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Guide and Walkthrough by doommaster1994
=============================================================================== ADVANCED DUNGEONS & DRAGONS: POOL OF RADIANCE (NES) WALKTHROUGH Version 1.6 FAQ/Walkthrough By Doommaster1994 Questions/Comments? E-mail me at doommaster1994 at yahoo.com =============================================================================== PPPP OOO OOO L P P O O O O L PPPP O O O O L P O O O O L P OOO OOO LLLLL OOO FFFFF O O F O O FFF O O F /\ OOO F || || RRRR A DDDD IIIII A N N CCC EEEEE || R R A A D D I A A NN N C C E || RRRR AAAAA D D I AAAAA N N N C EEE __||__ R R A A D D I A A N NN C C E |____| R R A A DDDD IIIII A A N N CCC EEEEE || || == ====== INDEX ====== 0. Introduction 1. Storyline 2. Creating A Party a. Already-Generated Characters b. My Characters 3. Creating A Character 4. NPCs That May Join Your Party 5. Enemies 6. Copyright 7. Places in New Phlan 8. People of New Phlan 9. Computer and NES Version Differences 10. Walkthrough a. New Phlan b. The Slums c. Sokal Keep, Thorn Island d. Mendor's Library e. Kuto's Well f. Podol Plaza g. Kovel Mansion h. Temple of Bane i. Textile House j. Wilderness Missions 1. Nomad Camp 2. Kobold's Cave 3. Valhingen Graveyard 4. Yarash's Pyramid 5. East Marsh 6. Buccaneer Base 7. Zhentil Keep k. Stojanow Gate l. Valjevo Castle m. Tyranthraxus' Place 11. Game Ending 12. Optional 13. Errors In the Game 14. FAQ 15. Comments and Responses 16. Cheats 17. Contacting Me 18. Glitches/Easter Eggs 19. Credits/Special Thanks 20. Other 21. Tavern Rumors 22. Updates ================ 0. Introduction ================ This is a strategy guide/walkthrough for my favorite game of all time. It was also the first game I ever played, which may be why it's my favorite. The game is both a first person and third person RPG (if you can call the Area option that.) I normally hate RPGs. Can't stand them. But this one somehow got me hooked. Maybe it was the beautiful graphics, or the amazing music, or the fun factor. Either way, it's my favorite game, and I'll take it to the grave with me. This was the first ever Advanced Dungeons & Dragons game. It was released on many home computers including the Commodore 64/Amiga, MS-DOS, Macintosh, and PC-9801. Unfortunately, the game only saw one home console port, and that was (obviously) the NES. Fortunately, it's (in my opinion) the best. Before starting this walkthrough, I'm going to assume you've already read the manual and are familiar with the menus, options, etc. You may say, "But I don't own the manual, I'm playing on an emulator/I only own the cart and/or box." You can find a manual scan on NintendoAge or Digital Press' website. I'm not going to post links here due to spam, but you can type it in Google and I'm sure you'll find something. If you still have trouble playing through this game, I have a full walkthrough on YouTube you can watch. It consists of over 40 segments though, each around 10 minutes long, so make sure you've got time to kill. If you're still having problems, please do not hesitate to contact me. My e-mail can be found at the top of this strategy guide, or you can send me a PM through GameFAQs. Please note that while I'm on GameFAQs frequently, it does not notify me whenever I get PMs, so message at your own risk. ============= 1. Storyline ============= The city of New Phlan is in ruins, as an evil spirit named Tyranthraxus has posessed the body of a bronze dragon and has plans to claim the entire Moonsea region. It's up to your party to defeat Tyranthraxus and restore New Phlan to it's original state. Along the way, you'll have side quests such as finding the source of the contaminated water in the wilderness and stopping it, or helping people or monsters so they don't join Tyranthraxus. The game also has large replay value, as most of the missions have several ways to complete them. For example; there are missions where you can complete the objective and get out, or you can stay and fight until all the enemies have been vanquished. Also, if you have (a) mage(s) in your party, then they can learn different spells each time you play through the game. ===================== 2. Creating A Party ===================== After pressing Start on the title screen, you will be brought to the main menu. Here, you have a few options and their suboptions: Character - Character creation options. View - Look at a character you made and their stats. Make - Create a character. Erase - Erase a character you have created. Order - Select the characters that will join your party. It also allows you to order the ranking of who will stand in the front in combat, and who stands in the back. You can only choose up to five characters. You can change this later during the game, in case you change your mind. Begin adventure - Only available after you have added all your characters to the party. This will begin the game. Environ. - Short for environment. These are the basic game options. This menu can also be accessed in-game. Game speed - Mainly the text speed. 0 will cause all the text to appear at once during the game's dialogue. Press A to decrease speed, and B to increase speed. Music - Turn the in-game music on and off. Sound - Turn the sound effects on and off. Turning the sound effects off causes a minor glitch, but won't affect the game itself. See the bugs section for more details. Quick - This will enable/disable a screen before each fight that shows a lightning strike with the text "A Battle Begins". I think it also allows the text to show up more promptly on the screen. ================================ a. Already-Generated Characters ================================ If you have been confused with what characters to make, the game has some characters already made for you to use. They are: NAME RACE CLASS ALIGNMENT GENDER Gwydion Human Fighter Lawful Evil Male Felgar Human Cleric Lawful Good Male Goldleaf Human Magic-User Neutral Good Male The Famicom version (Japanese NES) has different names for the pre-generated characters: USA Name - Japanese Name Gwydion - Rampart Felgar - Ganglion Goldleaf - Aspect However, the game's manual gives you a party suggestion: Dwarf Fighter Human Magic-User Human Cleric Half-elf Magic-User/Cleric Elf Fighter/Magic-User/Thief It also tells you what weapons to buy for them: FIGHTERS: CLERICS: THIEVES: MAGIC-USERS: Banded Mail Banded Mail Leather Armor Darts Long Sword Flail Long Sword Staff Shield Shield Short Bow Here is an experience table (taken from the manual). For those of you not familiar with AD&D, everytime you win a battle, experience points (or XP for short) are divided among all your party members. Once your characters have enough experience points, they can go to the city's Training Hall and level up their character to get more HP, learn new spells, and even lower their armor class (AC). Note that each training session costs 1000 GP which seems like a lot, but later on in the game you'll have more than enough. Also, each time one of your characters is trained, they get a different amount of HP upgraded. For example, you could train your fighter and he'll go from having 10 HP to having 15 HP, but if you reset the game and train him again, he could possibly get 18 HP instead of 15. It's always different. Be careful because rapid resetting on an NES console could erase your progress so do it at your own risk. If you're using an emulator, you can just create a save state. Make sure you walk around a bit before you re-train your character or the amount they get will be the same. (Mind you, I'm not the best ASCII artist so this may look a little sloppy. Also this is my first time ever doing something like this.) Level Experience Hit Points Spells Per Level 1 2 3 _____________________________________________________________ Cleric 1 0-1,500 1-8 1 - - | 2 1,501-3,000 +1-8 2 - - | 3 3,001-6,000 +1-8 2 1 - | 4 6,001-13,000 +1-8 2 2 - | 5 13,001-27,500 +1-8 3 3 1 | 6 27,501+ +1-8 3 3 2 | _____________________________________________________________| Cleric 9-12 - - - | Wisdom 13 +1 - - | Bonus 14 +2 - - | 15 +3 +1 - | 16 +4 +2 - | 17+ +5 +2 +1 | | Note: Bonus spells are only available when the cleric is | entitled to spells of that level. For example, a 5th-level | cleric with a Wisdom of 18 can memorize the following spells:| _____________________________________________________________| Level Can Memorize | # Spells 1 5 | Per Level 2 5 | 3 2 | _____________________________________________________________| Level Experience Hit Points Spells Per Level 1 2 3 _____________________________________________________________ Magic- 1 0-2,500 1-41 1 - - | User 2 2,501-5,000 +1-4 2 - - | 3 5,001-10,000 +1-4 2 1 - | 4 10,001-22,500 +1-4 3 2 - | 5 22,501-40,000 +1-4 4 2 1 | 6 40,001-60,000 +1-4 4 2 2 | 7 60,001-90,000 +1-4 4 3 2 | 8 90,001+ +1-4 4 3 3 | _____________________________________________________________| Fighter 1 0-2,000 1-10 | 2 2,001-4,000 +1-10 | 3 4,001-8,000 +1-10 | 4 8,001-18,000 +1-10 | 5 18,001-35,000 +1-10 | 6 35,001-70,000 +1-10 | 7 70,001-125,000 +1-10 | 8 125,001+ +1-10 | _____________________________________________________________| Thief 1 0-1,250 1-6 | 2 1,251-2,500 +1-6 | 3 2,501-5,000 +1-6 | 4 5,001-10,000 +1-6 | 5 10,001-20,000 +1-6 | 6 20,001-42,500 +1-6 | 7 42,501-70,000 +1-6 | 8 70,001-110,000 +1-6 | 9 110,001+ +1-6 | _____________________________________________________________| Note that Fighter/Magic-User characters can only go up to levels 6 for both classes. You can have up to five of your own characters and 1 NPC total. If you want to use my party, here they are... ================= b. My Characters ================= Here is my party that you can use for the best results when using this guide: NAME RACE CLASS ALIGNMENT GENDER Nicholas (Me) Half-Elf Fighter/Mage Chaotic Evil Male Goldleaf Half-Elf Fighter/Mage Chaotic Evil Female Thief Human Thief Chaotic Evil Male I also use the pre-generated character Gwydion and Felgar, so here's my line-up: Gwydion Felgar Nicholas Goldleaf Thief This is the inventory I buy my characters (the pre-made characters already have weapons which is one reason why I choose them.) Nicholas/Goldleaf - Long Sword, Shield (They also get bows, but there are a couple magical Short Bows you will find in the Slums, so don't bother buying bows at the store.) Thief - Just a short sword. A sling can prove useful as well. Also, it should be noted that this game breaks an AD&D rule: Thieves can wield long swords, so you may use that to your advantage when you play this game. ======================== 3. Creating A Character ======================== At the main menu, after you select Character -> Make, you can select from 21 different possible class, race, and gender combinations. Unfortunately, unlike the computer versions, you cannot choose certain classes (Fi/Cl/MU for example.) Additionally, you cannot customize your character's portrait, as well as their battle icon. I assume they either ran out of time or space. Here are the combinations: CLASS RACE GENDER Fighter Human Male Fighter Human Female Fighter Dwarf Male Cleric Human Male Cleric Human Female Magic-User Human Male Magic-User Human Female Magic-User Elf Male Magic-User Elf Female Thief Human Male Thief Human Female Thief Gnome Male Thief Halfling Male Fi/MU Half-Elf Male Fi/MU Half-Elf Female MU/Cl Half-Elf Male MU/Cl Half-Elf Female Fi/MU/Th Elf Male Fi/MU/Th Elf Female Fi/Cl Half-Elf Male MU/Th Elf Male Here are the meanings of the abbreviations: Fi - Fighter Cl - Cleric MU - Magic-User (also known as a Mage) Th - Thief When you are finished creating your party, but are not comfortable with the lineup, simply choose the Order option. The topmost character is at the front of the ranks during battle, the bottommost character is in the back during battle, and vice versa. ================================= 4. NPCs That May Join Your Party ================================= If you're not familiar with RPG games, NPC stands for Non-Player Character, in which the computer player controls the character. While they have some advantages to help your party, there are some things that may make you think twice about helping them; One thing is that after a battle, the NPC can take and hide their share. You may assume, "Okay, I can just trade any weapons they have in their inventory.", but no. They will refuse to give up anything in their inventory. However, there IS a way to get their items. Look in the glitches/easter eggs section to find out. Fortunately, this only applies to the NPCs in the training hall. With that said, the good news is any NPCs you find *outside* of the Training Hall do *not* take and hide their share during combat, so make sure you recruit them. The only disadvantage is that any battles won that they were alive in, the experience points will be shared with them as well. Names in parantheses are the character's in-game name, as there's not enough space to fit the whole name in. Update (12/17/2011): Added locations. Format: NAME - GENDER - RACE EXPERIENCE LEVEL AND CLASS LOCATION DESCRIPTION Skullcrusher (Crusher) - Male - Human Level 4 Fighter Location: Textile House Skullcrusher was Councilor Cadorna's servant, but when he went to take on the evil forces in the textile house to reclaim Cadorna's family treasure, he was captured and locked up. Magician - Male - Human Level 6 Magic-User Location: Valhingen Graveyard He is found in the graveyard. This NPC is an NES exclusive, as he is not in the other ports. He will beg you to help him rid the evil forces of the graveyard. Pretty funny how he's about to cast a powerful spell while in combat but then just suddenly stops the spell... Oh well, I'm sure it's nothing... right? Princess Fatima (Fatima) - Female - Human Level 4 Fighter Location: Kobold Cave Fatima is the princess of the nomads. She came to the kobold cave to defeat the evil kobold king, but unfortunately was captured in her attempt. She will give you the chance to join forces with her in taking out the kobold king's army. Unfortunately, she will not leave the cave with you. Madman - Male - Human Level 1 Fighter Location: Mendor's Library The most useless NPC character in the game (and possibly the realms). He is a mentally insane guy who you'll find in Mendor's Library. You can take him to the temple in New Phlan near the dock if you want. Dirten - Male - Human Level 5 Cleric Location: New Phlan The bishop Braccio's servant. He will aid you to help reclaim the shrine across the river. Genheeris (Genheris) - Male - Human Level 7 Mage Location: Tyranthraxus' Lair Genheeris is Tyranthraxus' servant, and is the only mage in the game to be past full-level. Fortunately, you can get him to fight on your side. Here are the NPCs from the training hall. Remember, these characters can hide their shares after winning a battle. If you use my party, you shouldn't need to hire these guys. I'm pretty sure these are all of them, but if I missed any, then please shoot me an e-mail. Acolyte - Male - Human Level 1 Cleric Curate - Male - Human Level 4 Cleric Evoker - Male - Human Level 2 Magic-User Hero - Male - Human Level 4 Fighter Robber - Male - Human Level 4 Thief Theurgist (Theurg) - Female - Human Level 4 Magic User Warrior - Male - Human Level 2 Fighter As you can probably tell, these NPCs are really only good for use in the first parts of the game, and are pretty useless after that. ============ 5. Enemies ============ Here are descriptions of the game's long list of enemies. Some of these come straight from the instruction manual, but others aren't in the manual, in which the enemy will be listed NIM (Not In Manual). I will also give my own descriptions of the enemies. You'll also see a Rarity scale from 1 to 5, with 1 being extremely common to 5 being extremely rare (possibly only being fought once in the game.) You'll also see their location so if you want to fight them for the XP, you'll know where to go. I've also listed their HP and AC just so you get an idea on how difficult the enemies are. Remember, the lower their AC, the lesser chance an enemy has of being hit... AIDES (NIM): These are weak fighters, but can usually be armed with bows, so they can attack long-range without having to get near you. HP: 18 AC: 5 Location: New Phlan, Wilderness, Zhentil Keep Rarity: 3/5 AL-HYAM DAZID (NIM): Al-Hyam Dazid is a mage that you will fight if you battle the commandant of Zhentil Keep. In the NES version, he is credited as a 6th Level MU, although he is later mentioned by Genheeris. HP: 22 Location: Zhentil Keep Rarity: 5/5 ANKHEGS: Burrowing monster usually found in forests and farming areas. It resembles a legged worm armed with wicked mandibles and sharply hooked limbs. (They can do additional damage to your party by spitting acid on them. In the southwestern region of the wilderness, there's a spot where a couple of them ambush your party. The computer versions had an Ankheg cave you had to clear out, but it was removed in the NES version.) HP: 40 Location: Wilderness Rarity: 3/5 BANDIT (NIM): These are easy enemies, and basically the evil equivalents to Merchants since they come in large numbers accompanied by a Sub-Captain. Unlike the merchants, they don't have any projectile weapons. They leave lbehind a few thousand experience points when you beat them. They also usually leave behind a few valuable items. I even once got a wand, hammer and scroll. Too bad my inventory was full! HP: 6 Location: Wilderness Rarity: 2/5 BASILISK: A giant eight-legged lizard. Once of the most dangerous creatures in the realms because their gaze can turn characters to stone! (There is only one of these in the game and it's a good thing. Pretty much a monster version of a medusa, which there's also only one of in this game.) HP: 31 Location: Mendor's Library Rarity: 5/5 BUCCANEER (NIM): These are basically pirates. They're extremely weak and leave behind a generous reward. HP: 4 Location: Wilderness, Buccaneer Base Rarity: 3/5 BUGBEAR: Hideous giant-sized goblin who stands over seven feet in height. Bugbears look clumsy but are strong, quick fighters with great stealth. (You won't find many of these guys in the game, but they are around. Without an experienced party, these guys can take you down. Try to use long-range attacks and spells.] HP: 16 AC: 5 Location: Slums, Stojanow Gate Rarity: 3/5 CAPTAIN (NIM): The captain is the leader of the Bucaneer Base. He will offer to sell you the boy for 35000 GP. He is a very strong fighter, in fact, he is stronger than Tyranhthraxus himself. He has more HP than Ty, and he has a bunch of assistance. HP: 110 Location: Bucaneer Base Rarity: 5/5 CENTAUR: These good creatures are half men and half horse. They are capable fighters and can be valuable allies. (That's just wrong because they don't ever help you in the game. If you parley with them, you can avoid a battle since they are good.) HP: 20 Location: Wilderness Rarity: 3/5 CLERICS (NIM): Clerics are basically magic users that heal other party members. Consider them the medical staff! HP: 1st Level: 8 2nd Level: 8 5th Level: 29 7th Level: 42 Location: New Phlan, Training Hall, Valjevo Castle Rarity: 3/5 COMMANDANT (NIM): The Commandant runs Zhentil Keep. He is not a friendly guy so I would highly suggest not battling him unless it's for the experience points and your characters are highly trained. Plus, he's got 20 more HP than Tyranthraxus. HP: 100 Location: Zhentil Keep Rarity: 5/5 CORPORAL (NIM): These guys are pretty much the 'police' of Phlan. They are easy to kill and they are not much of a challenge. They look like Aides. HP: 13 Location: New Phlan Rarity: 4/5 DIANE (NIM): I assume these are Fighter/Clerics since they share the same character portrait as the Male Fighter/Cleric from the character generation. They are only found in the secret section of the Pyramid in the wilderness. HP: 21 (or 20?) AC: 9 Location: Yarash's Pyramid (Red Section Part 2) Rarity: 5/5 DIOGENES (NIM): A good silver dragon that lives in a cave in the northwestern region of the wilderness. You cannot hurt him, but he can hurt you. HP: None AC: None Location: Diogenes' Cave Rarity: 5/5 DISPLACER BEASTS: Six-legged puma-like creature with two ebony tentacles growing from behind its shoulders. This beast has the magical ability to displace its image about three feet from it's actual body, making it an especially tricky opponent. (One of the harder enemies because of their HP, damage ratio, and low AC. Use paralysis spells such as Stink Cloud.) HP: 30 AC: 2 Location: Wilderness, Yarash's Pyramid (Red Section Part 1) Rarity: 3/5 DRIDER: A strange mix with the torso, arms and head of a drow elf, and the lower body of a spider. This horror is the wicked counterpart of a centaur. (A little story about Driders; They were originallly elves who took a test from their goddess. If they passed the test, they would become Drow elves. If they failed, they were doomed to being turned into a drider. Their name comes from the combination: Drow + Spider = Drider.) In combat, sometimes they can paralyze a character with their arrows or fire arrows even if your party is next to them.) HP: 36 AC: 2 Location: Wilderness, Yarash's Pyramid (Red Section Part 1) Rarity: 3/5 EFREET: A large, powerful genie from the elemental plane of fire. They are very arrogant and will only serve a powerful master. (Samir Awohl is the efreet's name in Pool of Radiance. You can use him to help kill the vampire.) HP: 55 Location: Kobold Cave Rarity: 5/5 ENVOY (NIM): The kobold king's 'agents'. They're not to be taken lightly, and can easily take your party out if you let your guard down. Paralysis spells work good against them. HP: 45 AC: 2 Location: Kobold Cave Rarity: 5/5 ETTIN: These creatures look like giant two-headed orcs. They have great strength and usually wield two spiked clubs that inflict terrible damage in combat. (There are only four of them in this game. Stink Cloud works great against them.) HP: 50 AC: 3 Location: Stojanow Gate Rarity: 5/5 FIGHTERS (NIM): Fighters are basically warriors with no magical knowledge. HP: 3rd Level: 18 4th Level: 30 5th Level: 39 6th Level: 45 AC: 2 7th Level: 62 7th Level (Dwarf): 50 8th Level: 87 Location: New Phlan, Stojanow Gate, Valjevo Castle, Wilderness, Yarash's Pyramid (Red Section Part 1), Zhentil Keep Rarity: 3/5 FIRE GIANT: These wicked giants have flaming red hair and are immune to all fire attacks. They usually attack with giant two-handed swords. (A tougher variant of the hill giant. By the time you get to them, you should have the Haste and Stink Cloud spells which you can use to your advantage.) HP: 59 AC: 3 Location: Valjevo Castle Rarity: 4/5 GIANT FROG : These are giant carnivorous frogs. They are fast, dangerous predators that may be poisonous. (The game itself calls them poisonous frogs, even though they cannot poison your party. They are the easiest enemy in the game. No, really, they are.) HP: 4 AC: 8 Location: Sokal Keep, Textile House Rarity: 3/5 GIANT LIZARD: These are the giant cousins of the common lizard. (You won't run across many of them.) HP: 16 Location: Kuto's Well, Wilderness, Lizardmen's Castle Rarity: 3/5 GIANT MANTIS: These are the giant version of the common mantis. These creatures are fast, strong, and have tough natural armor. (They don't do much damage but take a while to kill because of their large amount of hit points.) HP: 55 Location: Wilderness Rarity: 4/5 GIANT SNAKE: These are giant poisonous snakes. (I'd say the giant snake is without a shadow of a doubt one of the hardest enemies in the game since any successful hit, no matter how strong your party is, will most likely poison and kill the hit party member.) HP: 25 AC: 5 Location: Wilderness, Valjevo Castle Rarity: 3/5 GHOUL: These are vile undead whose touch may paralyze a man in combat. They feed on slain bodies and attack all living creatures on sight. (As far as I know, they aren't much different from zombies, besides the fact that they can paralyze you. Have your clerics turn undead to try scaring them away.) HP: 10 Location: Textile House, Valhingen Graveyard Rarity: 3/5 GNOLL: These creatures are hyena-headed humanoids who stand over seven feet tall. (Don't let their size fool you, Gnolls are one of the easiest enemies in the game.) HP: 10 Location: Slums, Kuto's Well, Wilderness, Valjevo Castle Rarity: 2/5 GOBLIN: These are small humanoids common in the Realms. HP (Guard): 4 (Leader): 7 Location: Slums, Podol Plaza Rarity: 3/5 GUARD (NIM): Definitely the weakest human enemies in the game. However, they carry long bows and come in huge numbers. The good news is your fighters can sweep them if they are leveled up enough. HP: 4 Location: Wilderness, Zhentil Keep Rarity: 4/5 HASSAD (NIM): The leader of the nomad tribe. HP: 45 Location: Nomad Camp Rarity: 5/5 HILL GIANT: These are one of the smaller, more stupid giants, but they are still tough opponents. They usually carry large clubs. (Ah, I remember this enemy literally giving me nightmares as a kid. Is it just me, or does their character portrait look like Layne Staley? Also, in the computer versions, they can also throw rocks at your party.) HP: 41 AC: 4 Location: Valjevo Castle Rarity: 3/5 HIPPOGRIFF: These magnificent creatures have the forelimbs and head of an eagle and the body and hind legs of a horse. (I've always wondered why they're called hippogriffs when they have no resemblance of a hippo. Obviously, they're also known as Griffins.) HP: 18 Location: Wilderness Rarity: 3/5 HOBGOBLIN: These are human-sized, intelligent relatives of the goblin. (A little harder to hit than Orcs. Other than that, they're pretty easy.) HP: 6 (Grishnak): 24 Location: Podol Plaza, Slums, Textile House Rarity: 3/5 KOBOLD: These are small, cowardly humanoids who delight in pain and torture. (Most likely the first enemy you'll encounter in the game. Along with the frogs, they are the easiest enemies in the game and possibly the realms.) HP (Regular): 3 (Leader): 4 AC (Regular): 8 Location: Slums, Kuto's Well, Mendor's Library, Podol Plaza, Wilderness Kobold Cave, Yarash's Pyramid (Red Section Part 1) Rarity: 1/5 LIZARDMAN: These are lizard-like humanoids. They are omnivorous but they have a particular fancy for humans. (One of the harder enemies, as they are hard to hit and can hit a character multiple times in one attack.) Location: Kuto's Well, Wilderness, Lizardmen's Castle HP: (Lizardman): 11 (Mutant Lizardman): 18 AC: (Lizardman): 4 (Mutant Lizardman): 3 Location: Kuto's Well, Wilderness, Yarash's Pyramid, East Marsh Rarity: 3/5 MACE (NIM): Mace is an orc cleric who controls the shrine across the river. HP: 25 Location: Shrine of Bane Rarity: 5/5 MAGIC-USERS (NIM): Magic-Users are also known as MUs or Mages. If you've played D&D before, you should know that they are able to cast spells. The only bad side to having them in your party is that they have very low HP, thus making them easy to get killed. HP: 3rd Level: 9 5th Level: 20 6th Level: 23 AC: 7 Rarity: 4/5 MEDUSA: Hideous women-creatures with coiling masses of snakes for hair. They can turn a person to stone with their gaze. (There's only one in the entire game and is only slightly harder than the basilisk in Mendor's Library.) HP: 30 Location: Tyranthraxus' Lair Rarity: 5/5 MERCHANT (NIM): These are traders. They are sometimes armed with bows and arrows, but if you parley, you can avoid attacks with them since they are good. They are usually accompanied by a Sub-Captain who can only attack close-range. HP: 6 MINOTAUR: A huge creature with the head of a bull and the body of a man. These creatures stand over eight feet tall, and are dangerous foes. (One of the harder enemies because they can bang up your party quite good.) HP: 33 AC: 6 Location: Wilderness Rarity: 3/5 MUMMY: These are powerful undead with great strength. The mere sight of one has been known to paralyze a character in combat. The touch of the mummy causes a strange rotting disease. (Another enemy you fight only once, and fortunately, it's optional.) HP: 33 Location: Valhingen Graveyard Rarity: 5/5 NOMAD (NIM): They are travelers that move from one place to another. In this game, they are fighting against the kobold army, and it is your job to not only help them with that, but also make sure they don't join Tyranthraxus. HP: 6 Location: Wilderness, Nomad Camp Rarity: 3/5 NORRIS THE GRAY (NIM): Norris runs Kuto's Well. When you beat him, the well is yours (and Phlan's). HP: 25 Location: Kuto's Well Rarity: 5/5 NYMPH: These are extremely beautiful creatures that appear as ever-young females. They usually inhabit wild lakes in streams. (Note: These aren't actually in the game.) HP: N/A Location: N/A Rarity: N/A OGRE: These are large, foul-tempered, ugly humanoids. They are strong fighters. (You will mainly run into them at the beginning of the game. Near the end of the game, there's none to be found besides at Podol Plaza.) HP: (Ogre): 21 (Ogre Leader): 32 Location: Slums, Podol Plaza, Sokol Keep Rarity: 3/5 OHLO (NIM): Ohlo is a wizard who lives in the Slums. He asks you to get a potion in the rope guild that he is not able to get for some reason. You can start a fight with him but be warned, it's not easy. HP: 9 Location: Slums Rarity: 5/5 ORC: These are vicious, pig-faced humanoids. (Probably the hardest enemy at the beginning of the game because of their low armor class.) HP: (Orc): 5 (Leader): 8 AC: (Orc): 6 (Leader): 5 Location: Slums, Podol Plaza Rarity: 2/5 PHASE SPIDER: A giant spider with the magical ability to "phase out" after it attacks. This power, combined with its venomous attack, makes it a great danger. (Note: These are EXTREMELY rare to find. I've only found them 2 or 3 times out of the millions of times I've played this game. I recently found them again and got 9840 XP and 1200 Gold. I also got leather armor, a halberd, shield and scroll.) HP: 35 Location: Wilderness (Northeastern region) Rarity: 4/5 QUICKLING: These are small, fast-moving creatures. Because of their great speed they are invisible when they move. (While quicklings can put up quite a challenge, the treasure that they leave behind makes the battle worth it. If you're looking to fight one of them, go into the northwestern region of the wilderness. They're hard to come across but you will eventually find them. At the time of me writing this part, I actually found them in the south western region. When I won the battle, I got 7969 XP, 1656 Gold, 18 Gems, a necklace and a potion.] HP: 7 Location: Wilderness Rarity: 4/5 SHAMAN (NIM) - The magic user of the nomads. You don't have to fight him unless you decide to go against the nomads. If you help them, you'll get his wand. He has the same character portrait as Magician. HP: 20 Location: Nomad Camp Rarity: 5/5 SKELETON: These are the least of the undead. Skeletons are usually controlled by some wicked force. (Tough enemies, not because of their strength, but they're low armor class.) HP: (Skeleton): 5 (Giant Skeleton): 24 Location: Sokal Keep, Valhingen Graveyard Rarity: 2/5 SPECTRE: These are one of the most powerful of the undead. Their touch can drain the life out of character. (Note: Don't you mean "A character"?) (A little tip: Try to avoid battles with these guys if you are able. They can drain experience levels and if the character is level 1, they will be literally killed.) HP: 38 AC: 2 Location: Mendor's Library, Valhingen Graveyard Rarity: 4/5 STIRGE: These are small, blood-sucking birds. (Easy enemies, but annoying to fight because they come in large numbers.) HP: 5 AC: 8 Location: Wilderness, Yarash's Pyramid Rarity: 2/5 SUB-CAPTAIN (NIM): Sub-captains are