull out a big gun. Better stats than in CFC1 Card Number: S026 Card Name: John Rarity D BP: 400 SP: 2 Helpers: Mr. Big, Guile, Nash Special Ability: None Comments: Junk Card Number: S027 Card Name: Lee Pai Long Rarity D BP: 200 SP: 5 Helpers: Gen An, Choi, Balrog Special Ability: None Comments: Garbage. Card Number: S028 Card Name: Mr. Big Rarity C BP: 600 SP: 3 Helpers: Mr Karate, John, Eagle Special Ability: SQUARE Big Freebie: Select a hand card with abilities and discard. One of your characters gets the ability Comments: This card is fairly useful if you need a certain power fast. Card Number: S029 Card Name: Eiji Rarity D BP: 300 SP: 3 Helpers: Zantetsu, Mukuro (Capcom), Sho (Ginsu) Special Ability: TRIANGLE Prophecy: After seeing the deck's top 3 cards, rearrange them in any order Comments: He gives one more SP than he did in CFC1, but that doesn't save this card from uselessness. Card Number: S030 Card Name: Kasumi Rarity C BP: 400 SP: 4 Helpers: King, Takato, Todo Special Ability:  Discard one card and deal 200 damage to the enemy Comments: This one can be fairly useful if you have a lot of extra cards, and you can wear an enemy out slowly. Card Number: S031 Card Name: Haohmaru Rarity A BP: 1000 SP: 1 Helpers: Charlotte Special Ability: O Iron Slice: If countered by a character with less BP, the remaining BP will strike the enemy (like a one man union attack) Comments: A very powerful card, especially if he's countered by a weak opponent, you can do heavy damage to the enemy. Card Number: S032 Card Name: Ukyo Rarity D BP: 700 SP: 2 Helpers: Hokutomaru, Bulleta Special Ability: CIRCLE Dwindling Life - Ko's this character at the end of the turn if he attacks or counters. Comments: Not a card I use very much, but he has good stats, and you can get past his weakness if you have him attack in a union attack. Card Number: S033 Card Name: Hanzo Rarity B BP: 600 SP: 3 Helpers: Galford, Mukuro (Capcom card) Special Ability: SQUARE Dust Cloud: This character returns to your hand. Comments: This card is pretty good in low level games, because it can hit a weak character then retreat and come back with full power. In high level games though, he'll probably get snuffed out by a stronger guy. Card Number: S034 Card Name: Galford Rarity D BP: 300 SP: 2 Helpers: Nakoruru (C), Gallon, Rush Special Ability: TRIANGLE Hey Poppy!: Draw one card Comments: Not too useful, though you do get another card in your hand. Card Number: S035 Card Name: Nakoruru (C) C = Chivalry Rarity A BP: 600 SP: 4 Helpers: Galford, Rimoruru (C) Special Ability: TRIANGLE Balm of Nature: Recover 500 HP Comments: Good stats and her special ability makes this a great card. Card Number: S036 Card Name: Nakoruru (T) T = Treachery Rarity B BP: 600 SP: 4 Helpers: Galford, Rush Special Ability: CIRCLE Shikuroo's Fang: At the end of your turn, all frozen characters in enemy's ring take 200 damage. Comments: Her stats are good and her special ability is useful for screwing over attack happy enemies. A good card for any deck. Card Number: S037 Card Name: Nakoruru (S) Rarity S BP: 500 SP: 3 Helpers: Strider Hiryu, Rockman Special Ability: SQUARE Mamahaha Call: Draw one card Comments: You can use this one to get a lot of cards and build up your hand, thus getting more attack options. Card Number: S038 Card Name: Rimururu (C) Rarity C BP: 400 SP: 4 Helpers: Nakoruru (C), Nakoruru(S), Rain Special Ability: CIRCLE Wind Whisper: Player gains 100HP at the end of his turn Comments: Fairly useful, if you keep her alive, she'll keep you alive. Card Number: S039 Card Name: Rimururu (T) Rarity B BP: 500 SP: 5 Helpers: Rimoruru (S143), Sasquatch Special Ability: SQUARE Konril: freezes one character Comments: This is a fairly good card with a nice special power, also good in combos with cards like Evil Ryu. Card Number: S040 Card Name: Yagyu Jubei Rarity C BP: 600 SP: 3 Helpers: Heidern, Ramon, Sagat Special Ability: None Comments: Nothing special. Card Number: S041 Card Name: Charlotte Rarity D BP: 400 SP: 3 Helpers: Blue Mary, King, Balrog (US Vega) Special Ability: None Comments: Nothing great Card Number: S042 Card Name: Kyoshiro Rarity C BP: 300 SP: 3 Helpers: Duck King, Deejay, Amingo Special Ability: TRIANGLE Warrior Dance: Raises BP of all characters in your ring (including this one) by 100 pts. Comments: His special power is fairly decent, but other than that, this card isn't too good. Card Number: S043 Card Name: Gen An Rarity D BP: 400 SP: 1 Helpers: Lee Pai Long, Balrog, Raizou Special Ability: SQUARE Peeping Kay!: Look at enemy's hand Comments: Looking at the enemy's hand can be useful, but this guy won't last too long. Card Number: S044 Card Name: Tam Tam Rarity D BP: 500 SP: 2 Helpers: Cham Cham, Balrog, Q Special Ability: None Comments: You can pick or choose between this card, and about a dozen others with the same exact stats. Card Number: S045 Card Name: Cham Cham Rarity D BP: 400 SP: 3 Helpers: Tam Tam, Felicia, Al & Iven Special Ability: SQUARE Paku Paku: Select an RE card from your hand and discard it, then draw three cards Comments: Not too bad here if you have extra RE cards, but need some more firepower, this is useful. Card Number: S046 Card Name: Genjuro Rarity D BP: 700 SP: 0 Helpers: Amano, Aulbath (Rikuo), B. Hayato Special Ability: CIRCLE I Knew it!: Cannot block an attack Comments: A weaker version of Iori Card Number: S047 Card Name: Nicotine Rarity D BP: 300 SP: 4 Helpers: Gaira, Retsu, Donovan Special Ability: CIRCLE Exorcism Card: Disables all character's SQUARE abilities. Comments: Adequate stats and useful for opponents who are constantly relying on their dumb abilities. Pretty good for a D card Card Number: S048 Card Name: Shizumaru Rarity B BP: 500 SP: 3 Helpers: Haohmaru, Cammy Special Ability: SQUARE Midsummer Rain: KO's himself, and both players throw away their hands Comments: This one might be effective under the right situations, like if you have nothing in you hand and the enemy has a lot. Card Number: S049 Card Name: Gaira Rarity D BP: 400 SP: 1 Helpers: Nicotine, Gouki, Donovan Special Ability: CIRCLE SHOUT!: Unfreezes all characters. Comments: Nothing too great here, helps the enemy as much as it helps you. Card Number: S050 Card Name: Basara Rarity D BP: 200 SP: 4 Helpers: Iori, Birdie, Zaki Special Ability: None Comments: Cards don't get much worse than this. Card Number: S051 Card Name: Kazuki Rarity C BP: 600 SP: 1 Helpers: Ralf, Ken Special Ability: SQUARE Imbroglio: Ko's character. Decreases one other (random) character's life by 500 Comments: This card is WAY too unpredictable for my tastes. Card Number: S052 Card Name: Sougetsu Rarity B BP: 700 SP: 3 Helpers: Chong Lei, Aulbath (Rikuo) Special Ability: TRIANGLE Frigid Smirk: Skip the enemy's next draw phase Comments: Useful as a staller to deny the enemy an all important card. Decent stats too makes it a good card in any deck, if you have open slots, feel free to throw in one or two of these. Card Number: S053 Card Name: Shiki (C) Rarity C BP: 500 SP: 4 Helpers: Genjuro, Balrog (Vega) Special Ability: SQUARE NRG Syphon: KO one of your guys and recover 200 HP Comments: Useful to get rid of guys that are worn out, then you get some HP back. Card Number: S054 Card Name: Shiki (T) Rarity B BP: 600 SP: 5 Helpers: Asra, Balrog (Vega) Special Ability: CIRCLE Yuga's Spell: AC cards cost 3 SP more than usual. Comments: This one is useful against opponents who have a lot of AC cards, especially if you don't use them yourself. Fair stats as well. Card Number: S055 Card Name: Asra Rarity D BP: 400 SP: 2 Helpers: Shiki(C), Shiki(T) Special Ability: /\ Rising Evil: Draw one discarded card, return it to deck, and shuffle deck. Comments: This card is fairly useful for recovering a powerful guy you have used up, but his power is weak, and there are other ways to get characters back. Card Number: S056 Card Name: Taizan Rarity D BP: 400 SP: 2 Helpers: Ralf, Eri, Tiffany Special Ability: None Comments: Boring... Card Number:S057 Card Name: Amakusa Rarity C BP: 600 SP: 2 Helpers: Zankuro, Orochi Special Ability: TRIANGLE Give Yourself: KOs all other characters in your Ring. Raises SP 3 pts for each KOed character Comments: Decent BP, but his special power is kind of iffy. I wouldn't use it personally. Card Number: S058 Card Name: Zankuro Rarity C BP: 700 SP: 0 Helpers: Amakusa, Samanosuke Special Ability: None Comments: Good BP but not too great otherwise Card Number: S059 Card Name: The Ump Rarity B BP: 100 SP: 5 Helpers: Nicotine, The Ump, The Ump Special Ability: CIRCLE Mystic: No attacks or counters Comments: Peace.. This card is only useful if you have a way to transfer his power onto another enemy. Card Number: S060 Card Name: Kyo Rarity A BP: 800 SP: 1 Helpers: Batsu Special Ability: TRIANGLE Orochinagi: Deals 500 HP of damage to the opposing player Comments: Great card, but watch for any Guile-like cards before entering it into the ring that would disrupt his power. Nothing beats finishing off the enemy by simply dropping this card. Card Number: S061 Card Name: Kyo (T) Rarity S BP: 700 SP: 3 Helpers: Shingo, K' Special Ability: CIRCLE 182 Ways: Do 300 damage to a character, or the enemy Comments: This one is quite effective, and a little more versatile than the other Kyo card. You can use it to damage an enemy and wipe them out if needed. Card Number: S062 Card Name: Benimaru Rarity B BP: 600 SP: 1 Helpers: KAEDE, Edge (blond standing hair) Special Ability: SQUARE: Thundergod Fists Do 500 damage to one character, and himself Comments: This card may be useful under the right circumstances, but I never use him, once you use his power once, you've got a crappy 100 point guy sitting on your bench, and the second use kills him. Card Number: S063 Card Name: Daimon Rarity D BP: 500 SP: 4 Helpers: Joe, Kyo, Benimaru Special Ability: None Comments: Pretty good for a D Card Card Number: S064 Card Name: Heidern Rarity C BP: 600 SP: 1 Helpers: Leona, Ralf, Clark Special Ability: CIRCLE SBringer: Steal up to 3 SP if this character directly damages the opponent Comments: If you can get this guy to hit directly, this card has a pretty effective ability, and also fair BP. Card Number: S065 Card Name: Leona Rarity C BP: 400 SP: 2 Helpers: Heidern, Ralf, Clark Special Ability: TRIANGLE X-calibre: Decreases 1 other character's life by 200 Comments: Her special ability is quite nice to cut enemies down right from the get go. Card Number: S066 Card Name: Ralf Rarity D BP: 400 SP: 3 Helpers: Heidern, Leona, Clark Special Ability: None Comments: Nothing too great, but his stats are decent. Good in a backup deck with other Ikari characters. Card Number: S067 Card Name: Clark Rarity D BP: 400 SP: 3 Helpers: Heidern, Leona, Ralf Special Ability: None Comments: See Ralf Card Number: S068 Card Name: Asamiya Athena Rarity C BP: 600 SP: 1 Helpers: Kensou, Chin Gensai, Rose Special Ability: SQUARE Psycho Charge: Raises SP 3 pts. Comments: Useful if you have powerful guys doing fighting for you while she charges your SP for you. Can put up a decent fight on her own if needed. Card Number: S069 Card Name: Kensou Rarity C BP: 500 SP: 2 Helpers: Asamiya Athena, Chin Gensai, Yun Special Ability: TRIANGLE Meat Bun - recover 200 HP Comments: A pretty useful card. Being able to recover HP is nice, but his stats are only so-so Card Number: S070 Card Name: Chin Gensai Rarity D BP: 200 SP: 5 Helpers: Lee Pai Long, Athena Asamiya, Kensou Special Ability: None Comments: Nothing special except the 5 SP Card Number: S071 Card Name: Chang Rarity D BP: 600 SP: 0 Helpers: Kim, Jhun Hoon, Victor Special Ability: None Comments: Card Number: S072 Card Name: Choi Rarity D BP: 300 SP: 4 Helpers: Kim, Jhun Hoon, Balrog (US Vega) Special Ability: TRIANGLE Enabler: Shuffle either you or your opponent's deck Comments: One of the most nonsensical powers ever, and poor stats. Card Number: S073 Card Name: Saisyu Rarity C BP: 400 SP: 2 Helpers: Takuma, Heidern Special Ability: TRIANGLE Exorcism: Decreases enemy's life by 200 pts. Comments: This card has a nice special power, but his weak stats hurt him a lot. Card Number: S074 Card Name: Shingo Rarity C BP: 400 SP: 1 Helpers: Kyo, Sakura Special Ability: SQUARE Burning Shingo: Decreases his and another character's BP by 300 Comments: This is a pretty crummy card. His special ability isn't all that great. He'll kill himself after using this twice. Card Number: S075 Card Name: Chizuru Rarity A BP: 300 SP: 2 Helpers: Yuki Special Ability: SQUARE Contain: Throw away an action card, and it takes away an enemies power and reduces their BP to 100 Comments: You can get Chizuru from the Card store (Bargain shop). She appears at a frequency of 0.78% (equivalent to about once every 128 times). This card has weak stats, but a VERY effective special power if you're able to use it. Card Number: S076 Card Name: Iori Rarity C BP: 1000 SP: 0 Helpers: Jedah Special Ability: CIRCLE Blood Contract: He can't be used for defending Comments: He is sweet if you already have gato out, but other than that he isn't so good. Great attacker though. Card Number: S077 Card Name: Yashiro Rarity A BP: 700 SP: 2 Helpers: Shermie, Chris, Q Special Ability: TRIANGLE Counterblow: Returns the character card that is directly in front of him to the enemy's hand Comments: Toned down from CFC1, but still a nice card. Be careful not to use him against Akuma, Nakoruru or other characters with good Triangle powers.
