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FAQ by PianoChampion90

Updated: 06/27/07

 _______ _________ _______  _______  _                   _______ 
(  ____ \\__   __/(  ___  )(  ____ \| \    /\  |\     /|(  ____ )
| (    \/   ) (   | (   ) || (    \/|  \  / /  | )   ( || (    )|
| (_____    | |   | (___) || |      |  (_/ /   | |   | || (____)|
(_____  )   | |   |  ___  || |      |   _ (    | |   | ||  _____)
      ) |   | |   | (   ) || |      |  ( \ \   | |   | || (      
/\____) |   | |   | )   ( || (____/\|  /  \ \  | (___) || )      
\_______)   )_(   |/     \|(_______/|_/    \/  (_______)|/
(c) Nintendo

Released in the US in 1985.
Released as Robot Block in Japan in 1985.


You are being challenged to let R.O.B. stack up the colored discs according to
the colored pattern on the screen. This exciting, strategically on a high
level, robot game can be played in four different ways: in the direct manner
you have to let R.O.B. stack up the colored discs according to a certain
pattern in as few moves as possible. In the memory method you can program a
maximum of one hundred robot movements to match the pattern on the screen with
the colored discs. Or you can play Bingo with one or two players and try to
battle the tedious opponents on the screen,

Unlike the other game featurung R.O.B., you MUST have the add-ons that came
with the game, including the discs, or else you cannot play this game at all.


Turn R.O.B.'s switch to the 'on' position. Now R.O.B. will move automatically
and takes the starting position (arms apart, the body straight forward in the
highest position on the middle column). When R.O.B. doesn't take the starting
position, turn him off and back on again. Take note of the fact R.O.B. won't
work when the batteries are empty!

Click the two hands on the arms of R.O.B. Next, place the holders in the
connection points at the base of R.O.B.

Insert the Stack-up game cartridge in the base unit and turn the on/off switch
to 'on'.

Choose the test function from the game menu and point R.O.B.'s head to the
television set as described in R.O.B.'s manual (note. I don't have this manual
in my possession. HM.). R.O.B. now is ready to play Stack-up.


When playing with one player, use controller 1. When playing with two players,
use both controllers.

SELECT: This button moves professor Hector along the various choices when the
	game selection menu is on screen. When pushed during a game this button
	brings you back to the game selection menu. The select button doesn't
	work when on the "round XX" screen.

START:  If you have selected the game of choice it can be started with this
	button. After you have finished a level en put the discs on their
	original position, push the start button to count the score and enter
	the next level. If you are done programming the memory, pushing the
	start button will bring you to the speed selection. Push the start
	button again to play the game from the memory.

D-PAD:  The control pad is used for controlling professor Hector. The professor
	can jump up, down, left and right, depending on your choice. On
	controller 2 the control pad is used for controlling professor Vector.

A / B:  When programming the memory, these buttons will be used for choosing
	the instructions you want to program. The cursor moves to the right
	when you push A and to the left when pushing B. If you play from the
	memory or play bingo with one or two players, both the A and B buttons
	act as a pause button. Push one of both buttons again to continue.


Test:   Transmits a signal for adjusting R.O.B.'s eyes to the TV-screen.

Direct: The meaning of the game is to move the colored discs from the start
	position into the position indicated on the screen in as little
	movements and time as possible. Stack the discs on holder 3 (front of
	R.O.B.) from bottom to top in the following order: green, yellow, blue,
	white and red. The movements of R.O.B. are determined by the command
	buttons on which professor Hector is jumping. R.O.B. can make 3 types
	of movement: Grabbing and releasing of items; Lifting and lowering
	items; Turning and carrying items to the left and to the right. Control
	R.O.B. through the above mentioned commands and try to stack the discs
	in as little movements as possible into the position as seen in the
	right upper corner of the TV-screen. The faster you do this the more
	bonus points you get. As soon as your ready with the stacking push the
	start button to add up the score. Take the challenge and try again!
	When you don't succeed, push the select or reset button and start

Memory: This is an exciting game in which you have to program the memory how,
	according to you, the discs can be taken from the start position to the
	end position in as little movements as possible. The faster you find
	out, the more bonus points you will get. When you are finished with
	this, play from the memory to see if the programmed method works. Stack
	the discs on holder 3 (front of R.O.B.) from bottom to top in the
	following order: green, yellow, blue, white and red. The commands are
	written in the row of empty buttons. Use the A and B button to move the
	cursor to the desired command symbol. The command above the cursor can
	be programmed by letting professor Hector jump on the memory button on
	which the command has to be filled in. (there is a maximum of 100
	buttons). Program the commands one by one into the memory buttons in
	the order you think will equal the stack to the stack in the right
	upper corner of the TV-screen. Use as little commands as possible and
	execute them as soon as possible to score more points. When you are
	ready program the "end" command into the last button or leave it empty.
	After this push the start button. Now the speed selection will appear.
	Again push the start button. Now professor Hector will, accompanied by
	a tune, execute you program while R.O.B. will stack the discs into
	their place.

