NES – Game Endings FAQ
NES
Game Endings FAQ (NES) by AdamL
Version: 5.7 | Updated: 06/07/2018
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A Guide to Game Endings for everything NES, Famicom & FDS related.
v5.7 - Completed 6/6/18
Written and maintained by Adam Lamontagne
Copyright ©2003-©2018 Adam Lamontagne
email: alamont1 AT gmail DOT com
If you enjoy this game endings guide, be sure to check these out:
Game Boy endings:
http://www.gamefaqs.com/gameboy/916375-game-boy/faqs/68110
Sega Master System endings:
http://www.gamefaqs.com/sms/916382-sega-master-system/faqs/61734
=-=-=-=-=-=-=-=-=-=-=-=
TABLE OF CONTENTS
=-=-=-=-=-=-=-=-=-=-=-=
I. Latest Updates
II. Introduction
III. The Games
A. NES Games
B. Sachen Games
C. Prototype NES Games
D. PAL NES Games
E. Unlicensed/Pirate Games
F. Famicom Games
G. Famicom Disk System Games
H. PlayChoice-10 Games
I. Homebrew NES Games
IV. Faq/Help/Missing Endings
V. Miscellaneous
VI. Older Update History
VII. Disclaimer
=-=-=-=-=-=-=-=-=
I. LATEST UPDATES
=-=-=-=-=-=-=-=-=
6/6/18: v5.7
-Quick update with stuff that's been sitting around for almost 2 years! I
was reminded by ReyVGM that I haven't updated in awhile after giving him
grief for not having updated his site in almost exactly a year. Here's
hoping we both get back to updating more often:
-Donkey Kong Jr. Math
-Fester's Quest
-Fist of the North Star
-Friday the 13th
-Hudson Hawk
-Jurassic Park
-Lone Ranger, The
-Mission: Impossible
-Willow
-Rewrote Darkman ending
-Rewrote Predator ending
10/12/16: v5.6
-Small update with 12 new games (mostly FDS) and a rewrite. Hopefully will
get back into this now that I've caught all 142 Pokemon :):
-Aspic (FDS)
-Body Conquest I - Abakareshi Musume Tachi (FDS)
-Dandy - Zeuon no Fukkatsu (FDS)
-Dream Fighter (unlicensed/pirate NES)
-Famimaga Disk Vol. 6 - Janken Disk Jou (FDS)
-Happily Ever After (Prototype NES)
-Marchen Veil (FDS)
-Monty on the Run - Monty no Doki Doki Dai Dassou (FDS)
-Omoikkiri Tanteidan Haado Gumi - Matenrou no Chousenjou (FDS)
-Super Boy Allan (FDS)
-Topple Zip (FDS)
-Wonderland Dizzy (prototype NES)
-Rewrote Gradius (J) ending with translations
8/22/15: v5.5
-A quick update with 28 new endings and 3 updated ones. These were written
back in April and May but I have not had time this summer for an update
until now. 26 of the 28 new endings are for the Famicom Disk System and the
other 2 are Famicom games, but Minelvation Saga was worth playing through.
Hopefully I will have Silva Saga on the next update. Also, the update for
the Thundercade ending is an interesting one:
-Akuu Senki Raijin (FDS)
-Esper Dream (FDS)
-Fairy Pinball - Yousei Tachi no Pinball* (FDS)
-Famimaga Disk Vol. 1 - Hong Kong (FDS)
-Famimaga Disk Vol. 2 - Panic Space (FDS)
-Famimaga Disk Vol. 3 - All One (FDS)
-Famimage Disk Vol. 4 - Clox (FDS)
-Famimaga Disk Vol. 5 - Puyo Puyo (FDS)
-Final Commando - Akai Yousai (FDS)
-Gall Force - Eternal Story (FDS)
-Gyruss (FDS)
-Halley Wars (FDS)
-Kamen Rider Black - Taiketsu Shadow Moon (FDS)
-Knight Lore - Majou no Ookami Otoko (FDS)
-Minelvaton Saga - Ragon no Fukkatsu (J)
-Moero Yakyuuken* (FDS)
-Otocky (FDS)
-Puyo Puyo (J)
-Sailor Fuku Bishoujo Zukan Vol. 1 (FDS)
-Sailor Fuku Bishoujo Zukan Vol. 2 (FDS)
-Sailor Fuku Bishoujo Zukan Vol. 3 (FDS)
-Sailor Fuku Bishoujo Zukan Vol. 4 (FDS)
-Sailor Fuku Bishoujo Zukan Vol. 5 (FDS)
-Sailor Fuku Bishoujo Zukan Vol. 6 (FDS)
-Smash Ping Pong (FDS)
-Tama & Friends - 3 Choume Dai Bouken (FDS)
-Tobidase Daisakusen (FDS)
-Yakyuuken Part II - Gal's Dungeon* (FDS)
-Updated Gyruss
-Updated Thundercade
-Updated Tiny Toon Adventures Cartoon Workshop
4/18/15: v5.4C
-Added 17 new ending descriptions includuing the rest of the NES games that
begin with the letter C. There are also updates for 5 games that either
needed tweaking or got some new info. 5 of the 17 new descriptions are for
FDS games with Big Challenge! Go! Go! Bowling definitely being the most
interesting of the bunch if only because Michael Jackson is an opponent in
the game:
-Big Challenge! Go! Go! Bowling (FDS)
-California Games
-Captain America and the Avengers
-Casino Kid
-Castlevania 2: Simon's Quest
-Castlevania 3: Dracula's Curse
-Caveman Games
-Chip 'n Dale Rescue Rangers 2
-Crystalis
-Donkey Kong Classics
-Dungeon Magic
-Ghostbusters II
-Kick Challenger - Air Foot (FDS)
-Minna no Tabou no Nakayoshi Daisakusen (J)
-Roger Rabbit (FDS)
-Ultraman - Kaijuu Teikoku no Gyakushuu (FDS)
-Zanac AI (FDS)
-Updated Big Challenge! Gun Fighter (FDS)
-Updated Bucky O'Hare
-Updated Casino Kid 2
-Updated Challenge of the Dragon
-Updated Commando
Go to Section VI for all the older update listings.
=-=-=-=-=-=-=-=-=-=
II. INTRODUCTION
=-=-=-=-=-=-=-=-=-=
Some NES games have clear cut endings. You go through the game once, beat
the last foe and are given an ending. The game ends and you are happy.
Other NES games seem to go on forever, making you wonder if there even is an
ending while some start you back at the beginning of the game, leaving you to
ponder whether you actually beat the game or not. A lot of the unlicensed
games fall into both these categories, so there will be a lot of those on
this list.
Also, some games do not have an actual ending sequence, so I will put what I
consider to be technically beating the game and note that there is no
definitive ending.
There are some games I have beaten but cannot remember how many levels there
were. In that case, I will just state that the game has an ending so at
least you will know that it doesn't go on forever.
Below is a list of what needs to be done to actually get an ending to those
questionable NES (as well as Famicom and pirate) games. Please do not send
me game endings. I appreciate you caring, but I want to see each and every
ending for myself so I can make this the definitive guide to game endings for
the 8-bit NES and Famicom. There are many websites that have a list of game
endings. I could easily scour those, but I have noticed that a lot of people
submit endings that just aren't correct. Whether they made them up or didn't
bother playing through the game in its entirety, I do not know.
However, if you notice that I may have left something out in a particular
ending description, by all means email me!
A lot of this information has been culled from various websites, FAQs, walk-
throughs and game manuals but most of it has been found by playing the games
themselves and delving into them as far as they would let me go. This docu-
ment is meant to be a compendium of NES game ending knowledge and how to get
those endings. Hopefully it helps people figure out how to get to the end of
those great games they always wondered about beating and I also would like
to think this is something that video game enthusiasts in general will just
get a kick out of reading.
This guide will be for the gamer who is wondering how much further he/she has
to go in a game, if there are multiple endings, if the game ending changes
depending on difficulty level, etc. If there is a particular game you are
wondering about and it is not on my list, then feel free to email me. I just
randomly decide which game to go through next, so if someone has a game in
mind that they are wondering about, I'd be glad to go through it. I hope
someone gets some use out of this. Enjoy.
=-=-=-=-=-=-=-=-=
III. THE GAMES
=-=-=-=-=-=-=-=-=
The following is a list of the games included in this guide. If you have any
special requests, please email them to me.
NES
10-Yard Fight
1942
1943
3-D World Runner
720°
8-Eyes
Abadox
Action 52
Advanced Dungeons & Dragons: Dragon Strike
Advanced Dungeons & Dragons: Heroes of the Lance
Advanced Dungeons & Dragons: Hillsfar
Advanced Dungeons & Dragons: Pool of Radiance
Adventure Island
Adventure Island 2
Adventure Island 3
Adventures in the Magic Kingdom
Adventures of Bayou Billy, The
Adventures of Dino Riki
Adventures of Lolo, The
Adventures of Lolo 2, The
Adventures of Lolo 3, The
Adventures of Rad Gravity
Adventures of Rocky & Bullwinkle
Adventures of Tom Sawyer
After Burner
Air Fortress
Airwolf
Alfred Chicken
Alien³
Alien Syndrome
All-Pro Basketball
Alpha Mission
Al Unser Jr. Turbo Racing
Amagon
American Gladiators
Anticipation
Archon
Arch Rivals
Arkanoid
Arkista's Ring
Astyanax
Athena
Athletic World
Attack of the Killer Tomatoes
Baby Boomer
Back to the Future
Back to the Future II & III
Bad Dudes
Bad News Baseball
Bad Street Brawler
Balloon Fight
Bandai Golf - Challenge Pebble Beach
Bandit Kings of Ancient China
Barbie
Bard's Tale, The
Barker Bills Trick Shooting
Base Wars - Cyber Stadium Series
Baseball
Baseball Simulator 1.000
Baseball Stars
Baseball Stars II
Bases Loaded
Bases Loaded II - The Second Season
Bases Loaded 3
Bases Loaded 4
Batman
Batman: Return of the Joker
Batman Returns
Battle Chess
Battle of Olympus, The
Battleship
Battle Tank
Battletoads
Battletoads & Double Dragon - The Ultimate Team
Bee 52
Beetlejuice
Best of the Best: Championship Karate
Bible Adventures
Bible Buffet
Big Bird's Hide & Speak
Bigfoot
Bignose Freaks Out
Bignose Freaks Out/Aladdin version
Bignose the Caveman
Bill Elliot's NASCAR Challenge
Bill & Ted's Excellent Video Game Adventure
Bionic Commando
Black Bass
Blackjack
Blades of Steel
Blaster Master
Blue Marlin
Blues Brothers, The
Bo Jackson Baseball
Bomberman
Bomberman II
Bonk's Adventure
Boulder Dash
Boy and His Blob, A
Bram Stoker's Dracula
Breakthru
Break Time: The National Pool Tour
Bubble Bath Babes
Bubble Bobble
Bubble Bobble Part 2
Bucky O'Hare
Bugs Bunny Birthday Blowout, The
Bugs Bunny Crazy Castle, The
Bump 'n Jump
Burai Fighter
Burgertime
Cabal
Caesar's Palace
California Games
Caltron 6 in 1
Capcom's Gold Medal Challenge '92
Captain America and the Avengers
Captain Comic, The Adventures of
Captain Planet and the Planeteers
Captain Skyhawk
Casino Kid
Casino Kid 2
Castelian
Castle of Deceit
Castle of Dragon
Castlequest
Castlevania
Castlevania 2: Simon's Quest
Castlevania 3: Dracula's Curse
Caveman Games
Challenge of the Dragon
Championship Bowling
Championship Pool
Cheetahmen II
Chessmaster, The
Chiller
Chip 'n Dale Rescue Rangers
Chip 'n Dale Rescue Rangers 2
Chubby Cherub
Circus Caper
City Connection
Clash at Demonhead
Classic Concentration
Cliffhanger
Clu Clu Land
Cobra Command
Cobra Triangle
Code Name: Viper
Color a Dinosaur
Commando
Conan: The Mysteries of Time
Conflict
Conquest of the Crystal Palace
Contra
Contra Force
Cool World
Cowboy Kid
Crash 'n the Boys - Street Challenge
Crystal Mines
Crystalis
Cyberball
Cybernoid
Dance Aerobics
Danny Sullivan's Indy Heat
Darkman
Darkwing Duck
Dash Galaxy in the Alien Asylum
Day Dreamin' Davey
Days of Thunder
Deadly Towers
Death Race
Deathbots
Defender II
Defender of the Crown
Defenders of Dynatron City
Deja Vu
Demonsword
Desert Commander
Destination Earthstar
Dick Tracy
Die Hard
Dig Dug II
Digger: The Legend of the Lost City
Dirty Harry
Dizzy the Adventurer (Aladdin)
Donkey Kong
Donkey Kong Jr.
Donkey Kong 3
Donkey Kong Classics
Double Dragon
Double Dragon II
Double Dragon III
Double Dribble
Double Strike
Dr. Chaos
Dr. Jekyll & Mr. Hyde
Dragon Fighter
Dragon's Lair
Dragon Power
Dragon Spirit
Dragon Warrior
Dragon Warrior III
Dragon Warrior IV
Duck Hunt
Dudes with Attitude
Dungeon Magic
Dusty Diamond's All Star Softball
Dynowarz - The Destruction of Spondylus
Elevator Action
Eliminator Boat Duel
Exodus
F15 City War
F-15 Strike Eagle
F-117A Stealth Fighter
Family Feud
Fantastic Adventures of Dizzy, The
Fantastic Adventures of Dizzy, The (Aladdin)
Fantasy Zone
Faria: A World of Mystery & Danger
Ferrari Grand Prix Challenge
Fire 'n Ice
Fire Hawk
Fisher Price: Firehouse Rescue
Fisher Price: I Can Remember
Fisher Price: Perfect Fit
Flight of the Intruder
Flintstones 2, The: Surprise at Dinosaur Peak
Flying Warriors
Formula One - Built to Win
Frankenstein
Freedom Force
Fun House
Galactic Crusader
Galaga
Galaxy 5000
Gauntlet
Gauntlet II
Gemfire
Genghis Khan
George Foreman's KO Boxing
Ghostbusters
Ghostbusters II
Ghosts'n Goblins
Ghoul School
G.I.Joe
Gilligan's Island
Goal! Two
Godzilla
Godzilla 2 - War of the Monsters
Golf
Golf Grand Slam
Golgo 13
Golgo 13 - The Mafat Conspiracy
Goonies II, The
Gotcha! - The Sport!
Gradius
Great Waldo Search, The
Greg Norman's Golf Power
Gremlins 2 - The New Batch
Guardian Legend, The
Guerrilla War
Gumshoe
Gun-Nac
Gun.Smoke
Gyruss
Hatris
Heavy Barrel
Heavy Shreddin'
High Speed
Hogan's Alley
Hollywood Squares
Home Alone
Home Alone 2
Hook
Hunt for Red October
Hydlide
Ikari Warriors
Ikari Warriors II - Victory Road
Ikari Warriors III - The Rescue
Image Fight
Immortal, The
Impossible Mission II (AVE/SEI)
Incredible Crash Dummies, The
Indiana Jones and the Last Crusade (Taito)
Indiana Jones and the Last Crusade (UBI Soft)
Indiana Jones and the Temple of Doom (Tengen/Mindscape)
Infiltrator
Iron Tank
Isolated Warrior
Ivan Ironman Stewart's Super Off-Road
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf
Jackal
Jackie Chan's Action Kung Fu
James Bond Jr.
Jaws
Jeopardy! 25th Anniversary Edition
Jeopardy! Junior Edition
Joe & Mac
John Elway's Quarterback
Jordan vs Bird: One on One
Joshua
Journey to Silius
Joust
Jungle Book, The
Kabuki: Quantum Fighter
Karate Champ
Karate Kid
Karnov
Kick Master
Kid Icarus
Kid Klown
Kid Kool
Kid Niki - Radical Ninja
King Neptune's Adventure
King's Knight
Klash Ball
Klax
Knight Rider
Krazy Kreatures
Krion Conquest
Krusty's Fun House
Kung Fu
Kung Fu Heroes
L'Empereur
Laser Invasion
Last Action Hero
Last Starfighter, The
Legacy of the Wizard
Legend of Kage
Legend of the Ghost Lion
Legend of Zelda
Legendary Wings
Lemmings
Lethal Weapon
Life Force
Linus Spacehead's Cosmic Crusade
Little League Baseball
Little Mermaid, The
Little Nemo the Dream Master
Lode Runner
Low G Man
Mad Max
Magician
Magmax
Maniac Mansion
Mappy-Land
Marble Madness
Mario Brothers
Mario is Missing
Master Chu & the Drunkard Hu
Maxivision 15
M.C. Kids
Mechanized Attack
Mega Man
Mega Man II
Mega Man III
Mega Man IV
Mega Man V
Mega Man VI
Menace Beach
Mendel Palace
Mermaids of Atlantis
Metal Fighter
Metal Gear
Metal Mech
Metal Storm
Michael Andretti's World GP
Mickey Mousecapade
Mickey's Adventure in Numberland
Mickey's Safari in Letterland
Micro Machines
Mig 29 Soviet Fighter
Might and Magic
Mighty Bombjack
Mighty Final Fight
Mike Tyson's Punch-Out!!
Millipede
Milon's Secret Castle
Miracle Piano Teaching System, The
Mission Cobra
Monster Party
Monster Truck Rally
Moon Ranger
Motor City Patrol
Ms. Pac-Man (Namco)
Ms. Pac-Man (Tengen)
M.U.L.E.
Muppet Adventure - Chaos at the Carnival
M.U.S.C.L.E.
Mutant Virus
Myriad 6 in 1
Mystery Quest
NARC
NES Open Tournament Golf
Nigel Mansell's World Championship Challenge
Nightmare on Elm Street, A
Nightshade
Ninja Crusaders
Ninja Gaiden
Ninja Gaiden II
Ninja Gaiden III
Ninja Kid
Nintendo World Championships
Nintendo World Cup
Nobunaga's Ambition II
North & South
Operation Secret Storm
Operation Wolf
Orb-3D
Othello
Overlord
Pac-Man (Namco)
Pac-Man (Tengen)
Pac-Mania
Palamedes
Panic Restaurant
Paperboy
Paperboy 2
Peek-A-Boo Poker
Pesterminator
Peter Pan & the Pirates, Fox's
Phantom Fighter
Pictionary
Pinball
Pin Bot
Pipe Dream
Pirates!
Platoon
Popeye
P.O.W. - Prisoners of War
Power Punch II
P'Radikus Conflict
Predator
Prince of Persia
Princess Tomato in the Salad Kingdom
Pro Wrestling
Punch-Out!! Featuring Mr. Dream
Punisher
Puss 'N Boots
Puzzle
Puzznic
Pyramid
Q*Bert
Qix
Quattro Arcade
Quattro Adventure (Aladdin)
Quattro Sports (Aladdin)
Race America
Racket Attack
Rad Racer
Rad Racer II
Rad Racket - Deluxe Tennis II
Raid 2020
Raid on Bungeling Bay
Rainbow Islands
Rally Bike
Rambo
Rampage
Rampart
RBI Baseball
RBI Baseball 3
R.C. Pro-Am
R.C. Pro-Am II
Renegade
Rescue: The Embassy Mission
River City Ransom
Roadblasters
Road Runner
Robin Hood: Prince of Thieves
Robocop
RoboCop 2
RoboCop 3
Robodemons
Robowarrior
Rock 'n' Ball
Rocket Ranger
Rocketeer, The
Rockin' Kats
Roger Clemens MVP Baseball
Rollerball
Rollerblade Racer
Rollergames
Rolling Thunder
Romance of the Three Kingdoms
Romance of the Three Kingdoms II
Roundball: 2-on-2 Challenge
Rush'n Attack
Rygar
S.C.A.T. - Special Cybernetic Attack Team
Secret Scout in the Temple of Demise
Section Z
Seicross
Sesame Street 123
Sesame Street ABC
Sesame Street ABC/123
Sesame Street Countdown
Shadow of the Ninja
Shadowgate
Shatterhand
Shingen the Ruler
Shinobi
Shockwave
Shooting Range
Short Order/Eggsplode!
Side Pocket
Silent Assault
Silkworm
Silver Surfer
Simpson's, The - Bartman Meets Radioactive Man
Simpson's, The - Bart vs the World
Skate or Die 2: The Search for Double Trouble
Ski or Die
Skull & Crossbones
Sky Kid
Sky Shark
Slalom
Snake Rattle'n Roll
Snoopy's Silly Sport Spectacular
Soccer
Solar Jetman
Solitaire
Solstice
Space Shuttle Project
Spelunker
Spider-Man: Return of the Sinister Six
Spy Hunter
Sqoon
Stack Up
Stadium Events
Stanley: The Search for Dr. Livingston
Star Force
Star Soldier
Star Trek - 25th Anniversary
Star Trek: The Next Generation
Star Wars
Star Wars - The Empire Strikes Back
Starship Hector
Star Voyager
Stealth ATF
Stinger
Street Cop
Street Fighter 2010
Stunt Kids
Sunday Funday
Super C
Super Cars
Super Glove Ball
Super Mario Brothers
Super Mario Brothers/Duck Hunt
Super Mario Brothers/Duck Hunt/World Class Track Meet
Super Pitfall
Super Spike V'Ball
Super Spike V'Ball/Nintendo World Cup
Super Sprint
Super Spy Hunter
Super Team Games
Superman
Swamp Thing
Sword Master
Taboo - The Sixth Sense
Tagin' Dragon
Tecmo Baseball
Tecmo Cup Soccer Game
Tecmo NBA Basketball
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles II - The Arcade Game
Tennis
Terminator, The
Terminator 2 - Judgment Day
Terra Cresta
Tetris (Nintendo)
Tetris (Tengen)
Three Stooges, The
Thunder & Lightning
Thunderbirds
Thundercade
Tiger-Heli
Tiles of Fate
Time Lord
Tiny Toon Adventures Cartoon Workshop
To The Earth
Toki
Tom & Jerry (and Tuffy)
Tombs and Treasure
Toobin'
Top Gun
Top Gun - The Second Mission
Total Recall
Touchdown Fever
Toxic Crusaders
Track & Field
Treasure Master
Trog!
Trojan
Trolls on Treasure Island
Twin Cobra
Twin Eagle - Revenge Joe's Brother
Ultima: Quest of the Avatar
Ultima: Warriors of Destiny
Ultimate Air Combat
Ultimate Basketball
Ultimate Stuntman
Uncanny X-Men, The
Uninvited, The
Untouchables, The
Urban Champion
Vegas Dream
Venice Beach Volleyball
Vice: Project Doom
Videomation
Vindicators
Volleyball
Wacky Races
Wally Bear and the No! Gang
Wario's Woods
Wayne Gretzky Hockey
Wayne's World
WCW: World Championship Wrestling
Werewolf: The Last Warrior
Wheel of FOrtune
Wheel of Fortune: Family Edition
Wheel of Fortune: Junior Edition
Wheel of Fortune Starring Vanna White
Where in Time is Carmen Sandiego?
Where's Waldo
Who Framed Roger Rabbit
Wild Gunman
Win, Lose or Draw
Winter Games
Wizardry - Proving Grounds of the Mad Overlord
Wizardry - The Knight of Diamonds
Wizards & Warriors
Wolverine
World Class Track Meet
World Games
Wrecking Crew
Wurm
WWF King of the Ring
WWF Wrestlemania
WWF Wrestlemania Challenge
WWF Wrestlemania Steel Cage Challenge
Xenophobe
Xevious
Xexyz
Yo! Noid
Yoshi
Yoshi's Cookie
Young Indiana Jones Chronicles, The
Zanac
Zelda II - The Adventure of Link
Zen: Intergalactic Ninja
Zombie Nation
SACHEN
2-in-1 Light Gun Game
2-in-1 Lightgun Game
Challenge of the Dragon
Final Combat
Gaiapolis
Hell Fighter
Honey Peach
Huge Insect
Jurassic Boy
Locksmith
Lucky 777
Magical Mathematics
Middle School English II
Olympic I.Q.
Penguin & Seal, The
Pipe 5
Po Po Team
Q Boy
Rockball
Rocman X
Silver Eagle
Super Cartridge Ver 8: 4-in-1
Super Pang
Super Pang II
Tagin' Dragon
Tasac
PROTOTYPES
Adventures of Dr. Franken
Bashi Bazook - Morphoid Masher
Bignose and the Witchdoctor
Bio Force Ape
Bugs Bunny Fun House
Buzz & Waldog
California Raisins
Cross Fire
Escape from Atlantis
Exploding Fist
Free Fall
Happily Ever After
Happy Camper
Hit the Ice
Makai Island
Mickey Mouse Dream Balloon
Mike Tyson's Intergalactic Power Punch
Ninja Gaiden 2
Scarabeus
Secret Ties
Squashed
Star Trek V - The Final Frontier
Sunman
Taro's Quest
Thomas the Tank Engine and Friends
Titan Warriors
Wonderland Dizzy
Xybots
PAL
Adventure Island
Aladdin
Asterix
Banana Prince
Batman
Beauty and the Beast
Bubble Bobble
Caveman Ninja
Championship Rally (A)
Chip 'n Dale Rescue Rangers
Corvette ZR-1 Challenge
Devil World
Drop Zone
Double Dragon III
Ghosts'N Goblins
Gradius
Gun.Smoke
Hammerin' Harry
Kabuki: Quantum Fighter
Konami Hyper Soccer
Les Chevaliers Du Zodiaque - La Legende D'or (F)
Lion King
Marble Madness
Mr. Gimmick
Noah's Ark
Operation Wolf
Parasol Stars
Parodius
Probotector II
Rackets & Rivals
Rainbow Islands - The Story of Bubble Bobble 2
Rodland
Rush'n Attack
Snake Rattle'n Roll
Street Gangs
Super Turrican
Teenage Mutant Hero Turtles
Time Lord
Top Gun
Track & Field in Barcelona
Trojan
Trolls in Crazyland
UNLICENSED/PIRATE GAMES
3 in 1 Supergun
Bomber Man 08
Boogerman
China Rabbit Baby
Cobra Mission
Colour 2001 Streetfighter II
Contra Spirits
Crime Busters
Decathlon
Dream Fighter
Duck Maze
Felix the Cat
Fighting Hero
Fire Dragon
Go! Benny!
Harry Potter
HES 6 in 1 (HES)
Hit Marmot
Huang Di
Idol Shisen Mahjong
Impossible Mission II (HES)
Journey to the West
Little Red Hood (HES)
Lu Ye Xian Zong (Green Wild Immortal Trace)
Magic Dragon
Magic Jewelry
Master Shooter
Metal Force
Mortal Kombat Trilogy (Mortal Kombat 5)
Mortal Kombat V 1996 Turbo 30 Peoples
Night Arrow
Panda Prince, The
Panda World
Papillon
Pocohontos
Power Rangers 2
Pu Nu Jing Ling
Sea of Dreamland
Somari
Street Fighter VI 12 Peoples
Strike Wolf
Super Contra 7
Super Contra X
Super Donkey Kong 2
Super Mario World
Thunderbolt 2
Thunder Warrior
Time Diver Avenger
Tom & Jerry 3
Universe Soldiers, The
Wa Di Lei
Wait and See!
War in the Gulf
Warehouse No.18
FAMICOM
Abadox
Advanced Dungeons & Dragons: Dragons of Flame
After Burner II
Aigiina no Yogen: Balubalouk no Densetsu Yori
Airwolf
Akumajo Special: Boku Dracula-Kun
Alien Syndrome
Argus
Arkanoid II
Asmik Kun Land
Astro Fang - Super Machine
Astro Robo Sasa
Atlantis no Nazo
Attack Animal Gakuen
B-Wings
Ballblazer
Baltron
Banana
Batsu & Terii
Battletoads
Bio Miracle Bokutte Upa
Bio Senshi Dan - Increaser Tono Tatakai
Birdweek
Bokosuka Wars
Booby Kids
Captain Ed
Captain Silver
Chack'n Pop
Challenger
Championship Lode Runner
Chase H.Q.
Chester Field
Choplifter
Chuuka Taisen
Circus Charlie
City Adventure Touch - Mystery of Triangle
City Connection
Cosmic Epsilon
Crazy Climber
Crisis Force
Cycle Race - Road Man
Dai Meiro - Meikyuu no Tatsujin
Dezaemon
Dig Dug
Donald Land
Don Doko Don
Doraemon
Double Dragon
Dough Boy
Dragon Buster
Dragon Buster II
Dragon Ninja
Dragon Scroll - Yomigaerishi Maryuu
Esper Bouken Tai
Exed Exes
Exerion
F-1 Race
Fantasy Zone
Fantasy Zone II - Opa-Opa no Namida
Fighting Road
Flappy
Flipull
Flying Hero
Front Line
Galaxian
Galg
Game Party
Ganbare Goemon! - Karakuri Douchuu
Garfield - A Week of Garfield
Geimos
Gekitotsu Yonku Battle
Getsufuu Maden
Gimmick!
Gradius
Gradius (ArchiMENdes Hen Version)
Gradius II
Grand Master
Great Battle Cyber
Green Beret
Hatris
Hello Kitty World
Herakles no Eikou 2 - Titan no Metsubou
Higemaru Makaijima - Nanatsu no Shima Daibouken
Hi no Tori - Houou Hen - Gaou no Bouken
Hitler no Fukkatsu - Top Secret
Holy Diver
Houma Ga Toki
Ikari
Ikari II - Dogosoken
Insector X
JJ Tobidase Daisakusen Part II
Juuouki
Kaiketsu Yanchamaru 2 - Karakuri Land
Kamen no Ninja - Akakage
Kamen no Ninja - Hanamaru
Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi
Karateka
Karnov
King Kong 2 - Ikari no Megaton Punch
Klax
Kujaku Ou
KyuuKyoku Tiger
Labyrinth
Layla
Little Mermaid, The - Ningyo Hime
Mad City
Magnum Kiki Ippatsu - Empire City 1931
Mappy
Metro-Cross
Mickey Mouse
Mickey Mouse III - Yume Fuusen
Minelvaton Saga - Ragon no Fukkatsu
Minna no Tabou no Nakayoshi Daisakusen
Moai Kun
Motocross Champion
Mottomo Abunai Deka
Mouryou Senki Madara
Musashi no Bouken
Musashi no Ken - Tadaima Shugyou Chuu
Nagagutsu wo Haita Neko - Sekai Usshuu 80 Nichi Dai Bouken
Ninja Hattori Kun
Ninja Jajamaru Kun
Ninja Kun
Ninja Kun - Ashura no Shou
Nuts & Milk
Oishinbo
Onyanko Town
Operation Wolf
Pac-Land
Palamedes II - Star Twinkles
Penguin Kun Wars
Pooyan
Puyo Puyo
Puzslot
Quarth
Quest of Ki
Romancia
Route-16 Turbo
Saint Seiya - Ougen Densetsu
Saint Seiya - Ougon Densetsu Kanketsu Hen
Saiyuuki World
Seikima II - Akuma no Gyakushuu
Seirei Gari
Sherlock Holmes - Hakushaku Reijou Yuukai Jiken
Shikinjou
Sky Destroyer
Sky Kid
Son Son
Space Harrier
Space Invaders
Space Shadow
Spartan X 2
Star Gate
Super Arabian
Super Mogura Tataki!! - Pokkun Moguraa
Super Star Force
Super Xevious - Gump no Nazo
Takahashi Meijin no Bouken Shima IV
Takahashi Meijin no Bugutte Honey
Tetrastar - The Fighter
Tetsuwan Atom
Thexder
Titan
Tokoro San no Mamoru mo Semeru mo
Top Gun
Tower of Druaga
TwinBee
Twin Eagle - Revenge Joe's Brother
Transformers, The: Comvoy no Nazo
Uchuu Keibitai SDF
Valis - The Fantastic Soldier
Valkyrie no Bouken
Volguard II
Wai Wai World 2 - SOS!! Paseri Jou
Wing of Madoola, The
Wit's
World Boxing
Youkai Kurabu
Ys
Ys II - Ancient Ys Vanished - The Final Chapter
Ys III: Wanderers from Ys
Zombie Hunter
FAMICOM DISK SYSTEM
Adian no Tsue
Ai Senshi Nicol
Akuu Senki Raijin
Aliens (Prototype)
All Night Nippon Super Mario Brothers
Almana no Kiseki
Aspic
Big Challenge! Dogfight Spirit
Big Challenge! Go! Go! Bowling
Big Challenge! Gunfighter
Body Conquest I - Abakareshi Musume Tachi
Dandy - Zeuon no Fukkatsu
Deep Dungeon
Dirty Pair - Project Eden
Eggerland
Eggerland - Souzouhe no Tabidachi
Electrician
Esper Dream
Fairy Pinball - Yousei Tachi no Pinball
Falsion
Famimaga Disk Vol. 1 - Hong Kong
Famimaga Disk Vol. 2 - Panic Space
Famimaga Disk Vol. 3 - All One
Famimage Disk Vol. 4 - Clox
Famimaga Disk Vol. 5 - Puyo Puyo
Famimaga Disk Vol. 6 - Janken Disk Jou
Final Commando - Akai Yousai
Fire Bam
Fire Rock
Gall Force - Eternal Story
Green Beret
Gyruss
Halley Wars
Kalin no Tsurugi
Kamen Rider Black - Taiketsu Shadow Moon
Kick Challenger - Air Foot
Knight Lore - Majou no Ookami Otoko
Koneko Monogatari - The Adventures of Chatran
Lutter
Marchen Veil
Matou no Houkai - The Hero of Babel
Moero TwinBee
Moero Yakyuuken
Monty on the Run - Monty no Doki Doki Dai Dassou
Moonball Magic
Mr. Gold - Kinsan in the Space
Namida no Soukoban Special
Omoikkiri Tanteidan Haado Gumi - Matenrou no Chousenjou
Otocky
Puzzle Boys
Relics: Ankoku Yousai
Roger Rabbit
Sailor Fuku Bishoujo Zukan Vol. 1
Sailor Fuku Bishoujo Zukan Vol. 2
Sailor Fuku Bishoujo Zukan Vol. 3
Sailor Fuku Bishoujo Zukan Vol. 4
Sailor Fuku Bishoujo Zukan Vol. 5
Sailor Fuku Bishoujo Zukan Vol. 6
Samurai Sword
Seiken Psycho Calibur
Sexy Invaders
Smash Ping Pong
Suishou no Dragon
Super Boy Allan
Super Lode Runner
Super Lode Runner II
Super Mario Brothers 2
Sylviana - Ai Ippai no Boukensha
Tama & Friends - 3 Choume Dai Bouken
Tobidase Daisakusen
Topple Zip
Transformers, The: The Headmasters
Ultraman - Kaijuu Teikoku no Gyakushuu
Yakyuuken Part II - Gal's Dungeon
Yume Koumou Doki Doki Panic
Yuu Maze
Zanac AI
Zatsugaku Olympic Quiz Part II
PLAYCHOICE-10
Gradius
HOMEBREWS
Bomb Sweeper
Geminim
Hot Seat Harry
Pitfall - The Unofficial Adventure v0.83
Sack of Flour, Heart of Gold
Solar Wars
Sudoku
=======
A. NES
=======
The games listed in this section are the games that are listed in most standard
USA-released NES Game Release lists (ie Mike Etler's list, Todd Miller's list,
etc.). Both licensed and unlicensed (ie Tengen, Color Dreams, etc.) are listed
in this section.
#
10-YARD FIGHT (NINTENDO)
-This primitive football title was released in the first wave of 18 NES
games that came out in October of 1985, so I suppose it is fitting that it
is the first game on this list of game finishes. There is no tournament to
play here but you do get to choose between 5 Opponent's Skill Levels:
HIGH SCHOOL TEAM
COLLEGE TEAM
PROFESSIONAL TEAM
PLAYOFF TEAM
SUPER BOWL TEAM
Now, like most early NES games, there is no definitive ending but at least
you get a victory message. Unfortunately, you get the same message whether
you beat the HIGH SCHOOL TEAM or the SUPER BOWL TEAM. After the game is
over it will show your score and the opponent's score and this is the mes-
sage you receive, complete with spelling error: YOUR ARE ON THE WAY TO THE
SUPER BOWL!! The one good thing about the game is that when you beat one of
the lower level opponents you automatically go to the next highest opponent
instead of back to the title screen. The only bad thing about this is when
you beat the SUPER BOWL TEAM you get that same message and it just pits you
back against the SUPER BOWL TEAM again. At least you get something.
1942 (Capcom)
-There are 32 Stages in this game, which actually count backwards from 32.
When you finish the final stage you get a measly "Congratulation" screen and
then a game over screen, which shows the percentage of enemies you shot
down. That's it!
1943 (Capcom)
-There are 24 Stages in this game (the last password you receive will only
take you up to Stage 23). When you destroy the final ship at the end of Stage
24, you get a congratulations screen, then a screen that says THEN, ALL
WEAPONS WERE PUT TO SILENCE. This is followed by a couple screens of your
pilot standing next to his plane talking to his girlfriend/wife. He says HI,
NANCY? IT'S ME. YES, THE WAR IS OVER,....INDEED. I'M SO GLAD. I JUST GOT OFF
HAWKNEST. YEAH,....YEAH,....I'LL BE THERE THIS WEEKEND. The picture of him
next to the plane fades to gold as the corner curls up. You eventually get
taken back to the title screen.
3-D WORLDRUNNER (Acclaim)
-There are 8 stages. Each stage is divided into 3 or 4 sections, but you
play through each stage continuously. When you face the final boss in Stage
8-4 you have to beat him 5 times. Beat him and watch the amusing ending
sequence, which consists of all the bosses giving you a part of a secret code
of sorts. Then the screen with "The End" appears and stays.
720° (Mindscape)
-This skateboarding game by Mindscape featured their usual sluggish controls
and decent difficulty curve. There are a total of 4 events you can choose
from: Downhill, Ramp, Jump and Slalom. You start at a ranking of Class 1.
When you complete all 4 of these events, if you have scored well enough you
will achieve a Class 2 rank. Work your way up to Class 4. When you finish all
the events as a Class 4, you will get the black screen that says CLASS
FINISHED and will go back to the start of Class 4. There is no ending here
whatsover. You can get gold in all the events, but it won't do you any good
here.
8-EYES (Taxan)
-Ahh, a Taxan game, known worldwide for their difficulty and extra quests you
have to go through to get the proper ending. I rented this game many times
when I was younger and could only finish it using a Game Genie. I remember
thinking how cool it was when I actually beat it playing through it 3 times
and getting that cool special ending. There are 7 castles you can choose from
on the select screen. The 8th castle, the House of Ruth is in the middle, but
you cannot enter it until you have gone through the other 7 castles and beaten
the boss of each one. When you finally make it to the House of Ruth you will
have to defeat 6 of the 7 bosses again (not sure why the German boss was
omitted) and then you fight Ruth. Upon defeating her you get the last gem and
have a cup of coffee with her (you sit down and have coffee with all the
bosses after you beat them, which makes you wonder why they came after you
again in the House of Ruth. After your sit down with Ruth you go to the Altar
of Peace, where you must put the 8 gems (8 eyes) in the correct order on the
altar. If you got all the hidden scrolls in each level you should be able to
figure out the correct order. It is Yellow, White, Green, Orange, Blue, Purple,
Red and Black. If you put them in the wrong order it lets you keep trying, but
you have no excuse now that you know the order. When you enter them correctly
the room will shake and a hole in the wall will open up and you will walk
through it. A winged creature will give you the following multi-screen message:
CONGRATULATIONS ORIN!! IN FIGHTING YOUR WAY THROUGH THE EIGHT PERILOUS CASTLES,
YOU HAVE PROVED THAT YOUR SWORDSMANSHIP AND FALCONRY TALENTS ARE GREAT. IN
SOLVING THE RIDDLE OF THE EIGHT JEWELS, YOU HAVE PROVED YOUR SKILL AS A
LOGICIAN. THESE WERE GREAT TESTS OF SKILL, AND ONLY THE STRONGEST OF WARRIORS
AND THE WISEST OF SCHOLARS COULD HAVE COMPLETED THIS QUEST. I REALIZE THAT
THERE IS ONLY ONE THING MORE GRATIFYING THAN COMING TO THE END OF A GREAT GAME,
THAT IS REALIZING THE CHALLENGE HAS JUST BEGUN. GO NOW ORIN, ANOTHER QUEST
AWAITS. IN THIS SECOND ADVENTURE, YOUR SKILLS WILL BE TESTED AS NEVER BEFORE.
IF YOU ARE TRULY SKILLED, YOU MAY BE ABLE TO FINISH SOME OF IT! GOOD LUCK!
HERE IS THE PASSWORD TO THE MOST CHALLENGING ADVENTURE OF YOUR LIFE! PASSWORD
TAXANTAXAN PUSH START KEY. It will go to a screen that says WELCOME TO 8EYE'S.
SPECIAL STAGE. PUSH START KEY. It then brings you to the stage select screen
at the beginning of the 2nd Quest. Go ahead and plow your way through the same
stages again, except this time it is definitely more difficult, as the enemies
move faster and there are no clue scrolls, but the order of the gems will be
the same when you get to the altar again. After you enter the gems at the
altar the wall will open again and you will walk through it again. The same
winged creature will greet you and say the following: WELL, WELL. YOU MANAGED
TO BEAT THE SECOND CHALLENGE OF 8-EYES. UNBELIEVABLE! YOUR VIDEO GAME TALENTS
ARE AMONG THE BEST THE WORLD HAS TO OFFER. YOU CONFRONTED THE CHALLENGE I SET
FOR YOU, AND TRIUMPHED UNDISPUTED. YOU HAVE BEATEN ONE OF THE HARDEST GAMES
YOU WILL EVER PLAY, OR HAVE YOU?? It then goes to a screen showing 6 members
of the programming team and then repeats the ending message you just got. We
all know there is a 3rd Quest, but for some reason they never give you the
password to start the 3rd Quest or even let you press any button to get out of
this 2nd ending, as it keeps repeating over and over. So to get to the 3rd
Quest, enter FINALSTAGE as your password (or enter DJCPPAAPFE to start at the
3rd Quest altar). Once you make it through the 3rd Quest and place the gems in
the altar, you will go through the wall again and meet the winged creature for
the 3rd and final time. He will say: VERY IMPRESSIVE! I TRULY THOUGHT THAT NO
MERE MOTAL (sic) WOULD EVER BE READING THE STATEMENT HERE, AT THE END OF THE
THIRD QUEST OF 8-EYES. YOU HAVE REACHED THE END OF THIS GAME. I GIVE MY DEEP-
EST CONGRATULATIONS TO ONE WHO HAS BEATEN ONE OF THE MOST CHALLENGING GAMES
SEEN ON THE HOME VIDEO SCREEN. THANK YOU, AND LOOK FOR MORE EXTREMELY
CHALLENGING GAMES FROM YOUR FAVORITE GAME MASTERS TAXAN!!! From here it keeps
repeating the message until you reset. You definitely got your money's worth
out of this game if you purchased it back in 1989 at retail price, that is if
you could even get very far in it.
A
ABADOX (Milton Bradley)
-There are 7 Stages. The final boss battle takes place at the end of Stage 6
while Stage 7 is the stage where you escape the explosion by maneuvering
through the various barriers in the stage. You get the ending sequence
showing you escape, followed by the credits, then back to the title screen.
ACTION 52 (Active Enterprises)
1)FIRE BREATHERS
-Simply defeat your opponent (he's not even computer controlled) through all
8 levels. The game resets to Level 1.
2)STAR EVIL
-There are only 3 playable levels in this game. Beat the boss of Level 3 and
you go on to Level 4, but it is a grey screen. Consider beating Level 3
beating the game.
3)ILLUMINATOR
-There are 8 levels in this game. Finish Level 8 and the game goes back to
Level 1.
4)G-FORCE
-There are only 3 levels to this game. When you get to a certain point in
Level 3 you restart at Level 1.
5)OOZE
-This game can only be beaten using an emulator where you can change the
values of certain addresses. You play up to Level 6. Ordinarily when you
beat Level 6 you go on to Level 7, which is a blank screen. Using NESten's
cheat mode I found the value that controls the level selection and bypassed
the blank Level 7 to get to Level 8. Level 8 is the final level. When you
beat it you are treated to another blank screen, but it is definitely the
last level.
6)SILVER SWORD
-When you get to Level 3 and finish it, the game freezes, so consider
finishing Level 3 as beating the game.
7)CRYTICAL BYPASS
-When you finish Level 3 the game returns you to Level 1. Finishing Level 3
is considered beating the game.
8)JUPITER SCOPE
-Work your way to Level 7. Once you finish Level 7 you go back to Level 1.
9)ALFREDO AND THE FETTUCINI
-There are only 3 levels in this one. When you get to the end of Level 3 the
game freezes on you.
10)OPERATION FULL MOON
-There are a total of 8 levels. When you complete Level 8 you go back to
Level 1.
11)DAM BUSTERS
-There are only 2 levels in this game. When you finish Level 2 it goes back
to Level 1.
12)THRUSTERS
-One of the buggiest games on the Action 52. Near the end of Level 2 the
game started flickering uncontrollably. I was able to use the NESten cheat
mode to get to Level 3, where it did the same thing at the end of the level.
I used the cheat mode again to get to Level 4, where it did the same thing.
I tried to get to Level 5 but it was just a graphical mess, so there are a
total of 4 playable Levels in this game, with Levels 3 & 4 only accessible
using the cheat mode of an emulator.
13)HAUNTED HALLS
-There are 3 levels in this game. When you beat the spider at the end of
Level 3 you go back to Level 1.
14)CHILL OUT
-There are 5 levels. Finish Level 5 and you go back to Level 1.
15)SHARKS
-There are 5 levels. When you finish Level 5 the game freezes. I verified
with NESten's cheat mode that there are no levels after Level 5.
16)MEGALONIA
-defeat the Empress Machine Megalonia at the end of Level 5 and the game goes
back to Level 1.
17)FRENCH BAKER
-There are 4 levels. Completing Level 4 returns you to Level 1.
18)ATMOS QUAKE
-There are 5 levels...completing Level 5 brings you back to Level 1.
19)MEONG
-Only 4 levels are in this game. When you complete Level 4 you get shipped
back to Level 1.
20)SPACE DREAMS
-There are 12 levels in this game. When you finish Level 12 you get sent
back to Level 1.
21)STREEMERZ
-There are 4 levels. You go back to the beginning after Level 4.
22)SPREAD FIRE
-There are 19 levels in this game, making it the largest game (level-wise) on
the Action 52 cart. When you finish Level 19 you go back to the beginning.
23)BUBBLE GUM ROSSIE
-When you beat Level 3 you go back to the beginning.
24)MICRO-MIKE
-There are actually bosses at the end of the game's 3 levels. Beat the Level
3 boss to go back to the beginning.
25)UNDERGROUND
-Finishing Level 6 sends you back to the start.
26)ROCKET JOCKEY
-Only 2 levels here. You go back to the beginning after Level 2.
27)NON HUMAN
-There is only 1 level in this game, which keeps repeating.
28)CRY BABY
-Finishing Level 5 brings you back to the beginning.
29)SLASHERS
-When you beat Level 5 you get a game over screen. That is it.
30)CRAZY SHUFFLE
-Finish Level 6 and you go back to Level 1.
31)FUZZ POWER
-When you get to Level 3 there is a wall you cannot get past. Using NESten's
cheat mode I was able to get by the wall. When you finish Level 3 the game
sends you back to Level 1. Another game that you can only beat using an
emulator.
32)SHOOTING GALLERY
-The game freezes when you finish a level, therefore I had to use NESten's
cheat mode to find out that Level 7 is the final level, which also freezes
the game when you finish it.
33)LOLLIPOP
-There are 3 levels. You go back to Level 1 after beating Level 3.
34)EVIL EMPIRE
-After beating Level 5 you go back to Level 1.
35)SOMBREROS
-You go back to Level 1 after beating Level 4.
36)STORM OVER THE DESERT
-Finish all 9 levels and you go back to the beginning.
37)MASH MAN
-Finish Level 3 to return to the start.
38)THEY CAME...
-This game freezes after each level like Shooting Gallery did. I used the
same method to determine that there are 9 levels in all.
39)LAZER LEAGUE
-There are a measly 2 levels in this game. Finishing Level 2 brings you back
to Level 1.
40)BILLY BOB
-When you finish Level 2 the next Level says Level 1, though it is different
than the original Level 1. There is no final level to this game, you just
keep going between 4 different levels, 2 of which are titled Level 1 and two
are titled Level 2...strange.
41)CITY OF DOOM
-There are 3 levels. Finish Level 3 and go back to Level 1.
42)BITS AND PIECES
-Finishing the 3rd Level brings you back to Level 1.
43)BEEPS AND BLIPS
-This game is very glitchy. In some levels sometimes you cannot kill all the
enemies, therefore you can't go any further. In all, there are 8 levels while
finishing Level 8 freezes the game.
44)MANCHESTER
-There are 3 levels. Beat the boss at the end of Level 3 to go back to Level
1.
45)BOSS
-Defeat the Frog boss on Level 6 to beat the game and return to Level 1.
46)DEDANT
-Finish Level 5 and you are greeted by the game over screen.
47)HAMBO'S ADVENTURES
-There are 10 levels. Finish Level 10 and you go back to Level 1.
48)TIME WARP TICKERS
-Only 2 levels in this one. Finishing Level 2 brings you back to Level 1.
49)JIGSAW
-Finish Level 3 to return to Level 1.
50)NINJA ASSAULT
-Beat the boss of Level 4 and you return to Level 1.
51)ROBBIE AND THE ROBOTS
-There are 6 levels. Finish Level 6 to return to the 1st Level.
52)CHEETAHMEN (ACTION GAMEMASTER)
-There are 6 levels. When you beat the Vultureman at the end of Level 6 you
are returned to the title screen.
ADVANCED DUNGEONS & DRAGONS: DRAGON STRIKE (FCI)
-Even though the Advanced Dungeons & Dragons title might make you think
this is another adventure/RPG type game, it is actually a decent shooter
in which you play as a dragon and must blast your way through 14 Stages
with many boss dragons along the way. When you finish Stage 14 you will
face off against the Queen of Darkness, Tiamat. This dragon has 5 heads
that you must destroy. If you manage to destroy them all you will get the
following message: YOU HAVE DEFEATED THE QUEEN OF DARKNESS! BECAUSE OF
YOUR DEEDS, THE LAND OF KRYNN IS ONCE MORE AT PEACE. ON YOUR JOURNEY HOME,
CROWDS OF CHEERING PEOPLE GREET YOU AND CELEBRATE THIS GREAT VICTORY OVER
TERROR. YOU ARE A HERO, AND YOUR ADVENTURES WILL BE SUNG BY BARDS FOR MANY
GENERATIONS TO COME. It will then show the gold, silver and bronze dragons
flying over the countryside as the staff credits appear on the ground below
and eventually THE END appears before it returns you to the title screen.
ADVANCED DUNGEONS & DRAGONS: HEROES OF THE LANCE (FCI)
-The object of the game is to wind your way through the 3 levels, find the
dragon Khisanth, defeat him, and recover the Disks of Mishakal. Once the Disks
are recovered you are teleported out of the dungeon and get to view the game's
ending, which talks about an unreleased sequel.
ADVANCED DUNGEONS & DRAGONS: HILLSFAR (FCI)
-There is no definitive ending to this AD&D Forgotten Realms game. There are 4
different characters to play through as: Cleric, Mage, Thief and Fighter. Each
character must go through 3 Quests, performing tasks along the way and being
promoted by their guild master. When you finish the final Quest with a certain
character, you will get a message from your guild master telling you that you
have settled in Hillsfar as a retired adventurer. You can still travel around,
but there is no longer anything to accomplish. Do this will all 4 characters,
getting the same message from their guild masters each time you complete all
their Quests, and consider this game beaten. You get no special ending when
you complete the game with the 4th character.
ADVANCED DUNGEONS & DRAGONS: POOL OF RADIANCE (FCI)
-In my quest to see the ending of every single USA released NES game, I only
had 11 left to finish as of May 2007 and I went into an almost 3 year slump
before finally knocking another one off...this one. This is actually a really
cool AD&D adventure, where you must perform certain tasks, like cleaning out
the slums of bad guys to rescuing a boy from the Buccaneer's Den to getting
rid of a Vampire from the graveyard. After each task you accomplish you can
report to the city clerk for a new one. Eventually you will have to accomplish
the main task of the game, defeating the evil Tyranthraxus who is holed up in
Castle Valjevo. When you get to him and defeat him it will show him flashing
and will say THE DRAGON IS MORTALLY WOUNDED...AS HE EXPIRES, SOMETHING RISES
FROM THE BODY. He says: YOU FOOLS! YOU CAN'T DESTROY ME, EVEN IF YOU DESTROY
THIS SHELL. I CAN LIVE BY ENTERING INTO YOUR BODIES. I WILL LIVE FOREVER! You
see a message that says THE POOL FLARES AND BEGINS TO SHINE BRIGHTLY! as a
being rises from the Pool of Radiance. It says: NO TYRANTHRAXUS! YOU WILL NOT
DISHONOR ME. YOU HAVE FAILED... Tyranthraxus replies: OH, MY LORD BANE! HOW
CAN YOU CALL ME BACK NOW? STOP, PLEASE! I'M NOT YET...AAAAAUUUGH! It says:
TYRANTHRAXUS IS DRAGGED INTO THE POOL BY AN INVISIBLE FORCE. THE POOL'S WATER
STOPS GLOWING AS THE SPIRIT RECEDES. TYRANTHRAXUS IS DESTROYED! YOU RETURN TO
NEW PHLAN VICTORIOUS. It then shows a nice view of sky and water and shows
pics of the game characters as well as people and places from the game. The
staff credits then roll and it says YOU RETURN TO PHLAN... You are back in
Phlan and a guard greets you. It says: THEY TELL YOU YOUR REWARD WAITS WITH
THE CITY CLERK. Go to the clerk (you still get the annoying messages telling
you where the clerk is, etc.) and when you meet her she says: YOU FINALLY BEAT
THE BOSS. CONGRATULATIONS! TAKE YOUR REWARD. I got 51250 EXP, 0 GP and 205
Gems. She says: YOUR MISSION HAS BEEN ACCOMPLISHED. YOU MAY FIGHT THE REMAIN-
ING MONSTERS IF YOU WISH. DO YOU WANT TO LEAVE YOUR CHARACTER SHEET? IF YOU
LEAVE, YOU CAN TRANSFER YOUR CHARACTERS INTO OTHER GAMES. This really serves
no purpose, as there was never another NES game made where you could transfer
these characters. You can get character sheets for all of your characters if
you want, but it is pointless. You can now run around and explore wherever you
want, but the game is beaten and unless you left some areas with enemies, bask
in the glow of beating a fairly long and hard NES game! One quick note I need
to mention, if you chose to join with Tyranthraxus instead of Attacking him,
you will indeed join with him...and immediately get a Game Over screen. This
is one way to definitely end the game permanently.
ADVENTURE ISLAND (Hudson)
-There are a total of 8 Areas, each with 4 Rounds. When you finish Area 8-4
you fight the final boss, the Witch Doctor. Defeat him and you get the one
screen ending showing you rescue the lovely Tina. The game then returns to
the title screen.
ADVENTURE ISLAND 2 (Hudson)
-The island hopping Master Higgins is back to find his kidnapped girlfriend
Tina in an adventure very similar to the original. The gameplay is more pol-
ished and you have dinosaur helpers in this one. There are a total of 8
Islands to play through. You will not play every level on each Island. The
levels you play will be determined by which egg you choose. However, you
will always play 7 of the 8 levels on each island and always the first and
the last one. Each Island also has a boss. When you reach the boss of the
8th Island (Dinosaur Island), a big green scorpion, blast away at him until
he explodes. You will then have to face the final boss, a blue insect. Just
like against the scorpion, hammer away at this guy and you will beat the
game. It will go to a screen showing Higgins throwing down an egg and Tina
comes out of it. It will then say: CONGRATULATIONS! YOU HAVE SAVED YOUR
LOVELY TINA FROM THE MONSTERS. She will give you kisses as hearts come out
of you. A big heart will float up and Higgins will flash the peace sign as
Tina waves. The next scene shows the couple on a nice sandy beach looking
out at the volcano. The credits scroll by on the bottom, brought onto the
screen by your various dinosaur helpers and end with PRESENTED BY HUDSON
SOFT.
ADVENTURE ISLAND 3 (Hudson)
-In this 3rd installment, Master Higgins' girlfriend is abducted by aliens.
Not sure why why people want to keep taking this guy's girl. Anyway, as in
the first 2 games, there are 8 Stages. Each Stage has 6 levels to play
through with a boss fight at the end. When you go through the exit in
Stage 8-6 you will do battle with the Alien Spaceship. Do your usual hit
and run tactics and you will eventually destroy the ship. But...now you
have to do battle against the actual aliens. Three purple aliens will appear
but only one of them is real and not a hologram, so find the correct one
and do as much damage as you can. They will eventually turn red after a few
hits. Keep blasting them and final victory will be yours. The next scene
shows Higgins running out of the crumbling cavern and hopping a ride on theescaping UFO. It shows the UFO out in the blue sky start to explode as both Higgins and Tina jump (or are ejected) from it. They join hands as they are free-falling and are saved by their blue flying dinosaur buddy. The next scene shows Higgins and Tina on a tiny island with a tree on it as she kisses him and the credits flash by at the top and bottom of the screen. It will say PRESENTED BY HUDSON SOFT at the bottom and then the UFO makes one more appearance, crashing into the ocean as Tina waves and Higgins gives you the peace sign, just like in Adventure Island 2. ADVENTURE OF LINK, THE (Nintendo) -See: ZELDA II - THE ADVENTURE OF LINK ADVENTURES IN THE MAGIC KINGDOM (Capcom) -A pretty fun and unique Disney game by Capcom. There are several different types of gameplay combined in to one, as you have platform type action, shooter type action, a mine cart racer and a trivia game section, among others. Your goal is to go through the 6 different sections, collecting the 6 silver keys along the way. You get 5 of them on rides and one while talking to various people in the Magic Kingdom. Once you have all the keys you can open the gate to the castle. It will show the huge doors swinging open and then shows Mickey conducting a small orchestra of 3 instrument players. He says YOU FOUND ALL THE KEYS! THAT'S GREAT! Goofy says GEE THANKS! Donald says AT LEAST SOMEONE'S ON THE BALL AROUND HERE! THANKS! Mickey then says I BETTER GO OPEN THE GATE. THE MARCHING BAND'S WAITING! OKAY, EVERYBODY, LET'S GO! It then goes to a screen showing your character standing with Mickey, Donald and Goofy with END written below them. It stays on this screen until you reset. ADVENTURES OF BAYOU BILLY, THE (Konami) -There are 9 stages total. In Stage 9 you will face off against Gordon. When you defeat him it isn't over yet, as his twin henchmen, Rocky and Rocco, will double team you. If you manage to do away with them your buxom girlfriend comes running out to embrace you. A dialog screen opens up between you and Annabelle with a lot of mushy crap being said that I don't care to transcribe. They kiss and then are shown hugging each other in the doorway. These two were probably banging the walls in the hotel room next to Duke Togo later that night. The amusing Konami credits then roll and you are left at a THE END screen. Pressing Select or Start here will bring you back to Stage 1. ADVENTURES OF DINO RIKI, THE (Hudson) -In this action game from Hudson you have to guide your caveman character through a total of 7 stages. They are numbered in-game kind of strangely. The first stage is 1-1 and you fight a pterodactyl at the end. The next stage is 2-1 and you battle a T-Rex at the end of it. This is followed by Stage 3-1, where the boss will be a giant cobra. After this you will go on to Stage 4-1, where you will battle the pterodactyl again. Now the substage number finally changes as the next stage is 4-2 (where you fight the T-Rex again) then 4-3 where you fight the cobra again. Stage 4-4 is the final stage. At the end you will go up against a giant hornet and a bunch of baby hornets. When you defeat them you simply go back to Stage 1-1. There is no ending message, words of congratulations...nothing. I have a strange fond- ness for the game because I remember reading about it in an issue of Game Players when I was a kid and back then getting a new NES game was the high- light of your month, and I actually played it quite a bit back then, so I went ahead and played through it 3 more times hoping the magical 4th quest would yield an ending (lots of other games, especially games by Taxan, had 4 quests, with the best ending coming after finishing it that 4th and final time), but this game had no such ending, so I am just going to assume that going through the game once is all the programmers really intended for you to do (other than rack up a huge score). If anyone knows otherwise, like perhaps there is some hidden special object to collect to trigger an ending, please let me know. The score does max out at 9,999,990 without going back to 0. ADVENTURES OF GILLIGAN'S ISLAND (Bandai) -See: GILLIGAN'S ISLAND ADVENTURES OF LOLO, THE (HAL) -This is a classic puzzle/action game that is fun and can consume hours of your life if you are into games like this. There are a total of 50 Rooms to play through. They are divided into 10 Floors with 5 Rooms each. There are no bosses to fight in this one, just Rooms to escape and enemies to avoid. If you manage to finish Floor 10, Room 5 you will get a scene with you walk- ing down the red carpet towards the Great Devil, who is holding your girl- friend Lala. You blast him once with a shot that turns him into an egg and then once more to remove him from the room. You join Lala as triumphant music plays. The next scene is an extreme closeup of Lolo and Lala with a big heart in between them. It then shows an overhead view of the castle as the bleak and dead surroundings start turning green again. The camera pans up to the blue sky where it says THE END. ADVENTURES OF LOLO 2, THE (HAL) -This sequel is very much like the original, but with slightly spruced up graphics and a harder difficulty. There are a total of 50 Levels in this game. They are divided up into 10 Stages, each with 5 Levels. Stage 10-1 through 10-5 take place in the Great Devil's (or King of Eggerland's) castle. When you finish Stage 10-5 you go on to a final encounter with the King himself. Just blast away at him with your unlimited shots. You can also shoot his fireballs, making the battle somewhat easier. After you beat him it will show Lolo and Lala running towards each other and then go to a screen almost identical to the extreme closeup of Lolo and Lala that you got when you beat the original Lolo, complete with a big heart and Lala kissing Lolo. It then shows you escaping the crumbling castle in your flying sail- boat then goes to a cool scene showing Lolo and Lala standing together on a mountain top staring out at the tower from afar as the sky changes color, sort of reminiscent of the ending to Ninja Gaiden. It turns to night time and THE END appears on the screen. Also of note is that besides the 50 reg- ular Levels you can play 4 secret Levels only accessible with the following passwords: PROA, PROB, PROC and PROD. These bonus Levels are very tought and just return you to the title screen after beating them. ADVENTURES OF LOLO 3, THE (HAL) -The evil King of Eggerland is back and he has turned all the citizens to stone. You can play as Lolo or Lala (press A on the World Map to switch between them) in your quest to defeat the evil King yet again. There are a total of 110 Rooms to play through in this one. Here is the breakdown (I am not including the 5 "teaching" Rooms that Grandpa shows you at the be- ginning): Level 1 - 6 Rooms Level 2 - 6 Rooms Level 3 - 10 Rooms Level 4 - 6 Rooms Level 5 - 6 Rooms Level 6 - 6 Rooms Level 7 - 6 Rooms Level 8 - 5 Rooms Level 9 - 6 Rooms Level 10 - 6 Rooms Level 11 - 6 Rooms Level 12 - 6 Rooms Level 13 - 10 Rooms Level 14 - 5 Rooms Level 15 - 5 Rooms Level 16 - 5 Rooms Level 17 - 10 Rooms After finishing Level 17-10 you will do battle with the King of Eggerland. Blast him with your magic shots and eventually he will turn into an egg. Blast the egg and then a bunch of smaller eggs will fly out of it and the King will explode. You then blast an exit out of the room where your part- ner is resting on a bed in the middle of the room. You then get the patented extreme closeup of Lolo and Lala with a heart in the middle of them. It then shows an outside view of the castle and then a couple scenes showing all the denizens of the land that had been turned to stone turning back. Next it shows Lolo and Lala in a tree then changes to them looking down from the tree at the castle. They watch the sunset together and slide closer to each other as THE END appears on the screen. ADVENTURES OF RAD GRAVITY (Activision) -There are 9 worlds to explore as well as the Asteroid Belt. When you make it through Telos and face Agathos, you get a real shocker of an ending. If you don't want it spoiled, don't read any further. Once Agathos is defeated, you find out that your robot companion, Kakos, was the evil mastermind behind getting all the computers activated again. You must defeat Kakos in your gravity suit by avoiding his missiles and hoping they end up slamming into his ship. When defeated, you get a nice little ending sequence, followed by credits. Then the ending sequence loops again. ADVENTURES OF ROCKY & BULLWINKLE (T*HQ) -A garbage ending for a garbage game. If you've suffered through this game you know that there are 5 levels in this game, which each level having a different amount of scenes. You don't even get to have a boss fight at the end of the last level. You simply get through a room and when you exit the room you will immediately get dumped into the one screen ending, which shows Rocky and Bull- winkle with some money and the IRS man holding his suitcase with a bag of money. The words YOU WIN! are also on the screen. This ending screen is so badly drawn it looks like something you might do on an Etch-a-Sketch, except it's in color. The screen will disappear and bring you right back to the title screen. Stay away from this game at all costs. ADVENTURES OF TOM SAWYER (Seta USA) -There are 6 stages. At the end of Stage 6 you will encounter Injun Joe mounted on a dinosaur. Knock him off the dino and his three feathers float down to you. The girl appears and comes down to give you a kiss. It then shows Tom Sawyer waking up at his desk as if he was dreaming, yet the three feathers are on his desk. "THE END" appears beneath him and you are brought to the scorers screen. Pressing any button here brings you back to the title screen. AFTER BURNER (Tengen) -This was one of 4 classic Sega games that found its way to the NES through unlicensed game licensee Tengen. I remember being able to get to the final boss plane in the Sega Master System version and not being able to beat it (it's 2009 as I write this and I still never beat that damned plane), so when I played this NES version I was wondering if I would have the same trouble with the final boss plane. No such problem here, as there is no final boss plane. This isn't a bad shooter, but how the hell can you make a game like this without a final boss?? There are a total of 23 stages. When you finish Stage 22 you will go on to Stage 23, which just consists of you landing your plane on the deck of the Tengen Enterprise aircraft carrier. It shows your high score then goes to a MISSION COMPLETE CONGRATULATIONS screen. The word CONGRATULATIONS will start blinking. At any point during this blinking you can hit the B button to go back to the title screen. However, once in awhile, and I'm not sure what triggers it, you will go to a "Music Test" screen when you hit B. I'm not sure if this is totally random or what, but sometimes it brought me to the music test and sometimes it didn't. I guess it probably just depends on the exact timing of hitting the B button. Anyway, the only ending here is that MISSION COMPLETE screen, but I guess it's better than nothing. AIR FORTRESS (HAL America) -Go through the game and destroy all 8 Air Fortresses. You will then be greeted by a 2nd Quest, where you must go through the game again, albeit more difficult, and destroy all 8 Air Fortresses again. When you destroy the last one you get an ending message and the credits roll. The game stays on the last screen that says "Presented by HAL America." AIRWOLF (Acclaim) -There are 20 Missions in this game. When you finish Mission 20 you get a congratulations message. You then continue at Mission 21 but these are just repeat levels added so you can increase your score. When you finish Mission 30 you get the same congratulations message and go on to Mission 31, which is the same as 21. You get the same message again when finishing Mission 40. Consider finishing Mission 20 beating the game. ALFRED CHICKEN (Mindscape) -There are 5 Stages in this game. To get the good ending, you must find all 4 Watering Cans, which are hidden in each of the first 4 Stages. If you get all the Watering Cans and defeat the Meka Chicken at the end of Stage 5, you get the good ending, followed by credits, but wait...after the credits, it shows you and Floella chicken standing there and Floella turns into a Meka Chicken. The words "To Be Continued" show on the screen and it goes back to the title screen. It must have been continued in the SNES version of the game. ALIEN³ (LJN) -There are a total of 8 Stages in this game. In each Stage you have a set number of prisoners you need to rescue in a certain amount of time before escaping the Stage. There are also 4 boss encounters during the course of the game, including the final boss confrontation after Stage 8, where you must take on 2 Aliens at the same time. If you manage to defeat them, it will show a shadowy picture of Ripley holding a rifle with the following message scrolling beneath her: AS RIPLEY LEAVES FURY 161 SHE TURNS BACK ONE LAST TIME. IT IS DONE... WELL DONE, YOU HAVE RID THE PLANET OF THE ALIEN MENACE AND WON THE GAME. The staff credits will immediately follow and then it will say PLEASE PLAY AGAIN and then THE END before showing the HIGH SCORE and FINAL SCORE before going back to the title screen. ALIEN SYNDROME (Tengen) -This is one of the 4 Sega games that Tengen released for the NES. The others are After Burner, Shinobi and Fantasy Zone. Several other Sega games were released on the Famicom by various companies, like Altered Beast (Juuouki) and Space Harrier, but only the 4 games listed above came out on the NES. Back in the late 80s this was quite cool to us NES nerds, especially to those of us who never got to play the Sega versions and had only heard about them. Alien Syndrome has a total of 7 Rounds. There are 6 Rounds where you have to go through them and find the prisoners to open the exit to the boss of the Round. Each boss has its own name displayed on the top of the screen, which gives the game a nice, evil personal feel. When you defeat the boss of Round 6 you will go to Round 7, which is just the final battle against King Core. He takes awhile to defeat but has a pretty easy pattern, so it won't take too much effort to defeat him, just try to do it in the alotted time or you will die. Once King Core is toast, it will go to the Game Clear screen where your score is tallied then it will show a real cool screen (considering the game is an old unlicensed NES game) showing the guy and girl characters sharing a hug as a shuttle flies off to the Earth. In the blackness of space above them the following words scroll by: EPILOGUE IT'S THE YEAR 2089 EARTH COMMAND TROOPERS RICKY AND MARY HAVE COMPLETED A DANGEROUS MISSION TO RESCUE THEIR FELLOW TROOPERS FROM THE INVADING ALIEN FLEET. IN THE COURSE OF THEIR MISSION. THE BRAVE TROOPERS DESTROYED THE ALIEN SPACE SHIPS AND THEIR EVIL LEADERS BLASTING THEM OUT OF THE GALAXY. RICKY AND MARY RECEIVED THE MEDAL OF HONOR FOR THEIR BRAVERY. BUT THE BATTLE HAS ONLY BEGUN! IN THE DARKEST REACHES OF SPACE...MILLIONS OF LIGHT YEARS FROM KNOWN TERRITORY...THE ALIENS THIRST FOR REVENGE! WHEN THEY RETURN, RICKY AND MARY WILL BE THERE, READY TO ONCE AGAIN FIGHT THE ALIEN SYNDROME! It then shows the "Aliens Staff" which are just the programmers and designers of the game. It ends on the PRESENTED BY TENGEN screen where you cannot do anything but reset the game. ALL-PRO BASKETBALL (Vic Tokai) -You have to play each team 5 times. After playing 35 games if you have beaten all 7 teams at least 3 times, you win the Championship. This one has a one screen ending. ALPHA MISSION (SNK) -Play through Areas 1 through 6 and you will have to blow up a base at the end of Area 6. Now you will have to play through the same 6 areas again, but they are called Areas 7-12. When you blow up the base again at the end of Area 12 you go on to "Area 13", but it is really Area 1 again. However, when you beat the "Area 13" (Area 1) boss, you go on to Area 2 instead of Area 14. Weird. So, I guess beating Area 13, which is identical to Area 1, can be considered finishing the game, as instead of going on to Area 14 it goes on to Area 2. AL UNSER JR TURBO RACING (Data East) -If you finish all 16 tracks and finish with the most points, you will see the victory sequence and are given the title of "World's Fastest Driver." AMAGON (American Sammy) -There are 6 zones, with each zone having 2 stages. When you get to Zone 6-2 you will fight the Alien Overlord. Defeat it and you get transported onto the boat with fireworks exploding. It then shows a close up of Amagon steering the boat and says "You survived your mission The End...". Pressing start brings you back to the title screen. AMERICAN GLADIATORS (Gametek) -The classic 80s show brought to your NES. There are 5 different events to compete in: JOUST, WALL, POWERBALL, ASSAULT and HUMAN CANNONBALL. You will start the game on Level 1. When you finish and succeed in these 5 events you will move on to Level 2, where the 5 events get more difficult. Finish all 5 events again and move on to Level 3 and then again to Level 4, where the events are extremely difficult. When you finish all 5 events on Level 4 you will get a message showing the Gladiator Blaze saying: BLAZE IS GONNA MELT YOU DOWN. You will now compete in the final event, THE ELIMINATOR. This even has 4 different sections. The first section has you leaping from platform to platform, avoiding the orange balls that are thrown at you. Once you pass this you are on a hand cycle and must get through an area, avoiding the balls again. Get by this and you are in another platform section, this time with more difficult conveyor belts to leap across. Survive this and it's another hand cycle section like the first one. After this it's the last section, where you ride ziplines to the bottom, but you have to successfully leap from one zipline to the other. Make it through the ziplines and you will end on the pedestal at the bottom. You will raise your arm in victory as it tallies your score then it goes to a screen showing the gladiators on rising pedestals and the last pedestal to rise will be the one that you are on in the center with your partner, as fireworks go off around you. It then goes to a screen with the AMERICAN GLADIATORS logo and the unfortunate words GAME OVER along with your score and this message: CONGRATULATIONS!! YOU ARE AN AMERICAN GLADIATORS GRAND CHAMPION!!! followed by a PASSWORD (ABAABBBB). You are shown on a stairway still raising your arm in victory as the final scene. ANTICIPATION (Nintendo) -There are 4 Levels to play through in this game. You move on to another level when you get one card of each of the four colors: yellow, green, pink and blue. You can only get to Level 4 on Hard or Very Hard mode. If you manage to finish Level 4 it will show the piece that you were playing as rising up to the next screen where it shows a WINNER block with the other game pieces on it and ANTICIPATION written at the top in mirror form before it returns you to the title screen. ARCHON (Activision) -You can either play as the Light or Dark side in this chess-like game. When you maneuver 5 of your pieces to each of the 5 Magical Squares, or "Power Points," you win the game. Just beat the opponent once and you will get the ending credits screen. You can also win the game by destroying every enemy piece or even by ending in a draw, which occurs when there are 4 or fewer pieces remaining and no combat occurs in a certain amount of turns (thanks to NonSubwayJared for this info). ARCH RIVALS (Acclaim) -There is no ending to this one. Just beat all 4 different teams and consider it beaten. ARKANOID (Taito) -There are 35 Rounds in the game followed by an unnumbered 36th Round where you must destroy Doh. After hitting him a bunch of times your ball will stop and he will slowly start disappearing. Victory is yours! You get a screen that tells you that Fort Doh has been "demolished" and time is flowing "reversly." It says Vaus has escaped from the distorted space "but the real voyage of 'Arkanoid' in the galaxy has only started......" This kind of comment either means there is a 2nd Quest or a sequel on the way. Since you go to a Game Over screen (which shows Doh blinking at you) and then the game resets, this comment was obvious- ly referring to a sequel, which got a Famicom-only release. ARKISTA'S RING (American Sammy) -You must plow through 31 stages and defeat the Shogun at the end of Stage 31. When you do this you will start the 2nd Quest, where the game restarts but the first Stage is now Stage 32. Go through this next set of 31 stages and you will fight the Shogun again at Stage 62. You start a 3rd Quest (Stage 63) where you will fight the Shogun again at Stage 93. Beat him there and begin the 4th Quest. When you finally defeat the Shogun in the 4th Quest at Stage 124 you get the same ending showing you outside the castle, but now you will get a message saying, "Thanks for helping me save Arkista's Ring." The next screen is the same screen as your status screen and it says Stage 125 on it, but you can go no further as it stays on this screen until you hit reset. ASTYANAX (Jaleco) -This game had been in the guide for awhile, but it was one of those quick, 2 sentence explanations that I initially would use to just give a bare bones summary of how to get the ending. My initial sentence of "You get a nice little ending for your efforts" was all I had for an explanation, so now I will actually elaborate on that nice little ending. There are a total of 11 stages in this little action slasher, which is similar to the Sega game Rastan. Each stage has 2 sections, except for Stage 1, which just has one section (Stage 1-1). Every other stage has two sections (2-1, 2-2, 3-1, 3-2, 4-1, 4-2, 5-1, 5-2, 6-1, 6-2). When you reach Stage 6-2 you take an elevator up several floors and have to fight a previous boss on each floor. When you reach the top you will reach the evil Blackhorn lounging on his throne. Defeat him and face a giant black dragon. Aim for its heart and you will eventually defeat it. Your final score will be tallied up and then you will be greeted by the woman in pink and she will give you the following message: ASTYANAX. I APPRECIATE YOU RISKING YOUR LIFE TO SAVE ME. CUTIE GAVE HER LIFE SO I COULD FREE YOU. SHE WILL BE REMEMBERED ALWAYS. YOUR EFFORTS HAVE SAVED THIS COUNTRY AND ALL IT'S PEOPLE. PLEASE, LET'S GO BACK TO REMLIA. EVERYBODY IS WAITING FOR YOU. WE'LL HAVE A BIG CELEBRATION. Astyanax replies: THANK YOU, BUT I WOULD LIKE TO GET BACK TO MY WORLD. MY MOM AND DAD ARE PROBABLY GOING NUTS LOOKING FOR ME. She replies: I SEE, WE WILL NEVER FORGET YOU. PLEASE BE HAPPY IN YOUR WORLD. Astyanax is warped back to Earth and says: I'M BACK!!!! WAS IT ALL A DREAM? He then walks by a girl her looks familiar: HUH? YOU! ASTYANAX! ASTYANAX! ASTYANAX, ASTYANAX! I'VE MISSED YOU SO. OH CUTIE! YOU'RE ALIVE!! BUT HOW?? OH! NOW I UNDERSTAND. The pink woman appears above them in the sky and says: ASTYANAX, CUTIE....THIS IS A REWARD FOR YOUR BRAVERY. THE END. The mushy story ends here, where you will have to hit reset or power. It's great when this happens, because it pretty much eliminates the need to go through a 2nd Quest in search of a possible better ending that may or may not exist. ATHENA (SNK) -This ending has always bothered me. In fact, this game was the bane of my NES existence for years. When I finally beat it, I shouldn't have been surprised at the turd of an ending they made for it. There are 8 different worlds you must go through to beat Athena. They are, in order, World of Forest, World of Cavern, World of Sea, WOrld of Sky, WOrld of Ice, World of Hell, World of Labyrinth and World of Worlds. Each World has two separate paths you can take to get to the boss. Take the wrong path and you will have to play the World over again. When you get to World of Worlds you will have to go through mini versions of each World again and re-beat the bosses. Fun stuff. When (actually should be if) you manage to get to the end you will face Dante, who is a stationary centaur with 3 heads that fly around him. Start by knocking off his shield, then his arm, then the mouth where he is shooting at you from. Then go after the 3 heads. This takes awhile, even with the mighty flame sword, but it is possible. Now here is the frustrating part, the part that should be rewarding. Once Dante is defeated, it will show Athena in front of the castle and the sky turns orange and then the normal blue-green. This is the ending. Athena just stands in front of the castle holding her sword. I keep thinking there must be more to the ending to this but this really seems to be all there is. No amount of button pressing will change anything here. Athena's life meter continues to go down slowly, as there is still no victory in winning here. Eventually she will run out of energy, die and have to start over at the beginning. I checked out the ending pics at the vgmuseum and they have the same pic of the ending that I got when I beat it. If anyone has gotten anything better than this, by all means elaborate on how you did it. ATHLETIC WORLD (Bandai) -There are 5 seperate events you must compete in, the Hurdles, the Animal Trail, the Dark Tunnel, Hop A Log and Rafting. After you finish all 5 events you get evaluated and go on to Round 2, where you repeat the 5 events, but everything is harder and some events are held at night. Go through these 5 and you are in Round 3 and so forth. There is no ending. My definition of beating this game is to finish 4 Rounds on the Expert setting. I used the emulator FCE Ultra and calculated that there are a total of 127 Rounds, then it goes to Round 0, then back to Round 1 ad infinity. Since it repeats forever, Round 4 seems to be the hardest of the Rounds, then the difficulty pretty much stays at that level throughout all the other Rounds, so if you beat all 5 Events in Round 4 with an Excellent Athletic Skill on your Certificate at the end of the Round, consider this game beaten. [Supposedly you get a Bandai Certificate when you beat a Round with a good enough score, but I never encountered this...you supposedly get your 1st degree after beating 10 Rounds but I never got this to appear] ATTACK OF THE KILLER TOMATOES (T*HQ) -This one's a bit tricky. The stages aren't numbered, but you get to a point where you face the Tomato Machine and the thing is automatically destroyed. The credits start to play, but sit tight, as it is a trick. Play resumes and you have to go through the inside of a giant tomato. Once you get through this stage, you get the true ending. B BABY BOOMER (Color Dreams) -This is an unlicensed game by Color Dreams and actually isn't half bad. The object of the game is to use your light zapper gun to shoot enemies and manipulate objects as a baby crawls across the screen. It sounds easy but timing and accuracy are a must, as the baby will mindlessly just keep crawling and you have to continuously save him from falling to his doom or getting attacked by enemies, all while making sure his milk supply doesn't run out by shooting random bottles of milk. This is especially tricky in the crypt stage, where milk is hard to find. There are a total of 9 Stages to play through. Stages 5 & 8 are short but the rest of them are good sized Stages. Probably the most difficult Stage of all is the Crypt stage (Stage 6, as not only is milk scarce but you have to make bridges appear so the baby doesn't fall into the fire and also at the end of the stage you have 3 doors to choose from and choosing the wrong one sends you back to the be- ginning of the stage (shoot at the middle one to clear the stage). When you make it to Stage 9 you have to shoot at pipes and fountains so the baby takes the correct path through the stage. If he goes through the wrong pipe he ends up in the water. Eventually you reach the end of the Stage, where a woman appears pushing a baby carriage. Baby Boomer will fall into the carriage and then the following dialogue takes place: Woman: MY BABY! Baby Boomer: MOM! Woman: COME ALONG BABY HUBERT. Baby Boomer: HUBERT? MY NAME'S NOT HUBERT, MY NAME'S BOOMER! Woman: WHO'S BABY IS THIS! Baby Boomer: NOW WHAT AM I GONNA DO? So apparently Baby Boomer is able to talk...too bad he was so useless to you during gameplay. Anyways, after this dialogue you get a final screen showing the woman and her carriage in front of a light blue background (the same color as the Baby Boomer cartridge, by the way) with the following: YOU WON THE GAME!! BUT BOOMER IS IN THE WRONG BABY CARRIAGE! WAIT FOR BABY BOOMER 2 TO SEE WHAT HAPPENS TO OUR HERO NEXT! Baby Boomer 2 never did come out (at least for the NES) and Boomer wasn't exactly the hero of this game, as the player is the one who endured through it, but at least you got a decent ending from an unlicensed game for your troubles. BACK TO THE FUTURE (LJN) -There are a grand total of 20 stages, but they are not numbered. There are 4 event stages with 4 street stages between each event stage, so you have to lumber through a total of 16 street stages in this game. When you get to the very last stage, simply get the Delorean up to 88mph while avoiding the lightning and when you hit the wire at the end of the level you go back to the future. All you get is a black screen with a message that says CONGRATULATIONS MARTY!! YOU'VE MADE IT BACK! ALL YOUR TIME TRAVEL IS BEHIND YOU NOW. MAYBE..... then the game dumps you back at the title screen. Also, if you fail to hit 88mph and do not go back to the future, you will get the black screen with the message TOUGH LUCK, MARTY! IT LOOKS LIKE YOU'RE STUCK HERE. BACK TO THE FUTURE II & III (LJN) -In the first part of the game you have to return objects back to their puzzle rooms over 3 different time periods. Once you do this you play the second part of the game, which takes place in the 1800's. Find all 10 objects here and return them to their puzzle rooms and you get to view the ending. BAD DUDES (Data East) -There are 7 Stages. In Stage 7 you must defeat all the previous bosses and then defeat the final boss in the helicopter scene. Defeat the Dragon Ninja and you rescue the president from the helicopter and then get a scene showing the president at his desk giving you a message follwed by a screen showing the president and you standing in front of a bunch of secret service men with a hamburger. THE END shows up on the screen and you can press a button to return to the title screen. BAD NEWS BASEBALL (Tecmo) -This can be considered the unofficial sequel to Tecmo Baseball. The Game Sel- ect layout is basically the same with 1P, 2P and Spectator Modes as well as 1P and 2P All Star Game modes. Both All Star modes (1P & 2P) consist of a 3 game series against the other All Star team and there is no ending sequence. The 2P regular mode is the same. The ending you are going for will be found in 1P mode. You will select a team and then be tasked with playing 11 games against the other 11 teams. It keeps track of what game you are up to when you see scoring screen after each game. When you finish Game 11 it will say the name of your team and VICTORY! next to it along with the stat lines at the bottom of the screen. It will then show your teammates throwing a player up into the air while confetti rains down and it says the name of your team and VICTORY! at the bottom. The next screen shows a pic of your team bringing the pennant out. The next screen scrolls to the left and shows your entire team, including a sumo wrestler with one of the players on his shoulder and Ryu from Ninja Gaiden on the far left. The teammates wave at you, confetti continues to rain down and Ryu gives you some weird wide-eyed blinking as the staff credits flash by beneath everything. PRESENTED BY TECMO appears then after about a minute or so the screen turns pink and a girl appears flashing you the peace sign and it says SEE YOU before returning to the title screen. Also of interest is that there is a button combination you can use at the title screen that changes the cursor from a baseball to a heart, which means you can now play as all girls teams! When you beat the 1P mode as an all girl team it goes straight to the screen that scrolls to the left showing your entire team of girls (it skips the screens with the team throwing a player in the air and bringing out the pennant) as well as the sumo wrestler and Ryu from Ninja Gaiden though it still goes to the pink SEE YOU screen. So the ending is only slightly different when you beat the game with a girls team. Use Game Genie codes PYEGZPLP and PAEGAPEP (created by Hybrid) if you do not feel like inputting the 2 controller code to play as the girls. BAD STREET BRAWLER (Mattel) -There are 15 Stages. When you defeat the final boss with the Bazooka your score will tally up and it will show Duke sitting in the back of a convertible with confetti streaming past him. You go to a high scorer's screen where you can enter your name and then the game brings you back to the Bad Street Brawler title screen. BALLOON FIGHT (Nintendo) -This is a very early NES game released in 1986 and is a clone of the classic game Joust but instead of riding ostriches you hang onto balloons and must pop all the enemies balloons to move on to the next Phase (stage). On the title screen you will see 3 game options: 1-PLAYER GAME, 2-PLAYER GAME and BALLOON TRIP. In 1-PLAYER GAME you go through eliminating enemies by popping their balloons and moving on. There is an infinite number of Phases but there are 12 unique looking Phases. When you finish Phase 12 it goes to Phase 13 but this Phase is identical to Phase 4, so you will keep cycling through Phases 4-12 with the Phase number continuing to increase. In 2-PLAYER GAME mode it is the same as 1-PLAYER GAME mode but you and a friend play as part- ners. IN BALLOON TRIP mode you play one long side scrolling level (scrolls from right to left) and the object of the game is to get from your starting RANK of 48 (displayed in the upper right corner) to RANK 1 by avoiding ob- stacles and grabbing balloons without getting killed. If you somehow manage to make it to RANK 1...nothing happens, as the game just keeps going until you die. So I would consider attaining RANK 1 in BALLOON TRIP and finishing Phase 12 in 1-PLAYER GAME as beating this game. Also, if you somehow are good enough to get over 1,000,000 points, the score resets to 0 but it keeps your high score right before you got 1,000,000 points displayed. BANDAI GOLF - CHALLENGE PEBBLE BEACH (Bandai) -There is no ending to this game, unless looking at your scorecard after 18 Holes counts. Just get par or better for the course and consider it beating this game. BANDIT KINGS OF ANCIENT CHINA (Koei) -I honestly thought I would never beat this game. It is quite possibly the hardest NES game out there. There are 4 scenarios to choose from when you start the game. To get the game's ending you must finish Scenario 4 (the one that starts in 1105 A.D.). You then have to choose a character to play as. I played as Welcome Rain. Once you decide his stats you get to pick the diffi- culty level, which can be 1 through 5 (5 being the hardest). I played through on the 5 difficulty since if I managed to play through the whole game I want- ed to know that I got the best ending. The object of the game is to survive long enough to raise your Popularity level over 250. If you do this, at the beginning of the next year (in January) the Emperor will give you the Imperial Edict, which will allow you to attack the Evil Gao Qiu's Prefecture. You can- not attack him until you get this edict. Talk about a pain in the a**. If you can somehow manage to do this, you now need to go after Gao Qiu. He will most likely be in Prefecture 23, but even if you manage to attack he will most likely escape to a neighboring Prefecture. In essence, you will be chasing him around to Prefectures until you pretty much eliminate all his army. I finally got him cornered in a Prefecture by attacking with just Welcome Rain (none of my other heroes) and even when I got his army worn down he would escape, so I had to use the Duel command on him, which he luckily accepted. I then thrashed his butt in the duel and got a screen outlined in green showing a picture of my heroes at the top with the message BROTHER WELCOME RAIN, WE HAVE ROUTED EVIL GAO QIU'S MEN! DENG IS OURS! It will then go to a screen showing Welcome Rain confronting Gao Qiu with the following dialogue: WELCOME RAIN: THERE'S NO WHERE TO RUN THIS TIME EVIL GAO QIU! GAO QIU: RUN? FROM A LOWLIFE BANDIT LIKE YOU? PREPOSTEROUS! WELCOME RAIN: SILENCE! I CAN'T FORGIVE YOUR MANY CRIMES. GAO QIU: YOU? A MERE ROBBER DARES JUDGE EVIL GAO QIU? WELCOME RAIN: IT'S THE GALLOWS FOR EVIL GAO QIU! The picture of Gao Qiu moves to the center part of the screen, turns to grey and then disappears. WELCOME RAIN: I DO. AND I, WELCOME RAIN, JUDGE YOU GUILTY. It goes to a screen with the Emperor greeting you saying WELCOME RAIN, WE MEET AT LAST MY CHAMPION. The following message is below his greeting: THE EMPEROR HUI ZHONG HAPPILY RECEIVED EVIL GAO QIU'S HEAD. A BLACK CHAPTER IN CHINA'S HISTORY HAS COME TO AN END. PUSH ANY BUTTON. Now it goes to a black screen showing your warriors on the battlefield, holding a sword and a flag, with the words IN THE YEAR 1106, WELCOME RAIN RESTORED PEACE TO THE COUNTRY BY DEFEATING THE EVIL GAO QIU. It then shows a picture of a dancing girl with the words THE FEAST HONORING WELCOME RAIN HAS BEGUN. The next screen shows the guys partying and says ALL REJOICE AT THE END OF THE LONG WAR. The next screen shows people entering a house and it says HONORABLE WELCOME RAIN, YOUR REST IS WELL DESERVED. Now it goes to an odd screen showing a mountain on the left with rain (or sparkles) around it and a weird looking checkered bar going down the right side of the screen. I'm not sure if this is supposed to be the credits or what but in viewing a youtube video of the ending it showed the same thing, so it wasn't just a glitch in my game. After a bit a star shoots over the mountain and from here if you wait what seems like a couple minutes the KOEI screen pops up that says 1989 KOEI CO., LTD MADE IN JAPAN. It will stay on this screen until you reset. One note about the ending is that the name of the character in the ending will be the name of the character you played as and the date will be whatever date you finished at in game time. That is the only difference in ending and I believe you get the same ending no matter what difficulty you played as. After beating this I only had 9 US released NES games left to finish. BARBIE (Hi-Tech Expressions) -This game requires more strategy than one would expect from a Barbie game. There are a total of 6 Levels to play through. Most of the Levels are broken up into parts but you will know you have completed a Level because you will get a message that says: CONGRATULATIONS! YOU'VE COMPLETED THE LEVEL. It will show the bonus items you collected and tally up your score then go on to the next Level. The game is a true platformer with the exception of Level 3, where Barbie is a mermaid. All the other Levels are pretty straight forward but as I mentioned you need a brain to get by certain parts. Usually they require Barbie to toss her weapon at an animal or object to get it to perform a specific task. Anyway, when you reach the Level 6 it has a musical theme. You have to jump over some tricky platforms to get past the piano and will eventually end up at what is considered the final boss, a big Jukebox. You will noticed 3 gold coins near it: 1 on the floor in front of it and 1 on a platform on each side of it. The only way you can defeat the Jukebox is to jump on the coins several times until they are spinning as fast as they will go. The trick however is that you need to get ALL 3 COINS spinning at top speed. You need to do this quick while avoiding the musical notes dropping on you because they will start decreasing in speed and you will have to get the coin spinning fast again. The moment you get the 3rd coin moving at top speed while the other 2 are still moving at top speed it will trigger the ending (I cannot picture a 6 year old girl who wanted this game because of her love of Barbie making it this far in the game, never mind figuring this out...seems kinda cruel). It will congratulate you on finishing the Level like it does on the other 5 Levels and figure out your score. It will then go to a screen showing Barbie standing out front of what looks like one of those 50s-style diners and she throws a bunch of spinning disks into the air. She then jumps up the disks into the next screen in the sky and gets to an altar where some magic-looking shoes are hers for the taking. It abruptly shifts to a screen showing her inside of a castle walking down down stairs in a nice dress, tiara and her newly acquired shoes to the awaiting Ken, who grabs her and starts to dance with her. The screen blackens so it just shows them surrounded by a heart and they fade to black silhouettes. It then returns to the title screen. It is a cute ending for Barbie fans but it goes by so quick it makes all the trouble it took to finish the game not really worth it. BARD'S TALE, THE (FCI) -You explore the city of Skara Brae and gain experience while locating cer- tain items you need to enter the various locales in the city. Eventually you will challenge Mangar at the end of the game. Defeat him and it will say: WE WON!!! IT SEEMS NATURE BREATHES A SIGH OF RELIEF AS YOU FEEL A WARM BREEZE FROM THE SOUTH. THE SUN BREAKS THROUGH THE CLOUDS AND SUNSHINE POURS THROUGH THE WINDOW. THE LIGHT SEARS THE BODY OF MANGAR. IT CRUMBLES TO PIECES AND TURNS TO DUST. SILENCE WARPS ITSELF AROUND YOUR PARTY WITH PEACE AND ACCOMPLISHMENT. [The old man Kylearan then appears on the screen] KYLEARAN, THE GOOD ARCHMAGE, APPEARS BEFORE YOU IN A FLASH OF LIGHT. WELL DONE! YOUR QUEST IN SKARA BRAE IS NOW FINISHED. THE WICKED ONE IS NOW DEFEATED AND HIS SPELL OF WINTER WILL SOON END. WHY DID MANGAR DO IT? HE MAY HAVE BEEN CONTROLLED BY HIS OWN MAGIC, OR BY HIS QUEST FOR POWER. WE MAY NEVER KNOW... LET'S GO BACK. LET IT BE KNOWN TO ALL THE PEOPLE THAT THE ERA OF FEAR IS OVER! YOU FLOAT IN THE AIR, AS KYLEARAN WAVES HIS WAND. ...PEACE HAS RETURNED TO SKARA BRAE. It then goes to a black screen with some credits as absolutely no music plays in the background. You'd think a game called The Bard's Tale would save a nice little song for the ending. After several screens of credits it says: BARD'S TALE TALES OF THE UNKNOWN THE END BARKER BILL'S TRICK SHOOTING (Nintendo) -There are 4 different games on this cart, Balloon Saloon, Flying Saucers, Window Pains and Fun Follies. Each game goes up to Round 99. When you finish Round 99 you go on to the next Round, but the counter stays at Round 99. Since it will repeat forever, consider finishing Round 99 on EACH game as finishing the game. Your score goes up to 999,900 and stays at that score even if you score more points. There is no ending to this game. BASE WARS - CYBER STADIUM SERIES (Ultra) -You have two options on how you want to play this robot-themed baseball game. You can play OPEN MODE where you just pick your team and your opponents team and choose the amount of innings you want the game to be. Play a game (against the computer or a friend) and when it is over you are brought back to the game selection screen. The real meat of the game is in PENNANT MODE. In this mode you get to choose 6 of the 12 teams you want to get into a pennant race with. You can then rename your league (default is Cyber League) and then you choose how many games each team plays against each other. You can choose be- tween 1 and 10 games. If you choose 1 game, each team plays against each other once and whoever has the best record wins the pennant. If you choose 10 games each team plays against each other 10 times, making for a long pennant race. If you are playing this game by yourself, you want the other teams to be con- trolled by the computer (I assume), so make sure you set the other 5 teams as computer controlled (C) unless you want to control the teams yourself, but that would be a bit mundane. It is a pain to figure it all out on the config screen but if you hold the B button and move the direction pad around you will be able to get to the area where it says Manual (M) or Computer (C) controlled. Once this is all set you can finally play the game. You will get the schedule grid and can choose the matchup box you want to play. You can play all of your team's games but the only thing that is a drag is that you have to watch all of the computer's games be played as well. Play through all the matchups on the grid and when the final game is played, if you are the winner it will go to a screen showing a downtown parade with a big CONGRATULATIONS banner strung across the street from buidlings and people lined on each side of the street with cars driving by. On the bottom of the screen it will say CONGRATULATIONS [NAME OF TEAM THAT WON] followed by several of the staff credits scrolling by horizontally. It ends with PRESENTED BY KONAMI even though the game was re- leased in the USA by Ultra (a subgroup of Konami that was created to bypass Nintendo of America's limit on games released by one company). It will stay on this screen until you reset. I beat the game using San Francisco and then New York and it showed the same city for both of them, so this is the only ending you get, regardless of how many games you choose to play against your oppo- nents in the pennant race. BASEBALL (Nintendo) -The original Baseball game for the NES and obviously the most basic. There are no tournaments or series to play through in this classic. Just a 1 Player game or a 2 Player game (against a human opponent). In a 1 Player game you can choose a team from the 6 presented to you (A, C, D, P, R and Y). The letters correspond to MLB teams vaguely (the Y team has colors of the Yankees while the R team could be the Reds, Rangers or Red Sox...I'm not even sure if this was intentional or not). Anyway, simply pick one of the 6 teams and play a single game against the random team the computer selects. When the game is over it will show GAME SET under the scoreboard and then go back to the title screen. The teams all seem to be fairly even skill-wise, so I would consider going through and beating all 6 teams with any team as beating this game. I played this game like crazy when I was a kid since it was one of only a hand- ful of games I owned back in 1987 when I got my NES and I still enjoy it to this day. BASEBALL SIMULATOR 1.000 (Culture Brain) -This game is perfect for those who love baseball, as not only is it a solid baseball game but if you play in the Ultra league you have special abilities like throwing fireball pitches and other cool stuff. When you start playing choose SEASON and then you get to decide what team plays their home games in what stadium. You then get to pick your SCHEDULE, which is how many games you want the season to be: 5, 30, 60 or 165 games. On the next screen you pick which teams you want to be controlled manually (by you) and automatically (by the computer). You can change these whenever you want during the season but whatever you pick now will be the default mode for that particular team. Also not that during a season you can play as any team in any of the games, so you are not playing through this game as one team in search of a pennant. It is more of a fun type of baseball game than it is just a quest game. You can even set it so you don't even play the games by watching or skipping them. There will still be a game that got played, you just didn't have to sit through it or play in it. When a team gets close to clinching its division you will be shown a magic number. This number is the combination of games needed to win by that team plus games needed to be lost by the second place team in order to clinch the division. The game is over once a team clinches a division. There are no playoffs. The only exception to this is if two teams finish tied at the top of the division. If that happens there will be a one game playoff to determine the pennant winner. Once you finish the game that wins the pennant it will show a big scoreboard with your league name on it as well as CONGRATULATIONS! with fireworks going off. The next screen shows the pennant winning team tossing a player up in the air several times with the word VICTORY displayed in the stands. It then goes back to the big scoreboard, which now shows THE SEASON'S OVER. After this it goes back to the CULTURE BRAIN SPORTS NEWS woman and shows standings, including the over- all standings and then the overall player standings, like the TOP 10 in aver- age, HRs, RBIs, ERA, WINS and SAVES. It goes back to the SPORTS NEWS woman and says THESE STATS WILL BE SAVED UNTIL THE NEXT SEASON. PLEASE TURN OFF THE SET WHILE PRESSING "RESET". Here it will stay until you reset. At least Culture Brain was practical with their ending. BASEBALL STARS (SNK) -You can choose to play with up to 6 Teams, and up to 25 Games if you chose 6 Teams. If you play with 6 teams, 25 games, this means you must play the other 5 teams each 25 times, for a grand total of 125 games. Also, the computer teams must also play each other 25 times, but you can choose to not watch them play each other, making the experience a little quicker. When all the games are played and you have clinched the division you will get a screen showing the SNK trophy with CHAMPION spelled out above it as well as your team's win/loss record and percentage below it. The next screen shows 6 of your team members crammed in a car cruising the city. That is all. If you
played through all 125 games this ending will not make you happy. BASEBALL STARS II (Romstar) -You can choose to play with up to 6 Teams, and up to 25 Games if you chose 6 Teams. If you play with 6 teams, 25 games, this means you must play the other 5 teams each 25 times, for a grand total of 125 games. Also, the computer teams must also play each other 25 times, but you can choose to not watch them play each other, making the experience a little quicker. When all the games are played you will get a screen showing the ROMSTAR trophy at the top and LEAGUE CHAMPION spelled out next to it with a pic of your catcher lifting the pitcher off the ground with the rest of the team cheering in the back- ground. It will then show your team name at the top of the screen and go to one more screen showing a few of your team members riding in an old car with their trophy as the adoring fans cheer them on. The schedule set-up was very similar to the original Baseball Stars and the ending was slightly better but as in the first one, if you played 125 games to get here you definitely wanted something more than what you got. BASES LOADED (Jaleco) -The 1st of 4 Bases Loaded games by Jaleco. People seem to either really love these games or really hate them. Bases Loaded was a more "realist" baseball game released in its time, compared to games like Baseball, RBI Baseball and Major League Baseball. At the title screen you can select from 2 modes: PENNANT or VS MODE. In VS MODE you can play against another human player. In PENNANT mode you choose a team from the 12 available and proceed to play a 132 game season against the computer teams. However, you do not have to play all 132 games. If you manage to make it to 80 wins you will automatically clinch the pennant and beat the game. After your 80th win it goes to the usual post game screen that shows the line score and how many games you have played and how many wins you have. However, it usually gives you a password but since you have just won the 80th and last game there is no password this time. Pressing start will trigger the ending, which shows your team carrying the pennant onto the field as the entire team follows, waving their hats to the crowd. It just keeps showing them walking on the field until you reset. There is no congratulations message or staff credits here. Not a very nice reward, especially if you spent months or years trying to win those 80 games only to watch a 20 second sequence that loops infinitely. BASES LOADED II - THE SECOND SEASON (Jaleco) -This is very much like the original Bases Loaded (and very different from Bases Loaded 3...read that ending description below). You start a 1 PLAY game and select what league you want your team to be from. Choose from 6 teams and begin the 130 game schedule. In order to win the pennant you have to win 75 games. When you beat the 75th game you will play in a best of 7 game World Series. If you manage to win 4 games before your opponent it will go to a screen showing one of your players tossing his bat aside and it says WORLD CHAMPION at the bottom. It then shows several pictures of players in action with staff credits below them and ends on a black and white team pic that states your team and WORLD CHAMPIONS on the banner they are holding and at the bottom says PRESENTED BY JALECO. Pressing A will bring you back to the title screen. BASES LOADED 3 (Jaleco) -This is an odd one. Usually in these games you have to play through a season and win the World Series or some sort of Championship game. In this one, you have to beat a Level 5 team and score a rating of 100. You basically have to play an error free game to get the rating. So if you beat the Level 5 team and finish the game with a rating of 100, you get the victory screen followed by the credits, then land on the Jaleco screen where the game stays forever. BASES LOADED 4 (Jaleco) -Like Bases Loaded 1 & 2 you play through a long Regular Season with your goal being to win a certain number of games to clinch the pennant and go on to the final series. In this final installment of the Bases Loaded series for the NES the season is 130 games long. If you lose 61 games you will be eliminated and get a Game Over but if you win 70 games you will enter the Super Series. This will be a best of 7 game series so if you manage to win 4 games before your opponent in the Super Series you will get a 1 screen ending showing your team carrying off the pennant with the words SUPER SERIES CHAMPION and your team name underneath the pic. That is it. In these kind of games you will log hundreds of hours to reach the ultimate goal and in this one you are rewarded with 1 measly picture. There isn't even a staff/credits roll. Press Start and you go back to the title screen. As a side note, there is a glitch where if a Super Series game ends in a tie it will not count as one of the 7 games in the series when it ends after the 18th inning. Using cheat codes to set both teams at the same number of runs, I super sped through games with them all ending in ties and finally after finishing Super Series game #56 in a tie the game abruptly ends and you go back to the title screen. As Mr. Spock would say, "Fascinating." BATMAN (Sunsoft) -There are 5 stages. Stage 1 has 3 sections, stages 2-4 have 4 sections, and stage 5 has 3 sections. Stage 5-2 is a battle against Firebug. Defeat him and you encounter the Joker (which is Stage 5-3). Defeat the Joker and you get the ending cinema sequence, followed by the credits. The game stays on the "Presented by Sunsoft" screen until you reset. BATMAN: RETURN OF THE JOKER (Sunsoft) -There are 7 Stages. Stages 1, 3, 4 and 6 each have three levels, with the third level in each being a boss fight. Stages 2, 5 and 7 only have two levels, making a grand total of 18 levels in this game. You will fight the Joker at Stage 6-3, then for a final time at Stage 7-2. When you beat the Joker you get some nice cinema, then the credits show as the Batwing gracefully flies past. After the credits a screen with "END" in big block letters flashes followed by a "PRESENTED BY SUNSOFT" screen. This screen stays until you reset. BATMAN RETURNS (Konami) -There are 6 stages. Stages 1, 5 and 6 have two levels while stages 2, 3 and 4 have three levels, making 15 total levels. You face the Penguin on Stage 5- 2, then again on Stage 6-2. Defeat him on Stage 6-2 and he walks towards you, falling in a heap. A cinema plays of the Penguin getting an umbrella weapon ready to use on Batman, then he drops it and falls to the ground. The Batman symbol shines then the credits roll. Here's where it gets interesting. If you continued even once during play you will get a message from a penguin after the credits saying, "You're skill has improved but you're not a real hero yet." Now beat the game without dying and the penguin will say, "Congratulations! Batman, you've saved Gotham City." This is the best ending. Hit the A button to move the penguin's beak and the B button to blink his eyes. It stays on this screen until you reset. BATTLE CHESS (Data East) -This is a very difficult chess game, especially playing the computer on the hardest difficulty, Level 5. Your reward for beating the computer on Level 5? Absolutely nothing. When you get the king in checkmate, it will show your piece going into battle with the king. The king is then removed and you are left starting at the chessboard with the remaining pieces on it. No ending whatsover. BATTLE OF OLYMPUS, THE (Broderbund) -This is a great adventure game, very similar to the action parts of The Adventure of Link. There are 9 lands in Ancient Greece that you must travel through, fighting bosses and finding items to advance your quest. If you are into Greek mythology, then this game is definitely for you, as you will run into enemies like the cyclops and the 3-headed dog Cerberus along the way. The ultimate goal is to make it to Tartarus, where you will eventually fight Hades. The fight will start with you only being able to see his shadow (not too different from the shadow fight at the end of Link). Once you damage him he will appear normally. Just keep wearing him down and eventually you will defeat him. Enter the door on the left and walk over to the statue you see. Three hearts will rotate around the statue and you will go to a screen showing her turn from stone back to normal. She says OH, [insert hero's name here]! YOU'VE BEATEN HADES. YOU'VE SURVIVED THROUGH UNCOUNTABLE HARDSHIPS JUST FOR ME, AND I'D LIKE TO EXPRESS MY SINCERE GRATITUDE. BEING ABLE TO SEE YOU AGAIN IS LIKE A DREAM COME TRUE. LET'S RETURN TOGETHER TO THE PEACEFUL VILLAGE OF ELIS. It will show the two of you standing in front of a temple as the sun rises and her skirts blow in the wind. Once the sun rises completely out of view some staff credits will flash across the screen and finally the words THE END will appear above the temple. Pressing start here will let you see the ending again. BATTLESHIP (Mindscape) -I used to love playing this game when I was a kid. I had the electronic version of it where you could program in where your ships were and if they got hit it would make the exploding sound, but I always seemed to lose the damn book that came with it. Without the book you couldn't program the game, making it pretty useless and turning it into the regular board game. This NES version isn't really exciting, but if you like the game you should like this version. There are a total of 8 levels, called Battles. Each Battle consists of 5 stages. They get progressively harder as you advance. When you finish Battle 8-5 you will go to your usual Battle Report screen where it will show the statistics from the battle. At the bottom where it says START instead of telling you what the next Battle will be, it says FOR GAME ENDING! The pass- word below it is 1991. When you hit Start it goes to a screen showing your battleship with fireworks coming out of it and the words GAME OVER up in the starry, moonlit sky. Again, I always prefer THE END instead of GAME OVER just because it seems like I lost whenever I see GAME OVER. The fireworks will continue spewing out of the battleship until you hit start. It then shows you a screen with the games 4 designers. Hitting start at this screen brings you back to the title screen. Normally I'd be upset with such a spartan ending, but this was a Mindscape game, so we should be lucky they even programmed the credits screen into this, even if it did come out in 1993. BATTLE TANK (Absolute) -This is a tank simulator game and its full title is GARRY KITCHEN'S BATTLE TANK but anyone looking for the ending description is more apt to search for 'Battle Tank' so here it is. There are a total of 10 Missions in all. The Missions will be in deserts, grasslands and snowfields but your goal is to destroy enemies, power plants and other bad things and make it out alive. In Mission 10, the final mission, you need to destroy 2 enemy fuel tanks and knock out 3 enemy power plants. The boss will be the Enemy Railroad, which has 9 parts you must destroy. If you manage to accomplish this it will say MISSION COMPLETE in the onscreen message box and then will go to a screen showing a group of soldiers getting talked to by their superior officer and on the messageboard it says: CONGRATULATIONS YOU HAVE COMPLETED YOUR MISSIONS GAME OVER It will then show the MISSION 10 SUMMARY which included ENEMY RAILROAD DES- TROYED and then go to a screen showing the tank commander outside of his tank looking out at the cool orange skied sunset. BATTLETOADS (Tradewest) -This is a great 2-player simultaneous game for the NES, but also a very diffi- cult one. Usually players are put off by the more difficult NES games, but this game seems to be the exception to the rule, as it can be insanely difficult in certain areas, yet because of the playability of the game people keep coming back for more. There are a total of 13 levels in this game, including the infamous Clinger-Wingers level (Level 11) and the actual final battle with the Dark Queen (Level 13). When you finally make it to the Queen after climbing up the tower in Level 12 you will have to avoid her as she turns into a tornado and beat the crap out of her when you have the chance. After you deal enough damage she will flip upside down and be knocked off the screen. She'll spin back up, tornado style, to the top of the screen, then it will go to a screen showing a close-up of the Dark Queen who says (1) I GUESS YOU SLIPPERY SUCKERS THINK YOU'RE PRETTY HOT STUFF, HUH? WELL, YOU DON'T CHEAT THE DARK LADY THAT EASILY! TILL NEXT TIME, CATTLE LOADS! Is that the Dark Queen getting a little chippy? It goes back to the screen you beat her on as she disappears out the top of it, then your friends Pimple and Angelica drop onto the screen onto the pyramid of steps. It then shows a screen of your beaked friend who is piloting the Battletoad spaceship who says (A) OKAY, LET'S BREAK OUT THE SODAS AND JUNK-FOOD - IT'S PARTY TIME! It goes to a cool screen showing the spaceship letting down a couple ropes so the toads (and Angelica) can be pulled in to safety. It also showed the Dark Queen tornado escaping right as the ship showed up. It then goes to another dark screen with the message AND SO, THE DARK QUEEN IS DEFEATED ONCE AGAIN - RETREATING INTO THE SHADOWY MARGINS OF THE GALAXY TO RECOUP HER LOSSES...UNTIL THE NEXT TIME... Your ship whizzes by and then pressing any button here will bring you back to the title screen. Now that will be the same ending you get every time you beat the game, but sometimes the Dark Queen and the bird guy piloting your ship will say different things if you go through and beat it again. She might also say (2) WHAT?! I LOST! THIS CAN'T BE! I'M THE DARK QUEEN! WRONG IS BETTER THAN RIGHT, DARK IS STRONGER THAN LIGHT! GRRRR! I HATE YOU, BATTLETOADS! I'M OUTTA HERE! Another time I beat her it was (3) NO! THIS CAN'T BE TRUE! MY ENTIRE DEFENSE SYSTEM, BEATEN BY A COUPLE OF MUCUS-LOBBING SLIME-JACKETS! BETTER DISAPPEAR, REAL QUICK, BEFORE SOMETHING REALLY NASTY HAPPENS! ADIOS, FOUNTAIN FREAKS! Another quote from her was the following: (4) ROBO-MANUS? BLAGGIE! SPEAK TO YOUR QUEEN! HAVE THOSE VILE SLUSH- HOPPERS CRUSHED YOUR CRANIUMS...WELL, DON'T WORRY-I"LL RESTORE YOU BOTH. YOU SNOT GOBBLERS WILL PAY FOR THIS! Those are the 4 different ending quotes I got from the Dark Queen. Now in addition to the quote earlier that your bird pilot says when you get back to the ship he also says the following lines: (B) WOW! YOU GUYS OUGHTA BOTTLE THAT SKILL AND CHARISMA - YOU'D MAKE A FORTUNE! and (C) WAYDIGO, 'TOADS! THE BIG GUY'S BACK AND THE PRINCESS IS SAVED! and (D) WHOO! ALRIGHT GUYS! THERE'S NOTHIN' LIKE THE SWEET SMELL OF SUCCESS TO CLEAR OUT THOSE CLOGGED SINUSES! So it seems like the Queen and your pilot each have 4 different quotes they could say upon beating the game. I numbered the Dark Queen's quotes in the above paragraph, while lettering the pilots quotes to make it easier to find them in this block of words. If you happen to find any different quotes, feel free to let me know. BATTLETOADS & DOUBLE DRAGON - THE ULTIMATE TEAM (Tradewest) -This is a really cool idea, combining these two concepts into one game. The game feels more like Battletoads than it does Double Dragon, but there is enough fighting to satisfy the diehard Double Dragon fan. Trace Jackson has written an awesome guide on gamefaqs for those who want a good read. There are a total of 7 levels in this game. When you reach Level 7 (called Armageddon II since the first time you fought her in the original Battletoads the level was called Armageddon) you will dispose of the Dark Queen once more (she seems to have grown since the last game) and get the ending, which shows T.Bird telling the Dark Queen IT'S GAME OVER FOR YOU, DARK HAS-BEEN! YOU'LL BE BANISHED FOREVER! She replies DON'T COUNT YOUR CHICKENS, WINGED WEIRDO. I'LL BE BACK, THAT'S A PROMISE! The next screen shows the Queen kicking a toad and a dragon out of your ship while she says GET OUT! HA! HA! HA! The next screen shows her ship flying off over the city with the words THE DARK QUEEN, BEATEN AND HUMBLED, MAKES HER ESCAPE INTO SPACE, WHILE THE SHADOW BOSS SEEKS SANCTUARY IN THE MURKY ALLEYWAYS! THE TOADS AND DRAGONS GO THEIR SEPARATE WAYS, BUT EVIL FORCES BEWARE... in the background. It ends on a screen that says BATTLETOADS AND DOUBLE DRAGON ARE -THE ULTIMATE TEAM- and it shows the total game time beneath it. Now if you are wondering why you got a different ending than that, it is because you took a warp at some point in the game. You get a screen with T.Bird saying IT'S GAME OVER FOR YOU, DARK HAS-BEEN! YOU'LL BE BANISHED FOREVER! The Dark Queen replies AT LEAST WE PLAY FAIR, YOU CHEATING COWARDS! TRY AGAIN WITHOUT THE WARPS! Kinda harsh words for taking a warp the game gives you, but at least you get your replay value out of the game trying to get the good ending. BEE 52 (Codemasters) -You can start the game by entering the front door or the back door. It doesn't really matter, as you will see. Choose your door and then play through 12 Stages. When you finish Stage 12 you will enter the other door you picked and go through 12 more stages. When you finish Stage 24 you get the ending screen, consisting of a message and many bees flying around then you get to enter your initials on the high scorers screen. The game then resets to the title screen. BEETLEJUICE (LJN) -This is a very odd game, like the movie. You control the character Beetle- juice and are able to transform yourself into several forms (Birdman, Skele- ton, Ogre, etc.) by collecting scares and buying the forms in shops. The game is mainly an action/platform type but the Stages inside the house go to a top-down view, like in Legend of Zelda. Stage 1 starts you in the Town and when you defeat the boss of the Town it goes back to the main map. Since the Stages are not numbered I figure each time it goes to a map after a Stage will start a new Stage. Here are how I number them, which corresponds to DEngel's FAQ/Walkthrough on Gamefaqs.com: Stage 1 - Town Stage 2 - River Stage 3 - House A Stage 4 - House B Stage 5 - House C Stage 6 - Outdoors Stage 7 - House D Stage 8 - The Afterlife In any of the House stages if you take a wrong turn or get caught in the floating door, you will end up in the Sandworm Stage. You must fight a Sand- work that takes a ton of hits to defeat to escape and make it back to the main game. Also, House A is a really short Stage and you need to make sure you pick up the Glasses at the end of Stage 5 (House C) as you will need them to give to Adam in Stage 7 (House D). When you get to Stage 8 - The Afterlife, you need to collect the Red numbers 1 through 6 before you can enter the exit door. When you do this it will trigger the ending. It will show Beetlejuice run in front of a stage curtain and give you a deep bow. It then goes to a giant picture of him (the same one as in the title screen) and it says: IT'S THE SHOWMAN IN ME YOU KNOW I CAN'T HELP IT, I MAKE IT LOOK TOO EASY. NOT TOO MUCH APPLAUSE PLEASE. I DO THREE SHOWS A DAY WITH LITTLE TIME TO BE PRAISED. WELL, I'VE GOT ANOTHER BOOKING NOW BUT, BEFORE I GO, JUST REMEMBER THIS, IF YOU NEED YOUR LOCAL BIO EXORCIST, JUST CALL MY NAME THREE TIMES. It then returns to the title screen. The ending was pretty short, but about what you would expect from a 1990 movie tie-in from LJN. BEST OF THE BEST: CHAMPIONSHIP KARATE (Electro Brain) -There are 15 fighters you have to defeat. The last guy to beat is Cogneur, but you have to have all 3 of your attributes high to even face him. Beat him and you beat the game. Also, after beating 5 or 6 guys you get challenged by 6 wrestlers who are not in the tournament (you fight them outside). If you manage to beat the last guy, Warrior, you get a nice screen saying you are the Best of the Best. This appears to be seperate from the actual game for after beating Warrior and getting the screen you go back to the regular select screen to fight your next tournament foe. BIBLE ADVENTURES (Wisdom Tree) -This unlicensed game from that biblical game manufacturer Wisdom Tree is really 3 games in 1. At the game select screen you can choose from: NOAH'S ARK (no relation to the PAL NES game by Matchbox), BABY MOSES and DAVID AND GOLIATH. Therefore, this ending description will be divided into 3 corre- sponding sections: --NOAH'S ARK-- In this game you play as Noah and it is basically a scavenger hunt. There are 5 unnumbered levels. In Level 1 you need to grab a total of 12 animals (6 male and 6 female) and return them to the Ark. In Level 2 you must grab 14 animals (7 of each gender). Level 3 has you grabbing 14 more animals but in Level 4 it changes things up a little and you must grab 7 of each food item and return them to the Ark (Bulls and Cows are part of the food list). The final Level has you grabbing a total of 16 animals (2 of each gender). When you collect the last of the animals in Level 5 it will show Noah taking the inventory like he does at the end of every Level and then it goes to a screen showing the Ark sailing on rough, rising flood waters. The waters then recede and as they go down the Ark settles on Mt. Sinai. You then get the following message: HAVING GATHERED ALL THAT WAS REQUESTED OF HIM, NOAH AND HIS FAMILY WERE SEALED IN THE ARK BY GOD. THE EARTH WAS FLOODED AND ALL LIVING THINGS DIED. NOAH AND THOSE WITH HIM CAME OUT WHEN THE SURFACE OF THE GROUND WAS DRY. It will then return you to the game select screen. --BABY MOSES-- In this game you play as Moses' sister and must carry him through 6 enemy in- fested Levels. The Levels are fairly short but if you get hit and lose Moses at any point you must quickly grab him again or go back to the start to get him. DO NOT drop him in the water or you lose. You can pick up some enemies at the same time that you are holding Baby Moses but they seem to do more damage to you, so avoiding them is tantamount, since you do not have a weapon to defeat them with. When you clear a level it says GREAT WORK...ON TO THE NEXT LEVEL. When you finish Level 6 you will get a message that says: CONGRATULATIONS, YOU WON! It will then show a scene with Baby Moses floating down the river to his des- tiny and then return you to the game select screen. --DAVID AND GOLIATH-- This plays similarly to the other 2 games on the cart, but in this one you play as David. There are 5 Levels. In the first 4 Levels you have to avoid attacks from the wild animals strewn throughout the Levels and grab 4 Sheep and bring them back to the corral. Then in Level 5 you need to work your way to the upper right part of the Level where you will find a stout looking guy with a shield. Battle against him by hitting him with your slingshot a bunch of times or knocking him off the ledge (if you are lucky). When you do this Goliath will appear on the upper right ledge. You need to hit him in the head with just one shot from your slingshot but if you hit him anywhere else he will just laugh at your feeble attempts. Nail him in the head and he will crash to the ground with stars circling around his head. It then goes to a screen with the following message: REACHING INTO HIS BAG AND TAKING OUT A STONE, (DAVID) SLUNG IT AND STRUCK THE PHILISTINE ON THE FOREHEAD. THE STONE SANK INTO HIS FOREHEAD, AND HE FELL FACEDOWN ON THE GROUND. 1 SAM 17:49 The programmers should have made it so Goliath actually fell face first and not on his back, but this is just a technicality. Pressing any button will return you to the game selection screen. [NOTE: There are at least 5 different versions of this game released (v1.1, 1.2, 1.3, 1.4 and 5.0). There may be some discrepancies between this ending description and the particular version you are playing] BIBLE BUFFET (Wisdom Tree) -If you've ever played the board game Candy Land, then you've pretty much played this game. Make it all the way to the end (Dessert Land being the final area to get through) and when you make it to the final square you win the game. You get awards based on Food Totals, First to Finish and Pop Quiz Stars, but none of this really matters if you are playing a 1-Player game. Just make it to the end and consider this game beaten. The game resets to the title screen after seeing the awards screen. BIG BIRD'S HIDE & SPEAK (Hi-Tech Expressions) -This game in the Sesame Street series of NES games is comprised of 6 mini games, all of which involve something having to do with learning (it is a kid's game after all). All you need to know about this game is that there is no ending to speak of. All 6 of the games have no ending and will keep re- peating every time you finish them. I hope you weren't really expecting an ending to a Sesame Street game anyway. Also, pressing the start button during play brings you back to the game selection screen. BIGFOOT (Acclaim) -There are a total of 9 cities you must go through to win the game. In each city you have a regular race against your opponent, followed by a special race (truck pull, hill climb, etc.) where you must win 2 out of 3 heats against your opponents). You lose if you run out of money. You win when you finish the 9th city, Oyster Bay, New York. You get a 1 screen ending, then get dumped back to the title screen. BIGNOSE FREAKS OUT (Codemasters) -This is a platform/action game where you control the prehistoric caveman Bignose on his quest to recover his bones (currency of the time) stolen from him by a devious little green dinosaur. The game consists of 5 areas, each with 4 levels to play through, giving you a grand total of 20 levels. When you finish the 4th level of Area 5 (level 20) you will face off against the nasty little green dinosaur who is in a hot air balloon. Hit the balloon about 10 times and the dino will go flying out of it. It will then show Big- nose dragging his sack of bones to the SAVINGS + BONES house with the follow- ing text: WELL DONE BIGNOSE! YOU HAVE RETRIEVED YOUR VALUABLE STASH OF BONES It then simply goes back to Level 1. This was definitely not the ending any- one hoped for after trudging through this game. Also of note is that this game exists in a smaller cartridge that is compatible with the Aladdin Deck Enhancer by Camerica. They are the exact same game. BIGNOSE FREAKS OUT/ALADDIN VERSION (Camerica) --This is a platform/action game where you control the prehistoric caveman Bignose on his quest to recover his bones (currency of the time) stolen from him by a devious little green dinosaur. The game consists of 5 areas, each with 4 levels to play through, giving you a grand total of 20 levels. When you finish the 4th level of Area 5 (level 20) you will face off against the nasty little green dinosaur who is in a hot air balloon. Hit the balloon about 10 times and the dino will go flying out of it. It will then show Big- nose dragging his sack of bones to the SAVINGS + BONES house with the follow- ing text: WELL DONE BIGNOSE! YOU HAVE RETRIEVED YOUR VALUABLE STASH OF BONES It then simply goes back to Level 1. This was definitely not the ending any- one hoped for after trudging through this game. Also of note is that this game is a smaller cartridge that is compatible with the Aladdin Deck Enhancer by Camerica and is identical to the regular cartridge made for the NES. BIGNOSE THE CAVEMAN (Codemasters) -There are 4 different islands in this game, each one with 7 levels. When you reach the 7th level of the 4th island, you fight the Pterodactyl. Beat him and watch the humorous ending. BILL ELLIOT'S NASCAR CHALLENGE (Konami) -To officially beat this game you must play through the Championship Season. The game allows you to play each track seperately if you want, but the Championship Season consists of racing each track twice and it keeps track of your point totals. When you finish Race #8 of the Championship Season you will get the victory screen, showing you hanging out of the car you raced with. BILL & TED'S EXCELLENT VIDEO GAME ADVENTURE (LJN) -There are a total of 6 Stages. In Stages 1 and 2 you only have to find 1 historical dude. In Stages 3 and 4 you have to find 2 in each stage. In Stages 5 and 6 you have to find 3 dudes in each stage. After the first two stages you will get random time periods to explore, so this game does not follow an exact stage layout. When you complete your third rescue in Stage 6 you get the lousy LJN ending. BIONIC COMMANDO (Capcom) -The stages in this are non-linear, though you will need certain items to pass certain areas. Area 12 is your ultimate goal. Work your way through the area, destroying the large ship/machine called the Albatross. Defeat it, then in the next part of the stage you must swing over the ledge and on your way down fire a shot through the cockpit window of the plane below. You will see Master D/Hitler in the cockpit in a graphic explosion. You then have 60 seconds to exit the base. Do so and view the ending, showing you rescue Super Joe. The credits will roll and you will end up at a screen that says "2010.8.2" where the game stays until you hit reset. BLACK BASS (Hot-B) -The goal of this game is to catch as many black bass as possible, ignoring the other fish that you encounter. As you get better, your rank increases and you get to fish in one of the better lakes. The best 2 lakes are San Lake and Lake More. The ultimate goal is to become #1 ranked when the fishing season ends. It starts on June 5 and ends on September 25 (despite the manual saying October 25), with 3 sessions a month, making a total of 12 fishing periods. If you are ranked #1 when the tournament finishes at the end of the day on September 25, you will get the usual message that you finished 1st on a Class A lake, but will also get the message that "The fishing tournament of this year is all over." No credits or anything, as the game returns to the title screen. BLACKJACK (American Video Entertainment) -This is a pretty mundane game, even if you are into Blackjack. It is an unlicensed game however, so if you just want to blow a mindless hour or two playing blackjack (or 21 or whatever you want to call it) and don't care for all the bells and whistles of a modern blackjack game, then give this a spin. When you start up the game you get to select your preferences. You can pick from the number of decks to use (1,2 or 3), the Table Limit ($1000, $5000 or $10000), Number of Players (1 or 2), Number of Controllers (1 or 2) and how much cash each player wants to start with ($100, $250 or $500). I'll tell you right up front that there is no ending ceremony, not even a screen that congratulates you, so it really doesn't matter what you choose for options, but for those of you that are hardcore and want this logged into your list of games beaten without any doubt whatsover, pick a $10000 table limit and start with $100. When you earn enough money to go over the $10000 (or whatever limit you are playing up to), you will get a a simple message at the bottom of the gameplay screen that says PLAYER 1 BROKE THE BANK PRESS START FOR MENU. Pressing start brings you back to the preferences screen. At least the Sachen games gave you some 8-bit hotties to break up the monotony. BLADES OF STEEL (Konami) -"Blades of Steel" greets you in 8-bit digitized glory as you fire up the game. One of the greatest hockey titles of all time for any system, it is best known for its fighting system, mainly because whoever wins the fight DOESN'T get penalized. It also has a cool Gradius mini game between some intermissions. You can select from Junior, College or Pro Tournaments at the beginning. There are 8 teams to choose from (no Boston??) and the Tournament only consists of 3 rounds. When you beat your opponent in the final game of the Tournament your team will skate around the ice with the first guy holding the trophy in the air. They will then stand together and a snapshot will take a black and white photo of them. It then shows your team name flashing on the Tournament bracket screen and after a while it goes to a black screen with the following scrolling message: CONGRATULATIONS ON BECOMING THE ULTIMATE CHAMPION! It then shows clips from games with staff credits next to them and the clips become snapshots like when you were holding the trophy earlier. It then ends at the snapshot of your team holding up the trophy again and says PRESENTED BY KONAMI, then returns you to the title screen. BLASTER MASTER (Sunsoft) -This is one of my all time favorites. I remember playing the hell out of this and Bionic Commando back in the day and thinking it didn't get any better than this. You control an all-terrain vehicle and can gain a variety of different weapon and vehicle upgrades, including the all important hover attachment. There are also areas where you have to get out of your vehicle and walk around on foot. Your character is extremely small when you get out of your vehicle in the vehicle stages, but when you are in the stages where you automatically get out of your vehicles, he is good size. If you are familiar with the game Fester's Quest, then you will know exactly how the out-of-vehicle stages go. There are a total of 8 different areas you have to explore. They are not all accessible in the beginning, but will be as you find new items and abilities that enable you to advance. It is sort of layed out like Metroid...just one big world to explore. There will be a big boss at the end of each world that you will have to fight on foot. When you reach the end of Stage 8 you will reach the Plutonium Boss. He is embedded in the wall and resembles an alien from the famous movie franchise Alien. He shoots 4 balls out at you that bounce around the small room. Eventually, after evading the balls and taking shots at him, you will destroy him. The boss room, which is black for every boss room, will brighten up and the true boss of the game, the Underworld Lord will appear. He chases you around the room with a whip. He's not too difficult to beat, if you can continuously move around him and get in shots when you can. When you finally do him in he will explode and it will show a nice scene above ground where a blue structure crumbles into the ground and the red landscape turns back to the more natural blue sky, green forest. Gotta love doing away with radioactive enemies and making the environment more safe. The screen pans to the right where you see Jason sitting on his vehicle with his frog. That frog was the reason he jumped into the hole at the beginning of the game in the first place. It stays on this screen for a bit (notice Jason's hair blowing in the wind) then goes to a black screen with a red dragon emblem where the credits roll. When the credits stop it says the following on the screen: THE END. VERY THANKS..!! PRESENTED BY...SUNSOFT. Pressing start will bring you to the title screen. This is one of those early NES games (released in 1988) that really could have used a password system or a save function. It takes awhile to learn where everything is and what you are supposed to do in the game, but perhaps I remember it so fondly because of all the time I had to invest into the game to finish it. A true classic. BLUE MARLIN (Hot-B) -There are 4 Areas, or Tournaments, that you have to fish. They are Florida, Hawaii 1, Hawaii 2 and Hawaii 3. In each area you have to catch the largest Blue Marlin to advance to the next one. When you catch the largest Blue Marlin in Hawaii 3, you win the game. After finishing Hawaii 3, you get a message telling you that you have won all tournaments, then a picture of your fisherman holding a marlin with the word "FIN" above you. BLUES BROTHERS, THE (Titus) -This platform action game features Jake and Elwood, the Blues Brothers. You can play as either one of them but they are basically the same other than their appearance. There are only 5 stages (called Chapters) in this game and there are no boss fights, so just getting to the end of each Chapter is all that is required of you, but there are many enemies and obstacles to avoid along the way. The last 2 Chapters in particular require very good control as there are many tricky areas to maneuver through. At the end of Chapter 5 you have to ride platforms through areas where the entire floor and ceiling consist of spikes. If you are lucky and skillful enough to make it through you can stand on the blue (appropriate) platform to exit Chapter 5 and see the ending. It goes to a black screen that says: THE BLUES BROTHERS WELCOME TO THE BAND Press the A button and the following text is added: YOU CAN REALLY PLAY THE BLUES. BAND: BOB, CHRIS, ERIC, FLYNN, HUBERT, VINCENT. Press A again and the text turns red and the Jake and Elwood characters show up on the screen. You can now press A, B or Select and it will play the various tunes from the game. So your reward for beating this game is a sound test...I guess it's better than a Game Over screen. It will stay on this sound test screen until you reset. BO JACKSON BASEBALL (Data East) -This game has several options at the game select screen: PLAYER VS NES PLAYER VS PLAYER NES VS NES PLAY OFFS GAME SETTINGS PLAYER VS NES is basically an exhibition game where you pick a team and play against a team of your choice. The mode where you will get to see the ending is PLAY OFFS mode. Before you start the PLAY OFFS you can go into GAME SET- TINGS and set if you want the playoffs to be a BEST OF 3, 5 or 7 games. To beat this game go into PLAY OFFS mode and select the 4 teams you want in the playoffs (1 team from each division). It will then set up a playoff bracket. You can then decide which team you want to control or if you want the NES to control them. Technically you can have the NES control all the games and do the NES VS NES QUICK option and it will determine the game's outcome immediately. Anyways, depending on if you chose a best of 3, 5 or 7 series, if you win the first series and then win the final series it will go to a screen showing two very similar looking guys and one of them looks to be handing a trophy to the other one. It then goes to a screen showing the front page of the DATA EAST MVP SPORTS newspaper and shows a picture of Bo Jackson with his arm around a guy that also looks like Bo Jackson. The headline says [TEAM NAME] WINS THE THE SERIES. Other headlines on the page say BO HANDS OVER TROPHY and DATA EAST RECORD YEAR. It then goes to a black screen that says BO JACKSON BASEBALL and the staff credits start to scroll. The last thing it says is ----+ THE END +---- before going back to the game select screen. BOMBERMAN (Hudson) -There are 50 stages in this game. If you can manage to make it all the way to Stage 50 and clear it, you will get a message that says: CONGRATULATIONS YOU HAVE SUCCEEDED IN HELPING BOMBERMAN TO BECOME A HUMAN BEING MAYBE YOU CAN RECOGNIZE HIM IN ANOTHER HUDSON SOFT GAME GOOD BYE. Along the bottom of the screen you will see Bomberman running to the right and he will switch into a little guy wearing red and blue. For years I thought this was Milon from Milon's Secret Castle, but I was wrong. It is the main character from the Lode Runner series. That game was licensed by Broderbund but was made by the folks at Hudson. Coincidentally, there are 50 stages in Lode Runner also. At this screen where you turn into the Lode Runner character hitting any button will bring you back to Stage 1. Not a bad little ending seeing how old this game is (released in 1987). BOMBERMAN II (Hudson) -There are a total of 6 Areas, with each Area having 8 levels. When you finally finish Area 6-8 you will get the ending, which shows Bomberman chasing after the black Bomberman and finally catching him. A black screen with END will show up after this. This game was one of the most sought after NES games of its time as it has a 2-player VS mode as well as a 3-Player Battle Mode, so this game was the hit of many parties. Check out this site http://home.att.net/~wnivek/bomber2.htm which has a cool Bomberman II password generator. BONK'S ADVENTURE (Hudson) -Bonk was the mascot for the TurboGrafx-16 gaming system who was brought to the NES by Hudson. This was one of the last games to be released for the NES as more companies were making games for the new SNES. It's a decent platformer with one of the screwiest stage numbering systems. There are a total of 7 Rounds, with each Round having various stages. The last stage in each round is as follows: 1-7, 2-6, 3-5, 4-5, 5-11, 6-11 and 7-5 with each of those being boss fights. The Round numbering gets confusing towards the end of Round 5, as Rounds 5, 6 and 7 consist of fighting the previous round bosses over again and it seems like a room is considered a stage, but if you are in doubt, pause the game and it will show the Round/Stage number. Anyway, when you get to Round 7-5 you will fight the final boss dinosaur. Defeat him and you will knock the crown off his head. It will show the boss floating off a weird island in the sky with the words I'LL GET YOU FOR THIS SOME DAY!! on the screen. The big crown will then float onto the head of your little red dino- saur friend and the words NOW WE CAN LIVE IN PEACE AGAIN!! appear above you. The dino gives you a kiss and you go into your little turbo hyper charge routine that you go into when you get a meat icon. The screen goes black and the staff credits roll and it ends on THE END with Bonk standing beneath it. A little purple dinosaur walks towards him on the screen and grabs Bonk in its mouth and walks off with him. It stays on THE END screen until you reset. BOULDER DASH (JVC) -One of the first endings I ever put in this guide was for Boulder Dash. This is what I put: -Must finish the game 4 times -Last level: Volcano World 24-4 That was pretty much the essence of what this guide was supposed to be about. I gave you the number of levels in the game and what you had to do to finish it. Over the years I started putting more details in, like how to beat a boss and then started describing the actual ending itself. Now that the guide has grown into what it is, I figured it was time to elaborate on some of my original game endings in this guide, so here is the extended Boulder Dash edition. The game has 6 different Worlds: Boulder World, Ice World, Sand World, Ocean World, Relic World and Volcano World. Each world has 4 levels in it. When you get to the end of Level 6-4 in Volcano World it will go to a screen showing your character jumping on top of a pile of gold and diamonds with the word WONDERFUL! below you. When you push A or B it will go to a screen showing him flying a small plane with the words GOOD JOURNEY beneath him. The next screen shows him on a small island waving with the words TRY THE NEXT LEVEL! and a password beneath you. When you push start like it tells you, you will go back to the beginning of the game, Boulder World, but now it will be the harder 2nd Quest. You will notice when you enter Boulder World's first level it will say World 7-1 now (instead of 1-1), so the game does technically repeat, but it keeps advancing the level number as you go through the game again. When you get to Volcano World in this 2nd Quest and beat the 4 worlds (12-1, 12-2, 12-3 and 12-4...note that you can play them in any order you choose), you will get the 2nd Quest ending, which is exactly the same as the first, except the third screen in the ending will have your character standing in front of a pyramid with 3 of the enemies from the game (instead of standing on a small island). Pressing start will bring you back to Boulder World for the 3rd Quest. Work your way through the entire game (more difficult like the last quest was) and back to Volcano World. When you beat the 4 levels of Volcano World (Levels 18-1, 18-2, 18-3 and 18-4) you will get the 3rd Quest ending. This is the same as the other 2 endings, but again, the 3rd screen is different, this time show- ing your character standing on the ground next to his airplane. Pushing start brings you to the 4th and final quest. Make it through the entire game one more time (it is insanely difficult this time) and get through the 4 levels of Volcano World (Levels 24-1, 24-2, 24-3 and 24-4). It will go to the screen showing you jump on the pile of gold and diamonds with WONDERFUL! underneath you, but now the next screen will show a series of pics with the game credits appearing beneath them. The pics are: you in the airplane, you being pulled by a dog on a sled, you poking then being chased by a scorpion in the desert, you swimming around then being chased by 4 red octopii, you being captured by 2 enemies chasing after a diamond and finally, you waving to the player while a volcano goes off behind you with PRESENTED BY JVC MUSICAL INDUSTRIES, INC on the screen beneath it. Finally it shows you again, atop your pile of loot with the words THE END on the screen beneath you. So this went from being the shortest ending description in the guide to one of the longest. I should have documented all those endings the first time through anyway. BOY AND HIS BLOB, A (Absolute) -This is a very interesting, unique NES game, created by David Crane. In it you have a blob that tags along with you. Feeding it various flavors of jelly beans will turn it into different things, which will aid you in your quest to finish the game. You start out near your house and must travel through a large area of screens until you eventually get to the point where you can feed your blob a root beer jelly bean so he can turn into a rocket and fly off to Blobolonia. Once on Blobolonia you have to work your way to the King of Blobolonia, who has captured the blob and put him in a cage. Feed him an apple jelly bean and he will turn into a jack, which will proceed to jack all the way up, knocking the jar of vitamins that are above onto the King, defeating him. You will get a message saying: AND THE EVIL KING IS DEFEATED WITH HIS OWN HIDDEN SUPPLY OF VITAMINS AND ALL OF BLOBOLONIA SALUTES THEIR SAVIOR. A giant white blob with a crown (the real king?) comes out to congratulate you and it says GAME OVER at the bottom of the screen. It then goes back to the title screen. BRAM STOKER'S DRACULA (Sony Imagesoft) -There are 7 stages in this game, each with a day and night sequence. When you get to the end of Stage 7, you must find Dracula (hidden in a hard to reach room). Beat him and you get the credits. BREAKTHRU (Data East) -A decent old action type land shooter from Data East. Many kids probably had this as their first NES game back in the day. There are only 5 stages to fight through. You just have to make it to the end of each stage...no boss fights unfortunately. When you reach the end of Stage 5 you will be rewarded with a blue screen that says CONGRATULATIONS! THROUGH YOUR BRAVERY YOU HAVE RECOVERED THE STOLEN AIRCRAFT. It then goes to a screen with the stolen aircraft on it. Your vehicle pulls up next to it and your little man leaves it and heads for the aircraft. The vehicle you were in takes off (was there someone else in there with you??) and then the aircraft fires up and takes off over the blue sea. You are then dumped back into Stage 1. I battled through the next loop and the same exact "ending" transpired, so it is pretty safe to say that the end of the game is watching your character climb into the aircraft and fly away. There are no credits, but at least we got an ending message. It is an old game and Data East was not known for having multiple endings, so I think we can write off having to play through the game x amount of times to get a final ending. BREAK TIME: THE NATIONAL POOL TOUR (FCI) -There are 4 different types of pool to play in this game. There is also a Tournament to be won. To officially beat this game you must defeat Mike (the hardest competitor) in a best of 3 series in 9-Ball, Rotation, 8-Ball and the 14-1 Rack Game. You must also defeat all 5 opponents in 5 different cities in the National Pool Tour mode, which ends in Las Vegas. You will get the ending when you win the Pool Tour, but not for winning the matches against Mike. BUBBLE BATH BABES (Panesian) -This is one of the infamous three Panesian "porn" games (the other 2 being Hot Slot and Peek-A-Boo Poker). Bubble Bath Babes was also released with a few modifications as Mermaids of Atlantis by American Video Entertainment. This is a puzzle-type game similar in style to Tetris. Bubble clusters drop and you must combine similar bubbles of color to pop them. There are 2 different game types: TYPE A and TYPE B. TYPE A In the Type A game there are 4 Stages, each with 6 Levels. Your goal in each Level is to get over 200 points. When you do it will clear the current Level and go on to the next one. Now the reason this is considered a "porn" game is because the 4 Stages each has a specific girl that will appear after each Stages 2nd, 4th and 6th Level. She will be fully clothed the first time, will lose some clothing the second time and will be fully naked the third time you see her. Here is the Stage breakdown. In each Level you need to break approximately 200 Bubbles to move to the next one so I put the numbers next to each Level. (I) means Intermission: Stage 1 (Bubbling Bunny) 1-1 (0-200 Bubbles) 1-2 (200-400 Bubbles) (I) 1-3 (400-600 Bubbles) 1-4 (600-800 Bubbles) (I) 1-5 (800-1000 Bubbles) 1-6 (1000-1200 Bubbles) (I) Stage 2 (Sudsy Suzy) 2-1 (1200-1400 Bubbles) 2-2 (1400-1600 Bubbles) (I) 2-3 (1600-1800 Bubbles) 2-4 (1800-2000 Bubbles) (I) 2-5 (2000-2200 Bubbles) 2-6 (2200-2400 Bubbles) (I) Stage 3 (Hot Tub Tina) 3-1 (2400-2600 Bubbles) 3-2 (2600-2800 Bubbles) (I) 3-3 (2800-3000 Bubbles) 3-4 (3000-3200 Bubbles) (I) 3-5 (3200-3400 Bubbles) 3-6 (3400-3600 Bubbles) (I) Stage 4 (Champagne Charlene) 4-1 (3600-3800 Bubbles) 4-2 (3800-4000 Bubbles) (I) 4-3 (4000-4200 Bubbles) 4-4 (4200-4400 Bubbles) (I) 4-5 (4400-4600 Bubbles) 4-6 (4600-4800 Bubbles)
When you finish Stage 4-6 you get the naked picture of Champagne Charlene arching her back in a flower field with the following message: CHEERS, YOU WIN! YOU'VE POPPED MY CORK! NOW LET'S CELEBRATE...... Press a button and you get to enter your initials in the TOP TEN screen. Now when you press start after entering your initials it will show all 12 of the intermissions you got during gameplay (3 for each of the 4 girls) like a slideshow and then will go to a staff credits screen showing several of the staff as well as the names of the 2 Background Music tunes (WAVING UP AND DOWN and BLOW BUBBLES). Pressing Start returns you to the title screen. TYPE B The TYPE B game is different, yet similar. In this one there are also 4 Stages, but instead of 6 Levels in each Stage there are only 5 Levels. Your goal in each Level is to burst the bubble with the letter in it at the top of the screen. There will be bubbles in the way that you need to pop to get to it and the higher the Level the more bubbles will be in the way. So in each Level you collect a letter and when you have the 5 letters it will spell MAGIC and you will go on to the next Stage. You also get intermissions from the same 4 girls as in TYPE A game. In fact, you get the same exact intermission scenes. They appear in each Stage after the 2nd, 4th and 5th Levels. When you finish Stage 4-5 you will get Champagne Charlene's ending pic and message exactly like at the end of Stage 4-6 in the TYPE A game. In fact, the entire ending is EXACTLY THE SAME as in Type A, complete with the TOP TEN screen, girl slideshow and credits screen. It's cool that Panesian gave us an ending but it would have been nice to get a different ending for beating each TYPE game. BUBBLE BOBBLE (Taito) -This fun classic has you battling your way through a ton of levels to get the good ending. Play through until you hit Level 99. In this level you must get the Crystal Ball which will open the secret road to more levels. Play through Levels A0 through A9, then you get Levels B0, B1, B2 and finally after clearing B2 you get to face the final boss. I have heard him named Willy Whistle, Grumple Grommit and Super Drunk. Whatever the name, hammer away at him with the lightning bolts and when he is down to 1 or 2 hit points remaining, press Start to pause the game then press Select. This will make Player 2 appear on the screen (if you are not already playing the game with another player). This is a MUST to get the good ending, as both players must be active to get it. Quickly defeat the boss and you will get the ending. HOWEVER, you find out that this was just the 1st Quest. You must now use the password they give you to battle through those same 112 levels again, making sure to get the Crystal Ball once more. When you get to the final boss again, use the same exact strategy, activating player 2 when you are about to defeat the boss and you will get the ultimate HAPPY END. Your Mama and Papa join you at the bottom of the screen and your girlfriends fall from the bubbles they were encapsulated in. The words HAPPY END appear and then the curtain gets drawn down. The curtain goes back up and shows the enemies from the game. You get a congratulations message talking about love and friendship and then the credits roll. You are even rewarded with a sound test after the credits, where the game stays until you reset. In all there were 226 levels, including the final boss battles. BUBBLE BOBBLE PART 2 (Taito) -This game was actually released in the USA as the 3rd Bubble Bobble game... after Rainbow Islands - The Story of Bubble Bobble 2. It is also that rare Bubble Bobble game that only has one ending and you don't need to collect anything or make any secret doors appear for a special ending. There are a total of 80 Rounds. You fight a boss every 10 Rounds but the bosses of Rounds 20, 40, 60 and 80 are extra difficult to beat. When you get to Round 70 you will take on the Skull Sorceror guy that stole your girlfriend at the begin- ning of the game. When you beat him you thought it was the end but it goes on to Round 71. Continue on and when you reach Round 79 the 3 Skull Brothers ap- pear. They will summon Super Drunk from the original Bubble Bobble and you will have to fight him. Defeat him and you go on to Round 80 where you will fight the 3 Skull Brothers. Use your lightning potion to chip away at them but notice you cannot harm the red brother...yet. Beat the other 2 brothers and when you do the red brother will change into his true form, a big red skeleton who can jump pretty good. Use your spark bubbles to hammer away at him and eventually he will be defeated and will literally flame off of the screen. The ending sequence will trigger, which will show your dinosaur being met by some lady who has magic powers and turns you back into a human. She then flies off and you are greeted by your rescued girlfriend. She runs to you and hearts come from the two of you. The screen will then scroll upwards and staff credits will roll by. After the TAITO 1993 appears it will go back to the title screen. This was a pretty basic ending for a Bubble Bobble game. BUCKY O'HARE (Konami) -This is a cool, yet very hard action game by Konami that has a lot of Mega Man elements to it. You control the title character and your initial mission is to go to the 4 different colored planets and rescue your 4 friends who are being held captive by the evil Air Marshal toad. After you complete the 4 planets you then have several other Stages to play through. You will go through the Cell, Salvage Chute, Center of Magma Tanker and finally the Escape Stage. Now each Stage has anywhere from 6 to 15 areas in it (called Acts) but these are really only sections of the continuous Stage...I'm not really sure why they broke it up into Acts, except maybe to start you at the most recent Act you made it to when you lose a life. Anyway, between the 4 planets and the other 4 Stages, there are 8 Stages in this game with a total of approximately 70 Acts. You can switch between your rescued charact- ers and each has his/her own special abilities but be prepared to make all kinds of difficult jumps and maneuvers around spikes and other objects during gameplay. When you finally manage to make it to the end of Escape and reach Act 6 you will have a giant Toad Escape Ship to battle. It takes up the whole screen and you have to systematically destroy parts of the ship (and the toads leaping out of it) as you slowly maneuver around it. Destroy it and you get the last battle (Act 7) against the Air Marshall. Use Bucky to fight him while avoiding his cluster grenades and the wall of fire moving towards you and you will finally finish this difficult game! It will go to a screen showing the toad base exploding with the following text: BUCKY O'HARE AND HIS BOLD CREW DISABLED THE TOAD MOTHER SHIP AND ESCAPED WITH THEIR LIVES. It then shows Bucky's contraption of a ship and says: THE RIGHTEOUS PROUDLY FLYS AGAIN! THE TOAD MENACE WILL NOT BE STOPPED WITH ONE VICTORY. THE FIGHT WILL GO ON. BUCKY O'HARE AND HIS CREW WON'T REST UNTIL THE ANIVERSE [sic] IS FREE. LET'S CROAK TOADS!! It then shows about 16 screens of the various areas of the game and your friends battling enemies with staff credits appearing on the bottom of the screen during it and the last couple screens say: THANK YOU FOR YOUR PLAYING PRESENTED BY KONAMI The final screen shows Bucky and his 4 friends framed at the top with THE END in the center. It stays here until you reset. Also of note is that you can enter HARD! as a password to play an even more difficult mode of play but you get the same ending. Like this game wasn't hard enough already. BUGS BUNNY BIRTHDAY BLOWOUT, THE (Kemco) -This underrated platformer has 6 stages, each stage consisting of 4 rounds. When you defeat the Tasmanian Devil at the end of Stage 6, Round 4 and collect the big carrot, you will get several screens showing Bugs arriving at his party and all his friends (the ones he just had to fight his way through) are all waiting for him, under the guise that they had just been playing tricks on him. If these are his friends...Anyways, the final screen shows Bugs with his arms outstretched holding the number 50 in one of his hands to signify 50 years of Bugs Bunny. It stays on this screen for quite some time until the carrot cursor appears in the lower right corner, which allows you to exit the screen and return to the title screen. BUGS BUNNY CRAZY CASTLE, THE (Kemco) -There are a total of 60 stages you must play through. When you collect all the carrots in Stage 60 you will get the one screen ending showing Bugs holding who I assume is Babs Bunny. Pressing a button will bring you back to Stage 1. Quite the measly ending. For all 6 of you who may be interested, there are passwords on Gamefaqs that let you play 4 bonus stages that are inaccessible in regular gameplay. The Gameboy version of the game had 80 stages and you can actually use the passwords from that version for stages 61 through 80, though they are pretty much unplayable, graphically distorted stages. BUMP 'N' JUMP (Vic Tokai) -There are a total of 16 Levels in this game. When you beat the Dark Jackal at the end of Level 16 you get a nice little graphic ending and the game returns to Level 1. I went through and beat the game a second time but you get the same ending. BURAI FIGHTER (Taxan) -Another multiple ending game by the ending wizards at Taxan. This endings guide was made for games like these. Burai Fighter is similar to its Game Boy counterpart Burai Fighter Deluxe in that there are 4 difficulty settings and the endings are very similar, but there are more levels in the NES version of the game. When you start out you have 3 difficulty levels to choose from: EAGLE, ALBATROSS and ACE. When you finish the game on ACE difficulty level you can now play a 4th difficulty, ULTIMATE. The game is a decent shooter type game and has 7 Stages, each with a good sized boss at the end of them. The game is the same in all 4 difficulties with the exception of the enemies being harder to defeat, but the Stage layouts are the same. When you get to the end of Stage 7 you will face the Slime Dragon. Defeat him and you will get the ending, which of course depends on what difficulty you were playing on: ---------------- EAGLE DIFFICULTY ---------------- You will get a message on a black screen that says the following: GREAT FIGHT WARRIOR! AN ACE WOULD SEE A GRAPHIC ENDING. When you press a button it goes to the SELECT LEVEL screen where you can choose to play the game again on EAGLE, ALBATROSS or ACE difficulty. -------------------- ALBATROSS DIFFICULTY -------------------- On this difficulty level you get the same message you got on EAGLE difficulty: GREAT FIGHT WARRIOR! AN ACE WOULD SEE A GRAPHIC ENDING. When you press a button it goes to the SELECT LEVEL screen where you can choose to play the game again on EAGLE, ALBATROSS or ACE difficulty. -------------- ACE DIFFICULTY -------------- When you beat Slime Dragon on ACE it will show your character standing before a field as he watches an explosion far off in the distance. The following text will appear below him: CONGRATULATIONS! ###### POINTS YOU HAVE RESCUED THE UNIVERSE FROM THE EVIL BURAI! DID YOU FIND ALL 10 HIDDEN ROOMS? THE ULTIMATE CHALLENGE AWAITS!!! KAL PUSH START Before pushing Start you can press the A or B button to fire your gun towards the screen. When you are done playing around go ahead and press Start and you will now see the ULTIMATE difficulty setting added to your selections on the SELECT LEVEL screen. ------------------- ULTIMATE DIFFICULTY ------------------- Finally, beat the Slime Dragon on ULTIMATE and the ending starts the same, with your character watching the explosion in the field but the message will be different: CONGRATULATIONS! ###### POINTS UNREAL, YOU HAVE FINISHED AN UNBEATABLE GAME! YOU HAVE EARNED MY RESPECT. KEN LOBB The game was nearly unbeatable back in Mr. Lobb's day, but with the advent of cheat devices and emulation (and the passwords in-game) the game can be fin- ished in minutes. Anyway, you can press A or B to shoot towards the screen and when you press Start this time it shows an odd gray bird carring the word END to the middle of the screen. Pressing start brings you to the familiar SELECT LEVEL screen but since you have beaten ULTIMATE there are no more challenges to face in this one. BURGERTIME (Data East) -This is another older game that seems to keep repeating forever. Everytime you complete a stage, a burger will be added to the side of the screen on the next stage. By the time you reach stage 15 the enemies are extremely fast, so beating this game would seem to be beating the high score of 20,000 at the top of the screen. However, for those wondering if the game ever runs out of stages, here's my discovery. Using an emulator, I found the RAM address that controls the stage number ($0400). Setting this address at 255 at the title screen and pressing start will start you at an insane difficulty level, with enemies whizzing around much faster than you. However, start the game and set this value during the first stage, so the address will register that you are playing stage 255 rather than stage 1, but the enemies are still at stage 1 speed. Now beat the stage, but unfreeze the RAM address before finishing it. You will now be at what is considered Stage 0. The whole left side of the screen is filled with burgers and the enemies are pretty fast, but the stage is do-able. Now beat this stage and you return to Stage 1, which shows just 1 burger on the left side of the screen. So in reality, there are 256 stages (counting stage 0) that you could play through, if you are superhuman enough to do it. C CABAL (Milton Bradley) -There are 5 Levels to play through, with each level having 4 missions. When you finish Level 5-4 and blow up the base, you get a one screen ending message from the Commander, then you enter your initials on a high scorer's table, then the game resets to the title screen. CAESAR'S PALACE (Virgin) -Here's a complicated one. This game does not have an ending, but I've gotten around $6,528,000 and it resets back to $0 if you win a fairly large amount, but if you keep winning small amounts it keeps going up. Anyway, when you are finished playing you can cash out your earnings. Depending on how much you won, you will leave Las Vegas in a predetermined vehicle. If you cash out with $140,000 or more, you leave in the best vehicle, a red sports car. Consider that beating the game. CALIFORNIA GAMES (Milton Bradley) -This game starts out with a cool 8-bit version of Louie Louie by the Kings- men at the title screen and is meant to be played with friends for fun and not for getting to the end. There are 6 games to play through. To properly "beat" the game select COMPETE IN ALL EVENTS which will have you competing in all 6 events and try to beat the game's pre-set high score for each event: HALF PIPE - 6675 FOOT BAG - 14240 SURFING - 8.2 SKATING - 1860 BMX - 32620 FLYING DISK - 620 Since there is no CPU opponent if you play as just yourself and no friends you will finish 1st in every event. When you are done competing in the 6 events you will get the FINAL RESULTS screen that will show a 1ST place trophy with your name and sponsor on it. It will then go back to the options screen. So basically since there is no ending to this game, for those that need a goal it will definitely be trying to beat the high scores for each of the events. CALTRON 6 IN 1 (Caltron) 1)COSMOS COP There are 6 missions. Mission 6 is your battle with the final boss, The Chief. Waste him and you get the ending, which is a screen that shows the staff of the game. 2)MAGIC CARPET 1001 There are 4 Levels you must fly through. After you beat the nasty final boss in Level 4 you are treated to a nice ending screen showing you and the girl. Pressing any button brings you to the staff screen where you will stay until you reset the game. 3)BALLOON MONSTER There are 50 Stages in all. When you complete Stage 50 you simply loop back to Stage 1. No ending. No credits. 4)ADAM AND EVE 40 Stages comprise this game. When you beat Stage 40 you simply move on to...Stage 1. No ending at all. 5)PORTER This Boxxle-clone consists of 25 puzzle-like stages. When you complete Stage 25 it brings you to a screen like the usual between stage screens, but instead of saying "Stage 26" it says "Stage W", where the W must stand for Win, as in, "You won the game." From there instead of going to another stage it goes back to the title screen. 6)BOOKYMAN The game starts at Round 0 and after you beat Round 7 it goes back to Round 0, without an ending or any other fanfare. If you are playing this game in an emulator you can actually play Rounds after Round 7 by alternating value at HEX address 07FB. Some rounds are unplayable and some rounds have you painting the same exact color as the background, making it ultra challenging. However, as far as I am concerned, this game is considered beaten after you finish Round 7. CAPCOM'S GOLD MEDAL CHALLENGE '92 (Capcom) -Capcom's entry in the Track & Field genre. Enter the World Tournament from the select menu and choose your country from 12 different options. The comp- uter will then select 7 other countries to be your opponents. There are 17 different events to compete in, from running to swimming to shot put to wrest- ling and several others. If you can finish all the events under the qualifying score or time and you are #1 in the Final Medal Ranking (which is technically after finishing Stage 6-4 even though there are 16 medals to be had) it will show a picture of the Olympic torch up high in the stadium with the crowd looking on. It will then go immediately to a screen showing your athlete run- ning through the countryside with the staff credits flashing beneath him. When the credits are done it says CAPCOM PRESENTS on a black screen and then THE END written in cursive while runners occasionally run by on the top and bottom of the screen where you stay until you reset. Kind of a weak ending, but the game is meant to be played more as a competition between human players more than it is as a game to just set out to beat, though I fall in the latter cate- gory. CAPTAIN AMERICA AND THE AVENGERS (Data East) -This is a side-scrolling action game where you control either Captain America or Hawkeye (sorry, no Iron Man to control here, as he and the Vision are captured). You will have to do battle against familiar adversaries like the Wizard, Ultron, Crossbones, Mandarin and finally the Red Skull. As for the Stages, each one is a various city across the United States starting with Tampa and ending with Houston before you go to the Colony, the final stage (there are 23 Stages in all). To exit a stage you need to find the exit gem, which is hidden somewhere in the stage. Also, if you die in any stage you can use the other character to go through the stage and rescue your marker where you died to get that character back in the game. Anyway, fight your way through the final stage (Colony) and you will do battle with Crossbones. Defeat him and it is the final battle against Red Skull. Skull uses power stones to transform into a roided out version of himself then goes on the attack. use the typical jump/dodge and hit technique to wear him down and victory will be yours. Right after you defeat him it goes to a black screen that says: THE FIGHT IS OVER. CAPTAIN AMERICA AND HAWK- EYE, WHO DEFEATED MANY ENEMIES AND SAVED AMERICA IRON MAN AND VISION, WHO MADE RESISTANCE WHILE BEING CAPTURED. THESE FOUR AVENGER HEROES ARE NOW GIVEN A SHORT REST... A REST THAT WILL ONLY LAST UNTIL THE NEXT... ....FIGHT! It then shows a pic of the profiles of Captain America, Hawkeye, Iron Man and Vision then goes to a screen showing just Captain America and the word VICTORY! The next several screens show staff credits in various colors fol- lowed by TO BE CONTINUED and then back to the title screen. CAPTAIN COMIC, THE ADVENTURES OF (Color Dreams) -This is one of the earliest games I ever wrote a FAQ for and remains perhaps one of the best Color Dreams games ever released. Your goal is to make it through the various areas of the planet Tambi in search of the 3 treasures of Osmic. Along the way you will find various items like the lantern and the teleport wand, which will help you make it through areas that you could not get through previously. When you have found all the items and treasures (except for the crown), you must make your way back to the beginning of the game to that door at the very start. Since you have the lantern you can now see where you are going. Work your way through Castle Tambi (and through a solid wall that doesn't look like it can be walked through) and you will eventually get the final treasure, the crown, which was guarded by ghosts. When you touch the crown you will disappear and it will tally your score, then it will go to the one screen ending message on a black screen that says RECOVERING THE THREE STOLEN TREASURES, CAPTAIN COMIC BEAMS ABOARD HIS SPACE CRUISER WITH GRIM SATISFACTION, WELL-KNOWING THAT HE HAS SAVED THE TRI-MILLENIAL CELEBRATIONS AND ENSURED CONTINUING GALATIC (sic) PEACE... Pressing start will bring you to a screen that says THE END then pressing it again will bring you back to the title screen. Not a great ending at all, but for an unlicensed game it was better than nothing. CAPTAIN PLANET AND THE PLANETEERS (Mindscape) -There are 5 unnumbered Stages with each Stage divided into 2 levels. When you defeat Duke Nukem at the end of Stage 5-2 you get to watch his base explode then you get a message from the black-haired girl who gives you a password to visit her again. All this password does is bring you back to this particular ending screen. Pressing start from this screen brings you back to the beginning. CAPTAIN SKYHAWK (Milton Bradley) -This shooter was released on the NES by Milton Bradley but was programmed by Rare, who had a hand in a ton of popular NES games. In this one you have to fly your ship through 8 Missions. Each Mission has 3 different tasks you have to accomplish. One of the tasks in every mission is a level where you have to destroy enemy fighter planes. The last task in each Mission has you docking with the space station (except Mission 8). The other tasks that are scattered throughout the Missions involve either destroying an enemy base (there are 4 total), rescuing a scientist (2 times total) and dropping sup- plies off (2 times total). When you get to the final part of Mission 8 you will have to destroy the enemy space station. This is a cluster of red cir- cles and octagons you must destroy. When you smash all the clusters on the outside the center circle will open up revealing an eyeball. This eye will track your ship whereever you go. Just blast away at it and it will be toast eventually. You go to the screen where it tallies up your score and then a message appears on the bottom of that screen: MISSION COMPLETE ALIEN INVASION FLEET DESTROYED It then goes immediately to a GAME OVER screen. Horrible ending!! You can then enter your name on a high scorers screen and if you scored over 500,000 points you will be in first place on the TODAYS GREATEST HEROES screen but you get no special perks for doing this other than being atop a list of made up names. It will then go back to the title screen. The end- ing was definitely not worth the time it took to get it, even though it probably took you very little time in the first place. CASINO KID (Sofel) -If you are into Poker and Blackjack then you should enjoy this game. You play as a character entering a casino with a mere $500 and must walk around the casino, RPG-style, looking for opponents to play. You will find them wan- dering around the casino or behind tables waiting to play. There are a total of 16 individuals you must defeat: 8 Poker players and 8 Blackjack players. When you defeat them you get their money. Your goal is to defeat all 16 players and when you do you will have an even total of $1,000,000. Right after you defeat that last player instead of having to keep wandering around the casino it will automatically go to a scene with ominous music and a big mansion with a lightning storm going on in the background. You will then be greeted by a dealer who is dealing for your final opponent, the King! He also has $1,000,000 and is very aggressive, so this is a challenge unlike no oth- er. If you somehow manage to beat the King he will say NOW, YOU'RE THE KING OF CASINO! and you will have a grand total of $2,000,000. It will then go to the ending screen showing the big ugly trophy of a hand holding up the Kind of Spades as lights flash in the background and the STAFF credits flash by beside it. SOFEL will end the credits and it will stay here until you reset. CASINO KID 2 (Sofel) -You have to travel to various countries to beat the 9 best players in the world in Poker, Blackjack and Roulette. 3 of the players will be Poker ex- perts, 3 of them Blackjack masters and 3 of them Roulette rulers. If you can defeat all 9 of these sharks you will face off against the King in all 3 of the above mentioned games. Select the USA and you will fly to Las Vegas for the final face off. If you can manage to beat the King in all 3 games when you defeat him in Poker (the last game) he will say the same exact thing he said when you beat him in the original Casino Kid: NOW, YOU'RE THE KING OF CASINO! It will go to a very distressed picture of the defeated King as he says: "KID, YOU ARE NUMBER ONE. YOU ARE THE BEST GAMBLER IN THE WORLD YES, YOU ARE THE REAL KING OF CASINOS!" The next screen shows a very excited and victorious kid and says: YES, YOU'VE DONE IT! NO ONE CAN DOUBT THAT YOU'RE THE BEST! THIS IS NOT THE END OF THE STORY, BUT MERELY THE BEGINNING OF "KING OF THE CASINOS". The CASINO KID 2 STAFF credits scroll by followed by a giant THE END in white letters against the black background ending the game. It would have been nice if this game had more of a mini-RPG feeling like the first one had, but at least Sofel gave us a sequel to the obscure gambling game. CASTELIAN (Triffix) -You often hear about games with bad control that make gameplay difficult. This one probably falls under that category. If you play the game enough times you actually do get used to the controls, but the game itself has a lot of strategically placed enemies that make Castelian a challenge worthy of even the greatest of gamers. By pressing select at the title screen you can go to an options screen where you can select between Novice and Hero difficulties. You get the same exact ending screen playing at either difficulty level, so don't kill yourself trying to beat the game on the Hero setting. There are a total of 8 towers (stages) you must play through. When you finally make it to the top of Stage 8 and enter the 3rd door from the right, you will go to the screen that tallies up your points and then to a screen that says CONGRATULATIONS along with your score and the high score. That is all. It will eventually return to the title screen. You can see the game's credits anytime you want by just waiting at the title screen. Perhaps the programmers knew this game was so difficult and not many people would finish it that they didn't want to risk never getting credit for making it, so they skimped on the ending and just threw the credits at the beginning. Either way, this was the only game that Triffix put out for the NES (and also released for the Gameboy). They released 2 SNES games, Dream TV and Space Football. I never played the football title, but Dream TV kind of has the same "feel" to it that Castelian has, despite being a totally different kind of game. Must be the graphics and atmosphere. Anyway, if you enjoy one screen endings to games that took you forever to beat (like Ultima: Exodus), then Castelian is the game for you. CASTLE OF DECEIT (Bunch Games) -This is a decent game for an unlicensed title, similar to Captain Comic, just not as smooth. Your goal in this game is to make it through all 10 stages and destroy Phylax, a giant slug, at the end. In the first 6 stages you must go through them and defeat a boss at the end of each one that is guarding a rune. When you finish Stage 6 and get the 6th rune, you can enter the Castle of Deceit (Stage 7). It isn't a difficult stage and upon beating it you will go to Stage 8, the Maze of Possibilities. This stage simply consists of 5 doors and you have to go through them in a certain order. Stage 9 is called Prelude to Chaos and is just an ordinary stage where you must ride several platforms to eventually reach the top and the exit door. The final stage, Stage 10, is your final fight with the boss slug Phylax. Take him out and you will go to a screen showing a door with the 6 runes placed around it. Enter the door and you will get the game's one screen ending message, which says THE FLOW OF SPACETIME TWISTS AND THEN SMOOTHES, RESUMING ITS PROPER SHAPE. WITH THE RUNES DOING THEIR JOB, YOURS IS AT AN END. WELL DONE! WELL PLAYED! CONGRATULATIONS. It then returns to the title screen. Not a horrible game, with a decent story to boot, but the ending is what you would expect for an unlicensed title re- leased in 1990. CASTLE OF DRAGON (SETA USA) -This is kind of a clunky version of Rastan, but it definitely has a certain charm to it. I used to rent this at my local video store and it took forever to beat it, but it was pretty satisfying when I finally did. There are a total of 8 unmarked stages in this game. They are not numbered, but you know you have finished a stage when you go to the map screen afterward. The first 3 stages are (1) Wenlary Castle, (2) Outside the Castle and (3) The Heresy Forest. When you make it through these 3 stages you will be at Darklarza Castle. On the map screen you can start on each of the 4 levels of the castle by moving your cursor up and down. You can also move the cursor into the middle of the castle, which will bring you directly to Darklarza, the Red Dragon, but he will singe you immediately without you even being able to put up a fight. You will get the bad ending, which is the GAME OVER screen and you will go back to the title screen with all your hard work lost. This is kind of a cheap thing to put in the game, especially since there is nothing during the game that warns you of this, but it is there nonetheless. So pick one of the 4 levels of the castle and go through it. At the end of each level you will defeat a boss to receive one of the 4 Relics that will protect you from Darklarza. They are the Golden Armor, the Crystal Ball, the Dragon Scale Shield and the Dragon Slayer. These items are automatically equipped when you get them, so don't worry about having to put them on or anything. The 4 levels of the castle consist of the Roof, the Main Hall, the Fire Pits and the Caverns, in that descending order from the top. The Roof and the Main Hall have big boss fights at the end while the Fire Pits and the Caverns have the usual sub bosses you fight before being let out of the level. So when you go through all 4 levels of the castle, you can finally select the Final Area (Stage 8) in the center of the castle. This time you will not go right to Darklarza, but will instead have to walk through a corridor where you will fight your clone, who jumps out of a mirror. Every time you hit him you lose energy, but that is actually how you beat him. Make sure if you are using an infinite energy code that you disable it, or you will not ever beat him. When your energy is down to half you will beat him. Now continue to the right and the screen will eventually fade to black, where you will fight Darklarza. Make sure your sword is equipped and aim for his head. It will take around 15 hits to beat him, so try to avoid the damage while not getting to close to him, otherwise he moves his head back. When you finally slay him, he will turn grey and it will go to a screen showing your character walking down the castle hallway where the princess greets him in front of a big black window. It fades out to a nice majestic screen of the castle while the staff credits roll behind it. The last words to appear behind the castle are THE END, where it will stay until you reset. CASTLEQUEST (ASCII) -This is one of the hardest puzzlers for the NES. You must guide a small dude named Raphael through a castle full of locked doors to rescue the princess. There are different colored doors that need the matching color key to open them spread out throughout the palace. This is one of those games that you could own for years and never see the ending. Thanks to game genie/hex codes for infinite keys, lives, etc., I am able to bring you this ending description. There are no set number of levels or stages in this game, since it is just one big sprawling maze, kind of like Legacy of the Wizard. Eventually you will work your way to the top center portion of the castle and find the princess in the middle of one of the rooms. This room itself is tricky because you need to open the doors in front of the jug, then leave the room out the left side, work your way over it and to the right of it, then drop down to the room below and let the lift bring you up through the floor to the left of the jug so you can push it to the left and use it as a stepping stool to get to the princess. Once this difficult quest is over and you reach the princess a happy little tune will play and it will go to a screen showing your goofy looking green haired, green eyed Raphael waving to you with 5 members of the gaming staff listed to the right of him as credits along with a message at the top of the screen that reads: CONGRATULATIONS!! YOU OVERCAME ALL TROUBLES, SOLVED THIS VAST PUZZLE, AND FINALLY SAVED TEH PRINCESS! YOU ARE THE BEST KNIGHT. This game was released in 1986, so we should definitely give ASCII Corporation some credit for putting an ending screen on this, especially one so nutty as this. CASTLEVANIA (Konami) -Work your way through the game and when you reach Stage 18 you will be at Dracula. Beat him once and he'll turn into a demon. Beat the demon and you'll get to see the credits. The game restarts at the beginning, but instead of Stage 1 at the top it says Stage 19...I will assume the game just keeps repeating. CASTLEVANIA 2: SIMON'S QUEST (Konami) -Where the original Castlevania for the NES was a straight-forward action game, the 2nd entry in the series, Simon's Quest, is very non-linear and often has you searching mindlessly for items due to the game's Engrish factor. You need to find certain items to get to certain areas (like using the various crystals in certain spots to make caverns, platforms and even a tor- nado appear to whisk you off to a new area). In your quest to find the various Dracula body parts scattered throughout the land you will need to visit the 6 mansions (the 6th being Castlevania) where you will have to drive spikes through the orbs you find in the mansions. Your ultimate goal in the game is to bring all the body parts you find to Castlevania where they will form into Dracula and then you can defeat him. The Gold Knife and Flame Whip will do him in quick, as this is one of the easiest final boss battles you will ever fight. As for the endings, there are a total of 3 different endings you will receive and they depend on how quickly you finished the game and how many continues you used in doing so: ---BAD ENDING--- If you slogged through the game in more than 15 days and used a lot of cont- inues (nobody truly knows how many continues determine the endings) you will get the worst ending. Neither Simon nor Dracula survive the last battle and it shows Dracula's lonely tombstone in black & white with the following text: THE BATTLE HAS CONSUMMATED. NOW PEACE AND SERENITY HAVE BEEN RESTORED TO TRANSYLVANIA AND THE PEOPLE ARE FREE OF DRACULA'S CURSE FOREVER. AND YOU, SIMON BELMONT, WILL ALWAYS BE REMEMBERED FOR YOUR BRAVERY AND COURAGE. This is probably the ending most players got when they owned the cartridge back in the heyday of the NES. It was definitely the one I got. ---NORMAL ENDING--- If it took you 8 to 14 days to defeat Dracula (and you only used a continue or 2) it will show Simon at Dracula's grave (in color) with the following text: ALTHOUGH THE CONFRONTATION BETWEEN SIMON AND DRACULA HAS CONCLUDED, SIMON COULDN'T SURVIVE HIS FATAL WOUNDS. TRANSYLVANIA'S ONLY HOPE IS A YOUNG MAN WHO WILL TRIUMPH OVER EVIL AND RID THE CITY OF DRACULA'S DEADLY CURSE. So even though you defeated Dracula in the game, you die from your wounds. ---GOOD ENDING--- The good ending shows Simon visiting the game with a cool reddish sky autumn background. You get this ending if you managed to beat the game in 7 days or less and used no continues (or possibly 1 or 2 continues). It says: THE ENCOUNTER WITH DRACULA IS TERMINATED. SIMON BELMONT HAS PUT AN END TO THE ETERNAL DARKNESS IN TRANSYLVANIA. HIS BLOOD AND SWEAT HAVE PENETRATED THE EARTH AND WILL INDUCE MAGIC & HAPPINESS FOR THOSE WHO WALK ON THIS LAND. Simon then walks away from the grave and it turns to night. All of a sudden the grave starts shaking and Dracula's pale hand comes plunging up out of the dirt! That's a pretty cool ending that I never got while playing as a kid since I spend a lot of time puttering around and exploring the game rather than blowing through it so fast in less than 7 days of game time. CASTLEVANIA 3: DRACULA'S CURSE (Konami) -This 3rd entry in the classic NES Castlevania series takes place 100 years before the birth of Simon Belmont, hero of the previous 2 games. You control the Belmont ancestor Trevor and during the course of the game you can come across 3 enemies that will join your side if you beat them: Grant Danasty (the Ghost Pirate), Sypha Belnades (the Mystic) and Alucard (Dracula's for- gotten son). They each have their own distinct abilities that can help you in your fight to get to Dracula. However, you can also decide to go it alone without their help. The choice is yours and the ending will definitely be affected by your choices. There are a total of 18 different stages to play through, but since there are multiple paths to take you will not play through all 18 in a single playthrough. Depending on which way you go you will play 10 or 11 stages before confronting Dracula himself. Along the way you will fight Water Serpents, Vampire Bats, Skeleton Dragons and even Frankenstein and your old friend the Grim Reaper. When you finally get to Dracula after a rough stage working your way up the Clock Tower, he will have 3 forms that you must defeat. Even if you have the help of one of your 3 allies, Trevor is the one that does the most damage. Aim for his head in his first form while avoiding his fire blasts. Dracula's next form is a giant floating mon- ster with 5 heads. Attack all 5 heads while avoiding him to defeat this form. His final form is that of a winged demon that takes up a large chunk of the screen. Use the floor tiles that rise up to get up high so you can aim for his one weak spot, his head. If you happen to have the axe you will not need to use the tiles to get up that high. Keep plugging away at Drac while avoiding his lasers and familiarizing yourself with his firing pattern and he will be defeated. Now for the endings. Depending on which character spirit you had with you when you beat Dracula, you will get a different ending! You will also get a different ending if you beat the game without one of the spi- rits accompanying you. Here is what happens after defeating Dracula: --BEAT DRACULA WITH ALUCARD-- It will show Trevor and Alucard standing on a cliff watching Castlevania crumble to the ground as Alucard's cape blows in the wind. The screen goes black while still showing them on the cliff and the following text scrolls by: TREVOR MADE MANY SACRIFICES. THE LONG FIGHT IS OVER. DRACULA IS DEAD AND ALL OTHER SPIRITS ARE ASLEEP. THE BATTLE WAS WON BY TREVOR AND ALUCARD BUT ALUCARD FEELS GUILTY BECAUSE HE KILLED HIS REAL FATHER. TREVOR REALIZES THIS AS HE STANDS THERE THINKING ABOUT ALUCARD. AFTER THIS FIGHT THE BELMONT NAME SHALL BE HONORED BY ALL PEOPLE. It then says CASTLEVANIA III DRACULA'S CURSE on the screen and then shows several screens with your 3 allies and their names from the game followed by a screen showing Trevor and saying PRODUCED BY KONAMI "DRACULA III" PROJECT TEAM followed by a screen saying AND STARRING: TREVOR C. BELMONT with "HELP ME" below me. HELP ME is actually something you can enter as your player name to start with 10 lives. It then says THANK YOU VERY MUCH FOR PLAYING and finally PRESENTED BY KONAMI. You can now play through a 2nd Quest of the game and when you beat it this time with Alucard you will get the same ending but instead of the credits scenes showing your 3 spirit companion's names it will still show their pics but will now have the names of the various staff mem- bers who programmed and planned the game as well as some people getting a SPECIAL THANKS TO mention. It then picks up from the 1st Quest ending at the AND STARRING TREVOR C. BELMONT screen and continues the ending from there. It was only a slight difference, but at least you got something different for playing through the game twice. --BEAT DRACULA WITH SYPHA BELNADES-- It will show Trevor standing on the cliff with the hooded mystic warlord watching the castle crumble. She will then pull back her hood revealing long blonde hair as Trevor puts his arm around her. The background fades to black as Trevor and Sypha still stand with each other as the following text scrolls: TREVOR MADE MANY SACRIFICES. THE LONG FIGHT IS OVER. DRACULA IS DEAD AND ALL OTHER SPIRITS ARE ASLEEP. SYFA, THE VAMPIRE KILLER HAS HAD A BAD LIFE, BUT SINCE SHE MET TREVOR SHE IS BEGINNING TO FEEL MORE COMFORTABLE WITH HERSELF. AFTER THIS FIGHT THE BELMONT NAME SHALL BE HONORED BY ALL PEOPLE. The rest of the ending plays out exactly like it does in the Alucard ending above, complete with playing through a 2nd Quest to get the names of the programmers instead of the spirit characters names in the credits. --BEAT DRACULA WITH GRANT DANASTY-- If you manage to defeat Dracula with the pirate ghost Grant Danasty on your team, it shows them on the cliff watching Castlevania crumble like in the other two endings as Grant raises his arms in victory. Trevor looks on and does not put his arm around Grant, like he did Sypha, and the following text appears as the background goes black: TREVOR MADE MANY SACRIFICES. THE LONG FIGHT IS OVER. DRACULA IS DEAD AND ALL OTHER SPIRITS ARE ASLEEP. BOTH FEEL THEIR FRIENDSHIP IS STRONGER SINCE THEY WORKED TOGETHER TO RID WALLACHIA CITY OF EVIL. GRANT WILL START TO REBUILD THE DESTROYED AREAS OF THE CITY. AFTER THIS FIGHT THE BELMONT NAME SHALL BE HONORED BY ALL PEOPLE. After this the ending plays out exactly like it does in the Alucard ending above, complete with playing through a 2nd Quest to get the names of the pro- grammers instead of the spirit character's names in the credits. --BEAT DRACULA WITH JUST TREVOR-- The 4th and final ending involves beating the game with just Trevor, with no help from Alucard, Sypha or Grant. Once you defeat Dracula by yourself it will show Trevor on the cliff watching the castle crumble as Trevor's cape blows in the wind. The background goes black and the following text scrolls: TREVOR MADE MANY SACRIFICES. THE LONG FIGHT IS OVER. DRACULA IS DEAD AND ALL OTHER SPIRITS ARE ASLEEP. IN THE SHADOWS, A PERSON WATCHES THE CASTLE FALL. TREVOR MUST GO FOR NOW BUT HE HOPES SOMEDAY HE WILL GET THE RESPECT THAT HE DESERVES. AFTER THIS FIGHT THE BELMONT NAME SHALL BE HONORED BY ALL PEOPLE. Again, the rest of the ending plays out like the others with nothing differ- ent, including playing through a 2nd Quest to get to see the programmer names instead of the names of your spirit helpers. The multiple endings definitely gave the players a reason to replay this game, even if it is considered to be the hardest of the 3 NES Castlevania games. CAVEMAN GAMES (Data East) -This game is meant to be played with friends and has no ending whatsoever. You can play with up to 6 friends (alternating) as there are 6 caveman/woman characters to choose from: Glunk, Crudla, Thag, Ugha, Gronk and Vincent. Choose a player and choose the START THE GAMES option to play through the 6 events. The events are: CLUBBING This is a best of 3 match where you must either knock the energy out of your opponent or knock him of the edge of the cliff. Beat him twice and go on to the next event. MATE TOSS If you have heard of Caveman Games it is probably because of this event. You basically gain swinging speed while holding the hair of your mate and must toss her/him as far as you can to try and break the in-game record. DINO VAULT This is your classic pole vaulting competition. You can raise the Dino's head up to 30 feet. Manage to vault over the Dino without getting eaten at a height of 30 feet and you break the record. DINO RACE In this one you simply must outrace your opponent while on the back of a dinosaur while jumping over objects. Do it quickly to break the record. FIRE START This one is difficult, as you must rapidly hammer the button to rub the sticks together and once the meter gets in the red zone you must press down on the controller to blow air on the sparks to ignite the fire...all while your opponent is doing the same thing. He can club you over the head to slow you down but you can do the same to him. Whoever gets their fire started first wins. SABER RACE You are at the top of the screen and your opponent is at the bottom. You must run as fast as you can to avoid the sabertooth tiger that is chasing you. If you are too slow he catches you and mauls you. The goal is to make it to the end and leap into the tree. Once you finish the SABER RACE it shows your score and then shows the FINAL PLACINGS. If you played a 1 player game and finished all the events you will get 240 points. As I mentioned earlier, this game is meant to be a fun game to be played with friends and this FINAL PLACINGS screen will show the grand tally of all your points. After this screen it simply goes back to the mode selection screen. Ugh. CHALLENGE OF THE DRAGON (Color Dreams) -This is just one of those games that you never hear anything about. It seems to use the same game engine that Secret Scout/Menace Beach/Castle of Deceit uses...very similar to those games, all from the Color Dreams/Bunch Games family. There are a total of 10 levels. At the end of Level 10 you will battle a wizard. He is challenging because he twirls around the room trying to knock you off platforms. It can take forever for him to stop twirling around and show his true form and when he does you need to strike quick and take your shots at him. Once he takes your final hit he will explode and it will go on to the ending. It will go to a screen showing your character on the left side and the girl you are saving on the right side. As you run past the building to get to her it says the following at the top of the screen: A VALOROUS WARRIOR YOU ARE. VICTORY IS YOURS SIR BURKELOT When you reach the girl you will hug and kiss her and then twirl her around. It will then say: YOU HAVE MET THE CHALLENGE! THE END It's not much of an ending but it was kind of cute for an unlicensed NES game ending and more than you would expect. CHAMPIONSHIP BOWLING (Romstar) -This is a neat little bowling game, but it doesn't throw a whole lot of extra stuff at you. There are no tournaments nor are there any matches against a computer opponent. You pretty much just bowl a single string and try to get the highest score possible. If you score under 250 you return to the title screen. However, there are 3 good "endings" you can get. If you score between 250 and 274 points you will get a screen showing your character hula dancing on the screen with a girl. If your score is between 275 and 299 points, your character is shown holding a trophy while similar faces flash on a screen behind the newscaster's desk. Finally, a perfect game of 300 rewards you with a cool congratulations screen showing your character and a girl driving towards the city in a sports car with "Congratulations [your character's initials]" displayed above them. After each of these sequences it goes on to the high scorer's screen and then on to the title screen. There are no ending credits. Also of note is that you get the same endings playing as each character, except that when you score a 300 as the girl you are shown riding off with a guy driving the car. No same-sex partner action here. CHAMPIONSHIP POOL (Mindscape) -There are several options at the title screen: Tournament, Challenge, Party and Freestyle. Freestyle and Party are just for fun. Challenge lets you practice the 6 different games of pool. The meat of this game is the Tournament mode. There are 2 Tournaments, 8-Ball and 9-Ball. The only thing different about each tournament is the style of game, where in 8-Ball you must get all of your balls (either stripes or solids) in before your opponent and in 9-Ball the object is to get the 9-Ball in first while only being allowed to hit the lowest numbered ball first. Anyway, each Tournament has a Qualifying Tournament, where you must defeat 5 different players. To beat a player you must win 4 games before they do to move on to the next player. Once the 5 opponents in the Qualifying Tournament are beaten, you move on to the BCA World Championship Tournament. Here you must also go through and defeat 5 opponents, with the final opponent being The Shadow. Defeat the Shadow (the opponents are the same in both the 8-Ball and 9-Ball Tournament) and you get the ending sequence, where commentator Joe Nozerak asks you 3 questions. If you pick the bottom answer each time you are told you even
answered all the questions correctly. I'm not sure what this accomplishes, as
whatever your answers are you are returned to the title screen. So consider
beating both 8-Ball and 9-Ball Tournaments as beating this game.
