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Guide and Walkthrough by VinnyVideo

Version: 1.0 | Updated: 01/30/2009
Highest Rated Guide

 _   _   _ _  _  __  __   __   _    _  ____ _   _   _    __    _  __
 |   |   | |  | |   |  ) |     | |\ |    |  |  / \ / \  |      | /
 \  / \  / |--| |-- |-/  |--   | | \|    |  | |   |   | |--    | \__
  \/   \/  |  | |__ |  \ |__   | |  |    |  | |   |   | |__    | ___)
         ___     _     ____       __    __    ____   __    _
        /  _|   / \   |  _ \     /  \  /  \  |  __| |  \  | |
       |  /    / _ \  | |_) |   / /\ \// \ \ | |__  |   \ | |
       | |    | |_| | |    /   | |  | |  | | |  __| | |\ \| |
       | |    |  _  | | |\ \   | |  | |  | | | |    | | \   |
       |  \_  | | | | | | \ \  | |  | |  | | | |__  | |  \  |
        \___| |_| |_| |_|  \_\ |_|  |_|  |_| |____| |_|   |_|
     ____     _     __    _   _____    _   ____    ___      ____
    / ___|   / \   |  \  | | |  _  \  | | |  __|  /   \    /    \
   | (__    / _ \  |   \ | | | | \  | | | | |__  |  /\_\  |  /\  |
    \__ \  | |_| | | |\ \| | | |  | | | | |  __| | | ___  | |  | |
       \ \ |  _  | | | \   | | |  | | | | | |    | ||_  | | |  | |
    ___/ / | | | | | |  \  | | |_/ /  | | | |__  |  \/ /  |  \/  |
   |____/  |_| |_| |_|   |_| |____/   |_| |____|  \___/    \____/

Table of Contents
[INTRO] Introduction
[START] Getting Started
[WALKT] Walkthrough
[DOSSI] Dossiers
[CLUES] Interpretation of Clues
[QUEST] Frequently Asked Questions
[VERSN] Version History
[COPYR] Copyright
[CONTC] Contact Information

Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the
name of the section you're looking for - like [DOSSI] for the Dossiers.

Introduction                                                         [INTRO]
Continuing with my recent theme of police/detective/spy video games, I present
to you my FAQ/Strategy Guide for Where in Time is Carmen Sandiego. I've now
written a guide for four of the five original Carmen Sandiego titles. That's
really pretty cool. The shocking thing, however, is this: Now that I've
finished this guide, this is the first time since April 2007 in which I haven't
had an FAQ in progress! Don't worry, though; I'm not planning on easing into
retirement - at least not yet.

Where in Time is Carmen Sandiego is about 20 years old, so the graphics and
sound are simplistic, even though they get the job done. But like all Carmen
games, it's still fun and educational, and even 20 years later, all of the
clues remain relevant. Time places a greater emphasis on history as opposed to
geography than most Carmen games, although both have their role in deciphering
clues. Despite the cartoony graphics and the bumbling V.I.L.E. underlings, the
game is fun and educational for people of all ages.

Note: I played the NES version of this game. I got a copy of the PC version
from my public school system's surplus sales center a few years back, but
someone had taken out the book needed to get past the promotion quizzes. That's
why I played the NES version instead, which does not have off-disk copy
protection. The NES version was released in 1991 and isn't much different from
the PC version. If you're playing the PC version, almost everything in this
guide will still make perfect sense to you.

Getting Started                                                      [START]
Pop your cartridge into the NES and turn the game on (first, though, I usually
clean the edge connector with a Q-Tip moistened with Windex; this trick has
made all my games work like new). If you're playing on a PC, copy the
installation disk's files to a directory (probably C:\CARMTIME) and then click
on the executable file (or, from DOS, enter CD\CARMTIME and then CARMEN).

After the title screen, try fooling with the different floors on the elevator
(the basement has abbreviated game credits; other floors display silly messages
or return you to the title screen). Once you've had enough of the tomfoolery,
go to Personnel and enter your name. Afterwards, you can enter a password to
resume saved progress with that user name; the first time you play, however,
you won't have any such password to enter.