Card Number: S078 Card Name: Shermie Rarity B BP: 500 SP: 3 Helpers: Yashiro, Chris, Kyoko Special Ability: TRIANGLE Go Easy on me: opponent's next turn, he will not be able to attack Comments: This is a great stall card, useful in just about any deck, just in case you need to delay the enemy for a bit. Card Number: S079 Card Name: Chris Rarity D BP: 400 SP: 3 Helpers: Yashiro, Shermie Special Ability: None Comments: Nothing here, move along. Card Number: S080 Card Name: Goenitz Rarity C BP: 600 SP: 3 Helpers: Mature, Vice Special Ability: None Comments: Nothing incredible but solid stats Card Number: S081 Card Name: Orochi Rarity A BP: 1000 SP: 0 Helpers: Amakusa Special Ability: TRIANGLE Sanity: Both players lose all SP Comments: Good stats, but be careful you don't hurt yourself with this card. Best to use him when the other guy has high SP and you don't have that much. Card Number: S082 Card Name: Mature Rarity D BP: 400 SP: 2 Helpers: Yamazaki, Goenitz, Vice Special Ability: None Comments: Junk Card Number: S083 Card Name: Vice Rarity D BP: 400 SP: 2 Helpers: Yamazaki, Goenitz, Mature Special Ability: None Comments: More Junk Card Number: S084 Card Name: Orochi Iori (aka Wild Iori) Rarity A BP: 1000 SP: 0 Helpers: Evil Ryu Special Ability: TRIANGLE Kurf: KOs one character with 800BP+, if not Ko himself (Like CFC1) Comments: Killer of great hard-hitters like Geese, Orochi, etc... Card Number: S085 Card Name: Orochi Leona (Wild Leona) Rarity A BP: 800 SP: 0 Helpers: Evil Ryu Special Ability: TRIANGLE Awakening - Does 400 damage to one character Comments: Not sure if this character loses BP if she can't hit another enemy like in CFC1, but this card is still greatly improved with more BP, and makes the jump from B to A rarity. Card Number: S086 Card Name: K' Rarity A BP: 700 SP: 3 Helpers: Kyo(T), Maxima Special Ability: TRIANGLE Unstoppable: Decreases all other character's life by 300. Comments: Good stats, and his special power is useful under the right circumstances, like if the enemy has a full bench Card Number: S087 Card Name: Maxima Rarity C BP: 600 SP: 1 Helpers: K', Victor Special Ability: None Comments: Nothing too special, but some good BP Card Number: S088 Card Name: Kaede (The Last Blade) Rarity D BP: 400 SP: 4 Helpers: Moriya, Akari (P), Yuki Special Ability: none Comments: Junk Card Number: S089 Card Name: Awakened Kaede (The Last Blade 1(mode)/2(secret)) Rarity D BP: 700 SP: 0 Helpers: Moriya, Akari (S), Yuki Special Ability: CIRCLE Power Match: Uses up 2 BP per turn Comments: Crappy. Don't waste BP for this one Card Number: S090 Card Name: Moriya Rarity C BP: 500 SP: 1 Helpers: Kaede, Yuki Special Ability: CIRCLE Oboro: Enemy takes 100 damage for each turn this guy is out Comments: A nice special power. If you can keep him alive, he'll chip away at the enemy slowly Card Number: S091 Card Name: Akari (P) Rarity A BP: 500 SP: 4 Helpers: Juzo, Rose Special Ability: SQUARE 100 Demon Night: KO all characters including this one Comments: Great cleanup card if you're outnumbered. Card Number: S092 Card Name: Akari (S) Rarity B BP: 500 SP: 4 Helpers: Juzo, Rouge Special Ability: SQUARE One-way Morph - Select a card with a /\ ability from hand and discard it, card then performs that ability. Comments: Nothing great here, since you're better off playing the card that does the power yourself. Only way I can think of using this card, is if both benches are full and you want to put down an Akuma or something, she can use his power and kill the guy across from her. Card Number: S093 Card Name: Juzo Rarity D BP: 400 SP: 1 Helpers: Akari (P), Akari (S), Akari Special Ability: None Comments: Junk Card Number: S094 Card Name: Washizuka Rarity C BP: 500 SP: 2 Helpers: Kojiro, Gouki, Eagle Special Ability: None Comments: Slightly better than his CFC1 counterpart, since he now gives you a couple SP. Still crappy though Card Number: S095 Card Name: Kojiro Rarity C BP: 400 SP: 5 Helpers: Washizuka, Gouki, Powered Akira (C085) Special Ability: CIRCLE Shun Jin: Nullifies /\ abilities Comments: This card is like a weaker version of Guile. It has the same power, but not as much attacking power. Since it is a C card though, it's easier to get than Guile. Card Number: S096 Card Name: Amano Rarity D BP: 300 SP: 3 Helpers: Genjuro, Hibiki, Roy Special Ability: None Comments: Garbage Card Number: S097 Card Name: Mukuro Rarity D BP: 300 SP: 2 Helpers: Genan, Zabel, Zombie Special Ability: TRIANGLE IkeruShikaban All characters lose their abilities Comments: A horrible card in CFC1, this one can actually be useful in the right circumstances. Card Number: S098 Card Name: Lee Rekka Rarity D BP: 300 SP: 4 Helpers: Kim, Yun, Yang Special Ability: None Comments: Crap Card Number: S099 Card Name: Zantetsu Rarity D BP: 200 SP: 3 Helpers: Eiji, Hanzo, Sho (C100 Ginsu) Special Ability: CIRCLE Byouma: At the end of the turn, every character take 200 damage (including this one) Comments: Ouch. Not very useful, unless the other guy has a full bench. Card Number: S100 Card Name: Shigen Rarity C BP: 500 SP: 1 Helpers: Shishiou, Leo Special Ability: CIRCLE Steel Bulb: Nullfies damage when countering a unite attack Comments: A nice card if the enemy decides to do a unite attack on you. Card Number: S101 Card Name: Kagami Rarity B BP: 700 SP: 1 Helpers: Kazuki, Kyo Special Ability: SQUARE Phoenix KO this character. Get 100 HP for each card in hand Comments: Nice BP and a special power that lets him go out with a bang. Card Number: S102 Card Name: Hibiki Rarity D BP: 300 SP: 4 Helpers: Amano, Chun Li, Chun Li (D) Special Ability: None Comments: Take Amano.. even if Hibiki's cuter Card Number: S103 Card Name: Setsuna Rarity D BP: 600 SP: 5 Helpers: Iori, Wild Iori Special Ability: TRIANGLE Life Sign: Pick a card from your hand and discard it If you don't have a Character card available, he is KOed Comments: Can be useful in the early going, but he'll outlive his usefulness quickly. Card Number: S104 Card Name: Hagane Hitogata (aka The Wanderer) Rarity B BP: 100 SP: 0 Helpers: The Ump, Twelve Special Ability: TRIANGLE Change! BP becomes same as 1 enemy character's. Valid only when character is in enemy ring. Comments: This card can be powerful when playing a tough opponent with a lot of strong cards. Card Number: S105 Card Name: AKARI Rarity B BP: 500 SP: 5 Helpers: The Ump, Ibuki Special Ability: SQUARE Ponta Leaf: Select one character from hand and discard it, BP becomes same as that character Comments: This one can be rather useful, if you repeatedly have her attack, and heal herself with another card. Be careful not to run out of characters to play if you use this though. Card Number: S106 Card Name: Hayate Rarity D BP: 400 SP: 1 Helpers: Cham Cham, Rosa, Kim Sue Il Special Ability: None Comments: Junk Card Number: S107 Card Name: Carol Rarity D BP: 200 SP: 4 Helpers: Hayate, Kim Sue Il, Natsu Special Ability: None Comments: More Junk... though 4 SP is not bad Card Number: S108 Card Name: Rosa Rarity C BP: 600 SP: 2 Helpers: Hayate, Carol, Daigo Special Ability: TRIANGLE Sagatte Na!: Returns one character from your bench to your hand. Comments: This card has now been altered to be the SNK version of Rain. Use it as such. Card Number: S109 Card Name: Kim Sue Il Rarity D BP: 500 SP: 1 Helpers: Kim, Dong Hwan, Jae Hoon Special Ability: Comments: Blah Card Number: S110 Card Name: Shishiou Rarity D BP: 500 SP: 0 Helpers: Shigen, Leo Special Ability: None Comments: Unchanged from CFC1, in other words, still pretty useless. Card Number: S111 Card Name: Gai (Buriki One) Rarity D BP: 300 SP: 3 Helpers: Takato, Ryo(H) Special Ability: CIRCLE Lonely Ring: When this character is the only one attacking, increase BP by 200 before going to the opponent's defend phase. Comments: Wow, he gets 500 BP instead of 300... not too impresive Card Number: S112 Card Name: Takato Rarity D BP: 500 SP: 0 Helpers: Kasumi, Gai, Ryo(H) Special Ability: CIRCLE Aiki: Draw 2 cards when this card blocks Comments: Marginally useful, low BP but at least you'll get a couple cards before he kicks the bucket. Card Number: S113 Card Name: Rob Python Rarity D BP: 400 SP: 0 Helpers: Rick, M.Bison, Dudley Special Ability: None Comments: Crap Card Number: S114 Card Name: Eri (Metal Slug 2) Rarity D BP: 400 SP: 5 Helpers: Tarma, Marco, Fio Special Ability: TRIANGLE Hinekure Mono: Return this character to hand If there are any other characters in play Comments: Ayame like? Card Number: S115 Card Name: Tarma (Metal Slug) Rarity D BP: 300 SP: 2 Helpers: Eri, Marco, Fio Special Ability: None Comments: Crap Card Number: S116 Card Name: Marco (Metal Slug) Rarity D BP: 400 SP: 2 Helpers: Eri, Tarma, Fio Special Ability: SQUARE Enemy Chaser - Discard hand. Give 100 BP damage to every character except Marco for each discarded card. Comments: Discarding your hand is a bad idea, the possibility of hitting your own guys is even worse. Card Number: S117 Card Name: Fio (Metal Slug 2) Rarity D BP: 200 SP: 4 Helpers: Eri, Tarma, Marco Special Ability: None Comments: Nothing special but 4 SP Card Number: S118 Card Name: Rody Rarity: D BP: 200 SP: 3 Helpers: Yamazaki, Cathy, Necro Special Ability: None Comments: About as useless as can be Card Number: S119 Card Name: Cathy Rarity D BP: 200 SP: 3 Helpers: Basara, Rody, Zaki Special Ability: None Comments: About as bad as it gets... at least she has 3 SP now instead of 2. Card Number: S120 Card Name: Athena Rarity B BP: 600 SP: 2 Helpers: Nina Special Ability: CIRCLE Flame Sword: This character always does 600 damage when attacking the opponent directly. Comments: This card is unchanged from CFC1. It's very useful on offense when attacking the enemy directly, since it always does the same damage even if weakened. However, she doesn't gain any benefits from Awakening cards and such when directly attacking. Card Number: S121 Card Name: Rock H Rarity A BP: 500 SP: 5 Helpers: Geese, Terry B, Michelle Heart Special Ability: SQUARE Rock Throw KO's himself and does 100 damage to the enemy for each card they are holding in their hand. Comments: Try to KO this guy when he's only got a bit of life left. Useful after playing E Honda or another card that makes the enemy draw cards. Can be very effective when used correctly Card Number: S122 Card Name: Terry B (MotW) Rarity A BP: 700 SP: 4 Helpers: Rock H Special Ability: SQUARE Power Geyser: Discard 1 card from your hand and KO an enemy with 800 or more BP Comments: This is a great card to knock off powerful BP'd decks. This is a cornerstone of a shutout deck. Card Number: S123 Card Name: Terry (T) Rarity S BP: 700 SP: 3 Helpers: Rock H Special Ability: SQUARE Sorry!: Look at your top 5 cards. Keep one and trash the others Comments: Not too useful, you will go through your deck FAST if you rely on this guy, unless you have Laundry cards or the like. Card Number: S124 Card Name: Dong Hwan Rarity C BP: 600 SP: 2 Helpers: Kim, Kim Sue Il, Jae Hoon Special Ability: None Comments: Decent stats, but nothing else. Card Number: S125 Card Name: Jae Hoon Rarity C BP: 500 SP: 4 Helpers: Kim, Kim Sue Il, Dong Hwan Special Ability: None Comments: Not too great, but passable in the early going. Card Number: S126 Card Name: Gato (Mark of the wolves) Rarity: C BP: 500 SP: 4 Helpers: Hotaru, Yun, Yang Special Ability: SQUARE Lobotomy Change any cards ability into 300 bp for that card Comments: This can be a nice card for characters with Triangle powers that are used once they enter, or guys with crappy special powers like Iori. Card Number: S127 Card Name: B.Jenet (Mark of the wolves) Rarity D BP: 300 SP: 1 Helpers: Rosa, Tron Bonne, Ruby Heart Special Ability: TRIANGLE Lilien Knights: Take a character card with 300 BP or less from the deck, then shuffle. Comments: Could be useful in a shutout deck for pulling your Regina or Yuki cards, but that's about the only use I can think of for her. Card Number: S128 Card Name: Marco. R (Rodriguez) (Mark of the wolves) Rarity: D BP: 500 SP: 1 Helpers: Ryo, Takuma, Ryo (H) Special Ability: CIRCLE Okiru No Da!: At the end of your turn, all characters become unfrozen. Comments: Will also unfreeze characters that you used Blue Mary's M Spider or the Double action card upon. Card Number: S129 Card Name: Hokutomaru (Mark of the wolves) Rarity D BP: 300 SP: 1 Helpers: Andy, Mai, Son Son Special Ability: CIRCLE Fear Me: Characters with greater BP than him cannot block his attack Comments: This can be an effective little card, as he can get in a lot of cheap hits on enemies with big cards. Card Number: S130 (Mark of the wolves) Card Name: Hotaru Rarity B BP: 400 SP: 4 Helpers: Jin Chong Shu, Jin Chong Lei, Gato Special Ability: TRIANGLE Itokatsu: Put a discarded AC card on top of your deck Comments: So-so card, but can be useful for pulling a valuable AC card back such as a Slaughter card. Card Number: S131 Card Name: Griffon M (aka Tizoc) (Mark of the wolves) Rarity C BP: 600 SP: 2 Helpers: Raiden, Zangief, R Mika Special Ability: TRIANGLE Daa!: Makes the weakest CHA in the ring 600BP. In the event of a draw, all Characters become 600BP Comments: Not too useful, can help the enemy as much as it helps you Card Number: S132 Card Name: Kevin (Mark of the wolves) Rarity: D BP: 500 SP: 2 Helpers: Terry. B, Phobos, Donovan Special Ability: none Comments: Junk Card Number: S133 Card Name: Freeman (Mark of the wolves) Rarity D BP: 400 SP: 3 Helpers: Basara, Remy, Zabel Special Ability: None Comments: Junk Card Number: S134 Card Name: Grant (Mark of the Wolves) Rarity B BP: 800 SP: 0 Helpers: Bob, Kain Special Ability: SQUARE Sacrifice: KO's himself and raises your HP by the amount of BP he had when ability was used Comments: Pretty good stats, and he can go out with a bang when he's almost dead (or kill himself right away if you need HP badly enough) Card Number: S135 Card Name: Kain (Mark of the wolves) Rarity: B BP: 700 SP: 4 Helpers: Kagami, Grant Special Ability: CIRCLE Risou: Adds 100 damage to AC played by the player who has it in his ring. Comments: Moderately useful Card Number: S136 Card Name: Raiden (Garou Densetsu / Fatal Fury Rarity B BP: 800 SP: 4 Helpers: Ramon, Zangief Special Ability: CIRCLE Mic Appeal: Draw a card when you backupping a character Comments: Great in a backup themed deck. Good stats even in a regular deck. Card Number: S137 Card Name: Ryuhaku Todoh (The Art of Fighting) Rarity D BP: 400 SP: 3 Helpers: Kasumi, Kasumi, Kasumi Special Ability: None Comments: Junk Card Number: S138 Card Name: Geese (H) Rarity S BP: 500 SP: 3 Helpers: Billy, Mr Big Special Ability: SQUARE Reppu Ken Does his current BP in damage to another character, then returns to the deck Comments: This card is very nice for hit and run attacks on guys on the enemy's bench Card Number: S139 Card Name: Seishiro Rarity D BP: 700 SP: 5 Helpers: Haohmaru, kaede Special Ability: CIRCLE Inemuri: Does not unfreeze during unfreeze phase Comments: What a pain. If you have a way to give this ability to someone else, it can be useful. Card Number: S140 Card Name: Touma (Samurai Spirits 2) Rarity: C BP: 600 SP: 2 Helpers: Mikoto, Ukyo, Moriya Special Ability: none Comments: Garbage Card Number: S141 Card Name: Haohmaru (older) (Samurai Spirits Warrior's Rage PSX) Rarity B BP: 800 SP: 3 Helpers: Hanzo Special Ability: CIRCLE Gankou - Character directly across the ring from this card loses its ability. Comments: Nice stats, and a useful special ability. Note that ANYONE placed across from him loses their power, so if the guy you stole from is killed, and the enemy puts someone else there, you'll zap them too. Card Number: S142 Card Name: Mikoto Rarity C BP: 600 SP: 2 Helpers: Touma, Shiki(S) Special Ability: CIRCLE Akai Hitomi: If this character hits the enemy, they can't use RE cards on the next turn Comments: Nothing to great, special ability is average at best. Card Number: S143 Card Name: Rimururu(S) Rarity S BP: 500 SP: 2 Helpers: Kula, Sasquatch Special Ability: SQUARE Oshioki Dayo!: Does 200 damage to the enemy Comments: A nice way to keep dealing out damage to the enemy. Card Number: S144 Card Name: Shiki(S) Rarity S BP: 300 SP: 3 Helpers: Asra, Mikoto, Balrog Special Ability: TRIANGLE Pep Talk Give all characters in the ring that have 300 BP or less +300BP Comments: Surprising. Watch out that you don't help the enemy as much as you help yourself with this one. Card Number: S145 Card Name: Rugal Rarity B BP: 800 SP: 2 Helpers: Mature, Vice Special Ability: TRIANGLE Power Struggle: steals a power from an enemy card Comments: A great card to take out characters like Terry B, or Guile that are annoying you with special powers. Good card to put in a heavy hitter deck. Card Number: S146 Card Name: Bao Rarity D BP: 300 SP: 5 Helpers: Asamiya Athena, Kensou, Chin Gensai Special Ability: None Comments: Junk Card Number: S147 Card Name: Jhun