purple-colored soldiers that lead both bandits and merchants. HP: 18 Location: Wilderness, Zhentil Keep Rarity: 3/5 THIEF (NIM): Thiefs are found in various places in the game, but have also taken over Kovel Mansion. HP: 1st Level Thief = 4 AC: 4 7th Level Thief = 28 AC: 4 (Note: In the computer version there are 6th Level Thieves instead of 7th Level.) Location: Tavern, Kovel Mansion THRI-KREEN: Also called Mantis Warriors, this creature resembles a large praying mantis. They possess tough natural armor, cunning, and great agility. (Thri-Kreen can also paralyze your characters, so be cautious when you fight them.) HP: 33 Location: Wilderness Rarity: 3/5 TIGER: These are noble beasts who are both strong and silent. Though their normal prey are animals, they have been known to become "man-eaters." (They can be found around the northwestern region of the wilderness. They can also 'scratch' an enemy, which can cause some additional damage.) HP: 38 Location: Wilderness Rarity: 3/5 TROLL: Ravenous horrors found in almost all climates and locales. They attack with their dirty, clawed hands and must be slain quickly because they regenerate hit points. (I'd say this is by far the toughest enemy in the game since they can possibly defeat a party member in one hit. If you have Stink Cloud, Fireball, and/or Haste, use them all. If you can avoid battles with trolls, definitely take the opportunity. The worst part is after defeating a troll, they regenerate health, and after they get enough, they will revive.) HP: 36 Location: Slums, Wilderness, Kobold Cave, Valjevo Castle Rarity: 4/5 TYRANTHRAXUS (NIM): Also known as "The Boss", Tyranthraxus plans to take over Phlan and the Moonsea region. In Pool of Radiance, he takes the form of a bronze dragon, but there is also a human version of him which is fake. HP (Fake): 40 (Real): 80 Location: Valjevo Castle, Tyranthraxus' Lair Rarity: 5/5 VAMPIRE: These are one of the most dreaded undead in the Realms. They can drain life levels, are strong fighters and are sometimes powerful to magic users. HP: (First Encounter): 43 (Second Encounter with Sanctified Coffin): 15 Location: Valhingen Graveyard Rarity: 5/5 WARDOG: These are large, strong dogs, trained for battle. Orcs, goblins and other humanoids are known to use them. (Note: Like the Nymph, these enemies aren't in the game. Maybe they were originally intended to, likely in Sokal Keep, as they were mentioned in the Adventurers Journal that they were to be sent there.) HP: N/A Location: N/A Rarity: N/A WIGHT: Nightmarish undead creatures that attack with vicious claws and are immune to all except silver or magical weapons. (Note: They also drain levels when they hit you. If you are level 1 and are hit, you will be killed.) HP: 23 Location: Textile House, Valhingen Graveyard Rarity: 4/5 WILD BOAR(IV): These creatures are the wild relatives of the pig. (Besides the trolls, the wild boars are the only enemies in the game who can revive themselves. However, unlike the trolls which only revive after 36 turns, the boars revive immediately. However, they're still easy to take down after they get up again. If you damage them enough the second time, they'll die after a few turns.) HP: 18 Location: Wilderness, Kobold Cave Rarity: 3/5 WOLF: Large canine meat-eaters, found in nearly all parts of the Realms. (Note: You only fight these once. That is when you are battling the first encounter with the Vampire.) HP: 18 Location: Valhingen Graveyard Rarity: 5/5 WRAITH: A powerful undead spirit that absorbs characters' life energy. These creatures steal levels from characters. The stolen levels can be regained by earning new experience, or have a Restoration spell cast at a shrine. (Note: You fight the wraith once in the graveyard and it's an optional fight.) HP: 24 AC: 4 Location: Valhingen Graveyard Rarity: 5/5 WYVERN: These creatures are distant relatives of dragons. They attack by biting and using the poisonous sting in their tail. (Note: You will HAVE to fight one of these in the Kobold Cave at the beginning and trust me, it is NOT fun.) HP: 42 Location: Wilderness, Kobold Cave Rarity: 4/5 YARASH (NIM): A mad scientist who runs the pyramid in the wilderness. He is also responsible for the contamination of the Stojanow "Barren" River. Location: Yarash's Pyramid HP: 27 AC: 4 Rarity: 5/5 ZOMBIE: Magically animated bodies controlled by a wicked force. Zombies always fight back until destroyed or turned. [The easiest undead enemy in the game because of their low HP and high AC. There is also the Juju Zombie who can be found in the southern region of the graveyard. He's just a stronger version of a zombie.] Location: Valhingen Graveyard HP (Zombie): 10 HP (Juju Zombie): 24 AC (Juju Zombie): 6 Location: Valhingen Graveyard Rarity: 1/5 (If there are any monsters or enemies that I have missed please let me know!) ============= 6. Copyright ============= This FAQ/Walkthrough is © Copyright Doommaster1994. If you would like to publish this guide on your site, please contact me first before posting. If you send me an e-mail, chances are I'll give you permission. The only website allowed to use this guide without my permission is GameFAQs, since this is where I uploaded it. If you decide to go ahead and upload my guide to your site without my consent, that is a violation of copyright and you will be severly punished. With that said, let's move on... ======================= 7. Places in New Phlan ======================= There are lots of places in Phlan: PASSENGER DOCK - This is where the game begins. You can go here to go to Sokal Keep on Thorn Island, and after that take boat to different regions of the wilderness. TAVERNS/BARS - Here, you can listen to gossip. They removed the option to gamble due to Nintendo's censorship policy, though that doesn't explain the large amount of casino games that were released on the NES. If you choose to listen to gossip, sometimes, you will either get caught in a brawl, get robbed, or feel someone groping you. All of the gossip is listed below near the end of this guide. ARMS/ARMOR SHOP - This is where you want to go to get weapons. You can also sell items/weapons, get them identified, and more. You can also do this in the other shops. SILVER SHOP - This is where you buy more expensive, yet stronger weapons. Most of the weapons sold here can hit undead enemies, as they are only vulnerable to magic/silver weapons. SHOP - Useless place, there is nothing here that you really need. INN - This is where you rest and save your game. 5 Gold Pieces to rest. This place is also ultimately useless because you can sleep in other areas for free. SHRINES - There are 3 shrines in Phlan: Tempus, Tyr, and Sune. You can go here if you need to cure someone's poison, revive a dead party member, etc. The problem is that it's highly expensive, so you'll have to be careful. The three temples can be found in the northwest, southwest, and northeast corners of New Phlan. TRAINING HALL - This is where you can hire some NPCs or Duel, or train to a higher level. You can also save your game there. This place is located in the upper middle of New Phlan. CITY HALL - The most important place in the game. This is where you get commissions and rewards. CITY PARK - There is nothing here. STOJANOW RIVER - Now called the "Dirty Barren River" because of its contamination. But you will take care of that later on in the game. THE SLUMS - Old Phlan. This is the real Phlan but it has been overrun by monsters. It's your job to reclaim it. ======================= 8. People of New Phlan ======================= CITY COUNCIL - The woman who gives you the commissions in the City Hall. CITY GUARDS - Basically, the police of Phlan. You don't want to fight them... COUNCILOR CADORNA - The main councilor of New Phlan. Looks like a big hairy ape! TEMPLE CLERICS - There are two women and one man clerk at the shrines. INN CLERK - An old woman. Not much to say. SHOPKEEPER - This guy is useless. I don't know why they put his shop in this game. JEWELER - The same woman who runs the inn. Or, at least, it's the same character portrait. ARMORER - The guy who runs the arms and armor shops. There is one that is open all day. ======================================== 9. Computer and NES Version Differences ======================================== This game is a console port of the computer game, so obviously, there are going to be both minor and drastic changes to the game in just about every aspect. Also, while the original computer games were developed in North America or Europe, the NES version was developed in Japan. Here is a 'comprehensive' list of all of the differences (that I'm aware of, anyway.) 1. In the NES version, your only currency is Gold and Gems, but in the computer versions, you get Electrum, Copper, Silver, Gold, Platinum, Gems and Jewelry. Also, in the NES version, you're allowed to carry as much Gold as you please, while in the computer version, you're limited as to how much money each one of your characters can carry, which is represented by their Encumbrance which can be seen if you view the character. Also, in the computer versions, each character carries their own amount of gold, while in the NES version, it's carried by everybody. (Also, I lied, the max amount of gold in the NES version is 65535. The reason for this is hard to explain, but I'll answer it in the Q&A section.) 2. This is an upside to the NES version; In the NES version, you have infinite darts and arrows (and maybe some other missile objects I don't know about) while in the PC version, you must constantly go to the stores and buy ammunition. Usually you will find arrows from battles from enemies that use them. I know that throwing daggers and javelins will make them gone forever. 3. In the computer versions, items (usually worth no value) are dropped by the enemies while in the NES version, it's a little more rare to find dropped items after battle (and the items are worth quite a bit of gold). 4. Some doors in the computer versions are locked, forcing you to either cast a Knock spell or to pick or bash open the door. This is very annoying because near the beginning of the game where you have to go to Mendor's Library, the door REQUIRES a Knock spell to open it. Same thing goes with the temple in Podol Plaza. In the NES version, even though it gives you the option at the training hall to obtain the knock spell, there are no locked doors in the game (or at least, none that require a knock spell), so the knock spell is ultimately useless in the NES version. 5. In the computer versions, all the text and dialogue is all on one screen, while in the NES version, the game has to scroll down to view text and dialogue. It probably was a good idea though since if they made the text take up more of the screen, the first-person perspective would have to be smaller, making the graphics look worse. 6. In the NES version, you're strictly limited to how many kinds of characters you can create (For example, you can't create a Fighter/Magic-User/Cleric) and you can't customize how their character portrait or how their icon looks in combat while you could in the computer versions, but the NES version also had a bigger variety of character portraits to choose from. It's just too bad they are assigned to a certain alignment, race, etc. 7. Some of the NES version's maps have been slightly altered, Plus there are some places where the Area map will work in the computer versions where it won't in the NES version. 8. A minor difference; some of the NPCs' names are shortened while in your party. For example, Princess Fatima is simply Fatima, Skullcrusher is just Crusher, and Theurgist is Theurg. 9. Here's an important one, since disks could be copied and there weren't any files to protect it, the developers of the computer versions made Copy Protection, where at the beginning of the game, you must use a 'Translation Wheel' and enter the word that the game asks you for. You match up an Elvish and Dwarvish letter/number. Also, in the game, a lot of parts of the game will tell you that you write something down as Journal Entry (insert number here). This was another part of copy protection, and the journal entries can be found in the 'Adventurers Journal' that came with the game. Since the NES version was cartridge based and developed using private tools, the NES didn't have to worry about copy protection, so you'll see the so-called 'Journal Entries' can be seen in the game itself, rather than going into the manual to read them. You also don't have to translate anything in the NES version, while in the computer versions, you would have to translate dwarvish and elvish letters/numbers to get through some of the game, again, another form of copy protection. 10. The NES version has in-game music for just about every part of the game. Everywhere you go, there is a theme for it, whether it's reused or a new song, whereas in the computer versions, there were usually either no songs at all or just a title song. Though I believe the Amiga version had some in-game music. Also, the more obscure PC-98 version used the NES version's music, though I believe they butchered it, despite being played on better sound hardware. 11. The resting mechanism in the NES version is different in the computer versions. When you rest in the NES version, it will ask you if you want to sleep for 24 hours, or until morning (5 AM). Each 24 hours regains one hit point while I believe the computer versions regenerate your characters' hit points by the hour. This can be very tedious, especially later in the game when your characters have a lot of HP. On emulators, it's not so bad since you can use the throttle option, but I am talking about the real deal here. Real NES whether it be the front loader or the top loader. It can get very painful. You can have your clerics cast "Cure Light Wounds", but then you have to choose the spell X amount of times and then rest for them to memorize the spell. In the computer versions, you can also choose exactly how long your party rests. 12. In Mendor's Library, in the NES version, while you can go inside the garden room, you can't actually move around in there, where in the computer versions, you can. There is no real point, really, all I remember the garden doing in the computer version was draining my characters' hit points! 13. In the wilderness in the computer versions, you'll find randomly placed caves which aren't in the NES version, and there is a place called 'The Grove' which also isn't in the NES version. It is said these aren't in the NES version because you can't have 'Search' on in the NES version while in the wilderness, but that is simply not true. By being at a dungeon or town (wherever the first person view/area map is used), you can turn on Search mode and it will be on when you are in the wilderness. This is something I came across by accident, but it works. For some reason when you are in the wilderness in the NES version, you can't select Look or Search. I never understood why that is, but oh well, that's just how they made it. Even then, you still can't find these places. 14. The NES version is 'censored'. What I mean by that is, some of the spells have been renamed, like Bless in the computer is Empower in the NES version. Nintendo of America didn't approve of religious symbols or uncensored stuff in their games, so the developers had to remove it. Also, in the taverns in New Phlan, the computer versions ask if you want to gamble, which was removed in the NES version. I don't understand how that