CHEETAHMEN II (Active Enterprises)
-Definitely not meant to be beaten. If you are playing the game normally, you
will eventually get to the boss of Level 4 and when you beat him, not be able
to continue any further. Some people have claimed that by playing with the
cart on an actual NES and hitting the power and reset buttons randomly that
they will start in a later level, but I have yet to actually confirm this.
Anyway, BMF54123, in his infinitely superior hacking skills, made a patch
that will enable you to start on Level 5 controlling the 3rd and final
Cheetahman. Using this patch you will be able to get to Cygor, the boss of
Level 6. Beat him and consider this as finishing the game, even though you
cannot continue any further and are stuck as you were at the end of Level 4.
There is no real ending to this game and it can only be beaten by using the
patch on the rom, or possibly by using that random reset/power button trick I
mentioned that may be possible. If you happen to own this game, make sure
you don't give it away or sell it for cheap, as it is one of the most hard
to find and valuable NES games out there.
CHESSMASTER, THE (Hi-Tech Expressions)
-There are several difficulty levels to choose from. They go up to Level 13
and the hardest difficulty Level is Infinity. If you can beat the computer
on Difficulty Level Infinity, then you have won the game.
CHILLER (AGCI)
-You must finish all 4 Levels of this gory shoot'em up while finding all the
hidden talismans throughout the levels to play a special bonus games. After
you beat the game it will continuously repeat every 4 levels.
CHIP 'N DALE RESCUE RANGERS (Capcom)
-There is an obligatory Zone 0 you must play through, then after that you can
choose your own path through the zones. On the game map there are a total of
8 Zones (Zone 0, Zones A-G). You can take a direct path to Zone G, skipping 3
of the zones altogether if choose. Once you beat Zone G you take a rocket to
another section where you must play through Zones H, I and J. Zone J is the
last zone, where you will battle Fat Cat at the end. Defeat him and you get a
short ending showing Chip, Dale, Monty and Gadget in a square at the top of
the screen with some dialogue at the bottom, then it just stays on that
screen with -END- in the dialogue box.
CHIP 'N DALE RESCUE RANGERS 2 (Capcom)
-This game plays like the first Rescue Rangers game and has that great play
control feel that most NES Capcom games of that time period have. You can
also play 2 players simultaneously, which made this game fun to play with a
friend. The story line for the game is simple: Fatcat has stolen the Urn of
the Pharaoh and it is up to Chip & Dale to defeat him and get it back. There
are a total of 9 stages to play through, each with different areas to get
past and boss fights at the end. When you finally make it to the end of the
Control Room stage you will face off against Fatcat. You tell him to surren-
der but he obviously isn't going to go down without a fight. He busts out the
Fatcat robot to do his dirty work. This is a robotic version of himself com-
plete with thrusters on his feet that allow him to fly off the screen. When
he does a time bomb will drop down. Wait for him to come back down (an arrow
on the screen actually shows you where he is located above the screen) and
throw the bomb at him right before it explodes so it damages him. Avoid his
attacks and he will repeat his flying off the screen routine. Grab the time
bomb again and nail him with it. Repeat this so you hit him a total of 10
times and this robot kitty will be defeated. Once you beat him he will dis-
appear off the screen and the game will be beaten. After the Bonus Game it
will show Chip and Dale on the screen with Monterey Jack:
MONTEREY:
THE CEILING!
sHE'S GIVING WAY!
CHIP:
GO FIND COVER, EVERYONE!
DALE AND I WILL TRACK
FATCAT!
MONTEREY:
TAKE CARE OF YOURSELVES!
Chip and Dale then run off the screen. The next screen shows Monterey and
Gadget looking on at the destroyed building in the background:
MONTEREY:
CHIP AND DALE ARE TRAPPED
INSIDE!
WE'VE LOST THE LADS FOREVER.
Chip and Dale then run onto the screen:
GADGET:
CHIP! DALE!
THANK GOODNESS YOU'RE SAFE!
CHIP:
WE ALMOST DIDN'T MAKE IT!
DALE:
AND WE NEVER DID CAPTURE
FATCAT.
HE MUST STILL
BE TRAPPED INSIDE.
GADGET:
BUT IF I KNOW FATCAT, HE HAD
HIS ESCAPE WELL PLANNED.
MONTEREY:
WELL, IF NOTHING ELSE,
WE MADE
THAT BLIGHTER'S LIFE
A LITTLE LESS CUSHY, EH?
DALE:
YOU SAID IT!
GADGET:
AND IF
HE EVER SHOWS UP AGAIN...
CHIP:
THEN I GUESS WE'LL JUST HAVE
TO TEACH HIM ANOTHER LESSON!
RIGHT RANGERS?!
RIGHT! WATCH OUT, FATCAT!
WE'RE THE RESCUE RANGERS!
Zipper then flies onto the screen and it goes to a black screen with all 5
buddies on the screen with THE END. This was not considered as good as the
first Rescue Rangers, but was fun nonetheless.
CHUBBY CHERUB (Bandai)
-This is a strange game. You control a fat angel (a chubby cherub!) who
gobbles down snacks and tries to rescue his abducted friends. At the beginning
of each Stage it will show a picture of the friend you have to rescue. At the
midpoint of each Stage you reach a stop sign. Collect all the fruit and a
special item will appear. Collect it to continue to the end of the Stage where
you must find your friend behind one of the windows to finish the Stage. At
the end of every 3rd Stage you will have a boss fight, which just consists of
you grabbing the bone and throwing it at the boss. The dog will go after the
boss and you will finish the Stage. There are a total of 12 unique Stages to
play through. When you reach the midpoint of Stages 10, 11 and 12 the stop
sign will be there but there will be no fruit to collect. You need to wander
all over the screen to make a jewel appear. Grab the jewel to make the fruit
appear. Grab all the fruit to make the item appear that lets you continue past
the stop sign. When you get to the end of Stage 12 you will have the usual
boss fight. Throw the bone at him to make the dog attack him and it will show
some fireworks at the bottom of the screen. It will tally up your score and
then you will go to Stage 13, which is just Stage 1 again. There is no ending
but you can keep playing for score since your points stay intact. I played
throught he game 4 times and after beating Stage 48 (Stage 12 for the 4th
time) it simply went on to Stage 49, so I am going to assume it just keeps
looping infinitely. Consider finishing Stage 12 as beating the game.
CIRCUS CAPER (Toho)
-This is a simple action game where you play as a boy named Tim who must
play through 6 circus themed stages in search of his sister Judy who got
kindapped at the circus. Stages 1, 2, 4 & 5 have an end boss you must de-
feat in combat. The boss of Stage 3 is a White Tiger you play a game called
Teriyaki against where you must grab more meat from the center table than
he does before time runs out. Stage 6 has a door maze you must navigate
through until you find a fairy. She gives you a mini-game and then you must
battle the 4 previous bosses (luckily they only have 2 hit points this time)
before facing off against the final boss, Mr. Magic. This guy floats across
the room throwing playing cards at you. The shield does that most damage
against this kidnapping dub. Hammer away at the bastard and he actually ex-
plodes when you defeat him. It immediately goes to a scene showing Judy
crying behind a door:
Tim: ......
The next screen shows her happily running toward you.
JUDY: BROTHER!
It then shows Tim and Judy standing in front of the circus of horrors:
TIM: AREN'T YOU HURT?
JUDY: NO. THEY USED ME AS A TARGET FOR KNIFE-THROWING. BUT I DIDN'T CRY. I
WAS SURE YOU'D COME TO RESCUE ME.
TIM: IT'S LATE. COME ON, LET'S GO HOME.
THE END appears on a black screen and stays here until you reset. What a
bad ending. Apparently the Famicom version of this game, called Moeru! Onisan
has a different level layout, no mini-games and more of an RPG element to it.
CITY CONNECTION (Jaleco)
-There are 6 Stages. They are not numbered, but in all there are 6 different
backgrounds. When you finish Stage 6 you return to Stage 1. At least in the
Famicom version you got a brief congratulations message. Here you just get
your bonus points tallied up. Every time you loop back to Stage 1 after
finishing Stage 6 the layout of the tracks in the stage will be different,
but the backgrounds for the stages will always be in the same order. I would
consider this game beaten after finishing all 6 Stages, since the game loops
for infinity. Also, you can get your mileage (MI) to 9999 but it simply
resets back to 0 and restarts counting, so you don't even get the
satisfaction of having it stuck at 9999 MI.
CLASH AT DEMONHEAD (Vic Tokai)
-This is really an underrated NES classic, as far as I'm concerned. You have
a non-linear quest, special items you need to find and a lot of cool boss
battles. There are many routes you can take along the way but eventually you
will end up on Route 43, where you will have a couple boss battles. You will
fight Governor Bopper here, who is really easy. After you beat him you will
have to take on the final boss, a samurai looking dude sitting in a machine
that shoots balls at you. It is reminiscent of something Dr. Wily would sit in
and attack you from. Defeat this final boss and you will have to work your way
to the machine where you have to put the 6 Medallions in in the correct order.
Here is where it gets interesting. If you do not get them in the correct order
in time you will get the Bad Ending. The screen will flash (signifying the end
of the world, I believe) and it will go to a starry black screen with THE END
in big starry letters where it will stay until you reset. Kind of a bummer
getting that ending after making it so far. Now if you get the medallions in
the correct order it will say IT'S STOPPED! on the machine and you will have
the following dialogue with the alien:
BANG: GOT IT! IT'S STOPPED! THE EARTH IS SAFE! EH? I CAN HEAR THE ALIEN'S
VOICE!
ALIEN: SO YOU'VE BROUGHT YOUR SOILED LITTLE PLANET BACK TO LIFE! ANYWAY, YOU
WON'T SEE US HERE AGAIN. SO LONG!
BANG: RIGHT! FROM NOW ON, WE'LL LOOK AFTER OURSELVES!
You now control Bang again. Run to the right of the room and enter the door.
You will come out on a platform outside and are greeted by the hermit.
BANG: HERMIT, IT LOOKS LIKE YOU'RE MOVING AGAIN!
HERMIT: YOU'RE SPECIAL INDEED. WOULDN'T YOU LIKE TO BECOME MY APPRENTICE?
BANG: SORRY. I'M GOING TO MAKE A GAME BASED ON MY ADVENTURE.
HERMIT: OH, THAT'S A PITY. ALRIGHT, GO TO THE FOOT OF THE MOUNTAIN AND YOU'LL
FIND YOUR COMPANION.
You hop on the cloud with the hermit and land on the ledge with the Commander
and Mary.
BANG: COMMANDER, THE OPERATION'S A SUCCESS! AHH, THE PROFESSOR...
COMMANDER: THE PROFESSOR GOT OUT HIMSELF. RELAX!
BANG: THAT PROFESSOR WAS A FAKE!
COMMANDER: AND I THOUGHT IT WAS A BUST! IT'S ALWAYS BEST TO KEEP TRYING. HA,
HA.
MARY: WHAT'S THIS COMMANDER!? BANG, YOU'RE BACK!
BANG: MARY, NOW I KNOW WHAT IS MOST IMPORTANT OF ALL!
MARY: EH?
COMMANDER: IT SEEMS YOU'VE HAD A GOOD EXPERIENCE THIS TIME.
BANG: THIS EARTH IS NOT ONLY FOR HUMANS. WE MUST USE SCIENCE CORRECTLY. I'VE
GOT TO GO NOW! FAREWELL!
It then goes to that black starry screen with THE END in starry letters that
you got for the Bad Ending, except this time Bang, Mary and the Commander are
on the ledge as Bang waves to you. Pretty cool that a game this old (1989) had
a good and bad ending.
CLASSIC CONCENTRATION (GameTek)
-This one's kind of complicated. You play 2 rounds against an opponent and
if you win you get to play the bonus round for a car. Win that and you go to
the next game. You get a password after each game, but the manual states
that the password basically keeps you from repeating the same puzzles, so I'm
not sure if there is an actual ending to this game, other than winning each
individual game. Since there are a limited number of cars you can win during
each game, consider yourself a winner when you've won each car at least once.
CLIFFHANGER (Sony Imagesoft)
-Each of the Stages in this game are not marked by numbers, but you will know
when you finish a Stage because it will say "Stage Complete." In all there
are 6 Stages. At the end of Stage 6 you fight a helicopter. Beat the
helicopter and you have to fight the last boss, Qualen. Climb to the top of
the cliff and to beat Qualen you have to knock him off the right side of the
cliff. Do this and watch the ending, followed by the credits.
CLU CLU LAND (Nintendo)
-One of the first games my Mom bought me for the NES and I soon regretted
picking this one soon after playing it. On each board you have to uncover a
certain amount of gold bars by swinging from post to post. I can't really
explain this much more than that, but you aren't reading this for a game
review anyway. Every time you clear a board it goes to a screen that tallies
your points. In the center of the screen it says CLU CLU LAND and a number
next to it. That number is the Round # for the round you just cleared. Every
5th round is a bonus round, but the bonus round counts as a round also. When
you finish Round 99 it goes to Round 00 and then on to Round 01. Like most
NES games that came out in the first year (this one actually has 1984 on the
title screen, probably when it was released in Japan for the Famicom) there
is no ending and it will repeat infinitely. At least there are several dif-
ferent stage layouts to keep things interesting for awhile. There is no pre-
set high score to beat, so you can either count beating 100 Rounds as beating
the game or playing through the rounds until the layouts start repeating as
beating it.
COBRA COMMAND (Data East)
-This shooter has a total of 6 stages. It isn't your typical shooter that you
just blast through auto scrolling levels though. You proceed at your own pace
and can slowly work your way through a stage, strategizing your next move.
When you get to the end of Stage 6 you will face the final boss, which is a
red face built right into the end of the enemy base. It takes about 30 homing
missiles in the forehead to destroy. When you do you will get a black screen
with the following text: THE HOSTAGES HAVE ALL BEEN SAVED, THE ENEMY DEFEATED.
YOUR BATTLE TRIUMPHANT, GENERAL POWER, YOU MUST CONTINUE YOUR FIGHT FOR
LIBERTY AND PEACE. It then goes to a cool (for 1988) screen that shows General
Power holding up his gun in front of a large American flag with the word
VICTORY written in cursive to the bottom left as the credits scroll along the
left side of the screen. The last credits say D.E.SAPPORO and SEE YOU SOON!
It stays on this screen until you reset.
COBRA TRIANGLE (Nintendo)
-This classic was programmed by Rare and licensed to Nintendo themselves for
release. The game plays like RC Pro-Am on water, except it isn't just a boat
race, but an actual action game where you fight several bosses and do other
tasks like removing mines and preventing people from being captures. Anyway,
there are a total of 25 stages. When you get to Stage 23 you will face a
nasty red sea serpent. Defeat him and Stage 24 is a boss fight against a
giant shark. The shark is a pain to beat, but when you do you will go on to
the last stage, Stage 25. Surprise, Stage 25 isn't really a stage afterall,
but consists of one screen with 5 planes sitting in the water with 9 people
that need to be saved. It does say STAGE 25 with CONGRATULATIONS beneath it
and will show your boat moving to each of the downed planes to rescue the
people stranded on them. When they are all rescued the boat will take off and
the credits will roll. The credits stop on THE END screen and then you can
enter your initials on the COBRA TRIANGLE high scorers screen. After this it
returns you to the title screen.
CODE NAME: VIPER (Capcom)
-There are a total of 8 stages in this game that reminds a lot of people of
Rolling Thunder. There is more of a story here than in the NES Rolling Thunder
game and of course being made by Capcom is a huge plus, but it is mostly the
way the main character moves, sort of like the scenes in Golgo 13 when you
are walking through the various locales. Anyway, when you finish each stage
you get a portion of a letter to read as the story unfolds as you progress
through the game. When you reach the final stage (Stage 8) you will work your
way to the final boss, the commander wearing a grey suit. This fight is
extremely similar to the boss fights in Rolling Thunder. Blast away at him and
when he is defeated he will kind of dissolve into the ground. It will go to
the MISSION ALL CLEAR screen and tally up your points. The monitor on the desk
top will then be shot with 4 bullets and the screen will turn black with the
following scrolling message: MR. SMITH DESTROYED THE UNDERGROUND DRUG ROUTES
WHERE COMMANDER JONES WAS INVOLVED. HOWEVER, THIS DOES NOT MEAN HE DESTROYED
THE HUGE SYNDICATE THAT INTENDED ON CONQUERING THE WORLD THROUGH DEALING DRUGS.
HE DECIDED TO FIGHT ALONE AGAINST THE HUGE CARTEL WHEN HE LEARNED THAT EVEN
HIS SPECIAL MISSION WAS INFILTRATED BY DRUGS. THE DAY WILL COME WHEN MR. SMITH
DESTROYS THE DRUG SYNDICATE. It goes back to the mission clear screen and shows
a smoking revolver on the desk along with a badge. The words THE END appear
and it stays here until you reset.
COLOR A DINOSAUR (Virgin)
-There is not much to this "game." Just choose from 16 different dinosaurs
to decorate with your limited pallette of colors. I guess coloring all 16 of
them can be considered beating the game.
COMMANDO (Capcom)
-This classic arcade game port for the NES has a total of 4 Missions with
each Mission having 4 Levels. When you finish Mission 4-4 you will get the
simple ending. The base will "explode" and then the word CONGRATULATIONS
with a heart next to it will appear on the screen along with YOUR ALL MISSON
IS ALL OVER with a heart next to OVER (yes, those are misspellings). A couple
more messages appear:
THANK YOU FOR PLAYING (2 hearts next to it)
YOUR GREAT PLAYER (2 hearts next to it)
THIS GAME WAS ENDED
Not a very good ending, but it was one of the first NES games released by
Capcom so we can cut it some slack. Especially since there is a SECRET ENDING
to be found! If you manage to finish Mission 4-4 with 3 lives remaining as
well as 24 grenades remaining, you get a special ending message. After where
the ending says THIS GAME WAS ENDED like in the normal ending, the special
ending adds ARIGATOU GOZAIMASHITA (translates to "Thank you very much) and
beneath it: 31ST JULY 1986 CAPCOM before going back to the title screen. The
special ending wasn't much, but if you found it by accident it must have
driven you crazy wondering how you triggered it.
CONAN: THE MYSTERIES OF TIME (Mindscape)
-This was one of the most frustrating games I ever played. Some of the levels
in this game are somewhat interesting, but to start you out in one of the
most drab-looking, frustrating levels in the game wasn't a great idea. There
are a total of 8 levels in this mess. Some of the levels hold puzzles you
must solve, others have bosses that need certain weapons to kill and some are
just a pain in the butt to get through intact. The game itself is from a
computer game called Myth: History in the Making, but with the Conan character
thrown in. You gotta wonder what Capcom, Konami or even Taito would have done
if they had the Conan license instead of Mindscape. Anyway, if you somehow
manage to make it to Level 8, no doubt using a FAQ and/or cheat codes, you
must place the urn items you collected onto 4 platforms. When you do this the
axe will fall in front of you. Pick it up and use it to clobber the Pharaoh.
Just keep plugging away and you will get the awesome 1 screen (!) ending that
shows Conan standing in front of a blue screen with his axe on his shoulder
with the words CONAN THE KING above him. Pressing any button returns you to
the title screen. You just gotta wonder, with dogs like Days of Thunder and
Mad Max, how the hell Mindscape got the Nintendo seal of quality on their
games. Some day the nude photos of Howard Lincoln will probably surface.
CONFLICT (Vic Tokai)
-There are a total of 16 Maps to play through in this game. You must play
through the first 15 to get pieces of the password you need to play Map 16.
The hardest settings on the game are "All Units" and "Blue Level 3". Beat
all 16 maps on these settings and you have officially beaten this game.
CONQUEST OF THE CRYSTAL PALACE (Asmik)
-There are 5 Stages. At the end of Stage 5 you face King Zaras. Defeat him and
you fall through the floor to fight a weird looking face with a purple brain
within (presumably another form of Zaras). Destroy the brain and you get an
ending showing Farron and Zap watching a shooting star. A black
"Congratulations Thank you for playing" screen appears followed by the credits.
The ending is finished with a larger picture of Farron with "THE END" and the
Asmik copyright date below it. You are then brought to the screen where you can
pick your crystal (from the beginning of the game) and you start the game over
with your score intact. The game is a bit harder the 2nd time through but you
get the same ending, so beating it once is all that's necessary.
CONTRA (Konami)
-There are 8 stages to this legendary Konami shoot'em up. When you destroy
the Vile Red Falcon at the end of Stage 8 it will show your helicopter
taking off from the exploding island as it ends up a smoldering land mass.
A black screen appears and the following message scrolls by: CONGRATULATIONS!
YOU'VE DESTROYED THE VILE RED FALCON AND SAVED THE UNIVERSE. CONSIDER
YOURSELF A HERO. The staff credits then roll and end with PRESENTED BY
KONAMI. It then dumps you back into Stage 1, but with your lives and high
score still intact from when you finished the game. I did play through the
game again and got exactly the same ending as I got the first time through. I
even found the address that controls what "Quest" you are on (the number of
times you have gone through the game). That value is 0031. I set it at 255,
the highest value you can set it at, then beat the game again and still got
the same ending, so I am 99% sure that you only get one ending no matter what
you do in this game. As an added bonus for reading this, here is the hex
address to select what stage you want to start on: 0030.
CONTRA FORCE (Konami)
-Many people don't even know this title exists, but if you are a hardcore
NES player you can overlook that the game isn't a carbon copy of the original
Contra and enjoy it for what it is, a typical Konami-style shoot'em up. This
game was released some time after Super C came out, towards the end of the NES
run of games. There are just 5 stages, but each one has a super tough boss
waiting for you at the end of it. The weapon system is set up similar to
the system in the Gradius/Life Force series, for when you pick up a power-up
it will show what special weapon you can activate if you choose, or you can
wait to get another power-up to work your way towards selecting temporary
invincibility. Also, you get to choose between 4 characters to play as.
Playing as a particular character will not affect the ending, as you get the
same ending no matter which of the 4 you are playing as, so pick the one who
you enjoy playing as, make it to the final boss of Stage 5, then do him in as
his helicopter flies above dropping bombs on you. Once you defeat him he
appears to bellow in pain before dropping to the ground. The invincible
helicopter will self-destruct and you will get an ending message that read:
THIS SITUATION HAS ENDED WITH SEVERAL THINGS LEFT UNSOLVED. THE HEAD, FOX, IS
STILL MISSING. BURNS IS FEELING THAT A SUSPICIOUS FIGURE IS LURKING BEHIND
HIM. BUT THERE IS NO DOUBT HE WILL BE DEVOTED TO FIGHTING. WHICH IS WHY WE
CAN CALL IT BURNS DESTINY. It then goes to a cool screen showing you 4
characters standing in front of a city skyline with clouds rolling by and the
credits scrolling at the bottom of the screen. As I mentioned, you get this
exact screen no matter which character you played as or ended the game with.
Once the credits roll by you end up at the KONAMI screen and then the title
screen.
COOL WORLD (Ocean)
-You can find a very well-written guide for this game by Admiral on Gamefaqs.
It is a somewhat confusing game, with your main goal being to find the four
map pieces in the first 4 stages. There are a total of 5 stages, but the 5th
stage will only be accessible once you do find the map pieces in each of the
first 4 stages. These stages can be played in any order, so the order will
not affect the ending. When you make it to Stage 5 you will eventually face
off against Holli Would. Once you defeat her you will climb to the top of
the tower and get a message that states: CONGRATULATIONS. BY STABILIZING THE
THE (yes, they use THE twice) STRUCTURE OF THE INTERWORLD MATRIX BETWEEN THE
REAL WORLD AND COOL WORLD YOU HAVE SAVED BOTH UNIVERSES. Lightning bolts
continue to shoot from the tower as the screen flashes. It then goes to a
picture of Holli in a notebook with her saying: IT'S "GAME OVER" FOR YOU
SUCKER! Not exactly the ending message you were expecting, especially since
you just waxed her on top of the tower. Almost like you're getting punished
for beating the game. It then goes to the high scores screen where you can
enter your initials and then goes back to the title screen.
COWBOY KID (Romstar)
-This game is similar to the Famicom game Goemon, with a western setting. It
is one of the lesser known NES titles, probably because it isn't the most
common cartridge to find in the wild, but it is a decent game. There are a
total of 7 stages, with each stage having a specific baddie you must dispatch
at the end of it. When you reach the end of Stage 7 you will have to fight the
Scorpion Master. Unfortunately you fall in a pit before fighting him, but from
where you land you will eventually find a switch that disables the pit. From
there you can free the prisoners and then return to fight the Scorpion Master
without falling in the pit. He takes a tons of shots to defeat, but keep plug-
ging away. He will drop a money bag, which you need to grab quickly, then it
will go to the ending screen, where it shows the Cowboy Kid on a horse being
led by what looks like another kid across the land with a cool red sky. The
staff credits will flash on the bottom of the screen. Eventually the credits
will end and the horse will stop at the edge of a cliff looking out over a
cool scene of the desert and the setting sun with THE END etched in the sky.
The clouds are moving during this scene and THE END shimmers every few seconds
which makes this a really cool graphical ending for an NES title. Pressing
start on this screen makes an odd noise and stops the music for a bit, but
doesn't seem to do anything in particular. It does say PRESENTED BY ROMSTAR
on this screen as well.
CRASH 'N THE BOYS - STREET CHALLENGE (American Technos)
-If you liked River City Ransom, the characters from that game are back in a
sort of "street olympics" game. You can choose from 4 different teams to play
as: Southside High, Washington High, Lincoln High and Jefferson High. Before
I get into the ending description I have to point out that you will only get
the true ending of the game if you play through it and beat it as Southside
High, since that is the team that Crash is on. If you finish it with any of
the other 3 teams you will still be victorious but instead of the long ending
story you will just get the final screen, which I will get to in a moment.
The game consists of 5 events: 400 METER HURDLES, HAMMER THROW, SWIMMING,
ROOF TOP JUMPING and FIGHTING SCENE. Your goal is to finish with the most
medals in each of the events AND not spend all your medals in the shop in
between events. In 400 METER HURDLES you have 3 matches where you need to
either finish before your opponent or beat them up and deplete their HP. In
the HAMMER THROW you need to keep throwing the hammer until you get it in
the hole (like golf) and make it in in less throws than your opponent. In
SWIMMING you need to beat up your opponent until their HP is 0. In ROOF TOP
JUMPING you need to either pole vault or ride a unicycle over high wires
between buildings. When your run out of rebound pads it is your opponent's
turn. Whoever jumped over the most buildings wins. In FIGHTING SCENE you
simply need to beat up your opponent (in 3 matches, like 400 METER HURDLES
and SWIMMING). When you finish all 5 matches if you have more medals than
your opponent you will win. It will show you jumping up and down on the po-
dium as GRAND CHAMPION and say:
THE STREET CHALLENGE IS
OVER. THANK YOU FOR PLAYING.
Now if you played as any team other than Southside High it will go to a
screen showing a hockey stick hitting a puck and say:
COMING SOON!
CRASH'N THE BOYS
ICE CHALLENGE
TECHNOS
Unfortunately Ice Challenge never got released in the USA but was released
on the Famicom in Japan. Pressing a button goes back to the title screen.
However, if you beat the game and got more medals than anyone else playing
as Southside High you are in for a VERY LONG ENDING sequence. It goes to a
black screen that says:
WAY TO GO! TODD TOTALLY
GOT HOSED BY COONEY AND
THE SOUTHSIDE BOYZ!
MEANWHILE BACK AT THORNLEY
INDUSTRIES HEADQUARTERS...
[It shows Thornley at his desk like in the opening scene]
MR. LEE:
"EVEN OUR TEAM OF SUPER
ATHLETES WAS NO MATCH FOR
CRASH COONEY, MR. THORNLEY."
MR. LEE:
"POOR TODD... WE'LL GET
THOSE SOUTHSIDERS YET!"
MR. THORNLEY:
"NO, MR. LEE... PERHAPS
I'VE BEEN TOO HARSH..."
[Crash then appears through the hole in the wall]
CRASH:
"EXCUSE ME, MR. THORNLEY...
YOU WANTED TO SEE ME..."
CRASH:
"I WOULD HAVE BEEN HERE
SOONER, BUT YOUR GUARDS
STOP ALL SOUTHSIDERS."
MR. THORNLEY:
"I DO APOLOGIZE MR. COONEY.
MOST OF US ON THE HILL ARE
A BIT SHY WITH SOUTHSIDERS"
MR. THORNLEY:
"CONGRATULATIONS ON THE WAY
YOU AND YOUR BOYS HANDLED
THE COMPETITION."
MR. LEE:
"EVEN OUR THORNLEY ALL STAR
TEAM HAD GREAT PRAISE FOR
YOUR COMPETITIVE FIRE."
CRASH:
"THANK YOU BOTH. THORNLEY
TEAM WAS QUITE GOOD. BUT
WHY ARE YOU BEING SO NICE?"
MR. THORNLEY:
"YOU SEE CRASH, YEARS AGO I
LED 4 UNDEFEATED SEASONS
AT WASHINGTON HIGH!"
MR. THORNLEY:
"YOUR RIVALRY WITH TODD
HAS MADE MY RELATIONSHIP
WITH HIM VERY DIFFICULT."
CRASH:
"THE SOUTHSIDERS HAVE NEVER
WANTED PROBLEMS WITH YOU
AND YOUR SON..."
CRASH:
"BUT AS SOMEONE CHALLENGES
CRASH AND THE BOYS, THEY
GET WHAT'S COMING TO 'EM."
CRASH:
"THANK YOU FOR YOUR TIME,
MR. THORNLEY. MAYBE WE CAN
ALL BE FRIENDS--NOT!"
CRASH:
"I DON'T THINK TODD AND THE
HILLERS WILL EVER LET GO OF
THEIR GRUDGE."
[The screen goes black]
CRASH WAS RIGHT ABOUT THE
HILLERS...
[The scene shifts to outside the Thornley Industries building]
TODD:
"I'LL GET YOU CRASH COONEY!"
SKIP:
"YEAH...HE'LL GET YOU YET!"
SKIP:
"YOU KNOW TODD, THORNLEY
TEAM SURE GAVE CRASH A
SCARE...MAYBE..."
TODD:
"I KNOW! IF WE CAN MAKE 'EM
HATE CRASH LIKE WE DO, THEY
CAN TAKE CARE OF HIM."
TODD:
"WE WASTE THE SOUTHSIDERS
WITHOUT EVEN GETTING OUR
HANDS DIRTY...HA, HA, HA!"
SKIP:
"YEAH...HE'LL GET YOU YET!"
TODD:
"I'LL GET YOU CRASH COONEY!"
TODD:
"WAIT! THORNLEY TEAM FLIES
HOME TODAY."
TODD:
"HURRY, SKIP! WE'VE GOT TO
GET TO THE AIRPORT!"
SKIP:
"I'M COMING, TODD!"
[The scene now shifts to the airport]
ROCKY:
"HEY, TODD! WHAT ARE YOU
DOING HERE?"
CRUSH:
"C'MON ROCKY, THEY'RE READY
TO BOARD THE PLANE!"
TODD:
"I BROUGHT YOU THIS GIFT...
AFTER ALL, WE'RE ALL PART
OF THE THORNLEY FAMILY!"
TODD:
"I ALSO HAVE A SPECIAL
INVITATION FROM MY FATHER
FOR YOU TO COME BACK SOON."
TODD:
"BY THE WAY, I THOUGHT YOU
SHOULD KNOW CRASH HAS BEEN
BAD-MOUTHING ALL OF YOU!"
CRUSH:
"THANKS, TODD. WE'D LOVE TO
COME BACK. BUT I CAN'T
BELIEVE CRASH IS LIKE THAT."
TODD:
"OH, YOU'D BE SURPRISED.
HE CALLED YOU GUYS
LOSERS AND MUSCLE-HEADS!"
TODD:
"IF YOU COME BACK SOON, YOU
CAN POUND ON HIM AND THOSE
NO-GOOD SOUTHSIDERS..."
ROCKY:
"MAYBE WE WILL, TODD. BUT
RIGHT NOW, WE'VE GOTTA GO.
THANKS FOR THE FLOWERS."
[Crush and Rocky exit the screen]
TODD:
"JUST YOU WAIT, COONEY
THEY'LL BE BACK..."
[Crash appears at the airport]
CRASH:
"DARN! DID I MISS ROCKY AND
HIS BUDDIES? I PROMISED
I'D COME AND SEE THEM OFF."
TODD:
"WHY ARE YOU HERE!? THE
THORNLEY TEAM HAS NOTHING
TO DO WITH YOU, COONEY."
TODD:
"IN FACT, I DON'T THINK YOU
WANT TO BE AROUND WHEN
THEY COME BACK."
CRASH:
"SURE I DO. THEY ARE GREAT
ATHLETES! THEY SAID THE
SAME ABOUT ME AND MY BOYS!"
SKIP:
"HEY TODD, AREN'T THESE THE
FLOWERS YOU BROUGHT ROCKY?
THEY WERE IN THE TRASH!"
SKIP:
"WAIT, THERE'S A NOTE:
TODD'S A TOTAL LOSER!
CHEERS TO OUR PAL, CRASH!"
TODD:
"WHAT???!!!!!"
TODD:
"YOU WILL PAY COONEY! I'LL
HAVE ALL OF THOSE PINHEADS
FIRED AND BLAME YOU!"
TODD:
"THEY'LL COME BACK LOOKING
FOR YOUR HEAD!"
CRASH:
"I'D BE CAREFUL TODD. IT
COULD BE YOUR HEAD THAT
ROLLS WHEN THEY COME BACK!"
CRASH:
"I'M ALMOST TEMPTED TO MAKE
YOUR HEAD ROLL MYSELF!
RIGHT DOWN THE RUNWAY!"
TODD:
"JUST TRY IT, YOU SOUTHSIDE
SLOB! GET HIM, SKIP!"
SKIP:
"NOT ME, MAN! I LIKE MY
HEAD RIGHT WHERE IT IS!"
CRASH:
"I CAN'T WAIT TO GET YOU
GIRLY-MAN HILLERS ON THE
ICE DURING HOCKEY SEASON!"
TODD:
"HOCKEY SEASON! THAT'S
RIGHT! I'LL LET YOU OF
TODAY, COONEY. JUST WAIT!"
CRASH:
"THAT'S WHAT YOU ALWAYS
SAY, HILLER! YOU'RE ALL
TALK."
MEANTIME, CRASH 'N THE
BOYS STILL RULE!!
The CRASH'N THE BOYS ICE CHALLENGE COMING SOON screen appears now and then
pressing a button brings you back to the title screen. After typing all this
drivel I'm ready to re-think my stance on the basic "GAME OVER" ending.
CRYSTAL MINES (Color Dreams)
-This game plays on the same game engine that the 2 Wisdom Tree games, Joshua
and Exodus, do. I believe it was the first of the 3 games released and has that
distinct Color Dreams charm to it. Not bad for a licensed game, especially if
you are into puzzlers. It also has the same number of levels that the other two
games do, 100. In Crystal Mines, when you complete Level 50 you will get a
congratulatory ending screen that says GREAT JOB! YOU'RE HALFWAY THERE. YOU
DESERVE A BREAK-HAVE SOME TASTY SPACE SPAM! PRESS START TO CONTINUE. There is
a pic of a nice chunk of said Space Spam as well as a bottle of what looks like
milk, thought there is fizz or something coming out of it. It's cool that they
even bothered with this little intermission screen, but you still have another
50 levels to go. The next 50 are the mirror images of the first 50 you just
played through, yet they seem a bit harder, so chug your way through these new
50 to get the ending. You will get a screen showing your final score at the top
and the message CONGRATULATIONS! YOU DID IT! YOU HAVE ACQUIRED ENOUGH WEALTH TO
BUY A LUXURY CONDO ON THE MOON! It shows your condo and what looks like a space
ship on the overpopulated looking moon with the Earth in the background. A nice
little ending here from Color Dreams. It will stay on this screen until you
press start.
CRYSTALIS (SNK)
-If you like The Legend of Zelda, than you will probably enjoy this similar
Action/RPG from SNK. In fact, if you look down the list of reviews for this
game on Gamefaqs.com you will see many 9s and 10s and some people saying they
liked it better than Legend of Zelda. In the game, you play as a young magi-
cian who had been frozen in a cave since the Great War. Your goal is to find
the 4 swords (wind, fire, water and thunder) which, when combined, will form
the might sword Crystalis. The swords have been hidden by the evil Draygon
and to find them y ou must travel through many towns, mountains, fortresses,
a pyramid and other foreign lands until you reach the Floating Tower, which
which you will reach after defeating Draygon. So Draygon is not the final
boss, but DYNA will be. DYNA is the super computer that must be destroyed to
save the land. When you get to the top of the tower a fast-paced fight will
commence. Use Crystalis' shooting ability to slam energy into DYNA. When you
hit it enough times it will explode and the screen will shake. The next
screen shows your character going up to the reactor and the text says:
CRYSTALIS IS THRUST
INTO THE REACTOR!
CONFIRMED MELTDOWN...
SELF-DESTRUCT HAS BEEN
INITIATED...
Your friend Mesia then joins you on the screen:
MESIA: "HERO!" (I will use HERO as the name since you name him yourself)
HERO: "MESIA!"
MESIA: "DID YOU GET HURT?"
HERO: "NO, I'M FINE."
MESIA: "THE DANGER IS NOW OVER HERO..."
HERO: "IT WOULD BE NICE TO REST EASY FROM NOW ON, WITHOUT THE THREAT OF EVIL
AT OUR BACKS."
-FINAL COUNTDOWN INITIATED...
-EVACUATE... EXPLOSIVES
-ACTIVATED... EVACUATE...
-...30... ...29... ...28... ...27...
HERO: "TIME TO LEAVE!"
MESIA: "I'M WITH YOU..."
They both leave the screen as it flashes red. The next screen shows a bolt of
lightning striking the Floating Tower and it sinks off the screen. It then
goes to a black screen with this text:
NOW,
THIS LEGENDARY CONFLICT
ALONG WITH
THE PEOPLE'S DESPAIR
HAVE UNTIMATELY ENDED...
HERO & MESIA
TWO FEARLESS YOUTHS
WE CAN NEVER FORGET...
THIS WILL BE A LEGEND
FOREVER REMEMBERED
TO MAINTAIN
PEACE & HUMANITY...
AND PEACE WILL REMAIN...
It then shows STAFF credits intertwined with some nice pics as a triumphant
tune plays in the background. A SPECIAL THANKS screen shows up thanking 9
appreciated fellows and then you get a cool screen showing the hero and Mesia
standing on a cliff watching the Floating Tower sink and disappear behind the
mountains. THE END appears on the screen. A satisfying, though not very leng-
thy, ending to reward those who made it to the end.
CYBERBALL (Jaleco)
-Simply select the Advanced Level and play against the Pro Coach. When you
defeat the Pro team you simply go back to the title screen. No ending, no
fanfare.
CYBERNOID (Acclaim)
-Upon first glance you would think that this was a straight shoot-em up,
similar to Life Force or Abadox, but there is a ton of strategy involved
here as well, like deciding which weapon you are going to use to beat an
enemy or remove an object from your path. Definitely a very difficult game,
There are 3 level of difficulties to select from at the beginning. They are
Easy, Hard and Lethal. There is no Medium. I would consider Easy to be a
hard setting, as it is not easy. Anyway, there are only 3 Levels in this
game. When you find the elevator in one of the levels it will tally up your
score and send you out to the next level. The levels aren't numbered, but
just know that there are only 3 of them. When you go through the game on
EASY Difficulty and get to the end of Level 3 (there are no bosses in this
game, so just getting to the end of the level alive counts as finishing it)
and go down the elevator, it will show your Cybernoid landing on the mother
ship, then some kind of feminine looking being with purple hair will appear
atop the next screen and say WELL DONE CYBERNOID PILOT YOU HAVE DEFEATED THE
BAYKORS UNTIL THE NEXT TIME. Now play through the game on HARD and the
difficulty really ramps up. The layout of the 3 levels is exactly the same,
but the enemies are fierce and throw more projectiles your way. Play through
the insane 3 levels and when you finish the game this time you will get...
the same exact ending you got when you beat the game on EASY difficulty.
Some reward! Now play through the cluster#*%# known as LETHAL difficulty and
your reward will be...the same damn thing. Nowadays every little extra
thing you do or find in a video game will unlock something in the game, but
back in the late 80s the difficulty of the game was only implemented in the
game to give the player who mastered the game their money's worth by
throwing in the bonus of making the game slightly more challenging. In
Cybernoid's case, by making the game impossible. So yes, you do get the same
exact ending no matter which difficulty setting you beat the game on. Plus
the game just brings you back to the title screen after the ending message
from the purple-haired woman. No credits or nothing. Good ol' Acclaim.
D
DANCE AEROBICS (Nintendo)
There are several different modes of play. In "Dance Aerobics" there are a
total of 8 Levels to master, each having more routines than the previous
level. When you finish Level 8 you are given the Superstar Crown. In "Mat
Melodies" there are 5 different tunes that you must follow on the Power Pad.
Finish all 5 tunes correctly and it goes back to the 1st Tune. In "Ditto,"
simply step on the pad in tandem with the tunes that are being played. This
just repeats indefinitely. Finally, in "Aerobics Studio," if you can manage
to keep up with the aerobics instructor in Studio 20 and finish all of the
routines, you have beaten that mode. I consider beating "Mat
Melodies," "Dance Aerobics," and "Aerobics Studio" as beating this game as a
whole.
DANNY SULLIVAN'S INDY HEAT (Tradewest)
-There are a total of 9 different races in this game. When you beat the 9th
(the Tradewest Speedbowl) you get a victory screen, it shows the standings,
and you begin a second season (Round 2). However, after beating all 9 races
in Round 2, you simply start over again at Round 3. There are an infinite
amount of Rounds. When you get to Round 99 and finish all 9 races, you get a
weird looking Round # instead of Round 100. Therefore, just consider beating
the original 9 races in Round 1 as beating the game as there is no definitive
ending.
DARKMAN (OCEAN)
-This is another one of Ocean's subpar movie-to-game titles (think RoboCop).
You control Dr Peyton Westlake (played by Liam Neeson in the movie) and must
bang your way through 22 unnumbered stages to defeat the Evil Durant, who
blew up your lab and left you for dead. The game has Ocean's usual clunky
jumping and the kick and punch attacks are weak but at least you can cling to
walls and climb them. The game is not a straight forward action platform one
though, as there are several "camera" stages that play out like the game
Operation Wolf, except instead of shooting enemies you have to take pictures
of a certain enemy. THere are also a couple stages where you hang from a
helicopter, so at least there is some variety in the game (plus the graphics
are very nice in a couple stages). Plus, after the camera stages you get to
play as the guy you took pictures of, since you made masks of his face from
the pics. Eventually you will get to a camera stage where you have to take
pics of Durant. Finish this (Stage 18) then you go through 3 quick stages be-
fore you hit the final stage where there are a lot of platforms to hop across
and then to your final battle against Durant. Just stand toe to toe with him
and blast him with your gun but you need to be very quick or he will knock
you off the ledge to your doom. You should outlast him if you made it to him
with enough health. After his defeat you will go to a screen showing a key-
board and monitor and the following message gets typed in:
WELL PLAYED
DARKMAN HAS TAKEN HIS
REVENGE BUT ONLY NOW DOES
HE REALISE THAT HE CAN
NEVER AGAIN BE THE MAN HE
ONCE WAS..
HE MUST FOREVER WALK IN
THE SHADOW OF
THE DARKMAN
The monitor then shows the DARKMAN staff and publishing info before return-
ing to the title screen. From here you can select HI SCORE and enter you name
for prosperity (or until you power off the machine). Depending on how many
points you scored, you will get a word next to your name. Here is the chart:
0 - 1,999 points = CHRONIC
2,000 - 9,999 points = AWFUL
10,000 - 19,999 points = GOOD
20,000 - 29,999 points = GREAT
30,000 - 99,999 points = KICKIN
100,000 - 199,999 points = SUPERB
200,000 - 99,999,999 points = DARKMAN
So to consider this game "mastered" you must score over 200,000 points. This
is next to impossible. Even though the game lets you "continue" after beating
it, your score resets. Also of note, the score counter resets at 100 Billion
points (99,999,999) so if you beat the game just after resetting the score
and it goes back to a score under 1,253 (the games preset lowest hi score)
then you will not even get to enter your name. All of this is moot though,
since nobody will be resetting any score counters in this game. The ending
is the same no matter what your score ends up being, the only difference is
the adjective you get on that HI SCORE screen.
DARKWING DUCK (Capcom)
-There are 7 Stages in this game. Defeat Steel Beak at the end of Stage 7
and you've won.
DASH GALAXY IN THE ALIEN ASYLUM (Data East)
-This is definitely an odd game. Beam Software made the game, but Data East
released it. The story says you just landed on an alien planet and must make
your way through a "maze of rocket rooms and elevator shafts and return safely
to your ship." The game has some Impossible Mission II elements to it as well
as some Sokoban/Boxxle/Porter crate pushing tactics as well. There are a total
of 24 floors in this maze, each having 4 rooms (and some have a 5th bonus
room) but you do not need to go through them all in order. In fact, Wilson Lau
wrote a guide on gamefaqs.com that gets you through the game in a mere 28 steps
and elimates the guess work on your part, if you like that kind of thing. When
you make it to Room 24-4 and enter the door it will show the tip of the rocket
and say MISSION COMPLETE DASH. Fireworks will go of around the rocket tip and
it will say CONGRATULATIONS!!!!!!!!!!!! underneath. Next it will...go back to
the title screen. Seriously. What a horrible ending. The game wasn't that
difficult, but the game could have at least had a staff credit roll or some-
thing remotely interesting.
DAY DREAMIN' DAVEY (HAL America)
-In this action/adventure you play as a young boy who daydreams his way in
school through 11 Stages which include Ancient Rome, the Middle Ages and the
Wild West. In these stages he acquires weapons and items that help him make
it through to the next stage. When you get to Stage 11 (Wild West revisited
for the 3rd time) you need to make your way through the stage, which will
include a trip to Hades in the Underworld, which resurfaces you into a Wild
West graveyard) and eventually to another of those shootout scenes where you
must blast the gun out of a bandit's hand. Do this and make your way to the
upper left corner of the area where you will enter the final building and
have not one but three consecutive quick-draw bandit shootouts to finish the
game. If you manage to shoot all 3 of their guns out of their hands (the last
bandit will be wearing brown) it will go to a pic of Davey sleeping at his
desk in school. His eyes and mouth then open wide as you hear his teacher
and then the students yell "Davey!." It then shows a picture of his elderly
teacher and she says:
DAVEY, HAVE YOU BEEN PAYING ATTENTION?
Davey replies:
YES MA'AM .....
The teacher responds:
THEN WHAT HAPPENED
AT THE O.K. CORRAL?
Davey responds, using his first hand knowledge from his vivid dream:
UM, WELL, THE CLANTONS
WERE HOLED UP IN THE
HARWOOD HOUSE...
The teacher, surprised, responds:
VERY GOOD, DAVEY! SEE?
YOU CAN LEARN WHEN
YOU PAY ATTENTION.
It then shows a pic of a smiling Davey then one of a geeky female classmate:
SAY, DAVEY, HOW'D YOU
LIKE TO HELP ME WITH
MY HOMEWORK TONIGHT?
Davey's mouth open wide and you hear his digitized, "I'M OUTTA HERE!" as well
as seeing it typed on the screen as he exits to the right. It then shows a
montage of Davey running in front of the school as he chases or is chased by
the various characters from the different time periods he saw in his dreams
as the staff credits flash by overhead. The last thing it says at the top is
DAY DREAMIN' DAVEY
PRESS A TO CONTINUE
Pressing A brings you back to the title screen. Congratulations on finishing
a very underrated NES game.
DAYS OF THUNDER (Mindscape)
-There are 8 races that you have to qualify for and then win. It starts with
Daytona and ends with Daytona. When you work your way through the different
races and beat the Daytona track for the 2nd time, driving your friend
Rowdy's car, you will get the ending. A nice little bit of digitized speech,
followed by one of the worst endings you will ever see ("The End").
DEADLY TOWERS (Broderbund)
-This game is just a maze of towers and dungeons that you have to navigate.
Your mission is to find the weapons and armor necessary to climb the 7 towers
to defeat the bosses. You get a bell each time you defeat a boss. When you
have collected all 7 bells you must head back to where you started and the
gate to the final boss will be open. Defeat his 2 sub-bosses first, then
take on Rubas. You get an okay ending for such an old game.
DEATH RACE (AGCI)
-The hardest difficulty level is World Class. You have the least amount oftime
to beat the stages and the enemies are the most ferocious. To beat theWorld
Class difficulty you must finish all 8 cities, from San Diego to NewYork. When
you finish New York you are told you have to run the Gauntlet,which is just
racing through the 8 cities one more time. Instead of saying"World Class" in
the corner of the screen between races it will say "WorldClass Final" in the
corner. Once you go through these same 8 cities again(making it a grand total
of 16 races), you will get a screen showing the DeathRace trophy with a
scrolling message congratulating you. Then it goes back tothe title screen.
DEATHBOTS (AVE)
-There are a total of 6 levels. When you beat the boss on level 6 you take
the elevator to a final room where a green deathbot awaits. Destroy him and
you get the ending sequence.
DEFENDER II (HAL America)
-As is typical with most old style arcade games brought to the NES, this one
has no ending. Each stage, called a Wave, is pretty much the same. Race
through each Wave blasting all the enemies in sight, making sure they do not
escape off the screen with one of the humans. You start at Wave 1 and when
you finish it you move on to Wave 2. However, when you finish Wave 9 the Wave
counter goes to Wave A. Now play through Waves A through Z and the next Wave
will be a blank space, then the next two Waves will be I then II. Now every
time you finish a Wave after this one the Wave counter will display some kind
of symbol or gibberish. It does this up until you have played 255 Waves. Fin-
ish Wave 255 (not sure what symbol this is on the counter) and the next Wave
is Wave 0, then it starts back over at Wave 1. This is the same for both
difficulties, Game A and Game B. Too bad HAL America didn't at least throw in
a congratulations screen after Wave 9 or even Wave Z.
DEFENDER OF THE CROWN (Ultra)
-You must take control of all the territories on the board. When you do, you
become King of England. The ending consists of 2 text messages then one
graphic screen.
DEFENDERS OF DYNATRON CITY (JVC)
-There are 5 Missions in this game. When you defeat Dr. Mayhem at the end of
Mission 5 you get the quick ending screen followed by a couple of credits
screens showing the heroes from the game.
DEJA VU (Kemco-Seika)
-You have to finish this game by finding evidence to clear your name and
discarding all the false evidence that incriminates you. Do this, then go
to the police office to finish the game.
DEMON SWORD (Taito)
-There are a mere 7 stages in this game. They are numbered as Stage 1-1, 1-2,
2-1, 2-2, 3-1, 3-2 and the final stage is 4-1. When you defeat the Dark Lord
at the end of Stage 4-1 you then automatically view a scene where Victar
approaches the Dark Fiend and throws the Demon Sword at him. The door opens,
the girl comes out, and the 2 of them ride off into the sunset. A black
screen with some Japanese writing appears and stays there until you press
Start, which brings you back to the title screen.
DESERT COMMANDER (Kemco)
-There are 5 different scenarios to play in this game. Unfortunately, each
one has the same ending. Just finish all 5 scenarios and consider this game
beaten.
DESTINATION EARTHSTAR (Acclaim)
-There are a total of 8 Stages. Each stage consists of 2 parts: a space
exploration stage and a side-scrolling shooter. When you destroy the boss of
the side-scrolling part of Stage 8, you get to watch the final base explode
and you get the simple ending message.
DESTINY OF AN EMPEROR (Capcom)
-
DICK TRACY (Bandai)
-This game has a fairly large area map and is somewhat similar to Who Framed
Roger Rabbit in the layout. As for stages, Tracy must go to different places
on the map gathering clues in order to solve 5 different cases. When you get
to the last case, Case 5, you will eventually end up at the final boss, Big
Boy. If you have saved up enough gun ammo you can make short work of him.
Select the "Arrest" option and you will get the following message from Big
Boy: I GOTTA HAND IT TO YA, TRACY. I HATE YOUR GUTS, BUT YOU'RE A GOOD COP!
The police commander then says: CONGRATULATIONS, TRACY! YOU'RE ONE IN A
MILLION! The following screen shows Big Boy behind bars and says: SEE YOU
LATER, BIG BOY, SAY, IN MAYBE 20 YEARS TO LIFE! as you can see Big Boy
scowling. The final screen shows Tracy sitting at a desk reading his news-
paper with the words EXTRA - TRACY BLASTS BIG BOY BEHIND BARS - CITY SAFE
ONCE AGAIN! GAME OVER. I wish game companies wouldn't end their good endings
with the words "Game Over", as that seems more like you failed in your quest,
but at least there was an ending.
DIE HARD (Activision)
-This game has several different endings, depending on the scenario. I
consider it beaten if you play it on the Advanced level (as opposed to
Beginner) and eventually make it to Level 30 where you will dispose of Hans
Gruber. Do this and the game is won.
DIG DUG II (Bandai)
-There are 72 Rounds. When you finish Round 72 you get a screen showing ten
of you enemies dancing around with the words "DIGDUG THEATER" on the screen.
Then you and two of your enemies go to the center of the screen and walk off.
You then go back to Round 1. This is actually a 2nd Quest, as the islands are
now gray instead of green. They are identical otherwise, but the enemies seem
to move faster. When you finish the 2nd set of 72 Rounds you get the same
exact DigDug Theater ending and it again returns you to Round 1. The islands
remain gray here, so I would consider beating the 2nd Quest as finishing the
game. Some might argue that since you got the same ending the 2nd time
through that beating the first 72 Rounds would be considered beating the
game. I'm not one of them. Since the background changed colors I would
consider the 2nd Quest as unique.
DIGGER: THE LEGEND OF THE LOST CITY (Milton Bradley)
-Subtitled: Starring Digger T. Rock. One of the harder games released for the
NES, despite its cutesy look. This game was licensed to Milton Bradley, but
make no mistake, it has that Rare look and feel to it. The goal is to make
it through the 8 Caverns in one piece. Definitely easier said than done. When
you reach the dinosaur at the end of Cavern 8, drop a diamond next to him to
distract him (dinosaurs love diamonds apparently) and run like hell to the
exit door. The door will close on you and then it will go to a cool screen
showing Digger in front of a fountain (Fountan of Youth?) with the words
CONGRATULATIONS YOU'VE FOUND -THE LOST CITY-. Digger will jump for joy and
then fall on his posterior. It then says TO BE CONTINUED... which it never
was, to my knowledge. He stands back up and then it goes to the Digger high
scores screenand then back to the title screen. Kind of a quick ending for
such a difficult game, but at least you got something.
DIRTY HARRY (Mindscape)
-This really is a true oddity among video games. The game itself is nothing
spectacular. You get the cool digitized "Go ahead, make my day" at the title
screen but then it is downhill from there. The game only has 3 Levels, but they
are HARD. You have to do a lot of exploring for a game like this and it isn't
as straight-forward as you would think. The controls are sluggish and un-
responsive, sort of like Mad Max. It's no coincidence that both games were put
out by Mindscape. Also, it's pretty weird to see 1971 on the copyright screen,
even though it's there because the movie Dirty Harry came out in '71. Anyway,
if you can manage to make it to the end of Level 3 you will face off against
The Anaconda, who sort of looks like the Kingpin from Marvel comics. Finish
him off with your weapon of choice (a bazooka was mine) and he will fall off
the screen. You will jump off the screen after him. It will then go to a cool
pic showing The Anaconda down on one knee preparing to reach for his weapon
as Dirty Harry is aiming his revolver at him. This is where it gets interest-
ing. 99% of all NES games that have endings have graphical endings with text
that congratulates you, wraps up the story, etc. Dirty Harry shows you this pic
and then surprises you with a digitized speech ending. As Harry holds the gun
at his enemy, he says I KNOW WHAT YOU'RE THINKING PUNK. YOU'RE THINKING DID HE
FIRE SIX SHOTS OR ONLY FIVE. AND TO TELL YOU THE TRUTH I'VE FORGOTTEN MYSELF IN
ALL THIS EXCITEMENT. BUT SEEING THIS IS A .44 MAGNUM, THE MOST POWERFUL HANDGUN
IN THE WORLD, HELL IT BLOW YOUR HEAD CLEAN OFF. YOU GOTTA ASK YOURSELF A
QUESTION: DO I FEEL LUCKY? WELL DO YA, PUNK!! A twisted smile then appears on
The Anaconda's face as he appears to go for the weapon as the screen turns
black. It then goes to the subscreen that shows all your weapons, score, lives
and health and says PRESS START. Doing this brings you back to the title
screen. So if you were looking for an elaborate ending with a story to wrap it
up, you didn't get it, but what you did get was one of the most unique, cool
endings to any NES game out there. If you want credits, just let the game run
for a bit when you turn it on and they will appear after the title and copy-
right screens.
DIZZY THE ADVENTURER (CodeMasters/Aladdin)
-The ending is pretty straight-forward...solve all the puzzles, then when you
rescue Daisy in Zaks' Castle, you get the ending screens.
DONKEY KONG (Nintendo)
-There are only 3 stages per level (the level is the number under the "L" at
the top of the screen). Every time you beat 3 stages, you go to the next
level, which are the same 3 stages, only more difficult. Once you beat the
9th set of levels (Level 9), it goes to level A. This continues all the way
up through 255 levels, most of which are represented by weird symbols, blank
spaces and other odd characters. The last of these is Level •I. When you
beat the 3 stages in that level, it goes on to Level 0. However, you die at
the beginning of Level 0 since the time limit (Bonus indicator) in the stage
is set at 0. In an emulator you can freeze the time value at whatever you
want, making it possible to play through Level 0, which is the easiest level
in the game (easier than Level 1). When you beat Level 0 you go into Level
1, where you started the game. Technically, beating this game would be
getting to Level 0, where you automatically die because of said time limit
and cannot procede any further. Talk about a bad ending!
DONKEY KONG JR. (Nintendo)
-There are 4 stages to play through in this old classic. They continuously
repeat for as long as you feel like playing, so we will rule that there is
no definitive ending in this one. Mode A is the easy mode while Mode B has
faster enemies and more of them as well. You do get an extra life if you
score 1,000,000 points.
DONKEY KONG JR. MATH (Nintendo)
-This is one of the original NES releases, released under the Edutainment
series of games. It tried to capitalize on Donkey Kong's popularity at the
time but apparently fell short. While fans of Donkey Kong Jr. may enjoy this
because of the familiar sites and sounds, the game gets old quickly. There
are 3 different modes: CALCULATE A, CALCULATE B and +-X% EXERCISE. The 2
CALCULATE modes are virtually identical and are two-player only modes. You
must get the number at the top of the screen by touching numbers in the game
field and adding/subtracting/multiplying/dividing the numbers to equal the
number at the top. Every time you beat the other player you get a point. The
first player that gets 5 points wins. It will then go back to the mode
selection screen so there is no ending here (but what did you expect for a
game made in 1983). As for the +-X% EXERCISE mode, it is a one-player mode
where you must first select from 9 different types of math problems. When you
select a problem you go to a screen that looks like Level 2 in Donkey Kong Jr.
Here you must solve 10 math problems based on the tyep of problem you chose
on the previous screen. Once you solve the 10th problem your score tallies up
and it returns you to the mode selection screen. Unfortunately there is no
ending at all in this mode either. It does not keep track of which of the 9
types of math problems you have completed, so in order to consider this game
beaten I would say just finish all 10 math problems in each of the 9 problem
types and consider this one done.
DONKEY KONG 3 (Nintendo)
-There are 3 stages that continuously repeat in this game (Original, Pyramid,
and Forest). Since they repeat infinitely, there is no definitive ending to
this classic game. Mode A is the easier of the two modes, while Mode B is a
lot faster and harder, as enemies move quicker and it takes more shots to
beat Donkey Kong.
DONKEY KONG CLASSICS (Nintendo)
-This cartridge consists of 2 games: Donkey Kong and Donkey Kong Jr. Both
games are identical to their original NES releases. The gameplay and modes
are exactly the same with the only difference being a title screen where you
can select which of the 2 games you want to play. Donkey Kong Classics was
released on the NES in late 1988, over 2 years after the Donkey Kong and Don-
key Kong Jr. came out on the NES, so this was an easy way for Nintendo to
make even more money on the game by packaging them both on one cart under a
different name. Now that the history lesson is out of the way, since the
games are identical to their single cart releases, please refer to the game
ending descriptions for each game for details. Neither game has an ending, so
play them for points or play them for fun.
DOUBLE DARE (Gametek)
-
DOUBLE DRAGON (Tradewest)
-There are 4 Missions. When you get to the end of Mission 4 you fight Machine
Gun Willy. Beat Willy and you do battle against your twin brother. Defeat him
and you go to a screen where you rescue Marian. She gives you a hug and a
heart floats up into the top of the screen. The game then resets to the title
screen.
DOUBLE DRAGON II (Acclaim)
-This classic beat-em-up has 3 game modes: Practice, Warrior and Supreme
Master. If you are playing Practice mode, you will play until you finish
Mission 3. You will then get a message saying: YOU HAVE COMPLETED THE PRACTICE
LEVEL. MANY MORE ENEMIES AND CHALLENGES AWAIT YOU. CHARGE ON, DOUBLE DRAGONS,
THE WARRIOR LEVEL AWAITS YOU. When you play the game on the Warrior difficulty
level, you will play through to Mission 8. When you defeat your clone at the
end of Mission 8 you will get the following message: WELL DONE, DOUBLE
DRAGONS, VERY FEW HAVE EVER MADE IT TO THE END OF THE WARRIOR LEVEL. BUT NOW
YOUR GREATEST CHALLENGE IS AHEAD. THE MASTER LEVEL HAS AN ENEMY SO EVIL, NO
ONE HAS EVER SEEN HIM AND SURVIVED. GOOD LUCK! Now go ahead and play the
Supreme Master difficulty level and you will have to complete 9 missions. At
the end of Mission 9 you must face the Shadow Warrior. He is a pain, but if
you defeat him it will show a screen with him getting zapped with a ray of
red light. There will then be several screens of ending which consist of the
following dialogue and story: "IT APPEARS OUR BATTLE IS FINALLY OVER. BUT, I
WILL LEAVE YOU WITH THE LEGEND OF THE SHADOW....IF THE ILLUSION SPREADS, THE
EVIL WILL LIVE AGAIN. BUT IF THE TWO DRAGONS SOAR THROUGH THE SKY, AN ANGEL
WILL FALL TO THE EARTH. SOON...I WILL DIE AND YOU WILL JOIN ME. FAREWELL
DOUBLE DRAGONS. HA, HA, HA!" ".........." THE MYSTERIOUS WARRIOR DIED,
LEAVING NO CLUE TO WHAT HIS LAST WORDS MEANT. BUT, BILLY AND JIMMY FELT THEIR
REVENGE WAS COMPLETE...AT LEAST FOR NOW... "WHEN TWO DRAGONS SOAR THROUGH THE
SKY, AN ANGEL WILL FALL TO THE EARTH..." THAT NIGHT AN ANGEL DESCENDED FROM
THE HEAVENS AND RETURNED MARIAN TO THE DOUBLE DRAGONS ALIVE AND WELL. It then
shows a screen with Marian waking up followed by several screens of staff
credits. It shows Billy hugging Marian, a TECHNOS JAPAN CORP. screen, then
finally THE END. It goes back to the title screen from here.
DOUBLE DRAGON III (Acclaim)
-There are 5 Missions. When you get to the end of Mission 5, Egypt, you
fight 3 mummys and then fight Princess Noiram, who is really Marion under an
evil spell. Defeat Noiram and you get the ending which consists of showing
each of the main characters, a few credits, and then an END screen which
stays on until you reset the game.
DOUBLE DRIBBLE (Konami)
-This is, in my humble opinion, the best basketball game on the NES. Every
so often I will geekily say "Double Dribble" in the same digitized way you
hear it when you fire up the game and people around me will get what I am
referring to. Anyway...there is no tournament mode or series of any kind to
be found in this game. Just choose how long you want the periods to be,
whether you want to play as New York, Chicago or Los Angeles and what diffi-
culty level you want the computer to be at. 1 is the easiest and 3 is the
hardest. Start up a game and if you have more points than your opponent you
will get the ending. It will show a picture of a player from your team hold-
ing up a trophy, wearing a medal and giving the thumbs up sign as cheer-
leaders jump and cheer in the background. It then goes to a black screen
that shows the trophy and says what LEVEL you beat the computer at along
with YOU ARE A WINNER underneath it. After a few seconds it returns to the
title screen. A very simple game and ending, but a very fun one nonetheless.
DOUBLE STRIKE (American Video Entertainment)
-In this bland shooter, you must battle through 9 Rounds, each having a boss
ship, plane or fortress at the end of them. When you reach the fortress at
the end of Round 9, destroy it and enjoy the brilliant one-screen ending.
DR. CHAOS (FCI)
-You must wander through the mansion and recover the 10 pieces of the laser
bydiscovering various warp zones hidden throughout the place. There are 11
side-scrolling areas throughout the house, each with a boss at the end. When
youdefeat Canbarian at the end of the 11th Warp Zone, you rescue your brother
andget to view the moderate ending sequence.
DR. JEKYLL & MR. HYDE (Bandai)
-There are 6 Stages in this game, though they are not numbered. When you getto
the end of Stage 6 you will see a church. Just walk past the church and thegame
will end. Just shows the church with the word "END" on the screen.Horrible
ending. However...after reading the FAQ by John Lange for this gameon
gamefaqs.com, a "good ending" has been discovered!! When you get to thelast
stage, let yourself turn into Hyde, then get Hyde to the church beforeJekyll by
going up on the rooftops. The lightning will not strike you herewhen you cross
paths to where Jekyll is back in the real world. When you getto the church
Hyde will fight a Red Letule. Defeat the Letule and Hyde turnsback into Jekyll.
Now get Jekyll to the church, where he will enter and meetup with his bride
Millicent. The two go up the stairs and into the chapel,where they kiss and a
blue beam of light comes down from above. The word ENDappears on the screen,
but after a few seconds lightning comes down, turningthe word END backwards and
a red silhouette of Hyde holding a cross appearsnext to the word. If it wasn't
for Mr. Lange I probably would have diedthinking I beat this game, when in
reality I only saw the bad ending!
DR. MARIO (Nintendo)
-
DRAGON FIGHTER (Sofel)
-A really nice action game, somewhat similar in nature to Ninja Gaiden and
Vice: Project Doom. You never hear about this game, probably because it was
released at the end of the NES game run. Sofel was supposed to make an NES
version of Snow White, so this game leaves me wondering how cool that game
might have been. There are a total of 6 stages. Stage 6 has you turning into
a dragon right at the beginning of the stage and it pretty much turns into
a side-scrolling version of Dragon Spirit. When you get to the final boss
you need to keep shooting it (called Magus according to the FAQ) until you
knock the front of it off to reveal a serpent-like face underneath. Now blast
Magus until he is destroyed. You are rewarded with a nice ending sequence,
showing your Dragon Fighter standing on a cliff overlooking a nice sunset,
followed by another scene showing a castle at the end of a grassy field
followed by yet another scene showing your dragon coming in for a landing.
Then the credits roll and you are left at a black screen with END in blue
letters. However, if you wait at this screen for a loooooong time a secret
message will pop up beneath END! It says TITLE + AAAABBBBABABABAB. Pretty
cool. To activate this code, at the title screen wait until it says Press
Start and hit that button combo. The blue text at the bottom that says 1991
SOFEL LICENSED BY NINTENDO OF AMERICA INC will turn red if you entered it
correctly. This will give you a harder version of the game once started. The
only problem with this is that you get the same exact ending going through
this harder version of the game that you did going through it the first time.
So, unless you really enjoyed this game and want to play a challenging version
of it, just beat it once to consider it beaten, though completists will
probably argue that since there is a harder quest built into the game, you
should probably beat that one as well even though the ending is the same.
DRAGON POWER (Bandai)
-For some reason Nintendo of America decided to turn the popular Japanese game
Dragonball into a generic title called Dragon Power. They changed the names
of most of the characters because they probably sounded too Japanese, but it
is essentially the same game. I rented this several times when I was in high
school and thought the game was pretty damned hard for being so cutesy, but
eventually I got the best of it. There are a total of 10 levels. You need to
collect the Dragon Balls (called crystalballs) in each of the levels. When
you go through the final level it is a tower full of various enemies and
bosses that you have to defeat to move on. At the top of the tower you will
face the Shogun. When you defeat him you can enter the door for your final
battle against a cool looking robot swinging a mace. He is tough but if you
can outlast him you will jump up and down like you do when you defeat all the
other bosses (and wonder why Bandai turned the main character into a monkey
for US audiences) and get the ending. It will show a screen showing you and
the purple haired girl, who will say AT LAST, WE HAVE ALL OF THEM. Pig will
appear and say LET'S HURRY! The girl will say DRAGON EMPEROR. DRAGON, COME
OUT & GRANT A REQUEST. The screen will flash and a green dragon will rise from
the bottom of the screen. He'll say WELL, I'LL GRANT YOU ONE REQUEST. A menu
will appear next to the dragon where you have 4 options. They are:
1-MOVE DRAGON IN THE TITLE
When you select this option it goes to a screen with an odd little green guy
in a blue suit who says GREAT GAME! YOU'RE THE CHAMPION THIS TIME BUT, KING
MINOS WILL BECOME KING OF THE WORLD YET. WATCH FOR ANOTHER GREAT ADVENTURE.
LEAVE IT TO BANDAI. It then goes to the title screen, where the green dragon
will keep flying across the words DRAGON POWER. You can't actually move him,
as he flies on his own.
2-CONTINUE GAME
This option immediately dumps you back in Level 1. Definitely not the option
you want to take, unless you can't get enough of Dragon Power.
3-I WANT HER SANDWICH
Choosing this option shows the old hermit with 6 traingles floating around him.
The screen will turn red and it will show the green guy in the blue suit that
you got in the "MOVE DRAGON IN THE TITLE" ending and he gives you the same
message he gave you in that ending. However, there will be no dragon flying
around on the title screen.
4-GET HAMBURGER
This option shows the purple haired girl talking to the hermit. She says HI!
He says HI! YOU IRRITATE ME! She replies I HAVE BURGERS & SANDWICHES. HOW'S
THAT? He says SO MACH. OH. OH, IT'S GREAT! as the screen turns red. The little
green guy in the blue suit screen appears now like in endings 1 and 3 and you
get that same message from him and no dragon at the title screen.
Ending #4 is probable the best ending, but I suggest getting a save state at
that ending options menu if you are playing on an emulator so you can see them
all. Some neat stuff for a game released in 1986.
DRAGON'S LAIR (CSG Imagesoft)
-There are 4 levels. Defeat Singe at the end of Level 4 and view the ending
showing Dirk holding Daphne in his arms with an ending message. You then
enter your name on a high scorers list and the game goes back to the title
screen. No credits.
DRAGON SPIRIT: THE NEW LEGEND (Bandai)
-There are 9 Areas in the game (not including the introductory stage, which we
will call Area 0). If you made it through Area 0 without dying, you play as
the Blue Dragon and then must proceed through the 9 Areas to beat Galda at the
end of Area 9 to get the good ending. It will show the girl on top of the blue
dragon with the following text underneath: GALDA WAS SLAYED BY THE BLUE DRAGON.
THE MONSTERS RETURNED TO DARKNESS. LIGHT AND PEACE WERE RESTORED TO THE EARTH.
NOW A NEW LEGEND IS CREATED. THE NEW HERO LACE, AND HIS NAME WILL BE REMEM-
BERED FOREVER. It shows a book called THE LEGEND OF DRAGON and the book closes
with the words THE END on the cover. It then shows several screens of staff
credits, each with a picture of a fairy on it, then ends with a picture of a
blue haired fairy with the words THANK YOU VERY MUCH FOR BEING WITH US under-
neath her, ending on a PRESENTED BY NAMCO screen that stays until you reset.
Now if you died in Area 0, then you play through the game as the Gold Dragon
and get the bad ending, which shows your sister Iris pulling the Blue Dragon
on a leash with the words OH! IT WAS ONLY A NIGHTMARE! I'M SCARED OF THE DARK,
BUT MY SISTER IRIS IS THE SCARIEST beneath the picture, followed by the same
two book screens you got in the good ending and no credits. It's interesting
that something you did in the first stage (dying or not dying in Area 0) will
affect the ending like this.
DRAGON WARRIOR (Nintendo)
-This is the first RPG I ever played. It is simple and to the point and is
responsible, in my opinion, for popularizing the RPG, even though Ultima
games had been out earlier. It is your basic quest to find items, weapons,
armors, etc. while traveling from town to town and through caves, dungeons
and other enemy riddled areas. After all your questing is done you will end
up at Charlock Castle and encounter the Dragonlord. He will welcome you and
call himself KING OF KINGS. He will then ask if you want to join him and
rule beside him. If you say YES the game will be over and you will have to
reset and go back to your last save point before the castle. Make sure to
say NO and the battle will begin (after he calls you a FOOL). It should only
take a couple hits to defeat the Dragonlord. However, the screen turns black
and a might dragon appears:
THE DRAGONLORD
REVEALED HIS TRUE
SELF!
You now must fight the real Dragonlord. The battle should not be too diffi-
cult if you have the right weapons and experience. When he is defeated it
will say:
THOU HAST DONE WELL IN
DEFEATING THE
DRAGONLORD.
THOU HAST FOUND THE
BALL OF LIGHT.
RADIANCE STREAMS FORTH
AS THY HANDS TOUCH THE
OBJECT AND HOLD IT
ALOFT.
ACROSS THE LAND
SPREADS THE BRILLIANCE
UNTIL ALL SHADOWS ARE
BANISHED AND PEACE IS
RESTORED.
It then dumps you outside of the castle. Use your RETURN spell to get back to
Tantagel Castle. Go talk to the King and you get the following dialogue:
'THE LEGENDS HAVE
PROVEN TRUE.'
'THOU ART INDEED OF
THE LINE OF ERDRICK.'
'IT IS THY RIGHT TO
RULE OVER THIS LAND.'
'WILL THOU TAKE MY
PLACE?'
[NAME} THOUGHT
CAREFULLY BEFORE
ANSWERING.
'I CANNOT,'
SAID [NAME].
'IF EVER I AM TO RULE
A COUNTRY, IT MUST BE
A LAND THAT I MYSELF
FIND.'
[Princess Gwaelin walks over to you and the King]
GWAELIN SAID:
'PLEASE, WAIT.'
'I WISH TO GO WITH
THEE ON THY JOURNEY.'
'MAY I TRAVEL AS THY
COMPANION?'
[Choose YES]
'I'M SO HAPPY!'
AND THUS THE TALE
COMES TO AN END....
UNLESS THE DRAGONS
RETURN AGAIN.
The buglers then play a tune and it goes to a screen saying the following:
CONGRATULATIONS!
THOU HAST RESTORED
PEACE UNTO THE WORLD!
BUT THERE ARE MANY ROADS
YET TO TRAVEL.
MAY THE LIGHT
SHINE UPON THEE.
The DRAGON WARRIOR STAFF flashes by followed by a BASED ON DRAGON QUEST
COPYRIGHT screen showing the various companies that worked on the game fol-
lowed by the ENIX logo and THE END in script.
DRAGON WARRIOR II (Enix)
-
DRAGON WARRIOR III (Enix)
-This is an easy-to-play, long RPG where the ending is pretty straight
forward...visit towns, gain experience, etc. and eventually you will reach
Zoma. Beat him and enjoy the nice ending sequence.
DRAGON WARRIOR IV (Enix)
-One of the best, if not THE best, RPGs for the NES. This game is divided
into 5 Chapters. You play the first 4 chapters as different characters, then
in Chapter 5 the characters from the first 4 chapters eventually unite with
the Hero into one big group. Fight your way to the end and take out
Necrosaro in all his 7 forms and the game is beaten.
DUCK HUNT (Nintendo)
-There are 3 separate games, 1 Duck, 2 Ducks and Clay Shooting. Each one has
99 Rounds. When you beat Round 99 it goes to Round 0, which is at the
beginning skill level. Beat Round 0 and it goes to Round 1 and so on.
DUCK TALES (Capcom)
-
DUCK TALES 2 (Capcom)
-
DUDES WITH ATTITUDE (American Video Entertainment)
-There are a total of 32 levels you must play through in this puzzler from
AVE. When you finish them you will get a quick congratulations message.
This is virtually the same game as Trolls on Treasure Island, another AVE
title.
DUNGEON MAGIC (Taito)
-I owned this game back in the early 90s and played it many times, not having
any idea what to do. If I recall I ordered a hint book for the game from
Taito and even using a Game Genie had trouble finishing it. It is a first-
person RPG and is very difficult, if only for trying to figure out what you
have to do. Your ultimate goal in the game is to find the sword Tores and find
and defeat Darces the Overlord. As is the norm in RPGs you will have to find
various weapons, magic and items to aid your quest through caves, dungeons
and some confusing mazes. This is definitely not your average Sunday after-
noon playthrough. Anyways, make sure you are at least Level 16 before enter-
ing the final dungeon to go after Darces otherwise your sword (Tores) will
have little effect. When you find Darces at the bottom of the dungeon get
ready for a long battle. Keep hacking at him with your sword, for if you
try and get a spell in on him if you are not quick enough his strikes will
take a chunk of HP out of you if not kill you. By using hit and run tactics
you may just outlast him and view the ending. Go into the final room and you
will trigger the ending. It shows the King and his daughter with this text:
BY THE DEPTH OF YOUR WISDOM
AND THE STRENGTH OF YOUR
SWORD, DARCES WAS DRIVEN
BACK TO THE DARKNESS AND
THE KING WAS RESCUED. AS YOU
TAKE YOUR LEAVE, BARDS ARE
SINGING BRAVE TALES OF YOUR
ADVENTURES. THE OPEN
ROAD BECKONS AND NEW
CHALLENGES AWAIT.
It then goes to a final screen showing a rippling stream with a fish swim-
ming in it and the word FIN in a medallion in the lower right side. Quite
the simple ending for an arduous game.
DUSTY DIAMOND'S ALL STAR SOFTBALL (Broderbund)
-This is considered by many to be the funnest baseball (yeah, I know it's
not technically baseball) games on the NES. There are 60 different players
you can choose from to be on your team and they all have special abilities
to figure out, whether it be pitching, hitting or running. You can also
choose from several team names to further personalize your team. The object
of the game is to guide your team to victories on the 5 different fields of
the tournament. The fields are: SANDLOT, PARK, CLIFF, SCHOOL and ISLAND.
When you win a game on one field that one will be eliminated and you get to
pick from the remaining 4 fields. When you win your games at all 5 fields
you will go on to a 6th and final game against the all-female AMAZONS team.
They are tough but definitely beatable. The message you get before your game
with the AMAZONS says the following:
1 YOU'VE DONE WELL TO MAKE IT THIS FAR.
2 IF YOU BEAT US, YOU'LL BE THE ALL STAR CHAMPS.
3 IF WE BEAT YOU, YOU'LL BE THE ALL STAR CHUMPS.
4 WE'LL TRY NOT TO HURT YOU.
GOOD LUCK! THE AMAZONS
Game on! When/If you defeat the AMAZONS your team will assemble on the field
and make their way around it until the 9 of them end up in a V formation
around the diamond. It will stay here until you reset. Also of note is that
you have the option of choosing FAST PITCH or SLOW PITCH when you start the
tournament but the ending is the same for whichever you choose. I had this
game as a kid and it was one of those games you could pop in and have fun
playing any time as you tried to figure out the abilities of the 60 players
in the game. [New Info] You can actually see credits to this game with a
controller code. When you beat the Amazons and your team is doing their
thing on the field afterwards, hold Up on Controller 2 and press A 3 times,
then hold Down and press B 6 times. Finally, press Select on Controller 1
and you will view the credits.
DYNOWARZ - THE DESTRUCTION OF SPONDYLUS (Bandai)
-There are 7 stages. Each stage has two parts, one where you control a
dinosaur and one where you come out of the dinosaur and walk on foot. At the
end of Stage 7 you simply get a victory screen, a couple screens of credits
and you end on a nice, scenic screen congratulating you for finishing another
great game from Bandai and the game stays on this screen until you reset.
E
ELEVATOR ACTION (Taito)
-This is one of those games that I never thought I would get closure on
because it got so damned difficult as you went on. Thanks to emulation, I
have figured out this game's finish. There is no ending. The game just keep
repeating the same 4 colored rooms (Dark Blue, Pink, Aqua, Gray) over and
over again while the difficulty just continues to increase. By finding the
HEX address that controls the stage number I figured out that if you were
inhuman you could make it up to Stage 256, which is a gray stage like Stage 4
but just insanely difficult. If you manage to make it to the basement you go
on to the next Stage, which is Stage 1. How do I know? The HEX address has a
value of 0 for this stage, which is the same value Stage 1 has. So, I'm not
sure if it is realistic to consider finishing all 256 stages of this game as
beating it. Since there are only 4 different colored rooms you may want to go
the Stage 4 as the last stage route. I hate games like this.
ELIMINATOR BOAT DUEL (Electro Brain)
-You must work your way up the ranks and reach the World Champion, Disaster
Don. If you start on Expert Mode, you must race against 4 opponents in 3
races apiece. When you get to Disaster Don, beat him in 3 seperate races and
you are the World Champion. You get comments from the other competitors then
you get the ending screen, where you are sitting in a boat with Veronica
Alabaster.
EMPIRE STRIKES BACK, THE (JVC)
-See: STAR WARS - THE EMPIRE STRIKES BACK
EVERT & LENDLE TOP PLAYER'S TENNIS (Asmik)
-See: TOP PLAYERS' TENNIS - FEATURING CHRIS EVERT & IVAN LENDL
EXCITEBIKE (Nintendo)
-
EXODUS (Wisdom Tree)
-This biblical game by Wisdom Tree uses the same game engine that the games
Crystal Mines and Joshua both use. It is a puzzler that is comprised of 100
levels. When you finish the first 50 levels, they repeat, but will be flipped
around so everything is reversed of the way it was the first time through.
Every time you finish a level you will also be able to answer 5 biblical
questions. Get them correct and you can earn bibles and extra lives. When you
manage to finish Level 100 you will get your normal 5 questions, then it will
go to a screen showing you the sacred tent with a cloud above it. Pressing any
button here will bring you to a black screen that says YOU HAVE COMPLETED
EXODUS! followed by your score. It says to press any button on the bottom of
the screen but all this does is bring you back to the title screen. Kind of a
crappy ending for all your hard work, but seeing how this was an unlicensed
game that was released in 1991, at least we got something. Also of note, there
is a version number on the title screen of most Wisdom Tree games, as they
seemed to update their games quite a bit. I'm not sure if it was just removing
bugs or if it had something to do with getting around the NES lockout chip at
the time, but for those of you wondering, this ending was accomplished on
Exodus Ver 4.0. I am guessing the ending is the same for all versions, but let
me know if you have something different on yours.
F
F15 CITY WAR (AVE)
-There are 5 levels in this game. When you beat the green bomber plane at
the end of Level 5 you are the hero of the city war. There is a simple
ending screen that stays on forever.
F-15 STRIKE EAGLE (Microprose)
-There are 4 difficulty levels, with Ace being the hardest. There are a
total of 7 Missions. You can play any mission as many times as you want, but
the 7th Mission (Baghdad) can only be accessed when you attain the rank of
General (40,000,000 points). In each Mission if you score a certain amount
of points in the mission, you get a different Medal of Valor for each one.
When you finish the Final Mission (Baghdad) and score 8,000,000 points in
that single Mission, you get the Congressional Medal of Honor. I consider
truly beating this game as getting each Medal of Valor in each Mission and
getting the Congressional Medal of Honor in the Final Mission, playing on Ace
Difficulty Level.
F-117A STEALTH FIGHTER (Microprose)
-This flying simulator is pretty much a sequel to the other Microprose flyer
F-15 Strike Eagle, as both games are very similar. In this one there are a
total of 9 missions: 6 regular missions and 3 special missions. The special
missions are accessible if you collect all 10 ribbons and medals during the
course of the 6 regular missions. You can get more than one ribbon/medal in
each stage and you can also go back into a stage you have already beaten to
try for the reward again. Here is a quick breakdown:
(1) Air Force Commendation Medal (score 60,000 points in Libya mission).
(2) Air Medal (score 120,000 points in Middle East mission).
(3) Distinguished Flying Cross (score 175,000 points in Gulf War mission.
(4) Silver Star (score 200,000 points in Cuba mission).
(5) Distinguished Service Medal (score 300,000 points in Korea mission).
(6) Air Force Cross (score 325,000 points in North Cape mission).
(7) Air Force Overseas Ribbon (easiest ribbon to get, as you get it in any
completed mission unless you get a better ribbon in that mission.
(8) Air Force Long Service Ribbon (get after completing several missions).
(9) Air Force Achievement Medal (get this by shooting down 15 or more aircraft
during a mission) and finally
(10) the Superior Service Medal (get this if you destroy 75% of all the ground
targets in a mission).
If you collect all of these it unlocks a secret mission. There are 3 secret
missions: Panama (the Crime Lords), Pirates and Aliens. In the final mission,
Aliens, you must locate and destroy an alien base in the North Pole. Quite the
odd mission for a game of this kind. If you can score 325,000 points in this
last mission you will earn the Congressional Medal of Honor, the highest award
in the nation. You also get promotions during the game. The highest rank
possible is General, which you get after scoring 4,000,000 total points. As
for the ending to this complicated game, after finishing the Alien mission, it
shows your character in a white car going down the street in a parade. There
are tons of people watching and there are banners on the buildings scrolling
by with odd messages on them ("Big Shoe Sale Today Only" for instance).
Pressing start during the parade sequence will bring you to your uniform which
shows you with all the rewards, then, if you scored 325,000 points in this
last mission, you will get bestowed with the Congressional Medal of Honor. It
will stay on this screen until you reset. This game earned the long ending
description, as it was the 12th to last US NES game I finished.
FAMILY FEUD (GameTek)
-You must play until you reach $20,000. Then you are forced to leave the
show because you won all the money.
FANTASTIC ADVENTURES OF DIZZY, THE (CodeMasters)
-During the course of the game you must find 100 stars and eventually get to
the Evil Wizard Zaks castle. If you found all 100 stars, you'll get past a
gate inside the castle. Finally, after defeating Zaks you can rescue your
girlfriend Daisy and get the lousy 1 screen ending that stays on the screen
until you hit reset.
FANTASTIC ADVENTURES OF DIZZY, THE/ALADDIN (CodeMasters)
-During the course of the game you must find 250 stars and eventually get to
the Evil Wizard Zaks castle. If you found all 250 stars, you'll get past a
gate inside the castle. Finally, after defeating Zaks you can rescue your
girlfriend Daisy and get the lousy 1 screen ending that stays on the screen
until you hit reset.
FANTASY ZONE (Tengen)
-There are a total of 8 Rounds. When you finish Round 7 you have to fight
all of the bosses of Rounds 1-7 again, one after another. When you finish
the 7th boss, you go to Round 8, which is the final boss battle. Defeat the
final boss and you discover that your father was the leader of the enemy
force on a final congratulations screen. The game then goes back to Round 1.
FARIA: A WORLD OF MYSTERY & DANGER (Nexoft)
-A pretty cool yet little known action/RPG that is sort of like Zelda in that
you actually battle enemies physically, rather than in turn based combat. You
explore the normal towns, castles and dungeons like you would in most RPGs as
well as talk to townfolk and collect items to further your quest. There are
10 or so towns to go through, but your ultimate goal is to get through the Ice
Maze and into the Final Tower where you will have to make it to the top to
fight the Dragon. When you reach him, equip your Jump Shoes so you can jump
over his dragon breath, then jump and strike his head to do damage. When you
beat him it will show a pic of him (complete with bandages) and he will say
I CAN'T BELIEVE THAT I HAVE BEEN DEFEATED TWICE! SOMEDAY, I SHALL RISE AGAIN
TO CONQUER THE WORLD! You will then have to jump into the pit, where the
Legendary Sword awaits. Leave by going up and the tower will crumble when you
depart. Use a Wing to head back to Ehdo and head to the castle to see the king.
YOU: "I HAVE BROUGHT THE LEGENDARY SWORD IN WHICH I ENTOMBED THE SOUL OF THE
WIZARD!"
KING: "PEACE AND PROSPERITY HAS RETURNED TO THE KINGDOM OF FARIA! [YOUR NAME],
YOU MAY LIVE HERE AND HAVE MY DAUGHTER'S HAND IN MARRIAGE!"
YOU: "THANK YOU, YOUR HIGHNESS, BUT I MUST GO BACK HOME. MY PEOPLE ARE EXPECT-
ING ME!"
GIRL: "I'LL GO WITH YOU! FATHER, PLEASE ALLOW ME TO GO WITH [YOUR NAME]!"
KING: "YOU HAVE MY PERMISSION! LET'S CELEBRATE!....HEY, DO WE HAVE ANY MORE OF
THAT DELICIOUS CAVIAR?"
It then shows you and the princess walking out of the throne room and shows a
couple pictures of them outside the castle looking back at it. It then goes
through the staff credits, showing cool pics with each page of staff credits.
It will end with a view of the city from above, like it is part of a book, and
it says THE END under the city. It stays here until you reset.
FAXANADU (Nintendo)
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FELIX THE CAT (Hudson)
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FERRARI GRAND PRIX CHALLENGE (Acclaim)
-To beat this game you must race through 16 different Grand Prix races,
scoring the most points along the way. If you manage to make it through and
are the points leader, you get one of the absolute worst endings for all your
hard work. Good ol' Acclaim!
FESTER'S QUEST (Sunsoft)
-Sunsoft had their own unique style back in the NES days and this game fit
right in with the likes of Blaster Master and Gremlins 2. Reaction to it is
always mixed, as it is a difficult and unforgiving game at times, but if you
have the patience to level up your weapons and not be hasty then it is def-
initely a beatable game. The game plays out just like the dungeon scenes in
Blaster Master. You control Uncle Fester, whose main weapon is a gun he can
build up to Level 8. You also have a whip that can reach Level 4, which can
be useful in many areas and against bosses. There are also keys, light bulbs,
potions, vice grips and other items you must find along the way to help him
in his quest. Oh, I forgot to mention there are 3D mazes in this game but
nothing to difficult (easier than Wizardry, slightly easier than Golgo 13).
There are a total of 6 bosses in this game and you fight them just like you
fight the bosses in Blaster Master. Each one of them has its own pattern so
since the game is so unforgiving at times you may want to watch some youtube
video (the video walkthrough by the late SaikyoMog is recommended) to get
the patterns down before fighting them. After winding your way through tun-
nels, houses and other obstacles you will finally end up at the UFO. Fight
your way through it to battle the final alien. It has 2 guns on the front of
it that you must destroy. Whip away at these (after activating a potion of
invisibility). Once the two guns are destroyed activiate your missiles and
aim at the upper area of the alien (the parts that look like eyeballs). Keep
using the missiles, making sure you are out of range of the projectile it
keeps shooting at you and eventually the thing will be destroyed. It then
goes to a scene showing the UFO over the city exploding. The next scene shows
Uncle Fester surrounded by the rest of the Addams Family as well as a bunch
of people who are probably surrounding him to congratulate him for ridding
the city of aliens. The people all raise their fists in perfect unison as the
Addams Family music plays and when the tune ends it shows the Sunsoft 1989
copyright screen. It's a quick ending for such a difficult game but at least
it had one. So there are no distinct levels/stages in this game but things
progress as you go without too much unnecessary wandering around.
FINAL FANTASY (Nintendo)
-
FIRE 'N ICE (Tecmo)
-When you finish Round 10-10 you face Druidle. Beat him and you get the end-
ing. If you wait a minute or two after the ending, a fairy will show up and
give you a code for bonus levels. When you beat Bonus Round 15-10 you get
another short ending.
FIRE HAWK (Codemasters)
-There are 7 Stages. When you destroy 100% of the enemy forces in Stage 7
you will get the ending when you land on the carrier. You will then get to
enter your name on a high scores screen and if you have the high score you
will get a Dizzy game demo for an ending.
FISHER PRICE: FIREHOUSE RESCUE (Hi-Tech Expressions)
-Not a bad little kids game from Hi-Tech here. You play a firefighter who must
drive to various locations on a map and rescue people (and animals). At the
beginning of the game you can select what "Level" you want to start on. There
are 4 to choose from, with 1 being the easiest and 4 being the hardest. For
instance, on Level 1 you must make four separate rescues. When you reach your
destination on the map it switches to a side view where you must maneuver your
firefighter on his ladder under a cat or a person, then hit A to rescue them.
When you rescue all of them on Level 1 you will go to a screen that shows your
firefighter and a ribbon with a 1 in it showing that you completed that level.
It also says WELCOME TO THE FORCE! PRESS START TO CONTINUE and goes back to the
level select screen. Levels 2 & 3 get increasingly more difficult, as there are
more people to rescue and a time limit comes into play in Level 3. The hardest
level, Level 4, is similar to Level 3, but has a hidden key that appears in
random locations that you must find before entering the flashing house. There
is a time limit here as well, so you need to be on your toes. The map area is
also larger and more maze-like. You have 3 rescue sections in Level 4, with
each section having 2 houses you need to go to. Once you finish Level 4 you get
a screen showing you with the ribbon with a 1 on it and shows your firefighter
with the workd CHIEF on him. Below him it says GOOD WORK! When you press start
it brings you back to the level select screen, so there is no ending to this.
Just what a young kid wants as a reward for making through that frustrating
last level.
FISHER PRICE: I CAN REMEMBER (Hi-Tech Expressions)
-Here is a classic matching game where you can play against a friend or the
computer. You can also just play alone if you want, but I will describe what
happens when you play against the computer, as that is the closest thing to
beating this game that the game offers you. There are 3 levels of difficulty.
The only difference is the amount of cards you must match. To effectively say
you have beaten this game, start on Level 3 and go up against Electro (the
computer opponent). You get to go up against him in 3 separate rounds. If you
manage to beat him him in all 3 rounds you will get the usual between round
message that says YOU DID VERY WELL IN THIS ROUND. PRESS ANY BUTTON. When you
press the button you get the message WONDERFUL! YOU HAVE A GREAT TOTAL! PRESS
ANY BUTTON. It then brings you to the Hall of Fame screen where your high score
will be displayed. Then it brings you to a screen where you can either play
against Electro again or start a whole new game. I guess you can consider that
Hall of Fame screen as finishing this game, as there is no real ending.
FISHER PRICE: PERFECT FIT (Hi-Tech Expressions)
-Definitely the easiest of the 3 Fisher Price NES games. All you have to do is
match pieces that fall out of a chute to their outlined shapes on the right.
