Review by Joe the Destroyer
Reviewed: 02/26/01 | Updated: 04/10/01
A stab at something new that falls a tad bit short of glory
Back in the days of NES, there were two types of games: setters and followers. The setters were the games that set standards for different genres like Super Mario Bros., Legend of Zelda, Dragon Warrior, etc. Then there were followers; Games that were either an imitation of another game or just followed the same basic format. This game was what tried to be a setter. However, it went almost unnoticed and didn't really set anything, or at least didn't get any credit for setting anything. There are loads of games out there like this now, but this one still remains oblivious to so many. Ahh... poor Rescue: The Embassy Mission; So much potential, so good follow up, but sadly, so short.
So, Why the Rescue?
In Rescue: The Embassy Mission, an embassy building has been taken over by terrorists. So, you must gather up your group of troops to reclaim the building by killing the terrorists. You have several different characters, each with their own special job such as sniping or just breaking in.
Different Features in the Game
This game had a few different play modes, each of which had its own level of innovation to it:
Sneak Mode- In this mode, you had to guide your snipers to their destined locations. As they are running along, the terrorists are using search lights to see if anyone is making an attempt to get close to the building. If you character is seen in the light, he will be shot at. If he is hit, then it's curtains. You can escape the lights by maneuvering slickly or by hiding behind certain places.
Snipe Mode- In this mode, you play as the same guys you used in sneak mode, assuming they're still alive. You can kill any terrorists who are too close to the window. You just have to aim your crosshairs at their silhouettes when they pop up. This is probably one of the most fun aspects of the game.
Break in and Attack!- A rather short mode in which you must commission one of your troops to break in through a window and attack any terrorists. In this mode, you run through room almost like an FPS, shooting up terrorists before they shoot you.
The game is okay in the graphical department. No real major problems there. It was up to par with the NES 8-bit style in that it carried as good of detail as any 8-bit could at the time. The sound somewhat deterred from the game in that it had a really boring and torturous feel to it. Hey! That makes great for police interrogation because it's not cruel and unusual- Wait... well, I guess forcing someone to listen to the music and sound effects is quite cruel. The controls might be a little troublesome to start, but you adapt pretty quickly. The game is pretty fun at first, but then gets very dry. Once you've completed it and all its modes, what's the point to playing again?
Graphics: Not bad 8/10
Sounds: Think of nails- not finger nails, but metal nails- scratching slowly down a chalkboard and getting progressively louder! 1/10
Control: Eh... takes a while to get used to. 8/10
Plot/Storyline: YAAAAAAWWWWWWWNNNN... What? 2/10
Gameplay: Good to start, but boring after about a few days 6/10
All Together: 7 (this would've gotten a 5 or 6, but since it was innovative, it got some extra credit)
This is worth a try as it is a unique game when it first arrived. Don't expect anything too close to Rainbow Six or Rogue Spear, though.
Rating: 3.5 - Good
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