Let's take a brief look at the controls and menu options on your trusty
Chronoskimmer 325i:

The main screen displays the current location, the number of hours remaining, a
photo from the current country and time period, and general information about
where you currently are.

The Travel button allows you to depart to the next place and time. Usually
there will be four choices available, but occasionally you'll have three or
even two options on the travel list.

At each location, you can talk to a Witness, query an Informant, or Scan for
clues. "Witness" and "Informant" will always give you information about where
the suspect went next and will occasionally yield a clue about the suspect's
physical appearance and other traits. The Scanner only provides hints about the
suspect's whereabouts. However, when you use the Scanner, some clues can be
scanned several times, providing increasing detailed information, though at the
cost of several hours of time. Also remember that the more places you search,
the longer each investigation will take.

"Evidence" sends you to the Crime Computer dialog. This allows you to input
pieces of evidence into the various fields, such as hair color or favorite
artist. When you think you have enough clues to get a warrant (usually two non-
gender clues), select "Compute" to get the warrant, which you'll need to make a
valid arrest on the suspect.

"Dossiers" shows the personal data of each V.I.L.E. baddie. The Dossiers
section found in this guide is more usable, however, but it is fun to see what
each crook is supposed to look like.

If you get hopelessly lost and can't find your way back, select "Abort" to end
the mission and start a new one. Even the best detectives make mistakes.

Note that the A and B buttons are interchangeable throughout this game.

Walkthrough                                                          [WALKT]
This walkthrough will direct you through a sample case, showing the methods and
strategies used during the game. Most of these clues appear in the actual game,
although this case is shorter than they will normally be.

From the Personnel floor, sign in with your real name or your favorite alias.
Our briefing tells us that an unidentified woman was seen stealing Queen
Elizabeth's tea set from 1952 England. The Federal Time Travel Commission has
given us a 32-hour permit to solve this case. The FTTC has never granted an
extension for extra time in a case, so you'll have to work quickly yet

Our Chronoskimmer 325i boots up (you can tap A to speed up the countdown) and
sends us to 1952 England. There are a number of buttons on the screen, but for
now we should select the one marked "Search." This is where we can search for
clues regarding the suspect's whereabouts, as well as for her physical
appearance and other identifying characteristics.

Let's start by speaking to a witness, who says that the suspect was studying
Inca civilization. A quick glance at the encyclopedia says the Incas lived in
Peru, so that's a useful hint. We then click "Travel," where our available
options are China 400-1300, India 1300-1700, Peru 400-1300, and Peru 1900-.
Notice how we can visit Peru in two different time periods. She could have been
studying Peruvian culture in the future or going to examine it firsthand. So
because of the ambiguous clue, we return to the "Search" submenu and ask an
informant, who informs us that the suspect wanted to meet the Nazca and that
she would love to own a print of "Starry Night." This clue tells us with more
certainty; the Nazca were mysterious mound-builders in ancient Peru. Also, we
learn a little more about the suspect, since that work was painted by van Gogh.

From the main screen, click on the "Data" button and then "Evidence," which is
where we input information we've learned about the suspect's identity. Keep
pressing the button to scroll through the "SEX:" entry until it comes to
"Female." Do likewise with "ARTIST:" - "Vincent van Gogh." If you modify the
wrong field, just keep scrolling until it's blank again. We can't get a warrant
yet because these clues aren't sufficient to rule out all possible suspects
except one.

Regardless, we now select "Travel" and warp to 400-1300 Peru. Continuing our
investigation, we meet with a witness. When we do so, however, a V.I.L.E.
underling appears on the screen - he's a well-armed cowboy. When you see people
like that, you know you're on the right track. We learn that the suspect wanted
to visit the Holy Roman Empire. This means we should be on our way to 400-1300
France. However, let's make a wrong turn just to see what happens.

