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Guide and Walkthrough by Citanes26

Version: Final | Updated: 09/19/2020

Uncharted Waters Strategy Guide/FAQ
By: Paul MacPherson (Twitter @pmacpherson1, email citanes26@yahoo.com)
Final Version: September 14, 2005
Re-written Final Version: September 18, 2020

Update September 2020 
This guide has been essentially unchanged for fifteen years, so I decided to
rewrite it a bit. Because smartphones and all that. This guide looks best in a
ten point courier font. If you intend on printing it, it's about fifty pages,
give or take.

This guide should work for any version of the game, be it NES, SNES, Genesis, or
an emulated version of those. If you're going for an emulated game, I would
recommend the SNES or Genesis version, due to their (marginally) better
graphics, especially during battles. 

Boring Copyright Information:           
Do whatever you want with this guide, I don't care. Just give me credit, ok?

There are sections of the guide detailing the controls of the game and what the
different menu commands do, which are paraphrased from the NES instruction
booklet. There is also a quote directly from it in the FAQ section. 

There are also tips, corrections and other information that other players have
given me for the purpose of being added to this guide in several places. Please
see the additional credits section to find out who contributed what.
| Table of Contents |

CHAPTER I:  Introduction [INTRO]
            - Review               
            - Tools Required
            - Controls (NES/SNES)
            - Town Map
            - Menu Commands (Town)
            - Menu Commands (At Sea)
            - Menu Commands (On Shore)
            - Status Screen (Hero)
            - Status Screen (Mate)
            - Status Screen (Ship)
            - Status Screen (Port)
            - Battle Commands

CHAPTER II: Basic Strategies
            - Strategies
            - Blank port data sheet
            - Dangers of the Deep
            - Things to Watch Out for

CHAPTER III: Walkthrough [WALK]
            - Preliminaries
            - Geography 101
            - Starting Out
            - The First Trade Route
            - The Mediterranean Sea
            - Time For a Bigger Boat
            - The New World
            - Africa & Asia
            - Treasure Hunts
            - The Ultimate Battleship
            - The Endgame

CHAPTER IV: How to Be a Pirate

            - Port Types
            - Europe
            - The New World
            - Africa & Arabia                          
            - Asia
            - The South Pacific      

CHAPTER VI: Misc. Lists
            - Mates
            - Other Fleet Captains
            - Pirates
            - Waitresses
            - Guild Items


CHAPTER VIII: Appendices 
            - A Note About Heavy Galleons (aka Economics 101)
            - Making Your Own Map
            - Selling Price Table
            - Buying Price Table
            - The Best Deal Table
            - Ships
            - Distances
            - Fun With Emulators
            - Cheating Stuff
            - Gambling
            - Did You Notice?

            - Additional Credits     
            - The "Before You Email Me" List
            - Future Versions
            - Can You Help Me?            

*Please note that chapters five through eight contain major spoilers.

| CHAPTER I - Introduction |

This game is definitely NOT for everybody. Check out its reviews on Gamefaqs to
see what I mean. Here is my own sort of mini-review:

Story: 9/10
In this game you are Leon Franco, a sixteen year old Portuguese lowlife, out to
restore his family's name to the noble rank that it once held. Through the
course of his travels, Leon will befriend other sailors who will join his crew,
make enemies of pirates and rival nations, and of course, what game would be
complete without the mandatory princess to rescue from some sort of peril?
Princess Christiana is the object of our hero's desire. Later in the game you
can haul all manner of trinkets and goodies up to the palace to give to her. 

On his quest, Leon will travel the world trading goods between nations and
continents, will battle with pirates and the navies of rival nations, and
will sail to the ends of the earth in search of long lost treasures. Of course,
you can also say the hell with all that and become a bloodthirsty pirate,
sinking anything that moves and stealing their goods. The story is introduced,
and then once the game starts, it's entirely up to you. Sounds fun huh? Well,
here's the catch...

- Graphics: 3/10 
I won't even bother sugar coating it, the graphics of this game are pretty
friggin' bad. The NES version graphics are shoddy, even for the NES, and the
SNES version is only marginally better (more colourful, and that's about it).
The animation (if you can even call it that) is choppy, your ship "jumps" from
square to square on the sea, almost every town looks exactly alike (depending on
where it is in the world) and the terrain of the land is very, very boring and

- Sound: 6/10
The sound is nothing special either. In towns and at the Ye Olde Inn it isn't
too bad, but at sea it's just awful, especially in the Arctic. My suggestion is
to turn the sound down on your TV, find a good sea chantey CD (with the fiddles
and accordions and such) and play that instead. Feel free to sway along in 3/4
time. Any one of those nine hundred skazillion "Flute by the sea" type CD's work
well too

- Controls: 7/10
Moving around ports can be awkward, especially in the SNES version with those
stupid, useless people wandering around aimlessly (reminds me of the city I live
in), but sailing isn't too bad. Battles take some getting used to, however.

- Challenge: 6/10
This game is by no means hard, if you have a good working knowledge of 
geography, and common sense enough to know that if you sell something for more
than you bought it, you'll make a profit.

- Gameplay: 9/10 or 0/10
The gameplay is going to be the main turn off for most people. Unlike most
American video games of the early 90s, this is not a fast paced action game 
like Ninja Gaiden or Megaman, or a sprawling RPG like Dragon Warrior or Final
Fantasy. It leans a bit toward the latter category, but the game is kind of hard
to classify. I'd put it in the middle of a triangle with Strategy, Adventure,
and RPG at the three corners: Like a strategy game, it requires more brain power
than thumb speed; Like an adventure game, there is no one linear route to the
end - you are free to do whatever you want; And like an RPG, the game takes
*forever* to finish, is mostly menu driven, and has that classic "Final Fantasy"
overhead camera thing going on. Although the graphics and sound are very
disappointing (picture Dragon Warrior, only with boats and water) the immersion
(when you realize that the bright light glaring in the corner of your eye is
the sun coming up) is great.

- Overall - 8/10 or 0/10
You'll either love it or hate it, there's no "in between". If you're the kind of
person who prefers "the book over the movie", who doesn't need flashing lights
and repeated explosions and half naked women to be entertained, then you will
more than likely enjoy this game, provided you're interested in the Age of
Exploration, pirates and similar things. 

Tools Required
The first time I played this game was during a weekend rental of the SNES
version. The instructions were long gone, but I had no trouble figuring it out.
The only real help I had was my grandfather's old globe. 

Although the game takes place 500 years ago, many of the port names are still on
 modern maps you can google on your phone, or find on a map. Unfortunately, the
coordinates in the game don't even come close to actual latitudes and longitudes
on real, modern maps. 

If you'd rather make things more realistic, albeit a little more difficult,
don't bother with google maps. Just draw your own map as you go. After all,
the Spanish and Portuguese explorers of the sixteenth century didn't have super
accurate maps or smart phones to show them where to go. See the "making your own
map" section for details.

Next you're going to need a notepad and a pencil or pen (or whatever you kids
are using to take notes these days). You might want to copy the port data sheet
I made, (based on the one Koei provides with the game) found later in this
guide, and print a few to fill out when you discover new ports.

Controls (NES/SNES)
Please note that much of the remainder of this chapter (Controls, Menu Commands,
Status Screens and Battle Commands) is based on the NES instruction booklet for
the game, which is copyrighted to Koei. I've just rephrased some of the 

Inside a port: 
Control pad - Moves hero
Select - Brings up save menu 

Inside a building:
Control pad - move cursor
A button - select item
B button - cancel selection

At sea:
Control pad - set compass bearing
A button - set sail, bring up sailing menu
B button - bring up sailing menu
select - bring up save menu

When you're presented with a "yes or no" question, pressing left on the 
controller or the "A" button answers yes, pressing right on the control pad or 
the "B" button answers no. When selecting a quantity, pressing left or right on
the control pad moves the little arrow to select the place value, up and down 
change the number. If you press left while the arrow is over the highest place 
value, the maximum value that can be entered will appear.

The only difference with the SNES version is the incorporation of the L and R
buttons to set the compass bearing at sea. I have no idea what the controls for
the Genesis are, but with only three buttons I'm sure you can figure it out.

Well, it isn't fancy, but it works. Every single port you visit will have at 
least some of the buildings shown. Although the appearances of the buildings 
change (from brick buildings in Europe to grass huts in the spice islands) 
their locations in the towns don't. Supply ports have only the harbour, where 
you can replenish your supplies. In the SNES version there are people wandering
around aimlessly, too, who serve no other purpose than to get in the way.

|         |   |    Ye    |  |  Market  |  |  Palace* |
|  Guild  |   |   Olde   |  |   Place  |  |    or    |
|         |   |    Inn   |  |          |  | Scenery  |
-----------   ------------  ------------  ------------
|                                                    |
-----------                               ------------
|         |                               |   Ship   |
|  Lodge  |                               |   Yard   |
|         |                               |          |
-----------                               ------------
|                                                    |
------------------------------|      |---------------- 
        \_____/             ---      |
                 \______/   | Harbour|
         Ships              ----------

* Palaces are only found in the three national capitals: Lisbon, Seville and 
Istanbul. Unless you've been awarded some sort of rank by the king of Portugal,
you'll always get kicked out of them as soon as you walk inside.

Menu Commands (Town)

Select Button Menu:
Save: Save your game.
Music: Turns the game music on or off.
Speed: How long a message will stay on the screen (in seconds) before 

Sell: Sell your cargo to the shop owner.
Buy: Purchase some of the owner's goods.
View Market: See how much the owner pays for things.
Invest: Increases the economic worth of the port.

Ye Olde Inn:
Crew->Recruit: Spend money to hire sailors for your ships.
Crew->Assign: Set the amount of sailors on each of your ships.
Find Mates: Look for mates to navigate other ships for you.
Quit Mates: Fire one of your mates.
Gossip: Spend some money and hear what other sailors have to say.
Tip: Give the waitress 10gp - sometimes she has something useful to say.
Gamble: Have a game of cards with other patrons.

Buy->Buy Used Ship: Pretty self explanatory.
Buy->Build New Ship: Create your own vessel from scratch!
Sell: Sell one or more of your ships. You need to remove the crew first.
Fix: Repair one or more ships.
Remodel->Guns: Change the type of armaments on a ship.
Remodel->Sails: Change between 3-point and 4-point sails.
Remodel->Figurehead: Buy a figurehead for the ship (helps against storms).
Remodel->Rename Ship: I'll let you figure this one out.

Purchase: Buy items for use in navigating or in battle:

     Telescope: Use to see things from a distance.
     Sextant: Use to calculate latitude and longitude.
     Speculum: Use to map your position out.
     Amulets: These reduce the damage natural disasters cause.*
     Swords: These increase the damage your crew dishes out when boarding ships.
     Icons: These increase the accuracy (damage) of your ship's guns.

     Generally, the more expensive an item is, the greater effect it has.

Sell: Sell your items and some types of treasure.
Nation Information: Find out the following information about a country:
     Revenue: How much support it has from other ports.
     Hostility: How likely their navy is to attack you.
     Friendship: The opposite of hostility.

* Thanks to Zed Omega for clarifying this.

View->Mates: Check out your stats, or your mates' stats.
View->Fleet: Check out the condition of your ships.
View->Port: Check out the condition of the port.
Lodging: Spend the night. (kills time)

Sail: Head for the high seas.
Restock: Refill water and food supplies.
Transfer->Supplies: Move goods from one ship to another.
Transfer->Men: (SNES Only) Transfer sailors from one ship to another.

Palace (Lisbon):
Meet King: Visit the King of Portugal.
Secret Call: Sneak upstairs to see the princess.

     Profess Love: Woo the princess with sweet nothings.
     Flowers: Give her those flowers you stole from the garden on the way in.
     Gift: Hand over some of your treasure.

Request->Funds: Ask the king to give you money.
Request->Crew: Ask the king to give you sailors.
Savings: Manage your bank account.

Palace (Seville or Istanbul):
Meet King/Sultan: Visit the ruler of the country.

Menu Commands (At Sea)
Pressing "A" while at sea will bring up the sailing menu. From here, pressing 
select will bring up the save/music/speed menu.

Move->Direction: Set the compass bearing.
Move->Case Anchor: Stop moving. Useful when you want to wait out a fleet.
Look->Inspect: Use the telescope to see what things are.
Look->Survey: Use the sextant to get your latitude and longitude.
Look->Negotiate: Talk to an adjacent fleet.
Battle: Attack an adjacent fleet (must be daytime).
Debark->Port Call: Enter an adjacent port.
Debark->Go Ashore: I think you can figure this one out.
Info->Fleet: Check out the status of your ships.
Info->Cargo: See what you're hauling.
Info->Land: Use the speculum to map out your position. 
Info->Mates: Check your stats or your mates' stats.
Info->Items: See what items you have.
Order->Ration: Adjust ration amounts (I don't recommend fiddling with this).
Order->Distribute: Pay your mates to improve their loyalty.
Order->Personnel: Change navigators, or change the flagship.
Order->Dispose: Abandon one of your ships (and the crew, and the goods).

Menu Commands (On Shore)
Sail: Hit the high seas.
Fix: Use lumber to fix damaged ships.
Wait: Keep the menu from popping up all the time. Press "A" to bring it back.
Search->Water: See if you can find a spring. If you do, you can refill water. 
Search->Treasure: Use this command when you're on the "X" on the treasure map.
Transfer->Supplies: Move goods from one ship to another.
Transfer->Men: Transfer sailors from one ship to another.

Status Screen (Hero)
Age: How old the hero is. His (and everybody else's) birthday is on January 1st.
Rank: What your title is. There are nine different titles.
Fame: How famous the hero is. Basically it's the "score" of the game.
Gold: How much money you have on you.
Battle Experience: Improves after you sink ships or defeat their crews.
Battle Level: How strong you are in battle.
Sailing Experience: Improves with the amount of sailing you do.
Sailing Level: Higher levels mean you can navigate larger ships.
Charisma: Higher charisma means higher loyalties from mates.
Strength and Courage help in battle, Intelligence and Wisdom aid in sailing.

Status Screen (Mate)
Age: How old the mate is.
Loyalty: How much faith he has in the captain.
Battle Experience: Improves after he sinks ships or defeats their crews.
Battle Level: How strong he is in battle.
Sailing Experience: This number improves with the amount of sailing he does.
Sailing Level: Higher levels mean he can navigate larger ships.
Charisma: If theirs is higher than yours they're more likely to lose loyalty.
Strength and Courage help in battle, Intelligence and Wisdom aid in sailing.

Status Screen (Ship)
Durability: The "hit points" of your ship. When it hits zero, it sinks.
Power: How fast it can sail.
Handling: How well it can sail against the wind.
Cargo Load: How much stuff you're carrying.
Crewmen: How many men are aboard.
Water (Graphic of a barrel): How much water is aboard.
Food (Graphic of a loaf of bread and a piece of meat): How much food is aboard.
Lumber (Graphic of wood): How much lumber is aboard.
Condition: The morale of the crew.

Status Screen (Port)
Economic Worth: How well the marketplace is doing.
Economic Investment: Total money invested this month at the marketplace.
Industrial Worth: How well the shipyard is doing.
Industrial Investment: Total money invested this month at the shipyard.
Support: See who their friends are.
Prices: See if prices are normal (100%), higher or lower.

Battle Commands
Battles can only be fought during the day. If the sun goes down in the middle of
a battle, the fight ends. You can still follow the enemy fleet around all night
and attack again in the morning though. The commands are written out in the NES
version, the SNES version uses graphics to represent them.