        If there is a difference between the movements of the professor and
	R.O.B. during playback (meaning the professor is too fast or too slow
	for R.O.B.), accordingly adjust professor Hector's speed. Push the
	start button when you are ready programming the memory (professor
	Hector stands on the "end" button or the empty button). Now the speed
	indicator will appear. At the bottom of the screen you will see a speed
	indicator. When pushing button A the scale will become smaller and the
	professor will move slower. However, when pushing the B button, the
	scale will become larger and the professor will move faster. Set
	professor Hector's jumping speed with the help of the speed indicator.
	Push the start button to begin replay. (when not pushing the start
	button, after a certain time replay will begin automatically.)

        The game will pause when pushing the A or B button during playing. If
	the program did not work properly, push the select or reset button
	and try again! When all discs are stacked correctly (and professor
	Hector is standing on the "end" or empty button), push start again. The
	latest score will be shown on screen. On to the	next level!

Bingo:  In the one-player game you have to move the colored discs from one
	position to another without dropping a disc. But look out! because
	Flipper and Spike are taking every opportunity to make this difficult
	for you. Stack the discs on holder 3 at the front of R.O.B. in no
	particular order (in this game the color order is not important). Start
	choosing the right commands necessary for placing the discs on to their
	position. Use professor Hector every time for filling out a row or
	column of five buttons with commands, which will be executed by R.O.B.
	(the commands appear sideways of the rows and columns, rows are
	horizontal, columns vertical.) A row is finished when all buttons have
	a darker color. The bugs Flipper and Spike will try to disturb your
	plans. Flipper - jumps across the buttons because of which they will
	change color. Spike - crawls over the keyboard. When the professor
	bumps into one of the bugs, he will fly of the screen. After that he
	will return in the restart position. When either button A or B is
	pushed, the screen will scroll up and the game pauses. You can look at
	the top of the screen for a reminder of the right order in which you
	have  to stack the discs. To collect more bonus points, try to stack
	the discs in as little moves and time as possible. When a row and a
	column are completed at the same time because you pushed a common
	button, no command will be send to R.O.B. (both commands will blink).
	Je can cancel this situation by making one of the commands incomplete,
	next the other command will be executed. When all discs are stacked as
	shown, you can push the A or B button to pause the game. If you push
	the start button after this, the score will be calculated and shown on
	the screen. On to the next level! When one of the discs has been
	dropped, push the select or reset button to restart the game.

        In 2-Player mode, the players battle against each other to look who can
	stack the most discs on to their holder in five minutes. Place three
	discs on holder 3 and one disc on to holders 2 and 4 in no particular
	order. Both players try to complete rows and columns to send commands
	to R.O.B. just like playing Bingo with one player. With this game only
	the bug Spike appears, Flipper does not. If the professor bumps into
	Spike he flies of the screen to appear again now blinking. When the
	professor is blinking, he temporarily (about 20 seconds) moves at half
	speed. During that time he can get past the other professor and Spike
	without being thrown of screen. When both professors collide, the
	professor who was not moving will be thrown of screen en start
	blinking. When pushing buttons A or B on controller 1, the screen will
	scroll up and the game will pause. If a row and a column are ready at
	the same time, no command can be transmitted to R.O.B. and, just like
	one player bingo, a button has to be changed first. Maximum playing
	time is 5 minutes, try to get as much discs as possible in that time.


After all discs are stacked correctly you can get a score in the games Direct,
Memory and Bingo (1 Player) by pushing the start button (In 1 Player Bingo you
have to push the pause button first.)

10 x (par-step) + Bonus = Points
POINT = number of points
STEP = amount of commands transmitted by the professor
PAR = average amount of commands used to stack the discs
BONUS= extra points awarded for speed.


This is my guide, but I did not make the game. Credit goes to Nintendo for

If you want to host this guide on your own site, just do it already and do not
clutter my inbox about it.



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