Hoon (The King of Fighters series - KoF99) Rarity C BP: 500 SP: 4 Helpers: Kim, Seth Special Ability: SQUARE Bromaido: Opponent draws 3 cards Comments: Not as good as Joe for trying to deck the enemy, since they actually get to USE the cards, rather than discarding them like Joe would do. Card Number: S148 Card Name: Whip Rarity C BP: 600 SP: 4 Helpers: Ralf, Clark Special Ability: None Comments: Good stats make it a nice card to have around in the early going. Also good for an Ikari themed backup deck. Card Number: S149 Card Name: Krizalid Rarity C BP: 500 SP: 5 Helpers: Whip, Kula Special Ability: SQUARE Data Shock: Passes his power to another foe Comments: This is useful to steal away an opponent's good power or get rid of a useless one on your guy. The person who got the "power" can then give it to someone else (it kinda works like the zombie card) Card Number: S150 Card Name: Seth Rarity D BP: 500 SP: 2 Helpers: Benimaru, Vanessa, Bowman Special Ability: None Comments: Junk Card Number: S151 Card Name: Vanessa (The King of Fighters series - KoF2000) Rarity B BP: 700 SP: 2 Helpers: Seth, Ramon, Tiffany Special Ability: CIRCLE Footwork: Reduces RE cards SP cost by 2 Comments: OK if you like using RE cards, otherwise not too great. Card Number: S152 Card Name: Ramon (KOF2000) Rarity: D BP: 500 SP: 4 Helpers: Griffon Mask, Raiden, R Mika Special Ability: none Card Number: S153 Card Name: Lin (The King of Fighters 2000) Rarity C BP: 500 SP: 2 Helpers: Eiji, Ibuki, Zaki Special Ability: CIRCLE Dokushu: Lowers SP of enemy by 3 when countered Comments: A fair ability here. So even if the enemy block you, they still get screwed over a bit. Card Number: S154 Card Name: Hinako (KoF2000) Rarity C BP: 500 SP: 3 Helpers: E Honda, Karin, Yurika Special Ability: TRIANGLE Hinako Funbar Draw 2 cards if HP is less than 1000 Comments: In the spirit of Sakura, this card can help you if you're just about dead. Card Number: S155 Card Name: Kula (The King of Fighters series - KoF2000) Rarity B BP: 800 SP: 2 Helpers: K', Sasquatch Special Ability: CIRCLE Early Thaw Any character can use  ability immediately after entering the ring. Comments: Good stats, and this one can be useful for guys like Ryu if you want to use their power right away. Card Number: S156 Card Name: Zero (The King of Fighters series - KoF2000) Rarity: B BP: 700 SP: 3 Helpers: Zero Gouki, ZERO Effect: TRIANGLE Mimic Copies one other card's abilities for himself. Comments: Can be useful if he gets a good ability. Not bad stats either. Card Number: S157 Card Name: Yuki Rarity A BP: 300 SP: 5 Helpers: Kaede, Moriya, Rose Special Ability: CIRCLE Trim the fat: No CHA cards with BP greater than or equal to 800 can be played. Comments: This power is pretty significant if you're playing against an opponent who likes to use a lot of heavy BP cards against you. If you rely on this card for defense, try to protect her as much as possible. Card Number: S158 Card Name: Akari (T) Rarity S BP: 600 SP: 3 Helpers: Akari (P), Akari (S), Akari Special Ability: SQUARE Bakuchi Yade: One character at random randomly loses or gains 300 BP Comments: Not too great, you have no idea that this card is gonna do Card Number: S159 Card Name: Ryo (H) Rarity S BP: 500 SP: 4 Helpers: Gai, Takato, Terry B Special Ability: TRIANGLE Kohouken: Returns a character with a Triangle ability to its owner. Comments: Funny, Ryo's look seems to say 'Be gone'! This card can be good to bring back an Akuma or Yashiro or other cards like that to you. Card Number: S160 Card Name: GOD Rugal Rarity A BP: 900 SP: 4 Helpers: Rugal, Gouki Special Ability: SQUARE Yuugou Power: Gives one of your card a random card power found in the game Comments: Comments: You can only get this card by playing VS exhibition matches against another CFC2 player via a link cable. The chances of getting it are very scarce! CAPCOM CARDS Card Number: C001 Card Name: Ryu Rarity A BP: 1000 SP: 3 Helpers: Sakura, Terry Special Ability: SQUARE Shinku Hadouken: Throw away two cards and do 500 damage to an enemy character card Comments: Great stats. His special power is more versatile than it was in CFC1, but be careful not to throw away all your cards. Card Number: C002 Card Name: Ken Rarity C BP: 700 SP: 2 Helpers: Sean, Robert Special Ability: CIRCLE Rage Wave: Keeps character out of Freeze Phase, even after attacking Comments: This card is unchanged from CFC 1. It's an excellent card, especially early in the game, because of its high BP, and the fact that it can defend after already making an attack. Card Number: C003 Card Name: Chun Li Rarity B BP: 500 SP: 0 Helpers: June, Mai Special Ability: TRIANGLE S.B. Kick: Uses all SP. All other characters on both sides have BP reduced to 100 Comments: You can still use her power even if you have 0 SP. The best time to play her is when the opponent has several powerful guys out, and you have fairly weak ones. Useful in a stall deck Card Number: C004 Card Name: Guile Rarity B BP: 700 SP: 4 Helpers: Nash, John Special Ability: CIRCLE Somersault Kick: Neutralizes all /\ abilities Comments: Very useful card to play against enemies who use big league /\ cards. Good stats too. Card Number: C005 Card Name: E Honda Rarity D BP: 500 SP: 3 Helpers: Sodom, Hinako Special Ability: TRIANGLE Kamizu: Both you and the opponent draw 2 cards Comments: I find this card to be pretty useful, as you immediately get some more cards in your hand, even though the opponent gets the same benefit. Good for a D card. Card Number: C006 Card Name: Blanka Rarity D BP: 400 SP: 1 Helpers: Dan, Gen An, Benimaru Special Ability: TRIANGLE Houden: Both characters discard the top 5 cards in their deck. Comments: This one can be useful, but it tends to hurt you as much as it does the other guy. Card Number: C007 Card Name: Dhalsim Rarity: D BP: 400 SP: 3 Helpers: Necro, Anakaris, Akari (S) Special Ability: TRIANGLE Enlightenment See the top card of your pile, choose whether to put it on top of the pile (so you draw it next turn) otherwise card goes at the bottom of the pile. Comments: Quickly becomes useless. Card Number: C008 Card Name: Zangief Rarity C BP: 700 SP: 2 Helpers: R Mika, Raiden Special Ability: None Comments: Good card in the early goings with nice stats, but quickly becomes useless Card Number: C009 Card Name: M. Bison (aka US Balrog - The Boxer) Rarity C BP: 600 SP: 1 Helpers: Rob Python, Vanessa Special Ability: None Comments: Nothing special Card Number: C010 Card Name: Balrog (aka US Vega - The dude with claws and mask) Rarity: C BP: 500 SP: 4 Helpers: Lee Pai Long, Gen An, Shiki (C) (S053) Special Ability: None Comments: Fair early card, with some OK stats. Card Number: C011 Card Name: Sagat Rarity B BP: 1000 SP: 2 Helpers: Joe Special Ability: TRIANGLE True Power: Each Player discards all Action cards in hand after showing hand to the enemy Comments: This card is very powerful. It has a lot of BP which makes it a fearsome force when attacking. It's special ability is also VERY useful, since it gives you the chance to see the opponent's hand, which is an important tactical advantage as you can see if the opponent has anything dangerous to use against you. Plus you get to throw away their Action Cards. Try to play this card when you don't have any important action cards in your hand. Card Number: C012 Card Name: Vega (aka US M.Bison - The leader of Shadaloo) Rarity B BP: 800 SP: 4 Helpers: Juni, Juli, Geese Special Ability: TRIANGLE Evil Charisma: Shuffles deck after adding one Juni and Juli card to your hand. Comments: His special power allows him to put some immediate backups for himself into your hand, but even without Juni and Juli, Bison is still great for his stats alone. Card Number: C013 Card Name: Dee Jay Rarity D BP: 300 SP: 4 Helpers: Amingo, Duck King, Bob Special Ability: None Comments: Pretty much useless, but he does give some decent SP. Card Number: C014 Card Name: T. Hawk Rarity D BP: 400 SP: 3 Helpers: Rick, Nakoruru (C) (S035), Nakoruru (S) Special Ability: None Comments: Junk Card Number: C015 Card Name: Fei-Long Rarity D BP: 400 SP: 3 Helpers: Wang-Tang, Honfu, Lee Rekka Special Ability: None Comments: Not to useful, but has fair stats. Card Number: C016 Card Name: Cammy Rarity D BP: 300 SP: 5 Helpers: Chun Li, Sakura, Shizumaru Special Ability: None Comments: This card isn't very powerful, although it does give a nice 5 SP, which is one more than the CFC1 version of this card. Card Number: C017 Card Name: Cammy (D) Rarity S BP: 600 SP: 3 Helpers: Vega, Juni, Juli Special Ability: TRIANGLE Spy See your opponent's hand, pick a card and put it either on top or bottom of his pile Comments: This is one of the more useful S cards, not only do you see their hand, but you can get rid of a powerful card. Card Number: C018 Card Name: Gouki (Akuma in U.S.) Rarity A BP: 800 SP: 0 Helpers: Shin Gouki Special Ability: Triangle Shun Goku Satsu - KO's character card in front of him Comments: You can increase your chances of obtaining this card by playing VS games through the NGP link cable. Still powerful, but like the other killer cards (Yashiro, Yamazaki) it's been toned down here. Card Number: C019 Card Name: Ryu (U) Rarity S BP: 700 SP: 1 Helpers: Kyo Special Ability: SQUARE Hadoken: Throw away one card and it does 300 damage to another character (like the regular Ryu basically, just not as powerful) Comments: Slightly less powerful than the regular Ryu, but useful in a shutout deck. Card Number: C020 Card Name: Chun Li (D) Rarity S BP: 500 SP: 2 Helpers: Nash, Xiang Fei Special Ability: TRIANGLE Gomen ne! See up to 3 cards on top of enemy's deck. Pick 2 and discard them. Comments: This card is fairly useful for messing up the opponent's deck Card Number: C021 Card Name: Guy Rarity B BP: 500 SP: 4 Helpers: Cody, Haggar Special Ability: CIRCLE Haya-Gake: Disables counterattack if the enemy has 1 or No characters in their ring. Comments: Good fast attacker, if you can get him out on turn 1 or 2. Card Number: C022 Card Name: Rose Rarity B BP: 600 SP: 5 Helpers: Rouge, Akari (S) Special Ability: TRIANGLE Tarot Card: Pick 4 cards, and choose 3 to be discarded. Comments: Very useful if you have a bad hand, you'll get some new stuff and can get rid of the stuff you don't need Card Number: C023 Card Name: Nash Rarity C BP: 600 SP: 3 Helpers: Guile, Ralf, Clark Special Ability: None Comments: There's other cards that are just like this one, but this card has pretty good stats, so is a decent addition to your deck. Card Number: C024 Card Name: Sodom Rarity D BP: 400 SP: 1 Helpers: E. Honda, Bishamon, Samanosuke Special Ability: Comments: Crud Card Number: C025 Card Name: Birdie (Street Fighter 1, Street Fighter Zero series) Rarity D BP: 500 SP: 0 Helpers: Zangief, Zaki, Duck King Special Ability: None Comments: Nothing to special, but the 500 BP isn't too shabby. Card Number: C026 Card Name: Adon Rarity D BP: 300 SP: 4 Helpers: Sagat, Joe, King Special Ability: None Comments: Nothing really special here. Card Number: C027 Card Name: Dan Rarity B BP: 500 SP: 2 Helpers: Ryo, Robert, Mr Karate Special Ability: TRIANGLE What gives?: Decrease enemy's SP by 6 Comments: Other than the fact Dan himself rocks, his card is not too bad. Crummy stats, but his power can mess with the enemy. Card Number: C028 Card Name: Sakura Rarity C BP: 500 SP: 3 Helpers: Hinata, Shingo Special Ability: TRIANGLE Sakura Fight: BP doubled if player's life is at 1000 or less Comments: This card is unchanged from CFC1. It's very useful in cases of an emergency and you are weakened, it gives you another heavy hitter. This card has fair stats even if you aren't using her power. Put 2 Karin (C031) cards and 2 Sakura cards in a trade machine will give you a Reset Button (A059) action card. Card Number: C029 Card Name: Gen Rarity D BP: 400 SP: 2 Helpers: Lee, Lee Pai Long, Chin Gensai Special Ability: TRIANGLE Change School: Puts back the AC cards that have been discarded into the pile, shuffles your pile. Comments: Decent card in early gaming, but quickly becomes useless. Card Number: C030 Card Name: Rolento Rarity D BP: 300 SP: 3 Helpers: Lei Lei, Cody (D), Leona Special Ability: None Comments: Junk Card Number: C031 Card Name: Karin Rarity C BP: 500 SP: 2 Helpers: Robert, Hinako Special Ability: CIRCLE Hou-Shou Decreases enemy's life 200 points when she is counterattacked. Comments: Unchanged from CFC1. Always have this card attack, especially if there are weak enemies on the bench. Don't have her attack in a union attack if you can avoid it. Put 2 Karin cards and 2 Sakura (C028) cards in a trade machine will give you a Reset Button action card (A059). Card Number: C032 Card Name: R Mika Rarity D BP: 400 SP: 3 Helpers: Zangief, Tsugumi, Raiden Special Ability: None Comments: Better than before as it now gives you 3 SP (as opposed to CFC1 where it didn't give you any) This now makes it a useful early game card. Card Number: C033 Card Name: Juni Rarity D BP: 300 SP: 3 Helpers: Vega, Juli, Vice Special Ability: None Comments: This card now has one more SP than its CFC1 counterpart, but other than that it isn't too special. Card Number: C034 Card Name: Juli Rarity D BP: 500 SP: 0 Helpers: Vega, Juni, Mature Special Ability: SQUARE P Change A: discard a hand character, you gain that character's SP Comments: This card now has a special ability. Nothing all that great though. Card Number: C035 Card Name: Alex Rarity C BP: 600 SP: 2 Helpers: Zangief, R.Mika, Hayate Special Ability: CIRCLE Headbutt Same as CFC1, if Alex connects the opponent will not be able to use a AC card next turn Comments: This card is better than before, since it now gives you 2 BP. A good early game card. Card Number: C036 Card Name: Yun Rarity D BP: 400 SP: 2 Helpers: Yang, Jin Chon Rei, Dong Hwan Special Ability: None Comments: This card isn't really special and also hasn't been changed over from CFC1 at all. Card Number: C037 Card Name: Yang Rarity D BP: 400 SP: 2 Helpers: Yun, Jin Chon Shu, Jae Hoon Special Ability: None Comments: See Yun. At least Juni and Juli got some different stats to set them apart.... Card Number: C038 Card Name: Sean Rarity D BP: 400 SP: 1 Helpers: Sakura, Terry, Shingo Special Ability: CIRCLE Sore Loser: Draw 1 card if your cards are less than the opponent's at the end of the turn Comments: Nothing new here. His special power has nothing special ;) Terry's character bios mentions that he is a basketball player. Card Number: C039 Card Name: Oro Rarity: C BP: 400 SP: 3 Helpers: Ryu, Chin Gensai Special Ability: CIRCLE Tengu Stone - Raise this character's BP by 100 every time enemy draws a card. Max is 3300BP. Comments: This one can become a monster, but will probably die sooner than later. Useful in combo with cards that make the enemy draw cards like E Honda though Card Number: C040 Card Name: Elena Rarity D BP: 400 SP: 3 Helpers: Urien, Gill, Lee Rekka Special Ability: SQUARE Healing: Throw away one card (I think it can be any card) and recover 200 HP Comments: Useful early on, but becomes worthless later Card Number: C041 Card Name: Ibuki Rarity D BP: 400 SP: 2 Helpers: Zaki, Eiji, Lin Special Ability: SQUARE Hanauta: Raises an ally card and opponent card's BP by 300. Comments: Quite useful Card Number: C042 Card Name: Necro Rarity D BP: 400 SP: 0 Helpers: Twelve, Shiki (C), Touma Special Ability: None Comments: Utter garbage Card Number: C043 Card Name: Makoto Rarity: C BP: 400 SP: 3 Helpers: Ryo, Takuma, Akari Special Ability: CIRCLE Yell: Nullifies damage when this character counters a unite attack Comments: Kinda like Twelve, but with life, and only union. Card Number: C044 Card Name: Q Rarity D BP: 500 SP: 2 Helpers: Balrog, R Mika, Raiden Special Ability: CIRCLE Nazo no Sonzai At then end of each round, both players discard the two top cards of their pile Comments: (from Yoodaa) "This ability hurts you both, but it does have its uses. I forgot to upgrade my deck before talking to Lip and got into a battle. Well, she kept me on the defensive the whole time, but I was able to win by "decking" her. It was fun looking at the discards each round and seeing her much better cards being discarded." Card Number: C045 Card Name: Twelve Rarity C BP: 100 SP: 0 Helpers: The Ump, Hagane, Zero Special Ability: CIRCLE X.C.O.P.Y. When this character counterattacks, BP equals that of the enemy. Comments: This is the ultimate defensive card, it can snuff out any character attack, even a union attack. Card Number: C046 Card Name: Remy (Street Fighter 3: 3rd Strike) Rarity B BP: 700 SP: 3 Helpers: Guile, Freeman Special Ability: CIRCLE Revenge decreases both you and the opponent's SP Comments: Horrible card even with his 700 because it consumes your SP Card Number: C047 Card Name: Retsu Rarity D BP: 200 SP: 5 Helpers: Donovan, Nicotine, Gaira Special Ability: None Comments: Nothing special here, but the 5 SP he gives is kinda nice. Card Number: C048 Card Name: Lee Rarity D BP: 200 SP: 4 Helpers: Gen, Lee Pai Long, Chin Gensai Special Ability: None Comments: Pretty much useless, although he does give 4 SP. Card Number: C049 Card Name: Evil Ryu Rarity A BP: 700 SP: 3 Helpers: GOD Rugal Special Ability: TRIANGLE Evil Energy: KO's one character in Freeze Phase Comments: A pretty powerful card that works well in combos with cards that freeze enemy characters. Card Number: C050 Card Name: Demitri Rarity C BP: 500 SP: 4 Helpers: Zombie, Zombie, Red Arremer Special Ability: SQUARE Midnight Bliss: KO one of your characters to draw 1 card. Comments: His stats are OK, and his special power is good for getting rid of a weak guy in your hand Card Number: C051 Card Name: Morrigan Rarity B BP: 700 SP: 5 Helpers: Mai Special Ability: CIRCLE Life Sucker: Regain HP whenever you damage the enemy directly. Comments: One of the most powerful cards, this one remains unchanged from CFC1, except for her EXTREMELY large breasts. Card Number: C052 Card Name: Morrigan (D) Rarity S BP: 700 SP: 5 Helpers: Iori Special Ability: SQUARE Goodnight Kiss: KO's one of your characters. Raise SP by 8 Comments: Her stats are as good as the other Morrigan's but her power isn't quite as useful IMO. However, this is one of the most efficient ways to get rid of a guy who is almost dead. Either Morrigan is useful to have. Card Number: C053 Card Name: Gallon (aka John Talbain) Rarity D BP: 400 SP: 3 Helpers: Galford, Nakoruru (T) (S036) Special Ability: TRIANGLE Seething Blood: Randomly raises or decreases BP by 300 when put into play Comments: This card is unchanged from CFC1. I don't particularly like this card, as he's very unreliable, and seems to lose his BP when you really need it. Card Number: C054 Card Name: Zabel (aka Lord Raptor) Rarity D BP: 400 SP: 2 Helpers: Zombie, Basara, Mukuro (SNK) Special Ability: None Comments: Junk Card Number: C055 Card Name: Victor Rarity C BP: 700 SP: 0 Helpers: Zangief, Mech Zangief Special Ability: None Comments: Useful at first, but his 0 SP will quickly take him out of your deck Card Number: C056 Card Name: Felicia Rarity B BP: 500 SP: 2 Helpers: Al&Iven, Cham Cham Special Ability: SQUARE Sidekick Art: an AC card is randomly drawn. Comments: Useful if you have a lot of AC cards you like to play. Also helpful at thinning out your deck Card Number: C057 Card Name: Sasquatch (Vampire series) Rarity D BP: 400 SP: 3 Helpers: Cham Cham, Nakoruru (S), Kula Special Ability: Comments: Crummy Card Number: C058 Card Name: Bishamon (Vampire Series) Rarity D BP: 300 SP: 4 Helpers: B. Hayato, Samanosuke Special Ability: TRIANGLE Regretful Lop: Ko's all your characters and raise his BP by 300 per Ko'ed character Comments: Great cleaning card Card Number: C059 Card Name: Anakaris Rarity C BP: 600 SP: 0 Helpers: Aulbath, Gill Special Ability: TRIANGLE JOTP: Neutralizes the abilities of all the cards on the ring Comments: This one can be nice If the enemy has lots of guys with dangerous abilities. Card Number: C060 Card Name: Aulbath (aka Rikuo) Rarity D BP: 400 SP: 1 Helpers: Genjuro, Sougetsu Special Ability: SQUARE Helping Hand: raises every backed up character's BP by 200 Comments: I guess it became a D card because this ability can also help the opponent. However, in a backup-heavy deck, you may have all three cards having backups -- +600BP a round! Card Number: C061 Card Name: Phobos (aka Huitzil) Rarity C BP: 700 SP: 1 Helpers: Blodia, Kikaio Special Ability: None Comments: No special power, but nice BP. Good early card. Card Number: C062 Card Name: Pyron Rarity B BP: 800 SP: 2 Helpers: Lucifer Special Ability: CIRCLE Cosmo Power: SP rises by 3 at the end of your turn if SP is lower than enemy's Comments: A very useful card with good BP, and a great special power, for when the enemy has a lot of SP. Card Number: C063 Card Name: Lei Lei (aka Hsien Ko) Rarity C BP: 600 SP: 2 Helpers: Zabel, Yamazaki, Xiang Fei Special Ability: SQUARE Anki: this card and your entire hand are returned to the deck. Draw 3 cards after shuffling. Comments: Not too bad a card if you need to get rid of a junky hand, or if you only have 1 or 2 cards left. Card Number: C064 Card Name: Donovan Rarity C BP: 500 SP: 4 Helpers: Gouki, Gaira, Kevin Special Ability: SQUARE Change Immortal: Toss one card, and get 300BP Comments: He can build himself up to be a fighting machine, but isn't worth it more than likely. Card Number: C065 Card Name: Jedah Rarity C BP: 500 SP: 4 Helpers: Q Bee, Lilith, Orochi Iori Special Ability: CIRCLE P.D.C. Draw a card if this character damages the enemy. Comments: Can be useful, but a powerful deck will have better ways to get cards. Card Number: C066 Card Name: BB Hood (aka Bulleta) Rarity A BP: 500 SP: 3 Helpers: Gallon Special Ability: SQUARE Apple for You: KOs one enemy character, shuffles deck when this character's returned to deck Comments: This is an awesome hit and run card. She can wipe out a powerful guy, then escape back to your deck for another go at it later. Card Number: C067 Card Name: Q-Bee Rarity B BP: 600 SP: 3 Helpers: Q-bee, Q-Bee Special Ability: TRIANGLE Plus B: Shuffles the deck when you have all Q-Bee cards (In other words, you pull any other Q-Bee cards you have out, then shuffle the deck) Comments: This card is unchanged from CFC1. Decent Stats, it can also become a force to be reckoned with if you happen to have 3 of them in your deck. Card Number: C068 Card Name: Lilith Rarity D BP: 400 SP: 2 Helpers: Morrigan, Shingo Special Ability: TRIANGLE Becoming one: All discarded characters are returned to the deck. Deck is shuffled Comments: Keep one of these cards in your deck, and try to save it for emergencies, like when a lot of your bigger guns have been used up. Card Number: C069 Card Name: Hayato (Star Gladiator series) Rarity C BP: 700 SP: 1 Helpers: June, Elle Special Ability: TRIANGLE Asura Discard all AC cards in hand. For every discarded AC card, raise this character's BP by 200. Comments: Useful if you have a lot of AC cards you're not using, otherwise isn't too great. Card Number: C070 Card Name: B. Hayato (Star Gladiator series) Rarity C BP: 500 SP: 2 Helpers: Ryomo, Samanosuke, Yagyu Jubei Special Ability: None Comments: This card is slightly improved from CFC1, as it now gives 2 BP instead of 1. It's pretty decent early on. Card Number: C071 Card Name: June (Star Gladiator series) Rarity C BP: 600 SP: 3 Helpers: Chun Li(D), Hayato, Elle Special Ability: CIRCLE Plasma Ring: Nobody can use  abilities Comments: Useful against the enemy's Terry B or other powerful cards. Card Number: C072 Card Name: Rain Rarity C BP: 600 SP: 2 Helpers: Karin, King, Charlotte Special Ability: TRIANGLE Back off! One of your characters (or this one if you have one out) is returned to the hand. Comments: With the artwork on this card, I can't tell if her nipples are showing or if it's just part of her outfit... anyway, this card is pretty useful if you need to get a weakened character off your bench. Good BP too. Card Number: C073 Card Name: Jin Saotome Rarity A BP: 800 SP: 4 Helpers: Blodia, Blodia, Blodia Special Ability: SQUARE Saotome Dynamite: KO's this character and 1 enemy character Comments: This card has great stats and an incredible special power. You can have him attack once, then blow him up later and take a big enemy down with him. One of the best cards in the game. Card Number: C074 Card Name: Blodia Rarity D BP: 1000 SP: 0 Helpers: Jin Saotome, Kikaio Special Ability: TRIANGLE Energy Cost: Uses up 10 SP. If you don't have 10 SP, Blodia is KO'ed Comments: Early on, this card may be useful if you have 10 SP to burn. Otherwise, don't bother with it, there are plenty more cards with 1000 BP that don't burn up your energy. Card Number: C075 Card Name: Zero Gouki (aka Zero Akuma) Rarity A BP: 1500 SP: 0 Helpers: Gouki Special Ability: TRIANGLE Distraction: This card forces you to show the enemy your hand, and discard any AC or RE cards you have in your hand. Comments: Try to play this card when you don't have any AC or RE cards in your hand. Even still, it's a small price to pay to bring this monster out. Card Number: C076 Card Name: Leo Rarity D BP: 500 SP: 2 Helpers: Gallon, Shigen, Shishiou Special Ability: None Comments: Yay, another 500/2 card. Card Number: C077 Card Name: Mukuro (aka Kenji) Rarity D BP: 400 SP: 1 Helpers: Ginsu, Hanzo, Zantetsu Special Ability: TRIANGLE Mittei: Draw a card from the opponent's pile. Then select a hand card and place it on your opponent's discard pile. Comments: This one might mess up an enemy with a powerful deck, but otherwise is too unpredictable, unless the other guy played Saki and you KNOW what they have coming up. Card Number: C078 Card Name: Tabatha (aka Tessa) Rarity A BP: 300 SP: 2 Helpers: Al&Iven, Rouge, Akari (P) Special Ability: SQUARE Solar Cane SP is not used up when using 1 AC card right after using this ability (for this turn only) Comments: If you like using action cards a lot, this one might be for you. Card Number: C079 Card Name: Al & Iven Rarity D BP: 100 SP: 6 Helpers: Felicia, Tabatha, Cham Cham Special Ability: Comments: Who cares that this card only gives you 6 SP, when it only has 100 BP. Card Number: C080 Card Name: Tao (aka Mai-Ling) Rarity D BP: 300 SP: 5 Helpers: Cammy, Son Son, Heidern Special Ability: None Comments: Nothing too great about this card, but it provides nice SP. Card Number: C081 Card Name: Batsu (Rival Schools/Justice Gakuen series) Rarity C BP: 600 SP: 3 Helpers: Kyosuke, Hinato Special Ability: CIRCLE Boiling Blood: All characters in the ring can use square abilities in this turn, even if they were just brought in the ring. Comments: Moderately useful if you have Terry B or the like in your deck Card Number: C082 Card Name: Kyosuke (Rival Schools/Justice Gakuen series) Rarity B BP: 600 SP: 3 Helpers: Hyo, Jae Hoon Special Ability: CIRCLE Cool: lowers the SP cost of using AC cards by 3 Comments: Good if you use a lot of action cards, but remember it helps your opponent too. Card Number: C083 Card Name: Hinata (Rival Schools/Justice Gakuen series) Rarity D BP: 300 SP: 2 Helpers: Sakura, Asamiya Athena, Hinako Special Ability: TRIANGLE Go For it! Raise the BP of one ally by 200 Comments: Lousy stats, but she provides a fair boost to another ally. Card Number: C084 Card Name: Akira (Rival Schools/Justice Gakuen series) Rarity C BP: 500 SP: 5 Helpers: Daigo, Kazuki, K' Special Ability: TRIANGLE Brother Search: Looks through deck for the 1st
Action card, adds it to hand, then discards whatever you looked through Comments: This card has nice stats, and can bring out an AC card when you need it most. Just be careful that you don't throw away half your deck. Card Number: C085 Card Name: Akira (Rival Schools/Justice Gakuen series) Rarity D BP: 400 SP: 3 Helpers: Daigo, King, Kojiro Special Ability: None Comments: Nothing special, but it has good stats. Card Number: C086 Card Name: Daigo (Rival Schools/Justice Gakuen series) Rarity A BP: 800 SP: 0 Helpers: Akira, Rosa Special Ability: TRIANGLE Finish It! BP doubles when enemy has 3 characters in ring. Comments: This guy becomes a monster when used against a full bench. Even without his power, he has good BP, although his lack of an SP bonus hurts him. Card Number: C087 Card Name: Kyoko (Rival Schools/Justice Gakuen series) Rarity B BP: 600 SP: 2 Helpers: Hideo, Kim Special Ability: : TRIANGLE Massage: Stops Freeze phase for all characters in your ring Comments: This card can be useful in certain situation, like if you want to use a  power, then she can come in and your  guys can still attack. Card Number: C088 Card Name: Hideo (Rival Schools/Justice Gakuen series) Rarity C BP: 500 SP: 3 Helpers: Kyoko, Kim Special Ability: None Comments: Boring Card Number: C089 Card Name: Falcon (Power Stone series) Rarity B BP: 700 SP: 2 Helpers: Ayame, John, Alfred Special Ability: SQUARE Power Stone: Randomly discards 1 card from your hand. Gives one of your characters. 