Move: Move your ships around.
Stop: Basically declare that this is as far as you'd like to move.
View: See which ship is which.
Fire: Fire your guns at an enemy ship.
Rush: Board the enemy ship and fight them hand-to-hand.
Flee: Run away (Flagship only).

The battle system takes some getting used to, but it's not that complicated. You
can take as long as you want to plan every move, so there's no rush.

If you simply can't figure out the battle system, please email me, and I'll try
to explain it. I haven't been asked anything about it yet, though, thus the lack
of a better guide to this part of the game.

| CHAPTER II - Basic Strategies |

These are important, and will help you succeed. Some of these contain 
"spoilers", so read at your own risk.

1. Write down the latitude and longitude of ports when someone tells you them. 
This will help later when you're trying to find the place. 

2. Whenever you find a waitress at a Ye Olde Inn, write her name down next to 
the port's name. This will help later on when you need to find a particular 

3. Try and find a telescope, a sextant and a speculum. The first two are 
essential from the start, but the speculum can wait until you can afford it.

4. Very often in the game, Portugal and Turkey go to war and you can't get into
Turkish ports. If the king orders you to take a letter to the Sultan of Turkey,
this may be your only chance to shop in Istanbul, which is a great place to buy
artwork, just in case Pisa's prices are too steep. You can usually find a mate
or three at the Ye Olde Inn here too.

5. Don't bother trying to hire every mate you come across. You only need four,
and many of them are just wastes of time. Get four to navigate your ships, and
that should do it. A few more couldn't hurt, but you'll never need a full roster
(10) of them.

6. Try and keep your mates' loyalties at 100. Usually paying them 1000 golds
will do the trick. After that, they never complain, unless the ship they're
navigating gets smashed up in a storm. Don't bother paying ones that aren't
navigating ships, though. 

7. Don't bother with Saker and Culverin guns, they're about as powerful as a
slingshot. Go with Cannons every time, and they'll pay off in the long run.

8. Unless you're really rich, the Dragon figurehead should suffice for the 
32,000 gold piece Neptune figurehead. 

9. Tip the waitresses at the Ye Olde Inns that you frequent the most like it's
going out of style. After a while they'll just start telling you things as soon
as you walk in the door (and start calling you cutsie little names too).

10. Don't bother trading useless commodities (like olive oil) unless a merchant
asks you to bring some in. Only deal in "real" goods, like sugar, porcelain, 
silver, gold, coral, artwork and firearms. Pick up some other stuff for 
variety's sake if you want. 

11. Always use the telescope to "Inspect" another fleet at sea before talking to
them. If they're pirates, don't talk to them or you'll be attacked. If you're
looking to fight pirates though...

12. Don't attack Spanish or Turkish ships unless you know what you're doing.
Starting a war with either of these two nations is not a good thing. If you're
out to be a pirate, however, go right ahead. 

13. Wait until you have five decent warships before attacking anybody. Getting
your ass handed to you in a battle at sea is often fatal one way or another. 
Even if you survive the battle, your ships will be heavily damaged and will not 
handle very well, making the trip back to shore difficult.

14. I highly recommend against sailing to Asia via the Arctic ocean, unless 
you're commanding a powerful, experienced fleet and know what you're up against.
If you'd like to know why, please read the FAQ section under "what's so bad 
about the Arctic Ocean?"

15. Until later in the game when you start dealing in firearms, never buy 
anything in Seville. This is for two reasons: Doing so will help the Spanish 
economy, and that will make galleons and firearms more expensive later on; and
(more importantly) there's nothing worth buying in Seville anyway (except 
firearms), so don't waste your money.

16. Despite the size of the ship and number of bunks, most ships only require 
15 sailors to function without problems. You can get away with only 5 on a
latin, and a heavy galleon only needs 25-30. Of course, you'll want a lot more
than that if you're a pirate or looking to get into a fight.

17. Keep ALL the food and water on the flagship. This way, if one of your ships
"mysteriously disappears" you won't lose rations.

18. Unless you really have the money to spare and enjoy getting Spain and Turkey
mad at you and your country, don't bother investing money in more than two or 
three ports until you can defend yourself. I beat the game at least three 
times before I even knew what investing did.

19. Since the game operates on a grid, remember that it takes exactly the same 
amount of time to sail in long straight lines as it does to sail on "angles" to
get somewhere. Often this approach will get you there faster, too. Just ignore 
all those CPU fleets sailing around with their ship facing all different 
diagonal directions.

20. A good rule of thumb for food and water: One barrel of food will last one
man twenty days (with rations set at 50%). Obviously, this means one barrel will
last twenty men one day. So if you have a crew of twenty men, you need ten 
barrels of food to sail for ten days. 

The basic formula for how much food you need is as follows:

food = (days of food required) X (number of crew)

Or another way to put it:

days you can sail = (amount of food) X 20
                       (number of crew)

Pretty simple stuff. Water works the same way.

21. Never say yes to a merchant the first time he offers you a price. If you say
no, he might just ask you how much you're willing to pay for something. This is 
especially true with that crook at the shipyard. Depending on your fame and 
charisma, you can sometimes grab a 5-50% discount on things! In extreme cases, 
you can buy something from a shopkeeper, and then sell it right back to him at a
profit! Thanks a lot to Alex Shovkoplyas for pointing out the benefits of 


Blank Port Data Sheet
Just fill in the details of every port you come across, and you'll have no 
trouble remembering where things are! Cut and paste this in notepad a few times 
to fill a page, and print as many copies as you need. 


Port: ________________________  Lat/Long: _________

Continent/Country: ________________________________

Goods       Price       Guild Items           Price
-----       -----       -----------           -----

__________  _____       ____________________  _____

__________  _____       ____________________  _____

__________  _____       ____________________  _____

__________  _____       ____________________  _____

__________  _____       Waitress's Name: __________

__________  _____       Economic Worth: ___________

Notes: ____________________________________________





Dangers of the Deep
Since the instruction booklet doesn't list anything specific, here's a list of
the disastrous things that can happen at sea. Some people might consider this 
information "spoilers", so read at your own risk.

Probably the most common disaster, storms occur exclusively in tropical waters,
and are most often encountered around the West coast of Africa. These thrash
your entire fleet about, damaging everything on your ships, and killing a hefty
slice of your crew. If you're sailing anything flimsier than say, a mahogany
Nao, or have less than 20 crew per ship, consider it game over. You might even
have the pleasure of being tossed all over the Atlantic while watching a CPU 
fleet sail blissfully by, completely unaffected by the tempest that seems to be
centered exclusively on you. The best way to avoid storms is to save on every
screen while sailing around Africa, and reset the game if one happens.

By far the most annoying of all the disasters, because it takes FOREVER to get
it over with, one way or the other. If you explore the New World farther West
than Santo Domingo, or try to sail from Nagasaki to Zeiton in the game, you are
GOING to get stuck in seaweed. When this happens (almost always to the first 
ship in your fleet) you have two options. You can scuttle the ship, and get on
with your business, albeit minus one fifth of your fleet and all the cargo (and
crew) it had on board; or you can *try* to get to land to repair the rudder, 
which will be completely destroyed. The reason I say "try" is because you are 
quite likely going to drift around the same screen for about two months before 
the wind or current pushes you ashore. So unless you're packing that much food 
and water, and have a good hour or so to waste watching your ship move back
and forth over the same two squares, reset the game and start from your last 
save, or scuttle the ship and move on.

Mysterious Vanishings
For lack of a better name. There are some places in the game where one of your 
ships (almost always the first one) will just up and disappear into thin air. No
warning, just a flash and poof! It's gone, and there's nothing you can do about 
it. Generally, this happens in tropical waters, usually the mid Atlantic, or off
the East coast of Africa, South of Madagascar. All you can do is reset and start
from your last save. 

If you run out of food or water, your crew will start to die off, and 
eventually, your ships will start drifting away. When you realize that you're
not going to make it to a port in time to restock things before they run out, 
adjust the food and water rations to something like 25%. That'll buy you some 
more time, but the condition of the ship will drop like a rock. Always keep a 
healthy amount of food and water on board.

There are a few other things, like pirates and the Kara Sea, but they're 
discussed in other places in this guide. Generally, most disasters can be 
avoided by saving the game regularly, or by having a good figurehead installed 
on each ship. Amulets also help to keep these things from happening.

Some Things to Watch out For (SPOILERS!)
These are listed to keep you from wasting time/money on useless ventures. Skip 
this part if you'd prefer to find out the hard way.

- Don't bother trying to use or even find the Panama Canal. Remember, The game 
takes place almost four hundred years before the Panama Canal was even built!

- The Northwest Passage isn't in the game either, but you can do laps around
Antarctica, if that sort of thing appeals to you.

- You might as well not bother with Australia or New Zealand, the only thing 
there is a useless supply port on the West coast of Australia. 

- There are ports in South America (6 to be exact), but all are quite useless. 
If you insist on exploring this continent, make sure you use the Strait of 

- There is nothing worthwhile at the end of any river in this game. You'll note
I didn't say there wasn't anything at all, though...

- Disasters almost always happen to the first ship in your fleet. For this 
reason, don't keep valuable cargo or supplies on board this ship, and above all
don't keep it as the flagship! You might want to use it instead to carry the 
lumber it's going to need to fix itself after its rudder gets caught in seaweed 
(several dozen times). Once you have a decent figurehead on each ship (i.e. 
Dragon or better), and a good Amulet, it's usually safe to start using this ship
like the other ships.

Here's a good one: I've only had this happen to me once, but it is really, 
really annoying once you find out the hard way what you did wrong. If that 
sneaky marketplace owner in Santo Domingo ever wants "to make a profit by 
trading Coral" DON'T ACCEPT. Santo Domingo IS the only place in the whole world 
where you can buy coral. If you refuse his offer, your fame will go down, but if
you take on the mission and then come back empty handed (which you will, because
you won't find it anywhere else) it will plummet. With that in mind, never go on
a quest for the following ports to get the goods listed next to them, unless you
like wild goose chases: 

Amboina - Nutmeg        Ceylon - Cinnamon       Nagasaki - Silver
Santo Domingo - Coral   Ternate - Cloves        Zeiton - Raw Silk

And finally, Another annoying thing happens from time to time when you're 
chasing an enemy fleet. Somehow, computer controlled fleets can *portage* their
ships over land. If a fleet you're chasing enters a screen with water on either
side of a piece of land down the middle (the screen with Genoa and Venice on it
for example, or where the Panama Canal would be) there's a very good chance that
when you enter the screen behind them, they'll be on the other side of the land.
Hard as hell to explain and even more frustrating when it happens, just figured 
I'd mention it so you didn't think that you were the only one it happens to.

| CHAPTER III - Walkthrough |

This walkthrough will guide you through most of the game, but won't really ruin
anything for you. Since this is an adventure game with complete freedom to do
whatever you want, there's no set path to follow to get to the end. Apparently
there's a time limit of 20 years (about 20-30 hours of actual time), but I
wouldn't worry about it - You'll either beat the game or be long bored of it
before that happens. In any case, I've never reached the limit. I think the year
1512 was the longest it ever took me to finish the game - ten years. 

Basically what it boils down to is: 
- Build a fleet
- Start doing small tasks for merchants
- Gain fame and fortune by trading goods between ports
- explore the far reaches of the known world
- Start doing favours for the king to gain rank
- start going to places really far from Europe
- Start doing difficult tasks for guild masters and merchants
- Start attacking pirate fleets
- Kill some Turkish (or Spanish) warlord and save the princess

Please note that I use the words "money", "gold", "gold pieces", "GP" and even
the good old Faxanadu-esque "golds" interchangeably when talking about the
currency in this game. When I mean the actual commodity "gold", you'll know by
the context.

First you need to name your character. If you don't want to change it, your name
will be Leon Franco. Then you have to "roll" your stats. If you don't like what
it gives you, you can roll new stats. Don't worry too much about this. Just try
and get a high value in Charisma (60+) and about fifty bonus points to add to
your stats. When a decent set of stats comes around, allocate the bonus points,
trying to get your charisma to around 90 or so. Don't worry about the rest of
your stats, by the time you're halfway through the game most of them will be
close to, if not 100 anyway. After the stats, you name your ship. Give it a
name, or else it gets called the "Hermes." FWIW, you won't have this ship for
very long, so don't spend too much time worrying about its name. 

Geography 101
It's been my experience that geography isn't exactly the "forte" of too many
people, especially Americans. If you don't know where (or even what) the country
of Portugal is, you'd best read the rest of this section. 

To get anywhere in this game, you need at least some knowledge of geography, and
you definitely need to know your way around Europe. Get an actual map of the
world or Google one on your phone, and find the country of Portugal. It's a
small country that you might have thought was part of Spain. Here's a REALLY
rough sketch, obviously not to scale:

             /  _                                                   | France
   Canada    |_//                                             ______|_____/
          _ _|//                                             /_        |
  - - - -/  /                                               | |        /
           /                                    Portugal ---> | Spain |
          @ New York City                                   | |       |
         |                                           Lisbon @_|     __|
  USA   /                                                    \__  _/
       |                      Atlantic Ocean                    \/      Med. Sea
  ____ /                                                  ________________
      \\                                                 /
       \|                                               /    Africa

- Now study the area around Portugal carefully (on a real map, not that silly 
thing above which only shows where Portugal is). Note the location of the 
entrance to the Mediterranean sea. Find the countries of France, Spain, England
and Italy. These are the most important places for the first part of the game.

- Keep in mind that North is up, South is down, East is right, and West is left.

- If you want to play the game realistically, put the map or your phone away
now, and start drawing your own map from this point on. See the "making your own
map" bit in the appendices for details on doing so.

1. Starting Out
First, go to the marketplace, buy as much sugar as you can, and head for the 
harbour. There's no point in trying to get mates at the Ye Olde Inn to join you 
yet, they'll all refuse until your sailing level increases. Don't bother selling
your pepper and quartz yet either, you can sell it for more elsewhere. Talk to 
the guy at the harbour, and use the "transfer men" command to set the crew on
your ship to 5. You don't need 20 men to sail a boat the size of a canoe. Talk
to the guy again, and head for sea. Now that you're at sea, immediately "go
ashore". Use the lumber you have on board to fix your ship. You'll probably have
1 piece of lumber left over, so just use the "transfer supplies" command to toss
it. You won't be needing it now or ever for this ship. Now put back to sea. 

If you're using a modern map of the world as a guide, the first thing you'll
notice (if you're observant) is that the Portuguese coastline is a little
misshapen. You see, Lisbon in this game is much further North than the actual
city, so much further North that it might as well be in Spain. Get used to this,
because it's the same all over the world.

2. The First Trade Route
To start out, create a small 2-point trade route between Lisbon and Bordeaux 
(France). If for some reason you don't know where France is, please read the 
above "Geography 101" again. If you still can't figure it out, from Lisbon, go
North one screen, and then sail East until you crash into land. Explore the
coastline on this screen until the port of Bordeaux appears. Having arrived in
la belle France, Sell your sugar, pepper and quartz, and stock up on porcelain,
as much as you can buy. Take the porcelain back to Lisbon and sell it. 

Now that you're back in Lisbon with some sailing skill under your belt, go to
the Ye Olde Inn in search of some mates. If Marco is hanging around, try
enlisting him. Jose also might join this early on, if he's even there. Every
time you enter a town, check the Ye Olde Inn for mates. Once you have four to
navigate your fleet, don't bother getting any more. Maybe find one you like the
look of for a first mate so you don't have to look at that scraggly old sailor
in the lower left corner all the time. 