You can choose to play against Electro (like you did in I Can Remember) to have
an opponent if you want and like ICR there are 3 difficulty levels to choose
from. Level 1 is a piece of cake and Levels 2 & 3 have time limits and are a
tad more difficult. To consider this game beaten, start on Level 3 and finish
all 3 puzzles. You will get to watch Electro solve his puzzles as well. You get
a better score for completing your puzzles faster than him, so do this so you
can appear on the high score screen above him. When you complete the 3rd puzzle
it says YOU DID IT. A PERFECT FIT! YOU ARE A CHAMPION. You then get to watch
Electro fumble around his puzzle for a minute and get the same message you justgot. It then brings you to the Hall of Fame high score screen and then to that screen like in I Can Remember where you can either have a rematch or play an entirely new game. Jeers to Hi-Tech Expressions for bilking the consumer and not putting their 3 Fisher Price games on one cart. None of them are huge programs and would have easily fit onto one NES cart at 1/3 the price. FIST OF THE NORTH STAR (Taxan) -This game is known as Hokuto no Ken II in Japan (the prequel is was not released in the USA, only on the Famicom in Japan) and was spawned from the Japanese Manga of the same name. Last Battle for the Genesis is one of a few Hokuto no Ken games released on other systems. In Fist of the North Star you play as Ken and must battle your way through 8 Stages of action packed dog shit. You can gain moves as you progress through the game but you will mainly be using the old kick and punch attacks, typical of most of the NES action games of the time. If you are a fan of the manga you may enjoy this game but otherwise it is a fairly unremarkable title. As I mentioned there are 8 Stages, with Stage 8 just being a battle against the final boss, Shula. Please note that this isn't legendary Miami Dolphins coach Don Shula, as that probably would not have been much of a battle. Anyway, since this game was released on the NES you had to imagine that they must have done something screwy with the ending. Yes indeed, if you continue at any point before fin- ishing Stage 7 you will not be able to go on to Stage 8 and instead will get a simple black screen with several of the staff listed in white. Pressing Start will bring you back to the title screen. To truly beat this game you must defeat the boss of Stage 7 without using any continues. Do this and you will go on to Stage 8, the battle with Shula. If you manage to defeat this dastardly final boss you get the same exact ending, except this time there is an image of Ken's face in red outline to the right of the credits. That is the only difference. This game is rather difficult at times so take solace that you managed to finish a Taxan game without having to beat it multiple times. Also of note, you can select VS START a the title screen. This mode just has you facing off against 4 of the game's bosses. When you defeat the 4th one you get a simple GAME OVER screen before it goes back to the title screen, so they were skimpy in that "ending" as well. FLIGHT OF THE INTRUDER (Mindscape) -There are a total of 12 Missions in this game based on the film/novel of the same name. Each Mission has several objectives, which can be hitting certain targets, dogfighting and the always difficult landing your plan. When you finish all the objectives of Mission 12, which include bombing gunboats, tanks, radar towers and a final dogfight where you must destroy 5 Migs, land your phantom on the carrier deck and you will get the well deserved ending. It will go to the MISSION SUMMARY screen and say ALL MISSIONS COMPLETED. It shows your SCORE and RANK (I believe Fleet Admiral may be the highest RANK if you have gotten over 2,000,000 points) and the amount of LIVES left and says PRESS START. This brings you to a screen that states the following: THANKS TO THE PILOTS OF THE A6 INTRUDER AND F4 PHANTOM. A MAJOR VICTORY HAS BEEN SCORED IN DOWNTOWN HANOI CONGRATULATIONS YOU HAVE WON THE GAME It then shows a screen shot of some war ravaged buildings with the screen changing colors several times before returning to the title screen. FLINTSTONES, THE (Taito) - FLINTSTONES 2, THE: SURPRISE AT DINOSAUR PEAK (Taito) -There are a total of 10 stages in this second NES Flintstones game. When you defeat the Momma Dinosaur in the volcano at the end of Stage 10 it will stop the lava and you will get the ending. Fred will be standing next to the dino with stars around her head and she will say BEATEN BY A PUNY HUMAN!? ALRIGHT, ALRIGHT ALREADY! I'LL STOP THE LAVA! It shows the flowing lava gradually coming to a halt and the next screens show Fred and Barney meeting up with Pebbles and Bam Bam. Fred says KIDS! ARE YOU OK? WHERE DID YOU GET THOSE MARSHMALLOWS? Bam Bam replies BAM! BAM! BAM! BAM! BAM! The narrator then puts in with WHAT'S GOING ON? THE KIDS WERE GOING TO ROAST THOSE MARSHMALLOWS, BUT NOW THE LAVA HAS STOPPED! BOY, ARE THEY MAD! Fred chimes in with BOY! DO I FEEL FOOLISH! PRESENTED BY TAITO then appears in the dialogue box and that my friends is your ending. FLYING DRAGON (Culture Brain) - FLYING WARRIORS (Culture Brain) -You must go through the game on Expert Mode to get the proper ending. You must collect all the Dragma's (5, I believe) along the way and beat every Tusken Soldier. Eventually you will get to Demonyx. Get to him with all the items needed and soldiers beaten, then defeat him to get the ending. FORMULA ONE - BUILT TO WIN (Seta) -You first have to race in 10 different cities, each city having 3 races. After finishing the last one you now have to go through the 16 International Courses. When you finish the last one (Australia-Adelaide Circuit) you get the F-1 Championship and the title of the World's Fastest Man. FRANKENSTEIN (Bandai) -This is one of those games that I forgot even existed. I beat it years ago in college, put it on my list of NES games beaten, then never really heard any- thing about it for years. It is actually a really cool game, but for some reason you will never find it on anyone's list of favorite games. It just kind of slips under the radar, which is a shame for Bandai since they were one of the weaker NES licensees in the beginning, until they started making games like this and Monster Party. Anyway, there are 4 stages in this game, numbered with roman numerals. When you reach Stage IV you will be in the evil dimension. You will have to fight several difficult foes, like the Vampire and the Dark Warrior, but eventually you will fight Frankenstein (or should it be Frank- enstein's monster, since Dr. Frankenstein was the doctor who brought him back to life?? I will just refer to him as Frankenstein). He's actually pretty easy to defeat. Once you beat him a door will open and you will be reunited with Emily, however she tells you that he is not truly defeated until he is killed with fire, so she gives you the fire and now you must fight a giant, naked Frankenstein. He attacks you with his detachable fist (luckily this is the only part of himself he throws at you) then you must jump up and shoot fire at his chest after you destroy his fist. Every time you hit him it will light a small fire on him. After hitting him around 20 times his whole body is aflame and his head detaches and attacks you (okay, I lied about his fist being the only part that goes after you). After several shots to the head he will be defeated and his body will disappear. Emily comes running out to you and hugs you, then it goes to a dialogue screen with her picture on top of it and she says: WHAT CAN I SAY? You reply: IT IS GOOD THAT YOU ARE SAFE, WE HAVE ENDURED MUCH. BUT I AM GLAD THAT I COULD SAVE YOU. She responds by saying ADAML!! (or whatever name you entered at the beginning of the game. It then shows several screens with game credits and some cool pics of Frankenstein and other areas of the game. It ends on a screen showing you and Emily hugging with THE END...BANDAI on it followed by a black screen showing 2 big white eyes opening and closing. Maybe Frank isn't dead after all. It then returns to the title screen. FREEDOM FORCE (Sunsoft) -There are only 5 Stages in this zapper game. When you finish Stage 5, you get greeted by a blond chick and get an ending message saying Congratulations and then giving you get a secret word, Spy Hunter. You then restart at Stage 1, but when you beat all 5 stages a 2nd time, the secret word changes to Xenophobe. Beat the game a 3rd time and you get a message from the same girl that says YOU ARE AWESOME RAD HOW CAN I MAKE IT UP TO YOU and this time the secret word is Platoon. If you play through the game a 4th time, you will just get the Congratulations message without any secret word (guess they didn't have that many Sunsoft games at the time). You get the same Congratulations screen you got the 4th time through if you keep going through the game, so I guess beating the game 4 times allows you to see all the different ending messages, even though there are almost identical. The secret words were used for a Sunsoft promotion. That was my initial ending description for this game. Now, thanks to the immortal Reynaldo Esteban, we will explain that there is more to the ending if you play through the game as the other character, Manic Jackson. The above ending was accomplished playing as the first option, Rad Rex (who looks a lot like Max Headroom, an 80s icon). Anyways, if you beat the game as Manic Jackson it will show Manic getting a kiss from the same blonde girl instead of Rex getting a kiss, which makes sense since you are playing as Manic. However, when you play through the game the 3rd time as Manic Jackson and the girl kisses Manic, it will still say YOU ARE AWESOME RAD HOW CAN I MAKE IT UP TO YOU. She is blonde, so I guess we can forgive her. So yes, the ending screens with the blonde as well as the secret words are the same no matter which character you finish the game as. One last thing, you can actually see the credits to this game. If you let the title screen sequence play out twice, after the 2nd time it plays you will get to see a couple screens of the people who made this game possible. Kind of cool if you are into that kind of thing. One last thing, contributed again by Rey a day after I thought I had updated Freedom Force for the last time. After you beat the game 3 times and the girl kisses you and she tells you that you are awesome, if you hit the A Button on controller 2 the words HIRO-KUN will appear under SECRET WORD: PLATOON. Yet another weird Easter egg thrown in by the programmers, as the zapper is nor- mally plugged into the 2nd controller port. If you are playing in an emulator, such as FCE Ultra, you have the zapper set in the 2nd controller port as well. However, right after beating the game you can set the 2nd controller port to a gamepad and then hit the A button to get the hidden message. Since you read this far, enter this hex address to automatically finish each stage: 0062:60. FRIDAY THE 13TH (LJN) -This game will really give you a hard time unless you know exactly what to do. I rented this game a several times as a kid and gave up out of frustra- tion and lack of patience. Years later, using a guide, I figured out what I needed to do actually gained some appreciation for this hot mess. My friend David Hunt beat this game back in the day without a guide, so this one goes out to you old friend. You start by choosing from 6 camp counselor's. Mark is the fastest, so you should probably use him. Start by beating a few zom- bies to get a lighter, which you can use to light the fireplaces in the cabins throughout the game. Keep killing zombies to get items like the dagger and key and get used to the game's layout, which will seem like one big maze but like any other game you will get used to it the more you play. As you play, Jason will continuously appear, attacking the various counselors. Switch over to the counselor getting attacked and engage in battle with Jason until he runs off. Continue staving off his random attacks and proceed to rescue the 15 children (5 hidden in 3 cabins) before Jason kills them all or the game is over. Find the torch in one of the cabins and when you light all the fire- places you will be rewarded with the Flashlight. As Jason keeps appearing you will eventually wittle his energy down to zero. Upon doing this you get a message that says: WATCH OUT..JASON'S STILL ALIVE AND STRONGER THAN BEFORE. Now when you encounter him he will be stronger and faster. When you defeat him a 2nd time it shows a pic of him sitting down and says YOU STILL HAVEN'T DEFEATED JASON..AND HE'S EVEN STRONGER!! When you have a key venture into the cave to defeat Jason's mother. Note that if you defeat her on Day 1 (before beating Jason once) she will give you a weapon upgrade. If you defeat her on Day 2 (after beating Jason once) you will get her sweater, which minimizes the damage that Jason causes you. If you defeat his mother on Day 3 (after beating Jason twice) she will give up the Pitchfork. She is incredibly hard to beat on the 3rd day but this is the best weapon in the game. Once you have the pitchfork you can use it on Jason when you encounter him. Jason is super fast on Day 3 so he is difficult to beat. Eventually you will get his energy down enough so that he won't run off and you will eventually be able to fight him to the finish. Make sure you pass the pitchfork to a counselor with a lot of energy left and take him on for the last time. Once you finally defeat him it will show him sitting there again with the following message: YOU HAVE FINALLY MANAGED TO DEFEAT JASON... BUT IS HE REALLY DEAD? WE'RE NOT TELLING!! END. Finally, you defeated the unbeatable Jason. It will stay on this screen until you reset. If you know exactly what to do you can beat the game fairly fast. FUN HOUSE (Hi-Tech Expressions) -Not a bad little action/puzzle game here. Fun House has a total of 12 Floors and each Floor has 6 Rooms. You have a limited amount of time to get the key in each room, so the game has a pretty frenetic pace. When you finally get to Floor 12, Room 6, which is called ULTIMATE COMMUTER (each room has a name that is associated with the type of room it is) and manage to finish it, it will show you atop the Fun House map standing next to the building at Floor 12 waving your arms in victory. You then get a big screen picture showing both contestants on their rollerskates high-fiving each other with the words ALL RIGHT, DUDE!! on top of the screen. The next screen shows two blonde Fun House cheerleaders with the words CONGRATULATIONS!!! YOU'RE A FUN HOUSE SUPERSTAR!!! The last screen of the ending sequence shows the people who worked on the game, including Ironwind Software, who designed and programmed this unique NES game for Hi-Tech Expressions, which differed greatly from Hi-Tech's regular slew of Sesame Street games. Those 3 ending screens will keep alternating until you hit reset. For those of you interested in hex cheating, address 03D5 controls the Floor/Room you start at and setting 04C9 at 99 will make it so you only have to hit one target in each room to get the key. G GALACTIC CRUSADER (Bunch Games) -There are 6 Rounds in this game. When you defeat the final boss of Round 6 (no name mentioned in manual, other than "an all powerful enemy"), you get an ending screen then get to enter your initials into a high scorers screen. It then goes back to the title screen. GALAGA (Bandai) -An old classic arcade shooter brought to life on the NES. There is no ending here, however the stage numbering is interesting. Every time you complete a stage you get a ribbon on the lower right side of the screen. When you beat Stage 5 instead of getting a 5th small ribbon you get a larger ribbon with a 5 in it to replace the 5 small ones. You'll get small ribbons added to your big 5 ribbon for beating Stages 6, 7, 8 and 9 but when you finish Stage 10 all the other ribbons you have gotten turn into a blue shield symbol. It's kind of like a roman numerals system of keeping track of your stage number, even though it says the actual number between each stage. Anyways, this symbol system keeps going, as you will get a red shield with a crown in it for Stage 20's symbol. Stage 30's symbol is a gold shield with a blue eagle in it. Stage 50 is a yellow shield with a red V in it. Just to give you an idea of what these symbols look like for a higher level, Stage 108 is comprised of two Stage 50 symbols (red V in yellow shield), a Stage 5 symbol and 3 single ribbon symbols. This system continues up to Stage 199. When you get to Stage 200 it simply says "200" in red numbers. Gotta wonder why they did these symbols in the first place. Eventually you will reach Stage 999. Finish this and the red number counter will reset to Stage 000 and start back counting from Stage 1, however the symbols do not return...the number stays red in the lower right even though the stage numbers reset. Since there is no ending you can call beating Galaga anything from beating the pre-set high score of 30,000 points, getting to Stage 200 or resetting the counter after Stage 999. This is one of those open ended games where the ending is up for debate. One last note, the game is officially titled Galaga - Demons of Death, but nowhere in the game, not on the title screen or in the game itself, does it mention a "Demon of Death", so I'll just call it Galaga. GALAXY 5000 (Activision) -There are 9 planets you have to race on, with 4 races on each planet. When you finish the 4th race on Pluto, an alien greets you and brings you to his planet, Planet X. Here you have just one race to complete. Win the race and you get a message from the alien and the credits roll. GARGOYLE'S QUEST II (Capcom) - GAUNTLET (Tengen) -You first need to make it to Level 100, which isn't an easy task in itself. Once there, defeat the 3-Headed Dragon, grab the Sacred Orb and head for the exit. You then get a nice little ending screen showing the character you used to beat the game standing in front of a castle. GAUNTLET II (Mindscape) -As far as I know, this game has no ending. The score does not go any higher than 99,990 but I have made it to Level 300 and the levels seem to be repeating at this point. GEMFIRE (Koei) -One of Koei's more user-friendly strategy games, it takes place in the fic- tional kingdom of Ishmeria. You have 4 scenarios to choose from in this game: (1) ERIN & ANDER, (2) FLAX'S SHAME, (3) TERIAN'S WAR and (4) GEMFIRE. I played through the last scenario, GEMFIRE, to get the ending. There is no difficulty setting, so just pick which family you want to play as (I picked Erin) and start up the game. When you control the entire board of all 30 areas, you win the game. Your advisor will appear on the map screen and say YOUR WISE LEADER- SHIP HAS UNITED THE COUNTRY. At the bottom of the screen it will say THE VIC- TORY OF ERIN FINALLY ENDED THE LONG WAR. It goes to an orange screen that has a picture of you on your horse looking out at a castle with the text ERIN SET OFF FOR THE PALACE TO BE CROWNED BY THE PRINCESS beneath the pic. The next screen shows 6 gems flying past and then it goes to a cool starry night screen that shows you on your horse and several pictures flash by above you. The stars then disappear and you ride your horse across the landscape towards the palace as the background changes color several times. When your each the castle a picture of you arriving victoriously appears to the right of the castle. It then goes to a black screen with the crown as the gems fly into it. The crown lowers into the Princess' arms as she holds it out for you and says YOU HAVE UNITED BOTH ISHMERIA AND ITS CROWN. NEVERMORE WILL GEMFIRE BE USED TO WAGE WAR. She smiles at you, then it goes to a side view of her presenting you with the crown and it says THUS WAS A NEW RULER CROWNED IN ISHMERIA TO LEAD THE LAND INTO A NEW ERA OF HARMONY. The background turns red and THE END appears in script on the bottom. It then goes to the Koei copyright screen until you reset. A nice ending compared to most of the Koei games. GENGHIS KHAN (Koei) -To consider this game truly won, you must choose the World Conquest scenario and play on Difficulty 5. I'm not sure if that affects the ending, but that is the hardest setting. You pick which Lord you want to be out of 4 and must conquer all 27 countries of Eurasia. When you capture all 27 countries and they are all flying your flag, you get the ending, which consists of a few screens and shows all the different women from the game. GEORGE FOREMAN'S KO BOXING (Acclaim) -There are no NES boxing games in the same league as Punch-Out, but this one is actually pretty darn good. You play as George Foreman, unlike Punch-Out, where you played as an unknown named Little Mac and had to work your way up the ranks to take on Mike Tyson. As Foreman, you need to work your way through the GBO, GBF and GBC. In each federation you have to win 4 fights against various foes. When you defeat the 4th opponent in each fed you will get the championship belt, so there are 12 matches in all, assuming you win each one. If you lose a match you get a rematch, but lose twice and the game is over. When you defeat the 4th boxer in the GBC federation, Larry "The Surgeon" Scott, who is your last opponent in the game, it will go to the Doritos Punch Count Corner (gotta love product placement in an NES game!) and show the fight stats. Press start and it will show George in the ring holding up the GBC title belt. It will then go to a light blue screen showing Foreman in his white robe and red gloves and baseball cap holding his arms up in victory. Press any button and you get re- warded with a nice GAME OVER screen in big bold letters. Just what you want to see after beating a game. Press any button here and the staff credits will roll. I notice a Donn Nauert in the credits...I remember seeing his name in Gamepro magazine for various high scores and such. As soon as the credits are finished it will go back to the title screen. I'd have to rate this ending as pretty low, as the GAME OVER screen in victory kind of ruins the moment. GHOSTBUSTERS (Activision) -Based upon the awesome movie from 1984, you must move around the city until you come upon a building that is flashing red, meaning a ghost is inside. Go through it and capture the ghosts inside. There are driving scenes, then there are the scenes where you must actually catch the ghosts. Finally, when the Ectoplasm levels reach a certain point, Gozer will return and you will have to climb the infamous Zuul Stairwell to get to him. You have to move all 4 of your Ghostbusters up the stairwell. If the ghosts cause you to fall 3 times, you lose. Also, you need a Proton Pack to enter the area at the top where Gozer is. When you get to her (wow, she's naked...how'd Nintendo of America let Activision get away with this??) she is guarded by 2 demon dogs (like the ones from the movie). You need to beat her before the Stay Puft Marshmallow Man climbs the building. Do this and it will go to a black screen that says CONGLATURATION!!! YOU HAVE COMPLETED A GREAT GAME. AND PROOVED THE JUSTICE OF OUR CULTURE. NOW GO AND REST OUR HEROES! That is one of the best Engrish screens I've EVER seen in a game. The staff credits will eventually scroll by then it will go back to the title screen. GHOSTBUSTERS II (Activision) -This game isn't a heck of a lot better than the first Ghostbusters game on the NES, but it is definitely not lacking in variety of play. There are 8 unique Levels to play through (I will explain why I put "unique" in a bit). You not only have your side scrolling action Levels (1, 3, 5 & 8) but you have control of the Ghostbusters car/hearse in Levels 2 & 4 and get to con- trol a possessed Statue of Liberty in Levels 6 & 7. Now for the unique part. When you get to Level 8 (final Level) you have to play through it 4 times. This is because you need to get all 4 characters through the Level separately so you can converge on Vigo at the same time. Once you get all 4 of the guys to the giant painting of Vigo after Level 8 you get to view the ending. You do not have to fight Vigo yourself, but can sit back and watch the team blast the poster of Vigo with their green goo. After a few ejaculatory volleys the poster is wrecked. It then goes to a screen showing the front page of a news- paper and pics of the 4 Ghostbusters. The paper reads as follows: HAPPY NEW YEAR'S!!! NEW YORK NEWS MONDAY, JANUARY 1, 1990 50¢ N.Y.C. SAVED!!! VENKMAN STANTZ SPENGLER ZEDDEMORE GHOSTBUSTERS DESTROY VIGO BEFORE MIDNIGHT DEADLINE! It then shows your FINAL SCORE with the Ghostbusters logo and END GAME on the bottom of the screen. Pressing a button will show the credits but this isn't actually part of the ending, as you get these same credits and the story if you let the demo play itself out after the title screen. Congratu- lations on beating a pretty tough game. Also, for those scoring at home, if you score over 999,990 points the timer resets to 0. GHOSTS'N GOBLINS (Capcom) -There are 7 stages, with Stage 7 being the final boss fight against Satan. When you defeat Satan you will get a message on a black screen that says: THIS ROOM IS AN ILLUSION AND IS A TRAP DEVISED BY SATAN. GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES! Note the spelling errors. Now you have to go through the game again and when you arrive at Stage 7 for the second time you have to defeat Satan using the Cross weapon you find near the snake in Stage 6. Defeat him for the second time with the Cross weapon and you get the good ending which says, complete with gratuitous Engrish: CONGRATURATION THIS STORY IS HAPPY END. THANK YOU while showing Arthur and his woman embracing at the bottom of the screen with 5 hearts floating up from them. It then goes to another black screen with the two of them at the bottom, which says: BEING THE WISE AND COURAGEOUR KNIGHT THAT YOU ARE YOU FEEL STRONGTH WELLING. IN YOUR BODY. RETURN TO STARTING POINT. CHALLENGE AGAIN! When this screen disappears you get the Game Over screen. However, as ReyVGM pointed out to me, you can see a small programmer screen by entering a code at this 2nd ending screen (the one that says you feel "strongth" welling). If you hit A, B, Up, Down, A, B, Left, Right it will bring you to the credits screen that shows 4 credits and says Presented by Capcom. I could not get it to work, probably because my Sidewinder pad is having some issues with the control pad, but for those of you non-believers out there, check this out: http://www.vgmuseum.com/end/nes/a/ghosts_b.htm. Hope- fully this is the last I will ever have to write about this game's ending, as this is the 2nd time I have updated it. GHOUL SCHOOL (Electro Brain) -In this odd game you play a guy named Spike who finds a glowing skull in the local cemetery and stupidly brings it into his school, where it acts as a beacon for all sorts of evil. The game consists of a bunch of hallways and rooms that you must go through and ends up being just a large compli- cated maze. I highly suggest using one of the available guides for this one. When all is said and done you will attack a heart in Room 123 and then go to the boiler room (Room 129) where you will fight the final boss. He is a giant red eyeball on a red body with 4 legs. Slash him with your sickle to do away with him. After he is gone throw your Embalm Fluid onto the barrier holding the cheerleader and you will rescue her and win the game. It will show a really cool scene with you and the cheerleader outside the school looking at it as lightning flashes and the evil spirits are presumably de- parting. It then shows the COOL SCHOOL back to normal as the ghosts float up from it. You look at the cheerleader and extend your hand to her and she looks at you and takes a step away from you. You look at her a few more times but she obviously isn't grateful for your help. How's that for grati- tude. G.I. JOE (Taxan) -As with most Taxan games, this one has more than one quest. It is comprised of 3 Quests. Each Quest has 6 Missions which are similar in each quest but get harder as you go. The first 5 Missions each have 3 stages while Mission 6 has one stage followed by the fight with Cobra Commander. When you finally finish Quest 3, Mission 6, Stage 2 and defeat Cobra Commander for the 3rd time, you get the regular ending, showing the chopper leaving the exploding mountain, a congratulations screen, credits which show each boss of the game, a screen showing a password and high score and finally a screen with text from the game's programmer Ken Lobb stating how he is impressed and that the final quest is programmed for experts. A cool reward for finishing all 3 Quests! Hitting the start button will then bring you to the start of the game. G.I. JOE: THE ATLANTIS FACTOR (Capcom) - GILLIGAN'S ISLAND (Bandai) -One of the odder titles to make an NES game out of, but it is surprisingly one of Bandai's better games if you compare it to a lot of their early titles. There are only 4 stages (called Episodes) to play through. You can wander through each episode aimlessly if you don't know where you are going. There are a lot of items to find, enemies to beat and traps to avoid. At the end of Episode 4 you will fight the last boss, a skeleton called "The Evil Curse." Defeat him and pick up the box it leaves behind, which is the Stone Statue. Skipper picks it up instead of Gilligan, then it goes to a black screen where there are several lines of dialogue said between the castmates: SKIPPER: GILLIGAN! GO GATHER SOME FRUIT FOR DINNER. GILLIGAN: AYE AYE SIR! SKIPPER: PROFESSOR, SAY THE MAGIC WORDS SO WE CAN SAY OUR WISH TO THE IDOL. PROFESSOR: GUNI GUNI GUGU SARUMO OCHIRU!.. GILLIGAN: HEY, I SURE WISH I HAD SOME ICE CREAM ABOUT NOW. I COULD EAT A MOUNTAIN OF IT! EVERYBODY: ... GILLIGAN: WHAT'S THE MATTER EVERYBODY? It then shows a picture of an island mountain in the shape of an ice cream cone. SKIPPER: WHY DON'T YOU TAKE A LOOK AT THE LAGOON GILLIGAN! GILLIGAN: WOW, LOOK AT THAT! A BIG MOUNTAIN OF ICE CREAM! JUST WHAT I WANTED! ......WHY IS EVERYBODY SO SAD? It then says EPISODE 4 CLEAR then tallies up your final score. Another black screen appears with the words WILL THE CASTAWAYS EVER GET OFF THE ISLAND?... STAY TUNED! It then shows various screens from the game with staff credits on the bottom of the screen. After a number of these screens it ends on a nice faraway shot of the island on the vast ocean with THE END above it and stays here until you reset. GOAL! (Jaleco) - GOAL! TWO (Jaleco) -When you play in the tournament, simply advance past the teams and you will make it to the final match. Beat your opponent to become world champions. GODZILLA (Toho) -Subtitled "Monster of Monsters!" you must guide Godzilla through 8 planets, defeating the monsters on each planet. You start on Earth, where you must beat 2 monsters. You then go to Mars, where there are 3 monsters to defeat. Each planet you go to increases the number of monsters by one until you reach Nep- tune, which will have 7 monsters like the previous planet. Here is the monster number per planet: Earth (2), Mars (3), Jupiter (4), Saturn (5), Uranus (6), Pluto (7), Neptune (7) and finally, Planet X (8). When you defeat or teleport the 2 biggest monsters on Planet X, Gigan and Ghidora (plus you must tangle with Mecha-Godzilla here), you will get the question WILL YOU OCCUPY THE ENEMY HEAD-QUARTERS, which you will obviously select YES. It will then show a cool scene of Godzilla and Mothra (who you also play as during the game) looking out into space as the screen scrolls over to show planet Earth. The following message then scrolls by: WAR IS OVER. GODZILLA CRUSHED THE INVADERS FROM PLANET X. PEACE HAS RETURNED TO THE EARTH. AFTER THE FIERCE BATTLE, THE WOUND- ED MONSTERS, GODZILLA AND MOTHRA, ARE RESTING UNTIL THE DAY THEY RISE AGAIN FOR THE SAKE OF MANKIND. AND ON DEVASTATED PLANET X, A MESSAGE IS LEFT FOR EARTHLINGS: "TO OUR DEEPEST REGRET, WE MUST ADMIT DEFEAT....THIS TIME. WE AL- MOST WON, BUT WE DID NOT KNOW GODZILLA WAS SUCH A POWERFUL FOE. GONE IS OUR LEGION OF MONSTERS, THE STRONGEST FORCE IN THE UNIVERSE. NEVER AGAIN SHALL WE SEE GHIDORA OR GIGAN. HAVING LOST OUR BASE, WE NOW EMBARK ON A JOURNEY TO NO- WHERE IN THE UNIVERSE. BUT, EARTHLINGS, SAVE YOUR REJOICING OVER THE VICTORY WHICH GODZILLA BROUGHT TO YOU. OUR JOURNEY WILL NOT LAST FOREVER. WE, THE PEOPLE OF PLANET X, WILL NEVER GIVE UP OUR PLAN TO INVADE THE EARTH. WE PROM- ISE THAT WE WILL ORGANIZE A SECOND, EVEN A THIRD LEGION OF SPACE MONSTERS AND DESTROY YOU IN FUTURE! WE SHALL NOT FAIL! THIS IS OUR CHALLENGE TO YOU. THE LAST DAYS OF THE EARTH ARE COMING SOON! EARTHLINGS, PREPARE TO DIE!". Wow, what an unbelievably long message, not to mention its bleakness. They could've shortened that one a bit. It then shows the CAST, which is all the enemies in the game as well as Godzilla and Mothra, then above Godzilla it will say TOHO CINEFILE-SOFT LIBRARY PRESENTS and below him it says THE END. It will stay here until you reset. GODZILLA 2 - WAR OF THE MONSTERS (Toho) -There are 12 Scenarios to choose from. You can start on any scenario. You get the same ending for each one, which shows Godzilla waving a white flag. There should have been a bit more for beating that final scenario but there wasn't. GOLD MEDAL CHALLENGE '92 (Capcom) -See: CAPCOM'S GOLD MEDAL CHALLENGE '92 GOLF (Nintendo) -All you have to do to beat this game is play through all 18 Holes. It's basically a game where you have no opponent and you just keep playing to see if you can improve your score. GOLF GRAND SLAM (Atlus) -This game is pretty short if you are good at it. Simply play through the Tournament with the best score and you are the winner. There is only 1 tournament consisting of 18 holes and you can even get a password after each hole. You get a simple screen of your character holding a trophy and it goes back to the title screen. GOLGO 13 - THE MAFAT CONSPIRACY (Vic Tokai) -Some websites list this game as simply "The Mafat Conspiracy" but I've always listed it with Golgo 13 before it so here it is. This sequel is not as long as Top Secret Episode and doesn't quite have the same nostalgic feeling that I get from the original, which I played like crazy as a kid, but if you are a fan of the Golgo 13 anime this game should satisfy your Duke Togo craving. There are a total of 6 Acts. Each Act is divided into several scenes, varying per Act. Along the way you will have several mazes to navigate, 2 Rad Racer like car driving scenes and 3 sniper scenes where you have to account for the wind and get one chance to bag your target. There are also a few boss fights along the way and if you can back your opponent to the edge of the screen you can just keep hammering away at him until defeated. When you reach Act 5 you will have some difficult jumps to make in the action sequences followed by a large maze to navigate. Once you get out of the maze and defeat the boss you have to go back through the maze and several other areas in the Act before a timer runs out. This is the hard- est part of the game. At the conclusion of Act 5 you have to snipe the old man responsible for the Mafat organization. This isn't the end though. Act 6 has you racing in a car scene to find James, the spy who just killed the girl you had relations with earlier in the game. Finish the car scene and you have one final sniper scene where you must plug James before he boards the plane. Accounting for wind resistance, make that well time shot and the game will be over. The ending is pretty spartan after you kill James as it shows him lying on the ground with his head bleeding out as his documents flutter in the air. The staff credits flash by under his corpse and it ends on a screen showing Duke Togo with his back to you with PRESENTED BY VIC TOKAI on the screen. A very anti-climactic ending after all you went through but at least it is over. GOLGO 13 - TOP SECRET EPISODE (Vic Tokai) -This is the only game I ever actually skipped school to play. I had played the game all night and since there was no save or password feature I had to keep it on pause while I went to bed. When I woke up for school I figured it would probably reset or something while I was at school, so I just stayed home and kept playing. I never did finish it that day, but I got valuable experience in playing through the later levels that helped me finish it at some other point in time. Anyway, the game itself is awesome. You play as Duke Togo, who is a popular Japanese Manga character and is similar to James Bond. You travel to different locales, meet up with questionable characters and even get to make love to beautiful women. Seriously. Your character controls like the guy from Rolling Thunder and Code Name: Viper. There are also first person shooter stages, first person maze stages and side-scrolling shooter stages where you pilot a helicopter. In all there are 13 acts. Some acts are long, with multiple areas to get through while others are pretty short. When you get to the end of Act 13 you will meet up with Smirk, who is a living brain. He has cloned him- self and the final boss fight pits you against all the clone machines as well as the clones coming out of them. This is one of the toughest boss fights you will ever encounter, as you need to be quick, spot-on accurate and have nerves of steel to destroy all clone machines in the 3 minutes it gives you. After the clones and the machines are destroyed you have to destroy the 3 moving sensors above the door. Once these are knocked out quickly go to the brain and shoot the round red thing beneath it. The brain will float up in the air and it will switch to sniper mode, where you must take one final shot at the brain to finish it off once and for all. Once destroyed you will get a black screen that says ...AT LAST, THE BATTLE HAS BEEN FINISHED... It will then show you the cast of characters from the game. After it shows you all of them it will go the games credits, which will scroll by and finally the word END will be left on the screen where you will stay until you reset. A definite classic, in my opinion, as the game combined an awesome story and pretty cool gameplay, not to mention the whole getting laid thing. Twice. GOONIES II, THE (Konami) -This was one of the funnest games I played in my formative years on the NES and is often forgotten when I talk about the best NES games, yet it has to rank up there pretty high. There is a ton of cool exploration of what seems like a giant house, but underground you will run into different colored caves, an underground sea and a volcanic area, among other things. You have to find various weapons and items to help you proceed through the game, like the Diving Suit, Jump Shoes, Ladder and many other cool items, some of which are given to you by Konami Man himself. I highly recommend this game to anyone who wants a game with cool music and a really involving quest. Your goal in the game is to find all 6 of the captured Goonies and rescue Annie, a mermaid who must have been captured by the Fratelli's. The ending is almost a disappointment after such a great game. She's in a locked room inside a door right after a water sequence. When you unlock the door you will see her locked in her cage. She will say THANK YOU, MIKEY WE BEAT THE FRATELLIS. THANK YOU, MIKEY AT LAST I CAN GO BACK TO THE SEA. I LOVE YOU, MIKEY. HURRAH FOR KONAMI AND THE GOONIES! It then goes to a view of a TV showing the Fratelli's loaded into the back of a police van with a report saying ANNIE WAS RESCUED AND THE FRATELLIS WERE ARRESTED. PEACE HAS ARRIVED AGAIN IN THE TOWN OF GOON DOCKS. THE END. You then get my personal pet peeve, the GAME OVER screen, even though you just beat a marvelous game like this. It's like the door hitting you in the ass on the way out. Pressing start brings you back to the title screen. GOTCHA! - THE SPORT! (LJN) -This fun light-gun game is more of a time waster than anything you'd really want to add to your game's beaten lists, but feel free to do so anyway. To accomplish this make it through the game's 3 Rounds on the Advanced difficulty level. After you beat Round 3 the game simply returns back to the 1st round, even though it is called Round 4. The same 3 rounds will repeat infinitely. Using an emulator I figured out that the Round counter stops at Round 99. You can keep playing, but it never goes any higher than 99, nor does it reset to 0 or 1. Hardcore gamers will want to reach Round 99 to say they finished it. For those interested in keeping score, you stop scoring points at 999,990. Like the round number, it doesn't reset, it just freezes at 999,990. I wish I could say there was more to this game but there really isn't. LJN wasn't known for their early NES games, at least good ones anyway. The only differences between the Beginner, Intermediate and Advanced skill levels is that there are more enemies on the harder levels and they are also faster. GRADIUS (Konami) -Compare this ending to the Famicom version. When you defeat the brain at the end of Stage 7 you go to a screen showing your ship flying away from the space station as it blows up. It will say Congratulations! and then return you to Stage 1 where you can play through again. You can keep beating the game but you will always get the same ending. Looks like the US got the boring version of Gradius, as the Famicom version gives you a different ending message the first six times you finish it. GREAT WALDO SEARCH, THE (T*HQ) -Hopefully you are either playing this on an emulator or someone gave you the cart (or you got it for next to nothing at a flea market or eBay) because this is one of the most unenjoyable games for the NES. There are two modes, normal and expert. If you really want to say you beat this game, play it on expert. I believe the timer runs a bit faster on expert mode, which is about the only difference. There are a total of 5 stages. On each stage you must find Waldo as well as one of Wizard Whitebeard's scrolls. Once you accomplish this in the first 4 stages it will unlock the 5th and final stage, which is the Land of Waldo stage. You could actually practice playing this stage at the difficulty select screen but when you get to it during gameplay it will be your final challenge. There are a bunch of Waldos but you must find the one with the striped sock. When you find him and the scroll it will tally up your score and then go to a screen that says HOORAY! YOU HAVE RETURNED WIZARD WHITEBEARD'S FIVE SCROLLS. YOUR TOTAL SCORE . There is a goofy picture of Waldo and the barefooted wizard on this page as well. Pressing any button here brings you to the staff screen, which shows 4 members of the team, including three of them with nicknames (Kevin "Captain" Kirk is my favorite) and the poor music dude, Doug Brandon, who wasn't cool enough to get a nice nickname. Hence I will call him "Dig" Doug Brandon. This screen stays here for about 3 seconds before it brings you back to the main T*HQ title screen. Also, if you want to see the other ending in this game, go ahead and select the difficulty level that just shows Waldo (not normal or expert). This is the same as the Land of Waldo stage (Stage 5). When you select this at the difficulty select screen it seems like a practice stage, but if you actually find the striped sock and the scroll 5 times in a row, you will get an ending message screen that says the following: CONGRATULATIONS, YOU'VE COMPLETED THE WALDO SUPER CHALLENGE. YOUR TOTAL SCORE WAS 19950 (or whatever your score was). CONTINUE. When you press a button it brings you back to the difficulty selection screen. GREG NORMAN'S GOLF POWER (Virgin) -There is no ending. Just play through 18 Holes and consider this bad golfing game complete. GREMLINS 2 - THE NEW BATCH (Sunsoft) -There are 5 levels. Levels 1 and 5 have two Stages and Levels 2, 3 and 4 have three Stages. When you defeat the Spider Gremlin at the end of Level 5-2 you will get the ending, which shows a large group of gremlins on the street getting fried by an electrical beam. After the last one melts you get a still photo of Zach, Phoebe and Gizmo and then the credits roll. The Sunsoft logo stays on the screen until you reset. GUARDIAN LEGEND, THE (Broderbund) -This awesome unofficial sequel to Zanac has 2 endings. First off though, if you have not played the game, it has exploring sections like The Legend of Zelda and also shoot'em up sections like in Zanac. It really successfully marries the two concepts into one hell of a game, though it had been done before on the Famicom with a lesser known game called Super Star Force. In The Guardian Legend you start in a shooter stage but then when you enter the exploring stage it becomes non-linear. There are items you need to get into certain areas, but you have the freedom to move around in any direction you choose, therefore the level layout isn't straight-forward. After exploring many areas and going down many corridors you will finally end up at Corridor 21. You will face 6 of the bosses you previously defeated. When you beat the last one, the red Bombarder, you will fly from Naju as it explodes. Now in the last shooter level you will face the final boss, a really nasty fellow with long arms ending in claws. He takes a lot of hits and will change colors twice before he is destroyed. When you destroy him you will fly off the screen and it will go to a screen showing a girl with long brown hair and a red & white dress in the lower right corner with MISSION COMPLETE written next to her and YOUR FINAL SCORE at the top. YOU ARE THE GREATEST PLAYER will appear as it shows your ship in the background racing across the screen. Several staff member credits will flash followed by CREATED BY COMPILE and PRODUCED BY IREM CORPORATION (even though Broderbund released the game in the States). Press the Start button here and it will say PASSWORD TGL. Now if you enter TGL at the password screen you will get to play through the game again, but this time you will only play the shooter stages (no exploring stages at all). This is where you will get the other ending to this game. It is exactly the same as the normal ending, with the staff credits and YOU ARE THE GREATEST PLAYER message, but there is no girl in the right bottom corner and instead of show- ing your ship racing across the screen it just says CONGRATULATIONS. It will still say PASSWORD TGL when you press Start at the end of the credits, but this is definitely the lesser of the two endings, as it is all just text and no pictures. Still, pretty cool that you don't get the same ending by taking the easy way out and using the TGL password. GUERRILLA WAR (SNK) -This is one of the easiest games on the NES due to having unlimited cont- inues from the same spot where you lost your last life. It is from the same company that made Ikari Warriors and is basically a souped up version of that game except now you are playing as Che Guevara and Fidel Castro, trying to liberate Cuba. There are a total of 10 Stages in this game. At the end of Stage 10 you will reach the Dictator's fortress. He is running around at the top of it. Destroy all the turrets and then tee off on the Dictator. When he is defeated it will go to a black screen showing just you and him and he slumps to the ground. You then get a screen that says CONGRATULATIONS! with a pic of the 2 players in front of a crowd with the following text: YOU DESTROYED THE LEADER. THERE WILL BE PEACE IN THE COUNTRY. THE LONG HARD BATTLES ARE OVER. The next screen says GUERRILLA WAR 1989 and then the staff credits start flashing by accompanied by a flying helicopter, then a scene showing a man chasing after a girl who gets turned into a pig and then turns around to chase him. Glad to see a little humor here. More staff credits flash by and finally THE END appears. GUMSHOE (Nintendo) -There are 4 Stages in this zapper only NES game. You must collect a large Diamond in each stage. When you get to the end of Stage 4 you must fight Zulie. This is one of the toughest boss battles in any game since you are using a zapper and must also shoot the fireballs that Zulie shoots at you. Defeat Zulie and you get the 5th Diamond and view the ending. It shows your character, Stevenson, going into the room where the gangster King Dom is holding your daughter Jennifer. It's a nice tough to have a deer head mounted on the wall and a picture of some dandy in a black hat. You show the 5 Black Panther diamonds and then apparently shoot off King Dom's hat and then Jennifer comes running to you. King Dom puts his hands up and the following text appears: THANKS A MILLION!! WITHOUT YOUR HELP, WE MIGHT NEVER HAVE SEEN JENNIFER AGAIN. YOU WERE GREAT!! -STEVENSON-. He is, of course, addressing you, the player. The game does go back to Stage 1 after beating it, which is more difficult than the first time around, but consider beating Zulie once as finishing the game. GUN-NAC (Nexoft) -There are a total of 8 levels in this great NES shooter. In Level 8 there are several bosses, then the final boss. Beat him and you beat the game. To get the "You are the Master" ending, beat the game on the Expert setting. You will see the special ending after the credits roll. GUN.SMOKE (Capcom) -Gun.Smoke (with the period between words) is comprised of 6 unnumbered stages. When you defeat the Wingates at the end of Stage 6 you get a nice little ending sequence showing how you saved the town. The credits roll, followed by a screen where you can hit Start to play the game again. GYROMITE (Nintendo) - GYRUSS (Ultra) -If you want to see a superior ending to this game, play the Famicom Disk System version of the game (ending description is in the FDS section). As for the NES version, we clearly got ripped off. There are a total of 39 Stages to play through. Each planet has 3 Stages (9 planets in all, including Pluto), there are 9 "Chance" bonus Stages and the Sun has the final 3 Stages. When you get to the end of Stage 39 you face off against a small sun enemy that turns into a giant eyeball probe that shoots smaller eyeballs at you. Hit it when its eye opens and after it changes colors it will eventually ex- plode. After it is defeated it will show the blue sun on the screen as it changes colors back to orange. Your ship flies past it toward the screen and the message THE UNIVERSE IS AT PEACE will appear. You are then dumped back to Stage 1 for a 2nd Quest. I'm not sure if "space issues" are a reason for get-
ting rid of the several ending screens that appeared in the FDS version, but
this ending was totally subpar. We didn't even get ending credits. You can
play through the game again but you will get the same lousy ending.
H
HARLEM GLOBETROTTERS (Gametek)
-
HATRIS (Bullet Proof Software)
-This is a neat Tetris style game where you have to arrange falling hats in
order of what type they are. I enjoyed the game quite a bit, but it seems to
get a bad rap for some reason. At the beginning of the game you can select
which Shop and Stage to start on. There are a total of 6 Shops (0-6) with each
Shop having 9 Stages (0-9). Every time you beat the last stage of a shop you
will get a quick intermission scene and it will go on to the next shop. When
you finish Shop 5, Stage 9 (it says Shop 59 on the screen) it will show the
two characters from the game (Alexy Pajitnov and Vladimir Pokhilko, the pro-
grammers) on the bottom of the screen. Alexy takes off his Abraham Lincoln
top hat and pulls out letters and throws them into the middle of the screen to
spell out GREAT GAME. He then floats up and bumps his head on the letters and
his hat falls off. Alexy and Vladimir then proceed to run back and forth across
the top and bottom of the screen. You can watch this for awhile and see both a
smiley face and a bunny chase them at various points. Anyway, when you press A
it will go tot he High Score screen. Enter your initials here and press start
to return to the title screen. That's it??? Actually, not quite. You may have
noticed on the High Score screen that it lists the Shop and Stage that the High
Scorer's reached. Some of the Shop numbers have a T or an N in front of them.
I wasn't sure what this meant, so I found the manual on line and discovered
there is a Turbo mode to this game! At the title screen you can press DOWN and
Start at the same time to trigger Turbo-Speed Mode. It won't seem like the code
worked at first, but when you choose your Shop and Stage and start the game
you will notice the word TURBO at the bottom right of the screen, above
Vladimir's head on the wall. Unfortunately, you will get the same exact ending
when you beat the 59 stages in Turbo-Speed Mode, so the ending to this game can
officially be described as lame.
HEAVY BARREL (Data East)
-A pretty straight-forward blaster similar to the Ikari Warriors series of
games. There are boxes throughout each level that you can open which contain
lives, grenades and pieces of the Heavy Barrel weapon. When you get 6 pieces
of this weapon you have 60 seconds to use it and destroy as much stuff with
it as you can. There are a total of 7 levels. At the end of Level 7 you fight
a dude in a giant robot mech-type machine. It fires missiles at you and can
even attack you by reaching out its arms to crush you. Knock its arms out
first then go for the body. After repeated attacks you will destroy it. It
will go to a black screen with the following scrolling message: CONGRATULA-
TIONS. YOU HAVE ACCOMPLISHED YOUR MISSION. DISMANTLE YOUR SECRET WEAPON. YOU
SAVED THE LAND FROM DISASTER. THANKS FOR PLAYING DATA EAST USA, INC. It then
scrolls through some staff credits and wraps up with THE END where it stays
until you reset. A weak ending for a game released in 1990.
HEAVY SHREDDIN' (Parker Brothers)
-There are a total of 6 trails you must go through, each trail having 3
sections to it. When you finish the final trail, Harikari, you will get
an "Awesome" message and view your Champion Trophy.
HIGH SPEED (Tradewest)
-There is no ending to this game. The score display on the playing field
goes up to 9,999,999 points. It goes back to 0 when you go over 9,999,999
even though when you lose a ball the lives screen shows what your score is
over 9,999,999 points (like 12,000,000 or whatever). However, when you
eventually get to 99,999,990 points, your score freezes there and cannot get
any higher. There is a list of preset high scores in the game, with the 1st
place score at 51,627,910 points, but I will consider reaching the score of
99,999,990 as beating the game.
HOGAN'S ALLEY (Nintendo)
-This is the classic arcade shooting game, one of the original games avail-
able for the NES. You use the zapper and there are are 3 separate games to
choose from:
GAME A - HOGAN'S ALLEY A
GAME B - HOGAN'S ALLEY B
GAME C - TRICK SHOT
I will list each game below and what needs to be done for what I would con-
sider beating the game.
------------------------
GAME A - HOGAN'S ALLEY A
------------------------
In this game you are presented with 3 targets that slide onto the screen and
all turn towards you at once. Blast the bad guy. If you hit a civilian or do
not hit anyone in the alotted time it will count as a miss. If you miss 10
times your game is over. You will notice the Round counter on the bottom
center of the screen. When you finish Round 15 you will get a message that
says SHARPSHOOTER! When you finish Round 30 you will get a message that says
SUPER SHARPSHOOTER! Unfortunately that is as close to an ending as you will
see in this game (what did you expect from a game released in 1985?). From
this point on for every 15 Rounds you finish you will get that SUPER SHARP-
SHOOTER! message. If you manage to finish Round 99 the display will go to
Round 0. I'm not sure if that means Round 100 or if it is a reset, but you
can finish 99 more Rounds and it will reset to Round 0 and again and again.
The game was meant to be played for score not an ending, as endings were not
in vogue at this point in video game history.
------------------------
GAME B - HOGAN'S ALLEY B
------------------------
In this game you have the same criminals to shoot and civilians to not shoot
but instead of being in a room, this game takes place outside. You will try
and shoot enemies in one area and after several appear it will scroll to the
right into another area and more enemies/civilians appear. It does this for
5 screens and then you go on to Round 2, which is similar but faster paced.
When you finish Round 1 it says GOOD! Play through ROund 2 and it will say
SHARPSHOOTER! Finish Round 3 says GOOD! again and finishing Round 4 will say
SUPER SHARPSHOOTER! You will also notice that the backgrounds change color
between Rounds, but that and the speed of the enemies is the only real thing
that changes in this game. Like in GAME A, after you finish Round 99 it goes
to Round 0 and keeps going.
-------------------
GAME C - TRICK SHOT
-------------------
Instead of enemies to shoot at, in Trick Shot you will have to shoot at cans.
They twirl onto the screen and when you shoot them it knocks them higher.
There are 3 areas on the left side of the screen you can guide them into,
with the lowest area being worth 5000 points. When you finish Round 5 it will
say SHARPSHOOTER! When you finish Round 10 it will say SUPER SHARPSHOOTER! For
every 5 Rounds you finish after this you will get the SUPER SHARPSHOOTER! mes-
sage. As with GAME A and GAME B it will reset to Round 0 after finishing
Round 99. There are no endings on any of the game and they are meant for pure
recreation and scoring, but if you want to consider the games as beaten you
can use such things as getting the SUPER SHARPSHOOTER message, surpassing the
built-in high score of 12000 or, if you are sadistic, finishing all 100
Rounds (counting Round 0), but that is pretty unrealistic.
HOLLYWOOD SQUARES (GameTek)
-There is no definitive ending to this famous TV game show turned into an
obscure NES game. I guess you can call winning the car beating the game.
Gametek could have at least digitized Charles Nelson Reilly's voice into the
game or something.
HOME ALONE (T*HQ)
-One of the most pathetic NES games ever made. My original ending description
here was one sentence long, which was appropriate, since the ending is one
quick screen. However, it looked skimpy to me, so I decided to freshen it up.
This game consists of running the Macauley Culkin kid around the house and
avoiding the 2 burglars. That's it. You can set traps and stuff, but the game
is just about as inane as it gets for the NES. Anyway, if you can run around
the house for 20 minutes without being caught by the 2 burglars, you will get
the one screen ending, which shows a police officer holding the 2 burglars up
by the back of their jackets with the punk kid looking on from the window
holding up his fist in victory. It stays here until you push a button, then
dumps you back at the title screen. At least the title screen is nice to look
at. The programmers could have at least put some kind of ending message in
there, but I guess we should just be glad we got that ending screen. You'd
think this game was released in 1986 or something. The movie was so good too.
Just because I really didn't like this game, if you want to automatically beat
this game in 1 second, set the following two hex addresses to zero: 002E &
002F.
HOME ALONE 2 (T*HQ)
-There are 5 "unofficial" stages, meaning the game has 5 separate areas you
must play through, though none of them are numbered and they just kind of
bleed into the next area. When you get to the tree at the end of Stage 5 you
must climb to the top of it and press Up to get a picture of yourself to throw
objects at Harry and Marv, the 2 thieves...I'm not making this up, honest. Once
you defeat both of them you are treated to a semi-decent ending for this far
below average game. It shows a picture of you with your mom and dad with the
following dialogue above the pic: OH, KEVIN...WE WERE SO WORRIED. IT'S OKAY
MOM, I'M FINE...I'LL SAY YOU ARE, SPORT, BUT...HAVE YOU GOT SOMETHING AGAINST
SPENDING CHRISTMAS WITH YOUR FAMILY? NO... It then shows a pic of the whole
family and says IT'S THE BEST PLACE TO BE. Then it goes to a pic of the two
thieves behind bars with the following dialogue: THE LITTLE BRAT...IF I EVER
GET MY HANDS ON HIM AGAIN...YEAH, BUT...AT LEAST WE GET A TURKEY DINNER. MARV,
YOU TURKEY, SHUT UP. THE END. PRESS START TO CONTINUE. THE END. Then it goes
to the GAME OVER screen and says PRESS START TO CONTINUE.
HOOK (Sony Imagesoft)
-Based on the movie starring Dustin Hoffman as Hook, you must make your way
through a game map consisting of 18 areas (including your fights with Rufio
and Hook). In each area you must collect certain items as requirements for
completing that area. Most of the time you need to find a number of items like
peaches, pearls or cakes, but in some you need to find a special item also,
like the alarm clock, a horn or a tooth. Eventually you will reach the final
area, Hook's Ship, where you will fight Hook himself. While you are fighting
him other pirates will attack you from the 4 holes underneath you, so hack
away at Hook while avoiding them. When you defeat him, Tinkerbell will appear
on the screen along with the following message: WELL DONE PAN. YOU HAVE SAVED
YOUR CHILDREN FROM THE EVIL CAPTAIN HOOK..AND NEVER LAND IS SAFE ONCE MORE.
Press A and it will show a screen with a few staff credits. Press A again and
this message appears: AND REMEMBER..TO LIVE YOUR LIFE WILL BE AN AWFULLY BIG
ADVENTURE. SIGNED PETER PAN.... Press A again to go to return to the title
screen.
HOOPS (Jaleco)
-
HOT SLOT (Panesian)
-
HUDSON HAWK (Sony Imagesoft)
-Full disclosure: I wrote the walkthrough on gamefaqs for this shitty game so
I am a bit partial to it. It is one of many bad video games made from movies
but once you know what is going on you may appreciate it a bit more than you
did before...or maybe you won't. Anyway, you play as Eddie Hawkins (Hudson
Hawk) you is a world renowned cat burglar. An evil duo named Darwin and Min-
erva Mayflower have blackmailed you into stealing 2 of Leonardo Da Vinci's
greatest works, one of which is in the Vatican, or they will hurt Hawk's
friend they have kidnapped. The Mayflowers are trying to build a machine that
makes gold, so maybe Hawk will try and stop their insidious plan along the
way. There are only 3 levels. You need to find one item in each level. There
are many traps throughout the levels and sections of each level to play
through, so the walkthrough will be helpful. Level 1 will have you going
through Rutherford's Auction house, where you will find the Sforza painting
in the safe at the end. Level 2 has you going through the Vatican in search
of Da Vinci's Codex. It's a tricky path getting to it so proceed with care.
In Level 3 you go through Da Vinci's castle in search of the Mirrored Cry-
stal, which will destroy the gold machine. You will find it encased in a ma-
chine at the end of the level. To open the machine you have to flip the 2
bottom-most switches on the right side of the screen. Once you hit the middle
one you have to hurry up back to the ladder on the left, climb up the screen
and go to the right and drop down onto the crystal before the machine shuts.
When you do this you will have the crystal. Now climb up and flip the top
switch to open the door, enter it and sit back and watch the ending. The
screen will say:
CONGRATULATIONS HAWK!
YOU HAVE MANAGED TO RETRIEVE
THE MIRRORED CRYSTAL.
It will show a close-up of the crystal for about 20 seconds then the next
screen says:
CONGRATULATIONS HAWK!
THE GOLD MACHINE HAS BEEN
TOTALLY DESTROYED, TOGETHER
WITH THE ALCHEMY PROJECT!
YOU MAY HAVE SAVED THE
ECONOMIC FATE OF THE
WHOLE WORLD.
It will then go to the HUDSON HAWK TOP TEN screen where you can enter your
initials. Do this and it will then return you to the title screen. The ending
was not that good and the game only takes about 20 minutes to play through if
you know what to do.
HUNT FOR RED OCTOBER, THE (Hi Tech Expressions)
-There are 7 total stages in this game. In the first 6 stages you control
the submarine Red October. In the final stage you actually control the sub
captain in a platform stage where you must disable bombs. When you complete
all the screens in Stage 7 and disable all the bombs, you get an ending
message followed by a screen showing the Red October with Russian and USA
flags coming out of it, then the credits screen.
HYDLIDE (FCI)
-This game is loathed by many people who start out playing it, have no idea
what to do, then abandon the game, writing it off as "stupid" or any other
number of profane phrases. The truth is, it's a simple adventure game that is
actually quite fun if you can figure out what to do. You attack enemies by
running into them, like in the Ys series of games. There are several puzzle
elements here as well as magic strategy to use. Some of the tricks, like find-
ing the fairies, are very rewarding when you figure them out. I do, however,
recommend using a FAQ for this, because a few of the things you have to do
are pretty out of the ordinary. The game itself is pretty short. If you know
what to do you can easily bust through it in an hour or two. Your ultimate
goal is to find Varalys, but you need to find the 3 fairies and 3 treasures
to do so. The fairies will enable you to get to the final castle to fight
Varalys. When you finally get to the big blue guy you need to avoid him as
well as the skeletons on the screen. You need to use your flash magic to
clear the screen to make a run at Varalys, then get back out of the way, use
your medecine if need be, then make another run at him. Continue this while
avoiding the enemies that keep coming at you and you will eventually do him
in. Once he is defeated the screen will flash and you will walk to the center
of the screen. The 3 fairies will appear and merge together to form the
Princess. The word CONGRATULATIONS! appears on the screen beneath you. That is
it. I guess such a crappy ending adds to this game's mystique. Pressing Start
or Select will bring you to the GAME START/PASSWORD screen.
I
ICE CLIMBER (Nintendo)
-
ICE HOCKEY (Nintendo)
-
IKARI WARRIORS (SNK)
-There are 4 extremely long stages to this game. At the end of Stage 3 you
must defeat this weird looking being behind a desk. After destroying it, if
you grenade around the corner of the desk it will open an exit to Stage 4.
When you defeat the wall at the end of Stage 4 you can grab the heart that
appears or you can throw a grenade at the end of the red carpet to make an
exit appear. Grabbing the heart will give you the game's ending. Taking the
exit will bring you back to Stage 1 with your score intact, so you can
continue to rack up your score. You do not get the ending if you take the
exit. If you did grab the heart, you will get the ending, which is a simple
one screen text ending which says: YOU HAVE ACCOMPLISHED THE MISSION. YOU
ARE THE VERY PREVAILER THAT PROTECT RIGHT AND JUSTICE. I WOULD EXPRESS MY
SINCERE. THANKS TO YOU. TAKE GOOD REST! GENERAL KAWASAKI. I copied that word
for word. You then get a GAME OVER screen and it goes back to the title
screen.
IKARI WARRIORS II - VICTORY ROAD (SNK)
-There are 5 stages. They are not numbered, but you will know you are at the
beginning of a new stage after you come out of a tunnel and there are 2
sword-weilding statues greeting you. When you get to the end of Stage 5 you
are greeted by Zada and only have your sword and grenades. Grenades are the
only thing that can damage him. When you defeat him you get a screen showing
the names of 5 staff members and Paul and Vince on the right side, then a
screen that simply says "END". You then get brought back to the title screen.
IKARI WARRIORS III - THE RESCUE (SNK)
-There are only 6 stages, called Acts in this game. At the end of Act VI you
fight Faust. Defeat him and you get the ending which consists of a few
graphic congratulations screens and a credits screen. It then goes back to
the title screen sequence.
IMAGE FIGHT (Irem)
-In the first part of the game you have to finish the first 5 Combat
Simulation Stages with a score over a 90%. When you get 90% or more on all 5
stages you move on to the second part of the game, which consists of 3
Areas. When you defeat the final boss in Area 3 you get the game ending. So
there are 8 stages in all (5 Combat Sims + 3 Areas). When you beat the game
you get a message saying "Special Game Start" and start over at the beginning
of the game. However, if you play through the whole game again, when you
beat the boss of Area 3 you get the ending again, but this time it just
says "THE END" and eventually returns to the title screen. So this game
technically has 2 quests.
IMMORTAL, THE (Electronic Arts)
-There are 7 Stages in this one. When you battle the Dragon at the end and
use the correct spells that result in Mordamir getting fried, then you have
beaten the game. The ending consists of a couple screens of text message.
IMPOSSIBLE MISSION II (AVE/SEI)
-There are 8 towers you have to go through. In each tower you have to
collect a 25 second music clip. There are 2 duplicate clips, so when you
finish the 8th tower you will have 6 clips, making a 150 second music clip
which will enable you to enter Dr. Elvin Atombender's chamber. Pick the
correct computer to disable and you throw Atombender out of the facility.
The ending screen is basically a hi-score screen showing how much stuff you
collected and your total points. The game then resets to the beginning.
INCREDIBLE CRASH DUMMIES, THE (LJN)
-The final Stage is Stage 5-2. You have to beat the Junk Man by lowering the
huge weight onto his head using the button at the top of the screen. When
you beat him you get a couple ending screens and you go back to the title
screen.
INDIANA JONES AND THE LAST CRUSADE (Taito)
-Before we get started, I have to let you know that this ending is for the
Taito version of the game. There is an NES version by UBI Soft that is a
completely different game. There are a total of 6 unique stages in this game.
They are CROSS OF CORONADO, VENICE, RESCUE MARCUS, RESCUE DAD, GET THE DIARY
and THE HOLY GRAIL. You have the option as you go of selecting which stage
you want to play, but depending on when you decide to play that stage, the
stage itself will vary in difficulty. For example, if you decide to skip the
VENICE stage a couple times before finally deciding to do it, it will be much
harder the longer you wait. Same for the CORONADO and RESCUE DAD stage, as
you will have to beat more enemies in the CORONADO stage if you wait and it
will be harder to find your dad in the RESCUE DAD stage if you wait. Also, if
you wait too long to do the CORONADO stage, the option will eventually
disappear and you will not be able to play it and get the proper ending. Also,
the GET THE DIARY stage is only necessary if you get captured by the Nazis in
the RESCUE DAD stage, so you may not ever have to play that one. Also, if you
elect to skip the RESCUE MARCUS stage you can still finish the game and choose
the correct Holy Grail in the final stage, but you will get a different ending
with the Grail Keeper telling you that you are not a true knight because you
weren't compassionate, etc., because you didn't rescue Marcus. So basically,
to get the best ending you must go through each of the stages to beat the game
properly. You can actually skip the VENICE stage if you are playing with an
emulator because it is a diffult slider puzzle stage and all it does it show
you what the correct Grail will look like. You will still get the good ending
if you skip VENICE, but you will have to take a save state before choosing a
Grail and just keep picking them until you get the correct one. When you
finally accomplish all the tasks and choose the correct Grail, you get a
message from the Grail Knight telling you that YOU CHOSE...WISELY! He tells
you that you are truly worthy of the Holy Grail and that you have displayed
wisdom, bravery, integrity and honor. He tells you that your quest is complete
and to go in peace. He remains there to guard the Grail for eternity (which
is different than what happens in the movie, but then again not too many
people have probably played through this entire game to care enough about
that). It then shows a cool cinema screen of Indy on a horse riding off into
the sunset (by himself, without his Dad, Marcus or Sallah) and the screen
shifts upwards towards the stars where it shows a giant image of Harrison
Ford sparkling in the darkness of night. Pressing start will restart the game,
so it looks like there are no credits to speak of, but at least the ending
was kind of cool.
INDIANA JONES AND THE LAST CRUSADE (UBI Soft)
-This ending is for the UBI Soft version of the game, NOT the Taito version.
The games are completely different. I have the Taito version of the game
ending listed right above this one. This one here is a straight-forward
action game where you control Indy and must whip and punch your way through
6 Levels. Each level has a boss that you must beat up in the traditional style
of depleting a visible energy meter. Level 6 is another of these stages and
it only bears a slight resemble to the part of the movie where Indy has to
walk over the tiles that spell the word IEHOVA. Only a couple tiles plunge
you to your doom here. At the end of the level you have to walk over the
invisible bridge and into the Grail room. There is no boss here but the
Grail Knight greets you and says CHOOSE WISELY ALL BUT ONE OF THE CUPS IS
POISONED. You then get to look at the 4 cups to choose from. This is
infinitely easier than choosing the cup in the Taito version, as the ones in
that game all look almost identical. Here you can tell which one is the cup
of a carpenter, the small plain one that is the 2nd from the left. If you
choose the incorrect one the Grail Knight informs you that you chose poorly
and you go back to Level 1. If you choose the correct one he tells you WELL
DONE INDIANA YOU CHOSE WISELY GO HOME IN PEACE. It then goes to a scrolling
credits screen and a message that tells you THANK YOU FROM PLAYING FROM ALL
THE STAFF AT NMS SOFTWARE LTD AND UBISOFT. No crumbling building or scenes
with your friends and father (who are all conspicuously absent from this
version of the game). As difficult as the Taito version is, it is definitely
the more "true to the movie" of the two.
INDIANA JONES AND THE TEMPLE OF DOOM (Tengen/Mindscape)
-To beat this game, first find the Sankara Stones in Wave 9...the only problem
is that you have to have the Stones on hand to open the door in Wave 11. If
you die you lose the Stones and have to go back. In Wave 10 you have to find
the secret exit (if you collected enough map pieces you will be given the
location with an "X" on the map). Make it through Wave 11 with the Stones and
go on to Wave 12. Cross the bridge, then climb up the rope ladder. Mola Ram
will perish when you reach the top. Short Round and Willie are there to greet
you. Whip Willie for an extra surprise. Both the Mindscape and Tengen versions
of the game are identical.
INFILTRATOR (Mindscape)
-There are 3 Stages in this game. Each stage is comprised of a flying
sequence followed by a ground mission. When you finish Stage 3's ground
mission, you get in your chopper and must complete a final 4th flying
sequence. Complete this flying stage and you get the victory screens which
show a picture of you and the Mad Leader saying something.
IRON TANK (SNK)
-This is pretty much Ikari Warriors, but your warrior is in a tank the whole
time and you have no ABBA code to fight on through the game. Do you do have
passwords, so at least you can come back at a later date to finish it off
instead of having to invest several continuous hours to the task. You start
off with your tank being dropped off on the shores of Normandy. The boat
blows up and you are on your own. There are no stages or levels in this game,
but you can see where you are on a map on the sub screen by hitting select.
You will notice there are different paths to take through the game but each
one will eventually bring you to the final fortress at the top, denoted by
the large red square. When you get to this fortress you will have to destroy
the 4 turrets as well as the main entrance. Once you do this you can roll
forward as the screen turns black and will have to fight the final large
tank boss of the game. You have to destroy it 3 separate times, as it becomes
smaller and more deadly each time you destroy it. When it is finally slagged,
you will get a screen showing the commanders at headquarters looking at the
maps with the message IN 1945 ENEMIES OF THE UNITED FORCES SIGNED THE
DOCUMENT OF SURRENDER below them. It then changes to a screen showing a
couple of tanks with SNK below them. Several screens with pictures of tanks
and soldiers flash by with various game credits beneath them. It finally ends
at a screen with a tank and THE END, where it stays until you press reset. I
had this game for several years before I finally finished it, so it isn't the
easiest game to finish, but it is definitely rewarding once you do.
IRONSWORD (Acclaim)
-See: WIZARDS & WARRIORS 2: IRONSWORD
ISOLATED WARRIOR (NTVIC)
-There are 7 Scenes in this unique vertical scrolling shooter from NTVIC. In
both walkthroughs/FAQs listed on Gamefaqs.com, it states that Scene 07 is
only accessible if you don't die in the first 6 scenes. However, I played
through the game without dying then played through it dying in both Scene 05
and Scene 06 and it still let me in to Scene 07. However, I decided to go
ahead and lose all my lives and then use a continue, then proceed to try and
finish Scene 06 to see what happened. Sure enough, it didn't let me move on
to Scene 07, so it should be stated that if you use a CONTINUE at any
point in the game, you will not be able to move on to the final stage after
you finish Scene 06. Instead you get a scene showing your warrior walking
towards you with the following message: IF YOU FINISH ALL 6 STAGES BEFORE
THE GAME IS OVER, YOU WILL ENTER A SPECIAL STAGE #7 FOR HIGHLY-SKILLED
PLAYERS. Pressing a button after this message will bring you back to Scene 01
where you must try to finish the game without continuing to try and get to
that elusive Scene 07. So now I will explain what happens when you actually
go through the game without continuing and manage to play all the way
through. When you defeat the boss at the end of Scene 07, you'll get
your bonus points screen followed by a segment showing your warrior walking
to the left of the screen. The following text will scroll by: MY FIRST
ASSIGNMENT AFTER I JOINED THE SPECIAL FORCE WAS TO FIGHT AGAINST THESE ALIEN
CREATURES. I WAS THE SOLE SURVIVOR ON THE FORCE. I COULD HAVE EASILY ESCAPED
FROM THE PLANET. BUT I CHOSE NOT TO. I REALIZED THAT THE MOST IMPORTANT
THING FOR ME TO DO WAS TO NOT LOSE HOPE. I DEFEATED THE ALIENS AND SEARCHED
FOR ANY SURVIVORS. I CAME ACROSS SOME VERY STRANGE PEOPLE. THE INCIDENT WILL
REMAIN A HAUNTING MEMORY. The warrior gives you the thumbs up then it goes to
a screen showing a book with the title ISOLATED WARRIOR on the table. After
quite a bit of time the words THE END appear over the book. Pressing a button
here will bring you back to Scene 01. Again, if you continue at any point
during play, you will not get to see the last stage, so you might as well
reset the game unless you just want to practice those later levels. If you
make it to the end of Scene 06 WITHOUT CONTINUING, you will be granted
access to the final stage. Talk about a steep penalty for continuing!
IVAN IRONMAN STEWART'S SUPER OFF-ROAD (Tradewest)
-For years this was one of those games that I thought went on forever. I don't
even remember how many races I went through to mark this game as "beaten"
back when I beat it around 1990. It always bugged me that I wasn't sure
exactly, so for some reason I decided to get back into it, figuring it would
eventually end around the magic number of 255 races. However, I was surprised
when I finished Race 99 and instead of going to the next race after showing
my racer on the stand with the trophy as usual, it went to a high scorer's
screen called "The Ironman Club." Leave it at this screen for a bit and it
returns you to the number of players selection screen. So after all these
years, it turns out we have a definitive answer to a game that I always
thought repeated infinitely. 99 races in all!
J
JACK NICKLAUS' GREATEST 18 HOLES OF MAJOR CHAMPIONSHIP GOLF (Konami)
-All you have to do to finish this game is play through all 18 Holes of
StrokePlay. There is no tournament or championship match. When you finish the
18thhole you are asked whether you want to play again or quit.
JACKAL (Konami)
-There are 6 levels in this game. At the end of Level 6 you must destroy a
fortress. Destroy it and a tank appears. Knock out the tank and you get a
quick ending message followed by a screen showing the 4 soldiers hanging out
near the jeep while the credits roll. It then prompts you to push Start,
which just brings you back to Level 1. Even if you beat the game again you
get the same ending.
JACKIE CHAN'S ACTION KUNG FU (Hudson)
-It's hard to believe Hudson put this game out in the States with Jackie Chan
as its star, since he was hardly known in the USA at the time this came out,
but he's pretty popular now, so it's funny to see an old NES game with his
name on it. Anyway, there are 5 main areas in the game, each with several
sub areas. When you reach the end of Area 5 you will have to fight a vampirish
looking green dude with red pants. When you defeat him you will run past your
girl and the old man and hop on a cloud, where you have to fight a giant green
spider that the sorceror apparently summoned. Beat this vermin and you will
hop off the cloud, landing on the ground. You run past the old man and over to
your woman. As you stand there several spaces from her the background sky
color will change repeatedly and eventually a large Chinese symbol will appear
on the screen above you. It will then show 10 screens of staff credits with
pics of Jackie Chan in various areas of the game, then will go to a black
screen that says PRESENTED BY HUDSON and then back to the title screen. As a
side note, some of you may have noticed that the annoying green Hudson frog
is in this game. Kinda cool that they threw that in there. Also, the Japanese
and European boxes for this game depict Jackie Chan pretty well, but of course
the USA box for this game has a generic looking Asian karate guy on the cover.
JAMES BOND JR. (T*HQ)
-There are 4 levels in this game. When you defeat the flying fortress at the
end of Level 4 you get sent back to the beginning of the game. Go through
the game a second time, making it a total of 8 levels, and when you beat the
flying fortress for a second time you win the game.
JAWS (LJN)
-There are no "Stages" in this game. Instead, you navigate your boat between
2 ports, collecting shells which will help raise your power level. Along the
way you will encounter Jaws and will wear away his life meter. As you build
your power level up it will take less hits to lower Jaws' power level. When
you eventually get his power level down to nothing, you enter a scene where
you have to use your strobe (A Button) to make Jaws jump out of the water
directly in front of your boat, then use the B Button to stab him with your
boat while he is in midair. After stabbing him, the great white sinks to the
ocean bottom and it shows your sea plane flying off with the words "The End"
at the bottom of the screen.
JEOPARDY! (Gametek)
-
JEOPARDY! 25TH ANNIVERSARY EDITION (GameTek)
-There is no definitive ending to this attempt to make more money off the
Jeopardy franchise by putting out a similar game to the original Jeopardy
under the guise of commemorating the game's 25th anniversary. Just win a
game on the Hardest skill level and consider yourself the 8-bit Ken Jennings.
JEOPARDY! JUNIOR EDITION (GameTek)
-There is no definitive ending to this junior edition of Jeopardy. If you can
play through a game on the Hardest skill level and finish in first place,
consider this game beaten.
JETSONS (Taito)
-
JIMMY CONNORS TENNIS (UBI Soft)
-
JOE & MAC (Data East)
--There are 5 Stages. In each stage you have to fight 2 bosses. When you
defeat the boss of Stage 5, the caveman Sagileocorn, you watch the brief
ending, it goes to a black screen showing a caveman, then it goes to a screen
where you enter your name, then back to the title screen.
JOHN ELWAY'S QUARTERBACK (Tradewest)
-For this game's ending description I simply wanted to write: PLAY TECMO BOWL
but in the spirit of writing an ending description for EVERY NES game I sup-
pose we have to include this turd. I will keep it short, however. You can
choose from 14 teams to play as. Tradewest did not have an NES license so
it only uses the names of cities and not team nicknames. You simply pick a
team and play against an already selected computer opponent. If you defeat
them when the game ends (or even if you lose) it will say END OF GAME and
return you to the title screen. There is no tournament or playoff, just how-
ever many single games you choose to play. I wonder what stings John Elway
more...his 3 Super Bowl losses or the fact that his name is attached to this
turd.
JORDAN VS BIRD: ONE ON ONE (Milton Bradley)
-This is very similar to the old school PC game where Bird took on Dr. J but
here Dr. J is replaced by all-time great Michael Jordan. The game was created
by Electronic Arts but was distributed by Milton Bradley. Rare also was in-
volved in the game's programming. The bad news is that there is no end to the
game, unless you enjoy GAME OVER screens when you are victorious. There is a
ton of gameplay on this cartridge though. There are 3 versions of ONE ON ONE
(Full Game, Play to 15 or 11 and Warm Up), 3 versions of SLAM DUNK (Contest,
Warm Up and Follow The Leader) and 2 versions of 3-POINT (CONTEST and WARM
UP). There are also a ton of options, like playing against a Level 1-4 op-
ponent in ONE ON ONE, playing with or without fouls and Period length. If you
manage to beat your opponent in ONE ON ONE you get the GAME OVER screen. If
you win all 3 rounds of the 3 POINT CONTEST or the SLAM DUNK CONTEST it simply
goes back to the CHOOSE YOUR OPTION screen. This game is primarily for playing
against a friend or competing against a computer player but is not meant to
beat for an ending.
JOSHUA (Wisdom Tree)
-This is the 3rd game from Color Dreams/Wisdom Tree that used the same game
engine, the others being Crystal Mines and Exodus. This is the last of the 3 to
be released and the most polished, as it has digitized voice ("Be Courageous
Joshua!" and "Good Job Joshua!") and has an overall smoother feel to it than
the other 2 older games. Even the hex addresses for several codes I made are
the same for this as they were for Exodus. I am writing this ending description
after beating V6.0 of Joshua, as there are some earlier versions of the game,
so while I am guessing the ending wasn't what was changed between versions,
there is a possibility I am wrong. There are a total of 100 levels. After you
beat the first 50 levels, the next 50 levels are duplicates of the first 50,
but not in any particular order. When you reach Level 100 and go through the
exit, you will have to answer your 5 last Bible questions, it will give you
your bonus Bibles (if you answered them correctly), then it will go to the
same screen you got when you beat Level 50, which shows the 2 spies huddled
together with the words THE SPIES HID UNDER FLAX ON THE ROOF. Now when you
a button on this screen it will go to the same exact ending screen you got when
you finished Exodus: a black screen that simply says YOU HAVE COMPLETED JOSHUA!
followed by your score and PRESS ANY BUTTON on the bottom. Pressing any button
here brings you back to the title screen. It's kind of funny that the earliest
of the 3 similar games, Crystal Mines, is the one with the best ending, though
Wisdom Tree did put a lot of neat scenes between levels in the 2 biblical
versions of this trilogy.
JOURNEY TO SILIUS (Sunsoft)
-When you get to the 5th Stage, titled "Final Stage", the level itself
scrolls automatically, unlike the other 4 stages. You must defeat a giant
machine at the end of the level. Beat the machine and you fight the final
boss, a tall humanoid robot, on what looks like the planet surface. Beat the
robot and get the ending, which consists of a satellite orbiting the planet
and then the list of credits accompanied by pictures.
JOUST (HAL America)
-As you would probably expect, there is no ending to this classic arcade NES
port. Figuring out what would count as beating this game is hard to determine.
You start on Wave 1 and when you defeat all the enemies on the screen you go
on to Wave 2. Continue to Wave 5, which is an Egg Wave where you just collect
the eggs on the screen. Every 5th Wave is one of these Egg Waves. As you com-
plete each Wave the enemies spawn quicker and move quicker. Eventually they
will just move so fast you will not be able to keep up (not to mentioned the
nasty pterodactyls that appear, sometimes more than 1 on the screen at once).
Thanks to emulator cheating I was able to find that the Waves go up to Wave 99
and when you finish that one it goes to Wave A0 through A9, then B0 through B9
and through the alphabet. After Wave Z0 it goes to Wave 0 and then finally
resets back to Wave 1. There is also no pre-set high score, so if you want to
put this on your beaten list you could consider either achieving a really good
score or maybe finishing the first Wave consisting of all blue enemies...this
one is pretty open-ended.
JUNGLE BOOK, THE (Virgin)
-There are 10 Levels in this game. When you defeat the tiger, Shere Khan, at
the end of Level 10 the game is over and you see the credits.
JURASSIC PARK (Ocean)
-This is a fairly decent action game by Ocean, who put out a lot of subpar
movie to game translations. This one takes place in the infamous Jurassic
Park in Central America. The park has gone haywire due to a computer mal-
function and the dinos are all over the place. Your mission is to find the
two children lost in the park while blasting through the prehistoric beasts
with the various weapons you will find throughout the park. In each Level
you have to collect all the eggs to gain Access Cards that let you into
areas you could not access before. There are a total of 6 Levels to play
through, with each Level having multiple areas to explore and bosses to go
through (as well as the cool dinosaur stampede sections). It is a fairly
long game to play through and some of the areas require quite a bit of ex-
ploration to find all the eggs but at least you are told what you need to
do on each Level on the screen before you start it. When you reach Level 6
prepare for the largest level of the game, complete with the largest build-
ings in the game. The escape helicopter awaits you at the end of this Level.
So does the final battle against the T-Rex. Unfortunately you have the re-
cently rescued children Tim and Lex running around the screen during this
battle. Use the 3-Ball Bola shot against it while getting out of its way and
you will eventually wear it down and defeat it. It will simply exit the
screen to the right and you will find yourself on the roof near the heli pad
where you will walk to the big H and trigger the ending. You go to the screen
that you always get between levels with the DNA strand on the left along with
the following text:
FINAL MESSAGE
BRILLIANT. YOU HAVE
ESCAPED JURASSIC
PARK..
YOU HAVE SUCCEEDED
WHERE OTHERS
BECOME DINNER..
BUT SOME DINOSAURS
SURVIVE AND ONLY
TIME WILL TELL
WHO RULES THE
EARTH.
MESSAGE ENDS....
GAME ENDS....
A-EXIT TO CREDITS
B-REPEAT
When you EXIT TO CREDITS you will be able to walk around and see signs with
the names of the game's staff on them. After exploring this area walk to the
left side and the big X near the sign that says EXIT. This will bring you to
the screen that has the MR DNA JURASSIC MAINFRAME on it. It then goes to a
screen (JP CENTRAL MAINFRAME) where you can enter your personal ID for the
HiScore Table. Select a 5 digit (or less) ID and when you are finished it
will show the 6 highest scores. It will then return to the main screen. A
password would have been nice since the game is lengthy but there is a level
skip code for those who cannot play through it all at once (or aren't using
save states).
K
KABUKI: QUANTUM FIGHTER (HAL)
-There are 6 Rounds. Each Round has 2 or 3 stages, with the last stage in
each Round being a boss battle. Round 6 is just the final boss fight. Win
the fight and you get an ending sequence complete with credits. The ending
stops at a sound test where you get to play the different sounds from the
game and the text teases a sequel which never came out.
KARATE CHAMP (Data East)
-Just to clear things up right away, there is no bull to be found in this game
like in the arcade game. This is one of the earlier NES games, released in
1986, so perhaps they didn't have enough memory to program the bull into the
game. Anyway, you play as a karate master in this clunky fighting game. The
first fight takes place on a cliff with the referee standing on an outcrop-
ping above the fighters. You win a match by getting points for hits and get-
ting enough points for a win. Once you win 2 matches you go on to the next
fight, which will take place among some tree stumps. There are a total of 10
fights to battle your way through. Fight #10 takes place in what looks like a
factory with several gray crates in the background. Defeat your opponent here
and play the usual bonus round you play after every fight and then you go back
to the location where you had your first fight and then you can play through
another loop of the game, as it keeps your score intact, but I would consider
winning all 10 fights as beating this game. The game's preset high score is
50,000 points, so beating that is also a worthy challenge, but you will not
find an ending to this game.
KARATE KID (LJN)
-There are 4 stages in all. Stage 1 is a tournament with 4 rounds. Stages 2
through 4 are single stages. When you defeat Chozen at the end of Stage 4
without knocking the girl off the ledge, you get a one screen congratulation
from Mr. Miyagi followed by a black screen that says THE END, then you go
back to the title screen.
KARNOV (Data East)
-There are a total of 9 Stages in this game. It is actually a decent old
school NES game with various weapons to use and big bosses to fight. When
you defeat the Snake boss of Stage 9 you get the measly 1 screen ending that
says CONGRATULATIONS!! THE END then it goes back to the title screen. If you
are a game ending seeker like myself, definitely play the Famicom version of
Karnov, as there are actually multiple endings to discover in that one (see
Karnov in the Famicom section below for details).
KICK MASTER (Taito)
-I beat this game a long time ago and for some reason I always thought it was
a Taxan game because of the multiple endings, but when I fired it up to play
through for this endings guide, I noticed it was by Taito. They were one of
the few companies who continued to churn out decent games during the NES'
dying days. This is a really good action game where you can learn a bunch of
different kicks if you gain enough experience points to go up a level as well
as learning quite a few magic spells. No, this isn't an RPG, just a really
well thought out action game. There are a total of 8 Sectors in this game.
There are multiple bosses on each level, but there is always one big boss to
fight at the very end of each one. When you reach the tower you will have to
take on Belzed and his 4 body guards. The guards are statues that come to life
and attack you one at a time. Dispatch of them, then take on Belzed himself.
After he is vanquished it shows a black and white picture of our hero rescuing
the princess, then shows a color pic of the castle in flames as the hero flies
off with the princess. The following message scrolls beneath the pic: AS THEY
DESTROYED YOUR KING'S CASTLE, SO NOW DO YOU TORCH THE TOWER OF BELZED. THE
PRINCESS IS SAFE, AND THE PEOPLE OF LOWREL ARE ONCE AGAIN FREE TO LIVE IN
PEACE. AFTER RETURNING THE FUTURE QUEEN TO LOWREL, THE KICK MASTER THONOLAN
DISAPPEARED, NEVER TO BE HEARD FROM AGAIN, UNLESS HAVOC SHOULD RETURN...
CONGRATULATIONS!!! FELLOW VIDEO GAMER! ONCE AGAIN YOU HAVE TRIUMPHED OVER A
DIFFICULT TASK, BUT THE FUN IS JUST BEGINNING. PRESS START FOR A MORE DIFFICULT
QUEST, IF YOU THINK YOU'RE UP TO IT! KAL. KICK MASTER. END. PRESS START. So go
ahead and press start to begin the 2nd Quest. This time throught he enemies are
harder to kill, but everything is pretty much the same as in the 1st Quest.
When you defeat Belzed at the end of Sector 8 you get the same exact ending
that you got the first time through and the same message, up until you get to
the part where it says CONGRATULATIONS!!! This time they don't tell you the fun
is just beginning, but instead the message now reads: BUT NOW IT'S TIME TO
SEPARATE THE REAL PLAYERS FROM THE WANNA BE GAME MASTERS. THE THIRD QUEST IS
FOR REAL GAME MASTERS ONLY!! KEN. KICK MASTER. END. PRESS START. No wonder I
thought this was from Taxan. So, go ahead and play through the game for a 3rd
time. After you get to Belzed and defeat him for the 3rd time, you will again
get the same ending and message, but the last part of the message now reads:
O.K., YOU HAVE PROVEN YOUR GREAT SKILLS. THE THIRD QUEST WAS VERY, VERY HARD,
BUT YOU HAVE SHOWN YOUR ULTIMATE ABILITY. KEEP PLAYING, AND NEVER, EVER LET A
MERE VIDEO GAME GET THE BEST OF THE VERY FEW, THE TRULY PROUD, THE GAME
MASTERS!!!!!!!!! (yes, there are that many exclamation points) KEN LOBB. KICK
MASTER. END. PRESS START. Notice how the first time you beat it, it said KAL,
the 2nd time it said KEN and the last time it said Ken Lobb? KAL must be Ken
Lobb's (the programmer) initials. When you press start it goes to a screen
showing your character perform the various kicks you could learn throughout
the game with a member of the staff listed under each kick. It then goes to
the score screen and restarts you back on Sector 1. Don't worry, you can play
again if you want but the game officially has 3 quests and you will not get a
different ending if you play through it again.
KICKLE CUBICLE (Irem)
-
KID ICARUS (Nintendo)
-One of my all time favorites playing NES as a kid. Back then (late 80s) I
had no idea a game could have multiple endings. You were just lucky if the
game didn't simply restart from the beginning. Little did I know you could
actually get 5 different endings here. The ending difference is only what
Kid Icarus turns into when he meets Palutena at the end, but it is cool to
actually see them. There are 3 Areas in the game: Underworld, Overworld and
Skyworld. Each Area has 4 stages. At the end of Stages 1-4, 2-4 and 3-4 you
will fight a boss. Once you defeat the boss of Stage 3-4 you get to take to
the skies in a final Palace in the Sky stage where you will face Medusa at
the end. When you finally do in Medusa you will fly in to meet Palutena and
this is where she will change you into one of 5 things. What she turns you
into depends on how many of the 4 Stats you have maxed out. Hearts have to
be maxed out at 999, Strength is maxed out at 5, Level is maxed out at 5 and
ALL weapons must be acquired. Any combination of these stats being maxed out
will count towards what ending you get. If 0 are maxed out you get the worst
ending. If all 4 are maxed out you get the best ending. If 1, 2 or 3 of the
stats are maxed out, you get the 3 different medium endings. The worst ending
involves Palutena giving you what looks like a jungle hat and a sickle. You
will then get a screen saying MEDUSA WAS DESTROYED AND THE LIGHT OF PEACE
RETURNED TO ANGEL LAND. BUT IN ORDER TO MAINTAIN PEACE PIT'S STRUGGLE
CONTINUES.... The game's credits roll for a bit and you end up on THE END
screen where it says to push the start button. This will put you back in
Stage 1-1 starting the game over again. Now if you had 1 of your stats maxed
out you will get the 2nd ending, where Palutena gives you a helmet and a
spear. The 3rd ending has Palutena give you a helmet with a red tuft on itas well as a longer spear and the 4th ending (3 stats maxed out) has Palutena changing Pit into a grown man. All 4 of these endings give you the same message followed by the credits and end screen. Now if you have all 4 stats maxed out, you will get the 5th and best ending, which has Palutena changing Pit into a grown man again, but this time she kisses him and 4 angels fly over you showering you with hearts. You then get the same message you got with the other 4 endings followed by the same end screen. If you are a diehard fan of the game it is cool to try to see the different endings, but if you just want the best one, make sure all 4 of the above-mentioned stats are maxed out and you will get to see the best ending of them all. I hear the Famicom version of the game (according to Ultimortal's FAQ) has Pit turning into an adult as the best ending (no kissing Palutena with angels flying overhead) but has Pit's upper body being turned into a Specknose as the worst ending. Interesting. KID KLOWN (Kemco) -This game is the same as the Famicom game Mickey Mouse III - Yume Fuusen.There is also a US prototype called Mickey Mouse Dream Balloon that is the same, but probably because of the Disney license belonging to Capcom at the time, the game got turned into Kid Klown. Like the other two games, there are a total of 7 stages, consisting of a short intro stage, 5 regular stages, and the final castle stage. When you defeat the Night Mayor at the end of the castle stage you will rescue your family and a bunch of rubber noses from the treasure vault. A THE END screen appears and then the credits roll. Like the other two similar games, after the credits it thanks you for playing then asks you if you want to try Hard Mode, where stronger and faster enemies await you. The next screen gives you a code to try at the title screen (instead of saying Up, Down, etc. like in the Famicom version, it actually shows arrows). Now reset the game and at the title screen enter Up, Up, Down, Down, Left, Right, Left, Right, B and A. When done correctly the words KID KLOWN will turn from red to green and the pink circle that has NIGHT MAYOR WORLD in it will turn from pink to yellow. Now play through the same stages again and when you beat it this time you will get that final screen (same as Dream Balloon) that says EXCELLENT!! with the Kemco logo underneath it. Another 2 Quest game in the books. KID KOOL (Vic Tokai) -There are 7 levels, with 3 stages in each level. When you finish Level 7-3 and defeat the final boss, you meet back up with the king and his advisor. If you finished the game with the best time you not only save the king, but get the treasure chest and the princess. After a bit of dialogue, sit back and watch the credits. The end. Andrew Schultz from over at gamefaqs wrote up a great guide for this game and actually came up with the times of how quickly you need to finish the game to get the 5 different endings. They are: 3:00:00 and above hours or more: the king dies 2:30:00 to 2:59:59: you are a royal hero! You get money. 2:00:00 to 2:29:59: you get a high post in the realm! You get money. 1:30:00 to 1:59:59: you get a box of jewels and the king has you for a son. 0:00:00 to 1:29:59: you get the princess and a box of jewels. Please note that these times came directly from Andrew's great FAQ for Kid Kool and are the result of his hard work and sleuthing abilities. KID NIKI - RADICAL NINJA (Data East) -There are a total of 8 Stages in this game. You fight the final boss, the Stone Wizard, at the end of Stage 7. When you beat him and start Stage 8 you have to continue to fight him throughout the stage. At the end of Stage 8 you enter the final showdown with him. Defeat him and get an ending message, then back to the title screen. KING NEPTUNE'S ADVENTURE (Color Dreams) -To get the ending you must find all 8 Lost Treasures, defeat the Black Octopus and get the Orb of Goodness. The game then returns to the title screen after a quick celebration screen. KING OF KINGS (Wisdom Tree) - KING'S KNIGHT (Square) -You have 4 characters in which you must lead each through an individual stage where they get various power-ups and collect elements. When each character has gone through his/her/its stage and each has collected all 4 elements and is sufficiently powered up, then you can start the 5th Stage, where all 4 characters are onscreen together. In the individual stages you have an option of playing a character's stage over again if you are not happy with their status. In the 5th Stage, where you control all characters, you must work your way to the dragon at the end, collecting 3 Sword Pieces along the way. When you get to the dragon, each character must shoot the dragon in the head 15 times. There are plenty of tiles on the screen so you can change your lead character during the battle. Nail the dragon a total of 60 times and your characters will automatically charge the dragon and kill it. A congratulations screen shows all 4 characters, then the knight walks off the screen to join the princess where a congratulations message is shown. Press start to go to the title screen from here. KING'S QUEST V (Konami) - KINGS OF THE BEACH (Nintendo) - KIRBY'S ADVENTURE (Nintendo) - KIWI KRAZE (Taito) - KLASH BALL (Sofel) -You can either choose "Knockout" or "League" as game modes. In Knockout, you must go through and beat 10 teams to get the ending. In League, you play 10 matches against the other teams and if you finish in the top 4, you go on to the Power Bowl Semi-Finals. Win this and you play the Power Bowl. Win the Power Bowl and watch the game's meager ending. KLAX (Tengen) -There are 100 Levels in this game. You can play the game on Easy, Medium or Hard difficulty, but none of these settings will affect what you get for an ending. Each level has different requirements to fulfill to beat them. In some of them you need to get a certain number of horizontal klaxes, sometimes you need to get vertical klaxes...whatever it tells you to do before that stage you need to do it to move on. The 100th and final stage, which will be called Wave 00 since there is no room for the hundreds digit, is difficult in that you need to score 250,000 points to complete it. Definitely not an easy task. If you manage to do this the screen will say YOU WON! 1000000 PT BONUS. THANK YOU FOR PLAYING KLAX. Pressing a button will bring you to another screen that says KLAX at the top and shows your score and what difficulty and ramping you chose on the options screen. The next screen says GAME OVER PRESS START TO JOIN IN! So not only was the ending abysmal, but you also got the dreaded GAME OVER to boot. Maybe it wasn't a bad thing that Nintendo revoked Tengen's licensed. KNIGHT RIDER (Acclaim) -The game plays like Rad Racer, except you get to use guns, lasers and mis- siles to take out your enemies along the way. There are also bosses to beat at the end of each Mission, so the game plays more like Roadblasters than Rad Racer. There are 2 Modes to choose from: MISSION and DRIVE. Each mode has 15 Missions, from San Francisco across the United States and back to your home in Los Angeles. In DRIVE mode you just drive through each Mission without fighting bosses at the end, even though there are enemy cars on each track. When you finish Mission 15 (Home) it will simply put you back to the first Mission, so there is no ending in DRIVE mode. MISSION mode is where it's at. You have the same 15 Missions to play through, but this time you have all kinds of enemies coming at you and bosses to fight. Each city has its own background, complete with various landmarks found in those cities. When you reach Mission 15 (Home) you will play through it like the other Missions but at the end you will face 5 bosses, one right after another: 2 trucks, 2 helicopters and the final boss, Karr. Karr is tough and you only have a minute to beat him but if you have the laser or missiles you should have enough time to defeat him. He explodes when he is defeated and then you get the following text ending: DEVON WELL DONE, MICHAEL AND KITT, I KNEW I COULD COUNT ON YOU. BONNIE MICHAEL, I'VE REALLY CHANGED MY OPINION OF YOU. BUT I'D STILL RATHER RIDE WITH KITT. KITT THAT'S THE BEST OFFER I'VE HAD ALL DAY. LET'S GO! MICHAEL HEY, WHAT ABOUT ME... After this "witty" dialogue you get the following screen: MICHAEL AND KITT HAVE WON THIS TIME...BUT THE BATTLE IS NOT OVER YET. EACH DAY THEY FACE NEW CHALLENGES AND NEW ADVENTURES AS THEY DEFEND THE RIGHTS AND FREEDOMS OF RESPONSIBLE CITIZENS EVERYWHERE. GOOD LUCK MICHAEL AND KITT, WE'RE COUNTING ON YOU... Pressing start will then bring you back to the title screen. Also of interest is that you can view the ending simply by holding the Select button and re- setting the game. KRAZY KREATURES (American Video Entertainment) -Must complete all 32 Waves on Hard Difficulty. You will then get a quirky little text ending from the programmers, telling you they would have made a better ending but didn't think you'd get this far. They also mention Krazy Kreatures 2, which never came out. KRION CONQUEST (Vic Tokai) -The first 4 Stages of this game each have 4 levels. The 4th level of each stage is a boss fight. When you beat the boss at Stage 4-4, you go to Stage 5, which is just a 1 level showdown with 3 bosses. Take out the first boss of Stage 5 and fight your clone. Defeat your clone and you face the giant final boss. Defeat her and get the simple ending message (shown on the same screen that you beat the boss at, with your life meter still showing in the corner!), followed by the credit. The game doesn't reset, it just stays on the screen with the words "THE END" showing. KRUSTY"S FUN HOUSE (Acclaim) -This is a pretty difficult puzzler. In it you must lure the rats into the Bart Simpson rat smashing machine (or whatever it's called) to finish a level. The way the game is divided up is like this: there is a main hallway you can walk Krusty through that has 5 doors you can enter. These are the 5 stage doors. When you enter one of them you will be in another large room full of doors. These doors will lead to the individual levels within a stage. This is the breakdown: Stage 1 has 7 rooms you must enter, Stage 2 has 9, Stage 3 has 12 rooms, Stage 4 has 14 and Stage 5 also has 14 rooms. In each room you must totally remove all the rats. In some rooms you have to find the fireworks in a certain block which will automatically remove an obstacle in the main room that will allow you to go to more doors in the stage. When you get to the last room in Stage 5 (Room 14), you must simply find the fireworks. This will remove the barrier way back at the beginning of the game near the Stage 1 door. When you exit the Stage 5 door there will be a message on the bottom of the screen that says GET TO THE MAIN DOOR. So move Krusty all the way back through to the beginning of the game where you will see an open door. When you enter the door you will get a black screen showing Krusty in a purple car on the bottom. The message in red letters at the top of the screen reads CONGRATULATIONS!!! HEY, KRUSTY CADET! THANKS FOR HELPING ME RID MY FUN HOUSE OF ALL THOSE PESKY RATS AND MAKING KRUSTYLAND SAFE AGAIN. I'M OFF TO THE TV STUDIO TO MAKE ANOTHER GREAT SHOW, AND GET THESE RAT BITES TENDED TO. It then shows 2 screens of Acclaim staff credits and stays on this last one until you reset. One ending screen for all your hard work isn't exactly a rewarding ending if you ask me. KUNG FU (Nintendo) -If you were a kid in the 80s you definitely knew this game, whether it was on the NES or in the Arcade. The digitized laugh of Mr. X is something my friends and I still do to this day. The game is a simple 5 Level action game where you just punch and kick your way through various enemies and a boss at the end. The Levels are short but the boss required a bit of stra- tegy to defeat, like the Magician at the end of Level 4 only being able to be beaten by a crouching punch. You can choose GAME A or GAME B at the title screen. GAME B is the more difficult, with faster enemies that do more damage to you. When you get to the end of Floor/Level 5 and defeat Mr. X it will go to the next screen where you see your girlfriend Sylvia tied up. You walk to her and she magically escapes the bonds and hugs you. It tallies up your score then 5 hearts appear above you and Sylvia with the message: CONGRATULATIONS THOMAS AND SYLVIA! BUT THEIR HAPPINESS DOES NOT CONTINUE LONG. It then starts you back on Floor 1. However, if you notice the Dragon icon at the top of the screen next to your Lives icon it will now say 1 instead of 0. The Dragon icon actually keeps track of how many times you have fin- ished the game. Now when you play through the game a 2nd time and defeat Mr. X again you will get the same scene where you rescue Sylvia but the only difference is instead of 5 hearts appearing above you there will be 24 hearts encircling you to make one big surrounding heart. It gives you the same message you got when you finished it the first time and then goes back to Floor 1 for a 3rd Quest. There is a rumor that if you beat the game 50 times you would fight Sylvia but that is completely false. In fact, the Dragon icon will go up to 9, then proceed through the alphabet and after that use a bunch of symbols until you get to the 255th Quest, which shows a blank space. If you beat Quest 255 the Dragon icon goes to 0 and then will start over again. I would classify finishing this game as beating the 2nd Quest since the hearts completely surround you and that is the ending you will get for each subsequent quest that you finish after that. KUNG FU HEROES (Culture Brain) -This is a somewhat fun 2-player simultaneous action game. The goal of each Stage is to defeat 12 enemies so that the door to the next Stage will open. There are a bunch of items and weapons that can be found that give you var- ious powers and the ability to defeat certain enemies that cannot be defeat- ed with just a regular punch. There are 8 Stages, with each Stage having 4 Levels. There are bigger enemies that can be considered bosses scattered throughout the stages that don't necessarily have to be beaten, as they will go away after awhile if you do not defeat them, but some are hard to avoid. As long as you defeat the 12 enemies you will open the door. When you get to the final Stage (8-4) one of the big enemies will be a Uni-Gon, so he can be considered a final boss. Defeat 12 enemies on Stage 8-4 and go through the door and it will show your character and Princess Min-Min encircled by flashing hearts with THANK YOU! in the middle of the screen and your HI-SCORE at the bottom. After a few seconds it will bring you back to Stage 1 but now it is called Stage 9-1. You can go through this 2nd Quest to finish it but you will get the same exact ending. In fact, I played through the game 4 times and when I finished Stage 32-4 (Stage 8-4 for the 4th time) I got the same ending and it sent me to a 5th Quest, so consider playing through the game once as finishing the game. Also, keep in mind that if you can't defeat an enemy you either need a special weapon or need your punch power to be at level 2 or 3. L L'EMPEREUR (Koei) -This was one of the last 8 US released NES games I had to beat and thanks to the help of ReyVGM's codes I finally got to see the ending. This is another of the Koei simulation games that people love/hate and it is pretty similar to the Nobunaga/Romance/Genghis Khan games. There is no difficulty setting to choose from but there are 4 scenarios. The 4th scenario (Glorious Empire) is the one you want to play through to see the ending. In it you control Napoleon of France who must conquer all the countries throughout Europe and Russia to claim victory. You can pretty much declare war on anyone from the start but to attack Austria you have to wait until 3 years have passed (apparently you have a treaty with them that expires in 1809) before you can declare war on them and attack them. The key to beating the game is proper placement of the 6 officers who can move from land to land. You do not want to leave them in an isolated country, as they will be pretty much useless unless you can get a minor officer into the country to replace him. Anyway, once you manage to get every single country under the control of France it will go to a black screen and a picture of a castle with clouds and a sun coming up in the background (actually you don't see the sun but the background gets brighter). The bell in the tower will start moving as a bird flies by it. This screen will fade out and be replaced by a picture of Napoleon with various people saying things to him. A female (Queen maybe?) says OH NAPOLEON! YOU CAME THROUGH AFTER ALL! I HAD FAITH IN YOU ALL ALONG. A guy with blond hair says LONG LIVE THE EMPEROR! THE VAST COUNTRIES OF EUROPE ALL BELONG TO HIM! An official with brown hair says HIS MAJESTY IS INVINCIBLE! VIVE L'EMPEREUR LONG LIVE NAPOLEON! A grim faced general says VICTORY FOR FRANCE! VIVE L'EMPEREUR VIVE L'EMPEREUR. It then shows a cheesy scene where a horse is pulling a small carriage with 2 people in it across the screen from the town. The window of the scene closes and a feather appears that writes out the word FIN in the center of the screen. It then goes to the Koei copyright screen where it stays until you reset. Again, I would not have beaten this if it wasn't for Rey's codes, so check them out on thegshi.org if you want to see the ending. LASER INVASION (Konami) -There are 4 levels to complete in this game. At the end of the 4th level you must defeat this giant missile, followed by some flying mechanism. Destroy it and watch the ending sequence. LAST ACTION HERO (Sony Imagesoft) -Let's just get this right out of the way...this game is putrid. I really didn't mind the movie and the soundtrack was actually pretty good (it had a couple Alice in Chains songs on it to boot), but this game is worse than most Color Dreams unlicensed games. I beat the game years ago (before I got on the internet back in the dark ages) and when I went to play through it again so I could get the ending for this guide, I remembered 0% of it. Usually I will remember something, like a final boss or some quirk in gameplay, but I have zero recall of anything associated with this game. Anyway, the stages aren't even numbered, so I went by the numbering system on the FAQ at Gamefaqs.com. There are a total of 9 stages. Even the helicopter battle (stage 6) is bad because you don't actually get to fight the chopper, but have to just keep killing foot soldiers until the thing starts to smoke. Odd. Anyway, at the end of Stage 9 you will have a rooftop battle with the Ripper (the FAQ refers to him as the Scarecrow, but trust me, he's the Ripper). Beat up on him for a bit and you get a screen showing you a picture of a film clip with a message that states: "Well Done! You have stopped the evil from crossing into the real world. Slater goes through the screen and back into the film." It then goes to a credits screen and eventually back to the title screen. So after enduring this rubbish for however long it took you to slog through it, you are rewarded with an equally crappy ending. LAST NINJA, THE (Jaleco) - LAST STARFIGHTER (Mindscape) -There are 15 Levels you have to shoot your way through. When you finish Level 15 and you are flying away as the enemy base is exploding, the words: "Good Zapping...Turkey" will appear in space as you are flying by. That's it. You go back to Level 1. No ending sequence, credits or anything. LEE TREVINO'S FIGHTING GOLF (SNK) - LEGACY OF THE WIZARD (Broderbund) -This game gave me fits for years, as it was one of the earlier games that I owned and I owned it for a long time before I beat it. There is a vast area to explore and you have a family of characters to control. The family consists of Xemn (father), Mayna (mother), Roas (son), Lyll (daughter) and Pochi (pet). All of the characters have various skills that will help you make your way through all the rooms and areas in search of the 4 lost crowns so you can de- feat the dragon Keela. Each crown is guarded by a boss who takes a certain technique to defeat. Once you have 4 crowns you need to find the long sword then once you have that, use Roas, activate the long sword and run under the portrait of the dragon that you have seen during the course of the game. The final boss fight with Keela will now take place. The screen turns black and life meters appear for both you (Player) and Keela (Dragon). Just keep throw- ing your sword at Keela and in no time the dragon will be lying on the ground engulfed in green flames. Raos then jumps out of the screen and the next scene shows your family waiting for you above ground as you climb up a ladder to meet them. The whole family then walks back to the house where Pochi greets you and you all wave to the player. The screen turns black and then the CREDITS begin to roll. It shows the CAST which includes all the family members, bosses and bad guys you came across in the game. It then shows several STAFF credits and then ends on a screen that says LEGACY OF THE WIZARD 1987 FALCOM 1988 BRODERBUND SOFTWARE, INC. It stays on this screen until you reset. A decent ending, but you should have gotten more for the amount of time you put into the game. LEGEND OF KAGE (Taito) -You must go through 4 Stages, where you will then rescue the Princess and fight a boss. Go through another 4 Stages (almost identical, except for the background color), rescue the princess and fight another boss, then repeat this a 3rd time. When you beat the 3rd boss you will view the ending. You then start over, where you can repeat the entire process over and over again. I have gotten the ending message 4 different times, so I do not know if there is a final ending that doesn't end with "However..." LEGEND OF THE GHOST LION (Kemco) -This is your typical Dragon Warrior style RPG where you play as a girl named Maria who is going to look for her parents after they disappeared trying to find the legendary white lion. There are many caves, towers and towns you will travel to on your journey which will eventually lead you to the White Pyramid where you will find the lion. He is a tough battle but after dealing him 1500 points of damage he will be defeated. He will fade away and you get this message: YOU FOUGHT WITH ALL YOUR MIGHT AND DEFEATED THE WHITE LION. IN AN INSTANT, THE WHITE LION'S FIGURE CHANGED INTO TWANA, THE SPIRIT OF THE LAMP. You then get a big picture of Twana and he says the following to you: "MARIA...BY YOUR COURAGE, HOPE AND THE STRENGTH OF YOUR DREAMS, YOU OVERCAME THE TRIALS WHICH I PUT BEFORE YOU. HOPE IS THE GUIDE- POST OF LIFE. NEVER LOSE SIGHT OF IT. COURAGE IS THE SOURCE OF STRENGTH. NEVER GIVE UP. DREAMS ARE THE FOUNTAIN OF LIFE. YOUR LIFE WILL BE FULL IF YOU DARE TO DREAM. IF YOU DON'T LOSE HOPE AND FACE YOUR PROBLEMS WITH COUR- AGE, ALL YOUR DREAMS WILL COME TRUE. YOU'LL LEARN THIS FROM THE TRIALS WHICH AWAIT YOU. I'LL GIVE YOU THIS PENDANT TO HELP YOU. IF YOU GET DISCOUR- AGED, LOOK AT THIS PENDANT." The screen fades to a picture of the pendant with these words: MARIA FELT FAINT, AS IF SHE WAS ENGULFED BY THE PENDANT'S DAZZLING BRILLIANCE. The screen then goes black and it says: "MARIA! MARIA! WAKE UP!" It then shows a pic of Maria's mother kneeling next to her and says: MARIA WAS AWAKENED BY HER MOTHER'S VOICE. The next pic shows the mother scolding her saying: "YOU ALMOST DROWNED IN THE RIVER. WHY DIDN'T YOU WAIT FOR US?" I DECIDED TO LOOK FOR YOU, AND I FOUGHT AGAINST THE WHITE LION." "WHAT? WHITE LION? THAT'S IN A LEGEND. THE GATE OF EVIL ONLY EXISTS IN THE LEGEND AS WELL. BUT, A PENDANT GIVEN TO MARIA BY TWANA, WAS SHINING ON MARIA'S CHEST. It fades to a scene showing Maria looking at her spark- ling pendant and then looking to the stars to see an image of Twana. He fades to an image of the black girl holding the spear and then finally an image of the white lion with THE END beneath it. LEGEND OF ZELDA (Nintendo) -In this all-time classic, you wander the overworld in search of items and the 9 hidden dungeons. When you finally reach Ganon at the end of Level 9 and defeat him you will rescue Princess Zelda and get an ending consisting of you and Zelda holding up Triforces saying you are the hero of Hyrule. This is followed by a screen showing credits and then a message saying another Quest will start from here. This 2nd Quest consists of the same overworld layout and 9 Dungeons, but things are in different places and the gameplay is more difficult. Again, get to Ganon at the end of Level 9, defeat him and you will get the same couple of ending screens as before, except this time the final screen shows "You are Great" showing your name and the amount of lives used to beat the game. Underneath this there is a message about your wisdom and power followed by "End of Legend of Zelda 1." Pressing start will bring you back to the character registration/select screen. LEGENDARY WINGS (Capcom) -There are 5 Stages in this game, each with a vertical scrolling level and a horizontal scrolling level. When you defeat the devil boss at the end of Stage 5 you have beaten the game. LEGENDS OF THE DIAMOND (Bandai) - LEMMINGS (Sunsoft) -This game was pretty popular in its day and I was surprised to see an NES release for it, as the SNES and Sega Genesis (as well as the Gameboy) had pretty much taken over. In this NES version you get to choose between 4 difficulty levels to play, which is good if you actually purchased the game, as you will get plenty of gameplay out of it. The 4 difficulty levels are called: Fun, Tricky, Taxing and Mayhem. Each difficulty level has 25 levels within. I was hoping you'd get some kind of ending screen after finishing each one, but when you finish Level 25 Fun Difficulty, it just goes right to Level 1 Tricky Difficulty. Same when you finish Tricky and Taxing. When you finish the hard- est difficulty, Mayhem, you get what must rank right up there in the worst video game endings for the amount of time invested in the game of all time. Right after you finish Level 25 Mayhem Difficulty, it goes to a screen showing your lemming character floating to the ground holding an umbrella. When he lands on the ground he hops into the open door and it closes behind him. The words GAME OVER appear in the background, which is always kind of a slap in the face when you actually beat a video game, as I've always associated those words with failure, but then some text scrolls across the bottom of the screen. It says: WELL DONE! GIVE YOURSELF A PAT ON THE BACK BECAUSE YOU HAVE COMPLETED LEMMINGS. NOW YOU CAN TELL YOUR FRIENDS THAT YOU ARE ONE OF THE ELITE IN GAME PLAYING CIRCLES.....A 'NINTENDO LEMMING MASTER'. LEMMINGS IS PUBLISHED UNDER LICENSE FROM PSYGNOSIS LIMITED followed by some more copyright stuff and it ends with PRESENTED BY SUNSOFT. The message then repeats until you reset. A real disappointment if you ask me. If you want to automatically finish each level without playing the game just to see the ending, set hex address 00DD at 14 and 00F5 at 00. This essentially sets your saved lemmings at 14 (which is the most lemmings you will have to save in any level) and sets the active lemmings at 0, which will account for all the lemmings on the level. LETHAL WEAPON (Ocean) -There are 3 Levels in this game, each with 3 Stages. At the end of Level 3, Stage 3 you will fight a giant boss with a gun. Defeat him and you get an ending screen of a newspaper showing the "hero cops" cleaning the streets. A credit screen follows, then pressing start brings you back to the title screen. LIFE FORCE (Konami) -This is the classic arcade sequel to Gradius for the NES. Known as Salamander in some parts of the country, Life Force consists of only 6 Stages to blast your way through. The classic Konami code even works for this game. The meat of this game is the different weapons you can pick up and the big bosses (for NES standards) at the end of each Stage. At the end of Stage 6 you will go up against Zelos. I believe he is the heart of the enemy planet or something like that. He has a serpent circling around him. Destroy the serpent first then blast away at the eye ball in the center of Zelos. When you destroy him you will speed up and have to escape the enemy planet as barriers close in on you. The last barrier closes all the way so make sure you are at the top of the screen so you don't get stuck. When you escape it will show the planet blow- ing up as your Vic Viper ship escapes. The KONAMI logo and name appears on the screen for a brief time and then it dumps you back into Stage 1. There are no credits or any kind of a congratulations for all your hard work. Konami def- initely dropped the ball on this one. Your score remains intact when you re- start back in Stage 1 so I played through the game 4 more times and got the same horrible ending, so this is all you get on this one. LINUS SPACEHEAD'S COSMIC CRUSADE (Codemasters) -Both the regular cart and the Aladdin cart are identical versions of this game. You must work your way through 2 planets, a space station and finally to Planet Earth to view the fine ending to this game. It shows Linus using the gravity trampoline to get up to where his ship is docked to the Gas Station. He says EXCELLENT!!! 10 SPACEBUCKS WORTH OF GAS WILL GET ME TO EARTH AND BACK! THIS IS GOING TO BE AWESOME! The next scene shows him cruising through space in his ship and he says I'D BETTER LOAD THE FILM INTO MY CAMERA. I'LL HAVE TO TAKE SOME NEAT SNAPS TO PROVE TO EVERYONE THAT I DISCOVERED PLANET EARTH! THIS STINGRAY'S REALLY MOVING! I'LL BE AT EARTH IN NO TIME! It then shows a great scene of the Earth and the moon and the ship descending to the planet. Linus flys by NEW YORK CITY and the Statue of Liberty and says THIS PLACE IS REALLY NEAT! THESE PHOTOS ARE GOING TO BE AMAZING! SOON EVERYONE WILL KNOW THAT I DISCOVERED PLANET EARTH! I'LL GET A HERO'S WELCOME! It then shows a photo of Linus back home being thrown into the air for his hero's welcome with THE END on the photo and CONGRATULATIONS written in the background about 100 times. One of the better endings I've seen. LITTLE LEAGUE BASEBALL (SNK) -This is one of the better NES baseball games, even if it does feature kids playing the game. There are 3 options when you start the game: CHAMPIONSHIP SERIES, EXHIBITION MODE and POWER ANALYSIS. The only one I will describe is CHAMPIONSHIP MODE since that is the one that gets you the ending. When you start CHAMPIONSHIP MODE you can enter a password to continue a previous championship run or you can start a new series. When you start a new series you get to choose from several teams from around the globe. Pick your team and you will start your 1ST ROUND match-up against another team. Beat that team in a 7 inning game (Little League games have 7 innings instead of 9) and you will go on to the QUARTER FINALS games. Note that the other teams playing in the series have games that you can either skip over or watch. That is up to you but when it gets to your team's game it is time to play. Win this 2nd game and it is on to the SEMI FINALS. Win that game and you are on to your 4th and last game in the FINALS. If you win this game it will show your team looking out towards their flag in center field with their name on the top of the screen and then it will go to a screen that says VICTORY and shows what is probably the league president handing one of your players the Little League Championship trophy. It shows your teammates look- ing on with your city name at the top. The league president starts clapping and then it goes to a screen showing your team marching single file down the sidelines with the leader carrying the trophy at the head of the march. They march off the screen and then it goes to a black screen that shows several baseball themed pics and the following scrolling message: FROM THE RANKS OF YOUNGSTERS WHO STAND NOW ON THE MORNING SIDE OF THE HILL WILL COME THE LEADERS THE FUTURE STRENGTH AND CHARACTER OF THE NATION It will then return to the title screen. LITTLE MERMAID, THE (Capcom) -There are only 5 stages in this kid-oriented Capcom game. At the end of Stage 5 you will have to fight Ursula. When you beat her she will grow bigger and you will have to fight her again. After defeating her you will get several screens showing how Ariel is sad because she cannot be human again, but then Triton turns her into a human and she hooks up with Eric and lives happily ever after. It will stay on THE END screen (the one showing Eric holding Ariel's hands) until you reset. LITTLE NEMO THE DREAM MASTER (Capcom) -There are 8 Stages (called Dreams). When you get to Dream 8, Nightmare Land, you will end up fighting 2 bosses before you reach the Nightmare King. Defeat the Nightmare King and you get a cutesy ending sequence complete with credits. The game stays on the final "The End" screen with Nemo looking out the window. LITTLE NINJA BROTHERS (Culture Brain) - LITTLE SAMSON (Taito) - LODE RUNNER (Broderbund) -There are a total of 50 Stages. You can actually choose to select which stage you want to start at by pressing Select on the Stage screen. When you finish Stage 50 you get the usual level clearing screen and it goes back to Stage 1. LONE RANGER, THE (Konami) -This is a decent game but one that you rarely hear discussed when people are talking about games they love playing. There are different game modes (side- view and 1st person) and it's by Konami, so it can't be bad, right? Your mission as the Lone Ranger is to play through the 8 Areas of the game in search of your nemesis Butch Cavendish. Not only did he kill your brother but he has kidnapped the President. Each Area has several places to go, like caves, mountains, hideouts and villages. There are also a few different guns and bullets to buy in the game so you aren't stuck with the same weapon. The game has a password system too, so if you aren't playing on an emulator you still don't have to spend several hours at once trying to beat the game. You also get to interact with townsfolk and find your trusty horse Silver. The game is part Bayou Billy, part Commando and part Operation Wolf. Hell, there is even some card playing thrown in. Complete with boss battles in first per- son and side-scrolling mode (including your typical fight on a train), this game really is underrated. Eventually you will reach Butch's hideout in Area 8. Wind your way through his hideout and after defeating the 2 mini-bosses you will face off against Butch himself. His is on top of a giant tank/train and to get to him you must first blast the gun placement off the front of it then climb up the thing (you can step on the tracks), avoiding the air that the exhaust jets shoot at you, to reach Butch at the top. He shoots down at you so quickly shoot at him until you blast away his gun. He will then tell you that you have caused him a lot of trouble and to say your prayers. Now it is just a shootout between the two of you. The best thing you can do is to get him down off the train on the bottom right while keeping yourself on higher ground. You can take shots at him from above while avoiding his shots as the train platform will absorb them. Eventually your shots won't reach him and you will have to drop down and battle him close but keep blasting him and it will finally do him in. After Butch's defeat it will show a scene with the Lone Ranger walking to the prison cell and unlocking the door, releasing the president. he says: THANK YOU VERY MUCH. I'LL NEVER FORGET YOU as he shakes your hand. The next scene shows the Lone Ranger riding off with a hand in the foreground holding a silver bullet with the following text: THE GUNFIGHT IS OVER. HE SAVED THE PRESIDENT AND BEFORE HE LEFT HE HANDED HIM A SILVER BULLET. THE PRESIDENT ASKED HIMSELF, "WHO WAS THAT MASKED MAN?". The next scene shows the Lone Ranger riding across the plains on Silver shooting his gun with the Lone Ranger theme playing. The following appears below him: THE LONE RANGER SAVED THE PRESIDENT AND GOT EVEN WITH BUTCH CAVENDISH. THANKS TO THE LONE RANGER, JUSTICE AND PEACE HAVE BEEN RESTORED TO THE WEST. STILL HIS JOURNEY IS NEVER FINISHED. THE LONE RANGER, THE DARING AND RESOURCEFUL MASKED RIDER OF THE PLAINS, AND HIS FAITHFUL INDIAN COMPANION TONTO, LEAD THE FIGHT FOR LAW AND ORDER IN THE EARLY WEST! A HEARTY HIYO SILVER!! The next scene shows Silver on his hind legs letting out a neigh and then it abruptly goes to the STAFF credit roll. They end with PRESENTED BY KONAMI and THE END in big block letters. LOOPZ (Mindscape) - LOW G MAN (Taxan) -Another Taxan game with multiple quests. There are 3 Quests in all, meaning you have to play through the game 3 times to get the final ending. Each Quest has 5 Chapters, with anywhere from 2 to 4 scenes. When you beat Chapter 5, Scene 2 of the 1st Quest you get an ending sequence which ends telling you that you are not done yet. In the 2nd Quest the stage numbers have the letter A next to them. When you finish Chapter 5, Scene 2A you get the second ending. Now finish Chapter 5, Scene 2B (3rd Quest) and you get the same ending you did the first 2 times, but now you finally get the final ending, which has the line, "If you think you're good, just wait for G.I.Joe!!" Nice! The credits will then roll. You can then push start to start the game over or just keep watching the ending loop. LUNAR POOL (FCI) - M MACH RIDER (Nintendo) - MAD MAX (Mindscape) -The game is layed out as followed: there are 3 stages. Each stage consists of a Road War level and an Arena level. Beat each stage and when you finish off all the enemy cars in the Arena 3 stage you have to defeat a super car. When you defeat the super car you can exit the Arena 3 stage. You will now be on a screen fighting a final boss fight versus the Ultimate Warrior (not the wrestler). However, you needed to have collected at least 2 Crossbow Icons in the Road War 3 stage (find them in the caves) to have enough ammo to defeat the Warrior. Finish him off and get the lousy one screen ending which says exactly, "And where does a man like Max go from here?" Lovely. Pressing any button returns you to the title screen, but now when you start a game you can start on any of the 3 Road Wars or Arena stages. Note that starting in Arena 3 is useless since you will not have any crossbows left to fight the Warrior. MAGIC DARTS (Romstar) - MAGIC JOHNSON'S FAST BREAK (Tradewest) - MAGIC OF SCHEHERAZADE (Culture Brain) - MAGICIAN (Taxan) -This could be the most all-around difficult NES game ever. Not only do you have to battle through 8 areas solving puzzles and defeating baddies, while learning a whole slew of spells and collecting a ton of items, but you have to finish the game with the rank of Magician, which you can only attain after gathering over 10,000 mana points. And the last boss is tough. And if this wasn't tough enough, you have to go through the game 3 times (!) to get the best ending. Serious gamers only please. MAGMAX (FCI) -This has one of those extremely unsatisfying "finishes." The game is broken up into 4 sections: forest, desert, ocean, city. You fight the dragon-like metallic boss Babylon at the end of the desert and city sections. You then restart the whole process. There is absolutely no ending after beating the 2nd Babylon at the end of the 4th section. The sections themselves don't even clearly end, they just kind of blend in to the next section. I played through 10 loops of this and nothing ever changed. I guess playing through the 4 sections and beating Babylon the 2nd time in the metal city will constitute beating this game. MAJOR LEAGUE BASEBALL (LJN) - MANIAC MANSION (Jaleco) -There are multiple endings to this game, depending on which of the 2 characters you chose to play as. Make your way through the mansion and eventually alter the Meteor's plans and you will get to view one of the game's endings. MAPPY-LAND (Taxan) -This is one of the few Taxan games that does not require you to play through the game multiple times for better endings. It was programmed by Namco and I am guessing they just acquired the license to release this game on the NES... if it was their own creation Taxan would definitely have programmed at least 3 endings into it. Anyway, it is an old school arcade style game where you control Mappy the mouse and must collect 6 items in every stage and then make your way to the exit. Some exits require additional items to escape, like the item that will lower the bridge after the exit in Stage 4-7. There are a total of 4 Stages, each with 8 Levels. For some reason Taxan has a built in Stage Select where you can play the odd Levels (1, 3, 5 & 7) in each Stage, so you can beat the game quickly by starting at Stage 4-7 and finishing that and Stage 4-8 to beat the game. To beat Stage 4-8 you need to collect the 6 baseballs to get into a final room where your son Mappy Jr. is waiting for you in the upper right corner. In this last room you have to quickly collect 6 more baseballs and get to him before the hidden timer runs out on you. This is tough and must be done perfectly otherwise you will get the following text: MAPPY, YOU MISSED JR'S BIRTHDAY CELEBRATION. NO BONUS. It shows the brat crying next to you. The good news is that you get to play the Stage over until you get it right. If you manage to get all the baseballs and get to the little squirt in time it will show Mappy and his son jumping for joy with the following message above them: I WISH YOU MANY HAPPY BIRTHDAYS, JR. THANKS DADDY. It then starts you back at Stage 1 but is called Stage 5-1. You can play through the game again but when you finish Stage 8-8 you will get the same exact ending that you got when you finished Stage 4-8. The game will keep repeating on an infinite loop so consider playing through it once as finish- ing it. MARBLE MADNESS (Milton Bradley) -There are 6 races in the game, titled: Practice, Beginner, Intermediate, Aerial, Silly and the Ultimate Race. When you finish the Ultimate Race you get a congratulations screen with a bunch of marbles bouncing around which tallies your final score. The next screen is a high rollers screen showing the top 10 high scorers in the game. From this screen you return to the title screen. MARIO BROTHERS (Nintendo) -There is no definitive ending to this classic Mario Brothers original. The Phases will start repeating some time around Phase 12, but they just start throwing random phases at you rather than restart the phases in the previous order you played them in. The only differences between A-Game and B-Game are that in B-Game the enemies recover faster and the fireballs appear quicker. MARIO IS MISSING (The Software Toolworks) -There are 7 Doors to enter, each door having 2 cities you must visit. When all 14 cities are visited and everything is found, you get to fight Bowser to win the key to unlock Mario. MARIO'S TIME MACHINE (Mindscape) - MASTER CHU & THE DRUNKARD HU (Color Dreams) -There are 10 Rounds in all. When you defeat the boss at the end of Round 10 you get a quick ending screen and are returned to the title screen. MAXIVISION 15 (American Video Entertainment) 1)F15 CITY WAR -There are 5 levels in this game. When you beat the green bomber plane at the end of Level 5 you are the hero of the city war. There is a simple ending screen that stays on forever. 2)PUZZLE -There are 2 Levels, each with 5 different puzzles. When you beat Level 2:5, which is the Yosemite puzzle, you get the usual screen you get when you finish a level, then you go back to the title screen. Not worth the effort for such a lousy ending. 3)PYRAMID -The goal in this is pretty depressing. There are a total of 9 Levels. When you get to Level 9 instead of going on to Level 10 when you complete 25 or so lines, the number of Lines just keeps going up...and up. Eventually you will reach 255 lines. Complete a line after reaching 255 and it just stays at 255. No ending, nothing. So basically, this game goes up to Level 9, Line 255. 4)TILES OF FATE -There are 7 stages, each with 3 levels. When you beat Stage 7-3, you get a nice little graphic and a credits screen. 5)KRAZY KREATURES -Must complete all 32 Waves on Hard Difficulty. You will then get a quirky little text ending from the programmers, telling you they would have made a better ending but didn't think you'd get this far. They also mention Krazy Kreatures 2, which never came out. 6)DOUBLE STRIKE -In this bland shooter, you must battle through 9 Rounds, each having a boss ship, plane or fortress at the end of them. When you reach the fortress at the end of Round 9, destroy it and enjoy the brilliant one-screen ending. 7)DUDES WITH ATTITUDE -There are a total of 32 levels you must play through in this puzzler from AVE. When you finish them you will get a quick congratulations message. This is virtually the same game as Trolls on Treasure Island, another AVE title. 8)VENICE BEACH VOLLEYBALL -To beat this game, play it on Hard Mode and beat the computer on both Normal and Rally Point rules, playing up to 15 points and 3 sets. When you beat 3 different sets of opponents, you will return to the title screen. You will get the same "Victory" screen, with whichever players you played as, no matter which setting you played, but these are the maximum settings for this game. 9)STAKK'M -This game goes all the way up to Level 39-5. When you finish this level, it goes to Level 0-0, which is back to the beginning of the game. There is no game ending. Your score can go as high as 99,995 and if you score more it goes back to 90,000 instead of resetting or staying at 99,995. Not a very rewarding finish at all. 10)DEATHBOTS -This version of Deathbots on the Maxivision 15 cart ends after you beat the final boss of the 4th Level. It just says something like "The Simulation is Over" and the game comes to an end. I've tried going through the game several times and this happened each time. 11)RAD RACKET - DELUXE TENNIS II -To beat this game, play on the Hard Court. When you beat your opponent you will get a screen where whatever character (out of 6) that you played as is holding a trophy. You get a message saying you won the tournament and go back to the title screen. Also, if you hit the rat during gameplay, you will automatically win the tournament. 12)CHILLER -You must finish all 4 Levels while finding all the hidden talismans. You do get the special bonus level in this version of the game as you do in the single cart version, but I believe there is an extra talisman to collect in the first level. The game repeats continuously every 4 levels. 13)SOLITAIRE -You have the choice of playing One Card Draw or Three Card Draw. Beat both of these games and consider the game beaten. You get the same ending for both, a message saying "You Win." 14)MENACE BEACH -There are a total of 12 Levels. When you get to the end of Level 12 you fight Demon Dan. Defeat him by jumping on the ground and getting a piece of the ceiling to fall on him several times. When you beat him you are treated to a scene with your girlfriend and then have the option to replay the scene or go back to the beginning. 15)SHOCKWAVE (AGCI) -This unlicensed game is considered a puzzler, kind of like the Exodus, Joshua, Crystal Mines series of games, except it takes place in space. You must go through 50 levels and collect the crystals in each level. When you collect all of them in a given level, you will warp to the next level. When you reach Level 50 and finish it, your score will be tallied and it will show your character floating in space holding his gun and the warp that was threatening the galaxy will disappear. Then it will go to a screen that says the following: YOUR DARING TRIP THROUGH THE MAZES HAS BEEN SUCCESSFUL. THE DEADLY WARP HAS BEEN SEALED AND THE UNIVERSE IS SECURE. YOUR HARVEST OF CRYSTALS WILL SUPPLY POWER FOR GENERATIONS TO COME. REST WELL BRAVE WARRIOR. THE ENEMY IS DEFEATED FOR NOW. THEIR VOWS TO RETURN WILL SURELY PUT YOUR SKILLS TO THEIR ULTIMATE TEST. YOUR FINAL CODE IS WTG. Pressing a button will bring you to the title screen. If you enter that code they gave you, WTG, at the password screen, it will bring you directly to the ending. M.C. KIDS (Virgin) -This is a very good, underrated platform game for the NES. Apparently there was supposed to be a McDonald's Happy Meal tie in with the game which would have made it a huge hit due to the exposure of the McDonald's marketing ma- chine, but the deal fell through and the game is pretty obscure for NES standards. There are a total of 6 Stages. Each Stage has from 4 to 6 levels. Ronald's Clubhouse (6 levels) Birdie's Treehouse (6 levels) Grimace's Highlands (6 levels) Professor's Workshop (5 levels) CosMc's Retreat (4 levels) Hamburglar's Hideout (4 levels) You need to find a set amount of cards (it tells you how many you need to find for each Stage) within the levels of a Stage in order to open the exit to the next Stage. In some levels you will find 2 cards instead of 1. Some- times the extra card you find will be good in one of the other stages, so you will have one less card to find when you get to that Stage. However, the extra card you find may be a Secret Card. There are 6 of these scattered throughout the game. I'm not sure if they are found in the same place for each game but this is where I found the 6 Secret Cards: Birdie's Treehouse Level #3 Grimace's Highlands Level #2 Professor's Workshop Level #1 Professor's Workshop Level #4 CosMc's Retreat Level #3 Hamburglar's Hideout Level #3