300BP Comments: This card has fair stats, and can be useful for getting other guys powered up if you have a lot of cards in your hand Card Number: C090 Card Name: Ayame (Power Stone series) Rarity D BP: 300 SP: 5 Helpers: Ibuki, Andy, Zantetsu Special Ability: CIRCLE Ohka-Gakure: Goes back to your hand at the beginning of next turn Comments: Very tough to back up, best shot is trying with a Guile. Card Number: C091 Card Name: Wang-Tang (Power Stone series) Rarity D BP: 300 SP: 2 Helpers: Yun, Yang, Hon Fu Special Ability: None Comments: Pretty much useless card. Card Number: C092 Card Name: Ryoma (Power Stone series) Rarity C BP: 300 SP: 4 Helpers: Rouge, Haohmaru, Yagyu Jubei Special Ability: TRIANGLE Bushido: Choose 2 cards between your hand and the discard pile, the rest is discarded Comments: Not a card I would use unless you have a crappy hand, and there's goodies in the discard pile. Card Number: C093 Card Name: Rouge (Power Stone series) Rarity D BP: 200 SP: 5 Helpers: Rose, Akari (P), Akari (S) Special Ability: None Comments: Sucky card, except for the 5 SP it gives you. Card Number: C094 Card Name: Strider Hiryuu (Strider series) Rarity B BP: 700 SP: 3 Helpers: Option, Option, Option Special Ability: SQUARE Cypher: KO's a character who has back up Comments: Slightly less powerful than in CFC1 with 200 less BP. Still useful against guys that use a lot of backups. Card Number: C095 Card Name: Option (Strider series) Rarity D BP: 400 SP: 0 Helpers: Strider Hiryuu, Option, Option Special Ability: CIRCLE Support: Provides backup attacks to all characters in the ring in this turn Comments: Here's a translation of this thing from Bean's "How the heck do you use this card" guide If Option is in the ring, you can give characters back-up the turn they come into play. SO, if you play a Bison card (which lets you draw a Juli and Juni card immediately and put them in your hand) then you could immediately go ahead and give Bison back up with Juli OR Juli (not both). This also works if you have 2 Option cards in your hand. You can put one option card out into play, where his ability will come into immediate effect. Then you can give him backup with the 2nd option card immediately. Card Number: C096 Card Name: Cody (Final Fight series) Rarity C BP: 600 SP: 2 Helpers: Guy, Haggar, Terry Special Ability: None Comments: Nothing tremendous but decent BP Card Number: C097 Card Name: Haggar Rarity A BP: 700 SP: 3 Helpers: Guy, Takuma Special Ability: SQUARE: Spinning Lariat: Returns all characters on both sides to the deck and shuffles Comments: Great card to have for clearing the enemy out. Nice in a defensive deck. Card Number: C098 Card Name: Damnd (Final Fight series) Rarity B BP: 600 SP: 0 Helpers: Sodom, Rolento Special Ability: SQUARE Whistle: Draws a random character card with 500 BP or less from your deck, and adds it directly to your hand. Comments: Better than Saki in a way, since he actually adds the card directly to your hand (so you can play it that same turn), while Saki only puts the card on top of your pile (so you'll have to wait for the next turn to pull the card that Saki got for you). Damnd is great for heavy backup decks with small-to-medium BP characters, like the Rival Schools gang. Card Number: C099 Card Name: Captain Commando Rarity B BP: 700 SP: 4 Helpers: Sho, Jenetty, Fuuba Special Ability: SQUARE Captain Corridor: Give 400 damage to all characters in freeze phase, including him Comments: Only moderately useful. Card Number: C100 Card Name: Sho (Ginsu) (Captain Commando) Rarity D BP: 200 SP: 5 Helpers: Jenetty, Fuuba, Hanzo Special Ability: None Comments: Useless, but it gives you 5 SP Card Number: C101 Card Name: Jenetty (Mack the Knife) (Captain Commando) Rarity D BP: 400 SP: 0 Helpers: Sho, Fuuba, Mukuro (SNK) Special Ability: SQUARE Hakamori (grave keeper): Discard one hand card. One character of your choice cannot block during this round. Comments: This one can be fairly useful if the enemy has powerful guys you don't want blocking your attacks. Card Number: C102 Card Name: Fuuba (Baby Head) (Captain Commando) Rarity D BP: 200 SP: 3 Helpers: Sho, Jenetty, Shigen Special Ability: None Comments: Nothing really special here. Card Number: C103 Card Name: Leon (Resident Evil series) Rarity B BP: 600 SP: 2 Helpers: Claire, Jill Special Ability: SQUARE CONFINEMENT Stops use of AC Card during the next enemy turn Comments: He has OK stats, and his special power is fairly useful on enemies who use lots of AC cards Card Number: C104 Card Name: Claire (Resident Evil series) Rarity C BP: 400 SP: 4 Helpers: Leon, Chris R, Jill (M) Special Ability: SQUARE Decoy: KO's herself and draws one character card Comments: Not too useful Card Number: C105 Card Name: Zombie (Resident Evil series) Rarity C BP: 200 SP: 0 Helpers: Zabel, Zombie, Zombie Special Ability: SQUARE Resident Evil: KO's this character and turns another character into a zombie card. Comments: This guy would be utter junk, but he does provide interesting possibilities. You can turn the opponent's once mighty player into a worthless zombie. However, once they turn into a zombie, they can do the same thing to you... Card Number: C106 Card Name: Jill Rarity D BP: 400 SP: 1 Helpers: Leon, Claire, Chris R Special Ability: SQUARE Beretta Gives one enemy character or enemy 100 pts. damage. Comments: Not too great, though she can dish out some direct damage, which can be nice. Card Number: C107 Card Name: Rockman (aka Mega Man) (Rockman series) Rarity B BP: 600 SP: 5 Helpers: Roll Ryan, Rush Special Ability: SQUARE Enemy Ability Select one character with ability. Steal that ability from the character. Comments: A VERY powerful card when used right. Try to take away a powerful ability and use it to screw the enemy over. Card Number: C108 Card Name: Roll Ryan (Rockman series) Rarity C BP: 400 SP: 4 Helpers: Rockman, Rush, Cathy Special Ability: SQUARE Roll Buster: Decreases all character's life (and this one's) 200 pts. Comments: Her stats are better than in CFC1 (more SP), but her special power is kinda iffy, since it hurts you as much as it does the other guy. Card Number: C109 Card Name: Rush (Rockman series) Rarity D BP: 200 SP: 3 Helpers: Rockman, Roll Ryan, Galford Special Ability: None Comments: Useless Card Number: C110 Card Name: Protoman (Rockman series) Rarity D BP: 300 SP: 2 Helpers: John, Mr Big, K' (sunglasses) Special Ability: None Comments: Junk Card Number: C111 Card Name: Rockman X (aka Megaman X) (Rockman series) Rarity D BP: 500 SP: 1 Helpers: Rockman, Zero, Leona (has an 'X' move) Special Ability: SQUARE Parts Change: Draw 1 action card from hand and discard it. Draw 2 cards Comments: Lost some stats and dropped from a C card to a D Card. His special ability is mostly useful if you have nothing in your hand but action cards you can't use. Card Number: C112 Card Name: Zero (Rockman series) Rarity C BP: 600 SP: 3 Helpers: Zero Gouki, Rockman X, Zero Special Ability: None Comments: No special power, but good stats make this a fairly worthy card. Card Number: C113 Card Name: Arthur Rarity D BP: 300 SP: 3 Helpers: Sodom, Krauser, Shishiou Special Ability: None Comments: Still nothing great, but he did gain a couple SP, and now back ups with someone besides himself. Card Number: C114 Card Name: Red Arremer Rarity C BP: 600 SP: 2 Helpers: Dimitri, Zabel, Zombie Special Ability: None Comments: Nothing great Card Number: C115 Card Name: Lucifer Rarity A BP: 1000 SP: 0 Helpers: Pyron Special Ability: SQUARE Sacrifice - KO's one of your characters, and gives that character's BP damage to another. Comments: Useful if you have an extra guy that can attack, and the enemy doesn't have anyone. The way I work this card is that I have one guy as an attacker, then when the enemy doesn't have anyone left in their ring, every guy they would try to play, I would Sacrifice someone powerful enough to kill the guy they put in, leaving my attacker free to get a uncontested hit. If you can pull this combo off properly, nothing can stop it, except certain RE cards. Lucifer himself has good BP but no SP for you. Card Number: C116 Card Name: Ryu (Breath of Fire series) Rarity B BP: 800 SP: 3 Helpers: Ryu (U), Nina Special Ability: SQUARE Transform: Decrease all enemy characters life by 100 Comments: His stats are good, and his special power can be useful to wear down enemies. Card Number: C117 Card Name: Nina Rarity D BP: 400 SP: 2 Helpers: Ryu B, Michelle, Athena Special Ability: CIRCLE Wings: Can't be blocked if you don't have any cards in your hand Comments: Not really useful, how often do you not have cards in your hand? Card Number: C118 Card Name: Michelle Rarity D BP: 300 SP: 5 Helpers: Nina, Gill, Rock H Special Ability: None Comments: Other than nice SP, there's nothing too great about this card. Card Number: C119 Card Name: Saki Rarity A BP: 600 SP: 2 Helpers: Blodia, Zero Gouki, Kikaio Special Ability: TRIANGLE Stand By: Select 1 character from deck, then shuffle deck. Put that character on top Comments: This card is very helpful, it can let you pull out a big gun when you need it most. Card Number: C120 Card Name: Mech Zangief Rarity A BP: 1200 SP: 5 Helpers: Zangief Special Ability: TRIANGLE Antisocial: KO's another character in your ring Comments: Try to play this monster when you don't have anything else in your ring, or try to get him to KO an already weakened guy. Card Number: C121 Card Name: Dudley (Street Fighter 3) Rarity: C BP: 600 SP: 3 Helpers: M.Bison (Balrog), Rick, Rob Python Special Ability: none Comments: Decent stats, nothing too great otherwise Card Number: C122 Card Name: Hugo (Final Fight's Andore, Street Fighter 3) Rarity B BP 1000 SP 0 Helpers Zangief, Raiden Effect: CIRCLE Toughness At the beginning of the player's turn, this card's BP changes to 500 (whether this makes him gain or lose BP does not matter) Comments: This card is best played when you know you'll be defending against an enemy on the next turn. He can then absorb the attack, and get some BP back on the next turn. Card Number: C123 Card Name: Urien Rarity B BP: 700 SP: 3 Helpers: Yun, Andy, Jae Hoon Special Ability: SQUARE Foul Stench: Look at the enemy's hand and discard their RE Cards Comments: This one has decent stats, and an OK special power. Being able to see the other guy's hand is always nice, plus you can get rid of those pesky RE cards before a big attack. Card Number: C124 Card Name: Gill Rarity B BP: 700 SP: 4 Helpers: Orochi, Rock H, GOD Rugal Special Ability: SQUARE Nearsighted: Discard one AC card and KO an enemy with no ability Comments: Moderately useful, although many of the heavy hitting cards that you would WANT to get rid of already have special powers. Card Number: C125 Card Name: Eagle Rarity D BP: 400 SP: 3 Helpers: Rolento, King, Mr. Big Special Ability: None Comments: Yet another in the long line of basic D cards with nothing special to say about them Card Number: C126 Card Name: Cody (D) Rarity S BP: 300 SP: 5 Helpers: Guy, Chang, Choi Special Ability: CIRCLE Bad Stone: All characters with 300 BP or less cannot be countered if they attack normally (not in an union attack). Comments: This includes the opponents' cards, so it might work against you. Possibly useful in a defensive deck with weaker characters. Card Number: C127 Card Name: Bilstein (Star Gladiator series) Rarity C BP: 500 SP: 2 Helpers: Rain, Rain, Rain Special Ability: SQUARE Plasma Power: Draw 2 cards, discard one card Comments: Useful to get through your deck fast to get the stuff you need, but probably not a card you'll want to use in a big deck. Card Number: C128 Card Name: Elle (Star Gladiator series) Rarity C BP: 400 SP: 4 Helpers: Hayato, June, Hibiki Special Ability: None Comments: Nothing great Card Number: C129 Card Name: Shoma Rarity C BP: 600 SP: 3 Helpers: Natsu, Roberto Special Ability: CIRCLE Ri-Ri-Ri! After attacking or countering, this character returns to the hand. Comments: Good stats, and his power makes him a nice hit and run card. Certainly better than Ukyo, who is killed after attacking. Card Number: C130 Card Name: Natsu Rarity B BP: 700 SP: 5 Helpers: Shoma, Roberto Special Ability: CIRCLE Keep it Clean: All characters receiving backup will get an additional 200 BP each round (including your opponent's backupped cards) Comments: Could be a MONSTER! The cornerstone of a backup based deck. Stats are good enough to use in an evolving powerhouse deck as well. Card Number: C131 Card Name: Roberto (Justice High School/Rival schools 2) Rarity: D BP: 500 SP: 2 Helpers: Shoma, Natsu Special Ability: TRIANGLE Keeper: Switch the location of any two cards on the bench. Comment: Very disturbing Card Number: C132 Card Name: Roy Rarity D BP: 400 SP: 3 Helpers: Tiffany, Boman, Ukyo Special Ability: TRIANGLE Ryote: When entering the ring, choose a character (including just entered characters like himself). During this round, that character can be backed up as much as possible. Comments: Useful in a backup based deck, otherwise nothing too great. Card Number: C133 Card Name: Tiffany Rarity C BP: 400 SP: 3 Helpers: Roy, Boman, Terry B Special Ability: TRIANGLE Brass Knuckles: Makes the enemy discard one card Comments: This card is like a weak version of Andy, but is easier to get. This card is useful for messing up the opponent. Also good in a Rival schools themed backup deck Card Number: C134 Card Name: Boman Rarity D BP: 500 SP: 2 Helpers: Roy, Tiffany, Amakusa Special Ability: None Comments: Nothing special here. Fair stats. Card Number: C135 Card Name: Edge Rarity C BP: 500 SP: 2 Helpers: Daigo, Benimaru Special Ability: TRIANGLE Manipulation: Steals the ability from the character directly in front of him. Comments: Can be useful under the right circumstances, if he can steal himself a good power. Card Number: C136 Card Name: Gan Rarity C BP: 700 SP: 2 Helpers: E Honda, Daigo, Hinako Special Ability: None Comments: Although he doesn't have a special ability, this guy has nice BP, which makes him a worthy addition to your deck. Card Number: C137 Card Name: Raizou (Justice High School/Rival schools) Rarity: C BP: 600 SP: 3 Helpers: Blanka, Gen An Special Ability: CIRCLE Stonework: raise cost or Reaction cards by 3 sp Comments: His stats aren't too bad, and he's useful to stick in a deck that doesn't plan to use a lot of RE cards Card Number: C138 Card Name: Hyo (Justice High School/Rival schools) Rarity C BP: 600 SP: 4 Helpers: Vega (M.Bison), Kyosuke Special Ability: SQUARE Pull the Plug: Removes an ability from one of your players and lets you draw a card Comments: Useful for getting use out of Triangle abilities that have already been used up. Card Number: C139 Card Name: Iincyo Rarity D BP: 400 SP: 4 Helpers: Chun Li D, Kim Special Ability: None Comments: No special power, but she has decent stats for a D card Card Number: C140 Card Name: Momo (Justice High School/Rival schools) Rarity: D BP: 300 SP: 3 Helpers: Rimururu(C) (S038), Akari(S) (S092), Hotaru Special Ability: TRIANGLE Density: No reaction cards may be played this turn. Comments: Can be useful to play before a big attack so that you don't run the risk of the enemy killing you with a big RE card Card Number: C141 Card Name: Zaki (Rival Schools/Justice Gakuen 2) Rarity B BP: 300 SP: 0 Helpers: Birdie, Cody (D), Chang Special Ability: TRIANGLE Sukeban: If you have 0 SP, gives 10 SP Comments: Can have its uses, but there are better cards to pack your deck with. Card Number: C142 Card Name: Yurika Rarity D BP: 400 SP: 5 Helpers: Ibuki, Nakoruru (S), Shingo Special Ability: None Comments: Nothing special, but OK stats Card Number: C143 Card Name: Kurow Rarity B BP: 800 SP: 5 Helpers: Yurika, Choi Special Ability: CIRCLE Sewage: This character is KOed at the beginning of your next turn, even more frustrating than Ayame Comments: Great stats, but a horrid ability, unless you've got some way to get rid of this power Card Number: C144 Card Name: Maki (Final Fight 2, Capcom vs SNK 2) Rarity C BP: 500 SP: 0 Helpers: Guy, Haggar Special Ability: /\ Competitive spirit: BP doubles if she is the only one on the ring Comments: She can be very helpful when played as the first card, or after using a bunch of AC cards and your SP is drained. Card Number: C145 Card Name: Chris R (Resident Evil series) Rarity B BP: 600 SP: 3 Helpers: Jill, Claire Special Ability: TRIANGLE Disorder: Does 200 Damage to each enemy character if enemy has 3 cards on the ring. Comments: A VERY useful and annoying special ability wears down the enemy quite a bit. Card Number: C146 Card Name: Nemesis (Biohazard 3) Rarity C BP: 700 SP: 1 Helpers: Hugo, Griffon M Special Ability: None Comments: No special ability, but 700 BP makes him useful in a fight Card Number: C147 Card Name: Jill (M) Rarity S BP: 500 SP: 2 Helpers: Chris R, Regina Special Ability: SQUARE Handgun Discards one card, does 300 damage to another character or the enemy directly. Comments: This card has a pretty good ability, if you have lots of extra cards to toss, you can do some nice damage. Card Number: C148 Card Name: Rock (Mega Man from the Legends games) Rarity C BP: 600 SP: 2 Helpers: Roll, Roll (M) Special Ability: SQUARE Houken: Select a hand card and place it on the top of your opponent's pile. Then draw a card from the bottom of your opponent's pile. Comments: If your opponent has a good hand, this may be good, but otherwise, it's not that great. Card Number: C149 Card Name: Rock (M) Rarity S BP: 700 SP: 0 Helpers: Roll, Roll (M) Special Ability: SQUARE Rock Buster: KO's this character. Every other character takes 300 damage Comments: Fair ability gives him an effective way to go out with a bang, especially if you're outnumbered. Card Number: C150 Card Name: Roll Rarity C BP: 500 SP: 4 Helpers: Rock, Rock (M) Special Ability: SQUARE Operate: Returns one of your characters to the bottom of your deck. Comments: Not too great of an ability, because the character you bring back probably won't come back into play, unless you have a way of bringing that character to the front (such as Saki) Card Number: C151 Card Name: Roll (M) Rarity S BP: 500 SP: 3 Helpers: Rock, Rock (M) Special Ability: TRIANGLE Yobi Parts: Return a discarded RE card to your hand Comments: Good if you have used up a vital RE card, and want to use it again. Card Number: C152 Card Name: Tron Bonne Rarity C BP: 600 SP: 1 Helpers: Rosa, B.Jenet Special Ability: CIRCLE Otasuke Kobun Lets you draw 2 cards during each draw phase instead of one Comments: Good special power enables you to get more cards in your hand, and therefore more options in attacking. Card Number: C153 Card Name: Regina (Dino Crisis series) Rarity A BP: 300 SP: 5 Helpers: Saki Special Ability: CIRCLE Musenrenraku: Any card with 800BP or more returns to hand after this turn. Comments: That is a really great card. You can use it in combination with Terry B (S122) to build an anti high BP deck. Use it like you use Rimururu(C) (S138) by letting it stay in your ring, thus avoiding big crushers like Geese, Gouki etc. Card Number: C154 Card Name: Samanosuke (Onimusha series) Rarity B BP: 300 SP: 2 Helpers: Ryoma, Kaede OM, Haohmaru (older, S141) Special Ability: TRIANGLE Oni no kote Look at the oppenent's hand. For every character card with 300 BP or less, gain 200 BP. Comments: Not sure about the 200 BP per card, could be 300 or 100. Card Number: C155 Card Name: Kaede OM (Onimusha) Rarity: D BP: 300 SP: 5 Helpers: Ibuki, Samanosuke, Mai Special Ability: None Comments: Nothing great Card Number: C156 Card Name: Ruby Heart (Marvel vs Capcom 2) Rarity A BP: 300 SP: 2 Helpers: Tron, B Jenet (they all command small troops) Special Ability: TRIANGLE Tag along: You can put down another character card after playing her. Comments: This card has poor stats, but does give the benefit of putting down two people in one turn for defense purposes. Card Number: C157 Card Name: Son Son (Marvel vs Capcom 2 version) Rarity B BP: 300 SP: 2 Helpers: Tao, Lee Pylon, Mr Big Special Ability: TRIANGLE Bunshin If you have less hand cards than the opponent, draw cards until you're both equal. Comments: A good card to have if you're desperately in need of cards as a result of enemy attacks such as Andy or Stifler cards. Card Number: C158 Card Name: Amingo (Marvel vs Capcom 2) Rarity D BP: 400 SP: 5 Helpers: Dee Jay, Ruby Heart, Son Son Special Ability: None Comments: Good SP and fair BP makes him a pretty good D card. Card Number: C159 Card Name: Kikaioh (Kikaioh/Tech romancer) Rarity B BP: 1000 SP: 2 Helpers: Blodia, Fuuba (US Baby Head) Special Ability: TRIANGLE Fair Play: Both players show their hands and throw away any reaction cards. Card Number: C160 Card Name: Shin Gouki (Capcom vs SNK 2 version) Rarity A BP: 800 SP: 4 Helpers: Gouki, Rugal Special Ability: TRIANGLE Unruly Student Swap your deck with your discard pile, then shuffle your deck. Comments: You can only get this card by playing VS exhibition matches against another CFC2 player via a link cable. The chances of getting it are very scarce! Good combo with Last Resort. Maybe there's finally a good use for the No Tricks card now. ACTION CARDS Card Number: A001 Card Name: Fight! Shoma and Natsu - Rival Schools Rarity: D SP Cost: 2 Effect: Stop Freeze Phase for all characters in your ring Comments: Since you won't have many characters in your group with freeze when you can play it, it's not very useful to have. Unless you use  powers first, then play it to recover your guys, then you can use the power or attack again Card Number: A002 Card Name: Lightning Dudley, from SF3 Rarity: D SP Cost: 2 Effect: Keeps your characters out of Freeze Phase for 1 turn, even after they attack Comments: A great card to use if you have some powerful guys on your side. Then they can attack and defend the opponent's next attack as well! Card Number: A003 Card Name: Double Kyo, King of Fighters Rarity: C SP Cost: 4 Effect: Keeps one enemy character frozen (while they are in freeze phase) for their next turn Comments: A pretty devious card. Keep a powerful attacker at bay while you hopefully come up with something better. Card Number: A004 Card Name: Puppet White - Real Bout Fatal Fury, Dominated Mind Rarity: B SP Cost: 6 Effect: Frees a character in Freeze Phase or puts a character into freeze phase. Comments: A very powerful card. Useful because you can freeze a guy then get in some free shots. Card Number: A005 Card Name: Escape William and Sherry Birkin - Resident Evil Rarity: D SP Cost: 3 Effect: Returns 1 of your cards to hand Comments: Play this sucker on a powerful guy that is almost gone. Then you can bring the guy back out at full strength. Another cool idea is to bring out a guy who can instantly take out an enemy, such as Akuma or Yashiro. Then, on the next turn, you can use Escape, then play that card again and take out the next chump that the enemy plays. Card Number: A006 Card Name: Peacemaker Tung Fu Rue - Fatal Fury (The hands are Terry and Andy) Rarity: C SP Cost: 6 Effect: Return one of yours and one of the enemy's characters to their respective hands Comments: 6 SP seems like a lot. Personally, I'd rather use escape. It costs half as much and plus only you get the benefit Razorclaw X sent in some strategy for this card, It's also useful in eliminating enemy characters from the bench to get in a free attack (within reason; don't use on characters like Akuma or heavy-hitters like Geese if they're severely hurt). The use is similar to Yashiro's power, only you have the opportunity to restore one of your own characters to full strength. Card Number: A007 Card Name: Reparation Mary, A pilot from Cyberbots (thanks to Mr. Kunio for this bit of info) Rarity: B SP Cost: 7 Effect: Returns 1 character to hand Comments: You can get rid of one of your guys (i.e. an expensive Escape card) or get rid of a powerful attacker. This can be useful to allow a big guy to get in a free hit. Card Number: A008 Card Name: School's Out Yuki, Kyo's Girlfriend in KOF (she is also a character in Gals Fighter) Rarity: A SP Cost: 8 Effect: Returns all characters to hand for both sides. Comments: Useful as a stall tactic when the opponent has a powerful set of guys out. Card Number: A009 Card Name: Cover Fire Rebecca and Chris - Resident Evil Rarity: D SP Cost: 4 Effect: Decreases 1 character's Life by 300 Comments: Pretty good card. Best used to finish off a guy with 300 or less BP. Then you can increase your attack options. You can also weaken A big hitter Card Number: A010 Card Name: Bopper Dan and his father, Go. Rarity: D SP Cost: 4 Effect: KO's one of your characters. The BP that they had left is given to an enemy character as damage. Comments: Use this to sacrifice a guy with only a few BP left, or on a bigger guy in order to take out one of their larger threats. Card Number: A011 Card Name: Chaos Rugal, King of Fighters Rarity: C SP Cost: 5 Effect: KO's one character. Decrease all other character's life 300 points. Comments: The only time I can see this card being useful is when you only have one or two guys out and the enemy has a full bench. Card Number: A012 Card Name: Grenade Super Joe (Commando - sent by Danyal) Rarity: C SP Cost: 5 Effect: Decreases enemy's life by 300 Comments: If you have 5 SP to spare, this card is quite useful. Direct damage is always a plus. Card Number: A013 Card Name: Mega Crush Plane from 1942 and Unknown Soldier (Forgotten Worlds) Rarity B SP Cost: 7 Effect: Decreases all characters' life 500 pts. Comments: Pretty powerful, but it can hurt you as much as it hurts the other guy. Can clear out a full enemy bench, but Slaughter is usually better for that purpose Card Number: A014 Card Name: Earth's Pike Final Boss from Last Blade 2 Kouryu Rarity B SP Cost: 8 Effect: Decreases enemy's life 500 pts. Comments: A more powerful grenade. Whether or not it's worth the extra points is up to you. Card Number: A015 Card Name: Break Up Geese's Bodyguards, Ripper and Hopper Rarity: D SP Cost: 4 Effect: KO's any character receiving back-up Comments: Could be useful in the right situation, but I'd save deck space and 4 SP for something else... Card Number: A016 Card Name: Nothingness Orochi - KOF97 Rarity: C SP Cost: 5 Effect: KO's all characters with 400 BP or less. Comments: Useful for cleaning up weak cards you may have. Personally though, I would rather keep weak characters on my enemy's bench and use Bopper or something to put my weakened guys to some use. Card Number: A017 Card Name: Double KO Lee Rekka - Last Blade and Yun (SF3) Rarity: C SP Cost: 6 Effect: KO's 1 of your characters and an enemy character. Comments: The souped up version of Bopper. Now you can kill off one of your weakened guys with 100-200 BP and take a 1000 point attacker down with em' Card Number: A018 Card Name: Seraphic W Gill, Street Fighter 3 Rarity: B SP Cost: 6 Effect: KO's all characters with 500 or more BP Comments: Can be very powerful if used right. Use it when the opponent has a lot of powerful guys in their ring, and you have jack squat. Card Number: A019 Card Name: Fate Duel Kyo and Iori Rarity: B SP Cost: 7 Effect: Select one of your characters and an enemy character. KO everybody else. Comments: A potentially powerful card. You can leave in a really powerful guy and leave the enemy with a chump. Card Number: A020 Card Name: Slaughter Art: Akuma Rarity: A SP Cost: 8 Effect: KO's all characters Comments: If the opponent has lots of powerful guys, and you have zilch, this is the perfect card to play. Card Number: A021 Card Name: Raw Shield Art: Nakoruru Rarity: D SP Cost: 1 Effect: KO's one character and heals you by the amount of BP they had. Comments: Well used on one of those goofy 200-300 BP but 5 SP guys. Then you can gain some SP AND Heal yourself a little bit. I wouldn't sacrifice a powerful guy to recover HP unless in a life or death situation. Card Number: A022 Card Name: Grace Dhalsim's Wife, Sally Rarity: C SP Cost: 5 Effect: Recover 500 HP Comments: How can you not like a card that enables you to regain HP. Can be a lifesaver if used right, or in a "stall" deck. Card Number: A023 Card Name: Abduction Amakusa, with Hazuki, the girl he kidnapped in SS4 in the background Rarity: C SP Cost: 0 Effect: KO's any of your characters that you want. Gain 2 SP for each KO'ed character. Comments: 2 SP seems like a pittance to gain for a KO'ed character. Better to use Raw Shield or something like that. Card Number: A024 Card Name: Psyche Up Batsu and Hayato from Rival Schools Rarity: B SP Cost: 0 Effect: Raise SP by 5 Comments: A nice card to have, but it's just as effective to use a character card that gives you 5 SP. Although you can use Psyche up and then a powerful card such as Geese who normally gives you no SP. Card Number: A025 Card Name: Hey! Hey! Ryo and Dan Rarity: B SP Cost: 3 Effect: Reduces both player's SP to 0. Comments: Best used to screw the opponent over when they have tons of SP, and you don't have so much. Card Number: A026 Card Name: Heritage Kasumi and her father Ryuhaku Todo (from the Art of Fighting) Rarity: D SP Cost: 0 Effect: KO's any characters you have. Draw 1 card for each KO'ed character Comments: I can't see any use for killing characters just to draw more cards, unless they are really weak. Card Number: A027 Card Name: Best Shot Ran (Rival Schools 2) and Megumi Rarity: D SP Cost: 1 Effect: See your top 3 cards. Choose 1 to add to hand and discard the other 2 Comments: Good if you need a strong guy in a pinch. Hopefully one is coming, Card Number: A028 Card Name: Lucky Kitty Pur and Fur, Capcom Mascot... she's a helper character in Marvel vs Capcom Rarity: C SP Cost: 3 Effect: Draw 2 cards Comments: This is a freebie card. You can get a few more cards to help in your game. One of the more useful AC cards Card Number: A029 Card Name: Round 2 Buriki girl (from Buriki One, a Japan exclusive HyperNeoGeo64 arcade game) Rarity: B SP Cost: 6 Effect: After discarding hand, draw 5 cards. Comments: Great to use if you have zilch in your hand and want to get some new stuff. If you have only one or two cards, use this, if you have a full hand Makeover is better Card Number: A030 Card Name: Awakening Kaede, Last Blade Rarity: C SP Cost: 3 Effect: Raises 1 character's BP by 300 Comments: This card can always be useful if played right. Use it to restore a weakened character OR build up a fighting monster Card Number: A031 Card Name: Morph The Ump and Wan-Fu (from Samurai Showdown) Rarity: C SP Cost: 5 Effect: Change's a character's BP to the top card of enemy's pile. (KO's character if Action Card is on top. Comments: I personally don't understand the meaning of this card. Maybe I'll use it sometime, then I can figure it out. Komejin has sent me a description and possible strategy for this card: Well, this is what the card does, and it's rather unreliable. You pick a character on the table (yours or opponent's) whose BP you want to change. Then you decide if you want the BP of the selected character to become the BP value of the card on top of your deck or the opponent's deck. This is why the card is so unreliable. In most situations, you don't know what card is on top of either deck, unless you've used some sort of AC card or character like Saki that lets arrange the top card on your deck. The only way to ensure that the card to be Morphed will have his BP reduced is if it's a super big card, like Geese, Krauser, Zero Akuma, or Mech Zangief. Here's an example of what I just said, just in case I'm too confusing. I see that my Elena only has 100 BP left. I want to Morph her to change her BP. I play Morph, select Elena, and then pick either my deck or my opponent's. - Let's say that I had Blodia on top of my deck, and I picked my deck. Elena's BP is now 1000, which is Blodia's BP value. - Or, let's say that Lee Pai Long was on top of the opponent's deck, and I picked my opponent's deck. Elena's BP is now 200 (yay...) - Or, let's say that an AC card was on top of my deck, and I picked my deck. Elena gets KO'ed (big suck). In short, this card is a gamble in most situations, unless you morph a heavy hitter on the opponent's side. P.Hwang's strategy: Basically you use the card, and if you arent satisfied with it, i.e you get someone with 200BP, then you can easily turn the game off, and back on again. the card will be unused and you will know not to use it at that time. Card Number: A032 Card Name: Showtime! Lilith, Darkstalkers Rarity: C SP Cost: 5 Effect: Raises all of your characters BP by 200 (that are in play) Comments: Quite useful, especially if you got some real strong guys in the ring Card Number: A033 Card Name: ESP Athena from the Athena RPG for PSX in Japan Rarity C SP Cost: 4 Effect: Choose 1 character with a [ ] ability. 