If you're feeling more adventurous, and want some variety in this trade route,
buy grapes in Bordeaux, and sell them in Antwerp (Belgium), one screen north of
Bordeaux. Then buy porcelain from Antwerp, and lug that home. If the guy at the
marketplace in Lisbon starts offering really low amounts of money for the
porcelain, sell it in Seville (Spain) (one screen west, two south and one east
from Lisbon) instead. 

2.1 Time for another Ship
Once you have around 3000-4000 gold pieces, buy another latin for Marco or any
other of your mates to sail. Don't pay any more than 800 gold pieces for it
though. It doesn't need more than 5 crew, either. Do this until you gain a few
sailing levels, have what mates you have sailing their own latins, and have
about 10,000 gold pieces. Try to find a sextant and a telescope at one of the
ports too, they'll come in handy soon.

A Note on Names of Ships
Since you're only given six letters to play with, coming up with names for ships
can be annoying after a while. In response to my question later in the guide 
about ship names, I find that many players simply name them things like "Ship1",
"Ship2" etc, or even the slightly more practical "Food", "Water", "Goods1", 
"Goods2" and so on. One player named his ships after the mates sailing them, he
said it was handy in battles. Names of Greek and Roman gods and goddesses seem 
to be popular (especially Venus), as well as names of mythical creatures, and 
women's names. 

My suggestion is, if struck with writer's block when naming your fleet, to
search the internet for Portuguese or Spanish names, and then refine it to
women's names. There are many that are six or fewer letters, and if you can live
without the accents over some of the letters, they work quite befittingly. Maybe
if you have a ship built in another country, you could name it something in that
language. Be creative, or be practical, it's your choice.

3. The Mediterranean Sea
Trading with France and Belgium gets old after a while. It's time to do 
something more exciting. With ships full of sugar from Lisbon (and food and
water for about 20 days at sea), sail into the Mediterranean sea, heading for
Italy. Make a note of the ports you see on the way in (this is where the
telescope comes in handy). If you want a couple of decent mates, stop in Algiers
(Algeria) and Marseilles (France) to pick up Miguel and Roberto. What you want
to do here is set up a brief 2-point route between Naples and Pisa:

Sell all your sugar in Naples and buy wool. 
Haul the wool up the coast to Pisa, selling it in exchange for artwork. 
Take said artwork back down the coast to Naples, sell it, and fill up 
with wool again. 

When one of the places starts getting jerky with their prices, grab as much
artwork as you can and head for home. Sell the artwork on the way out of the
Mediterranean at one of the ports. Try and get 500 gold pieces a barrel for it.
Hopefully, you have somewhere in the order of 50,000 gold pieces.
Having accomplished all this, head back to Lisbon. 

4. Time for a Bigger Boat
Sailing around in latins will get you nowhere in this game. Load up on sugar and
head for Seville. Sell the sugar. Make sure that Spain's economy is totally 
shot. Check their prices at the Lodge. If it's somewhere below 65%, you're good
to continue. Otherwise start importing everything you can find to Seville (grain
from Majorca works well), driving their market down. First, take all the men off
one of your latins, and put them on another (giving it a crew of 10). Having 
done this, go to the shipyard and first sell the newly vacated latin, then ask
to build a new ship. Pick the Nao or Carrack model, with a teak hull. Flimsy as
hell, but you're still a long way away from sea battles. Get 4-point sails, zero
gun placements and only 20 bunks for crew. You now basically have the 3rd (or
4th, if you picked the Nao) best cargo ship you can get. Give it a name and then
head for the Ye Olde Inn. Spend 500 gold pieces or so on a crew for the new ship
(twenty men are all you need, and you already have 5 bunked on a latin), and
then stock it with food and water. Head for the seas. The very second you're on
the sailing screen, change navigators so that the main character is sailing the
Carrack/Nao. Marco or Jose or whatever mate that volunteered to navigate the new
ship might have it drifting halfway across the Atlantic before they get the hang
of it. Better to keep them on the latins for now. 

5. The New World
Now that you have a really big ship, you can start dealing in really big volumes
of cargo. By selling ton after ton of sugar, wool, porcelain and artwork around 
Europe, you can build up your cash fairly quickly. Once your main character is 
about level 5-6 for sailing, and you have enough money for another ship 
(remember to keep Spain's economy in ruins to keep prices down) go to the
Seville shipyard and build yourself a teak galleon. Don't bother with gun
placements or a crazy number of bunks for crew. 20 bunks are all you need. Now
transfer men from the latins over to it, and sell all of those glorified bath
toys for 300 gold pieces or whatever you can get. Load the galleon with about
120 food and 120 water (which will last 40 men about 60 days), 10-20 pieces of
lumber, buy as many firearms as you can, and put to sea. Make sure that the mate
with the highest sailing level is navigating the Carrack/Nao, and head for the
new world. 

There are two ways of getting there, the safe way, and the quick way. The safe
way involves sailing straight West from Lisbon for a REALLY long time
(appropriately, about as long as it takes to listen to Matthew Sweet's version
of "Cortez the Killer"), until you basically crash into New England. Now sail
straight South until you see a piece of land to the West. Head one more screen
South and then one West and tada! Here's Santo Domingo! This method can
sometimes run into snags when the mid-Atlantic currents don't feel like
cooperating (they'll send you North or back the way you came sometimes), so
here's the "quick" way: From Lisbon or Seville or wherever, sail down the West
coast of Africa, saving the game on every screen. When you find the port of
Verde, turn to the West and sail straight until you reach Santo Domingo. With
three masted naos rigged with four point sails, you can use this "quick" way to
get from Lisbon to Santo Domingo in about fifteen days. Now that you're here,
land the boat and check your food and water. You should probably have at least
25-30 days of food and water to get home. That's about 50-80 of each. Better to
fill that up now because you're about to make some ridiculous profits on your
firearms. If you have any luck at all, you will have bought them in Spain for
about 50 golds a piece, and be selling them here for almost 200 a shot! Sell as
much as you can, and then start buying Coral. You can sell Coral anywhere
(except here) for an insane amount of money. Once you get rid of as many
firearms as you can, you should be ready to head out with two ships jam packed
with Coral (and maybe some firearms left over), and a pocket full of gold

If the king of Portugal hasn't been asking you for favours yet, he will be now.
Go to the palace and have a chat with him, he'll probably give you a job, and
now you can deposit your money into your account at the palace. Sneak upstairs
to woo the princess if you want. But now it's time to start selling that coral!
Any port in Europe will pay you grandly for it, trade it for artwork, and trade
the artwork for firearms, and head back to the New World to sell the firearms
for coral. After several jaunts to the new world, you'll never want for gold
again. Use it to build a fleet of five good galleon calibre trade ships. You
might want to get those mate loyalties at 100, too. Another way to get rid of
money in Santo Domingo is to invest at the marketplace. Drop 60 Grand and head
for home. By the time you return in a few months, the shopkeeper will have a
surprise for you! 

6. Africa & Asia
Now that you've gone to the new world, you should feel confident to go just 
about anywhere. With your ships jam packed with firearms, around 60 pieces of 
lumber for emergency repairs, and enough food for 90 days at sea, give this a 
try: Sail South from Lisbon, down the West coast of Africa (there are lots of 
storms around here, save often) around the Southernmost tip (Cape Town), and 
then sail straight East until you basically crash into Australia. Now sail North
until you find land. Explore the Philippines and Southern Asia, until you 
eventually find Japan. The port of Nagasaki, Japan is the only place in the 
entire world that sells silver. Make sure to save often, because there's almost 
a guarantee that you'll get your rudder caught in seaweed before you get home. 
If that does happen (which it probably will) just go ashore (if you can GET 
ashore) and use the lumber to make repairs. Chinese ports (all two of them) 
offer a whole whack of hard to find stuff, but none of it is really worth 
hauling all the way back to Europe or anywhere else. With your ships filled with
Silver and enough food for about 40 days at sea, sail West along the Southern 
coastline of Asia, stopping in India and other places. Explore the Middle East 
and Persian Gulf if you want (the only place you can buy carpet), but you're 
mainly interested in finding the Northeast coast of Africa, specifically, a port
that sells gold. For some reason, these African marketplace owners will pay 
almost 300 gold pieces for a barrel of silver, which you bought in Japan for 
something almost ten times less. Through the process of buying and selling, 
exchange all your silver for gold, but make sure you have about 60 days of
food and water on board. Don't worry so much about the water, you can replenish
that at any of the ports on the West coast of Africa. Sail down around the East
coast and back up the West coast of Africa to get back to Europe, and forget
about ever having to work for money again.   

7. Treasure Hunts
For me, these were the most fun part of the game. Some guild master sends you to
the ends of the Earth in search of some legendary artifact, and then pays you a 
ludicrous amount of money for it. Gossip at the Ye Olde Inns for clues on where 
to go to find somebody who might have information on the item's whereabouts. 
Usually that person will refer you to somebody else, often a waitress at a Ye 
Olde Inn or a sailor. When you finally find the person you're looking for (which
usually involves a trip to East Africa or Asia somewhere along the line), they 
will do one of two things: 

The easy way - They'll offer to sell you a map for a certain amount of money. 
Buy it. Now have the sailors at the Ye Olde Inn study it. They might know where
it is. Usually the treasure is on some lonely island in the middle of nowhere, 
or some equally remote part of the Earth. Using the speculum will produce the 
same type of map as the treasure map (albeit minus the "X"). When the two 
produce the same picture, you're there. Land where the "X" is on the map and 
search for treasure. Now try and get back to the guild master without any pirate


The hard way - They'll tell you who has it. To get it, you need to track the guy
down, and defeat his fleet in a battle at sea. Of course, this task is going to 
require a fleet built of sterner stuff than teak without any arms whatsoever. 
What you need to do here is get back to Europe, build yourself a good fleet of 
battleships (see the next section), and then start asking at the Ye Olde Inns as
to where your man is. If he's Spanish or Turkish, chances are pretty good that 
he's halfway around the globe, but he's "on his way" to Seville or Istanbul. 
What I suggest there is to camp out near one of those ports, and wait. Use the 
"go ashore" command, and then head back to sea when a fleet appears. Use the 
telescope to see if it's the guy you want. If the guy you're after is a pirate 
however, he very well might be hiding out in some very remote area of the world
(pirates just *love* Da Nang for some reason). What I suggest there is to
pack your warships with lots of food and water, and some goods that trade well
in that area of the world. Only take a skeleton crew for the initial voyage (20-
30 men per ship), and then, when you're close to where he should be, hire a 
whole roster of them with the money you make from the goods. Now hunt the guy 
down and claim your prize. 

8. The Ultimate Battleship 
Sooner or later, somebody is going to ask you to kill somebody. To do this, 
you're going to need warships. There is no warship better than a Heavy Galleon.
Hopefully you've done that whole sailing to the New World thing several times by
this point, you have a fairly high sailing level, and aren't exactly strapped 
for cash, because you're going to need a lot of sailing experience (level 10 or 
so) to sail one of these things, and and a lot of cash to buy one. 

Later on in the game, when you have a lot of money, head up to Oslo (Norway)
with a wallet full of money ($60,000) and your ships packed to the rafters with
things that sell well in Europe, like gold or coral. This will work with ANY
port you can invest in, but I always seem to pick Oslo. 

Now, here's what you do: Invest 60,000 gold pieces at the marketplace, and then
sell your goods at the marketplace until you have 60 grand again, and invest
that at the Oslo shipyard. 

Having done that, set sail, and immediately use the "go ashore" command. Make a
note of the date. Using the "wait" command, wait until the month changes (if you
have the whole month to wait, go get a coffee - it'll take about that long), and
your investments will now have taken effect. 

Go back inside the port and note that you can now buy wood in Oslo. Beats going
all the way to Northeast Africa, doesn't it? Invest 60,000 at the shipyard
again, and then leave town for a month. Go sell something in London or another
nearby port to earn cash, since you've probably destroyed the market in Oslo by
selling things (which is good, so make sure you do just that). Wait until the
month changes, and go back. Check the industrial worth of the port at the lodge.
If it's 1000, and the "prices" thing says something like 60% or lower, you're
good to proceed, otherwise invest thirty grand again at the shipyard. When the
industrial worth of the port is finally 1000, take all your crew and goodies off
of one of your ships, and sell it at the shipyard. 

Now, with about $35,000 in your pocket, ask the shipyard owner to build you a
new ship. Note that a new ship, the "Heavy Galleon", is now available. This KICK
ASS ship, which has 1000 available space, is the largest ship in the game. If
you pick one of these with a mahogany body, it will have a hull strength of 100!
Not only that, the thing can hold 100 cannons, enough firepower to blast any
Spanish warship into toothpicks with a few rounds. These ships are expensive,
but are really worth it. 

If you want to use the thing for peaceful purposes, select to have zero gun
placements, and only 30 bunks for crew (Heavy Galleons need more men than other
ships). Now you have a ship with 970 available space!! 

9. The Endgame
It's all clear sailing from here! All you have to do now is keep doing favours 
for the king, until he finally asks you to rescue his daughter from a Spanish or
Turkish fleet. All you need to do to accomplish this is to find out who has the 
princess and where he's taking her (ask at the Ye Olde Inns). Then all you do is

cut him off en route to wherever it is he's going. The last battle is no harder 
than any other battle. Then you get to enjoy the typical Koei ending. In the 
mean time, here's a few fun things to try. 

Operation: "Buy Asia"                                  
What you do here is haul as many firearms, preferably bought in Spain at around
50 gold pieces a barrel, all the way to Nagasaki, and start loading up on 
silver. If you have five heavy galleons rigged as trade ships (30 crew, 0 guns,
970 cargo space) You can haul roughly 4000 barrels of firearms to Japan in one
go, if you make a pit stop for supplies along the way. That would run you about
$225,000 to buy in Seville with their price index around 50-60%. You can sell 
that amount of firearms in Nagasaki for close to a million bucks. Now imagine 
how much silver a million gold pieces would buy... roughly 32000. That amount of
silver, if you were to sell it in Arabia (meaning the region, not a specific 
port) would net you somewhere in the vicinity of twelve million dollars. That's 
more money than you can store at the palace, ever. Of course, you can't do this 
all in one trip from Japan to Arabia. You'll need to keep Arabian price indexes
high, and Japan's somewhat reasonable, which means you'll need to lug something 
back from Arabia to Japan to sell in Nagasaki. I suggest Quartz, the specialty 
of Aden. This creates one hell of a vicious cycle, with you making basically 
unlimited cash, more than you'll ever need. Do you know how many ports there are
in Southern Asia between Baghdad and Nagasaki where you can invest all that 
money? Lots! And the best part is, Spain and Turkey are too lazy to sail all the
way over here to screw up your fun! You have until 1522 to beat the game, so 
take some time to invest in far away places. 

Here's a few less detailed suggestions:

- Try and get Dias to join you. The keyword here is "try".

- Declare war on Spain or Turkey (or both) and see how many fleets you can sink.

- Load up five heavy galleon trade ships (30 crew, 0 guns, 970 space) with just 
food and water. That's enough supplies to sail for over a year without stopping 
for a refill. Go find things. Without looking at the port list (if you haven't 
already) try to find the ports of Ruwen, Kailua, Tanisk and Chanchan. I'd say 
those are the four hardest to find.