If you manage to find all 6 Secret Cards you can go back to Ronald's Club- house and talk to Ronald and he will grant you access to a hidden 7th Stage called Ronald's PuzzleWorld. This Stage consists of 3 levels that have no enemies and have you making really difficult jumps to make it to the exit. There are no cards to collect but if you finish all 3 levels Ronald will give you 10 extra lives. If you manage to beat ll 3 levels AND get every M arch on all 3 levels it is said that you will get infinite lives. Getting to Ronald's PuzzleWorld is not required to finish the game and is just a side quest, but it does slightly alter the ending as I will explain. To beat the game you must make it all the way to Hamburglar's Hideout (Stage 6) and get to level 4 here (Magic Cave). When you make it to the end of this level you will do battle with the Magic Bag. There will be a pile of blocks that you have to use as weapons. The number of blocks in the pile depended on how many times you managed to hit the M block on each of the level exits. If you recall when you hit these just right you would see a tiny block appear. Hope- fully you got a lot of blocks to use because the Magic Bag throws several forms at you. The first thing it throws at you are these wormy looking things that slither at you. Kill about 5 of these and then the Magic Wand will at- tack you. Hit the wand around 8 times and it will turn into a rabbit in a hat (you are fighting a Magic Bag after all!). Throw blocks at the rabbit in a hat enough times and you will be left fighting the small black hat alone. Hit it just one time to defeat it and the Magic Bag will shrink and fall off the platform it had been sitting on. Pick it up and the ending will trigger. It shows your character running to the center of a very colorful screen with a big smiling sun in the background casting its rays over the land. Ronald Mc- Donald will meet you in the center of the screen and say: WOW! YOU GOT MY BAG OF MAGIC BACK FROM THE HAMBURGLAR! THANK YOU VERY MUCH. I KNEW I COULD COUNT ON YOU!' I'LL HAVE TO BE VERY CAREFUL IN THE FUTURE WHERE I USE MY MAGIC BAG, BUT IN THE MEANTIME I THINK I'M IN THE MOOD FOR ANOTHER PICNIC! Now here is where the ending message changes slightly. If you DID NOT play through the Ronald's PuzzleWorld stage by finding the 6 Secret Cards, Ronald will say the following: NEXT TIME YOU VISIT MCDONALDLAND, BE SURE TO SEARCH FOR MY SECRET PUZZLELAND. IT'S VERY FUN AND VERY CHALLENGING! If you happened to find the 6 Secret Cards and finished all 3 of Ronald's PuzzleWorld levels instead of him telling you to visit his PUZZLELAND the next time you say he will just say: THANK YOU VERY MUCH! BYE FOR NOW! Those last 2 lines are the same last 2 lines you get whether you did or did not finish the PuzzleWorld Stage. It will then go to the colorful staff credits scroll and end on the screen that says: FROM ALL OF US AT VIRGIN GAMES THANK YOU FOR PLAYING! It will stay here until you reset. So basically, the ending message is short- er if you finished Ronald's PuzzleWorld...you would think you would have got- ten a special ending for suffering through those 3 difficult levels but you don't. MECHANIZED ATTACK (SNK) -An odd one here. The game itself is a straight-forward shooter similar to Operation Wolf. There are anywhere from 6 to 11 Stages, depending on which path you take through the game. At the end of Stage 2 you are given an option of going to a Forest stage or Waterfall stage. Depending on which path you will finish the game sooner or it will take longer. There are a total of 9 different paths, some of them repeating the same stage, so if you are playing for the first time and beat the game after 6 stages you got lucky. Each path will lead to the final stage, a Factory stage where you will finally take on this brain similar to the one in Golgo 13. Destroy the brain and you get an ending showing your helicopter hovering above an exploding building with the word BRAAM! on screen. The words "Mission Completed. Terrorists were destroyed. Peace will return" scroll across the top of the screen then the credits scroll. You are left here until you hit reset. For those of you who want to know the quickest path, go Stage 1 -> Stage 2 -> Forest -> Cave -> Train -> Factory. If you want the longest, Stage 1 -> Stage 2 -> Waterfall -> Train -> Air Battle -> Forest -> Cave -> Tank -> Tunnel -> Train -> Factory. The longest path takes you through every stage in the game. For completists, consider this path beaten as mastering the game. For those just wanting to beat this, the quick path will do fine since the endings are all the same regardless. MEGA MAN (Capcom) -You can choose from any of the 6 boss stages at the beginning of the game. When you defeat all 6 bosses you then play the Dr. Wily stage. In the first level of the Wily stage you will fight the Rock Monster at the end. In the next level you will fight 2 of the bosses you already beat, followed by your clone. In the 3rd level of the Wily stage you will fight a Bubble Boss at the end. Finally, in the 4th level of the Wily stage you face off against the other 4 old bosses you previously beat, followed by Dr. Wily himself. Defeat Wily and he grovels at your feet, followed by a message screen with mountains and forest on it telling you peace has been restored but the battle will continue. Mega Man then runs across the screen while the credits roll on the bottom and in the process of running changes into human form. He ends up running to the home of Dr. Light and a girl and jumps into the air, where he stays until you hit start. You can then play through any of the stages again, including the Wily stage, but the ending will be the same if you beat it again. MEGA MAN II (Capcom) -First off, to truly beat this game, play on the "Difficult" mode. There are 8 stages to choose from to start. Defeat all 8 stages and you get the Dr. Wily stages. There are 6 Wily stages. In the 5th Wily stage you fight Wily in his ship. The 6th Wily stage is free of enemies. Just avoid the drips and when you reach Wily he will turn into an alien. Defeat him with your Bubble Lead weapon and you get a graphical ending with Wily begging at your feet, followed by a sequence showing Mega Man walking on a black screen with a picture window depicting the different seasons. It ends with a full screen showing a meadow with Mega Man's helmet on the ground and then the credits roll. Pressing start brings you back to the title screen. MEGA MAN III (Capcom) -There are a grand total of 19 stages. It breaks down like this: the first 8 stages can be played in any order, though certain bosses are vulnerable to certain weapons, so there is some strategy involved in what stages you should take out first. After these 8 stages are finished 4 mystery bosses appear on the stage selection screen. Choose any of the 4 to start with. Each of these 4 stages has two bosses from Mega Man II waiting for you. After you knock out these 4 stages you can select the Break Man stage from the center square. All this stage is is a quick battle between you and Break Man that ends with a cut scene. You now will enter the Dr. Wily stages (Stages 14 through 19). The first 3 Wily stages you play through end with non-traditional bosses, like the Turtles, the Yellow Devil from Mega Man I and your clones. The 4th Wily stage has you going through 8 different portals to fight all 8 of the bosses you already defeated at the beginning of the game. The 5th Wily stage ends with you fighting a spaceship with Wily himself at the helm, though it turns out to be a fake Wily when you beat him. Finally, the very last Wily stage, Stage 19, has you fighting Wily's giant robot Gamma. Knock his head off with the Hard Knuckle then when Wily appears at the helm use the Top Spin a couple times to finish him off and beat the game. Wily will be begging for mercy when rocks fall from the top of the screen. Both Mega Man and Wily get hit by them. Proto Man rescues you by bringing you to Dr. Light's lab. You are shown all of the robots created by Dr. Light (called Dr. Right) and then it shows Mega Man outside looking up at an image of Proto Man. The bosses from the game are then shown and then the credits roll, ending at the PRESENTED BY CAPCOM screen. All you can do from here is hit reset. MEGA MAN IV (Capcom) -Another solid NES entry in the Mega Man series. There are a total of 16 stages in this one. They break down as follows: the first 8 stages can be played in any order you want, but certain bosses have a weak spot against certain weapons gained from beating other bosses. The 8 boss stages you can choose from are: Toad Man, Bright Man, Pharaoh Man, Ring Man, Dust Man, Skull Man, Dive Man and Drill Man. Once you go through these 8 stages and knock off the 8 bosses, you can choose the Dr. Cossack stage. His stage consists of 4 levels that you will have to go through, each with a boss at the end. Cossack himself is the boss of the 4th level of his stage. After you beat him, his daughter Kalinka appears and says he was held hostage by Wily and force to fight Mega Man. Wily appears and takes off in his little flying pod. You chase him to his castle, which has a total of 4 stages as well (stages 13-16). In the first 2 stages of Wily's castle you face normal bosses (including a giant Met, that character who appears in most stages with the hard hat. In Stage 3 of his castle you will reach the teleporter room, where you must again fight the 8 bosses that you had to take out at the beginning of the game. Once you beat these 8 guys again a transporter door will appear, which takes you to Wily himself. His first form is a ship with a skull on it. Defeat it with the Ring Man weapon and you will fight Wily's 2nd form, the same ship, but with the skull face off of it and Wily visible through the window. Defeat this form by using the Rush Coil to jump high and shoot shots through the window at him. When you beat this 2nd form he takes off and you start the last stage in Wily castle (Stage 16). It is a really quick stage that leads to the final fight with Wily. He is in his little pod and warps around the room. He is invisible most of the time, but when he appears, quickly take shots at him using the weapon you got from Pharaoh Man. You can aim this shot, so aim it quick when he appears. After you finally manage to beat him the room will go from black and you can see the background, which is a computer room. Wily drops to his knees and begs for forgiveness. He then gets up and, while winking his eye- brows, escapes through through the door in the wall. It then goes to a very nice screen showing the Wily fortress on a snowy mountain with green trees sorrounding it. You see Wily escaping and Mega Man shooting out of it as it explodes into a big skull-shaped mushroom cloud. It then goes to a screen showing Mega Man (without his helmet, hair blowing in the wind) standing on top of a train as the credits appear in the train window beneath him. The background changes from snowy to a starry night with a city skyline behind him to a green hill area with blue skies, as he jumps from the train to where his woman (Roll) and dog (Rush) greet him. Now it goes to the screen where it shows all 8 of the initial bosses of the game with their names and I believe the names of the people who created them. If I recall, there was a contest in Japan where they could name the bosses for this game. After this it goes to a black screen with stars and lists 32 names in a special thanks section and ends with your little helper robot, Eddie, on the PRESENTED BY CAPCOM screen, where it stays until you reset. MEGA MAN V (Capcom) -This game has all the charm of the other Mega Man games in the NES series and has the same excellent play control and level layout as well. There are a total of 16 stages in this 5th installment. The first 8 stages are the individual boss levels that you can select from the stage select screen. The bosses in this one are Stone Man, Gravity Man, Crystal Man, Charge Man, Napalm Man, Wave Man, Star Man and Gyro Man. When you defeat these 8 stages and their respective bosses the center square on the stage select screen will turn into Proto Man. Enter his stage and play through the 4 levels inside, each ending with a small robot themed boss. At the end of the 4th Proto Man level you will face off against Proto Man himself, but right before the fight the real Proto Man will jump in and save you from the imposter Proto Man and reveal him to be another of Wily's evil robots. Defeat the imposter Proto Man and you will get the following message from Wily: YOU'VE DONE WELL, MEGA MAN! I NEVER EXPECTED YOU TO DEFEAT MY POWERFUL DARKMAN ROBOT!! UNTIL NOW I HAVE MANAGED TO FRAME PROTO- MAN FOR MY CRIMES, BUT NOW THE REAL PROTOMAN HAS APPEARED AND SPOILED MY PLAN!! DR. LIGHT IS A CAPTIVE IN MY LAB. COME IF YOU DARE!! HA, HA, HA. Wily then takes off in his little space pod and flies off to the new and improved Wily Fortress. The Wily Fortress has a total of 4 stages. In the first 2 Wily stages, when you get to the end of them you will have to fight a big boss. When you get to the end of the 3rd Wily stage you will get to the infamous teleporting chamber, where you must enter teleporters to go and fight the initial 8 bosses you had to beat at the beginning of the game. When you go through and beat all 8, a 9th teleporter will appear on the top platform. Enter this and you will face Wily in his stomping machine. Defeat him here and you will enter the 4th stage of the Wily Fortress (Stage 16 overall), which is a quick stage that leads to the final confrontation with Wily. He has two forms that you must defeat. The first form is him in the Wily tank. Just keep blast- ing him and you will then have to fight him in his little flying pod. He will disappear and reappear after taking a shot at you. When you finally manage to defeat him once and for all you will chase him across the ground to an area where you will notice Dr. Light hanging in a cage. Wily gets on the ground to beg for mercy but as Dr. Light is freed from his cage the roof ends up falling on them. Only Mega Man's strength saves them from being crushed as he holds it up. Wily runs off and as it seems like Mega Man might lose strength, Proto Man comes to the rescue again, blasting part of the ceiling so Mega Man and Light can escape. It then goes to a scene showing the Wily Fortress crumbling into the mountain top with Wily escaping in his pod as Mega Man, Proto Man and Dr. Light look on. It then goes to the credits screen, where you get to see the 8 robot bosses and the names of the people who designed them, followed by the games credits. It finally ends on the PRESENTED BY CAPCOM screen, where it stays until you reset. MEGA MAN VI (Capcom) -I believe Nintendo themselves licensed this game for the NES, even though Capcom fully developed it. Probably had something to do with the NES being in its dying days at the time. Like all Mega Man games you have to go through the initial 8 bosses at the Stage Select screen (the original Mega Man actually had only 6). The stages you have to choose from are Blizzard Man, Wind Man, Flame Man, Plant Man, Tomahawk Man, Yamato Man, Knight Man and Centaur Man. Some pretty interesting names there. These must have been the leftover robots from the other 5 Mega Man games. Anyway, once you go through all 8 stages you will get to select the Mr. X icon in the middle of all the other squares. Keep in mind that before you go to this stage, if you want to get all the letters to be able to call your helper Beat, you must find the alternate route in the Tomahawk, Yamato, Knight and Centaur Man stages. If you take the more difficult route through the stage you will get to the real boss (instead of the fake boss) and he will give you one of the Beat letters, which will appear in the square of that stage if you find it. So now enter the Mr. X square. You will have to go through 4 stages in Mr. X's area. Each stage has a boss at the end of it. The bosses are as follows: a couple of Track Bots, a Wall Walker, a Met Tank and finally Mr. X. When you defeat Mr. X he will say the following to you: MY SCHEME FOR WORLD DOMINATION HAS FAILD (sic)! BUT I STILL HAVE ENOUGH POWER TO DESTROY YOU! Before your eyes he turns into Dr. Wily and takes off in his little flying pod. What would a Mega Man be without Dr. Wily it it anyway? It says LET THE FINAL BATTLE BEGIN! and you will be whisked off to Dr. Wily's Japanese style fortress. Now you must battle through the 4 stages of Wily's fortress, which makes a grand total of 16 stages in Mega Man VI, the same as there was in IV and V. The 4 bosses of the 4 Wily stages are a Dragon, a small machine that shoots bubbles at you, the infamous Transporter room, where you must defeat the 8 bosses from the initial 8 stages (when you beat them all a door will open to the 4th Wily stage instead of directly to Wily himself) and lastly, Dr. Wily in the 4th Wily stage. Wily will have 3 forms to defeat. First he will try and stomp you in his large Wily Crusher. Defeat this and you will have to defeat it again, but this time Wily is visible in the window. After you beat this form it will shed the outer shell and you will have to fight Wily in his smaller ship. Defeat him for the last time and you will get a scene showing him begging for forgiveness like in the other Mega Man games. However, instead of somehow escaping, it will show a screen with Mega Man holding a rope to the tied up Dr. Wily followed by showing Wily behind bars. It will show a Capcom Times newspaper front page with him behind bars and the words TRIUMPHANT AT LAST, MEGAMAN ARRESTED THE NOTORIOUS DR. WILY AND BROUGHT HIM TO JUSTICE. SENTENCED TO PRISON FOR HIS CRIMES, DR. WILY NOW RULES OVER A PRISON CELL. AT LONG LAST, THE WORLD IS AT PEACE below the paper. It then goes to the STAFF screens, which show each of the initial 8 bosses from the game doing their thing. Lastly, the game credits will roll. It ends on the PRESENTED BY CAPCOM screen with the words TO BE CONTINUED on the bottom. It will stay here until you press Start. The series was continued on the SNES, with the Mega Man X series, followed by an actual Mega Man 7 a couple years later, but this was it for the NES series. MENACE BEACH (Color Dreams) -This game has the same feel as other Color Dreams/Wisdom Tree games, with Secret Scout immediately coming to mind. In this game there is a girl who will go on a date with you if you rescue her. After finishing each stage (called World's in this game) it will show her chained up and she will berate you for not rescuing her fast enough. Typical broad. Anyway, there are a total of 12 Worlds to play through. You have to beat certain enemies to keep pro- ceeding through the stage. Some of the enemies, like the big sumo boss, re- quire a bomb to destroy or you may even be lucky enough to lure them into a pit or the water. When you get to World 12 you are in Demon Dan's cavern. There are no enemies here, just spikes and lava that will do you in if you touch them. It is a short stage and at the end of it you will fight Demon Dan himself. You cannot harm him by hitting him. However, when you land after jumping you will knock a spike loose from the ceiling. It will instantly kill you but this is how you must beat Demon Dan. Jump and land near him so the spike falls on him. Do this 10 times and victory is yours! An arrow will ap- pear on the screen. Quickly go right but don't jump, as spikes can still kill you even after Demon Dan is beaten. Touch the right side of the screen and you will give the victory thumbs up. The ending scene shows you and the foul- mouthed girl you just saved in a malt shop enjoying a shake/frappe/malt to- gether. You suck the thing down and then 3 hearts appear and rise from you. A few seconds later Demon Dan pops out of the manhole then goes back down as a skateboard rolls onto the screen. You can then PRESS A TO REPLAY SCREEN or PRESS START TO RESTART GAME. Also, as a bit of an Easter egg, if you press and hold DOWN + LEFT + SELECT at this ending screen and keep holding those buttons you will hear several sounds and then get the following message: STOP! HIDDEN MESSAGE TIME: I'D LIKE TO THANK THE FOLLOWING GOOFBALLS FOR BEING MY BUDS. KEITH THE STICK, GARY "ELVEZ" THE MASTER WORDSMITH, RUSTY THE SURFING CARROT TOP, BOOBALA THE GREAT, KAREN JO THE SPARE DANCING POOL SHARK, AND LAST BUT STILL LOST, JIM THE DUDE! NINA'S LAST NAME IS BEDNER. This hidden message was discovered by CaH4e3 and posted on tcrf.net. Also, the game Sunday Funday is the same game as Menace Beach with a few except- tions, namely having the Sunday School teacher talk to you between levels instead of the girl berating you and instead of fighting Demon Dan you fight a bear. MENDEL PALACE (Hudson) -You get twice as much out of this game as you think. There are 8 different stages you have to go through, each with 10 screens. When you beat all 8 you go through Mendel Palace, which has 10 screens. Beat the palace and you fly to a final Level which consists of 10 screens, for a grand total of 100 screens. When you beat the final Level you get the weak ending. The final boss will go to the top of the screen and start sobbing while you grab the crystal in the middle. It will then open up the level and the Princess' mirror image appears from the right side of the screen. She walks over and give you a hug (or is it a kiss?) and then the screen fades to black and then you see staff credits for a bit until THE END appears. It will stay here until you press reset. However, if you hold Select and Start and hit the Reset button, you can access the 100 Bonus Levels included in the game. You can do this at any point, even at THE END screen. You will know it worked because the words MENDEL PALACE at the title screen will be pink now and the word EXTRA will be above it. Go ahead and finish all 100 Bonus Levels and you get the same ending you got when you beat the 100 regular game levels. Upon beating it the 2nd time I beat the final boss on the right side of the screen and the Princess came out on the left side, so I guess she will come out on the opposite side of the screen to where you beat the final boss. Also, thanks to ArnoldRimmer83 for the following info. If you beat the game with 2 players, one of the players will console the final boss while the other one does the usual hugging of the Princess. Also, when you beat the game the second time through the floor tiles will be square (like those famous table cloth patterns) unlike the first time through when the tiles were honeycombed looking during the ending. Too bad the ending was so crappy, but at least you get something different for beating it with two players. MERMAIDS OF ATLANTIS (AVE) -This is basically the same game as Bubble Bath Babes by Panesian with the main exception being the naked ladies being removed. In Mermaids rather than choosing between a TYPE A or TYPE B game you get an options screen where you can choose the starting Stage (1-4) and the starting Level (1-5). You can also choose the difficulty: EASY, HARD or STACKED. So if you choose to start the game on Stage 1, Level 5 and pop 200 bubbles you will get the ending. However, to get the full effect of the game start on Stage 1, Level 1 and play through. Each Stage has 5 Levels and you get an intermission scene after Levels 1, 3 & 5 in each Stage. The scenes have to do with the mermaids living peacefully underwater until the evil Emperor O-Dinton created the Durabubble and traps the mermaids in them. The mermaids then figure out that if they connect 4 bubbles together they will pop and escape, which is why you have to join 4 bubbles of the same color together during gameplay to make them pop. The game plays just like the TYPE A game in Bubble Bath Babes unless you selected the STACKED option. If you select this, the game will play like a TYPE B game in Bubble Bath Babes and you can play through the 4 Stages (each with 5 Levels and intermissions after the 1st, 3rd and 5th Levels) but the object of the STACKED game is to pop the bubble with the letter in it at the top of the screen. You get a letter in each Level that spells out the word MAGIC. Anyway, for a complete layout of the bubbles needing to be popped per Level in the regular game, consult my Bubble Bath Babes description. As for the ending to Mermaids of Atlantis, when you fin- ish Stage 4-5 (in regular or stacked games...you get the same ending for both) it will go to the final scene showing the mermaids (and squid) re- volting against Emperor O-Dinton with the following text: WITHIN DAYS THE MERPEOPLE HAD POPPED ALL THE BUBBLES ON EVERY GAME. THE EMPEROR WAS VERY ANGRY AND SWAM BACK ACROSS THE OCEAN. THE MERPEOPLE PLAYED ALL THE GAMES THEY LOVED SO MUCH. AND YOU KNOW WHAT? EVERY GAME SEEMED SOMEHOW JUST A LITTLE BIT MORE FUN THAN BEFORE. AND THEY ALL LIVED HAPPILY EVER AFTER. Pressing Start will bring you to the TOP TEN screen where you can enter your initials if you popped enough bubbles. Press Start again and you will get a slideshow of all 12 intermission scenes followed by a screen with 6 staff credits and the names of the 3 background tunes. It then goes to a final screen with several more credits that didn't appear in the Bubble Bath Babes version of this game because of the "tweeking" that had to be done to make this game PG. Pressing Start one more time returns you to the title screen. METAL FIGHTER (Color Dreams) -This simple shooter was released (unlicensed, of course) for the NES by Color Dreams and was developed by Joy Van. A Sachen released version of the game also exists. There are a total of 7 stages. There is a decent sized boss at the end of each stage and when you reach the final boss (named Heartanium in the manual) plug away at him and you will get the lousy ending. At first I thought it just sent you back to the title screen, as the background of the ending screen looks similar to the title screen. It shows your character walking across the bottom of the screen and it says copyright 1989 JOY VAN and COLOR DREAMS, INC. After walking across the screen a few times it shows 3 staff credits, which scroll by twice for some reason, then it goes back to the title screen. It was crap, but I'd rather have a bad ending than no end- ing at all. METAL GEAR (Ultra) -One of the all time classics, if you can get past the boring first area of the game. I owned this in the late 80s and it took me awhile to be motivated enough to get past the first area, but once you do the game really picks up and when you start acquiring new weapons & items and talking to the various characters in the game it really gets going. The first area is the Jungle and after that you have several buildings you must work through. Building #3 is your ultimate goal. Here you will find Dr. Pettrovich, the Big Boss and the Super Computer. You will fight 2 sub bosses before you reach the Super Com- puter. When you reach it, defeat all the guards first then place 16 plastic explosives on it. The self destruct sequence will start. Go through the door on the right to fight the Big Boss, the Fox Hound Supreme Commander. You can use a cigarette to add 1000 seconds to the timer. Do this, then blast the Big Boss with 10 rockets. Once he is done you have 3 doors to choose from. Pick the door on the left and ride the elevator all the way to the top before the base explodes with you in it. When you escape it will show a nice, cloudy red sky over the jungle landscape as you hear the base explode. It then goes to the transceiver screen and says THIS IS SOLID SNAKE. THE METAL GEAR HAS BEEN DESTROYED. OPERATION "INTRUDE N313" IS A SUCCESS. IT'S ALL OVER---EVERYTHING, AT LAST! SOLID SNAKE RETURNING TO BASE. OVER. It then tunes in to another channel and you get THIS IS STATION KNK BRINGING YOU A SPOT NEWS REPORT. TODAY AT DAWN THERE WAS APPARENTLY A LARGE SCALE EARTH TREMOR IN THE REGION OF GALZ- BURG, SOUTH AFRICA---THIS IS YOUR COMPUTER SPEAKING. HERE ARE THE CREATORS OF YOUR METAL GEAR GAME. It then shows several staff credits and ends with PRE- SENTED BY KONAMI 1988 TOKYO and returns to the title screen. METAL GEAR 2: SNAKE'S REVENGE (Ultra) -See: SNAKE'S REVENGE METAL MECH (Jaleco) -This is one of the harder NES games to beat, in my opinion. There are only 6 levels, but finding your way out of some of them can be a pain. On top of that, Level 6 is like a different game altogether, as now you don a spacesuit and have to fight your way through a maze of enemies that kill you with one hit and find the dragon hidden within. When you find him and destroy first the 6 nodes on his sides then finally his head, you will get a screen showing your character in his space suit and a message saying, "Victory for now." Then the dragon you just killed appears behind you darting his apparently regenerated head back and forth around you. That's it. Hitting select or start will bring you back to the title screen. METAL STORM (Irem) -There are 2 Quests in this game. Quest 1 has 7 stages. Play through it and when you reach Stage 7 you will have to defeat every boss in the game once more. When you defeat the last one you have to destroy the main ship by knocking out the 4 cores in a short amount of time. Do this and you get an ending telling you how courageous you are and you get the reward of eternal life. However, when the message is done it will say "Try a game for experts." Pressing start will start you back on Stage 1 with your score intact, but now everything in this 2nd Quest is absurdly harder. The stage layouts are the same, but there are a lot more enemies, and they are stronger and shoot more stuff at you. One of the hardest challenges for any NES game. When you play through the 2nd Quest you will still have to beat all the bosses again in Stage 7 and defeat the final ship's 4 cores (the ship actually shoots at you now). When you blow it up you get the same ending sequence you got before, but now it shows your character on a black screen as the game credits roll. You are then left on a black screen showing the following: METAL STORM THE STRIKE MISSION THE END. So this truly is a game where you have to beat the 2nd Quest to get the game's best ending, even if it is only adding the closing credits. METROID (Nintendo) - MICHAEL ANDRETTI'S WORLD GP (American Sammy) -There are a total of 9 Levels, each Level having anywhere from 4 to 16 Rounds. The last Level is Level 9, Round 16. Finish that race and you will be the new Grand Prix champ and get to watch the credits roll. MICKEY MOUSECAPADE (Capcom) -There are 5 fairly short stages. When you defeat the queen at the end of Stage 5 you go through the door and outside to meet Alice (in Wonderland). You see Mickey and Minnie in a framed picture with Alice and then "The End" appears on a black screen. Pressing start brings you back to the title screen. MICKEY'S ADVENTURE IN NUMBERLAND (Hi-Tech Expressions) -The second of Hi-Tech's 2 Mickey Mouse educational/action games for the NES. This one came out in March 1994, a year after Mickey's Safari in Letterland. There are 3 difficulty modes: Normal, Advanced and Super Advanced. In Normal mode there are 5 stages, each with 2 levels. Advanced and Super Advanced mode also have 5 stages, with 2 levels apiece, but the layout of them in these 2 modes is different from Normal mode. Also in Super Advanced mode you have lives to keep track of, so you can actually get injured in the hardest mode. When you get through the 2nd level in Pete's Hideout (Stage 5, Level 2) you will get the ending, which shows Mickey spinning a basketball on his finger then hopping up on the stage where he says the numbers (digitized voice!) as they fall from the ceiling. After #10 falls Mickey walks up the stairs to the left where Donald Duck is waiting for him next to a big chair. They shake hands and high-five each other. It then goes to a screen showing a big picture of Sheriff Donald with the text WAY TO GO MICKEY! ALL THE NUMBER MOLDS ARE BACK! THAT'LL SHOW PETE! YOU'RE A REAL PAL! The staff credits screen will appear and they will flash by and it will end on a screen that says GAVE OVER PRESS START. Nothing irks me more than finishing a game and getting GAME OVER instead of THE END. Any button press will bring you back to the title screen. MICKEY'S SAFARI IN LETTERLAND (Hi-Tech Expressions) -The first of Hi-Tech's 2 Mickey Mouse educational/action games for the NES. This one came out in March of 1993, a year before Mickey's Adventure in Number- land. This game isn't difficult, as it is geared towards kids learning their alphabet. In fact, it is impossible for Mickey to lose a life in this game. There are 3 difficulty settings: Normal, Advanced and Super Advanced. In Normal mode you have 6 stages. In Advanced mode they add an extra level to each stage, so you have a total of 12 stages to play through. In Super Advanced all the Stages have at least 4 levels (2 of them have 5 levels) for a total of 26 stages. When you get to the 26th stage (Swamp Level 4) you need to get to the top of the tree and get the block on the house to finish the game. It will show Mickey meeting up with Scrooge McDuck (I think it's him) in front of a MUSEUM with all the letter blocks piled up. Mickey digitally says OH BOY! and purple diamonds with all the letters on them start bouncing by as the ABC song plays in the background. When the Diamond with the letter Z in it bounces by it starts over at A and the diamonds bounce until the N diamond comes out, then Mickey and Scrooge exit stage right, but not before Mickey lets out anot- her OH BOY! The screen turns white as the staff credits flash by. Beam Soft- ware had a hand in this one according to the credits. When the credits are done it says THE END and pressing a button brings you back to the title screen. MICRO MACHINES (Codemasters) -The finish is identical for both the regular NES version and the Aladdin cart version. There are 25 races in all, with several bonus races throughout. When you get to the final race, Race 25, finish it and you will get a screen showing that your character is the Challenge Champion. You then go back to the title screen. MIG 29 SOVIET FIGHTER (Codemasters) -There are 6 Missions in all. At the end of Mission 6 you must destroy Colonel Crackov's plane, then destroy the Nuclear Missile that the plane releases. You then get the ending screens and get to enter your name on the high scorers list along side the Soviet Premieres. MIGHT AND MAGIC (American Sammy) -This game is immense. There is so much to do and so many different places to explore. Definitely one of the longest NES games in terms of gameplay. There are a lot of side quests that you do not need to complete, but there are a lot of people to talk to and tasks to accomplish en route to your ultimate goal: to make it to the Astral Plane with the Key Card. When you make it there you must enter each of the 5 projectors then through the door to the Inner Sanctum. Once in there you will hit a barrier. You must actually camp out in the inner sanctum, which will allow you to continue! You will then get transported back to Sorpigal. From there, travel to the Gates to Another World and view the ending screens. You get several story screens for the ending, followed by an odd password (this game doesn't have passwords...), then the credits roll. At the end of the credits the screen tells you to play on in Might and Magic book II for the SNES where the text stays until you reset. Perhaps the password is for book II? I think this is the only NES game that mentions the SNES. [EDIT: a fellow named Norman emailed me to say that the password is something you would send to American Sammy along with the percentage of the game completed. The manual apparently mentions this and perhaps a prize is involved] MIGHTY BOMBJACK (Tecmo) -There are 17 Rounds. Some rounds are really short, some are long and maze- like. To get the best ending you must find both of the Crystal Balls and also at least 5 S-Coins before reaching Round 17. In Round 17 you will rescue the King. Now the 4 different endings depend on certain criteria being met. With one crystal ball found, you'll be able to rescue the Queen also. With two crystal balls, you can rescue the King, Queen and the Princess. If you have both crystal balls plus five or more S coins, you'll also capture Beelzebub, giving you the best ending to the game. Round 17 is a series of rooms where you will rescue the King, Queen, Princess and capture Beelzebub in that order. After capturing Beelzebub, leave the room and you will see the ending where the pyramid is destroyed, and the message shows King Pamera moved with joy as Bombjack yells out "Father." Bombjack then sinks into the ground and when you press a button it shows your GDV and goes back to the title screen. If you got the two crystal balls but not the S- Coins, you will not go to the Beelzebub screen, but instead when you leave the Princess' room you get the same sequence showing the pyramid blowing up but instead the message states that Jack and the Princess got married and a baby was born who was destined to fight for world peace some day. MIGHTY FINAL FIGHT (Capcom) -This is definitely one of the best fighting games on the NES. After Final Fight was such a hit in the arcades and on the SNES, Capcom decided to make an NES version of the game. A lot of licensees had pretty much given up on making NES games at the time, since the SNES juggernaut was picking up steam and was obviously the wave of the future, but luckily Capcom had one more great NES game up there sleeve. Whoever the bonehead is that gave this game a 1 rating review score on Gamefaqs needs to get a clue. Anyway, there are a total of 5 Rounds, which is the game's only weak point. The game definitely could have been much longer, but since the game was probably pushing the NES to its limits, we'll forgive that. You have 3 playable characters to choose from as well as a bunch of cool moves to pull off. When you get to the end of Round 5 you will fight the leader of the Mad Gear Gang, Belger. Finish him off and you will get the ending sequence. The cool part here is that you will get slightly different ending scenarios depending on which of the 3 characters you beat the game with. If you beat the game as Haggar, who is the Mayor of the city and the father of Jessica, the girl you must rescue, you will get the regular ending of seeing Belger blow up and reveal his robot self and Jessica will come out of the side room and say DAD, IT'S ABOUT TIME YOU GOT HERE. Haggar says SORRY PRINCESS, BUT I NEEDED TO TAKE OUT THE TRASH. Jessica replies with DAD, WHERE'S CODY? Haggar responds CODY? I LOST SIGHT OF HIM ON THE WAY HERE. Her response is OH, WAY TO GO DAD! It then shows a scene with Guy dragging Cody away from the embracing father and daughter complaining LET GO OF ME, GUY! WITHOUT MY HELP, SHE WOULD BE... Guy responds CONTROL YOURSELF. LET THE MAYOR AND JESSICA TALK. FOR ONCE IN YOUR LIFE, THINK OF SOMEONE ELSE BESIDES YOURSELF. Cody replies with LET GO OF ME! E N D. The staff credits then roll and at the end of the credits Haggar rushes into the bottom of the screen beneath the PRESENTED BY CAPCOM message and does his attacking move. Here it will stay until you reset. Now, if you beat the game as Cody, who is in love with Jessica, right after you defeat Belger, Haggar will rush onto the screen and actually do his spinning attack to knock Cody flying off the screen! You will then see the same exact sequence as explained above, which explains why Jessica was asking where Cody went. Gotta love the protective dad! After the credits flash by it will show Cody doing his punch move under the PRESENTED BY CAPCOM message. Finally, if you beat the game as Guy, right after you defeat Belger, Guy will simply walk off the screen (a heck of a lot better than getting rushed by Haggar) to the left, then Haggar walks over and meets Jessica and the same ending described above commences. This time it will show Guy practicing his special kick under the PRESENTED BY CAPCOM message. Pretty cool that they programmed the small nuances into the ending. As a bonus, if you don't feel like playing through the whole game with each character to see these slight differences, I found the address that determines which character you can play as. The address is 0034 and you can set it at 00 to play as Cody, 01 to play as Guy and 02 to play as Haggar. By altering this address in an emulator you can make a save state right before defeating Belger, then set the value to whatever character you want to see the ending of. Just make sure you unfreeze the address as soon as you change to the character you want or it will glitch/freeze the ending. MIKE TYSON'S PUNCH-OUT!! (Nintendo) -This is still considered one of the greatest boxing games of all time and it was released in 1987! It was re-released as Punch-Out!! Featuring Mr. Dream in 1990 after Tyson got involved in all kinds of legal trouble and then released again as simply Punch-Out!! in 1992 as part of the NES Classic Series. It spawned a pseudo sequel released by American Softworks called Power Punch II where you fight as Mark Tyler against boxers from throughout the galaxy. This game was supposed to be released as Mike Tyson's Intergalactic Power Punch but Tyson was removed from the game (probably again because of his legal troubles). A prototype copy of this game does exist and I have endings listed here for it as well as Power Punch and the Mr. Dream version of Punch-Out!! Anyway, back to this game. There are a total of 14 fights you must win. Along the way you will become the Minor, Major and World Champion before you get to your Dream Bout with Tyson, the 14th fight (assuming you won all of them...it will be more if you lost at any point and had to have a rematch). The competitors are in this order: (1) Glass Joe, (2) Von Kaiser, (3) Piston Honda, (4) Don Flamenco, (5) King Hippo, (6) Great Tiger, (7) Bald Bull, (8) Piston Honda again, (9) Soda Popinski, (10) Bald Bull again, (11) Don Flamenco again, (12) Mr. Sandman, (13) Super Macho Man and finally (14) Mike Tyson. Once you manage to defeat Tyson, a picture of him will appear on the screen and say GREAT FIGHTING!! YOU WERE TOUGH, MAC! I"VE NEVER SEEN SUCH FINGER SPEED BEFORE. Then it shows pictures of each boxer that you defeated and ends at a screen showing Little Mac and his won- loss record beneath him along with THE END. Here it will stay until you hit the reset button. MILLIPEDE (HAL America) -This is an older game, so it does not have an ending of any sort. When you complete Round 99, the Round counter goes to Round 00 then starts back at 1. MILON'S SECRET CASTLE (Hudson) -There are 4 levels of the castle with many rooms scattered throughout each level. Your goal is to collect all the items, get the crystals by defeating the bosses, then get the crown and sceptor from the two birds before you can get to the top level of the castle to face Maharito. If you don't have certain items, going through doors will only lead you back outside of that door instead of further on in the castle, so it is imperative that you find the items. Once you locate the real Maharito (there are several of them in the castle and the real one is found in the blue room, though I have heard that this can be random) and defeat him, the Queen will materialize in the room with you and you will get a message on the bottom of the screen that says YOU BRAVELY SAVED CASTLE GARLAND. THANK YOU MILON! The game then returns you to the title screen. Not much of an ending for a fairly difficult game. However, on June 23, 2009, a code appeared on Gamefaqs.com from a contributor aptly named Milon that stated if you beat the game 8 times in a row you can get the secret message. I was extremely skeptical about this and asked around but nobody seemed to be able to confirm this. Being both annoyed and curious I decided to undertake the trek of going through Milon's Secret Castle 8 times. Armed with a bunch of Game Genie codes as well as hex address codes, I made it quickly through the game once and got the aforementioned ending. The 2nd time through I decided to start doing some code searching to determine which address controlled the number of the current quest you were on, if indeed this was considered a separate quest by the game and not just a re- start. So I get to Maharito again in this 2nd time through and defeat his correct form, this time in the orange room (not sure if this is random or if you do find the correct Maharito in the orange room the 2nd time through). I defeat the wizard again and I get the same ending that I mentioned above. So I patiently wait and after you get the congratulations message from the Queen, instead of going back to the title screen it actually went to a black screen with the message THIS IS THE END OF EPISODE 1 SEE YOU AGAIN! So the game indeed does have a secret ending, except you only need to go through the game twice to get this ending message, not 8 times like the code on Gamefaqs described. It must have been a typo. Anyways, I did find the address that controls the Quest you are currently on. It is 00B8. If you set this address at 1 and play through the game once, it will think you are on the 2nd Quest and when you beat it you will get the secret message. If you set it to 0 or anything higher than 1 you will not get the message. This was a nice little surprise to find on a game that is over 20 years old. Thanks again to that Milon character who, even though he was incorrect about the number of times you have to play through the game, lead me to finding the ending message myself for this guide. MIRACLE PIANO TEACHING SYSTEM, THE (Mindscape) -Ahhhhh...Miracle Piano. Probably the only NES game I will never get to see the ending to. As the title implies it is a "Teaching System" and not an actual game, but since it is on the official list of NES games, then some- thing must be written about it. And who better than to write about it than the guy that not only purchased a Miracle Piano Teaching System complete with foot pedal off eBay but had a friend visit him who happened to be a piano expert to help him play through the game. I am speaking of GForce, who I have met in person and has seen the ending to every NES game and almost every Famicom game. I asked him if he could bang out a guest ending descrip- tion and this is what he sent me: The last piano lesson can be chosen at any time, therefore it may not seem as if you have progressed to reach the "last stage." The last song in the game is "Habanera" from the classic opera "Carmen." It is an extremely advanced song and you'd have to be nearly a professional piano player to get a passing grade. If you have successfully performed the song, you will get a message from the game creators congratulating you and encouraging you to continue practicing your piano skills. After that, you will see the staff list and return back to the opening screen. Since I will never beat this game myself I will also include an excerpt from an email that GForce sent me back in February of 2011 describing how difficult the game was: "I spent 2 weeks working on the game and I could only get to Level 6. The best part of the game is that you can choose any level and any stage at any time. The levels are broken up into lessons that teach you techniques step by step. The stages consist of quizzes, Roboman mini games, numbered fingering and playing in beat with the metronome. The timing was the hardest part for me. When my friend came to help me I just had him play the final stage of each level which was a real song. He blasted through the first 25 or so till it came time for the foot pedal. It's completely flat and flimsy, no lver action or way to know if it is actually working. He was stomping on it and it had almost no response. Also, the 8-bit graphics and my 1991 TV set didn't dis- play the notes very well. He said many times, "A real music sheet would have never had notes written like that" or something to that effect. It was get- ting late and the final songs were Hound Dog, Star Wars Theme, La Bamba and Carmen. He destroyed Hound Dog, which was incredible to watch. He played Star Wars 3 times and was getting frustrated. Plus it was already past 11pm on a Tuesday night and he was playing for a few hours already. He did the final 2 songs a few times and he complained how the timing and or keys were not dis- played right and he kept failing. He's been playing for 25+ years so I'll take his word for it. He plays church organ too sometimes and it has 6 layers of musical lines and 4 keyboards and 3 pedals but he had a hard time with this game. In the end, I advanced all the way to the end of Level 36 with "Next Lesson" option and it came up with the credits roll." So there is first hand testimony from someone who played along with a piano expert and got to see the ending credits roll after finishing Level 36. Also for those of you who have the game or the download and an emulator, you can see the "ending" for yourself by selecting Level 36 at the CHOOSE SECTION screen then going to the OPTIONS screen and selecting NEXT LESSON as GForce mentioned above. Keep skipping ahead until you reach Section 36.13 which is the displayed ending message: GRADUATION YOU MADE IT - YOU'RE A GRADUATE OF THE MIRACLE PIANO TEACHING SYSTEM! REMEMBER, THOUGH, THIS IS JUST THE FIRST STEP IN YOUR MUSICAL EDUCATION. YOUR MIRACLE KEYBOARD WILL BE WAITING FOR YOU TO TAKE THE NEXT ONE. THE SOFTWARE TOOLWORKS IS EXTREMELY PROUD OF YOU! HAVE FUN! Pressing A at this screen brings up the staff credits scroll and then press- ing start brings you back to the title screen. MISSION COBRA (Bunch Games) -This is the same game as Sidewinder, which was released by HES. It is a
vertical shooter where you fly your chopper through a measly 3 different stages. Each of the 3 stages has a boss at the end. When you defeat the War Ship at the end of Stage 3 it continues on to Stage 4, but this is really Stage 1 again, so it loops the 3 stages infinitely and there is absolutely no ending. When you beat Stage 3 for the 33rd time (Stage 99) the next stage is numbered Stage A0. The numbering goes up to Stage P5 before it returns to Stage 0 and then starts back over numbering from Stage 1. Disappointing to say the least. MISSION: IMPOSSIBLE (Ultra) -This NES movie-based game was released by Ultra (actually Konami, who found a way to circumvent Nintendo's game release limit by releasing games under a different company name) and is one of the harder action games on the NES. It has the cool Mission: Impossible theme from the original series in glorious 8-bit sound (and the theme was also used for the panty raid scene in Revenge of the Nerds). Yes, for those of you too young to know, there was a series that came out in the last 60s and then a remake in the late 80s. This game is based off that remake series and not the Tom Cruise movies that came out long after the NES had its original run. The main thing I remember playing the game back in the day was how it just seemed to go on and on and was a pain in the ass for a Konami game. There are only 6 Stages, taking you from Moscow to Venice to Berlin to Switzerland and finally to Cypress, but the regular Stages of the game (Stages 1, 3, 4 & 6) are time consuming, especi- ally the final Stage. Stage 2 is an action filled Spy Hunter-esque stage while Stage 5 is a downhill skiing stage, so at least they break up the main stages with something different. When you slog your way through Stage 6 you will encounter a flame room that is a beast to make it through. With any luck you will get past it with all 3 of your characters still intact. Towards the end of the stage you will reach a computer. You need to enter MTKN to access the selection screen. Choose the GAME option then choose MADELINETTE. This game is like Tic Tac Toe. What you have to do here is make enough moves so you play to a stalemate. The computer will reset the board. Play to 3 more stalemates and hopefully you don't run out of time. If you run out of time or lose to the computer, your game is over! If you succeed in stalemating the computer 3 times it will start to go berserk. The following message will appear on the computer: DR. 0, THIS GAME ISN'T FUN. CAN WE PLAY ANOTHER ONE? The screen goes black and Jim appears and says: YOU HAVE SUCCEEDED. FOR SINISTER 7 -WE'LL SEND THE HELICOPTER. It then shows the chopper flying over the Statue of Liberty with the staff credits appearing below. The screen then scrolls to show the New York City skyline (including the Twin Towers) and the credits finish up with -THE END- under the bridge. This is quite the disappointing ending for anyone that put the time and effort into finishing this game. MONOPOLY (Parker Brothers) - MONSTER IN MY POCKET (Konami) - MONSTER PARTY (Bandai) -This was one of Bandai's best games for the NES, as most of their earlier works for this system weren't exactly crowd favorites. This game featured cool bosses, a cool character that could turn into a monster and gory background graphics that were really cool for their time. There are a total of 9 rounds in this game, with the 9th Round (Final Round) being the battle against the Dark World Master. When you defeat the Master you will get a decent little ending, which basically consists of your character, Mark, having a bad dream that a princess came out of the gift box that Bert gave him, but she turns into a monster. More monsters follow her out of the box, but then Mark wakes up and realizes everything was just a dream. Or was it? Mark opens his door to go to school and Bert is standing there holding a bat saying "Let's go again." You'd think a small boy would probably be wetting his pants at this point. This ending kind of implies that a sequel was forthcoming, but unfortunately none has ever come and probably never will. Oh yeah, the credits roll after Mark sees Bert at the door and they end with PRESENTED BY BANDAI SHINSEI. MONSTER TRUCK RALLY (INTV) -There's a lot to do in this game, with little reward. To consider this game beaten, the following must be selected from the options screen: EVENT: Monster Truck Rally, LAPS: 9, NUMBER OF TRUCKS: 4, COMPUTER PLAYERS: 3, DIFFICULTY: 5. The Monster Truck Rally event combines all 10 events into one big competition where your score is compared against the other 3 computer players. When you finish the 10th Event in the Monster Truck Rally, the Combo Course, if you have the most points, consider the game beaten as there is no ending screen or credits. You will just go back to the options screen if you press Select. MOON RANGER (Bunch Games) -There are a total of 8 Levels in this game. When you find all 4 pieces of the Gamma Bomb (you get the last one when beating the final boss) you automatically detonate the control center and win the game. You get a couple ending screen and the game resets. MOTOR CITY PATROL (Matchbox) -You must play through all 5 precincts, spending 7 days (stages) in each one. When you finish the 7th day of the 5th precinct, you get a victory screen. It starts you over at the beginning, but everything is the same. MS. PAC-MAN (Namco) -I originally had the following as the finish for this game: Make it so all the items on your status bar are Bananas (Hard Mode) and Game repeats continuously. If you use the Game Genie code EEOGAAAA (discovered by CaH4e3) you can select your starting level by pressing Left or Right on the title screen. It lets you select up to Level 32. Since the presence of this level select is through a secret code, the programmers never meant for anyone to find it, so I will assume that finishing Level 32 is considered beating the game. MS. PAC-MAN (Tengen) -There are 4 types of games: Arcade, Strange, Big and Mini. Each game has 32 levels. When you beat the 32nd level of each game you get the same intermission style ending and go back to the options screen. M.U.L.E. (Mindscape) -To beat this game, play on the hardest setting, Tournament Mode. Play through an entire 12 cycles (12 months). Make as much money as you can and if you have enough and the most money, when the ship returns in the 12th month, it will tell you that the colony succeeded, the Federation is pleased and that you will live comfortably. MUPPET ADVENTURE - CHAOS AT THE CARNIVAL (Hi-Tech Expressions) -This seems like it should have been an easy game. A muppet game aimed at children designed by Hi-Tech Expressions, the same company that made the NES Sesame Street games. However, you will find parts of it quite difficult. On the Stage select screen you can pick from 5 Stages: RIVER RIDE CAR COURSE SPACE RIDE AMAZING MAZE In each of these stages you must acquire a KEY. In the RIVER RIDE and CAR COURSE the KEY will appear at the end of one long stage. In SPACE RIDE you also have to fly through one long stage, but you must destroy a space sta- tion at the end to get the KEY. In AMAZING MAZE you have to make it through 30 screens of maze action before you get to the KEY. When you find a stage's KEY it will appear next to that stage on the Stage select screen. Once you have all 4 KEYS the final stage, DR. GRUMP, will show up on the Stage select screen. In this screen you control Kermit the frog as he runs along the out- side of a castle in an attempt to rescue Miss Piggy. When you reach the end of this stage you will run into the Grumpasaurus. This SOB is one of the most difficult NES bosses I have come across. Not only can he knock you off the ledge with ease but you have to hit him just right to knock him off of his. Luckily playing on an emulator lets you use save states and I made liberal use of them on this boss. I also made a RAM code that freezes your vertical axis (03F1:3A) making this fight a bit easier. Right after you do away with the Grumpasaurus you will face Dr. Grump himself. He is on the steps above you, so you must jump and fling a heart up so he runs into it with his head, otherwise he will just knock it away. If you can manage to hit him 5 times the fight is won. He will walk over and release Miss Piggy so she floats down to Kermit. Press any button and it goes to a screen with Miss Piggy, who says: OH THANK YOU! OH THANK YOU! BUT IT SURE TOOK YOU LONG ENOUGH! Ingrateful swine! It then goes to a staff credit screen showing 9 individuals and eventually returns to the title screen. This was a horrible ending for a game that had one of the foulest bosses I ever had to face. M.U.S.C.L.E. (Bandai) Tag Team Wrestling at its worst! There isn't a whole lot to this old game. It has two strikes against it regarding the ending: it was released in 1986 and it was released by Bandai. To cut to the chase, there is NO ending here. If you want to see some kind of ending, give WCW or Tecmo World Wrestling a try. You start by choosing the 2 wrestlers who will comprise your tag team. Your first match will be against 2 unique wrestlers, your second match will be against 2 more unique wrestlers, your third match will be against the last 2 unique wrestlers you have not faced yet, and your fourth match will be against one of the guys you wrestled in the 3rd match and one of the guys you wrestled in the 1st match. From this point on every match will be against these 2 fellows. So you will have a total of 4 different match pairings, then every other match after Match 4 will just use the same 2 opponents from Match 4. How many matches are there total you ask? Well, you will keep fighting those guys over and over until you reach Match 255. When you beat them in Match 255, you will face that pair for the 253rd time in Match 0. Beat them in Match 0 and the match counter will reset to Match 1 again, but you will keep fighting those two for infinity. The number 255 is as high as the NES memory using hex will go, so that is a common number for those early NES games...or something like that. I would consider beating this game as beating Match 4 since every other match after this is against those same 2 guys. Exciting, huh? Also, if you are wondering why I put the games M.U.L.E. and M.U.S.C.L.E. in alphabetical order according to MU instead of M., which most people put at the beginning of the M category, I figure most people looking for the game in this guide will look in this area for it. Since you are reading this you must have found it just fine. MUTANT VIRUS, THE (American Softworks) -Either I'm losing my mind or I've done too many of these endings to keep track of. I played through this game because I could not remember how many levels were in it and upon completing it and logging the ending here, I notice the ending is already logged! This is the second time I've done this in the last month. Since I'm here, I'll rewrite the whole thing over with a bit more detail. This is one of the more difficult games for the NES, as the levels are teeming with viruses and you have to wipe them out, but in the later levels they spread pretty damned fast. There are 5 levels in all. Each level has multiple rooms that you must go through and clear of the mutating virus. The number of rooms in each level are as follows: Level 1 has 4, Level 2 has 5, Level 3 has 6, Level 4 has 7 and Level 5 has 8 Rooms. When you manage to free up the last infected room in Level 8 it will go to a cool graphical screen showing the city lights coming back on with the message THE CPI COMPLEX IS BACK IN CONTROL. The next screen shows you jumping in the air next to your scientist friend with the message ALRIGHT, WE DID IT! and the scientist replies NO, RON, YOU DID IT! The evil Dr. Lam appears, his face all damaged from exposure to the virus and says VERY GOOD, TRAINER. I UNDER- ESTIMATED YOUR ABILITIES. THAT WON'T HAPPEN NEXT TIME. AS YOU CAN SEE, MY VIRUS AND I ARE ONE AT LAST! AND WE'LL FIND A WAY BACK IN...SOONER THAN YOU THINK! SWEET DREAMS RONNY. HA...HA...HA... It then shows a picture of the tower with the words THE END at the bottom of the screen. It finally ends on a screen showing your character sitting with his helmet off, your score at the top of the screen and the message CONGRATULATIONS FROM ROCKET SCIENCE. It shows the 5 members of the Rocket Science team that made the game, Andrew Frank, Ernie Cormier, Stuart Ross, Col Stone and Frank Lam. Yes, Lam is his last name, the same as the main villain in the game. It will stay on this screen until you reset. This game is so difficult I managed to find the address that gives you infinite Counter Measures, which release anti-bodies and basically fight off the virus quickly. You can keep using these over and over by pressing A and B together while flying over the infected areas. The addresses are 0112 and 0113. 0113 will always be set at 3. 0112 can be set at 8 in the first two levels, but since the virus gets stronger in Level 3 you will want to change the value of 0112 to 5, which will be just what you need to make it through the rest of the game, assuming you clear the areas fast enough to avoid a serious outbreak. MYSTERY QUEST (Taxan) -This is another one of those multiple Quest games from the guys at Taxan. You control a wizard's apprentice named Hao. The game is action/platform oreinted with an overworld and underworld area. You run across the overworld and it will show what area you are located in until you reach a castle. Go through the 1st castle to find the Symbol of Money and then you are back in the overworld. Find the 2nd castle at the end of the overworld and locate the Symbol of Knowledge in it. After this you go to the underworld (it's just a subterranean area) and head back to the left and you will find castles 3 & 4 along the way. Get the Symbol of Family and Symbol of Peace from these 2 castles and when you exit the 4th castle a screen with Hao on it will say: NICE TRY! BUT NOT GOOD ENOUGH FOR WIZARD TRY AGAIN Now you need to play through the game a 2nd time, but you will get the same exact ending. Tediously play through the game a 3rd time and you get the same ending again. Finally, when you finish the game for a 4th time you will get the following message: CONGRATULATION YOU HAVE OVER COME YOUR GREATEST CHALLENGE. NOW YOU ARE POWERFUL WIZARD Pressing start at this screen will bring you back to the title screen, so there is no 5th quest to play through. This game was released in Japan on the Famicom Disk System as Hao Kun no Fushigina Tabi by Square (yes, that Square). The FDS version is longer and has a 3rd world and 2 additional castles. MYRIAD 6 IN 1 (Myriad) 1)COSMOS COP There are 6 missions. Mission 6 is your battle with the final boss, The Chief. Waste him and you get the ending, which is a screen that shows the staff of the game. 2)MAGIC CARPET 1001 There are 4 Levels you must fly through. After you beat the nasty final boss in Level 4 you are treated to a nice ending screen showing you and the girl. Pressing any button brings you to the staff screen where you will stay until you reset the game. 3)BALLOON MONSTER There are 50 Stages in all. When you complete Stage 50 you simply loop back to Stage 1. No ending. No credits. 4)ADAM AND EVE 40 Stages comprise this game. When you beat Stage 40 you simply move on to...Stage 1. No ending at all. 5)PORTER This Boxxle-clone consists of 25 puzzle-like stages. When you complete Stage 25 it brings you to a screen like the usual between stage screens, but instead of saying "Stage 26" it says "Stage W", where the W must stand for Win, as in, "You won the game." From there instead of going to another stage it goes back to the title screen. 6)BOOKYMAN The game starts at Round 0 and after you beat Round 7 it goes back to Round 0, without an ending or any other fanfare. If you are playing this game in an emulator you can actually play Rounds after Round 7 by alternating value at HEX address 07FB. Some rounds are unplayable and some rounds have you painting the same exact color as the background, making it ultra challenging. However, as far as I am concerned, this game is considered beaten after you finish Round 7. N NARC (Acclaim) -This NES translation of a popular Arcade game has you playing the role of a DEA officer on a quest to rid the city of drugs and to take down the infamous Mr. Big. There are a total of 8 Stages to blast your way through. Some Stages have more than one area to play through but even though the Stages are not numbered you will know you have finished one when it tallies up your score. When you play through a Stage you can either blast enemies with your weapons or if you stand next to certain enemies they will put up their hands and surrender to you and fly off the screen. I believe certain Stages may require a set amount of enemies to be captured rather than killed, but I never got sent back into a Stage after finishing one so I am not completely sure. Any- way, at the end of Stage 7 you will battle Mr. Big, who is in a wheelchair. Defeat him 3 times and he will eventually leave behind a Gold card that will allow you access into Stage 8, the final Stage. Now that you are in Mr. Big's Inner Sanctum, you will find he is now in robot form. You will need to jump and shoot his glasses off to damage him. Body shots do nothing. Once you blast off his glasses shoot him in the face again and he will reveal himself to be a nasty looking skull and vertebrae. Avoid him in this form and blast at him while moving diagonally across the screen, so you will hit his weak spot (somewhere on the spine) at least once per pass this way. I thought I was doing a lot of damage at one point but I was hitting the wrong spot. If you manage to get the right spot several times you will know because it will show that you got points for hitting it. Hit him there several times and he will explode in a shower of bones. Use the Gold card to open the door to his inner vault (called JACKPOT on the status bar). Collect all 16 Gold bars in this room then use the Gold card again to open the other vault door. You will automatically exit the Stage and it will tally up your bonus points. It will then show you a screen that says: CONGRATULATIONS YOU HAVE COMPLETED THE NARC TRAINING MISSION NICE WORK CONTACT YOUR LOCAL D E A RECRUITER YOu can then enter your initials so your score shows up on the HIGHEST NARCS screen and then the game will return to the title screen. This is a decent, albeit difficult, 2-player simultaneous game. NES OPEN TOURNAMENT GOLF (Nintendo) -This is probably the best NES golf game out there, with all the different options it presents. The key to beating this game is earning over $1 Million. When you do you will get congratulations from all the other golfers and are shown the credits screen. You can continue earning after this, but I consider this beating the game. NES PLAY ACTION FOOTBALL (Nintendo) - NFL FOOTBALL (LJN) - NIGEL MANSELL'S WORLD CHAMPIONSHIP CHALLENGE (GameTek) -There are 16 Rounds in this game. When you finish Round 16, Australia, you get an ending screen and the game resets back to the title screen. NIGHTMARE ON ELM STREET, A (LJN) -This is actually a decent game, where 4 players can play at the same time using the multi-tap or satellite accessories. The object of the game is to play through the 7 stages, collect the bones and defeat Freddy. When you start the game you have to enter the house that is open. It won't always be the same house, as the one that is open is chosen randomly. The areas you have to go through are the 3 houses, the junkyard, the cemetary, Freddy's house and last-ly, the Elm St. High School. If you are playing alone you can press select to switch between the 4 different characters in the game, which is another cool feature to this underrated game. When you go through the High School you will have to fight the bosses from the 6 previous stages all over again. When they are defeated you will encounter Freddy in front of the furnace. When you drain all his energy he runs off the side of the screen and your character will toss all the bones you collected into the furnace. It will then go to a screen show- ing a tombstone with the following text above it: SO, THE EVIL IS PURGED FIRE PURIFIES ALL. THE BONES ARE ASHES, SOON TO BE DUST. FREDDY IS DEAD AND THE NIGHTMARE IS ENDED. If you wait a few seconds after this message appears the following words are added beneath it: ......OR HAS IT? Of course, we all know Freddy can't die. It then returns you to the title screen. A crappy ending, if you ask me, but at least it didn't say GAME OVER when you beat it. NIGHTSHADE (Ultra) -You have to go through the city raising your popularity and collecting the necessary items to eventually get to Sutekh. Beat him and view the cute little ending. NINJA CRUSADERS (American Sammy) -There are 5 stages here, with each stage having two levels. When you defeat the final boss in Stage 5-2 you get two screens of text ending, then the game goes back to Stage 1-1. This is considered the ending. You can keep playing through the game, beating it over and over, but when you defeat the final boss you won't even get the text ending again, just a trip back to Stage 1-1. For the record I played through the game 5 times to see if there was a definitive ending and there was not. The enemies do take more hits to kill however, but just playing through the game once, especially since 1 hit kills you, is finishing this game in my book. NINJA GAIDEN (Tecmo) -There are 6 stages, with each stage having anywhere from 2 to 5 levels. When you get to Stage 6-4 you have to destroy the device controlling your father, then fight the Jaquio. Defeat the Jaquio and fight an alien in Stage 6-5. Defeat this alien and sit back and watch one of the coolest cinematic endings for the NES. The credits then roll and you get an end screen saying, "Thank you for playing. And see you next," with Tecmo on the bottom of the screen. You stay here until you reset. NINJA GAIDEN II (Tecmo) -In this second installment of one of the greatest series on the NES, you must lead Ryu through 7 Stages. Stage 1 has two levels, while Stages 2 through 6each have three levels. When you hit Stage 7 there are two normal levels, then Stages 7-3, 7-4 and 7-5 are all boss fights with various incarnations of Jaquio. When you defeat the demon Jaquio of Stage 7-5 you will get several cinematic screens, including the crumbling fortress and Irene being brought back to life. You get a fantastic scene showing a huge sun setting then the credits show. You end on a screen showing Ryu and Irene hugging with THE END written beneath. NINJA GAIDEN III (Tecmo) -There are 7 Stages/Acts, with each Stage having several substages. When you get to Stage 7-4A you will fight Clancy, then fight a different form of him in Stage 7-5A and finally his last form in Stage 7-6A. Defeat him and view the cinematic ending, complete with graphics that were spectacular for their day. The castle crumbles and Ryu and Irene live happily ever after. The credits roll amid various pics from the game and you are finally left at THE END screen where it stays until you reset. NINJA KID (Bandai) -The M icon on the status bar tells you what Level you are on. Every time you beat the boss at the Challenge of Shangri-La you go on to a new level. Even though some of them seem the same, they are different. As the levels get more difficult you will run into invisible structures where you will have to battle through a stage. How many different levels are there in all? Well, as the counter goes up you keep getting different levels until you reach Level 255! Defeat the boss and you go to Level 0. Level 0 is also a unique level. However, once you finish Level 0 you simply play Level 0 again, over and over, fighting the same exact boss at the Challenge of Shangri-La every time. There is no ending. I would consider finishing all 255 levels plus finishing Level 0 once as beating this neverending game. NINTENDO WORLD CHAMPIONSHIPS (Nintendo) -Just play through the 3 games and try to get as many points as possible. When the timer runs out you are given the final score screen, which shows your points scored in each of the 3 games with a grand total at the bottom. It stays at this screen until you reset. NINTENDO WORLD CUP (Nintendo) -This soccer game features the Kunio characters and was programmed by Technos. You must play through to the Final Match, with West Germany being the 12th and Final team to beat (if you are playing as the USA). Defeat them and you will be the World Champion. NOBUNAGA'S AMBITION (Koei) - NOBUNAGA'S AMBITION II (Koei) -The original Nobunaga's Ambition was the first of the NES Koei games that I finished, way back in the 90s. Now, in 2010, I finally have knocked off the sequel. There are 2 scenarios to choose from: WARLORD RIVALRY and NOBUNAGA'S AMBITION. I played through NOBUNAGA'S AMBITION as Lord Uesugi and plowed through each enemy territory, with Oda Nobunaga being the last of the warlords I defeated. When you finally take the last territory it will show the map of Japan with all your flags in the conquered territories and will then go to a screen showing 10 faces of various warlords and a couple women on the screen with the words LORD UESUGI, YOU HAVE SQUASHED EVERY RIVAL! If you beat the game using a different lord, you will get his name in place of Uesugi's. From this screen it goes to a screen showing all your soldiers with their weapons lifted in the air saluting you. The screen scrolls right and it shows you sitting atop your horse. Beneath you it will say the year you unified Japan and your lord's name (IN 1584, UESUGI KAGEKATSU UNIFIED JAPAN!). It then shows what is probably your palatial estate and then goes to the Koei copyright screen. Not much of an ending here for such an involving game. NORTH & SOUTH (Kemco) -To beat this game, play against the computer at the Level 3 difficulty, set the year at 1864 and activate all 3 Catastrophe events. It is easier to play as the North, but for an added challenge, play as the South and defeat the North at Level 3 difficulty. You will get a funny message about knowing your history. There is no ending other than the screen showing you victorious with the quick ending message. Then the game goes back to the select screen. O OPERATION SECRET STORM (Color Dreams) -There are 10 Stages. They are not numbered, but there is a map between stages. Stage 10 is Kuwait. During Stage 10 you will have to defeat Sadist Insane 3 times. He changes into a helicopter and back, so he is difficult to beat. Once you beat him for the 3rd time you can exit the stage to the right. As an ending you simply get the same between stage map screen with the words "GAME OVER" on it. You are then returned to the title screen, but at the top it says to press A and Start to continue. Interestingly enough, I found the HEX address for the level value ($0088). If you set this address at value 12 and hit start at the title screen you will get what was probably meant as the ending. It shows your character at the bottom of the screen and the message, "Good work dude you wasted Insane and the Princess Amia. You have met the challenge. The End." Your character turns into a tiny helicopter and that is it. Wonder why this got left out. Probably bad programming. Setting this address at value 14 will give you the game's missing introduction sequence as well. OPERATION WOLF (Taito) -There are a total of 7 Rounds. It looks like there are only 6 Rounds, since there are only 6 areas to play through, but there is always 1 surprise round where "The Enemy has spotted you" mixed in between 2 of the rounds randomly. When you finish the last Round you will get a message from some important looking guy (either the President or your commanding officer). This message differs according to how many prisoners you rescued in the last round. If you rescue 4 or 5 prisoners, he is extremely pleased, offers his hand to you and tells you "Splendid! You are a Real Pro Combatant." This is the best ending. If you rescue 2 or 3 prisoners he seems a little less than satisfied, but tells you "Well Done! I hope you do your next mission just as well." Now if you only rescue 1 prisoner, he turns away from you with a cigar in his mouth and says, "Not very satisfactory! But you can have another chance." Finally, if you come back empty-handed he throws a fit and says, "You have failed your mission! Don't bother coming home." You get the game over screen here, but in the other scenarios you do get to continue. You will return to Round 1. I've beaten the game 4 times and it does the same thing each time, so just consider playing through it once as beating it. I want to give a very special thanks to the mighty Rey Esteban who sent me save states for each of the endings. He has a website (check my Miscellaneous section for it) that has a ton of game ending pics and has more than likely beaten more games than I have. ORB 3-D (Hi Tech Expressions) -I wrote a guide for this game way back in 1998 and actually used it to play through the game again to get this ending description. There are a total of 30 levels (called Enigma Chambers) in this pong-like game. Each level has a certain theme, like winning a game of tic tac toe or knocking over all the bowling pins, but a lot of them involve you just knocking out all the objects on the screen. After you finish Level 30 you will go to the final battle against the big boss, Krohn. He is just a big nasty looking white head, half skull and half punk with long orange hair on his punk side. He also sports a pair of 3D glasses, which is a neat touch considering you can play this game in 3D. Anyway, the way to defeat Krohn is to bounce your orb off of his eyes while they are open and while he is in color (he switches between color and black & white). If you manage to hit one of his eyes it will shut and stay shut. Now go for the other one. When you bonk his 2nd eye the screen will flash black and white and Krohn will be defeated. It will bring you to a screen showing a big picture of your orb with you standing outside of it in a spacesuit holding up a red flag with the words ORB-3D CONGRATULATIONS! KROHN IS DEFEATED! in the box beneath you. After a few seconds a bunch of staff credits will flash in that box. The message and the staff credits will keep repeating until you press start. Not a bad little game, considering it was released by Hi Tech, though it does say copyright The Software Toolworks on the opening screens. Not sure if the two companies worked together or not. If any of you are familiar with a computer game called Beyond the Black Hole, Orb 3-D is considered a semi-sequel to that game and almost went by this title when it was released for the NES. OTHELLO (Acclaim) -The classic board game brought to the NES by Acclaim. Nothing too special here. You choose either black or white and play against the computer. Whoever has the most of their colored chips left at the end of the game wins. There are 4 difficulty levels to choose from. When you beat the computer on Levels 1, 2 and 3 you will get a simple message in the corner of the screen that says you won. It then goes back to the title screen. However, when you beat the computer on Level 4 difficulty you will get the same message in the corner saying you won, but then it will go to a grey screen that says CONGRATULA- TIONS!! YOU ARE THE MASTER OF OTHELLO GAME! It then scrolls to a screen that says OTHELLO IS A REGISTERED TRADEMARK OF TSUKUDA CO, LTD. and also says NIN- TENDO ENTERTAINMENT SYSTEM OTHELLO GAME. PRESENTED BY ACCLAIM ENTERTAINMENT INC. This looks like the end, but it isn't. The screen scrolls a bit and then the words SPECIAL VERSION appear. It scrolls a bit more and you get CHALLENGE MASTERS' STAGE. COMPUTER LEVEL 5. NO TIME LIMIT. PUSH START BUTTON. Nice, you thought Level 4 was hard, now you get a surprise Level 5 game! Win at Level 5 and you will get the grey screen message saying CONGRATULATIONS!! YOU ARE THE CHAMPION! THE NES OTHELLO. PROGRAMMED BY HAL LABORATORY INC. It then scrolls down to a staff screen consisting of 7 staff credits and will eventually scroll down and say THANK YOU VERY MUCH. If you hit start it says PUSH 'A' AND 'B' BUTTON TO START NEW GAME. Doing this simply brings you back to the title screen. The ending isn't great, but it was cool to get one and to unlock a secret difficulty level, something that was not present in old NES games, especially ones that came out in 1988. OVERLORD (Virgin) -One of the more difficult NES games ever made. This was the 13th to last USNES game I finished. There are 4 planetary systems to choose from at the beginning. There are 8, 16, 24 and 32 planets in each of the systems. The objective is to capture the enemy planet, which is always the last one in each system. When you capture the enemy planet in the first three systems it congratulates you, but tells you there is another challenge and brings you back to the system select screen. When you decide to take on the hardest system, the one with 32 planets, play through it and when you capture the enemy base (planet 32) in this system it tells you that you have overthrown the enemy and celebrations begin announcing you as a galactic hero. It then shows a futuristic city by the lake with fireworks going off. That is it. Seriously. It goes back to the title screen after awhile. Perhaps they believed nobody would ever beat this, hence the quick ending? P PAC-MAN (Namco) -Pac-Man has an interesting history on the NES. It was first released by Tengen as a licensed game in 1987, but when the Tetris fiasco caused Tengen to become an unlicensed game company, the game did not officially exist for the NES in Nintendo's eyes. Tengen released the game as an unlicensed black cart- ridge as well, but it wasn't until Namco, an official Nintendo licensee and the actual makers of Pac-Man themselves, released the game on the NES in 1993 that this all-time classic was considered an "official" NES game. Both the Namco and Tengen (unlicensed and banned licensed versions) are identical, so I will use this ending description for both games. There is no actual ending to this game. It starts out innocent enough, as in the first stage the special item is a cherry, then in Stage 2 it's a strawberry, until you reach Stage 13, where the special item is a blue key. That will be the last new special item you will get in this game. Each time you beat a stage from here on out the blue key keeps showing up and by Stage 20, all 8 of your visible items are blue keys. You will also no longer get the cute intermissions at this point. You will keep playing the same stage over and over, without any hint of the game ending. I kept playing, past Stage 255, where I thought the game might loop or start back over with the cherry special item, but it didn't. Using a cheat which allowed me to only gobble one dot to finish a stage (set address 006A to value 01 if you are playing in an emulator), I motored through the stages and eventually beat over 1000 stages with no hint of anything changing. The built-in Hi-Score for the game is 10000 points, so you can either consider beating that score as beating the game or getting all blue keys as beating it or whatever floats your boat, because this is a repeater if I ever saw one. PAC-MAN (Tengen) -Pac-Man has an interesting history on the NES. It was first released by Tengen as a licensed game in 1987, but when the Tetris fiasco caused Tengen to become an unlicensed game company, the game did not officially exist for the NES in Nintendo's eyes. Tengen released the game as an unlicensed black cart- ridge as well, but it wasn't until Namco, an official Nintendo licensee and the actual makers of Pac-Man themselves, released the game on the NES in 1993 that this all-time classic was considered an "official" NES game. Both the Namco and Tengen (unlicensed and banned licensed versions) are identical, so I will use this ending description for both games. There is no actual ending to this game. It starts out innocent enough, as in the first stage the special item is a cherry, then in Stage 2 it's a strawberry, until you reach Stage 13, where the special item is a blue key. That will be the last new special item you will get in this game. Each time you beat a stage from here on out the blue key keeps showing up and by Stage 20, all 8 of your visible items are blue keys. You will also no longer get the cute intermissions at this point. You will keep playing the same stage over and over, without any hint of the game ending. I kept playing, past Stage 255, where I thought the game might loop or start back over with the cherry special item, but it didn't. Using a cheat which allowed me to only gobble one dot to finish a stage (set address 006A to value 01 if you are playing in an emulator), I motored through the stages and eventually beat over 1000 stages with no hint of anything changing. The built-in Hi-Score for the game is 10000 points, so you can either consider beating that score as beating the game or getting all blue keys as beating it or whatever floats your boat, because this is a repeater if I ever saw one. PAC-MANIA (Tengen) -An odd version of the arcade classic, where the levels are isometric looking and Pac-Man can jump. There are a total of 19 Rounds to play through. In the later rounds the ghosts move around at warp speed, making it nearly impossi- ble to complete the board. Plus, the ghosts aren't edible for long after eating a power pellet in these later rounds, so have fun with that. If you manage to complete Round 19 you will get the blue ROUND CLEARED GOOD JOB screen and at the bottom it will say YOU'RE A SUPERIOR PACMANIAC! It will then go to a red screen that says: CONGRATULATIONS! IT WAS FUN PLAYING WITH YOU. WE HOPE WE CAN PLAY AGAIN. BE SEEING YOU... THANK YOU! Below this it says WESTWOOD ASSOCIATES and has several of the programming staff credits. After awhile it goes to the high scores screen then back to the title screen. If you are an insatiable Pac-Man fan, you will probably like this one. PALAMEDES (Hot-B) -There are 3 options at the title screen to this puzzler. You can choose be- tween a 1 Player game, 2 Player game and a Tournament. If you play the 1 Player game you get to choose between 5 difficulty levels, with Level 5 being the hardest. You get the same ending no matter which one you choose which doesn't make much sense, but that's the way this game goes. Whichever level you choose you will have to play through a total of 20 stages. When you beat Stage 20 it will go to a screen showing your character riding one of the Palamedes blocks down out of the sky where he lands on a platform next to a girl. She runs over and gives him a hug and the block he just rode in on lifts into the air and flies off, leaving a rainbow streak behind. Rainbow dust falls for it for a few seconds and then the word FIN appears above the two characters. In 2 Player mode you simply play against another player. When you beat them it just goes back to the title screen. Now when you play in the Tournament mode, you will have to choose between 3 Set, 5 Set or 7 Set. All this does is determine how many matches you will have to play against each opponent in the bracket. Whichever one you choose, you will have to play through each bracket, which will consist of you beating 4 different opponents. When you win the final match you will go to the top of the bracket and then go to a screen where you are standing on the awards pedestal with a bunch of people looking on. The girl presents you with the trophy as fireworks go off in the background. She gives you a kiss and the words CHU with a little heart appear above you as your eyes bulge out. Just then a white dog runs past and snatches the trophy from your hands, running off the screen. You lie down dumbfounded as the girl chases after the dog and the staff credits roll under you. It then goes to a screen showing a neat drawing of you and the girl, with you holding up the peace sign, and the word FIN beneath you. It then goes to the title screen. PANIC RESTAURANT (Taito) -This neat little platformer is the same game as Wanpaku Kokkun to Gurume World for the Famicom, except in Panic Restaurant you play an old chef in- stead of a young kid. There are only 6 stages in this game. When you get to the end of Stage 6 you will hop on your frying pan and chase the main enemy, named Ohdove, up into the sky. You need to hit his balloon as fast as you can with your eggs to deflate it. If you take too long the balloon will inflate again. If you manage to defeat him you will start free falling through the sky but will grab on to a red balloon to save you from falling to your doom. You will eventually free fall again when you balloon pops and you will end up inside the ground when you land. The screen then scrolls down to the restaurant entrance where it says RESTAURANT EATEN THE END as the chef gives you the peace sign. It will stay on this screen until you reset. PAPERBOY (Mindscape) -The object of this game is to make it through every day of the week on your paper route, delivering papers to the houses Monday through Sunday. Not an easy task, but it can be done. When you finish delivering on Sunday it will tally up the number of houses you delivered to in the DAILY REPORT: SUNDAY. If you managed to deliver to all of them you will get a special message at the bottom of the screen that says A RESUBSCRIBER! PERFECT DELIVERY!! When the DAILY REPORT screen disappears it shows the front page of the newspaper and it has a picture of the paperboy with the headline PAPERBOY RETIRES IN GLORY! The paper is called THE DAILY SUN if anyone cares. The cheesy part of this newspaper is that the other headlines on the screen are the same head- lines that appear on the paper when you start the game. From the newspaper screen it goes to a screen where you can enter your initials called THE TOP TEN. From here it goes back to the title screen. A simple ending, but I'm sure you didn't expect much from this one anyway. PAPERBOY 2 (Mindscape) -You have to make it Monday through Sunday. Do this for 3 weeks and you will win the name and get to enter your initials at the high scorer's screen. You can continue to play the last course over and over after you beat the game. PEEK-A-BOO POKER (Panesian) -This is one of the 3 infamous "porn" games released for the NES by Panesian. The other 2 are Bubble Bath Babes and Hot Slots. These carts work on an actual NES, so I am including the 3 Panesian games in the NES section as most NES enthusiasts consider them unlicensed NES games. However, they really aren't that much different from the Sachen carts that work on an actual NES, but I decided to give Sachen their own category since there are quite a few games made by them. The object of the game is to play against the 3 girls featured in the game, Full House Francine, Double Dealing Debbie and Pok-er Penny. You just don't want to beat them either, you want to see them naked. For every $1000 you make, the particular girl you are playing against will strip off an article of clothing in a cut scene. Each girl has 5 cut scenes, so when you score $5000 you have beaten that particular girl. When you see the 5th and final cut scene for each girl, it goes back to the girl selection screen. This is how it breaks down for each girl: (1) FULL HOUSE FRANCINE $1000 POSE #1: LYING ON HER SIDE WITH HER PAJAMAS ON QUOTE #1: HI, I'M FULL HOUSE FRANCINE, ARE YOU FEELING LUCKY TONIGHT? WANNA FILL UP MY HOUSE! $2000 POSE #2: LYING ON HER SIDE COMPLETELY NAKED, BUT WITH SHOES ON. QUOTE #2: WHAT! STILL NOT SATISFIED? DON'T WORRY JOKER, ANYTHING'S WILD! $3000 POSE #3: SITTING ON A BRICK WALL WITH FLOWERS BEHIND HER, WEARING A NIGHTY QUOTE #3: HEY, WHAT ARE YOU GUYS DOING OUT THERE WHILE YOU'RE WATCHING MY MOVES? $4000 POSE #4: SAME AS POSE #3, EXCEPT NIGHTY IS DOWN AND YOU CAN SEE BREASTS. QUOTE #4: SO DO YOU THINK I'M SEXY? I'LL RIP OFF MY TOP AND SHOW YOU MY WILD PAIR. $5000 POSE #5: SAME AS #4, EXCEPT NO NIGHTY AT ALL AND COMPLETELY NUDE. QUOTE #5: WOW! YOU MUST BE A PRO! OR MAYBE IT'S JUST THAT I'M EASY! (2) DOUBLE DEALING DEBBIE $1000 POSE #1: STANDING IN FLOWERS WITH WHITE TOP AND BLUE PANTS ON. QUOTE #1: HI! I'M DOUBLE DEALING DEBBIE, AND I KNOW YOU'VE GOT A STRAIGHT FOR ME! $2000 POSE #2: HAS SHIRT OFF AND IS UNBUTTONING PANTS, BREASTS EXPOSED. QUOTE #2: HEY, YOU PERVERT! DON'T LOOK......WELL MAYBE JUST A LITTLE PEEK! $3000 POSE #3: LYING IN FLOWERS WITH BLUE DRESS ON. QUOTE #3: I USED TO BE A NURSE. CAN YOU GUESS WHAT KIND OF THERAPY MY PATIENT'S GOT? (wonder if health insurance covered that?) $4000 POSE #4: LYING IN FLOWERS, DRESS PULLED DOWN EXPOSING HER BREASTS. QUOTE #4: DO YOU LIKE THE SHAPE OF MY BOOBS? HOW WOULD YOU LIKE TO SAMPLE A SQUEEZE? $5000 POSE #5: LYING IN FLOWERS, COMPLETELY NUDE, STARING LUSTFULLY AT YOU. QUOTE #5: THAT'S IT! THERE'S NOTHING ELSE TO TAKE OFF HOW DO YOU LIKE MY TWO OF A KIND! (3) POK-ER PENNY $1000 POSE #1: KNEELING IN FLOWERS, STRETCHING WITH A THONG AND SEE-THRU PINK TEDDY. QUOTE #1: WHAT? I LOOK TOO EASY? THEY DON'T CALL ME POK-ER PENNY FOR NOTHING. $2000 POSE #2: SAME AS POSE #2, BUT TEDDY IS DOWN AND BREASTS AND BUTT SHOWING. QUOTE #2: HOW DO YOU LIKE MY BODY? I KNOW WHAT YOU'RE THINKING AND YOU CAN DEAL ME IN! $3000 POSE #3: ON HANDS AND KNEES IN FLOWERS WITH BLUE DRESS ON. QUOTE #3: I SEE YOU LIKE MY BEHIND, BUT I BET YOU'LL LOVE MY..... $4000 POSE #4: SAME AS POSE #3, BUT NOW YOU CAN SEE BUTT CHEEKS BECAUSE THONG IS SHOWING. QUOTE #4: BOY, YOU'RE REALLY GOOD! THAT'S A BIG ONE-OF-A-KIND, BUT I'M GONNA SHOW YOU MORE! $5000 POSE #5: SAME AS POSE #3 & 4 BUT NOW SHE IS COMPLETELY NUDE. QUOTE #5: WELL YOU GOT ME BUTT-NAKED! NOW QUIT STARING BEFORE I GIVE YOU ANY DIRTY IDEAS! Fun for the whole family here. Other variants of this same exact game, with varying levels of nudity are AV Poker, a game called Mari, Ayami, Luka no AV Poker and a Chinese version called Pu Nu Jing Ling, which were put out by a pirate company called Hacker International. If you want to just see the different ending screens for each girl, press the following at the title screen: Select, Start, A, Up, B, Down. It will go to the first girl's cut scene. Each time you want to see the next scene, hit the following button combo: A, A, Up, B, Down. You can scroll through all 15 screens then it goes back to the title screen. PESTERMINATOR (Color Dreams) -There are 8 Levels, with Level 8 being divided up into 2 parts (Level 8-1 and 8-2). When you kill all the bugs but 1 in Level 8-2, Ronnie the Rat will appear in the level. Find him and defeat him and you get a screen showing the Rat lying on the ground holding a white flag with your character walking off with his mallet. Pressing start here brings you back to the title screen. PETER PAN AND THE PIRATES, FOX's (T*HQ) -The full title of this game is Fox's Peter Pan & the Pirates - The Revenge of Captain Hook. I've always through of it as just Peter Pan & the Pirates so I will just leave it in the P section of the guide. The game isn't good any- ways so I am guessing not too many people will read this guide to see how this one ends. There are a total of 9 Stages. You control Peter Pan and the goal of each Stage is to defeat however many pirates are in a Stage as de- picted in the upper right corner of the screen (usually 9 but more in the later Stages. When you get to the end of a Stage the last enemy is usually Captain Hook but he will run away when you get near him so he will count as the last enemy you need to get rid of and you can go up against the right edge of the Stage to finish it. Several of the Stages look identical (like Stages 7 & 8), so the programmers pulled a fast one making the game look like it had 9 Stages when it only had several unique ones. When you get to the end of Stage 9 you will finally get to fight Captain Hook. However, you cannot defeat him in the conventional way with your sword but must use your sword and your body to push him off the gangplank and into the water where the al- ligator will gobble him up as he falls into the water. After this somewhat gruesome ending for Hook it goes to a whimsical screen showing the femmy looking main character with his arms out as fireworks go off and the text on the screen reads: I WIN. IT'S SO MUCH FUN BEING PETER PAN. It will stay on this screen until you reset. That really is all you get for an ending after suffering through this mundane game. If you really want to see who programmed this just wait for a few seconds at the title screen and you will get the EQUILIBRIUM team credits. PHANTOM FIGHTER (FCI) -One of the smoothest games for the NES, it is a side scrolling action fight- er where you must go through 8 different Chinese towns and take out all of the evil Kyonshies. If you get the Baby Kyonshi attached to you in one of the towns it is a pain in the butt to control things, but it is doable. When you get to the 8th town you will have to fight an army of kyonshies before you get to the final boss, Obo. When you defeat her she will go down in flames and you will run to the left of the room and meet up with your buddy and get the mes- sage KENCHI'S LONG FIGHT IS NOW OVER. EVIL HAS DISAPPEARED, AND PEACEFUL NIGHTS HAVE NIGHTS HAVE (their double typo) BEEN RETURNED TO THE PEOPLE. AND KENCHI LEFT, BY HIMSELF, FOR A FAR AWAY LAND WITH SAND STORMS RAGING. All of that text, by the way, scrolled by insanely fast so at least you get to read the full block of text here. It then shows you standing on a white screen with your hands in prayer (or just together) and then the screen goes black and your picture gets put in a frame as the credits flash beneath you. The credits
will end with FCI and their eyeball logo and will stay there until you press start. PICTIONARY (LJN) -This game is meant as a fun multi-player party game. If you are playing it alone, to beat it just go through the game and guess the drawings. After each one you roll the die and whatever number you get is the number of moves you can make on the board. When you get to the last space, guess that drawing and you beat the game. There is a one screen ending and the game resets. PINBALL (Nintendo) -This is one of the oldest NES games (1983 on the title screen!), so you probably knew you weren't going to get an ending. The score resets to zero when you go over 999,990 points, so consider that finishing the game. PINBALL QUEST (Jaleco) - PIN BOT (Nintendo) -I had this game for years and just assumed there was no ending to it. When I finally figured I would go through it to define what the ending was for this guide some info in Brian Sulphur's FAQ for the game told me that you can get a credits screen by beating the in-game high score of 9,983,270 points. To get that many points you would have to play the game for hours, but luckily the power of emulation lets you create cheat codes for just about everything. If you feel like seeing the ending credits, set address 0602 at 255 (or FF in some emulators, which is the hexadecimal amount for 255) during gameplay and your score will just climb up as high as you want it to. It will actually top off at 99,999,999 points, which is as high as the game will let you score, but as long as you eclipse 9,983,270 you will get to see the credits. Once you get this score, lose the rest of your remaining balls and it will show the usual game over screen, with your ball spiraling towards the center of the galaxy. However, instead of going right to where you will normally enter your initials if you beat any of the Top 10 Scores, it will scroll through some game credits! The infamous Stamper brothers were 2 of the people behind bringing this game to the NES. Gotta love Rare. After these credits scroll it will bring you to the screen where you enter your initials, then the next screen will show your score above the other 9. It's actually pretty cool that the only real "ending" to this game is based on getting the high score, seeing how it is a pinball game. I originally thought that since you go from planet to planet that once you got past the Sun you would get an ending of some sort, but it just brings you back to Pluto in your collection. Some things change when you reach planets again, like your ball being turned into a triangle, but to get the true ending to this game just beat the high score! PIPE DREAM (Bullet Proof) -As far as I can tell, there really is no definitive ending to this game. The menu screen says there are 16 levels with 4 screens per level. When you finish Level 16-4 you are brought to Level 1-5. 1-5 goes up to 1-8. then onto 2-5. This continues up to 16-8, then you are brought to 1-9. I figured that beating Level 16-16 would bring on the ending, but it went to Level 1- 17. I'm going to say that beating this game will be scoring over 200.000 points in Mode A, 100,000 points in Mode B and 50,000 in Mode C, all of which are the game's preset high scores. PIRATES! (Ultra) -It's unfortunate that a game this cool really doesn't have an ending. Sure, you can be so great at it that you eventually retire and find out what you can become depending on your Pirate Points, but there is no fanfare and end- ing message or credits to see, just the name you named your pirate in the Pirate's Hall of Fame. Your goal in this game is to just get as much gold and land as you can by performing various tasks for the Governor and looting other ships and lands. There are no set levels that you must go through, you just basically are able to sail anywhere you want. If it wasn't for that nasty wind that blows you all over the place, the game would be pretty pleasant, but it is really free form gaming at its best. Play until you get tired of it. When you do get tired of it sail into town and choose to divide your loot be- tween you and your crew. You will get the captain's share then it will give you several options at the bottom of the screen. Choose "Retire from priva- teering" and it will ask if you are sure. Choose "Yes." It will tell you what your reputation is then tell you how much gold and land you acquired during your playing time. It also tells you your rank in the community. The next screen tells you how old you were when you retired and if you got married or not. It then tells you if you are happy or sad. The next screen is an import- ant one, as it will tell you what you will retire as. There are 24 different occupations you will end up as, depending on your Pirate Points score. If you got a lot of gold and land, this score will be high. If you did not, it will be low. The really low occupations, like Beggar, Pauper and Scoundrel are pretty difficult to get, as you have to have done horrid to get them. The absolute best occupation you can get is KING'S ADVISOR, which you get if you score 96 to 100 points. Becoming the Kings's Advisor is what I would consider truly beating the game. The next screen is the Hall of Fame and it shows your name, what occupation you achieved and how many pirate points you ended up with. From here you can either return to pirate life, which puts you back into the game or you can "Remain in retirement." If you choose to remain retired it will bring you back to the title screen. No clear cut ending to speak of, but at least you do have an ultimate goal if you are serious about beating this. PLATOON (Sunsoft) -When I was a kid this game was thought of as one of the hardest around, with all the cheap hits and that Level 1 maze that you could easily get frustrated with. Once you know where everything is and get some practice playing it is not nearly as difficult as originally thought. There are 4 Levels in the game: Level 1 is called THE COMBAT ZONE and you must navigate your way through a jungle maze to find the explosives to blow up the bridge. Once you do this you must enter a village then find your way into THE TUNNEL SYSTEM (Level 2). Here you play in a 1st person dungeon crawler type level where you must find 2 sets of flares, a compass and the exit to Level 3. Level 3 is just an Oper- ation Wolf type shooter, with the enemies being dark blobs you can barely see on the screen. Shoot enough of them and you go onto Level 4, THE JUNGLE CON- FRONTATION. This is sort of a maze but consists of multiple one screen areas where you must kill 5 soldiers to move on to the next area. This Level re- minded me of the gameplay in Commando. Eventually you will go through enough areas where you will arrive at the final enemy bunker. There is a single en- emy in this brick bunker that you must hit several times with your grenade launcher while avoiding his shots. Plug him enough times and you will have beaten the game. You march up to the bunker and then it shows a cut scene of a soldier in green fatigues raising his weapons in the air as what I presume to be your character is shown smiling and pumping his fist in the chopper. The chopper then takes off and the next shot shows the guy in green fatigues from afar, still waving his weapons. The next sceen shows the chopper flying away as the PLATOON STAFF credits start to roll. THE END appears on the screen and stays here until you reset. POPEYE (Nintendo) -This arcade classic lets you select between 1 PLAYER GAME A and 1 PLAYER GAME B (and also 2 PLAYER GAMES A & B). The basic difference is GAME A starts off easier and GAME B starts off at the same difficulty as when you finish the 3 Rounds of GAME A and restart Round 1 again on the loop. This game was released very early in the life of the NES (1986) and has a copyright of 1982 on the title screen, which I assume to be the date the game was released in the arcades. So as was mentioned, there are 3 Rounds in the game. When you finish Round 3 by collecting the H E L P letters that Olive Oyl throws down to you to build the ladder to rescue her, it simply goes back to Round 1 again and you get no ending. However, it calls it Round 4, so you can keep beating the Rounds and the number will go up. When you beat 9 Rounds the next one is Round A and then it goes through the alphabet. When you finish Round Z the next Round is a blank space and then it starts going through symbols like an = sign and then various random numbers with either spaces or dots next to them. Game like this were played for high scores back in the day and there is no preset high score to this game, so I would probably consider finishing the 3 Rounds of GAME B as finishing the game, since there is not much difference in game play after that. P.O.W. - PRISONERS OF WAR (SNK) -The stages are not numbered in this game, but there are 5 in total. You start Stage 5 fighting this tank, which can only be defeated by throwing grenades at it. After defeating the tank you face a few soldiers, a mini- boss, and then the final boss. The final boss is a muscle man without a shirt. Defeat him and you get the ending screens followed by the credits, then back to the title screen. POWER BLADE (Taito) - POWER BLADE 2 (Taito) - POWER PUNCH II (American Softworks) -This is the game that was originally supposed to be released as a sequel to Mike Tyson's Punch-Out!! However, the game eventually got released as Power Punch II with several changes from the original game, which was titled Mike Tyson's Intergalactic Power Punch. Tyson is completely removed from the game and replaced by Mark Tyler. The Don King character is removed and replaced by a bald manager. Also, a lot of the enemy names are changed. Since I wrote up the ending for Mike Tyson's Intergalactic Power Punch before I did this, scroll down to that title in the PROTOTYPE NES GAMES section for a really detailed ending description. I list the names of every enemy in that game and for comparison here are the names of all 13 opponents in Power Punch II: (1) 9763 Borg, (2) Derec Nodden, (3) Alpha Bonehead, (4) Helmut Skull, (5) Lex Lumpblocker, (6) Grathnox 4, (7) Erec Nodden, (8) Pugly Positronic, (9) Super Borg DLX, (10) Grathnox 4B, (11) Hammerhand, (12) Lex Lumpblocker and the final opponent in both games is (13) Fly-Mo. When you beat Fly-Mo in Power Punch II you get the same exact ending that you got in the prototype game, with your bald promoter (instead of Don King) saying how you can beat anybody, anything, anywhere and anytime followed by the sparring Mark Tyler as credits roll back behind him. I definitely think the game was better with Tyson in it, rather than the generic Mark Tyler character. The enemy names also didn't need to be changed, except maybe with the exception of Limey Bonehead. The game also isn't nearly as polished as Nintendo's Mike Tyson's Punch-Out!!, so I'm thinking they were just as happy to not have an official sequel released to the great original. P'RADIKUS CONFLICT (Color Dreams) -You must make your way through many different planets in quite a few different solar systems. Your ultimate goal is to find the Toson Drive, which allows you to warp to the planet P'radikus. Once there, you must knock out the two bases surrounding the planet so you can land on the planet itself. Once on the planet, destroy the 4 bases in the center of it and get the one screen game ending, which tells you the number of ships and bases destroyed, your score, and how long it took you to beat the game, along with a victory message saying how you vanquished the P'radikus Empire and the entire galaxy gives you its thanks. PREDATOR (Activision) -This was another game I rented several times before finally beating it. You play as Dutch, Arnold Schwarzeneggar's character in the movie. Your goal is to play through all 36 Stages (30 Jungle Mode stages and 6 Big Mode stages) and defeat the Predator at the end of Stage 30. For a detailed guide to the game look here: http://www.gamefaqs.com/nes/587526-predator/faqs/26768. There is a cool "Stage Tree" section that shows you that you don't need to actual- ly play through each Stage depending on which path you take but you will end up playing a total of 24 Stages no matter which path you take and Stage 30 will always be the final stage. The game play itself takes some getting used to and can be frustrating, especially some of the jumps in the regular stages where even the slightest miscalculation will result in your doom. Some stages also have multiple exit doors which lead to different stages, but like I said you will end up playing the same number of stages either way. In the Big Mode stages of the game you will control a larger version of Dutch and the game turns into a side-scrolling action game where you must blast your way to the end of the stage and fight the Predator. He takes 8 shots to beat in each of these Big Mode stages. When/If you finally make it to Stage 30 you will reach the giant Predator Head at the end of it. Clear out all the rocks on the screen and go all the way to the right. The Predator Head will attack you and fire projectiles at you, so dodge them the best you can and blast away at it. Do not grab the L icon until you are almost out of health, since it will re- store you when you need it the most. Hit him in the face around 18 times and his mask will come off. Arnold's digitized voice calls him an ugly mother fu*ker...just kidding, but that would have been cool. Anyway, once his mask is knocked off he will continue to attack. Just keep hitting him in the maw since that is the only place that registers damage. After about 15 hits this nuisance will finally be defeated. He will fade away and you can enter the door in front of you. It will go to a digitized-looking screen of the Pred- ator with this text: REMOVING HIS MASK, THE PREDATOR REVEALS HIS HIDEOUS FACE TO SCHAEFER. Dutch replies: "YOU ARE ONE UGLY BEAST, " SCHAEFER SAYS. That was definitely not a direct quote from the movie :) The next screen has a sepia tone and shows the Predator's face with this text: EVEN THOUGH THE ALIEN HUNTS MEN FOR SPORT, SCHAEFER USES HIS INTELLIGENCE AND STRENGTH TO DEFEAT THE DEADLIEST CREATURE EVER SEEN ON EARTH. THE PREDATOR LAUGHS OUT LOUD, THINKING HE HAS DEFEATED SCHAEFER. At the bottom of the screen you see the Predator activating the self-destruct mechanism on his wrist control band. THe next screen simulates an explosion and you get the following text: THE HUGE EXPLOSION SHAKES THE GROUND AND LIGHTS UP THE SKY. IN THE MIDDLE OF THE SMOKE AND DEBRIS STANDS MAJOR SCHAEFER. CONGRATULATIONS. YOU HAVE SURVIVED. At least the game had a decent ending for all the pain and suffering it prob- ably caused you. PRINCE OF PERSIA (Virgin Games) -I will not go into a huge detailed explanation of how this game is, since I wrote a FAQ for it awhile ago here: http://www.gamefaqs.com/console/nes/file/587527/10022 I will describe the ending in full, however, thanks to a save state sent to me by GForce, who noticed the game was not on this endings guide since I beat it right before starting the guide awhile back. There are a total of 14 levels in the game. When you beat the sinister Jaffar in Level 13, go back to the left and enter the door/stairway on that screen and it will bring you to Level 14. On this level step on the pressure plate you see to your right, then start running to your left, stepping on 3 pressure plates on 3 different screens. When you get to the 4th screen you will meet up with the princess. Run into her and she will give you this quick hug/kiss thing. It will then go to a screen that says THE TYRANT JAFFAR LIES DEAD. HIS POWER SHATTERED. THROUGHOUT THE LAND, THE PEOPLE OF PERSIA HAIL THEIR PRINCESS. AND THE BRAVE YOUTH WHO SAVED HER FROM THE FORCES OF DARKNESS. NO LONGER A STRANGER, HE SHALL FROM THIS DAY FORTH BE KNOWN AS.. ..PRINCE OF PERSIA.. It will go to a screen that says WELL DONE.. PRINCE OF PERSIA and then if you hit any button here will bring you back to the title screen. Not a great ending, but at least you got an end- ing message. PRINCESS TOMATO IN THE SALAD KINGDOM (Hudson) -This is like a cute version of the popular Kemco adventures like Shadowgate and Deja Vu. You play as Sir Cucumber and must save Princess Tomato from the evil Minister Pumpkin. All the characters/enemies in this game are fruit and vegetable related, but don't let that turn you off. It is a pretty cool text- style adventure that isn't overly difficult. There are a total of 9 levels and you get passwords after finishing them, so you don't have to beat the game in one sitting. The main goal is to reach Level 8 and defeat Minister Pumpkin, then you learn he gave the Turnip Emblem to Junior Pumpkin. You need that Emblem so King Broccoli will let you marry Princess Tomato. Anyway, defeat Junior Pumpkin by using the Caterpillar on him. He will run away scared and drop the Emblem. It will then show Princess Tomato with a couple of the other veggie people and below them it says THIS IS THE END OF OUR STORY! PEACE AND HAPPINESS WERE RESTORED AGAIN IN SALAD KINGDOM. THE FARMIES WERE SET FREE TO BECOME HONEST CARNIVORES. NOW THERE WILL BE A PLACE WHERE ALL VEGETABLES LIVE HAPPILY AND PEACEFULLY. BECAUSE THERE ARE HEROES LIKE SIR CUCUMBER AND PERCY! It then goes to a really cool full screen pic of Sir Cucumber and the Princess walking down the stairs after what looks like a wedding with the Baby Percy looking out the door smiling. It stays here for a bit then the staff credits start to roll. The pic will fade out and THE END appears on the screen. It then returns you to the title screen. PRO SPORT HOCKEY (Jaleco) - PRO WRESTLING (Nintendo) -There are 16 matches you must win in all. Go through your first 5 opponents and you will get the VWA Championship after winning the 5th Match. You must now defend that title 10 times, twice against every foe. After this you will get a final unifying match against the VWF Champion Great Puma. Defeat Puma and you get a Congratulations screen showing you with both belts. Pressing start brings you to the title screen again. PUNCH-OUT!! FEATURING MR. DREAM (Nintendo) -This game is exactly the same as Mike Tyson's Punch-Out, except that Mike Tyson is replaced by Mr. Dream. I believe Tyson was removed from the game by the powers-that-be at Nintendo because of his legal troubles. Anyway, since this game is identical to MTPO with that one exception, please read my ending description for that game as it is quite detailed and also includes mention of the pseudo sequel Power Punch II. The only difference in the ending is that you get the ending message delivered to you by Mr. Dream rather than Mike Tyson. If you are in love with this game and want to see what the sequel should have looked like, a prototype of Mike Tyson's Intergalactic Power Punch was discovered and released to the public. I have the ending of that game written up in the NES Prototypes section. PUNISHER (LJN) -When you start the game there are 3 bosses to choose from to go after. When you beat one another will take its place on the selection screen. Each boss has 3 stages, the 3rd stage being the boss fight itself. In all there are 5 bosses you will have to beat, meaning 15 stages in all. When you beat the 5th boss you get to go after the Kingpin. The Kingpin actually has 4 stages, with the 4th being the actual fight with the Kingpin. That makes a grand total of 19 Stages. When you beat the Kingpin it shows the Punisher talking, followed by another picture of him with his jacket blowing in the wind. You then see a credits screen and it goes back to the title screen. PUSS 'N BOOTS (Electro Brain) -Subtitled "Pero's Great Adventure," this platform game is fairly simple and only consists of 7 Stages. There is some variety to the Stages, as you can control a car, submarine, airplane and hot air balloon during parts of the game. When you are in the regular side=scrolling Stages, Pero can choose be- tween a pistol, bomb and boomerang for weapons, some of which are more eff- ective on various bosses. The Stages are not numbered but you will see a map between Stages showing the various areas which are, in order, THE WEST, THE OCEAN, ARABIA, SPACE WARS, LONDON, LIBERTY and NEW YORK. The final Stage, NEW YORK, is a maze of sorts, with doors that lead to different areas and a mid- boss that must be defeated before you make it to the final bosses, the team of Gari-Gari and Gruemon. Defeat Gari-Gari (the grey one) first and then pound away at Gruemon until they are defeated. GO through the door and it will show Pero bouncing up and down on top of the Statue of Liberty. He stops bouncing after a few seconds and stands there while triumphant music plays. Press A or B and it goes to a staff credits screen then press A or B again to return to the title screen. Unfortunate that the ending is so brief, but the game itself wasn't exactly an ordeal to get through. PUZZLE (AVE) -There are 2 Levels, each with 5 different puzzles. When you beat Level 2:5, which is the Yosemite puzzle, you get the usual screen you get when you finish a level, then you go back to the title screen. Not worth the effort for such a lousy ending. PUZZNIC (Taito) -Puzznic consists of 2 different games. The first one, Puzznic, goes all the way up to Level 16-10. Finish it and you get one of the most unrewarding ending screens ever. The other game, Gravnic, goes up to Level 8-10. Finish that game and you get the same exact ending that you got when you beat Puzznic. PYRAMID (American Video Entertainment) -The goal in this is pretty depressing. There are a total of 9 Levels. When you get to Level 9 instead of going on to Level 10 when you complete 25 or so lines, the number of Lines just keeps going up...and up. Eventually you will reach 255 lines. Complete a line after reaching 255 and it just stays at 255. No ending, nothing. So basically, this game goes up to Level 9, Line 255. Q Q*BERT (Ultra) -There are a total of 9 levels in this game, with 4 rounds per level, making 36 screens total. When you finish Level 9, Round 4, Q*Bert jumps onto a floating disk and floats off the screen. You then get a colorful Congratulations screen followed by Q*Bert floating off with an enemy behind him. You then start back in Level 1, Round 1. QIX (Taito) -There is no ending to this game. When you get to Level 99 and complete it, you simply play Level 99 again...and again, for infininty. QUATTRO ADVENTURE/ALADDIN (Codemasters) -There are 4 games on this cart. Here is how you beat them. -In LINUS SPACEHEAD there are 8 levels. During the course of the levels you need to collect the pieces of the radio. If you collected them all and finish the 8th level, you win the game. -In BOOMERANG KID there are 3 sections, each with 6 screens, assuming you take the forward path through them. When you finish the 18th screen you get a victory message telling you that you collected all the boomerangs and get the victory screen. -In SUPER ROBIN HOOD you have to go through the castle collecting keys and the 48 treasures. When you finally make it through the castle you will reach Maid Marion and get the ending message.-In TREASURE ISLAND DIZZY you have to go through the island collecting itemsthat help you progress further and further until you eventually build a boat to cross the water. You need all 30 coins to get the best ending message. QUATTRO ARCADE (Codemasters) -There are 4 games on this cart. Here are the endings: -In CJ'S ELEPHANT ANTICS there are 4 levels. The boss of Level 4 is just a pair of volcanoes which you have to dodge their lava. After dodging lava for 100 seconds you get to go home and the game is beaten. -In F-16 RENEGADE there are a total of 20 levels. When you beat the plane at the end of Level 20 you get the ending screen and get to enter your name on a high-scorer's screen. -In GO! DIZZY GO! there are 5 Worlds, each with 5 Stages. When you finish World 5, Stage 5, you rescue Daisy and get the neat little ending sequence. -In STUNT BUGGIES there are a total of 16 levels, including the bonus levels. When you finish Level 16 (a bonus level), you get the ending message that says, "You saved the day," while balloons float by in the background. QUATTRO SPORTS/ALADDIN (Codemasters) -There are 4 games on this cart. Here is how you beat them: -In BASEBALL PRO'S you simply must go through and beat all 15 teams with your team of choice. There is no tournament, you just play each team on your own. -In BMX SIMULATOR you must beat the game on Hard Mode (called Quarry Racing) and finish all 7 Races to get the ending. -In PRO TENNIS SIMULATOR you have to defeat 9 opponents, with Andre being the last. Beat him and you get the ending screen.-In SOCCER SIMULATOR you play through the 1 Player Competition Mode, where youchoose a team and have to beat all 7 of your opponents, where you will win atrophy on the victory screen. R RACE AMERICA (Absolute) -There are 8 different opponents you get to choose from at the beginning. There are a total of 9 races (legs) you have to drive. To get the best ending you have to race the best driver (AJ Turbo) on all 9 legs. You will then get the Absolute Trophy upon winning the last leg. RACKET ATTACK (Jaleco) -This is a surprisingly good tennis game released in 1988 by Jaleco. You have a lot of gameplay options, including 16 players to choose from (8 men and 8 women) and grass, clay or hard courts. The men's matches are best of 5 and the women's matches are best of 3 (meaning your have to win 3 and 2 matches respectively). Pick your player and start a game. Your goal is to defeat 7 players to become champion. It will say 1st, 2nd, 3rd, etc. before each match and when you hit match #7 it will say FINAL MATCH. If you defeat your opponent in the FINAL MATCH it will show your character holding their winning trophy and say CHAMPION and then the name of your player. For women they have a big round disk for a trophy and for the men they have a traditional trophy that looks like a cup. Since it shows your individual player holding their trophy when you finish the FINAL MATCH you can say that there are 16 different endings to this game. If you want to get super technical you can say winning the game with each player on each of the 3 different court surfaces could be considered mastering the game, but the surface type does not affect the ending picture that you get. It stays on the CHAMPION screen until you reset. RAD RACER (Nintendo) -This game was licensed by Nintendo, but actually created by Square, the company responsible for churning out the epic Final Fantasy series. This re- mains one of the coolest NES racing games of all time, despite its 1987 re- lease. There are 8 courses that you must race through. When you manage to finish Course 8 you will get a quick little ending sequence that shows a city skyline behind a body of water and your 328 Twin Turbo machine moving across the bottom of the screen (it shows the Twin Turbo even if you finished the game using the F1 Machine). The Twin Turbo moves across the screen with the word CONGRATULATIONS following behind the car. The Turbo appears again with the words SEE YOU AGAIN following it this time. It appears yet again, this time with the word SQUARE following it. Finally, your car scrolls onto the screen one last time, this time with your character standing outside of it waving at you with his girl hanging out the passenger side waving at you as well. She then decides to duck back into the car and take off, leaving your character chasing after you. The word THE END appear on the screen, where they will stay until you reset. You can also see this ending by doing a trick with the controller. When you select your car at the beginning of the game it will go to a demo screen showing your character racing before you begin Course 1. At this screen if you hit the B Button 64 times (you can see your speedometer meter go up every time you hit the B Button), then hold UP & Right on the controller and hit Start, you will automatically see the ending. RAD RACER II (Square) -Just like the original Rad Racer, there are 8 stages to go through in this one. It is a decent, no frills racing game that allows you to choose between two music themes or no music at all between the stages. When you get to Stage 8, the Bay Bridge, and finish it, it will go to a screen showing a first person view from your car as you ride down a road with a red sky toward a distant city. It says CONGRATULATIONS on the bottom of the screen and then show 9 of the people responsible for making the game. It then says SEE YOU AGAIN followed by THE END and stays here until you reset. If you want to start on a particular stage, do the following at the title screen. Hold your gamepad in the Up/Left position, then press the B button one less time than the stage number you want to start at (hit B 7 times to start on Stage 8), then press Start. Not much of an ending here. RAD RACKET - DELUXE TENNIS II (AVE) -To beat this game, play on the Hard Court. When you beat your opponent you will get a screen where whatever character (out of 6) that you played as is holding a trophy. You get a message saying you won the tournament and go back to the title screen. RAID 2020 (Color Dreams) -A very odd unlicensed game (though most of them are). There are 6 Missions. In Mission 5 you have to find a computer card and a key to open the locked door in the stage. The card is in plain sight, but the key is hidden inside a giant ant located underground. Once you get these 2 items you can open the door to Mission 6, where you fight Pitbull. Defeat Pitbull, then insert your card in the computer to destroy it. You get a congratulations screen which says, among other things, "Winners need no drugs." After several seconds you are returned to the title screen. RAID ON BUNGELING BAY (Broderbund) -There is no ending to this game, as it repeats forever. You start at Level 1. Finish Level 9 and you find yourself at Level 0. Finish Level 0 and you go to Level 1. Let's say finishing Level 0 is beating the game. RAINBOW ISLANDS - THE STORY OF BUBBLE BOBBLE 2 (Taito) -True Bubble Bobble fans probably already know this, but there are actually 3 Bubble Bubble games released in the USA for the NES: Bubble Bobble, Rainbow Islands - The Story of Bubble Bobble 2 (this game) and Bubble Bobble Part 2. They were released in the order listed here so even though this game says it is the "Story of Bubble Bobble 2" Taito decided to released Bubble Bobble Part 2 later on anyway. To complicate matters, the PAL release of Rainbow Islands is a COMPLETELY DIFFERENT GAME! One last footnote, an official 5th different Bubble Bobble game was released for the NES in Europe only (PAL) and is called Parasol Stars. As for this game you are reading about now, you must guide Bubby (not a dragon character in this game, but a human) through 7 Stages. Each Stage has 4 levels and then a boss fight. When you defeat the boss of a Stage if you happened to find all 7 diamonds in a stage (by dropping a rainbow on an enemy from above) then when you beat the boss you wlll get a Big Diamond. If you collected the Big Diamond from each Stage then when you defeat King Fossil at the end of Stage 7 and collect his Big Diamond, you will get to play a final 8th Stage. Here are the 2 different endings you can get if you did or did not collect all the Big Diamonds: ====IF YOU DID NOT COLLECT ALL 7 BIG DIAMONDS==== If you beat King Fossil and do not have all 7 Big Diamonds you will go to a screen showing Bubby standing on a mountain of gold and precious gems with the following text below him: CONGRATULATIONS! BUBBY HAS FINALLY LOCATED THE MOUND OF TREASURE. BUBBY: "I MADE IT! BUT I DON'T FEEL THIS IS QUITE RIGHT." HE'S RIGHT. THIS IS NOT THE PROPER WAY OF ENDING THIS STORY. COLLECT ALL SEVEN BIG DIAMONDS...AND SOMETHING NICE WILL HAPPEN. A SECRET COMMAND (L B R U D L R B) YOUR SCORE [insert score here] GAME OVER Pressing Start will take you back to the title screen from here. ====IF YOU DID COLLECT ALL 7 BIG DIAMONDS==== If you get the 7th Big Diamond after defeating King Fossil it will show a scene where Bubby and his brother Bobby go to the beach and an island pops out of the ocean. They agree to go there and Stage 8 will start. This Stage is themed like the original Bubble Bobble game. In fact, each Stage in this game had its own theme, some paying homage to older Taito games, like Stage 5 being Arkanoid-themed with the boss even being Fort Doh. Anyway, play through the 4 levels of Stage 8 and then you will face the dinosaur boss, complete with original Bubble Bobble music. Defeat him and he blows up revealing that he is really Baron Von Blubba, the white slug looking guy with a red eye. De- feat this new form of the final boss and it will show Bubby and Bobby next to the mound of treasure with the following dialogue: BOBBY: "WOW!" THIS IS A HEAP OF TREASURE." BUBBY: "THIS SHOULD BE THE LOOT THAT THE EVIL MONSTER RIPPED OFF FROM THE ISLAND PEOPLE, BUT I CANNOT SEE THE DIAMOND ROD ANYWHERE." BOBBY: "HEY! LOOK UP, BUBBY." The Diamond Rod then drops from the sky: ROD: "ARE YOU THE ONE WHO COLLECTED THE SEVEN DIAMONDS? THEY SHINE SO BRIGHT THAT I WAS AWAKENED AFTER A THOUSAND YEAR SLEEP." BOBBY: "THE ROD IS TALKING." ROD: "YEAH, BECAUSE I WISHED SO WITH THE MAGIC. NOW, IN RETURN FOR MY REVIVAL, I WILL MAKE YOUR WISHES COME TRUE." BOBBY: "GEE! THAT'S GREAT! THEN I WOULD HAVE RADIO CONTROLLED CARS, TV GAMES AND... LOTS OF SWEET CAKES." ROD: "NO, NO. YOU ONLY HAVE ONE WISH." BUBBY:"HMMM, WHAT SHALL I CHOOSE." (FAME) (CUTE GIRLFRIEND) (FRIENDSHIP) PRESS THE SELECT BUTTON FOR YOUR CHOICE. You only get one choice but thanks to the power of emulation I can easily log all 3 results here: ===IF YOU CHOSE FAME=== ROD: "YOU WANT TO BE FAMOUS, DON'T YOU?" ROD: "I'LL USE MAGIC, ABRACADABRA!" The screen flashes pink and it goes to a screen showing a news anchor at his desk with the following text: ANCHOR: "NOW, THE NEWS." [Bubby appears on the screen] ANCHOR: "A NEW PRESIDENT HAS BEEN ELECTED. HIS NAME IS BUBBY! HE WAS SOMEONE UNKNOWN BEFORE." THANK GOODNESS! BUT IS EVERYTHING O.K.? YOUR SCORE [insert score here] GAME OVER ===IF YOU CHOSE CUTE GIRLFRIEND=== ROD: "YOU WANT A BEAUTIFUL GIRLFRIEND, DON'T YOU?" ROD: "I'LL USE MAGIC, ABRACADABRA!" The screen flashes pink and it goes to a screen showing a news anchor at his desk with the following text: ANCHOR: "NOW, THE NEWS. CUTEY CUTEY, THE FAMOUS SINGER, HAS ANNOUNCED HER ENGAGEMENT." [Cutey Cutey appears on the screen] ANCHOR: "HER FIANCE IS BUBBY." [Bubby appears on the screen next to her] CONGRATULATIONS! BUT IS EVERYTHING O.K.? YOUR SCORE [insert score here] GAME OVER ===IF YOU CHOSE FRIENDSHIP=== BUBBY: "I PROMISED SALLY THAT I WILL HELP HER GRANDFATHER." ROD: "O.K. I WILL HELP THOSE PEOPLE. THEY MUST BE IN THE NEXT DUNGEON." It then goes to a screen showing Bubby and Bobby standing in front of a dun- geon with 4 prisoners trapped inside and a big red diamond overhead. Bubby uses the wand and the cell doors disappear: BY THE POWER OF THE DIAMOND ROD BOBBY WAS HOLDING UP, THE VILLAGERS HAVE ALL BEEN RETURNED TO HUMANS. ROD: "YOUR WISH HAS BEEN GRANTED. NOW, YOU JUST HAVE TO RUN QUICKLY; THIS ISLAND IS SINKING BECAUSE MY MAGIC POWER IS GONE." BUBBY: "THANK YOU DIAMOND ROD." The screen begins to shake and then it shows everyone swimming away from the island: BUBBY: "EVERYBODY KEEP TOGETHER AND KEEP SWIMMING TO THE SHORE." BOBBY: "LOOK! THE ISLAND..." The island sinks into the ocean and it goes to a screen showing everyone safe on shore: GRAMPA: "BUBBY AND BOBBY, YOU SAVED ALL OF US ON THIS ISLAND. THANK YOU SO MUCH." BOBBY: "NO, I DIDN'T DO ANYTHING SPECIAL." BUBBY: "OLD MAN, ARE YOU BY ANY CHANCE SALLY'S..." [Sally appears] SALLY: "GRANDPA, YOU HAVE BEEN SAVED." GRAMPA: "OH SALLY. YOU HAVE BEEN SAVED, TOO. I MISSED YOU." SALLY: "GRANDPA." BUBBY: "WHAT A NICE SCENE! I HAVE A LUMP IN MY THROAT." YOKELS: "COME ON EVERYBODY. LET'S TOSS THEM." [the yokels start tossing Bubby and Bobby in the air] BOBBY: "OH, MY!" BUBBY: "GOODNESS!" YOKELS: "HURRAY! YOU MADE IT." THIS IS HOW PEACE CAME BACK AGAIN TO THE RAINBOW ISLANDS. THANK YOU BOBBY, BUBBY AND YOU. CHEERFUL CRIES OF THE PEOPLE WERE ECHOING IN THE SUNSET. WHAT? YOU WANT TO KNOW HOW BOBBY AND BUBBY ARE DOING NOW? SURE THING; THEY ARE DREAMING ABOUT THEIR NEXT ADVENTURE. WE STILL DON'T KNOW WHEN IT WILL BE. BUT, YOU SEE, THEY ARE TWO COURAGEOUS LITTLE BOYS LOOKING FORWARD TO SOME ACTION. Finally the NES RAINBOW PROJECT STAFF credits start scrolling. Press Start at the end of the credits and it will bring you to a sound test screen where it will stay until you reset. So not only is there a good and a bad ending, but the good ending also has 3 seperate endings and choosing FRIENDSHIP gets you the best ending possible. RALLY BIKE (Romstar) -This seems like one of those early NES games that would go on infinitely, re- peating the same 5 races over and over. Fortunately for us ending enthusiasts the game was released in 1990 and the programmers actually did place an ending in the game, albeit a brief one. There are 5 races to make your way through as well as a BONUS GAME race after Race 3. The races take place in different US cities. I'm not sure where Races 1 and 4 take place since it does not say, but Race 2 is in Los Angeles, Race 3 in Phoenix and Race 5 in New York. The FAQ on Gamefaqs is basically a rewrite of the game manual and neither one of them provide details on cities or how many races there are. For each race you must qualify in the top racers, whether it is higher than 25th place in the Phoenix race or higher than 15th place in Race 5 (New York). When you finish Race 5 you go back to Race 1 again. This is when I figured the game would loop forever but I figured I'd play through one more time just in case. Turns out when you finish the New York race (Race 5) a 2nd time you actually get an ending! It will show the regular race end screen where your bonus points are tallied up but at the bottom of the screen it will show a boat moving past the Statue of Liberty in New York Harbor. Once your points are tallied up it goes to the next screen: GAME OVER in red & white letters. Usually I hate the GAME OVER screen after actually beating a game, but I have to make an exception in this game since I thought the game would loop infinitely. RAMBO (Acclaim) -There is a pretty complex ending strategy to this game. The game itself is pretty lackluster. There are no set stages to the game, but you must make it through the jungle and enemy bases where you will eventually have to destroy a helicopter by using grenades on it while many ground troops are attacking you at the same time. The good thing here is that the ground troops will drop grenades for you to pick up when you kill them, so you basically have infinite grenades to use on the chopper. Now for the endings. There is a female char- acter named Co who you will come across in the game near a waterfall area. If you talk to her, she will die like she does in the movie. When you finish the game and are walking around your base she will not be there. So when you beat the chopper you climb in a smaller helicopter waiting for you and Rambo says GET ON THE CHOPPER! QUICK! The p.o.w. with you says GOOD-BYE 'NAM. Your chop- per then flies you back to base. When you land you can walk around the base and talk to people. You can also use the attack button to throw a Kanji symbol that translates to "Anger" and it will turn MurdocK into a frog! Anyway, here is what the people on the base say if you get the ending where she has died: === MURDOCK: I DON'T MAKE ORDERS. I TAKE THEM JUST LIKE YOU. I SWEAR TO GOD, THIS WASN'T SUPPOSED TO HAPPEN. IT WAS JUST SUPPOSED TO BE ANOTHER ASSIGNMENT. RAMBO: MISSION ACCOMPLISHED. THERE ARE MORE MEN OUT THERE. FIND THEM, OR I'LL FIND YOU. === POW: THANK YOU RAMBO. WE KNEW THAT YOU WOULD SAVE THEM. === TRAUTMAN: YOU'RE TOUGHER THAN I THOUGH. NOW, YOU'RE FREE. JOHN, WHERE ARE YOU GOING? RAMBO: I DON'T KNOW. TRAUTMAN: THIS IS A SECOND MEDAL OF HONOR FOR YOU. RAMBO: YOU SHOULD GIVE IT TO THEM. TRAUTMAN: YOU'RE FREE NOW. COME BACK WITH US. RAMBO: WHAT'S THERE FOR ME? MY FRIENDS DIED HERE, AND A PIECE OF ME DID TO. TRAUTMAN: THE WAR, EVERYTHING THAT HAPPENED MAYBE IT'S WRONG. DON'T HATE YOUR COUNTRY FOR WHAT YOU'VE BEEN THROUGH. RAMBO: HATE? I'D DIE FOR IT. TRAUTMAN: SO, WHAT DO YOU WANT. RAMBO: I WANT WHAT THEY WANT...EVERY OTHER GUY WHO CAME OVER HERE, I WANT FOR MY COUNTRY TO LOVE ME AS MUCH AS I LOVE IT. THAT'S WHAT I WANT. TRAUTMAN: WHAT ARE YOU GOING TO DO? RAMBO: DAY BY DAY. === It then says RAMBO THE BATTLE IS OVER, BUT...THANK YOU FOR TRYING. It shows a black screen with 2 Rambo heads and says THE END then goes back to the begin- ning. Now, if you DID NOT talk to Co in the waterfall area, that means she will still be alive and when you get back to the base she is one of the people you can talk to! You can still turn Murdock into a frog. Murdock, the P.O.W. and Trautman all say the exact thing to you, but you will find Co walking around the base near Trautman. Just make sure to talk to Trautman last as he will bring you to the final end screen if you do. Here is the dialogue you get from talking with Co: == CO: WHAT ARE YOU DOING? GOING TO THE STATES? WARM PEOPLE. WARM CITY. WARM DAYS. I'VE BEEN DREAMING OF LIVING IN THE USA AND HAVING A SIMPLE LIFE. IF YOU DON'T MIND... RAMBO: I THINK I LEARNED SOMETHING IMPORTANT FROM YOU. I MAY BE ABLE TO LIVE, OR LOVE... CO: REALLY? I LOVE YOU. The screen then flashes and you can go talk to Trautman for the finale. One last comment: there is a hidden ending cheat on gamefaqs, but it is not really an ending. It has to do with taking a photo of the first P.O.W. you encounter instead of rescuing him. It is not an ending, as much as an alter- nate path through the game. You can just take a photo of him, but then further along in the game it will send you back to him so you HAVE to rescue him. A very special thanks to ReyVGM for figuring out that you get different endings for Co being dead or alive and for the info on the false ending cheat at game- faqs. RAMPAGE (Data East) -This marathon of a game has 128 stages (called days). When you destroy all the buildings in Los Angeles on Day 128 you get a one screen "Congratulations", then the credits roll, then you are automatically dumped back to Day 1. Polling results showed about 0.0000001% of the people who trudged through this game continued playing at this point. RAMPART (Jaleco) -This could quite easily be the most difficult game to finish. In order to get the best ending, you must finish the game on the Very Hard setting. In each Round you must outlast a wave of attacks while being able to build walls around your castle(s) between waves. After each Round you will get a blue flag which means you conquered that area. There are 6 such areas to conquer. When you finally manage to conquer the sixth area, you will get a lone enemy ship sailing into your port to surrender. You will then get the ending message saying that the programmers did not think any human would finish the game on the Very Hard skill level and you get to enter your initials on the high scorers screen. RBI BASEBALL (Tengen) -Choose a team, then play through and beat the other 9 teams. You will actual- ly get an ending screen upon beating the 9th team. There are 2 versions of RBI Baseball by Tengen. One is an officially licensed grey cart and the other is the unlicensed Tengen black cart. The games are exactly the same, Tengen just wanted to sell more copies of the game after losing their official lic- ensee designation because of the Tetris fiasco. RBI BASEBALL 2 (Tengen) - RBI BASEBALL 3 (Tengen) -This game doesn't have much for an ending, but it does end. Choose a team from not only the 28 teams listed but at the top of the screen you will see that some of the teams have multiple years listed, so you can play as the exact teams from those years as well, making it 55 possible teams to choose from. When you pick a team you will then play until you win 14 games. When you win game #14 you will get a one screen ending showing the TENGEN SPORTS NEWS front page with the name of your team with WINS next to it along with your final record and the line score from the game you just finished (along with a random message at the bottom right of the screen from Tengen that says something like PLAY KLAX or JUST SAY NO. Anyway, notice that above where it says GAME OVER at the bottom of the screen there is also a password where it usually is. If you press Start at this ending screen it goes back to the title screen. However, if you go CONTINUE and enter the password you got at the ending screen it will continue you at Game #15 against Team Tengen! I'm not sure why Tengen did not just let you play Game #15 after Game #14 with- out having to enter a password, but that's how it goes. Now when you defeat Team Tengen you will get the TENGEN SPORTS NEWS screen again and everything is the same, except this time there is no password next to GAME OVER, so this is definitely the final ending screen. Pressing start brings you back to the title screen. Also note, when I say Game #14 & #15 above I am assuming that you did not lose a game and your record is 14-0 & 15-0 respectively. If you lost some games and your record is 14-3 it will say Game #17. R.C. PRO-AM (Nintendo) -There are a total of 99 Tracks. When you beat Track 99 it continues on to Track R6, then onto R9 and so forth. Since the Track numbers start getting wacky after Track 99, I would call finishing Track 99 beating the game, since there is no actual ending. R.C. PRO-AM II (Tradewest) -There are a total of 36 Tracks in this game. When you finish Track 36 (must finish in the top 3) you will get a screen showing your total points and the highest track you completed, Track 36 obviously. The points screen is the only ending screen you get, as it goes directly to the title screen from here. REMOTE CONTROL (Hi-Tech Expressions) - REN AND STIMPY SHOW, THE: BUCKAROO$ (T*HQ) - RENEGADE (Taito) -There are 3 difficulty levels to select from, with 3 being the hardest. To fully beat the game, play through on Difficulty Level 3. There are a total of 4 Missions. Mission 4 consists of a maze of doors. If you play through it correctly you will eventually get to a green-suited guy with a gun (Sabu). You have to defeat 3 Sabus on this difficulty level to finish the game. Once he is defeated, you simply go to the credits, then back to the title screen. RESCUE: THE EMBASSY MISSION (Kemco-Seika) -There are 3 difficulty levels and 5 Missions with increasing difficulty. When you beat the Commander Level, Mission Jupiter, you have won the game. RING KING (Data East) - RIVER CITY RANSOM (American Technos) -To beat this game you must make it to River City High School. However, the gates will not open unless you have beaten up 8 bosses along the way. These bosses appear in certain areas after you clear out the gang in that area. When you beat a boss he will usually give you a hint on where to find the next boss. When you have beaten up the 8 bosses, go to River City High and beat the gang up there and the 9th boss will appear. Beat him to gain entrance into the high school. Defeat 3 more bosses inside the school and you will eventually face the 13th and Final boss, Slick. Defeat him and you get the ending screens followed by the credits. ROADBLASTERS (Mindscape) -This is a rare Tengen game that got released legally on the NES, as they had the game licensed by Mindscape. It is a decent racing game where you must cruise through 50 levels (a level is called a Rally here) blasting enemies out of your way. Every 4 levels the background will change to a different area and you will be given the option to play the next 4 levels or skip ahead either 4 or 8 levels, so you can skip quite a few levels of play and still beat this game. When you finally reach Rally 50 and finish it, you will get a black screen with fireworks and the word CONGRATULATIONS is spelled out 3 times in the center of the screen. It will stay on this screen forever until you hit Start, which brings you to the high score screen where you can enter your initials. Do this and it will bring you back to the title screen. A simple ending for a simple game. ROAD RUNNER (Tengen) -This is a frantic chase game where you control the Road Runner and must make your way through 4 unique Levels escaping from Wile E. Coyote. When you fin- ish Level 4 it goes on to Level 5 but this is just Level 1 again, with some minor differences (mines now show up on the Levels). The game goes on forever and is actually meant to play arcade style to achieve a high score. Before we get into scores, the C64 version of this game is almost identical and does end after you finish Level 16. I finished Level 16 in the NES version and it just goes on to Level 17 with no ending message. I finished Level 32 for good mea- sure and it just goes on to Level 33. I went through the text of the ROM and there is no ending message to be found, so I can safely assume there is no definitive ending and the game keeps looping Levels 1 through 4. However, when you run out of lives if you had a good score you might be able to enter your name in THE TOP TEN scores table. Somebody named Steve has the 10th spot
with 20,000 points, so score more than 20,000 to get onto the list. The top score on THE TOP TEN is RJR with 200,000 points. Finishing 1st on THE TOP TEN would be my best bet for considering this game beaten, though that is no easy task. The last thing of note I will mention is that when you score goes above 999,999 points it resets and starts over from 0. For a game that was released in 1989, albeit an unlicensed one, it would have been nice to see an ending. ROBIN HOOD: PRINCE OF THIEVES (Virgin) -An interesting action/adventure game. There are a total of 18 areas to get through, starting with escaping the prison to going through Locksley Castle through Sherwood Forest a few times and finally to the last castle, where you will have to battle a large skeleton. Defeat it and Mortianna (the witch) will explode, then you have to fight the Sheriff of Nottingham. It switches to a duel mode when you fight him. When you defeat him his dialogue window will open and he will say GASP...CURSE YOU, LOCKSLEY... Robin Hood will say MY VOW IS FULFILLED, FATHER. NOW YOU MAY REST. Maid Marian chimes in with A LONG NIGHTMARE HAS ENDED, AND A NEW LIFE IS BEFORE US. The screen will turn black and say LATER THAT SAME DAY, ANOTHER WEDDING IS ABOUT TO TAKE PLACE... It shows Robin, Marian and the Friar standing next to each other and says IT IS NOW MY PLEASURE TO MARRY ROBIN OF LOCKSLEY AND MARIAN DUBOIS...IF THERE IS ANY MAN WHO HAS REASON WHY THESE TWO SHOULD NOT BE JOINED...HOLD! I SPEAK. WHO INTERRUPTS MY WEDDING? The King's head appears on the screen and says YOUR KING. I CANNOT ALLOW THIS WEDDING TO GO FORWARD...WITHOUT GIVING AWAY THE BRIDE. It goes back to the trio who say WE ARE DEEPLY HONORED, YOUR MAJESTY. I NOW PRONOUNCE YOU HUSBAND AND WIFE. YOU MAY KISS THE BRIDE. It shows a close up of Robin and Marian having sex and then the screen goes black and says ... AND THEY LIVED HAPPILY EVER AFTER. Actually, it showed them moving in for a kiss, but the Nintendo censors wouldn't even show the kiss. It then says THE END. Pressing A will show the ending all over again, so watch the ending one more time or as many times as you want. Thanks to GForce for supplying me with the save state so I wouldn't have to play through this all over again. ROBOCOP (Data East) -There are 6 stages. When you defeat the ED-209 at the end of Stage 6 you are confronted by Dick Jones. The president fires him so Directive 4 is a non-factor and Robocop automatically blasts Dick. You get a message to stay out of trouble and then a few credits screens flash by. It then stays on the "see you again!" screen until you reset. ROBOCOP 2 (Data East) -This could be one of the hardest, most unforgiving NES platform games out there. Not only is RoboCop hard to control with his awkward jumping AND his annoying sliding on the platforms, but you have to collect bottles of nuke along the way and make sure to rescue hostages and shoot a certain number of villains per stage. Top this off with cheap one hit kills and you got one extremely difficult game. If you put your time into it and really memorize enemy and obstacle locations, you will probably work your way through it, but it will take many long hours of gameplay unless you cheat. There are a total of 14 unnumbered stages. At the end of each stage it tallies up the percentage of nuke collected and enemies defeated. If you do not hit your quota you go to an annoying shooting range stage that you have to beat to advance. The later stages of the game will have you working up floors of the Centrum Building and Stage 13 has you on the roof top. When you finish this stage you go to the final stage and do battle with RoboCop 2. The annoying part of this battle is that the gameplay changes entirely. You spent all those hours learning how to jump on moving platforms and avoid hazardous obstacles, now you are just thrown into an all out brawl with an enemy 3 times your size who sprays you with bullets, bombs and missiles. Anyway, if you manage to defeat this bad boy. Defeat him and you get a message telling you that RoboCop 2 has crashed through the floor down to another level. Yup, you gotta fight him again. This time however you have to crouch down and shoot his legs. This is the only way you will damage him in this 2nd battle. After you get his energy down to 0 he will start exploding and disappear off the screen. You are greeted by a message saying ROBOCOP 2 ESCAPES AGAIN. Great. Now you will battle him for a 3rd and final time (the programmers must've been sadists). You can blast away at him anywhere now to do damage. Defeat him and you get a single ending screen that says WELL DONE! at the top and shows RoboCop's mug on the right side of the screen with the message YOU HAVE DESTROYED ROBOCOP TWO AND SAVED THE CITY FROM BANKRUPTCY! BUT YOU ARE REMINDED THAT ROBOCOPS PERFORMANCE CAN ALWAYS BE IMPROVED... AFTER ALL, HE IS ONLY HUMAN! All this is crammed onto this one screen, along with several credits at the bottom. "C.Kerry" and "M.Rogers" are responsible for the code if anyone wants to hunt them down. Hit start on this screen and it brings you to the high scorers screen where you can enter a 5-digit name. Hit start and you are back to the title screen. For as hard as this game was, your return-on-investment was pretty weak here. ROBOCOP 3 (Ocean) -A lot of great NES games deserved sequels and never got them, so why the RoboCop franchise got 3 different NES games is beyond me. The third installment in this series is just a straight side-scrolling action game where you have to battle through 5 short stages. The programmers took a shortcut here because Stage 4 just has you going back through Stage 3 in the opposite direction. When you reach Stage 5 there will be two ninjas jumping around in the room. Your first thought is to attack them, but avoid them and work your way over to the computer terminal on the far right side of the room. Push up on the controller while standing in front of it and RoboCop will eventually get a message telling him the password is accepted. However, you have to keep pressing up at the computer until finally the timer in the upper right stops and the 2 ninjas just self-destruct. You then get a cool- looking picture of RoboCop flying away from the giant explosion with two people clinging to his back, greatful that the clunky hero saved their lives. This screen is probably the coolest part of the game, which isn't saying a whole lot. It then goes to a high scorers screen where you can enter your name. The moment you are done and hit the A button it brings you right back to the title screen. There wasn't much substance to this game and the ending was just as empty. For a game that was released late in the NES' run, there just should have been more to it, but I guess at the time we should have just been happy that someone was still developing games for the NES. Ocean certainly did, as many of the later released NES games came from them and Taito. Anyway, if you enjoyed this one I'd really like to know why. If you get a chance take a look at the title screen and tell me if it doesn't look like the little girl RoboCop is holding is the one holding the semi- automatic weapon. Good times! ROBODEMONS (Color Dreams) -There are 7 levels you must fight through, with each level having 2 stages. One stage is always a side-scrolling shooter like the game Section Z, while the other stage in each level has you on foot trying to get to the exit door. When you defeat the Demon King Kull at the end of Level 7, you get the rather creepy ending, then the game goes back to the title screen. ROBOWARRIOR (Jaleco) -This was one of the earlier ending descriptions I had in my guide that was so scant I felt it deserved a rewrite. The game itself is very similar to the Bomberman series. In fact, it is called Bomber King in Japan and even though Jaleco released this in the USA it was developed by Hudson, who also developed the Bomberman series. In this game you control a robot named ZED who must battle through 8 stages (called Periods) in search of the evil Xantho lord named Xur. Here is what the Period layout looks like: 1-1 2-1, 2-2 3-1, 3-2, 3-3 (Boss) 4-1, 4-2, 4-3 5-1, 5-2, 5-3 (Boss) 6-1, 6-2, 6-3, 6-4 (Boss) 7-1, 7-2, 7-3 (Boss), 7-4, 7-5 (Boss) 8-1, 8-2, 8-3, 8-4 (Boss), 8-5 (Xur) So there are 26 areas in all including 7 boss fights. The goal of each area is to find the key that opens the exit. You have to find the key and all the other items by bombing everywhere. When you get to Xur at Period 8-5 use your Megaton bombs if you have any. If not use flashes and missiles and you should be able to take him out. NOrmally you get a key when you defeat a boss but this time you are taken to a scene showing a few trees on a reddened land- scape. The landscape then changes to one of lush green grass and a blue sky with puffy white clouds as a dove flies onto the screen. The dove flies to the next screen where it perches itself on the shoulder of the awaiting ZED. ZED looks at the bird then back at the screen and after awhile the screen goes black and says: THIS STORY IS KNOWN AS LEGEND OF ALTILE. THE PLANET FAR FROM THE EARTH. You then get some staff credits followed by THANK YOU FOR PLAYING SEE YOU AGAIN! END and then it goes back to the title screen. ROCK 'N' BALL (NTVIC) -This NES pinball game has a lengthy ending description, since there are 4 game modes on the cart, so we'll get right down to business. The first mode we will cover is the one on the top left, regular PINBALL. You can pick be- tween 6 players (Tom, Billy, John, Paul, Lisa and Diana). In PINBALL you just select a player and play until you run out of balls. Your goal is to score enough points to make it to the top of the Rock 'n' Ball times top 10 high scorers screen. The high scores are not set, so they will vary from game to game, but your goal is to get first place. Whichever character you played as will get their name on this screen. It will then allow you to play again or go back to the title screen, so there is no real ending here. The 2nd game mode I will discuss is called 9 BALL (the option on the upper right). When you select this option it will go to a screen where you have 6 sub options to choose from. Each of these sub options has a point range to the right of it. These point ranges are where your score needs to be after 5 rounds to get the secret end- ing message for that sub option. For instance, in the 10-Balls sub option the range is 9000-10000. That means after playing 5 rounds of 10-Balls you will get the secret message if you scored anywhere between 9000 and 10000 points. If you score more or less points than what the particular game calls for, you will get a message screen showing a stack of gold coins and saying SORRY! YOU DIDN'T MAKE IT. GOOD LUCK NEXT TIME. However, if you scored the correct number of points you will get a screen that says CONGRATULATIONS! PUSH THE KEYWORDS WITH THE CONTROLLER 2 ON THE TITLE SCREEN. There will be a code on the screen in front of the coin stacks, but this code will be different depending on which 9 BALL game you beat. Here are the 9 BALL sub games and what the code is on the ending screen: 10-Balls: B, LEFT, RIGHT, A, UP, DOWN Special 1P: UP, A, RIGHT, B, DOWN, LEFT 5-Balls: LEFT, RIGHT, A, DOWN, B, UP Max Flipper: DOWN, B, LEFT, RIGHT, UP, A Pair A: RIGHT, UP, B, LEFT, A, DOWN Pair B: A, DOWN, UP, RIGHT, LEFT, B When you hit start at one of these ending screens you are simply given the chance to continue playing 9 BALL or go back to the title screen. The 3rd mode of play to choose from is called BATTLE FLIPPER (bottom left option). You can choose between Bomber, Thunder or Attack sub modes. In each sub mode you can choose matches of 3 sets, 5 sets or 7 sets. When you beat your match, depend- ing on which character you chose, it will show a page of the Rock 'n' Ball Times newspaper with the character you chose as well as your opponent and your opponent you defeated will say a quote to you (see the FAQ for this game on gamefaqs.com for the various quotes). It will also show an X next to the opponents you have beaten on the right side of the newspaper. When you beat them all you don't get anything special and it just goes to the game over screen where you can continue in this mode or go to the title screen. The last mode to choose from is the SPORTS mode (bottom right). You can choose between Soccer and Ice Hockey. Again, you can choose from the 6 characters like in the other modes (not 9 BALL mode) and can choose your opponent. Just like in BATTLE FLIPPER mode, you will get the one screen page of the Rock 'n' Ball newspaper with the exact same quotes you got in that mode as well as the X appearing next to the beaten opponent. So SPORTS mode is pretty much the same as BATTLE FLIPPER mode. You get no real ending other than the newspaper screen. I guess the highlight of this game is getting the secret codes to appear in 9 BALL mode. ROCKET RANGER (Kemco) -This game is kind of vague in what you must do in order to get to the ending so I will give a quick explantion. Chapter 1 involves just letting the Zep- pelin escape. The next part of the game involves locating 5 rocket parts in order to build a ship that will let you fly to the moon. You have to travel to different countries using your rocket pack and engage in a fist fight with a guard in order to see if they have a rocket part behind the door. This can be frustrating and time consuming. Once you have enough rocket parts you need to get enough fuel. When you go back to New York you can go to the FUEL DEPOT and distribute the fuel (Lunarium) to your assembled ship. When you have put 200 units of Lunarium into the rocket ship you can then fly to the moon (it will call this Chapter 5...not sure what happened with Chapters 3 & 4). When you get to the moon there will be what look like blonde gun women who lower themselves down and shoot at you. You need to blast enough of them so they do not beat you and take over the Earth. You need to raise or lower your guy on the bottom of the screen to make sure your shots have enough distance or that you do not overshoot them. If you manage to defeat enough of them you will get the following message: YOU HAVE WON! YOU PAUSE FOR A MOMENT, CURIOUS AT HOW MUCH THE ALIENS LOOKED LIKE HUMANS. ESPECIALLY THEIR EYES... COULD IT HAVE BEEN A DISGUISE? NO MATTER, THOUGH. YOU HAVE SEEN THE LAST OF THE LEUTONIANS. HAVEN'T YOU? Pressing the A button you are greeted by a monstrous sound and a giant alien beast with large eyes on stalks and flippers for arms...kinda looks like a giant sea creature with a pig snout. The programmers must have had fun creat- ing this thing. It will open its mouth and shoot green blobs at you. You need to shoot for the eyes. Like the fight against the moon women, you need to be at a certain depth so your shot hits the eyes as they move around. Knock both of them out and the beast will emit a loud dying sound and the screen will turn gray. Now press A and it will go to a screen that says THE GIRL and then you get this message: A WAVE OF RELIEF AND EXHAUSTION SWEEPS OVER YOU. YOU STAND AND REST FOR SEVERAL MINUTES, TRYING TO SORT OUT YOUR THOUGHTS AND GATHER YOUR STRENGTH FOR A FINAL SEARCH FOR JANE AND HER FATHER. BUT BEFORE YOU CAN START LOOKING, A VOICE CALLS YOUR NAME. HER VOICE. YOU WON'T HAVE TO LOOK FOR HER AFTER ALL. THIS TIME SHE FOUND YOU. The next screen is a nice pic of you and the girl embracing and kissing each other as your characters eyes glance towards you every so often. It stays on this screen until you press A, then it goes back to Chapter 1. An interesting ending to an interesting game. ROCKETEER, THE (Bandai) -This is your typical action game where you control the main character, Cliff, from the movie. Your goal is to fight your way through all 6 Chapters and de- feat the evil Sinclair while rescuing your girlfriend Jenny. Out of the 6 Chapters you wlll only fight bosses at the end of Chapters 1, 3, 5 & 6. When you get to the final boss, Sinclair, at the end of Chapter 6, the battle takes place aboard the Zeppelin that is about to go down in flames. Sinclair is one of the wimpiest looking boss characters you will ever fight in an NES game, as he is almost undistinguishable from the other gray enemies that will rush at you during this final fight. Keep taking shots at Sinclair and after awhile he will decide to run and jump off the Zeppelin. It will show a nice cinema screen of him falling from it to his imminent death. THe next screen shows a mini helicopter/airplane aircraft rescuing Cliff and Jenny with the dialogue IT'S PEEVY! HANG ON, JENNY! underneath it. The next scene shows Cliff and Jenny inside a big red circle kissing while the zeppelin plummets from the sky to its fiery doom in the background with I LOVE YOU, CLIFF! below. The staff credits then flash by and it goes back to the screen where they are kissing and it says: CONGRATULATIONS! YOU'RE A FIRST-RATE ROCKETEER! It will stay on this screen until you reset the game. It was interesting to note that even though the game was released by Bandai one of the credits said MIKE EBERT APPEARS COURTESY OF LUCASFILM GAMES. ROCKIN' KATS (Atlus) -Play through Stage 5 and you eventually get to Mugsy. Defeat him and watch the credits roll. When the credits finish, you will find that you have to go through one more stage with some really difficult jumps. You have to fight Mugsy again, but when you beat him that is the end. ROGER CLEMENS MVP BASEBALL (LJN) -You can choose between Exhibition, Regular Season and Password. Exhibition is just one game while the Regular Season mode is interesting. It starts you in the heat of a pennant race in August, rather than at the beginning of the year. You already have a win/loss record no matter which team you pick and must just play out the final two months of the season. If you pick a National team you will only have to play 33 games for some reason, while if you pick an American League team you will have to play 39 games. Once you play through all these games if you qualify you will play a Division Title series, which will be a best of 7 series. Win that and you will play in the World Championship series, which is also a best of 7 series. If you win the World Championship it will go to a screen showing your team holding you up on their shoulders as you are hoisting a trophy in the air with the words WORLD CHAMPS! in big letters above you. It then goes to the usual FINAL SCORE screen that shows the two broadcasters and when you hit a button it will show the same 3 screens of game credits above them over and over again. The only way out of this loop is hitting reset. The only thing that changes about the ending if you beat the game with a different team is the color of uniform they are wearing on the WORLD CHAMPS! screen. A funny side note here, Odino submitted a cheat to gamefaqs where you can see the credits by pressing A, A, B, B, Up, Down and Select at the title screen. The credit screen you see here is the same exact thing you see when you beat the game. ROLLERBALL (HAL America) -There is no ending to this NES pinball game. There are two games you can pick from at the Select Game screen. They are Skyscraper and Match Play. In Match Play you play against an opponent and whoever loses their starting amount of points first is the loser. This game is for fun and there is no ending, so get a friend and play until your heart's content. Skyscraper is a different story as you just play straight pinball for score. the playing field is 4 screens high, so if you get the ball off the top of the screen you are in a new area with new flippers and a new screen. If you lose your ball in an upper area you simply play in the next screen below you. If you lose your ball off the bottom screen you lose a life (ball) and go on to your next ball. This game only ends when you lose all your balls and it will simply show your score on a Top Scores screen. Pressing start at this screen will simply start another game. However, if you don't press anything at the Top Scores screen it will go back to the title screen. Now here is where you will get at least some semblance of an ending to this game. Let the title screen stay for awhile and it will go back to the Top Scores screen. However, if you managed to score over 1,000,000 points in your previous game, instead of going back to the title screen again it will show game credits in the score boxes! It shows the following: DIRECTOR, EXEC PRODUCER, PRODUCER, GAME DESIGNERS, GRAPHICS, MUSIC COMPOSERS, PROGRAM- MERS, TOOLS (not sure if I'd want this credit), DEBUGGERS and a few SPECIAL THANKS credits. It will then say THANK YOU in the top score box and finally return to the title screen. I guess it's cool that they put this in there for scoring over a million points, but wouldn't you rather see this at the end of your high point scoring game instead of hidden in the opening screens of the game? ROLLERBLADE RACER (Hi Tech Expressions) -This game's ending was kind of a surprise, considering the game isn't very good and was by Hi Tech Expressions, famous for its Sesame Street games. There are actually multiple endings. First off, there are a total of 8 stages. Stages 1, 3, 5 and 7 are regular stages while Stages 2, 4 and 6 are bonus stages. The final stage, the Super Rollerblade Challenge (Stage 8), can be played if you score over 5000 points in the previous stages. If you don't score 5000 points or more you will get a message screen that says WE MADE IT THROUGH ALL THE QUALIFYING SESSIONS, BUT WE ONLY SCORED 4780 POINTS. THAT MEANS WE WERE 220 SHORT. WE CAN'T COMPETE, BUT WE WERE ASKED TO SKATE THE COURSE BEFORE THE RACERS DO. LET'S GO FOR IT! So technically you get to play Stage 8, but you cannot get the good ending. If you complete Stage 8 here it will give you a message saying THAT COURSE WAS AWESOME! I'M REALLY HAPPY THEY LET US SKATE ON IT. NOW THAT I'M REALLY HOOKED, WE HAVE TO PRACTICE MORE SO THE NEXT TIME WE CAN COMPETE. LET'S HIT THE PAVEMENT! It will then go to the screen that asks you if you want to practice. Now, if you do score over 5000 points you can compete in Stage 8 normally (which looks no different than going through it without scoring the 5000 points). Now completing Stage 8 is a different story. You can either get endings for 1st, 2nd or 3rd place, depending on how many points you end Stage 8 with. 10,000 - 14,999 points will net you the following victory screen: your player holding a plaque with his thumb up and the message 3RD PLACE! WE MADE THE WINNER'S PLATFORM! WHAT A GREAT FEELING. LET'S PRACTICE SOME MORE AND TRY FOR 1ST PLACE. It will then go to a screen showing 6 staff member credits and then back to the practice select screen. 15,000-19,999 points gets you the same screen with this message: 2ND PLACE! THAT OTHER GUY WAS A BLUR, BUT WE WERE SO CLOSE. I KNOW IF WE PRACTICE SOME MORE WE CAN WIN IT ALL. LET'S GO FOR IT! and then to the staff credits screen. 20,000 points or higher will get you the best ending, which shows you holding a trophy up and says AWESOME! WE WERE BALLISTIC! FIRST PLACE! I CAN'T WAIT FOR US TO DO IT AGAIN! It goes to the staff credits like in the other two endings and then back to the practice select screen. Gotta love endings that are deter- mined by scores. One more funny note, if you manage to score over 99,990 points, your score resets to 0. If this happens during Stage 8 you will get the bad ending since your score is so low because of the reset, but this will almost definitely never happen since I only got the score to go so high by freezing the timer with a cheat and racking up points for extra time that would keep counting until I turned off the cheat. ROLLERGAMES (Ultra) -This game was made by Konami, but back during the time when this game was re- leased, Nintendo would only allow a licensee to put out so many games per year, so Konami got around this rule by releasing games under their "Ultra" label. As for Rollergames itself, it plays like a Double Dragon game on rollerblades. There are a grand total of 12 stages and they are numbered as follows: 1-1, 1-2, 2, 3-1, 3-2, 4, 5-1, 5-2, 6-1, 6-2, 6-3 and 6-4. At the end of Stage 6-4 you will fight the final boss, the head of VIPER, as he comes down from his throne to fight you. Beat him up and it will go to a screen showing your team with the guy you rescued. It then shows a reporter saying GAME IS NOW OVER AND YOU ARE VICTORIOUS. TODAY 3 TEAMS WILL PLAY AN EXCITING GAME. THE ACTION IS REAL NOT ONLY FROM TV. It then shows your rollerblader skating down a highway with a couple members of his team as the Rollergames staff credits scroll by underneath you. It ends with PRESENTED BY KONAMI beneath you then goes back to the title screen when you press start. I said the game was like Double Dragon, but it was probably more like TMNT II, also by Ultra. ROLLING THUNDER (Tengen) -There are a total of 4 Stages (called Stories). Story 1 contains Areas 1-5 and Story 2 contains Areas 6-10. You then fight Mabu. When you beat him you get the fake endgame sequence, then get a password to start in Story 3. Story 3 contains Areas 1-5. Beat this and get to the final stage, Story 4, which contains Areas 6-10. When you get to Area 10 in Story 4 you fight Mabu at the end again. Defeat him this time and you get the definite ending, which just shows the girl kissing you with 3 Geldra soldiers lying dead on the consoles. ROMANCE OF THE THREE KINGDOMS (Koei) -The hardest Scenario in this game is #5, so beat Scenario 5 with the Computer Strength set at 10 and that is considered beating this game. You must not only defeat all the enemies, but you must also fill in each State with one of your own Generals. Only when you hold every State will you get the ending message, which is horrible for a game of this magnitude. ROMANCE OF THE THREE KINGDOMS II (Koei) -Another difficult game from the strategy masters at Koei. There are six scen- arios to choose from. Pick #6, The Three-way Contest. I played as Cao Pi when I finished the game, as he already controls 20 territories and has a couple unoccupied territories you can grab with your extra generals. You can also select a game difficulty level, between 1 and 3. I played through on 3, the hardest. The object of the game is to gain control of every single territory in China. There are 41 total territories in all. To do this you must not only defeat an enemy to occupy their territory but you must make sure you leave general's behind in each territory when you leave, otherwise they will most likely get taken over by the enemy. When you manage to occupy all 41 areas of the game and some of your generals still have some moves left, run through the rest of them and when the turns end the map screen will flash and at the bot- tom of the screen it will show Cao Pi (or whichever general you played as) and say IN 220 A.D. (or whatever year it was) CAO PI UNIFIED CHINA! It will then go to a screen showing flags waving in front of a Chinese building. One of your generals says: MASTER CAO PI, CONGRATULATIONS! Another general says: WILL THE VICTIMS EVER BE AVENGED? A third general says: AT LAST WE'VE ACHIEV- ED OUR LONG CHERISHED GOAL! Yet another general says: IT WAS A LONG, PAINFUL JOURNEY... It then goes to a black screen showing a soldier (or possibly Cao Pi?) riding a horse as various scenes flash by in the background. It shows 3 people praying, then shows a man on his knees giving something to another man (umm, yeah), then it shows a general on a horse and it looks like he is holding a baby, possibly his child. It then shows Cao Pi with his wife and then shows some ships aflame out in the harbor. The last scene shows the king on his throne in deep thought and then the horse and his rider speed off into the black background. The Koei copyright screen then appears, where it will stay until your reset. ROUNDBALL: 2-ON-2 CHALLENGE (Mindscape) -Not a bad little B-ball game, though the gameplay is the only good thing here. To consider this game beaten, select the following options at the options screen: 2-on-2, Tournament, Steals: Hard, 16 minutes. This will set you up in the tournament, where you only have to win 3 games for the Championship. The weird thing is you have to enter the password you received after each game before playing the next tournament game. The first game of the Tournament is considered Game 5 for some reason...weird. RUSH'N ATTACK (Konami) -There are 6 stages to battle through. When you get to the Giant Missile at the end of Stage 6, kill one of the yellow/orange enemies to get the rocket launcher and fire away at the missile. You get a nice little ending showing the enemy base blow up as you are running from it, then the credits roll. You then start back out in Stage 1. RYGAR (Tecmo) -All I have to do is hit start and the memories of this game flood back in- stantly. For a 1987 release, the graphics and music are among the sweetest the NES had to offer. I played the hell out of this game. Back then a lot of games did not have passwords or battery saves, like Blaster Master or Bionic Comman- do, and Rygar is no different. Perhaps that is why those games left such a lasting impression, as you had to play over the same areas of the game every single time you played. In Rygar you must travel through the land of Argood and defeat the evil Ligar. Along the way you will run into the Indora Gods who grant you weapons, power and advice. There are several different areas you must play through, including the Gran Mountains at the beginning of the game, the valley of Garloz (which is an overhead view as opposed to from the side), Mt. Primeval and eventually the Sky Castle where Ligar hangs out. There are about 10 different areas, but none of them are broken down into separate stages, so the game really has a big quest feel to it. When you make your way to the Sky Castle and eventually to Ligar, if you are fully powered up you should have no problem with him. Just walk over to him, avoiding his shots, and smack the hell out of him with your diskarmer. When you defeat him it will show a full screen view of a hallway with pillars along the sides of it and a closed window at the end. The window opens to reveal a beautiful blue sky and some mountains. It then switches to another window (possible the same, though this one has stone around the outside of it) with a beautiful scene of a rain- bow over a valley and a dove flapping its wings. When you press start you get the following message: THE DOOR OF PEACE WAS OPENED AND PEACE DID AGAIN COME TO ARGOOL. PEOPLE REGAINED THEIR SMILING FACES. THE WARRIOR WHO FINISHED HIS FIGHT RETURNED TO ARGUS. THE WARRIOR OF ARGUS -- YOU ARE REALLY A TRUE HERO. END. Here it will stay until you reset. S S.C.A.T. - SPECIAL CYBERNETIC ATTACK TEAM (Natsume) -Nice, an NES game with multiple endings, depending on which of the two characters you select to play as. There are only 5 stages in this game and they aren't even that long. When you get to the end of Stage 5 playing as the BLUE character (named Arnold, as in Ahhnold), you get to fight the huge alien creature at the end of the stage. Defeat it and it goes down in a nice explosion. It then shows the whole base blowing up with a message saying you accomplished your mission and command central can take care of the rest. It tells you to return to base immediately and that the president is throwing a parade for you. You are then treated to a nice scene showing your character in front of a sunset as he pretends his communicator isn't working and he says he will see you after his vacation. The president orders you to get back immediately as the screen fades out. The staff credits then roll and you are brought back to the title screen. Now if you finish the game as the RED character (named Sigourney...Ripley would have been cooler), you get the same scene showing the bast exploding but the dialogue is different. Sigourney asks them how they liked the fireworks celebration. Again, the president is throwing a parade for her and she's tells command that she cannot attend and to give the president a bottle of their most valuable champagne. She defies the order while looking into the same sunset as Arnold did and the screen fades to black and to the credits. Now if you beat the game with both players active at the same time you get the same ending that you got while finishing the game playing as Arnold, except this time it will show both characters in front of the big sunset and the text will say "our vacation" instead of "my vacation." Glad to see the programmers put some time into the endings here. SECRET SCOUT IN THE TEMPLE OF DEMISE (Color Dreams) -This game is somewhat non-linear, in that you have a good-sized area to explore, yet you are confined to certain areas until you finish whatever task needs to be done for that area. The areas consist of Floor 1, Level 2, Level 3 and an Underground area. Eventually at the end of the Underground area you will encounter Dr. Demise. He can be a pain to defeat, but once you get the best of him you will get the following ending message: CONGRATULATIONS, SECRET SCOUT! YOU'VE MANAGED TO KILL OF DOCTOR DEMISE AND HIS BAND OF SCUM-SUCKING COHORTS! UNFORTUNATELY, THE EXIT FROM THE TEMPLE HAS BEEN COVERED UP WITH A THICK LAYER OF HARDENED PEWTER AND BOULDER FRAGMENTS. IT WOULD BE A MIRACLE IF YOU GOT OUT! I'LL NOTIFY YOUR NEXT OF KIN RIGHT AWAY. THANKS A MILLION FOR YOUR BRAVE EFFORTS! What the hell kind of ending is that? Not the happy times you would expect after beating this difficult game. This game plays a lot like other Color Dreams games, like Challenge of the Dragon and Menace Beach, for I believe they pretty much kept using the same engine with their action games. Thanks a bunch to the master Andrew Schultz for submitting a pic of the ending screen message to gamefaqs, as my original write-up for this game ending was written right when I began keeping track of this guide and just consisted of the following: "-Defeat Dr. Demise" and "-Yes, there is an ending." Kinda vague back then, but I had no idea this thing would grow into the monster it is today. SECTION Z (Capcom) -There are a total of 59 Sections in this game. To reach the final boss, L- Brain, in Section 59 you need to find the hidden warp transporters in Sections 47 & 54. They lead to the generators that must be destroyed in order to get to the final boss. When L-Brain is destroyed, it shows you flying out of the maze and outside of the city-like structure, then you zoom off into space. A credit's screen shows then you are whisked backed to the title screen. SEICROSS (FCI) -I played through this game on two separate occasions to determine what makes up the ending of this game and both times I gave up in frustration as the levels seemed to repeat, but didn't repeat in a definite, orderly manner. When I heard that Andrew Schultz was writing a FAQ for this game I asked him if he would be kind enough to try and figure out exactly what he would consider "beating" this game to be and if he could figure out what the deal was with the levels repeating randomly. As usual, Andrew came through. He determined that "after Level 6, you replay Level 5 with 'GET TO PET' displayed on the bottom of the screen. Then you alternate between Levels 6 and 5 for a long while." He also mentions that sometimes it went to Level 4 instead, so he figured that perhaps it has to do with the amount of points you score which determines if you play Level 4, 5 or 6. At any rate, this old shooter does not have an ending screen and repeats forever. I had played through a frustrating amount of levels using cheats, so I guess this game is similar to Gauntlet II in that there is no definite level repeating and everything is just totally random. Thanks again to Andrew for finally figuring this out and getting the game onto this endings guide. SESAME STREET 123 (Hi-Tech Expressions) -Because I am including every available NES game in this guide, Sesame Street 123 will find a home here as well. There are a total of 4 different Sesame Street games by Hi-Tech and they will all be found here (Big Bird's Hide & Speak is the only one that doesn't have Sesame Street in the title). In Sesame Street 123 you can choose between 2 different games at the game select screen: ERNIE'S MAGIC SHAPES and ASTRO-GROVER. Both of these games have several sub- games, so here is a list of them individually. In ERNIE'S MAGIC SHAPES you can choose from the following games: (1)Presto-Shape-O, (2)Abracadabra...Colors!, (3)Zip Zap The Shapes, (4)Poof Pop The Colors, (5)Shazam! More Shapes and (6)Ta Dah! What a figure. In the first 2 games you must complete 5 of the shapes or colors they give you and it will return you to the game select screen for ERNIE'S MAGIC SHAPES. In the other 4 games there is no limit to how many of the puzzles you can play, as they go on infinitely, often repeating themselves, so there is no ending to any of these. I even tested it by finding the hex address that tells you what "level" you are on. I set it at 255, finished a level and it actually stayed at 255 instead of going to 0. Therefore, I would just say that beating 5 puzzles in all 6 of the games in ERNIE'S MAGIC SHAPES would be considered beating that part of the game. As for the other set of games you can play in ASTRO-GROVER, the individual games are named (1)How Many Zips?, (2)Beam That Number, (3)Adding Countdown, (4)Take it Away, Zips! and (5)Sum Up, Sum Down!. Each of the games in ASTRO-GROVER can be completed and will bring you back to the game select each time you beat them (no playing for infinity in ASTRO_GROVER), so at least there is some sense of beating this, so consider playing through each of the 5 sub-games in ASTRO-GROVER and beating 5 puzzles in each of the 6 sub-games in ERNIE'S MAGIC SHAPES as beating this cart. SESAME STREET 123/ABC (Hi-Tech Expressions) -I'm only listing this here for the sake of one day possibly having every single NES game on the guide. Whether I live long enough to do it or maintain interest in the project remains to be seen. Anyway, this game is just a way for Hi-Tech Expressions to make even more money on their original NES games Sesame Street ABC and Sesame Street 123. They simply threw them together on the same cart. For details on each game, read the two descriptions for each individual game ending. I guess this can actually be considered a multi-cart. SESAME STREET ABC (Hi-Tech Expressions) -This is one of the two original Sesame Street games for the NES, the other being Sesame Street 123. They were also released together on the same cart. There were a couple other Sesame Street NES games, but these two were the earliest. Anyway, you can choose between 2 sections at the beginning of the game: LETTER GO ROUND or ERNIE'S BIG SPLASH. In LETTER GO ROUND you can choose between 6 different games, all of which are similar and have to do with things like upper and lower case matching and simple spelling. In all of the games you can play for as long as you want and when you want to move on you can just hit the start button to go back to the game select menu. In ERNIE'S BIG SPLASH you can select between 3 different games, all of which have to do with Ernie and his rubber ducky. None of these games have any kind of endings either and can be played as long as you want, pressing start to return back to the game select screen. This was made for learning only, not for the conquest of beat- ing a game, unfortunately :) SESAME STREET COUNTDOWN (Hi-Tech Expressions) -There is no definitive ending to this Sesame Street game featuring the Count. There are two different modes in this game, Hop mode and Run mode. You basically control the Count as he searches for numbers. Since the game just brings you back to the start when you finish a mode, consider that as finish- ing the game. SHADOW OF THE NINJA (Natsume) -One of the many Ninja Gaiden clones that appeared after the original Ninja Gaiden became a hit. Games like this, Vice: Project Doom, Ninja Crusaders and even the original NES Batman were all great games, but none had the great story line and cinematic graphics that made Ninja Gaiden such a hit. A cool fact and then I'll get on with the ending: the Gameboy game Ninja Gaiden Shadow was actually supposed to be released on the Gameboy by Natsume as a Shadow of the Ninja game, but Tecmo bought the game from Natsume and converted it into a Ninja Gaiden game. It's the year 2009 and I just found this out last week. It even has "Shadow" in the title...I just never put 2 and 2 together. Anyway, this game has only 13 total stages, divided up oddly throughout 5 levels. The layout looks like this: 1-1, 1-2, 1-3, 1-4, 2-1, 2-2, 2-3, 3-1, 4-1, 4-2, 4-3, 5-1 and 5-2. Some stages have bosses at the end, some just end when you reach the end. Makes me wonder if some stages were left out. When you reach Stage 5-2 you will have to climb up an automatically vertically scrolling tower. When you reach the top you do battle with Garuda. He's not horribly difficult to beat. Just wear him down and he will eventually turn red. Keep hammering him and you will gain victory in no time and he violently explodes. The screen fades to black and then it shows a picture of Garuda and then the two heroes (it can be a simultaneously played game with another player) and says beneath them AT THE END OF THE LIFE AND DEATH STRUGGLE GARUDA WAS OVERTHROWN. TWO NINJAS VANISH INTO DARKNESS TO PREPARE FOR THE NEXT BATTLE. Staff credits then roll and it ends up on the copyright 1990 Natsume screen where it stays until you reset or shut it off. SHADOWGATE (Kemco) -This is the first of a few text based style adventure games for the NES by Kemco (Deja Vu and Uninvited followed). You must use many items and weapons to work your way through the rooms of Castle Shadowgate. Eventually you will work your way to the room where the Warlock Lord has brought the Behemoth to life. To defeat the Behemoth you need to use a combination of items, using the Blade on Staff, Orb on Staff and then the Staff on the Behemoth. When you use the staff on the Behemoth the following happens: THE CREATURE SCREAMS IN AGONY, THRASHING BACK AND FORTH IN GREAT PAIN!! IN HIS RAGE, HE GRABS THE WARLOCK LORD, AND DESCENDS INTO THE DEPTHS FOREVER. YOU CAN HEAR THE WARLOCK LORDS SCREAMS FADE INTO SILENCE. SUDDENLY, IT IS VERY QUIET. A BEAUTIFUL LIGHT SEEMS TO FILL THE CAVERN. "THE MORNING SUN," YOU SAY TO YOURSELF, "IT IS OVER." ALTHOUGH EXHAUSTED, YOU LEAN ON THE STAFF OF AGES AND BEGIN YOUR LONG JOURNEY HOME. The next scene shows you in front of the King of Stormhaven where you get the following text: WORDS OF YOUR HISTORIC QUEST HAS ALREADY REACHED THE FARTHEST PARTS OF THE LAND!! YOU ARE TRIUMPH- ANTLY GREETED AS YOU ENTER THE GATES OF THE ROYAL CITY OF STORMHAVEN. MO- MENTS LATER, YOU ARE USHERED INTO THE ROYAL PALACE WHERE YOU ARE GREETED BY THE KING!! "I KNOW WHAT THOU HAST DONE, BRAVE ONE. THE WORLD WOULD BE DARK FOREVER WITHOUT THEE!!" YOU ARE BESTOWED A KINGDOM TO RULE AND THE KING'S FAIR DAUGHTER'S HAND!! AS YOU LEAVE THE THRONE ROOM, YOU KNOW THAT ALTHOUGH THIS QUEST IS OVER, OTHERS AWAIT. AFTER ALL, THE BARDS WILL NEED NEW LEGENDS TO SING OF AND NEW TALES TO TELL!! THE FIRST STORY'S END. A sequel did fin- ally come out years later for the N64. SHATTERHAND (Jaleco) -This game had one of the goofiest boxes for any NES game and played like Power Blade, Vice: Project Doom and many of the similar games released at the time. The Famicom version of the game, called Tokkyuu Shirei Soul Brain, has your character in a robotic suit where as Shatterhand just has your typical American fighter in a vest. The game has 7 Areas to play through. When you reach the end of Area 7 you will fight the final boss, a big guy in a robot suit. He also has a robot helper to fight with him, so he is not easy to beat. After hitting him enough times he will start to explode. When he slumps over you finish him off with a flurry of punches and he falls off the screen, where he finishes exploding. The building starts to shake and crumble so you jump out to safety. The next scene shows a large crowd cheering the explosion and fades to you holding your arm as you stand in front of the wreckage. The screen turns to black and white and THE END appears. Staff credits will then start flashing by, accompanied by various enemies from the game. The JALECO logo appears and that is all. SHINGEN THE RULER (Hot-B) -There are a total of 21 territories. Go through and conquer all of the territories and when you conquer the 21st, you win the game. Not a bad little ending. SHINOBI (Tengen) -There are 5 Stages. Each stage has 4 sections. When you beat the final boss, the Masked Ninja, in Stage 5-4 you get the ending screen. Pressing any button will bring you back to the title screen. SHOCKWAVE (AGCI) -This unlicensed game is considered a puzzler, kind of like the Exodus, Joshua, Crystal Mines series of games, except it takes place in space. You must go through 50 levels and collect the crystals in each level. When you collect all of them in a given level, you will warp to the next level. When you reach Level 50 and finish it, your score will be tallied and it will show your character floating in space holding his gun and the warp that was threatening the galaxy will disappear. Then it will go to a screen that says the following: YOUR DARING TRIP THROUGH THE MAZES HAS BEEN SUCCESSFUL. THE DEADLY WARP HAS BEEN SEALED AND THE UNIVERSE IS SECURE. YOUR HARVEST OF CRYSTALS WILL SUPPLY POWER FOR GENERATIONS TO COME. REST WELL BRAVE WARRIOR. THE ENEMY IS DEFEATED FOR NOW. THEIR VOWS TO RETURN WILL SURELY PUT YOUR SKILLS TO THEIR ULTIMATE TEST. YOUR FINAL CODE IS WTG. Pressing a button will bring you to the title screen. If you enter that code they gave you, WTG, at the password screen, it will bring you directly to the ending. SHOOTING RANGE (Bandai) -There are 3 Stages in this game, with a Bonus Stage between the 2nd and 3rd Stages). When you finish Stage 3, you enter your initials on a Top 5 Scorers screen. After this screen, you get 3 possible endings. If you scored over 30,000 points, you get a message saying you are a Bronze Medalist. If you score over 35,000 points, you are a Silver Medalist. If you somehow manage to get over 40,000 points, you get the Gold Medalist message. There are 3 Difficulty Levels to this game that you can select, but you get the same ending regardless of each one and I'm not sure what the differences are for each level of difficulty. SHORT ORDER/EGGSPLODE! (Nintendo) -There are 2 seperate games on this cart. In Short Order if you can complete the 99 story burger in Challenge 99, then you have beaten the game. In Eggsplode, the game repeats forever, so beating the level the repeats, which has 3 Foxes on the screen and 60 Bombs to explode, is what I consider beating the game. I counted beating this cart as beating both games contained within. SIDE POCKET (Data East) -There are 4 different games, with the last one being at the World Level. Defeat the World Level and you become the World Master. You can continue to play after this, but you will never get anything new. SILENT ASSAULT (Color Dreams) -There are 8 Rounds in this game. When you beat the 2 sphinx in Round 8 you will get the one screen ending, which consists of 3 portraits of the same guy. I have no idea what that means. SILENT SERVICE (Ultra) - SILKWORM (American Sammy) -There are 8 Waves in this game, plus a 9th Wave where you only fight the final boss. Defeat the boss and you get an ending showing the main characters taking off their helmets and being congratulated on doing a good job. It then shows the Earth returning to normal followed by a still screen showing your helicopter and jeep. This screen stays on until you reset. SILVER SURFER (Arcadia) -There are 5 stages you can choose from, each one with 3 sections. When you complete Stage 5, Galactus will send you to Stage 6, the Magik Domain. Go thru the three sections of Stage 6 and defeat the giant purple monster with the big gun. When he is gone you will get the final piece of the device. The next screen shows Galactus telling you "the device is MINE!!" You tell him it is too dangerous and that it shouldn't fall into the wrong hands. It goes to THE END screen with "Silver Surfer" in big letters. Pressing start here brings you to a credits screen with a password on the bottom (KCHDR4). After this screen it brings you to a High Scorers screen where you can enter your initials and it goes back to the title screen. So the 2nd Quest doesn't start automatically. You have to press Up on both controllers to get to the password entry screen. Here is where you will enter the password KCHDR4 to play the 2nd Quest. The only difference in quests is that it is actually harder, if that's possible. When you play through the 6 stages you get the EXACT same ending, with the only difference being a new password given to you (S4FHFB). This password, when entered at the password screen, will start you on the 3rd Quest. Again, this is the same as the first two, just insanely difficult. Now when you go through and defeat the purple guy at the end of Stage 6 you will get the same exact ending you got the first two times. The ball buster here is that you get the same password you got when you finished the 2nd Quest (S4FHFB). So basically there are 3 quests, with the only difference at all being the difficulty level. No different ending as a reward. Note that the passwords for the quests on gamefaqs are wrong. The 3rd Quest password listed there actually gives you two continues. Their 2nd Quest password is really the 3rd Quest password. The password for "Harder Difficulty" is really the 2nd Quest password. For a complete listing of passwords for this game, including all the level passwords,