We play stupid and go to 1300-1700 Italy. When we talk to a witness, we're told
"I wish I had something to tell you." We've made a wrong turn. Go back to the
Travel menu and return to 400-1300 Peru. As Voltaire eloquently stated, the
Holy Roman Empire was neither holy, Roman, or an empire.

Our temporary amnesia has dissipated, so we travel back to 400-1300 Peru. From
here, we go to 400-1300 Spain. A witness tells us that the suspect wanted to
sell distorted watches to Salvador Dali (tee-hee!) and that she has ebony hair.
Ebony means black, so we enter "Black" under "Hair" on the appropriate evidence
field. We know that Salvado Dali was a painter of recent times. Under Travel,
our only options are 1300-1700 Holland, 400-1300 Mexico, 1900- Spain, and 1300-
1700 U.S.A. Our best bet is 1900- Spain.

In Spain, we talk to a witness. This looks dangerous - an arrow from someone's
crossbow comes whizzing by, just barely missing our heads! And we get a warning
about the presence of sinister persons. When this happens, you know you're very
close to the crook! However, just finding her won't be good enough. You can't
make a valid arrest for someone if you don't have a warrant - or if you have
the warrant for the wrong person. Getting a warrant is not all that difficult
if you've been playing carefully. Click on the "Data" button, select
"Evidence," and then select "Compute." If you've entered enough clues to narrow
the list of possibilities down to just one suspect, you'll get the warrant you
need. If you haven't found enough clues, you'll be shown a list of possible
suspects. And if all possibilities are eliminated, then you know you've made
some kind of mistake entering clues. Remember that getting a warrant consumes
one precious hour of time, so use my dossiers to make sure you know you can get
a warrant when you try to. In general, however, obtaining a warrant requires
two character clues (besides gender), but sometimes you'll need three.

Anyway, we should now have a warrant for the arrest of Lynn Gweeny. We search
the next place on the investigation list, and someone shoots at us with a
slingshot! Then we scan for clues. Looks like we've got 'er! If you have a
valid warrant, the Capture Robot will reel Lynn in and put her in the pokey (at
least until she escapes a few cases later). You'll also be one case closer to
getting a promotion. After the message from ACME, you'll receive a password you
can use to continue from this point the next time you sign in with that name.
Make sure to write it down! You'll also have the option of beginning another

Dossiers                                                             [DOSSI]

Name                Sex Hair   Eyes    Artist             Author
Carmen Sandiego     F   Black  Brown   Edgar Degas        Fyodor Dostoyevsky
Lynn Gweeny         F   Black  Gray    Vincent van Gogh   Fyodor Dostoyevsky
Molly Coddle        F   Brown  Blue    Edgar Degas        Victor Hugo
Kari Meback         F   Brown  Brown   Vincent van Gogh   Victor Hugo
'Auntie' Bellum     F   Blond  Hazel   Mary Cassatt       Katherine Anne Porter
Minnie Series       F   Blond  Blue    Mary Cassatt       Rudyard Kipling
Sybil Servant       F   Red    Gray    Jose Orozco        Katherine Anne Porter
Sharon Sharalike    F   Red    Hazel   Jose Orozco        Rudyard Kipling

Justin Case         M   Black  Blue    Vincent van Gogh   Victor Hugo
Gene Yuss           M   Black  Brown   Vincent van Gogh   Fyodor Dostoyevsky
Nosmo King          M   Brown  Hazel   Edgar Degas        Katherine Anne Porter
Rudy Lepay          M   Brown  Gray    Jose Orozco        Katherine Anne Porter
Ernest Endeavor     M   Blond  Blue    Mary Cassatt       Fyodor Dostoyevsky
Russ T. Hinge       M   Blond  Hazel   Mary Cassatt       Victor Hugo
Earl E. Bird        M   Red    Brown   Jose Orozco        Rudyard Kipling
Lee & Bill Ding     M   Red    Gray    Edgar Degas        Rudyard Kipling

Interpretation of Clues                                              [CLUES]
These will help you figure out what each identity clue means. Ignore all
qualifiers like "deep brown eyes;" that means brown.