would make sense though, as there was a slough of casino games released for the NES way before this game was released. The Japanese version (Famicom version) is uncensored, as Nintendo of Japan didn't really have a censorship policy. Different strokes different folks. 15. This is a weird difference, the NES version's box art is the same as the computer versions', but uses blue instead of gold, but the Famicom version (Japanese NES if you didn't know) uses gold on the box art. The Famicom version's box was made to look just like the original computer version's, hence why a lot of the games in the series are said to use the "Gold Box Engine". 16. In the NES version, you are allowed 5 controllable characters and 1 NPC character. In the computer versions, you were allowed a bigger party, but the battles are much tougher as well. 17. When you beat the NES version, you are given what I can safely assume are the longest passwords in a video game, Character Sheets, in which you can use your character in another game. Unfortunately, the game's sequel Curse of the Azure Bonds was never made for consoles, rendering the character sheets useless. In the computer versions, CotAB would come with a transfer utility program. 18. Probably one of the most important ones, and this game's biggest flaw; In the computer versions, you are given saves A-J (10 game saves), but in the NES version, you only get ONE! So... make sure you save in the right place at the right time. 19. In the NES version, after you complete the game, there's no way of provoking the guards. In the computer versions, the only way to provoke the guards after beating the game was to get in a fight at the tavern. In the NES version, whenever you try to Listen To Gossip, you only get this; * Who on Earth knocked down The Boss? 20. Unlike the computer versions, there are no cheats in the NES version, which means you'll have to play it honestly. There's not even any GameGenie codes. The only way to cheat is to use an emulator with a hex editor such as FCEUX. 21. When Tyranthraxus asks you to join him, in the NES version, it's a Yes or No answer. If you say Yes, you get the bad ending. However, in the computer versions, you get to select which individual party members get to join Tyranthraxus. Any of your party members that say yes will be turned into bots and attack your party in battle. 22. One of the AD&D rules is that thieves cannot use long swords. However, either not enough attention to detail was paid, or the developers just decided to let thieves be able to wield long swords in the NES version. 23. I mentioned this earlier, but I'll go into more detail. In the pyramid, you have to enter a password before going into the pipe room. If you entered the password incorrectly, an unseen creature kills your party. The elf skeleton in Sokal Keep's scroll has a few words you need to translate. When you encounter the skeletons, you have to enter the right word of they'll fight you. Again, these were added for copy protection purposes and were removed in the NES version. 24. This one is between the USA/Japanese version: Sometimes your characters talk in some situations in the Japanese version where in the USA version, the game itself tells you what's going on. =============== 10. Walkthrough =============== (NOTE TO HACKERS: If you want to find out how to beat this game immediately, check the cheats section.) Now it's time for the walkthrough. With everything above in mind, let's get this party started! Once you've created your characters and are back at the main menu, select Order and choose which party members you want in your party. Note that the party members you select will be in that order once you start the game. For example, if you select Goldleaf first, he'll be the first member in the party and will be in the front during combat. You can change the order of your party later if you wish. Just a few things before we start: 1.) I will assume you've read the manual and have a thorough understanding of how the game's menus work. I'll explain everything else. If you don't have the manual (and you probably don't), you can go to NintendoAge to find it there. 2.) At any time possible, you will have the Area map activated. There are some parts of the game, however, which disable the Area feature. In this case, I will tell you specifically where to go. 3.) Experience points will be referred to as 'XP'. 4.) At times, I will bring up the Adventurers Journal (or AJ). This was a book that came with the computer versions. The computer versions had 'Journal Entries' that you would refer to in the Adventurers Journal for copy protection purposes. However, the NES game has the journal entries in the game. However, the journal entries in the computer versions give more information for the game's story. ============= a. New Phlan ============= Once you start the game, you'll arrive at New Phlan via boat. A man will walk up to you. This is Rolf, New Phlan's guide. He will take your party on a tour to a few places. He'll first show you the Shrine of Tyr. He'll mention the other two shrines of Phlan (Sune and Tempus) and that the bishop Braccio resides in Tyr. You'll then turn around to see the dock you just came from. Rolf will say that at this time, ships can only go to Sokal Keep and they want to do something about it. He'll then take you in front of the Training Hall, in which you can level up, fight a duel, or even hire other adventurers. Then Rolf will take you to the most important building in Phlan, the City Hall. "This is the City Hall. The City Council Clerk will give you commissions." This message will appear EVERY time you are in front of one of the three entrances of the City Hall, so get used to it. Lastly, Rolf will take you in front of the Slums, which is where the first battles of the game will take place. He will then leave your party to fend for themselves. Before we start our adventure, you might want to take a look at the main menu. This can be accessed by pressing the A button. Here are the options and what they do: Party View - Look at a character's stats. Order - Change the ordering of the party. As stated above, this will change who is in the front and back ranks from top to bottom respectively. Encamp Rest 24 hours - Every 24 hours the party rests, they gain a hit point. Morning - Rests until 5:00. Useful if you want to go somewhere in New Phlan that is closed at night. Spell Cast - A secondary way of casting spells. Memo - Memorize spells to use in combat. You must rest a few hours before they're fully memorized. Scrb - Scribe a scroll into a mage's spellbook. The scroll to be scribed must be identified at one of the shops in New Phlan in order to use it. Drop - If a mage has a spell memorized that you don't want, this option will remove it from their memorized spells. The game will ask you to confirm dropping the spell. Disp - Displays spells a party member has. Remove - Removes a party member from the party. Save - Allows you to save the game. You can only save one game. The game will ask you to confirm whether or not you'd like to save the game. It will then ask if you'd like to continue. If you say no, the game will ask you what most battery-backup NES games tell you; that before turning off the NES, hold the RESET button on the main unit before turning it off. *Apparently* this avoids some kind of voltage spike or something. Environ. - I won't cover this part because I already covered it earlier in the guide. Sorry. Leave - Returns to the game. Can also be activated with the B button. Cast - Let's any cleric or mage in the party cast spells. Equip - Arm a party member with their inventory. This is useful when you obtain new weapons and armor and want to use them in the next battle before it starts. Use item Use - Use an item in a party member's inventory. Trade - Give one party member's item to another. Drop - Drop the item. Note that you cannot get it back if you drop it. Look - Search the space you are currently on for any hidden items, doors, etc. Search - This has the same effect as Look, except it automatically 'Looks' for you every step you take. This also advances the clock by 10 minutes. While it can be advantageous by not having you tediously select the 'Look' option every space you're on, it can also be dangerous, as it increases the probability of running into enemies in areas that they are present. Area - Turns on the Area map. Note that if you flee during an encounter, you will lose your Area map until you leave and return to that area. Also, there are some areas in the game that disable the Area map. Throughout this game, I will expect you to use the Area map. This can be accessed by pressing the A button and selecting Area. This is a more efficient way of navigating through places. However, some places later in the game don't allow you to use this function, in which case I will give you directions. The first place you'll want to go to is the City Hall (it's in the middle of New Phlan. The area map shows two 2x2 rooms next to each other vertically.) If you stayed where Rolf left you, all you have to do is keep going east to get there. You'll know if you're there when the game stops to tell you that you're in front of the city hall. At your entry, you are told by the game that there's a corridor going south, and there is a door at the end being watched by guards. Take one more step and your party will open the east door to find the council clerk with the guards watching you. Enter the east door. The council clerk will first check whether you are due a reward. Before telling you the obvious in that your party hasn't done anything yet, she will give you the following missions: A. Recover the Slums (Old Phlan) B. Recover Sokal Keep on Thorn Island C. Find any books about the history of Phlan (in Mendor's Library) Like most RPG games, before you start fighting monsters, you're going to want to buy some weapons and armor for your party. If you selected Gwydion and Felgar from the menu, they already have weapons and armor. For Nicholas and Goldleaf (if you used my characters), they will need a long sword, shield, and a bow. DO NOT buy them a bow yet, because there are two free ones you'll find in the Slums. Not only that, but the bows found in the Slums will be worth more as well as more powerful. There aren't just regular armor shops, but also silver shops which sell better (but much more expensive) weapons. On the Area map, there is a 3x1 room at the bottom which is a 24-hour weapons shop (the rest of the shops close at 19:00 and open again at 5:00. If you're having trouble getting there, take these directions upon where Rolf left you (in front of the entrance to the Slums): East 3, South 10, East 6 and enter the door on your left. Now that we're ready, we'll enter... ============= b. The Slums ============= MISSION - Kill the leaders and recover Old Phlan. REWARD FOR CLEARING - Council reward, free resting place. REWARD FROM COUNCIL - 500 Experience Points and 500 Gold. NPC ENCOUNTERS - None MONSTERS - Bugbear, Hobgoblin, Kobold, Kobold Leader, Gnoll, Goblin, Goblin Leader, Ohlo, Ogre, Shopkeep *UPDATE* This will probably save me some e-mails, but it turns out that if you complete one of the following battles, you can rest in wherever the battles took place for free, rather than having to go back to New Phlan and pay to sleep at the inn. Your sleep won't be interrupted by monsters in these rooms. Again, to get to the Slums, go west of New Phlan. You'll be noted how the city guards watch as you as you make your entrance into the Slums. Too bad they won't come and help you. Then again, you won't really need their help here. When you first enter, the game states how large creatures run underneath your feet and how you can hear an alarm sound far away. You will encounter monsters at random times, so you never know whether you will run into monsters or not. If you encounter them, you can choose to Wait and usually the monsters will run away unless the game says one of two things; that they're angry or you've been surprised by them. Talking with them will sometimes have them warn you to never come back again, or they'll make you pay them in order to let you go. There are inns in New Phlan which you can pay 5 gold pieces to rest at, but there is no point in doing so, as any battles you clear here, you can rest in the rooms you battled in without being interrupted. Otherwise, if you attempt to sleep in an unsafe area, you will encounter monsters. The monsters you run into here are extremely easy and require very little to no strategy to defeat, save for one enemy, but we'll get to that when we get to it. Go into the 2x4 room in the northeast corner and next to it should be a 3x2 room. Walk into it and orcs are arguing over some papers... ============= Orc Battle 1 ============= MONSTERS - Orc, Orc Leader This battle is a fairly easy one. If your mages have memorized "Sleep" then cast it on them to make the job easier. Since the orcs have a low armor class (I will now refer to it as AC) they are harder to hit with swords. Collect the treasure that they leave. Now you can rest here without interruption. Also, while you're resting, as you may have guessed, it's a good idea to re-memorize your Sleep spells. Since you have beaten the orcs, you can rest in this room uninterrupted. Another thing to note, is that you may have to rest your party members. A good way to do this is to have your clerics memorize Cure Light Wounds and cast it on your harmed party members. You can also press A to access the menu, and go to Encamp -> Rest -> 24 hours (The Morning option is to rest until all the stores in New Phlan are open.) Now there is a 2x2 room just west of the room you are in right now. In order to get to it, you must enter from the south side. There is a Goblin Leader teaching younger goblins to fight. When you are seen, the teacher says that their opponents have arrived. They're about to get schooled. or... Let's give them a crash course in butt-kicking. Sorry for the bad puns. ================ Goblin Battle 1 ================ MONSTERS - Goblin, Goblin Leader This is an easier battle. Just keep hitting them and you should win. Walk up the orange/brown colored goblin so he can't shoot darts at you. If you want, you can cast sleep on the goblins, but that would make the battle too easy. Besides, you can rest here after you win, and you will. Exit the room and follow the corridor west into a 2x3 room. Now move south once and then go west into the next room. The game will tell you that the room's dirty and smelly. Go north into the next room and the game says that an animal once lived here. Remember how I said earlier that we would find two small bows? This is small bow number 1. Small bow number two will be coming up shortly. Press the A button to access the menu, select the Look option and you'll find a leather bag. Open it to get 950 XP, 100 Gold and 2 Gems. You'll also get the first short bow. For short bow number 2, if you're not there already, go to the area map. You will see in the top-left corner of the dungeon is a 1x1 room. Enter it from the east side and you'll pass through to find a secret treasure room! You'll get 2700 XP, 350 Gold and 8 Gems. You'll get the second short bow. There is a battle just south of this room, but we'll get to it later. Go back to the room which is dirty and smells (2x2 room). West of the room are two rooms next to eacher other (a 1x1 room on the bottom and a 2x1 room on top). If you enter the bottom room, you'll meet a gypsy who will read your fortune for a Gold Piece. All she'll tell you is that there's a labyrinth and monsters, and that these monsters are undefeatable. As an update, I found out there's two other fortunes she'll tell, depending on how far you are in the game: One is the same labyrinth/monsters story, but later in the game, she says your party has the power to stop them. The other is where she tells you to follow the Silver dragon and destroy the Bronze dragon. I was only made aware of the other two fortunes