go here: http://cah4e3.shedevr.org.ru/cheatsbase.php#1315. SIMPSON'S, THE: BART VS THE SPACE MUTANTS (Acclaim) - SIMPSON'S, THE: BART VS THE WORLD (Acclaim) -There are 4 Levels in this game, each with at least 2 areas in them. When youdefeat Eric Von Burns at the end of Soundstage 3 in Level 4, the game is over. If you collected all the 1-of-a-kind special Krusty items in each Level, you get the special ending, where you throw pies at Burns and Smithers. SIMPSON'S, THE: BARTMAN MEETS RADIOACTIVE MAN (Acclaim) -There are a total of 4 Stages. The first 3 Stages each have 2 or 3 areas tothem, though they are not labeled as sub-stages. The final stage, Stage 4, isjust your final battle with Brain-O The Magnificent. Defeat Brain-O and viewthe ending scenes. SKATE OR DIE (Ultra) - SKATE OR DIE 2: THE SEARCH FOR DOUBLE TROUBLE (Electronic Arts) -Where the original Skate or Die was a cool skateboard game where you could practice moves in different events, Skate or Die 2 is pretty much a straight forward action game. You can learn different moves to perform, but the game is pretty much a Double Dragon/Renegade rip off. There are only 4 stages, the last one being a huge maze that takes place in a factory plant and has 4 different colored levels to get through. When you get to the roof of the Stage 4 plant you will meet up with the boss, Icepick. The best weapon to use on him is the paintball gun, which takes about 14 shots to defeat him, so fire away. When you defeat the big lug he will say MAMA! as the girl you rescue in the background jumps up and down. It goes to a black screen showing a picture of the girl's face in the upper right and she says AWESOME SKATING! HAVE YOU GOT THE PERMIT? You reply RIGHT HERE! NOW LET'S GET OUTTA HERE AND GET TO WORK ON THAT RAMP... It now shows a picture of the center of town and says AS NIGHT FALLS ON THE QUIET TOWN OF ELWOOD...THE LAST NAIL GETS HAMMERED (pic of nail getting hammered)...THE FINAL TOUCHES ARE MADE (pic of drill drilling some- thing off screen). It shows you and your friends standing in front of the ramp you just built and says IT'S FINALLY DONE!!! It now goes to a black screen and says CONGRATULATIONS! YOU'VE SUCCESSFULLY COMPLETED THE DOUBLE TROUBLE HALFPIPE. THANKS TO YOU, SKATE HEADS ALL OVER ELWOOD REJOICE! You get a digitized scream from someone and fireworks go off above you and your friends as the staff credits flash beneath you. The credits will repeat after they are done, but if you press start you get to do the halfpipe, which you can normally do by pressing select at the title screen. SKI OR DIE (Ultra) -You have to choose to compete in all events (Compete All). The most points you get for an event is 5, so if you complete all 5 events you should have a total of 25 points. Consider that beating the game, as there is no real ending. SKULL & CROSSBONES (Tengen) -There are 8 stages. The first stage is a short opening stage where you quickly meet up with the evil wizard and then automatically get sent to a stage select screen. Here you can pick from 6 stages to play through. After you finish these 6 stages you play an 8th and final stage where you meet up with a few bosses from the game who all turn into the wizard after a few hits. At the end of this stage you fight the wizard while the princess is chained to the wall. Defeat him and you get the ending that shows you rescuing the princess followed by a cutesy screen where you actually dance with her. It says "..PARTY..DANCE..PARTY.." at the bottom. Hitting start brings you to the Final Rating screen where you are given a rating that was determined by various events during gameplay (enemies killed, items found, etc.). Scoring 50-69 points gets you a Scurvy Dog rating, 70-79 Sea Dog, 80-89 First Mate, 90-94 Buccaneer, 95-99 Swashbuckler and a perfect 100 earns you the Captain designation. None of this really matters though, as you get the same ending no matter what. There is also a code on the final screen that says "Press Select-Start-B-A" which simply resets the game from this screen. The code can actually be used during gameplay as well. SKY KID (Sunsoft) Every 11th Mission you get the opportunity to destroy a Spaceship. I destroyed it at Mission 11 and got a cool ending sequence titled "Happy Ending" where it shows you, Max and the 2 girls being thrown up in the air. After this inter- mission it goes on to Mission 12 which is similar to Mission 1. At Mission 22 you get to fight another Spaceship. However, if you destroy it this time you simply move on to Mission 23. There is no ending sequence like before...there isn't even that screen where it gives you bonus points. You simply move on to Mission 23. The same thing happens after beating the Spaceship in Mission 33 and again in Mission 44. You simply move on to the next Mission. Perhaps if you missed destroying the Spaceship in Mission 11 and then destroy it in Mis- sion 22, you get the "Happy Ending" there. I don't know. If you don't destroy the Spaceship in any of the Missions (11,22,33,44) you just complete the rest of the Mission and go on to the next one. A really odd thing did happen after destroying the ship in Mission 22. All the odd numbered Missions after that through Mission 33 were all black and white and grey, with no color. It went back to normal after Mission 33, but I thought that was odd. I guess I would consider beating this game as destroying the Spaceship and getting the "Happy Ending" sequence, as the game pretty much keeps repeating. Whether you destroy the Spaceship in Mission 11, 22, 33 or so on, I guess just destroying it counts as beating the game. I assume it continues the same in Missions 55, 66, 77 and so on. **UPDATE** ReyVGM sent me the following email: "Your Sky Kid ending is somewhat incorrect. Yes you can get the ending on Stage 11 like your guide says, but only with cheats. You see, to kill the boss (a UFO kind of ship) you need bombs, but you don't get bombs on any level up to that point, so you really can't kill it. Your only choice is to let it escape. You en- counter it again on Level 26 and by then, you have the bombs and are able to kill it. The ending is the same, it's just that you can't 'legally' get it on Stage 11." See kids, some times it pays to cheat! SKY SHARK (Taito) -Another unsatisfying romp. Blast your way through 5 stages. At the end of Stage 5 you fight a huge bomber plane. Destroy the plane and you return to Stage 2. Yeah, not Stage 1 but Stage 2. You can play through the game again and you get the same result upon destroying the bomber plane at the end of Stage 5...you go back to Stage 2. I played through the game 6 times and nothing changed. I was hoping to get an ending screen after beating it for the 4th time, which seems to be the norm, but you get nothing. Just a continuous loop. Something that I'm not sure about is the high scorer's screen, as there is a number next to your high score. This number is at 10 for all the preset high scores but I have no idea what it represents. Just consider beating the bomber plane at the end of Stage 5 and then landing on the air strip intact as beating this game. SLALOM (Nintendo) -This is a very early skiing game, released on the NES in 1986. There are 3 mountains to ski on: SNOWY HILL, STEEP PEAK and MT NASTY. Each of these mount- ains has a total of 8 races, with the first always being a Qualifying Run: SNOWY HILL 1. Qualifying Run 2. Cotton Candy 3. Skid Row 4. Snowy Slide 5. Crystal Cruise 6. Overun 7. Big Dipper 8. Blue Mongoose STEEP PEAK 1. Qualifying Run 2. Teaser 3. Blue Max 4. The Whoosh 5. High Octane 6. Rock N Roll 7. Monster Run 8. Super Downhill MT NASTY 1. Qualifying Run 2. In The Trees 3. Cut Loose 4. Hot Dog Heaven 5. Rad Run 6. Paradise 7. Exterminator 8. Freestyler I listed every race so you could see the pattern when I describe the order of races. If you start on SNOWY HILL you will do all 8 races on that mountain. It will then send you to STEEP PEAK race #7 (Monster Run) and then to #8 (Super Downhill). Finish these and you go to MT NASTY race #7 (Exterminator) and then to race #8 (Freestyler). Finish these and the next race is back to SNOWY HILL race #7 then #8. You will then continue playing races #7 & #8 of all 3 mountains infinitely or until you fail to qualify. There is no ending to this game so consider finishing race #8 on all 3 mountains as beating this game. If you started at STEEP PEAK instead of SNOWY HILL you would do all 8 STEEP PEAK races then moved on to MY NASTY races #7 & #8 and do the same loop of the #7 & #8 races of all 3 mountains. Same thing if you started the game playing MT NASTY. You would do all 8 of those races, then the #7 & #8 of the other 2 mountains until you failed. It's strange that you don't play through all 8 races of every mountain in order, but I guess the programmers thought if you could finish the hardest races on one mountain you didn't need to bot- her with the easier races on the other 2. SMASH TV (Acclaim) - SNAKE RATTLE'N ROLL (Nintendo) -There are 10 levels in this game developed by Rare, plus a final boss fight which I consider Level 11. When you defeat the Ice Foot final boss in Level 11 you will then have to jump in the spaceship. After this you watch the ending showing the ship taking off along with an ending message. You then go to a game over screen showing your final score. From here any button pressed will bring you back to the title screen. Sorry, no credits. SNAKES'S REVENGE (Ultra) - SNOOPY'S SILLY SPORT SPECTACULAR (Kemco) -Play the "1 Player Total Game", which makes you go through all the events. You have to make it through all the events a total of 3 times and when you finish the last event for the third time your score must be over 10,000 to get the Gold Medal. If you accomplish this you get the victory screen then the game resets when you hit start. SNOW BROTHERS (Capcom) - SOCCER (Nintendo) -Just defeat the Skill Level 5 team, which is the hardest team to beat, and consider that beating the game. All you'll get are the players jumping up and down before you are returned to the title screen. SOLAR JETMAN (Tradewest) -Subtitled "Hunt for the Golden Warpship," your mission is to visit 13 dif- ferent planets, each holding a piece of the Golden Warpship. Not only are the enemies a pain, but each planet has its own gravity to get used to, making controls a major obstacle in beating this game. Play through the 13 planets, getting the Warpship part and enough fuel to actually leave the planet, and when you finally collect the last piece of the Warpship on Planet 13 you will play the final sequence of the game. Now keep in mind that up until this point you were controlling your little tugboat of a ship, hauling pieces of Warpship and fuel around. Now, for the final part of the game, the programmers throw you an absolute curveball and you must fly through a shooter stage, not unlike the game Gradius. The problem here is that you have had no chance to get used to the Warpship and if you die you have to play through all of Planet 13 again. At the end of the scrolling sequence you will finally reach the final boss, a weird looking type of rock formation with 5 eyeballs. Destroy the eyeballs and you will get the follow- ing message: CONGRATULATIONS JETMAN. YOU HAVE COMPLETED YOUR MISSION. TIME TO PUT YOUR FEET UP AND RELAX IN THE CONFORT OF YOUR LUXURY GOLDEN WARPSHIP. It then shows a cool pic of the Jetman sitting with his feet up inside the warpship. It then goes to a black screen with a FEDERATION OF SPACE LOONIES patch in the middle with the Jetman's face as the SOLAR JETMAN CREDITS roll by and finish things off. SOLITAIRE (AVE) -You have the choice of playing One Card Draw or Three Card Draw. Beat both of these games and consider the game beaten. You get the same ending for both, a message saying "You Win." SOLOMON'S KEY (Tecmo) - SOLSTICE (CSG Imagesoft) -To finish this game you have to find all 6 pieces of the Staff of Demnos. Once you assemble the Staff, seek out the final boss, Morbius, and he will be automatically defeated...you don't even get to fight him. Watch the ending sequence and then you get a screen showing how many rooms you visited during play and what percentage of the game you finished. I got just over 71%. I emailed Michael Jenista, who wrote a nice guide for the game and finished with 100%, and he confirmed that there is no special ending for finishing with 100%. SPACE SHUTTLE PROJECT (Absolute) -There are a total of 6 Missions in this game, with each Mission consisting of 4 seperate stages. When you finish the last Stage in Mission 6, you get a victory screen from the President and Vice President. SPELUNKER (Broderbund) -Work you way through the caves and after awhile you will reach a structure that if you touch it will bring you to a victory screen. However, that is just the first quest. You now have to go through the same caves again, but instead of being orange they are green and everything (enemies and obstacles) are faster and more difficult to deal with. Make it through the green caves and you get the victory screen, then a 3rd quest is presented with grey caves. Beat the grey caves and you will reach the 4th quest, the gold caves. Beat the gold caves and you get the same old victory screen. However, when you continue you will be starting again, but the caves will still be gold. I finished 3 quests of the gold caves and they are all the same (except things get a bit faster), so consider beating this game beating the 4 quests (orange-green-grey-gold caves). SPIDER-MAN: RETURN OF THE SINISTER SIX (LJN) -There isn't a whole lot to get into about this game. It's your typical side- scrolling NES action game, made even less fun by the fact that it was by LJN. There are a total of 6 stages to play through. When you get to the end of Stage 6 you must confront Dr. Octopus. Defeat him and your reward is a wretched one screen portrait of Spider-Man with his arms crossed with the pile of defeated bad guys below him. The screen says VICTORY! SPIDER-MAN TRIUMPHS OVER THE SINISTER SIX... At least this was better than the Uncanny X-Men game that LJN released. That's one game I really need to add to the endings guide at some point, due to the oddness of the ending. If it is in this guide as you are reading this, that means I actually mustered the courage/patience to play through it again. SPIRITUAL WARFARE (Wisdom Tree) - SPOT (Arcadia) - SPY HUNTER (Sunsoft) -This game is infamous for having no ending. It is one of those games where I would hear rumors as a kid about it having a secret ending, but in reality you just keep playing through it for scoring purposes until you run out of lives. The backgrounds will keep alternating between green and desert brown and eventually will change to a snowy white background. I am guessing the programmers just wanted this to signify the changing of the seasons. Since there is no built-in game high score I would just consider playing through the seasons (finishing the white wintery background section) as beating this game. SPY VS SPY (Kemco) - SQOON (Irem) -A very interesting "ending" here for a game that was released in 1986. Sqoon has 8 stages (called Phases). When you finish Phase 7 you will get a message on a blue background that says WE ARE NOT YET DONE FOR. OUR REINFORCEMENTS ARE ARRIVING. NEPTUNIANS. You then play out Phase 8 and the game returns to Phase 1. However, even though the structures are the same in Phase 1 in this 2nd Quest, the background sky is black. Now play through the game again and when you finish Phase 7 you will get that same message from the NEPTUNIANS, except this time it is on a black background. You then play through the final phase (weird how you get the message on the next-to-the-last phase) and you start up again in Phase 1 with the original background you got when you started the game. I almost stopped here but figured I'd give the game one more run through just in case. This time right after you get past the "boss" undersea base in Phase 7 your sub will keep moving, but you will notice something that wasn't there during the first 2 Quests...a black banner on the sea floor that reads WE ARE BEATEN. WE SURRENDER. That DEFINITELY was NOT there during Quests 1 or 2. After moving past this banner you get the usual screen that you get after Phase 7 from the Neptunians (on the blue background like in the 1st Quest) and then finish Phase 8. It will restart on Phase 1 again, with the black sky, and playing through this 4th quest you will get the banner again in Phase 7 after the undersea base followed by the black Neptunian message. I beat the final phase and played through to Phase 7 again, but now the banner wasn't there and the Neptunian message was in blue again, like in the 1st Quest. So to actually finish this game, I would say you have to play through it 4 times. If I had not seen that banner in the 3rd Quest I was ready to declare this game beaten after the 2nd time through, but since you get the banner the 3rd and 4th time and then it disappears after that, I think it is safe to say that you have seen everything there is to see after playing through it 4 times. Also, after each phase there will be a white sea slug on the ocean bottom right at the beginning of the next phase. If you bomb the hell out of it it will turn into a cross. Pick up this cross and when you destroy various enemy structures along the way it will cause the screen background to change color for awhile. I believe this will only happen if you do not die after getting the cross. This does not affect the game's ending however. STACK UP (Nintendo) -This game is called Robot Block in Japan. There are several different games to choose from. In DIRECT mode there are a total of 99 Phases to complete. When you complete Phase 99 you go on to the next Phase, but the number will always stay at Phase 99 even though the Phases will be different. The same thing applies to MEMORY mode...99 Phases, with Phase 99 repeating forever, but with different Phase layouts. The third mode, BINGO, is exactly the same as the other two. As this is one of the original NES games, there is no ending. STADIUM EVENTS (Bandai) -There are 6 events to choose from at the beginning. 4 of them are single events. The important ones are "Tournament" and "Olympics." In "Tournament" you have to beat 6 different opponents in the 100-meter Dash and the 110- meter Hurdles. You get a medal for each of the first 3 opponents you beat and then a trophy for beating the last 3 opponents. When you beat all 6 you get the screen that shows all your medals and trophies. In "Olympics" you simply have to compete in all 4 events in sequence and get the best total score in the end. You only get the Podium to appear at the very end of the "Olympics" if you play through with 3 or more characters. So beating the "Tournament" and the "Olympics" is considered beating this game. STANLEY: THE SEARCH FOR DR. LIVINGSTON (Electro Brain) -One of Electro Brain's 5 games for the NES, this game brings back fond memor- ies of my early FAQing days. This was one of the first games I ever FAQed. Version 1.0 was released on 11/7/96 and at the time I had never heard a thing about the game. It was as close as you can get on the NES to exploring the Dark Continent, as Dr. Livinston did in Africa. That was almost 14 years ago. Here it is, 2010, and my friend GForce sent me an email with a save state for the ending, reminding me that the game was not on this guide. The game itself has a ton of different areas to explore off the main map, but is extremely non-linear and created a great feel of exploration, which I am hoping is what the programmers were aiming for in a game like this. I won't get into game play details, but look here http://www.gamefaqs.com/console/nes/file/587645/3093 if you want them. Eventually you will collect all the items you need and make it to the final temple. In this temple you will collect the 2 Lightning Stones, which make it so the lightning in the shaft doesn't damage you. You will be able to float down to the bottom of the main shaft. When you land (make sure you land softly), the ground will shake and you will be ejaculated out of the temple. It will show a close up of your character's face (wow, he looks older than I thought he would!) and then a view from afar showing Stanley flying up into the sky, alternating again with the close up and the far view. You will land on an island in the sky where a bedraggled Dr. Livingston is waiting. The following dialogue takes place: STANLEY: DOCTOR LIVINGSTON I PRESUME? LIVINGSTON: THE LEGEND THAT SAYS 'HE WHO FINDS THE TEMPLE WILL BE GIVEN POWER OVER MEN AND THE EARTH' WAS MISTRANSLATED. THE TEMPLE WAS BUILT FOR THE AMUT WISEMEN. WHEN THE WISEMEN REACHED A CERTAIN AGE A CEREMONY WOULD TAKE PLACE. THE ELDEST WISEMAN WAS GIVEN THE IRON BREAST PLATE. AND HE WOULD TRAVEL TO THIS PLACE. HE WOULD LIVE OUT THE REST OF HIS LIFE HERE HAVING AN UNEQUALED VIEW OF THE EARTH AND MAN'S EFFECT. STANLEY: WILL YOU COME HOME WITH ME DR. ? LIVINSTON: CERTAINLY NOT! I WILL SPEND MY LAST DAYS HERE. It then shows Stanley flying through the air with his helicopter pack as clouds and a few staff credits scroll by. It ends with the words THE END on the screen and then goes back to the title screen when you press start. STAR FORCE (Tecmo) -Cool old school space shooter with a few surprises. There are 24 Levels, each names after a letter in the Greek alphabet. When you beat Level 24 (Omega) you get an ending screen saying, "Information from Tecmo" and telling about a sequel called Super Star Force which is coming soon (it only came out in Japan). After this message you will go on to Level 25, which is called Infinity. The game just keeps going, with each subsequent level called Infinity. The game has a cool little secret where you can get 1 Million points by finding a hidden Cleopatra icon. It can be found in several stages, but is easiest located in Level 19 (Tau). When you get to the pink area you will eventually get to a section where there are dark pink pools. If you hug the right side of the screen and keep shooting you will eventually uncover the Cleopatra icon, which will actually stop the game to give you a message. I guess you can call beating the first Infinity Level (#25) finishing the game. Also of note is that the score only goes up to 9,999,900. It stays at that number rather than resetting to 0. STAR SOLDIER (Taxan) -There are a total of 16 Stages in this game. Every 4 Stages you fight the Big Star Brain. When you defeat it in Stage 16 you get the one screen ending. When you return to the title screen you will notice the the title screen looks different (the boss in the background in particular). You then get to play a 2nd Quest, which also has 16 Stages and the bosses look a bit different. When you beat the 2nd Quest you start over again, but nothing is different this time. STAR TREK - 25TH ANNIVERSARY (Ultra) -There are several planets you have to travel to and explore, first to find dilithium to power the ship and at the end, to reverse a rip in the space- time continuum. When you get to Iotia and perfrom a sequence of tasks you will eventually get the communicator back that was the cause of the rip and the game will end. A short dialogue sequence between Kirk, Spock and McCoy is followed up with the Enterprise flying off and a return to the title screen. STAR TREK: THE NEXT GENERATION (Absolute) -There is no clean cut ending to this game. You go through the missions and work your way up in rank. The highest rank you can achieve is Captain. Once you reach Captain, however, you will still be given missions. These missions continue on forever (I confirmed this with a Nintendo GPC) without another increase in rank (the rumored "Admiral" rank does not exist). So, consider beating this game as achieving the rank of Captain. There is a mission where you have to investigate a "mysterious ship." That, in fact, is the Borg ship, which is one of the harder missions. You can achieve Captain status without ever facing the Borg ship, as the missions are given to you at random, but if you want to be technical about finishing this game, I would say finish the game as Captain after beating the Borg ship. There is no graphical or textual ending, the missions just keep on coming :( STAR TROPICS (Nintendo) - STAR TROPICS 2: ZODA'S REVENGE (Nintendo) - STAR VOYAGER (Acclaim) -You must defeat each of the enemy clusters first (there are 7 or 8 of them, seen on the map as "X"'s. Warp to each "X" and defeat the enemy squadron there by destroying the Mother Ship first then all the small ships. Do this for each enemy squadron and when you have beaten all the enemies the on screen display will say NO ENEMY FOUND CONGRATULATION STAR VOYAGER! RETURN HOME. Now warp back to your home base and it will show your ship in the hanger as the pilot pops his head out of the cockpit and waves to you. Then the following message will scroll onto the screen: -CONGRATULATIONS!- YOU DESTROYED ALL THE ENEMIES, CLEARED AWAY THE EVIL FROM THIS SPACE, AND REGAINED ETERNAL PEACE. YOU ARE JUST A MARVELOUS WARRIOR. YOUR NAME WILL NOT BE FORGOT FOREVER AND EVER. Several staff credits will scroll by and THE END will appear to finish off the ending for a game not too many people have ever finished. STAR WARS (JVC) -This is my all time favorite...at least it was until the prequels came out. I still love Star Wars but it will be forever tainted by commercial glop that was Episodes I - III. The NES game is pretty cool. Keep in mind that this version released in the States is different from the Famicom version released by Namcot. They are two completely different games. This version by JVC has 6 distinct areas to play through. They are not numbered however, but they are distinct nonetheless. The first area, Tatooine, has many caves to explore and eventually the Mos Eisley spaceport. The 2nd area is the Asteroid field. The 3rd area is inside the Death Star, which comprises the bulk of the game along with the Tatooine area. The 4th area is gunning in the Millenium Falcon. The 5th area is flying the X-Wing and the final area is flying the X-Wing down the Death Star Trench. There is a decent guide on Gamefaqs that explains all of this http://www.gamefaqs.com/console/nes/file/570604/23781. However, you are here for the ending. When you fly down the Death Star trench you will event- ually reach the thermal exhaust port (an octagon shaped hole with a yellow square in the middoe of it). Fire a proton torpedo into it and the screen will shift to a far away view of the Death Star exploding. Actually, it just kind of disappears, but you get the idea. The next screen shows an overhead view of all the rebel troops gathered for the medal ceremony. It then shows a cool pic of Leia, Luke and Han standing on the platform together. After this it goes to a starry black screen and says FINAL PERCENT COMPLETION 100 (or what- ever percent you got) and the words THE END appear below it. Pressing a button brings you back to the title screen. A pretty weak ending for a pretty decent game. STAR WARS - THE EMPIRE STRIKES BACK (JVC) -Only the original Star Wars and its sequel, The Empire Strikes Back, were released on the 8-bit NES. The SNES saw 16-bit versions of both of these, as well as Return of the Jedi, which the NES did not get (unless you count the horrible pirate version of the game that came out). In this game you must make it through the familiar locales that are in the movie, like Hoth, Dagobah and Cloud City and do battle with familiar enemies like Boba Fett and Darth Vader. The fight with the AT-AT Walkers is really cool if you are a fan of the movie, but true fans will notice this game doesn't really follow the movie that close- ly at all. Anyway, the game is divided up into areas that are not numbered, so there is no defined amount of stages, but it is broken up into about 10 differ- ent areas, the last of which has you fighting Darth Vader in that epic battle with Darth Vader in Cloud City. You have to beat him with your lightsaber, as he attacks you with his and also force-throws debris at you. When you finally wear him down and defeat him, he falls from the platform and off the screen. The next screen shows him looking at you and beneath him it says THIS TIME YOU HAVE DEFEATED ME, BUT NEXT TIME YOU WILL NOT BE AS LUCKY. IT IS OUR DESTINY TO MEET AGAIN. It then goes to a starry black screen where the following message scrolls by, Star Wars style: CONGRATULATIONS, YOUNG JEDI KNIGHT! YOU HAVE WON ANOTHER VICTORY AGAINST THE EVIL GALACTIC EMPIRE. BUT DO NOT UNDERESTIMATE THE DARK SIDE OF THE FORCE. THE EMPEROR, WITH HIS IMPERIAL FLEETS, WILL CONTINUE THE SEARCH FOR HIDDEN BASES OF THE REBEL ALLIANCE, AND TO SEEK AND DESTROY THE LAST OF THE JEDI KNIGHTS. THE REBELS, ON THE OTHER HAND, CONTINUE THEIR STRUG- GLE TO RESTORE FREEDOM TO THE GALAXY. TIME WILL COME FOR...THE RETURN OF THE JEDI. It then scrolls through several staff credits and will end on a picture of Yoda with the words THE FORCE WILL BE WITH YOU ALWAYS beneath him. Pressing start will bring you back to the title screen. Not a bad ending, albeit a short one. There is also a neat little secret hidden in the Hoth level where you can find a hidden icon in an area behind an ice wall that can be destroyed to get through. You can find the secret in the FAQ for the game on gamefaqs, but the icon you find, which looks like a speed icon because it has a little guy running on it, will show you photos of Program Engineer Ken Grant, Project Managers Kalani Streicher, Hal Rushton and Mike Ebert, as well as Project Artists Harrison Fong, Michael C. Lott, Heinee Hinrichsen and Clark Sorensen. Kinda neat to see something like this hidden away in the game. STARSHIP HECTOR (Hudson) -There are 6 Stages in this game, with each stage being referred to as a "History." When you defeat the boss of History 6, which is the easiest boss in the game as you only have to blast away his shield and then take a few more shots at the brain while he sits there helpless, the screen will fade to black and a cool screen with mountains and a lake will appear. You will get the following ending message: BE PRAISED WITH YOUR COURAGE. AND SO ON, THE EARTH IS SAVED. YOU GO ON THE LONG VOYAGE. GOOD LUCK! You will then get several screens worth of staff credits and it ends on THE END screen. It then goes back to the title screen. If you press start at the title screen you will be in for a neat little surprise, as your ship is now a robot. And not just any robot. ArnoldRimmer83 informs me that the robot is Bomberking of RoboWarrior fame. It's too bad RoboWarrior didn't have these flying abilities in his own game, otherwise he may have been able to drop bombs without taking damage each time. You can also see his robot shape more clearly when you reach the History 2 (it's a side scrolling stage). Anyway, this 2nd Quest is exactly the same as the 1st, with the sole exception of playing as Bomberking, complete with the same exact ending. Still, it's cool that a game that came out in 1987 lets you unlock a playable character when you you finish it. STEALTH ATF (Activision) -This one is a toughie to figure out. When you finish the first 8 Missions you continue on to Mission 9, though you are at the same base that you were in on Mission 1. Now every time you finish a mission, you have to shoot down 2 more bogeys on the next mission than the mission before it. As you go through the levels the number of bogeys just keeps on increasing. I made it all the way to Mission 99, where you have to shoot down a whopping 200 bogeys (!). Impossible, unless you are cheating. I was using FCE Ultra to wind my way through this game to find the ending, if it existed. Well, when you start Mission 99 there are no bogeys to be found. You basically fly through the level until you run out of fuel. However, though cheating I was able to set the number of bogeys at 0 and the level finished automatically. However, instead of going to Mission 0 or 100, it brought you back to Mission 99 again, then again, and again. So, I guess beating this game could be considered finishing the first 8 or 16 Missions. Nobody can possibly get as high as Mission 99 normally, as you will run out of fuel trying to hunt down all the bogeys. STINGER (Konami) -This was one of the first 10 games or so I owned when I got my NES in the late 80s and I absolutely loved it. It is known in Japan as Moero TwinBee and spawned a bunch of sequels and made Konami a ton of money. A bunch of stuff was removed when the game was converted to Stinger in the US (including a 3rd player being able to play simultaneously...see the FAQ on gamefaqs.com for the other stuff removed), but the game is still a very fun shooter for any NES fan. There are a total of 7 stages. When you defeat the big snake boss at the end of Stage 7 hop in the exit and it will take you to a screen with Dr. Einstein Cinnamon at the top raising his arms up and down with the following message: THANK YOU FOR SAVING MY LIFE. I KNEW THAT I COULD COUNT ON YOU IN MY TIME OF PERIL. YOU ARE ONE OF THE GREATEST STINGERS OF ALL TIME. After a few moments the staff credits will roll and will stop with the words THE END PUSH START KEY. Push start and it starts you on Stage 8, but this is really just Stage 1 again. A few things, mainly the enemies, are different in this 2nd Quest but the ending will remain exactly the same when you go through and beat it again and then it will start you out on Stage 15 (Stage 1) again. This run through is the same as the 2nd run through, so I'd probably just consider playing through the game once as beating it. In the Famicom version there was a diffi- culty select which is absent from this game, but the 2nd Quest in the USA version is pretty much what the harder difficulty setting was in TwinBee. STREET COP (Bandai) -There are a total of 6 Stages in this rare Power Pad action game (most Power Pad games were sports releated). When you defeat Don Mayonecheese at the end of Stage 6 it will show him standing next to you tied up with his face X'd out of the wanted poster on the wall behind you. It will then show the Street Cop in the middle of the screen as the game's 6 bosses walk out and stand with him and face the screen for a second before walking off. Street Cop then salutes you and walks off the screen himself and the next screen shows him walking to the center of the screen, surrounded by the game's bad guys, where he trips and then blows his whistle and a banner saying SEE YOU AGAIN is brought to the middle of the screen by a dog. The screen then goes black & white. Congratulations if you are one of the few who have beaten this game on an actual Power Pad. STREET FIGHTER 2010 (Capcom) -There are 5 planets in all. Each planet has several areas and bosses to fight. When you get to Planet 5 you will have to fight some of the bosses you beat before, then you will do battle with Troy, your old friend. Defeat Troy in 2 different forms and you get an ending showing yourself talking, then receiving a call to return to earth. It then shows Ken speeding back to Earth where he ends up on a screen with the planet Earth and "THE END" in the bottom corner. It stays on this screen no matter what you do. STRIDER (Capcom) - STUNT KIDS (Camerica/CodeMasters) -This game tries to be like a newer version of Excitebike but in the end just ends up being really difficult because of the time limit. As for the number of stages, they are set up a bit different here than in other games. There are a total of 5 stages. Each stage has 3 levels. However, you get to choose which level you want to play. For instance, you start the game on Stage 1-1. When you finish it you get to choose which Stage 1-2 you want to play (you get two choices). Then when you finish Stage 1-2, you will have three Stage 1-3's to choose from. Each stage is set up similar to this. I am pretty sure the path you choose through the game does not affect the ending. When/If you manage to make it all the way to the end and finish Stage 5-3 (as well as the Bonus Stage that comes after the 3rd level of each stage), you will get an ending screen showing your character holding up a trophy with the words WELL DONE! at the top of the screen and YOU ARE THE ULTIMATE STUNTKID!, which I think is probably a reference to CodeMaster's Ultimate Stuntman game. It then brings you to a screen where you can enter a 4-digit name if you cracked the top 5 high scores (they are 50000, 40000, 30000, 20000 and 10000) and it will show your score and name on the rotating high scorer's wheel. Hitting start here will bring you back to the title screen. SUNDAY FUNDAY (Wisdom Tree) -This is an unlicensed cart by the religious Wisdom Tree guys and contains 3 different games on it. Sunday Funday is the same game as Menace Beach, Fishfall is the same game as Freefall and 4Him-The Ride is just a singalong karaoke type game. Sunday Funday and Fishfall have endings, so I will write up the ending description for those 2 and you can have fun singing to 4Him- The Ride. ===Sunday Funday=== This is the same exact game and level set up as Menace Beach, except instead of a girl you want to date berating you between levels, your Sunday School teacher appears and offers words of encouragement. Also, there are 12 Levels (called Worlds) just like Menace Beach but instead of fighting Demon Dan at the end you face off against a bear. To beat the bear just keep moving around at the bottom of the screen and when the stalactites fall, avoid them and hope they hit the bear. The bear needs to be hit with 10 stalactites to do him in. When he is gone an arrom will appear on the screen. Go to the right and it will trigger the ending. It shows your Sunday School teacher in the doorway of the Sunday School and she says: HOORAY! I'M SO GLAD YOU'RE FINALLY HERE. SUNDAY IS A FUN DAY WHEN YOU SPEND IT AT CHURCH. Press Start and it goes back to the title screen. ===FISHFALL=== This is actually a pretty cool game. You play as a disembodied hand at the bottom of the screen and must catch fish and toss them back up into the buc- ket moving around at the top of the screen. Each Arena (stage) has a quota of fish you must catch before time runs out to move on to the next Arena. There are 15 Arenas to play through. After beating Arenas 5, 10 & 15 you will fight a crab boss that you have to hit with fish. When you defeat the crab boss after Arena 15 you will fight the final boss, Octo-P. Hit him a few times and he will split into 2 smaller octopii. These 2 smaller octopii will then each split into 2 smaller octopii when hit. When you defeat these last 4 small octopii they will turn big before disappearing. When you defeat the last one it will disappear and you will get this message: WAY TO PLAY! YOU'VE MADE THE WORLD SAFE FOR FISH AGAIN. SEA CRITTERS FROM AROUND THE GLOBE HOLD YOU IN THE HIGHEST REGARD! LET'S ALL GATHER 'ROUND AND STRIKE UP THE BAND... Press Start and it will go to the usual screen you get between Arenas. This one will say: FOR I AM NOT ASHAMED OF THE GOSPEL OF CHRIST: FOR IT IS THE POWER OF GOD UNTO SALVATION TO EVERY ONE THAT BELIEVETH; TO THE JEW FIRST, AND ALSO TO THE GREEK. ROMANS 1:16 YOU DID IT! YOU'VE MADE IT THROUGH ALL FIFTEEN ARENAS AS WELL AS DEFEATING CRABBY AND OCTO-P. NOW THE FISH WOULD LIKE TO THANK YOU! The next screen shows 5 fish carrying the hand across the ocean floor as other fish squirm around in the background. You can press Start to see a few staff credits and press it again to go back to the fish carrying around the hand but it will stay on these screens until you reset. SUPER C (Konami) -This game really should've had a better ending than it did. It is the sequel to the great game Contra, yet the original's ending blew this away. There are 8 areas to blast your way through. When you get to the end of Area 8 and beat the Queen alien with the female face it will explode and sink off the screen. It then goes to a screen showing your helicopter over a darkended horizon as the credits roll beneath it. Pressing start at the end of the credits brings you back to Area 1. I played through the entire game a second time and got the same ending again. Inexcusable for Konami to not have invested more in an ending here, though they probably knew the game would sell no matter what because of the original Contra being so good. A great game with a shitty ending. SUPER CARS (Electro Brain) -There are 3 Classes, each Class having 9 Tracks. When you finish the 27th Track (Class 3, Track 9), you will get a one screen congratulatory message, then you go back to the title screen. SUPER DODGE BALL (Sony Imagesoft) - SUPER GLOVE BALL (Mattel) -This whole game is one intense maze. There are 3 different Areas, each with quite a few rooms. Eventually you will work your way to Area 3, Room 33, where you will battle a Lion. When you beat the Lion, solve the puzzle room and you get to view the game's ending. This is one of the harder NES games out there. SUPER JEOPARDY! (Gametek) - SUPER MARIO BROTHERS (Nintendo) -There are 8 Worlds, each with 4 Levels. When you beat World 8-4 you get to play the 2nd Quest. The 2nd Quest is almost the same as the first, except that some enemies are different, like beetles replaceing koopas. Beat Bowser in World 8-4 of the 2nd Quest and you have won the game. You will just go back to World 1-1 of the 2nd Quest. SUPER MARIO BROTHERS 2 (Nintendo) - SUPER MARIO BROTHERS 3 (Nintendo) - SUPER MARIO BROTHERS/DUCK HUNT (Nintendo) -These are 2 seperate games on one cart. You don't get any special ending for beating both of them. For specifics on both games, look them up individually on this list. SUPER MARIO BROTHERS/DUCK HUNT/WORLD CLASS TRACK MEET (Nintendo) -These are 3 seperate games on one cart. You don't get any special ending for beating all 3 of them. For specifics on each game, look them up individually on this list. SUPER PITFALL (Activision) -Back in January of 2000 I was finally sick of waiting for someone to make a guide for this mysterious game, so I mapped it out and made a guide myself: http://www.gamefaqs.com/console/nes/file/587667/6843. You'll find as much info on this game as you will ever want to know in that FAQ. Breaking the game down and unveiling its innermost secrets to the public still didn't endear them to this game, but I do have a soft spot for it. Your goal is to wander through the caves and find keys that have hearts, clubs, spades and diamond shapes on them that let you pass through previously restricted areas. You also need to locate the Raj Diamond and rescue your friends Quickclaw and Rhonda in order to finish the game. Do all of this stuff, make it through the Dark World area and you will reach the top of the area where you started the game. Keep moving to the right and the screen will start to flash. A black screen will appear that says CONGRATULATIONS YOU COMPLETED THE ADVENTURE OF THE LOST CAVERNS. PLEASE TRY ANOTHER WORLD. It will then start you back at the starting point again, but now you are in the 2nd Quest. The layout of the land is the same but the keys are in different places this time. When you finish the game a 2nd time you will get the same exact ending message again. A really weak ending for spending so much time exploring a game that gave you absolutely no direction or hints on what you had to do. According to Skrybe if you can collect every single gold bar in the game you will get a slightly different ending message that says PERFECT. CONGRATULATION YOU COMPLETED THE ADVENTURE THE LOST CAVERNS PERFECTLY. PLEASE TRY ANOTHER WORLD. So it appears that you will never get a final, definitive ending to this one. Hacker extraordinaire Ugetab made a Game Genie code that makes the computer think you collected all the gold, which allows you to see this ending message. It's SZXSOSGK. SUPER SPIKE V'BALL (Nintendo) -In Super Spike V'Ball you have 3 modes of play to choose from. When you go through the World Tournament and beat all 7 teams, with the last being the USSR, you will get the ending screen followed by the credits. SUPER SPIKE V'BALL/NINTENDO WORLD CUP (Nintendo) -In Super Spike V'Ball you have 3 modes of play to choose from. When you go through the World Tournament and beat all 7 teams, with the last being the USSR, you will get the ending screen followed by the credits. -Nintendo World Cup features the Kunio characters and was programmed by Technos. You must play through to the Final Match, with West Germany being the 12th and Final team to beat (if you are playing as the USA). Defeat them and you will be the World Champion. SUPER SPRINT (Tengen) -This game is just mindless racing fun, reminiscent of Ivan Stewart's Super Off Road game. It does keep track of what Level you are on, but there are only 7 different tracks that you keep repeating over and over, though the level number keeps going up every time you finish. The first is Level 0 and the counter goes up to Level 99. When you finish Level 99 it goes back to Level 0 even though it is a different Level 0 from when you started the game (think multiples of 7 since there are only 7 different tracks). Since the level num- ber resets to 0 and there aren't even any intermission scenes throughout the entire game, I am going to assume that the game goes on forever, hence no ending. SUPER SPY HUNTER (Sunsoft) -A decent sequel to the classic NES game Spy Hunter. Spy Hunter never ended and kept going infinitely, but Super Spy Hunter does fortunately have an ending. There are a total of 6 stages and 8 bosses (3 bosses in the final stage). When you get to the 3rd boss of the Stage 6 Weapons Factory, which is a Super Missile, you need to destroy the 2 different phases of the boss. Once this is accomplished it will show a 1st person view of you driving out of the factory and then outside onto a road and the words YOU COMPLETED ALL MISSIONS will flash on the console. After a few moments the SUPER SPY HUNTER STAFF credits will scroll by ending with PRESENTED BY SUNSOFT and then it will return you to Stage 1. I said the game had an ending...I didn't say it was a good one. SUPER TEAM GAMES (Nintendo) -In the 1-player game you have 4 courses to complete in. You have 3 opponents to choose from, with Jack being the hardest. If you can beat Jack in all 4 events (Super Obstacle Course, Obstacle Course A and B, and the Skateboard Race) then consider the game beaten. There is a tournament mode, but that is to be played with other human opponents, so you have no computer opponent to face off against in the tournament mode. SUPERMAN (Kemco) -I can see why fans of Superman would not like this game. It is not really clear on what you have to do and your character doesn't exactly look like the Man of Steel. I rented this game a few times when I was a kid and managed to figure out what to do and actually ended up enjoying it once I figured out what was going on and got some super powers. There are a total of 5 levels you must wander through. There are many places in the city to visit in all of the levels and in Level 5 you will eventually end up at the Freedom Island building where you will meet up with the Zod gang. You will encounter the female of the trio first. Dispatch her and move up to the next floor where you will fight the big dumb looking one. Once he is gone move up to the top floor where you will do battle with Zod himself. He jumps around quite a bit but if you are patient you will wear him down and finally defeat him. The screen will turn black as Zod flames out and falls off the screen. It will show the 3 villains being tossed into that rectangular prison out in space as they fade out into oblivion. Next you see Superman standing next to the Statue of Liberty. She says THANKS, SUPERMAN! ZOD'S GANG WAS CAST INTO SPACE BY A SPELL. THANKS TO YOUR DEEDS, EARTH CAN REMAIN AT PEACE. SUPERMAN...YOU MUST PROTECT JUSTICE AND FREEDOM FOREVER. The Star Spangled Banner plays in the background during this. It will then shoot you back to the title screen. Not a bad little ending for a somewhat primitive game released in 1988. SWAMP THING (T*HQ) -The levels in this game are unnumbered. As you progress, some areas have bosses and some do not. After defeating the Skin Man boss you will enter the 8th different area, which is Dr. Arcane's lab. Defeat Arcane after entering his room and you get an ending showing the Swamp Thing looking out over the swamp while some text appears at the bottom. It stays on this screen rather than returning to the title screen. No credits. SWORD MASTER (Activision) -There are 7 levels. When you get to the end of Level 7 you face a Wizard. Beat him and the next boss and you will face Vishnok. Attack his mirror and when you defeat him sit back and watch the ending scene. SWORDS & SERPENTS (Acclaim) - T T&C SURF DESIGN (LJN) - T&C SURF DESIGN 2 - THRILLA'S SURFARI (LJN) - TABOO - THE SIXTH SENSE (Tradewest) -As the manual states, this is not a game. You just input your name, birthdateand sex and enter a question you might have. The computer then deals 10 tarotcards that supposedly give you information and the outcome of your question. You then receive lucky numbers after entering your state (lottery numbers).The "game" then goes back to the title screen. That's it. TAG TEAM WRESTLING (Data East) - TAGIN' DRAGON (Bunch Games) -There are 20 Rounds. When you complete Round 20, you get a screen showing your dragon chilling out while a few credits are shown. Then you return to the title screen. TALESPIN (Capcom) -
TARGET: RENEGADE (Taito) -There are 7 levels in this sequel to the NES game Renegade. It plays more like a Double Dragon sequel than that of Renegade. This game is not part of the Kunio-kun series as some seem to think, though the characters and enemies bear resemblances to Kunio characters. As for the game itself, it is pretty simple. Just fight your way through the 7 levels kicking and punching every- one in sight and beat the boss at the end of each one. You can only use your 1 continue during Levels 1 through 6 as it will not work in Level 7. When you get to the end of Level 7 you will face off against Mr. Big. He doesn't look very big so I'm guessing he got the nickname from a possible anatomical abnormality. Anyway, thrash him and you will get a black screen showing your character holding his right arm up in victory with the following words: YOU MADE IT KID! YOU HAVE BEATEN MR. BIG AND RESCUED YOUR BROTHER... PRESS FIRE KID!! It then shows you back in the room where you fought Mr. Big and your brother, who looks exactly like you, comes out to greet you, but he is also followed by 3 thugs who knock you on your back. Your brother then leaves the room with the 3 thugs. I'm not sure if he left voluntarily or not but it sure looked like he did. It then dumps you back in Stage 1. I played through the game again and got the same exact crappy ending, so I am going to assume the game loops infinitely. The only way to see credits is to let the demo run when you power up the game and it will show a screen with the programmer, artist and musician. Kind of crappy that a 1989 release had no real ending. For those who like to keep score, the score counter resets when you hit 999,995 points. TECMO BASEBALL (Tecmo) -This is the stepchild of Tecmo sports games. It is good in its own right but compared to the popularity of Tecmo Bowl (and Tecmo Super Bowl) most people do not even know that Tecmo had an NES baseball game. At the GAME SELECT screen you have a few options. Both 2P options require another human player to play against. The WATCH option just lets you watch 2 teams go at it. The 1P option is what you will be playing. It will let you choose from 14 teams. 7 of the teams are in the NM division and 7 in the AM division. When you pick your team the object of the game is to beat the other 6 teams in your divis- ion. When you beat one it goes on to the next. When you defeat all 6 opposing teams you will then play a team from the other division in the TECMO BASEBALL SERIES FINAL GAME. If you can manage to defeat your opponent in this game it will show your team rush on to the field to congratulate each other like it normally does when you win a game. However, since this was the 7th and final game you played it will then show your teammates throwing a player up in the air. It then goes to the ending screen, which is the TECMO BASEBALL TIMES screen that is set up like a newspaper. It shows the name of your team with WIN! next to it as well as the line score and a few stats at the bottom of the screen. It also says GAME OVER on the right side of the newspaper, so this screen serves as the ending. So winning 7 games in 1P mode serves as beating this game. Also of note is that you can select ALLSTAR GAME 1P at the GAME SELECT screen. In this mode you simply play a 1 game all-star game and if you win you get a simple newspaper screen saying that your division won the game. Pressing start on either newspaper screen brings you back to the title screen. Nothing major to report here, except for the fact that you did not get any staff credits or congratulations for beating the game. At least you did not have to play through a 162 game season...7 games was plenty. TECMO BOWL (Tecmo) - TECMO CUP SOCCER GAME (Tecmo) -This game has 2 segments. In the first segment you have to go through and beat 8 teams. When you beat the Final game your team merges with the best players from the teams you just beat and you go on to the Tecmo Cup. In the Tecmo Cup you have to beat 8 more teams, for a total of 16 games to win. When you beat Brazil Jr. in the Tecmo Cup final you get the final ending of the game. TECMO NBA BASKETBALL (Tecmo) -Pick a team and play through an entire season. If you qualify, you will make the playoffs. Play through 3 Rounds of Playoffs to reach the Finals. Defeat your opponent in the Finals a total of 4 times and you will become the New World Champions. Sit back and watch the credits roll. TECMO SUPER BOWL (Tecmo) - TECMO WORLD WRESTLING (Tecmo) - TEENAGE MUTANT NINJA TURTLES (Ultra) -There are 6 large areas to play through. The area number is always displayed at the subscreen. When you defeat Shredder at the end of Area 6 you view a couple screens where Splinter turns back into a human, April congratulates you, then you get a one screen message stating that your adventure has concluded, then you return to the title screen. TEENAGE MUTANT NINJA TURTLES II - THE ARCADE GAME (Ultra) -7 Scenes stand between you and Shredder. Each Scene (or Stage) has a big boss to defeat at the end of it. When you get to the end of Scene 7 you will get the dubious task of facing 3 bosses. The first, the Metal Soldier, is a pain, but beat him and you go to the boss room where you will fight Krang and then Shredder. When you beat Krang, the brain in his midsection will fly off and then you will face Shredder. He splits in two and you will have to fend both of them off and keep knocking the helmet off one of them. Eventu- ally you will knock the helmet off and it will stay off and then you can finish beating the hell out of him and finish him off. The Technodrome will start shaking and then you will see a cool pic of it from the outside and get to watch it explode. It then goes to a black screen with the following text: EPILOGUE FREAKED THE FOOTS, MANGLED THE MOUSERS AND TOTALLED THE TECHNODROME. THAT'S .. TURTLE POWER!! BUT, WHAT ABOUT THE SHREDDER AND KRANG ...!? BURNED TO TOAST? VAPORIZED TO MILKSHAKE?? OR..ESCAPED TO DIMENSION X? UNTIL WE KNOW, NONE OF US CAN SLEEP SAFELY IN OUR BEDS.. ER, SHELLS! The next screen shows a few buildings and a skyline with the Turtle Blimp flying by overhead. One of the buildings has a message board that says CONGRATULATIONS! and then scrolls through the T.M.N.T. STAFF. The Turtles also flash by on a screen on another building. The last pic that flashes is a picture of Shredder and the words HA HA...scroll by on the message board. It then goes to a banal GAME OVER screen and then back to the title screen. This was a favorite of mine growing up and is good for 2-player simultaneous action if you want a beat'em up to play with a friend. TEENAGE MUTANT NINJA TURTLES 3 (Konami) - TEENAGE MUTANT NINJA TURTLES: TOURNAMENT FIGHTERS (Konami) - TENNIS (Nintendo) -As this was one of the original NES games released for the system's launch in 1985 you can probably guess there is no definitive ending. It actually says 1983 on the title screen, which was probably when it came out on the Famicom in Japan. You can select between SINGLES GAME or DOUBLES GAME. These are exactly what they say. When you choose the game you then get to SELECT LEVEL which is skill level of the computer. It goes from 1 to 5 with 5 being the hardest skill level. I won't get into tennis scoring but you have to win 2 sets to win a match and 6 games to win a set in Tennis. If you can manage to defeat the computer (the controls in this game are clunky) then you will get a message on the screen at the game's conclusion that says: WINNER CONGRATU LATIONS! There is a trophy under this message as well as a dollar amount under the trophy. The dollar amount you win depends on what level difficulty the com- puter played as: Level 1: $10,000 Level 2: $20,000 Level 3: $30,000 Level 4: $50,000 Level 5: $100,000 It will then go back to the title screen. The congratulations message is the same for SINGLES and DOUBLES GAME as is the dollar amount you won. There is no tournament to play in so consider beating a Level 5 opponent in both SIN- GLES and DOUBLES GAME as beating this game. Also of note, Mario is the line judge in this game, so Nintendo was already into promoting their mascot in other games this early in the NES' life span. TERMINATOR, THE (Mindscape) -This game has the slippery controls that most Mindscape NES games have. The graphics aren't terrible, but between the hard controls and unforgiving game- play you will not have a ton of fun here. Plus the ending is putrid. A quick historical note for you: the NES game Journey to Silius was supposed to be the original Terminator game for the NES (there are even some unused Terminator graphics hidden in the ROM) but for some reason it lost the Terminator license (probably to Mindscape), so we got stuck with this. Anyway, there are a total of 5 stages. Stages 1, 3 and 5 are all action stages that consist of different rooms and levels you must fight through. Stages 2 and 4 are car levels where you simply must last the alotted amount of time driving a car while fighting off the pursuing Terminator, which is no easy feat. At the end of Stage 5 you will eventually reach the end of the stage where you must lure the Terminator down to the bottom of the screen and into the compactor. The trick here is not to get crushed yourself. Sometimes the Terminator won't even follow you in, which means instant doom unless you can somehow get back through the compactor and past him on the other side without getting crushed. If you can manage to lure him in and the thing crushes him, you get a one screen ending showing the Terminator crushed inside the machine with the words CONGRATULATIONS YOU HAVE SAVED SARAH CONNOR, AND TERMINATED THE T-101...GOOD WORK SOLDIER! It then returns you back to the title screen. I suppose the programmers thought letting you see their names in the introduction screens of the game was good enough to warrant such a horrible ending for a horrible game. Perhaps they just thought nobody would end up beating it. Regardless, these are all good reasons for the fact that many NES gamers don't even know this game exists. TERMINATOR 2 - JUDGMENT DAY (LJN) -Also known simply as T2 - Judgment Day, this is the better of the two Terminator games for the NES. The lesser known Terminator by Mindscape is one of the lesser known NES games and for good reason. The Sunsoft game Journey to Silius was supposed to be a Terminator game but Sunsoft apparently lost the Terminator licensing, so they turned it into Silius. Anyway, this is a decent game consisting of only 5 stages. The game plays really smooth for an LJN game and the action is varied, as Stage 2 consists of you riding your motorcycle trying to escape from the T-1000. When you reach the end of Stage 5 you will face off against the T-1000 for the final time between two giant vats of lava. Keep jump kicking him to knock him down and eventually get him to fall under one of the lava flows and he will fall to his doom. You will get a cool cut scene (there are a lot of cool cut scenes in this game) of the T-1000 with the words T-1000 DESTROYED beneath him. It's not over yet though. It goes back to where you beat him and now you must jump on the hook, over to the platform above the left lava vat and then over to the platform on the left of the screen where you will meet up with Sarah and John Connor. You will get a screen that says MISSION PARAMETERS T-1000 NEUTRALIZED. THREAT TO JOHN CONNOR NEG- LIGABLE. TERMINATOR RELICS DESTROYED. CURRENT SYSTEM IS ONLY REMAINING TERM- INATOR TECHNOLOGY. MISSION COMPLETE. It then shows a pic of John Connor with him saying "IT'S FINALLY OVER." A pic of Arny with 'NO. THERE IS ANOTHER CHIP" follows. Back to John: "NO!" Back to Arny: 'I HAVE TO GO AWAY JOHN. IT MUST END HERE....OR I AM THE FUTURE." John: "DON'T DO IT, PLEASE...DON'T GO..." Arny: "I KNOW NOW WHY YOU CRY. BUT IT IS SOMETHING I CAN NEVER DO. YOU MUST LOWER ME INTO THE STEEL, I CANNOT SELF-TERMINATE." It ends with a cool scene of Arnold being lowered into the lava with "GOODBYE" beneath him. The final screen is black with blue letters and says "THE FUTURE IS NOT SET. THERE IS NO FATE BUT WHAT WE MAKE OURSELVES." THE END. Pressing start will bring you back to the title screen. TERRA CRESTA (Vic Tokai) -There are no levels or stages in this game, just one long, continuous battle. The game can be divided up into boss battles. You fight through until you eventually get to a black screen and a boss appears. Defeat it and continue on until the screen goes black again and you fight the same boss you fought before. Defeat it again and continue on until the next black screen. At this third black screen you will fight what I consider the last boss, which is different from the 2 you just fought. Blow off both of its arms, then shoot toward the center to destroy the central cannon, then continue to shoot the center of it until it flickers and blows up. After this fight the game just repeats from the beginning. There is no ending to this game. TETRIS (Nintendo) -There are 2 modes of play on the Nintendo version of Tetris, A-Type and B-Type games. In A-Type you start at any speed between 0 and 9 and every 10 lines you make you will go up a level. If you make it to Level 10 when you die you will see a small rocket blast off. If you make it to Level 14 you will see a bigger rocket take off. If you make it to Level 17 and then die you will see a shuttle take off. Finally, if you make it to Level 20 or higher, when you die you will see a UFO in the take off spot, but instead of the UFO taking off the entire Russian castle blasts off into the sky. All of these rocket sequences are followed by a screen saying "Congratulations you are a Tetris Master" where you enter your name below. Hitting start will bring you back to the speed select screen. As for B-Type game, you get various ending sequences depending on which Level and Height you beat the game on. To get the best ending select Level 9, Height 5. Now knock out 25 lines and feast your eyes on a cool ending showing 8 different Nintendo trademarked characters playing instruments by the Russian castle as the castle spires blast off into space. Good stuff! Pressing start from here brings you to the same Congratulations/Name Entry screen you got in A-Type game. TETRIS (Tengen) -Playing in the 1 Player game mode, you can select the Level you want to start at (up to Level 9) and if you want a Handicap (pieces already on the playing field, up to Handicap 12). For every 30 lines you complete you will advance a level. You will eventually reach Level 17, where the counter will stay forever, though you will still advance a level, except now you must complete 50 lines to get to the next level (which is still Level 17 and is still at Level 17 speed). I just kept going until I got 1000 lines. Instead of "advancing" to the next Level the game kept going and when I got to 1030 lines it advanced to the next Level. So once you hit 1000 lines it goes back to advancing you a level for every 30 lines instead of 50, almost like the game reads that you are starting over, except you are still at Level 17 speed. I guess you can technically call beating this game as beating Level 17 once, however if you die after making it past 1000 lines, when you enter your initials at the high scorers screen it will say 999 lines, so that could also be considered finishing the game. TETRIS 2 (Nintendo) - THREE STOOGES, THE (Activision) -You have 30 days to raise enough money to save the orphanage. The best ending is raising $15000 and you will get to marry the 3 daughters in addition to saving the orphanage. THUNDER & LIGHTNING (Romstar) -There are 30 Rounds to this game. When you get by Round 30 you get a simple ending message saying "Game Over" and are rushed back to the title screen. Anyone else feeling ripped off here? THUNDERBIRDS (Activision) -At the beginning of the game you only have 3 stages to choose from on the map. During the game you will reveal more stages. There are 9 in all, with the 9th taking place in outer space. When you finish Stage 9 you get the ending sequence. THUNDERCADE (American Sammy) -There are a mere 4 zones to play through: the City, the Base, the Woodland and the Fortress. At the end of Zone 4 is a power plant with snipers firing out of the windows. When you kill all the snipers the plant will blow up and you will get the meager ending, which shows a simple congratulations screen that says the following: CONGRATULATIONS! YOUR MISSION HAS BEEN COMPLETED! YOU'RE ONE TOUGH SOLDIER. It will stay here until you reset. However...if you let it stay on this screen for approximately 1 hour (!!) something weird will happen. It will go to a black screen and 5 green tanks will appear from the top and then drive off the left side. It then quickly goes to a screen with 10 red and green soldiers marching from the top of the screen in a V formation. When they get near the bottom they split up and half of them exit left and half exit right. Lastly a screen appears with Japanese text and according to the translation of this screen from https://tcrf.net/Thundercade means: GREAT WORK EVERYONE. THIS SOFTWARE WAS PROGRAMMED AT MICRONICS INC. PRODUCTION BY, DESIGN - KURODA-SAN GAME BALANCE - MARO-CHAN MUSIC - ECCHAN, KURIBAYASHI-SAN OTHER STUFF - YAGI-SAN, NAKA-NII AND THANKS TO THE MANY OTHERS WHO HELPED OUT. 1989,2,3 PROGRAMMER TSUKADA END After this screen it finally returns to the title screen. I am guessing nobody every found this screen on their own since (1) the game was quite hard to fin- ish and (2) if you did finish it you probably wouldn't leave the ending run- ning for an hour. For those of you who want to see it without waiting an hour after beating the game, I found the RAM address that controls the wait- ing time: set address 00B0 at 01 when you get the regular ending, then switch it off right away and wait a second and the ending will play. TIGER-HELI (Acclaim) -There is no ending. Three of the stages continuously repeat, though Stage 1 is unique and you only play through it once. Basically, the game seems to go: Stage 1, Stage 2, Stage 3, Stage 4, Stage 2, Stage 3, Stage 4, Stage 2, Stage 3, Stage 4, rinse and repeat. I guess finishing Stage 4 the first time through would be considered beating the game, since there is no other landmark stage or anything new to discover. TILES OF FATE (AVE) -There are 7 stages, each with 3 levels. When you beat Stage 7-3, you get a nice little graphic and a credits screen. TIME LORD (Milton Bradley) -There are 6 Stages (Time Periods) to play through. When you manage to defeat the boss of Stage 6 (The Time Travel Station), you will get a 1 screen message and then get to enter your initials on a high score screen. The game then shows the high scores and resets to the title screen. TIMES OF LORE (Toho) - TINY TOON ADVENTURES (Konami) - TINY TOON ADVENTURES 2 (Konami) - TINY TOON ADVENTURES CARTOON WORKSHOP (Konami) -All you do is mess around and try to create your own cartoons. It isn't really a game so it is not set up to have an "ending." However, there is a bit of good news for you game endings enthusiasts like myself. When the title screen appears if you hit Up, Down, Left, Right it will go to a blue screen that shows a list of the Hungarian staff from NOVOTRADE SOFTWARE that pro- grammed the game. Pressing any button brings you back to the game. I figured since I include every NES game release on this list that I might as well put something noteworthy that had to do with game endings in this description. TO THE EARTH (Nintendo) -There are only 4 Missions in this game. When you finish Mission 4, To TheEarth, you get a couple of ending screens followed by a congratulations screenfrom Nester the Magnificent. TOKI (Taito) -This game isn't very long. Fight your way through 6 stages. When you defeat Vookimedlo at the end of Stage 6 you turn into human form, get the girl and get an ending screen message before the game returns to the title screen. TOM & JERRY (AND TUFFY) (Hi Tech Expressions) -They could've left out the "and Tuffy" part, but I include it in the title because that's what's on the title screen. Anyway, a nice fella named Michael recommended me put this title in the guide, so here it is. There are 5 Worlds with each World having 3 Stages. The 3rd Stage of each World is just the battle with Tom, so when you get to World 5-3 you will have your 5th and final battle with the cat. When you finally defeat him he will fall to the bottom of the screen with stars above his head. It will go to the black screen and say GOOD JOB WORLD COMPLETED and then back to where you defeated Tom. Now it will automatically show Jerry run across the screen, climb up on the unconscious Tom and unlock Tuffy from his cage. You then get a message screen that says WELL DONE JERRY. THAT WAS PURRFECT!! YOUR ENORMOUSE SKILL HAS YET AGAIN SPELLED CATASTROPHE FOR TIRESOME TOM. THAT CARELESS CAT FELL RIGHT INTO YOUR MOUSETRAP. It then shows a Design Team screen with the folks who made the game (including the popular Geoff Follin music score) and at the bottom of the screen shows Tom holding Jerry and Tuffy in each of his hands. It will stay on this screen until you reset. TOMBS AND TREASURE (Infocom) -This could be considered one of the coolest NES endings. There are no levels to this game, as you basically go from destination to destination, wandering wherever you want, in search of items and clues on where to go next. When you finally track down Tentacula you fight him, then have to revive your friend. When you revive her and use the Sun Key to escape the shrine, the shrine crumbles. Somehow you end up in ancient Mayan times, where Professor Imes, the guy you were searching for all along, is now living. You are greeted as heroes as you climb to the top of the pyramid. The screen then shows a close- up of the two main characters and after the credits roll beneath them you can actually use the control pad to open and close their eyes, as well as move the girl's mouth. A pretty good ending for Infocom's only NES game. TOOBIN' (Tengen) -This is an interesting game from Tengen/Atari that involves going down rivers on your innertube, avoiding enemies and collecting beer cans along the way. It's pretty cool for an unlicensed game and even has an ending, albeit a weak one. You start off in Class 1 and must make it through 4 rivers. They all have names, the first one being the Colorado. Once you go through the Colorado as well as the Okefenokee, Rio Grande and Jurassic River, you will go up to Class 2. In Class 2 you have 5 rivers to go through until you reach Class 3, which has 5 more rivers. There are a total of 48 rivers you must go through, divided up into 9 classes. The 5th river of Class 4 is called Beach Party and at first I thought this was the last river of the game, as you just cruise down a river with no enemies and dancing girls along the shore, but the game keeps going after this. The final river of the game, which is Class 9, River 7 is also called Beach party. Float down the river, past the girls and enter the usual whirlpool at the end to bring you to the final screen where you score is added up and you get the message TOTALLY AWESOME! YOU WON THE GAME, DUDE!! NEW HIGH SCORE!!! Pressing start here will bring you to the title screen. For a game that seemed to just keep repeating random rivers, it was nice to see that there is an actual ending to it all. TOP GUN (Konami) -Upon a tip from ReyVGM (game endings master and blossoming hex code creator) that this game had a second ending, I delved into it for the first time since the late 80s. I blew through the 4 Missions and got an ending different from his pictured at http://www.vgmuseum.com/end/nes/. I kept playing through the game, getting the same ending each time. I tried beating it with different scores, with the cheat codes I was using turned off, then decided to just play through the game again, yet got the same ending each time. Come to find out, the pics Rey had at VGM were from the Famicom version. I was relieved that I wasn't doing anything wrong after all, but at the same time it would have been really cool if Top Gun did have a better ending for beating the 2nd Quest. Anyway, there are a total of 4 Missions. When you destroy the shuttle at the end of Mission 4 you will go to the normal landing sequence then when you land (or crash) it will go to a solid black screen with MISSION ACCOMPLISHED! in white lettering with your score, high score and lives remaining below it. A scene showing your fighter plane landing on the carrier deck plays out with the cockpit opening and your pilot waving to the onlookers. PUSH START KEY then appears above the plane, which will start you back at Mission 1. The 2nd quest is the same as the 1st and you do not get a special ending for beating it. I will play through the Famicom and PAL versions of the game to document those endings, but from Rey's pics it looks like the differences are that you get a few staff credits above your plane and the solid black screen that says MISSION ACCOMPLISHED shows the side of your plane in the center of it in the foreign versions. I will clarify it more in the write-ups for those versions, so check them out if you are interested. One other cool item of note is that you can get something that is definitely cooler than the ending you get for beating the game. If you score over 50000 points but end up dying completing the game, a screen will appear upon losing your last ship that says TOP GUN CONGRATULATIONS, LIEUTENANT! YOU HAVE SAVED YOUR COUNTRY WITH HONOR & COURAGE. YOU ARE ONE OF THE ELITE NOW - THE BEST OF THE BEST. AND WE ARE PROUD TO BESTOW UPON YOU THE DESIGNATION OF TOP GUN. It is a white screen showing 2 American flags, Golden Wings, a Top Gun badge, your high score and the Konami logo. Pretty cool for not even beating the game. Gotta wonder why they just didn't slap that at the end of the game. TOP GUN - THE SECOND MISSION (Konami) -There are 2 seperate games on this cart. You have your regular, primary game where you have to play through 3 Missions and defeat the Star Wars Space Shuttle at the end of Mission 3. There is also a 1-player vs mode where you are pitted against 7 seperate pilots and get promoted after beating each one. When you destroy the 7th pilot you get the rank of Commodore and get a different congratulations screen than you got when you beat the regular game. TOP PLAYERS' TENNIS - FEATURING CHRIS EVERT & IVAN LENDL (Asmik) - TOTAL RECALL (Acclaim) -The movie was pretty good, the game...not so much. This is a pure action side-scrolling game with the exception of a "car chase" stage about midway through the game. You control Quaid (Arnold Schwarzennegar's character) in the game and must make your way through 9 unnumbered stages. I differentiate between the stages by the intermissions after the first 4 stages. After Stage 4 there will be no intermissions, so we will call the car chase as Stage 6, the next one Stage 7, then going through the doors of LAST RESORT will begin Stage 8 and after defeating the boss in the digger machine you will start Stage 9, the final stage. Make it to the end of this stage and you will do battle with Cohaagen (played by Ronny Cox in the movie). Whatever you do in your battle against Cohaagen make sure you DO NOT damage the small platform with the flashing red light on it. Hit it a few times and you lose a life and have to start the stage over. Try to get Cohaagen to your left and blast away at him with your gun or whatever weapon you have. He will keep jumping but fire quickly and hit him enough times and he will eventually be defeated. As he lays motionless before you the screen switches over to a scene that says QUAID REACHES FOR THE EMBLEM! as it shows him reaching for the emblem :) He then touches it and it goes to a screen showing the top of the pyramid on Mars exploding as water gushes out of it. The sky turns blue and you get the following message on the bottom of the screen: AS THE MOUNTAIN BLOWS UP, STEAM AND OXYGEN POUR OUT FROM THE PLANET'S CORE CREATING AN ATMOSTPHERE. CONGRATULATIONS! YOU'VE BROUGHT LIFE TO A DYING WORLD. It will stay on this screen until you reset. I remember beating this game back in the 90s and being glad I would never have to play through it again. This is the only drawback to wanting to get perfect ending details for a guide like this. TOTALLY RAD (Jaleco) - TOUCHDOWN FEVER (SNK) -To beat this one, play in the Tournament. There are a total of 4 Rounds, with the 4th game being the Championship Game. Defeat your opponent in the Championship Game and you get a screen saying, "Congratulations You are the Champ!" This is followed by a neat little sequence showing a player, mascot and cheerleader from each team scrolling by as well as a trio of referees. Then the credits flash by for awhile and you are left on the "Presented by SNK" screen. TOXIC CRUSADERS (Bandai) -This is a basic action beat-em up game in the style of Double Dragon. There are only 6 Levels. When you reach Level 6 (Island City) thrash your way through and you will do battle against some sort of big machine. Keep hack- ing away at the front of it while avoiding the thing throwing projectiles at you from the top of the screen and you will go on to the final battle against Dr. Killemoff. This battle is basic dodge and strike while avoiding his balls of energy he tosses at you. When he is defeated it will show him on the screen as his mask flies off and reveals his goofy bug-like face underneath. It then shows a picture of Toxie who says: IT'S CURTAINS FOR YOU KILLEMOFF, YOU OVERSIZED BUG!!! It then shows Killemoff escaping and he says: A POLLUTANT MUTANT FROM PLANET SMOGULA NEVER GIVES UP!!! It shows Killemoff's ship and he says: YOU MAY HAVE STOPPED ME FOR NOW TOXIE-- BUT I'LL BE BACK!!! Toxie and his girlfriend appear on the screen and then the rest of the Toxic Crusaders appear next to them as the staff credits flash by under them. After the credits Killemoff makes one more appearance on the screen and vows: I, DR. KILLEMOFF WILL NEVER BE DEFEATED BY THE TOXIC CRUSADERS! It then says PRESENTED BY BANDAI and returns to the title screen. TRACK & FIELD (Konami) -Track & Field does not have an ending. You can choose Game A or B, which I will explain at the end. There are 8 different events to play in this game: 100-METER DASH LONG JUMP 110-METER HURDLES JAVELIN THROW SKEET SHOOTING TRIPLE JUMP ARCHERY HIGH JUMP Start with any of the events and you will see a time or score next to QUALIFY on the screen. That is the time you need to beat to pass that event and move on to the next one. If you do not beat the qualifying time or score then the game is over. If you beat the qualifying time or score you move on to the next event. When you play through all 8 events you will play through them again, but this time the qualifying time or score increases a little. If you manage to qualify in all 8 events again, you play through them a 3rd time with the time/score increasing a little bit more. If you manage to get to the 10th playthrough of the events it will be the last time the qualifying time/score increases. If you manage to beat all the events for the 10th time you can play through them again but the qualifying time/score will not in- crease anymore after the 10th playthrough, so for those that want to consider this game beaten, play through all 8 events 10 times without getting the GAME OVER screen. As for selecting Game A or B when you start, Game A starts you with the easiest qualifying time/score while Game B starts you at the quali- fying time/score that you have to beat for your 4th playthrough of the game. Again, there is no ending to this game but on a side note, if you manage to score over 999,999 points it will reset to 0. TRACK & FIELD 2 (Konami) - TREASURE MASTER (American Softworks) -This game is well known to NES fans for the contest associated with it at the time of its release back in December 1991. The game's title screen has a phone number you could call for contest details and also noted that ALL TREA- SURES MUST BE CLAIMED BY 12-01AM EST APRIL 12, 1992. This contest tied into the game's ending in the following way. If you played through the game you would discover that there are a total of 5 Stages. When you finished Stage 5 you went to a screen where you could grab some tokens for bonus points and then it would go to a black screen with stars falling and you got this text: YOUR QUEST CONTINUES.... .... APRIL 11, 1992 SEE INSTRUCTION BOOKLET FOR DETAILS. Pressing start on this screen gave you the GAME OVER screen and then it went back to the title screen. However, on April 11, 1992 MTV aired a secret pass- word. Now you are wondering where to use this secret password? If you press Select at the title screen it will go to a screen where you can enter the serial number for the game and then enter a 24 digit password. You can enter any number you want for the serial number but the 24 digit password is that secret password that MTV revealed. That password is 3HDJL9DNQV2WYTV4S91RXR86. Make sure you entered it correctly and press start. If you did enter it prop- erly you can now play through the game and when you finish Stage 5 it will go on to the secret final Stage 6, Prize World, assuming you entered the secret password correctly. Now when you get to the end of Stage 6 and take the final transporter to exit the stage you will get a black screen with stars and a picture of your character up in the left side of the screen with this text: TREASURE MASTER CONGRATULATIONS! YOUR QUEST IS COMPLETE YOU ARE A TREASURE MASTER. !!! DO NOT RESET THIS GAME !!! !NK3SJ000413690PDS4V26J3 The above number is different for each cartridge. It then goes to this screen: CONGRATULATIONS !! FOLLOW THE INSTRUCTIONS ON YOUR PRIZE REGISTRATION CARD CALL 1-900-370-UWIN NINTENDO OF AMERICA INC. IS NEITHER A SPONSOR OF NOR AFFILIATED WITH THE TREASURE MASTER COMPETITION AND EXPRESSLY DISCLAIMS ANY RESPONSIBILITY OR ADMINISTRATION OF THE COMPETITION !!! DO NOT RESET THIS GAME !!! !NK3SJ000413690PDS4V26J3 It will continue alternating between the 2 screens. If you press Start some numbers and letters will appear on the screen and you can change them around but this does not affect anything. Back on the day of the contest players had 12 hours from the time of the secret password reveal on MTV to beat the game and call into the phone number before midnight to be eligible for winning one of a supposed 36,252 prizes. Prizes ranged from a rock concerts, sporting event, cash and 250 SNES systems. Winner certificates were also supposedly given out but I have never seen such a thing. Nintendo's disclaimer in the ending message must have irked the programmers since they obviously wanted nothing to do with this ambitious prize giveaway. I don't remember any cover- age of this game back then in Nintendo Power, so the contest may have actu- ally hurt this game, since a lot of kids/parents based their game choices on reviews in Nintendo's official magazine. Anyway, the game, despite some bad reviews online, is not bad at all and involves quick reflexes and some good thinking on where and how to use the various items found in the game but be- cause of the contest attached to it it will always be primarily known in NES history for that rather than the gameplay. TROG! (Acclaim) -In this Pac-Man style game you control a dinosaur and have to make your way through 50 Levels of gem collecting and troglodyte smashing in order to get the ending. At the beginning of the game you can "Select Your Level" by choosing to play EASY, ADVANCED or EXPERT. The ending is not affected by the difficulty you choose here, just point bonuses. Also, you start on Level 1 on EASY, Level 2 on ADVANCED and Level 4 on EXPERT. Since there are 50 Levels it really doesn't matter which difficulty you pick but to say you mastered the game you should play through on EXPERT. Anyway, play through the 50 Levels (Levels 7, 14, 22, 31, 40 and 50 are Bonus Levels) and when you complete Level 50 you will get the following screen: YOU DID IT! YOU HAVE JOINED THE RANKS OF THE TROG ELITE! CONGRATULATIONS! A screen full of WOW!'s will then flash by and then it shows the character you played as (Bloop in a 1 player game, Bloop and Spike in a 2 player game) along with how many Levels you played, how many Continues you have remaining and how many Lives are left and the high scorer will get an ULTIMATE BONUS of 25,000,000! points. The WOW!'s will flash by again and then you get the slap in the face ending message known as GAME OVER. You then get to enter your ini- tials in the DAILY DINOS high scores screen. After this it returns back to the title screen. Also of note, if you used a continue during gameplay you will not get the big congratulations message noted above. Instead you will get a screen that says: WANT THE ULTIMATE HIGH SCORE? USE ONLY 1 CREDIT TO FINISH! So make sure if you want the best of the 2 endings, do not continue during gameplay! TROJAN (Capcom) -Trojan has 7 Stages. Each Stage has 2 parts, except Stage 5 and the final stage, Stage 7. Stage 7 is the boss battle against Achilles. Defeat him and you get an ending message followed by screens showing the bosses of the game. The game goes to a final "The End" screen and goes to the title screen. TROLLS ON TREASURE ISLAND (American Video Entertainment) -There are a total of 32 levels you must play through in this puzzler from AVE. When you finish them you will get a quick congratulations message. This is virtually the same game as Dudes With Attitude, another AVE title. TWIN COBRA (American Sammy) -This is a decent shooter that got lost in the midst of all the other great NES games that were released in 1989. There are several different weapon upgrades and also bosses (albeit nothing flashy) at the end of each level. In all there are 10 levels. When you defeat a level boss you will land on a carrier and it will tally up your points, then you will simply take off from the carrier and continue on. There is no level break screen and it does not even tell you the level number, but I will count each new level as when you are taking off from the carrier. When you get to the end of Level 10 you will encounter a bunch of gun turrets with two larger batteries at the top center of the screen. Destroy these and you will land on the carrier for the last time. It will then go to a black screen with the message: CONGRATULATIONS. YOUR MISSION IS COMPLETE. YOUR SUCCESS IS A MARK OF YOUR COURAGE AND EXCEPTIONAL ABILITY. YOU HAVE ATTAINED THE CROWN OF VICTORY, AND WE HOPE THAT YOUR LIFE IS FULL OF ACHIEVEMENTS. After an extremely long wait at this screen the words THE END will take its place. This is where it will stay until you reset. TWIN EAGLE - REVENGE JOE'S BROTHER (Romstar) -There are only 5 stages in this 2-player simultaneous shooter. At the end of Stage 5 you show down with the fortress. You must continuously shoot at the area in between the two blue towers. You will see that your bullets are stopping where they are hitting the building. Once this area is destroyed the entire palace blows up. It goes to the scoring screen that it goes to after every stage and shows your helicopter plowing into the castle. It then goes to a black screen showing the Twin Eagle logo and the following message scrolls across: YOU'VE JUST BEATEN THE EVIL MONSTER WHO WAS SENT TO DESTROY THE EARTH. PUT OUT THE FIRE OF HATRED! PEOPLE SHOULD NOT FIGHT AGAINST PEOPLE AND BE IN FEAR OF THE SHADOW OF EVIL MONSTERS. THE ETERNAL PEACE WAS GIVEN TO EVERY CORNER OF EARTH BY ONE BRAVE FIGHTER. THANK YOU FOR THE JOB WELL DONE. THE END. It then returns to the title screen. At least you got an ending message here. A lot of these older shooters just looped infinitely. The ending to this is exactly the same as the ending to the Famicom version of the game, so I will put the exact same ending description for the Famicom version. The only difference was that the Famicom version was licensed by Visco and there was some Japanese text on the between stages score screen instead of the English that is found in the NES game. U ULTIMA: EXODUS (FCI) - ULTIMA: QUEST OF THE AVATAR (FCI) -This is a very long RPG where you have to find all sorts of items, including 8 Runes, 8 Stones, 3 Keys and also must attain Avatar hood in 8 different virtues by performing certain tasks throughout the game. When you have all the items and have become the Avatar, you must travel to the Abyss where you must make it through to the 8th Level of the Abyss and eventually reach the Codex, a book which contains all the secrets of Ultima. Make it here and you get congratulations from the King and your companions. ULTIMA: WARRIORS OF DESTINY (FCI) -This black sheep game of the Ultima series (for the NES anyway) was on my list of the 9 US released NES games left to beat when I finished it. I could not have done it without Andrew Schultz's FAQ. The game itself was hard to get started on, mostly because of the controls, but once I got into it and got a good feel for how to function in the game environment, I actually found myself liking the game. Your goal in the game is to save Lord British, who has been lost in the Underground. Your main goals in the game are to talk to everyone you can and find all 8 Mantras, which let you talk to the 8 Shrines, and to find out the 7 Words of Power, which let you enter into the 7 dungeons, which give you access to various areas of the underworld. There are also various items that are necessary to find. The 3 Gem Shards and 3 matching Horns are needed to summon and kill the 3 Shadowlords. Other items, like the scepter and the sandalwood box are necessary for the final dungeon. However you choose to go through the game, you will eventually end up going through the dungeon Shame after beating the 3 Shadowlords. When you come out of Shame into the Underworld you have to go over to a sparkling force field to use your amulet (make sure you get back on your carpet after using the amulet) and gain access to the final dungeon, Doom. Inside here you use your scepter to get past a force field, then wind your way to the dungeon where you will eventually reach a small house at the bottom. Inside the small bedroom you will find a mirror. Use your sandalwood box on the mirror and you get the ending! No final boss to deal with, which was the case in the other two NES Ultima games. The ending will show a screen that has you and Lord British staring at Blackthorn standing on some stairs. A few screens worth of text below you will say: YOU HAVE FREED LORD BRITISH FROM HIS UNDERGROUND PRISON! BUT BEFORE HE RESUMES THE THRONE, BLACKTHORN MUST BE DEALTH WITH. THE DEEDS WERE EVIL, HE SAYS, YET I WOULD NOT JUDGE THEE TOO HARSHLY. THE EVIL OF THY REIGN DID NOT BEGIN IN THY HEART, THOUGH THERE IT MUST END. I OFFER THEE A CHOICE. COME WITH ME TO FACE TRIAL BEFORE THE GREAT COUNCIL, OR...LORD BRITISH TOSSES THE ORB OF THE MOONS TO THE GROUND...OR THOU CANST ENTER THIS GATE, AND LIVE THY LIFE IN EXILE IN A PLACE NEITHER I NOR THEE HATH EVER SEEN. A red gate opens behind Blackthorn. BLACKTHORN SILENTLY MEETS LORD BRITISH'S GAZE, THEN TURNS TO FACE THE GATE. WITH A SINGLE STEP, HE IS GONE. The gate closes. I HOPE HE FARES WELL. LORD BRITISH SAYS. 'TIS TIME NOW TO SET ABOUT REBUILDING MY KINGDOM. BUT BEFORE I SEND THEE HOME, I MUST REWARD THEE PROPERLY. LET US GO NOW TO MY CASTLE, AND WE SHALL HAVE A GRAND BANQUET INDEED! CONGRATULATIONS! YOU HAVE COMPLETED WARRIORS OF DESTINY! It will then show several credits and will go back to the CONGRATULATIONS message, where it will stay until you reset. Not a great ending by any means, but it ties up the story and was infinitely better than the ending to Ultima: Exodus. ULTIMATE AIR COMBAT (Activision) -There are a total of 37 Missions: 9 Levels, 4 Missions each, plus a final mission. In the final mission you must blow up Don Gwano's palatial estate to win the game. You get a nice ending sequence which has you earning the Congressional Medal of Honor. ULTIMATE BASKETBALL (American Sammy) -If you enjoyed playing Double Dribble by Konami, stay away from this one. It plays smooth like Double Dribble but the opponent plays so aggressively that you will probably not derive too much enjoyment out of this game unless you have logged in a ton of practice hours. Anyway, the game has several modes to choose from. 1 PLAYER has you choosing a One Game match against an opponent or a TOURNAMENT. 2 PLAYER has the same options and lets you play WITH another person against the computer. VERSUS mode is you playing against a friend and WATCH mode is just you watching the computer play against the computer. Back to 1 PLAYER mode. If you decide to just play One Game you can pick your team and your opponent and play against them. You pick the time per quarter and the skill level. If you beat the team it shows your teammates holding you up and it says CONGRATULATIONS under your team name then goes back to the title screen. Now if you chose TOURNAMENT you will play against teams in a 3 round tournament. If you win the 3rd game you are the champ. It will show your team mates holding you up with CONGRATULATIONS under you team name and then it will show a pink haired girl followed by a black screen with CONGRATULATIONS! on it. It then shows a close-up of the pink haired girl coming in for a kiss and the next screen shows a heart and the word SMACK, implying that she did indeed give you a kiss. It then says WHAT A CHAMPION! then goes back to the pink- haired girl waving to you with BYE! BYE! at the bottom of the screen. The STAFF credits then flash by and end with PRESENTED BY AMERICAN SAMMY before going back to the title screen. You get the same ending no matter which team you won the tournament on. Also, if you played the 2 PLAYERS mode with a friend against the computer and played the TOURNAMENT you will get the exact same ending, so this is a 1 ending game. ULTIMATE LEAGUE SOCCER (AVE) - ULTIMATE STUNTMAN (Codemasters) -There are 8 stages with each stage divided into 4 parts. When you defeat Dr. Evil at the end of Stage 8-3 the game ends and you do not have to disarm a bomb like you do in all the other Stages. The game ending consists of an ending message from your boss then you go to the continue screen. Selecting continue just starts you at Stage 8-1 again. There are no credits, just the opportunity to play the last stage over again. UNCANNY X-MEN, THE (LJN) -This game was definitely a disappointment to X-Men fans across the globe and was another in a long line of LJN movie/comic licensed games to not live up to expectations. The game itself is a straight action game where you can play as one of 6 X-Men...I should say two of 6 X-Men, since you choose 2 to play as at one time. This leads to frustration as your computer-controlled team- mate either gets in your way or gets stuck most of the time. Anyway, the X-Men to choose from are Wolverine, Cyclops, Storm, Colossus, Nightcrawler and Ice- Man. The main difference is that some have projectile weapons (Cyclops vision for example) and some are close range fighters (Wolverine). Nightcrawler has the special ability to pass through objects, which is an advantage in Stage 3. There are a total of 4 Stages to choose from along with a PRACTICE stage. They are: FUTURECITY STREET FIGHT SUBTERRANEAN CONFRONTATION SEARCH & DESTROY THE ROBOFACTORY BATTLE THROUGH A LIVING STARSHIP When you defeat the boss of each Stage you need to grab the disk it leaves behind and get back to the start of the stage before time runs out. You get a message at the end of each stage and there is a secret in this message. If you managed to defeat 30 special enemies in each stage (I have no idea which are special) parts of the end stage message will be in red. When you combine all the red words/letters from all 4 messages you get a secret message. Here are each of the messages with the red words/letters capitalized and which Stage the message is at the end of: **BATTLE THROUGH A LIVING STARSHIP** THE LAST of white queen's forces have been beaten. congratulations on a successful MISSION. you CAN start a new challenge now. **SUBTERRANEAN CONFRONTATION** BE prepared for your next challenge. you have REACHED a new level of power FROM which you must draw THE needed skills to conquer the next MISSION. **SEARCH & DESTROY THE ROBOFACTORY** you have managed to break thru juggernaut's SCREEN of defenders. BY PUSHING constantly toward your objective, you have beaten the enemy once again. time to SELECT a new challenge AND test your fighting ability. **FUTURECITY STREET FIGHT** another success! remember, you should always SEEK THE ADVICE OF THE Leader of the x-men, professor x, if you are not ABEL TO MAKE IT TO THE FINAL MISSION. So if you take the red letters (capital letters in this ending description) from the 4 end of stage messages and put them together you get this: THE LAST MISSION CAN BE REACHED FROM THE MISSION SCREEN BY PUSHING SELECT AND SEEK THE ADVICE OF THE LABEL TO MAKE IT TO THE FINAL MISSION. So if you were lucky enough to not only finish all 4 Stages and also defeat enough of the special enemies to make some of the message appear in red, then you would get that vague message if you were smart enough to put it together. So what does it all mean? Well, when you finish all 4 Stages and collected all 4 disks from the boss, you simply go back to the Stage select screen again. This is where you can use the secret message, but only if you happened to own the cart...which at this point is sitting snugly and firmly inside your NES system where you can only see the top of it. The label on the game itself has
the final piece of this puzzle. On the lower right area of the game's label you will find this: + B + UP TOGETHER WITH START. It is typed very small on top of all the copyright info. Very missable. So, what this means is that if you hold SELECT, B and UP at the stage select screen and press start while the cursor is on the PRACTICE stage, you will go into that stage but it will really be the hidden Stage 5! I cannot imagine how frustrated I would be if I finally made it through this crappy game and then had to pull out the cart just to see what the code on the label was. Someone did not think this out very well. Anyway, when you go through this final stage you will do battle with Magneto at the end. If you manage to defeat him, grab the last disk and work your way all the way back to the beginning of the Stage. When you get there you will get this message: CONGRATULATIONS!!! YOU HAVE SAVED THE WORLD FROM MAGNETO AND HIS EVIL MUTANTS. HUMANITY IS SAFE... FOR NOW. Pressing A brings you back to the title screen. This game is definitely not worth playing or beating unless you are a completist like myself but at least it makes for interesting conversation. UNCHARTED WATERS (Koei) - UNINVITED, THE (Kemco-Seika) -Pretty straight forward here. Just solve some puzzles and find your way to the evil spirit who had possessed your sister. Defeat it and you win the game. UNTOUCHABLES, THE (Ocean) -There are 7 levels. When you reach the final level (rooftop), shoot Capone's hitman and you will automatically put Capone behind bars. URBAN CHAMPION (Nintendo) -Contrary to popular belief, this game technically has a finish. The FAQ on Gamefaqs.com says when you finish Round 99 it stays at Round 99 but that's not the case...and the Round number doesn't even have an affect on how you "beat" the game. For a very early fighting game released in the NES' history (1986), this sounds complicated, but it's actually not. To start with, you can choose between GAME A and GAME B. GAME A is VS. COMPUTER, which is what you will be playing to beat the game. GAME B is simply competing against another human player. In GAME A the object of the game is to knock your op- ponent off the right side of the screen. Do this and you will score a knock- down. It also says Round 2 when you go to the next screen but that is not what we are concerned about. Knock your opponent off the next screen and it will say you are in Round 3. Now knock your opponent off the screen in Round 3 and a girl will appear and shower you with confetti. You will go on to Round 4 but now you will notice you have a little Red Boxing Glove on the bottom right corner of the screen. When you knock your opponent off the screen 3 more times you will get another Red Boxing Glove. Keep doing this and when you earn 5 Red Boxing Gloves knock your opponent off the screen 3 more times and now a Green Flag will replace the 5 Red Boxing Gloves. Now continue on and after you get 5 Green Flags the next symbol to collect will be a Trophy. Collect 5 Trop- hies and then it goes to 5 Small Crowns, then 5 Large Crowns, then 5 Crosses, then 5 Boy Faces, then 5 Girl Faces and the last item you will receive will be 5 Ambulances. So you have to collect 5 of each of these 9 items, making 45 total symbols to collect (meaning 135 knockdowns since you have to knock your opponent off the screen 3 times just to get 1 symbol). Anyway, after you have the 5 Ambulances and knock your opponent off the screen 3 more times instead of getting a new symbol it will actually say CHAMPION in that area of the screen! By now your Round number is pretty high, but like I mentioned that has no bearing on "beating" the game. For those of you interested, you can keep playing and the Round number will keep going up but from this point on it will just say CHAMPION where the symbols were. Just for curiousity I played through to Round 99 and when I finished that it said Round A0. It then went through to Round A9 and then went to Round B0 and so forth through the alphabet (for some reason the letter Q showed as a blank space for that Round but it did continue on to Round R0 after beating what was Round Q9). When you finish Round Z9 it goes to Round =0 through =9 and then you get various symbols for Round numbers but luckily we have a concrete end goal in getting the word CHAMPION to appear after going through all the symbols, so consider that difficult task as beat- ing this game. V VEGAS DREAM (HAL) -When your score hits 10,000,000 or more you get the ending, where you arecongratulated on your success. It shows you sitting by a pool with a girl while you order drinks, berate the help and ask someone named Mike to get you a car for a show. It then shows you and the girl dressed to the nines while a car picks them up. Congratulations flashes on the screen and then the credits roll (or drop). It resets back to the title screen at the end of the credits. VENICE BEACH VOLLEYBALL (AVE) -To beat this game, play it on Hard Mode and beat the computer on both Normaland Rally Point rules, playing up to 15 points and 3 sets. When you beat 3different sets of opponents, you will return to the title screen. You will getthe same "Victory" screen, with whichever players you played as, no matterwhich setting you played, but these are the maximum settings for this game. VICE: PROJECT DOOM (American Sammy) -This is a hardcore Ninja Gaiden clone and a damn good one at that. It also has a couple Spy Hunter type driving scenes as well as a couple first person shooter scenes, a la Operation Wolf. The story line is really good too. I won't give anything away (other than the ending, haha), but let's just say there is a nice little twist in the end. So, there are a total of 11 stages in this game, however, each stage doesn't always have the same amount of levels in it, as the level layout jumps around depending on if you are driving, shooting, etc. Here are the numbered stages: 1-1, 2-1, 2-2, 3-1, 3-2, 4-1, 4-2, 5-1, 5-2, 5-3, 6-1, 6-2, 6-3, 7-1, 7-2, 7-3, 8-1, 8-2, 8-3, 9-1, 9-2, 9-3, 10-1, 11-1, 11-2, 11-3 and 11-4. Stages 11-3 and 11-4 are the two final boss fights. The last boss you face is a fierce looking jacked up skeleton. He leaps around and is kind of hard to hit without getting hit, but when you finally manage to beat him it will go to a screen showing your main nemesis and yourself with the following dialogue: "NOTHING HAS CHANGED, THIS IS BIGGER THAN YOU OR ME. YOU CANNOT END IT, YOU CANNOT DESTROY IT!" You reply, "EVERY DOG HAS ITS DAY..." Your clone responds, "JUST REMEMBER MR. HART, IN YOU FLOWS THE SAME BLOOD AS MINE...." Alright, so I kind of gave away the plot. This whole guide is one big spoiler-infested tome anyway, so too bad. It then goes to a screen showing the enemy building crumbling with lightning in the air. The next screen shows your character's head with a cool red cloud back drop at the top of the screen as the STAFF CREDITS roll beneath him. After the credits they show the other clone of yourself still in the fluid tank as he groans, "HMPH, HMPH, HPMH...." THE END screen follows and you are whisked back to the Sammy title screen. There was never a sequel to this cool game made, so throw it on the huge list of great NES games that hinted at a sequel but never got one. VIDEOMATION (T*HQ) -The only reason this "game" made it into the guide is because I can't sleep as of writing this, so I figured I'd find an NES title I could bang out in a few minutes and would aid in promoting slumber at the same time. Since the ultimate goal of writing this game endings guide for the NES (and related 8-bit Nintendo systems) is to get every single game on here before I die, which seems more unlikely every single day, this might as well be here too. There is no ending to this title, in fact, there is no gameplay here. It is basically Mario Paint without Mario or any of the bells and whistles. You can draw until your heart's content, place objects like cute little bears or a car within your drawing and do a few other art related things on your palette. Just be creative and make things until you are sick of it. I suppose you could draw a nice little Video- mation ending screen and put your own credits on it. Now that would be kind of cool, making your own ending. This game is actually better than another NES paint title called Color a Dinosaur, so if you run out of supplies at home and feel like being creative, give this a shot. Now I'm ready for sleep. VINDICATORS (Tengen) -There are 8 different Space Stations, with 4 levels in each. When you finish Space Station 8, Level 4, you go on to face the Mega Brain. Destroy its 4 eyeballs and you get the ending screen followed by a high score screen where you enter your initials. The game then goes back to the title screen. VOLLEYBALL (Nintendo) -This is one of the most underrated difficult games released for the NES. It came out in 1986 and there is no ending, but you must have expected that see- ing how it was released very early in the NES' life cycle and it is a sports game. Some sports games do have endings but...anyways, when you start you get the choice of GAME or TRAINING. TRAINING is pretty much a practice match where you can sharpen your skills. In GAME you have the choice of choosing 1 or 2 Players and also whether your team consists of Women or Men. You also get to choose which country you represent. They are USA, Russia, China, Cuba, Japan, Brazil, Korea and Tunisia (I think). Once you choose your settings and start playing, the object is to score 15 points before your opponent does. I won't get into how to play volleyball, but once you score 15 points (and you have to score 15 by beating them by more than 2 points...if it is 15-14 you keep playing until you beat them by 2) you win the match. Each game is a best of 5 series, so you need to win 3 matches before your opponent does to beat the game. When you win the 3 matches your team will jump for joy all at the same time for a few seconds as the other team bows to you and then it will abruptly return to the title screen. I would consider that beating this game since there is no tournament, just single game play. If you are a game beat- ing purist you might consider beating all 8 teams as truly beating this game. W WACKY RACES (Atlus) -Most people who were fans of the Wacky Races cartoon series were probably expecting a racing game here. Imagine that! What you get is a side-scrolling platformer with Muttley as the main character. There are a total of 10 stages, which are divided into sections A, B and C. A and B each have 3 stages, while C has 4 stages. At the end of each stage you must defeat one of the Wacky Racers from the cartoon series. It just doesn't seem right trying to beat up Penelope Pitstop. Anyway, once you beat the final boss at the end of C4 (the Slag Brothers), you get the ending, which shows Dick Dastardly and Muttley driving off in the Mean Machine (Double Zero) with the credits showing below them. They end up crashing into a light pole, which is fitting for this duo. The game ends with Muttley's incessant snickering and the word END at the top of the screen. No amount of button pushing will bring you back to the title screen, so you must reset or just power off. No 2nd quests in this one. WALL STREET KID (Sofel) - WALLY BEAR AND THE NO! GANG (AVE) -This unlicensed game was created by AGCI but when they went out of business the game was purchased by AVE and released to the public. There are actually ads within the game for other AGCI games, like Shockwave and the unreleased NES port of the arcade game Crossbow. Anyway, this is a basic side-scrolling action game where you control Wally Bear on his crusade to say NO to drugs. There are funny intermission scenes dealing with peer pressure, pills, etc. so the right message was trying to be sent to kids, even though they probably would have hated playing the game. Anyway, there are a total of 8 Levels to play through. The FAQ on Gamefaqs.com says there are 7 but I am counting a Level as being finished when you go through a door and it takes your remain- ing time and adds it to your score. In Levels 6 & 7 when you go through the door you go to another area, so those 2 Levels have multiple areas. There are also no bosses to fight in this game, even though Ricky Rat seems to be the primary foe, he just jumps around at you in a couple Levels, including Level 8. When you go through the door at the end of Level 8 it will tally up your score and then go to a screen showing Wally Bear in his house being greeted by his father, who says: HELLO, WALLY, WE'VE ALL BEEN WAITING FOR YOU. I SEE YOU'VE BROUGHT A NEW FRIEND. GOOD, THERE'S ALWAYS ROOM FOR ANOTHER NO GANG MEMBER. HEY, EVERYBODY, WALLY'S HERE! It then goes to a screen showing the wigger-looking Wally in the foreground with his friends in the background and balloons all around with the following message at the bottom: ALWAYS REMEMBER, IF SOMEONE TRIES TO MAKE YOU DO SOMETHING, AND YOU KNOW IT'S WRONG, SAY NO! It will then abruptly go back to the title screen. It would have been nice to get a few boss fights in this one and maybe a Staff credits screen at the end but at least we have another unlicensed NES game to make fun of. WARIO'S WOODS (Nintendo) -In Round Game A there are 99 Rounds. When you finish Round 99 you exit the round and are greeted by a huge Wario. He threatens you, but then deflates down to regular size. He then runs off, flies off in a plane and crashes into a tree as Toad looks up at him. THE END appears and then the credits roll. You then get taken to Round 100. You can keep playing and the Rounds just keep coming but you don't get any more ending sequences. Once you hit Round 256 and finish it you will just keep playing Round 256. So finishing Round Game A would best be defined as finishing Round 99. -In Round Game B there are also 99 Rounds. The difference between Round Game A and Game B are that there are bosses starting at Round 9 and at every 10 Rounds after that. When you get to Round 99 you will finally face off against Wario for the last time. Defeat him by exploding bombs on a path that ends at him. When you finally knock all 24 units of energy from him the coins will drop from the ceiling like in the other levels and then you can exit this round. Like in Game B you are greeted by a huge Wario here who says you haven't won yet and that he is becoming bigger and stronger. Eventually he blows up and goes back to regular size. You then get the same ending you got in Round Game A. After the credits you go on to Round 100 like in Round Game A, but even if you keep beating levels you don't get any more endings and it will eventually just keep repeating Round 256 if you make it there. -In the Time Race competition you try to get a Gold Medal in different categories by finishing screens as fast as possible. There are 3 columns, Easy, Normal and Hard. Each column has 4 sections, with each section having 2, 3, 4 and 5 screens apiece. When you get the best times in all 4 sections of a column you will get a Gold Medal (you can also get Silver and Bronze for not as fast times). If you can get all 3 Gold Medals it will say so on your Technical Rank Certification. That should be your goal here. You do not get any kind of an ending for getting all 3 Gold Medals, but since this is part of the game I consider this as conquering it. You simply go back to the Game Mode Select screen. WAYNE GRETZKY HOCKEY (T*HQ) -There is no ending to this game. I consider beating it beating any team in a game consisting of 20 Minute Periods, FAST Speed, PLAYOFF Game Type and PROFESSIONAL Skill Level. If you can beat a team with those settings in this miserable game, consider it beaten. You are simply sent back to the title screen upon beating it. WAYNE'S WORLD (T*HQ) -This game is just...terrible. There are 5 Levels in the game. When you get to the end of Level 5 you have to fight some dude. When you beat him you get a quick screen with a big picture of Garth that says, "Excellent!" and then are immediately brought to the title screen. One of the worst NES endings. WCW: WORLD CHAMPIONSHIP WRESTLING (FCI) -This is considered by many to be the best wrestling game for the NES. The only game that comes close is the original NES wrestling game by Nintendo themselves, Pro Wrestling. All the WWF games for the NES were pretty weak and were a waste of the WWF license. In this one you get to choose from 12 classic WCW wrestlers. A lot of these guys are either dead (Road Warrior Hawk and Eddie Gilbert) or are in really rough shape (Lex Luger and Steve Williams). A couple of them, like Sting and Steamboat (and even Flair) can still get it on in the ring. Hard to believe this game came out 20 years ago! Anyway, your goal is to win enough matches to eventually get to the mysterious WCW Master. When you beat all 11 of the other wrestlers you get a victory screen showing you as the WCW Minor Champion. Now when you beat those 11 guys again you will get your match for the WCW Championship against the WCW Master, who is just a big masked thug similar in appearance to Andre the Giant. The only drawback to your match with the WCW Master is that you can only kick and punch him to damage him. Once you think you do enough damage you can try to run into him and get him with a move running off the ropes, which will be the only way to knock him down and get a pin opportunity. If you can somehow manage to defeat him, which is no easy task considering you can't use any of the cool finishing moves on him (the finishing moves being one of the best parts of this game that sets it apart from the other NES wrestling games), it will show a picture of the wrestler you chose with his arms raised and the word VICTORY flashing at the bottom of the screen. It will then say WCW CHAMPION [NAME OF WRESTLER YOU CHOSE] where it said VICTORY. The next screen shows a giant picture of the championship belt with your picture in the center of it along with your name. The screen then goes black and some credits will flash across the screen for a bit. It will then end on the FCI copyright screen, which is identical to the title screen minus the WCW at the top. Here it will stay until you reset. You get the same ending no matter which wrestler you won the title as, so if you are a completist you will want to beat the game with all 12 wrestlers, but I would just consider beating the WCW Master once as finishing this game. WEREWOLF: THE LAST WARRIOR (Data East) -This is your basic action slash'em up game where you have the added ability of turning into a werewolf. The game has a large amount of bosses, both mid- level and end-level bosses, as well as a boss fight being the very first or- der of business when you start the game. There are a total of only 5 Stages and they are numbered, but each Stage has several areas to play through. When you reach the end of Stage 5 you will do battle with the evil Dr. Faryan. He will turn into a Super Werewolf, the same exact type that you can become. To beat him stay on the left side of the screen and time your slashes so they hit Faryan and knock him back. Once you hit him enough times he will be defeated. But not so fast...he will then appear in his true form, as a Dark Lord. He will teleport all around the screen so you have to be on your toes, dodging him when he appears and taking a quick slash at him. Continue this and he will finally be defeated. It will go to a quick cinema screen of Faryan at the top and the Werewolf at the bottom of the screen then you will get a screen with the following text: THE BATTLE HAS RAGED LONG AND HARD, BUT FARYAN AND HIS MINIONS ARE NO MORE. THE WORLD HAS BEEN RESTORED TO PEACE, AND THE JUSTICE OF A FREE WORLD PUT BACK IN PLACE. ALL IS WELL FOR NOW, BUT SHOULD THE FORCES OF DARKNESS FIND A NEW CHAMPION, THERE WILL STILL BE ONE WHO WILL STAND IN HIS WAY. WEREWOLF. THE UNCONQUERABLE. It then goes to a cools creen showing the Werewolf holding the flag of the USA with his fist clenched. It looks like a muscular guy with a wolf mask and fuzzy pants to me. It says THE END at the bottom of the screen then goes to the STAFF credits, which show various pics of enemies in the game along with the name of a staffer on each screen. It ends on a screen with the evil Dr. Faryan peering at you with one glowing eye and NEXT TIME written beneath him. It then goes back to the title screen. WHEEL OF FORTUNE (Gametek) -This is a simple one. If any of you are familiar with the classic TV game show you will know exactly how to play this. It is meant to be a party game to be played with friends, as you can have up to 3 players play against each other, but if you want to just beat it for beating it sake, choose the 1 player option, YES for vs the Computer, then SKILL LEVEL 3. Now you will just have to play through the 3 Rounds and have more money than your other oppo- nents do at the end of Round 3. If you do you will get to play Round 4, which is just you selecting 5 consonants and a vowel. You also get to pick from 6 different prizes but this doesn't affect the "ending." If you manage to guess the final puzzle Vanna will turn over the remaining letters and applaud your efforts by clapping. It then goes to a screen that says: CONGRATULATIONS YOU HAVE WON THE FOLLOWING *FABULOUS PRIZE* It will show whatever prize you chose on the bottom of the screen. After a few seconds it will return you back to the title screen. There is no defini- tive ending nor is there any kind of tournament to play in. Just win one game against the Level 3 computer to call this game beaten. WHEEL OF FORTUNE: FAMILY EDITION (GameTek) -This is a simple one. If any of you are familiar with the classic TV game show you will know exactly how to play this. It is meant to be a party game to be played with friends, as you can have up to 3 players play against each other, but if you want to just beat it for beating it sake, choose the 1 player option, YES for vs the Computer, then SKILL LEVEL 3. Now you will just have to play through the 3 Rounds and have more money than your other oppo- nents do at the end of Round 3. If you do you will get to play Round 4, which is just you selecting 5 consonants and a vowel. You also get to pick from 6 different prizes but this doesn't affect the "ending." If you manage to guess the final puzzle Vanna will turn over the remaining letters and applaud your efforts by clapping. It then goes to a screen that says: CONGRATULATIONS YOU HAVE WON THE FOLLOWING *FABULOUS PRIZE* It will show whatever prize you chose on the bottom of the screen. After a few seconds it will return you back to the title screen. There is no defini- tive ending nor is there any kind of tournament to play in. Just win one game against the Level 3 computer to call this game beaten. This is the exact same game as NES Wheel of Fortune and Wheel of Fortune: Junior Editions, with the exception of the 6 prizes being different...kind of a cheap money grab by GameTek if you ask me. WHEEL OF FORTUNE: JUNIOR EDITION (GameTek) -This is a simple one. If any of you are familiar with the classic TV game show you will know exactly how to play this. It is meant to be a party game to be played with friends, as you can have up to 3 players play against each other, but if you want to just beat it for beating it sake, choose the 1 player option, YES for vs the Computer, then SKILL LEVEL 3. Now you will just have to play through the 3 Rounds and have more money than your other oppo- nents do at the end of Round 3. If you do you will get to play Round 4, which is just you selecting 5 consonants and a vowel. You also get to pick from 6 different prizes but this doesn't affect the "ending." If you manage to guess the final puzzle Vanna will turn over the remaining letters and applaud your efforts by clapping. It then goes to a screen that says: CONGRATULATIONS YOU HAVE WON THE FOLLOWING *FABULOUS PRIZE* It will show whatever prize you chose on the bottom of the screen. After a few seconds it will return you back to the title screen. There is no defini- tive ending nor is there any kind of tournament to play in. Just win one game against the Level 3 computer to call this game beaten. This is the exact same game as NES Wheel of Fortune and Wheel of Fortune: Family Edition with the exception of the 6 prizes being different, in this case, more aimed towards kids, like a shopping spree and a trip to a Disney park. WHEEL OF FORTUNE STARRING VANNA WHITE (GameTek) -If you look above this entry you will notice 3 other Wheel of Fortune game ending descriptions for the NES. All 3 of those games were basically the same game, with the only exceptions being their titles and the 6 prizes offered at the beginning of the final round. In this Wheel of Fortune game you have com- pletely different graphics, the ability to select what your character looks like and an extra round (Round 5 is the final round here instead of Round 4 like the other 3 NES Wheel games). Also in this game is the implementation of them giving you the letters R, S, T, L, N and E for the final puzzle. On the actual TV show the contestants almost always picked these 6 letters, so to change things up they spotted you these 6 letters and then you got to pick 3 more consonants and 1 more vowel. This gave them the ability to make some of the final puzzles a little tougher as well. Anyway, in this game you still get to select a difficulty level between 1 and 3 for the computer, so if you want to say you have beaten this game, pick level 3, play through the 4 Rounds against your opponents to outscore them and then play in the 5th and final BONUS ROUND to win your prize. You do not get to choose which of the 4 prizes at the top of the screen to play for but must pick one of the letters in the word W H E E L and if you guess the puzzle you will get the prize that was behind the letter you pick. When you solve the final puzzle you will actually hear Vanna White's digitized voice say CONGRATULATIONS! It will show your prize and your total earnings at the bottom of the screen and will stay on this screen with you clapping until you hit the start button. There is no tournament to play through, just the one game to win against 2 computer op- ponents, but at least GameTek didn't take the cheap way out and make a 4th almost identical Wheel of Fortune game for the NES and decided to soup this one up quite a bit. WHERE IN TIME IS CARMEN SANDIEGO? (Konami) -There are a total of 80 cases (!) you must win to get to retirement. You get promoted several times along the way, catching various criminals, but only get to catch Carmen Sandiego once, during case #50. When you successfully complete your 80th case, you will retire from active duty. WHERE IN TIME IS CARMEN SANDIEGO? (Konami) -There are a total of 80 cases (!) you must win to get to retirement. You get promoted several times along the way, catching various criminals, but only get to catch Carmen Sandiego once, during case #50. When you successfully complete your 80th case, you will retire from active duty. WHERE'S WALDO (T*HQ) -To properly beat this game, play it on the Hard skill level. The main difference in skill levels is the time allowed to finish the game and the amount of area you have to search for Waldo in each level. There are 8 Levels total. When you get to the Launch Pad (Level 8) you have to line up three Waldo's in a slot machine-type game. Do this and Waldo will travel to the Moon in a rocket ship where he comes out in a space suit and stands on the moon. A meter appears on the next screen showing that you progressed all the way through the game. Pressing any button from here brings you to the title screen. WHO FRAMED ROGER RABBIT? (LJN) -This game is another of the not-so-great LJN games released in the late 80s for the NES. In it you play as Roger Rabbit and basically go on a scavenger hunt for items that unlock other areas and items to get ultimately leading to the final boss, Judge Doom. During gameplay you will have to locate a tunnel that will lead from Los Angeles to Toontown, go through mountains and valleys, ride in Benny the Cab and enter many buildings for clues and items that will help you in your quest. There are no set stages and the game is open ended, so you need to pay attention to clues you get on what to do next. Finding the pieces of the Will is your main objective before heading to the north end of Toontown to get to Doom's warehouse. Once you get to Judge Doom defeating him is an entirely different story. I considered him one of the hardest bosses I faced in my burgeoning NES playing career. Once you get to his factory throw the baseball to get the guard out of the way and then you enter to battle Doom himself. You have to climb up the ladder near the hang- ing Roger and Jessica to get up to his level. Then, while avoiding his pro- jectiles and punches you need to sneak in one punch and quickly back away. This is one of the most tedious battles you will ever fight. If you have bombs you can use those up on him but this will mainly be a battle of sneak- ing in a punch and running for cover. If you manage to knock his meter all the way to the middle before yours reaches the middle he will fall to the ground. However, knocking him out starts the dip cannon. You have to hurry down the ladder and up the truck ladder and grab the dip cannon before it sprays and kills Roger and Jessica. The battle is still not over though. When you climb down the ladder Doom will revive and come after you, so make sure you arm the dip cannon as a weapon and when you climb down the ladder move a little to the right then quickly turn and blast him with it. If you are too slow or do not hit him enough times he will hit you once and you will have to start the entire battle over again. Like I said, he is one of the toughest bosses you will ever face. If you manage to defeat him Eddie will walk over Roger and Jessica who get lowered to the ground and then you get the follow- ing text message: TOONTOWN IS SAVED AND REMAINS IN THE HANDS OF ITS RIGHTFUL OWNERS, THE TOONS THE END It then returns to the title screen after awhile. What a horrible ending af- ter spending not only all that time trying to get to Doom but then having to fight him in an almost losing battle. WHOMP 'EM (Jaleco) - WIDGET (Atlus) - WILD GUNMAN (Nintendo) -There are 3 separate games to choose from, Game A, B and C. Each one goes up to Level 99. When you finish Level 99 in each of the games it goes to Level 0. Beat Level 0 and you go to Level 1. I would consider Level 0 the last level because the outlaws are the fastest on the draw on Level 0, then when you beat it and go to Level 1 they are extremely slow as they were at the beginning of the game. There is no ending. WILLOW (Capcom) -Willow has a lot going for it. First, it is a Legend of Zelda clone. Second, it was released by Capcom. Third, it is based off a kick ass movie. These 3 things along with the smooth gameplay make this one of the more underrated action/adventure titles for the NES. You play as Willow Ufgood, a humble farmer from the village of Nelwyn who must undertake a long quest and ulti- mately defeat the evil sorceress Bavmorda. The quest is more linear than Zelda, in that you follow a certain path through the game and aren't left to wander around aimlessly. There are many items to find that advance your quest and a bunch of swords and shields to acquire. You also have magic spells you can learn so there is definitely a strategy aspect at play here as well. As you progress through the game, talking to villagers, gaining allies (like MadMartigan) and acquiring items, you will travel through towns, into caves, forests, towers, mazes and eventually into Tir Asleen and Nockmaar Castle. In Nockmaar you will eventually find your friend Madmartigan being held by Bav- morda's daughter Sorsha. You throw the powder of unrequited love at her and it hits Madmartigan instead. He swoons for her and ends up talking her into helping Willow in his quest by telling him to get the quest in the cave below. Upon finding it you are met by the evil General Kael. To beat him you need to strike, then get out of the way, then repeat. You cannot just bum rush him. After defeating Kael and getting a big experience point bum, leave the room and cross the castle ramparts. Go into the door on the other side and through a few rooms and a door to cross another outdoor castle bridge. Do this a 3rd time and when you enter the next area you will finally encounter Bavmorda. She threatens to destroy the crest and become immortal and then laughs at you. To defeat her equip the Magic Cane, as that is the only thing that hurts her. Assuming you have enough MP, run around the room dodging her and hitting her with the Magic Cane when you can. Try not to miss, as your magic is limited. Once defeated you will get the Crest of the Spirits. You then have to fight her again, this time over lava. Just keep hacking at her with your sword to finish her off this time. Upon her defeat it will show Nockmaar Castle being struck by lightning. A spinning disk rises up out of the castle and the fol- lowing message appears at the bottom of the screen: AND SO ENDED BAVMORDA. THE MESSENGER OF THE SKIES. WHO CUT TIES ENTIRELY WITH THE SPIRITS OF THE SKIES. ONLY THROUGH THE POWERFUL MAGIC OF FIN RAZIEL, THE BIRTH OF ELORA DANAN, AND WILLOW, THE MAN OF COURAGE AND BELIEF, WAS BAVMORDA'S MENACE THWARTED. The sky around Nockmaar lights up and you get this message: THE SPRIT [sic] OF THE SKIES BROUGHT BAVMORDA BACK TO THE SKY. THE PEOPLE CHOSE ELORA DANAN AS THEIR QUEEN AND LIVED HAPPILY, WISHING FOR HER WEALTH AND HAPPINESS. It then shows the names of the creative STAFF over the various locales of the game. The credits end as the camera scrolls up the entire length of the cas- tle as END appears in the blue sky above. I owned this game as a kid and for- got how good it was until writing up this ending. WIN, LOSE OR DRAW (Hi-Tech Expressions) -There is no ending. Just defeat your opponent (it's not even a computer opponent) to win a round and consider the game beat. WINTER GAMES (Acclaim) -There is no ending to this game. There aren't even any World Record goals to shoot for. Just compete in all the events and continue to break your own records. When you feel like you've achieved proficiency in all 4 events, consider this game beaten. WIZARDRY - PROVING GROUNDS OF THE MAD OVERLORD (Nexoft) -This is one of the most difficult NES games ever made. To beat it, work your way down to Level 10 in the dungeon. You will eventually get to Werdna. When you defeat him, return to the castle and you will get the ending message and credits. All the members that were in your party when you defeated Werdna have a mark of the Chevron, which means that when the game restarts after the credits roll you can reenter the dungeon and seek Werdna again, but he will only be there if you are using characters who haven't defeated him once before. In other words, just consider beating Werdna finishing the game. WIZARDRY - THE KNIGHT OF DIAMONDS (ASCII) -A very difficult dungeon crawler game here from ASCII. You must collect all 5 of the Knight of Diamonds items. When you have all 5 you have to go to the deepest level (Level 6) where you will prove your valor and be teleported back to the chamber of Gnilda on the first level with the Staff of Gnilda in your possession. Now simply exit out of the dungeons and watch the nice little ending sequence, where you receive the Mark of Gnilda and your fellow teammates become knights. HOWEVER, reader Mike Zazulak (aka the_wizard_666) emailed me to tell me there is even more to this intricate game to discover. He wrote: "I just wanted to point out that there is something that can be done AFTER completing Wizardry: Knight of Diamonds, namely hunting down the Demon Lord. I only recently discovered this creature myself, as it's un- documented in any posted FAQ. I found out about it through the official mail order strategy guide. Basically, when you finish the game, collect all the KOD armaments a second time, then go through the warp that took you to the Staff of Gnilda with a solo character. This take you to a completely new section of Level 6, at the end of which is the Demon Lord. When you kill him, he drops a stone. When used, it will warp you back to the castle. I don't think this really does anything (haven't made it that far myself yet, my battery wiped itself and I've had to start from scratch...tried it on the Famicom version and nothing new happened), but it should probably be done once (he does respawn) at least in order to consider the game 100% com- pleted." Wow, this means I will have to go through the game again at some point. Thanks a lot Mike, I thought I had this one licked! So if anyone has done this on the NES version, shoot me an email and even a pic if you can so I can get a look at this badass Demon Lord. WIZARDS & WARRIORS (Acclaim) -There are 8 Stages you must maneuver through. When you get out of Stage 8 you will face the Wizard Malkil. Defeat him and you rescue the princess and get to put your initials in the high scores screen. WIZARDS & WARRIORS 2: IRONSWORD (Acclaim) - WIZARDS & WARRIORS 3 (Acclaim) - WOLVERINE (LJN) -There are 9 levels in this game, with the 9th being the final showdown with Sabretooth. You'd think the best way to do in Sabretooth would be to slash him with those Adamantium claws, but that's not the case here. The guy will jump around a lot, so you have to chase him down and keep knocking him to the right side of the screen until you knock him off the cliff. It will show him taking the long fall followed by a full screen portrait of Wolverine. A black screen showing THE END? appears and then you get to enter your name on a high scores screen. It then goes back to the title screen. For those interested in how high the score goes, it resets to 0 once you hit 999,950. Not a bad game considering it came from LJN. WORLD CHAMP (Romstar) - WORLD CLASS TRACK MEET (Nintendo) -There are 6 events to choose from at the beginning. 4 of them are single events. The important ones are "Tournament" and "Olympics." In "Tournament" you have to beat 6 different opponents in the 100-meter Dash and the 110- meter Hurdles. You get a medal for each of the first 3 opponents you beat and then a trophy for beating the last 3 opponents. When you beat all 6 you get the screen that shows all your medals and trophies. In "Olympics" you simply have to compete in all 4 events in sequence and get the best total score in the end. You only get the Podium to appear at the very end of the "Olympics" if you play through with 3 or more characters. So beating the "Tournament" and the "Olympics" is considered beating this game. WORLD GAMES (Milton Bradley) -There are a total of 8 events in this game. I considered beating this game choosing the "Compete in All Events" selection, then getting the gold medal in each event. There is no ending, just a tally of how many gold medals you got and a total score. WRATH OF THE BLACK MANTA (Taito) - WRECKING CREW (Nintendo) -There are 100 Phases in this game. You can actually select what Phase you want to start at at the title screen. When you finish Phase 100 (whether starting there or playing through the whole game) you go to one of the bonus stages, then after that you start over at Phase 1. No ending whatsoever. WURM (Asmik) -When you get to Act 5, Area 5, you have to place the Dyna Crystals into the Statue of Dyna in the right order. Do this and easily defeat Sogalz, then watch a few screens of text for the ending. WWF KING OF THE RING (LJN) -If you go through the Tournament and defeat all 9 wrestlers, you win the WWF Title and get treated to a victory screen and a credits screen. If you win the King of the Ring you get the same exact screens. WWF WRESTLEMANIA (Acclaim) -This is the first WWF game for the NES and is probably the worst, though it does have its charm. There are only 6 wrestlers to choose from: Randy "Macho Man" Savage, Ted Dibiase, Bam Bam Bigelow, The Honkytonk Man, Andre the Giant and Hulk Hogan. There are 2 game modes: STANDARD and TOURNAMENT. In STANDARD mode you pick both who you wrestle as and who you go up against. You have a single match and if you win you get a message saying WELL DONE! with your name as well as the wrestler's name you played as and it also says YOU HAVE BEATEN the name of the wrestler you chose to fight. There are twinkling stars all around the background. Press start and it goes back to the title screen. In TOURNAMENT mode you choose a wrestler to play as and then you must defeat the 5 other wrestlers to beat the game. Hulk Hogan will always be the last wrestler you face (unless you are wrestling as him), so when you defeat him in the 5th match you will get the same exact screen that you get when you win a STANDARD match (and when you won the previous 4 matches in TOURNAMENT mode) but then when you press start a new screen says: WELL DONE YOU ARE THE NEW WORLD CHAMPION There are flashing stars surrounding this text. The text will scroll off the screen and the WWF WORLD HEAVYWEIGHT WRESTLING CHAMPION belt will appear on screen. Now when you press start it will go to a blue screen and the staff CREDITS will scroll by followed by THE END and then back to the title screen. WWF WRESTLEMANIA CHALLENGE (LJN) -This game is definitely an improvement upon the original NES WWF Wrestle- mania game. In this game you have a total of 9 characters to choose from. They are Brutus Beefcake, Ravishing RIck Rude, Big Bossman, Hacksaw Jim Duggan, Andre the Giant, Randy "Macho King" Savage, Hulk Hogan and The Ulti- mate Warrior (sad that as of me writing this 5 of them have passed away). The 9th character is a generic wrestler that you can play as called Yourself. There are 3 GAME TYPEs to choose from: PLAYER 1 VS COMPUTER, PLAYER 1 VS PLAYER 2 and PLAYER 1/PLAYER 2 VS COMPUTER. The meat of the game is the 1st option. The 2nd option is just you against a friend and the 3rd option is you and a friend against the computer. PLAYER 1 VS COMPUTER Choose this mode and pick your captain from the 9 selectable wrestlers. When you do this you have 3 sub options to choose from: 1 VS 8: SUPER CHALLENGE 1 FALL, 8 BOUTS In this option you will go up against the other 8 wrestlers you did not pick to play as. You start with Brutus Beefcake and end with The Ultimate Warrior (assuming you are playing as the YOURSELF character). When you defeat Warrior you will get a screen that says THE WINNER OF TONIGHTS MAIN EVENT AND THE NEW CHAMPION with a pic of your character. It will then return to the title screen. 2 VS 2: TAG MATCH 1 FALL In this mode you simply pick 2 wrestlers and have a single tag team match against 2 other wrestlers. Defeat them and you get a screen that says THE WINNERS OF TONIGHTS MAIN EVENT and shows your tag team then goes back to the title screen. 3 VS 3: SURVIVOR SERIES 3 FALLS In this option you choose 3 wrestlers and have a 3 vs 3 match against 3 other wrestlers. It's a tag team match and whichever team elimates all 3 of the other teams wrestlers wins. The winning screen will say THE WINNERS OF TO- NIGHTS MAIN EVEN THE SURVIVORS along with a pic of the 3 wrestlers you played as. It then goes back to the title screen. PLAYER 1/PLAYER 2 VS COMPUTER Now back to this GAME TYPE, if you choose to play with a friend and team up against the computer, you and your partner will each play as the YOURSELF wrestler but they will have a different skin tone to tell them apart. You will have to win 4 matches against 4 sets of other tag teams, ending with a match against Hulk Hogan and The Ultimate Warrior. If you manage to defeat them the screen will say THE WINNERS OF TONIGHTS MAIN EVENT AND THE NEW CHAMPIONS and will show both of your wrestlers pics. After a few moments it goes back to the title screen. You would have thought one of the modes would have shown staff credits or something better than what you got. WWF WRESTLEMANIA: STEEL CAGE CHALLENGE (LJN) -This game gives you a ton of challenges. First off, here is a list of the wrestlers that you can play as: Hulk Hogan The Undertaker Jake Roberts Ted DiBiase Randy Savage Bret Hart Sid Justice Roddy Piper Irwin R. Schyster The Mountie You have several game play options to choose from. On the GAME SELECTION screen you can pick from these 3 options and their sub-options: 1) PLAYER VS COMPUTER -ONE ON ONE -TAG TEAM -TAG TEAM CHAMPIONSHIP -WWF CHAMPIONSHIP 2) PLAYERS VS COMPUTER -TAG TEAM -TAG TEAM CHAMPIONSHIP 3) PLAYER VS PLAYER -ONE ON ONE -TAG TEAM In the first option, PLAYER VS COMPUTER, the ONE ON ONE and TAG TEAM choices let you pick from EASY, MEDIUM & DIFFICULT modes as well as a REGULAR OR CAGE match but they are just single matches that go back to the main screen when they are over. In the PLAYERS VS COMPUTER option, the TAG TEAM match is also a single match that returns to the title screen afterwards. In the 3rd option, PLAYER VS PLAYER, that is just you playing against a friend. The 3 options that really matter are the ones that say CHAMPIONSHIP next to them. I will list those below and describe what happens when you finish those modes: ====PLAYER VS COMPUTER: TAG TEAM CHAMPIONSHIP==== In this option you do not choose a difficulty, you just choose the 2 wrest- lers you want as your tag team and you get paired up against another tag team in a match. When you defeat them you go to the next tag team match. Since there are 10 wrestlers in the game and you are controlling 2 of them, there will be 4 matches in this TAG TEAM CHAMPIONSHIP tournament. When you defeat the last tag team (in match #4) it will show Howard Finkel announcing your team as the winners of the match like he usually does, however since this is the last tag team match it will go to a cool screen showing your tag team standing on pedestals with light shining on them holding their championship belts in the air with a giant championship belt on the screen below them and the following text above them: THE NEW WORLD WRESTLING FEDERATION CHAMPIONS ARE, THE IMMORTAL HULK HOGAN! AND HIS TAG TEAM PARTNER JAKE 'THE SNAKE' ROBERTS! Those were the 2 guys I chose for my team but it will say the names of whom- ever your tag team was. On the very bottom of the screen it will show the staff credits flashing by. When they are finished it says PRESS A TO CONTINUE so do this and it goes back to the title screen. ====PLAYER VS COMPUTER: WWF CHAMPIONSHIP==== For this option choose your wrestler (there is no difficulty to choose here) and it will pit you against the other 9 wrestlers in individual matches. Also notice that every 3rd opponent will be a cage match. There are a total of 9 matches in this mode and when you defeat the 9th wrestler (it will be Hulk Hogan, unless you are playing as him) Howard Finkel will announce you as the champion and then it will go to a screen showing your wrestler holding up his newly acquired belt on a podium with the light shining on him and a big belt at the base of the podium and the following text at the top of the screen: THE NEW WORLD WRESTLING FEDERATION CHAMPION IS, MACHO MAN RANDY SAVAGE! I played as Savage but it will say whomever you played as. The staff credits will flash by at the bottom of the screen and when they are finished it says PRESS A TO CONTINUE and it goes back to the title screen when you do so. ====PLAYERS VS COMPUTER: TAG TEAM CHAMPIONSHIP==== In this mode you and a friend get to play as a tag team and play in a tourna- ment of 4 matches against 4 other tag teams. When you win all 4 matches you will unfortunately get the same exact ending you got in the PLAYER VS COMPUTER TAG TEAM CHAMPIONSHIP mode where you played as a tag team with just one player so the only difference is that you were playing with a friend here, but the ending is exactly the same. So as you can see there are a lot of options in how you can play the game but there are really only 2 different endings, the singles and tag team endings. X XENOPHOBE (Sunsoft) -There are 8 unnumbered, different stages in this game. When you complete the 8th stage you simply return to the 1st stage, but with your score intact. There is no ending or final boss. The game just continues on until you lose. XEVIOUS (Bandai) -This was one of those games, like Spy Hunter, that I always thought *MUST* have an ending but never had the patience to play through. Thanks to VisitntX and his amazing ability to find invincibility cheats through HEX address manipulation, he created an invincibility code for this game and I was able to spend 2 hours of my life that I will never be able to get back playing infinite loops of this game. Here's the set up. Start playing and eventually you will reach the closest thing to a boss this game has, which will have a flashing red center and 4 red flashing lights around it. Destroy it and keep playing for quite awhile until you reach another "boss." Destroy this one and keep playing and you will eventually cross a watery area and encounter a 3rd boss after that. Destroy this boss and fairly quickly after that one you will reach a 4th boss. When you destroy this you just keep going, but you will enter the area that is identical to the beginning of the game. This is the looping point. I will tell you right now I consider beating this 4th "boss" as beating the game. The weird thing is that the game will now loop infinitely, but the 2nd time through the game you will only encounter 3 bosses each time through. The last two that are close together are still there but for some reason one of the first two you encountered will never show up again. I believe a chunk of the
