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FAQ by Lagoona

Version: 1.0 | Updated: 05/10/07

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                        _____                 .__        
                       /     \ _____     ____ |__| ____  
                      /  \ /  \\__  \   / ___\|  |/ ___\ 
                     /    Y    \/ __ \_/ /_/  >  \  \___ 
                     \____|__  (____  /\___  /|__|\___  >
                             \/     \//_____/         \/ 

                   ____.                    .__                
                  |    | ______  _  __ ____ |  |_______ ___.__.
                  |    |/ __ \ \/ \/ // __ \|  |\_  __ <   |  |
              /\__|    \  ___/\     /\  ___/|  |_|  | \/\___  |
              \________|\___  >\/\_/  \___  >____/__|   / ____|
                            \/            \/            \/     

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              MAGIC JEWELRY

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                             for the Famicom

                          (A Guide by Lagoona)



  Table of Contents:
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  * Introduction
    - Getting started
  * Game Controls
  * Game Mechanics
    - Basics
    - The Magic Jewel
    - Game Screen
  * General tips
  * Jewels
  * Questions
  * Version history
  * Legal stuff
  * Credits




                              ++++++++++++++++
                              + Introduction +
                              ++++++++++++++++

Welcome to my guide covering the somewhat obscure Famicom title Magic Jewelry. 
I decided to write one after writing a review for it, and because there was no 
FAQ available before this one...

Magic Jewelry is a Tetris-inspired puzzle game. It is almost exactly the same 
as Columns on other systems such as the Master System - only, this one is more 
basic and has less options... Generally, you try to get as many points as 
possible by making combos of blocks disappear that fall from the top of the 
screen and that you can align afterwards.

The game has (at least part of) its name from the fact that the building 
blocks consist of differently colored jewels. The 'magic' part possibly is 
there only for fancyness. ;-)


   _______________
   Getting started
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

First of all, a warning. Get your remote ready to turn down the music volume 
and be prepared to turn on the radio or to put a CD you like in your stereo... 
and now, on to eliminating sets of jewels and racking up highscores!
Press the start button on the title screen...




                             +++++++++++++++++
                             + Game Controls +
                             +++++++++++++++++

Joypad:
¯¯¯¯¯¯¯
______________________________________________________
|                                                    |
|                                                    |
|        ___                          Nintendo       |
|       |   |                                        |
|       |   |___                                     |
|   |¯¯¯        |  select  start                     |
|   |           |                   .'`'.   .'`'.    |
|    ¯¯¯|   |¯¯¯   |====| |====|   :     : :     :   |
|       |   |                       '.,.'   '.,.'    |
|        ¯¯¯                          B       A      |
|         |                                          |
¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          |
         direction pad




Start  - Start game on the title screen
         Pause game during the game

Select - ( not used )

A button - Change order of jewels downwards (lowest of the three becomes 
highest)

B button - Change order of jewels upwards (highest of the three becomes 
lowest)

Right on the direction pad - Move the block of three jewels to the right

Left on the direction pad  - Move the block of three jewels to the left

Down on the direction pad  - Makes the block of three jewels fall down faster

Up on the direction pad    - ( not used )




                             ++++++++++++++++++
                             + Game Mechanics +
                             ++++++++++++++++++

   ______
   Basics
   ¯¯¯¯¯¯

The game concept is quite simple. Blocks are falling down from the top of the 
screen in a 'quantized' movement. Each of these blocks consists of three 
elements in the form of jewels on top of each other. These jewels have 
different colors (also their form is different, but the color is more easily 
recognizable).

In order to prevent the screen from filling up and the blocks from reaching 
the top of the screen - which means GAME OVER -, you have to arrange the 
jewels such that they form rows of (at least) 3 of the same kind, either 
horizontally, vertically or diagonally. Also more complex arrangements are 
possible, of course. This causes said row to disappear and the blocks above 
the vanished ones to fall down and fill the free spots. And the more jewels 
you make disappear, the more points you get!
But mind you - the longer you play and the further you progress, the faster 
the blocks fall and thus the more difficult the game becomes! 

As the player, you can move the blocks sideways and switch the order of the 
jewels, but unlike in Tetris, you cannot rotate the blocks. The rearranging 
works as follows:

...with (R), <O> and [B] representing red, orange and blue jewels, 
respectively...

     _____                    _____                   _____
    |     |                  |     |                 |     |
    | (R) |                  | [B] |                 | <O> |
    |_____|     B button     |_____|     A button    |_____|
    |     |    <---------    |     |    --------->   |     |
    | <O> |                  | (R) |                 | [B] |
    |_____|    --------->    |_____|    <---------   |_____|
    |     |     A button     |     |     B button    |     |
    | [B] |                  | <O> |                 | (R) |
    |_____|                  |_____|                 |_____|



Using this, it's rather easy in the beginning to arrange three jewels of the 
same color in a row.

E.g.