looking through the game's text. I thought it was unused text until I went to her after I beat the game. Interesting, right?! After she is done telling your party's fortune, she'll get tired and ask you to leave. If you kill her, you'll get 4 XP and 4 Gold. The game will tell you that you feel you made a 'grave error'. I don't think this really affects anything down the road, or at least, I haven't noticed. (The Japanese version says that you will be punished.) UPDATE 1/23/2021: According to the Clue Book for the computer versions, killing the gypsy angers the monsters and causes the random encounters to not only be more frequent, but tougher, too. I haven't tested this on the NES version yet, though. Really, there's no need to go in this room. Instead, go inside the room just above this one to find some orcs. The orcs will tell you that you have just stepped on their property and they will demand you to leave. Attack them. ============= Orc Battle 2 ============= Here there's four orcs and a leader. Just have your mages put them to sleep. I got 1468 XP and 14 Gold. I also got three long swords, a flail, and chain mail. Now, go back to where the secret treasure room is (the northwest corner). Just south of this room is another room where you will see hobgoblins. They will shout, "Thieves!" when they see you, and then the battle starts... ================= Hobgoblin Battle ================= Here, there are four hobgoblins. They're kind of hard to hit because of their low armor class (which I'll refer to from now on as AC). Put them to sleep and finish them off. I got 144 XP, 16 Gold from this. After this, the game will tell you that you found the hobgoblins' treasure which got me 300 XP and 100 Gold. I also got leather armor and a potion. Now go to the 2x2 room just west of where you fought the goblins. You can enter this room from the west side. You'll interrupt kobolds who are trying to eat. ============== Kobold Battle ============== Before I walk you through this part, I'll call the green kobolds 'regulars' from now on and the leaders...well, leaders. Anyway, there's five regulars and a leader. The leader can shoot arrows at you, so be careful. If you have archers, have them attack the leader. If an enemy is standing next to your archer(s), they won't be able to shoot arrows. I got 1262 XP and 6 Gold from this battle. I also got bracers, which you should give to one of your fighters. Bracers will lower your AC, making you harder to hit. Now it's time for our battles to be a bit harder... In the lower-western region of the Slums is a 3x3 room connected to a 1x2 room south of it. The 3x3 room is a monster meeting place where you'll hear different rumors. Go into the 1x2 room, in which you'll be confronted by the monster guards... ===================== Monster Guard Battle ===================== Here, there's five regular goblins, a leader, and a new opponent; an ogre. Ogres can do hefty damage, so kill this one first. Then focus on the goblins and the leader. If you're lucky, the goblins will end up surrendering. I got 293 XP and 11 Gold. Now, select Search from the options. Go north and then go east into the room. The game will tell you there's absolutely nothing in this room, and then right after it says that you find a hidden treasure. This will yield 1810 XP, 1000 Gold and 2 Gems. I also got a shield and a scroll. Now, make sure you turn the Search mode off right after, since the Search mode increases your risk of running into random encounters. Now, there should be a 1x3 room just west of the monster meeting place (the 3x3 room). Enter it from the south and the game says a monster blocks your path. A monster? Just one? Must be a typo... ================= Semi-Boss Battle ================= This battle is similar to the previous one, except a little bit more difficult; there's five regular orcs, two leaders and an ogre. Take out the ogre first. Your magic-users should be able to put all the orcs to sleep. I got 388 XP and 30 Gold. ======================= BOSS - Monster Leaders ======================= Here, there's an ogre, a gnoll and a hobgoblin. All of which are leaders. Kill the monsters in this order: Ogre, Hobgoblin and Gnoll. Don't worry about the gnoll because of his size, he's a laugh. (Literally, they're hyenas). I got 586 XP and 25 Gold. Even though we killed the bosses, we're not done with the Slums just yet. But before we get to the final battle, let's run a little oddjob. In the lower west region of the slums is a 3x2 room. Enter it from the east side to meet Ohlo. When you enter his room, he will ask what your business is. You can choose to leave, talk, or attack. Here are the results of each choice: 1.) Leave Your party leaves the room. 2.) Talk (After picking speaker.) a.) Haughty/Abusive See choice 3. b.) Sly Ohlo won't like the way you talk to him and will demand you to leave. 1.) Leave = See choice 1 2.) Stay/Attack = See choice 3 c.) Nice/Meek Ohlo will ask you to get a potion for him. 3.) Attack Ohlo says he will teach you a lesson and a battle will start. The battle consists of 2 ogres, 7 hobgoblins (2 leaders), and Ohlo. Parley Nice with him and he will explain that there is a potion he needs, but is unable to get it. He tells you the potion is in a shop in the Rope Guild. The Rope Guild is the lower 1/3 of the Slums, and can be accessed south of the 3x3 room (the monster meeting place) and the seemingly empty room. After you enter, the game will 'Engrishly' (if you will) tell you that everyone's who's entered this place "ever" come back. The shop is in the northeast section of the rope guild. I will give you directions. Why, you may ask? Well, there are a few parts of the game which disable the Area map. This is the first section. Go the following the directions upon the game disabling the Area map. (It will reactivate after you leave the Rope Guild): N = North, S = South, E = East, W = West: S2, E2, N2, E1, S2, E1, N2, E2, N1, E2, S1 and go into the door to your left. Your party will be in a shop. The shopkeeper will step out and apologize for the inconvenience that he's closed. Here are the choices: 1.) Leave Your party leaves the room. 2.) Talk Your first party member will mention Ohlo's name to the shopkeeper. He will then go to the back of his shop and retrieve a package. He will ask you to give it to Ohlo. 3.) Attack The shopkeeper will run to the back of his shop with a cry. Then you will be ambushed by four ogres. Choose to Talk to the shopkeeper. If you return to the store, the shopkeeper will tell you he's closed. After that, take these directions to get out of the guild: N1, W2, S1, W2, S2, W1, N2, W1, S2, W2, and then head north out of the guild. We'll be coming back here later, but for now, take the package back to Ohlo. Before you go into Ohlo's room, it is very important to save your game first. If he doesn't give you a certain item (I'll explain shortly), then you have to reset the game and try again. The item is not required to beat the game, however, it will help greatly for the next battle here. When you enter his room again, he'll ask you for the potion. You can either give it to him, refuse, or demand for a better reward. If you refuse/demand or if you picked a fight with him earlier, you'll be lead to a pretty tough battle with five hobgoblins, two hobgoblin leaders, two ogres and Ohlo. Choose to give the package/potion to him. Ohlo drinks the potion and turns younger. He will then give you a reward. The reward is always different, but make sure he gives you a necklace. It is a necessity to beat the final part of this section. Otherwise, the game is borderline unbeatable. After this, you'll leave the room, and when you come back, he'll just tell you he doesn't have time for you and the game will automatically make you leave. If you want to know what his character portrait looks like, go to the Glitches/Easter Eggs section of this guide. The reason why I had you do this oddjob is because that necklace is really gonna help in the next battle, which also happens to be the last. Go back to the entrance of the rope guild and follow these directions after the game disables the Area map: W4, S2, W1, S1, W1, and head north into the room. You'll find monsters playing with flour sacks. One of the monsters will break his and he'll get upset and ask what he'll use now. Another monster will point to your party and tell him that he can use your party. ==================== ACTUAL Final Battle ==================== Oh, boy. This one's not gonna be fun. You have four kobolds (simple enough), but there are also two trolls. Trolls have 36 HP, and do massive damage. Not only that, but if you kill them and take too long, they can regenerate and come back to life! UPDATE 1/24/2021: I found out a troll cannot regenerate as long as a party member is standing on a square the troll died at. First, cast a sleep spell on the kobolds to use as a barrier so the trolls can't get to you. Then, use the necklace you got from Ohlo. Or, alternatively, you can have your fighters hack and slash at the trolls, but be warned, the trolls can put your characters out in one hit. Make sure you use the long swords you got throughout the slums for heavier damage against the trolls. I got 1962 XP and 4 Gold. I also got two scrolls. Congratulations! You've beaten the Slums (Old Phlan) and may now rest here for free instead of going to the inn. Go back to New Phlan and meet up with the council clerk at city hall to claim your reward. ============================= b. Sokal Keep (Thorn Island) ============================= MISSION - Find Ferran Martinez's spirit and tell him the truth. REWARD - Reward from Council, Go to wilderness by boat. COUNCIL REWARD - 5000 XP, 1250 GP, 15 Gems NPC ENCOUNTERS - None MONSTERS - Zombie, Skeleton, Poisonous Frogs, Ogre, Orc, Scorpion Now, before you attempt this mission, it is important to have trained as many characters as you can. If you can't afford it, try selling your old weapons, as well as potions and scrolls you may have found throughout the Slums, as well as any valuable weapons that you aren't going to use. When you're ready to head to Sokal Keep, go to the docks from the beginning of the game. The boatman (Rolf?) will tell you that the ships can only go to Sokal Keep. Head to the end of the dock to catch a boat... When you get there, move forward and the game will tell you that moss is growing and you can barely hear footsteps inside the keep. Now, before you go through those doors, go to the northwest corner of the room to find a dead elf body. Here are the choices: 1.) Leave Your party leave the skeleton alone. 2.) Search Look through the skeleton's belongings. You will find a scroll with Elvish words inscribed on it. You can use these words to avoid battles with the skeletal patrols inside the keep. The skeletons are actually supposed to be good, as they were the soldiers who died trying to defend the place from evil. 3.) Attack You will shatter the skeleton to pieces. If you do this, you will only be able to read one of the Elvish words. However, I tried this and I didn't have any problems. 4.) Talk This option's completely useless, I'm not even sure why it's in the game. The game will just tell you the elf has been dead for a long time. Try going into the room in the northeast. On the way, you'll encounter skeletons. If you want to fight them, you'll be put up against 6 skeletons and zombies. Instead, choose to Parley. You'll read all the words from the scroll you found and the skeletons will leave you alone. From then on, the game will give you the choise to fight them or give the password when you encounter them. As I said before, look for a door in the northeast region. The room looks like a 'T' piece from Tetris. Go in it, and you're greeted by the sounds of frogs croaking. Take literally a couple steps more and the croaking gets louder. You can actually try to talk to the frogs, in which the game will respond telling you the obvious fact that the frogs have no idea what you're saying... (In the computer versions, it will say, "CROAK!") ====================== Poisonous Frog Battle ====================== There is no other strategy than to just slash at the frogs. They're quite possibly the easiest enemy in the game, and what's more; they cannot poison you, despite what their name says. Any damage they *do* give your party is very small. I got 156 XP from this. Goes to show how easy they are. After the fight, don't leave the room just yet. Go to the northeast corner of the room. You'll find a hammer +1 with 250 XP. Now go to the next room and go to the northeastern corner of the room. There's an illusionary wall here. If you go to the northwest corner, you'll find items that haven't been ruined within all the years they've been left there, and you can take them if you'd like. Now go to the 3x3 room. From there, keep on going west into the next 3x3 room. The game will tell you that it was a barracks but now it's trashed beyond belief. Take a couple more steps and you'll hear spirits crying. You can't attack them; they just fade away moaning. Instead, choose to advance, and then choose Parley. Your party will try the words from the scroll and then the spirits will tell you why they're so upset. They were the original defenders of the keep who died trying to protect it. Then one will point to the floor and tell you to read the diary hidden under it. The diary reads: Monsters attacked us again. They knew how to fight better than kobolds or goblins. I think they have a strong leader, they are too good. We can't beat them in this condition. Ferran Martinez has prepared terrible spells. Now we have no other choice but to defend ourselves. I'll post the text from the Adventurer's Journal from the computer versions, as it gives a more detailed account as to what's happened. This is Entry 3. An old leather-bound book written with a small, firm hand. 'The hordes came again last night. Their coordination was frightening. Under the cover of darkness, goblins and kobolds pushed bundles of sticks to within bow range. These bundles formed a wall that protected the small ones from our archers. Once the wall was erected orc archers took up safe positions there and began pelting the caslte walls with arrows. 'We tried shooting flaming arrows at the wall of sticks to set it afire. Monsters are normally afraid of fire. But these monsters showed no fear. They simply scooped dirt on the flames to put them out. Before all the fires were out they had resumed firing at us. Surely, some unnatural force must have been at work to weld these quarlsome beasts into an organized fighting force. 