1 of your characters gets that ability Comments: Useful to steal an ability that will come in handy, such as Ryu's Hadoken. Also can be used to ger rid of a crappy ability Card Number: A034 Card Name: Substitute Lei Lei and Lei Ling - Darkstalkers Rarity: B SP Cost: 4 Effect: Select characters with ability and switch their abilities Comments: Useful for taking away the enemy's powerful ability Here's a couple hints on using it from The Boom Balloon I found a few sneaky ways to use Substitute(A34): Besides the Ump, if you give an enemy Ukyo's power, they get one shot with that character and you get a good 700 BP card. You can block a Geese with a card at 100 BP and BOTH will KO. Another good one to try this with is Twelve. Substitute his ability to Geese, then attack with Twelve. If Geese blocks, his BP goes to 100! Card Number: A035 Card Name: Curse Mizuki, the final Boss from Samurai Showdown 2 Rarity: S SP Cost: 4 Effect: All characters get 1 ability found in this game Comments: This card may lead to untold chaos since who knows what each character will get... Card Number: A036 Card Name: Stifler Awakened Yuki from Last Blade 2 Rarity: C SP Cost: 3 Effect: See enemy's hand. Select one of their cards to trash Comments: If playing a powerful opponent, this card is useful. You can see what they have, then dump one of their best cards. Very effective, and low SP cost Card Number: A037 Card Name: Storm Rush Washizuka and Kojiro - Last Blade Rarity: B SP Cost: 6 Effect: Each player shows all Character cards to enemy that are in hand then discards them Comments: I'd only play this card if I had All crappy guys in my hand, then I Could toss em' and hope the opponent has to throw away some good guys. Card Number: A038 Card Name: Pride Seiger - Samurai Showdown Rarity: B SP Cost: 6 Effect: After player with most cards in hand discards all cards, they pick same number of cards as other player. Comments: A useful card to play when the opponent has a big hand. They'll have to throw away all their stuff and take less cards. Card Number: A039 Card Name: Mischief Effie, Necro's mutant girl-friend (not girlfriend ;) Rarity: D SP Cost: 1 Effect: After seeing the top 3 cards of either deck, you may arrange them in any order Comments: Not too useful, except maybe to see what is coming in the near future. Card Number: A040 Card Name: No Tricks Franco Bash, Fatal Fury Rarity: D SP Cost: 2 Effect: Discards all Action cards in deck. Shuffles deck after discard. Comments: Who's deck? Yours? The opponents? I don't really want to waste the time finding out. Komejin has said that it discards all of YOUR Action cards, making it basically a pile of junk. Card Number: A041 Card Name: Makeover Athena, King of Fighters Rarity: C SP Cost: 2 Effect: Returns all cards in hand to the pile. After pile is shuffled, draw number of cards equal to the number you put back plus 1. Comments: Good for throwing away a junk hand and starting over. Having one or two of these in your hand is a very good idea Card Number: A042 Card Name: Pester Rarity: C SP Cost: 4 Effect: Take up to 3 cards from enemy pile and discard them Comments: This card actually means take the top 3 cards from the enemy's deck and trash them. Komejin sent in the correction for me. It's still fairly useful for helping "deck" the opponent. Card Number: A043 Card Name: Management Hugo (Andore) and Poison - Final Fight Rarity: B SP Cost: 1 Effect: Select one Action card from pile. Shuffle pile and put the card you picked on top Comments: Useful to bring out an action card that suits your current needs Card Number: A044 Card Name: Last Resort Artwork on card: From Last Resort, the classic NeoGeo shoot'em up Rarity: A SP Cost: 8 Effect: Draw 5 cards from deck and arrange as desired. Throw everything else away. Comments: Why the hell would you use this? That's what I wondered, until I learned this trick. It was sent to me by komejin and Edison Franklin. Use it in combination with a laundry card. Then use last resort and pull out your 4 most powerful guys (with at least 4 SP) as well as a laundry card. Then play the laundry card to restore your entire deck! This is quite a useful combo if you can pull it off (though I haven't tried it myself) Card Number: A045 Card Name: Roulette Artwork on card: King, Art of Fighting Rarity: A SP Cost: 3 Effect: Changes top card on you or your opponent's deck to a different card. Comments: Not too useful, since you really don't know if you are hurting yourself or the opponent much. Card Number: A046 Card Name: Shopping Eliza (Ken's wife) along with Ken and Mel Rarity: C SP Cost: 3 Effect: Draw up to 3 cards that you have discarded and put them into the deck. Shuffle the deck, then draw one card. Comments: This is a useful card if you want to replenish some of your powerful guys you have lost. Card Number: A047 Card Name: Laundry Billy Kane's little sister, Lilly Rarity: C SP Cost: 4 Effect: Return all discards to the deck, then shuffle the deck Comments: Never underestimate the power to bring back all of your discarded stuff. Card Number: A048 Card Name: Study Momo, Breath of Fire 3 Rarity: C SP Cost: 4 Effect: Draw 1 Action card from discard pile and put in hand. Comments: Can be a good card to bring back powerful Action cards such as Grace or Awakening. Card Number: A049 Card Name: Revive Omega Rugal - KOF 98 Rarity: C SP Cost: 6 Effect: Draw 1 character card from discard pile and put it in hand. Comments: Great for bringing back a super powerful guy that you have used up already. Card Number: A050 Card Name: Emulate Sakura and Shingo Rarity: B SP Cost: 6 Effect: Select one AC card from enemy's discard pile. Has same effect as that Action Card. Comments: Unless the enemy has uses a great Action card, I can't think of a reason to throw away 6 SP on this. Card Number: A051 Card Name: Activate! Tron Bonne, Mega Man Legends Rarity: C SP Cost: 4 Effect: Allows you to play multiple backups on a character instead of just one. Comments: A useful card for any backup based deck. Card Number: A052 Card Name: Tooptadon Roy and Tiffany, Rival Schools Rarity: D SP Cost: 0 Effect: During this turn, 2 character union attacks use 0 points, 3 character unions use 5 points. Comments: Useful if you have 3 bruisers out who have not supplied you with enough SP to make a union attack. Card Number: A053 Card Name: SP Partner Anita from Darkstalkers, and Whip (KOF) Rarity A SP Cost: 7 Effect: Allows you to play a second character during your turn Comments: Great if you have the SP to use it followed by some powerful characters Card Number: A054 Card Name: Synchro Nagare and Rikuo both from Rival School 2 (The little frog is the cursed form of Rikuo from Darkstalkers) Rarity: C SP Cost: 1 Effect: Each player chooses 1 card from the other's pile and keeps it for the duration of the game. Comments: I can't see the use of this card, unless you have nothing but trash in your deck. Card Number: A055 Card Name: Indulge Devilot, Cyberbots Rarity: B SP Cost: 6 Effect: All character's BP becomes 200 Comments: I can't think of a good use for this card, since it screws you as much as the opponent. You can follow this card up with K' to wipe everyone else out, though. Card Number: A056 Card Name: Glare off Mai and Chun Li Rarity: B SP Cost: 6 Effect: Disables your and your enemy's characters from attacking during this turn and your enemy's next turn. Comments: Cool artwork on this card. Also, it's useful to stall the opponent for a turn if they have tough guys out. Card Number: A057 Card Name: Shadow Shadow (secret character in Vampire Savior who would turn into the guy you just beat for the next match) Rarity: A SP Cost: 5 Effect: Change one character to another in the game (Discard backups) Comments: I haven't used this card yet, but if it means what I think it does, imagine the power. Change your weakest bum into Geese... or Ryu... or some other master of destruction. That's what I thought anyway, this card changes the character into someone at random. Not too useful if you ask me. Card Number: A058 Card Name: Tri Quiz Artwork: Neo & Geo from Quiz detective. Also hidden striker in KoF2000 Rarity: A SP Cost: 5 Effect: Choose Grenade, Grace, or Showtime. Card has that effect. Comments: Useful in that you can choose the power you need at that time. Probably the best overall AC card Card Number: A059 Card Name: Reset Button Sakura's little brother Rarity: A SP Cost: 10 Effect: KO's all of your characters. At the end of this turn, you get another one. Comments: Can be very useful or screw you over royally, depending on how it's used. Put 2 Karin (C031) cards and 2 Sakura (C028) cards in a trade machine will give you a Reset Button action card. Card Number: A060 Card Name: Dregs Terry and Ryu Rarity: A (You get this card when you win the game) SP Cost: 15 Effect: Shuffle pile after all hand cards are returned. During this turn Discards become hand cards. Comments: This card allows you to use one cool character and whatever cool Action cards you want that you may have discarded, but 15 SP is a lot for this sort of thing. Can be very effective in some combos Card Number: A061 Card Name: "Engokohoudeki" Artwork on Card: 2nd Lieutenant Hyakutaro Ichimonji from Metal Slug 2/x throwing a fireball Rarity: D SP Cost: 2 Effect: Does 100 damage to the opponent. Comments: A weak version of Grenade. Although it's more common, if you want a direct damage card, I'd stick with Grenade. Card Number: A062 Card Name: Donate Artwork on Card: Kotetsu Naoe, Shigen's ward from Last Blade 2 Rarity: D SP Cost: 0 Effect: Discard a character card that has an ability from your hand. One of your characters gets that ability. Comments: Action version of Mr. Big or the Clone RE card. Card Number: A063 Card Name: Ranch Rush .. Artwork on Card: Rush / Rockman Dash Rarity: A SP Cost: 3 Effect: Both players shows their hand. Each player then draws the number of cards equal to the number of AC cards in his or her hand. Comments: Useful if you have a lot of AC cards, and not a lot of other stuff. Card Number: A064 Card Name: Forgiveness Artwork on Card: Bison and Geese Rarity: A SP Cost: 15 Effect: Select an AC card and discard it. Every card in your hand becomes that AC card. Comments: To get this card, put Mr. Big, M. Bison and Balrog and Krizalid in a trade machine. With enough SP and cards in your hand, this can be pretty nasty. Lots of possibilities with a hand full of Fight! cards (only 2 SP each too!). All you need to quickly deck your opponent are 2x Jhun Hoon, 8 Fight! cards and 16 SP. Add in an Athena or Kyosuke and you don't even have to worry about SP. REACTION CARDS Card Number: R001 Card Name: Unfreeze Artwork on Card: Jubei Yamada from Fatal Fury 2 Rarity: C SP Cost: 3 Effect: Everyone on your field is returned from freeze state Comments: Quite useful, because you can bring back characters who have attacked and have em block the enemy's attack Card Number: R002 Card Name: Ryousen Artwork on Card: Batsu from Rival Schools/Justice Gakuen Rarity: B SP Cost: 4 Effect: Freezes a character who did not attack Comments: Useful for setting up a possible counter attack Card Number: R003 Card Name: Robot Punch
Artwork on Card: Rocky from Robo Army and Maxima Rarity: D SP Cost: 4 Effect: Does 300 damage to one of the attackers. Comments: Useful as a surprise counter, especially if they attack with a low in BP character. Card Number: R004 Card Name: Aura Spark Artwork on Card: Unknown Soldier and a sunglassed guy (Forgotten World) Rarity: C SP Cost: 2 Effect: ?? Comments: Card Number: R005 Card Name: Striker Artwork on Card: Syo Buriki One Rarity: B SP Cost: Effect: Trash 2 cards, everyone loses 300BP Comments: Useful if you don't have anyone to counter with Card Number: R006 Card Name: "Choukadan" Artwork on Card: Hsien-Ko with her super bomb Rarity: B SP Cost: 4 Effect: Discard a character card from your hand, and damage an on ring enemy card by how many BP the discarded card had. Comments: A VERY effective surprise counter attack. One of the better RE cards Card Number: R007 Card Name: Doumou Artwork on Card: The T-Rex from Dino Crisis Rarity: B SP Cost: Effect: KO's as many characters of yours as you want, and will do 300 damage to the enemies for each of your guys you KO Comments: If the enemy is bringing big stuff that you can't counter, this one can come in handy Card Number: R008 Card Name: G Fantom (Galactica Phantom) Artwork on Card: Ralph's fist, performing the dreaded Galactica Phantom Rarity: C SP Cost: 5 Effect: KO's one character of a unite attack Comments: Can be a VERY effective counter, make sure to waste the more powerful attacker with this one Card Number: R009 Card Name: Cruel Hunting Artwork on Card: BB Hood and the soldier guy who hides in her basket Rarity: C SP Cost: 5 Effect: The card KOs one attacking character whose BP is 800 or more (your choice of character). Coomments: It's great against power-laden opponents. I've noticed when I have this card in my hand, the opponent seems to hold back on attacking me. Card Number: R010 Card Name: Seien (encouragement, cheering, support) Artwork on Card: Hazuki & Sausu Jae Hoon Rarity: C SP Cost: 4 Effect: Recover 500 HP Comments: Useful to lessen the blow of a powerful incoming attack, or any time you need more HP. Sausu Jae Hoon is the the girl who runs onto the screen bringing water to Jae Hoon when he wins a round in Garou: Mark of the Wolves. Card Number: R011 Card Name: Takenoko Artwork on Card: Son Son (original) and Ton Ton his pig friend Rarity: C SP Cost: 4 Effect: Recovers 100 HP for each card in the opponent's hand Comments: Can be useful, but Seien is probably better, because you know you'll get 500 HP back. Card Number: R012 Card Name: SP Leak Artwork on Card: Ganbare Neo Poke Kun Rarity: D SP Cost: 0 Effect: Decreases opponent's SP by 5 Comments: This card can be VERY useful for fouling up the enemy. Card Number: R013 Card Name: Hitoyasumi Artwork on Card: Felicia and Cham Cham (special PSX outfit color from PSX's Samurai Spirits: Warrior's Rage Rarity: D SP Cost: 0 