- Find the game too easy? Try this: As soon as you start a new game, get rid of 
fifteen of your crew, sell your pepper and quartz, buy firearms and sail around 
Africa. Using what little money you have, plus the profits from the firearms, 
work your way across Asia, and don't come back to Europe until you're sailing 
five heavy galleons. Just be sure to save on every screen, and you should be 
able to make it past all the storms. If you know what to sell where, you'll have
a fine fleet in a couple years or so. Unfortunately, you'll probably need to 
hire Rinaldo to sail for you, as he, Cyran, Aljeuna and Ammul are about the only
mates you'll find in this part of the world until 1504 or so. Fernando and Jose 
also tend to pop up in the Orient early in 1502.

- Make yourself a map of the world. Time consuming, but rewarding.

| CHAPTER IV - How to be a Pirate |

Although the game is intended to be played as a peaceful trader and explorer, 
who eventually becomes a national hero of Portugal, there's nothing to stop you
from flying the Jolly Roger and sinking a few (or few hundred) ships. I will 
warn you now that playing the game as a pirate can get real old real quick, once
you can't find somebody's fleet to plunder and sink. Here's some pointers for 
the pirate life.

1. Play the game "normally" until you have five heavy galleons or at least 
regular galleons outfitted with cannons before you change careers over to the
pirate life. 

2. Make sure you have lots of gold stored up at the palace, just in case.

3. Once you start sinking people left and right, the waitresses at Ye Olde Inns
start telling you where people are, so you can go get 'em (or avoid them).

4. If you want goods to trade, attack trade ships, they have the most goodies on
board, which often isn't much, unfortunately.

5. If you want gold pieces, attack warships. They carry tons of money around.

6. When you loot their ships, take their lumber first. It's cheaper to fix your 
fleet with wood you didn't pay for, rather than pay that guy at the shipyard.

7. After you take all their lumber and cargo, take their food. Only take their 
water if you have room left over. Remember, you can get water for free anywhere.

8. The best pirate ship is the heavy galleon, with 160 bunks for crew, 100 gun
placements with cannons installed, and three point sails. This allows you to 
have twice as much firepower as any Spanish warship, and enough space to store 
food and water for forty days at sea.
9. Try and get the Dragon Icon and the Chinese Broadsword. They'll help you the
most in battle. Both can be found only in Asia, and both are very expensive. The
Hawk Icon and Sabre, which can both be found easily in Europe, will suffice 
until you get to Asia.

10. The hardest part of being a pirate is finding other fleets to attack. If you
hang out around the mouth of the Mediterranean Sea, you'll find a lot of fleets 
coming and going, mostly Turkish ones. 

11. Use the lists of other captains I made as checklists to see who you've sunk!

12. If you get Spain and Turkey mad enough at you, you won't have to look too 
hard for somebody to sink - Their warships will start coming to *you*! Now 
that's service! 

13. If you find the game rather easy as a pirate, try incorporating smaller 
vessels into your fleet if you want more of a challenge. A mahogany Nao with 
three point sails, 40 cannons and 80-100 crew makes a great "destroyer" ship. 
Always keep a heavy galleon or at least a galleon for the flagship though. Your
enemies will concentrate fire on that ship the most, so it needs the extra hull 

14. Another thing you can do to increase the challenge of being a pirate is to 
decrease the firepower capabilities of your ships. Try using less cannons, or 
the two weaker types of gun; the saker or culverin.

*** Spoiler Disclaimer ***
Please note that the remainder of this guide contains some major spoilers, such 
as listing where basically everything and everyone is. Since the point of the 
game is to explore the world and find these things for yourself, this 
information will almost certainly ruin the game for some players. 

| CHAPTER V: Ports |

In case you really want the entire point of the game totally ruined for you,
here is a listing of every port, including sextant coordinates, and some 
information about them.

There are seventy ports to find in Uncharted Waters. Fifty of which you can buy
and sell goods in, twenty where you can only buy supplies to restock your ships.
Countries listed are where the port would be located in modern times (not 500 
years ago), so you can get a rough idea of where it is on a modern map. Some of 
the countries I'm quite sure of, others are somewhat educated guesses, and some 
I have no idea. I've marked ports I'm not sure about with an asterisk. If 
anybody can fill in the blanks or correct any errors (I didn't take geography in
school, it didn't interest me then) please email me!

You might notice that I've only listed a handful of ports as "worth visiting."
If a port has been left off of this list, it's because the port either is too 
far out of the way, or doesn't sell anything worth buying without significant 
marketplace investment. If you're bored, try investing in the marketplaces of 
the ports I've left out. Maybe they're not so useless after all...  

Port Types
Even though there are fifty different ports in which you can buy and sell your 
goodies, there are actually only eight different "types" of port when it comes 
to the way goods are priced. If the port sells a particular type of good, then 
the amount of money that the marketplace owner will pay for that good is less 
than "normal" for a port of its type, and it isn't any use selling it there - 
you won't make a profit. For example:  

Lisbon and Seville are both "Type A" ports. Both offer the exact same amount of
money for every commodity except sugar, because Lisbon sells sugar. I could get 
into a much larger and far more confusing mathematical model about the economics
of Uncharted Waters, but I barely understand it myself and the bottom line would
still be the same: 

"If you want to make a profit selling sugar, don't sell it in Lisbon."

I'm sure you can find the metaphor in that. The goods sold by every port of a 
particular type are listed after the port list. Please note that ports with low
economic worth may have only some of the goods they "should" have, which may 
include the specialty good (for example, wood in Oslo). With investment, 
however, the port's economic worth will grow, and it may start selling goods it
didn't have before. 

The Port List
Here are all seventy ports of call in the game, arranged alphabetically under 
their region of the world. For locations, I have tried to give the closest body
of water, but since "Atlantic Ocean" is a little vague, I've used continents for
some ports. 

Europe will be your main area of concentration for much of the game. Due to the 
fact that Lisbon is the only place in the world you can store gold, you'll find 
that it will always be your home base. Europe's ports also sell such a diversity
of goods that it's possible to make profits without ever leaving the rather calm
waters of the Mediterranean. There's a very good trade route to be found in 
Northern Europe, very useful for pirates or warship captains. See if you can't 
figure it out.

Worth Visiting:
Algiers - Miguel can be found here in early 1502.
Antwerp - Buy telescope early in game.
Bordeaux - Good place to buy porcelain or grapes.
Istanbul - Visit sultan of Turkey, good place to buy artwork.
Lisbon - Sugar, king of Portugal, store money at palace.
London - Good place to buy wool and porcelain.
Naples - Good place to buy wool.
Oslo - You can buy wood here if you invest enough at the marketplace.
Pisa - Good place to buy artwork.
Seville - King of Spain, Galleons, Good place to gamble.
Venice - The guild sells the speculum, if you have $12000 to spare.*

Port           Country / Location      Lat/Long     Type   Specialty  Waitress
Alexandria     Egypt, Med. Sea         (N35, E20)    A     Cotton     Julia
Algiers        Algeria, Med. Sea       (N35, E0)     A      -         --
Antwerp        Belgium, Eng. Channel   (N60,E0)      B     Sugar      Olivia  
Azov           Ukraine, Sea of Azov    (N55, E30)    B      -         --
Bordeaux       France, Bay of Biscay   (N55,E0)      B     Grapes     Sharee    
Genoa          Italy, Med. Sea         (N50,E10)     A      -         Isabel
Hamburg        Germany, North Sea      (N65, E5)     B      -         Nina
Injiga*        Russia, Barents Sea     (N70, E30)    S      -         --
Istanbul       Turkey, Med. Sea        (N45,E20)     A     Artwork    Paulina
Lisbon         Portugal, Iberian Penn. (N50,W10)     A     Sugar      Carlotta
London         England, Eng. Channel   (N65,E0)      B     Wool       Matilde
Majorca        Italy, Med. Sea         (N40,E10)     A     Grain      --
Marseille      France, Med. Sea        (N45,E5)      A      -         --
Naples         Italy, Med. Sea         (N45,E10)     A     Wool       --
Oslo           Norway**, North Sea     (N65,E5)      B     Wood       --
Pisa           Italy, Med. Sea         (N45,E10)     A     Artwork    --
Seville        Spain, Iberian Penn.    (N40,W10)     A      -         Marguerite
Trebizond      Turkey, Black Sea       (N45,E30)     A     Cotton     --
Tunis          Tunisia, Med. Sea       (N40, E5)     A      -         --
Valencia       Spain, Iberian Penn.    (N40,W5)      A     Wool       -- 
Venice         Italy, Adriatic Sea     (N55, E10)    A     Porcelain  Maria

* I'm guessing that this is supposed to be "Indiga", a fairly remote place on 
the Malozemel'skaya (means "scarce arable land" in Russian) Tundra. I knew that
1977 National Geographic map of the Soviet Union would come in handy someday!

** I'm not sure what Koei was thinking here. The real Oslo would be on screen 
(N70,E5), right where the border between Norway and Sweden is today. You might
also notice the complete lack of a Denmark between Norway and Germany.

Type A ports sell: olive oil, grapes, cloth, firearms.
Type B ports sell: cheese, grain, cloth, firearms, porcelain.
Type S Ports are supply ports, and only have the harbour. 

The one and only place in the New World worth stopping at is Santo Domingo, 
which sells coral. Every other port only sells cotton, and isn't worth the trip.
If you want cotton (although why you'd want cotton when you could have coral I 
don't understand) get it in Santo Domingo, and then grab some coral while you're
at it. You can sell coral (in my opinion, the best commodity to trade, in case 
you haven't got that idea yet) anywhere and make a killer profit. You can also 
buy super cheap gold in Santo Domingo (or any other New World port), if you 
invest enough at the marketplace. If you plan on exploring the Caribbean Sea, be
sure to bring at least 30-50 bales of lumber, because you are *going* to get 
your rudder snagged in seaweed at least twice, I guarantee. If you decide to 
explore South America, be sure to use the Strait of Magellan when you reach the 
Southern tip.

Worth Visiting:
Santo Domingo - The only port that sells coral.

Port           Country / Location        Lat/Long     Type   Specialty  Waitress
Acapulco       Mexico, SE N. America     (N15, W110)   S      -         --
Caracas        Venezuela, N S. America   (N5, W75)     E      -         --
Chanchan       Peru, SW S. America       (S30, W80)    S      -         --
Copiapo        Chile, SW S. America      (S45, W70)    S      -         --
Guatemala      Belize**, C. America      (N10, W90)    E     Grain      --
Jamaica        Jamaica, Caribbean Sea    (N10, W80)    E      -         --
Nova Granada   Panama, C. America        (S0, W85)     S      -         --
Panama         Nicaragua***, C.America   (N5, W85)     E      -         Rosanna
Pernambuco     Brazil, E S. America      (S20, W40)    E     Wood       Sharon
Rio Grande     Brazil, E S. America      (S40, W45)    S      -         --
Rio de Janeiro Argentina*, SE S. America (S65, W60)    S      -         --
Santo Domingo  Dom. Repub, Caribbean Sea (N10, W75)    E     Coral       -
Veracruz       Mexico, Gulf of Mexico    (N15, W100)   E     Pimento    Bonita
Virginia       USA, E N. America         (N45, W75)    S      -         --

* This port is one screen North of the Strait of Magellan. The real Rio de 
Janeiro is over three thousand miles from the Strait of Magellan. My guess is 
that it's either supposed to be Rio Galligos, or just another mistake Koei made.

** Not only is the real Guatemala City on the Western side of the country, it's 
also landlocked, and not in Belize, as it is here. Did anybody at Koei ever look
at a map?

*** It's either Nicaragua or Costa Rica, but definitely not Panama, where it 

Type E ports sell: gold, cotton.
Type S Ports are supply ports, and only have the harbour. 

African ports on the East coast of the continent sell gold for about 500 gold 
pieces a barrel and pay insane amounts of money for firearms. I think you can 
figure out how to put this information to good use. 

Worth Visiting:
Aden - Sells quartz, marks entrance to the Red Sea.
Argin - You can grab a speculum here, if you forgot to grab one in Venice.
Baghdad - Sells carpet, and dirt cheap artwork.             
Hormuz - Marks entrance to the Persian Gulf, sells Pimento.
Mecca - Sells carpet & cheap artwork.
Mombasa - Sells wood, ivory and quartz.
Mozambique - GOLD!! (Wood too.)

Port           Country / Location      Lat/Long     Type   Specialty  Waitress
Aden           Yemen, Gulf of Aden     (N10, E40)    F     Quartz     --
Argin          Liberia*, West Africa   (N0, W10)     C      -         --
Baghdad        Iraq, Persian Gulf      (N30, E50)    F     Artwork    Patoria
Cape Town      S. Africa, Cape G.Hope  (S45, E25)    S      -         --
Diu            Pakistan**, Arabian Sea (N25, E65)    F      -         --
Hormuz         Oman, Arabian Sea       (N25, E55)    F     Pimento    --
Luanda         Angola, SW Africa       (S20, E15)    S      -         --
Mecca          Saudi Arabia, Red Sea   (N25, E35)    F     Artwork    Selma
Mombasa        Kenya, SE Africa        (S10, E40)    D     Ivory      --
Mozambique     Mozambique, SE Africa   (S15, E40)    D     Gold       Clara
Muscat         Oman, Arabian Sea       (N20, E55)    F      -         --
Ruwen          Kenya*, Nile River      (S5, E35)     S      -         --
San Jorge      Nigeria*,Gulf of Guinea (N0, E0)      C     Ivory      --
Sofala         Mozambique, SE Africa   (S25, E40)    D     Gold       --
Verde          Senegal, West Africa    (N10, W20)    S      -         --

* Means I'm guessing on the country. Argin is in either Liberia or Côte d'Ivoire
(Ivory Coast, in case you don't parlez français), and San Jorge has to be in 
either Nigeria or Benin. As for Ruwen, it's on the Southeast bank of Lake 
Victoria, which puts it smack dab in the middle between Kenya and Tanzania... it
could be either.

** In this game, the port of Diu is definitely where Pakistan is today, but 
according to history, it was in India, and should actually be about two screens
South of here.

Type C ports sell: gold, cotton.
Type D ports sell: quartz, cotton, wood.
Type F ports sell: olive oil, grain, cotton, wool, carpet.
Type S Ports are supply ports, and only have the harbour. 

Despite the large variety of goods to be found here, the only commodity in Asia
worth trading is silver, which can only be found in Japan. You can sell silver
anywhere (except Japan, obviously) for a huge profit. Several guilds in Asia
sell the expensive speculum, which is a good thing - you're gonna need it to get
anywhere in the spice islands without becoming lost. Get one if you didn't
already in Venice. I usually only make one trip to Asia per game, get the
speculum and a few boatloads of silver, and then get back to Europe.

If you find yourself strapped for cash in Asia, this might help you out: Buy 
silver in Nagasaki and then sell it in Zeiton. Repeat as needed. Even with 
Nagasaki's price index at 150% and Zeiton's at 50% (and having to repair the 
rudder of the first ship in your fleet every second trip because of the &#*@!$ 
seaweed) you'll still make a hefty profit. Thanks to Punk Rock Hindu for that 
great tip.

Worth Visiting:
Calicut - Guild sells lots of expensive stuff.
Ceylon - The only port that sells cinnamon.
Macao - You can buy a shining amulet at the guild.
Nagasaki - The only port that sells silver. 
Zeiton - Sells all kinds of hard to find stuff.