'I do not know if we can combat the monsters onslaught much longer. We lost 12 more men last night. The monsters seem to have an unlimited number of reinforcements. The Last Priest of Tyr, Ferran Martinez, says he has a way to protect the keep, but he says that it's so terrible that it may only be used as a last resort. Unless we receive reinforcements shortly, Ferran Martinez is our only hope.' The game then asks if you would like to take the gems found in the diary. Go ahead and take them. You'll get 1250 XP and 5 Gems. Now go back into the room segregating the two 3x3 rooms. Walk south and suddenly, monsters crash through the nearby door! ===================== BOSS - Ogre and Orcs ===================== Here you have 7 regular orcs, 3 orc leaders, four hobgoblins and two ogres. Go after the ogres first, then the hobgoblins, then the orc leaders and lastly the orcs. One rhinestone from the necklace you got from Ohlo should send those monsters @$$3$ packing! I got 818 XP and 63 Gold. After the battle you find a note on one of the Ogre's. The ogre had a note: Gather your men at the City Port. Then go to Sokal Keep and slay the humans if they come. If you do well you will be rewarded. The Boss The Adventurer's Journal is more detailed, Entry 57: A ratty piece of parchment with large writing on one side. "Our spies in the city inform us that a party of invaders will travel to Sokal Keep to free it. To combat these invaders, assemble a force of no less than three squads. Travel by boat from the small docks at the west of town to Thorn Island. Move undetected to Sokal Keep. Find the adventurers in or around Sokal Keep. Kill them before they can return to the city council with information about the true situation at the keep. Return with the invader's heads as proof of completion of your mission. Upon completion you will be rewarded with food, treasure, and many slaves." Signed, The Boss Now go south into the next room and the game will say you're in a small room that is the remains of a shrine. You will "see" (or read) that you see two dried-up contorted-faced dead orcs on the ground. The game says that the main section of the shrine is in the south part of the room. Go all the way south to encounter the ghost of Ferran Martinez. Here are your options: 1.) Attack Starts battle with Ferran Martinez. Same thing as a spectre. 2.) Wait Ferran is waiting for you to talk. 3.) Flee Leave the room. 4.) Advance They really should have replaced this option with 'Parley', as this option does just that. Ferran will introduce himself and will ask what happened to Phlan. A.) Tell truth Ferran will tell you some history. The ones responsible for Phlan's destruction gained power from the Pool of Radiance. Tyranthraxus, Edranka, and Torath were the leaders of the attacks. Mendor the Wise had collected many records about all of them, but then his library was overrun with the books stolen. Ferran then proceeds to give you a couple hints, including the location of the hidden room inside the armory, and the passwords to avoid confrontation with the skeletal armies. Finally, Martinez says because Phlan is back, he can now rest peacefully. He will slowly fade away. What a nice guy! B.) Remains destroyed Here you will tell him that all of Phlan was obliterated. He will call you liars and will disappear with a cry. C.) Leave without answering Same thing as 'Flee'. Choose Advance -> Tell truth Congrats! You've officially beaten Sokal Keep! Now head back to Phlan for your reward. Not only will you be rewarded by the council, but you'll also be able to take boats out to the wilderness! It will cost 5GP to take a boat. (Note: There is another battle you can do here, but I'll list it in the Optional section since it's not mandatory.) ==================== d. Mendor's Library ==================== MISSION - Collect important books in the library. REWARD - Reward from council COUNCIL REWARD - 400 XP and Gold per book (each book adds 50 GP more) NPC ENCOUNTERS - Madman MONSTERS - Basilisk, Kobold, Mendor's Spectre I would get your strongest party members (if not all) to be at least level 2 or 3 at this point. If they're not, grind until you can get there. This will be your most difficult venture yet! Mendor's Library can be located just south of Kuto's Well (which is west of the Slums). Enter the 3x3 northern room. The game will tell you that there are some art decorations and you feel safe here. Note that you should save your game before continuing with this mission, and you shouldn't save again until you defeat Mendor. Or, you can kill the upcoming enemy and save, but don't look for any books before saving. Let's cut to the chase; there are four 1x1 rooms in the northern region of the library. Here is where you'll find the books. In order to take the books, simply choose the 'Look' option. Start by going in the northwest room. The game will tell you that the section of the library is labeled 'Philosophy'. After that, you'll see a basilisk. Sometimes it doesn't see you and other times, it will and it hisses at you. Either way, you're going to have to fight it in order to beat the mission. ================ Basilisk Battle ================ Basilisks, as you may know can turn your party to stone. If you bought a mirror from the shop, you could be lucky. The mirrors protect you from turning to stone. The basilisk has quite big HP. Sleep won't work on it. You probably won't have Stink Cloud either by this point, but if you do, use it on the basilisk to weaken it or even hold it. I got 3368 XP from this. (After playing through this game again to update this guide, after I beat the basilisk I got a scroll, a cloak (which are always worth a LOT) and two potions.) After you defeat the basilisk, keep using the "Look" option to look for books you need. Do it for ALL the sections until you can't find anymore. I usually select the Look option in each section 10-20 times before leaving. You should find some books with interesting information. In the computer versions, after reading the books, the game will ask if you want to take them. In the NES version, this was removed, so that whenever you find the books, you automatically take them. Here are a few interesting books: Here's some from the History section: You find a thick military history book. Some parts of it seem to be important: There was a general named Tyranthraxus. He rode before his armies, cloaked in flame. He was a cruel man who crushed kingdoms and slew the fallen monarches. But Tyranthraxus himself was finally consumed by the very fire that surrounded him and then his spirit roamed free. Baron Schodt imprisoned Tyranthraxus in a bottle and sank it in Lake Longreach. And thus was Tyranthraxus' army destroyed... Another book: You find a book written about the history of the Northern lands. It seems to be fairy tales written to please the kings. But one tale does interest you: There is a desolate place in the far North, where no man ventures. But once a year, the nomadic tribe in the area travels there. They say there is a shining spring. On to the Philosophy section: You find a passage of interest in Urgand's 'Description of Darkness:' Maram of the Great Spear, Haask the Voice of Hargut, Tyranthraxus the Flamed One, Borem of the Boiling Mud Sea, Camnod the Unseen... Such were the ones that served Bane the Great Wicked King... You find a scroll with a discourse on magical locales. Most of it is very boring, but one part interests you: Springs or Pools hold great magical power. A good example is the Pool of Radiance. If you step into the water and meditate, you will gain magical power. Places of magical power are not always fixed to one physical location. Power often shifts from plane to plane, following the line of least resistance. These paths can shift and move the location of magical places. Some beings can wield such tremendous power as to move locations intentionally. If the supernatural force is removed it will snap back to its original location. You'll know if you got all of the books if the council clerk in New Phlan stops mentioning for your party to find the books. Another way to confirm you got all the books is to search each section 10 times, and all 10 times, the game will tell you that your party didn't find anything. When you are done, you must prepare to face the boss. When you think you have collected all the books, try to leave the library. Mendor will appear in the form of a spectre. He says that he will sacrifice himself to protect these books, not realizing his death. One of your party members will tell him that he's already died, and the battle starts. (In the computer versions, he knows he's already dead, so it makes you wonder why they changed that little fact in the NES version.) ====================== BOSS - Mendor's Ghost ====================== The only way to hit Mendor and all the other spectres in the game is if you use a wand or magic weapon agsinst him. Normal weapons will not work. Spells such as Magic Missile will help, but may do minimal damage at this point in the game. Wands will ALWAYS hit him. Plus, they're long range so you have some distance between you and the ghost. It is highly important to get some distance from Mendor if you can. If he hits your party members, he will drain one or more levels from them. If the player is already level 1, they will be slain. If you somehow have either a paralysis wand or stink cloud, that will work against Mendor. After beating him, all I got was 2030 XP. Before we leave, let's do some optional stuff here. If you need to rest, you can do so uninterrupted in this entire area. You will see some 2x1 rooms in the southern region. Go inside them and use the 'Look' option to find some treasure. Each one will give you 100 XP and Gold. There is also a 2x3 room under one of the 2x1 rooms. The game says the furniture is rotten to the core, and that there are human bones on the floor. Then you'll find a bottle. You'll get 240 XP and three potions. The huge room in the southwest is just a garden. Don't go in there, as there is no point. If you try, you will get burned by the garden. In the computer versions you can walk around in it, but you end up getting damaged. If I remember right, one of your party members could even drown in it. Go to where the southern 2x1 room is and try to go in the southeast room. You'll find a madman here. You can take him with you if you want, but all he is is just an annoyance. When you get to Phlan, he'll randomly start picking fights. You can take him to the temple near the dock and they'll take care of him. Here are your options: 1.) Attack Starts the battle. He has 7HP and is very easy to kill. I only got 18 XP and 1 GP for dispatching him. 2.) Wait The game tells you the man is reluctant and fearful, as well as insane. The game then gives you the option to take him with you. If you say no, see choice 5. If you decide to take him with you, he says, His men are in the town. And he will come too! The game explains that he doesn't want to join you, but will give you the option to force him into your party. 3.) Flee 4.) Talk Depending on what you choose, he will shout the following quotes: A.) Haughty/Meek He is not a himan! Not a human at all, I tell you! B.) Sly The big one! The wicked one! He is in the Castle of Flowers! C.) Nice/Abusive He is wrapped in fire, and so cruel! 5.) Ignore The Mad Man backs off slowly and then runs away when he is out of reach of a sword. If you choose to take the Mad Man with you, be careful when you're in New Phlan, as he will randomly attack passersby, which gets you in trouble with the City Watch. If you take him to the temple near the dock, they will take care of him. Moving on, go into the southeastern room. The game will say that it looks to have been a study. Upon entering, go east and then south and then choose the Look option. You'll find treasure among the junk which will give you 5000 XP. You'll also get a manual of bodily health which is worth a whopping 25000 Gold. The game just calls it a manual. According to an e-mail I received, it will raise a character's constitution by 1 (unless it's already at 18). However, the book takes 30 days to take effect. Above this room is a 3x3 room. Go into it to find five kobolds sitting at a table. One will shout not to kill them. Choose to parley and they'll raise their hands. Choose to parley again and one will tell you that they will tell you some valuable information. They'll tell you that the boss of the Textile House is in a secret room. Then, they'll run away. If you are trying to get every little piece of XP that you can, you can kill them but other than that, there's no reason to kill them. Well, that about does it for the library. Go back to Phlan for your reward. If the council clerk still mentions to get books at the library, then you didn't get all of them and will have to come back. At least you don't have to fight Mendor again. =============== e. Kuto's Well =============== MISSION - Find and kill Norris the Gray REWARD - Reward from Council, free resting place. COUNCIL REWARD - 1250 XP and Gold (x2 if you beat Norris) MONSTERS - Orc, Ogre, Norris, Lizardman, Gnoll, Kobold, Giant Lizard, Goblin Even though the council doesn't commission it to you, you will get a reward for completing it. Kuto's well is west of the Slums. Remember, since you completed the Slums, you can rest there for FREE before you go to Kuto's Well. There are two ways to get to Kuto's Well; one is by taking a boat north and getting to the other side of the contaminated water in the wilderness. The other (recommended) way is to just go to The Slums and go west of there. The area just west of The Slums is Kuto's Well. In the area map, the well is the 3x3 tiled square. Go into the middle square to where the well is. Kobolds will have been waiting for you this whole time. I wonder how long they were waiting for you there? Alternatively, you can go in the rectangular-shaped room east of the well to trigger these battles. ===================== Kobold Killing Spree ===================== There's six leaders and two regulars in both rounds. I got 120 XP and 8 Gold from both rounds. After this, more kobolds will climb out of the well and attack. Just rinse and repeat. Now climb down the well and go forward. A kobold will shoot an arrow at your party. If you need to rest, go back one step to where the well entrance is and rest there. If you try to rest anywhere else, you'll be ambushed by Norris the Gray. To get to Norris, follow these directions from where the kobold shot your party at: S1, E2, N3, E1, and then go north to encounter Norris the Gray. He'll tell you that you were wise in finding his hideout and will then demand that you surrender. Choose to attack. (If you surrender, many of your belongings and money are stolen.) =============================== Norris the Gray and His Guards =============================== Here, you've got an ogre, five goblins and Norris. First, focus on the Ogres. Then kill Norris. Cast a Sleep or Hold Person spell whenever possible on the goblins. Norris obviously can do some damage to you and your party. But with any luck, you will complete the fight. Since Norris has good AC, use your fighters to take care of him. If you have archers, you can shoot the ogres with arrows and make quick work of them. Winning this battle got me 2190 XP, and 10 Gold. I also got a sword and bracers. After you beat him, your party will search Norris' body only to find a letter from Tyranthraxus to Norris: Go to the port city with your men and follow the ogres there. There is a great reward for you in this. The Boss Norris wrote his reply on the other side of the letter: How dare you order me to follow ogres? I'll accept your offer, if you allow me to lead. Norris the Gray Adventurers Journal Entry 50 is more detailed: An official looking notice "Assmeble a group of at least 30 of your followers. Meet up with a hobgoblin assault force at the small docks to the west of town. You and your group will be under the command of the hobgoblin leader. Follow his orders. Upon completion of the mission you will be rewarded with food, treasure, and many slaves." Sincerely, The Boss Scribbled on the back of these orders is Norris the Gray's unsent reply to The Boss "I will never follow the orders of a hobgoblin. I don't go on missions until I know exactly what we're supposed to do. And I don't go on missions for an unknown amount of 'food, treasure, and slaves'. I do go on missions where I am in command; where I know exactly what the target is; and where I know exactly how much I'll get paid. Don't send me another order until you can meet my terms." Signed, Norris the Gray The game will then let you know you have dispatched all the bandits, and that a reward waits for you in Phlan. The game will also tell you that you may now rest here uninterrupted. Even though we just cleared the main mission of Kuto's Well, we're not quite done here yet. Go into the northeast corner and select Look from the options to find Norris' treasure. I got 5900 XP, 300 Gold and 20 gems. I also got more bracers. (Note: The Adventurers Journal contains an entry in which it is said in the southeast corner of the well, there is a secret passage where there is much treasure. I couldn't find it, however. But, there *is* Norris's treasure in the northeast corner, which is in the exact opposite direction, so maybe that is what it was referring to.) Now you can leave the well itself, as there is nothing else to do here. However, there is something else you can do here but it's not required and won't make the game any easier or harder for you. In the room parallel to this, there is a 2x2 room. If you walk around in it for a while you will come across a bunch of limping ill kobolds. They will try to sneak away from you. If you try to talk to them, the leader will ask you not to hurt them, as they are wounded and exhausted, and that their king sent them as scouts, they are not fighters. He will also mention hearing about the Pool of Radiance around here. The king wanted them to find it but so far, they haven't been able to. The kobold will again ask you to let them go, as all they want to do is return home. If you select Question they'll start begging for you to let them go. If you still decide to attack them, the game will put you up against three regular kobolds, no leaders. If you let them go, they will leave. Before they disappear from the distance, one will turn around and wave to you, thanking your party for setting them free. (When I battled the kobolds on the Famicom version, there were 12 of them instead of 3, but I also had the game completed as well.) (Note: If you wish to clear out Kuto's Well 100%, that means no enemies will ever be encountered here again, simply run into enemies and keep killing them until you stop encountering them. I believe it's around 10-25 random encounters to get them to stop coming. Personally, I wouldn't worry about it until you've beaten the game unless you're really desperate for the XP.) There is another battle you can do here, but I will list it in the Optional section. It is located south of the well. =============== f. Podol Plaza =============== MISSION - Find out what kind of weapon is being sold at the auction.