   _____         _____
  |     |       |     |
  | (R) |       | (R) |
  |_____|       |_____|_____                _____ _____ _____
  |     |             |     |              |     |     |     |
  | (R) |             | (R) |              | (R) | (R) | (R) |
  |_____|             |_____|_____         |_____|_____|_____|
  |     |                   |     |
  | (R) |                   | (R) |
  |_____|                   |_____|


Now, as an example of more complex arrangments possible, also including more 
than one color:

   _____
  |     |
  | (R) |
  |_____|_____ _____ _____ _____
        |     |     |     |     |
        | (R) | <O> | <O> | <O> |
        |_____|_____|_____|_____|
              |     |
              | (R) |
              |_____|_____
                    |     |
                    | (R) |
                    |_____|


With some luck or even better, careful planning, you can cause chain reactions 
with the jewels filling the disappearing ones' holes that may clear half a 
screen and net you a lot of points.


   _______________
   The Magic Jewel
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After every 70 jewels that you make disappear, a bonus block consisting of 
three x-symbols appears. This block makes all jewels of the one color 
disappear, on which it lands. With this, you advance one level and the speed 
of the falling blocks increases a bit. Thus, the further you get and the more 
jewels you make disappear, the more challenging the game becomes as you have 
less time to react and arrange your blocks.
The Magic Jewel is NOT indicated in the 'next block' indicator (see next 
part).


   ___________
   Game Screen
   ¯¯¯¯¯¯¯¯¯¯¯
  ____________________________________
 ||  |_|  |_|_|_|_|_|_|              ||
 ||  |_|  |_|_|_|_|_|_|   SCORE [2]  ||
 ||  |_|  |_|_|_|_|_|_|              ||
 ||   |   |_|_|_|_|_|_|  JEWELRY [3] ||
 || next  |_|_|_|_|_|_|              ||
 || block |_|_|_|_|_|_|   LEVEL [4]  ||
 ||  [1]  |_|_|_|_|_|_|              ||
 ||       |_|_|_|_|_|_|              ||
 ||       |_|_|_|_|_|_|              ||
 ||       |_|_|_|_|_|_|              ||
 ||       |_|_|_|_|_|_|              ||
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The center part of the screen (6 units wide and 13 units high) is the one you 
play in.

To the upper left of it you can see:
   [1] what block consisting of what jewels will come next

In the right part of the screen you can see:
   [2] your score
   [3] how many jewels you made disappear
   [4] your level (this determines the blocks' speed)




                              ++++++++++++++++
                              + General Tips +
                              ++++++++++++++++


Besides getting used to the basic flow of the game... get used to watch the 
'next block' indicator to the upper left of the screen! It makes planning your 
next step a lot easier.

Make good use of the Magic Jewel. Watch the 'Jewel' indicator to know when 
it's going to appear (at multiples of 70), as it's not shown in the 'next 
block' indicator.

More jewels disappearing at a time means more points (a six jewels combo 
yields more than two three jewels combos) - keep this in mind when going for 
the highscore. But don't take too much risk by building up jewels too high 
when aiming for chain reaction combos unless you're really sure of yourself 
and of what you're doig. :-)

If you're really desperate, you can pause the game (by pressing the Start 
button). The 'next block' will still be visible. This gives you the time you 
may need to plan how and where to place the next block(s).




                                 ++++++++++
                                 + Jewels +
                                 ++++++++++

This section gives a short list of the jewels you encounter in the game.

Jewels:
¯¯¯¯¯¯¯
Red     - round.

Blue    - square.

Green   - square with slightly rounded corners.

Yellow  - square with rounded corners.

Purple  - square with strongly rounded corners.

Orange  - square standing in a corner.

x x x   - the magic jewel, three times a black x on a pale pink background.




                               +++++++++++++
                               + Questions +
                               +++++++++++++


This section is dedicated to commonly asked questions. So far, there aren't 
many... But I will update it whenever I feel the need of it - which means as 
soon as somebody asks a question that isn't already answered in this guide.
So if you have a question, or have found a mistake or would like to have 
something added, don't hesitate to contact me at:
DrLagoona (at) hotmail (dot) com.

______

Q: Aren't there other play modes such as e.g. time attack mode or something?

A: No, unfortunately not. There's only the very basic normal mode.
______

Q: What's your personal record?

A: My personal highscore is:      Score:   737815
                                  Jewelry: 2709
                                  Level 38
_____



                            +++++++++++++++++++
                            + Version history +
                            +++++++++++++++++++

Version 0.9 - Basic parts of the guide done, with table of contents and
              the general structure. 
Version 1.0 - Added the General Tips Section and the ASCII header. This is the
              first official, accepted version.




                             +++++++++++++++
                             + Legal Stuff +
                             +++++++++++++++

This guide is copyrighted 2007 by Lagoona. 
The only websites allowed for hosting and public display are up to now
 
 www.gamefaqs.com
 www.neoseeker.com

No part of this file can be used without the permission of the author and
credits to the author. To get permission to host this guide on your website,
drop a line to DrLagoona (at) hotmail (dot) com, wait for an answer and abide
to it. Of course, you can also use this address if you have comments or
questions about my guide. Make sure you have <Magic Jewelry> in the subject
line, or else I'll shred and eat the e-mail without reading it. ;-)

Magic Jewelry is a trademark of RCM.



                               +++++++++++
                               + Credits +
                               +++++++++++

...to Hwang Shinwei and RCM for creating and publishing this game.

...to http://www.network-science.de/ascii/ , as the header ascii was created 
with this ascii-generator.

...to me for writing this. ;-)

And thanks to CJayC for running GameFAQs.


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