Port           Country / Location        Lat/Long     Type   Specialty  Waitress
Calicut        India, Arabian Sea        (N5, E75)     H     Pepper     Preetha
Ceylon         Sri Lanka, Gulf of Mannar (S0, E80)     H     Cinnamon   --
Cochin         India, Arabian Sea        (S0, E75)     H      -         --
Da Nang        Vietnam, South China Sea  (N10, E105)   S      -         --
Goa            India, Arabian Sea        (N10, E70)    H     Cloth      Lucetta
Macao          China, South China Sea    (N20, E110)   G      -         --
Nagasaki       Japan, East China Sea     (N30, E125)   G     Silver     Oharu
Sibir          Russia, Kara Sea          (N70, E70)    S      -         --
Tanisk         Russia, Sea of Okhotsk    (N65, E150)   S      -         --
Zeiton         China, East China Sea     (N25, E115)   G     Raw Silk   Mei Ling

Type G ports sell: pearl, silk, porcelain, artwork.
Type H ports sell: grain, cotton.
Type S Ports are supply ports, and only have the harbour. 

Many of the ports in the spice islands sell hard to find (get this) spices, like
cloves and pepper, but unless a merchant asks for these items specifically, 
don't bother trading them. Yes, the profit margin is ridiculous when you sell 
spices in Europe, but you need to practically fill all of your ships to make it
worth the very long trip. I hope you picked up a speculum in Asia or Venice, 
because Koei's version of the East Indies doesn't come too close to the way 
things are on a modern map.

Worth Visiting:
Amboina - The only port that sells nutmeg.
Malacca - Sells pepper.
Ternate - The only port that sells cloves.

Port           Country / Location         Lat/Long    Type   Specialty  Waitress
Amboina*       Indonesia, Molucca Sea     (S15, E125)   H     Nutmeg     --
Eureka         USA (CA), W N. America     (N50, W130)   S      -         --
Guam           USA (Guam), Philippine Sea (N15, E150)   S      -         --
Java           Indonesia, S. Indonesia    (S20, E105)   H     Pepper     --
Kailua         USA (HI), Pacific Ocean    (N10, W165)   S      -         --
Leveque        Australia, W. Australia    (S40, E115)   S      -         --
Madang         P.N. Guinea, Bismarck Sea  (S20, E140)   S      -         --
Malacca**      Malaysia, Strait of Mal.   (S0, E95)     H     Pepper     --
Sumatra        Indonesia, W. Indonesia    (S15, E95)    H     Pepper     --
Ternate*       Indonesia, Molucca Sea     (S20, E120)   H     Cloves     --

* It'd be almost impossible to accurately represent the skazillion tiny islands 
in the Molucca sea, so I think Koei just gave up and put Amboina and Ternate 
(both one of said tiny islands) in the general area they belong. The real 
Amboina is much further Southwest, the real Ternate further Northeast.

** This is a swear-word in Greek. Just figured I'd point that out.

Type H ports sell: grain, cotton.
Type S Ports are supply ports, and only have the harbour. 

| CHAPTER VI: Misc. Lists |

Here are all twenty of the characters you can find to navigate your ships. The 
stats and ages are what each of those characters start with at the beginning of
the game. Early in the game, only mates with low numbers for sailing and battle
level will join you, but as you become more experienced, the higher level mates
will consider you an equal, and will join you.            

I've had a lot of emails asking me who I try to find for mates, and I'd have to
say that ultimately, it really doesn't matter who you have. A character that 
starts with no experience in sailing or battle (i.e. Marco or Jose) will learn
quickly, don't worry. In answer to the question though, my party usually
consists of Marco, Jose, Miguel and Conrad. Then I get Roberto or Americus to
cover up that scraggly old sailor in the corner.

Some people have pointed out that mates like Christopher, Alfonso and Dias are
"the best", because they start at higher levels for sailing and battle. By the
time you get one of those guys to even *consider* joining you, you'll probably 
be that level yourself, with four other mates sailing heavy galleons at a level
very close behind yours. The only thing those high level mates are good for is 
replacing navigators that have either deserted the fleet of have been killed in
battle. It's handy to just stroll into town and pick up a mate that you can 
throw behind the wheel of a galleon with no training on a smaller ship. 

Picture it this way: Mates with low levels are better in the long term, because
their skills rise with time and will eventually be better than the mates that 
start at higher levels. Not only that, but you don't even need to pay them, 
they'll just become loyal to you and stay that way. Conversely, mates that start
at higher levels are better in the short term. Alfonso in particular is very 
useful during your first few battles, but once the other mates catch up to his 
levels, he's useless.

After fiddling with a hex editor trying to see what makes this game tick, I 
discovered that the mates have nationalities (Spanish, Portuguese, Turkish or 
Pirate). I have no idea what this does in the game (it probably affects 
loyalties or where they can be found), but I've put their nationality/loyalty in
parenthesis beside their name.

"BL" and "SL" are battle level and sailing level, respectively.

The "1-and-1" Mates
As that name implies, these guys all start at level 1 for both sailing and 
battle. Despite that setback, most of them have high stats, and will become 
excellent navigators with experience. They're also the only mates that will even
look at you twice when you ask them to join early on in the game. As soon as 
you're level 2 for sailing, they'll (usually) join you.

Francisco (Spain)
Age: 18   CHA: 62   WIS: 74   INT: 86   COU: 49   STR: 32   BL: 1   SL: 1
Francisco, who wears a blue coat with a gold collar, looks like a monk, with a
bald patch and a black trimmed goatee beard. My guess is that he's supposed to
be one of the Franciscan Friars, a society of Christian monks that have been 
around since the 13th century, who often accompanied explorers on their voyages
to convert the "heathen" natives to Christianity. His sailing skills start out 
slightly above average, but he is a lousy battle navigator (the worst, in fact)
until he becomes experienced. Francisco can be found in Alexandria early in the
game, if you want a man of the cloth aboard. 

Jose (Spain)
Age: 16   CHA: 51   WIS: 83   INT: 95   COU: 44   STR: 41   BL: 1   SL: 1
Jose has long reddish brown hair in a braid over his shoulder, is wearing a blue
coat and green hat, and is squinting his eyes for some reason. Jose is usually 
the first mate I try to get. He gains loyalty quickly and keeps it through just 
about anything. His sailing skills are second only to Roberto. His battle skills
are his only downfall, having some pretty pathetic stats in that department. 
Jose can be found in Seville or Lisbon for much of the early part of the game, 
but he's kind of snobby sometimes and won't join until you're level 3 for 

Marco (Portugal)
Age: 14  CHA: 55   WIS: 72   INT: 64   COU: 79   STR: 53   BL: 1   SL: 1
Marco is sporting a blue hat and coat, jet black hair, and some pretty big 
sideburns. He is probably the most underrated character in the game. Since he
begins the game at only fourteen years old, naturally, his stats are going to be
lower. As Marco gets older and more experienced however, his stats increase by 
leaps and bounds. His sailing and battle stats are both perfectly average, and 
he should not be overlooked. Marco stays loyal through thick and thin, and can 
be found in Lisbon in early 1502.

Miguel (Pirate)
Age: 17  CHA: 86   WIS: 64   INT: 66   COU: 86   STR: 91   BL: 1   SL: 1
Another character that I try to get early on, and in my opinion, "the best" mate
to get. Miguel is wearing a blue coat with a white collar, has red hair, and has
this really cool looking scar that runs from his forehead over his right eye all
the way to his cheek. Although he starts at level 1 for both sailing and battle,
his battle stats are second only to Conrad, and he'll do some major damage once
he becomes more experienced. His sailing skills are just slightly below average,
but will rise with time. If you get this guy early on, by the time he's level 10
for sailing his stats will likely be better than yours. Miguel can be found in
Algiers for much of the early part of the game, and you'd be crazy not to get

Nicolas (Portugal)
Age: 27  CHA: 49   WIS: 80   INT: 98   COU: 38   STR: 47   BL: 1   SL: 1
Nicolas is shot from side on, and is sporting a red coat, a yellow hat that 
reminds me of a crown, and a full black beard. Although he's a real coward's
coward, in terms of his battle skills, his sailing skills are equaled only by
Jose, and second only to Roberto. Because he's older than the hero though, he
tends to lose loyalty if he isn't paid about every year or so. Nicolas can be
found in Antwerp for much of 1502, but unless you want a second Jose (who isn't
as loyal and is unshaven besides), don't bother getting him. 

Oswaldo (Portugal)
Age: 21  CHA: 65   WIS: 52   INT: 62   COU: 59   STR: 58   BL: 1   SL: 1
Oswaldo has an "Irish" look to him, with short red hair, a rather pudgy face, 
and a green and yellow jacket. All of his stats are far below average, and he is
quite useless. If you still want this guy on your team though, try looking in 
Venice in 1502.

Roberto (Spain)
Age: 25  CHA: 76   WIS: 88   INT: 100  COU: 48   STR: 55   BL: 1   SL: 1
Roberto wears a blue hat over unkempt black hair, almost the exact same coat as
Oswaldo, and is the only character in the game that wears glasses. Roberto has
the highest sailing stats in the game, and will have little trouble navigating
large ships with some experience. His battle skills are somewhat lower than
average, and he tends to lose loyalty every now and then if you don't pay him.
He's good to have, but not *that* good. If you want him to join, try looking in
Marseille in 1502.

The Advanced Mates
Although they're nothing spectacular in terms of experience levels, some have
somewhat decent stats and are worth getting, if only for their advanced battle
experience. Once the sum of your sailing and battle levels is the same as 
theirs, they'll join.

Aljeuna (Turkey)
Age: 18  CHA: 81   WIS: 83   INT: 75   COU: 79   STR: 72   BL: 5   SL: 1
The elusive Aljeuna has an "Asian" look to him, with slanted eyes, a blue 
bandanna, that same coat that Roberto and Oswaldo wear, and a moustache. He's
good at both sailing and battle, even starting at level 5 for battle, and 
doesn't lose loyalty easily. If you (ever) manage to find him, be sure to pick
him up. He hangs around Asia. If you're playing as a pirate, this guy is almost
as valuable as Miguel and Conrad.

Ammul (Turkey)
Age: 20  CHA: 61   WIS: 65   INT: 72   COU: 55   STR: 73   BL: 2   SL: 1
Ammul has an "Arabian" look to him: bronze skin, a red and green robe, a red and
gold turban, and an awesome beard. His stats are slightly below average, and
apart from having a slight boost in battle level over the "1-and-1" mates, is
quite normal, nothing special. If you want him aboard, try looking around the
Red Sea.

Conrad (Pirate)
Age: 16  CHA: 61   WIS: 52   INT: 55   COU: 89   STR: 94   BL: 2   SL: 3
Conrad wears a green hat and coat, has a scraggly black beard, and a scar even 
cooler looking than Miguel's that runs from his nose across his left cheek 
almost to his jaw line. His sailing skills are pretty poor, but he starts with
enough levels in sailing to handle a Nao. His battle skills, which are the
highest of any character in the game, are what make him worth finding. If you
want to play the game as a pirate, you NEED this guy. As soon as you're level 5
for sailing, he'll join you. Conrad spends much of the first two years in
Europe, usually Genoa, but becomes very hard to track down after 1504. Get him

Cyran (Portugal)
Age: 16  CHA: 65   WIS: 59   INT: 68   COU: 75   STR: 80   BL: 3   SL: 2
Cyran has on a blue and gold coat, has brown skin, and has dark brown hair. His
sailing stats are below average, but his battle stats are just slightly above.
He makes a good navigator in a pirate fleet. If you can find him, and need
somebody with what he has to offer, by all means, grab him. He likes to hang out
in East Africa and Arabia. 

Rinaldo (Pirate)
Age: 26  CHA: 25   WIS: 23   INT: 17   COU: 44   STR: 60   BL: 1   SL: 2
Rinaldo is wears a black hat and coat with red trim and has the same skin colour
as Cyran. He also looks like he just drove a nail through his foot, by the look
on his face. He has the lowest stats for just about everything that matters, and
is even more useless than Oswaldo. If you want a challenge, by all means add
this disaster waiting to happen to your crew. He hangs out in East Africa,
Arabia and the Spice Islands.

The Older, "Snooty" Mates
I call them that because I'm so used to them saying "no" to me, and because many
of them look rather snooty. Although they have high levels, they all have either
average or below average stats, and most besides Fernando are absolutely useless
by the time they'll actually join you. Their advanced battle levels are their
only useful feature.

Alfonso (Spain) 
Age: 31  CHA: 85   WIS: 72   INT: 75   COU: 80   STR: 68   BL: 10  SL: 10
Alfonso has an orange hat with a feather in it, a red and blue coat, a full
black beard, and a very mean scowl on his face. All of his stats, except maybe
strength, are average. Because his levels are so high, they'll almost never
improve either. By the time you get Alfonso to join you, you won't need his high
sailing level, but his level 10 battle skill can come in handy in a pinch,
especially your first few battles. Alfonso can be found in Spain for almost all
of the game, seemingly right up until the point that he'd join you if you asked.

Americus (Portugal)
Age: 49  CHA: 74   WIS: 75   INT: 69   COU: 63   STR: 66   BL: 7   SL: 7 
Americus is shot side on, with a weathered looking face, red hair, wearing a 
green hat and green and blue coat. Americus is none other than Amerigo Vespucci,
the famous Italian navigator that renamed Columbus' discovery "America." There's
a portrait of Vespucci in many history books that looks almost identical to his
picture in the game. His stats are quite average, and his levels aren't anything
special either. He makes a good first mate to cover up that scraggly old sailor
in the corner, but not much else. According to history, he dies in 1512, but I'm
not sure if that happens in the game or not. Americus travels the world
randomly, but can usually be found in Europe.

Benedetto (Spain)
Age: 25  CHA: 79   WIS: 83   INT: 65   COU: 74   STR: 69   BL: 5   SL: 4 
Benedetto looks like Marco, sideburns and all, only eleven years older, minus
the hat, and facing the other way. His skills are average, and his levels are
nothing worth breaking your neck to get. If you want him, he tends to hang 
around Spain and Portugal for the first few years of the game, but then becomes
rather hard to find.

Christopher (Portugal)
Age: 49  CHA: 88   WIS: 79   INT: 73   COU: 82   STR: 74   BL: 8   SL: 6
I'm pretty sure this is supposed to be Christopher Columbus. In any case, he has
a sour looking face, blond hair (even though he's often said to have had red
hair), and a green and gold shirt. If you manage to find him, pick him up. His
stats are above average, and his higher levels make him a great replacement
navigator if you lose one in a battle or storm. He also makes a great mate in a
pirate fleet. Chris tends to hang out in the New World, but can be found in
Europe from time to time, usually Antwerp.

Fernando (Portugal)
Age: 20  CHA: 92   WIS: 80   INT: 75   COU: 80   STR: 75   BL: 6   SL: 5
Fernando looks like a stereotypical cartoon bad guy. He has really short black
hair, a handlebar moustache, and a high collared blue and gold coat. His stats
are above average, his advanced levels come in handy, and his low age keeps him
from getting disloyal easily. Get him if you can. Unfortunately, Fernando, like 
Alfonso, likes to become scarce once you're finally of a level high enough to be
his peer. He spends much of the game in Europe, but I always seem to find him in
the Spice Islands. 