REWARD - Reward from council COUNCIL REWARD - 1250 XP and Gold NPC ENCOUNTERS - None MONSTERS - Ogre, Orc, Goblin, Hobgoblin, Bucaneer (4th Lvl Fighter) Now the council commissions the party to go to Podol Plaza to see an auction. Podol Plaza can be found west of Kuto's Well. When you enter you have 3 choices on how to get in: 1.) Enter boldly 2.) Disguise yourselves as monsters 3.) Go forward stealthily Choose to disguise yourself as monsters. The game will love to scare you here. For example, you will encounter monsters in the plaza and the game will say something along the lines of "The monsters see you..." and after pressing a button the game will either say something along the lines of "They attack you!" or "They leave laughing", etc. Also, you can hear the monsters' rumors. They will mention a man barely touching a pool and melting from it, or that the orcs were pushed out of their castle by the giants. If they ask who you are, just parley haughty and they will run away. The auction is on the left side of the 1x3 room, which is in the middle of the plaza. You will encounter an Ogre auctioneer. He will be holding a certain kind of staff (IE A Wand of Fear, Illumination, or a Rod of Rulership that lets you make an army!) Don't select anything except Watch or else you'll start a fight and lose the misison. That's literally all you've got to do. Easiest mission in the game and possibly in video game history. But don't worry, the game's gonna make up for this mission's easy difficulty later on. >;) If you try to bid on it, you won't end up getting the item, as the price climbs to 5000 GP. You can pursue the ogre or the man who won the item, but the man (Garwin) can't be found and the ogre doesn't have anything on his person. If you choose to leave, you will fail the mission, but won't get scolded when you return to New Phlan. You will simply get your next mission. Sometimes when you bid on it, the monsters will look at your party. Sometimes they will notice your disguises and other times they don't. If you want to do another optional mission in this place, go into the bar aka The Pit. It is on the west and is a 2x3 room. When you enter, you will accidentaly knock the door into a drunk buccaneer aka a 4th level fighter. Of course, he doesn't take kindly to people knocking doors into him and says that one of you will pay for the insult. You'll have three choices: Fight a duel, offer him a bribe (1/10 of your gold), attack with the goblins on your side, escape. I personally choose a duel or attack with the goblins. Whatever you do, when you're in the tavern, DO NOT choose to Drink, if you do, you will fall unconscious, wake up only to find all your gold and gems are gone. If you try to leave, a hobgoblin will insult you. Just ignore him and leave. It's not worth getting into a brawl over. Unless that is, you want to beat the game 100%, then go ahead and fight them. ================= Buccaneer Battle ================= This fight will be kind of hard, because you will be dealing with a 4th Level Fighter. You'll also be fighting a ton of orcs, but with the goblins on your side, you should get the job done a little easier. Use Sleep and Stink Cloud spells to knock the enemies down. For beating the bucaneer in a duel, I got 2382 XP and 2 Gold. He also dropped a Long Sword, Chain Mail and Banded Mail. After the fight, the game will say the bar is a shattered ruin. Now go back to Phlan for your reward. There is also a shrine in the southwest corner. The priestess says you may stay there as long as you wish. (In the computer versions, you have to cast a Knock spell to get in.) There are two ways to get back to Phlan, if you decided not to clear out Kuto's Well 100% and you want to avoid fights, you can go west out of Podol Plaza and end up in the wilderness. Then go south west to the boat, it will take you back to New Phlan. Of course, you also risk getting into battles with the wildlife, which are debatebly harder. Also, this is the last time I'll tell you in this walkthrough, try and train your characters after each mission is complete. If you can't afford it, try selling some of your treasure that you got along the way. UPDATE 2020-01-18: According to the Clue Book released for the computer versions, it takes 10 random encounters here to stop the random encounters in Podol Plaza. I haven't tested this yet. ================= g. Kovel Mansion ================= MISSION - Defeat all the thieves and recover the mansion. REWARD - Reward from Council COUNCIL REWARD - 1150 XP, 400 Gold, 3 gems. NPC ENCOUNTERS - None MONSTERS - 1st Level Thief, 4th Level Thief Note: Before starting this mission, I would highly suggest you go to Braccio's shrine and let his servant Dirten join your party. Both, the shrine Braccio wants you to recover and Kovel Mansion are right next to each other. However, you want to do Kovel Mansion first, as recovering the shrine will have Dirten leave your party. (There is quite a bit of treasure in this place. I'll list the locations in the optional section.) Your party is now ordered to go to Kovel Mansion, which has been overrun by thieves. To get to the mansion, all you need to do is take a boat north. The game will then give you options on where you want to go. Choose 'The north part of Phlan'. Just as a warning, you cannot rest here or else some thieves will ambush you. You'll lose gold and I think you'll even lose some items in your inventory. Not good at all. When you first enter, keep going straight. On the Area Map if you see a hallway in the (The hallway looks like this:) southeast corner, go into it and encounter OOOO a 4th level thief. He will try to attempt O to kill one of your party members with a knife. Sometimes he will succeed, but most of the time, you catch him. The game will tell you other thieves are trying to sneak away and you'll have the option to attack the thief or not. Don't bother unless you need every trickle of XP you can get. Now go into the first room on the right and see some thieves beating up an older thief. One of the thieves will ask what you're doing here and attack you. ============= Thief Battle ============= This battle is easy, just kill all the 1st level thieves and win. No magic is needed here. The thieves here have only 4 HP and are easy to hit. At this point in the game, they should be no match for your party. Winning this battle got me 150 XP and 50 Gold. After the battle, you will try to help the thief, but he will say that it's too late for him. Before his death, he will give you a note, indicating that Tyranthraxus may be a dragon. It also says that you will need a secret code word to pass the castle gate. Now exit the hallway and enter the 2x3 room at the south of this place. Now the thieves will ambush you. Time for the meat and potatoes of this mission! ========================= BOSS - Thief Army Battle ========================= In this battle, there's five 5th Level Thieves and fifteen 1st Level Fighters Cast Sleep on them to hold them. Or use Hold Person if you have a cleric in your party. After a while, the thieves will start running away, so if you have archers, use your bows and arrows to finish them off. In the combat field, there's no way to escape the battle, so you'll have no choice but to defeat the remaining thieves. But don't worry, they won't even try attacking your party. From this battle, I got 2500 XP and 45 Gold. After the battle walk forward to find a piece of paper on the ground. It says that when Tyranthraxus conquers Phlan, they must kill all important people of the town except for Cadorna. Hmm, that's strange... You can search around the mansion more for treasure if you'd like. Note that to find some of these treasures, the Search mode must be on. In the bottom southeast-most corner of Kovel Mansion, you will find some tapestries, with two of them being fine. You'll get two Fine Tapestries and a Splinted Mail as well as 875 XP. In the room just north of that, a glass bottle will fall and break, releasing yellow poisonous gas. Your party should only take minor damage, but if a party member is unconscious, they will probably die. In the same room in the north- east corner, you'll find three wooden cabinets, presented with the choice to search one of three cabinets. If you fail to disarm the traps, a spike from the back of the room will hit your party with minor damage. Sometimes you will not even get a chance. If you attempt to open the same cabinet again, choose to break the cabinets. Funny thing is if you attempt to open the same cabinet again, you'll get some Engrish (cabinets is locked). I'll describe what's behind each cabinet: Cabinet 1: You find documents, which reveals the thieves were spying on certain people in Phlan. Cabinet 2: 15 sacks of gold coins. (43 XP and GP) Cabinet 3: 18 sacks of gold coins. (1800 XP and GP) Nearby is a 3x2 room. If you look in the northwest corner, you'll find the thieves' booty (Haha, they said booty!). You'll get 1552 XP. You'll also get a short sword, leather armor, a silver mirror and silver scarab, two daggers, and a potion. It's up to you what you want to keep, but I believe the silver scarab literally serves no other purpose than to get you money back in New Phlan, as well as the tapestries. Now we'll make our way to the southwestern region of Kovel Mansion. On your way there, you'll come across a trap (a swinging ceiling sword). You may have the option to avoid or disarm it. (Note: There's still work to do here. I'll work on it in the future.) When you are done exploring the mansion, head back to New Phlan for your reward. Or, while you're still in the area, we can kill two birds with one stone by taking on... ================== h. Temple of Bane ================== MISSION - Recover the Temple REWARD - Hidden Temple Treasures COUNCIL REWARD - None. NPC ENCOUNTERS - Dirten MONSTERS - Goblin, Orc, Mace, Ogre (This first part is for if you returned to New Phlan after completing Kovel Mansion.) To find Braccio, go to the temple near the dock (the shrine of Tyr). It has two sections and looks like this on the area map: O OOOO O <- Go here OOO If you try to enter this place and you haven't been commissioned to go here, a priest will tell you that Braccio is busy and can't see anyone right now. If you try to force through, you will attract the city watch. When you enter, he'll introduce you to his worker, Dirten. Dirten will then introduce himself and tell you that Orcs took over the shrine across the river and begs for your assistance. Accept him into your party. If you don't, you can come back later and he will ask if you have changed your mind. You can also go in this room now (Not that it matters). To get to the shrine, take a boat north. Then after you get to the wilderness, choose to Leave. Then go east and then south. After you take a step south, the game will give you some different directions. Choose to take the South Gate. When you get there, all you need to do is head west. There are some things to do in this current area, but they're optional, so keep going west until you get to a new area. Now you should see a huge room that takes up most of the map. Enter it from the west. You'll meet a blind orc who will want to search you. If you let him search you, he'll draw back and yell something along the lines of 'Nonbelievers! Slay them!' This is because you don't have a Leather Symbol of Bane. You can get one from the random encounters around here. Fighting some orcs got me 65 XP and 4 Gold. However, you don't *have* to get the Bane symbol. If you want the Leather Symbol of Bane, go to the first part that you arrived at. There will be a random encounter that says there is a patrol of four orcs, all of which have black handprints on them. If you fight the ones at the temple entrance, there's 7 regulars and 1 leader. There is no real need for a walkthrough here because at this point in the game, orcs can be easily dispatched, but in case you *do* need some help, simply have your mages cast a Sleep spell or two. Fighting the orcs at the temple entrance gave me 166 XP and 17 Gold. Whether or not you get the Leather Symbol of Bane is up to you. Now you may enter the shrine. Now it's time for the boss battle. If you have Cure Light Wounds on hand, make sure your cleric(s) heal your party with that spell, because attempting to rest here will result in orcs attacking you. There's two different ways to trigger the boss battle; you can either attempt to leave the shrine, or if you go to the back of the shrine, you'll see a podium. One of your party members will mention that it's making them feel ill. Then you have the choice of either destroying the podium or leaving it alone. If you decide to destroy the podium, Mace and his minions will crash into the shrine and attack you. Whether or not you destroy the podium is up to you. I personally destroy it though. =========================== BOSS: Mace and His Minions =========================== There's 14 orcs, two bugbears and Mace. My tip to you here is to use any paralysis spells like sleep, stink cloud and hold person. Go after the bugbears first, then take care of Mace and the orcs. If you can, cast a sleep spell on the orcs. It'll make your life easier. You will want your strongest fighters to take on Mace. If you have any mages or other fighters, use darts, bows, and other ranged weapons to take down the bugbears. I got 1139 XP and 16 Gold. And how convenient, I got a 'mace', too. (Haha) After the