Black: Dark as midnight, Ebony, Raven
Blond: Color of flax, Must use peroxide, Real towhead
Brown: Mahogany, Mousey brown
Red: Auburn, Carrot top, Titian-colored

Blue: Color of the Mediterranean
Gray: Color of slate, Like a stormy sky
Hazel: Deep-set hazel eyes, Tiny hazel eyes
Brown: Big brown, Dark brown, Deep brown

Fyodor Dostoyevsky: Subscribes to "The Writer's Diary"; "Crime and Punishment"
  and "The Idiot"; favorite literary character Dmitri Karamazov
Victor Hugo: Exiled French author; Exiled by Napoleon III; "The Hunchback of
  Notre Dame"; Jean Valjean/Detective Jalbert
Rudyard Kipling: England's first Nobel Prize winner; English author born in
  India; "Just So Stories"; Liked Shere Khan in "The Jungle Book"
Katherine Anne Porter: Novels by a female American writer; A collection of
  prize-winning short stories; "Pale Horse, Pale Rider", "Ship of Fools"

Mary Cassatt: Famous female American artist; Female Impressionist painter;
  Arist born in America and a friend of Degas; Impressionist painting "The
Edgar Degas: French Impressionist pastels; Collects paintings of ballet
  dancers; Wants to own "The Rehearsal"
Jose Orozco: Artist referred to as the Mexican Goya; Famous Mexican muralist;
  Collects Mexican art; Likes work of a famous Mexican naturalist; Print of the
  fresco "Prometheus"
Vincent van Gogh: Dutch post-Impressionist; Artist was once a missionary in
  Belgium; Wants a painting of sunflowers; "Starry Night"

Frequently Asked Questions                                           [QUEST]
Q: What are the distinctions between the different detective ranks?
A: Later cases usually require you to visit a larger number of locations before
meeting up with the criminal. The chart below tells you the number of cases you
must solve before you can reach each promotion. By the way, I don't think the
passwords work unless you use the same name I used (it wasn't VINNY). Also,
time limits can vary by about four hours; I only list the average.

                        AVERAGE      TOTAL CASES
RANK                  TIME LIMIT      COMPLETED        PASSWORD
Time Cadet              32 hrs.+/-        0            (none)
Time Patroller          30 hrs.+/-        1            PBDBBBF 
Time Investigator       38 hrs.+/-        6            XNLDXBR 
Time Inspector          44 hrs.+/-       15            WNZZXZZ 
Time Detective          48 hrs.+/-       25            DDPPXZT 
Ace Time Detective      52 hrs.+/-       35            ZFHXJJN 
Super Time Sleuth       55 hrs.+/-  Catch Carmen       HHFBWWN 
Hall of Fame               -             80            SJZNBWN 

Q: How long does it take to complete a case?
A: For a fairly good player, about a minute per each location you have to
visit. Each case requires you to visit as few as two or as many as ten
different locations, so you can do the math. In terms of game time, you can
finish a mission averaging four hours per location change if you make just one
investigation for each location.

Q: I'm having trouble with a clue. What should I do?
A: If it's a clue relating to the suspect's identifying features, check the
"Interpretation of Clues" section of this guide. As for hints about where to go
next, try looking up key names and places in an almanac, encyclopedia, atlas,
dictionary, The New American Desk Encyclopedia (included with the PC version),
or other available sources.

Q: I'm close to the crook, but I don't have enough clues to get a warrant. What
do I do?
A: You're probably going to have to make a guess, unless you have time to
return to your previous location in an attempt to gather more clues. Suppose
you know the suspect is female and has blonde hair. Your two possibilities are
'Auntie' Bellum and Minnie Series. Fill in all of either one of those suspects'
features in the Crime Computer and get a warrant. After all, it's better to go
with a 50-50 chance of solving the case than 0% odds. In the PC version, you
can save your case right before the end and make a copy of your save file, and
if you're playing on an emulator, you can use save states to your advantage.