Regis (Portugal)
Age: 28  CHA: 72   WIS: 75   INT: 67   COU: 81   STR: 62   BL: 4   SL: 7 
Regis has long red hair, with a thin moustache, and is wearing a green and gold
coat. His stats are nothing special, and his loyalty likes to drop. He's only 
slightly less useless than Rinaldo or Oswaldo. Get him if you need a guy who can
handle a galleon without having it drift all over the place. If you want him, 
try looking in Spain (Valencia or Seville) in 1504.

Vicente (Spain)
Age: 38  CHA: 62   WIS: 70   INT: 58   COU: 62   STR: 73   BL: 5   SL: 6 
Vicente sports a blue and green hat, a brown coat, and a very sinister looking
smile. His stats are all below average, and his levels are nothing great either.
He makes a good first mate if you're a pirate. If you still want him, he spends 
the early part of the game in Europe, but try looking in Asia later in the game 
when he'll actually join.

The Mate You'll Probably Never Get
If you manage to get this guy to join you, consider yourself a very good player.

Dias (Portugal)
Age: 50  CHA: 92   WIS: 95   INT: 78   COU: 83   STR: 65   BL: 28  SL: 28
Dias has short black hair, a trimmed beard and moustache, and is wearing a red 
coat over a gold coloured shirt (Picture the "Captain" on a bottle of Captain 
Morgan rum). Even though he technically should have died two years before the 
game even started, my guess is that he's supposed to be Bartolomeo Diaz, the 
famous Portuguese explorer that finally managed to reach the Southernmost tip of
Africa, named it the "Cape of Storms" and returned home quite against his will 
(his crew were becoming mutinous). His discovery was later renamed the "Cape of
Good Hope". You will probably see him many times throughout the game, but until 
you're at almost the same level as he is for sailing and battle (i.e. NEVER), he
won't join you. There is no doubt that Dias is the best character to get, but 
accomplishing just that, although not impossible, will take FOREVER. If you
somehow manage to raise your levels high enough (and still haven't beaten the
game) try looking for Dias in Pernambuco, he spends a lot of time there.

Mate Graphs
In case you want to see the bottom line, rather than the itemized list, here's a
handy graph showing how well the mates are at sailing and battle. These graphs
turn a blind eye to levels in sailing and battle, because I consider them a
double edged sword: If a mate already has high levels, his stats aren't likely
to improve, although he'll do better in the short term than a mate with lower
levels. I've abbreviated the names, but I'm sure you can figure out who's who.

Sailing Skill

     93  93  90
                 81  80  
                         78  76  73  72  70
                                             69  66  65  61
                                                             59  59  50  

 Rob Jos Nic Dia Fra Alj Fer Chr Ben Alf Ame Reg Amm Mar Mig Vic Cyr Osw Con Rin

Battle Skill

         74  73  73 
                     69  66  66  61  61 
                                         53  50
                                                 47  46
                                                             23  22

                                                                      4   4
 Con Mig Chr Cyr Fer Alj Alf Dia Reg Ben Vic Mar Ame Amm Osw Rin Rob Jos Nic Fra

Other Fleet Captains:
There are fifteen other fleets on the sea, blissfully sailing around and
generally doing nothing. Unless their country is at war with Portugal, or 
you've got a bad reputation as a pirate, they usually have something helpful to
tell you. Trade ships will tell you where you can sell your cargo for the best
price, while war ships will tell you where you can find a mate or two. Use the
"negotiate" command from the sailing menu to strike up a conversation.

Portuguese     Spanish       Turkish
---------      -------        -------
Juan           Giacopo        Muhammed
Ramone         Luigi          Hashid
Frederico      Idelgo         Nader
Luciano        Emanuele       Ali
Pedro          Carlos         Omar

Of course, if you play the game as a pirate, these guys won't last long, and
other captains will start appearing on the seas.

Alberto        Alonzo         Americo        Andreas        Augusto
Baltazar       Baptista       Benito         Bernardo       Bovadillo
Calderon       Canalejas      Carlitos       Caspero        Cesareo
Chavez         Cortez         Diego          Dino           Domingo
Don Juan       Don Parma      Don Hugo       Duarte         Eduardo
El Duro        El Bravo       El Primo       El Bueno       El Toro
Emallio        Enrique        Federigo       Felipe         Fernandez
Filipo         Flores         Francesco      Geraldo        Gilbert
Godfredo       Gomez          Gonzalla       Guiellermo     Gustaf
Hector         Hernandez      Horatio        Jaime          Jorge
Julio          Leonardo       Leopoldo       Lopez          Lorenzo
Lucas          Luis           Manrique       Manuel         Marcano
Mario          Martin         Martinez       Mateo          Mendoza
Michel         Moncado        Morales        Pablo          Paolo
Pietro         Poncho         Recalde        Recalde*       Ricardo
Rodrigo        Rodriguez      Roduego        Romeo          Salvador
Sancho         Sebastian      Simancas       Stefano        Tomas
Trujillo       Valdes         Vasquez        Vittorio       Xavier

Yes, the name "Recalde" is in there twice. 

Abashad        Abbas          Abdul          Abul           Ahbud
Ahmed          Aishar         Akbar          Akim           Alanir
Aljeb          Almutar        Amadan         Amir           Amman
Arasheed       Asad           Atri           Bajet          Bakul
Chizil         Farak          Farhad         Fellik         Feza
Habib          Hadil          Harib          Hashim         Hassan
Hassein        Hussed         Hussein        Iben           Ibrahim
Ishmael        Jabbar         Jamaal         Jamil          Jasheed
Jatin          Jumad          Kahdil         Kahim          Kalil
Karim          Kasem          Kashim         Mafdi          Mahdi
Malwan         Mefamet        Mohamar        Muftadi        Muhangir
Mumahn         Mumal          Musa           Mussulman      Mustafa
Nasser         Navdib         Numan          Ozal           Pani
Panshur        Prashir        Prektar        Punjab         Rashad
Rasheed        Reza           Said           Salabim        Saliman
Salman         Samsari        Sandib         Selim          Sharam
Shareef        Sharim         Shavir         Tabul          Tahih
Tahlib         Talhari        Tasam          Tibil          Vasad

Pirates will prove to be either a major nuisance or hours of entertainment, 
depending on how you look at them. The first pirates you'll run into are these
guys listed here. They're around from the beginning of the game, but probably
won't bother you unless you provoke them (by talking to them).

El Drago       Gonzales       Gregorio       Morgan         Singleton

Much later in the game, pirates will really start coming out of the woodwork. 
These guys may or may not just up and attack you, depending on the size and arms
capacity of your fleet. 

Angry Ali      Bickeroo       Billy Bones    Black Patch    Blacktooth
Blue Streak    Brighty        Briny Beau     Bully Bo       Burly Burt
Checkie        Cranky Kirk    Double Iron    Eel Face       Evil Eye
Fast Fritz     Gnarly Nate    Goldmonger     Greedy Lou     Green Gus
Gristlebait    Groggy Gus     Gusty Jake     Hackie         Hammerhand
Hearty Bart    Hollowhead     Hungry Hans    Ironjaw        Jolly Dirk
Lava Luke      Lazy Jack      Leadbelly      Leatherneck    Lightning
Lockjaw        Lucky Dino     Lumpy Lou      Mean Ole Mo    Mean Ivan
Mighty Max     Nasty Nate     Old Gunner     Pegleg Lou     Pepper        
Poison Ice     Prankster      Queasy Kirk    Quickdraw      Quicksword
Razor Rick     Redbeard       Rotten Al      Rusty Dirk     Salty Sam
Scabby         Scarbrow       Scratch        Scurvy Dog     Sea Tiger
Seasick Sam    Shark Tooth    Shiver Jim     Silver Stan    Sinbad Sal    
Skullface      Slashback      Slick Mick     Slipper        Smiley
Snarling Jo    Sneaky Pete    Snouter        Stinger        Stinkpot
Stubby         Tangle Fang    Tattoo Kid     Thunderclap    Tidal Tim
Timberfoot     Tiptoe Tom     Tricky Ex      Tripper        Turncoat
Warrior        Whirliwind     Whiskers       Wirebeard      Yellow Jack

Why, you ask, did I compile this list of waitresses and the ports they're in?
Keep playing and you'll be glad I did.

Bonita     - Veracruz (N15, W100)
Carlotta   - Lisbon (N50, W10)
Clara      - Mozambique (S15, E40)
Isabel     - Genoa (N50, E10)
Julia      - Alexandria (N35, E20)
Lucetta    - Goa (N10, E75)
Marguerite - Seville (N40, W10)
Maria      - Venice (N50, E10)
Matilde    - London (N65, E0)
Mei Ling   - Zeiton (N25, E115)
Nina       - Hamburg (N65, E5)
Oharu      - Nagasaki (N30, E125)
Olivia     - Antwerp (N60, E0)
Patoria    - Baghdad (N35, E40)
Paulina    - Istanbul (N45, E20)
Preetha    - Calicut (N5, E75)
Rosanna    - Panama (N5, W85)
Selma      - Mecca (N25, E35)
Sharee     - Bordeaux (N55, E0)
Sharon     - Pernambuco (S20, W40)

Guild Items
Here's what each port with a guild has for sale at the guild.

Alexandria      : Telescope, Hawk Icon, Sextant, Sword
Antwerp         : Eagle Icon, Telescope, Sextant, Dagger
Argin           : Telescope, Speculum, Sextant, Nymph Amulet
Baghdad         : Shining Amulet, Dragon Icon, Telescope, Sabre
Bordeaux        : Sword, Hawk Icon, Sextant, Nymph Amulet
Calicut         : Speculum, Shining Amulet, Sabre, Dragon Icon
Ceylon          : Telescope, Speculum, Sextant, Nymph Amulet
Genoa           : Telescope, Sextant, Falcon Icon, Sword
Goa             : Sabre, Dragon Icon, Nymph Amulet, Telescope
Hamburg         : Angel Amulet, Sabre, Telescope, Falcon Icon
Istanbul        : Sextant, Angel Amulet, Sword, Telescope
Lisbon          : Falcon Icon, Sextant, Dagger, Sword
London          : Angel Amulet, Sabre, Sextant, Telescope
Macao           : Chinese Sword, Dragon Icon, Gold Bracelet, Shining Amulet
Marseille       : Sextant, Nymph Amulet, Telescope, Pearl Bracelet
Mecca           : Speculum, Sextant, Shining Amulet, Dragon Icon
Mozambique      : Telescope, Dagger, Eagle Icon, Sextant
Naples          : Sabre, Nymph Amulet, Falcon Icon, Silver Rosary
Oslo            : Telescope, Sun Amulet, Dagger, Hawk Icon
Panama          : Telescope, Dagger, Sword, Sabre
Pernambuco      : Telescope, Sextant, Sabre, Hawk Icon
Pisa            : Telescope, Sextant, Dagger, Silver Rosary
Seville         : Falcon Icon, Sextant, Sabre, Dagger
Valencia        : Sun Amulet, Dagger, Telescope, Sextant
Venice          : Speculum, Hawk Icon, Nymph Amulet, Sextant
Veracruz        : Sabre, Hawk Icon, Sextant, Nymph Amulet
Zeiton          : Chinese Sword, Dragon Icon, Gold Bracelet, Speculum

And the closest place to Lisbon to get each item is:

Falcon Icon    - Lisbon
Hawk Icon      - Bordeaux
Eagle Icon     - Antwerp
Dragon Icon    - Goa

Nymph Amulet   - Bordeaux
Sun Amulet     - Oslo
Angel Amulet   - London
Shining Amulet - Muscat

Dagger         - Lisbon
Sword          - Lisbon
Sabre          - Seville
Chinese Sword  - Macao

Sextant        - Lisbon
Telescope      - Antwerp
Speculum       - Venice or Argin


Here are some questions I've been emailed with.

Q: What are the differences between the three types of guns?
A: Simple: culverins and sakers are useless wastes of money, cannons aren't. 

If you like a less sarcastic explanation: Sakers have a range of one space, and
are weak in power. Culverins have a range of two spaces, and are also weak.
Cannons have a range of one space, but have high damage capabilities. So unless
you're a masochist or otherwise enjoy having your boat blasted to splinters by
pirates or that Spanish warship you seem to have annoyed, while you take three
days to sink him with culverins or sakers, get cannons.

Q: What does investing do?
A: Investing increases the economic or industrial worth of a port. Doing this 
may cause the marketplace to start selling something they didn't have before, or
the shipyard to sell larger ships. It also wins support for Portugal, and really
annoys Spain and Turkey to the point where they'll start attacking you if you do
it in too many ports, especially ports that support Spain or Turkey.

Q: How do I get into the palace to see the princess?
A: After the king asks you to the palace to do some errand for him, you can 
enter the palace whenever you want. Until the king asks for you, you get kicked
out as soon as you walk in. Even AFTER the king gives you a title, the 
chancellor might get nervous about you "hanging around" the palace, and will
throw you out. As your rank becomes higher though, the odds that he'll throw you
out become less and less.

Q: How do I get the king's/sultan's permission to invest in Lisbon, Seville or
A: You can't. 

Q: What is a speculum, and where can I find one?
A: The guild in Venice sells this item, which lets you see a zoomed out map of
your position, as does the guild in Argin, and several guilds in Asia. It's

Q: The king sent me to deliver a letter to the king of Spain (or Turkey), but 
the guard at the palace won't let me in!
A: This is because you have done something to get whatever nation you're 
visiting upset with you, or your rank is too low. Just keep trying (he will 
eventually let you in) 

Q: The king sent me to deliver a letter to the king of Spain (or Turkey), but 
these "gruff looking" guys at the harbour won't let me enter the town! 
A: Ooo! You really got 'em riled up! This is because the nation is at war with
Portugal. My advice here is to take a nice long trip to Asia, or somewhere where
their navy won't find you, and hide out for a while until the hostilities are 
over. Either that or go back to the king of Portugal and tell him you won't 
deliver the letter. He'll pitch a fit, but in a month he'll be calling for you 
again to pick up some more of that grain he can't seem to get enough of.

Q: What do swords, amulets, and icons do?
A: Swords increase your attack power in battle when you board other ships, 
amulets reduce the damage storms and seaweed wreak on your fleet, and icons 
increase the accuracy (and therefore damage) of your cannons. Figureheads reduce
the occurrences of disasters, in case you were wondering about those.

Q: How do I get the Venus figurehead?
A: I have no idea. I would guess that it's just random, kind of like when the
guy at the Lisbon shipyard has a used galleon for sale.

Q: Who are the best mates to get?
A: This is a highly subjective question with as many answers as there are 
players. I almost always use Jose, Marco, Miguel and Conrad. A very well 
balanced group that's easy to put together early on. Marco's stats go up by 
leaps and bounds, and Jose's low battle skills don't matter too much when he's
commanding a fully decked-out mahogany hulled heavy galleon with 100 cannons. 
KA-BOOM!! Here are some other good teams:

Explorer (high sailing skill): Jose, Nicolas, Roberto, Francisco
Pirate (high battle skill): Conrad, Miguel, Christopher, Fernando
Challenging (no skills whatsoever): Rinaldo, Oswaldo, Vicente, Francisco

Q: Who or what is Prester John?
     "Rumour had it that Prester John ruled over 72 states of a land devoted to
      Christianity. Many men sailed out under the auspices of the church to find
      this legendary kingdom."

      That is straight out of the NES instruction booklet, page 41.