game from your first play through just never appears again. So yeah, after beating that 4th boss fortress thingy, a winner is you. For those that care, your score will go up to 99,999,990 and then will go to A0,000,000 and will continue to climb up the alphabet through Z9,999,990 and then the Z will be replaced by random symbols, so you can never even reset the score or top it off. This game really gives you no satisfaction whatsoever. No stage breaks, no congratulations, no score reset...nothing. Feel lucky that it even makes a chime when you get an extra life. XEXYZ (Hudson) -You start in Area 1-1. Play through this and enter another area, which is Area 1-2, even though it is not stated as such. There are 12 Areas in all. The odd numbered Areas have 2 sections while the even numbered areas are just a side-scrolling shooter stage. When you defeat the fortress in Area 12, which is all there is to do in Area 12, you get the ending screens, which just say that your character became King of Xexyz. You end on a screen giving you 2 secret passwords. Press start at this screen to go back to the title screen. No credits and not much of an ending. Y YO! NOID (Capcom) -There are 14 stages in this game. When you get to the pizza eating contest at the end of Stage 14, defeat Mr. Green and you get a multiple screen ending, showing the Noid returning to the pizza place, then pulling on his ears. A black screen with "END" appears, then you're back to the title screen. YOSHI (Nintendo) -Play the B game and when you finish Round 99 on Speed High, you will go on to the next Round, which instead of Round 100 reads some kind of symbol. I'll consider beating Round 99 finishing the game. YOSHI'S COOKIE (Nintendo) -You can play through the game normally and when you get to Round 10, Stage 10 and beat it on Hi Speed, you can very well think that you won the game...however, there is a stage select that lets you select up to Round 99! Use the stage select and when you finish Round 99, Stage 10 then you have finally beaten the game. YOUNG INDIANA JONES CHRONICLES, THE (Jaleco) -When you get to Stage 4 you'll eventually set a bomb and have 2 minutes to get out. Right before you escape you have to destroy a security system. Finish it off and you get one of the lousiest endings in NES history. Z ZANAC (FCI) -There are 12 Areas in the game. When you defeat the brains boss at the end of Area 12 you get a one screen message with credits on it. Pressing start will bring you back to the title screen while holding A & B while pressing start will bring you to a sound test. ZELDA II - THE ADVENTURE OF LINK (Nintendo) -There are 7 palaces you must find throughout the game with the 7th being the Great Palace. At the end of the Great Palace you will battle Thunderbird. Use the Thunder spell to expose its face, then attack it until it is beaten. You will then enter a room where you will see the wizard holding the Triforce, but first you must fight your Shadow. Defeat the shadow and you get the Triforce. It then shows you holding the Triforce in front of the sleeping Princess Zelda, where it splits up into the 3 seperate parts. She wakes up and tells you that you saved Hyrule and are a real hero. The curtain closes as the two move towards each other and the words THE END appear in the bottom right. Credits then roll and afterwards you are prompted to hit start to replay. A tiny Triforce will appear next to your name now on the selection screen showing that you have beaten the game, but the 2nd Quest is the same as the 1st Quest, unlike the original Legend of Zelda. So beating this game once is all you need to do to finish it. ZEN: INTERGALACTIC NINJA (Konami) -This is an action game released by Konami in the waning years of the NES. It has a Captain Planet eco theme in that you play as the ninja Zen and must rid the world of Lord Contaminous and all the other toxic bad guys that are in- festing it. When you start you can choose any of 4 Stages to start with: Toxic Factory Stage, High Speed Railway Stage, Forest Stage and Off Shore Oil Rig Stage. The Forest Stage is a pain since you have to revive flowers and make it to the top of the screen to fight the boss before the flowers wilt, which is easier said than done. After finishing 2 of these 4 Stages there is an automatic stage where you have to climb to the top of the building to res- cue a kid named Jeremy who is trapped in a bubble. This same helpless brat actually appears during your final boss battle in Zen for the Game Boy. Any- way, rescue him then complete the other 2 Stages and you unlock the last few Stages of the game. The first one has you free falling through a cave while a wall of spikes chases after you. Right after you land you will have a boss battle. Right after this boss battle it goes to an isometric stage where you will immediately fight another boss. Defeat this one and you get yet another boss battle, this one against a clone of yourself. Defeat clone Zen and you finally fight Lord Contaminous. Beat his first form and you fight his 2nd form in space. As you fight him in front of Earth he will pollute it as you fight and you will see what % of Earth is being contaminated. When it reaches 100% you lose a life but can keep fighting Contaminous with Earth back to 0% polluted. When you finally defeat him Earth will decontaminate and return to 0% and will go to an ending sequence. It shows a field with mountains in the background and birds flying and says LORD CONTAMINOUS HAS BEEN BEATEN as the screen stops scrolling and shows Zen sitting on some rocks. It then goes to a close-up of Zen and says BUT THIS DOES NOT MEAN IT IS THE END. HIS FOUL STENCH WILL RISE AGAIN TO TRY AND LAY WASTE TO OUR EARTH. The STAFF LIST then scrolls by ending with the title and KONAMI 1993 copyright then it goes to a pic of Zen, Jeremy and the 5 Eco helpers with ECO-POWER above them then re- turns to the title screen when you press start. You get the same ending on NORMAL difficulty that you get on HARD difficulty. ZOMBIE NATION (Meldac) -To properly beat the game, play it on Hard mode starting on Stage 1. There are 5 stages. Stages 1-4 have a couple substages. Stage 5 is just your fight with the alien boss. When you defeat the boss you get several congratulations screens, followed by a nice little montage of scenes, then the credits roll and you are sent back to the title screen. Not a long game, but the ending is better than a lot of games. ================ B. SACHEN GAMES ================ Sachen games deserve a category for themselves. When I originally made this list, I had them listed as Pirates. I then placed them in the PAL Games section, thinking they were just unlicensed PAL games. The publication Digital Press has them listed in the regular NES games section, so I moved them accordingly. To complicate matters, some Sachen games are also made for the Famicom. Until there is a definite decision on what category the Sachens are a part of, all games put out by Sachen will be listed in their own category. They probably should just be thrown into the Unlicensed/Pirate games section, but we'll just keep them here for now. 2-IN-1 LIGHT GUN GAME (Sachen) -There are two different Sachen titles called 2-in-1 Light Gun Game. This cart contains the two titles Cosmocop and Cyber Monster. In COSMOCOP you must shoot your way through 4 missions. At the end of Mission 4 you face a green guy with a jetpack. Defeat him and you get a message on the screen saying " See you next time." It then says Mission 4 completed and you go back to the main 2-in-1 game select screen. -In CYBER MONSTER there is no ending at all. The enemies just keep appearing continuously and get faster as the game goes on. By using the cheat mode on FCE Ultra I was able to determine that after the 255th enemy appears, the enemies keep appearing, but they go back down in speed to how fast the first enemies were appearing. You can turn over the scoring by going over 9,999,999 points, but it goes back to zero. Absolutely no satisfaction in beating this one. 2-IN-1 LIGHTGUN GAME (Sachen) -Those who thought they were getting a bargain with 2 games for the price of 1 were almost certainly disappointed with this. There are "2" titles on this cart, TOUGH COP and SUPER TOUGH COP. They both have 2 Stages. That's right, two stages. When you defeat the leader of Stage 2 on each game you get a quick ending message and go back to the title screen. Why these two games weren't combined into one is beyond me. It still would have been a short game, but at least you wouldn't have hoodwinked the buyer into thinking they got a deal. CHALLENGE OF THE DRAGON (Sachen) -This cheap Double Dragon ripoff has 5 stages and is a completely different game than the Color Dreams title of the same name. The final boss in Stage 5 is unbelievably difficult to beat. You have to hit him with a jump kick at precisely the right time to inflict any damage. This window of opportunity is about 1/1000 of a second. I had to make an infinite energy code just to outlast him to get in those random kicks. Anyway, when you defeat him you get this strange ending showing your character straining to lift up some sort of chest. Once he lifts it up it shows the chest against a black background and ...goes to the title screen. Yeah, great. FINAL COMBAT (Sachen) -Play the game on Hard mode. There are 15 bases that appear on your map screen. When you destroy the 15th base you must fight against a final 16th base. Destroy it and you get a one screen ending showing you and a comrade standing on top of your tank with the words "Mission Complete" above you. After some time it returns to the title screen. GAIAPOLIS (Sachen) -There are 5 stages in this fairly decent Sachen title. Each stage concludes with a boss stage. When you defeat the hooded cobra boss at the end of Stage 5 it will show your character standing in front of a symbol on the floor, then your boat sails away with a message saying you defeated the evil and every one is on the way home as the castle crumbles in the background. The credits roll and conclude with a THE END screen where it stays until you reset. HELL FIGHTER (Sachen) -There are 6 stages to this eerie, difficult game. At the end of Stage 6 you face this supported head of a final boss. Defeat it and exit the stage. You will see a neat little cinema scene showing the "Devil Crystal Ball" being destroyed by an arrow. Japanese then American credits roll followed by THE END. Pressing Start will bring you to the title screen. HONEY PEACH (Sachen) -In this game you play rock, paper, scissors against a variety of girls. If you win they take off their clothes, if they win you take off clothes. Each girl has 3 articles of clothing that must be removed. When you win 3 times against a girl they are completely nude and you move on to the next one. There are 6 girls in all. When you completely disrobe the 6th girl you will get the screen of her nude, followed by a the usual picture you get after each girl of the dude in the "Y" shirt holding a cigarette, then the game goes back to the title screen. HUGE INSECT (Sachen) -This is the last Sachen game made for the NES. There are 5 Stages. Each stage has 6 screens. When you defeat the huge insect at the end of Stage 5- 6, you get a screen showing a kid giving the peace sign, then the game returns to the title screen. JURASSIC BOY (Sachen) -This Sonic clone has 4 Stages. Each stage has 1 or 2 levels, depending on which exit you find. At the end of Stage 4-2 it will show you chasing the scientist Crachi to his escape ship where he flies off. It then shows your dino character looking up to the sky as the bad Sachen translation tries to tell you what happened. You are left with a TO BE CONTINUE message and after quite awhile it goes back to the title screen. LOCKSMITH (Sachen) -A neat game where you must make it through a building, find the safe and solve a puzzle that will allow the bomber to destroy the section you are in. The only problem with this game is if you are not good at solving those sliding puzzles than you will not get very far. There are a total of 8 levels. When you finish Level 8 it will show your bomber destroying the last of the enemy bases and you will get the following message after it tallies up your score: MISSION COMPLETE. CONGRATULATION ALL ENEMY IS DESTROYED. IF YOU WISH TO CHALLEGE MORE MISSION PRESS START BUTTOM TO START NEW GAME. WHEN LEVEL AND CREDIT SHOW ON SCREEN KEEP PRESS BUTTON : A B SELECT : THEN YOU CAN USE : THEN YOU CAN USE : UP DOWN TO SELECT LEVEL LEFT RIGHT TO SELECT DIMENSION THEN PRESS START WILL BRING YOU TO ANOTHER SITUATION. JOIN IT. Please note that all errors in the preceeding message are brought to you by Thin Chen Enterprises. It then goes back to the title screen. You can start a new game and try the trick explained in the ending to raise the difficulty level, but you will get the same ending no matter what level of difficulty you choose. I guess we should just be happy this had any kind of an ending at all. LUCKY 777 (Sachen) -One of the earliest Sachen titles (1989) has a rather vague finishing description. If you reach 50 points you go directly to a screen showing a dark-haired babe in white lying on...something. Now reach 150 points and it will show the same girl, but she will be completely nude. You will then get the exact same nude picture when you reach 250, 350, 450, 550, 650, 750, 850 and 950 points. After scoring 950 points and seeing the same picture you will no longer be rewarded pictures no matter how much higher you score. I guess reaching 950 points can be considered finishing this one. MAGICAL MATHEMATICS (Sachen) -You have to answer 20 questions in each of the first 4 categories, but you get no ending, you just go back to the menu. -In Mathematic Blocks, there are 20 levels. Finish Level 20 and it shows your score and the game restarts. MIDDLE SCHOOL ENGLISH II (Sachen) -This game was found on an illegal Hong Kong CD. You basically have to complete 10 exercises where you translate something from Chinese into English. When you complete any exercise you get to play the AVE game Pyramid as a special bonus. Just finish all 10 exercises and consider this beating the game. OLYMPIC I.Q. (Sachen) -There are 5 Levels (called Tests) in this game in which you must play through and try and finish with as high an IQ score as possible. When you finish the final Test you are given a screen with your IQ scores for each Test and your average IQ and then the credits roll. PENGUIN & SEAL, THE (Sachen) -This little puzzle game from Sachen can be a real pain, as the enemies get quite fast as you move through the stages. There are a total of 50 stages. The goal of each stage is to move all the diamonds in the stage into the igloo on the right side of the screen. Do this and you move on to the next stage. When you complete Stage 50 you simply go back to Stage 1. There is no ending, no congratulations screen, nothing. Stay away from this ungratifying game unless you are addicted to puzzlers and do not care at all about endings. PIPE 5 (Sachen) -This game was also released as Pipemania by HES. It appears on a few Sachen multicarts for the NES and Famicom as well as on HES' Funblaster Pak along with Twin Eagle, Metal Fighter and Little Red Hood. The game is a variation of Pipe Dream but each Round consists of a playing field with 3 levels giving it a 3D effect. It is not an easy puzzler and gets insanely difficult as you progress. You can choose from 3 modes (One Play, Two Play or Profession) and 3 levels of difficulty (Practice, Normal and Hard). Bad news for you: there is no ending to this game, so no matter which of these modes or difficulties you choose, it really doesn't matter. There are a total of 48 Rounds. When you finish Round 48 you play the usual bonus round that you play every 3 rounds then it will bring you to Round 01. A simple congratulations screen would've been nice, but you get nothing of the sort. If you get a high score you get to enter your name on the Hi-Score screen (Top 10) but it will simply go back to the opening demo after you do this. No reward at all for your hard work unless you just like gunning for high scores. PO PO TEAM (Sachen) -There are 60 Rounds to this game. Playing on Hard level, finish Round 60 and you will get a screen with Japanese characters and also saying, "Let's give him applause." You then get a message telling you how they want to make Earth the brightest planet in the universe, followed by your dinosaur character being shown walking by a stream back to his house followed by that white head that at the garbage. It says THE END THANK YOU at the bottom of the screen, then goes back to the opening sequence. You get the same ending if you beat the game on Normal level. Q BOY (Sachen) -This fairly decent Super Mario Brothers clone has 5 stages, with each stage having 4 levels plus a boss fight (except for Stage 3, which just has 2 levels plus a boss fight). When you defeat the robot after Stage 5-4 Dr. Mouse jumps out and begs for mercy. You are treated to several screens of dialog between Q Boy and Dr. Mouse and then you go to a credits screen showing Q Boy chasing after Dr. Mouse and the flowers. You then end up at a THE END screen where you have to reset to escape. ROCKBALL (Sachen) -This neat little action puzzle game has 5 Rounds, each with 6 stages. When you finish Round 5-6 it shows your character standing at the top of a Japanese building where you will get some of the most butchered Engrish in the history of video games, from a buddha no less, telling you that if you "practice Buddhist hard you will be able to attain divinity soon." You thank Buddha for the instructions and say the phrase "Namah Amitabha". The credits flash by and you return to the title screen. ROCMAN X (Sachen) -In this Mega Man clone by Sachen you get a choice of picking from 3 levels at the start. Each level has several rounds. When you beat all 3 levels you have to play through 2 more levels, making the grand total 5 levels in all. When you defeat the last character by knocking him out of his perch above, you get a very nice ending for a pirate game. SILVER EAGLE (Sachen) -I beat the game on HARD mode. There are 4 Missions in this surprisingly good Sachen game. Each mission ends with you jumping in the Silver Eagle and taking on a boss. At the end of Mission 4 you take on a robot that almost looks like Skyfire/Jetfire from the Transformers. Defeat it and you get an ending sequence showing your character grabbing a ladder from an escape helicopter and being flown off as the tropical island he just destroyed lies in a burning ruin. Why he needed an escape helicopter when he had the fabled Silver Eagle at his disposal is beyond me. The credits roll under your character followed by a THE END screen and then back to the title screen. SUPER CARTRIDGE VER 8: 4-IN-1 (Sachen) -There are 4 different games on this cart. In FINAL COMBAT you must destroy all 15 bases that appear on your map screen. When you destroy the 15th base you must fight against a final 16th base. Destroy it and you get a one screen ending showing you and a comrade standing on top of your tank with the words "Mission Complete" above you. After some time it returns to the Final Combat title screen. -In WORM VISITOR there are a total of 30 stages. When you finish Stage 30 you go to a pleasant looking THE END screen showing green grass, blue skies and white clouds as the game's credits roll on the bottom. It will stay on this screen until you reset. -The game FROG ADVENTURE is a Frogger clone that has 20 stages. When you finish Stage 20 you get the same exact ending that you get when you beat Worm Visitor. -The final game on this cart, MAGICAL TOWER, has 50 Floors that you must fight your way through using the rock, paper, scissors theme to defeat your enemies. When you finish Floor 50 you get the usual floor clear screen followed by a scene showing your hand character at the throne as a lightning bolt creates an image at the throne. The man then tells you the spell will wear off when the sun rises, turning you back to human form. A screen appears showing the main boy and girl characters then the credits roll. A final screen appears showing how many of the floors each character cleared, then pressing start brings you back to the game's title screen. SUPER PANG (Sachen) -There are a total of 15 Levels in this Sachen version of Buster Bros. When you beat Level 15 you get the cute little ending screen. SUPER PANG II (Sachen) -There are 5 areas on the main map that you can visit (in a fixed order). Each area has 4 levels, so this game consists of a total of 20 levels. When you finish Level 20 it will go to a screen showing the Great Wall of China (the first area you visited) with a little guy flying across the bottom of the screen in an airplane. As he flies by the "Director's" name appears. It then shows a screen of the 2nd area you played through and the plane flies by again, showing the programmer's name. They shows screens of the next 3 areas with different staff credits beneath them, then they show the same 5 areas again, but this time at night with more credits beneath. The final area screen shown is the Windmill at night and when the airplane flies by it says PRE- SENTED BY SACHEN 1992 and then returns to the title screen. TAGIN' DRAGON (Sachen) -There are 20 Rounds. When you complete Round 20, you get a screen showing your dragon chilling out while a few credits are shown. Then you return to the title screen. TASAC (Sachen) -This shooter has 14 stages. Stage 14 is actually titled "Final Stage." Defeat the boss of Stage 14 and you get a screen showing the two ships streaking away from the exploding boss. It then goes to your scoring screen for that stage and finally back to Stage 1. ======================= C. PROTOTYPE NES GAMES ======================= The games in this section are NES prototypes that have turned up over the years. I will do game endings for prototypes of unreleased games and will only list the prototypes of released games if there are any significant changes. The unreleased protos were games that were never released publically while the released protos may be early versions or even finished versions of the released game. ADVENTURES OF DR. FRANKEN (Elite-Unreleased Prototype) -You must venture through the castle, collecting body parts and pieces to the resurrection machine. When you have all the items, you must make it to the resurrection room, where the girl will be brought to life and you view the measly ending. BASHI BAZOOK - MORPHOID MASHER (Jaleco) -This was going to be the title of the Famicom game Bio Senshi Dan's US release, but it never made it to the States. The game is filled with hidden items and pathways, some of which will really take some digging to find. There are a total of 5 areas. When you destroy the 3 hearts in Area 5 you will have to find the Queen Morphoid. Once you find her, get inside of her and take out her final heart, you get the ending, which consists of a congratulatory message, your character hurtling back through a warp and finally you stepping out of the warp receiving a kiss from your girlfriend while a bunch of people look on. It shows a closeup of your face with a heart on it and the word END appears beneath. It stays on this screen until you reset. BIGNOSE AND THE WITCHDOCTOR (Camerica) -This is just a 1 stage demo version of Bignose Freaks Out. I have tried to make the hex address for the level select from BFO work on this, but it does not, which leads me to believe there is no way to access any other stages, if indeed there even are any. However, if you let the demo run at the title screen without pressing start, it will show Bignose going through different stages. Until I can prove otherwise, I will just assume there is one stage here. There is no way to finish this stage, so because I believe EVERY game should have a definition for finishing, I guess we will go with collecting all 25 bones without dying as finishing this proto. Hopefully I will be able to update this entry in the future with a level select address, but until then we will have to go with this. Special thanks to Dr. Morbis for finding this cart and getting it dumped. BIO FORCE APE (Seta) -What once was a pretty elaborate practical joke as a hoax prototype actually turned into a reality a few years later when a Japanese prototype for Bio Force Ape turned up in an auction on Yahoo Japan. Lostlevels.org won the auction on Friday, April 2 and dumped the game shortly thereafter. As for the gameplay itself, it's quite remarkable for an NES game. The enemies are very creative looking and the ape travels up platforms and falls off buildings a lot faster than you would think the NES would be able to allow. There are only 3 stages to the game, but there is an actual ending, so it makes you wonder if they were going to add more stages in the middle part of the game before it got scrapped. The first stage has you going through a maze like building trying to find the exit out. The second stage is the same as the first, however when you beat an enemy and hop in a mine car it brings you (very quickly) to the next area where you get out of the car, beat an enemy and jump in another mine car. You cannot control anything in the mine car but it is still cool to see the Ape flying through the stage in it. The third and final stage has you in enemy headquarters, which is a bit of a maze-like level where you have to find teleporters to make it through to the end of the stage. Some teleporters bring you back to areas you were already in, so you need to pick the right path. Eventually you will end up on a screen with a giant rocket about to launch. A character that looks exactly like yourself, except blue, is in front of the rocket. Hit him once to make him take a fighting stance then hit him again to defeat him. Apparently the programmers hadn't toughened him up with hit points yet. When you flatten him he will skid on his back and disappear as a potion falls into the Ape's hands. He guzzles it down and turns into a mini ape and walks off the screen to the next screen, where what looks like a little girl and a professor are waiting for him. He jumps into the little girls arms and the words THE END appear in cursive above them. It then goes to a screen that says BEST 5 RECORDS and shows the top 5 quickest times people have beaten the game in. There are no names or initials, just times. A few seconds after this it returns to the title screen. It's amazing that this game found its way to the public for all to play, thanks to lostlevels.org. BUGS BUNNY FUN HOUSE (Kemco) -This game is pretty much identical to the released version, The Bugs Bunny Crazy Castle. Even the passwords for both games are the same. There are 60 stages to play through. When you finish Stage 60 you get the ending screen which shows you holding Babs Bunny and has THE END at the bottom. Pressing any button brings you back to Stage 1. BUZZ & WALDOG (Inovation-Unreleased Prototype) -There are 5 Worlds, with 4 Stages per World. When you beat the World 5 Boss you must fight all 5 bosses again. When you beat the 5th boss you face the final boss, Taemoo. Defeat him and watch the game's ending. CALIFORNIA RAISINS (Capcom-Unreleased Prototype) -There are 4 Stages you can choose from. Beat all 4 and you enter the 5th and Final stage. Rescue the Raisins in the final stage and you have beaten the game. CROSS FIRE (Kyugo-Prototype) -This game was released on the Famicom but a prototype US NES cart exists. There are a total of 6 Rounds. When you defeat the boss at the end of Round 6 you get the short 3 screen ending. ESCAPE FROM ATLANTIS, THE (Color Dreams-Unreleased Prototype) -There are two different prototypes for this game, with some minor differences between them. There are 7 Stages in all. When you get to the boat at the end of Stage 7, jump down into it and you have beaten the game. EXPLODING FIST (Beam Software-Unreleased Prototype) -This fighting game goes on forever. There is a level number at the top of the screen, yet this means nothing, for when you reach Level 99 you keep fighting fights but the Level number stays at 99. When you die you go to a high scorers screen, so perhaps beating this game could consist of getting 1st place on the top scorers screen. I wonder if a finished version of this game would have had an ending. FREE FALL (Color Dreams-Unreleased Prototype) -This is an unreleased Color Dreams game created by Roger DeForest. A changed version of this game is found on the Sunday Funday cart under the name "Fish Fall". To finish the game, play through the game's 15 levels. After the 15th level you will take on a teleporting hand, then you will have to face Mr. Evil Squishi. Defeat him and you get the ending sequence. HAPPILY EVER AFTER (Sofel-Unreleased Prototype) -As the years go by, NES prototype finds of unreleased games have gotten downright scarce. This little gem was discovered by a collector in early 2016 and was one of a last of a handful of unreleased NES games that have screenshots in the "coming soon" section of video game magazines of the early 90s. So yeah, even though it is a game based on Snow White, it was definitely a major find, 25 years after it was supposed to have been re- leased. The game itself is of the action/platform variety and consists of only 4 Stages. One can only wonder if the game was planned to have more Stages, as you are given 2 special items after each Stage and do not even have to use a couple of them. At the end of each Stage is a boss fight. When you get to the end of Stage 4, which is a labyrinth of doors with only one correct path to the end of the Stage, you will have to defeat the pre- vious 3 bosses before taking on the Stage 4 boss. Defeat him and you will face off against the final boss, Lord Maliss. Maliss has a fairly simple pattern to follow. Just avoid him and slash at him when you get the chance and in no time this long missing game will be added to your games beaten list. After defeating Maliss the screen will flash several times and he will blink out of existence. The next screen shows a statue (?) with its arms in the air and says THE EVIL LORD MALISS IS DEFEATED. It then goes to a screen showing Snow White holding the prince and says SNOW WHITE AND HER PRINCE ARE REUNITED. It then goes to a screen showing them gazing into each other's eyes with the words: SNOW WHITE AND HER PRINCE LIVE HAPPILY EVER AFTER.... Next it goes to a screen saying CONGRATULATIONS! and shows the 7 Dwarfettes congratulating you one by one. They are: BLOSSOM MARINA MOONBEAM CRITTERINA MUDDY SUNNY THUNDERELLA Snow White then appears and says THANK YOU SO MUCH! before it returns to the pic of Snow White and the Prince staring lovingly at each other. Lastly it shows your score and THE END, where it will stay until you reset. HAPPY CAMPER (Color Dreams-Unreleased Prototype) -For those of you who have had the opportunity to play this, I'm sorry. You can clearly see why this game was never released. The play control is awful as is the hit detection and pretty much everything else. The levels are also non- descript and unnumbered. I counted 7 levels altogether. You start the game outside and must keep moving right. You will eventually kill enough of the man-eating frogs to get to the key that lets you leave the level. Level 2 is a cavern, where you must also fight the frogs and find another key. Level 3 is an even deeper cavern, where you must also find a key to exit. Level 4 has you playing outside again, near a lake. Make it to the end and jump into the boat house, which will have a door inside that takes you to Level 5. This is a space station where you can pick up a Gun weapon right off the bat (take the place of your cans). Move through this level and you will eventually be able to jump into a crystal to take you to the next section. In this section you can rescue the six girls on the upper level and one of them will follow you around for the rest of the game. If you manage to make it out of this level, including the maze of open grates you must get through, you get to Level 6, where you are suddenly almost microscopic in size. Battle your way through this where you will fight what looks like one of those chicken walkers from Return of the Jedi. Defeat this and you will come across a Winnebago. Seriously. Get inside the Winnebago and fly to the opening that leads into space. In level 7, your final level, you must fly the Winnebago all the way to the left until you reach the round blue ball that is planet Earth. Get near it and you will auto- matically descend into it. This brings up your ending screen, which shows the big Winnebago on the screen with the girl in the front of it with the words THE END flashing above it. It will stay on this screen and the game is so buggy that skunk enemies and other assorted vermin will cross the screen. This is definitely an interesting game, to say the least. HIT THE ICE (Taito-Unreleased Prototype) -In this hockey RPG game you must journey to 5 different stadiums to beat 5 different teams. When you beat the 5th and final team you will get the ending, stating that you have won the Video Hockey League Championship. MAKAI ISLAND (Capcom) -This game was released on the Famicom as Higemaru Makaijima - Nanatsu no Shima Daibouken. This prototype is completely translated. Your goal is to sail the seas and find keys to the 7 different islands. You find these keys by looking for pirate ships and defeating the pirate boss of each ship for the key to a particular island. In the end, after finding the 3 tablets and the tear drop you will end up at J.Knife island. On the island you will find the final boss, called "Devil the Redarymer" in the closing credits. He is the same enemy that you find in the game Ghosts 'n Goblins, the annoying red devil that was very hard to kill. Anyway, if you found the hidden Sword on Curse Island you will automatically throw it at him to kill him. If not, you do battle with him. Once he is defeated hop into the hole for the ending. Now the ending you get will depend on how many crystals (or gems) you collected. If you collected all 3 of them, you will get the best ending. It will show you in front of the giant door and a message will come up saying: WELL DONE! YOU'VE FINALLY GOT THE CRYSTAL. THIS BELONGED TO LORD BOUS, OUR DESCENDANT, WHO WAS POSSESSED BY THE DEVIL. COME INSIDE! THE TREASURE IS YOURS! The large door will open, you will enter, and you will fall in front of a large heap of treasure, which includes gold, swords, crowns and other trinkets. The next screen says: CONGRATULATIONS, YOUNG MAN! THANKS TO YOU, PEOPLE WILL LIVE IN PEACE. A LEGEND IS BORN. The pile of gold appears again and you are shown all the enemies from the game from each island. After the Redarymer is shown the credits will roll, as different backgrounds show different parts of the game. After all the credits roll you finally get a screen with THE END and it goes back to the title screen. Now you get all this if you collected ALL 3 GEMS. If you got 0 Gems, or just one of the 3 Gems (doesn't matter which one), you get the same ending up to the part where it shows you the treasure, but you will then get a message saying: IF YOU STILL HAVE THE COURAGE, I WANT YOU TO FIND THE REST OF THE GEMS. It shows the pile of treasure again then you get THE END screen. No enemies or credits with this ending. If you collected any set of 2 Gems (M&O, C&M or C&O), you will get the same ending you got with 0 or 1 Gem, except this time it will show the enemies, but no ending credits. So basically, you only get the credits if you get all 3 Gems. A very special thanks to VisitntX for finding the address that controls which Gems you have, as this saved me a ton of time having to go back through the game to find out how to get the multiple endings. I also finished the Fami- com version of the game and put a small blurb under it, noting the slight difference in ending (see 'Higemaru Makaijima - Nanatsu no Shima Daibouken' in the Famicom section if you are interested). MICKEY MOUSE DREAM BALLOON (Kemco) -This game was released as Mickey Mouse III - Yume Fuusen on the Famicom and as Kid Klown on the NES. Since Capcom had the Disney license in the USA the game had to be converted to a generic character, hence Kid Klown. In this prototype version of the game you must fight your way through 7 Stages (an intro stage, Stages 1 through 5, then a final Castle Stage). When you defeat the Skull Demon at the end of the Castle stage you get a screen where he tells you how great and courageous you are followed by you and Minnie racing up through a tower to watch fireworks. A book closes, it says THE END and then the credits roll. At the end of the credits it says "Thank you very much for playing...see you next program." The next screen however tells you that you can successfully see the ending if you play through the Hard Mode, where the enemies are faster and stronger. The next screen says, "On the title screen please enter..." but where the code is supposed to be is just white squares. Since this was a prototype the programmers must not have finished this screen or something. Using the code you get at the end of Kid Klown, go to the title screen and enter Up, Up, Down, Down, Left, Right, Left, Right, B and A. If the green balloon Mickey is holding changes to pink, then you know the code worked! Now play through this tough 2nd Quest and when you defeat the Skull Demon you get the same exact ending sequence as before, except now instead of the screen that tells you about Hard Mode, you get a final screen saying EXCELLENT!! with the Kemco icon in the middle while fireworks go off. It will stay here until you reset. Gotta love fighting through a 2nd Quest for the real ending! MIKE TYSON'S INTERGALACTIC POWER PUNCH (American Softworks) -Way back when I used to collect Nintendo Power they previewed a sequel to Mike Tyson's Punch-Out!! I loved the original so much that I couldn't wait to get my hands on this. Needless to say it never got released, though a game with a character that looked like Mike Tyson, named Mark Tyler, was released by American Softworks. It was called Power Punch II. I knew something was up here, as there was no Power Punch I, so I always assumed this game was supposed to be the sequel but since Tyson turned into a wife- beater right around this time, I just assumed he was dropped from the game. I was correct. I had heard years later that a prototype version with Mike Tyson showed up in the collection of notorious proto collector Dreamtr's collection but I never thought I'd get to play it. Finally, in 2009, the guys from NintendoAge, using Dreamtr's cart, managed to provide the internet with a copy of the game. It is similar to the original Power Punch II game, with the already-stated exception of Mike Tyson actually being in this game. Some of the opponents also have different names. There are 13 opponents in the game that you must go through and here are their names, in order of when you fight them: (1) 9763 Borg, (2) Nodden Winker, (3) Limey Bonehead, (4) Helmut Skull, (5) Lex Lumpblocker, (6) Grathnox 4, (7) Ned Twinklestep, (8) Pugly Handstand, (9) Super Bork DLX, (10) Abrahm Charger, (11) Hammerhand and the last opponent in the game, (12) Fly-Mo, who is impossible to beat unless you know that you have to get the 4 power punches stored up before he does his spinning attack, making him vulnerable to the power punch. You get passwords after the 3rd, 7th and 12th fights. After you defeat Fly-Mo he will duck into his hover board and wave a white flag. It will then go to the usual Tyson victory screen showing him raising his arms and saying he knew he could win. It still says "Who's next?" on the bottom even though this was the last fight. It shows the fight result screen then goes to a screen showing spectators cheering on Tyson with a CONGRATULATIONS! message at the bottom telling you the IGBF belt is yours and that you are the boxing champion of the UNIVERSE. The next screen shows Tyson holding up his belt with Don King, who says I SAID HE COULD BEAT ANYONE...NOW HE CAN BEAT ANYTHING, ANYWHERE, ANYPLACE, ANYTIME. It then goes to a black background showing Tyson sparring with the credits of THE BEAM TEAM scrolling by in the background. It will stay here until you press start to go back to the title screen. Another interesting thing of note is that as you win matches it will show your win-loss record backwards. So if you have won 7 matches with no losses, it will show your record as being 0-7. This is corrected in Power Punch II. Also, the Don King character in this game was changed into a generic manager in Power Punch II. NINJA GAIDEN 2 (Tecmo-Released Prototype) -I finished the prototype of this game (Sample 36) using NESten. You can only get to Level 7-5, the final boss, using NESten and playing around with the cheats. When you beat the final boss on 7-5 you go to a dark screen (it says Level 2-4 at the top for some reason) where you cannot move anywhere without dying. The normal version, as well as the PAL version (Shadow Warriors 2) has Level 7-5 as the final boss battle. SCARABEUS (Matchbox) -Endurance. It's what you'll need to make it through this one. There are a possible 15000 puzzles to play through. The quicker you finish a puzzle the more puzzles you will skip. You can skip 100 puzzles if you finish one without making a mistake. There are 5 tombs you must play through. Idut's Tomb has 2000 puzzles. Teti's Tomb has 2500 puzzles. The next 2 Tombs have 3000 and 3500 puzzles respectively. The final tomb, the Tomb of Pharoah Scarabeus has a possible 4000 puzzles. When you finish each tomb you get what looks like a kid's drawing of a mummy saying "The Mummy's Tomb!" You get the same drawing after beating Scarabeus' Tomb. After finishing his tomb, it looks like you will go back to the beginning (Idut's Tomb) but the game leaves you hanging on a black screen. The game's programmer must have been thrilled at working on these 15000 puzzles then being told the game wasn't going to be released, though it was released on Gameboy as Pyramids of Ra, so he probably wasn't totally crushed. SECRET TIES (Vic Tokai-Unreleased Prototype) -This was one of the really short ending sequences I wrote up years ago that I decided to rewrite in 2009. Plus, it gave me an excuse to play through the game again. It is an unreleased game made by Vic Tokai, the company that brought you Golgo 13 for the NES. The main character in this game, Silk, actually mentions that he might want to visit his friend "Duke" while he is in Japan, an obvious reference to Duke Togo. It's a shame this wasn't released, as it has some really cool gameplay and a nice cinema scene between stages 5 & 6 that is right out of the Ninja Gaiden cinema scene book. The game plays very similar to Ninja Gaiden, so if you liked that game, give this a try. There are a total of 6 stages in this one. When you get to the end of Stage 6, the Underwater Fort- ress, you will meet up with your nemesis Vince, who has your girlfriend Reiko tied up on a high platform. Vince makes you fight the giant Kyojin, known as the pyramid mover, but he is really easy if you keep jump kicking him in the face. Once he is over Vince makes a move to shoot you, but Reiko pushes him off the platform to his doom below. The place starts exploding but Reiko and Silk make their escape up the secret elevator and out of the fortress via hand- glider. You get a nice scene of the fortress exploding followed by a screen showing the happy couple standing together with leaves falling down on them with the following dialogue: SILK: I GUESS THERE REALLY WAS SOMETHING TO WHAT OSHO SAID. AND HE WAS RIGHT! NO "LEGEND" OR "MYTH" CAN CORRECT A THOUSAND YEARS' DAMAGE TO OUR PLANET. AND UNLESS WE ALL MAKE A CONCENTRATED EFFORT TO DO SOMETHING ABOUT IT, THE ONLY WAY TO GO WILL BE DOWN!! REIKO: O-WHO? WHAT ARE YOU TALKING ABOUT?!? SILK: NOTHING...JUST THINKING OUT LOUD. NOW, HOW ABOUT A REAL VACATION. PERHAPS WE COULD VISIT SOME OLD INCAN TEMPLES FOR FUN THIS TIME!! JUST BE SURE AND REMIND ME TO FIND A NEW LINE OF WORK WHEN WE GET BACK. THIS MESSIAH THING IS JUST TOO MUCH!! REIKO: LIKE I SAID BEFORE...NEVER A DULL MOMENT!! The credits then roll and you are left at THE END screen where it stays until you reset. Definitely one of the better prototype games out there. SQUASHED (Jaleco-Unreleased Prototype) -There are 7 Worlds in all, each World consisting of 3 Stages and a Boss Stage. When you beat World 7-3 you take on Vegetron. Defeat him and the game is beaten. STAR TREK V - THE FINAL FRONTIER (Bandai-Unreleased Prototype) -There are 4 stages in this unreleased Star Trek prototype. When you reach the "Enraged Entity" at the end of Stage 4 and defeat him you get a screen showing the 7 Enterprise members with some text at the bottom. The great thing about the text is that it is not only Engrish, but it is exactly the same as the text at the beginning of the game if you let the title screen sit for awhile. Pressing select at this final screen brings you back to the title screen. I am guessing this game was cancelled because the story of the movie dealt with finding God, and even though it didn't end up being God in the movie, the topic was probably taboo enough for NOA to put a halt to it. Regardless of whatever caused its cancellation, you get to play it thanks to lostlevels.org. SUNMAN (Sunsoft-Unreleased Prototype) -There are 5 Stages in this game, each with several levels. When you defeat Specter at the end of Stage 5 you get to watch the credits. TARO'S QUEST (Jaleco-Unreleased Prototype) -There are 2 Quests within this game. Go through the first quest and beat Dark Tengu and you have beaten the first half of the game. Go through the second quest and beat the Nyudo King, then the final villain, Goma the Great, and you have beaten the game. THOMAS THE TANK ENGINE AND FRIENDS (T*HQ-Unreleased Prototype) -There are 3 seperate stories to choose from, then you go around the track and answer questions from each story, solve puzzles and race against other trains. I would consider going around the track 3 times (once for each story) as beating the game, as there is no definitive ending to this game. TITAN WARRIORS (Capcom) -This prototype surfaced in October 2006 and through the wonders of emulation we get to hear new "old" Capcom music reminiscent of other Capcom NES releases. There are 6 Stages, with each stage being divided into a Land Zone level and a Space Zone level. When you reach Stage 6 you find out that Neptune was destroyed by Vulgus and so you have to go through the LZ and SZ levels to reach Vulgus. Defeat him and you get an ending showing your ship escaping and Vulgus exploding, followed by the credits. You then start over at Stage 1. WONDERLAND DIZZY (Oliver Twins 2015 release) -I'm not really sure if this game should be in the prototype section, but it was a rumored Codemasters game that was supposed to be released for their Aladdin Deck Enhancer back in 1993 but never made it that far. Then in 2015 the creators of the game, the Oliver Twins, found the source code and made it public for all to enjoy. It is a traditional Dizzy game in that you must guide Dizzy (and Daisy) through Wonderland using various items scattered around the land to help you unlock areas and other items to further your quest. The ultimate goal in this game is to rescue your 6 friends (Denzil, Theo, Grand Dizzy, Dylan, Dozy and Dora) and collect all 100 Stars that are spread all over the place. Once you have accomplished both of these tasks you must return both Dizzy and Daisy to the Mystical Monolith (starting screen) and enter it. Then you have won the game. Your friends follow you through the portal and you get the GAME OVER screen showing your scores and how many stars each of them collected (if you played as both characters). Pressing start brings you to a screen showing Dizzy, Daisy and the 5 yolk- folk you rescued on the screen with WONDERLAND DIZZY at the top and the fol- lowing message at the bottom: CONGRATULATIONS ALL THE YOLKFOLK ARE HAPPILY REUNITED AND ARE TRAVELLING BACK UP THE MONOLITH TO THE SAFETY OF THEIR OWN LAND. WELL DONE. YOU HAVE SUCCESSFULLY RESCUED ALL THE YOLKFOLK AND BEATEN WONDERLAND DIZZY. THE END DESIGN BY THE OLIVER TWINS PROGRAMMING ANDREW OLIVER GRAPHICS KHALID KHARMOUN MUSIC LYNDON SHARP MANAGED PHILIP OLIVER ORIGINAL CODE COMPILED BY LUKASZ KUR CODE ALTERATIONS BY LUKASZ KUR & ANDREW JOSEPH CHECK OUT THESE EGGCELLENT WEBSITES OLIVERTWINS.COM YOLKFOLK.COM #IBEATDIZZY PLAY TIME: 0:55:26 (my personal time) ID: TKFJ So as you can see there were obvious changes to the ending text since web- sites weren't around (or at least in their infancy) when the game was created back in 1993. The #IBEATDIZZY and ID number were for a contest for anyone who finished the game in 2015 when the Oliver Twins released it and you would get some unique and rare Dizzy goodies if you took a screenshot, but only if you finished the game in Classic mode (Fun mode gives you infinite health, so that's not really a challenge). This was a treat to play and here's hoping more programmers find source code to their long lost games of the past. XYBOTS (Tengen-Unreleased Prototype) -There are a total of 50 Levels to play through. When you reach the exit in Level 50, jump on it to be transported to...Level 1. There is no ending, no final boss, nothing. ================= D. PAL NES GAMES ================= The games in this section are all LICENSED NES games that are meant to be
played on the Mattel PAL NES System. They are primarily European and Australian released games. These are not compatible with a US NES unit without a converter. I originally had games released by Home Entertainment Suppliers (HES) in this section, but have since moved them into the UNLICENSED/PIRATE GAMES section. Many of these PAL NES games are identical to their USA counterparts, though there may be minor differences. Some of these games, like Aladdin and Asterix, are unique to the PAL NES and were never released for the US NES system. ADVENTURE ISLAND (Hudson) -There are a total of 8 Areas, each with 4 Rounds. When you finish Area 8-4 you fight the final boss, the Witch Doctor. Defeat him and you get the one screen ending showing you rescue the lovely Tina. The game then returns to the title screen. ALADDIN (Virgin) -I played through this game on Normal mode and Difficult mode and got the same ending for each. There are 9 stages. When you finish Stage 9, Jafar's Palace, you must battle it out with Jafar himself at the end of the Stage. When you beat him it shows you flying away on a magic carpet with your woman then it shows you hugging her. There are no credits. Pressing any button during the hug will bring you back to the title screen. ASTERIX (Infogrames) -I went through the game on HARD mode, so I'm not sure if this applies to the easier modes, but play through and when you finish Stage 4-3 you'll face the final boss. Defeat him, rescue your friend and view the ending. This is a PAL only game. BANANA PRINCE (Takara) -The last Level in this game is 7-3. When you go through the door at the end, you must answer some questions from the final boss. Answer them correctly and fight him. Beat him and watch the game's ending sequence. BATMAN (Sunsoft) -There are 5 stages. Stage 1 has 3 sections, stages 2-4 have 4 sections, and stage 5 has 3 sections. Stage 5-2 is a battle against Firebug. Defeat him and you encounter the Joker (which is Stage 5-3). Defeat the Joker and you get the ending cinema sequence, followed by the credits. The game stays on the "Presented by Sunsoft" screen until you reset. BEAUTY AND THE BEAST (Hudson) -There are 4 levels in this game. Each level has 2 or 3 sections, though they are not marked as substages. When you climb the tower in Level 4 you will eventually get to a part where there is a guy shooting arrows at you. You need to race up to the top of the tower while avoiding his shots. The man is invincible, but if you punch him it will stun him for a second. When you get to the top you have to punch him towards the left of the screen. The goal is to punch him off the ledge so he falls to the ground below. The game will go to a screen showing you as a human with the girl and a couple other people. It says you have found true love and won the heart of Belle. If you wait for awhile the screen will eventually fade to a couple screens showing the game's credits in really small print. Then it goes back to the opening story. BUBBLE BOBBLE (Taito) -This fun classic has you battling your way through a ton of levels to get the good ending. Play through until you hit Level 99. In this level you must get the Crystal Ball which will open the secret road to more levels. Play through Levels A0 through A9, then you get Levels B0, B1, B2 and finally after clearing B2 you get to face the final boss. I have heard him named Willy Whistle, Grumple Grommit and Super Drunk. Whatever the name, hammer away at him with the lightning bolts and when he is down to 1 or 2 hit points remaining, press Start to pause the game then press Select. This will make Player 2 appear on the screen (if you are not already playing the game with another player). This is a MUST to get the good ending, as both players must be active to get it. Quickly defeat the boss and you will get the ending. HOWEVER, you find out that this was just the 1st Quest. You must now use the password they give you to battle through those same 112 levels again, making sure to get the Crystal Ball once more. When you get to the final boss again, use the same exact strategy, activating player 2 when you are about to defeat the boss and you will get the ultimate HAPPY END. Your Mama and Papa join you at the bottom of the screen and your girlfriends fall from the bubbles they were encapsulated in. The words HAPPY END appear and then the curtain gets drawn down. The curtain goes back up and shows the enemies from the game. You get a congratulations message talking about love and friendship and then the credits roll. You are even rewarded with a sound test after the credits, where the game stays until you reset. In all there were 226 levels, including the final boss battles. CAVEMAN NINJA (Elite) -This is the European version of Joe & Mac. There are 5 Stages. In each stage you have to fight 2 bosses. When you defeat the boss of Stage 5, the caveman Sagileocorn, you watch the brief ending, it goes to a black screen showing a caveman, then it goes to a screen where you enter your name, then back to the title screen. CHAMPIONSHIP RALLY (HAL) -This Australian-only PAL NES release is somewhat similar to RC Pro-Am, but there are no opposing cars on the tracks, though you are competing against other racers times. To properly beat this, select Championship mode and choose Group S as your difficulty (this is the hardest difficulty). There are 10 different locations where you will race (called Rounds). Each Round has at least 3 races, while three of them have 4 and one of them has 5. When you beat the Round 10, Race 3 (RAC) and have enough points combined from winning or placing in the other races, you will get a congratulatory screen showing your ranking, points and the Class you chose (Group S). It will show your car in the middle of the screen while showing the different racers at the bottom. Pressing start here will will give you the message "See you again next season" and your car will drive off and you will go to the title screen. No credits here. CHIP 'N DALE RESCUE RANGERS (Capcom) -There is an obligatory Zone 0 you must play through, then after that you can choose your own path through the zones. On the game map there are a total of 8 Zones (Zone 0, Zones A-G). You can take a direct path to Zone G, skipping 3 of the zones altogether if choose. Once you beat Zone G you take a rocket to another section where you must play through Zones H, I and J. Zone J is the last zone, where you will battle Fat Cat at the end. Defeat him and you get a short ending showing Chip, Dale, Monty and Gadget in a square at the top of the screen with some dialogue at the bottom, then it just stays on that screen with -END- in the dialogue box. CORVETTE ZR-1 CHALLENGE (Milton Bradley) -There are 8 different opponents you get to choose from at the beginning. There are a total of 9 races (legs) you have to drive. To get the best ending you have to race the best driver (AJ Turbo) on all 9 legs. You will then get the ZR-1 Trophy upon winning the last leg. DEVIL WORLD (Nintendo) -This game was released as a Famicom cart and a PAL NES cart. I played through the PAL NES version. It's an old game (1984) so you basically have to plow through 99 Levels. When you beat all 99, you go to Level 0. After Level 0 you continue to Level 1 again and so on. I consider beating Level 99 beating the game, as it is the most difficult and Level 0 is easier than Level 1. DROP ZONE (Mindscape) -You go up in rank depending on your score. When you go over 1,000,000 points, your rank becomes "MEGASTAR". That is the highest rank you can get, even if you score 2,000,000 points or more. Also, if you manage to get to Round 99, when you beat it you return back to Round 95. DOUBLE DRAGON III (Acclaim) -There are 5 Missions. When you get to the end of Mission 5, Egypt, you fight 3 mummys and then fight Princess Noiram, who is really Marion under an evil spell. Defeat Noiram and you get the ending which consists of showing each of the main characters, a few credits, and then an END screen which stays on until you reset the game. GHOSTS'N GOBLINS (Capcom) -There are 7 stages, with Stage 7 being the final boss fight against Satan. When you defeat Satan you have to go through the game again and when you arrive at Stage 7 for the second time you have to defeat Satan using the Cross weapon you find near the snake in Stage 6. Defeat him for the second time with the Cross weapon and you get the good ending which says "Congraturation This Story is Happy End", etc. GRADIUS (Konami) -The ending to the European version here is the same as the US version. You get by the brain at the end of Stage 7 and get a Congratulations! message as the base blows up behind you. Even though you start again from Stage 1 you will get the same ending each time you beat it. Check the Famicom version's ending for a different outcome. GUN.SMOKE (Capcom) -Gun.Smoke (with the period between words) is comprised of 6 unnumbered stages. When you defeat the Wingates at the end of Stage 6 you get a nice little ending sequence showing how you saved the town. The credits roll, followed by a screen where you can hit Start to play the game again. HAMMERIN' HARRY (Irem) -Play through the game's 5 stages, defeat the Rusty Nailer's boss and you get the games ending, which consists of the boss groveling at your feet and some closing screens. You then get a message saying you are not finished and must play through the game a second time. Defeat the 2nd Quest, which was the same as the first, right down to the same exact ending, and you will get a small message at the end of the second ending saying the Rusty Nailer's are now law-abiding citizens and Harry will live happily ever after. The game over screen appears and you go back to the title screen. KABUKI: QUANTUM FIGHTER (HAL) -There are 6 Rounds. Each Round has 2 or 3 stages, with the last stage in each Round being a boss battle. Round 6 is just the final boss fight. Win the fight and you get an ending sequence complete with credits. The ending stops at a sound test where you get to play the different sounds from the game and the text teases a sequel which never came out. KONAMI HYPER SOCCER (Konami) -To beat this game, play through on Tournament Mode. You must play 8 games in the Qualifying Matches. Win those 8 and you move on to the World Finals bracket. You must play 4 games in the World Finals. The 4th game is the Championship game. Beat that team and enjoy the ending screens. After the ending sequence you return to the title screen. LES CHEVALIERS DU ZODIAQUE - LA LEGENDE D'OR (Bandai) -This is the same exact game as the Famicom game Saint Seiya - Ougon Densetsu. Since it is the same game, look up that game in the Famicom section for a more thorough description of the game. This particular version here is an official French PAL release, one of the very few games that were released for the NES in the French language. Other than the language change, everything else is exactly the same as in the Famicom version, right down to the lack of credits and the FIN on the last screen. The last boss in this game, the Pope who you see right in the beginning of the game, is named Noirs, which is French for the word black. Fans of Saint Seiya anime seem to really dislike this game, but it is not a bad little action/adventure game on its own. LION KING (Virgin) -Even though the back of the box says there are 10 levels to "battle through," there are only 6. Perhaps the SNES version has 10. When you get to the end of Level 6, you face a baboon who throws rocks at you. Jump on the rocks so they bounce back and hit the baboon. Hit him about 5 times and you get the ending screen followed by the credits, then back to the title screen. I can see why this game wasn't released in the USA. MARBLE MADNESS (Milton Bradley) -There are 6 races in the game, titled: Practice, Beginner, Intermediate, Aerial, Silly and the Ultimate Race. When you finish the Ultimate Race you get a congratulations screen with a bunch of marbles bouncing around which tallies your final score. The next screen is a high rollers screen showing the top 10 high scorers in the game. From this screen you return to the title screen. MR. GIMMICK (Sunsoft) -A fun little platformer by Sunsoft, similar in gameplay to Kirby's Adventure and Ufouria. The storyline is whimsical, as a little girl gets a new toy for her birthday (Gimmick) and all her old toys get relegated to a box next to her dresser. The toys are upset so they kidnap her and take her to another dimen- sion. Now it is up to Gimmick to follow her to that dimension and rescue her. There are a total of 7 levels. However, you can only get to Level 7 by find- ing all 6 of the special items in the Levels 1 through 6. These are hard to find and you have to use techniques like jumping on your own star shot to reach some of the places leading to them. Now if you fail to find all 6 items, when you defeat the Level 6 boss, Cloak (one of your old toys), it will go to a screen showing Gimmick riding one of those black birds with the scrawny necks over various landscapes as the staff credits flash beneath him. When the credits are done, Gimmick is on a black screen with a thought bubble coming from him with a picture of the girl inside of it. You didn't rescue her since you didn't find all the secret items to unlock Level 7, so you get this bad ending. It goes back to the title screen from here. Now, if you did manage to find all 6 special items, when you beat Cloak at the end of Level 6 it will go to the map screen where it always goes before you start a new level. This time you will see a floating fortress lower from the sky with an arrow point- to it. Go ahead and start Level 7. This is the easiest level of the game, almost like a scenic tour. Work your way through the castle and you will eventually reach the final boss, Shadow. Hit him 3 times and he will shed the cloak, revealing someone who looks like a jedi (Sith I would assume) with a lightsaber. Pretty cool. Hit him 5 times and you will get the good, real end- ing. Shadow explodes into a bunch of red crystal fragments as they rain down over Gimmick. It now shows a bunch of pictures that tell a story (without words) of Gimmick opening a closet door to find the girl who hugs him to her in a loving embrace. The two of them run from the castle as the blue orb that must have been Shadow's power source shatters. They both leap into the portal and land on the girl's bed back home. It shows them looking out her window and then the screen goes to black with what looks like a city grid in the background as the credits roll, ending with THE END, where it stays until you reset. This game was never released in the USA for the NES. This ending is for the European PAL release of the game and is identical to the Japanese Famicom version, called simply Gimmick! (no Mr. prefix). The only difference between the 2 is the name. NOAH'S ARK (Konami) -To beat this PAL game, finish all 21 Stages and beat the devil at the end. I'm not sure if the ending changes if you find any of the secret rooms, but I found none. OPERATION WOLF (Taito) -There are a total of 7 Rounds. It looks like there are only 6 Rounds, since there are only 6 areas to play through, but there is always 1 surprise round where "The Enemy has spotted you" mixed in between 2 of the rounds randomly. When you finish the last Round you will get a message from some important looking guy (either the President or your commanding officer). This message differs according to how many prisoners you rescued in the last round. If you rescue 4 or 5 prisoners, he is extremely pleased, offers his hand to you and tells you "Splendid! You are a Real Pro Combatant." This is the best ending. If you rescue 2 or 3 prisoners he seems a little less than satisfied, but tells you "Well Done! I hope you do your next mission just as well." Now if you only rescue 1 prisoner, he turns away from you with a cigar in his mouth and says, "Not very satisfactory! But you can have another chance." Finally, if you come back empty-handed he throws a fit and says, "You have failed your mission! Don't bother coming home." You get the game over screen here, but in the other scenarios you do get to continue. You will return to Round 1. I've beaten the game 4 times and it does the same thing each time, so just consider playing through it once as beating it. I want to give a very special thanks to the mighty Rey Esteban who sent me save states for each of the endings. He has a website (check my Miscellaneous section for it) that has a ton of game ending pics and has more than likely beaten more games than I have. PARASOL STARS (Ocean) -This rare game is a PAL only release and is considered to be Bubble Bobble 3, subtitled "Rainbow Islands II." Beating it requires a special trick. Proceed through the game normally. Each Stage has anywhere from 5 to 7 levels in it. When you get near the end of Stage 7 you will want to be on the look out for the Star Miracle Icons. When you collect 3 of the same icon you get a special treat, though when you collect 3 Star Icons, this will help you beat the game. You will find the Star Icons in Stage 7 and 8. Be sure not to collect any of the other icons near the end of the game, as you need to get the 3 Star Icons. When you get them, you are granted a miracle. Beat the boss of Stage 8 and your miracle will be a key to the last 2 stages. Now play through Stage 9 and Stage 10 and when you get to Stage 10-5 you face off against a small wizard. Beat him and you face the final boss, Chaostikhan. Beat him and you get the wand and will view the short ending sequence. Enter your initials and then return to the title screen. PARODIUS (Palcom) -Beat the Great Octopus at the end and watch the ending. The game restarts but you get the same ending if you beat it again. PROBOTECTOR II (Konami) -There are 8 Areas to play through in this PAL version of Super C. When you defeat the alien at the end of Area 8, you get the ending showing the chopper flying away through the clouds and you get some credits. Then hit start at the end screen to restart at Area 1 with your score intact. RACKETS & RIVALS (Palcom) -To finish this PAL tennis game, play through 4 different tournaments. When you beat the final opponent (Hansome) in the Palcom Cup Finals, you win the game. You get 3 graphic screens and the game goes back to the options screen. RAINBOW ISLANDS - THE STORY OF BUBBLE BOBBLE 2 (Taito/Ocean) -This is a completely different version of Rainbow Islands than the one that was released on the NES in the USA and is apparently more faithful to the arcade version of the game. If you want a lesson in the different Bubble Bob- ble games released for the NES, check out the RAINBOW ISLANDS entry up in the regular NES game endings section. As for this game, there is only one ending even though one of the things you can accomplish in each stage is finding 7 diamonds and, if you do, getting a large diamond from the final boss of each World, but ultimately none of that affects the ending in this one. There are a total of 7 Worlds. Each World has a theme (World 5 is the Arkanoid-themed World complete with Doh as a boss, just as in the USA version of the game). Each World is comprised of 4 Rounds and at the end of each 4th Round you will fight a boss. There are a total of 28 Rounds to play through in the whole game and unfortunately there are no hidden Rounds to find, like in every oth- er version of the game. When you get to the end of the 4th Round of World 7 (Round 28) you will do battle against the Dragon of Dragon Island. Defeat him with your rainbows like you did the other bosses and you should make quick work of him. When he is defeated the usual treasure chest will fall from above and a big diamond may or may not be in it, depending on if you got all 7 small diamonds in World 7. Collect the loot and it will go to a screen showing a bunch of treasures on the island with the following text: CONGRATULATIONS. THE ADVENTURE ON THE RAINBOW ISLANDS IS OVER AND YOU HAVE SUCCEEDED IN GETTING A LOT OF TREASURES! THE PURPOSE HAS BEEN ACCOMPLISHED........ It will then give the evil GAME OVER message and go to a screen where you can ENTER YOUR INITIALS. It will show the top 5 scores as well as the ROUND you made it to. It then shows the TOP 5 SCORES screen in red with the TAITO and OCEAN copyright info at the bottom and then returns to the title screen. This really is one of the few Bubble Bobble games with a single ending. RODLAND (Jaleco) -After you finish Stage 31 you have a final, side-scrolling level. When you beat the Monster at the end, you get the ending. RUSH'N ATTACK (Konami) -This PAL version is identical to the NTSC release. There are 6 stages to battle through. When you get to the Giant Missile at the end of Stage 6, kill one of the yellow/orange enemies to get the rocket launcher and fire away at the missile. You get a nice little ending showing the enemy base blow up as you are running from it, then the credits roll. You then start back out in Stage 1. SNAKE RATTLE'N ROLL (Nintendo) -There are 10 levels in this game developed by Rare, plus a final boss fight which I consider Level 11. When you defeat the Ice Foot final boss in Level 11 you will then have to jump in the spaceship. After this you watch the ending showing the ship taking off along with an ending message. You then go to a game over screen showing your final score. From here any button pressed will bring you back to the title screen. Sorry, no credits. STREET GANGS (Infogrames) -This is the PAL version of River City Ransom and is pretty much identical, except for the title screen. To beat this game you must make it to River City High School. However, the gates will not open unless you have beaten up 8 bosses along the way. These bosses appear in certain areas after you clear out the gang in that area. When you beat a boss he will usually give you a hint on where to find the next boss. When you have beaten up the 8 bosses, go to River City High and beat the gang up there and the 9th boss will appear. Beat him to gain entrance into the high school. Defeat 3 more bosses inside the school and you will eventually face the 13th and Final boss, Slick. Defeat him and you get the ending screens followed by the credits. SUPER TURRICAN (Imagineer) -Fight your way to the end of Stage 5-2 where you will have to beat 2 guardian robots. Beat them and the doorway to Stage 5-3 appears. Enter it and beat the final boss Machine and victory is yours. This is a PAL-only release. TEENAGE MUTANT HERO TURTLES (Palcom) -There are 6 large areas to play through. The area number is always displayed at the subscreen. When you defeat Shredder at the end of Area 6 you view a couple screens where Splinter turns back into a human, April congratulates you, then you get a one screen message stating that your adventure has concluded, then you return to the title screen. TIME LORD (Milton Bradley) -There are 6 Stages (Time Periods) to play through. When you manage to defeat the boss of Stage 6 (The Time Travel Station), you will get a 1 screen message and then get to enter your initials on a high score screen. The game then shows the high score and resets to the title screen. TOP GUN (Konami) -The PAL version here is identical to the USA NES version. There are 4 Missions and when you finish Mission 4 you will get the ending showing your plane land and the pilot waving to the onlookers from the cockpit with the words PUSH START KEY showing up above your plane. No credits or anything. You can keep playing through the game over and over but you will not get a different ending. See the Top Gun entry in the NES section for more details. The Famicom version of the game has a slightly different ending, with programmer credits added on, so check that out in the Famicom section. Also, if you die during gameplay but managed to score over 50000 points, you will get a really cool screen that congratulates you and tells you that you are the Top Gun. Details of that screen are located in the Top Gun entry in the NES section as well. TRACK & FIELD IN BARCELONA (Kemco) -This is the PAL version of Konami's Track & Field. Just play through the game, qualifying in all the events. They will start repeating, so consider qualifying in all of them finishing the game. TROJAN (Capcom) -Trojan has 7 Stages. Each Stage has 2 parts, except Stage 5 and the final stage, Stage 7. Stage 7 is the boss battle against Achilles. Defeat him and you get an ending message followed by screens showing the bosses of the game. The game goes to a final "The End" screen and goes to the title screen. TROLLS IN CRAZYLAND (American Softworks Corp.) -There are 11 Stages in this game. When you beat the game watch the credits, but don't go anywhere. After the credits roll you actually have to fight the final boss one more time. Beat him and the game is officially over. This is a PAL-only game. ========================== E. UNLICENSED/PIRATE GAMES ========================== The games in this section are games that are games made by companies known to put out pirate games. Most of them are versions of games that came out on other systems than the NES (Mortal Kombat, Boogerman) while others are completely different games. These are often pretty low on the quality scale, though there are a couple that aren't total garbage. Some people don't like to refer to these as "pirates" and will simply call them "unlicensed" games. I will probably move the Sachen games into this section at some point, but since it is still being debated on whether or not they qualify as being included in the NES American released game lists for collector's purposes, I will just leave them in their own section for now. The following website, maintained by jbholio, has a wealth of info on unlicensed NES/Famicom games: http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/all/ 3 IN 1 SUPERGUN (Micro Genius) -There are 3 somewhat unique games on this cart. In CLOWN you start at Round 0 and play through Round 9. When you finish Round 9 you return to the difficulty selection screen for that game. No ending at all. The game SNAKE CHARMER is more of the same, with Rounds 0 through 9. When you finish Round 9 the Snake Charmer actually walks off the screen, but then you return to the difficulty selection screen for that game also. In SHOOTER you play through Rounds 1 to 10. Finish Round 10 and you go back to the difficulty selection screen for that game. No real endings for all 3 of the games here. BOMBER MAN 08 (Pirate) -This cool Bomberman game comes from a "20-in-1" pirate multi-cart that for some strange reason has 4 seperate multi-carts on it (15in1, 80in1 and 160in1). Of course, most of these are variations of several games, including Pooyan, City Connection, Urban Champion and several other older games. However, on the 20-in-1 part of this odd cart you will find Bomber Man 08. It seems to be a pirate original and plays smoother than the original Bomberman. There are a total of 18 stages. When you finish Stage 18 you simply proceed to Stage 1. There is no ending at all, but one would hardly expect pirates to put any more time than needed into one of their ripoffs. BOOGERMAN [aka SUPER BOOGERMAN 1997] (Pirate game) -There are 3 seperate levels, with each level having at least 2 sections. The levels aren't numbered, but when you get to a boss and beat him, that is the end of the level. When you beat the third boss, the one with the big "M" on his shirt, you go back to the beginning of the game. CHINA RABBIT BABY (JY Company) -This is a pirate of a pirate. It replaces the Mickey Mouse character from the pirate game Mickey Mania 7 with Buster Bunny and changes a few other things along the way. The only reason I played through it was because it had been sitting in one of my folders for at least 5 years and I wanted to get rid of it and figured I may as well play it. It is a platform game that con- sists of 11 unmarked stages. You will know you finished a stage because your character will walk off the screen and will be shown walking on a black screen for a few seconds. There are 3 difficulty modes (Easy, Normal and Hard) but none of these affect the ending. When you get to Stage 11 you will battle the final boss, named Dong. To defeat him you must wait for him to throw a knife at you. Avoid the knife so it embeds in the wall and quickly jump on the knife. YOu will be sprung into the air and can touch the lever (either one of them, on each side of the screen) to make a spiked platform drop from the ceiling. When Dong jumps into the air you must push the spiked platform where you think he might land (this is where save states come in very handy). When Dong lands on the platform he takes damage, which is the only way to hurt him. Get him to land on the spiked platform 5 or 6 times, all while avoiding the swinging ball in the center of the screen, and Dong will be waxed. After a few seconds it will go to the ending screen, which is a green screen that scrolls the following endlessly: CAST OF CHARACTERS MIKI [pic of Mickey Mouse, left over from the Mickey Mania 7 pirate] BONE MAN [pic of Bone Man] DONG [Dong pic] BUTTLE [pic of the little screen caterpillar type enemy] PROGRAM DESIGN -COPYRIGHT YANG -LEE DAN FAI -MINDY LEE -DAVID CHEN -DOUGLAS Y E ARTISTIC DESIGN -LITTLE FAT YAN -BIG HENRY MUSIC -UO LEE DIRECTOR -FAT GOO GOO THE END COPYRIGHT 1996 I don't usually include staff credit listings with the ending descriptions but they added to the goofiness that was China Rabbit Baby. These credits will scroll endlessly until you reset. COBRA MISSION (Asder/NTDEC) -This Operation Wolf style lightgun game has a total of 5 Stages (aptly called "Cobra Missions" between stages. Enjoy the butchered English mission briefings between stages as you blast through waves of thugs. The game is actually nicely done considering it's an unlicensed/pirated game. When you get to the end of Stage 5 you will have to battle a helicopter that takes up a good portion of the screen. You do not have to destroy the chopper, just keep blasting the missiles it shoots at you until you get by it. You will then have a final boss battle against "Fred," a rough looking gangster in green with an eye patch. When you dispatch of him you will get the usual Stage Clear screen, but instead of going to the next briefing you will enjoy a nice cinema screen of Fred falling down the side of the building to his demise. You then get a screen showing a picture of your girl running to you at the top with a message on the bottom (your name is Bruce!) saying how you stamped out the terrorists and rescued your girlfriend (her name is Dr. Kriele Jones...who came up with that one??). It then shows the 4 person staff credits and finally goes to a very large portrait of you kissing Dr. Jones. Pressing start will bring you back to the title screen. COLOUR 2001 STREETFIGHTER II (aka The King of Fighters '97) by Rex Soft -There is no ending to this game. You just keep fighting random computer- chosen enemies. Even if you beat each enemy you will just keep fighting until you shut off the game. CONTRA SPIRITS (Chinese Pirate Original) -In this pretty good Contra Spirits pirate for the Famicom, there are a total of 6 Stages. When you beat the Brain with the eyeballs floating around it at the end of Stage 6, do not use a bomb to destroy the eyeballs or you will not be able to defeat this final boss. When you beat it, you get a little ending scene with your hero hitching a ride on a helicopter. CRIME BUSTERS (Bit Corp) -This is one of 2 pirated Brazilian games I had always wanted to try, with the other being War in the Gulf (still haven't tried that one as of October 2009). After finally getting to play it after all these years, it was a real dis- appointment. It is a zapper game, along the lines of Operation Wolf and Freedom Force, except it is not good at all. There are only 3 stages in the entire game. The only reason there is "playability" here is because each time you finish a stage you have to kill 5 more enemies in the next stage than you did in the previous stage. For example, in Stage 1 you have to kill 20 guys. In Stage 2 you have to kill 25 guys. In Stage 3 you have to kill 30 enemies. When you finish Stage 3 it just returns you to Stage 1, but now you have to shoot 35 guys. You get the pattern. If you keep playing over and over you will eventually get to a point where you will have to kill 255 enemies in Stage 3. This will be on the 15th set of stages. When you kill the 255 enemies, it goes back to Stage 1 as usual, but because NES values cannot go higher than 255, it will not be 260 enemies you have to kill in Stage 1, but will reset to a mere 4 enemies. This is because when it increased the value by 5 from 255, it includes the 0 digit, so it went from 255 to 0 to 1 to 2 to 3 to 4. So, to make a long story short, there is no sign of an ending whatsoever for this pirate game and though technically you could call the enemy counter resetting as officially beating this game, that might be a little over the top, so I would just count beating the 3 stages the game gives you as finishing this game. As a note of interest, this was released for the Famicom Disk System in 1989 as well as on the NES in Brazil by Gradiente. Avoid this unless you like mindless zapper game. DECATHLON (C&E Inc.) -To officially beat this game, select "Full Game" at the options screen. Pick a country and then challenge your opponent in all of the events. At the end of all events if you have more points, you get a brief message and move on to your next opponent. Score more points than your 2nd opponent in all the events and move on to your 3rd opponent. If you outscore your 3rd opponent, you actually get an ending message and congratulations screen followed by an actual list of credits. This is almost unheard of for a game of this type. After the credits, pressing start will bring you back to the title screen. DREAM FIGHTER (Caltron) -This game was found on the Asder 20-in-1 pirate multicarts but I'm giving it a write up of its own. Riding the wave of popularity caused by the Street Fighter and Mortal Kombat franchises, Asder/Caltron felt the need to throw their version of an 8-bit fighting game out to the public. In this one you play as a generic looking fighter and must battle your way through 5 "best of 3 falls" battles. After you defeat the 5th enemy (an orange crab-looking creature in a purple castle setting) in the best of 3 falls match you will raise your arm in victory. It then goes to a black screen that shows your character standing with hsi arms crossed with the following: YOU GOT THE REAL VICTORY! The words REAL VICTORY are in large, blood red letters. After about 10 sec- onds you are returned to the title screen. This is a pretty poor game and you don't even get to select from different fighters to play as. DUCK MAZE (Bit Corp) -This game was one of several games also released by HES and it is a pain in the arse. Only through a couple Game Genie codes was I able to make it through this difficult puzzler. It is almost impossible to make it through the levels without either dying or having your egg destroyed by either an enemy or a fall but if you can make it through all 20 stages your reward will be...nothing. That's right, you get a one-way ticket right back to Stage 1. There isn't even a quick congratulations screen. The title screen just says "Duck", which is also what some of the pirate carts have on the label. FELIX THE CAT (Dragon Co./PIRATE) -This game is of no relation to the NES game of the same name by Hudson. There are 7 levels in this pirate original. When you defeat the Captain at the end of Level 7 you get the one screen congratulations and return to the title screen. FIGHTING HERO (Mega Soft/Pirate) -If you enjoy fighting games in the Street Fighter mode, you will not enjoy this. I'm not good at these type of games, but I could barely get a normal kick or punch to work at all here. Anyway, thanks to the wonder of emulation I got through it. You get to choose which continent you want to start in. There are 4 to choose from: Africa, Australia, Asia and Europe. It doesn't matter which you start in. Once you choose you will go up against the champion of that area. All you have to do is win 2 out of 3 rounds against the fighter and you will move on to the next continent. Once you beat the 4 different fighters from the 4 different continents you will face off against a final foe, Joe from the American continent. Beat him in 2 out of 3 rounds and you get a pretty decent ending for such a short game. You will get full screen bios on all your opponents as well as yourself. These show your name, weight, height, speed, attack and technic (sic). It shows you (Leon), Masa, Vic, Billy, Alex and Joe and then drops you into a cool screen showing what I assume to be the 9 people who programmed/worked on the game as credits will flash beneath the group picture. The great thing about this ending is that the 60s tune "Secret Agent Man" is playing during it. I'm not making this up. After the credits you are returned to the title screen. The ending was certainly the best part of this game. FIRE DRAGON (PIRATE/Found on Asahi VCD Player) -There are 2 modes. Beat the game in Normal mode by finishing all 50 levels. This is a pirate game that was found on a VCD Player purchased by Martin Nielsen. GO! BENNY! (PIRATE by NTDEC) -This is a shooter that also goes under the name 'Corre Benny' in some regions. It is a cross between Bee 52 and Chuka Taisen (SMS Cloud Master) in my opinion. While not a bad shooter, there are only 3 icons you can find during gameplay: one powers up your weapon into a spray shot, one makes you go faster, and the other is a 1-UP. The bosses, like the backgrounds, are big and colorful and just require a hammering of the fire button to defeat. When you knock off the giant bird, a red and blue parrot by the looks of it, you get a quick screen showing sparkling stars and then it brings you back to the goofy-looking title screen. If I thought for a second that you might get a different ending playing through the game again, I would try it, but I am thinking we were lucky to get 5 playable stages out of this pirate offering. HARRY POTTER (PIRATE) -The title screen says, "Harry's Legend" but the game is called Harry Potter. There are 5 levels to choose from. When you beat level 5 you get the 1 screen congratulations message. HES 6 IN 1 (HES) 1)COSMOS COP There are 6 missions. Mission 6 is your battle with the final boss, The Chief. Waste him and you get the ending, which is a screen that shows the staff of the game. 2)MAGIC CARPET 1001 There are 4 Levels you must fly through. After you beat the nasty final boss in Level 4 you are treated to a nice ending screen showing you and the girl. Pressing any button brings you to the staff screen where you will stay until you reset the game. 3)BALLOON MONSTER There are 50 Stages in all. When you complete Stage 50 you simply loop back to Stage 1. No ending. No credits. 4)ADAM AND EVE 40 Stages comprise this game. When you beat Stage 40 you simply move on to...Stage 1. No ending at all. 5)PORTER This Boxxle-clone consists of 25 puzzle-like stages. When you complete Stage 25 it brings you to a screen like the usual between stage screens, but instead of saying "Stage 26" it says "Stage W", where the W must stand for Win, as in, "You won the game." From there instead of going to another stage it goes back to the title screen. 6)BOOKYMAN The game starts at Round 0 and after you beat Round 7 it goes back to Round 0, without an ending or any other fanfare. If you are playing this game in an emulator you can actually play Rounds after Round 7 by alternating value at HEX address 07FB. Some rounds are unplayable and some rounds have you painting the same exact color as the background, making it ultra challenging. However, as far as I am concerned, this game is considered beaten after you finish Round 7. HIT MARMOT (Pirate by Mega Soft) -This is another pirate developed by Mega Soft and published by NTDEC. In it you play a Whack-a-Mole game like the ones you play at Chuck E. Cheese stores. The game is also very similar to the Famicom game Super Mogura Tataki!! - Pokkun Moguraa if you want to try that one. Anyway, at the title screen you have 4 choices for gameplay: Normal One Rats, Normal Two Rats, Advance One Rat, Advance Two Rats. You get the same ending no matter which option you choose. On the screen after choosing you get 3 more options: Cooperation Mode, Two Players Mode and Machine Gun Mode. Again, you will get the same ending going through each of these modes. There are 30 stages in all. Every several stages or so the amount of "Rats" you need to hit goes up. In the later stages you have to be almost inhuman to hit even one. If you can manage to clear Stage 30 you will receive something quite rare, an actual ending to a pirate game. It will show the marmot keeper walking towards a woodshed with 4 marmots leashed behind him. He will enter the back of the shed and then a fat marmot comes out from the back. Not sure what happened here. Did the keeper get eaten by the marmots and they all merged into one? Anyway, the fat marmot will walk back to the left side of the screen and get even bigger as he turns into what looks like a bat. The moon rises and he flies off. You then get actual credits rolling (another pirate rarity) and then end up back at the title screen. HUANG DI (PIRATE-Developed by Asder/Published by NTDEC) -This is one of the few pirate/unlicensed games that is worth playing. There are several special attacks, multiple areas in each stage and good-sized bosses. In all there are 6 stages. Each stage has at least two different sub areas to explore. Stages 3 and 6 have multiple doors leading to different areas of the stage, giving it a maze-like feel. In Stage 6 you will eventually find the last boss, who is some kind of 6-armed demon. Once you defeat him you will get an ending showing your character holding up his sword with your vanquished foe in the background and some Chinese lettering at the bottom of the screen. From here it goes to a nice looking screen depicting your character looking out at the setting sun. This screen would have been impressive for any released NES or Famicom game. Chinese text will flash across the screen until you press start, then you will go to another screen showing a few boxes, also with Chinese text inside the boxes and to the right of them. Pressing start at this screen will return you to the title screen. When you start a game you have 2 different characters you can choose to play as, but the ending is identical no matter which character you choose, even though one character is noticeably older than the other one. IDOL SHISEN MAHJONG (PIRATE-Hacker International) -This game is exactly the same as the AVE game Tiles of Fate, except it has cut scenes with girls losing clothing as you get further into the game, like pretty much all of the Hacker International titles do. There are a total of 21 stages. There are 4 girls to watch undress during the game. Stages 1-5 have Yui going from a long dress to her under garments. Stages 6-11 has the playful Noriko losing her blue dress. Yoko (definitely not Yoko Ono) loses her shirt and pants during stages 12-17. Finally, Miho goes from a skimpy bikini to her birthday suit during stages 18-21. When you finish Stage 21 and view the naked Miho, you will then press start to see the ending, which shows a nice sunset over a secluded beach, followed by the words "GOOD BYE" on a black screen. You are then dumped back to the title screen. You might as well stick with Tiles of Fate, unless you like 8-bit porn. IMPOSSIBLE MISSION II (HES) -There are 8 towers you have to go through. In each tower you have to collect a 25 second music clip. There are 2 duplicate clips, so when you finish the 8th tower you will have 6 clips, making a 150 second music clip which will enable you to enter Dr. Elvin Atombender's chamber. Pick the correct computer to disable and you throw Atombender out of the facility. The ending screen is basically a hi-score screen showing how much stuff you collected and your total points. The game then resets to the beginning. JOURNEY TO THE WEST (PIRATE-Micro Genius/TXC Corporation) -There are 7 stages in this neat side scrolling platformer. When you reach the Red Lion boss at the end of Stage 7 and defeat him you will meet the Geisha girl like you do at the end of every other stage, then it will go to an ending screen showing all the main characters on a mountain top staring at a far away pagoda with some Asian text at the bottom of the screen. Pressing start will bring you back to the title screen. LITTLE RED HOOD (HES) -There are 10 Worlds to go through. In each world you must complete tasks to make a key appear, then must collect 12 fruit to make a door open to the next World. When you complete all 10 Worlds you get a message from Grandma thanking you for coming and the game returns to the title screen. LU YE XIAN ZONG (GREEN WILD IMMORTAL TRACE) (E.S.C. Company Ltd.) -In this Chinese pirate of Snow White you have to make it through 10 Levels, including the boss levels. Defeat the Wicked Witch at the end of Level 10 and you get a nice little ending which includes the main character from the game Rockin' Kats. MAGIC DRAGON (MagicSeries Corp./Pirate) -There are only 4 Levels in this pirate R-Type clone. When you beat the machine at the end of Level 4 you get a little ending sequence followed by a screen saying "THE END." MAGIC JEWELRY (Hwang Shinwei/Pirate) -This Asian pirate has no ending. The Level counter goes up to Level 999 but then resets to Level 000. The strange thing about the Levels is that they gradually become faster and reach a climax at Level 255, then slow down dramatically at Level 256, almost like you are playing Level 1 again. I would probably consider finishing Level 255 as beating the game since that Level is the fastest of the game. Also of note: the Jewelry counter goes up to 99999 and then resets to 00000 when you go over 99999. The high score counter resets to 0000000 after going over 9999999. MASTER SHOOTER (Pirate by NTDEC) -This game is meant for two players, but you can play by yourself. The first 5 stages each have 3 rounds. If you are playing with a friend whoever wins the most stages will go on to Stage 6. If you are playing alone, then you can breeze through these 5 target practice stages without even doing anything and you will advance to Stage 6. Stage 6 is where you have to shoot live targets that shoot back at you, as you will see a health meter appear on the bottom right of the screen. Shoot your way through stages 6 through 9 and when you shoot the last enemy in Stage 9 you will get a babe/trophy screen with the message: CONGRATULATION! YOU ARE A TOP SHOOTER NOW. BEAUTY AND THE AWARD WILL BE OF YOUR HONOR. GOOD LUCK.... After this it will go to a credits screen (which is unviewable in some emulators) where it will stay until you reset. I forgot to mention that this is a light gun game if you haven't figured it out by now. METAL FORCE (Pirate by Open Corp.) -This is a really good original pirate/unlicensed game from Korea (at least I think it is an original). The level layouts are very reminiscent to those of Mega Man and Darkwing Duck, though your enemy can only use a boomerang and a wave shot for weapons. There are 7 missions in all. When you get to Mission 7 (Planet X) you will reach what looks like some kind of flying, robotic hippo for a final boss. Nail him until he blows up and you will get a screen of text saying: AS A BASE IS BEING DESTROYED, ESCAPE NOW! It shows the base blowing up and the next screen says: CONGRATULATE ON YOUR SUCCESS - FUL COMPLETION OF THIS FIRST MISSION. A BIG PROBLEM OCCURED IN THE EARTH. METAL FORCE!, RETURN TO A BASE IMMEDIATELY. Funny how they cannot spell "full" yet they nail they can nail a word like "immediately." The next screen shows you returning to Earth and then the credits roll where it will stay until you reset. A very good game considering I had never heard of Open Corp and wasn't expecting much. There were even a few hidden paths in the game that you had to find to reach items that looked out of reach. Definitely worth a play through. MORTAL KOMBAT TRILOGY (aka Mortal Kombat 5...Pirate game by Hosekn of USA Co., LTD) -If you play against the computer you will automatically be given a new opponent on the selection screen after you beat one. When you beat all 16 (including yourself twice) you will get an actual ending screen. MORTAL KOMBAT V 1996 TURBO 30 PEOPLES (Pirate game by Yoko) -If you play against the computer you will automatically be given a new opponent on the selection screen after you beat one. When you beat all 30 you will get an actual ending screen. NIGHT ARROW (Pirate game) -In this Famicom pirate of Galaxian you must finish 100 Stages. When you do this it simply goes back to Stage 1. No ending screen at all. PANDA PRINCE, THE (K) -This is a pirate of a pirate, as the company that made this (it just shows a big letter K on the title screen so we'll say that is the company name, unless Shin-Shin, which shows up on the ROM title, is the company and not just a sub- title of the game. I really don't know) took one of the Donkey Kong Country pirates and exchanged the main character with a panda. The game really isn't
that bad. It has decent control and cool level layouts. However, there are only 6 stages in total, with Stages 4 and 6 being boss battles only. Also, at the beginning of the game it tells you that the Queen was kidnapped by a giant Wasp, but the final boss you will fight looks like some kind of giant pre- historic bird. Regardless, when you defeat the Stage 6 boss bird, your panda character will stand there and clap his hands, then while he is clapping it will show the rescued Queen standing next to him looking at him adoringly as he claps. It then returns you to the title screen. Not a bad game for a pirate, just really short. At least there is a semblance of a story here. As an added bonus, since this game is a pirate and will probably never appear on Gamefaqs, here are the stage passwords: Stage 2: P1AZ, Stage 3: QC85, Stage 4: C0EM, Stage 5: NR9M and Stage 6: Y27H. PANDA WORLD (Super Game) -Panda World was found on a 9-in-1 pirate multigame cart supposedly by Super Game with cart id# XB-F812. It is a cutesy platform action game that consists of 4 stages. Each stage has 3 areas to play through. These areas aren't marked but you have to go off the right side of the screen to move on to the next area. When you finish the last area in Stage 4 you will face your one and only boss fight of the game, against a giant robot panda. To kill him jump and fire your shots at his eyes while avoiding the things dropped from the bird above. It is tricky because you are on a conveyor belt while fighting him, but it's not too difficult. Once you knock out both of his eyes (they each take around 6 shots) it will take you to a screen with a bunch of pandas piled up (like on the title screen) with the word END above them. After a few seconds you are returned to the title screen. Not a bad little pirate game here, but there are areas in the game that are pretty buggy, especially in Stage 4 where you have to ride some moving platforms that disappear at times. PAPILLON (Hacker International) -This is the same exact game as Galactic Crusader, except there are pictures of naked girls after Rounds 3, 4, 5 and 6. Round 6 is the final round. At the end of it you fight a cool looking skeletal wraith-like boss. Destroy him and you get a peaceful scene of your butterfly character flying away from the city. It then goes to a screen where your score is tallied up then shows you the last naked girl, lying down waiting to be plundered. Wait awhile and it goes to a screen where you can enter your initials for your high score. Do this and it finally brings you back to the title screen. Versions of this game exist as a Sachen release (in both Famicom and NES cart versions) and as a Hacker International Famicom release. The Famicom carts for both versions have the title on the sticker as PAPILLON GALS but the title screen says PAPILLON, so that's what I'm calling it. POCOHONTOS (Pirate game) -Chances are you will never play this pirate Famicom game. If you do, there are 6 vaguely defined stages. When you get to the end of Stage 6 you get a weird message about what you must do to win the game, then are promptly shown the final "win" screen without having to do a thing. POWER RANGERS 2 (Pirate game) -There are 5 levels in this game. You control a different power ranger in each level. Beat the witch lady at the end of Level 5 and you win the game. There is a short ending sequence showing each of the power rangers with some Japanese text under them, then the game resets. PU NU JING LING (Pirate by Hacker International) -This is a Chinese pirate version of a game called "Mari, Ayami, Luka no AV Poker". I believe it is similar to AV Poker (which was also released by Panesian in the US as Peek-A-Boo Poker. Never has a simple poker game had so many incarnations. Anyway, there are 3 girls you can play towards undressing. When you pick one you play against the same girl each time, but whatever girl you picked will be the one that undresses as you progress. When you reach 1000 points/dollars the girl you are playing will get mad and the screen will shake, followed by a Chinese guy with his hands out in a "what the heck just happened" expression. The next screen will be a picture of your girl. Keep playing and when you reach 2000 you will get the same sequence, but the picture of your girl will have less clothing. When you reach 3000 you will get the same exact sequence again, but you will get the final picture of your girl. Only the red haired girl will reach full nudity in this 3rd picture. The purpled and gray haired girls will only get to "almost nude" status. Once you get this third screen it will always go back to the girl selection screen no matter which girl you played to undress, so there really isn't a clear cut ending other than reaching 3000 points for each girl. SEA OF DREAMLAND (Pirate by Mega Soft) -This is a shooter where you play as a Sea Horse and is similar to another game by Mega Soft/NTDEC called Go! Benny! There are 5 stages, with a colorful boss at the end of each stage. When you defeat the 3-Headed Hydra at the end of Stage 5 it will dump you on a Game Over screen. Here it gives you the option of continuing back at Stage 1 with your score intact (but not your powerups) or starting a new game. I played through the game using the continue option and got the same exact "Game Over" ending, so I am guessing there is no real ending and you will get that screen each and every time you finish the game. At least one Mega Soft game had a good ending (Hit Marmot). SOMARI (Pirate game) -There is an actual ending to this Sonic the Hedgehog/Mario hybrid (need to verify number of levels). You have to defeat Dr. Robotnik at the end of the last level to beat the game. STREET FIGHTER VI 12 PEOPLES (Pirate game) -If you play against the computer you will automatically be given a new opponent on the selection screen after you beat one. When you beat all 12 you will get an actual ending screen. STRIKE WOLF (TXC Corporation/Micro Genius) -This is a decent unlicensed/pirate Operation Wolf clone. The only problem is getting past Stage 1, as there is something in the game code that will not let you advance past Stage 1 in an emulator. However, a bloke by the name of "windwakr" on Lost Levels messageboard found a cheat that lets you go through the game normally. Go into the Cheat Search in FCEUX or any emulator that you can play Strike Wolf in that has a cheat search and change the addresses C3AF and C3Bo both to EA. This fixes the problem. As for the game, there are a total of 6 stages. Each stage has you blasting the usual palette swapped enemies as well as choppers and tanks. There is a boss at the end of each stage but they are not too difficult. At the end of Stage 6 you will have to destroy a battleship. Do this and you will get a cool pic of 2 battleships, one of which you just put out of commission. You then get a message saying MISSION WAS COMPLETED. TERRORISTS WERE DESTROYED ,PEACE WILL RETURN. THANKS VERY MUCH!! The comma before PEACE is their mistake. Then it actually gives you a screen of staff credits, which is very rare for an unlicensed game of this caliber. After this it's back to the title screen. SUPER CONTRA 7 (E.S.C. Co. Ltd) -There are 5 Stages. When you defeat the skeletal alien at the end of Stage 5 you get a credits screen (in chinese) and the game returns to Stage 1. SUPER CONTRA X (Chinese Pirate) -There are 7 stages in this decent pirate game. Defeat the robotic blue final boss at the end of stage 7 and you get a screen showing a submarine sitting on the surface of the water with a starry night sky and the word "END" at the bottom of the screen. Hitting start goes back to the title screen. SUPER DONKEY KONG 2 (Pirate game) -This game only consists of 3 levels. When you finish the strange 3rd level (which consists of controlling a snake instead of Diddy Kong) you get a screen that says, "The End." That's it. SUPER MARIO WORLD (Pirate game by Copyright) -This is probably one of the best pirate games out there. There are a total of 17 different stages, including 4 castles, where you fight boss characters. When you beat the 3 Rhino bosses in the 4th castle (yes, the 4th castle boss is the same as the 1st castle boss) you get a congratulation screen and the game is won. THUNDERBOLT 2 (Waixing) -This is an Asian pirated game from pirate manufacturer Waixing. The title screen says Thunderbolt 2 (in Chinese) with THUNDERBOLT FIGHTING PLANE under- neath it. The good news about this game is that it is a decent shooter with a bunch of power up weapons to get in each stage. The bad news is that there are only 3 stages. This is par for the course with a pirate game, as their games usually don't have much substance and they put just enough in to get someone to buy the game, only to discover it ends quickly. Anyway, at the end of Stage 3 you encounter one of the coolest bosses from any 8-bit game, a giant green robot that hovers around at shoots things at you. Blow up his arms first and when you defeat him it will go to a black screen with a picture of your ship flying across the sky with the words CONGRATULATIONS!! ALL STAGE CLEAR!! The next screen shows the word END in the center and the words THANK YOU TO PLAY! below it. The final screen is a blue screen with a bunch of Chinese symbols on it. If anyone knows what this says, please let me know. My guess is that it consists of the names of the people who made the game. Hopefully we'll find out. THUNDER WARRIOR (Micro Genius) -This is an odd unlicensed Famicom game. There are 9 levels. When you beat the boss of Level 9, which is a cluster of faces, you get the ending message. TIME DIVER AVENGER (Pirate by Nitra) -This game was supposed to be released in the USA as Eon Man, but never saw the light of day. Somehow a pirate company called Nitra got ahold of it, changed it around a bit, and released it for the Famicom. There are a total of 5 stages. Defeat the large boss of Stage 5 and you get the ending message. TOM & JERRY 3 (Russian pirate) -There are a total of 5 Stages in this Famicom pirate original game from Russia. When you beat the Witch at the end of Stage 5 you get a quick graphic screen ending and the game goes back to the title screen. UNIVERSE SOLDIERS, THE (Chinese pirate by Gamtec) -A Pac-Man clone that actually has an ending. You can choose Easy or Hard at the beginning of the game. You get the same ending in both modes and the only difference is the speed of the enemies. There are a total of 50 Stages. You start by getting to pick any of the first 10 Stages to play. This set of 10 Stages is called "Tiamxinwu Stars" and you must beat them all, in any order you choose, to get to the next set of stages. Stages 11 through 20 are in a set called "Ksite Stars." Again, beat these 10 stages to move on to the next set of 10 stages (21-30) named "Wupami Stars." The set of ten stages after that is called "Amizhi Stars" and the final set of stages, 41 through 50, are in a set called "Walaya Stars." I have no idea of the significance of these names, I just figured I'd list them for posterity. Anyway, when you finish Stage 50 (in either Easy or Hard) you get a simple ending screen showing the 5 symbols for each of the Stars with the words THE END at the bottom of the screen. No amount of button mashing is going to get you off this screen, so hit reset if you want to play this decent pirate title again from the start. A funny note about this game: I got this game at the same time I got several others and had it sitting on my desktop for months. Every time I noticed it I thought the game was a cheap pirate version of the movie-themed game Universal Soldier. I still thought the game was called Universal Soldier until I got around to writing this up. You definitely won't find Dolph Lundgren or Van Damme here. WA DI LEI (Chinese pirate) -This is a pirate Minesweeper clone for the Dr. PC Jr. The stages are determined by the number of mines you must detect. You select the number of mines you want to find on the screen, from 10 to 80. Since the highest amount of mines you can find on one screen is 80, set the mines to this amount. Find them all and consider this game beaten, since there is absolutely no ending. It just brings you back to the title screen when you find the last mine. WAIT AND SEE! (Tomsoft) -I doubt too many people have played this Russian pirate game, but anyway you must guide Bugs Bunny through 5 Stages. Finish Stage 5 and you get the ending screen. WAR IN THE GULF (MegaSoft) -This game had been known to exist for many years, but a dump for the game finally surfaced in late 2010. It is your typical side scrolling shooter where you control a helicopter fighting off waves of enemies. There are a total of 5 stages. Stage 1 does not have a boss but the other 4 do. When you reach the Stage 5 boss you must destroy the 4 tubes that enemy jets keep flying out of then you must destroy the 4 cannons that are shooting at you. When this is accomplished the place will explode and then it will show an ending sequence as viewed from a control panel showing aircraft and ground vehicles withdrawing from the war savaged area. This continues for awhile and finally THE END will appear in green letters in the middle right of the screen. It will then return you to the title screen. It does not matter if chose Easy, Normal or Hard difficulty, as you get the same ending for each one. WAREHOUSE NO.18 (Russian pirate) -This is a Boxxle-clone from a Russian pirate company. You can choose to start on any stage from 0 to 18. When you finish Stage 18 the screen flashes and then goes back to the screen where you can select a stage, except now you can choose from stages 19 to 255! However, none of these stages are playable as most of them just place you on a blank screen or a screen full of garbled graphics. So, if you can beat Stage 18, consider this game beaten. ================= F. FAMICOM GAMES ================= The games listed in this section were released in Japan for the Japanese 8- bit Famicom System. Some of these may be similar to US-released games of the same name, while others are unique to Japan. ABADOX (Natsume) -There are 7 Stages. The final boss battle takes place at the end of Stage 6 while Stage 7 is the stage where you escape the explosion by maneuvering through the various barriers in the stage. You get the ending sequence showing you escape, followed by the credits, then back to the title screen. ADVANCED DUNGEONS & DRAGONS: DRAGONS OF FLAME (Pony Canyon) -Through the benefits of emulation, we non-Japanese speaking people get to play a cool translation of the game thanks to the patch created by DvD Translations. The game itself isn't anything spectacular, but if you are a fan of AD&D then you are just happy to understand what is going on. You control a party of 8 characters, but only play as one of them at a time. You are able to switch between them at any time and it is the same group that you controlled in the AD&D game Heroes of the Lance. There are only really 4 areas of this game to play through. You spend the beginning of the game in overhead mode searching for the Cave of Sla Mori near Pax Thraxus. You then must go through this cave, then a cave right after it where you will fight a dragon named Ember then into a really quick section where you will get to the final fight against Verminaard. If you know where to go you can beat this game in under an hour if you are good in battles. When you get to Verminaard he will shoot energy at you. Just jump or duck and move in to slash him and he will warp to the other side of the screen. Continue to go after him and after hitting him about 26 times he will go down to his knees flashing and will disappear. The screen will turn black and you will get the following message (thanks to DvD Trans- lations patch): THE MORNING SUN RISES...THE NIGHT OF BATTLES SEEMS NOT TO HAVE EXISTED AT ALL IN THE LIGHT OF THE SUN...THIS PURIFYING LIGHT GIVES TO THE PARTY ITS BLESSINGS. Each of your characters will then give a quote: TASSLEHOFF: "THIS ADVENTURE IS A FRAUD. THERE'S BEEN A DEPLORABLE LACK OF SOUVENIRS." CARAMON: "HEY, WE'RE NOT THIEVES!" STURM: "JUST BEING ABLE TO SEE PEOPLE'S JOYOUS FACES ISN'T ENOUGH FOR YOU?" FLINT: "HUH. I DON'T WANT TO END UP WITH ROCKS." TANIS: "AND BESIDES, THIS HAS BEEN DANGEROUS. IT WOULD BE NICE IF SOMEONE HELPED US OUT." GOLDMOON: "SURELY, MISHAKAL WILL PROTECT US." RIVERWIND: "BUT HE COULD SUPPLY A MEAL EVERY NOW AND THEN. THESE DAYS, ARE THE GODS REALLY THE ONES GRANTING PROTECTION?" CARAMON: "WELL, I'M FINE, AS LONG AS WE'RE OPPOSING THOSE BASTARDS FROM THE DRAGONARMY." RAISTLIN: "BROTHER, HAVE YOU LEARNED NOTHING FROM THIS BATTLE?" FLINT: "DON'T BE LIKE THAT. BUT I'M SURE PAX THARKAS ISN'T THE ONLY FORT IN THE AREA." STURM: "IN ANY CASE SHOULDN'T WE CLEAR UP EXACTLY WHAT WE SHOULD ACHIEVE?" TAANIS: "UHH......WELL, SHALL WE GET GOING? TO WHEREVER REQUIRES US!" The screen goes black again and the message THE GENTLE MORNING LIGHT ENVELOPS THE PARTY AND THUS THEIR ADVENTURE DRAWS TO A CLOSE scrolls by followed by DRAGONS OF FLAME ORIGINAL VERSION STAFF credits. It's funny that they show both USA and Japanese credits, as this game was never released on the NES in the USA. After the credits roll, a big THE END takes up the screen and stays there until you reset. The ending was almost as long as the game itself. ADVENTURE ISLAND 4 (Hudson) -See: Takahashi Meijin no Bouken Shima IV AFTER BURNER II (Sunsoft) -You know you're getting old when you open up this document to add a game ending for After Burner II for the Famicom and discover that you already wrote an ending for it. Unbelievable! While I'm here I might as well update it since I wrote it awhile ago and it's not down to the smallest detail in its description like the most recent games I have added to this guide. Anyway, if you look at the ending description for the NES game After Burner it is pretty much the same. There are 23 stages, with Stage 23 just showing you landing your plane on an aircraft carrier, but instead of the Tengen Enterprise (the name of the carrier in the NES version), you are landing it on the Sun Enterprise. It will show your score when you land, followed by a MISSION COMPLETE screen like in the NES version, but here's where it differs. Above the MISSION COMPLETE is a black and white pic showing you getting out of the plane with the carrier's crew waiting for you. The pic changes to a pic of you in the cockpit giving the thumb's up sign. It changes one more time to a pic showing you shaking the captain of the carrier's hand. Then it goes to a staff screen. The NES version did not have this. It has several names, including the program director, programmer, art director and music director. It goes to another staff screen showing a few more people and then a third screen showing four marketing people along with CONGRATULATIONS AND "Present by ... Sun Electronics Corporation SUNSOFT" at the bottom. After this it finally brings you to the title screen. Gotta love Sunsoft for throwing a little bit extra into the ending, even though it wasn't much. AIGIINA NO YOGEN: BALUBALOUK NO DENSETSU YORI (Vic Tokai) -This game was supposed to be released in the USA under the name Aigiina's Prophecy, but for some reason it never came out. A prototype did turn up in 2009, so it will be nice to possibly play an English version of the game if it ever gets dumped. The object of the game is to find objects in each of the 5 ruins on the game map. These objects will allow you to collect the 5 pieces of the star, which are also in each of the 5 ruins, but some of the objects you collect will only let you swap them for a star piece in a different ruin, so you will have to return back to a particular ruin once you find the object that you can swap for the star. When you get all 5 star pieces you can enter the Baluba Shrine in the center of the map. Work your way through the shrine and collect the 2 wands, then backtrack to find the hidden princess room. If you talk to her while holding her 2 wands she will join you (her face appears on the status bar on the screen). Now that you have her and the star, work your way through the rest of the Baluba Shrine (be careful not to talk to any one on your way through, as one guy sends you back to the beginning of the game) and eventually you will get to a screen where you have to jump in place 5 times near the bottom left corner of the room to make a ladder appear. Go down the ladder for the final room, which has a winged creature symbol in the center of the room. Jason (your character) watches as the Princess climbs the stairs and puts the 2 wands and the star on the pedestal. The room flashes for a bit then it shows the Earth disappearing into the black background. The screen then says ALL OF US OFFER CONGRATULATIONS ON YOUR ACHIEVEMENT with what looks like a headstone and the Vic Tokai symbol beneath it. It then proceeds to name all the characters and enemies with a brief explanation of who they were, which is in English, but very bad English. Each person has their own screen: STARING: JASON - THE MOST COUREGEOUS HERO WHO SAVE US. AN INTELLECTUAL ARCHAEOLOGIST. PRINCESS LAIRA - AIGHINA'S DOUGHTER. SHE KNOWS HOW TO USE AURA STARS. HEELS: URANORD - GENTLE MONSTER WANDERIN' ABOUT COUPRICIOUSLY. ZUCKOY - A SKYPILOT OF THE MONSTER WORLD. JUNRUI - AN ACCURATE CHASER. IT'S FIRST NAME IS CHERNO. OTOMACI - A PERSISTANT CHASER WITH BIG EYES. YAKUTAI - AN ABNORMAL MONSTER WHO GENERATES ELECTRIC CARRENTS. ARNUK - A MASSACRER TREATS THUNDERBOLTS. DATTKAI - HARD-BOILED KILLER ESCAPED FROM MONSTER'S ALCATRAZ. GATO - AN INSENTIENT SNIPER BORN FROM GRUDGE. WALGATO - AN ACCURATE SNIPER. GATO'S BROTHER. COZUNDARE - A POISON FLOWER. IT CANNOT MOVE. SCUGAA - THE YAKUZA. THE WORST CHARACTER WITH RED SKIN. TAKADYCE - BIG MONSTER BLOWS FIRE BALLS. IT LOVES YOKO NANNO AND ICE CREAM. INHABITANTS: OBABA - SHE CAN READ ANCIENT DOCUMMENTS. MERCHANT A - THE STINGY MERCHANT. HE SELLS MAGIC KEYS. MERCHANT B - HE SELLS MAGIC INK. HE RESPECTS FOR TOYAMA NO KINSAN. MAN OF WISDOM A - HE IS ABLE TO READ TOMBSTONES. MAN OF WISDOM B - HE IS VERY STUBBORN AND QUIET. MAN OF WISDOM C - HE GIVES MANY IMPORTANT HINTS TO JASON. SHINTO PRIEST - HE TREATS PASSWORDS. SOMETIMES HE GOES WRONG. THE DEVIL - HE CHEATS JASON. NEVER BELIEVE HIM. AND AIGHINA - THE KING OF THE KINGDOM OF BALBA. IT WAS HE THAT MADE AURA-STARS. Normally I wouldn't transcribe something like this, but I found it humorous. The last screen you see says END, where it will stay until you reset. The game reminded me a bit of Legacy of the Wizard, just not as difficult and mazelike. AIRWOLF (Kyugo Boueki) -This is a totally different version of Airwolf than the one that was released by Acclaim on the NES. This Famicom version is a side scrolling shooter, not a first person pseudo flight sim like the US version. There are a total of 6 stages in this one. When you fly to the end of each stage you will have to take on a stationary boss, like a row of cannons or tanks. When you beat the boss of each stage you get a 5 digit password. WRITE IT DOWN! At the end of Stage 6 instead of fighting a stationary target you have to do battle against a nasty helicopter in a side scrolling final segment. Once you manage to defeat this final boss you will have to enter all 5 of the 5-digit passwords you got at the end of each stage into a password screen. Once you do this you will get a message, which, thanks to the Vice Translations English patch, I can print for you. At the bottom of the password entry screen after you enter the last correct code it will say JOHN: HAWKE, DOMINIC! THANKS TO YOU, AMERICA IS SAFE. I'M WAITING AT MT. RUSHMORE. HAWKE, HURRY UP SO WE CAN MEET AGAIN! It then goes to a really cool screen showing your helicopter landing and being greeted by John. You get the following dialogue as you exit the chopper to meet him: HAWKE: I'M GLAD TO SEE YOU'RE OK, JOHN! JOHN: THANKS FOR SAVING ME! HAWKE: AFTER ALL THESE YEARS... JOHN: I'M FREE. LET'S GO HOME. HAWKE: OKAY...BROTHER! You all pile into the chopper and it takes off. The following message appears in the dialogue box: AND SO, THE THREE LEFT, VICTORIOUS. BUT A NEW BATTLE AWAITS THEM... Several staff credits roll and you are left on THE END screen, where it stays until you reset. This ending mess- age left me thinking there might be another quest, but you can't press any buttons to get past THE END screen, so this is the end. AKUMAJO SPECIAL: BOKU DRACULA-KUN (Konami) -There are 9 levels in this game. Level 9 has a few bosses. When you beat the green monster with the hard-hat, you have beaten the game. ALIEN SYNDROME (Sunsoft) -I'm not going to do a huge write up on this one because it is the same exact game as the NES version, which was released by Tengen and is listed above in the NES section. This version has Sunsoft, Sega and Sanritsu listed on the very last screen of the ending whereas the NES version just has Sega and Tengen listed. The only other noticeable difference between the games is that the NES version starts you right at the title screen when you power up the game, then shows the demo showing the two players fighting the alien behind the door. The Famicom version actually plays this demo immediately upon powering up the game, then goes to the title screen. Not a big change but a change nonetheless. If you don't feel like going up to read the NES version of this ending, just know that the game has 7 Rounds, with Round 7 just being the boss fight against King Core and then it just shows a graphic of the 2 fighters hugging with a shuttle flying towards Earth, then the credits roll. ARGUS (Jaleco) -This came out in 1986. Some games had endings back then. This one doesn't. I figured out how the stages work though, so you can pretty much make your own finish here. Play through the first 3 Stages. The next 3 Stages will be the same as the first 3, except a different color scheme is present. The next 3 Stages after that (7,8,9) are the same layout-wise as the two blocks of 3 stages before them, but they also have a unique color scheme. All in all there are 9 uniquely "colored" stages, even though there are only 3 different stage layouts. When you finish Stage 9 you loop back to the color scheme from Stage 1, so Stages 10-18 parallel Stages 1-9. So you'd think Stages 19-27 would repeat this pattern. Think again. Stages 19-21 are same color scheme as Stages 4-6. Stages 22-24 arethe same as Stages 7-9. So even though the stages are looping, the color schemefrom Stages 1-3 (and 10-12) are no longer part of the loop. The rest of the game will just loop the color schemes from Stages 4-9). To make a long story short, I would just call finishing this game as beating Stages 1-9, as there is nothing unique (color or layout-wise) after Stage 9. ARKANOID II (Taito) -In this more difficult (I think anyway) sequel, you start on Level 0, where you must defeat DOH from the original game. Beat him and you get the title screen for Arkanoid II. Now the game really starts. There are a total of 34 levels (not counting Level 0). For almost every level you will get the option of exiting to the left or right of the level when you clear the screen. Each path takes you to either the right or left side of the next level, each of which is a different board. You only have to play one side of each level, so you don't have to worry about which side you pick, unless you know which way is easier for you personally. Anyway, you will meet a boss at Level 17, which is a brain that turns into a spidery looking baddy. When he turns into the spider he escapes through the top of the screen and you go on to the next level. Keep plowing through and you will eventually meet up with DOH again on Level 34. Just as in the original Arkanoid, keep pounding DOH and he will eventually turn into the spider boss. Now defeat the spider boss and you get the ending, which shows you Vaus II spaceship exiting the exploding DOH vessel (Xorg) and returning to base. You get a brief ending message scroll telling you pretty much exactly what just happened, then the credits roll. It will stay on the "Produced by Taito" screen until you reset. ASMIK KUN LAND (Asmik) -In this Famicom game there are 8 Stages on the map that you have to go through, with each Stage having 2 platform-type levels and one boss battle (either a rock/paper/scissors battle or race battle, not actual combat). When you finish all 8 Stages you have a 9th and final level to go through, with a boss battle at the end. Beat the last boss and get the small text ending. ASTRO FANG - SUPER MACHINE (A Wave, Inc.) -I had this one sitting in my ROM folder for several years before I decided to get back to it and put it out of its misery. It's not a bad Rad Racer clone and there are some pretty nice background graphics in some of the scenes, but the game is unpolished enough to warrant its little known popularity. There are a mere 6 stages in this. During each stage you will encounter forks in the road. None of these affect the ending to the stage, they are just alternate routes you can take that may or may not save you some time. Some of those cool background graphics I mentioned are on some of these shortcut routes, so I suggest you use the available FAQ to see which routes they are on if you want to save some game time and see them. When you finish Stage 6 and beat the final (headless) boss, it will show your car racing off towards the city of gold and actually get off the ground and fly up to it. It would have been nice to have this ability during the game. If you are playing the translated version (done by Special K_Caution), you will understand the ending dialog and discover that your character, named River, has become a legend by finding this lost city. If you know Japanese, then you know the exact same thing as we know by using the translated version. Anyway, after the message goes by it says PRESENTED BY A WAVE INC. followed by a black screen with THE END in white letters. Pressing the start button will return you to the title screen. ASTRO ROBO SASA (Ascii) -This is a very early Famicom title (1985) and it has 16 stages. When you finish Stage 16 you get a quick ending showing the two main characters dropping into the screen on balloons, making a heart pattern as they fall. They land and run off the screen to the right. Your score is shown inside the heart. It stays on this screen until you hit a button, then it brings you back to Stage 1 with your score intact. I went through the game 4 times and you get the same ending every time, so consider this a basic 16 stage game that repeats infinitely. ATLANTIS NO NAZO (Sunsoft) -This Famicom game was almost released in the USA as Super Pitfall II. After you get past Stage 99, you are in the last stage, called Final Zone. Here you must get past some nearly impossible shooting faces to get to the Diamond and rescue your friend. Once you touch the Diamond the faces stop shooting and it says "Congratulations" in the middle of the screen. You can still run around the stage after this, but this is apparently the game's ending. ATTACK ANIMAL GAKUEN (Pony Canyon) -There are only 6 stages in this Space Harrier/3D WorldRunner clone. At the end of Stage 6 you will face of against a grey 2-headed hydra. Once you waste him it will show the main character running across the green checkered grid to where her friend is lying prone. The friend sees her, gets up and gives her a big hug. The score is tallied up and it goes to the final screen that shows the two girls at the top with the words HAPPY END displayed in giant blocks. One of the girls takes a shot at you and then it says CONGRATULATIONS at the bottom of the screen followed by NOKKO WIN SHE SAVED HER FRIEND AND THIS FIGHT IS OVER. SEE YOU AGAIN NEXT TIME. THANK YOU. Several staff credits flash by and the last words seen are PRESENTED BY PONY CANYON INC. Pressing start brings you back to Stage 1. Beating the game again gives you the same exact ending, so don't bother unless you just love the game or something. B-WINGS (DATA EAST) -This old shooter has a grand total of 30 stages. Each stage has an end boss and some of them can only be defeated by using a certain weapon. At the end of Stage 30 you will encounter the final boss, Hyper Finale, who can be torched with pretty much any weapon, though the fire weapon makes short work of him. After you destroy him you will get a blue screen where the 8 unique battle stations you destroyed during the game scroll across the screen. This will conclude with a credits screen, followed by a THE END screen showing your score. It then brings you back to the title screen. BALLBLAZER (Pony Canyon) -This is one of Lucasfilm's earliest games. In this futuristic soccer-type game you simply go up against either a computer opponent or 9 Droid opponents. All the Droids look the same, but increase in skill level the higher the number. There are no tournaments, just single games to be played. When you beat a Droid it goes back to the Ballblazer screen. Absolutely no ending here. I would figure beating this game as defeating all 9 Droid opponents, though Droid 9 is hyper fast and pretty much impossible to beat. You can also set the match time from 1 minute to 9 minutes, so beating all 9 Droids in 9 minute matches would be ultimately beating this game. BALTRON (Toei Animation) -This game plays like the game Defender and just consists of one looong level to play through. The level alternates between flying over the planet surface and then flying into caverns, then out of the cavern and so forth. When you fly into the 7th cavern of the level you will eventually reach the final boss Baltron. Baltron is a superweapon that must be destroyed. Once you destroy it you will keep going but it is basically a loop, just with a different colored background. For those completists out there, the 2nd quest has an orange land scape background, the 3rd quest has a yellow background and the 4th quest has an orange/green background. If you managed to finish the 4th quest, the 5th quest will have the same background as the 2nd quest. The 6th quest will have the same background as the 3rd quest and the 7th quest will have the same back ground as the 4th quest. So basically, the 2nd, 3rd and 4th quests will keep looping but for some reason the original quest is never played again. Of course we are just talking about colored backgrounds and the game has abso- lutely no ending to speak of, so I would probably say playing through the game once and defeating the Baltron super weapon would be considered as beat- ing this game. BANANA (Victor Musical Industries) -There are 105 Stages to this old game. When you beat Stage 105 you get a cute little ending and it goes back to Stage 1. BATSU & TERII (Use Co.,Ltd.) -There are a total of 6 worlds, with each world having 4 stages. When you get to the end of World 6, Stage 4 you will encounter a guy twice your size wearing a sleeveless trenchcoat with tiny beings looking on. When you defeat him, run to the checkered flag to the right and you will get the ending, which consists of pictures of the two male characters with a female in the middle and a load of Japanese text, culminating in THE END. You are then brought back to the title screen. BATTLETOADS (Rare) -There are 12 levels. Level 12 has you climbing a treacherous tower, where you will eventually meet up with the Dark Queen. Defeat her and you get the game's ending, which shows you rescuing the girl and getting pulled back aboard your spacecraft. A one screen ending message appears and then any button will bring you back to the title screen. BIO MIRACLE BOKUTTE UPA (Konami) -There wasn't much to translate from Japanese to English in this game, but I played through using the Vice Translations patch anyway. You can choose between Easy and Normal difficulty. I played through on Normal. There are a total of 7 Stages, which each stage having 3 levels. When you get to the end of Stage 7-3 you will fight the snake boss that you have beaten before. Once you beat him you get taken immediately to the final boss, which looks like some kind of ram demon with horns. He has 3 minions working with him. These are the guys you want to keep throwing at him. Keep nailing him and you will get the ending, which involves opening the treasure chest to release the 7 babies. It then shows a screen of Upa shaking his rattle at the castle and it says, "Congratulations, Upa!" at the bottom of the screen. It then shows a screen of what looks like the King, Queen, some old wise-man and probably the final boss (who now looks like one of Upa's stuffed animals) and it says thanks to you everyone started to enjoy living there again. Finally it goes to a screen showing Upa lying on his pillows with the credits rolling beneath him. It ends with the message, "Thank you very much for playing. Good night, Upa" followed by "Presented by Konami" and finally "Push Start Key." No 2nd Quest here (unless you played the game on Easy and now want to play through on Normal...or vice versa). BIO SENSHI DAN - INCREASER TONO TATAKAI (Jaleco) -This game was supposed to be released in the USA under the name Bashi Bazook - Morphoid Masher, but never saw the light of day. A proto for Bashi was found and the two games are identical, with two known exceptions: the text is language specific to the region in which is was released and when Dan transforms, he turns into a monster in the Famicom version and a robot in the USA prototype version. There are 5 areas to play through. When Dan destroys the 3 hearts in Area 5 he must find the Queen Morphoid. Once he goes through her and destroys her heart, he gets the ending which consists of a message screen, then he warps to a screen showing him get kissed by the girl with a bunch of onlookers. It shows a close-up of his face with a heart on it and the word END appears below. It stays here until you reset. BIRDWEEK (Toshiba EMI/Lenar) -This old Famicom game gets monotonous, but there is an actual ending. When you finish Round 36 you get a normal Bonus round. When you finish the Bonus round you will actually get a little scene with the bird flying to the right of the screen, then flying back to the left with a bunch of baby birds. I consider this finishing the game, even though it lets you continue on. BOKOSUKA WARS (ASCII Corporation) -The screen scrolls to the left and once you make it all the way to the end and defeat the King you get a screen saying "Bravo! You Win!" with the characters running across the bottom. You go back at the starting point but in the upper right corner there are now 2 squares. These squares indicate the Quest number you are on. The quests are all similar in that you have to work your way to the left and defeat the King. The only differences are the difficulty of getting there. When you beat the 5th Quest you restart, but there are still only 5 squares in the upper right. You can keep playing but the squares will always stay at 5, so I will consider beating 5 Quests as finishing this game unless someone proves otherwise. BOOBY KIDS (Nihon Bussan Co.) -In this oddly titled Famicom game, you must play through to Stage 21. Defeat the boss of Stage 21 by collecting all the icons on the screen and you get the simple "THE END" message on a black screen. CAPTAIN ED (CBS/Sony Group) -There is a whole lot going on in this odd shooter. There are tons of hidden things to find, many different weapons and quite a few people to meet along the way. From what I gather, with absolutely no knowledge of Japanese (this game is about 95% Japanese), you must shoot and hammer your way through 7 stages. Do this while finding various items, some of which you seem to have to find or buy to trigger the ending of the stage, and after beating the Stage 7 boss you will go on to fight another big boss (let's call him Stage 8, since the stages are not numbered anyways). After beating this boss your character appears out of his ship and is in front of a locked door. In case nobody ever makes a FAQ for this game, you must place the 4 items in the slots in this order: Yellow happy face, Samurai helmet, White bag and lastly, whatever that red thing is. Do this correctly and the door opens, leading you to the final boss (let's call this Stage 9). The odd thing about this boss is that you do not fight him in your ship, but as your human character. So, all the practice you got fighting bosses in your ship is for nothing, as you must quickly figure out how to control the dude. This boss, some kind of severed demon head, has a rotating force shield around him and also shoots a mean fireball from his mouth. If you somehow manage to defeat him he explodes and you go to a screen where a girl wearing red apparently congratulates you. The phrase "I hope we shall meet to again" appears on the screen (Engrish) with "by Sho-Fuku" beneath it. The next screen says "Captain Ed End" in the bottom right corner and here it stays, leaving you wonder if you actually beat the game correctly or not. Since this game is almost entirely in Japanese, I am not entirely sure if there is more than one ending or not, but seeing how difficult the final boss was and how I had to make it through a locked door by placing items in the correct order, I am confident that this ending is what you get. Quite a fascinating little game for something I always would think of as Captain Erectile Dysfunction (ED...get it). Sorry. CAPTAIN SILVER (Tokuma Shoten) -There are 6 Stages here. Defeat Captain Silver at the end of Stage 6 and you get his treasure hoard, get to see the ending credits interspersed with photos of all the bosses, then it shows a full screen of the hero and his girl. A screen with THE END appears and then you return to the title screen. CHACK'N POP (Taito) -A rather difficult definition for a finish here. Basically, the game continuously loops the same 9 levels/mazes, which means Maze 10 will be the same as Maze 1, then Maze 19 will be the same as Maze 1...you get the picture. Anyway, using an emulator so I would not have to play through each tedious level I determined the address that controlled the level value ($003B) and figured out the address value for Maze 99 (the value being 168). When you finish Maze 99 it goes to Maze 0 (which is value 176). I would technically consider this Maze 100, as there isn't room for 3 digits on the Maze indicator. Anyways, you can keep playing and the Maze number will keep going up until you reach "Maze 44" which is really Maze 144. The HEX address value at Maze 144 is 248. When you finish Maze 144 the game goes on to Maze 1, the very first maze of the game. The HEX address value for Maze 1 is o, so this is the true Maze 1, meaning you finally looped back to the beginning of the game after finishing Maze (1)44. Since a HEX address value cannot go over 255 the last HEX address value the game registered before hitting that mark was 248 (Maze 144). So this game has absolutely no ending and loops back to the beginning after going through 144 levels/mazes. For those of you using an emulator who will be using that HEX address, note that Maze 1 has a value of 0. Maze 2 has a value of 1. Hence, Maze 9 will actually have value 8. However, Maze 10 will have a value of 16. For some reason the HEX address value jumps by 8 between every "Maze 9" that you finish. If you plug in any value between 9 and 15 you will get garbled screens. In all you will have to play through the 9 Mazes 16 times in order to return to Maze 1. CHALLENGER (Hudson) -This game dogged me for quite awhile and after figuring out what to do I felt like an idiot. The stage set up is weird. Scene 1 takes place on a train. Get past this stage and Scene 2 take place in a large, spread out landscape. You must explore the entire area, entering caves to search for a key. Every single cave you enter (except for the very last one) will be called Scene 3. When you exit the cave you return to the area where you entered the cave in Scene 2. Once you have the key you can head for the final cave where the princess is being held hostage by that guy on the train in Scene 1. If you didn't find the key in a cave there will be a boulder in your way, preventing you from getting through the final cave. If you found the key, you can work your way to the top level, defeat the big boss, and rescue the princess. This final cave is called Scene 4, so I guess you can say there are 4 Scenes, even though there are a bunch of Scene 3's. After you rescue the princess it says CONGRATULATIONS! across the screen and then says ROUND 2. This is the same as saying QUEST 2, as you are brought back to Scene 1 on the train. It seems a little harder the second time through, but everything is exactly the same. Finish Scene 4 again and you go to Round/Quest 3. The game just keeps repeating with no solid ending other than what you get for rescuing the princess the first time. Using cheats I determined that the Round number goes up to Round 99, then to Round 0 through Round 99 again, then it goes up to Round 55 before resetting to Round 0, meaning that there are technically 255 Rounds. Since they are all the same, just count finishing Round 1 as beating the game. CHAMPIONSHIP LODE RUNNER (Hudson) -Thanks to Andrew Schultz's puzzle game acumen, most people who previously had zero chance of finishing this game will be able to with his game guide for it. That is the good news. The bad news is that because the ending is quite possibly the worst ending you will ever get for the amount of work you put into a game, you may not want to bother. There are 50 grueling stages. Stage 50 is an absolute bear. If you do manage to finish it you will get the usual points screen showing how much gold and enemy points you got. As you await a nice graphic screen or even a showing of credits, you get abruptly bumbed back to the Stage 1 start screen. You get ABSOLUTELY NOTHING for beating this game. I guess you could say the satisfaction of finishing it is reward enough, but I at least would like someone to tell me "Congraturations" or something. CHASE H.Q. (Taito) -There are 3 Rounds. Each Round has 7 Stages. When you beat and apprehend the car at the end of Round 3, Stage 7 you get a victory screen which looks like you are being presented a medal by the chief. It then goes to the score screen and says "All Round Clear." The credits then roll and conclude with a GAME OVER screen. From here it goes back to the title screen. CHESTER FIELD (Vic Tokai) -There are a total of 8 Stages. When you get to the end of Stage 8 in the castle you must fight the gold dragon. Defeating him will open the labyrinth. In the labyrinth you must defeat the Black Dragon and then deal with the Princess. From here you go to the final Black Dragon which turns into the final boss, Luva. Defeat him and the screen flashes different colors, followed by a graphic showing the sky and the hero standing on a structure of some sort with text that wraps up the story. The credits then roll, which include naming all the characters and enemies in the game and is concluded with THE END. Hitting reset is the only way out of this screen. CHOPLIFTER (Jaleco) -This was released on the Famicom in 1986 but was created back in 1982 by Dan Gorlin (or so the title screen says). This should tell you right away that you are not getting an ending here. There are 4 Missions/Sorties/Rounds. The peculiar part about each area is that when you start each area it tells you the Sortie number, then when you complete a Sortie is tells you "Mission Completed" and "Go to next Round", so you get 3 different names for the areas in this game. Anyway, when you complete all 4 Sorties, you start back in the 1st Sortie, but it is called Sortie 5. The layout is exactly the same, just the enemies are faster and there are more of them. So basically you have the same 4 areas repeating forever, except the Sortie # keeps climbing. Once you hit Sortie 99, it will stay at Sortie 99, even if you go to the next one. However, playing around with the hex addresses in RAM and setting the value for the Sortie address at 254 will still say Sortie 99, however if you finish the Sortie (turning the code off so the value can increase after completing the SOrtie), the next area will be called Sortie 0. So this tells me that even though it says Sortie 99 for all Sorties between 99 and 254, Sortie 255 is called Sortie 0. It then starts over at Sortie 1 after that. So I would consider beating this game as just finishing the first 4 Sorties since there is no new scenery after that. CHUUKA TAISEN (Taito) -So I had a hankering to play some of the NES/Famicom versions of popular Sega Master System games. I played the 4 Tengen NES games, then went through Space Harrier and Juuouki (Altered Beast). I already wrote about Captain Silver on this guide ages ago so I thought I had them all here. Then while looking through some cheat codes I saw Chuka Taisen, which is the Famicom version of the SMS game Cloud Master. I had beaten this game back in January of 2000 (yeah, I had to look that up) and had completely forgotten about it. I discovered that somebody had translated the game (Ice Translations), so now I would be able to understand the ending message. There are a total of 6 Rounds. Each round concludes with a nicely colored and animated end boss set against a black background. At the end of Round 6 you have to defeat 3 bosses, two of which you have already defeated, plus the final boss, the Red
version of the Dragon. When you defeat him it goes to the screen where the guru guy rewards you with 1,000,000 points and says I HAVE NOTHING ELSE TO TEACH. YOU'VE BATTLED HARD POKOPESO! The screen goes to a picture of what looks like a cupcake and the following words appear beneath it: WITH THIS POKOPESO'S TRAINING CAME TO A END. IN ACCORDANCE WITH HIS WISH, HE BECAME THE STRONGEST FIGHTER IN HISTORY, AND THE PEOPLE CAME TO CALL HIM THE GREAT -CHINESE TAISEN-. It shows the game credits and ends on a game over screen that teases TO BE CONTINUED on the bottom. It then restarts you back in Round 1 with all of your points intact and gives you a few extra men to boot. I did go ahead and play through the game a 2nd time and got the same exact ending as mentioned above, so there is no different 2nd Quest here. Just play through until you do not feel like playing no more. Now all I need is for someone to translate Haja no Fuuin and I will be able to add Miracle Warriors to my list of SMS games released on the NES/Famicom for this guide. CIRCUS CHARLIE (Konami) -This is a very simple Famicom game converted from an arcade game. There are a total of 5 Stages that keep repeating. When you finish Stage 5 it simply goes back to the first stage, even though it now says Stage 6. The game is slightly more difficult the 2nd time through. As you saw on the PLAY SELECT screen you can play an A game or B game. The B game has the same difficulty as the 2nd time through the game. So anyway, the Stage number will keep in- creasing as you keep going through the 5 Stages until you reach Stage 99. When you finish Stage 99 you go to Stage 0, then to Stage 1 and so forth. For game finishing purposes you can probably count finishing all 5 Stages in the B game as finishing the game, since there is nothing new after that. Also of note is that there is a built in high score of 20000 points, so that could be a goal for some as well. Otherwise, there is no definitive ending to this 1986 released game. Also of note is that the arcade version had 6 Stages. The extra stage is a trampoline stage. CITY ADVENTURE TOUCH - MYSTERY OF TRIANGLE (Toho) -This game was actually developed by Compile, makers of some really cool NES shooters, namely Zanac, Gun Nac and The Guardian Legend. This is absolutely not a shooter, but it's a really cool game nonetheless. Your goal in the game is to rescue 10 puppies. It sounds like a kids game, but it really requires a lot of searching out the right items to open the correct doors and to use on certain bosses. The game itself is just one big open area of streets with roads leading in every direction, like one big maze. Luckily the infamous Rey Esteban wrote a guide for it to steer you in the right direction. He mentions that you are rescuing cats in the game, and the certainly look like cats, but the ending mentions that you found all the "puppies." Perhaps that is what they call kittens in Japan? Anyway, once you have managed to find the 10th puppy, it returns you back in front of the house where you started the game (the Minamikaze house). Enter this house and you will be treated to the cute ending, which consists of a couple black screens with the text CONGRATULA- TIONS! YOU FOUND ALL PUPPIES. THERE ARE PRESENTS FROM MINAMI TO TATSUYA AND KAZUYA (the grammar mistakes are their's, not mine). It then goes to a red screen with a big pink heart in the middle along with the 3 characters from teh game, TACCHAN, MINAMI and KACCHAN. She gives them both kisses, which makes them blush, as hearts float up from them. It then goes to 2 more black screens with the text YOU COME BACK TO THE ORIGINAL WORLD. AND ADVENTURE IS OVER. It will stay on this screen until you reset. Definitely a game worth playing. CITY CONNECTION (Jaleco) -There are 6 Stages. They are not numbered, but in all there are 6 different backgrounds. When you finish Stage 6 you get a message saying, "Now you have finished all the highway!!" Then you return to Stage 1. Every time you loop back to Stage 1 after finishing Stage 6 the layout of the tracks in the stage will be different, but the backgrounds for the stages will always be in the same order. I would consider this game beaten after finishing all 6 Stages, since the game loops for infinity. Also, you can get your kilometers (KM) to 9999 but it simply resets back to 0 and restarts counting, so you don't even get the satisfaction of having it stuck at 9999 KM. COSMIC EPSILON (Asmik) -There are 4 areas in this game. Each area has up to 3 parts. You start on what looks like a futuristic Earth as a flying robot. Defeat the boss and go to a flying stage where you transform into a ship. Defeat the boss here and you go to the 2nd planet (Aquarious). Go through a robot stage and a couple of ship stages and beat the boss to reach the 3rd planet, Technos. Go through the 2 Technos stages to reach the final area, Aria. Destroy the core at the end of Aria's two stages and you get the ending, which shows you flying away from Aria as it blows up. You then fly back to Earth and it says mission complete. Credits roll and after several minutes sitting at the final screen a code will appear (UDLRADULRB), which lets you play "Another World Mode." I played through this "Another World Mode" and got the exact same ending. They even give you the code again after the credits. CRAZY CLIMBER (Nichibutsu) -Now this is a difficult game. Not only are you required to use both con- trollers to move your character up the buildings, but there are an insane amount of enemies and obstacles trying to stop you. Just when you think you are in the clear for a second a window will shut on your fingers, causing you to plummet to your death. I played this on an emulator where I had to continuously switch from controller 1 to controller 2 just to simply line the climber up so he fit perfectly up a corridor or to slide him to the right or the left. But nevermind the controller issues. There are 8 NORMAL PATTERN LEVELS to play through. The object of these levels is to not only make it all the way to the top but to find a key that will open a nearby door. Go into the door and you will play a single screen platform stage where you need to grab an item and a medal. There are 8 medals to find in the game and they will be found in Levels 1, 2, 4, 5, 6 and 8. You will find 2 medals in Levels 2 & 6 (since there are none in Levels 3 & 7) and when you find those 2 medals in Levels 2 & 6 they will let you skip past Levels 3 & 7. Now if you play through the Levels and did not find all 8 medals when you finish Level 8 it will loop back to the pre- vious Levels until you find all the medals. When you find all 8 medals AND finish Level 8 then you will get to play the SPECIAL PATTERN LEVELS. There are 4 of these and if you thought the 8 NORMAL PATTERN LEVELS were diffi- cult, these will blow you away. Everything gets thrown at you, including several areas where you have to climb back down parts of the building so you can get back up on the far side of the screen. If you somehow manage to finish SPECIAL PATTERN LEVEL 4 and get to the top of the tower you will be greeted by a UFO! Extend your arm out to touch it and it will carry you up and out of the screen. Your points will tally up and it goes to a blue screen with the following message: THE CLIMBER LEFT THE EARTH IN HIS UFO FOR HIS UNENDING JOURNEY IN TO SPACE NOBODY. NO. NOBODY HAS EVER SEEN THE CLIMBER SINCE THEN. That was written exactly as it appears on the screen. There are several staff credits on the bottom of the screen and after awhile it returns to the title screen. Considering the game was from 1986, it's nice to get some kind of an ending here, even though it was short and the game was insanely difficult, but it is better than a Game Over screen. Crazy Climber was only released on the Famicom in Japan but was available as an arcade game in the USA. CRISIS FORCE (Konami) -This Konami shooter was only released in Japan on the Famicom. There are 7 stages. Beat the dude riding the 4-headed dragon at the end and you've finished the game. CYCLE RACE - ROAD MAN (Tokyo Shoseki) -There are a total of 18 Stages in this game. Even though the Stages are divided up into "Blocks" of 3 or 4 stages, it will always show the Stage you are on between races. In the last Block of races you have to finish in 1st place rather than in a number of qualifiers, which is no small feat. When you finish in 1st place in the last race (Stage 18), it shows the results as usual, then it shows a screen showing your biker with his arms raised with a congratulatory message underneath stating that you are champion of the Roadman Cup '89. The next screen shows you hugging the girl and then you are given the trophy and the yellow jersey of glory by a guy in a suit that looks like he could be Super Mario's dad. It says "You Win!!" at the bottom and stays here until you reset. DAI MEIRO - MEIKYUU NO TATSUJIN (Epoch) -This cutesy old dungeon crawler (with no enemies, I might add) has 4 different difficulty modes: Easy, Normal, Hard and Very Hard. Each mode has 7 rounds you must play through. The various rounds in each difficulty mode have the same background each time you play through them (ie Round 7 has a computer back- ground all 4 times while Round 4 will have a pyramid background. When you finish Round 7 in Easy mode you simply continue on to Round 1 in Normal mode. This will continue this way until you reach Round 7 in Very Hard mode. Once you go through the exit here you will get a CONGRATULATION message on the screen where you normally get a password. It then shows your charachter flying up through the 7 rounds and arriving at what looks like his house, where he is greeted by his parents at the door. The next scene shows him breast-feeding. At least that is what it looks like to me. It quite possible could be just a hug, but the boy is not in close nor are his arms around his mother. He is simply in front of her with his head going in a rhythmic motion. I guess the pie on the table is for when he finishes? It then shows the outside of the house again as it gets dark, followed by a FIN screen. Pressing buttons does nothing at this screen, hence you are done. DEZAEMON (Athena) -Those of you looking for a shootem'up probably had the same feeling of bewilderment that I had upon starting this game. This is not really a game, but a "design your own shooter" program. You are greeted by a title screen with 7 options. You can design your ship, the level layout, the music, even the title and credits screens. If you choose option 1 you can play the game you design. There is also a sample game, which consists of 3 difficult stages, each with bosses at the end. For all intents and purposes, beating the boss of Stage 3 can be considered beating this "game." You even get credits after beating the final boss before it goes back to the game edit screen. At least it has more of an ending than Color a Dinosaur. DIG DUG (Namcot) -This classic never came out on the NES, but there is a Famicom version. There is no ending to speak of, but once you hit Stage 99 and finish it you will go back to Stage 0 and back to Stage 1 all over again. DONALD LAND (Data East) -I thought Donald Duck would be the main character in this game, but instead we get "Donald McDonald." Navigate Donald through 12 different stages (called Worlds), rescuing familiar characters like Grimace, Birdie and the Fry Guys along the way, and when you defeat the boss of Stage 12, Castle World, you get the ending. It shows the characters you rescued during the game with the credits at the top of the screen. It then shows Donald standing in front of the castle where the screen stays forever. DON DOKO DON (Taito) -There are 50 Stages. When you defeat the dragon in Stage 50 the Princess falls down to where you are then it goes to a screen showing the two main characters standing on each side of the Princess. Japanese text appears on the screen above them, then the credits start in. When the credits conclude it says "Presented by Taito" with some card symbols (spade, diamond, heart, club, diamond, heart, spade, club) beneath it. The symbols disappear and it stays on this screen until you reset. However, now that you have the correct suit sequence you can play the 51 "reverse rounds!" To gain entry to these rounds you have to start the game over and in Stage 1 above the top middle platform you can jump and hammer and invisible bubble to make a key appear. The key will open a door at the bottom of the level to a secret room. There will be 8 jars in the room with suits on them that you have to smash in the order of those 8 suits you got in the ending. If you do this in time it will say that your password is correct and you will "go to reverse round." Now play through all these stages (it starts with Stage 51) and you will eventually get to the dragon in Stage 100. To defeat the dragon hammer the characters running around in the room and throw them at him. After about 10 hits you will be able to save the princess out of the bottle. Your characters will get whisked away...to the real final battle against the king, who looks like a cow. This Stage 101 is finally the last stage of the game. When you defeat the cow king he transforms into the real king and drops to the ground. It then goes to a graphical screen showing you shaking the king's hand with your partner and the princess looking on (it says something in Japanese at the top of the screen). The credits then roll and it ends on the PRESENTED BY TAITO screen. A very special thanks to Matthew McIntyre for his great FAQ on the game and explaining how to get to the reverse rounds and to Odino for tipping him off on how to find the warp to the password screen. I originally had this game listed as ending after 50 rounds but suspected there were more and luckily these guys found them. DORAEMON (Hudson) -Doraemon is a cutesy character, but though this game looks cute and easy, it definitely is not. There are 3 Worlds that you have to play through. In World 1 you have to explore the city, which is a pretty straight forward action level. Work your way through the city, then to a cemetary and finally to a factory area, where you will fight a boss at the top of a tower. World 2 is a shooter level, where Doraemon will automatically scroll and fight enemies just like a regular shmup. There are 3 areas in World 2 that you have to play through culminating in a boss. Finally, the hardest part of the game, World 3. This is an under water level and your main goal is to find the 3 children. They are locked in chests, but some of the chests contain sea serpents in- stead. While you are searching for the kids you have to try and carry the 4 different items that help you through the level. The key unlocks the chests, the hoop lets you pass through closed corridors, the Talisman lets you kill the sea serpents and the bag lets you carry 2 items at once, since you can only usually carry 1 item at a time. You can also only have 3 items on the screen at any given time, so you will do a lot of item shuffling here, which is half the battle. Anyway, when you manage to get all 3 kids to the bottom of the level, the barrier will disappear, letting you go to the last area of this World. Bring the talisman with you to defeat the sea serpents found here and you will end up in a room where the 4th child, Shizuka, is being held captive by the angry water spirit Poseidon. Just shoot Poseidon as rapidly as you can and he will be toast. When he is beaten you will appear in the tiny black area with Shizuka as you both smile at your success. It then shows you and the 4 kids you rescued standing on a platform on the water. A nice little screen, considering this is one of the older Famicom games. It then goes to a screen showing Doraemon and the 4 kids standing in a circle as the credits scroll by them. It ends on a screen showing 3 Japanese symbols (probably says THE END in Japanese, but I'm not sure), where it will stay until you reset. DOUBLE DRAGON (Technos) -There are 4 Missions. When you get to the end of Mission 4 you fight Machine Gun Willy. Beat Willy and you do battle against your twin brother. Defeat him and you go to a screen where you rescue Marian. She gives you a hug and a heart floats up into the top of the screen. The game then resets to the title screen. DOUGH BOY (Kemco) -This game had a 1985 Famicom release and is very primitive in terms of gameplay, controls and graphics. You control a doughboy (slang term that described a World War I American soldier) and have to make your way through 5 stages (called Maps). The goal of Maps 1-4 is to get the key and escape off the right side of the screen (the key is hidden in a barrel in Map 3). In Map 5 you have to work your way through the dark screen (only a spot- light shines on you) and get to the area to the right where you can bomb houses to find a key. You must then bomb through the prison door on the bottom right and then bomb the prison inside to rescue a fellow doughboy. He will now tag along with you but you need to make your way safely back to the beginning of the area without letting him die. When you get back to the beginning of the area you will get one of 2 endings, depending on whether you brought your compadre back safely. If you DID NOT bring him back safely, the ending will show your doughboy walking at the bottom of the screen in the spotlight alone and the message GOOD BYE will appear on the screen. If you managed to get back with him safely in tow, it will show both of you at the bottom of the screen walking with the spotlight on you and will say GOOD LUCK. So for a primitive, early game, there are actually 2 endings! No matter which ending you got, it will show the usual post-Map screen showing your score, time, Round number, Map number and lives Left and then will loop you back to Map 1. However, the Round number will increase to Round 2. This 2nd time through is a bit more difficulty but you will get the same ending when you finish it and it will loop back to Map 1 again (Round 3). The game goes on infinitely but using an emulator and some address hacking I was able to figure out the Round number goes up to Round 9, then goes to Round A to Round Z, then the Round ends up being a bunch of symbols until you get to the 255th Round, which will display as Round 0, so I would consider playing through the game once as finishing it. There is a built-in HI-SCORE of 20000 for you score enthusiasts. Also of note, you can select GAME A or GAME B at the title screen. You get the same number of Maps, Rounds, same endings, etc. but the only real difference I noticed was that in GAME B you have this annoying missile that seeks you out on every Map, so GAME B is definitely the tougher option. DRAGON BUSTER (Namcot) -Another nasty old Famicom game with 2 quests. The 1st quest has 12 Rounds. Each round consists of a map in which you must make it to a tower. Make it to the tower, defeat the dragon boss and you get another Round to play through. After Rounds 3, 6 and 9 you will rescue a girl with a different colored outfit. After defeating the dragon in Round 12 you rescue the Princess (in white) and get an ending message thanking you for saving her and wanting you to live in this kingdom. Then it tells you that you still have a long way to go and you have to challenge the next adventure. A code (Right Down Up Left Right A B Start) appears. Enter this code at the title screen and you start a new quest, but the Round number continues at 13. Again, play through as before, but this 2nd quest is a bitch. You rescue girls (now wearing bikinis) at the end of Rounds 15, 18 and 21 and then when you defeat the dragon in Round 24 you save the princess again (she's wearing a bikini and crown). She tells you that your adventure is over and that the dragon is demolished. She wants you to build a peaceful kingdom. THE END. DRAGON BUSTER II (Namcot) -You must work your way through various areas on the main map, like caves, castles and trees. Once you work your way to the Northeast corner of the map you will see a mountain with a cloud around it. This is where the dragon is. Go through this area, defeat the dragon and you will get a message from what looks like a princess telling you "The Real Battle Starts Here." So that whole map area was Stage 1. Now you start on a new map and must work your way through the various sections until you hit the mountain with the cloud in the Northeast corner. Defeat the dragon here and you get another message from the girl. On to Stage 3. Keep working through areas until you get to the 6th map. In Stage 6 you will battle your way to the Northeast corner of the map to face the 6th dragon. Upon beating it you get a message saying you are almost at the Dragon King, but instead of going to a new map you continue in the area below the clouded mountain, so this is an extension of Stage 6. Keep plugging your way through the levels in this stage and you will eventually get to the Northwest corner of the map, where you will face the Dragon King in the cloudy mountain. When you defeat the Dragon King, a nasty 3-headed dragon, you get the final ending, showing you in front of a village full of people celebrating your feat and a princess giving you a hug as you raise your sword in victory. You then get a message scrolling about how your story will become legend and you end up at a THE END screen that shows your final score. All you can do from here is reset. DRAGON NINJA (Namcot) -There are 7 Stages. In Stage 7 you must defeat all the previous bosses and then defeat the final boss in the helicopter scene. Defeat the Dragon Ninja and you rescue the president from the helicopter and then get a scene showing the president at his desk giving you a message followed by a screen showing the president and you standing in front of a bunch of secret service men with a hamburger. THE END shows up on the screen and you can press a button to return to the title screen. DRAGON SCROLL - YOMIGAERISHI MARYUU (Konami) -This very underrated early Konami adventure game is not talked about much in the States because of the Japanese text used in the game. However, thanks to KingMike Translations, we now have an english patch to apply to the ROM. The object of the game is to find the 8 Magic Books and the Dragon Scroll (as well as several other items needed along the way) and find the Chrome Dragon in his lair in Maten Castle. You spend the entire game going through several different lands gaining experience points by defeating enemies and finding the necessary weapons and items to advance your cause. When you finally have all 8 books and the scale you can enter the Chrome Dragon's lair at the top of the mountain. This is where it gets interesting. I have mentioned this phenomenon for games like Solar Jetman and The Hunt for Red October, where you play a game for hours, get used to the play mechanics, and when you are finally near the end of the game, something completely different happens. In Solar Jetman you suddenly go from maneuvering your craft through the different planet's gravities to a final stage where it is more like a Gradius side- scrolling shoot'em up. In Red October you go from having to guide your sub through enemy and mine-infested waters, to a final stage where you actually control the captain moving in a platform-type stage in the interior of a submarine. In Dragon Scroll your bulky, slow-moving character is transformed into a dragon RIGHT BEFORE THE FINAL BATTLE. You kind of had to know this was coming, since you know your character is really a dragon in human form, but now you have to learn an entirely different method of controlling your character. It isn't exactly difficult, but I'm sure many Japanese game players were taken by surprise. Now then, you have to blast the Chrome Dragon with your flame breath while dodging his fire. You have a limited supply of 2 fireballs you can also shoot at him, but use them wisely. When you destroy his head, his other two heads come out to attack. Destroy these two heads and the Chrome Dragon is no more. You go to a screen where it shows him changing back into a statue and the treasure chest in front of him closes. It then goes to a screen where it shows 3 men dressed in blue carrying what looks to be a coffin. They drop the coffin and the words: DRAGON SCROLL THE END pop out of it. The coffin disappears and you get to watch the blue guys walking around aimlessly until the same 3 carrying the coffin appear again and repeat dropping it. This keeps going until you press start. What kind of an ending was that?? Well, there is actually a secret, one-screen ending you can access through the password screen. I played through this game using KingMike's awesome translation patch, as well as his walkthrough, and this little tidbit comes from him. If you are using the translated version, type in NARUMECALLEDHEANSWEREDNOWHEWILLSLEEP as your password (if you are playing the original Famicom version, you can get the password in Japanese from KingMike's walkthrough) and you will be treated to a 1 screen ending that shows the front page of the "Konami Tribune" with the date 1987 11 27 at the top of the page, a picture of the defeated dragon and the flash stating that the Chrome Dragon was defeated (with Kingmike and Eien Ni Hen's name--he was the translator--at the top of the page). Pressing start here brings you back to the title screen, but it is weird that this screen wasn't included in the game's ending but could only be accessed through the password screen. This game didn't have a great ending by any means, but it wasn't too shabby for a 1987 game. ESPER BOUKEN TAI (Jaleco) -This is one of the strangest games I've ever played and if it wasn't for the translation patch made by aishsha and the FAQ written by MotherKojiro I would never have finished this game. You control a little guy with a hammer who can jump like a muthafu#*a. You move him through a world consisting of towers, lakes, courtyards, rooms, etc. There are a bunch of idols that you must touch to open a nearby door, but some of these you need to raise your Boost level to open. Even though this is strictly an action game, you must gain experience by defeating enemies to raise all of your various ability levels. There are 4 characters that you can find and then control and 8 items you must find to advance and get to the final boss, the Devil. Once you manage to find every- thing you must find the correct room the Devil is in, which could be any of 3 randomly selected rooms found in various locations of the game. Luckily I found him in the room closest to where I found the last item otherwise I probably would have gone mad trying to find the other 2 rooms. So once you actually reach this Devil and manage to defeat him by pounding him in the head repeatedly, you will get the following message (translated by aishsha): MYSTERIOUS VOICE: 'THE DEVIL AND HIS CURSE IS FINALLY GONE! NOW HURRY BACK TO ME AND HIT MY COFFIN TO BREAK THE SEAL!' You appear back in the area where you found the Key. Drop to the bottom and simply touch the cluster of black symbols near the chain and you will get the following message: MYSTERIOUS FIGURE APPEARS... 'THANKS FOR SETTING ME FREE! MY NAME IS " "! IT'S YOU, PLAYER! NOW YOU CAN LEAVE THIS WORLD!' You then get a screen with staff credits for the game followed by an END screen. It will then return to the title screen. A very unique game for the Famicom by Jaleco which understandably never saw the light of day in the USA. EXED EXES (Tokuma Shoten) -Another old Famicom game with no ending. This game is a port of Capcom's arcade game of the same name. Since there is no ending there are a few spots that could be considered finish points. If you want to go by Round number alone, the counter goes up to Round 99, then the Rounds after that are A0, A1, A2, etc. If you want to go by boss battles, Round 16 is not a regular stage, but one where you just fight a series of bases. Every 9th Round after this (25, 34, 43, 52, etc. will be the same type of Round. The most interesting thing about this game is the code word you get upon dying with a certain amount of points. This code word was used in a contest by Tokuma where the person taking a picture of the screen with the code word could send it in to get a special silver sticker of Exed Exes to put on their game cart. There are 4 different code words you would get upon dying. Score in the following point ranges to get the code word: 500000-1999900: BABYBOY. 2000000-4999900: TOUCHME. 5000000-8999900: KICKPOP. 9000000-9999900: RAPYUTA. If you score over 9999900 points the score goes back to 0 and starts over, where you will get no code word upon dying. I guess this is one of those rare games where you decide what should count as beating it, but I would have to go with scoring 9000000 to get the code word RAPYUTA, even though our chance to get the silver sticker expired a couple decades ago. EXERION (Jaleco) -This is an old Famicom game released in 1985 that never made it to the USA even though a prototype version of NES Exerion has been found. The game is thought of fondly by shooter enthusiasts for an older game because of the parallax effects and inertia of your ship, which was innovative of this game at the time. As for the ending, there is none. There aren't even numbered stages. The backgrounds do change several times before the game loops back to the first background, so these could be considered "stages." The first background is orange with brown rock formations. COntinue on for a bit and you get a green striped background with white puffy clouds. After this there is a purple/maroon background with some futuristic buildings and the 4th different background is green with Easter Island heads and pyramids. When you blast your way through this area you will reach the BONUS RAPID STAGE where your rapid shots are unlimited and you can blast enemies for bonus points before going back to the orange background with brown rock formations. The only difference I noticed is that the color of the sky in the Easter Island Head section is black the first time through and when you get there in the 2nd loop the sky is pink, so playing through the game twice could definitely be the standard for considering this game as beaten since there is no ending and it loops infinitely. Also of note, when you score over 999,900 points it resets to 0. F-1 RACE (Nintendo) -I believe this is the earliest racing game to come out for the Famicom, back in 1984. Its simplicity is well-apparent in the fact that there is nothing even remotely resembling an ending, which means the folks at Twin Galaxies probably champion this as the best Nintendo racer ever released. Anyway, you get to select from 3 Skill Levels, with 1 being the easiest and 3 being the hardest. Each Skill Level has 5 tracks. Each track has 2 laps to a race. When you finish the 2nd lap of track 5, rather than the race ending, it goes on and on and on.... This applies to all 3 Skill Levels. When you finish the 2nd lap of Track 5 on Skill Level 3 the race doesn't end, but keeps going on infinitely like the previous two skill levels. I guess you can count beating this game as finishing 2 laps of Track 5 on Skill Level 3. For those keeping score, when you reach 999,990 points, the counter resets to 0. FANTASY ZONE (Sunsoft) -In this version for the Famicom, you must battle through 8 Rounds. In the 8th Round you fight all 7 bosses again then you face the main boss, Opa-Opa's long lost father. Defeat him and you beat the game. You can play through the game again (Round 1 will now be Round 9) but when you finish it again you get the same ending. FANTASY ZONE II - OPA-OPA NO NAMIDA (Sunsoft) -This game is similar to the original Fantasy Zone in that there are a total of 8 Stages and in Stage 8 you must defeat all 7 bosses of the first 7 Stages again before going up against the final boss. The final boss in this game is your twin. He will come at you leaving a trail 4 different times, so you must blast him all 4 times to get him to stop making trails. After the 4th time you will confront him in a one on one battle. He will come at you fast, spraying shots and bombs at you. Avoid him and fire back and when you take his life meter down to nothing he will explode, then reform. The battle is over, so he joins you and you both fly to the right where you are greeted by a giant Opa-Opa. It gets a glint/sparkle right around where an eye would be and then your twin Opa-Opa explodes. He then flies off the left side of the screen and your Opa-Opa joins him. The following message then appears: WITH THE RIDDLE OF "WHO IS THE ENEMY'S MASTERMIND?" FURTHER DEEPENING, THE WAR COMES TO AN END. PEACE WILL ONCE AGAIN BE RESTORED TO THE FANTASY ZONE. SPACE YEAR JUNE 29, 6226 After that message the screen goes blue and then you get the following long message, complete with some goofy looking illustrations: WHO WAS THE MASTERMIND LEADING THE ENEMY FORCES THAT SO CLOSELY PHYSICALLY RESEMBLED OPA-OPA AND FOUGHT WITH THE SAME FUNCTIONAL WEAPON? IT WAS IN REALITY, OPA-OPA'S OTHER SELF. DUE TO THE EMOTIONAL STRESS BROUGHT ABOUT AS A RESULT OF A WAR DURING HIS CHILDHOOD, HE DEVELOPED A DUAL PERSONALITY OF VIRTUE AND VICE, UNKNOWN EVEN TO HIMSELF. ONLY HIS FATHER WAS AWARE OF THIS FACE. SPLITTING INTO 2 SEPARATE BEINGS, HE BECAME IN ADDITION TO HIS ROLE AS THE HERO, THE ENEMY'S MASTERMIND, THUS BECAUSE OF THE PATERNAL BOND EXISTING BETWEEN THEM, HIS FATHER HAD NO ALTERNATIVE BUT TO ASSUME THE ROLE OF THEIR LEADER. NOW, AS A RESULT OF OPA-OPA'S COURAGEOUS VICTORY, THE EVIL BEING THAT DWELLED IN HIM HAS BEEN DESTROYED. DEEPLY MOVED, OPA-OPA CAN NO LONGER CONTAIN HIS TEARS, WHICH AS THEY FALL, SIGNIFY HIS RETURN TO THE SOLE PATH OF RIGHTEOUSNESS. OPA-OPA VOWS THAT NEVER AGAIN WILL WAR OCCUR. THE END It then goes back to the title screen. That ending message ties in to the subtitle of the game, which appears on the title screen, THE TEARDROP OF OPA-OPA. FIGHTING ROAD (Toei Animation) -There are 7 stages, called Ruins. In each Ruin you must battle an enemy and beat him twice to move on to the next Ruin. When you get to the 7th Ruin, defeat the opponent once and he will turn into a monster. Now defeat the monster once and you win the game. The ending consists of a scene showing you leaving the ruins carrying a girl, then the credits roll. FLAPPY (dB-Soft) -If you are a fan of puzzlers *ahem* Andrew Schultz *cough* then this game is definitely for you. There are a total of 200 Sides (what the programmers call the stages) in this one along with a bonus level every 5 sides. That's an extra 40 stages if my remedial math is correct. Luckily there is a great FAQ by the aforementioned Mr. Schultz that will get you through all the sides. There is also a cheat code on thegshi.org made by the inimitable GForce that lets you clear a side instantly. So anyway, the game is a cross between Lolo and Boxxle/Sokoban/Porter and will keep you busy for awhile if you play through it on your own. When you finish Side 200 you will get your last Bonus stage and then after that you will get the one screen ending showing the number 200 in blue bricks and the word CONGRATULATION! at the bottom while 3 of the mangy critters you tried to avoid during gameplay mill around the screen. It stays here until you reset. FLIPULL (Taito) -There are two difficulty modes in this game, Normal and Advance. On the Advance setting when you finish Stage 50 you will climb the ladder and find yourself on a landscape straight out of 3D Worldrunner. Your female blob friend is waiting for you and you two meet in the middle and twist around each other. A classic "Congraturation" appears and the credits roll by. Game Over then appears and you are brought back to the title screen. If you played the Normal difficulty there are actually 250 Stages to plow through. You get the same ending that you get in Advance mode for every 50th stage you beat, which means when you finally beat Stage 250 you will have seen the same ending 5 times. After this 5th time through you finally get the Game Over screen after the ending. I believe the programmers probably meant the Advance setting to be like a 2nd Quest after beating all 250 stages in Normal mode. Why else would the harder Advance mode only have 50 stages? FLYING HERO (Epic/Sony Records) -This old Famicom game was almost released in the States, but didn't quite make it. Anyway, battle your way through 32 Stages. After beating Stage 32 you will get one of the most badly translated victory messages of all time. FRONT LINE (Taito) -There isn't much to this very early Famicom game. You blast your way through the stage until you face the tank at the end of it. When you destroy it, you get a "Bonus Point 3000 x 1". You will now go through the game a 2nd time and when you beat it again, you get a "Bonus Point 3000 x 2". When you go through a 3rd time, "Bonus Point 3000 x 3". This continues and when you finish the game a 5th time you get "Bonus Point 3000 x 5". However, this is where the bonus stops increasing. When you go through the game a 6th time, you still only get "Bonus Point 3000 x 5". I actually played through the game 10 times and it was still only giving me "Bonus Point 3000 x 5". Therefore, I will count beating the game 5 times as finishing this game. Your score does reset to 0 after scoring over 99,900 points. GALAXIAN (Namcot) -This game came out in arcades in 1979, with the Famicom version being released in 1984, so you'd be silly to expect an ending here. What happens is what happens with most older games. There are a total of 255 stages before you go back to Stage 1. Your stage counter is in the upper right of the screen and is represented by flags. It shows up to 5 flags then when you hit Stage 6 it shows 1 flag with a number after it. The number count will go from 06 to 99. When you beat Stage 99 the number will turn to 10, but the number 1 is red. The count from here gets a bit odd as the white digit will go up after every stage but the red digit will seem to go up by 10 every 10th stage. When you hit what equals Stage 159 it will be displayed as a blank space where the red digit was followed by the number 0. Eventually the blank space gets replaced by the letter A and it will count up until you reach Stage 254, which will show I5 next to the flag. When you beat Stage 254 it goes to Stage 0, which can be counted as Stage 255, then when you beat Stage 255 it goes to just a single flag, which is the same as Stage 1. I'm not sure what would qualify as beating this game. The built in high score is 5000, which isn't that difficult to beat. The high score resets when you hit 999,990, so you may want to work that into your qualification for beating this. GALG (dB-Soft) -There are 30 Areas (stages). As you go through the areas you need to collect a total of 100 parts (there is usually only 1 part in each stage). When you get to the end of Area 30 you will be warped back to Area 1 if you do not have all 100 parts. If you have all the parts at the end of Area 30 you will fight the final boss, Dragg. Be careful with Dragg. If you don't destroy him before it scrolls off the screen you go back to Area 1! Just aim for his center and blast away, avoiding the shots the cannons around him fire at you, and you should do him in. Once destroyed the words "HIT! WAR IS OVER" appear over the boss. You then get a screen telling you that you made it and that you can report your victory back to the battleship Galg and the Zystasians will welcome you as a hero wishing the war should never start again. It then scrolls to a credits screen and then back to the title screen. GAME PARTY (Coconuts) -There are 5 games to choose from at the selection screen: AIR HOCKEY, HOCKEY, PINBALL, BASKETBALL and MIND-Q. All of these selections bring you to individual games except for HOCKEY, which brings you to a screen where you can select from HOCKEY OR SOCCER, so there are really 6 games in all. AIR HOCKEY, HOCKEY, SOCCER AND BASKETBALL are considered beaten when you defeat the Level 5 opponent in a 30 second match (this is the hardest scenario of these games). Do this in each of these games and it simply goes back to the menu screen. No ending. There is no ending to PINBALL at all, you just keep playing until you die. Even if you get to the maximum score of 99,999,999 it simply resets to 0. MIND-Q is the only game that has any kind of an ending. If you can beat the Level 5 opponent with the time set to 30 seconds you will get an ending screen showing 5 pictures and it seems to randomly select one of them (I always get the baby). It stays on this screen until you hit A, then goes back to the MIND-Q select screen. Not too much going on here. GANBARE GOEMON! - KARAKURI DOUCHUU (Konami) -This is the first Famicom game for Goemon. I believe he was in 4 of his own games and also made appearances in the Wai Wai World series. In this game he has 13 Stages to play through. In all but the last 2 stages his goal is to find the 3 passes that let him pass the gate at the end of the stage. In the last 2 stages he must simply find the exits, the last of which is the door to the room of the District Lord. When you enter this last door in Stage 13 you will not have to fight the Lord, but will get the ending. It shows Goemon enter the room followed by the Lord's 4 retainers, who kneel on the sides of the room with their heads down as the Lord enters. He kneels down and the Princess enters the room. The Lord says GOEMON, I WAS WRONG. I'LL BE A GOOD RULER SO HAVE MERCY ON ME! Now keep in mind I beat this using a Japanese to English fan transla- tion patch BY Spinner 8, one that has the translations for all 8 Quests. The dialogue may be different on your patch (or in Japanese on the actual Famicom game itself). After he says this, the Lord bows several times before your Bonus score of 50000 appears. Your score is tallied up and then it goes to a screen showing Goemon climbing to the top of the palace, doing a little dance, then sliding down the roof flashing the peace sign. After this it goes to a screen saying WELL DONE! with your score and a password. It says PRESS A TO CONTINUE! It looks like you are starting the game over, but in reality this is just the 2nd Quest out of 8!! You really do have to beat the game 8 times for the best ending. Everything is the same in each subsequent quest, except the Lord will say something different each time. Each quest is considered a different Province. The 1st Province you just beat was the Higo Province. The enemies being faster is the only thing that changes other than the ending message. The following are what the various Lord says when you finish his Province: 2nd Quest (Izumo Province): I GIVE UP, GOEMON! NO ONE CAN STOP YOU..MY CASTLE IS YOURS! 3rd Quest (Bizen Province): GOEMON.. UMMM.. UMMMM.. SORRY! SORRY! SORRY! FORGIVE ME!! 4th Quest (Settsu Province): I GIVE UP, GOEMON. SPARE ME AND I WILL GRANT YOU ANYTHING. 5th Quest (Omi Province): WELL DONE, GOEMON! I'LL ALWAYS WORK TO IMPROVE THIS LAND! 6th Quest (Owari Province): WAAAAAH! GOEMON!! I'M NOT THAT BAD! PLEASE, SPARE ME! 7th Quest (Shinano Province): OH.. GOEMON.. PLEASE.. I'LL DO ANYTHING.. SO DON'T KILL ME..OK? Final Quest (Edo Province): CONGRATULATIONS! GOEMON, YOU NOW RULE ALL THE LAND! HAHAHA! After you beat it that last (8th) time Goemon will go onto the roof and dance like he did before but he ends it by blowing kisses as the volcano erupts on the screen and the word FIN appears in the middle while the 3 geishas are clapping. It will then go to the score screen like it did when you went through the game the first time and give you a password (which you cannot use in this game...must have been for some kind of promotion at the time) and tell you to PRESS ANY BUTTON TO CONTINUE! You can play through again but it will restart you at the first Quest and you will get that ending message, so consider play- ing through the game 8 times as officially beating it. Thanks to ReyVGM for the help on this one. GARFIELD - A WEEK OF GARFIELD (Towa Chiki Corp.) -After playing this game for about 10 seconds you can see why it was never released in the States. Play through the 7 days of the week (stages) and when you get to the end of Sunday you will fight a Blue Cat. Defeat it and you will rescue Odie and go on to watch the ending sequence/credits. GEIMOS (ASCII) -This ancient (1985) Famicom shooter goes on for infinity. The game consists of 6 rounds that repeat on and on. When you finish Round 6 you go on to Round 7, but it is exactly the same as Round 1. You are not shown what round you are on when you finish a round, but when you die it will show you the round you are on as well as the number of lives left. Technically, there are 255 rounds in the game. The numbering is as follows: 1-99, A0-A9, B0-B9 and this continues on until you get to P5. Upon finishing Round P5 you will go to the easiest round in the game, Round 0. Finish Round 0 and you are back at Round 1. Absolutely no ending here, as none should really be expected in such an archaic game. As for the score, it will reset to 000,000 once you reach 999,990 points. GEKITOTSU YONKU BATTLE (Irem) -There are 8 stages to play through in the demolition derby smash 'em up as well as a few bonus stages. When you destroy the last car in Stage 8 it will go to a screen with your car in the middle and 4 other cars driving up beside you. They then go to the bottom of the screen and you take your place at the top in front of them. You then drive off with them following you. It then goes to the Hi-Score screen where it tallies up your score for Stage 8. From this screen it goes to a blue screen where a yellow car drives across and the word CONGRATULATIONS appears. Other cars will then drive across the screen over the next minute or so leaving names of the programming staff behind. It will end on the PRESENTED BY IREM screen, where it will stay until you reset. GETSUFUU MADEN (Konami) -This game was excellent for an early Famicom title. It never made its way to the States, but a group (or person?) named RPGe translated it to English so even more people can enjoy this seldomly played gem. You must move your character over terrain in a fashion very similar to moving Link around in the overworld in The Adventure of Link. Once you find a dungeon or cave it switches to a side scrolling game (also similar to the action segments in Zelda II). There are also several caves where the actions shifts to a dungeon crawling type atmosphere, like Bard's Tale and other games of its ilk. Anyway, your mission is to collect the 3 Hadoukens (Swords) and then confront the Dragon Master at the Red Dungeon on the island in the first area of the game. Along the way you will collect various weapons, armor and items to help you achieve your goal. When you finally work your way to the Red Dungeon, a bridge will appear taking you to the island if you have all 3 swords. Go through the Red Dungeon and when you come out on the other side you will see a White Dungeon. Enter that dungeon where you will confront what looks like the Wraith the held all of the passes you needed to collect throughout the game. Defeat the Wraith and she will turn into a larger witch who wears some tough to penetrate body armor. Once you do her in you will finally get to battle the Dragon Master. This skeletal dragon is made up of bones and skulls and looks like something right out of Ninja Gaiden, as it takes up half the screen. Use your wave sword and shoot waves right at its giant red heart. After quite a few hits it will finally explode. You then go to a screen that shows a large picture of your character standing on a pile of skulls and bones (probably what is left of the Dragon Master) as he takes out his sword. The images of what are probably your character's two brothers appear on each side of him as the sword splits back up into 3 and each character gets a sword. Your two brothers disappear into blue flames with the swords and it goes to another screen showing the skull on the mountain get zapped by lightning as a giant skull flashes and vanishes in the purple sky above. The sky then turns blue and Japanese characters scroll sideways across the screen. It ends on a screen with one big Japanese symbol in the middle of it. No amount of button pressing will advance you pass this screen, so you have reached a definite end to one of the most underrated games of all time. I was playing the RPGe translated version but they did not translate the scrolling symbols at the end. GIMMICK! (Sunsoft) -A fun little platformer by Sunsoft, similar in gameplay to Kirby's Adventure and Ufouria. The storyline is whimsical, as a little girl gets a new toy for her birthday (Gimmick) and all her old toys get relegated to a box next to her dresser. The toys are upset so they kidnap her and take her to another dimen- sion. Now it is up to Gimmick to follow her to that dimension and rescue her. There are a total of 7 levels. However, you can only get to Level 7 by find- ing all 6 of the special items in the Levels 1 through 6. These are hard to find and you have to use techniques like jumping on your own star shot to reach some of the places leading to them. Now if you fail to find all 6 items, when you defeat the Level 6 boss, Cloak (one of your old toys), it will go to a screen showing Gimmick riding one of those black birds with the scrawny necks over various landscapes as the staff credits flash beneath him. When the credits are done, Gimmick is on a black screen with a thought bubble coming from him with a picture of the girl inside of it. You didn't rescue her since you didn't find all the secret items to unlock Level 7, so you get this