Q: Can I issue a warrant for more than one person?
A: No. If you've gotten a warrant, and you select "Compute" to get a new one,
the original warrant is invalidated. You might do this if you've forgotten
whether you got a warrant earlier or if you've found new clues that contradict
earlier information (because you made a mistake or misinterpreted a clue).

Q: How many locations are there in this game?
A: 48; there are 12 countries and four time periods, so 4 x 12 = 48. The
countries are China, England, France, Holland, India, Italy, Japan, Mexico,
Peru, Russia, Spain, and U.S.A., and the eras are 400-1300, 1300-1700, 1700-
1900, and 1900-1960.

Q: I tried to get a warrant, but I got an "All suspects eliminated" message.
What now?
A: This is not a good situation! See if you can remember how you got some clues
- if one was a little ambiguous or might have been recorded improperly. Try
leaving an additional Evidence field empty - preferably one of the more dubious
clues. Then issue a new warrant, and if you're lucky, you'll get one.
Otherwise, use trial and error, leaving other fields blank, or just give up and
start a new case.

Q: What does V.I.L.E. stand for?
A: Villain's International League of Evil. How vile!

Q: Don't a couple of the names of the V.I.L.E. henchmen sound familiar?
A: Three names appear in other games; because of their generic nature, however,
it is probable that neither party was aware the names were first used in this
game. Gene Yuss is one of the golfers in the Game Boy and Game Boy Advance
versions of Mario Golf. I don't know if I want to admit to playing this game
(it was kind of fun, but it tells everyone about how old I am), but in LEGO
Island, Bill Ding was the name of one of the characters. Lastly, the name of
Russ T. Hinge is reminiscent of Russ T., the sagacious mushroom citizen of
Paper Mario who provides interesting information about side quests and other

Q: What happens if you try to sign in using the name of a V.I.L.E. henchman?
A: In the PC version, you receive this message: "I trust you're joking! Acme's
policy is never to hire known criminals. Please enter your real name or I'll
have to call the authorities." In the NES version, however, only Gene Yuss has
a name short enough to fit in the name entry prompt, and nothing unusual
happens if you try to use that name.

Q: How many messages appear in the Detective's Lounge?
A: Keep going there and you might see a different outcome of your attempt to
get a java fix. The full list:
  "Please file an 'incorrect cup-drop' form with your supervisor."
  "Hope you catch crooks better than you catch cups."
  "This must be your lucky day!"
  "You don't have time to drink that. You'll be late for work."
  "Be careful! It's hot!"

And for the Lab:
  "Wow! Now that's what you call good coffee!"
  "I think it's done."
  "Now I remember! You pour acid into water, not water into acid."

Q: What other notes and tips do you have?
A: Here are a few miscellaneous tips, tricks, hints, and observations for this
 * Be quick but take your time. It's faster to check two or three possible
sources to get a more specific clue than to warp to a series of wrong locations
or to be forced to return to your original location to gather more information.
Each location change takes 2-4 hours.
 * Once you get a warrant, don't go sightseeing needlessly; only check enough
sources (ideally one) to know where to go next.
 * No single sentence will tell you both a fact about the suspect's identity
and where the character went. Also, identity clues will never appear alone;
they will always be mentioned after a location clue.
 * Carmen Sandiego herself will never appear until you become an Ace Time
Detective. For this reason, if you're following a black-haired woman who likes
Fyodor Dostoyevsky, you can usually be confident it's Lynn Gweeny, not Carmen.
 * When you become an Ace Time Detective, you'll have to catch Carmen Sandiego
before being promoted to the rank of Super Time Sleuth. If you learn that your
suspect is male or doesn't have black hair (or otherwise can't be Carmen),
don't abort the game, as solving these cases will still count toward reaching
the Hall of Fame.
 * It can be helpful to keep notes on paper while playing. For example, you may
want to write down a certain clue or keep track of the locations you've been
to, in case you need to backtrack after making a mistake.
 * There's no way to skip the cutscenes showing the V.I.L.E. henchmen and
underlings, although you can tap A or B to speed up the countdown when the
Chronoskimmer launches.
 * If this program is to be used in an educational setting, it may be
advantageous or necessary to pair students up, especially since most young
people have studied very little geography and history in the modern school
 * Remember that clues about the Incas always point to Peru; Mayans mean
Mexico. These clues show up A LOT.
 * Some of the clues are really funny; for example, you might find an object
like "Nostradamus' predictions for the football pool," or someone might say
"She was in jail long enough to read Crime and Punishment."
 * The game's description for France in the last time period omits a necessary