The Land of Prester John was a legend that started in the twelfth century, and 
was believed for hundreds of years. It was used as propaganda by the church to 
encourage young explorers to risk their lives searching out the world for this 
supposed utopia, claiming the lands they discovered for their homeland and the 
church. Although Prester John is mentioned in both the instruction booklet, and
in the intro story to the game, there is no "Land of Prester John" to be found 
in this game. 
Q: I can't get [insert mate name here] to join me, how can I?
A: Your sailing or battle level is too low. Until you're equals with whomever it
is you want to join your crew, they'll refuse every time.

Q: How can I get Dias to join me?
A: Heh heh, Good luck. Dias is next to impossible to get, because he tends to 
hang out in ports a zillion miles from Portugal, and has ridiculously high 
levels for battle and sailing, a whopping 28 for each. So, unless you sink the 
entire navy of Spain, and then make several (dozen) jaunts to Asia via South 
America, stopping to do a few laps around Antarctica to boost your levels, he'll
never join you. Besides, by the time you get Dias to join you, there'll be 
nothing left for you to do! 

Q: Where is the port of Arabia?
A: Sometimes a waitress at a Ye Olde Inn will tell you that she thinks they sell
a particular good in "Arabia." This means that you can find said good at a port 
near the Red Sea or Persian Gulf, like Baghdad or Aden. There is no actual port 
called "Arabia", Just as there is no one port called "Northern Europe" or "The 
New World."

Q: What is the "lucrative trade route" you mentioned in the port list of Europe?
A: First make sure you've invested enough in Oslo for it to sell wood. What you 
do here is buy sugar in Lisbon, sell it in Bordeaux, buy grapes in Bordeaux, 
sell them in  London, buy wool in London, sell it in Oslo, buy wood in Oslo, 
sell that in Hamburg, buy wool in Hamburg, sell it in Antwerp, buy porcelain in 
Antwerp, and then sell it in  Lisbon. Very useful for Pirates who need to make 
some quick cash without sailing long distances. Here's a good one, sort of a 
tour-de-Italie, sent to me by Ricky Gonzalez:

"Majorca (Grain) --> Naples (Wool) --> Pisa (nothing) --> Majorca
By continuously buying up Grain from Majorca without selling, while continuously
selling to Pisa without buying, their markets skyrocket and plummet, 
respectively. Naples's market also grows since the sold Grain is cheaper than 
the bought Wool. This cycle can net you about 10,000 a trip with two Galleon 
ships. But, the beauty is when after Pisa's prices are at 50% and Majorca's at 
150%, you load up on Artwork and sell it all to Majorca. You usually have to 
make two trips to Lisbon to store all the sweet, sweet money you make."

What a dirty trick. I love it.

Q: What is the purpose of your fame rating?
A: The king of Portugal will call for you once it reaches certain levels. After
you do enough favours for the king, you beat the game. Investing, battling other
fleets, discovering ports, and doing errands for merchants and guild masters all
increase fame. 

Gerry Wilton emailed me with this sneaky trick for gaining fame quickly: Instead
of investing one ginormous pile of gold in one go, invest it in $1000 
instalments. After fifteen or so of these, the port will almost certainly be 
allied with Portugal, and you will have saved a good chunk of change. By 
"winning" a port over to your homeland you score about 400 fame points.

The higher your rank and fame, the more bartering power you have over merchants
in Portugal-allied ports. If you say no to the shopkeeper (or that crook at the
shipyard) when he tells you how much a unit of something costs, he may ask you 
how much you'd be willing to pay. Depending on your rank/fame, you can rip him
off big time. Thanks to Alex Shovkoplyas for this great tip.

Q: What's so bad about the Arctic Ocean?
A: I recommend against using the Arctic Ocean because A: It's pointless, and B:
It's potentially very dangerous. Let's start with item "A":

There are those who would claim that the Arctic Ocean is a faster route to the
Orient. By using it instead of sailing around Africa, you might chop two or 
three days off the time it takes to sail to Nagasaki. That amounts to getting 
there about 4% faster. The only two places that the Arctic Ocean provides major
shortcuts to are Eureka and Tanisk, which are both useless supply ports. There 
are exactly as many "screens" between Lisbon and Nagasaki (65 to be exact) if 
you take the Arctic Ocean as there are if you sail "the long way" around the tip
of Africa. Draw a map and count them if you don't believe me. Besides, Africa 
has nice things like gold and ivory, and ports you can DO things in, other than
buy supplies. The Arctic Ocean has things like ridiculous currents, monotonous 
landscape, and probable death by starvation off the Taymyr Peninsula after your
fleet gets trapped. 

To be more specific about the danger (Item "B"): The current and wind are both
extremely fast in the Kara Sea, and constantly push your ships Eastward. There 
is a piece of land that juts out from Northern Russia at N85,E95 (the Taymyr 
Peninsula) that you can get trapped under, if your fleet isn't "powerful" enough
to get free. Although I used to recommend resetting the game, what with it being
likely that you'd never escape, Terry Rhodes emailed me with a neat trick that 
might get you free. Use the "go ashore" command, and then put back to sea. 
Usually a little surge will get you moving a bit before the current grabs you. 
Just keep going ashore and putting back to sea repeatedly to "crawl" up the 
coastline until you're around this horrible place. There's also few places 
similar to this on the Western coast of South America (found by *not* using the
Strait of Magellan to get around the Southern tip), and this trick also works
there. Or you could just stay clear of both Northern Russia and South America 
entirely, as both are fairly useless places in this game. 

Q: [Port name] doesn't sell [good type], but your list says it does...?
A: You need to invest more at the marketplace. Usually, once the port's economic
worth is 350 or more, they'll sell everything they "should." 

Q: Is $60,000 all you can carry around at one time?
A: Yes. And the only way to "store" it is to return to Lisbon. The best way to
sort of cheat this system is to have money tied up in valuable cargo, like gold,
or to just invest it somewhere if you won't be needing it. 

Q: Under what circumstances can I get [Spanish Captain's name] as a mate?
A: I used to think it would be only possible to hire the other captains once
some of the original twenty mates were dead, but after systematically hiring and
sending them to all to their doom on ships with no crew, I discovered that that
theory was false. So I'm not 100% sure on this, but here's my new theory: 

When you're on a treasure hunt, you usually end up going from port to port (to
port) trying to find someone with either a map, or the name of someone who has
the treasure on their ship. At each stop, you talk to either the waitress of the
port, or to another character, usually one of the twenty mates. However, 
sometimes you end up talking to one of the Spanish or Turkish captains. After 
you're done chatting with them, check the "Find Mates" thing at the Ye Olde Inn.
Lo and behold, there's the guy's name, and if your levels are equal or better
than his, he'll join your crew. Thanks to Jack Doobie for shedding some more 
light on this business, as he found El Duro, and managed to hire him.

Q: What is the Strait of Magellan?
A: The Strait of Magellan is located at the Southern tip of South America.
Fernão de Magalhães, "Ferdinand Magellan" in English, the famous Portuguese
explorer who discovered the strait, named it "The Channel of All Saints", but
his name is what we call it today. Magellan is also the guy who named the
Pacific Ocean. It's basically just a shortcut around the Southern tip of the
continent, and the insane currents and winds to be found there. In the game,
it's on screens (S70,W60) and (S70,W65). 

Q: Can I put your guide on my website?
A: You can do whatever you want with this guide. I don't care. Just give me
credit for writing it. 

| CHAPTER VIII - Appendices |

Making Your Own Map
This can make the game interesting. First, take a BIG sheet of paper, a sheet of
poster-board (I think that's what you Americans call it), or glue a few pieces 
of paper together to make one nice big sheet. Now, divide said sheet into a grid
that's 72 x 37 squares big. Half-inch squares are perfect. Each of these squares
corresponds to a screen in the game. Keep in mind that many of those are 
inaccessible, what with them being "land" and all. The square in the upper left
corner of the sheet is (N90,W180). The one to its right is (N90,W175) and so on.
The square in the lower right corner is (S90,E175). I'm sure you can fill in the
rest of the numbers properly. Now mark a little X or something on the square at 
(N50,W10), which is Lisbon, and start your career in cartography.

All you do now is sail around (use a coin or bingo marker or something to mark 
where you are on the map if you like) and keep drawing what you see. When you're
done - which won't be any time soon, believe me - be sure to bust out the 
coloured pencils or markers and colour it up all fancy. Maybe put in some waves,
boats or a sea monster or something on the ocean, or draw a house or castle for
the capital ports. Be creative.

A Note About Heavy Galleons
This gets into economics, something which I will readily admit is not my area of
expertise. With that said, since originally writing this guide many years 
ago, my opinion of heavy galleons has changed somewhat. With their insane arms 
and cargo capacities, they may at first glance seem too good to be true: If you 
have a fleet of five of these things fully decked out with cannons and a hearty 
sized crew, you are for all intents and purposes *invincible*. No fleet - 
pirate, Spanish or otherwise - has a chance of defeating you. If you decide to 
build a trade ship out of one with 900+ space, you can sail for over a year 
without stopping for supplies, or haul a tremendous amount of cargo over 
extremely long distances. There are disadvantages to these vessels as well:

- They're as slow as cold molasses when close to land
- They have almost no mobility in battle
- They're expensive to maintain 

The 900+ cargo space can be a double edged sword too. You can carry a ludicrous
amount of stuff, but it'll take you forever to sell it all. 

Let's say the fleet consists of five heavy galleon trade ships, 30 crew, 970 
space. They're merrily floating about Lisbon harbour with just enough firearms
in the holds to net us $360,000 in Santo Domingo. Assuming the prices weren't 
too steep in Lisbon because we haggled the poor shopkeeper silly, let's assume 
we paid $192,000 for 2400 crates. We load up with 300 barrels of food for a 40 
day voyage (another five or six grand) and off we go. In the interests of round
numbers, here's the expenses so far:

Cargo              Qty    Price    Cost
Firearms           2400   80 ea    192,000
Food                300   20 ea      6,000 

We sail to Santo Domingo and sell the firearms while at the same time packing
the ships to the rafters with coral, say, 4000 barrels. This will cost about
$360,000, and in theory, bring in a little better than a million bucks in 
Europe. Because we brought enough food from home, we don't need to buy more.
Going back to the storeman's notebook:

Cargo                Qty    Price    Cost
Firearms - Sold      2400   150      360,000 Revenue
Coral - Purchased    4000    90      360,000 Expenses

Now, what to do with all that coral? We have two choices. Sell it all in Lisbon
in one fell swoop and go on our merry way, or spend the next ten months 
dispersing it all over Europe to earn a little better than twice as much. If we
choose the former, we can sell our fill, lug the money to the palace, and come 
back for more. By doing this, we'll get about $600,000. At the end of the day, 
we come out on top by a little better than $400,000 - not a bad six weeks work,
and in fact, this is the more "economic" choice, if you consider that "time is 

We could try selling it at other places in Europe, but doing so will require us
to return to Lisbon (literally) seventeen times, *unless* we plan on investing 
the money. Assuming the average trip to and from a given port in Europe takes 20
days (Heavy galleons are very slow on the inland seas) that means we're going to
spend almost a year selling coral, and the crew is going to eat about $43,000 
worth of food. By selling it abroad in ports with prices at an average of 90%, 
we'll clear approximately a million bucks after expenses. However, in that
time, we could have loaded up with firearms, sailed to Santo Domingo and done 
the whole "sell it all in Lisbon" routine eight times over, earning 3.2 million.

Then again, we could always go straight from Santo Domingo to Pisa and trade all
the coral for artwork, and sell *that* all over Europe, which would bring us out
on top by about 1.5 million. Of course, being smart businessmen, we'd be hauling
local goods back to Lisbon (like porcelain, wool or even grain), which would 
help with the profits, but we'd still come a little short of the 3.2 million.

The point is: If you want to invest, go with plan B. If you just want to amass 
more money than you'll ever need, plan A will get you there faster.

Selling Price Table
This is how much the guy at the marketplace and his 49 identical twin brothers
scattered throughout the world will pay you for goods you bring him. Please note
that this table does not take specialty goods into consideration. For example,
if you were to sell sugar in Lisbon (although why you'd try selling sugar in
Lisbon I have no idea) you would only get 13 gold pieces per barrel when prices
are at 100%, not the normal 45 gold pieces that a type A port would pay. 

             Port Type:
Good           A     B     C     D     E     F     G     H
Pepper      |  80 | 110^|  52 |  35 |  64 |  42 |  20 |   2 |
Cinnamon    |  70 |  80^|  32 |  43 |  40 |  30 |  20 |   3 |
Nutmeg      | 100 | 105^|  30 |  28 |  32 |  28 |  30 |   3 |
Pimento     | 110 | 120^|  35 |  30 |  25 |  15 |  30 |   4 |
Cloves      | 105 | 108^|  42 |  29 |  30 |  30 |  20 |   4 |
Olive Oil   |  20 |  55 |  60^|  38 |  58 |  18 |   2 |  10 |
Grapes      |  28 |  62^|  30 |  30 |  25 |  20 |  40 |  15 |
Sugar       |  45 |  49 |  50^|  50^|  48 |  50^|  42 |  45 |
Cheese      |  40 |  17 |  45 |  40 |  50 |  58 |  50 |  62^|
Grain       |  20 |   8 |  35 |  42^|  40 |   9 |   5 |   6 |
Gold        |1000 |1000 | 400 | 300 | 250 | 890 | 900 |1050^|
Silver      | 120 | 120 |  80 | 280 | 100 | 380^| 200 | 110 |
Quartz      | 320 | 325 | 220 |  98 | 230 | 300 | 320 | 330^|
Coral       | 280 | 275 | 290 | 260 | 270 | 350^| 120 | 105 | 
Ivory       | 300 | 350^| 200 | 195 | 220 | 290 | 140 | 120 |
Pearl       | 220 | 220 | 170 | 160 | 175 | 230^| 110 | 120 |
Cotton      |  80 | 110^|  15 |  11 |  10 |  10 |  42 |   8 |
Raw Silk    | 120 | 130^|  40 |  40 |  50 |  80 |  90 |  85 |
Wool        |  65^|  55 |  12 |  16 |  21 |  14 |  10 |  16 |
Cloth       |  40 |  40 |  84 |  89 |  80 |  85 |  92^|  16 |
Silk        | 140 | 150^|  45 |  48 |  50 |  50 |  25 |  70 | 
Firearms    |  75 |  70 | 140 | 190 | 170 | 230 | 240^| 205 | 
Wood        |  60^|  58 |  35 |  10 |  18 |  60^|  15 |  10 | 
Porcelain   | 105^|  40 |  40 |  35 |  45 |  40 |  10 |  35 | 
Artwork     | 400^| 400^|  30 |  45 | 300 | 150 | 120 | 160 | 
Carpet      | 320 | 340^| 140 | 120 | 115 |  30 |  50 |  75 |

The best prices are marked with carat (^) signs.

Buying Price Table
This is how much the marketplace owner will charge you for a barrel of whatever
commodity it is that you're interested in. This table takes specialty goods into
consideration, but be advised that not all ports of the same type sell specialty
goods. For example: Lisbon and Seville are both type A ports. Lisbon sells sugar
and Seville doesn't, thus making sugar a specialty good for Lisbon, not 
necessarily all type A ports. Specialty goods are marked with an asterisk beside
their price. For information on which specific port of a particular type sells a
specialty good, please see the port lists in Chapter V.