bad ending. It goes back to the title screen from here. Now, if you did manage to find all 6 special items, when you beat Cloak at the end of Level 6 it will go to the map screen where it always goes before you start a new level. This time you will see a floating fortress lower from the sky with an arrow point- to it. Go ahead and start Level 7. This is the easiest level of the game, almost like a scenic tour. Work your way through the castle and you will eventually reach the final boss, Shadow. Hit him 3 times and he will shed the cloak, revealing someone who looks like a jedi (Sith I would assume) with a lightsaber. Pretty cool. Hit him 5 times and you will get the good, real end- ing. Shadow explodes into a bunch of red crystal fragments as they rain down over Gimmick. It now shows a bunch of pictures that tell a story (without words) of Gimmick opening a closet door to find the girl who hugs him to her in a loving embrace. The two of them run from the castle as the blue orb that must have been Shadow's power source shatters. They both leap into the portal and land on the girl's bed back home. It shows them looking out her window and then the screen goes to black with what looks like a city grid in the background as the credits roll, ending with THE END, where it stays until you reset. This game was never released in the USA for the NES. This ending is for the Japanese Famicom release of the game and is identical to the European PAL release of the same game, called Mr. Gimmick. The only difference was the name change. GRADIUS (Konami) -Interesting find with this old classic. When you go through and beat the brain boss at the end of Stage 7, you get an ending screen saying "Kangeki! Let's Go Next Zone." The game then restarts like you are at the beginning again. However, beating the 2nd Quest gives you the message "Omigoto! Let's Go Next Zone." Play through the 3rd Quest and you get "Nikui Nikui! Let's Go Next Zone." Keep playing and get the following end game messages: 4th Quest -"Antawa Sugoi! Let's Go Next Zone" 5th Quest-"Miagetamonda! Let's Go Next Zone" 6th Quest-"Iukotonaine! Let's Go Next Zone." So there really are 6 Quests to Gradius! If you keep playing the game you will get the same message you got when beating the 6th Quest. Thanks to the wizards at tcrf.net these messages have been translated: Ending 1 - Kangeki! = Impressive! Ending 2 - Omigoto! = Bravo! Ending 3 - Nikui Nikui! = Amazing! Ending 4 - Antawa Sugoi! = You're incredible! Ending 5 - Miagetamonda! = Admirable! Ending 6 - Iukotonaine! = I have no words! So there you have it. Plowing through this game and defeating the brain 6 times will get you all kinds of accolades. GRADIUS (ArchiMENdes Hen Version) (Konami) -This version of Gradius was released as a promotional cart in Japan for a ramen noodle company (Archimendes). There are only two differences between this and the Famicom cart that I am aware of. In this version the power-ups (both the red and blue) are replaced by boxes of ramen noodles. That's correct, ramen noodles symbols will power up your ship. The other difference is the ending message. The regular Famicom version of the game gives you 6 different ending messages the first 6 times you finish the game. You get the same ending message every time you beat this version. After you defeat the Brain at the end of Stage 7 it will show your ship flying away from the exploding base with the message, "Omedeto! Key Word Wa 'Game Snack Archimendes De Power Up'." After this you go back to Stage 1. GRADIUS II (Konami) -When you beat the Giant Head that is hooked up to the ceiling through red cords, you have beaten the game. The game starts over at the beginning when you beat it. You still have your score and all your lives, but you lose all the abilities that you previously had. GRAND MASTER (Varie) -This is a great Zelda-style quest game, just a bit more linear. You start by having to choose between 5 areas to start with. You must choose the Cave first because you must rescue your friend Terry there. The other 4 areas can be played in any order, but I went Tower, Castle, Ice Cave and then the Pyramid stage (thanks to Odino for the great FAQ for this game on gamefaqs, who figured out the Cave stage had to be done first). Once you beat all 5 areas you are brought to Dannte's Fortress. This is divided into 6 areas. The first 3 areas will have you fighting 3 of the bosses you beat in the earlier stages. The 4th and 5th area in Dannte's Fortress do not have bosses but can be tricky to get through, in fact, if you did not rescue Terry's sister in the Ice Cave stage you will not be able to get through this 4th area because she helps you out. After going through the 6th area of his fortress you will finally encounter Dannte. He is very easy to beat and once you do the Princess will run to you. You will get a nice cinema scene showing the Princess smiling at you and then she will give you a kiss. Then you get nice screens showing you, the Princess, the Knight, the Wizard and the Mage. A couple screens of Japanese text follow then it shows the names of all the enemies in the game. A few more text screens then a teasing "...TO BE CONTINUED?" appears. I'm not sure if a sequel ever came out or not. Anyway, the credits of who worked on the game will start flashing on the screen followed by a GAME OVER screen of all things, then back to the title screen. Not a bad ending to a great game, but the GAME OVER screen is always a slap in the face. At least say THE END or CONGRATURATION or something. GREAT BATTLE CYBER (Banpresto) -There are a total of 15 stages/levels in this SD game. Whenever you beat a stage it says "Stage Clear" yet on the linear map they show you between stages it calls the stages "levels", so call them whatever you want. Anyway, I thought the game would be more battle-oriented, but there are some levels where you really need to use your jumping skills. The auto-scrolling levels are a pain because you get trapped behind objects (or in the train level where it is almost impossible to jump to the next section of the train without getting pushed back). You will have to play certain levels over and over to get the feel for how to make it through. Other levels are quick and loaded with bosses, while some are more like an obstacle course. When you hit Stage 13 you will have to plow through pretty much every boss in the game. Stage 14 has you battling a single boss. In Stage 15 you immediately go to battle against the final boss, which is a giant brain enclosed in some kind of machine. After nailing the brain a few times the machine strips away and you see the brain was attached to a cybernetic body. After you beat this thing you will get the ending which shows Japanese text scrolling past a black screen and then it shows all the characters in the game (the 3 playable characters and the bosses) though it doesn't show the last boss or the one from Stage 14 for some reason. After they scroll by the credits will follow. At the end of the credits it shows BANPRESTO 1992 then it goes to the title screen. I beat the last boss using all 3 characters and got the same ending each time, though the Japanese text could have been different depending on who you used (cannot read it), but everything else was the same. GREEN BERET (Konami) -This is the Famicom version of Rush'n Attack. There are 6 stages to battle through. When you get to the Giant Missile at the end of Stage 6, kill one of the yellow/orange enemies to get the rocket launcher and fire away at the missile. You get a nice little ending showing the enemy base blow up as you are running from it, then the credits roll. You then start back out in Stage 1. HATRIS (Bullet Proof Software) -Wow, I wasn't expecting this. This game is made by the same company that made the USA NES version of Hatris (BPS) but even though the game looks similar, there are a ton of things different. Your helpers Vladimir and Alexy aren't in the Famicom version. You have a score instead of $$ cash. The intermissions are totally better and there is a cool ending here. I wonder why they butcher- ed this game for the US?? The Shop/Stage layouts are kind of similar. Assuming you started at the beginning at Shop A0, you have to complete 9 stages before moving on to Shop A1. When you beat Stage 9 in Shop 0 you get an intermission showing the BPS Orchestra with a conductor but only 7 musicians in the orche- stra. Now play through the 9 stages of Shop A1 and the intermission will have 11 people in the orchestra. As you keep progressing, more musicians are added to the BPS Orchestra during intermissions until you finish Shop A5, Stage 9, which is the last stage of the game. It will show a full BPS Orchestra (with 28 musicians) playing a nice little tune. It will then bring you to the High Score screen where you can enter your initials. When you do this it brings you to a screen that shows you a beautiful view out the window of a beach and ocean with a hot air balloon floating by. The credits will flash by at the bottom of the screen. As the credits roll the sun will set, butterflies will fly across the screen, a dog will walk by (and stop to scratch at fleas), the moon will go across the horizon while a volcano erupts in the background. Basically you just get to see a bunch of cool sunsets, sunrises, lightning storms and even a rainbow. Eventually seagulls will flock across the screen and a cool sailboat will float by. It then repeats it all over again until you press reset. You can also play a Turbo-Speed Mode by pressing Down and Start at the title screen but it will not say TURBO on the screen when you start playing, but you will know it works because the Shops all start with the letter B instead of A. You do get the same exact ending that you got when beating the regular game though so this is only for people who love the game. This version of the game defin- itely should have been released in the States. HELLO KITTY WORLD (Character Soft) -There are 8 Stages in this Famicom game. When you defeat the Robot at the end of Stage 8 you rescue your friend Tippy Bear and view the ending. HERAKLES NO EIKOU 2 - TITAN NO METSUBOU (Data East) -A decent RPG for the Famicom, translated into English by Toma. This is pretty much Dragon Warrior in Ancient Greece. A ton of mythological characters like Zeus, Icarus, Homer and Hercules as well as enemies like Medusa, the Griffin and the Minotaur appear in this game. Your goal is to collect the 3 Zhis (Sorrow, Hatred and Chaos) and an NPC will turn them into the Chaos Axe, which you give to Hercules in heaven. He will join your group and then you can make your way to the end of the game, which ends up being in Nana, where it all started. You beat the EvilKing who is on the throne then must fight Cronos for a final decisive battle. When he is defeated you appear outside of the town on Pegasus, so make your way back to Nana and visit your grandmother in the room where you started the game. Here you will get the game's ending. For the purpose of this description I will use Hero, Centaur and Statue in place of the names I created for the characters that appear in the ending dialogue. You meet your grandmother in the room and she says (translated by Toma): HERO! YOU'RE ALL RIGHT! AND YOU'RE HOME! OH, MY DEAR HERO. YOU'RE WONDERFUL! OH! JUST A MINUTE...I'VE GOT A SURPRISE... She goes to your 3 companions and says: THANK YOU ALL SO MUCH. She leaves the room and the ground shakes. Zeus appears and says: IT'S ZEUS AGAIN...HERO! HELLO! YOU SHOULD BE ALL RIGHT NOW. YOU'VE SAVED THE WORLD! Centaur: MY BRAVERY... Zeus: CENTAUR! YOU FOUGHT CRONOS! WITH NO BRAVERY...WERE YOU AFRAID? Centaur: NO... Zeus: THAT IS TRUE BRAVERY. Centaur: YEAH! Statue: AMAZING...HERO'S GRANDMOTHER HAS A STRONG WILL. Zeus: OH...IN YOUR EYE...WATER...? IS THAT A TEAR? WHEN YOU ARE HAPPY OR SAD, A TEAR APPEARS... Statue: A TEAR... Zeus: IT SHOWS YOU HAVE A STRONG SOUL. Statue: SO THIS TEAR...IT MEANS I HAVE...A SOUL... Zeus: HERACLES, RETURN WITH ME! The ground shakes and Zeus and Hercules disappear. Centaur: I'LL BE TRAVELLING, TESTING MY COURAGE. I'LL BE STRONG. Statue (to Centaur): DON'T GET YOURSELF KILLED! Centaur leaves. Statue: I'M GOING TOO. I HAVE BEEN REBORN. I NEED TO FIND PEACE. HERO! WE OWE YOU SO MUCH. THANK YOU... Grandmother returns to the room. Grandma: HERO! GIRL (girl in town you named at beginning of game)! Girl enters the room. Girl: ZEUS HAS BROUGHT ME BACK TO LIFE! Grandma: THIS IS WONDERFUL! THE WORLD IS PIECING BACK TOGETHER. THINGS HAVE TO KEEP GETTING BETTER, OR WE'RE DOOMED. IT MAY BE HARD, BUT...HERO! I BELIEVE THAT YOU ARE ABLE TO DO IT... The screen fades to black and then you get to see several screens of staff credits accompanied by black and white scenes from throughout the game. It ends on a black screen with the word TEXOS written in script and stays here until you reset. HIGEMARU MAKAIJIMA - NANATSU NO SHIMA DAIBOUKEN (Capcom) -For a really detailed explanation of how to get the different endings to this game, please look up 'Makai Island' in the Prototype section. This is the original version of the game and is completely in Japanese, so it was easier to play through the English version of the game to get the exact endings. I then played through this version and the endings are identical to the prototype, with the only exception being that the ending text is in Japanese here and is displayed next to the pile of treasure instead of on seperate screens after it. An interesting item of note here is that in playing around with cheats, you can screw yourself and not get any ending after beating Devil the Redarymer if you play with the cheats that control your item inventory and remove one of the emblems or other items. You will end up at the large door, but instead of opening the door you will have to leave through the hole and find the items. Luckily this won't ever happen during gameplay because you can only fight the Red Arymer if you have those items. Let this be a lesson NOT TO CHEAT (yeah, right). HI NO TORI - HOUOU HEN - GAOU NO BOUKEN (Konami) -Complex for an early Famicom game. It seems that there are 7 Stages as you go through each stage and get a puzzle piece at the end. However, beat Stage 7 and you go back to Stage 1. You still have quite a few puzzle pieces to collect. You need to find the hidden warp when you return to Stage 1 or you can push the right buddha statue in Stage 5 to open up a whole new area of the game where you will eventually find the rest of the pieces to the puzzle. Once you put the whole puzzle together the phoenix comes to life and flies off. You are then treated to the ending credits and when they are done it prompts you to press Start, which will start you back in Stage 1 with your score intact. HITLER NO FUKKATSU - TOP SECRET (Capcom) -This is the Famicom version of Bionic Commando. The stages in this are non- linear, though you will need certain items to pass certain areas. Area 12 is your ultimate goal. Work your way through the area, destroying the large ship/machine called the Albatross. Defeat it, then in the next part of the stage you must swing over the ledge and on your way down fire a shot through the cockpit window of the plane below. You will see Master D/Hitler in the cockpit in a graphic explosion. You then have 60 seconds to exit the base. Do so and view the ending, showing you rescue Super Joe. The credits will roll and you will end up at a screen that says "2010.8.2" where the game stays until you hit reset. HOLY DIVER (Irem) -This game was one of the first entered onto this guide, therefore the initial ending description read as: Defeat the Black Slayer at the end of Stage 6 and you will get the game ending. I guess that is enough if you want to know how many stages are in the game, but since I write fairly detailed ending descriptions these days, this one gets the revision treatment. As noted, there are a total of 6 stages. At the end of Stage 6 you have to climb up a tower that is quite difficult to work through. Once you manage to get to the door at the top of the tower you will face off against the final boss, the Black Slayer. He's not easy to beat but will go down in time. After you defeat him you will turn into a dragon and have to defeat what looks like the top (brain) portion of the Slayer. Aim for the red eye in the middle, using turbo to really beat the hell out of him, and you will take him out once and for all. It will then switch to a black screen and show the dragon split into 2 separate dragons and the following words will scroll up the screen: AFTER A LONG AND DIFFICULT BATTLE, RANAY FINALLY RETRIEVED THE FIVE DIFFERENT EMBLEM SEALS BELONGING TO THE KING CRIMSON FAMILY, AND EXPELLED, WITH HIS GREAT MAGIC POWER, THE BLACK SLAYER, EMPEROR OF THE DARKNESS, AND HIS DEVIL FOLLOWERS INTO THE GRAVEYARD IN ANOTHER DIMENSION! THUS THE APOCALYPSE OF THE BLACK MAGIC REACHED THE END, AND IN THE MAGIC WORLD TWO NEW WIZARD KINGS, ZAKK W. AND RANAY R. CRIMSONS, MOUNTED THE THRONES TO OPEN AGAIN THE AGE OF LIGHT... Quite the gratuitous use of commas there. It ends on the black screen with THE END and IREM on the screen with the two green dragons floating around and it stays here until you reset. No 2nd Quest in this one folks. HOUMA GA TOKI (Toho) -This is the Famicom version of Dr. Jekyll & Mr. Hyde. There are 6 Stages in this game, though they are not numbered. When you get to the end of Stage 6 you will see a church. Just walk past the church and the game will end. Just shows the church with the word "END" on the screen. Horrible ending. However...after reading the FAQ by John Lange for this game on gamefaqs.com, a "good ending"has been discovered!! When you get to the last stage, let yourself turn into Hyde, then get Hyde to the church before Jekyll by going up on the rooftops. The lightning will not strike you here when you cross paths to where Jekyll is back in the real world. When you get to the church Hyde will fight a Red Letule. Defeat the Letule and Hyde turns back into Jekyll. Now get Jekyll to the church, where Millicent will be waiting for Hyde in a red dress. The two go up the stairs (now Millicent is wearing white) and into the chapel, where they kiss and a blue beam of light comes down from above. The word END appears on the screen, but after a few seconds lightning comes down, turning the word END backwards and a red silhouette of Hyde holding a cross appears next to the word. If it wasn't for Mr. Lange I probably would have died thinking I beat this game, when in reality I only saw the bad ending! IKARI (SNK) -There are 4 extremely long stages to this game. At the end of Stage 3 you must defeat this weird looking being behind a desk. After destroying it, if you grenade around the corner of the desk it will open an exit to Stage 4. When you defeat the wall at the end of Stage 4 you can grab the heart that appears or you can throw a grenade at the end of the red carpet to make an exit appear. Grabbing the heart will give you the game's ending. Taking the exit will bring you back to Stage 1 with your score intact, so you can continue to rack up your score. You do not get the ending if you take the exit. If you did grab the heart, you will get the ending, which is a simple one screen text ending, followed by a game over screen, then back to the title screen. IKARI II - DOGOSOKEN (SNK) -There are 5 stages. They are not numbered, but you will know you are at the beginning of a new stage after you come out of a tunnel and there are 2 sword- weilding statues greeting you. When you get to the end of Stage 5 you are greeted by Zada and only have your sword and grenades. Grenades are the only thing that can damage him. When you defeat him you get a screen showing the names of 5 staff members and Paul and Vince on the right side, then a screen that simply says "END". You then get brought back to the title screen. INSECTOR X (Taito) -This is a decent shooter that was released for the Famicom but never the NES. It also came out for the Sega Genesis and was moderately popular. In it there are 5 rounds. When you defeat the Mad Doctor at the end of Round 5 you get the ending, which is a screen of Japanese text that I cannot translate. It will tally up your bonus point for clearing the round then go to a screen showing the two playable characters, Anny and Myu (Anny is the boy), riding on their insects over a nice looking red landscape (an ocean maybe?) pulling the Mad Doctor behind them in a sack. It then looks like either a white splotch or a sparkle lands on the Doctor's head (insect poop?) before it returns to Round 1. On the Round 1 screen you will see a number beneath ROUND 1. This number signifies which Quest you are on. It will go up a digit every time you beat the game and will go up to 99, where it will stay no matter how many times you finish the game. Also, the ending is always exactly the same no matter what. You can play it on Normal, Hard or Special difficulty and get the same ending. You can play with either character, Anny or Myu, and you will get the same boring ending. No matter what difficulty, character you choose or how many times you play through the game, the ending will NEVER be different, so I guess I would consider going through the game once on Special difficulty as beating this game. JJ TOBIDASE DAISAKUSEN PART II (Square) -This Famicom game is the sequel to the NES game 3D WorldRunner. To beat it, make your way all the way to World 8-2. Defeat the Shadow Serpent 6 times and you will get the ending screens. You get a code at the end of the game (Press B 4 times, Hold Left + Up, Press Start), but I'm not sure what it does. JUUOUKI (Asmik) -This is a really watered down version of Altered Beast in splendid 8-bit! It's really not that bad, but if you are into the game the Genesis (and even the SMS version) are much better. Too bad Asmik or Sunsoft didn't convert Phantasy Star to the Famicom/NES. There are a total of 8 stages. In each stage you must collect 3 orbs from the gray creatures that appear every so often to transform into that level's beast. In each level the beast that you transform into will have some kind of special power, like the ability to charge the enemies and cause damage to them or the ability to throw a projectile of some sort, like a fireball. At the end of Stage 8 you will encounter one nasty looking large rhino final boss. Keep hitting him and he will eventually turn red, then after a few more hits he will go up in smoke. It then shows the bald guy/wizard that had been dogging you throughout the levels fall to the ground, then a dove flies onto the screen and turns into the princess. It then goes to several screens showing the game's staff as well as murals of different areas of the game. It finally shows the beast walking the princess into the hall of heroes ruins area where she embraces what looks like Zeus. I'm not up on my greek mythology, but someone could probably better explain this scene than me. It then shows what looks like a movie theater and the curtain falls, showing the beast and the princess sitting in the front row. Not sure what that is all about. Those crazy Asmik programmers had to put their stamp on Sega's game somehow I guess. It then shows ASMIK on the black screen with their mascot (the little pink dinosaur...forgot his name), where it will stay until you hit start and bring it back to the title screen. KAIKETSU YANCHAMARU 2 - KARAKURI LAND [Kid Niki 2] (Irem) -In this Famicom sequel to Kid Niki, simply play through all 7 levels and when you'll finally get to a boss holding 4 girls around him. One of them is your girlfriend, while the others are enemies. Just avoid shooting the one that is a different color (your girlfriend) and you will beat this boss and the game. KAMEN NO NINJA - AKAKAGE (Toei Animation) -This action game was brought to you by the same people who made Puss N Boots, as you can probably tell by the Pero icon on the title screen. The object of the game is to find the 3 pieces of the Scroll, which will let you open up a secret path later in the game that will lead to the final areas. Speaking of areas, the stages are not numbered in this game. When you go through an area and beat a boss, you will leave the room and be in another section. The FAQ on Gamefaqs has the game broken up into 16 Areas. This is fairly accurate, though in some of the stages you will fight a boss character right off the bat, so it is truly hard to determine stages when the programmers didn't number them to begin with. Anyway, in the last area you will have to make it through a room that shoots bubbles at you from the center, then an area where lightning bolts will shower down on you from above. You will then meet a boss that is very reminiscent of Bloody Malth from Ninja Gaiden, except without the lightning. He is a knight and the background of this battle is probably what reminded me of Ninja Gaiden more than the actual enemy. Beat him and you will face a boss wizard. Beat the wizard and you have to fight a nasty red snake. When these 3 bosses are done in, you have one more fight, agains a female magician with a green staff. Any weapon works fine on her, but I found if you throw the land- mine weapon at her and are close enough to hit her with it, it does the most damage. When you defeat her exit to the right of the screen to get the cheesy ending. There will be a picture of an object in the middle of a lake with mountains in the background, while the staff credits flash beneath it. The ob- ject will slowly disappear in increments as the credits flash by until it is completely gone. The word END will appear and stay there until you reset. That is it. Kamen no Ninja Akakage was Toei's first color tokusatsu superhero show, a series that came out in 1967 according to wikipedia. KAMEN NO NINJA - HANAMARU (Capcom) -The second Kamen no Ninja game released on the Famicom (the first being Kamen no Ninja - Akakage by Toei) has nothing to do with the first one, other than the masked ninja character. This game by Capcom is more of a platformer than its predecessor and was released in the USA with as Yo! Noid (with many cos- metic changes). Instead of the pizza eating contest after every odd-numbered stage in Yo! Noid you have to play a card game against a pirate looking fellow. It has the same level layout as Yo! Noid, with 14 stages, and one of the other differences is that instead of a yo-yo as a weapon, the masked ninja has a bird that perches on his shoulder that he can throw (kind of like Cutrus in 8-Eyes). When you get to the end of Stage 14 you will face the white-haired pirate boss with the blue-green suit in a card game. Defeat him and you get a message in Japanese that must say something like "You beat me" then it will add up your points. It then shows the ninja running to a large door built into a rock wall which he tosses his bird at to open. Three happy little kids run out from in- side and follow the ninja back off the left of the screen. It then shows the ninja being flown across a couple areas by his bird as kids play on the ground under him. Finally it shows 3 kids throwing the ninja up into the air in front of a castle. There's one more screen showing a large picture of the ninja and his bird as he flashes you the peace sign. It then says END in Japanese and goes back to the title screen. Not a great ending, but if you liked Yo! Noid you'll obviously like this. KARATEKA (Broderbund) -This classic Famicom game has just 3 stages. In each stage you have to defeat several of Akima's henchmen. When you get near the end of Stage 3 you finally get to fight Akima's bird. Defeat the bird then face Akima himself. When you beat him, go into the next room with the girl in it. In the Famicom version you can either walk or run to her and the game is won. In other versions of Karateka you must run to her...if you walk to her, she kills you. KARNOV (Namcot) -Unlike the US NES version of Karnov, which has a really bad THE END screen, the Famicom version has 3 different endings. These endings are dependent on your score after beating Alakatai the dragon at the end of Stage 9. All three endings show 3 screens of Karnov kneeling before his god. The 4th screen of the ending is what your score affects. If you score between 0 and 29999 points, that 4th screen will show Karnov kneeling down in a white outfit complete with white hat. If you score between 30000 and 59999 points, the 4th screen shows Karnov standing up complete with shield and spear, wearing some cool looking foot wear. Finally, if you score 60000 points or higher, you get the best ending, showing Karnov wearing a white robe and holding a staff while being bestowed the title "God of War." In all these endings, after this 4th screen you get a few more screens showing an Arabian city from afar and finally end up at a THE END screen where you can advance no further. How much cooler were these endings than the awful US release ending? KING KONG 2 - IKARI NO MEGATON PUNCH (Konami) -This great Konami game that never made it to the USA got translated to English by DvD Translations. This is significant for the ending because the ending messages you get depend on how long it took you to make it through the game, and now because DvD translated them, you know what they say. There are 9 Worlds you must play through. The game isn't totally linear, in that there are portals through each world that will bring you to the other worlds. Reading the FAQ for the game on gamefaqs.com will give you more on this, but your main goal is to get the key from the boss of each world, then at the end of World 9 you will face the final boss, a collection of 18 robots. When the last of the robots is destroyed you can break down the door to get to Lady Kong and free her from her bonds. You are then treated to a scene where the Kongs are sitting down watching a smoking volcano and then Baby Kong pops out from in front of them and flashes you the peace sign. Now you can watch the credits roll. HOWEVER, the best part of the ending is that you get a secret message at the end of the credits. Make sure you are holding down both the A and B button as the credits are rolling. If you did this correctly, when the credits stop and you are at the THE END screen where it shows your time, a message will pop up. This message will be determined by how long it took you to play through the game. The messages are as follows: Beat the game in under an hour: YOU ARE A GENIUS 573 Beat the game between 1 and 2 hours: PRETTY REMARKABLE 291 Beat the game between 2 and 3 hours: TAKE A BREAK SOMETIMES 999 Beat the game between 3 and 4 hours: GLAD YOU COULD MAKE IT 450 Beat the game between 4 and 5 hours: WELL DONE 5693 Beat the game between 5 and 6 hours: YOU'VE PLAYED FOR 6 HOURS... Beat the game between 6 and 7 hours: YOU'VE PLAYED FOR 7 HOURS? Beat the game between 7 and 8 hours: DEFINITELY A GENIUS 444 Beat the game between 8 and 9 hours: IT'S TOUGH, BUT HANG'N THERE Beat the game between 9 and 10 hours: YOU ARE COMMENDABLE 747 Beat the game between 10 and 11 hours: YOU SHOULD'VE BEEN STUDYING Beat the game between 11 and 12 hours: GO TO BED. 889 Beat the game between 12 and 13 hours: YOU'RE NOT JUST ANY PLAYER Beat the game between 13 and 14 hours: 14 HOURS ALREADY? 140 Beat the game between 14 and 15 hours: HAVE U DONE YOUR HOMEWORK? Beat the game between 15 and 16 hours: KONG IS THE GREATEST 7777 Beat the game between 16 and 17 hours: KING KONG IS FUN 321 Beat the game between 17 and 18 hours: GIVE IT UP NOW 180 Beat the game between 18 and 19 hours: KONG LIKES YOU 375 Beat the game between 19 and 20 hours: SIGH... 8080 Beat the game between 20 and 21 hours: STINKS OF GENIUS 931 Beat the game between 21 and 22 hours: I WONDER WHAT TIME IT IS? Beat the game between 22 and 23 hours: 1 MORE HOUR UNTIL 1 DAY... Beat the game in over 23 hours: PERSISTENT, AREN'T YOU? 4517 I'm not sure what all the different numbers after each message mean, but I do know that 573 sounds like Konami (go nana mi) in Japanese. So that is the breakdown on the ending messages. Pressing start brings you back to World 1. If you want to see the ending messages but don't want to play through the game 24 times, you can alter the address for hours when playing on an emulator. The address is 07E9. You can save the game right before the credits stop scrolling and then change the value right before holding down the A and B buttons to trigger the ending messages. Thanks to DvD and ReyVGM for the hour modifying code. For those of you who want to see the ending messages in their original Japanese text, here they are: Beat the game in under an hour: KIMI WA TENSAIDA 573 Beat the game between 1 and 2 hours: NAKANAKA NO MONDA 291 Beat the game between 2 and 3 hours: TAMANI WA KYUKEIO 999 Beat the game between 3 and 4 hours: YOKU KOKOMADE KORETANO 450 Beat the game between 4 and 5 hours: GOKUROUSAN 5963 Beat the game between 5 and 6 hours: 6 JIKANMO SURUTOWA 606 Beat the game between 6 and 7 hours: 7 JIKANMO YATSUTANOKA 778 Beat the game between 7 and 8 hours: YATSUPARI TENSAI...444 Beat the game between 8 and 9 hours: KURUSHIKUTEMO GAMAN 964 Beat the game between 9 and 10 hours: KIMI WA ERAI 747 Beat the game between 10 and 11 hours: KONO JIKAN O BENGAKUNI 555 Beat the game between 11 and 12 hours: HAYAKU NENASAI 889 Beat the game between 12 and 13 hours: TADAMONO DEWA NAINA 046 Beat the game between 13 and 14 hours: MOU 14 JIKAN 140 Beat the game between 14 and 15 hours: SHIKUDAI YATSUTAKANA 498 Beat the game between 15 and 16 hours: KONG WA SAIKOU 7777 Beat the game between 16 and 17 hours: KING KONG WA OMOSHIROI 321 Beat the game between 17 and 18 hours: ICHIKA BACHIKA OWARINA 180 Beat the game between 18 and 19 hours: KONG WA KIMIGA SUKIDA 375 Beat the game between 19 and 20 hours: HA-A 8080 Beat the game between 20 and 21 hours: TENSAI WA KUSAI 931 Beat the game between 21 and 22 hours: IMA WA NANJI DAROU Beat the game between 22 and 23 hours: ATO 1 JIKANDE 1 NICHI 1111 Beat the game in over 23 hours: KIMIMO SHITSUKOINA 4517 KLAX (Hudson) -There are 100 Levels in this game. You can play the game on Easy, Medium or Hard difficulty, but none of these settings will affect what you get for an ending. Each level has different requirements to fulfill to beat them. In some of them you need to get a certain number of horizontal klaxes, sometimes you need to get vertical klaxes...whatever it tells you to do before that stage you need to do it to move on. The 100th and final stage, which will be called Wave 00 since there is no room for the hundreds digit, is difficult in that you need to score 250,000 points to complete it. Definitely not an easy task. If you manage to do this the screen will say YOU WON! 1000000 PT BONUS. THANK YOU FOR PLAYING KLAX. Pressing a button will bring you to another screen that says KLAX at the top and shows your score and what difficulty and ramping you chose on the options screen. The next screen says GAME OVER PRESS START TO JOIN IN! So not only was the ending abysmal, but you also got the dreaded GAME OVER to boot. This game is identical to the US version released by Tengen so if you've played one of them, don't bother with the other one. It's inter- esting that the Famicom version is licensed and the US NES version isn't. KUJAKU OU (Pony Canyon) -I would never have been able to finish this game if it weren't for (1) the great unofficial translation of the game by Boojumsnark, found at this site: www.boojumsnark.com and (2) the great walkthrough for the game by Odino found at gamefaqs. This game is supposedly the same game as Spellcaster for the Sega Master System. I've always wanted to play that game, so it is funny that I actually finish the Japanese NES version of it first. Anyway, you must go through the game, finding items and defeating bosses along the way. One item will open up another area of the game and so forth. Along the way you have to navigate through a small ocean maze as well as a multi-level pyramid maze. Your ultimate goal is to find the mirror, so you can harness the power of the 8-headed dragon and use it to fight and defeat the Dark Lord. The battles in this game are actually turn-based, like RPGs, but when you get to the Dark Lord you can actually command what you want each of the dragon's heads to do. It's the toughest battle of the game, but when you finally defeat the Dark Lord you will get a dark screen with the following scrolling message (of course this message is translated into English if you are using the translation by Boojumsnark): A BRILLIANT FLASH OF LIGHTNING ILLUMINATES THE NIGHT SKY AND THE DARK LORD FALLS LIKE A FIERY BLAZING COMET THROUGH THE STARRY HEAVENS INTO THE DEPTHS OF A GREAT VOID. AND SO IT CONTINUES. A COURAGEOUS HEART TRIUMPHS OVER A GREAT DARKNESS BUT THE VICTORY IS FLEETING. THE DARK LORD IS NOT DEFEATED BUT LURKS INSIDE THE WORLD OF DREAMS. THE DARK LORD HAS RETURNED ONCE MORE TO THE REALM OF DARKNESS TO SLEEP FOR ALL ETERNITY. PEACOCK KING IS VICTORIOUS AND THE DEMON CLAN IS SEALED BENEATH MT MINAKAMI. The staff credits then roll (including a credit inserted in by the snark for himself) and it ends with THE END on the screen and stays there until you reset. Also of note is that there is an abrupt bad ending earlier in the game. When you fight Ashura earlier in the game it is made pretty obvious that you shouldn't fight her. If you go against the grain and decide you want to do her in, you will get an interesting bad ending screen showing your character colored green with a crown and wings with the message BIRTH OF THE WICKED DEMON KING PEACOCK - END. Apparently your character has gone over to the dark side. This is kind of cheap if you played through the whole game up to this point and now cannot get the good ending, but I guess you shouldn't have tried to whack Ashura in the first place. KYUUKYOKU TIGER (Taito) -This is the Famicom version of Twin Cobra, released by Taito (as opposed to the US version released by American Sammy). The gameplay and stage layouts are exactly the same as its NES counterpart. There are a total of 10 stages but they are not numbered at any point of the game. However, whenever you beat the boss of a stage you land on the deck of the carrier, it tallies up your bonus points then you take off again, so even though the stages are not numbered I count taking off from the carrier as a new stage. When you get to the end of Stage 10 you will have to destroy the fortress. Once you do this you will land on the carrier once more and go on to the ending. Now this is where the game differs from the American Twin Cobra quite a bit. You get a one screen ending message like the NES game does, but the message itself is different. Kyuukyoku Tiger's message reads CONGRATULATIONS. YOU HAVE SUCCESSFULLY COMPLETED YOUR MISSION. YOUR GALLANT ATTITUDE OF FIGHTING, DESPITE THE DANGERS YOU WERE IN, TAUGHT US A PRECIOUS LESSON ABOUT COURAGE. YOU ACHIEVED YOUR FAME IN THIS GAME, AND WE HOPE YOU LIVE WITH JUSTICE AND STRENGTH IN YOUR REAL LIFE. It then shows several screens of staff credits followed by a screen with THE END. Now if you wait a few seconds the following message will appear under THE END: YOUR PASSWORD KTTAISONMAI89PRTN23Y. It will stay on this screen until you reset. If anyone knows what this password was used for, I'd love to know. I am guessing it was probably used for some promotion back when the game was released in 1989 but who knows. Anyway, a better ending than its USA counterpart. LABYRINTH (Tokuma Shoten) -The translation patch for this game by Suicidal Translations makes this cool game more enjoyable for us Americans who can't read Japanese. The story has the main character wishing her baby brother would disappear because she re- sents his presence. Jareth, the Goblin King, then kidnaps Toby. It is your quest to get the boy back. Based on the movie with David Bowie as Jareth, you must find a key in each of the 13 areas of the game after making it through a preliminary stage (the Goblin Gate). The Wiseman in the middle of the Hedge maze will always direct you on how to get to the next area to get the key. Collect the coin and the key in each stage and you return to the Wiseman who will tell you how to get to the next area. When you collect 12 pieces of key you can enter the Castle in the Goblin City where you find the center stone that goes in the key. This will warp you back to the Wiseman. Go back to the Castle and work your way through the maze and you will eventually locate Toby. When you unlock the door to his cell your 3 friends/helpers appear (Hoggle, Ludo and Didymus) and you will enter the cell. Jareth appears and says SINCE YOU WERE SUCCESSFUL...I HAVE NO CHOICE. THE CHILD IS YOURS. HOWEVER I'LL BE WAITING. FAREWELL, SARAH! You then walk over to Toby and he disappears (I as- sume because you pick him up or something). A window opens up with the Wiseman and Toby and Wiseman says THROUGH DANGERS UNTOLD AND...HARDSHIPS UNUMBERED, YOU BATTLED JARETH AND RESCUED TOBY! SEE YOU AGAIN IN YOUR DREAMS! THANK YOU, SARAH! The Japanese staff credits roll and come to a stop with END in cool red script on the screen, where it stays until you reset. I put off beating this game for years, but it is actually not that hard using maps so you know how to get through the various mazes. LAYLA (dB-Soft) -There are 8 Stages (called Asteroids). In order to make it through Asteroid 8 you must collect all the disks from each of the 8 Asteroids and rescue your friend Iris, who is hidden on Asteroid 5. You can get to Asteroid 8 without doing these things, but it will be a never ending loop. If you have all 8 disks and have rescued Iris, then once you get to Asteroid 8, find the 8th disk and find the final boss. It is a skeletal beast that can be defeated quickly with axes. It's head will fly off after you hit it a couple times. Destory the body then the head with axes. The scientist standing above you on the ledge (Chinelkov Manitokha) will escape once you defeat the beast. All you can do is take the elevator out of the room, run to the right and take the last elevator out of the Asteroid. You now get the ending, which shows messages from Layla and Iris, as well as Manitokha, which leads one to believe there would be a sequel. The credits then roll to a "THE END" screen where you can push Start to go back to the title screen. LITTLE MERMAID, THE - NINGYO HIME (Capcom) -There are only 5 stages in this kid-oriented Capcom game. At the end of Stage 5 you will have to fight Ursula. When you beat her she will grow bigger and you will have to fight her again. After defeating her you will get several screens showing how Ariel is sad because she cannot be human again, but then Triton turns her into a human and she hooks up with Eric and lives happily ever after. It will stay on THE END screen (the one showing Eric holding Ariel's hands) until you reset. The ending to this version is the same as the US NES version, except for the language of the final text being in Japanese. MAD CITY (Konami) -First off, this is the Famicom version of the Adventures of Bayou Billy. It is almost exactly the same as the NES version, with the exception being the script is in Japanese, so if you want a deeper explanation of the ending go read the ending I wrote for Bayou Billy. Basically, there are 9 stages, you fight the ring leader at the end of Stage 9, then you fight his twin thugs immediately after. Now the coolest part of Mad City is what follows. In the NES version, when you beat the twin thugs, the girl comes out and embraces Bayou Billy, they have a few words with each other, then it shows them embracing in the tunnel. After this the credits roll and it goes back to the beginning of the game. Everything in the Famicom version matches this, with one pretty cool exception: you can choose to avoid the girl when she comes out to greet you. You can actually run around the room for about 15 seconds with her chasing you until she gives up. It will play some sad music and instead of showing the two of them talking to each other, that screen will just show the girl saying some- thing (in Japanese) to herself (wonder what it is she is saying?). It then shows an empty tunnel (where you embraced the girl in the good ending), then the credits roll and you are back to Stage 1. The cowards at Nintendo of America somehow deemed this inappropriate for American audiences and made Bayou Billy automatically walk to the girl after beating the twins. Nothing like taking the choice out of his (and the player's) hands. And if that was not enough, good ol' ReyVGM notified me that there are 2 (!) more alternate endings that you can get. If you finish all 3 options in Training Mode before beating the main game you will get the worst ending, which basically tells you to beat it without using the items you got in the training missions. You will get this bad ending whether you avoid the girl after beating the final boss or not. The last alternate ending (which gives this game a grand total of 4 endings) takes place when you and Anabelle hug when you beat the game. When you hug you must hold UP & Select. If you do this correctly the ending text will be different. The dialogue is in the Kansai dialect, so unless you can read this, it will probably seem no different than the regular ending text. MAGNUM KIKI IPPATSU - EMPIRE CITY 1931 (Toshiba EMI) -This Famicom game was apparently very close to being released in the US, but fell short for some reason. There are 5 Stages in this game, with each Stage having 8 sections. When you get to Stage 5-8 you will fight the boss...however, when you beat him you will have to start over at 5-1 if you didn't find the key in an earlier stage. The key is hidden in one of the crates that you shoot. When you shoot it your score will be in gold instead of the usual white. When you beat the boss of Stage 5-8 and you have the key, you will go into a room to fight the real final boss, El Nino. Defeat him and you will get to see a cool little ending sequence...not bad for a game from 1987. MAPPY (Namco) -This prequel to Mappy Land is another one of those old infinitely looping Famicom titles. It's a good bet that anything released prior to 1985 did not have a proper ending (Mappy has 1983, 1984 on the title screen). The game keeps repeating until you reach Round 99, which is one of those bonus rounds you get every 4th Round. When you get through Round 99 you keep going, but the round counter resets and you start over at Round 0. I played through over 300 rounds wondering if the Round number would reset at Round 255 like some of the older games do, but it didn't. So the Round counter goes up to Round 99, but for those of you who want this game marked as legitimately beaten, I would probably count finishing Round 19 as beating this game, since there are no more unique looking backgrounds after this, only tougher and faster enemies. Playing through games like this is like eating chocolate for dinner. It's fun while you are doing it, but you are always left dissatisfied when all is said and done. METRO-CROSS (Namcot) -There are a grand total of 32 Rounds in this game. When you beat Round 32 it will say "All Clear" then show your character walking off towards the city. The game then resets to Round 1. MICKEY MOUSE (Hudson) -There are 5 fairly short stages. When you defeat the queen at the end of Stage 5 you go through the door and outside to meet Alice (in Wonderland). You see Mickey and Minnie in a framed picture with Alice and then "The End" appears on a black screen. Pressing start brings you back to the title screen. MICKEY MOUSE III - YUME FUUSEN (Kemco) -This is the Famicom version of the NES game Kid Klown. It is also almost exactly the same as the Prototype Mickey Mouse Dream Balloon. There area a total of 7 Stages, which include the intro stage, 5 normal stages, then the castle stage. Once you play through the game and finish it you get the skull demon telling you how great you are, followed by Mickey and Minnie running up through the castle with fireworks going off. The credits roll and then you end up on a final screen telling you that you have to enter a code on the title screen to enter Hard Mode. Once you enter this code (Up, Up, Down, Down, Left, Right, Left, Right, B and A (look familiar?). If done correctly Mickey's balloon will turn from green to pink. Now you can play through the game's Hard Mode, which is exactly the same, except the enemies are faster and tougher to beat. Now when you finish the game you get the same exact ending sequence as before, except now you get an extra screen at the end with fireworks and the Kemco logo. Now I will slog through Kid Klown and probably enter the same exact explanation for that game that you just read here. Hopefully it will be somewhat different. After playing Dream Balloon and now this, a little variety wouldn't hurt. MINELVATON SAGA - RAGON NO FUKKATSU (Taito) -This is an action RPG released by Taito way back in 1987. It's fighting system is very similar to games like Ys and Hydlide, in which you bump up against the enemy to inflict damage. This ending description is made possible by the translation patch created by Aishsha. Without it I would have never even tried to play through this Japan-only release. Your mission is to travel through the land and defeat Ragon. Along the way you find many weapons and armors, shields & helmets as well as items to heal and cure ailments. There are also special items called Relics that will aid you in your quest. Some will be special keys that open special doors while others will be gems or things that will create bridges or get you past other inaccessible areas. The game gets very non-linear when you get the ship, but you will find yourself exploring and returning back to previous areas when you find an item that will
unlock areas you couldn't get to before. Near the end of the game you will have to make your way through 4 towers before reaching Ragon's Castle. These towers are filled with tough enemies and even tougher bosses. If you manage to get past them (with the help of your allies Luna and Xena) you will make it to the large castle of Ragon. When you finally reach him the battle will be tough, but as long as you are stocked with medecines to keep yourself alive you can wear him down and eventually defeat him. Once he is gone exit the castle and then return to the town of Arkasas. Walk through the town and when you reach the yellow floored area where the castle inside the town is the game will take over and the ending will play out. You will walk up to Lanbard, the counselor, who has the following to say (again, translated by Aishsha): OUR PRINCE IS BACK! THIS IS YOUR LOYAL COUNSELOR LANBARD! YOU'VE MANAGED TO BEAT YOUR FATHER'S SWORN ENEMY-ZAIRAS! MOREOVER, YOU'VE SLAIN RAGON, A PRINCE OF DARKNESS, BRINGING PEACE BACK TO MINELVATON. WE KINDLY ASK YOU TO BECOME OUR KING AND LEAD US FROM NOW ON! OH, WHO IS THIS YOUNG LADY? NOW I SEE... IT WOULD BE GREAT, IF WE COULD COMBINE THE CORONATION AND THE WEDDING CEREMONY! HAIL TO HIS MAJESTY! HAIL TO THE KING! LONG AND HAPPY MARRIAGE! LUNA: DO YOU REALLY WANT TO MARRY ME? OH, I'M SO HAPPY! THUS, XENA, LUNA AND [HERO] GOT A WARM WELCOME AND LIVED HAPPILY EVER AFTER. SOUTHERN OFELIA WAS BRIMMING WITH PEOPLE'S LAUGHTER AND JOY. THEY SAY THAT THE DARK WINGS OF ZUHL WOULD NEVER TOUCH MINELVATON UNTIL THE END OF ITS DAYS... BUT THERE ARE STILL MANY LANDS IN THIS VAST WORLD. SO THE LEGEND OF A KHAN'S CHILD SENT TO BECOME A WARRIOR OF LIGHT IS NOT THE ONLY ONE... After a short time it will go to screens showing cool pics that look like interpretations of scenes from the game along with staff credits under them. The 5th picture shows the Hero and Luna holding hands at the ceremony with PRESENTED BY TAITO underneath it. It will stay on this screen until you reset the game. This was a very good game for a 1987 release. If you really enjoyed it, it is actually part of a trilogy of games, with Silva Saga for the Fami- com being the 2nd game and Silver Saga II for the Super Famicom being the final game in the series. Unfortunately they were also only released in Japan but luckily both game do have fan translation patches available. MINNA NO TABOU NO NAKAYOSHI DAISAKUSEN (Character Soft) -This game is also known as Tabo's Tactics and has an English translation by Suicidal Translations but the only thing translated are the game selection modes and the credits, so for the actual gameplay you don't need to know Japanese to play it. There are 2 different game modes: Cards and Cubes. In Cards you play a memory/matching game where you have to match a pair of cards to make them disappear from the board. When you match all the cards you move on to the next Level. To make things difficult you have enemies chasing you around the board as well as a time limit. There are a total of 25 Levels to play through. When you finish Level 25 the board shakes as if an earthquake was occuring and then the next screen shows you and your dog (if you were playing a 2-player game the dog was the 2nd player) parachuting to safety. You then get several staff credit screens and it ends on a screen with you and your dog in a green field and blue sky with flowers, a frog and a duck nearby. It stays here until you reset. As for the Cube game, it is a bit more complicated than the Card memory/matching game. Your goal in the Cube game is to turn all the animal tiles into tulips. To do this you have to line up 4 similar tiles first, then 3 and so on until all the tiles have changed to tulips then you will go on to the next Level. There are also 25 Levels in this game. When you finish Level 25...you get the SAME EXACT ENDING that you got in the Card game. It would have been nice to get a different ending for the different games but alas we were not so lucky. MOAI KUN (Konami) -This is a puzzle solving/action game where you have to play through 56 levels. Go through the door on Level 56 and you will get the game's ending. MOTOCROSS CHAMPION (Konami) -At the menu screen choose the middle option to play in the tournament. There are 8 Tracks in the tournament. Each track has 2 races that you must finish 1st in to proceed. When you get to Track 8 and finish the 2nd race there, you can get a couple different endings. Finish in 2nd place and you get a cool ending showing your character in front of a sunset bowing his head in shame for not finishing in 1st place. If you do finish this last race in 1st place, you get an ending showing your biker drive into Konami Stadium and take off his helmet to reveal that he is really a she (or a dude with long hair). Your biker winks at you then fireworks go off and the credits roll at the bottom of the screen while the crowd cheers. It stays at this screen until you reset. A nice ending for an older game. MOTTOMO ABUNAI DEKA (Toei Animation) -A surprisingly versatile Famicom game. It is not your ordinary Rolling Thunder clone, as there is a racing stage and a 1st person shootout stage mixed in. All told there are 10 stages by my count. Several of the stages have multiple parts, like in Stage 5 where you have to wear down a boss, he disappears, then you go after him. This seems like a new stage, but I figured the stages to be seperated by cut scenes where there was dialog on the screen, so if it appears that the stage is ending but it just continues in a different "area," then I considered it part of the same stage. At the end of Stage 10 you fight some office boss. When you beat him it will show the ending, which has the same two guys from the title screen, but they have turned their backs to you. Quite a bit of Japanese text will pass beneath them and after awhile the credits will roll. When the credits are done the word FIN appears in blue on the screen, then it returns you to the title screen. Since the guys had their backs turned to you during the ending I am not sure if that was a bad ending or not. Since I have zero knowledge of Japanese, I have no way of knowing what is being said beneath them. If anyone figures this out let me know, otherwise I will consider this the true ending. You get the same exact ending if you beat the game with two players also. MOURYOU SENKI MADARA (Konami) -This is an interesting RPG brought to you by the wizards at Konami and fan- translated by AGTP so us non-Japanese speaking people can enjoy and under- stand the game. You play the game as Madara. He was found as a baby with none of his body parts and your quest is to go through the land defeating the 8 Moki Generals to retrieve the parts to become whole again. Along the way you can add various allies to your party and will travel to many towns, caves, castles and even take a boat to some islands in your search for the evil Moki. After you defeat the 8 Moki Generals you will then have to find the Shadow Pot and defeat them all again to capture them once and for all in the pot. You will then fight Kageo Madara and then finally Emperor Miroku. Once he is defeated you will be guided by the Queen to Mount Shumi where you have to find the spaceship called Ame no Torifune and travel to the Wicked Star to defeat the Moki Queen herself. Make your way through the Wicked Star and before getting to the Queen you will have to battle 4 waves of enemies the Queen hatches and throws at you (Omniworms, Hachukagras, Shanbarakas and Jakimajins). If you manage to defeat this rabble you will finally get to fight the Moki Queen. She definitely lives up to final boss difficulty, as she deals pulverizing attacks where you will have to spend most of your time protecting yourself as you try to get in a shot here and there. If you are skilled enough to outlast her you have finally defeated one of the toughest 8-bit RPGs ever programmed. The Queen's dying words are: GUGH... I HAVE BEEN DEFEATED... URGGGH... STILL, WE SHALL PERISH TOGETHER... THIS STAR SHALL SOON CRASH INTO YOUR HOME WORLD! HOHOHOHOURGH! THEN SUDDENLY, TATARA'S VOICE COULD BE HEARD! MADARA! OPEN YOUR CHAKRA! USE YOUR POWER TO BANISH THE WICKED STAR FROM THIS WORLD! It then shows a cool pic of Madara holding out his sword evidently screaming out. He shakes, changes color and...releases his Chakra in a huge explosion. The screen goes white, then black then shows a pic of the view from Earth of the Wicked Star exploding with the following text: THE WICKED STAR SHOOK VIOLENTLY, AND VERY NEARLY COLLIDED WITH THE EARTH... ...BUT THE CRISIS PASSED. The screen fades out and then back in to show Madara lying in a field of flowers. A girl and Tatara (I think) appear next to him as credits appear on the bottom of the screen. The next screen shows Tatara and the girl with more credits appearing and then it shows a closeup of Madara. His eyes flick open (as more credits show up) and he blinks several times before it goes to a pic of the girl wiping tears from her eyes and then going wide-eyed as she realizes Madara lives...as more credits flash by. She rubs her eyes and it goes to the Konami screen where it stays until you reset. This was quite the "quick" ending for an RPG, especially one that came out in 1990, and you would think Konami would have milked the ending for as much time as you probably put into getting to it, but that was not the case here. MUSASHI NO BOUKEN (Sigma) -This is an old school RPG very similar to the first Dragon Warrior game. You play as the son of famous Japanese samurai Miyamoto Musashi and must travel through the country in search of the 3 swords and 5 scrolls. Once you have all 3 swords you can bring them to a tree where you will exchange them for the Red Oak Oar, the only weapon that can defeat the final boss, Kojiro. When you fin- ally make it to Ganryu Island and find Kojiro's Castle, make it to the top where you will battle Kojiro himself. Defeat him and the real final boss named DemonKo appears. It's not an easy fight unless your levels are high but when you defeat DemonKo you will automatically return to the final town, Tatsuno, where you can talk to all the townfolk who congratulate you. Go to the house in the Southwest corner and speak to the guy who looks identical to you. His dialogue will trigger the ending. He says: THANK YOU! YOU'VE RESTORED THE PEACE. WE NEED YOUR POWER TO RULE YAMATO. WILL YOU STAY AND LEAD US? BUT MUSASHI SAID... Musashi replies: I STILL NEED MORE TRAINING, IORI. I WILL DEPART TO PERFECT MY TECHNIQUES. SOME DAY I MAY EVEN SURPASS MY FATHER... The screen goes black and then says: SO ANOTHER OF THE MUSASHI LINE SAVED YAMATO. AND MUSASHI WOULD GO ON TO HAVE MANY MORE ADVENTURES...BUT THAT IS ANOTHER STORY... AND WILL BE TOLD AT ANO- THER TIME... As I was playing the version translated by MADHACKER AND GAIJIN PRODUCTIONS, I was able to bring you the story, as the original was all in Japanese text. After that last bit of story you will get several screens of "THE MUSASHI JR." STAFF credits, followed by the SIGMA screen and finally a black screen with THE END where it stays until you reset. This game is well worth the play if you are thirsting for a simple RPG that never got released in the USA. MUSASHI NO KEN - TADAIMA SHUGYOU CHUU (Taito) -There are a total of 4 Stages: 3 side-scrolling platform stages and a 1 Tournament stage. In the Tournament stage you must defeat 4 opponents. When you defeat the final opponent you will get an ending showing your character throwing a trophy up in the air. The game then goes to a 2nd Quest, which is identical to the first but the background colors are different. Make your way through the 3 platform stages again to arrive at the Tournament stage. Again defeat your 4 opponents and you will get the same ending. However, instead of going back to Stage 1 you will get a definitive ending screen, showing the faces of your character and a kid with the text "Congratulations! Musashi, you have just become the 'Tiger of Iwate'". From here you return to the title screen. Nice to see a real ending to a game that came out in 1986. NAGAGUTSU WO HAITA NEKO - SEKAI USSHUU 80 NICHI DAI BOUKEN (Toei) -This Famicom game is the prequel to the Puss 'N' Boots game that was released for the NES. There are a total of 8 Scenes. When you defeat the boss at the top of Big Ben in Scene 8 the game is over. NINJA HATTORI KUN (Hudson) -It was surprising to see the ending screen after going through the first 16 Areas on difficulty Level 1. There are 4 difficulty Levels to choose from at the title screen, so after playing through the 16 Areas (which are exactly the same, just harder difficulty) for difficulty Level 2, you get the same ending screen, but this time it is different because in addition to saying, "Congratulations, you are qualified as a ninja of the , let's try next grade!" it will simply change the Grade number to 002. Go through the 16 Areas again on Level 3 difficulty and you get the same screen, but with 003 as the grade number. I was hoping to get a definitive ending after going through the game on the Level 4 difficulty (as you only get to pick from 4 difficulties at the title screen), but it tells you to "try next grade" again. After playing through the 16 Areas AGAIN the ending screen has you at and keeps you going, so I am going to guess you can just keep playing through this over and over. Since there are 3 digits in your grade, you can probably go through this game at least 999 times. No thanks. Since the title screen gives you 4 Levels of difficulty, I would consider going through the game 4 times as finishing it, since a lot of games with multiple quests usually have 4 of them anyway (Taxan anyone?). As an added bonus for those of you who like to manipulate HEX addresses, set address 03C5 at value 233 and you will see why I had the patience to get as far as I did with this game. NINJA JAJAMARU KUN (Jaleco) -The scenes are set up exactly as they are in the game Ninja Kun, so for very specific details check out that game ending. There are a total of 256 Scenes. There are 4 unique scenes, which are repeated in an endless loop over and over again. The only thing that changes are the enemies in each scene. The scenes go from 1 to 99, then 00 (which is really 100) to 99 (really 199), then from 00 (really 200) to 55 (really 255). Once you beat this scene it goes to Scene 00 (which is really 256) and then back to the real Scene 1 again. There is no definite ending, the scenes just continue forever. The weird thing is that the enemies are difficult in Scene 255 and then become extremely easy in Scene 256 before you return to the normally easy enemies in the real Scene 1. Also of note is that the scoring is exactly the same as in Ninja Kun, where the counter resets just after going over 655,000 points. Not a bad little game, but made too early in the Famicom's history to really have any thought put into an ending. NINJA KUN (Jaleco) -Another early Famicom game with no ending. There are 3 unique backgrounds, a yellow mountain, a gray mountain and the blue pagoda. These 3 scenes repeat continuously, but with different enemies. The stages, called scenes, go up to 99 and then to 00, but checking the hex address for the scene value confirmed that Scene 00 is Scene 100, but isn't displayed that way because you cannot see the 1 digit in 100. The scenes continue up to 99 (really 199) and go back to 00 again, which is Scene 200. Now, the game will continue up to Scene 55 (255), however, when you finish this scene it goes to Scene 00 for real, as hex only goes up to a 255 value. Scene 00 is really easy, as is the case with pretty much all of these infinitely repeating older games, then it goes on to the real Scene 1 again and the whole thing starts new from here. So, long story short, there are technically 256 scenes, with Scene 00 being Scene 256. No ending message or screen at all. Also of note, your score resets just after scoring 655,000 points which is strange, but must have something to do with the hex value of the scoring digits. NINJA KUN - ASHURA NO SHOU (UPL Co. Ltd.) -This is one of those games where after I beat it I thought to myself that there was a really good possibility that nobody has ever actually finished this. Not only did I use HEX codes for infinite time and lives, but I also had to use HEX addresses to actually position my character on different parts of the screen that seemed totally inaccessible in order to get to the exit. I used rampant save states and still was wanting to tear my hair out. The control in this game is half the problem. You cannot control your jumps, like in the original Castlevania game, and if you fall down a long corridor it takes forever to make your way back up, not to mention respawning bats that are simply unavoidable. I seriously wanted to give up on this game 5 different times when it was all said and done. I found out the HEX address to select a stage and determined that Scene 31 was the last stage, since it was a fight with a large Samurai. Scene 30 was where I was stuck, so I played it over and over and finally figured out that the exit was hidden behind a destructable block. There were no destructable blocks in this game that I am aware of, so it was nice of the programmers to throw that out there in the last stage. Anyway, when you get to Scene 31 you fight a large Samurai warrior. Just drop down to the bottom level and he cannot hurt you. Destroy him and you get a nice screen from UPL saying "CONGLATULLATIONS! YOU ARE GREAT AND SUPUR PLAYER GREAT THANKS! THE GAME NINJAKUN HAS BEEN JUST TERMINATED BY YOU 1988 NINJAKUN 2 BY UPL CO LTD". It will then dump you back in Scene 1. It was nice to get that classic engrish ending screen after all the hard work. Compared to the original Ninja Kun this game has large stages and even a few classic Ninja Kun climb stages towards the end of the game were inserted in this one. Though this was a nice touch, I still felt like a 3-legged cat trying to bury a turd on a frozen pond playing this. NUTS & MILK (Hudson) -Like a lot of the very early NES/Famicom releases, you get to choose between Game A and Game B. They are pretty much the same, except Game B is a little more difficult. There are a total of 50 Rounds. When you get to Round 50 you will notice the ladders actually spell the word END. Finish Round 50 and you get a screen showing the characters Nuts and Milk with the words PERFECT! and CONGRATULATIONS! above and below them. You will then be brought back to Round 1. Funny thing about this game is that there is a trick where you can press Select during any Round and you will skip to the next one. However, if you skipped even 1 Round during the course of the game you will not get the ending screen. OISHINBO (Bandai Shinsei) -One of the most unorthodox video games you will ever play. Odino's FAQ on Gamefaqs goes over the basics of the game and tells us that the game is split up into 3 Acts. In Act 1 you must find a dish that beats the foie recipe in taste. In Act 2 you must create a banquet menu that you think will satisfy the monk. In Act 3 you must hunt down the ingredients that will contribute to the best ramen noodle recipe possible. The game plays out similar to the Kemco adventures for the NES (Shadowgate, Deja Vu and Uninvited). You must speak to a lot of different people, including your sidekick Yuko (quite a bit) and look around for stuff that will let you advance to another area. In Act 3 when you finally discover the last ingredient for your ramen recipe (fresh pigs at a farm for the pork base), the ending will automatically play out, showing the various characters enjoying your ramen creation. Yuko will give you a message, which concludes with: VICTORY IS OURS! MR KYOGOKU HAS CHOSEN CHYASHYU RAMEN FOR THE TOZAI 100TH ANNIVERSARY BANQUET MENU HOORAY!!! Of course the game is entirely in Japanese, but I played through the game using the excellent translation patch created by Boojumsnark and was able to enjoy a game that I would never have gotten the chance to enjoy. After that message from Yuko it goes to a one screen ending showing you and Yoku holding your drinking glasses up in victory in front of some kind of stand with the word END on the stand. It will stay on this screen until you reset. ONYANKO TOWN (Pony, Inc) -This is an old game with no ending. You just keep playing round after round. It goes up to Round 99, which will be followed by Round A0, A1, A2 up to A9, then it will continue through the alphabet up to Round S5, which is stage address value 254. Finish Round S5 and you go to Round 0 (stage address value 255). Finish Round 0 and you are back to the original Round 1. I guess finishing all 255 rounds until you get back to Round 1 would be mastering this game, but since the game's color sequence repeats every 4 Rounds, perhaps beating Round 4 would be more realistic. To complicate defining this game as beaten, the dogs stop appearing at Round 30. OPERATION WOLF (Taito) -There are a total of 7 Rounds. It looks like there are only 6 Rounds, since there are only 6 areas to play through, but there is always 1 surprise round where "The Enemy has spotted you" mixed in between 2 of the rounds randomly. In this version of the game you can actually select which of the first 4 levels you want to play, unlike the US and PAL versions where you have to play through the levels in order. When you finish the last Round you will get a message from the president (or some important guy). This message is different depending on how many prisoners you rescue in the last round. If you rescue all 5 of them he tells you that you are a "Real Pro Combatant." This is the best ending. After his message you then return to Round 1. I've beaten the game 4 times and it does the same thing each time, so just consider playing through it once as beating it. For more detailed info on the various endings check out the regular NES or PAL entry for this game. PAC-LAND (Namcot) -No definitive ending here. This game plays in sets of 4 Rounds, called Trips. However, as each Trip number increases every 4 Rounds, the Round number keeps going up. So when you beat Round 4, it goes to Trip 2, Round 5. Finish Rounds 5-8 and you then get Trip 3, Round 9. You get the picture. Keep plugging away and when you get to Trip 25 you will have to go through Rounds 97, 98, 99 and then A0. That's right, the rounds start in hexidecimal. Work your way through Trip 40 where you will have Rounds F7, F8, F9 and then 0 (note the F is actually a filled in circle). Now that the Round number reset to 0 you'd think the Trip number would go to 0, but it continues on to Trip 41 where you will play Rounds 1-4. Keep playing through Trips and when you finish Trip 99 it goes to Trip A0, so now you have hexidecimal trip numbers. Finally when you play through Trip F9 you move on to Trip 0. Play through Rounds F7, F8, F9 and finally 0 and you go to Trip 1, Round 1...the beginning of the game. So Trip 0, Round 0 is the last Round in the game before it loops back. As for a qualified finish to this game, I suppose beating Trip 40, Round 0 would work, as the Round number goes back to 1 even though the Trip number continues upward. Either way, no reward in this game. PALAMEDES II - STAR TWINKLES (Hot-B) -This sequel to Palamedes never made it to the States and is only available on the Japanese Famicom. There are several different modes of play in this game. On the title screen you will see 3 options under MODE 1 (SINGLE, MATCH and QUEST) and 2 options under MODE 2 (MATCH and QUEST). I will tell you what happens when you play all 5 of these options. Let's start with MODE 1. In the SINGLE option you will play a game where the tiles are underneath you and rising and every time you knock out some of the rows your level number will increase. When you get past Level 49 you will get an intermission, showing you kick a block back and forth with a bear and eventually the bear ends up in the middle going back and forth. He will eventually stop next to you and you will both have ? marks above you. It then goes on to Level 50. Keep playing through and when you finish Level 99 it will go to a screen showing 3 people throwing you up in the air in a celebration. The STAFF credits will roll by while you are in the air and the word FIN will finally appear on the screen. It will then go back to the title screen. Next in MODE 1 is the MATCH option. You can choose between 3, 5 and 7 sets but this doesn't matter because this option just pits you against another human player. Defeat them and you go back to the title screen. Lastly in MODE 1 is the QUEST option. You can choose between 3, 5 and 7 sets here but it will not affect the ending. You must battle through a total of 7 opponents in QUEST mode. Every time you beat an opponent you will float up to the next constellation and face that opponent. Zeus is your final and 7th opponent. When you defeat him the screen will turn black and Zeus will walk toward you. You will turn into a star and float upwards while Zeus waves his wand and disappears. You float up into a starry sky and explode into a new constellation. As your constellation twinkles the STAFF credits will flash onto the screen. The word FIN will appear in front of you and it will go back to the title screen. Now for MODE 2. The MATCH option just pits you against another human like it did in MODE 1, so this is just for fun and beating your opponent just lands you back at the title screen. Finally we have MODE 2 and the QUEST option here. You can choose between EASY, NORMAL AND HARD. This time whoever makes it to the bottom of the screen first wins. You have the same 7 opponents to battle through, in sets of 3, 5 or 7. When you defeat Zeus at the end you will get the SAME EXACT ENDING that you got when you beat the QUEST option in MODE 1. It would have been cool to get a different ending here but at least you got different endings in the SINGLE and QUEST options. PENGUIN KUN WARS (ASCII) -Most people who have played this game believe that it goes on forever. They are almost correct. You start off in a Tournament. Each Tournament consists of 4 Games. To win a Game you have to defeat your opponent in 2 out of 3 Sets. So when you finish Game 4 you beat the Tournament and start off in a new Tournament and the counter moves on to Game 5. So this 2nd Tournament will consist of Games 5 through 8. Beat this Tournament and the next one has Games 9 through 12. You get the idea. I figured the game would never end but for the sake of this guide I kept on plugging away (thankfully using an emulator to speed things up). I got all the way up to Game 96 (which is the 24th Tournament!) and was getting ready to move on to the next Game when the words GAME OVER appeared on the screen. So the game technically ends after finishing Game 96. I don't think anyone has the patience to play through all those games, so I would probably call this game finished after beating the 2nd Tournament because the skill level increases in the 2nd Tournament but goes back to being easy in the 3rd, then hard again in the 4th, then easy in the 5th. Basically every other Tournament is the same. You get nothing new after the 2nd Tournament in terms of extra obstacles on the screen or harder enemies. For you completists out there, the score goes all the way up to 99,999,500 and then resets. The cool thing is that the high score stays at 99,999,500 while your active score simply goes back down to zero. All these words for an old game that less than .0000001% of the game playing public has ever heard of. POOYAN (Konami) -This is one of the earlier games developed by Konami, yet it was released on the Famicom by Hudson Soft. Since it was such an early release (September of 1985), there is no ending. There are a couple of ways this game could be considered beaten. You can look at tilting the score, but you will need to score over 9,999,999 and this will not even reset it to 0, but will return it to 9,000,000. Since that is a ridiculous expectation, there is an easier way to consider this beaten. On the first screen you must pop 32 enemy balloons. On the next screen it increases to 36, followed by 40 on the next screen. This number keeps increasing by increments of 4 (if you hit a bonus stage then on the next stage the number of balloons needing to be popped will have increased by 8 instead of 4). Eventually you will need to pop 99 balloons in a stage to finish it, but at the next stage the number will stay at 99. In fact, it will never go higher than 99, so beating the first stage where you have to pop 99 balloons could also be considered beating this game. Whatever your criteria may be (score or balloons popped per stage), know that this game was made when endings weren't a priority in video games but fun was the name of the game back then. This is just good old fashioned arcade fun, the kind of game I loathe writing ending descriptions for and only do so for the sake of some day having this guide be complete. PUYO PUYO (Tokuma Shoten) -This is the same game as the Famicom Disk System Famimaga Disk Vol. 5 Puyo Puyo game, just in cartridge form. There are 2 MODES to play: ENDLESS and MISSION. In ENDLESS mode, as you can probably deduct, there is no ending. The puyos keep falling from the top of the screen and your must match 4 of them to make them disappear. 4 different colored puyos will drop, then after awhile (after you reach 200 or so Blocks) it will slow down and you are on Level 2, even though it does not say Level 2 anywhere. In addition to the 4 colors that were dropping a light green puyo appears. Keep playing until you hit Level 3 and the blue puyo appears. Keep on playing and you will hear the Level increase chime a few more times until you reach Level 6 and the speed will not slow down anymore since there are no more Level changes. Just keep playing until you get a game over. I've reached over 1000 Blocks but the game just keeps going. The main difference between this Famicom version and the FDS version is that in this one when you lose in ENDLESS mode you can enter your name on the BEST RECORD screen. The high score to beat is 3250 with 82 Blocks broken, so at least in the Famicom version you can set this as a goal. As for MISSION mode, you do get an ending. There are 52 Levels in MISSION mode and you can even start on Level 52 if you desire. Each Level has its own goal. Some of these include knocking out a certain number of puyos at once or eliminating all of a certain color of puyo. When you reach Level 52 the goal is to remove all the blue puyos. The only problem is that no blue puyos will drop, so you need to figure out which puyos to knock out so the blue ones near the top end up falling down and eliminating the ones near the bot- tom. If you manage to accomplish this it will go to a colorful screen with 2 trees and a blue sky with CONGRATULATION at the bottom. The different colored puyos will squirm onto the screen and each one will do something when it gets to the center. The blue puyo raises its previously hidden muscular arms in victory. The orange puyo gives you a big smile. The grey puyo gives you a big thumbs up. The red puyo shows you the peace sign. The credits roll while this is going on and when the last red puyo gives you the peace sign the word END appears and then you will return to the title screen. Also of note is that Compile helped program this game. They are famous for their shooters like Zanac and The Guardian Legend, so it was interesting to see they had a part in making a puzzle/tetris type game. PUZSLOT (Sammy) -This is a Tetris clone with a slots theme. There are a total of 30 levels you must complete to finish the game. Every time you complete 5 levels you get a one word message on a black screen as follows: Level 5 - GOOD!, Level 10 - GREAT!, Level 15 - AMAZING!, Level 20 - EXCELLENT!, Level 25 - SPLENDID!! and Level 30 - YOU DID IT!!! You also get 3 picture screens during gameplay that give you useless, non-game related messages. These occur after every 10th level. When you beat Level 10 you get a picture of a girl with the message TAKING A PICTURE IS THE CLEAREST METHOD OF KEEPING TIME written underneath. After Level 20 you get a pic of a blonde babe with the words THE GIRL ON THE WALL NEVER SMILES underneath. Finally, when you clear Level 30 and get the words YOU DID IT!!! it will go to a screen with a girl standing in front of a cool orange background with the words BITTER DAYS HAVE GONE AND IT WON'T BE BACK ETERNALLY. Gotta love Engrish on a Japan-only released game. Press start and it will go to a single screen showing a few staff names from Sammy and also Kumaru, who I'm guessing helped Sammy out with the game. From this staff screen it just returns to the title screen. There are 3 difficulty modes to choose from (Easy, Normal, Hard) but you get the same weak ending no matter which one you beat. However, thanks to a code the inimitable Rey submitted to gamefaqs you get to see something pretty cool from this game. At the title screen press B five times, then A three times, then hold UP and press Start. If you did this correctly the patterns on the slot pieces will be different and the game will be a lot faster. You will still get the one word message every 5 screens but the cheesy pictures you got every 10 screens will not appear. The best part is when you finish Level 30. It will say YOU DID IT!!! like it did in the regular game, but when you hit Start it goes to a screen showing an awesome looking warrior chick with blue hair holding a sword with the words I MUST GO NOW FOR THE NEXT QUEST FAREWELL EVERYBODY. It will then go to the staff credits screen and back to the title screen. Nowhere in the game does it give you the code to use to play this enhanced game, so I wonder how many people owned this game and never got to see that cool ending? QUARTH (Konami) -There are a total of 10 Areas (Area 0 through 9). When you finish Area 9 your ship blasts off through the top of the screen and the word GREAT appears on the screen. You then see ten people in a circle on the bottom and they proceed to throw your ship up in the air repeatedly in celebration. It stays on this screen until you reset. You get the same ending regardless of which ship you chose at the beginning. It just shows the ten people throwing whatever ship you played as up in the air. Of note is that you can select which area you want to start at at the beginning of the game. If you choose to start at Area 9 and then finish it, you will get the same ending that you got playing through the entire game. QUEST OF KI (Namco) -Play through the game and when you get to Level 60 you will get turned into a stone by the demon. It looks like the game's ending plays, complete with ominous sounding music. However, it isn't over yet. At the title screen, select continue and you will continue at Level 61. From here, play through these difficult levels until you reach Level 100. Get to the exit and the game is beaten. The ending is simple, consisting of a couple credits screens (in Japanese), followed by your character standing next to a guy in armor at the final screen. You then go back to the title screen. ROMANCIA (Tokyo Shoseki) -Unknown to most, this game is part of the Dragon Slayer series (known as Dragon Slayer Jr.) by Falcom. I also wasn't aware that Faxanadu was part of this series, but I digress. I played through the translated version of this game, done by DvD Translations, so assuming they faithfully translated the game, this ending description will use the translated dialogue. If you managed to get to the end of this, which is no small task considering you have to continuously find items, use them, then find them again to return to a spot where you originally needed to use the item, consider yourself lucky or highly skilled that you made it to Dark Dragon Vaides at the end of the castle. This required making several trips to heaven, mostly to get items uncursed, as well as to pick up new items from the angels up there. Anyway, once you get the fabled Dragon Slayer sword (and get it uncursed), you can go after Vaides. Keep slashing him to knock off parts of his tail (he is more like a large worm than a dragon), then when you have just his head remaining, keep slashing at it until he's gone. A blue orb will fall from above and then an angel will take you to the king, where you transfer the king's daughter's soul back to her. Celina is resurrected and peace has been returned to the land. It goes from the screen showing you, the King and Celina to a big screen of you and Celina with hearts floating around you. She gives you a kiss and the two of you become encased in a framed picture. The credits then roll, which just name the names of the enemies in the game, then it goes back to the framed picture of you and Celina with the word FIN next to it. Hitting some buttons will bring you to a final screen, an even larger picture of you and the princess. Gotta love that green hair! Here it will stay until you reset. For those of you who are not familiar with the Dragon Slayer series, the NES game Legacy of the Wizard is also part of this interesting series. ROUTE-16 TURBO (Sunsoft) -To properly beat this, play on Difficult level. There are 20 Rounds. When you collect all the items in Round 20 it goes back to Round 1. That is all. SAINT SEIYA - OUGON DENSETSU (Bandai) -First of all, I played through this game using KingMike's English translation, so details on the storyline may vary from the actual Famicom game's story. You play as Seiya and there are different areas of the game you have to explore, but even though the game is not completely linear the path is pretty easy to follow. There are no set stages in this game, but when you defeat certain enemies you get to advance to another area. The game consists of many enemy battles against different gangs of enemies called "saints." The first group of enemies you fight will actually end up being your allies. Then you go on to a group with "Black" as their name prefix, then eventually work your way to the Silver Saints and you will end up with the Gold Saints in the Sanctuary. When you work your way to the top of the Sanctuary you will fight the Pope (who goes by the name Shadow, or Noirs in this translation). Defeat him and exit his temple where you will meet Athena and your 4 allies by the statue. She will say "Well Done" and tell you that you are a true knight and that Arles will come again. Your 4 allies will take turns congratulating you, then after a brief word from Athena it goes to a starry screen with a Bandai logo on it and the word FIN (at least in the translated version) below it. Here it will stay until you reset. Kind of a skimpy ending for a game that requires a lot of work to play through. They could have at least rolled some credits here or ended with a cool anime pic of your character, seeing how the Saint Seiya started as anime. I played through the French PAL version of this game, Les Chevaliers Du Zodiaque - La Legende D'or, right after playing through this one and the ending is identical, right down to the FIN appearing at the last screen. The Pope's name was Noirs in this version also, making me wonder if KingMike made his translation from the French version, since Noirs is the French word for Black. SAINT SEIYA - OUGON DENSETSU KANKETSU HEN (Bandai) -This is Saint Seiya 2, only released in Japan for the Famicom. It is very similar to the original in that you battle many of the same enemies and have the same characters to control. I actually think the original has more game- play options than this one, as your path was not as linear as it is here. Both games follow the first season of the Saint Seiya anime. Anyways, your goal here is to go through all 13 temples, names after the various astrological signs. The stages themselves look almost identical and some are even palette swaps of other stages. At the end of each stage when you go into the temple you will fight a boss most of the time in an RPG-type fight. A couple times you just get an item or talk to another character, but for the most part the temple means you have a boss to fight. When you get to the last temple in Stage 13, the Ares temple, you will fight Saga. You actually have to lose to him to gain a special power, but Ikki will step in and battle for you. After Ikki loses you will continue the fight and eventually defeat him. Once outside the temple run to the right to the giant statue of Athena. Touch the shield and it will go to a sequence showing you at the base of the Sanctuary where Saori, Athena's incarnation, wakes up and talks to Seiya. You then go to the screen that shows your companions, who talk it up with you for awhile. After everyone is done talking it will say THE END in the dialogue box and will stay on this screen until you reset.`Not a horrible game, but fans of the Saint Seiya series seem to be very disappointed by both Famicom games. SAIYUUKI WORLD (Jaleco) -Lots of people consider this a rip-off of Wonder Boy in Monster Land, but the game is good in its own right. When you press start at the title screen you will view the outside of a shrine and witness 10 statues disappearing as well as the larger 11th statue in the middle. You must now battle through 11 stages and get the statue from each stage. When you get to Stage 11 it is a maze. If you take a wrong turn you have to go through part of the maze you have been through already. By the process of elimination you will eventually get to an area that seems to repeat forever. In this area if you defeat an enemy at the bottom of a shaft that goes up the screen, the defeated enemy will reveal a platform that will bring you up the shaft. I had nearly given up on this game until I stumbled across it by accident. From here there are no more surprises, just a couple more areas to guess your way through, and you will finally end up at the final boss. This guy looks like a cross between a bull and a pig and he fights you on his hind legs. Back him into the left side and if you keep jump slashing his head you will eventually beat him. He then turns into some kind of purplish alien. Defeat the alien the same way and the 11th statue will appear and say something to you in Japanese. She will then bring you back to that shrine from the beginning of the game by way of a cloud ride. You will stand in front of the shrine for awhile and the game will go back to the title screen. I believe this is the ending to the game. If I knew Japanese I could tell you if there were any messages during gameplay that might lead me to believe there was more I could have accomplished to get a better ending, but the game did come out fairly early in the Famicom's history (1988), so I will assume that this is all you are getting. I was hoping for credits of some kind, but perhaps that 11th statue that you saved said something that told you it was definitely the game's ending. If you have ever played Saiyuuki World II you will notice that it is the same game that was released in the USA titled Whomp' Em, so if you like that game you should enjoy its prequel. SEIKIMA II - AKUMA NO GYAKUSHUU (CBS Sony) -In this Famicom game you must rescue your fellow KISS-lookalike bandmates through 4 Stages, each Stage having 8 Rounds. When you rescue the 4th band member you go on to a 5th Stage, where your only task is to defeat Zeus. Once defeated, victory is yours. Make sure you purchase each band members instrument somewhere in each of the 4 Stages to get the best ending. SEIREI GARI (Hudson Soft) -Yet another game I was able to play because of Boojumsnark's translation patch for it. That, plus Odino's FAQ for the game, enabled me to play through it all. The title translates into 'Ghost Hunter' and it is a text adventure similar to those Kemco games for the NES (Shadowgate, Deja Vu, etc.). You must save your girlfriend from the evil Rosencrantz, but just finding him is the tough part. You must travel to different areas, talking to different people and finding items to aid you on your quest. You will use the white and blue orbs quite a bit, so finding them will be key. The game is not divided into definite levels, but when you finish a certain area the screen will shimmer before sending you to the next area. This shimmering happens a total of 8 times in the game, so there are 8 separate areas to explore. When you get to the end of the 8th area, which is the Shambala road out in space, you will confront Rosencrantz, who has your beloved Miu. A demon will possess Miu, but you will eventually use your locket on the demon to defeat it and save Miu. The ending consists of several of the characters giving you messages, including the witch telling you that you are a hero, your Grampa telling you that you did your best, your friend Kiyojo who gave his life to help you, telling you he will watch over you from the sky and finally Miu awakens and thinks it was just a dream as the two of you gaze up at the stars. Credits flash across the screen for awhile and it ends at the Hudson Soft screen and stays there until you reset. A decent game if you like these type of games, but the ending isn't exactly upbeat. Check out Boojumsnark's other translations, including Kujaku Ou (I and II) and Oishinbo, the latter being one of the most unorthodox games I have ever played. SHERLOCK HOLMES - HAKUSHAKU REIJOU YUUKAI JIKEN (Towachiki) -This obscure Famicom game has an extremely helpful FAQ written for it by the legendary Odino on Gamefaqs. Without his FAQ I would never have even got past the first area correctly, since the entire game is in Japanese (though the ending message, which we'll get to, is in English). There are 8 cities in which you must go through and search for various things in order to finish the game properly. You need several items to finish the game, most importantly the magnifying glass, the lamp, the pipe and the violin, which are of great necessity to move along in your quest. You will also need to find the 16 hidden messages, which are scattered through the various cities. These can only be found by using the magnifying glass in random places (please read the FAQ for details). You will also need to answer a quiz in almost every city. This was a bit difficult, even using the answers in Odino's FAQ, because a lot of the Japanese characters look similar, especially in glorious 8-bit. There are a total of 8 quizzes you need to take, including 2 in the last city of Glasgow. Answering the last quiz brings you to the 9th and final area of the game, Castle Brandy. Once in Castle Brandy you will need to have your rating at 100%, which you may have already accomplished and is done by beating up the townsfolk running around the various areas of the game. Once all these things are accomplished you must find a particular Coat of Arms in the castle, stand right under it and press A and B on Controller 2. I have no clue how Odino discovered this (will have to ask him), but doing this will finally warp you to the wizard of the castle. Defeat the wizard with several blows from your knife (which works better than the gun for some reason) and you will get the following message: NEVER GIVE UP! SEE YOU AGAIN NEXT GAME. Press A and B together here and it will bring you to a grey and white screen with a photo of Sherlock Holmes and his daughter. Several credits will flash by underneath and you will end at THE END TOWACHIKI 1986. It will stay here until you reset. Not a bad little game when you know what needs to be done. The action in the game is vaguely reminiscent of the NES game Stanley - The Search for Dr. Livingston. SHIKINJOU (Toei Animation) -There are a total of 150 levels in this puzzler. You can play as one of three characters, each one having his own theme. The level puzzles are the same no matter which character you choose, even though the graphics in each level will appear different depending on your character. Anyway, when you finally go through the door of Level 150 you will see a giant panda waving a fan with some Japanese writing on the screen. After the panda claps, the credits will roll and you will end up on a white screen with all 3 characters from the game on the screen looking pretty excited that you managed to finish all 150 levels. Thanks to Andrew Schultz FAQ for the game many people will be able to see this screen, even though Level 146 appears to be unbeatable. Thank goodness for cheating! SKY DESTROYER (Taito) -Classic example of an old school shooter that never ends. The Stages (called Scenes) go up to Scene 9. Beat Scene 9 and the next stage is Scene ©. All Scenes from here on out are either symbols (-."!&), the letters A through Z, then bits of graphics, some of which are even parts of aircraft. In emulators you can set address 0031 to let you start on whatever stage you want. Setting it at max value (255) starts you at Scene 0 (which would be the 256th scene in the game). When you finish this scene it goes back to Scene 1. No ending at all. I would call finishing Scene 9 beating this game, unless you are masochistic and feel like blowing through all 256 scenes, if only to see all the different symbols. As an added bonus for reading about this old game, set address 0076 at 0 for invincibility. SKY KID (Sunsoft) Every 11th Mission you get the opportunity to destroy a Spaceship. I destroyed it at Mission 11 and got a cool ending sequence titled "Happy Ending" where it shows you, Max and the 2 girls being thrown up in the air. After this intermission it goes on to Mission 12 which is similar to Mission 1. At Mission 22 you get to fight another Spaceship. However, if you destroy it this time you simply move on to Mission 23. There is no ending sequence like before...there isn't even that screen where it gives you bonus points. You simply move on to Mission 23. The same thing happens after beating the
Spaceship in Mission 33 and again in Mission 44. You simply move on to the next Mission. Perhaps if you missed destroying the Spaceship in Mission 11 and then destroy it in Mission 22, you get the "Happy Ending" there. I don't know. If you don't destroy the Spaceship in any of the Missions (11,22,33,44) you just complete the rest of the Mission and go on to the next one. A really odd thing did happen after destroying the ship in Mission 22. All the odd numbered Missions after that through Mission 33 were all black and white and grey, with no color. It went back to normal after Mission 33, but I thought that was odd. I guess I would consider beating this game as destroying the Spaceship and getting the "Happy Ending" sequence, as the game pretty much keeps repeating. Whether you destroy the Spaceship in Mission 11, 22, 33 or so on, I guess just destroying it counts as beating the game. I assume it continues the same in Missions 55, 66, 77 and so on. SON SON (Capcom) -The game is one long continuous level with markers appearing every so often showing how far you have progressed. The first marker has a 19 on it and this number decreases the further you go. Along the way there are several areas where the game stops scrolling and you must take out 7 or 8 enemies to proceed. Once you hit the marker with the 1 on it you will reach the end of the line, where you grab the scroll from the buddha-like character. Once you grab the scroll you get the congratulations screen which shows the characters scores as well as the 3 people you rescued jumping around at the bottom. The game then automatically starts you back at the beginning, high score intact. You get the same ending the second time through. You also get the same ending whether you beat it with 1 player or 2 players. SPACE HARRIER (Takara) -This is a clone of the original Sega game Space Harrier that was released for the Famicom. It never did make it to the NES, even though other Sega games like After Burner, Alien Syndrom, Fantasy Zone and Shinobi found their way to the NES through Tengen. Probably since the NES had its own Space Harrier clone in 3D WorldRunner. In this version of Space Harrier there are 18 stages. When you get to Stage 18 you will have 6 boss battles. The final boss, two fire dragons, take awhile to beat but when you finally defeat them you will be shown a blue screen with a green and blue checkered ground and the words THE END displayed prominently. Hitting start at this screen brings you to a top scorer's screen where you have 30 seconds to enter your initials, but only if you scored more than the lowest high score of 60000. After this screen it brings you right back to the title screen. Not a very good reward for playing through one of the harder Sega games. There is an options menu you can get to by pressing right, left, down and up at the title screen to get to the sound test and then playing the tunes in the following order: 7,4,3,7,4,8,1. This options menu allows you to select difficulty level, reverse controls and even lets you turn your character into a jet. You can also play the following tunes in order to get to a stage select: 7,6,5,4,3,2,1. Finishing the game on the hard difficulty gives you the same old ending, so don't bother with this unless you just feel like upping the challenge. SPACE INVADERS (Taito) -This game was never released for the NES in the States. In the Famicom version, there are 99 Stages. When you beat Stage 99 it goes on to Stage 0, then on to Stage 1 and so forth. There is no kind of ending when you beat Stage 99. SPACE SHADOW (Bandai) -This little known game is only 6 Rounds. Each Round consists of tunnel with a couple of rooms at the end. After going through Round 5 and defeating the boss you will face the final boss, who fills up the whole screen. Even though there is no sign of what Round this is on the screen, if you die it says that you made it to Round 6-01. When you defeat this boss you get a single ending screen, which is similar to the game over screen, except it shows your character's lower body holding a smoking gun and has the words THE END on the left. It shows how much time, life, grenades and shots remaining and where it says Round it simply says END. It stays on this screen until you reset. SPARTAN X 2 (Irem) -There are only 6 stages in this sequel to Kung Fu. Defeat Shi Son at the end of Stage 6 and you will go to the dialog screen with Tracy. Jonny says that he has found an even bigger drug factory and Tracy tells you that Steve is sending out the SWAT team. Jonny tells Tracy to tell Steve he is dead. So, instead of taking on the drug factory we get some humor and then a screen with a helicopter and some text telling how Jonny Spartan wiped out the drug ring. The game ends on a screen showing Jonny and Tracy with THE END at the bottom. Pushing start brings you to the title screen. You get the same exact ending playing on EASY or NORMAL mode. Nothing is different about the ending, though the gameplay is slightly harder in NORMAL mode. STAR GATE (Atari) -The stages in this game are called Attack Waves. When you complete Attack Wave 9 you go to Attack Wave A. Go through all the letters and when you beat Z you start getting a bunch of symbols as Attack Wave designations. The 255th Attack Wave is Attack Wave 0. Beat 0 and the next Wave is 1. This is an older game, so no ending once you beat Attack Wave 0, just an endless loop. There are 255 unique Attack Waves in all. SUPER ARABIAN (Sunsoft) -There are 8 Levels in this game, each level having 4 stages, called Pages. Each Level is laid out the same, with each Page in each Level being identical to that same page in the previous level, with the exception of different words to find letters for. When you finish Level 8, Page 4 the game gives you the final secret letter (O, which completes the spelling of "KANHAROO") and instantly goes back to Level 1, Page 1. No ending sequence whatsoever, just a dreaded loop. SUPER MOGURA TATAKI!! - POKKUN MOGURAA (IGS Ltd.) -This game is similar to the Whack-a-Mole game you can play at Chuck E. Cheeses or in some arcades. It got released with a special mat, but thanks to the magic of emulation you can take the lazy way out and use your keyboard instead. You can choose from Easy or Hard at the title screen. There are 6 stages in each mode and they are exactly the same, with the exception of how fast you gotta hit the enemies in each stage. If you play through all 6 stages in Easy mode you will automatically proceed to Stage 1 in Hard mode. When you finish Stage 6 in Hard mode you get a screen where a mole in a hardhat gives you a message in Japanese which is followed by a cool little thank you screen. Pressing any button here brings you back to the title screen. Funny note: I thought this was an extremely obscure title, never hearing of it discussed at any point in the 15+ years of its existence. On a whim I decided to see if Gamefaqs even had it in their database, as I'd never heard of IGS Ltd., and wouldn't you know it, Odino (aka Obscure Famicom game FAQing Machine) had already written a guide for it. Good to see him giving so much love to these old games. SUPER STAR FORCE (Tecmo) -This game is a sequel to Star Force that only got released on the Famicom. The game reminds me of The Guardian Legend, in that there are shooter stages as well as underground stages where you wander around in mazes. Your goal is to travel between 8 different times periods (the last period only becomes accessible once you defeat Gordess) trying to find the 7 time stones. You will find yourself returning to time periods you already visited quite often, as actions done in one time period will affect things in other time periods. When you get all 7 time stones and have collected several other items that let you pass various barriers, like the Dorera statue and the 4 Oanesu crests, you must get the Cleopatra mask in time period 0820, then travel to time period 0001 and defeat Gordess. Defeat Gordess with all these items and you will be given access to time period 2137, which is a modern city. This is the last stage. If you want the bad ending, play through the stage until you get to the last boss base (without entering the dungeon). When you destroy the base you will get two black screens with Japanese text, then it will go to a black screen that says FIN, where it stays until you reset. Wish I knew what the text says. Now, if you want the good ending, fly into the underground entrance that appears a bit before you reach the boss and you will enter the last dun- geon. This is difficult, as your time pieces (energy) start draining right upon entering it. Also, when you enter a room, you can go back to the previous room and it will be an entirely new room than the one you just left. Anyway, when you finally make it to a room showing 7 grey pedestals, the time crystals will automatically be put on the pedestals and you will get the ending, which shows a black screen with text followed by a black screen with FIN, just like the bad ending. I am assuming the text in the good ending tells you that you accomplished your goal, as it really isn't a better ending than the one you got if you skipped the dungeon and destroyed the base. Nonetheless, this is a decent game and well worth a play through. SUPER XEVIOUS - GUMP NO NAZO (Namcot) -Unlike it's predecessor, Xevious, Super Xevious does have an ending. However, to get past each stage you need to achieve certain clear conditions to get by them. Some of them are obvious, like simply defeating the boss or blowing up all the volcanic peaks in an area, but others, like getting encased by the diamond shaped enemy (Sheonite) to get past one level, then having to carry the Gemini swarm it leaves behind with you to gain access to another level, require a lot of thinking (or a good walkthrough, like the one on strategy wiki's site. Anyway, there are unofficially 21 Areas in the game. Each Area is defined as a section in the game where something specific needs to be accomplished in order to get past it. When you finally get to the end of Area 21, you will face the final Gump boss. It is a round enemy that breaks into 4 parts that will attack you. These 4 parts need to be hit with your bombs, not with your normal gun. If you succeed in destroying all 4 parts the center will explode into a bunch of fireballs. An ending message will then scroll up the screen. This message is only visible as it passes over various parts of the background, but to save you the trouble, it reads THE BATTLE WAS OVER. GUMP'S FORTRESS IN SPACE COLONY STOPPED IT'S FUNCTION. THE EARTH, THE HUMAN- RACE WAS SAVED BY A COURAGEOUS WARRIOR. BUT GUMP'S MYSTERY STILL REMAINS UN- REVEALED, GUMP'S CORE WILL STILL BE FUNCTIONING SOMEWHERE. AND SOMEDAY, GUMP'S REVENGE MAY START AGAIN. The punctuation errors are their's, not mine. It then says WRITTEN AND PRODUCED BY NAMCOT and says GAME OVER and goes back to the title screen. You can play through the game again if you want by pressing start when it goes back to the title screen. However, your score returns to 0, the enemies are more aggressive and you get the exact same ending message. The same applies to the third time through, except this time the only change seems to be not being able to collect the super zapper in Area 13 like you could the first 2 times through. TAKAHASHI MEIJIN NO BOUKEN SHIMA IV (Hudson) -This is the 4th installment of the Adventure Island series and was only released in Japan for the Famicom. The game starts out with an evil face appearing in the sky, sucking in all the animal helper friends that Higgins has used from the previous 2 Adventure Island games. Your mission is to travel through 6 different areas to rescue your friends and defeat this enemy. The game is set up so you seem to able to freely explore the land, but like the game Ufouria you can only get to certain areas once certain items are found that allow you to get past roadblocks that are leading to new areas. So there are no clear cut numbered stages, but when you defeat a boss you will get a new weapon or item and return to your home where you started the game, so this in effect gives you the feeling of beginning a new stage/area. There are 6 different areas to explore, with the 6th being the final boss' lair. When you reach this boss you find out that the evil face is kind of like the eggplant wizard from Kid Icarus. He throws out eggplant enemies at you that can either be defeated or avoided. Once you take care of him you rescue your girlfriend (who was kidnapped after finishing Area 5) from a sack, she makes out with you, then the palace starts to crumble around you. One of the friends you rescued earlier (the blue pterodactyl) rescues you from the palace and carries you and your belle over the ocean to the beach. You then stroll across the beach while the credits flash overhead and fish (and your rescued friends) swim in the water. After a lot of walking you end up under a tree sitting with your girl- friend, who kisses you every so often, with PRESENTED BY HUDSON SOFT in the sky above. Here it will stay until you reset. The only reason this probably did not get released in the USA was because of waning NES sales and the fact that most licensees were concentrating their efforts into making SNES games. TAKAHASHI MEIJIN NO BUGUTTE HONEY (Hudson) -I tried to play through this Adventure Island/Arkanoid-type combo game years ago and hit a dead end. With Odino's FAQ I was finally able to beat it. There are a total of 4 stages. In each stage you must collect 8 letters to make a password. You find the letters in the Arkanoid-type stages. To get to these stages you must find an egg in the platform levels by throwing your weapon against the background until it hits an invisible object. This object will end up being the egg. Grab it to enter the Arkanoid level, then get the right letter from one of the blocks. When you collect all the right letters in a stage you go on to the next stage. The first stage is played by Bug Honey. At the end of this stage you rescue Takahashi (of Adventure Island fame) and will play as him for the rest of the game. Once you get to the end of Stage 4 you will fight 3 green goblins. When you defeat them it will show Takahashi and Bug Honey standing in a shrine with CONGRATULATIONS! above them. Pressing start will return you to Stage 1, but now the passwords are different. The gameplay remains exactly the same in this 2nd Quest. Play through the game and defeat the 3 green goblins again and you will get...exactly the same ending that you got before. Now when you hit start and go back to Stage 1 you are looking for the same passwords that you were looking for in the 2nd Quest that you just completed, so just consider beating both quests as beating this game. You get no credits or ending other than that one shrine screen, just the satisfaction of knowing that you finished quite a difficult game. In case you are wondering, this game was released the year after Adventure Island came out in Japan, so it is really a sequel to that game. Adventure Island 2 came out after this. TETRASTAR - THE FIGHTER (Taito) -This game dogged me for years until CRACKdown made an invincibility code that makes the game somewhat bearable. The game itself has some of the best music I have heard on any NES/Famicom game, using classic pieces that we have all heard at one point in our lives (Flight of the Bumblee anyone?). Also, the game has an interesting story, with cut scenes interspersed be- tween levels. It starts with the Earth being attacked, specifically the Statue of Liberty being destroyed, and ends with you attacking the enemy at its own planet. There are a total of 7 unnumbered stages. You can acquire 7 special weapons along the way, including the BIO weapon that your trusty pal Omega helps you acquire. Unfortunately, Omega dies sacrificing himself to save you before the last Stage so you have more incentive to destroy the evil Belzegal. On Stage 7 you must battle through one more incessant on- slaught of enemies before reaching Belzegal himself. Destroy all of the globes that are attached to him when the red dot appears in them. Your BIO weapon, fully charged, will do the trick. When all 6 of these globes are destroyed you can attack the center. By the way, you have to do all of this and avoid his shots while a timer is counting down. Run out of time and you lose. If you can manage to defeat Belzegal it will turn purple and you will be rewarded 500,000 bonus points. As he is dying these are the last words, in English, using the translation patch created by Gaijin: "ERROR... ERROR... YOU FOOL! 12000 YEARS OF DATA ALL LOST..." "WHY? WHAT HAVE YOU DONE!? YOU WILL PAY!!" "GRAWAAAHH!!" Belzegal then explodes and disappears off the screen. It then shows all your ships escaping from planet Balgous as the planet itself explodes, revealing an alien looking core of the planet. The next scene shows the ships flying off as the planet explodes in the distance. After this it shows a closeup of several ships flying through space with the following text: "THIS IS THE TETRASTAR. BELZEGAL IS DESTROYED AND BALGOUS IS ANNIHILATED. RETURNING HOME..." "GOOD WORK! WE N EED YOUR LEADERSHIP BACK ON EARTH!" "BY THE WAY HOW'S OMEGA? I DON'T SEE HIM..." "HE... HE DIED SAVING MY LIFE..." "I SEE..." The next scene shows the ships returning to Earth and then shows the Tetra- star flying past New York City just like in the first stage but the build- ings are all present and the Statue of Liberty has been restored, as fire- works go off in the air. You are given more bonus points as the rest of your fleet flies by (I believe the points depend on how many ships you had re- maining in your armada) and then shows your final score against a black screen. It then shows the main character's silhouette gazing at the New York City skyline as more fireworks go off and then it pans up to the starry sky where the staff credits scroll by. The scene shifts to outer space as they show the various musical pieces present in the game: PIANO CONCERTO NO. 1 1812 -TCHAIKOVSKY THE RIDE OF THE VALKYLIES LOHENGRIN -WAGNER SYMPHONY NO. 9 -DVORAK A NIGHT ON THE BARE MOUNTAIN. SYMPHONIC POEM THE FLIGHT OF THE BUMBLE BEE -RIMSKY-KORSAKOV THE PRETTY DAUGHTER OF PERTH FARANDOLE -BIZET SABRE DANCE -KHACHATURYAN "LIGHT CAVALRY" -OVERTURE -SUPPE MOON LIGHT SONATA -BEETHOVEN POLONAISE "HEROIC" -CHOPIN "WILLIAM TELL" -OVERTURE -ROSSINI ARIA -BACH ZIGEUNERWEISEN -SARASATE Several other staff credits scroll by and finally it goes to a screen that shows a pic of the Tetrastar and says: THANK YOU FOR PLAYING. SEE YOU AGAIN. THE END (in script) It will stay on this screen until you reset. A difficult game with a beauti- ful soundtrack and great story. This definitely would've had to be dumbed down for release in the States. TETSUWAN ATOM (Konami) -This rather difficult title, also known as Astro Boy, was not released on the NES in the USA, but only for the Famicom in Japan. It seems like a straight forward game but there are several aspects of it that may stump you. For starters, flying requires a Street Fighter-like button combo, as you have to jump 3 times really quick while running and hold the control pad up on your 3rd jump landing. Simply holding up while jumping or anything simpler would have been preferable. Also, at the beginning of Stage 3 you get to the in- famous bell area. There are 4 bells that you can hit that make different sounds. I was stumped at this for years. The way to get by it is to kill one of the nearby enemies and listen to the 4 note sound you hear after killing him, then go back to the bells and hit the correct bells to produce the same 4 notes. Anyway, there are a total of 10 stages. They are numbered and include stage-breaks, however when you finish Stage 1 it goes to Stage 3, so the area between those two stages was not numbered, but it is Stage 2. When you get to the end of Stage 9 you will rescue 2 girls at the end and fly out of the enemy stronghold with them. Stage 10 has you flying with the 2 girls in tow in a boat. Fly them to the end of the stage and you will get the ending. It will show your scientist friend, who greets you at the end of each stage, jumping up and down with the two girls on each side of him, also jumping. You stand on the ledge above watching the festivities as fireworks go off. When they stop jumping it tallies your score and a long message in Japanese slowly appears on the screen (no idea what it says). Pressing any button but select at this point will bring you back to the beginning of Stage 1. THEXDER (Square) -There are 5 Levels. When you finish Level 5 you go on to Level 6, which is just Level 1 again. Since there are only 5 unique levels, I will consider beating Level 5 as finishing this game. The levels do get more difficult as you go, but the layout is just the same. However, if you are sick enough to keep playing up to Level 99 and manage to finish it you will get the usual message above your shipt, which says LEVEL 99 COMPLETED along with your score and you will continue to fly to the right, but instead of flying directly into the next level you will get what seems like a glitched screen full of the same little character in a red outfit with a blue hat and blue shoes scrolling vertically across the screen. It will do this until it resets. This is very interesting to say the least for a game released in 1985. Watch the screen scroll until you get sick of it, as hitting reset is the only way out of it. TITAN (Sofel) -Where to start? There are 2 game modes, Original and Challenge mode. To beat the Challenge mode you must fill up the qualifying meter by completing levels quickly. The time left over after each level will fill up the meter little by little. When the meter is full you get the ending, which shows your character standing outside of the temple while it explodes. Congrations is spelled out at the bottom of the screen and you are taken to a final screen that says "Sofel" where the game stays. Now to beat the Original mode play through 79 levels and at the end of Level 79 you are given the option of viewing an ending or playing a final level. If you view the ending, you see the same screen with your character outside the exploding temple, but now you will see credits afterwards, then it returns to the title screen. However, if you decided to play the final level (Level 80), finish that level and you get the same exact ending! However, this time you get two passwords instead of the usual one. The first password will be for the ending. The second password (L1FEGAME) brings you to a very weird bonus game. A lot of stuff here for a puzzle game. TOKORO SAN NO MAMORU MO SEMERU MO (Epic Sony Records) -An odd Famicom title, somewhat reminiscent of the NES Superman game. You must guide your character through 18 different areas. After beating a boss of an area you will have several doors to choose from, each randomly bringing you to another area. I'm not sure if you get a different ending when you defeat the bosses of every area or not, but I went through all 18. The area is marked after you have been through it so you know you have been there. Work your way to the upper left area eventually and you will find yourself in the last area on the map, Tokorozawa. Finish this area and you go to the last area (not on the map), called Tokoroke. Here you will go up several levels and fight both your clone and the final boss. Defeat this boss and go through the door where you will encounter a small red person on a table. Touch it and you get a blue screen showing you standing next to the red person. You both bow, some text in Japanese appears above you, then after a few seconds the little bastard grows to about twice his size and lunges at you. That is how it ends, as you go back to the title screen. Not sure if this is all you get or not, but this is how I will present the ending unless someone is wiser than myself and figures out how to achieve a better ending. Seeing how this came out in 1987, there is a good chance this is all you are getting here. TOP GUN (Konami) -The Famicom version of Top Gun is slightly different than the NES release and all changes are for the better. Little things, like showing the side of your plane between missions with the enemy planes killed on the side of it and even a small thing like showing the middle stripe on the aircraft carrier while taking off, make this game smoother than the USA release. The only negative is that it seems like there are a lot more missiles coming at you, but perhaps it is just me. There are 4 Missions in all. When you destroy the enemy space shuttle at the end of Mission 4 you will go to the landing sequence and once you land (or crash) it will bring you to the MISSION ACCOMPLISHED screen that it does between the other missions (which shows your plane instead of a black screen like the USA version), then it shows your plane land cinema- style with the cockpit opening and your pilot waving to the onlookers. This is where the ending varies from the USA version. Instead of just saying PUSH START KEY above your plane, it shows you the staff of programmers and game designers above your plane. After about 14 people it says PRESENTED BY KONAMI and then says PUSH START KEY. Just a thought, but maybe since this was consid- ered to be a patriotic American game, they didn't want to include this list of Japanese programmers in the ending of the American version. I hope that's not the case. Anyway, you can play through the game continuously, but you will get this same ending every time. You also get that cool ending screen if you died but managed to score over 50000 points, which is cooler than the ending. See the Top Gun ending in the NES section for details. TOWER OF DRUAGA (Namcot) -This game is legendary in Japan for the amount of secret items you must find throughout the game. There are a total of 60 floors in The Tower of Druaga. On almost every floor you must find out how to make the treasure chest appear. Most of the items you find in the chest are necessary for advancing through the game. If you miss an important item, you cannot finish. Luckily Odino made a FAQ for the game on gamefaqs, so check that out. On Floor 58 you have to find the Blue Crystal Rod. If you do not, Druaga will not appear on Floor 59 and you will not be able to beat him to advance to the final Floor 60. When you defeat all the enemies on Floor 59 and defeat Druaga, exit to Floor 60. Here you will need to make 3 towers appear. When you rescue Ki and then make the last tower appear, you will get an ending screen that says CONGRATULA- TIONS!! NOW YOU SAVED KI AND THE ADVENTURE IS OVER. THANK YOU FROM AMUSEMENT CREATOR NAMCO. After a few seconds a screen with a red dragon appears and THE TOWER OF DRUAGA STAFF members scroll by. When it stops scrolling it says the following on the screen: EXTRA PRESENT FOR YOU. BEFORE STARTING NEXT GAME TURN THE LEVER UP 6 TIMES, LEFT 4 TIMES, RIGHT 3 TIMES. YOU CAN PLAY ANOTHER DRUAGA. NAMCO. Damn, a 2nd Quest! This game was difficult the first time through, now it is insane. To get to the 2nd Quest, let it go back to the title screen then press Up, Up, Up, Up, Up, Up, Left, Left, Left, Left, Right, Right and Right. The word DRUAGA will turn green and now you can start the 2nd Quest. The floors look the same, but all the special items you need to find must be revealed in different ways. Odino's walkthrough lays these ways out wonderfully. Play through this second set of 60 floors, finding the items you need and fighting Druaga again on Floor 59. When you enter Floor 60 in this quest, do the exact same thing that you did here before (making sure not to use your axe on a wall or your sword on Ki, otherwise you will be zapped back to a previous level...I went all the way back to Floor 12!) and you will get the best ending. Like the first ending, the screen says CONGRATULATIONS!! NOW YOU SAVED KI AND THE ADVENTURE IS OVER. THANK YOU FROM AMUSEMENT CREATOR NAMCO. It then goes to the credits roll, but instead of Namco staff it shows you the names of all the enemies in the game. Towards the end of the scroll it actually shows you the names of the 5 BGM thems BY ZUNKO ODAWA. It ends on a screen that says YOU HAVE FINISHED THE TOWER OF DRUAGA EXTRA VERSION. YOU ARE PERFECT PLAYER!! SEE YOU AGAIN NEXT GAME THANK YOU AND GOOD BYE. NAMCO. Eventually you will return to the title screen, which still has Druaga in green letters, which means you can play through the 2nd Quest again if you want. I wonder how many people in Japan actually played through this game and discovered all the secrets by themselves? TRANSFORMERS, THE: COMVOY NO NAZO (Takara) -There are a total of 10 stages in this game, each stage having a boss at the end. Stage 9 is a maze where you have to go through the level perfectly in a set pattern, which is next to impossible unless you have a map, but by using NESten/FCE Ultra's cheat mode I discovered a way to start at Stage 10 (enter $006A as an address, set and freeze the value to 18 at the title screen, press start to start at Stage 10, then unfreeze the value). When you defeat the boss of Stage 10 (Trypticon) you will get a congratulations screen. The game then returns to Level 1. [THE FOLLOWING WAS ADDED 2/6/07] If you managed to collect the letters R-O-D-I-M-U-S during the 7 side scrolling stages, you will transform into Rodimus Prime upon beating the game. When the game restarts you can now play as Rodimus! If you are using an emulator, set address 0074 at value 01 and you will be able to play as Rodimus Prime from the start. TWINBEE (Konami) -In this prequel to Stinger, there are 5 Stages that repeat forever. You can technically get the level counter to go up to Stage 99, but if you beat that stage every other stage after that will be Stage 99, even though you continue to play the same 5 Stages. Just defeat the boss of Stage 5 and consider this oldie but goodie beaten. TWIN EAGLE - REVENGE JOE'S BROTHER (Visco) -There are only 5 stages in this 2-player simultaneous shooter. At the end of Stage 5 you show down with the fortress. You must continuously shoot at the area in between the two blue towers. You will see that your bullets are stopping where they are hitting the building. Once this area is destroyed the entire palace blows up. It goes to the scoring screen that it goes to after every stage and shows your helicopter plowing into the castle. It then goes to a black screen showing the Twin Eagle logo and the following message scrolls across: YOU'VE JUST BEATEN THE EVIL MONSTER WHO WAS SENT TO DESTROY THE EARTH. PUT OUT THE FIRE OF HATRED! PEOPLE SHOULD NOT FIGHT AGAINST PEOPLE AND BE IN FEAR OF THE SHADOW OF EVIL MONSTERS. THE ETERNAL PEACE WAS GIVEN TO EVERY CORNER OF EARTH BY ONE BRAVE FIGHTER. THANK YOU FOR THE JOB WELL DONE. THE END. It then returns to the title screen. At least you got an ending message here. A lot of these older shooters just looped infinitely. UCHUU KEIBITAI SDF (HAL) -This slick shooter has 7 stages. The stages aren't numbered and are only divided up by a brief pause and a black screen. You then just continue into the next stage. At the end of Stage 7 you will fight what looks like an alien embryo in a bubble. Hammer away at it and it will eventually move quickly across the screen. Hit it a few more times to burst its bubble and do away with it. Your ship then warps out of there and is shown cruising through space as the credits show above and below it. It then takes off towards what is probably Earth and you are left at the "Presented by HAL" screen. VALIS - THE FANTASTIC SOLDIER (Tokuma Shoten) -Talk about a confusing game! The game is difficult enough figuring out where you need to go and what to do, but the last part of the game is an absolute beyotch. The game is not separated into clear cut levels, but there are 8 unique looking areas to play through. You cannot get into the fortress (Level 8) unless you kneel down in a small area by some water in a previous area. This is reminiscent to some of the vague Parts of Castlevania II - Simon's Quest where you have to do random things to get any further in the game. Anyway, thanks to a speed run by a fellow names 'hisatoki' I got through the insanely labyrinth-like fortress level, defeated Rogles the Dark Lord and got to the main enemy, Valia the Goddess. When you get to her you can defeat her fairly quickly, but then she will run off the screen where you have to chase her to a fountain. Now there will be some dialogue and you will be presented with a YES or NO question. If you choose YES, you get a couple more screens of symbos and then the credits roll. At the end of the credits it shows a building (probably the fortress you were just in) with THE END on the bottom along with the copyrights of the game developers. It stays here forever. However, if you chose NO you will get to battle Valia again, this time she is tougher than a $3 steak. When you beat her this last time the jewel from her will go into the fountain and some kind of flame from the heavens will float down into the fountain. It then shows the fortress that showed during the YES ending but the sky around it gets a bit brighter. The credits then roll the same as with the YES ending, but this time instead of showing the fortress at the end of the credits it shows a picture of Valis with the copyright info at the bottom of the screen. She winks at you and you are stuck at this screen until you reset. I think I first played this game over 8 years earlier and got frustrated in the first level, so it was quite rewarding to finally blow through this tough game finally. VALKYRIE NO BOUKEN (Namcot) -A cool little adventure game released by Namcot way back in 1986. It feels like a Zelda game, just not as polished and has quite a bit of territory to make your way across, just nowhere near as much land to cover as Zelda. Comparisons aside, it's a decent game and well worth your time. You have to travel across 4 different land masses in search of the Blue Helmet and Blue Mantle. There are other important items you need to get through the game, but these 2, along with the Super Sword, Sandra's Soul and Time Key (these 3 can be found in the last castle) are required to finish the game. Without them you cannot use the Time Key in one of the keyholes after you defeat the final boss. About that final boss...when you reach Zouna you have to hit him with the Super Sword until he is defeated. He will keep respawning, however. The main thing for you to do is see what he leaves behind each time you defeat him. Usually it is a money bag, but what you are looking for is the Time Key. If he drops this (make sure you have an open inventory space, as this is one of those games where you annoying have to juggle items and can't carry more than the allotted 8) quickly pick it up, walk over one of the 3 keyholes in the battle area, pause the game, then highlight the Time Key and press B. The screen will flash and Zouna will disappear once and for all. You will get a four screen message that says the following: CONGRATULATIONS! YOU HAVE FINALLY DEFEATED SATAN ZOUNA. THE SOUL TAKEN BY ZOUNA WILL RETURN TO THE PEOPLE. JOY AND LAUGHTER IS BACK IN MARVELAND. TIME IS FLOWING AGAIN. AND PEACE IS RECOVERED. YOU ARE THE VERY WARRIOR OF MARVELAND. IT IS TIME RE- COVERED BY YOUR OWN HANDS. WISH YOU WOULD TAKE GOOD CARE OF THE PRECIOUS TIME! YOUR REAL ADVENTURE STARTS FROM NOW ON! It then shows several staff credits and ends on a screen that says THE END, where it stays until you reset. That message makes it seem like there might be another quest, but I think they mean that the real adventure is life itself and you should get outside and do some- thing rather than playing video games. Probably. VOLGUARD II (db-Soft) -This archaic shooter has a neat twist where you can transform into a robot if you find another ship to merge with. On the title screen you can select from 4 different Levels. These levels are just difficulty settings, with 4 being the hardest. When you start a game it will say what Area and Level you are in. The Level will always stay at whatever you chose for a difficulty, but the Area number will get higher as you progress. The action will never stop like at the end of a stage, but is continuous. The further you get in the game, the higher the Area. When you get to Area 25 and destroy the base you will keep going, but instead of moving on to Area 26, it will bring the number back down to Area 12. I'm not sure if this is a programming thing where the Area number can go no higher than 25 or if there was a certain task or item needed to get further than Area 25, but that is as high as I ever got. I will assume, unless proven wrong, that clearing Area 25 on Level 4 difficulty is the highest you can get in this game. Talk about an unsatisfying finish. WAI WAI WORLD 2 - SOS!! PASERI JOU (Konami) -This is a cool mish-mash of Konami games and characters done in the same vein as the original Wai Wai World (Konami World), except the characters in this game are super deformed (SD), aka blocky. There are a total of 10 Worlds you must fight through. World 1 has 3 sections, Worlds 2, 3, 5 and 8 have two sections and Worlds 4, 6 and 7 have one section. World 9 has a Frogger-type section followed by a Castlevania-type section that is divided into 6 parts. When you finish the last Castlevania section and defeat the Coffin Boss you will automatically start World 10, Waruumon's castle. Fight your way to the end where you will drop down through the floor and fight Waruumon. I suggest using Bill (the Contra character). He can shoot his gun straight up and lay waste to Waruumon quite quickly. Once you defeat Waruumon you will be treated to the ending. I beat the Famicom version and the ending was all in Japanese text, so I finished it again using the translation by Vice Translations and this is what happens. When Waruumon is defeated your character runs off the screen to where the princess is held in a cage. You turn back into the original character, Rikkuru (assuming you weren't playing as him already), and she comes out of the cage. It goes to a picture of her talking and she thanks you and tells you that you have restored peace to their world and saved them all. It then shows all the characters in the game and goes to a credits screen where it not only shows the credits but shows the floating castle approaching a planet. After the credits a message shows up saying that Waruumon has begun helping Professor Cinnamon around the house as punishment. It then goes to a picture of the professor and Waruumon in the house with the word FIN!! and Konami to the right of them. Waruumon looks like he is some sort of Halloween decoration. It stays on this screen until you reset. This game had elements of almost every Konami game that was around at the time, including Contra, Castlevania, Goemon, Frogger, Gradius, Salamander, Twinbee, Bump N Jump, Getsufuu Maden, Bio Miracle Bokutte Upa and I am sure I am forgetting one or two. WING OF MADOOLA, THE (Sunsoft) -There are 16 Stages in this game. When you get to Stage 16 you must find the Wing of Madoola and fly up to face the dragon. Defeat him and enter the door above, where you will rescue the fallen prince. You get a scrolling message which mentions that the evil has been defeated and there will be peace, as well as thanking you for helping Lucia save her prince. THE END follows this up, then you are brought back to the title screen. Quick ending for a cool old game. WIT'S (Athena) -This game reminded me of a game called Snafu for the old Intellivision, ex- cept your character looks like he is on one of those light cycles from the movie Tron. When you start the game you have 5 opponents to choose from. You can pick them in any order you want. When you choose one you will have to defeat them in 5 Rounds to move on to the next. The Round numbering in the game is cool because if you start with the blue guy on the far left his Rounds will be numbered Round 1-1 through Round 1-5. If you choose to start with the blue enemy all the way on the right (looks kind of like Cat Woman to me) the Rounds will be numbered Round 5-1 through 5-5. When you defeat one of these characters in all 5 of their Rounds a red X will appear where they were on the opponent selection screen. When you manage to defeat all 5 opponents the box at the top of the screen that had been unselectable will now have a white haired old man in it. Select him and he turns into a blue beast and you enter Rounds 6-1 through 6-5. If you can manage to defeat him and have him run into your trail in Round 6-5 it will go to the ending sequence. Your character drops from the top of the screen and the far away island that you were appa- rently on explodes in the distance. Your character then starts running to the right and when he runs through what looks like an old-school glass phone booth he turns into human form. He runs off the right side of the screen as you are left looking at the sun over the water. It then goes to the STAFF screen which neatly has the staff names appear and then break apart in space over the planet in the background. When the names stop appearing the ATHENA logo appears with the Silver Surfer-looking pink guy then it goes to a GAME OVER screen in big letters (ouch!) and then back to the title screen. WORLD BOXING (T.S.S.) -An odd boxing title from a lesser known licensee. There are a total of 9 fights you have to win. Along the way you must win the ABA, CBA and JBA belts. Once you win all 3 belts you get to fight the final boxer in the World Title Match. Defeat him and you go right to the credits, which are displayed with still shots of the matches, commentators, etc. The credits end with you marrying the girl with the final screen being a bouquet (or some other kind of wedding object) getting thrown in the air. It stays on this screen until you reset or power off. YOUKAI KURABU (Jaleco) -There are 6 stages. At the end of Stage 6 you will face a giant octopus (after battling several smaller bosses, including the grim reaper and a clone of your- self). Defeat the octopus and you get a single screen showing the message: "AKIRA NO KATSUYAKU NI YOTTE...NINGENKAI NO HEIWA WA...MAMORARETA...THE END." If this is the real ending, it is not a very good one. Something tells me there is a very good possibility that there is a better ending than this, though it is just a hunch. Pressing start at this screen brings you back to the title screen where you can start over again from Stage 1. Your score is back to 0, so this is most likely not a 2nd Quest. This game is also known as "Youkai Club." YS (Victor Musical Industries, Inc.) -I first played this classic adventure game on the Sega Master System back in the late 80s. I tried playing through this version around 2002 but got lost in one of the mazes and gave up. Finally, in 2010, the game goes on my beaten list. Your goal in the game is to guide the hero, Adol, through various areas of the game, including mines, caves and finally a tower in search of the 6 lost books of Ys. You will find them by beating bosses or having them given to you. Along the way you must find the 3 Silver items (sword, armor & shield) to beat the final boss, Dark Fact. You actually have to fight him twice in the final tower, which is just one huge labyrinth of corridors and mazes...the mirror maze had me frustrated for awhile. After you beat Dark Fact the first time you must return to the mirror maze you passed down in the tower and use the Mirror of Fact that you got when you beat him to go through the larger mirror you find along the way. This will bring you outside the tower, which you can scale up to enter the final room where you will fight him one last time. After you do him in with your Silver Sword and get the last book of Ys, take the teleporter back to Jeva's house where she will read you that last book. The book pretty much said he who finds the 6 books will lead us to peace. Now I played through using the English translation patch made by DMullen, but whether the following text was originally in English of Japanese, I am not sure, but after Jeva reads the book the screen goes black and the following scrolls by: AS THE MORNING SUN ROSE, THE LIGHT OUTLINED THE TOWER. BIRDS SANG FREELY, AND THE EVIL VANISHED LIKE THE TIDE. ADOL FELT AT PEACE AFTER FINISHING HIS JOURNEY. THE HISTORY OF YS, WRITTEN IN THE BOOKS, CAME TO HIS MIND. SOON, THE GODDESSES APPEARED. THE FACES WERE VAGUE, BUT ADOL FELT HE KNEW THEM WELL. WHEN HE LOOKED DOWN, HE SAW JEVA'S HOUSE. HE REMEMBERED FEENA, AND THOUGHT ABOUT HOW HE WOULD TELL HER EVERYTHING THAT HAPPENED. DAZZLING LIGHT FLOWED FROM NOWHERE AND COVERED ADOL. THE LIGHT SEEMED TO CELEBRATE HIS VICTORY. AND ADOL'S NEW ADVENTURE BEGAN... You then get a cool graphical screen showing the tower from bottom to top and up into the sky, where you will see a mysterious island in the sky. It stays here for awhile then you get a message that says THANK YOU FOR PLAYING. The credits then flash by and it ends on a screen that says PRESENTED BY VICTOR MUSICAL INDUSTRIES INC. A nice ending for a classic game. YS II - ANCIENT YS VANISHED - THE FINAL CHAPTER (Victor Musical Industries, Inc.) -This 2nd installment of Ys for the Famicom plays just like the first Ys and adds magic into the mix. Your goal is to work your way through various areas of Ys, which is now hovering just above Earth. You start in Lance Village and must work your way through the Lands of Ice and Fire. Eventually you will reach the Demon's Shrine, which is a giant maze of buildings, complete with sewers and the final Bell Tower. After beating the wizard Dalles you must finally take on the Devil, with the help of the 3 Cleria items (Sword, Shield and Armor). The Goddesses of Ys, Lair and Feena, help you out just before the final battle by giving you Shield Magic and the Power of Ys in your sword, so now you can defeat the Devil. He is a major pain, as he warps around the room while you try and get lucky and hit him when he reappears. When you finally take him out you will go to a room with 9 people lined up waiting for you. They are Feena, Lair, the 6 priests and Lilia. There is a ton of dialogue here, so I'll quickly tell what each one says: TARF HADAL: I'M A DESCENDANT OF THE PRIESTS he says. He is crying because he is so happy that you won. MARIA MESA: She tells you the devil used the sacrifices to find the priests' descendants. The bracelet helped stopped the devil and she is gonna make a memorial in the tower. GOAT: Says he's not a good speaker and wants to see old Regs and the people in Ramia. KEITH: WITHOUT MAGIC, THE CURSE IS BROKEN he says, as you notice he is no longer a demon. When his sister was dying she told him that all demons weren't evil, which is why he helped you. PRIEST: this guy, not sure who he is, wants you to stay and help rebuild. PRIEST: tells you how magic was bad and that Dogi wants to see you. PRIESTESS: she's glad you're ok and Goban tells you she likes you. LAIR: AFTER 700 YEARS, THE PEOPLE SEPARATED ON THE GROUND AND IN THE SKY ARE REUNITED. THE GODDESSES AND PRIESTS ARE NO LONGER NEEDED. NOW, PEOPLE CAN BELIEVE IN THEMSELVES. THE TWO OF US WILL MAKE SURE MAGIC WILL NOT RETURN. WE WILL NEVER FORGET YOU, ADOL. THANK YOU. You then go to Feena and it says ADOL AND FEENA STARE QUIETLY AT EACH OTHER. The others leave the room and you are left alone with Feena. She says to you MY HEART IS TOO FULL FOR WORDS. I DON'T KNOW WHAT TO SAY...AFTER YOU SAVED ME IN THE SHRINE, I ENJOYED THE TIME WE SPENT TOGETHER AT JEVA'S. I LEARNED SO MUCH ABOUT THIS WORLD I NEVER KNEW OF. BUT MEETING YOU WAS MY HAPPIEST MEMORY. LAIR IS WAITING FOR ME. I MUST GO...ADOL, PLEASE REMEMBER ME FOR THE GIRL I WAS...FEENA... It then goes black and shows a picture of Feena watching you. The next picture shows her waving as you walk off. The next picture shows Adol with what are probably some of the people he just talked to and finally the last picture shows Adol staring at the tower and Ys. It ends on a screen showing a naked Goddess with long blue hair holding a globe in front of her globes with the words ANCIENT YS VANISHED THE FINAL CHAPTER THE END next to her. Here it will stay until you reset. The game is in Japanese but I got to play it using the excellent English translation patch created by DMullen. YS III: WANDERERS FROM YS (Victor Musical Industries, Inc.) -This 3rd Ys game in the series for the Famicom is identical to the SNES game of the same name. It never actually came out for the NES in the USA, but at least we got a 16-bit version of it. I played through the game using the Vice Translations English patch for the game, so any names I use in this description were gotten from this or the FAQ. If you are familiar with Ys I and II, which were also available on the Turbografx-16 as well as several other platforms, this 3rd installment varies a bit from the traditional RPG aspect of the 1st two and plays more like Faxanadu or The Adventure of Link. You still need to gain experience points and earn money to buy items and weapons, but it is more of an action adventure than an RPG. There are several areas to explore through- out the game, but they are only accessible once you complete an objective in one area. The new area will then appear on the area select map and you can go to it. The ultimate object of the game is to defeat the Demon Galbalan, who has been resurrected by a selfish king. Play through all the areas of the game, starting at Redmont, then moving on to the Tigray Quarry, the Ilvern Ruins, the Lava Pit, the Eldan Mountains, Ballacetine Castle and finally to Galbalan's Island, where you will fight the evil Garland and finally Galbalan. You must defeat Galbalan's two hands before you can do damage to his body. Once defeated