Effect: Discard one character card from your hand and gain its SP Comments: Card Number: R014 Card Name: Yuogio Artwork on Card: A sad looking Guile holding a deceased Nash in his arms Rarity: A SP Cost: 0 Effect: Discard the top 20 cards of your deck. For each RE card you trash, you get 1 SP Comments: I can't think of a sensible use for this card Card Number: R015 Card Name: Vacation Artwork on Card: Blue-Mary and Chun-Li Rarity: D SP Cost: 3 Effect: Increases the BP of one of your characters by 300 Comments: Useful when defending, especially if the guy has slightly higher BP than you. Card Number: R016 Card Name: Hello Nurse Artwork on Card: Nurse Morrigan Rarity: D SP Cost: 3 Effect: Any character that has less than 300 SP gains 500 SP Comments: This is a useful card for emergencies, or to beef up guys who have already taken a beating Card Number: R017 Card Name: Ka Ishi (ie: Power Stone) Artwork on Card: Powered up Falcon (Powerstone series) Rarity: C SP Cost: 0 Effect: Discard 2 cards and give a character 500 BP Comments: Useful if you have extra cards to dump, you can beef up a character to defend from a powerful attacker Card Number: R018 Card Name: Tatari (curse) Artwork on Card: Basara his dead lover Kikiribi (Her ghost appears briefly in some of Basara's super moves in SS3/SS4. He also calls for her in one of his SS4 win quotes: "Kagabiri... where are you?") Rarity: C SP Cost: 2 Effect: KO's one of your characters. Then choose a character to have the same BP as the KO'ed character. Comments: Great if you've got a 100 BP character on your bench Card Number: R019 Card Name: Ancestor Artwork on Card: Kuroko Rarity: C SP Cost: 3 Effect: Gives a character 100 BP for each card in your discard pile with 300 or less BP Comments: Useful in a small deck, but otherwise not too great Card Number: R020 Card Name: Clone Artwork on Card: Kyo and someone else Kyo and his 2 clones Rarity: D SP Cost: 0 Effect: Gives a card an ability taken from a card in your hand, and discard the card from which the ability has been taken Comments: Can be useful to get a power right away, but not a card I'd use in my deck. Card Number: R021 Card Name: Mesutto Artwork on Card: Earthquake (Samurai Spirits) Rarity: C SP Cost: 3 Effect: Steals a power from the enemy Comments: Can be very powerful, especially to do something like steal Morrigan's power if she's attacking Card Number: R022 Card Name: Amnesia Rarity: B Artwork on Card: Cammy hypnotized by Vega (dressed in a Robe) and hypnotized Shizumaru SP Cost: 2 Effect: Everyone loses their abilities (on both sides) Comments: Good for the same reasons as the above card. Card Number: R023 Card Name: SA Select (Super Art Select) Artwork on Card: Alex Rarity: B SP Cost: 4 Effect: Swap the abilities of two characters in the ring Comments: This one can be nice for the same reason as R021, it's even better because you can turn around and use the power yourself. Card Number: R024 Card Name: Manali's Song Artwork on Card: Manali, Nakoruru's friend from the PC adventure game Rarity: D SP Cost: 0 Effect: If you have no characters in your ring, then the opponent's attack will fail. Comments: you take no damage AND ( ) abilities like Heidern's S Bringer do not activate. Can be a lifesaver if used right Card Number: R025 Card Name: "Shikiritagari" Artwork on Card: Lilith and the rabbit Yusa from SNK's Cool Cool Toon Rarity: D SP Cost: 0 Effect: Causes any two attacking characters to become a union attack. Comments: Useful if your opponent is attacking you with several cards in parrallel, and that you have one card less than his attacking character. Plus, it is a cost free RE card. Can also be comboed with Galactica Phantom Card Number: R026 Card Name: Super Block Artwork on Card: Yuga Rarity: B SP Cost: 3 Effect: When a character counters a Union Attack, the player takes no HP damage. Comments: Can come in handy in critical low-BP situations, or when major HP characters unite (3x 1500 BP unite attacks are often lethal) Card Number: R027 Card Name: Mashiboke Artwork on Card: Freya from the Art of Fighting 3 (Freya was Robert's childhood friend; he drove down to Mexico to help her with Wyler.) Rarity: B Sp Cost: 3 Effect: Makes attacking enemies go back to the bench Comments: Quite effective Card Number: R028 Card Name: Okane Mouke (money profits) Artwork on Card: Cheng Sin Zan Rarity: D SP Cost: 0 Effect: One character returns to your hand. Draw one card Comments: Useful in a pinch to bring out a weakened foe. Plus you gain another card from your hand. If you're desperate, remove all your characters with this card, then play the R024 card to prevent damage. Card Number: R029 Card Name: Scan Artwork on Card: 2 and a half Kyo's in a green visor (like in KoF99 pre ending) Rarity: D SP Cost: 1 Effect: Check your opponent's hand, for all RE card he has, draw 2 cards Comments: Very good for a 1 SP D card! Card Number: R030 Card Name: Modoru no Ja (Jar(?) of return) Artwork on Card: Okina, from The Last Blade (and his turtles) Rarity: D SP Cost: 1 Effect: All discarded RE cards are returned to the pile. After shuffling, draw one card. Comments: Another great 1 SP D rank card. Card Number: R031 Card Name: Hara ni Ichimoshi (hara = torso) Artwork on Card: Birdie (Street Fighter Zero) and Jack Turner from The Art of Fighting Rarity: C SP Cost: 0 Effect: The opponent draws 3 cards and you draw 2 cards. Comments: This card is kinda iffy, although you do get some more cards in your hand. Can be used to set up Rock Howard to do some big damage. Card Number: R032 Card Name: Overheat Artwork on Card: An overheating Huitzil and his ward Cecil Rarity: C SP Cost: 2 Effect: Makes the attacker throw away 2 cards from hand (at random I think) Comments: A very useful nasty surprise for an attacking enemy. One of the better RE cards Card Number: R033 Card Name: Suketto Artwork on Card: Lou and Shiba, two dwarves from Capcom's Three Wonders Rarity: C SP Cost: 4 Effect: Draw 2 cards for each person attacking you Comments: A useful card to have, especially if you are running out of cards. Card Number: R034 Card Name: Tsumamigui Artwork on Card: Koh-San Wang from Art of Fighting 3 & Hoehoe his bird Rarity: C SP Cost: 5 Effect: Select one of your discarded cards and add it to your hand. Comments: One of the best RE cards, you can bring back a powerful guy to do some damage. Card Number: R035 Card Name: 3 Shimai Artwork on Card: Ton pu, Eei pu and Chi pu, the 3 assassin sisters from Strider Rarity: B SP Cost: 0 Effect: Discard an RE card, draw 3 cards Comments: If you have the RE card to spare, this can be a nice card Card Number: R036 Card Name: Lucky Card Artwork on Card: Tiara Rarity: B SP Cost: 2 Effect: Show your hand. Draw a number of cards equal to the number of RE cards you have left in your hand. Comments: Useful if you have some RE cards and not much else Card Number: R037 Card Name: Duress Artwork on Card: Chun Li and Urien (whose butt we can see) Rarity: B SP Cost: 4 Effect: See the opponent's hand, the opponent discards all non-character cards Comments: I remember this one well. It only costs 4 sp, so this is a very worthwhile card to get -- messes people up big-time. Card Number: R038 Card Name: Seikurabe Artwork on Card: Marky(Kevin Ryan's partner : MotW) and Mel (Ken Masters's son : SF series) Rarity: B SP Cost: 4 Effect: The player with less hand cards discards his hand and draws the same number of cards that the opponent has. Comments: Can be used to EASILY deck the opponent. Card Number: R039 Card Name: Tutor Artwork on Card: Vega and Minto (from Samurai Shodown: Warrior's Rage 2 for PSX) Rarity: A SP Cost: 5 Effect: Lets you pick one card from your deck to put on top after the rest of the deck is shuffled Comments: One of the best RE cards, good in any deck, but best in a defensive deck, so you can pull out your Regina or Yuku Card Number: R040 Card Name: Tenshisozo Artwork on Card: Grandmaster (from the Strider series) Rarity: SP Cost: 10 Effect: All cards from the discard pile are added to your hand. At then end of you turn, you will have to discard a number of cards equal to the discard pile you just got back. Comments: Get this card by putting 8 Option cards (C095) in the trade machine. ===== 8. Dreamcast connection FAQ a. Versus games In the Battle menu the second and third options are respectively - Link exhibition match - Link deathmatch Link exhibition lets you play Card Fighters 2 against a friend, mainly for fun. The winner will get one random card. Link deathmatch is more tense, you will still battle your friend, but this time the winner will get a random cards from the loser's deck (not album). The player who lost will be asked to take a card from his album to fill the empty card slot left by the lost card. b. Dreamcast connection DC connection will be enabled once you finish the game, and will unlock the secret stages and characters in Capcom vs SNK 2: Millionaire Fighting 2001 for Dreamcast. To establish connection between the two consoles, power on CFC2, then go to VS.Net and start the DC Connection. Then turn on your Dreamcast with Capcom vs SNK 2: Millionaire Fighting 2001. A yellow text will appear during the boot sequence of the game, and every option (on the Dreamcast) will be unlocked. (EX Grooves, Extra Options, Shin Gouki and God Rugal). This will NOT, however, unlock Shin Gouki or God Rugal cards on CFC2. ===== 9. Secrets & Nifty things TRADE MACHINE COMBOS Some cards are obtained by putting certain combos of cards in the trade machine. Here are some trade machine combos: * To get A064, use Mr. Big, M. Bison and Balrog and Krizalid in a trade machine. * Put 2 Karin (C031) cards and 2 Sakura cards in a trade machine will give you a Reset Button (A059) action card. A RARITY SHOP Kidou will start trading A rarity cards in the TRADE SHOP once you have obtained 70% (296/424) of the cards. BARGAIN SHOP After any battle, you have a 1/128 chance (0.78%) chance that the bargain shop will open its doors by going to the Trade Shop, VS.NET menu. During bargain sales, you will be able to get rare cards for a very low 'price'. For example a contributor got a Ryu card in exchange for 3 C rarity cards. The bargain shop also has a 1/64 (1.55%) chance of opening after everytime you beat your brother Kidou. This only works once you've beaten the game. And the shop only stays open until your next fight. SECRET CARDS * You can get Chizuru from the Card store (Bargain shop). She appears at a frequency of 0.78% (equivalent to about once every 128 times). * Getting Shin Gouki (C160) and GOD Rugal (S160) can be done through VS cable link battles. Don't know if it works for both Exhibition and Deatmatch VS, or only Deathmatch. SHOP AND RECYCLE BIN When getting a card from the those, resetting your NGP will not 'cancel' an eventual unlucky draw. the cards you put in/exchange are lost forever. MASSIVE ENDING UNLOCK Check out the storyline section to see what finishing the game unlocks in the game. RADIO DOWSING This option becomes available from the VS.NET menu once you clear the game by beating Sys for the first time. You will only be able to use it properly if you own the NGP radio communication system (it's kinda like the VS link cable, but it's wireless since it uses radio waves to transmit data). What it does it sample the ambiant radio waves through the NGP radio communication unit (which is very random since it depends on your geographical location) and averages the 31 sample values. It averages those values, adds 1 to this average, and gives you a card Cxxx or Sxxx where xxx is the result of the average+1. This is a just plain weird option. RESET TRICK In CFC1,when you turned off the game during a match, turning it back on would take you back one turn, and what the computer would do was immuable. Now, the computer CHANGES what it does, you can't watch his turn, turn off the game, then know for sure what he'll do next time you turn the game back on. If you want to give up a game to make your stats looks good, turn off the NGP during a match, then back on. In the menus choose the right, then the left option, and you will be taken back to the CFC2 main menu, and you will not be 'credited' with a defeat. WALLPAPERS The SNK (http://www.neogeo.co.jp) has some really neat CFC2 wallpapers at http://www.neogeo.co.jp/svc-2/present/present.htm The Guest illustrator illustrations are high res. GUEST ILLUSTRATORS The cards graphics have been deeply revised in CFC2. Many game illustrators from both Capcom and SNK have been invited and special cards have been made that use their artwork. HIROAKI - SNK drew the Geese (H), Ryo(H) cards. He is responsible for the artworks from Fatal Fury: Wild Ambition, Buriki One, KoF2000 TONKO - SNK drew the Akari (T), Kyo(T) cards. His art was featured in KoFR1/R2, Battle de Paradise (NGP), Garou Mark of the Wolves and the Last Blade series. SENRI KITA - SNK drew Nakoruru (S), Shiki(S), Rimururu (S). His art was featured in SNK vs Capcom: Match of the Millenium and Gals Fighter for NeoGeo Pocket. UZI - Capcom drew the Ryu (U) card. He drew for Rockman 1-6 (PSX), Rockman X5, Rockman battle and Fighters (NGP). DAICHAN - Capcom drew the Morrigan (D), Cammy(D), Cody(D) cards. His art was featured in Street Fighter Zero, Warzard, Resident Evil 2 (monster illustration), Resident Evil Gun Survivor, Dino Crisis 1/2 monster illustrations. MAEDE SHIMA - Capcom drew the Jill (M), Roll(M), Rock (M) cards, he drew for Pocket Fighter and designed Tron. ===== 10. Where to get the game I got mine from NCSX (http://www.ncsx.com). You can also get it from Ravengames in the UK (http://www.ravengames.co.uk). The game is not going to be carried for long, so if you're reading this in 2002 your best chance of finding a CFC2 cartdrige is on EBay (http://www.ebay.com). ============================================================================== Thanks to: * Darius - Sent in information for several cards, and also a correction on Yuki's power, informations about DC connection * Maginerk - Cards descriptions * Ranford - Cards descriptions * Gojira - Lots of card descriptions/completions, ending infos/unlocks CPU AI description * Yoodaa - Card Descriptions, and corrections (great ;) * Hanzo|M - Great help on the Samurai Spirits characters * Mendou - Correction on the Cruel Hunting (R009) card * Siegfried - Card descriptions, corrections, and character's origins * NeoGutsman- Reset trick update * P. Hwang - Strategy for the A031 card * Mir77 - Added cards details and descriptions and completed the guest artists section. Also contributed with a massive list of backups. * Kazuki - Who conducted his own card list FAQ and giving us infos * EX Andy - Artwork informations as well as corrective infos about Damnd (C098) * NeoGustMan- Hidden characters in Free Battle Mode * Simoun - Info about Mukuro's (C077) ability * Andi - For infos about Sausu Jae Hoon for card R010. Smethurst * Red - Correction to Kain (S135). Correction to the ending text Raccoon where the player is hinted with backups. Dog ==============================================================================