Q: How many guides have you written?
A: 51 full guides, if you can believe that, along with several maps and text
dumps. Visit www.gamefaqs.com/features/recognition/74793.html to see the full
list of VinnyVideo guides.

Version History                                                      [VERSN]
Oh yeah, baby. Now we're getting down and dirty. This is why you read my far-
out guides - for the Version History!

 Date    | Version | Size |
 1-20-09 |  0.1    |  2KB | Began guide. Finished nine cases.
 1-21-09 |  0.2    |  3KB | Did some stuff. Finished 32 cases.
 1-22-09 |  0.25   |  4KB | Made progress on Interpretation of Clues. Now up
         |         |      | to 37 completed cases.
 1-23-09 |  0.4    |  6KB | Wrote Dossiers. Completed 56 cases and caught
         |         |      | Carmen.
 1-24-09 |  0.85   | 27KB | Beat the game and did first major work on guide.
 1-25-09 |  1.0    | 28KB | Finished things up and proofread guide.

Copyright                                                            [COPYR]
(c) 2009 Vinny Hamilton. All rights reserved.

All trademarks mentioned in this guide are copyrights of their respective

You can print this guide out for your personal use.
You can download this guide to your computer for your personal use.
You can translate this guide into a foreign language (British, Southern,
Australian, and New Yorker are not considered foreign languages) and post the
translation on your Web site as long as you ask permission first.
You can post this guide on your Web site as long as you give proper credit AND
you don't change a single letter, number, or symbol (not even a tilde).
Remember that the latest version will always be available at GameFAQs.com, but
don't count on there being frequent (if any) updates.
You can't post this guide on your Web site and then say you wrote the guide
You can't post this guide on Web sites that contain (or have links to sites
that contain) explicit depictions of naked humans (also known as pornography),
racism, gambling, or flattery of totalitarian regimes.
You can't post this guide on your Web site if you're going to change anything
in this guide that took me so many hours to write.

If you don't comply with these guidelines, your hard drive will be reformatted
inexplicably and you will suffer from constipation for the rest of your life.
Heed this warning.

Contact Information                                                  [CONTC]
If you have any questions or comments about this guide, please send an e-mail
to VHamilton002@gmail.com. That's zero-zero-two, by the way. Follow these
guidelines if you want to ensure that I will read your e-mail:

Do include "Carmen Sandiego" in the subject line.
Do send polite suggestions for ways to make this walkthrough better.
Do tell me about any errors or omissions you notice in this guide.
Do send information about any glitches, tricks, or codes you find.
Do ask any questions you have about Where in Time is Carmen Sandiego gameplay.
I will respond eventually if you follow all of these rules.
Do make a reasonable effort to use decent spelling, grammar, usage,
punctuation, and capitalization so that I can understand what you're trying to
Do use patience. I check my messages quite sporadically, and I have been known
to go weeks without checking my inbox.
Do not send spam, pornography, chain letters, "flaming," or anything that
contains profanity or vulgarity. Again, violating this rule will result in
deletion of the message and permanent constipation.

And lastly, a public service message: Fight for and affirm the rights of all
humans, regardless of race, age, or creed! And... Please don't steal other
people's property. No one's going to read this, anyway.

For Fred

View in:

Vinny is an FAQ author from Florida. He first discovered GameFAQs in 2007 but started writing guides even before then.

He now works full-time as a developer. Besides writing FAQs, Vinny enjoys photography and programming games