you will run from the room and meet up with Elena, a girl you saved earlier. She tells you her brother Chester is going to sink the island. Chester does just that while going down with the island, telling Adol (your character) to take care of Elena. You then up in your friend Dogi's room and he tells you that you will be leaving together. You can then take Adol through the town of Redmont, which you are familiar with, since you returned there pretty much after every mission of the game. You can duck into all the houses and talk to the occupants. When you are finished you will leave the town and talk to the guard for a bit, then Dogi meets up with you and you leave as Elena watches you go from the bridge. It goes to a cool anime screen showing Adol in front of a blue sky with the following words beneath him (from Vice Translations): AND SO, ONE JOURNEY ENDS; BUT EVEN THAT IS THE START OF A NEW ADVENTURE. BUT ADOL'S JOURNEYS ARE FAR FROM OVER. HIS ADVENTURES ALONE ARE MANY...ALL BEYOND MEN'S WILDEST DREAMS. IN NINTETEEN (sic) YEARS, HE HAS LIVED ENOUGH TO WRITE HUNDREDS UPON HUNDREDS OF BOOKS...BUT THE WORLD IS BIG; AND THERE WILL ALWAYS BE SOME- THING TO TEMPT THE CURIOUS TO WANDER. PERHAPS THIS STORY SHALL SERVE THE SAME PURPOSE: WHATEVER THE TIME OR PLACE, THERE IS ALWAYS THE POSSIBLILTY (sic) OF ADVENTURE IF YOU SEEK IT. EVEN NOW, A NEW LEGEND IS ABOUT TO UNFOLD... The screen turns to black and 9 screens of staff credits flash by, ending at the screen that says PRESENTED BY VICTOR MUSICAL INDUSTRIES, INC., where it will stay until you reset. ZOMBIE HUNTER (Hi-Score) -In this game you get a choice of doors at the end of each level. Always pick the first one (on the left). After you finish Stage 5 you automatically go on to Stage 6. Defeat the green & red horned zombie at the end of the level and watch the finale. If you wait a minute or so you will get a victory screen which shows the time it took you to finish the game at the bottom. ============================= G. FAMICOM DISK SYSTEM GAMES ============================= The games in this section were released as disks for the Famicom Disk System. ADIAN NO TSUE (Sunsoft) -There are 2 games on this disk. GAME A is the Zelda-style action game where you go through areas like the underground sections of Legend of Zelda and have to answer math questions to gain experience. There are a total of 9 levels of the dungeon you need to work your way up through. When you get 600 experience points by answering math questions correctly you will be able to use the stairs (you could not use them if you had under 600). On every 3rd Level you have to defeat a boss to get the stairs to appear. Also of note is that you need to go to the shop and buy weapons and items to be able to advance past certain areas. To access the shop just press Select and choose the red icon in the middle. You can buy a new item or more whenever you get to the next level. When you reach Level 9 you will eventually find the final boss (it took me awhile to locate him but after hanging out in some of the rooms long enough more enemies appear and when you beat them all the boss will finally show), who is in a yellow walled room with square blocks blocking each of the exits and 2 other blocks in the center of the room, fire away at him with your weapon while keeping your distance and you will finally defeat him. Take the stairs and it will show you climbing out of the dungeon. It then takes you to the blue screen ending showing you and the princess standing outside the castle holding hands with CONGRATULATION at the top of the screen and some SUNSOFT 1986 copyright info at the bottom. That is it. It stays here until you reset. GAME B on the disk is a complete- ly different game called Stepping Mode where you answer sets of 5 math questions to advance to the next step. The game is staged like you are run- ning a marathon to the end but it is just a glorified math game. There are 39 Steps in all and if you get all 5 questions correct in a Step you get to skip a Step. When you finish all 5 questions in Step 39 it will show your stats in that Step and then take you to a screen showing your character crossing the finish line. The next screen shows your overall stats then goes to a final screen showing a girl with blue hair giving your character a kiss as his eyes open wide in surprise. Pressing a button goes to a final screen showing your character sitting at the bottom wiping sweat off his face with something in Japanese written above him. Here it will stay until you reset. AI SENSHI NICOL (Konami) -When you make it through all 7 levels in this Disk System game, defeat the final boss and the game is won. AKUU SENKI RAIJIN (SquareSoft) -This is a hybrid shooter/action game released by SquareSoft (yes, the same SquareSoft that released Final Fantasy) back in 1988. You control a mech that can transform into an aircraft. There are a total of 5 Stages. In each Stage the goal is to reach the exit. However, this exit will not be opened unless you trigger something in each of the 5 Stages. The key to the triggering is to defeat all the enemies on each screen. Sometimes an item will float across the screen, which I believe has something to do with opening the exit. You can also purchase weapons at a menu screen from time to time, which will help defeat certain enemies. When you get the door open on each Stage you will go inside and defeat the brain, which does not fight back. Just blast it and move on to the next Stage. When you reach the final part of Stage 5 the door will be guarded by your doppleganger, the Black Raijin. The only way to de- feat him is with the Lightning weapon. Use it to destroy his shields and then you can blast away at him. After vanquishing him, move through the now open exit door and attack the final brain. Once defeated you will have to switch disk sides and then the following message will scroll by, rife with errors: THAT BLACK RAIJIN THE MOST STRONG DIED OUT AND THE LAST BLAIN OF GALEM CEASED TO EXIST YOU HAVE WON JUST NOW BEFORE LONG THAT WE MANKIND WILL EXPAND AKUU AGAIN BUT BE ON YOUR GUARD ANOTHER GALEM MAY WAIT FOR US IN THE UNKNOWN AKUU Basically it said you defeated the final Brain but there may be others out there. Some staff credits will scroll by and it will conclude with a screen showing the picture of a half obscured-by-darkness planet Earth with the word END beneath it. It will stay here until you reset. ALIENS (Square/Activision) [PROTOTYPE] -Here's one you don't see every day, an unreleased prototype of a Famicom Disk System game, created by both Square and Activision. The game itself re- minds me of a cross between the NES games Predator and Monster Party. There are only 5 stages and that's counting the above ground part at the beginning of the game as Stage 1. Stages 2 to 5 take place in underground levels and each have the same giant alien boss to defeat. When you defeat the boss of Stage 5 it will show a scene with Ripley and a child running towards each other and hugging. It then shifts to a starry night sky with a picture of the two of them in blue with the words THE END in the center of the screen. If you leave it here it will return to the title screen. This game is similar to the MSX version of Aliens, though there are a bunch of differences. The game- play in this prototype isn't very good, but it's still great to be able to play something like this that never saw the light of day. ALL NIGHT NIPPON SUPER MARIO BROTHERS (Nintendo) -There are a total of 8 Worlds, with each world having 4 levels. When you defeat Bowser at the end of World 8-4 jump on the symbol (it was an axe in the original SMB but looks like the Pony Canyon/FCI symbol here) and Mario will walk over to a door. He will go through the door and will be met by a girl in a kimono. The message above you will say PEACE IS PAVED WITH KINGDOM SAVED HURRAH TO MARIO OUR ONLY HERO THIS ENDS YOUR TRIP OF A LONG FRIENDSHIP. It will then add 100,000 points for each player left plus add points for time left. The screen will turn blue around you and it will say THANK YOU MARIO! at the top and the 7 goofy characters you rescued from each World will appear in an arc above you. Apparently these guys are based upon various Japanese music personalities who had something to do with the All Night Nippon music theme this hack is based on. It's an official hack, by the way. Anyways, you will now return to the title screen. Notice there is a star above the word MARIO on the title screen now. I'll get to that in a moment. You can play through the game again and just like in the original Super Mario Brothers, some of the enemies are replaced by other enemies, like the beetles here in World 1-1. Play through the whole game again and when you beat Bowser you will get the same exact ending you got the first time. When you go back to the title screen there are now 2 stars appearing above the word Mario. The goal is to beat the game 8 times to make 8 stars appear there. When you accomplish this, you can hold A and press Start and if the 8 stars are all there you will be able to access Worlds A through D. Worlds A, B, C and D all have 4 levels, giving you an additional 16 levels to play through here. That is the only novelty you get from going through 256 times (8 Worlds, 4 levels in each World, 8 times over) as when you defeat Bowser at the end of World D-4 you will get the exact same ending as you got when you beat the normal game. So going through the game 8 times and playing through all the bonus levels brings the grand total of levels to 272! Now beating all of those is what I call mastering this game! ALMANA NO KISEKI (Konami) -This Famicom Disk System game resembles an Indiana Jones movie, in that the hero looks a bit like Indiana. Anyways, this one has 6 levels. Shoot out the eyes of the final boss and the Red Jewel falls to the floor. Grab the jewel and you restore the village back to its normal state. After a quick ending screen, the game goes back to Stage 1. ASPIC - MAJAOU NO NOROI (Bothtec) -This is a combination RPG/Adventure in that you must travel the countryside in search of items that allow you to get past areas you could not access previously. The battles are sideview action sequences rather than turn based, so you will have to be good with a sword, similar to the game Castle of Dragon for the NES. The game is not vast, though there are several different worlds (Human, Sea, Sand, Makai) and 7 towers to play through. The towers play out like the dungeons in wizardry, so get your dungeon crawl on. When you manage to make it to Aspic Tower you will have to defeat 3 dragons and then Aspic himself. Once you defeat him you talk to the princess briefly and exit the door back to the human world where you must return to the castle from the beginning of the game. The King will tell you that you are cursed and will boot you out of the castle. Your goal is to go back into the castle and battle the King (?) but you are too weak since your levels were reset when the King kicked you out. Since I was using LastBossKiller's FAQ for this game I knew I had to go back to Makai World and recruit 2 skeleton enemies to take on the King and his guards (or if you are using cheat codes, just go back into the castle). When you are ready go inside the castle and battle waves of guards on your way back to the King. Once you reach him cut him down and you will have won that game! Why did you kill the King?? LastBossKiller has the following translation/interpretation of the ending after killing the King: An animation is shown of your character turning into the snake Aspic. "I am Aspic. I am immortal. The human who kills me will give unto me their body so that I can be reincarnated. Mankind will battle with me for all eter- nity, and you will only gain sadness for your trouble." Aspic then turns back into the regular character and disappears off the screen. A black screen appears that says THE END where it stays until you reset. Wow. I don't remember playing a game where you turn into the bad guy to beat the game. Very interesting. Between this and the Marchen Veil ending where you are only halfway through your quest, the FDS had some interesting game endings. BIG CHALLENGE! DOGFIGHT SPIRIT (Jaleco) -A surprisingly fun old school shooter here from Jaleco. It's a vertically scrolling shooter where you man a helicopter and must battle through a total of 7 missions. There are enough different weapons to pick up for an older game to keep things interesting, though it would have been cool if a couple of the bosses were things other than stationary bases you had to destroy. The bosses of all 7 missions are pretty similar, in that you have to destroy an array of turrets taking shots at you. At the end of Mission 7 you encounter your final boss, 6 gun turrets, which can be easily destroyed, especially if you have a turbo controller. Don't worry about the 2 smaller cannons that appear on either side of the 6 main cannons, as these don't have to be knocked out to finish off this boss. Once you destroy all 6, the base blows up and instead of going to the usual quick bonus area that you normally go to after beating a mission it goes to a black screen where you SET DISK A (flip the disk over if you are playing on an actual Famicom Disk System). Once this is done it will go to a screen showing a pic of your chopper over the exploding enemy base with the following text (note the Engrish): CONGRATULATE YOU UPON YOUR SUCCESS. THE ENEMY'S ORGANIZATION WAS DESTROYED. ACCOMPLISHED YOUR OBJECTIES FINALLY. The screen changes to a pic of your cockpit (note the word REY on the chopper...I wonder if that is Rey Esteban flying that thing) and the message: YOU COULD SURMOUNT VARIOUS KIND OF DIFFICULTIES. THIS MUST BE THE END OF EVERYTHING. Finally it shows a nice screen showing a red sunset with your helicopter flying off into it and the words THE END below it along with 1988 JALECO LTD. If you press start it goes back to Mission 1. I'm surprised Jaleco never released this for the NES. The controls for the game were smooth and it felt like it could have been released by Capcom. Perhaps they thought Tiger-Heli, Twin Cobra and Twin Eagle were enough chopper games for the NES. Definitely give this a quick play through if you like shooters. BIG CHALLENGE! GO! GO! BOWLING (Jaleco) -This is actually a pretty decent game once you figure out the controls to it. To begin the game, choose the first option and then when you are given two more options, choose the first option again. You will enter into your first match. There are a total of 8 opponents you will go up against. The weird thing is that each opponent varies on how many frames per string you play against them. Here is the breakdown, assuming every game is the same and you win every string: MATCH 1 OPPONENT: Japanese Guy with headband STRINGS/FRAMES: 1/10 MATCH 2 OPPONENT: Michael Jackson (yes, THAT Michael Jackson) STRINGS/FRAMES: 2/6 MATCH 3 OPPONENT: Big African American Guy STRINGS/FRAMES: 1/10 MATCH 4 OPPONENT: Legendary Japanese Baseball Great Sadaharu Oh STRINGS/FRAMES: 1/1 MATCH 5 OPPONENT: African American Female STRINGS/FRAMES: 2/6 MATCH 6 OPPONENT: Japanese Female STRINGS/FRAMES: 2/10 MATCH 7 OPPONENT: White Female STRINGS/FRAMES: 1/10 MATCH 8 OPPONENT: Elderly Japanese Lady STRINGS/FRAMES: 2/10 So you understand the breakdown, against Michael Jackson you will play 2 strings, but they each only consist of 6 frames. Against Sadaharu Oh you simply play 1 frame, which is basically a roll-off against him. Against the Japanse Female opponent (Match 6) you play 2 full strings of 10 frames each. Now that you understand the Strings/Frames breakdown, if anyone plays this and knows the actual names of some of these players I can only assume they are celebrities, since I definitely recognized MJ and Sadaharu Oh. Anyway, if you manage to make it to Match 8 you face the sweet-looking Elderly Jap- anese Lady...who will kick your a$$! She is nasty and rolls strikes almost every time, so you have to be perfect against her in both of the full strings required to beat her. If you somehow get by her she will say something to you in Japanese and then after flipping the disk to the other side you will get a screen showing a bowling ball hitting the pins for a strike with the word CONGRATULATION! underneath. Several staff names will scroll by and it ends with 1989 Jaleco LTD where it will stay until you reset. Also, while trying to create some codes I stumbled across one by accident. Set address 00CF at 0 and your opponent will roll nothing but gutter balls, which is just what the doctor ordered against that old lady. BIG CHALLENGE! GUN FIGHTER (Jaleco) -This is a relatively unknown (in the USA at least) action game for the FDS by Jaleco. You control a gun fighter who must fight his way through 6 Stages and defeat a boss in each of them. The game play is side scrolling like a Double Dragon game but when you defeat the set number of villains in the Stage and make it to the end it will change perspective to an Operation Wolf type first person fight with the bosses. You will control a bullseye that randomly appears in a new spot after every shot you make. The bosses require anywhere from 4-10 hits and are not too difficulty to defeat. When you reach the final boss, a muscular fellow in a green muscle shirt, he will definitely be the toughest battle in the game, as his shots do more damage than the oth- ers. When you manage to defeat him you will see a lot of Japanese symbols that I cannot translate in the bottom right dialogue box and after pressing B several times to get through it, it will go to a black screen with a line of Japanese text. [NEW INFO] Thanks to ReyVGM who got the translated ending to this Japanese text (translated by Jonny2x4): STEVE AVENGED HIS FATHER WITH HIS FINAL BLOW. EVERYTHING WAS OVER. HE HAS BEEN FIGHTING EVERYDAY JUST SO THAT THIS MOMENT WOULD FINALLY ARRIVE. WITH AN UNPLEASANT FEELING ON HIS HEART, STEVE, AS A SINGLE GUN FIGHTER, WENT ON A LONE JOURNEY TO THE WASTELAND. It then goes to a pic of your Gunfighter (looking a bit like Clint Eastwood's Man With No Name character from the old spaghetti westerns) along with the following dialogue in English: YOU ARE CLEAR OF GUN FIGHTER. GOOD FIGHT! GOOD ARM! GOOD LUCK!! GOOD BYE BLOODY NIGHT.... ......END OF THE BATTLE. After a decent amount of time passes on this screen it goes to another screen showing the Gun Fighter holding a large bag of money with this text on screen: GOOD BYE MY HEART...... BUT WE WILL REMEMBER YOUR NAME AND YOUR COURAGE. SO LONG!! THE END There is a picture of the gun on the bottom of the screen next to THE END. It will stay on this screen until you reset. BODY CONQUEST I - ABAKARESHI MUSUME TACHI (Hacker International/Indies Soft) -This is a real simplistic unlicensed RPG from the pirates at Hacker Inter- national. Yes, that Hacker International, the company responsible for the 3 Panesian porn titles for the NES. However simple this game may be though, it is a straight forward RPG where you must find several items and a key to unlock doors, but the battle system is more like Ys than the typical RPG in that you must run into your enemies to defeat them. No turn-based battles in this one. There are several girls along the way that you can "undress" and see naked but your main goal is to defeat the Dragon King and return peace to the world. There are only 2 other boss battles before you get to the Dragon King. When you get to him just keep running over his head while avoiding his fire balls. He has 999 HP but if you have the Dragon Sword you can inflict 50 HP worth of damage with each hit. When you defeat him it will show you talking to him at his throne. Since the game is in Japanese (there is an English translation patch now available) I will paraphrase directly from the FAQ of LastBossKiller, whose guide can be found on gamefaqs.com. The Dragon King says the following: "The fight is over already? Certainly, humans have truly done some terrible things. But revenge wouldn't bring back my children. It was wrong of me to perform the deeds I have done...I understand." It then says the Dragon King, having apologized, rises up to the heavens. With all of the curses removed, peace has returned to this world. Liveliness has returned to the people of the cities. Once again, babies were seen in the world. Afterwards, the youth married Princess Celine and they had cute twin daughters, named Hermes and Rolan. After your dialogue with the Dragon King you flip disk sides and then it shows the twin babies and the aforementioned text. Staff credits will then scroll by and it ends on a screen showing a small dragon and a person sitting on the grass staring out at the sun with THE END beneath them. If ever there was a beginner's RPG this would be it. DANDY - ZEUON NO FUKKATSU (Pony Canyon) -This is a poor man's Legend of Zelda. The quest to find and defeat the evil Zeuon is short but if you do not know what to do it will be confusing. Luck- ily the guide by LastBossKiller on gamefaqs.com takes care of that problem. Your goal is to scour the countryside in search of the 4 Orbs. Once you find them you must find the Altaion Sword, which is the only thing that can damage Zeuon. This game was one of the earlier games to utilize night and day in gameplay, as you can only buy items from town merchants during the day and can only enter certain dungeons located in towns at night. Otherwise, the game is pretty straight forward. When you manage to get to the final dungeon you will meet Zeuon, who looks like a giant blue worm. You can only attack him with the Altaion Sword and only when he detaches from the wall and comes at you with his 4 segments. Hack away at the segments repeatedly and even- tually the battle will be won. Enter the door behind him and you will be back at one of the early towns. Speak to the 3 townfolk to earn their praise (according to LastBossKiller, as it is in Japanese) then exit through the door on the right. Talk to the princess on this screen and she offers to rule the kingdom with you. After that conversation you will flip the disk side and the credits will roll (Sinario? Gotta love bad Engrish). It will finish by saying PRESENTED BY PONY CANYON INC where it will stay until you reset. DEEP DUNGEON (HummingBird Soft) -This game was deveoped by HummingBird Soft but released by SquareSoft for the FDS back in 1986. I played through the game using KingMike's translation patch. The game's full title is Deep Dungeon: Madou Senki for those who truly care. The object of the game is to go through the 8 levels of the dungeon in search of Princess Etome. Along the way you must find the 3 items of Ruu (the sword, shield and armor). When you finally reach Ruu in the 8th level of the dungeon you discover he was using you to recover his 3 items and is now known as Emperor Ruu. He asks you to join him, but do not or the game will end quick. Choose to fight him and attack him with his own sword until he is slayed. When you switch disk sides you will get a message from the princess saying THANK YOU, ADAML (or whatever name you used). YOU ARE A TRUE HERO. FOR SAVING ME AND THE TOWN OF DORL, I OFFICIALLY GRANT YOU THE TITLE OF HERO. PLEASE STAY HERE AND PROTECT US. YOU HAVE MY GRATITUDE. A message then scrolls onto the black screen saying BUT PEACE WAS NOT TO LAST SO LONG. RUU MAY HAVE BEEN DEFEATED, BUT THE DARK WORLD STILL REMAINS. LISTEN CAREFULLY...CAN YOU HEAR IT? YOU CAN HEAR THE VOICES OF THE DEMONS COMING FROM THE GROUND BENEATH YOUR FEET. HERO! PREPARE YOURSELF FOR THE NEXT BATTLE. Keep in mind this dialogue was translated by KingMike and was originally all in Japanese. Several staff credits will scroll by and it stops with HUMMING BIRD SOFT on the screen, where it stays until you reset. The ending message leads you to believe there was a sequel and indeed there was another Deep Dungeon FDS game, titled Yuushi no Monshou. Deep Dungeon's III and 4 were released for the NES if you are interested. DIRTY PAIR - PROJECT EDEN (Bandai) -Alright, I'm not sure what is up with some of these Disk System games, but like the game Electrician, Dirty Pair is rumored to have at least 2 endings. This is not confirmed, so what you are reading is the ending I got playing both the regular FDS game and the version translated by Ballzysoft. I got the same ending playing both versions, with the only difference being the text screen showing in Japanese on one and English in the other. I got this ending by going through all 4 Scenes and destroying the computer at the end of Scene 4 (Scenes 1 and 3 each have 4 stages, while Scenes 2 & 4 are both maze-like single stages). When you get to the computer at the end of Scene 4 this purple guy with a yellow jacket and sunglasses runs off the screen holding what looks like a walkie-talkie. Once he is gone you get in front of the computer and fire your weapon several times. This will destroy the computer and give you the Scene 4 Clear screen. It then jumps to that screen where your boss is telling you, quoted directly from the translated game, "reached...the Lovely Angels did solve the planet's problems! Guess I should ask no more of you. You did well, so I give you this" and that is all. You are then brought back to the title screen. So basically you are missing the beginning and ending of that message. In the regular version with the Japanese text you only get one screen of text, so I am not sure what is up with this ending. The rumored alternate ending could require anything from needing a certain number of items, to having a certain score, to having a certain number of shots fired in the maze stages. I will be more than happy to change this ending around if anyone knows how to trigger a better one. EGGERLAND (HAL Laboratory) -This is one of the Lolo games released by HAL Laboratory, but this one never made it to the USA NES and is only available on the Disk System (it's a re- make of the MSX game Eggerland 2). There is a grid of 100 rooms that you must make your way through (plus there are 5 dungeon rooms and 8 King Egger rooms). You do not need to make it through every single room, but you will end up going through almost all of them. The goal is to find the 5 keys and the 4 Guardians scattered throughout the rooms. This will open up King Egger's set of rooms. Go through these 8 rooms and you will finally reach King Egger him- self. You will then play a game of Rock-Paper-Scissors against him. Whoever wins 4 games first is the winner. You actually can't lose the battle, as it will let you win 4 games first no matter what, so after you beat the King it will show Lolo pounding the crap out of him with his fists and when he is done Egger will disappear. The door will open and Lala will be waiting for you be- hind it. You go to her and a ring of hearts appear around both of you. After this it goes to a screen showing Lolo and Lala standing on an island with various enemies from the game standing around you with the wordS CONGRATU- LATIONS ON YOUR WEDDING appearing above you in big letters. It then goes to a screen that will flash staff credits and below the credits Lolo will push various enemies to the middle of the screen and Lala will drag them off the other side. Eventually Lolo and Lala will leave the screen and it will say THANK YOU VERY MUCH and then BYE BYE. It ends on a screen with King Egger in the center and all 8 of the enemies from the game beneath a sign that says THE END. King Egger will throw his hands up and strike a weird pose. It will stay like this, but if you hit Start the music changes and he puts his arms down and stares at you. He will then throw his arms back up, where the screen will stay until you reset. EGGERLAND - SOUZOUHE NO TABIDACHI (HAL Laboratory) -From what I can tell this game was out a year after Eggerland for the FDS but it is definitely simpler. There are a total of 50 stages in this one and they are all linear, one right after another, unlike Eggerland where you had to roam freely and decide which stage you wanted to tackle. You can also construct up to 16 stages if you are into that, but the game itself has 50 in all. When you manage to finish Stage 50 it will show Lolo in the middle of a black screen and the following words will appear above and below him: "CONGRATULATIONS" NOW YOU FINISH ALL PUZZLES - YOU HAVE TRAINED VERY WELL - I HOPE TO SEE YOU IN ANOTHER "EGGERLAND" - THANK YOU - 1988 HAL LABORATORY. Lolo will give you a strange look and flash you the peace sign, then the words on the screen will start flashing. It will then bring you to the title screen. ELECTRICIAN (Kemco) -There are 8 Worlds in this odd little title. Each World is divided into a Building section and an Underground section. When you finish the Building section of World 8 you get the ending, which shows your character jumping over the shoulder of the Statue of Liberty. Not a bad game for a 1986 release. Note that you can set the game speed at Low, Medium or High. None of these seems to affect the ending, as I finished at Low and High speed and got the same ending. ESPER DREAM (Konami) -Thanks to the English translation patch by Mute, those of us in the USA are able to enjoy this previously Japanese-only action/RPG by Konami. You play as a young boy who has various Esper magics and starts with a water gun as his weapon. Your mission in the game is to travel to the 5 different worlds and defeat the boss of each world to collect the Capsule. In addition to the 5 Capsules you also need to attain the Wand and the Garnet to complete the game. The Wand and the Garnet are not just "found" but need to be traded for with other items. The Crystal can be traded for the Ruby which can then be traded for the Garnet. The Rod can be traded for the Staff which can be traded for the Wand. All 5 worlds are interconnected, so you can always travel back to the person who was ready to trade you an item for one that you had not yet acquired. There are also items you need to collect, like the Esper Glasses (allows you to see invisible enemies) and ESP Books, which increase your power. Alice's Necklace is the last important item, which lets you get the final riddle from the guy in the upper left corner of Brick Town. When you finally defeat the boss of World 5, Geerasauzan, go back to Brick Town and if you have the Wand and Garnet visit that guy in the upper left corner of town. He will give you the clue about visiting the clock in the center of the village. Usually you just get the guy telling you what time it is but if you go there with the 2 items and the time is 5:45 (I went in there a couple times and got different times but eventually it got to 5:45) then the guy will say HEY BABY! IT'S 5:45!. You will then exit the clock building and the water to the south of the building parts to reveal the exit to this story book world. Your character dallies for a moment then runs into the exit. After switching disk sides it will show your character asleep at a desk with a filing cabinet, large window and a few potted plants as well as a sign that says ESPER DREAM. He wakes up and looks around the room and the Mayor, Alice and some other urchin from Brick Town will appear in the window and wave at you as a ! symbol appears above his head. He then waves and THANK YOU appears where ESPER DREAM just was. The music changes and after a few seconds goes to a pic of a giant book with ESPER DREAM on the cover and a couple of enemy footprints. The STAFF credits appear on the book and when they conclude it will say THE END and stay here until you reset. A sequel came out on the Famicom (Esper Dream 2 - Aratanaru Tatakai) and also has a translation, this one done by AGTP. FAIRY PINBALL - YOUSEI TACHI NO PINBALL (Hacker International) -This is an unlicensed pinball game for the Famicom Disk System and probably one of the worst pinball games you will ever play. The goal of the game, as is the same in most Hacker International games, is to score enough points to get the girl to eventually take off all her clothes. In this game you have 2 different boards you can play: Midway and Asteroid. The Midway board is World War II themed while the Asteroid board is outer space themed. The game itself plays horrible, as the physics seem messed up for a pinball game, especially in on the Midway board, where your ball will often slip through between the pair of flippers on the right side. Also, you only have 3 balls and you have to score an exorbitant amount of points to get to your main goal, so I am guessing not too many people even gave this game much of a 2nd play to get that far. When you lose your last ball in either game you will get a pic of a scantily clad girl. The more points you get the more undressed she will be. The ultimate goal for both boards is to score over 1,000,000 points. If you somehow managed to do this you will get the final attainable picture when you lose your last ball. On the Midway board the pic will be of a pink-haired gal sitting with her legs open with her fingers in her nether regions. On the Asteroid board the pic at 1,000,000 points is a bit more tame, showing 2 girls from the waist up, naked, filling the screen while locked in a kiss. There is no ending to this game other than the GAME OVER screen, so consider getting to those elusive pics as beating this game. Also of note, on the top of each board with be the top 4 high scores: 1ST 5000000 2ND 3000000 3RD 2000000 4TH 1000000 Once you hit 1,000,000 points you will have the 4th place high score but no matter how many more points you score you will not get any new pics when you lose your last ball. I scored over 5,000,000 points on both boards (using extensive cheating) and even though it will show your score in 1st place when you replay that board after losing your last ball, you get no kind of acco- lade or ending message. Stear clear of this one. FALSION (Konami) -In this Famicom Disk System game you must defeat the boss at the end of Stage 6 to view the game's ending. After watching the ending it starts you back at Stage 1, but with your current score. FAMIMAGA DISK VOL. 1 - HONG KONG (Tokuma Shoten) -This is the first of 6 disks in the Famimaga Disk series. There is no end- ing to the game, you just play tile matching on various boards for a high score. There is a HI-SCORE screen where you can try to beat high scores for ORIGINAL PATTERN, TILE PATTERN ONLY or TILE POSITION. You can also construct your own boards. On the GAME SELECT screen you can choose PLAY, CONSTRUCTION or CONSTRUCTION PLAY, where you can play the boards you constructed. If you choose to play a normal game you can choose a LEVEL (select a 3 digit letters from AAA to ZZZ and then you select your time for each pattern. Since the game has no ending, other than the pic of some odd-looking dragon bird when you finish a board, you probably just want to set your goal as beating the highest score in THE HALL OF HIGH SCOREs. The preset high score looks to be 11,340 points for Level AAA for Original Pattern, 12,660 on Level DDD for TILE PATTERN ONLY and 11,160 for TILE POSITION. FAMIMAGA DISK VOL. 2 - PANIC SPACE (Tokuma Shoten) -This is one of 6 disks in the Famimaga Disk series. The game has you moving around the screen moving deflectors so you you can guide a laser beam off of them to open the exit to the next Round. There are 3 game modes: GAME, PUZZLE and EDIT. GAME MODE is where you will start on Round 1 and play through the 50 Rounds to get the ending. PUZZLE MODE allows you to start on any Round you want and practice that Round. EDIT MODE lets you edit various Rounds and place objects wherever you feel like it. So, since GAME MODE is the only mode you get an ending on, play through all 50 Rounds of GAME MODE and when you get to the exit of Round 50 it will go to a screen showing outer space and scroll right to reveal several spacecrafts (one of them look- ing very much like a Star Destroyer from the Star Wars movies). The follow- ing message will then appear: YOU ARE TOUGH ENOUGH TO SUCCEED IN RESTORING NAVIGATING SYSTEM, AND IN GETTING BACK THE SHIP TO THE REGULAR COURSE. NOW, I WILL CHANGE THE COURSE HEADING FOR THE EARTH WHICH FELLOW FLEET WE HAVE ACROSS, I AM GOING HOME. Complain about the Engrish all you want, I'm surprised the ending wasn't com- pletely in Japanese since this was a Famicom Disk System-only game. It will stay on this screen until you hit a button, then go to the usual CLEAR ROUND RESULT screen and finally back to the main menu. Since you played through all 50 Rounds if you select your name in the NAME SELECT that you beat the game with, you can watch the ending again. If you are into puzzle games then you surely will enjoy the challenge that is Panic Space. FAMIMAGA DISK VOL. 3 - ALL ONE (Tokuma Shoten) -This is one of 6 disks in the Famimaga Disk series. You may see the game listed as simply "All One" or "All 1" on some Disk System lists. The object of the game is to move your ladybug around the screen flipping all the dice so they are showing the number 1. When they all show as 1 then it brings you to the next Round. There are a total of 50 Rounds. When you complete Round 50 it will show a screen with your ladybug up in the air with a cool sunset orange background and the word CONGRATULATION on the grass below the fence. Pressing any button brings you back to the title screen. Not much of an end- ing but something is better than nothing. For those of you that want to see the ending without even getting much into the game, there is a cool Easter egg you can do. In Round 1 move the upper dice Up so it shows a 2 then move it Right so it shows a 3. Then move the lower dice Right so it shows a 3. If you did this correctly it will trigger the ending. I guess since this is an in-game trick this game could qualify as the easiest game in the world to finish. FAMIMAGA DISK VOL. 4 - CLOX (Tokuma Shoten) -This is one of 6 disks in the Famimaga Disk series. I have seen it called both CLOX and CLOCKS. There are 2 game modes, A & B. In mode A you just go for a high score until you run out of space. The preset high score in mode A is 100,000 points. The Level counter goes up to Level 99 and stays there without resetting to Level 0, so I would consider scoring over 100,000 points as beating mode A. In mode B you must complete each of the incomplete shapes on the board to advance to the next Round. This mode, unlike mode A, has an ending if you manage to complete all 50 Rounds, which is no easy task. When you eliminate the shapes on the screen in Round 50 it will shimmer away to a black screen and then the CLOCKS STAFF will scroll by (so the game uses the word CLOCKS in the credits, so perhaps that settles the Clox/Clocks debate... but one has to wonder why the credits of a Japanese only disk system game are in English). Anyway, after the credits go by it says COPYRIGHT 1991 TOKUMASHOTEN INTERMEDIA INC and stays on this screen until you reset. FAMIMAGA DISK VOL. 5 - PUYO PUYO (Tokuma Shoten) -This is one of 6 disks in the Famimaga Disk series. It is almost identical to Puyo Puyo that was released on the Famicom by the same company (Tokuma Shoten, with help from Compile, who was known for shooters like Zanac). In this version of Puyo Puyo there are 2 MODES to play: ENDLESS and MISSION. In ENDLESS mode, as you can probably deduct, there is no ending. The puyos keep falling from the top of the screen and your must match 4 of them to make them disappear. 4 different colored puyos will drop, then after awhile (after you reach 200 or so Blocks) it will slow down and you are on Level 2, even though it does not say Level 2 anywhere. In addition to the 4 colors that were drop- ping a light green puyo appears. Keep playing until you hit Level 3 and the blue puyo appears. Keep playing and you will hear the Level increase chime a few more times until you reach Level 6 and the speed will not slow down anymore since there are no more Level changes. Just keep playing until you get a game over. I've reached over 1000 Blocks but the game just keeps going. As for MISSION mode, you do get an ending. There are 52 Levels in MISSION mode and you can even start on Level 52 if you desire. Each Level has its own goal. Some of these include knocking out a certain number of puyos at once or eliminating all of a certain color of puyo. When you reach Level 52 the goal is to remove all the blue puyos. The only problem is that no blue puyos will drop, so you need to figure out which puyos to knock out so the blue ones near the top end up falling down and eliminating the ones near the bot- tom. If you manage to accomplish this it will go to a colorful screen with 2 trees and a blue sky with CONGRATULATION at the bottom. The different colored puyos will squirm onto the screen and each one will do something when it gets to the center. The blue puyo raises its previously hidden muscular arms in victory. The orange puyo gives you a big smile. The grey puyo gives you a big thumbs up. The red puyo shows you the peace sign. The credits roll while this is going on and when the last red puyo gives you the peace sign the word END appears and then you will return to the title screen. Also of note is that when you get Game Over in ENDLESS mode in this FDS version, there is no BEST RECORD screen to enter your name like there is in the Famicom version. The high score in the Famicom version of ENDLESS mode is 3250 points with 82 blocks broken, so that can be a goal to "beat" ENDLESS mode in this version if you so choose. FAMIMAGA DISK VOL. 6 - JANKEN DISK JOU (Tokuma Shoten) -This is the 6th and final game in the FDS Famimaga Disk series. In this one you control the Famicom Disk System mascot, Disk-kun, and your goal is to make your way through 3 Towers: Fire, Ice and Water. Each tower has 15 rooms followed by a boss battle. The unique aspect of this game is that you defeat enemies by moving them around. There are 3 types: Rock, Paper & Scissors. If you move a rock enemy next to a scissors enemy, it will remove the scissors enemy...you get the idea. The game plays similar to the Lolo series, with the exception of this Janken gameplay. The game is purely action-based, but there are some adventure aspects to it, which include speaking to various characters, like the King and Mayor, and finding items to help you through the various towers (like Ice Magic to remove a fire obstacle). When you finally manage to defeat the boss of each Tower you will speak to the King who directs you to the Magic Sword in his castle. Now head to the 3 Towers area and enter the door inside that you previously could not go in. You will now do battle with the evil Disk Kaiser. He will zap the various rock, paper and scissors enemies in the room, decreasing your chances of defeating him, so you need to move quick here. A sign will appear above him saying which of the symbols will damage him. Quickly push that one against him to cause the damage. Keep pushing whatever symbol is displayed over him into him until you finally defeat him. Once defeated, the screen goes dark and Black (the character you just rescued) appears. Now the ending is in Japanese so I will present you the ending according to the awesome guide that LastBossKiller wrote up for this game: "Black thanks you for rescuing him. He things that the demon king will not revive again. You appear in front of the king who says that you have saved the world. He thanks you and all the people cheer, 'The hero, Yellow! Banzai!' Over and over. The princess thanks you herself. She says you're much cooler than Black (apparently he was her boyfriend?), calling you cute. We see Black alone saying he's in pain." Thanks for that translation LBK!! The STAFF credits then roll (in English) and it stays on the COPYRIGHT 1992 TOKUMASHOTEN INTERMEDIA INC. screen until you reset. FINAL COMMANDO - AKAI YOUSAI (Konami) -This is the NES game Jackal for the FDS. There are quite a bit of changes between versions. This FDS version skips the initial beach stage and starts you in the ruins stage (Stage 2 of the NES version), so there are only 5 Stages in this one. Another big difference is that in the NES version the screen scrolls vertically but you can also scroll it horizontally to the left or right. Not in the FDS version. You miss a lot of stuff that was on either side of the screen since you just drive straight up in this one. Also, there are no cut scenes and lots of differences in Stages, like fighting the battle ship boss in the middle of the screen rather than at the top like in the NES version. Stage 5, the final stage, is also very short. When you get to the final boss keep attacking the glowing center of it and when you destroy it the turrets will explode as well. Then you fight the final boss tank. Keep plugging away at it and it will change colors to orange, then red and will finally explode. In the NES version you will get the final message right on the screen where you fought the boss. In this FDS version after the tank explodes you have a short WAIT period and then the screen goes black and it says: WELL DONE YOUR MISSION ACCOMPLISHED You then get a nice screen of your 4 jeep crew watching the red sunset as the chopper flies onto the screen and the game credits appear. PUSH START KEY will show up after the credits and you can start back at Stage 1 after flip- ping disk sides with your score intact, but you will get the same ending. FIRE BAM (HAL Laboratory) -This game is very similar to the action sequences in The Adventures of Link. In fact, the dungeons are very reminiscent of Link. In the game you start from your home town and must venture into the forest where you will get to enter doors into action sequences. Defeat the boss at the end of each sequence to close that door and then look for another one. There are 6 in all. Once those are dealt with you can start entering the dungeons and beating the bosses in them. There are 8 in all, including the Final Dungeon. Along the way you should have gotten weapons and items to help you out, like the thin boots, which make you run like the wind. When you enter the Final Dungeon you will have to battle 4 of the previous bosses you beat earlier in the game. After you dispatch of them, find the final devil king boss. You met up with him earlier in the game but it was not possible to beat him then, so he killed you but now you can get revenge. Using the Magic Sword you got back from your house in the town you can do away with him this time. After you defeat him he will disappear and (after switching disk sides) it will show you standing in your house back in town with what is probably your mom and dad. There is no ending message, but a dialogue box is above the 3 of you and several staff member names are shown in the box followed by the words BYE BYE. It then goes to the final screen, which shows your house with a peaceful night sky in the background. It stays here until you reset. FIRE ROCK (USE Co, LTD./System Sacom Corp.) -Very little is known about this game (at the time of this description). It plays like an old computer action game. Actually, it is like Conan for the NES, except not as good. You control a character who must go through a cavern and find keys to the exit. Along the way you can pick up meat to make you jump higher and torches to make your attack stronger. There are 6 stages, with each stage consisting of several interconnecting caverns. There are many doors in each cavern that lead to other rooms, but you can always return to areas you were in before so you can get items you either couldn't reach or just passed up your first time through. Once you get the right key for the exit door and pass through it you will go to the next stage. They are not numbered and there is no intermission between each, but you will know when you finish a stage. When you reach Stage 6 you will eventually get to a room where you will see the door key hidden in a lava pit. You actually have to die after grabbing this key because you cannot escape the pit. Kind of cheap, but hopefully you have extra lives. When you start your next life after dying the door to exit will be right above where you restart. Just avoid the enemies and leap into the door to view the ending. The screen will scroll down through that room and it looks like the cavern may be exploding (sections of it just kind of dis- appear...not sure if this is a bug or is meant to act like an explosion). The screen will go entirely black and then it will say MARK FLINT PRESENTS FIRE ROCK. FIRE ROCK PART-1 (I'm pretty sure there was never a Part 2). Several staff credits will scroll by and it will end on a screen that says MARK FLINT PRESENTS FIRE ROCK COPYRIGHT 1988. USE CO., LTD. SYSTEM SACOM CORP. Not sure why Mr. Flint had his name so prominently featured on a game that wasn't exactly stellar, but he must have been proud of his creation. It will stay on this last screen until you reset. There are several boss battles in various areas of each stage, though no stage is culminated in a boss battle, they are just kind of spread out through each stage. There is a boss near the last exit however, so this can be considered the final boss, even though you still have tasks you can do after beating him. GALL FORCE - ETERNAL STORY (HAL Laboratory) -A Japanese only shooter from the makers of Kirby. The object of the game is to rescue the 6 girls. Each girl has a special attribute that will add a special power to your ship. When you fly through the first area you will reach a section where there are 3 tubes. Each tube has a set amount of dots on them. These dots basically correspond to a stage you need to go through to rescue one of the girls. When you go into a tube you will be whisked off to space where you will go through a stage and fight a boss at the end. Defeat the boss and you will rescue a girl. You will then start from the beginning, with the girl rescued, but when you get back to the area with the tubes there
will be a new tube added. You can go in tubes you already went in but if you have rescued the girl from that stage she will obviously no longer be there to rescue if you beat the boss again. Keep playing through and eventually all 6 tubes will appear. When you have gone through all 6 of them and rescued all 6 girls, play through the stage again after rescuing the 6th girl and then go through any of the tubes. You will be back in space but will now have to fight through all 6 bosses again (they go down easier this time). When you defeat all 6 of them a 7th, final boss, will appear. Plug away at him and when you destroy him the game will be over. Your ship will fly off and the following message will scroll onto the screen: CONGRATULATIONS !! NOW YOU HAVE SAVED ALL THE CREW OF SPACE CRUISER STARLEAF AND YOU HAVE DESTROYED THE FORTRESS OF PARANOIDS. The message will scroll off and your ship will appear on a green screen on the left while the STAFF credits appear on a black screen to the right. After several screens of credits (along with your ship displaying all its battle techniques) a couple more STAFF credit screens appear with some enemies and finally you get the following message: YOUR SCORE IS ####### PTS. BUT YOUR MERIT IS TOO GREAT TO ESTIMATE USING THE SCORE. SEE YOU AGAIN IN THE NEXT GAME 'AIR BUSTER'. THANK YOU VERY MUCH. I looked up the game 'AIR BUSTER' and it came out in the Arcades and for the Sega Genesis, but it does not seem to be related to this one. However, HAL Laboratory did put a game for the Famicom/NES call Air FOrtress, so it is possible this is the game they are alluding to. Anyway, the last thing you see is PRESENTED BY HAL LABORATORY which will stay on the screen until you reset. I'm not sure why a FDS-only released game had its ending all in English, but I'm glad it did. GREEN BERET (Konami) -This is the same game as Rush'n Attack for the US NES and was also released as Green Beret for the Famicom. The game is comprised of 6 stages. When you get to the rocket at the end of Stage 6 you need to get a rocket launcher from one of the enemies and hammer the rocket with shots from it. After around 12 shots the rocket will be destroyed and it will go to a nice scene showing the enemy installation blowing up as you run away from the explosion. You will get a message on this screen saying YOU HAVE SAVED THE WORLD CONGRATULATIONS PEACE HAS ARRIVED AT LAST. It will then show staff credits, with soldiers marching beneath the credits. It ends on a screen with 4 soldiers saluting you and the words PLEASE PUSH START BUTTON flashing. Pushing start throws you back to Stage 1. You can play through the game again and will get the same ending showing the base exploding, but instead of seeing the credits with the soldiers, it dumps you back into Stage 1 again and repeats this if you beat it a third time. GYRUSS (Konami) -This game plays out exactly like the NES version, except there is a better intro and the ending is longer. There are a grand total of 39 Stages to play through. This includes 3 Stages for each planet (Pluto included), 9 "Chance" Stages that actually count as separate Stages and the final 3 Stages that bring you towards the Sun. At the end of Stage 39 you will battle the boss of the sun. It starts as a small sun but when you hit it enough times it re- veals itself to be some kind of probe. When it opens its eye is the time to strike at it. Dodge the mini-eyeballs that come towards you and keep plugging away at it and it will eventually explode. It will then show your ship flying towards the blue (!) sun. After flipping disk sides it shows the sun changing colors as your ship flies away from it, then another screen where your ship (larger in scope this time) flies through the screen from the top and then one more screen showing your ship arriving at the planet Earth. Once you get to Earth another screen shows the ship arriving at a large city and then landing in a docking bay. The next scene shows a closeup of the ship as the cockpit opens and shows you waving. Finally it goes to a black screen with distant starts passing by as something in Japanese scrolls by followed by some Japanese credits. The Konami logo will scroll by and then you can flip disk sides to play through the game again with your score intact but you will get the same ending finishing the game again. HALLEY WARS (Taito) -This is a vertical shooter much like the arcade game of the same name. Your goal is to make it through all 8 Areas, defeating the boss at the end of each Area and ultimately the alien leader at the end of Area 8. The unique thing about this shooter is the percentage meter at the bottom of the screen. Any time an enemy or comet gets past you without being destroyed it means that object is hitting the Earth and the percentage will go up. If too much stuff gets past you and it goes up to 100% then the Earth is destroyed and you get the Game Over screen. So basically just blast everything that you can and you should make it to the end of the Area before hitting 100%. When you defeat the odd-looking alien at the end of Area 8 it will show your ship flying away from the exploding alien planet and give you the following message: THE ATTACK IS OVER THE ALIENS ARE DEFEATED THE EARTH IS SAVED The screen goes black and your ship races up the left side as the STUFF [sic] credits appear to the right. After several credits and the PRESENTED BY TAITO message you flip to side B and it returns you to Area 1 with your score in- tact. You will unfortunately get the same ending after playing through the game a 2nd time. KALIN NO TSURUGI (DOG/Crystal Soft) -What a great, unknown (at least in the USA) game here. It is a lighter version of Legend of Zelda, where you have to travel to various towns and castles in search of items to help you continue through the game. Your main goal is to find the 5 idols and the spell book, which will let you get the Sword of Kalin. There are several swords to collect along the way and many people to talk to, who give you clues on how to do things and where to find items. When you get the amulet you can use it to go to the World of Len, where you must go through several caves and will eventually find the Glacier Crystal which will freeze the lava, allowing you access to the final Cave. When you enter the cave you should be at Level 50 or higher or the enemies will make short work of you. You will finally encounter the final boss, the Wizard Gladrif, which is a surprise since he was one of the good guys you have been looking for since the beginning of the game. When you fight him he will have a ton of body guards surrounding him. Kill or avoid these guards and go after him. Once you bump into Gladrif a bunch of times (attacking is like in the Ys or Hydlide games) he will be defeated and you can flip to the other disk side for the ending. I was playing the game using KingMike's translation patch and the ending starts with a black screen with the following scrolling text: THE MONSTER PUPPETEER WAS NONE OTHER THAN GLADRIF! HE WAS BORROWING THE MONSTERS TO MAKE ALITANIA HIS OWN! HOWEVER, THE ACTIONS OF ONE BRAVE WARRIOR CRUSHED THE MONSTER ARMY OF GLADRIF. THE MEMORIES OF THE ANGUISH OF BATTLE WILL LIVE IN YOUR HEART. THE TOWN OF NIRULAG WAS RESURRECTED, THANKS TO THE SILVER BELL. It then shows you looking down at the town. YOU ALSO GOT INTO ARLEM CASTLE, WHICH WAS CAPTURED BY THE MONSTERS. It then shows you looking up at the castle. DEEP IN THE CAVE IN THE WORLD OF LEN, YOU GOT THE SEALED SWORD OF KALIN. It shows you reaching for the sword. YOU FACED THE FINAL BATTLE, THANKS TO BEING FERRIED ACROSS BY THE GLACIER CRYSTAL. It shows you holding the crystal, turn- ing the lava to ice. FINALLY, YOU RETURNED PEACE TO ALITANIA, BY DEFEATING GLADRIF, WHO WAS CONTROLLING THE MONSTERS. It shows a great pic of you slash- ing what could possibly be Gladrif down. AND BECAME THE NEW KING OF ALITANIA, ALONGSIDE THE PRINCESS. A nice pic of you and the princess standing on the castle with doves flying and people cheering you follows. The words THE END appear beneath you and stay there until you reset. A great little ending for a great little game. KAMEN RIDER BLACK - TAIKETSU SHADOW MOON (Bandai) -This is an interesting side-scrolling action game where you control a very slow moving character who can kick and punch and get hit a lot. The object of the game is to make it through the stages and defeat Shadow Moon at the end. There are a total of 6 Stages with 19 Levels total. Here is the layout: 1-1, 1-2, 1-3, 1-4 Boss Fight only 2-1, 2-2, 2-3, 2-4 Boss Fight only 3-1, 3-2, 3-3, 3-4 Boss FIght only 4-1, 4-2, 4-3 5-1 Boss Fight only, 5-2 Boss Fight only, 5-3 Boss Fight only 6-1 Final Boss Fight only Stages 2 & 4 you are on a motorcycle. This is funny on Stage 4 because most of the Stage takes place underwater. There is no boss fight at the end of Stage 4. Stage 5 consists of just 3 boss fights. When you get to Stage 6-1 all you have to do is defeat the final boss, Shadow Moon. He is about your size and doesn't warp around the room like some of the previous bosses, but he is still difficult to beat due to the game's lack of control of the main character. Also, this game has a GOOD ENDING and a BAD ENDING, depending on whether you win or lose the battle against Shadow Moon. ---BAD ENDING--- If you lose against Shadow Moon a red ball will exit out of your fallen guy and transfer into Shadow Moon. It will then go to a black screen showing the Earth and then a large dagger goes through it, turning it purple and then red. It will then say: THE EARTH WAS KNOCKED DOWN TO GORGOM.... Press a button and it returns you to the title screen. So all that work you did is for nothing, as you will have to go throught he entire game to get to Shadow Moon again. ---GOOD ENDING--- If you manage to defeat Shadow Moon a blue ball will exit out of him and move into your character. It will then go to a scene with a blue sky showing you ride the Battle Hopper off the screen and then back onto it (with a larger sprite this time). You will look off into the distance to see a big multi- colored explosion. You will then take off from the screen and the following text appears: RIDER TRIUMPHED OVER HIM, BUT WHO WAS REALLY SHADOW MOON... TO BE CONTINUED. Pressing a button brings you back to the title screen. Sorry, no credits here. If you are interested, Shadow Moon is your character's step brother. You can read a brief synopsis here: http://strategywiki.org/wiki/Kamen_Rider_Black:_Taiketsu_Shadow_Moon KICK CHALLENGER - AIR FOOT (VAP) -Yasai no Kuni no Ashi Senshi appears to be the subtitle to this game. The game itself was fairly innovative at the time in terms of controls, as you play as a tomato with big feet and you walk by holding the A button and kick using the B button. Whichever foot is in the air will do the kicking. Your goal for each of the 5 Stages is to make it all the way to the end and fight a boss. For Stages 1 & 2 this is pretty straight-forward but in Stages 3, 4 and 5 there are all kinds of warp tiles that will send you back to previous areas most of the time as well as many difficult to navigate areas where your character will take a lot of damage or fall to his death. Also in Stage 5, on top of all the warps, obstacles and enemies to fight you will have to smash through areas of wall and go through giant doors (some of which will not even open) to make your way to the final boss. If you manage to finally reach him you will do battle with a giant bug named Girabir. This battle will be a slugfest, as he comes at you quick. Kick away at him and if you manage to outlast him your final kick will explose him into a bunch of green part- icles. You will get the usual CONGRATULATIONS message that you get when completing a Stage and then after flipping the disk and waiting a moment you will get a green screen with the following scrolling message: OUR HERO TOMATOBOWERMAN FINALLY SUBDUED THE KING OF THE BEASTLY BUGS, GIRABIR AND PRINCESS NIKETA WAS RESCUED BRINGING PEACE TO THE LAND OF VEGITAFRUIT. THE TWO LIVED HAPPILY EVER AFTER AND TALES OF TOMATOBOWERMAN'S HEROISM SURVIVE TO THIS DAY. What kind of name is Tomatobowerman?? At the end of the scroll will be a picture of him standing with the Princess he just rescued in front of a big castle with him waving to you followed by THE END. When you flip back to side A you get a GAME OVER screen and it goes back to the title screen. This was an odd FDS game that was actually fairly fun when you figured out the controls and where you needed to go in those final 3 Stages. KNIGHT LORE - MAJOU NO OOKAMI OTOKO (Jaleco) -This game controls like the NES game Solstice. There are 9 Stages to play through. In each Stage your goal is to find the 10 items the wizard specifies for you to bring to his room and then throw them in the cauldron. The current item he wants will always be displayed above him, so find that item, return to the room with it, then stand over the flames and place the item in it. When you collect the 10 items and return them in the order he wants them, it will play a quick intermission scene and then go to the next Stage. The Stages are somewhat similar but the colors will change and they will get more difficult as you go. In fact, in Stages 8 and 9 the items you need to find are invisible! When you finish the 9th Stage it will go to a green screen with some Japanese characters at the top. Your character will act as if he is transforming and one of those sparkle clouds will circle around him. Once it hits him it goes to a new screen showing your character blown up to fill up the whole screen, so big in fact that you can see the individual pixels that make him up. Happy music plays as he raises his arms up and down. It will then have you flip disk sides and then you can choose to keep playing or stop. The option to keep playing brings you to the 2nd Quest! The layout of the Stages are identical to the layout of the Stages in the 1st QUest but now every item in every Stage will be invisible. If you manage to make it through all 9 Stages in the 2nd Quest you will get the same exact ending as before. The only difference is that when your character blows up to full screen size he will be red instead of green. After a few moments it will re- turn to the title screen. The are no staff credits at all but the game did come out in 1986 so it gets a pass for not having an elaborate ending. KONEKO MONOGATARI - THE ADVENTURES OF CHATRAN (Pony Canyon) -This game is tied into the Milo and Otis characters, though I am not interested enough to find out how. From the start this game reminded me of Super Pitfall. Before I realized it was also a Pony Canyon game, everything from the music to the graphics made me think of the black sheep of the Pitfall series (which I happen to like). Upon further investigation the main character (Chatran) is the same character as Quickclaw the cat in Super Pitfall. Even the enemies are very similar between the two games. Just not sure why the cat is able to lay eggs. Anyways, there are 24 Stages (called Scenes) in all. Scene 24 is difficult, as there are 5 of those bear bosses throughout the stage, rather than the usual 1 at the end. When you get by the last bear enemy you will meet up with your cat girlfriend with the message "Happy we are" displayed, then go to a final screen showing the staff of Pony Canyon and Marionette (the programmers). Here it stays until you reset. LUTTER (Athena) -Lutter is your character's name and you must guide him through 4 castles to rescue the princesses. The game is like a mixture of Lode Runner and Castle- quest with RPG elements and Hydlide style combat thrown in, so you have a nice amalgamation of games here. You goal is to make it through each castle using different colored keys to advance through them along with an array of items and weapons to find as well. There are boss battles to fight here as well. There will be 2 bosses to fight in the first castle (Level 1), 1 boss to fight in the 2nd castle (Level 2), 1 boss to fight in the 3rd castle (Level 3) and when you make it to the boss door in the 4th castle (Level 4) you will meet up with the final boss, Beeton. In boss battles you can move both vertically and horizontally, like in Legend of Zelda. Normally you can only move verti- cally in this game by climbing ropes and ladders, but in boss battles you can move up and down freely. The bosses are like those you find in Gradius, as the game kind of turns into a shooter. Anyway, when you defeat Beeton (a weird looking tall blue guy) he will turn into a fiery dragon. Plug away at him and you will eventually defeat him. Switch disk sides and you will get a message from the final rescued princess, a pink haired lass, who says THANKS LUTTER. YOU'VE BROUGHT PEACE TO OUR LAND. At least that's what she says in the trans- lation I played, translated by Mute. This is most likely in Japanese on the original disk. Several staff credits will scroll by (including Mute's) and it will end with PRESENTED BY ATHENA on the screen, where it stays until you re- set. MARCHEN VEIL (Sunsoft) -This is an odd action/adventure title where you control a half man/half goat who wakes up in a foreign land far away from his homeland of Felix and must make a quest back to his land, even if the people from his homeland have a prejudice against the creature he has become (Veil). There are a total of 8 Stages to play through. There are many items you must find to advance, which would be almost impossible for us non-Japanese players if it wasn't for the guide written by LastBossKiller. In the later stages you have to return to earlier stages to retrieve items you could not get previously but when it is all said and done you will do battle against a skeleton boss at the end of the underworld stage (Stage 8). Upon defeating him (make sure you grabbed the potion on the right side of the screen before the fight) enter the now open door behind where he was and you will meet the Sea god Neptune. LBK has translated the ending and the gist of it is that since you rescued Neptune's daughter he will not kill you but gives you some information about how if you return to your homeland since you were resurrected as a Veil and the people of Felix hate the Veil, then things will not go well for you. The wizard who put a curse on you and flung you far from Felix does not expect you to return but the goddess Lua resides in Felix and if you return you will basically be her slave. Since you have nothing else to live for you decide to keep going on your quest back to Felix and whatever cost necessary in order to exact vengeance upon the wizard that did you wrong. It is a cool story, however it is not continued in this game but only on the PC game Marchen Veil II. The game was never released on the FDS or Famicom so the fate of your character is never played out on any Nintendo console. The gameplay reminded me of the game Athena, in that it was choppy and the controls were clunky but thanks to LBK I was able to play through yet another FDS game. When the final scene with Neptune ends it simply goes back to the title screen after hitting A or Start. MATOU NO HOUKAI - THE HERO OF BABEL (Pony Canyon) -This nice little action adventure game is reminiscent of Castlevania II - Simon's Quest. Even though the controls aren't as good as Simon's Quest, the atmosphere is similar and you have to perform certain deeds and get certain items to proceed further into the game. The game consists of 5 tower floors. In each tower you must find your way to the final boss and defeat it before moving on to the next tower. Along the way you must beat certain bosses to get the door key, find items hidden in walls and hidden doors and, most important- ly, figure out how to juggle your special items. You can only carry 7 at a time, so know which ones you can use and which ones you can keep. The one you will definitely want to keep is the Flute that the Princess gave you before you started the 4th floor of the tower. If you manage to make it to the top of the end of the 5th tower floor you will fight a nasty looking horned purple wizard. He floats on the screen and shoots fireballs at you, but if you made it this far he should not be difficult. Once defeated, 3 doors will open up. Each of these doors will lead to the princess, but the one on the right will only entail fighting one of the bosses you previously defeated. The other 2 doors will have you fighting multiple bosses and you only have 300 seconds to get to the Princess, so definitely take the door on the right. Defeat the one boss you come across (the giant floating purple heart looking thing from the 4th tower floor) and when you destroy it you will enter the room with the Princess. Climb the stairs and talk to her, then use the Flute she gave you earlier in the game (if you do not know Japanese, then I'd probably write down the Japanese characters of the Flute when you get it so you don't accidentally throw the item out) and after a few seconds (and a message from the Famicom Disk System saying it is loading), you will see a nice scene showing the tower crumbling to the ground as you and the Princess escape on a flying white horse (perhaps the mythical Pegasus?). You will continue to fly through the sky as a square opens up showing the game's programming staff and other staff members. You will fly across the moon and get a message saying END COPYRIGHT BY CARRY LAB. PRESENTED BY PONYCANYON INC. It will then load the title screen. A cute little ending for a hardly known Disk System title (at least in the USA) re- leased way back in 1988. Also of note, if you do not get to the Princess and rescue her in the 300 seconds you are give, you will get a bad ending. It will show the tower crumble to the ground, but will not show you escaping on the flying horse, meaning you and the Princess perished within. A box with some Japanese text pops up that you can read (not sure what it says), then you are given two options. The first will save your game and then let you continue at any of the 5 levels of the tower that you choose. The second option will not save and you will have to start over. That must have been a bummer ending for those that played all the way through this difficult game. MOERO TWINBEE (Konami) -This game is the same as the game released as Stinger in the USA for the NES. There are several differences between this FDS version and the NES version, the main one being you can have 3 player simultaneous play on the FDS, but the are more or less the same game. There are 7 stages that you must play through. When you reach the end of Stage 7 you will face off against what looks like a snake or dragon. When you defeat it an exit door will open up. Enter it and after switching disk sides it will show the pilots of the Twin- Bee, the WinBee and the GwinBee talking to each other. It will then go to a black screen with Dr. Cinnamon standing at the top and a whole screen of Japanese text, more than likely congratulatiing you on beating the game. After this the credits will roll and it will end up on THE END screen where it says PUSH START KEY. Pushing start will start you on Stage 8, which is just Stage 1 again, but a bit harder. There are several new enemies you will find in this 2nd Quest, but all the level layouts are the same. When you reach the last stage again (Stage 14 this time through) and beat the dragon you will get the same exact ending you got the first time. I went through and beat a 3rd and 4th Quest and got the same exact ending and also finished the game using 2 players and 3 players at once, but you get the same ending no matter how many players you use or how many times you finish the game. MOERO YAKYUUKEN (Super Pig) -You may see this game listed under the name Emi-chan no Moero Yakyuuken. It is an unlicensed FDS game that simply has you playing a game of Janken versus a girl named Emi-chan (Emi's Hot Strip Game is another title you may see it under). The only problem with the game (other than 8-bit nudity) is that it is too short. The whole game just consists of beating Emi-chan in the Janken game by knocking her meter down (9 wins). Each time you knock her meter down by 1 she loses an article of clothing. When she is down to 2 on the meter a red animal will come out to defend her. You will have to beat this animal 3 times to get back to your game against Emi-chan. Once you beat the critter and you knock Emi-chan down to the last notch on her meter another animal will come out to defend her. Defeat this yellow cat 3 times and battle Emi- chan to knock her meter down to 0. A green dragon will come out to defend her honor. Beat him 3 times and you will have defeated Emi-chan once and for all. Since I was playing the English translated version, when you defeat her the fully nude Emi-chan will say: YOU'RE REALLY STRONG, YA KNOW? IT STOPS HERE! YOU SHOULD LOOK FOR THE SECRET OPTIONS.....SEEYA ROUND! GAMEOVER. I'm not sure how you obtained this secret code, but I found it here: http://strategywiki.org/wiki/Emi%27s_Hot_Strip_Game When it says GAMEOVER at the end hit this button sequence: Up, Down, Left, Right, Down, Left, Up, Right, A, Up, Down, Right, Left, Down, Left, Up, Right and finally Start. It will go to a screen with a [clothed] girl on her knees with the word LOVE on her panties. It is actually 4 different girls, since her hair and panty color will change. It also gives you this message: THANKS FOR PLAYING! KEEP CHEERING FOR SUPER PIG! It will stay on this screen until you reset. This was quite the odd game and ending combination, but what would you expect from Super Pig? MONTY ON THE RUN - MONTY NO DOKI DOKI DAI DASSOU (Jaleco) -This is a pure action game where your goal is to play through 4 stages as Monty, a framed criminal who must find photos in each of the 4 stages to help him solve a puzzle at the end of the game. The problem is that in each stage there are several photos but only 3 of them in each stage are the correct ones, but you have no way of knowing which ones they are (unless you use the ultra usefull guide created by LastBossKiller). At the end of each stage is a boss. When you defeat the boss a platform will appear that does show you the 3 correct photos, but unless you take a pic of the platform you will not be able to remember them. When you defeat the boss of Stage 4 you go on to The Trial, which shows Monty in front of a judge and jury (as well as his girlfriend) where you have to put the puzzle together. You have all the puzzle pieces you found in the game, including the wrong ones, to choose from. If you manage to put the puzzle together in the short amount of time that you are given, victory is yours and you are a free man! Your girlfriend will walk to you and you will both walk out of the courtroom and then up into the light of day. A screen appears that says CONGRATULATION and is fol- lowed by a really colorful screen showing you and your new bride driving off after getting married, with St. Monty's church in the background along with a large group of people looking on with fireworks going off in the sky. It will stay on this screen for a short time until END appears. MOONBALL MAGIC (SquareSoft) -This is an early pinball game from the illustrious SquareSoft company. Yes, the same company that put out all those Final Fantasy games. The premise of the game is easy. Get the ball to the exit in every Stage. That is very much easier said than done. There are a total of 11 Stages (12 if you count the unnumbered introduction where you can just let the ball drop down to the bottom so it can start Stage 1). In each Stage there are enemies that prevent your ball from reaching the exit. There are also panels in some stages that you must destroy to get to the exit. Also, a lot of the Stages have statues you must collect before the exit opens for you. The game can be extremely frustrating, as it does not have that fluid gameplay that most video game pinball games possess, but keep persevering and eventually you will make it to Stage 11. When you collect the statue and make it to the exit in this last Stage a powder blue screen appears and says NOW LOADING... ENDING... After a few seconds it goes to a black, starry screen with 1988 at the top and MOONBALL MAGIC PART-1 in the center with STAFF below it. The staff credits will scroll by and the last thing you see before resetting are 2 dog outlines that are meant to be constellations against the background. Square definitely came a long way from this game. MR. GOLD - KINSAN IN THE SPACE (Toei) -This game is an anomaly to this list. It is an FDS game in which all the text is in Japanese, yet thanks to a guide written by Odino I was able to play through matching the Japanese text in his FAQ to the Japanese text in the game. So basically, I know nothing about the story. I do know the game is also called Mr. Gold - Tooyama no Kinsan Space Chou. It is a text adventure where you are given options and must select the correct one to continue to proceed along the correct path to the end of the game. There is no action that you have to do, other than moving a cursor to select the correct choice. You will move between scenes by selecting the latitude and longitude, which will guide where you will go next in your car. Eventually you will get to a part which shows a character at the top of the screen and a character underneath him/her. You need to keep selecting the correct choices here and various characters will replace others on the screen. When the game ends you will see the golden haired guy with the green face paint and pink tattoos and there will be 22 (!) screens of dialogue from him. The word HARAKIRI is mentioned several times, which was basically an honorable form of suicide the Japanese practiced many years ago. After all that dialogue you will SET SIDE A on the disk and it will show a cool looking yellow and black mask on the screen. Immediately you must SET SIDE B and you will get 8 dialogue screens under the mask. Finally, set the disk to the other side again and you will get a few screens of staff credits and will end with the picture of the pink tattooed guy again with something written in Japanese below him ending in 2 exclamation marks. I have a screen shot of this if anyone is interested in at least translating this final line of the ending. Sorry for the vagueness of this description, but if there is ever a fan translation of this game made, I'll definitely play through it again to get a little back story here. NAMIDA NO SOUKOBAN SPECIAL (ASCII) -If you are into cool endings, then this FDS game will be perhaps the biggest waste of time you have spent in your life. There are a total of 150 rooms to beat. At odd points during the game you will get to play bonus rooms (after rooms 28, 32, 36, 100, 104 and 108). Some of these rooms are next to im- possible and I could barely beat them using an array of cheat codes. When you finally finish Room 150 (in Game Mode) it will show a congratulations screen, but it is entirely in Japanese and I am not sure what it says. It will go back to the Name Select screen when you hit a button. This could have possibly been one of the worst endings in the history of video games for as much time as you had to put into finishing it. A colossal disappointment. There is also a Puzzle Mode, which lets you play any of the 150 rooms for practice, however you cannot use any of the special items you could in Game Mode, so it is a lot harder. If you beat a room in Puzzle Mode you go on to the next one, but like I said, you can play any of the 150 rooms. If you play Room 150 and finish it you get that same message screen that you got when you beat Room 150 in Game Mode. It will then go back to the Room Select screen. Yet another little disappointment here. OMOIKKIRI TANTEIDAN HAADO GUMI - MATENROU NO CHOUSENJOU (Bandai) -This game would not have ever been on my radar if it wasn't for the guide written by Odino. The game starts with a mini-game where it will show 8 pics of 4 characters in a sequence (it shows each character twice). After you see the sequence you need to correctly input the order in which the pictures ap- peared. If you manage to do this you will play another mini-game where you must catch a certain amount of roses thrown down from a guy on a balloon. If you get enough balloons you will move on to the main game. The main char- acter reminded me of a cross between Mikey from the Goonies game and the main character from Monster Party (another Bandai game). However, do not expect this game to be remotely as good as those 2 games. You start the game at your base, which is in a well, and you will be returning back to the well many times during the game to get information from your various teammates that will make appearances. Of course the info is in Japanese, so any of you non- Japanese readers will need to rely on Odino's guide. Anyways, your goal is to go through the same few areas over and over in search of several items, including rope, 2 keys, a metal detector, a punch card and a flashlight. These items will help you get past other areas of the game. By using these items, your skills and a whole lot of patience you should be able to make it to the final area in the sewers where you will face several larger than nor- mal enemies before ending up in the room of the final boss, a swordsman dressed in red and black. This fight is difficult, as you can barely jump over him as he runs at you and then you need to quickly fire as many sling- shot blasts into him as possible before he runs at you again, but there is a way to get more damage on the guy. I was never able to get this to work but according to Odino's guide if you shoot the left wall 3 times, press Start to pause the game and then press Down 5 times a Superhero will fly onto the screen and help you to defeat this final foe. However you defeat him, when he is gone, use the rope to get up to the big door and go inside and after flipping the disk sides twice (!) you will be in a room with the guy in the Guy Fawkes mask. There will be some dialogue in Japanese with him that I have no idea what it is about and when you exit the door you will trigger the ending. It shows that guy on a blue screen with you. He high jumps up to a ladder and then takes off. A chinese-looking guy then runs onto the screen and gives you the phallic shaped item that was in front of you. A girl then appears on the screen and gives you some sort of card. It shows what may be the card with some Japanese text and numbers on it then when you press A it will show your buddies tossing you up in the air. Press Start and it will show the screen that I think is the card you just got and then show the Guy Fawkes guy escaping with the Chinese guy chasing him before it goes back to the title screen. The whole game does not make much sense to me but it was interesting to play through nonetheless. OTOCKY (ASCII Entertainment) -Otocky is unlike any shooter you will probably ever play. You control a ship that can shoot bubbles in 8 different directions. Each direction you shoot in makes a different sound. You can also get special weapons throughout the Stages that are different instruments (Organ, Cello, Viola, Piano, Mokkin, etc.). There are 11 Stages. Your goal in each Stage is to capture enough musical notes to fill up the note meter at the bottom to make 5 full note symbols. It sound easy but every time you get hit the note meter will de- crease and in some Stages there are a finite amount of notes to collect, so if you get hit too many time in these Stages you will have to start that one from the beginning. When you fill the note meter you will be whisked off to the boss of the Stage, which will be a large musical note. Each of these will have a visible opening or two (or three) that you can shoot notes into until it is defeated. When you defeat the final boss of Stage 11 the screen will go black and CONGRATULATIONS !! appears. STAFF credits will then scroll by as well as the following message: TO BE CONTINUED TO OTOCKY 2 SEE YOU AGAIN!! Unfortunately, as far as I can tell Otocky 2 never saw the light of day. Any- way, after this message you are returned to the OTOCKY SELECT screen where you can select which file you want to play. Now that you have finished the game you will notice a Gold Crown next to your name where it usualy shows the Stage number. If you select your name now it goes to the Game Select screen but now you can select the B.G.M. MODE or MUSIC MAKER mode. These are fun modes where you can play around with the game's music that were not previous- ly accessible until you finished the game. PUZZLE BOYS (Atlus) -According to Andrew Schultz in his FAQ for this game, it is similar to the game released on the Game Boy in the US called Kwirk. It is a puzzle game (you probably guessed that from the title) similar to Boxxle/Porter/Sokoban but with a twist, in that in some levels you need to press select to move between controlling certain characters (up to 4) on the screen to work together to figure out how to get to the exit. There are 3 modes in this game: Level Mode, Challenge Mode and 2-Player Mode. 2-Player Mode just pits you against another human player in a best of 1/3/5/7 match. Level Mode consists of 4 groups of 20 levels for a total of 80 levels. In each set of 20 you will control a dif- ferent character, though like I mentioned earlier in some of the levels you will be joined by friends who you must toggle between controlling to get out of the level. When you finish Level 4-20 it will bring you to the normal screen you get between levels and will say ALL CLEAR. When you flip it to Side A it will show a cool scene out in a field with clouds with that first pink character you play as in the first 20 levels running towards the female tomato character, who you apparently just saved. When you press a button it returns to the game select screen. In Challenge Mode you do not get an ending at all. You can choose between 4 sets of random levels to try and play through. You pick how many levels you want there to be in a set. You can pick between 1 to 30 levels. You go through them by getting to the left side of the screen and by doing so it will scroll to the next screen. The last screen in the set will have the exit stairs. I played through 4 different sets of 30 levels and did not get an ending. I believe the Challenge Mode is basically for scoring competition, as after every game it keeps track of your score, the number of the set (1 through 4) you played and how many levels you beat in that set. RELICS: ANKOKU YOUSAI (Bothtec) -In this interesting Disk System game by Bothtec you have to make your way through a fortress finding 5 idols that allow you entry into the 5 dungeons. Along the way you have to defeat many enemies, several of which you will take over their body after you defeat them, using their special abilities to go further through the game. After you get the 5th idol you can enter the final dungeon. Make your way through it and at the top you will eventually meet a beast called the Prince of Hell. He looks like a Predator and is difficult to kill, but if you get one good stab in (using the Holy Soldier's body that you took possession of at the beginning of this dungeon) it will kill him once and for all. Believe it or not, you can actually get past him and finish the game without killing him. Whether you kill him or not, once you get past him you will reach a locked door. Unlock it and continue to the left, where you will rescue the Princess of Light as she comes out on top of the stairs. It will ask you to switch disk sides, but this only leads you back to the title screen. What a crappy ending to such a difficult game. You get the same ending whether you beat the Prince of Hell or not, so that doesn't matter. This game has what is probably the slowest loading time of any FDS game, but it really is a cool, yet difficult, game once you get into it. ROGER RABBIT (Kemco) -This is the same game that was released as Bugs Bunny Crazy Castle on the NES except here you play as Roger Rabbit and must battle your way through 60 Stages to finish the game. The object of each Stage is to simply collect all the hearts. Do this and you move on to the next one. You get a password after each Stage so the game isn't hard to beat without cheating since you can just keep practicing until you know what you have to do to finish the Stage. When you finish Stage 60 you get the ending. However, I died on Stage 60 when I touched a skull and it brought me to Stage S4. I finished this Stage and got the same ending I did as when I finished Stage 60. At any rate, the ending shows Roger entering the screen where Jessica is hanging from a rope near the ceiling. He flips a switch and she is released from the rope. It then goes to the final screen showing a big picture of Roger and Jessica inside a heart with THE END in script on the bottom. It then has you switch disk sides, gives you the password for Stage 60 and starts you back at Stage 1. Not much of an ending but at least you got some- thing. SAILOR FUKU BISHOUJO ZUKAN VOL. 1 (Mimi) -This simple, yet difficult game is one of 6 volumes released by unlicensed game company Mimi. Your goal is to climb up the ladders to reach the girl at the top, who is throwing down objects to impede your progress. There are a total of 10 Stages (including the basic opening stage which is just one straight ladder at the title screen) and each Stage has a picture of an anime gal in various stages of undress and provocative poses. When you reach the girl at the top of the 10th Stage it will show a full screen pic of a girl with PUSH START BUTTON at the bottom. Push Start, flip disk sides and it goes to a screen showing the Mimi bunny with (c) 1989 MIMI-PRO and some Japanese text below it, including 1~6, which I assume has something to do with their being 6 similar Volumes of this game. Wait a really long time at this screen and it will show you one last girl pic. This girl will be the first girl pic you see in the next Volume of this game. Here it will stay until you reset. SAILOR FUKU BISHOUJO ZUKAN VOL. 2 (Mimi) -This simple, yet difficult game is one of 6 volumes released by unlicensed game company Mimi. Your goal is to climb up the ladders to reach the girl at the top, who is throwing down objects to impede your progress. There are a total of 10 Stages (including the basic opening stage which is just one straight ladder at the title screen) and each Stage has a picture of an anime gal in various stages of undress and provocative poses. When you reach the girl at the top of the 10th Stage it will show a full screen pic of a girl with PUSH START BUTTON at the bottom. Push Start, flip disk sides and it goes to a screen showing the Mimi bunny with (c) 1989 MIMI-PRO and some Japanese text below it, including 1~6, which I assume has something to do with their being 6 similar Volumes of this game. Wait a really long time at this screen and it will show you one last girl pic. This girl will be the first girl pic you see in the next Volume of this game. Here it will stay until you reset. SAILOR FUKU BISHOUJO ZUKAN VOL. 3 (Mimi) -This simple, yet difficult game is one of 6 volumes released by unlicensed game company Mimi. Your goal is to climb up the ladders to reach the girl at the top, who is throwing down objects to impede your progress. There are a total of 10 Stages (including the basic opening stage which is just one straight ladder at the title screen) and each Stage has a picture of an anime gal in various stages of undress and provocative poses. When you reach the girl at the top of the 10th Stage it will show a full screen pic of a girl with PUSH START BUTTON at the bottom. Push Start, flip disk sides and it goes to a screen showing the Mimi bunny with (c) 1989 MIMI-PRO and some Japanese text below it, including 1~6, which I assume has something to do with their being 6 similar Volumes of this game. Wait a really long time at this screen and it will show you one last girl pic. This girl will be the first girl pic you see in the next Volume of this game. Here it will stay until you reset. SAILOR FUKU BISHOUJO ZUKAN VOL. 4 (Mimi) -This simple, yet difficult game is one of 6 volumes released by unlicensed game company Mimi. Your goal is to climb up the ladders to reach the girl at the top, who is throwing down objects to impede your progress. There are a total of 10 Stages (including the basic opening stage which is just one straight ladder at the title screen) and each Stage has a picture of an anime gal in various stages of undress and provocative poses. When you reach the girl at the top of the 10th Stage it will show a full screen pic of a girl with PUSH START BUTTON at the bottom. Push Start, flip disk sides and it goes to a screen showing the Mimi bunny with (c) 1989 MIMI-PRO and some Japanese text below it, including 1~6, which I assume has something to do with their being 6 similar Volumes of this game. Wait a really long time at this screen and it will show you one last girl pic. This girl will be the first girl pic you see in the next Volume of this game. Here it will stay until you reset. SAILOR FUKU BISHOUJO ZUKAN VOL. 5 (Mimi) -This simple, yet difficult game is one of 6 volumes released by unlicensed game company Mimi. Your goal is to climb up the ladders to reach the girl at the top, who is throwing down objects to impede your progress. There are a total of 10 Stages (including the basic opening stage which is just one straight ladder at the title screen) and each Stage has a picture of an anime gal in various stages of undress and provocative poses. When you reach the girl at the top of the 10th Stage it will show a full screen pic of a girl with PUSH START BUTTON at the bottom. Push Start, flip disk sides and it goes to a screen showing the Mimi bunny with (c) 1989 MIMI-PRO and some Japanese text below it, including 1~6, which I assume has something to do with their being 6 similar Volumes of this game. Wait a really long time at this screen and it will show you one last girl pic. This girl will be the first girl pic you see in the next Volume of this game. Here it will stay until you reset. SAILOR FUKU BISHOUJO ZUKAN VOL. 6 (Mimi) -This simple, yet difficult game is one of 6 volumes released by unlicensed game company Mimi. Your goal is to climb up the ladders to reach the girl at the top, who is throwing down objects to impede your progress. There are a total of 10 Stages (including the basic opening stage which is just one straight ladder at the title screen) and each Stage has a picture of an anime gal in various stages of undress and provocative poses. When you reach the girl at the top of the 10th Stage it will show a full screen pic of a girl with PUSH START BUTTON at the bottom. Push Start, flip disk sides and it goes to a screen showing the Mimi bunny with (c) 1989 MIMI-PRO and some Japanese text below it, including 1~6, which I assume has something to do with their being 6 similar Volumes of this game. Wait a really long time at this screen and it will show you one last girl pic. In the other 5 Volumes of this game the girl you see here will be the first girl you see in the next Volume, but since this is the last game in the series it actually shows you the first girl that you see in Volume 1 of the series. Since you spent the time to read through this you can stop the ladders from moving by setting the following RAM address at value 0: 003E. SAMURAI SWORD (Capcom) -I think this is, hands down, the least known game Capcom ever produced. Maybe in Japan this game is popular, but in the USA it is not. It plays like the Kemco adventures (Shadowgate, Deja Vu, Uninvited) in that it is a text adven- ture in which you must make decisions that open up new areas in the game to explore. There are no stages or levels here, but there are several points in which you finish a certain area and the game allows you to save or "press on" so we can say the game is divided into 4 sections. You start in the Forest, then after finishing that area you will reach the Desert, then after that will enter the City of Tomorrow and finally the Floating Temple of Soron. When you figure out what to do in the temple and finally discover the Samura Sword, you will have to find Soron. When you do you will be able to defeat him with the help of your companion, Saria. Once you defeat Soron you will get a picture of his floating temple crashing into the ground and exploding. Saria looks on as the following text (translated by Mute) appears: THE TEMPLE CRASHES INTO THE GROUND. TO SARIA, WHOSE MAGIC ENABLED HER TO ESCAPE, IT'S AS IF SHE CAN SEE MANY TINY SPIRITS ASCENDING TO HEAVEN...SORON'S TRUE FORM WAS A MASS OF WANDERING SOULS, SOLIDIFIED WITH DARK ENERGY, WHO PERISHED IN THE GREAT WAR. IN THE ONCE AGAIN PEACEFUL SKY, THE SAGE'S SOLEMN VOICE RESOUNDS..."WELL DONE. YOU'VE OVERCOME THE DARKNESS AND FREED THE IMPRISONED SOULS." The hero then appears safely from the sky and the following dialogue occurs: SARIA: ADAM! (or whatever you named the hero) I... ADAM: I HEARD THE SAGE'S VOICE. WE ACCOMPLISHED OUR MISSION, HE SAID. BUT NOW THERE'S A WHOLE WORLD IN NEED OF REBUILDING...HERE'S TO A NEW WORLD - ONE WE'LL SHAPE WITH OUR OWN HANDS! The screen goes black and you get the message AND SO THE DARK FORCE WAS VAN- QUISHED. THE SAMURAI SWORD WAS ALSO LOST, BUT ITS LEGEND WILL LIVE ON FOR ETERNITY... It then shows the staff and finally ends on a screen that says END with CAPCOM beneath it. SEIKEN PSYCHO CALIBUR (Imagineer) -This game is similar to Legend of Zelda, just not nearly as polished. The game is in Japanese but a translation patch by Toma makes it playable for us English-only speaking gamers. There are a total of 9 areas to explore. In each area you must defeat a couple bosses and get the key or special force ability to open the exit to the next area. In Area 7 you actually ride the dragon you defeat at the end of the stage to the next area. When you get to Area 9 you
must defeat the usual two bosses. One is called Devil Furunguniru and the very last boss is the Great Devil. When you fight the Great Devil the two fairies who accompanied you along the way merge and form the Psycho Sword. You must now use the sword on the Great Devil. You cannot use any of your normal special weapons on him, you just have to pound away at his mid section while avoiding him. When you finally manage to defeat him he will destruct and there will be a really annoying destruction noise. The screen then shifts to a nice scene showing a grassy field with a huge tree in the foreground and a couple mountains far in the distance. Along the bottom will scroll the words THUS [HERO'S NAME] SLEW THE DEMON AND BROUGHT BACK PEACE. [HERO'S NAME] YOU ARE A TRUE HERO! The two fairies will then flutter onto the screen for awhile and will eventually stop with the word END appearing. It will then go back to the opening story and title screen. Kind of a weak ending for a long adventure game. SEXY INVADERS (Super Pig) -This is an unlicensed Famicom Disk System Space Invaders clone with naked women. Basically, you play Super Pig's version of Space Invaders, which has some cool powerups that the alien at the top of the screen will drop if you nail him, and every couple of levels you get to see a women lose some of her clothes until she is pretty much naked. There are a total of 4 Stages in this game. Each Stage has 6 levels. Each Stage has its own particular girl that you will see in several stages of undress until you finish the 6th level of the Stage and get to her naked. When you finish Stage 4-6 it will show you on the GOAL square of the GALAXY MAP that appears between levels then when you push Start and flip disk sides you get to see the voluptuous blonde from Stage 6 lying spread eagle and topless wiggling her lower body in an erotic manner as the staff credits flash by beneath. At the end of the credits it says SEXY INVADERS THE END and will stay here until your reset. SMASH PING PONG (Konami) -This game is listed as Smash Table Tennis on Gamefaqs. Since the title on the main screen is in Japanese I am not sure which one it is, but the game I was playing had 'Smash Ping Pong' as the title so we will go with that. The game was released in 1987 and feels very much like one of those original old school NES sports games. The PLAY SELECT screen has the following options: 1 PLAYER A 1 PLAYER B 2 PLAYER A 2 PLAYER B The 2 PLAYER games are obviously for you to play against a human opponent, so we will focus on the 1 PLAYER games. The only difference between the A and B games is that in the A game you play up to 11 points and in the B game you play up to 21 points. After you select the A or B game you can then select the difficulty of your opponent, from 1 (Easiest) to 5 (Hardest). The object of the game is to beat your opponent in a 2 out of 3 sets match. So this means if you are playing a B game you will need to score 21 points against your opponent to beat him in 1 set and then score 21 points against him again in the 2nd or 3rd set to beat him. Unfortunately this game has no ending. When you defeat your opponent in a match in both A & B games and on any difficulty level, it will show your character (the Famicom Disk System mascot Disk-kun!) on the screen jumping for joy. It will then say GAME SET and then YOU WIN! That is all you get. It will then return to the title screen. SUISHOU NO DRAGON (Square) -You may also find this game under the name Suishou no Ryuu. It is a text based adventure entirely in Japanese, but thanks to the translation by Mute we can now play the game in English. You must investigate the dragon that appeared in space and find out what happened to some missing people. This is one of Square's earliest games and is pretty decent once you know what is going on. Check out Procyon's wiki strategy guide on the game for a complete step by step walkthrough: http://strategywiki.org/wiki/Suishou_no_Dragon. You will travel to many places, including other planets, and will eventually end up on Saira, the moon orbiting the planet Alias. You will find the chamber where the bad guy, Banuga, is hiding and when you use the Crystal in his cham- ber and then again to plug the hole above it, Banuga will lose his power and it will show your character in a room with the missing people with the follow- ing text (translated by Mute): THE DOME BROKEN, A BRIGHT LIGHT FLOODS THE AREA. BANUGA'S CAPTIVES APPEAR, ALONG WITH CYNTHIA AND NIAL. EVERYONE IS SAFE. CYNTHIA NOTICES ME AND TEARS SPRING TO HER EYES. It then goes to a screen showing you talking to Cynthia and she says AN EVIL SPIRIT CAPTURED US AND LOCKED US INSIDE A DARK STAR. IT WAS LIKE A LONG, FRIGHTENING DREAM. BUT JUST WHEN I THOUGHT IT WOULD NEVER END, A BLUE CRYSTAL DRAGON APPEARED OUT OF THE DARKNESS AND SAVED US. NOW I'M HERE WITH YOU. AM I STILL DREAMING? IF SO I HOPE I NEVER WAKE UP... Press the A button and it will say THANKS FOR PLAYING. -THE END- underneath the picture, where it stays until you reset. SUPER BOY ALLAN (Sunsoft) -This is an action/education game from Sunsoft that consists of 2 games in 1. The main game, SUPER BOY ALLAN, is screen based like The Legend of Zelda but your goal is to find the Healing Herb that will cure your sister. In doing so you need to make it past screens where you solve equations. You don't actually have to solve the equation on most screens, as you can just exit them, but you will be required to solve equations when you need items such as Rope and Axes as well as to raise your log pushing power so you can push more than one log at a time. Along the way you will have to acquire a Silver and Gold Axe from fairies that will help you remove obstacles along the way. When you finally make it to the screen in the upper right area of the land (use the guide by LastBossKiller...it is essential) you must solve one last equation to make the Healing Herb appear. Grab the Herb and the exit will appear at the top of the screen. Exit and after a loading screen you will see a scene showing you rushing to your sister's bedside with the Herb. After another loading screen you will get a sky blue screen that says CONGRATU- LATION and a portrait of you and your sister standing in front of trees and mountains will appear with THE END below you. It stays here until you reset. While SUPER BOY ALLAN is the main game, a second game called STEP DRILL is part of this game. It is basically a game where you answer sets of 5 math questions to advance to the next step. The game is staged like you are run- ning a marathon to the end but it is just a glorified math game. There are 39 Steps in all and if you get all 5 questions correct in a Step you get to skip a Step. When you finish all 5 questions in Step 39 it will show your stats in that Step and then take you to a screen showing your character crossing the finish line. The next screen shows your overall stats then goes to a final screen with some Japanese text and your character at the bottom with a big cheesy smile dancing around with hearts coming out of his hands. Pressing a button brings you to a final screen showing your character sitting with his hand moving and some Japanese text at the top. It stays here until you reset. Who would have thought all those fractions you learned in school would come in handy in an ancient Famicom Disk System game. If you are using save states you can save the game when you see the problem, guess incorrectly twice to reveal the answer, then go back to your save state to enter that answer. Cheating, yes, but it gets you through to the ending a whole lot quicker. This was the 2nd game in Sunsoft's action/education trilogy along with Adian no Tsue and Chisoko (Chitei) Tairiku Orudora. SUPER LODE RUNNER (Irem) -There are a total of 55 Rounds in this FDS sequel to the original Lode Runner. It's a frustrating puzzler that takes a bit of time to figure out, but thanks to Andrew Schultz's guide you can more than likely tackle this with a little time. Rey also contributed a stage select code for this game on game- faqs, which actually lets you select stages much higher than Round 55, but these are all repeats of previous stages. When you escape from Round 55 it will give you your bonus points, then will go to a screen with a giant demon looking character made of gold. Your character walks up to him and he says the following: GREAT!! YOU HAVE OUTLIVED ALL OF THE TRIALS I IMPOSED UPON YOU. I AM ERCCS, THE MAJIN. I HAVE BEEN WAITING FOR A MAN LIKE YOU TO APPEAR FOR A LONG LONG TIME... FOR 10,000 YEARS, TO BE EXACT! THE LIFE HAS BEEN REVIVED ON THE SURFACE OF THE EARTH FOR SOME TIME. AT LAST, THE WORLD HAS GOTTEN ITSELF A MASTER. BUT REMEMBER YOU SHOULD NEVER FORGET ABOUT ME. OR YOU MAY REPEAT THE MISTAKE YOUR ANCESTOR MADE. IF YOU REPEAT THE SAME MISTAKE, I SHALL REVIVE AGAIN. I NOW SUSPEND ALL OF MY FUNCTION AND GO TO LONG SLEEP. THE WORLD IS NOW OPEN TO YOU. GO, BOY!! After this long speech the STAFF credits will roll and the word CONGRATULATION will appear in an arc over the demon's head as he crumbles into nothingness. THE END will appear on the screen and your guy will walk off the screen as the copyright info (1987 IREM CORP. LICENSED FROM BRODERBUND) will continue to flash on the screen until you reset. Also of note is that you get a different ending if you beat the game in 2-player mode. In 2-player mode you play simultaneously with another player and the level layout is different than in regular 1-player mode. There are a total of 15 Rounds in 2-player mode. When you complete Round 15 it will show both of the players walking out to the big gold demon (named Erccs). Instead of dialogue showing on the screen it will just show him crumbling away as it did in the 1-player ending. It will say CONGRATULATION! on the screen and after the two players walk off it will show a red sparkly thing flying off the top of the screen. The words THE END along with the 1987 IREM CORP LICENSED FROM BRODERBUND info appear beneath it, where it will stay until your reset. SUPER LODE RUNNER II (Irem) -There are only 30 Rounds in this FDS sequel to Super Lode Runner (that game had 55 Rounds). When you finish Round 30 it will go to a black screen showing 3 pictures of you and your other Lode Runner buddy (Player 2, even though the ending described here is for beating it with 1 player). The STAFF credits will then scroll up the left side of the screen next to the pictures. It will end on a black screen that says THE END along with 1987 IREM CORP LICENSED FROM BRODERBUND (the same as Super Lode Runner). It will stay here until you reset. Now for the cool part. The rounds in the 2-player game were all designed by various people. They all have different names, so I assume there may have been a contest to design levels in Japan and these were the winners. If you play through the 2-player version of the game there are a total of 30 Rounds just like in the 1-player version. Now when you finish Round 30 it will go to several screens thanking each individual person who created the round. The first screen says THANKS TO - ROUND 01 MIKIHIRO SUZUKI - ROUND 02 TAKAHIKO SUMITOMO - ROUND 03 HISAYUKI TAKESUE - ROUND 04 ISAO OHISO - ROUND 05 DAIGEN SAMOTO - ROUND 06 KEIKO NAGASAWA. The 2nd screen says ROUND 07 AKIRA FUKAZAWA - ROUND 08 NOBUTOSHI NAKAO - ROUND 09 JUN YOSHIZAWA - ROUND 10 MITSUKUNI SAMOTO - ROUND 11 KOUICHI NISHIZAWA - ROUND 12 KENSAKU TERANISHI. The 3rd screen has ROUND 13 YASUHIRO TAMURA - ROUND 14 MASANORI YAMAMOTO - ROUND 15 SHINICHI TAKEUCHI - ROUND 16 HIDEO TAGUCHI - ROUND 17 MICHIAKI NAKAYA - ROUND 18 TOMONORI SHIRAIWA. The 4th screen shows ROUND 19 TAKAHIRO YOSHIDA - ROUND 20 SHOUJIROH HANABUSA - ROUND 21 SOUICHI KOJIMA - ROUND 22 KENJI SEKINE - ROUND 23 HIROAKI KUSANO - ROUND 24 SUSUMU YAMAMOTO and the 5th screen has ROUND 25 KAZUMI SUZUKI - ROUND 26 YUTAKA WATANABE - ROUND 27 KAZUHISA KISHIMOTO - ROUND 28 YOSHITO KAWAMURA - ROUND 29 KEN KUWAHARA and ROUND 30 YASUHIRO TANAKA. It then goes to the same THE END screen with the Irem/Broder- bund copyright info on it. It's cool that the game has a separate ending for beating the 2-player version and it must have been even cooler to be one of the 30 people to have their name immortalized in ending credits. SUPER MARIO BROTHERS 2 (Nintendo) -This is the Famicom Disk System game that was only released in Japan and is the original sequel to SMB. To beat it, you need to go through it and beat World 8-4 (if you beat it without warping you can play a special World 9 for fun). After you beat 8-4, there will be a star on the title screen. For every time you go through and beat the game, you will get another star. When you beat it 8 (!) times to get 8 stars, hold A and press start at the title screen and you will access World A-1. Continue through these special Worlds and when you finish World D-4 you will get the final ending! SUPER MARIO BROTHERS 2 (Nintendo) -This is the Famicom Disk System game that was only released in Japan and is the original sequel to SMB. To beat it, you need to go through it and beat World 8-4 (if you beat it without warping you can play a special World 9 for fun). After you beat 8-4, there will be a star on the title screen. For every time you go through and beat the game, you will get another star. When you beat it 8 (!) times to get 8 stars, hold A and press start at the title screen and you will access World A-1. Continue through these special Worlds and when you finish World D-4 you will get the final ending! SYLVIANA - AI IPPAI NO BOUKENSHA (Pack-In-Video) -This is an adventure game similar to Hydlide and Ys in that you attack the enemies by running into them. The World consists of a Light World and a Demon World. Your goal is to find the 8 Treasures scattered across both worlds and return them to Dr. Doppler so he can make Medecine for your sick Mom. Even though the game isn't as deep or polished as a Legend of Zelda, there are several swords, shields and items to find in your quest to keep things interesting. Once you have gone everywhere in the Light World you will find a mirror in a cavern that you can use to enter the Demon World. Unfortunately the Demon World is simply a mirror image of the Light World. Everything is the opposite, including the map and the layouts of caves, towns, towers, etc. Eventually in the Demon World you have to use the Life Gem on a bridge and a blue guy will appear who brings you across the sea to the island where you will enter the castle to find Gengar, King of Demons. Defeat him and use a Tulip to return to your home in the Light World. Then go to where Dr. Doppler was and you will get an Ice Ruby from a man in that cave that lets you freeze the sea. Now walk to the southeast corner of the map and enter the castle and you will fight Gengar again! When you defeat him you will discover that Gengar was Dr. Doppler, transformed by the evil within him. Now that you have "saved" him he will give you the Medecine. Return to your mom at your house and when you touch her it will quickly say HERE I AM, MOM before you have to SET SIDE A of the disk. It will then show a nice pic of Sylviana and her mom with the following text (NOTE: I used the translation patch by MUTE so the text you are about to read was originally all in Japanese but translated by him): THANKS TO DOPPLER'S MEDECINE AND SILVIANA'S CARE, HER MOTHER'S CONDITION CHANGED INSTANTLY FOR THE BETTER. THE DEMONS DISAPPEARED, TOO, AND IT SOON BECAME HARD TO BELIEVE THE WHOLE THING HAD HAPPENED. FOR DOPPLER, WHO HAD KNOWN GENGAR BEFORE EVIL OVERCAME HIM, THE ORDEAL WAS HARDER TO FORGET. BUT IN TIME EVEN HE CAME TO KNOW PEACE... GEMS, DEMONS, A LEGENDARY BIRD - IT ALL SEEMS SO FAR AWAY. BUT SILVIANA HAD ONLY TO HEAR THE FLUTTER OF A BIRD'S WINGS AND MEMORIES OF HER ADVENTURE CAME CALLING BACK... It then shows a pic of Sylviana and says THE END in script. I have seen Silviana spelled Sylviana but will keep the name of the game spelled with the letter Y since it looks better. This is a decent little game if you have exhausted all the 8-bit NES/Famicom adventure games out there. TAMA & FRIENDS - 3 CHOUME DAI BOUKEN (Bandai) -This is a simple game where you control a cat named Tama who must travel through a mere 5 Stages, defeating a dog at the end of each Stage. You have no weapons other than your ability to jump and bounce off enemies. Each Stage is really straight forward, as you just keep going to the right until you eventually reach the dog boss. There are some hidden underground areas to find if you press down in certain spots (like on pipes) and you can reach areas in the sky too but these areas are not necessary, although you can find heart upgrades and the fish item, which will summon a friend to help you out when needed, like against the bosses. When you get to the end of Stage 5 you will fight the final dog boss on the rooftop. Stay to the right side of the screen and time your jumps to avoid his attacks and eventually victory will be yours. After switching disk sides it will show Tama and 5 friends on the screen staring out at the city with their backs to you. The sky will change to night time and Tama will turn around and look at you. The word END will appear as the stars start filling the night sky and it will stay on this screen until you reset. TOBIDASE DAISAKUSEN (SquareSoft) -This is the game that was released on the NES as 3D WorldRunner. It is iden- tical to the NES version with the exception of most of the ending being in Japanese (even the same hex address cheats work). The game is the Nintendo version of Sega's Space Harrier. You run around on a checkerboard field and must avoid enemies and jump over gaps. This game will put your jumping skills to the test, as there are areas where you are bounding off springs set up in the large chasms, so missing a spring will be instant death. There are a total of 8 Worlds. Each World has 3 or 4 areas but you won't even know you are in a new area unless you look at the bottom of the screen where it shows you what area of the World you are in (or you may notice since the enemies will change). At the end of the last area in a World you will face off against one of the Serpentbeasts. Sometimes you will fight multiple Serpent- beasts, one right after another. Just keep blasting away, aiming for the head if possible, and avoiding the beast entirely. At the end of World 8-4 you will have to face off against 6 Serpentbeasts to finally finish the game. If you manage this feat you will have to flip the disk over to Side A to view the ending. It will show the hero on a black screen and each of the 8 Serpent- beasts from the game will approach him and say something in Japanese. What they are saying are parts of a code that will let you play a 2nd, much harder Quest. The last Serpentbeast will say SQUARE and you will chase it off the screen. You run back on the screen and fire a shot from your gun and inside the explosion it will say SEE YOU AGAIN (there was indeed a sequel, but it only got released on the Famicom in Japan, titled JJ: Tobidase Daisakusen Part II). The hero then runs off the screen and THE END appears in script and stays until you reset. As for the code you get from the Serpentbeasts, to activate HARD MODE press Start once at the title screen, then press B four times then hold Left+Up and press Start again. I have not played through this mode so I do not know if the ending differs. TOPPLE ZIP (Bothtec) -This is one of the strangest shooters you will play. It is not the typical "blow everything up and beat the boss at the end of the stage" shooter. In this one there are 8 stages to play but you must warp between the stages and try to accomplish 5 specific tasks in order. This game baffled me for a long time but thanks to LastBossKiller's guide for it on Gamefaqs he uncovered the mystery of what needs to be done to beat the game. Your first mission is to make it to Stage 5 with 10,000 points and enter an asteroid to rescue a ship. Your 2nd mission is to enter a shop in Stage 3 and purchase a heart. The 3rd mission is to get the Key in a tunnel in Stage 7. The 4th mission is to enter a tree in Stage 2 that will warp you to Stage 8. Your 5th and final objective is to fly into the correct tunnel in Stage 8 to trigger the ending. There are no bosses to fight in this game and the stage warps are random every time you play through a stage, so unless you are using LBK's guide you will most like- ly have no clue what is going on. When you manage to pick the correct tunnel in Stage 8 to go through and get the ending, it will show your ship flying over a castle courtyard with many guards below. You will fly into the castle where there are more guards as well as the princess at the top of the screen. She says something in Japanese...LBK states that she offers to make you prince followed by you vowing to continue to protect the planet. It then goes to a final screen showing your ship sitting on a rocky outcropping with a red orange sky and more Japanese text (this is probably where you vow to pro- tect the planet). It stays on this screen until you reset. TRANSFORMERS, THE: THE HEADMASTERS (Takara) -There are 4 stages in all in this Famicom Disk System game. You can only access the first 3 (Earth, Cybertron & Jail) until you locate your other 4 Transformer buddies. When you find the last one and finish the current stage you are in, you can select the final stage (called "Last"). Defeat Scorponok and watch the ending. ULTRAMAN - KAIJUU TEIKOKU NO GYAKUSHUU (Bandai) -This is a basic side-scrolling action game where you control a little guy named Hayate. Unfortunately he can only take one hit before dying but thank- fully you have the ability to transform into the tougher Ultraman with a press of the Start button. You can only play as Ultraman for 3 minutes unless you find some powerups. If your Ultraman timer runs down to 1 minute you get access to 2 more special weapons but you only get a minute to use them. As for the Stages, there are a total of 11 Stages, with the 11th being a battle against the final boss. If you turn into Ultraman immediately you will not be able to do any damage to this boss (named Zetton). As far as I can tell, to defeat Zetton you must hit him in the face once as Hayate before trans- forming into Ultraman. You will know if you got him because when Ultraman hits Zetton now you will see an orange impact spot when you hit him. Hack away at Zetton and eventually he will be destroyed. After defeating him you will have to flip disk sides to see the endings. Be warned that that one of the cheat codes I was using (Infinite Energy I think) made it so the ending froze, so turn of all cheat codes right after beating Zetton. The ending will show a bright orange energy ball in the cosmos with 5 smaller energy balls moving towards it. After they merge it says PRESENTED BY BANDAI and says: NEXT ULTRA SEVEN GAME It then brings you back to Stage 1. However, things are not as they were. Instead of playing as Hayate now you play as Dan Moroboshi, who can trans- form into Ultra Seven (credit: http://strategywiki.org/wiki/Ultraman:_Kaijuu_Teikoku_no_Gyakushuu). Ultra Seven plays pretty much the same as Ultraman except his defensive power is higher. Unfortunately playing through this "2nd Quest" as Ultra Seven will not get you a different ending, as you get the same exact ending you got when you played through the game as Ultraman. Also of note, if you defeat what you think was the final boss of a Stage and you do not advance to the next Stage, it means you missed a mini-boss fight somewhere in the Stage, so just head back the other way and the mini-boss will appear. YAKYUUKEN PART II - GAL'S DUNGEON (Super Pig) -This is not only an unlicensed FDS sequel to another unlicensed FDS Super Pig game, but it got a translation by Spinner 8, so the ending that was normally in Japanese is now in English so us non-Japanese reading Americans can understand it. This actually isn't a bad game. Like its predecessor, Moero Yakyuuken, you play the game Janken (rock, paper, scissors) against various girls and they lose their clothes as you beat them. However in this game there is a story of how you, the detective, must go through 9 Floors, defeating a girl on each floor at Janken, until you reach the Phantom of 40 Faces on the 9th Floor. Now each floor is set up like a dungeon maze, like in Wizardry or Deep Dungeon. The mazes aren't intricate and you can find maps, compasses and the girl detectors to make things easier but there are traps spread out in some of the mazes that will bump you down a floor or make you drop one of your items. On each floor there is 1 girl to find. Find her and beat her at Janken and you will get the key. You will still have to find the exit door. Find it and go to the next floor and do the same. Now when you reach Floor 9 there are only 2 spots visible on the map and a whole lot of enclosed areas you must move through. When you find the girl on Floor 8 she says it is the final battle...hmm, I thought there were 9 Floors? When you beat her at Janken and get the key the exit door is difficult to find but it is located in the eastern portion of the map, about 2 spaces from the right edge of the map and 5 spaces from the bottom edge. When you manage to find the exit it won't be a door but you will just stumble onto a space and receive the following message: YOU BEAT THE UNDERLINGS! NOW FOR THE FINAL BATTLE TO RESCUE MARIKO! Now instead of going up to the 9th Floor you are greeted by a naked, redhead who tells you the following: I'M SORRY, KURACHI. I'M MARIKO. I WAS REALLY BORED, SO I PRETENDED TO GET KIDNAPPED WITH MY FRIENDS' HELP. I HAD A LOT OF FUN THOUGH! LET'S PLAY AGAIN SOMETIME! GAME OVER It will stay on this screen until you reset. So, your whole quest as detect- ive Kurachi to rescue Mariko was just a game because Mariko was bored. You gotta love a twist ending. YUME KOUJOU DOKI DOKI PANIC (Nintendo) -This Famicom Disk System game is the game that Super Mario Brothers 2 in the USA was made from. When you get to the end of World 7-2 you have to fight Wart. However, you have to go through the game with each character and beat Wart to get the proper ending. When you beat him with your last character, sit back and watch the grand finale. YUU MAZE (Taito) -This FDS game is kind of a Pac-Man clone. You race your ship around a one- screen maze and when you collect all the dots an exit will open up on either side of the screen. It doesn't matter which one you take, either will bring you to the next round. There are 51 Rounds in all. When you finish Rounds 10, 20, 30 and 40 you will get a message from a big, ape-looking creature. I'm not sure what it says, since it's in Japanese. When you finish Round 50 it will show your character walking towards a computer screen. You will get a message from some evil looking guy on the screen, then it will bring you to the last round, Round 51. Complete this round and after it you will see your ship going down a long corridor. Be prepared for when you stop, as it will show your partner walking towards your ship, but that same evil guy who gave you the message after Round 50 will appear on either the right or left side of the screen ready to shoot your partner. You will get a warning to FIRE, so quickly hold left or right (whichever side of the screen he is on) and hit the A button to blast him. Now 2 things can happen here. You can shoot him before he shoots your partner or he can shoot your partner before you shoot him, though you will automatically fire on him at the last second whether you want him or not, so he dies either way. You just want to get him fast enough so he doesn't shoot your partner. Either way, you get the same ending. It stays on this screen as a bunch of staff credits flash on the screen. It ends with the words GAME OVER on the screen, which I absolutely hate seeing at the end of a game you have just beaten. At least say THE END or anything but the negative GAME OVER. Kind of a crappy ending, but it is an old Disk System game after all. Also, you get the same exact ending even if you play 2 players simultaneously. ZANAC AI (Pony Canyon) -This is the same exact game as the NES shooter Zanac except it says AI on the title screen, so even though it usually goes by just Zanac I'm going by what the title screen says. There are 12 Areas to blast your way through. Each Area has a boss to defeat at the end and usually has 1 or more mini- bosses to defeat as well. The bosses in this game are stationary targets that shoot at you and you must destroy all the parts of the target to destroy the whole thing. It's about as straight-forward a shooter as you will ever play and is regarded as one of the better early 8-bit shooters. When you take on the boss of Area 12 you will have to destroy several different forms of it. When the 3 brains appear you will be battling the final form. Destroy the 3 squares to the left, right and center of the brains and then you can go after the brains themselves. Eliminate the 3 brains and you have finished the game. It will tally up your final score and then you will shoot off the screen. It then goes to a black screen with your SCORE on top and a fairy appears and you get the following message: CONGRATULATIONS. YOU ARE THE MESSIAH OF EARTH. It also shows several STAFF credits and says: PRODUSED [sic] BY ALL CREATED BY COMPILE Pressing Start will bring you back to the title screen. ZATSUGAKU OLYMPIC QUIZ PART II (Phoenix) -This is an unlicensed FDS game by a company called Phoenix. It plays like a lot of the pirated Famicom games by Hacker, in that you have to uncover girls in various states of undress, but in this game you have to answer questions correctly to uncover them. Every time you get a correct answer you uncover 4 blocks on the girl. When you answer 9 questions correctly you will have re- moved all 36 blocks and get to see the girl in her entirety underneath and then move on to the next girl. There are a total of 19 girls to uncover. When you finish uncovering the last girl instead of moving on to the next girl it will show several text messages in the box at the bottom of the screen, but they are in Japanese, so I do not know what they say. After these messages it will go to the last screen of the game, which shows a blue-haired girl with her buxom breasts popping out with another message at the bottom of the screen, where it will stay until you reset. If you are a fan of giant 8-bit boobs, then this is the game for you! ======================= H. PLAYCHOICE-10 GAMES ======================= The PlayChoice-10 was an arcade unit which gave you the choice of playing 10 different NES games. You got a certain amount of time to play whichever of the 10 games you felt like playing. Not every machine had the same 10 games on it either. There are at least 55 different NES games that made their way to a PlayChoice-10 machine at one time or another. For a lot more detailed info than what I can provide, check out http://en.wikipedia.org/wiki/PlayChoice-10. Though most PlayChoice-10 games will have the same endings as the NES versions, it is interesting to note that some games, like Gradius, use the Famicom version of the game. GRADIUS (Konami) -The version of Gradius on the PlayChoice-10 is the Famicom version. For a detailed version of the game's different ending messages, see my Game Finish for the Famicom version. There are 7 Stages. When you get to the Brain at the end of Stage 7 you don't have to kill it. The game will just go to the ending, showing your ship flying away from the exploding base. You get a different ending message the first 6 times you beat the game, then you just keep getting the last message each time you beat it after that. ======================= I. HOMEBREW NES GAMES ======================= The games in this section were created by fans of the NES. They appear in ROM format, though I wouldn't be surprised to see them burned onto an actual cart at some point. I don't really keep up on the latest versions of home- brews, but if someone notices an outdated description below, please feel free to let me know about it so I can update it. BOMB SWEEPER (SnowBro Software) -This is a homebrew by SnowBro Software, modeled after an old Nintendo Game & Watch title. There are 2 separate games, A and B. Each one has 99 levels. Beat Level 99 in each game and you get the Congratulations message each time. GEMINIM (Sivak Games) -Cool little homebrew here based on the game of Nim. You must be the last person to remove a diamond from the screen to win that level. There are 20 levels in all. The level number goes up after every win or loss, meaning that after 20 levels you will get an evaluation screen giving you a rank. Your rank will obviously be better the more levels you win. The breakdown is as follows: win 0 levels and you get the rank of "Clueless Idiot." Win 1 to 6 levels and you get the rank of "Unexceptional." Win 7 to 12 levels and you are deemed "simple- Minded." Win 13 to 18 levels and you are "Pretty Skilled." If you win 19 levels you get the "Almost Perfect" rank. Go undefeated, winning all 20 levels without a loss, and you will get the rank of "Geminim Daemon" which is the best rank in the game. Pressing start at the evaluation screen will bring you back to the title screen. Note that these results are from playing version 0.990 of the game. Any version newer than that could possibly differ from what I described. HOT SEAT HARRY (Strangulation Games) -In this Homebrew game, you must play through 33 unnumbered screens. When you beat the 33rd screen, which is the fastest, you simply progress back to the beginning screen, which is the slowest. PITFALL - THE UNOFFICIAL ADVENTURE (Neverware) -If you liked Pitfall for the Atari 2600, you should really like this game. I haven't played the original in at least 20 years, but this NES Homebrew version really brings back memories, so it must be a damned good copy of the game if it reminds me of something that far back. Also, I never got very far in the Atari 2600 version, but I'm assuming your quest in that game was the same as this one. You must travel through 255 screens and collect 8 of each treasure, which are Silver Bars, Gold Bars, Money Bags and Rings. Once you collect all 32 of them you will instantly go to the ending screen (meaning you will not actually have to play through all 255 screens, as there will be a few remaining that you didn't get to that would have come after collecting the last treasure. This ending screen says CONGRATULATIONS ADVENTURER! and shows your score and time. It also prompts you to enter your name, which will appear on the top players list if you select it from the options at the title screen. The game also allows you to customize your own levels, which you can then go through and play. Another cool feature during gameplay was the ability to bring up a map which showed what screen you were on and showed you which screens had a treasure located in them. A very solid homebrew by Neverware. SACK OF FLOUR, HEART OF GOLD (SoF Development Team) -There are 5 levels in this apparently unfinished (as of 9/17/02) homebrew game. There are boss chambers at the end of each level, but no bosses have been programmed yet. When you get to the boss chamber of Level 5, you haved finished the game and are actually awarded with a congratulations screen from the SoF Development Team. SOLAR WARS (Chris Covell) -In this homebrewn game by Chris Covell you must score 9 hits on your opponent to defeat him. You don't have a computer opponent, so the best thing to do would be to get a friend to take on. However, to see the ending just hammer the opposing tank 9 times (3 times per planet). SUDOKU (Al Bailey) -A neat puzzle game developed by Al Bailey where you must use the numbers 1-9 in columns, rows and blocks of 9, but cannot repeat the same number in each column, row or block. There are 99 puzzles to choose from. You can choose the puzzle you want to play at the start screen but if you finish the puzzle it does not go to the next one, it just returns you to the title screen. If you finish the hardest puzzle, Puzzle 99, you will get the word "Solved!" on the screen like you do with every other puzzle and it will also say "Press start to play new game" at the top, as it does with every other puzzle. Pressing start will bring you back to the start screen, so just call beating this game finishing Puzzle 99. I played v1.0 of this game and will try to keep up with any updates the developer makes, if any. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IV. FAQ/HELP/MISSING ENDINGS SECTION =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section will be a gathering for all the loose ends that pop up during the amassing of these game endings. I will list games where any of my listed game endings have come into questions. I will also list games that I think may have more of an ending that I could discover, in hopes that someone who has either played the game more than I have or just wants to delve into it themselves can try and see what they can find. It will also serve as a TO-DO list to remind myself that I need to update certain game endings whenever I can find the time to do so. Game: ELECTRICIAN for the FDS My ending description: ELECTRICIAN (Kemco) -There are 8 Worlds in this odd little title. Each World is divided into a Building section and an Underground section. When you finish the Building section of World 8 you get the ending, which shows your character jumping over the shoulder of the Statue of Liberty. Not a bad game for a 1986 release. Note that you can set the game speed at Low, Medium or High. None of these seems to affect the ending, as I finished at Low and High speed and got the same ending. Problem: It has been brought to my attention that this game has a better ending than the one I found. I have gone through it multiple times but cannot figure out how to find the better ending, if it exists at all. I forgot who tipped me off on this, but I believe they saw on a Japanese website that the game had multiple endings. Please let me know if you can figure it out. =-=-=-=-=-=-=-=-=-= V. MISCELLANEOUS =-=-=-=-=-=-=-=-=-= This section will contain any credits for submissions from readers, thanking them for contributing to the guide. I will try to include any pertinent web- sites and will more than likely be unsuccessful in keeping the links fresh. -Thanks to VisitntX from the http://thegshi.org/vb/ forums. Thanks to his PAR codes I have been able to determine endings for some very difficult games, including F-117A Stealth Fighter, Geimos and Ninja Kun. I thought I was good at making codes, this guy is a magician. -Thanks to Andrew Schultz for FAQing some pretty difficult games, enabling me to find finishes for them and for his encouragement and for helping with some difficult endings, including Kid Kool, Seicross and Secret Scout. -Thanks to Odino for also FAQing some difficult games and for actually thinking I could be capable enough to FAQ Miracle Piano Teaching System. -Thanks to Pluvius for inspiring me to start beating the remaining 12 US NES games. -Thanks to Michael Jenista for verifying the Solstice 100% ending. -Thanks to NonSubwayJared for correcting me on the Archon game ending.* -Thanks to Norman for info on the Might & Magic password* -Thanks to John Lange for discovering the "good ending" in Dr.Jekyll & Mr. Hyde and the Famicom version Houma ga Toki. -Thanks to Rey Esteban for his many snapshots of NES game endings. There are already a ton of NES game ending photos submitted by him and others and he has many more that will be added to the site at some point. Check them out here: www.vgmuseum.com/end/nes . Rey also emailed me about the various endings to Operation Wolf and has given me more info on endings that I may have missed or had wrong than I can keep track of. He has also provided me with many save states, letting me get endings to games I beat years ago with- out having to play through the whole game again. -Thanks to hisatoki for his awesome speed runs on various old Famicom games. This guy has tackled some super difficult games, including Valis and Challenger and has made them look easy. You can check out his youtube vids here: http://www.youtube.com/profile_videos?user=hisatoki&p=r -Thanks to Mike Zazulak aka the_wizard_666 for his info on finding the Demon Lord in Wizardry - The Knight of Diamonds. -Thanks to ArnoldRimmer83 for Mendel Palace & Starship Hector info. -Thanks to GForce for providing me with many save states so I could record endings to games I've beaten years ago without having to play all the way through them again. Also, thanks to your first hand knowledge on Miracle Piano Teaching System. You are the only person I know to not only "play" through that "game" but to try and tackle the entire Famicom library to see the ending to every Japanese game as well. It was nice to meet you and your wife also. =-=-=-=-=-=-=-=-=-=-=-=-= VI. OLDER UPDATE HISTORY =-=-=-=-=-=-=-=-=-=-=-=-= This guide has been updated so many times that the numerous updates in the Revision History section was getting out of control, so rather than clutter up the beginning of the guide I will move them to the bottom, since I do not want to get rid of them altogether. Plus, ReyVGM suggested I should do it, so here they are: 3/31/15: v5.4B -Added ending descriptions for 30 new games including the rest of the NES games that begin with the letter B and also updated 11 endings that were already in the guide but were either skimpy or lacked info: -Adian no Tsue (FDS) -Barbie -Baseball -Baseball Simulator 1.000 -Baseball Stars -Bases Loaded 4 -Beetlejuice -Bible Adventures -Bignose Freaks Out/Aladdin version -Blues Brothers, The -Bubble Bath Babes -Bucky O'Hare -Captain Skyhawk -China Rabbit Baby (Famicom Pirate) -Circus Caper -Crash 'n the Boys - Street Challenge -Day Dreamin' Davey -Double Dribble -Dough Boy (J) -Dragon Warrior -Dusty Diamond's All Star Softball -Fantasy Zone II - Opa-Opa no Namida (J) -Golgo 13 - The Mafat Conspiracy -Little League Baseball -Mermaids of Atlantis -Moonball Magic (FDS) -Mouryou Senki Madara (J) -Sexy Invaders (FDS) -Sylviana - Ai Ippai no Boukensha (FDS) -Tetrastar - The Fighter (J) -Updated Bard's Tale, The -Updated Baseball Stars II -Updated Battle Tank -Updated Big Challenge! Gun Fighter (FDS) -Updated Bignose Freaks Out -Updated Bo Jackson Baseball -Updated Flight of the Intruder -Updated Menace Beach -Updated Star Voyager -Updated Street Cop -Updated Sunday Funday 2/3/15: v5.4 -A good sized update, with 60 new ending descriptions and 7 rewritten endings of earlier skimpy descriptions I had. Thanks G-Force for his Miracle Piano Teaching System info. Added a blurb to the Intro section. Here are the games added in this update: -Baby Boomer -Bad News Baseball -Balloon Fight -Baltron (J) -Bases Loaded -Bases Loaded II - The Second Season -Bubble Bobble Part 2 -Burai Fighter -Chubby Cherub -Circus Charlie (J) -Crazy Climber (J) -Exerion (J) -Hogan's Alley -John Elway's Quarterback -Jordan vs Bird: One on One -Joust -Karate Champ -Knight Rider -Kung Fu -Kung Fu Heroes -Life Force -M.C. Kids -Mappy-Land -Menace Beach -Miracle Piano Teaching System, The -Muppet Adventure - Chaos at the Carnival -Mystery Quest -NARC -Peter Pan & the Pirates, Fox's -Platoon -Popeye -Puss 'N Boots -Racket Attack -Rainbow Islands - The Story of Bubble Bobble 2 -Rainbow Islands - The Story of Bubble Bobble 2 (E) -Rally Bike -Road Runner -Rocket Ranger -Rocketeer, The -Slalom -Spy Hunter -Tecmo Baseball -Total Recall -Toxic Crusaders -Track & Field -Treasure Master -Trog! -Ultimate Basketball -Uncanny X-Men, The -Urban Champion -Volleyball -Wally Bear and the No! Gang -Werewolf: The Last Warrior -Wheel of Fortune -Who Framed Roger Rabbit? -Wit's (J) -WWF Wrestlemania -WWF Wrestlemania Challenge -WWF Wrestlemania Steel Cage Challenge -Zen: Intergalactic Ninja These are the games I rewrote the ending descriptions for: -Big Challenge! Gun Fighter (FDS) -RBI Baseball 3 -RoboWarrior -Tennis -Wheel of Fortune: Family Edition -Wheel of Fortune: Junior Edition -Wheel of Fortune Starring Vanna White Also, I moved the links to my Game Boy and SMS endings guides to the top of this guide so more people might see them. 11/12/13: v5.3 -Finally motivated to update by deciding to start finishing sections of the guide by letter. Got game endings for all games starting with a number and the letter A (and updated a couple skimpy ending descriptions). -Added finishes for: -10-Yard Fight -Advanced Dungeons & Dragons: Dragon Strike -Adventure Island 2 -Adventure Island 3 -Adventures of Lolo, The -Adventures of Lolo 2, The -Adventures of Lolo 3, The -American Gladiators -Ghoul School -Guerrilla War -Legend of the Ghost Lion -Shadowgate -Shatterhand -Solar Jetman -Updated the endings for: -Alien³ -Anticipation -Gumshoe -Linus Spacehead's Cosmic Crusade -Added links to my Game Boy endings guide and Sega Master System endings guide in the Dislaimer section 2/9/13: v5.2 -Been over 2 years (!) since I updated this. I'd like to get back into this and start updating again so I will start with the handful of games that I have logged endings for in the last 2 years and finally get them in the guide. Hopefully this will inspire me to make another good push. -Added finishes for: -Aliens (FDS Prototype) -Clu Clu Land -Defender II -Esper Bouken Tai (J) -Flappy (J) -Herakles no Eikou 2 - Titan no Metsubou (J) -Metal Fighter -Mission Cobra -Musashi no Bouken (J) -Pac-Mania -Strike Wolf (Unlicensed/Pirate) -Target: Renegade -Teenage Mutant Ninja Turtles II - The Arcade Game -War in the Gulf (Unlicensed/Pirate) -Updated Karnov ending 1/29/11: v5.1 -Sorry if you were expecting a huge update here. I've been on a big SMS game endings kick (check out the new SMS guide here on gamefaqs), but I still had these 7 NES game endings from last year that I wanted to clear out so here they are. I'm sure this won't be the last update I make on this guide, just let the SMS phase run its course ;) -Added finishes for: -Base Wars - Cyber Stadium Series -Bio Force Ape (PROTO) -Gemfire -L'Empereur -Nobunaga's Ambition II -Pirates! -Romance of the Three Kingdoms II 4/25/10: v5.0 -Added finishes for: -720° -Advanced Dungeons & Dragons: Dragons of Flame (J) -Advanced Dungeons & Dragons: Pool of Radiance -Adventures in the Magic Kingdom -Bandit Kings of Ancient China -Battle of Olympus, The -Blades of Steel -Bonk's Adventure -Capcom's Gold Medal Challenge '92 -Captain Comic, The Adventures of -Castle of Deceit -Clash at Demonhead -Cobra Command -Cobra Triangle -Code Name: Viper -Conan: The Mysteries of Time -Cowboy Kid -Dash Galaxy in the Alien Asylum -Deep Dungeon (FDS) -Digger: The Legend of the Lost City -Dirty Harry -Dragon Power -Faria: A World of Mystery & Danger -Galaga -Ganbare Goemon! - Karakuri Douchuu (J) -George Foreman's KO Boxing -Ghostbusters -Gilligan's Island -Godzilla -Goonies II, The -Guardian Legend, The -Hatris -Hatris (J) -Heavy Barrel -Hook -Hydlide -Jackie Chan's Action Kung Fu -Kalin no Tsurugi (FDS) -Kamen no Ninja - Akakage (J) -Kamen no Ninja - Hanamaru (J) -Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J) -Klax (J) -Labyrinth (J) -Legacy of the Wizard -Locksmith (Sachen) -Lutter (FDS) -Metal Gear -Mickey's Adventure in Numberland -Mickey's Safari in Letterland -Nightmare on Elm Street, A -Orb 3-D -Othello -Panda World (Pirate) -Panic Restaurant -Penguin & Seal, The (Sachen) -Phantom Fighter -Pipe 5 (Sachen) -Prince of Persia -Princess Tomato in the Salad Kingdom -Puzzle Boys (FDS) -Rambo -Roadblasters -Robin Hood: Prince of Thieves -Rock 'n' Ball -Roger Clemens MVP Baseball -Rollerball -Rollerblade Racer -Rollergames -Rygar -Skate or Die 2: The Search for Double Trouble -Stanley: The Search for Dr. Livingston -Star Wars -Star Wars - The Empire Strikes Back -Stinger -Suishou no Dragon (FDS) -Super Mario Brothers/Duck Hunt -Super Mario Brothers 2 (FDS) -Super Pitfall -Super Spike V'Ball -Super Sprint -Super Spy Hunter -Superman -Terminator, The -Terminator 2 - Judgment Day -Thunderbolt 2 (Pirate) -Toobin' -Ultima: Warriors of Destiny -Valkyrie no Bouken (J) -Ys (J) -Ys II - Ancient Ys Vanished - The Final Chapter (J) -Updated 1943 ending -Updated Adventures of Rocky & Bullwinkle ending -Updated Flintstones 2, The: Surprise at Dinosaur Peak ending -Updated Gekitotsu Yonku Battle (J) ending -Updated Home Alone 2 ending -Updated Klax ending -Updated Mad City (J) ending -Updated Mendel Palace ending -Updated Pac-Man (Namco) ending -Updated Pac-Man (Tengen) ending -Updated Paperboy ending -Updated RBI Baseball ending -Updated Sky Kid ending -Updated Starship Hector ending -4WD Battle (J) is now Gekitotsu Yonku Battle (J) -Heroes of the Lance is now Advanced Dungeons & Dragons: Heroes of the Lance -Hillsfar is now Advanced Dungeons & Dragons: Hillsfar -Added all North American NES titles with no descriptions to the guide -Thanked ArnoldRimmer83 and GForce for their contributions 12/26/09: v2009F -Largest Update Ever with 66 new game endings and 28 revised endings -The new game endings are: -8-Eyes -Aigiina no Yogen: Balubalouk no Densetsu Yori (J) -Airwolf (J) -All Night Nippon Super Mario Brothers (FDS) -Attack Animal Gakuen (J) -Battleship -Battletoads -Battletoads & Double Dragon - The Ultimate Team -Big Challenge! Dogfight Spirit (FDS) -Blaster Master -Castle of Dragon -Castlequest
-City Adventure Touch - Mystery of Triangle (J) -Crime Busters (Pirate) -Crystal Mines -Doraemon (J) -Eggerland (FDS) -Eggerland - Souzouhe no Tabidachi (FDS) -Exodus -Fire Bam (FDS) -Fire Rock (FDS) -Frankenstein -Gimmick! (J) -Golgo 13 -Green Beret (FDS) -Happy Camper (Prototype) -Joshua -Kick Master -Krusty's Fun House -KyuuKyoku Tiger (J) -Mad City (J) -Matou no Houkai - The Hero of Babel (FDS) -Mega Man IV -Mega Man V -Mega Man VI -Moero TwinBee (FDS) -Mr. Gimmick (E) -Mr. Gold - Kinsan in the Space (FDS) -Namida no Soukoban Special (FDS) -Palamedes -Palamedes II - Star Twinkles (J) -Panda Prince, The (Pirate) -Peek-A-Boo Poker -Pooyan (J) -Puzslot (J) -Rad Racer -Relics: Ankoku Yousai (FDS) -Samurai Sword (FDS) -Seiken Psycho Calibur (FDS) -Sesame Street 123 -Shadow of the Ninja -Super Lode Runner (FDS) -Super Lode Runner II (FDS) -Super Pang II (Sachen) -Super Star Force (J) -Super Xevious - Gump no Nazo (J) -Tetsuwan Atom (J) -Top Gun -Top Gun (E) -Top Gun (J) -Tower of Druaga (J) -Vice: Project Doom -Videomation -Ys III: Wanderers from Ys (J) -Yuu Maze (FDS) -Zatsugaku Olympic Quiz Part II (FDS) -Updated Astyanax ending -Updated Back to the Future ending -Updated Big Bird's Hide & Speak -Updated Boulder Dash ending -Updated Breakthru ending -Updated Double Dragon II ending -Updated Dragon Ninja (J) ending (misspelling) -Updated Dragon Spirit: The New Legend ending -Updated Fisher Price: Firehouse Rescue ending -Updated Fisher Price: I Can Remember ending -Updated Fisher Price: Perfect Fit ending -Updated Freedom Force ending -Updated Ghosts'N Goblins ending -Updated Great Waldo Search ending -Updated Holy Diver (J) ending -Updated Home Alone ending -Updated Insector X (J) ending -Updated Lemmings ending -Updated Might & Magic ending (misspellings) -Updated Milon's Secret Castle ending -Updated M.U.L.E. ending (misspelling) -Updated Rad Racer II ending -Updated Secret Ties (Proto) ending -Updated Sesame Street ABC ending -Updated Sesame Street 123/ABC ending -Updated Sesame Street Countdown -Updated Shockwave ending (for the single cart and Maxivision 15) -Updated Thexder (J) ending -Moved all the older updates to a new section at the end of the guide to re- duce clutter at the beginning of the guide, per ReyVGM's request. 6/14/09: v4.1 -Added finishes for: -Alien Syndrome (J) -Chuuka Taisen (J) -Juuouki (J) -Mighty Final Fight -Pin Bot -WCW World Championship Wrestling -Updated Alien Syndrome ending -Updated Wizardry - The Knight of Diamonds ending -Added a thanks to Mike Zazulak for his Wizardry info 6/7/09: v4.0 -Added finishes for: -After Burner -Astro Fang - Super Machine (J) -Athena -Bomberman -Boy and His Blob, A -Choplifter (J) -Contra -Contra Force -Cool World -Dick Tracy -Dragon Fighter -F-1 Race (J) -Indiana Jones and the Last Crusade (Taito) -Indiana Jones and the Last Crusade (UBI Soft) -Iron Tank -Isolated Warrior -Ivan Ironman Stewart's Super Off-Road -Kujaku Ou (J) -Mike Tyson's Intergalactic Power Punch (Prototype) -Mike Tyson's Punch-Out!! -Monster Party -M.U.S.C.L.E. -Oishinbo (J) -Pitfall - The Unofficial Adventure v0.83 (Homebrew) -Power Punch II -S.C.A.T. - Special Cybernetic Attack Team -Seicross -Seirei Gari (J) -Sherlock Holmes - Hakushaku Reijou Yuukai Jiken (J) -Space Harrier (J) -Sqoon -Stunt Kids -Super C -Tom & Jerry (and Tuffy) -Twin Cobra -Twin Eagle - Revenge Joe's Brother -Twin Eagle - Revenge Joe's Brother (J) -Wolverine -Updated After Burner II (J) ending -Updated Blackjack ending -Updated Bomberman II ending -Updated Cheetahmen II ending -Updated Cybernoid ending -Updated Fun House ending -Updated Ikari Warriors ending -Updated Kid Kool ending -Updated Mutant Virus ending -Updated Punch Out!! Featuring Mr. Dream ending -Updated Secret Scout in the Temple of Demise ending -Updated Spider-Man: Return of the Sinister Six ending 12/26/08: v3.1 -Added finishes for: -Adventures of Dino Riki -Bio Miracle Bokutte Upa (J) -Castelian -Cobra Mission (Unlicensed/Pirate) -Dragon Scroll - Yomigaerishi Maryuu (J) -Duck Maze (Unlicensed/Pirate) -Galaxian (J) -Getsufuu Maden (J) -Gotcha! - The Sport! -Kid Icarus -King Kong 2 - Ikari no Megaton Punch (J) -Last Action Hero -RoboCop 2 -RoboCop 3 -Romancia (J) -Universe Soldiers, The (Unlicensed/Pirate) -Wai Wai World 2 - SOS!! Paseri Jou (J) -Updated the Wacky Races ending with more detailed information. -Corrected the Don Doko Don (J) ending and removed it from the missing endings section. -Cleaned up a bunch of unformatted endings and some of the very early written endings from this guide that were not written in paragraph form. -Changed my email address. 5/30/08: v3.0 -Added finishes for: -Arkanoid -Arkanoid II (J) -Championship Lode Runner (J) -Dirty Pair - Project Eden (FDS) -Fighting Hero (Pirate) -Geminim (Homebrew) -Go! Benny! (Pirate) -Grand Master (J) -Great Battle Cyber (J) -Higemaru Makaijima - Nanatsu no Shima Daibouken (J) -Hit Marmot (Pirate) -Huang Di (Pirate) -Idol Shisen Mahjong (Pirate) -Journey to the West (Pirate) -Les Chevaliers Du Zodiaque - La Legende D'or (F) (PAL) -Makai Island (Proto) -Master Shooter (Pirate) -Metal Force (Pirate) -Papillon (Pirate) -Pu Nu Jing Ling (Pirate) -Saint Seiya - Ougen Densetsu (J) [& KingMike translation] -Saint Seiya - Ougon Densetsu Kanketsu Hen (J) -Saiyuuki World (J) -Sea of Dreamland (Pirate) -Takahashi Meijin no Bouken Shima IV (J) -Takahashi Meijin no Bugutte Honey (J) -Valis - The Fantastic Soldier (J) -Fixed Wa Di Lei (Chinese pirate) description that got cut off in a previous update. -Changed the ending descriptions to the NES, PAL and Famicom versions of Operation Wolf. -Added a thank you to hisatoki in the Miscellaneous section. -Added to Rey Esteban's thank you in the Miscellaneous section. -Changed the PIRATE NES GAMES section to the UNLICENSED/PIRATE GAMES section. I also changed the opening paragraph of that section to explain the change. -Changed the opening paragraph of the SACHEN section to reflect my current thoughts on how Sachen games should probably be in the UNLICENSED/PIRATE GAMES section. -Added a sentence to the opening paragraph of the HOMEBREW section about keeping up on newer versions of homebrew games. -Changed the opening paragraph in the PAL NES GAMES section to explain how the games in the section are all licensed PAL NES GAMES. -Moved the H.E.S. games Impossible Mission II, Little Red Hood and HES 6in1 from the PAL NES GAMES section to the UNLICENSED/PIRATE GAMES section. -Added the FAQ/HELP/MISSING ENDINGS section. 12/14/07: v2007F -Added finishes for: -Adventures of Bayou Billy, The -Astro Robo Sasa (J) -B-Wings (J) -Bashi Bazook - Morphoid Masher (Prototype) -Bignose and the Witchdoctor (Prototype) -Bio Senshi Dan - Increaser Tono Tatakai (J) -Captain Ed (J) -Challenger (J) -Dai Meiro - Meikyuu no Tatsujin (J) -Electrician (FDS) -Kid Klown -Little Mermaid, The -Little Mermaid, The - Ningyo Hime (J) -Mappy (J) -Mega Man III -Mickey Mouse Dream Balloon (Prototype) -Mottomo Abunai Deka (J) -Ninja Hattori Kun (J) -Ninja Jajamaru Kun (J) -Ninja Kun - Ashura no Shou (J) -Shikinjou (J) -Sudoku (Homebrew) -Tokoro San no Mamoru mo Semeru mo (J) -Uchuu Keibitai SDF (J) -World Boxing (J) -Xevious -Updated the following games: -Mickey Mouse III - Yume Fuusen (J) -Silver Surfer 6/6/07: v2.03 -Added finishes for: -Batsu & Terii (J) -Bomber Man 08 (Pirate) -Bugs Bunny Birthday Blowout, The -Bugs Bunny Crazy Castle, The -Bugs Bunny Fun House (Proto) -F-117A Stealth Fighter -Geimos (J) -Ninja Kun (J) -Youkai Kurabu (J) -A special thanks to VisitntX is noted in the Miscellaneous section 5/11/07: v2.02 -Added finishes for: -Dragon Buster (J) -Dragon Buster II (J) -Magmax -Mechanized Attack -Quarth (J) -Super Mogura Tataki!! - Pokkun Moguraa (J) -Wing of Madoola, The (J) 4/13/07: v2.01 -Added finishes for: -Championship Bowling -Championship Rally (A) -Karnov (J) -Motocross Champion (J) -Overlord -Penguin Kun Wars (J) 3/6/07: v2.00 -Added a PlayChoice-10 Games section -Changed PAL and Famicom designations to country codes (J), (E), etc. -Added finishes for: -Gradius -Gradius (E) -Gradius (J) -Gradius (ArchiMENdes Hen Version) (J) -Gradius (PC10) -Ninja Gaiden II -Pesterminator -Touchdown Fever -Volguard II (J) 2/27/07: v1.82 -Added finishes for: -Argus (J) -Ballblazer (J) -Nuts & Milk (J) -Pac-Land (J) -Sky Shark -Star Force 2/13/07: v1.81 -Added finishes for: -Dezaemon (J) -Koneko Monogatari - The Adventures of Chatran (FDS) -Raid 2020 -Scarabeus (Proto) -Sky Destroyer (J) -Star Trek V - The Final Frontier (Proto) 2/6/07: v1.80 -Added finishes for: -Cosmic Epsilon (J) -Exed Exes (J) -Galg (J) -Layla (J) -Lethal Weapon -Robocop -Titan Warriors (Proto) -Revised the following: -Ms.Pac-Man (Namco) -Transformers, The: Comvoy no Nazo (J) 9/22/06: v1.79 -Added finishes for: -Bad Street Brawler -Bubble Bobble -Bubble Bobble (E) -City Connection -City Connection (J) -Exploding Fist (Proto) -Metal Storm -Operation Secret Storm -Skull & Crossbones -Revised Hi no Tori - Houou Hen - Gaou no Bouken (J) ending -Corrected a comment in the NES section 6/21/06: v1.78 -Added finishes for: -Chack'n Pop (J) -Conquest of the Crystal Palace -Gremlins 2 - The New Batch -Pro Wrestling -Tetris (Nintendo) -Tetris (Tengen) -Revised the ending to Adventures of Rocky & Bullwinkle -Revised the ending to Solstice 12/20/05: v1.77 -Added finishes for: -2-in-1 Lightgun Game (Sachen) -Final Combat (Sachen) -Jurassic Boy (Sachen) -Lucky 777 (Sachen) -Onyanko Town (J) -Po Po Team (Sachen) -Q Boy (Sachen) -Rockball (Sachen) -Silver Eagle (Sachen) 12/5/05: v1.76 -Added finishes for: -2-in-1 Light Gun Game (Sachen) -Challenge of the Dragon (Sachen) -Dig Dug II -Elevator Action -Gaiapolis (Sachen) -Hell Fighter (Sachen) -Hi no Tori - Houou Hen - Gaou no Bouken (J) -Honey Peach (Sachen) -Low G Man -Ninja Kid -Spartan X 2 (J) -Super Cartridge Ver 8: 4-in-1 (Sachen) -Tasac (Sachen) -Wario's Woods -Zelda II - The Adventure of Link 10/28/05: v1.75b -Corrected spacing problem -Added finishes for: -Chase H.Q. (J) -Route-16 Turbo (J) 10/28/05: v1.75 -Added finishes for: -Adventures of Tom Sawyer -Chester Field (J) -Cycle Race - Road Man (J) -Flipull (J) -Game Party (J) -Legend of Zelda -Musashi no Ken - Tadaima Shugyou Chuu (J) -Ninja Gaiden III -Son Son (J) 10/14/05: v1.74 -Added finishes for: -Batman: Return of the Joker -Batman Returns -Don Doko Don (J) -Jackal (rewrote ending) -Marble Madness (rewrote ending) -Marble Madness (E) -Mega Man II -Metal Mech -Ninja Crusaders -Ninja Gaiden -Section Z -Silkworm -Snake Rattle'n Roll -Snake Rattle'n Roll (E) -Space Shadow (J) -Thunder & Lightning -Titan (J) -Where's Waldo -Rewrote the finishes for Jackal and Marble Madness -Moved the Ninja Gaiden 2 finish to the Prototype section 6/20/05: v1.73 -Added finishes for: -Arkista's Ring -Captain Planet and the Planeteers -Chip 'n Dale Rescue Rangers -Chip 'n Dale Rescue Rangers (E) -Decathlon (Pirate) -Demon Sword -King's Knight -Mad Max -Magic Jewelry (Pirate) -Mega Man -Rampage -Tiger-Heli -Vegas Dream 4/13/05: v1.72 -Added finishes for: -3 in 1 Supergun (Pirate) -G.I.Joe -Gun.Smoke -Gun.Smoke (E) -Ikari Warriors III - The Rescue -Street Fighter 2010 -Swamp Thing -TwinBee (J) -Ultimate Stuntman -Revised the finish for Hammerin' Harry (E) -Removed email address 3/29/05: v1.71 -Added finishes for: -Air Fortress -Bokosuka Wars (J) -Captain Silver (J) -Championship Pool -Ikari (J) -Ikari Warriors -Super Contra X (Chinese Pirate) -Teenage Mutant Hero Turtles (E) -Teenage Mutant Ninja Turtles -Thexder (J) -Xenophobe -Yo! Noid 2/3/05 : v1.7 -Added finishes for: -Amagon -Battletoads (J) -Cabal -Double Dragon -Double Dragon (J) -Double Dragon II -Mickey Mouse (J) -Mickey Mousecapade -Milon's Secret Castle -Probotector II (E) -Sky Kid -Sky Kid (J) -Tombs and Treasure -Updated the endings for Dr. Jekyll & Mr. Hyde and Houma ga Toki (Famicom) -Changed email address back to the previous address 10/20/04: v1.6 -Added finishes for: -Impossible Mission II (HES) -Stargate (J) -Toki -Zanac -Updated the ending for Little Red Hood (HES) -Combined the 4 games in Quattro Arcade under one listing -Moved Super Mario Brothers 2 into the FDS section -Created a list of all games included in this Guide -Changed my email address 9/3/04: v1.53 -Added finishes for: -Mighty Bombjack -Xybots (Proto) 8/22/04: v1.52 -Added finishes for: -Abadox -Abadox (J) -Bad Dudes -Batman -Batman (E) -Bionic Commando -Double Dragon III -Double Dragon III (E) -Dragon's Lair -Dragon Ninja (J) -Dragon Spirit -Dynowarz -Ghosts'n Goblins -Ghosts'n Goblins (E) -Hillsfar -Hitler no Fukkatsu - Top Secret (J) -Ikari II - Dogosoken (J) -Ikari Warriors II - Victory Road -Super Arabian (J) 7/7/04: v1.51 -Added a sentence to PAL Games intro -Added finishes for: -Adventure Island -Adventure Island (E) -Operation Wolf (E) -Operation Wolf (J) -Starship Hector -Time Lord -Time Lord (E) -Trojan -Trojan (E) -Xexyz 6/26/04: v1.5 -Added finishes for: -3-D Worldrunner -Back to the Future -Bases Loaded 3 -Gyruss -Houma ga Toki (J) -Kabuki: Quantum Fighter -Kabuki: Quantum Fighter (E) -Karate Kid -Little Nemo the Dream Master -Operation Wolf -Tagin' Dragon -Tagin' Dragon (Sachen) -Added letter headers for NES section 6/5/04: v1.42 -Added finishes for: -Galactic Crusader -Image Fight -Quest of Ki (J) -Wa Di Lei (Chinese pirate) 3/12/04: v1.41 -Added finishes for: -Donald Land (J) -Fantasy Zone -Fighting Road (J) -Green Beret (J) -Jaws -Krion Conquest -Rush'n Attack -Rush'n Attack (E) -Thundercade 2/11/04: v1.4 -Added finishes for: -Aladdin (E) -Caltron 6 in 1 -HES 6 in 1 -Myriad 6 in 1 -Punisher -Shinobi -Warehouse No.18 (Pirate) -Made a couple changes to the Super Mario Brothers finish 2/6/04: v1.3 -Added finishes for: -Beauty and the Beast (E) -Bee 52 -Cliffhanger -Death Race -Q*Bert -Zombie Nation -Added the Miscellaneous section 2/3/04: v1.2 -Added finishes for: -Kid Kool -Konami Hyper Soccer (E) -Lion King (E) -Parasol Stars (E) -P.O.W.-Prisoners of War -Reformatted the Revision History section. -Added the Sachen Games section -Split up the Famicom and Famicom Disk System Games sections -Added descriptions to the Sachen and Famicom Disk System sections -Moved Little Red Hood (and future HES games) into the PAL NES Games section 1/16/04: v1.11 -Added finishes for: -Alfred Chicken -Caveman Ninja (E) -Huge Insect (Sachen) -River City Ransom -Street Gangs (E) 1/8/04: v1.1 -Added finishes for: -The Adventures of Rad Gravity -Battle Chess -Black Bass -Blue Marlin -Might & Magic -Added descriptions to each of the game sections -Added the PAL NES Games section -Added the Prototype NES Games section -Added the Homebrew NES Games section -Moved games from the NES Games section into the 3 new sections 11/26/03: v1.01 -Added finishes for: -1942 -Burgertime -Freedom Force -Front Line (J) -Lode Runner -Master Chu & the Drunkard Hu -RoboDemons 11/13/03: v1.0 -The first version of the guide submitted online. I've been working on this guide for the last few years and have added games every time I have finished them. From this point on I will post every update in this section (see Revision History section at the top of the guide for the most current updates). =-=-=-=-=-=-=-=-= VII. DISCLAIMER =-=-=-=-=-=-=-=-= This FAQ is not endorsed by Nintendo of America, Nintendo of Europe or Nintendo of Japan. The information contained within this document is provided without guarantee. All copyrights and trademarks are recognized. This FAQ may be reprinted, posted in newsgroups, or placed on web sites, as long as the proper credit is given to the author. The most recent version of this walkthrough can be found at: www.gamefaqs.com ©2003 - ©2018 Adam Lamontagne
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