             Port Type:
Good           A     B     C     D     E     F     G     H
Pepper      |     |     |     |     |     |     |     |   4*|
Cinnamon    |     |     |     |     |     |     |     |   6*|
Nutmeg      |     |     |     |     |     |     |     |   6*|
Pimento     |     |     |     |     |  38*|  30*|     |     |
Cloves      |     |     |     |     |     |     |     |  12*|
Olive Oil   |  42 |     |     |     |     |  30 |     |     |
Grapes      |  38 |  38*|     |     |     |     |     |     |
Sugar       |  25*|  31*|     |     |     |     |     |     |
Cheese      |     |  35 |     |     |     |     |     |     |
Grain       |  10*|  12 |     |     |   5*|  18 |     |  10 |
Gold        |     |     | 750 | 520*| 400 |     |     |     |
Silver      |     |     |     |     |     |     |  30*|     |
Quartz      |     |     |     | 180 |     | 105*|     |     |
Coral       |     |     |     |     |  98*|     |     |     | 
Ivory       |     |     | 126*| 105*|     |     |     |     |
Pearl       |     |     |     |     |     |     | 170 |     |
Cotton      |  84*|     |  30 |  25 |  22 |  20 |     |  15 |
Raw Silk    |     |     |     |     |     |     |  30*|     |
Wool        |  46*|  47*|     |     |     |  20 |     |     |
Cloth       |  60 |  62 |     |     |     |     |     |  30*|
Silk        |     |     |     |     |     |     |  45 |     | 
Firearms    | 100 | 105 |     |     |     |     |     |     | 
Wood        |     |  30*|     |  28 |  44*|     |     |     | 
Porcelain   |  60*|  60 |     |     |     |     |  25 |     | 
Artwork     | 280*|     |     |     |     | 160*| 140 |     | 
Carpet      |     |     |     |     |     |  70 |     |     |

Some of the specialty good prices may be off by a gold piece or two.

The Best Deal Table
In case you don't want to work things out yourself, here's a handy table to see
where to pick up goods at the best prices, and then where to sell them for the
best profit. Please note that this table takes things like investing into 
consideration. The port listed is the closest port to Lisbon (as best I can
figure) that sells the good for the price listed. Of course, travelling from 
Lisbon all the way to Santo Domingo to buy cheap gold, and then lugging it all
the way to India to sell it at the theoretical "best price" is hardly 
profitable, after factoring in the supplies needed for such a voyage, the 
possibility of storms around the Southern tip of Africa, not to mention the
insane amount of time it would require returning to Lisbon eighteen times to 
deposit all the money at the palace. So take this table with a grain of salt.

Good         Buy in               Sell in Type  Profit 
Pepper      | Calicut          4 | B       110 |  106 |
Cinnamon    | Ceylon*          6 | B        80 |   74 |
Nutmeg      | Amboina*         6 | B       105 |   99 |
Pimento     | Hormuz          30 | B       120 |   90 |
Cloves      | Ternate*        12 | B       108 |   96 |
Olive Oil   | Aden            30 | C        60 |   30 |
Grapes      | Lisbon          38 | B**      62 |   24 |
Sugar       | Lisbon          25 | C        50 |   25 |
Cheese      | Bordeaux        35 | H        62 |   27 |
Grain       | Guatemala        5 | D        42 |   37 |
Gold        | Santo Domingo  400 | H      1050 |  650 |
Silver      | Nagasaki*       30 | F       380 |  350 |
Quartz      | Aden           105 | H       330 |  225 |
Coral       | Santo Domingo*  98 | F       350 |  252 | 
Ivory       | Mombasa        105 | B       350 |  245 |
Pearl       | Macao          170 | F       230 |   60 |
Cotton      | Goa             15 | B       110 |   95 |
Raw Silk    | Zeiton*         30 | B       130 |  100 |
Wool        | Aden            20 | A        65 |   45 |
Cloth       | Goa             30 | G        92 |   62 |
Silk        | Macao           45 | B       150 |  105 | 
Firearms    | Lisbon         100 | G       240 |  140 | 
Wood        | Sofala          28 | F        60 |   32 | 
Porcelain   | Macao           25 | A^      105 |   80 | 
Artwork     | Macao          140 | A^^     400 |  260 | 
Carpet      | Aden            70 | B       340 |  270 |

*  Indicates that this is the only port that sells this kind of good.
** Bordeaux sells grapes as a specialty item, so don't sell them there.
^  Venice sells porcelain as a specialty item, so don't sell it there.
^^ Istanbul and Pisa sell artwork... I think you get the idea.

There are many different types of ship you can add to your fleet in this game,
if you factor in all the variables you can fiddle around with.

Used Ships
For the first part of the game, it's best to rely on these ships. They're 
cheaper than building a new boat, and good for mates to build their sailing
levels on.

Ship      # Masts   Sails  Power  Handling  Cargo  Crew  Arms  Durability  Price
Latin         1       3      75     100       70    20    10      30         900
Redonda       1       4     100      75       70    20    10      30         900
Bergantin     1       3      67      95      105    25    20      40        4050
Nao           2       4      88      60      310    60    30      50       11340
Carrack       2       4      77      57      420    90    40      60       13860
Galleon       3       4      72      48      490   160    50      70       24390

Building New Ships
This can be fun. If you factor in the six different hulls, the two types of 
sails, and the number of masts which can be put on a ship, there are 112 
different (statistically at least) ships you can put together, all of which have
different stats, and all of which have different prices. First you need to 
choose a hull. Here's how much they cost.

                    Teak         Beach           Oak         Mahogany   Cost Per
Hull             Cost  Dur.    Cost  Dur.     Cost  Dur.    Cost  Dur.      Mast
Caravel           700   20     1050   30      1400   40     1750   50        300
Bergantin        2800   30     4200   40      5600   50     7000   60        300
Nao              5600   40     8400   50     11200   60    14000   70       2100
Carrack          7700   50    11550   60     15400   70    19250   80       2100
Galleon         10500   60    15750   70     21000   80    26500   90       3900
Heavy Galleon   12600   70    18900   80     25200   90    31500  100       3900

Next you need to supply the "particulars" of the ship that you want, such as how
many masts and what kind of sails. Here are the stats for ships with ONE mast.

                        3-Point Sails   4-Point Sails
Hull             Masts    Pow  Hand       Pow  Hand    Capacity   Max. Arms  
Caravel           1-2      75  100        100   75       100         20       
Bergantin         1-2      67   95         90   71       150         20
Nao               1-3      60   90         80   67       400         40
Carrack           1-3      52   85         70   63       550         40
Galleon*          2-3      45   80         60   60       700         50
Heavy Galleon*    2-3      37   75         50   56      1000        100 

* A galleon can't have one mast. But if it could, these would be its stats.

A ship with two masts gains 10% more power, but loses 10% handling.
With three masts, it gains 20% more power (than with one mast), but loses 20%

If you're with me so far and managed to pass grade 5 math, you should be able to
see how a 3-masted heavy galleon with 4-point sails would have 60 power, 45 
handling. You should also see how having a two masted caravel with four point 
sails is useless, since the power is already maxed out at 100, and you'd be 
losing handling, not to mention paying more for the ship.

Next, you need to tell the shipyard owner how many gun placements you want, and
then how many bunks for crew. Then you name the ship, and that's it. The only 
thing you can do to change the stats of your ship once it's bought or built is 
to change the sails from three point to four point, or vice-versa.

If you analyze the stats, you'll see that a single masted, three-point-sail 
mahogany Nao, fully decked out with cannons, makes a pretty good "destroyer" 
type warship, for those wanting a little more of a challenge. Put a mate like
Conrad or Miguel behind the wheel, and it'll do some respectable damage. 

Ever wonder how far it actually is between one port and another? Here's the
distance (in screens) every port is from Lisbon:

Acapulco  - 61          Aden - 48               Alexandria - 14
Algiers - 7             Amboina - 56            Antwerp - 4
Argin - 14              Azov - 17               Baghdad - 52
Bordeaux - 3            Calicut - 50            Cape Town - 30
Caracas - 22            Ceylon - 50             Chanchan - 46
Cochin - 49             Copiapo - 41            Da Nang - 59
Diu - 52                Eureka - 61*            Genoa - 12
Goa - 50                Guam - 69               Guatemala - 24
Hamburg - 6             Hormuz - 50             Injiga - 16
Istanbul - 13           Jamaica - 22            Java - 51
Kailua - 71             Leveque - 49            London - 5
Luanda - 23             Macao - 60              Madang - 58
Majorca - 10            Malacca - 53            Marseille - 10
Mecca - 52              Mombasa - 40            Mozambique - 39
Muscat - 49             Nagasaki - 65           Naples - 11
Nova Granada - 25       Oslo - 6                Panama - 24
Pernambuco - 20         Pisa - 11               Rio de Janeiro - 33
Rio Grande - 25         Ruwen - 25              San Jorge - 18
Santo Domingo - 21      Seville - 4             Sibir - 24
Sofala - 37             Sumatra - 50            Tanisk - 55*
Ternate - 54            Trebizond - 15          Tunis - 9
Valencia - 7            Venice - 14             Veracruz - 26
Verde - 10              Virginia - 14           Zeiton - 62

* Distance by using the Arctic Ocean.

Cheating Stuff
Well, since you don't need the Game Genie or anything like that to do this, it
technically isn't cheating... but if you say "no" to the stats you're presented
with at the beginning of a new game 75 times (give or take), eventually a set 
that is all high sixties with like 93 bonus points will come around. Should make
things a bit easier, especially if you're out to be a pirate. Please note that 
this only works with the SNES and Genesis versions of the game, as far as I 
know. Thanks to Zed Omega for pointing out that this works with the Genesis 

Are you sick of all the storms that end up getting you shipwrecked for weeks, 
and your ships "mysteriously disappearing" every time you try to get around the
Southern tip of Africa? Just save the game on every screen. If you run into a 
storm, or something "mysterious" happens, just reset the game, load up your 
saved game, and keep going. Chances are pretty slim that it'll happen in the 
same spot again.

Fun With Emulators
Finding an actual cart of this game in 2020 is not realistic. You're almost
certainly playing this on an emulator. 

Why Emulate?

- Two words: "Fast Forward." This game can be painstakingly slow at times, 
especially when crossing the Atlantic. Setting the frame skip rate to its max
while sailing speeds the game up drastically. 

- You can cheat like it's going out of style by using the save/load state 
feature of an emulator while gambling.

The save/load state feature also comes in handy when dealing with the king:

- Did you ever sail all the way to China only to find out that the king wants to
see you? Well I have, and believe me it's annoying. Save state before you head 
out to sea. If you get to your destination only find out his majesty's 
insatiable appetite for grain is beckoning you home, just reload the state, and
stick around Europe until he gets hungry. 

- Here's a dandy: Have you ever come back from Santo Domingo with five heavy 
galleons jam packed with one and a half million bucks worth of coral, only to
have the king want to see you? You go see him and lo and behold it's coral he 
wants this time. His royal highness will then proceed to tell you that the 4800
crates of the stuff that you risked your life to lug three and a half thousand 
miles across the stormy Atlantic "isn't enough." He needs you to get like six 
more crates, and he'll pay you "grandly" for it. He'll then "take what you have"
and send you on your merry way. After you return from the New World (again),
he'll thank you, promote you, and give you two thousand dollars, which might
cover the cost of half of the food your crew ate on the way over. 

Always save state before talking to the king.

- Most emulators have a Game Genie and/or Pro Action Replay built into them,
although there aren't many useful codes for this game. 

Ok. I'm really at the bottom of the barrel. Here's how to play Poker & 
Blackjack. The best places to gamble are Istanbul and Seville, as they have the
highest stakes.

The object here is to get a better hand than any other player. After putting in
an ante of five gold pieces, you are dealt five cards. Of said five, you can 
throw any or all away, and get replacements for them. After the replacements are
dealt, you can either raise the bet, call (put in as much as the guy on your 
right so you can keep playing) or fold (give up). Once this goes around the 
table, without anybody raising the bet, you can either call or fold. If you call
and have the winning hand, all the money on the table goes to you. Look for 
pairs, runs (straights), cards of a similar suit (flushes), or high cards, like
aces and kings. Just do a search for "poker hands" on your phone.

You are dealt two cards. The idea is to come as close to, but not more than 21.
Aces are worth either one or 11, face cards are worth 10. If the
two cards you have are less than 21, you can ask for another one (hit). If 
you're still less than 21, you can ask again. When you're finally ready to go, 
select stand. If the dealer has a higher number, if it's a tie, or if you go 
over 21, you lose. Otherwise you win. If you're dealt an ace and a face card, 
you automatically win. 

Did You Notice?
Here's a few "goofs" for the game. Please correct me if anything here is wrong.

- Many ports in the game (Seville, Mecca, etc) do not actually border the sea.
- The real city of Baghdad is almost 450 miles from the Persian Gulf!
- The port of Panama in this game is in Nicaragua (should be Panama).
- The port of Rio de Janeiro in this game is in Argentina (should be Brazil).  
- The UK is completely the wrong shape, and most of Scotland is missing.
- The entire country of Denmark is missing!
- To be honest, pretty much ALL of Northern Europe is horrendously inaccurate.
- Amboina and Ternate aren't on the islands they "should" be on.
- The Bering Strait is WAY bigger than it should be, almost ten times too large.

| CHAPTER IX - The End |                

Additional Credits
More than a few people have emailed me with hints and tips for things that I
either left out, or just plain didn't know about. Thanks to everyone who 

First of all, a huge and long overdue thanks to Chris Hebert, who told me how to
get heavy galleons. 

Thanks to Craig J. Ries for pointing out that the speculum can be found in 
Venice. Sure beats going all the way to China, doesn't it! He also told me about
the bonus graphics in the Genesis version of the game, and pointed out that 
heavy galleons aren't the easiest things to handle, and you should wait until 
level 10 or so before attempting to sail one.

Thanks to Alex Shovkoplyas for his tip on haggling with merchants.

Thanks to Black Waltz for his "easy money" tip.

Thanks to Ricky Gonzalez for that great "Italian" trade route.

Thanks to Terry Rhodes for his method of escaping from the Kara Sea's current,
and for letting me know about similar places in South America. 
Thanks to Gerry Wilton for his tip on gaining fame quickly.

Thanks to Punk Rock Hindu for pointing out that my coordinates for Mecca and the
"screen of death" in the Arctic Ocean were a little off, for his "easy money in
Asia" tip, as well as pointing out a few other geographical screw ups (mainly in
Northern Europe) Koei made that I didn't mention before.

Thanks to Dustin Cole for pointing out that the speculum can be found in Argin, 
which is the same distance (at least screen-wise) from Lisbon as Venice, in case
you don't feel like doing business with the Italians.

Thanks to Sahm Fatemi for inspiring me to add the bit about ship names.

Thanks to Jack Doobie, for discovering that the Spanish captain El Duro can be
gotten as a mate, adding more fuel to this "Xavier as a mate" business.

Thanks to Zed Omega for pointing out that amulets reduce the damage that natural
disasters cause, not the likeliness of one happening, as I had said before, and 
for pointing out that the "insane bonus points" glitch works in the Genesis 
version too.

Future Versions
This is the first update to this guide in 15 years. Barring some
Earth-shattering new development, there will be no more updates to this guide
except for the odd spelling correction or re-wording. If you have a question
about something not covered, send me a message on Twitter @pmacpherson1. 

The End                                 
If you've been having trouble with the game, I hope this guide helped. 

Thanks for reading,             
@pmacpherson1 on Twitter
citanes26@yahoo.com (heads-up, I rarely check my email)

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