battle, the game will tell you as you destroy the podium, you feel the sickness go away. Dirten will thank you for your assistance and say that in return, you can have the secret treasures in the shrine. He says he will stay behind, but I have never ran into him here ever since I completed the mission. You will also be able to sleep here without interruption. If Dirten has either been killed or unconscious, you will hear Braccio's voice and Dirten will come back to life. If you decided you didn't want Dirten and went without him, he will approach the party and thank you for helping him recover the temple. Be forewarned, the council clerk will *not* give you any reward for this, and instead says any treasure you find in the shrine is yours. To find the treasures, just turn on Search mode and look everywhere in the shrine (mainly the corners). You can now sleep here uninterrupted. (Also, besides the treasure in the shrine, there's no other secrets in this area.) ================= i. Textile House ================= MISSION - Save Skullcrusher and get Cadorna's family treasure. REWARD - Reward from council, Cadorna's family treasure. REWARD FROM COUNCIL - 5000 XP and 20 gems. NPC ENCOUNTERS - Skullcrusher (Crusher in gameplay) MONSTERS - Poisonous Frog, Ghoul, Wight, Grishnak (Goblin Boss), Scorpion, Hobgoblin, Hobgoblin Leader, Skeleton If you haven't done so already, talk to Councilor Cadorna before heading here. He will tell you his family treasure is in the textile house. He will warn you that his servant Skullcrusher never returned. The Textile House can be located south of Podol Plaza. You'll know you're in the right area because the walls are a baby blue color. Note that a thief is recommended (but not required) for this mission. If you don't have a thief, you can hire one at the training hall, or even create a character there, that way, the NPC doesn't take and hide treasure after battle. Sometimes while walking around the textile house, you'll find notes on the ground. Here's an example; The number of undead in Valhingen Graveyard is increasing. The Boss is very angry. He ordered me to the Graveyard to find the cause. I think there's a Vampire or some other monster. I'll make a preliminary investigation with my men. Your party won't be able to rest here, so your best bet is to go north back to Podol Plaza and go to the Il-Mater temple I mentioned earlier. If you don't remember, that's okay, it's the one in the southwest corner of Podol Plaza. (If by chance you are reading this while playing through the computer versions which is *not* recommended, you will need to cast a Knock spell to enter.) This next part is optional, and requires a thief to do it. When you collect Cadorna's family treasure, you have the option of opening the treasure. However, if you do this, you will break the seal. When you bring it back to Cadorna, he says he'll never forgive you. However, there is a thief here named Restal, who can forge the seal, as long as you split what's in the box 50/50. Whether or not you want to do it is totally up to you, as well as breaking the forge on Cadorna's box. As far as I know, it doesn't affect anything in the game besides Cadorna hating you. You can still complete the game just fine if you break the seal, though. When you get here, look for a 1x1 room around the northwest region on the west side of the map. Go there, and the game will note that there is a hole and 'Thieves Only' is written on the walls. Have one of your thieves go down it to meet Restal. Do *not* send anyone but a thief down the hole. If you attempt to do so, the party member will fall down the hole and die. When you meet Restal, he'll offer to forge the seal on Cadorna's family treasure if you agree to split it 50/50 with him. Accept his offer. He'll blindfold your party and lead you through a passage which takes you to the soutwestern region. Head west for the semi-boss battle. If you say no to Restal, he'll laugh and tell you that maybe he will see you again. Your party is then sent back up the hole. (Read this part either if you don't have a thief in your party or you don't want Restal's help.) Look for a 2x2 room in the southwest. If Restal took you, just head to the left. Since there is another 4x4 looking room with it (1x2 rooms combined), look for the 2x2 room beneath that one. If you're still having trouble finding this place, look here on the area map: OOOOOOO O | <- Go here O O O O O-OOO-O O O O O-OOO-O O O O-OOOOO O O OOO Enter the room. When you do, the game will state that it is the sanctuary of some dark force. Then one of your characters will imply that they feel sick. Then an old hobgoblin named Grishnak will see you and she'll get mad that you interrupted her ceremony. ================ Grishnak Battle ================ Here, you have 8 regular hobgoblins, 2 leaders and Grishnak. Grishnak won't be easy to kill, as she has some goblins by her side. Have your fighters and mages (magic-users) hit the hobgoblins. Have your fighters then go up to Grishnak and slice her up. Be lucky you're not playing the computer versions, because in those ports, she's got cleric spells. Winning this battle got me 1060 XP and 40 Gold. (Another occasion I got 1120 XP. I also got two scrolls and a potion.) Grishnak should also drop a scroll, potion, and a brass key. This key will be used in a few minutes, so make sure you take it. Now it's time to rescue Cadorna's servant (which is why we need the key.) Cadorna's servant isn't required to beat the game, but he's a great help. Go south into one of the 1x1 rooms. The game mentions there are crude black handprints on the walls. Go south again to encounter the same battle as the previous one, but without Grishnak. I got 360 XP and 40 Gold. The game says there is graffiti on the walls. Now go south again to enter a small, dark room. You'll find Cadorna's servant in chains. There is a piece of paper next to him... It mentions that giants and trolls are immigrating into Valjevo Castle, and that ettins and bugbears patrol the gate into the castle and that it is rumored that smugglers sneak things through the gate to Tyranthraxus. Choose to save him by using the brass key. As far as I know, the other options have no effect, and the key is the only way to save him. He will tell you the whereabouts of the leader. I'll give you the directions. Follow them starting where the entrance to Grishnak's room is: E4, S2, E1, S1, then E2. Skullcrusher will say that the eastern wall is an illusion, and the chief is there. If you still can't get to the place, look for a room on the area map that looks like an upside-down T piece from tetris: OO-OOOOOOOO <- Enter from here O > O <- Illusionary wall to battle O OOO OOO O O O OOOOOOOOOOOOO ==================== BOSS: Leader Battle ==================== In this battle you will face 8 hobgoblins, 2 hobgoblin leaders and an ogre. To win this battle, just have your magic users cast sleep on all the hobgoblins, kill them, then finish off the ogre. At this point in the game, the ogre shouldn't be able to slain you, so if he defeats one of your characters, they should be Unconscious or Hurt. Bandage them if they are Hurt to keep them from being Slain, when then character's HP is -10, they die (slain) and they lose a point every turn. Winning this battle got me 560 XP and 45 Gold. No gems here. Now you will get this text: "You find an iron box, across the lock is the seal of the family of Cadorna." And then it will warn you that if you open the box, it will damage the seal beyond repair. You can do one of the three things: 1.) Open it When you get to New Phlan and give the treasure to Cadorna, he'll get mad and say he'll never forgive you for it. (In the Japanese version, he calls you "Nekobaba" (cat poop), a term used for somebody who embezzles money.) 2.) Take it unopened You get your reward from the city council. If you chose choice 2: 3.) Take the box to Restal at his guild. After taking the box unopened, go back to see Restal. He'll offer to forge seal on the treasure, promising nobody will notice, as long as he gets half of the treasure. If you refuse, he'll simply laugh and send your party back to the top of the hole. If you choose number 1 with Skullcrusher in your party, he will warn you not to open it, that it's the property of Cadorna. If you still open it, you will get 17000 XP, 2000 GP and 60 Gems. I personally chose choice number 3 and took the box to Restal for half the treasure. Doing that will get you 8500 XP, 1000 Gold and 30 gems. Wow, that's a lot! Congratulations! You've beaten the textile house (kind of). If you want to really beat it, keep fighting random encounters until no more enemies are encountered. When you get back to Phlan, the city guards will take Cadorna's treasure from you and say they will 'definitely' give this to Concilor Cadorna. When you go near the City Hall, Skullcrusher will tell you that he must go to Cadorna and will leave your party. If you want to keep Skullcrusher in your party, make sure he's unconscious so he can't leave your party when you get to city hall. ======================= j. Wilderness missions ======================= Before we start any missions here, let's analyze what's there: First, we have a nomad camp, then we have a pyramid around it, then we've got a kobold cave, a dragon's den, a castle to the east, Zhentil Keep to the west, and a bucaneer base. You will only be able to see the pyramid and the dragon's den, as the rest of the locations are hidden which you'll have to locate yourself. Note that some of these locations you won't be able to find at all because you weren't commissioned by the council clerk to go there. If you go to Zhentil Keep before you are commissioned to go there, guards will approach and warn you to leave. While you'll mainly encounter wild animals in the wilderness, there are many humans and humanoids you'll find, too. If the game says the monsters haven't seen you, you can either choose to wait or flee and you'll escape the encounter. For the humans/humanoids, you can parley abusive with most of them and they will leave you alone. If the enemy you encounter is good (such as centaurs and merchants), just choosing parley will have you greet each other. Now this is where things get weird. If you parley abusive (the only way to avoid battles with humanoids here) such as kobolds and lizardmen on the east side of the wilderness, they'll attack you anyway. If you parley abusive on the west side of the wilderness, they'll leave you alone. Also, when your party is entirely fully leveled, parleying rudely to humanoid enemies will cause them to run away. *Or* maybe this happens *after* you beat the game. Also, these are in no particular order, although I do strongly urge you to do the Kobold Cave before you go to Valhingen Graveyard. I'm mainly doing this from easiest to hardest. Normally I'd do the opposite, but you'll need to level up if you want to stand a chance at beating the later parts of the game. There are two ways to get to the wilderness. You can either board a boat in New Phlan to the north, east or west. You can also go through the slums, then west to Kuto's well, west again to Podol Plaza, and west once more to reach the wilderness. Another thing to mention; in the computer versions, there were various caves throughout the wilderness you could go to, such as one in the northeast to save a duchess, as well as an Ankheg cave in the southwest region. I'm sure they intended to put the Ankheg cave in there because there is one spot where whenever you walk, the game tells you two of them lunge and attack you. The Adventurers Journal also supports my theory about this cave being intended for the NES version. ============== 1. Nomad Camp ============== MISSION - Help the nomads kill the incoming kobold army and to keep them from joining Tyranthraxus. REWARD - Reward from Hassad and Reward from council REWARD FROM COUNCIL - 4000 XP and 16 gems NPC ENCOUNTERS - N/A MONSTERS - Nomad, Hassad, 4th Level Fighter, Shaman, Kobolds Getting to the Nomad Camp is easy. Go to the docks and take a boat North. When you get to the wilderness, all you need to do is keep going up (north). After going past the trees, the game will tell you that your party finds a recently deserted camp. Go up one more time and you will find the camp. (If you weren't commissioned to go here, you will not be able to locate the camp.) Enter it. Now you'll either trip a wire after a step or two which will trigger an alarm or guards will locate you. The game will tell you that children come out of the tents but their mothers quickly bring them back in. Then you're told that the nomads wait for your next move. Select Advance and then Parley. The Nomad leader Hassad will appear and welcome you. He will tell you that he is holding a feast tonight and asks if you'll join him. If you refuse, he'll order you to leave. You can choose not to leave at this point, but then he'll attack you. Just accept his offer (besides, why pass on free food?). After you accept, the music will go back to normal. He'll then take your party to a large tent to take part of their various happenings which go on for the rest of the day. Hassad will then talk about some stuff during dinnertime, like Yarash's Pyramid in the southwest, the castle at the eastern marsh, and that Zhentil Keep isn't perfect either. Hassad will beg you to stay and help them fight. Before you can accept or refuse, he will tell you that you'll have a night's rest to think about it. You are then brought to a tent to temporarily rest. You can't leave the room. If you try, Samir (a nomad) will tell you that you were given the wrong room, and that he will escort you to the right one. You can kill him, but then someone will hear his death cry, and they will alert the other nomads. Choose to rest. Hassad will wake your party up in the morning and ask what your decision is, to stay and help them or leave. Choose to help them, as the reward you get for your assistance to the nomads will be well worth it. If you refuse (at any point in this mission), Hassad will order you to leave right now. If you say no, then you'll end up getting into a fight with them. Just be nice, please. (Maybe I'll cover this battle in the optional battles section later on.) If you try to leave the camp, Hassad will find you and say you broke your promise. You'll then be given a choice to stay, leave the camp, or escape. If you try to leave, the nomads will attack you. You can also run away, but if you come back, then the nomads will attack you when you enter. Hassad will tell you the kobolds are on their way to the camp. Rest and then at about 23:00 you will be awoken from the sounds of battle. The kobolds have arrived! If you'd like to battle the enemies close quarters, then before 23:00, exit your tent (you won't be stopped this time) and go to a wall. If your party runs away during battle, the nomads and the kobolds will team up against you. However, if you're still able to beat the waves, the game still counts it as beating the mission. ================== Kobold Battle 1/3 ================== Here there are 15 kobolds; 12 regulars and 3 leaders. Fortunately, you've got four nomads to accompany you. I got 176 XP and 16 Gold. Another time, I got 159 XP and 15 Gold. ================== Kobold Battle 2/3 ================== Exactly the same as the first battle. Once again, I got 176 XP and 16 Gold. Also got 159/15 another occasion. Now for the last battle Hassad will ask you to fight one last battle with him. If you refuse, he'll end up winning the battle (though one soldier ends up getting killed). He'll then get mad and you won't get your reward and you've failed the mission. All you'll get is 500 XP and Gold. Just accept. Besides, this next battle will be really fun, I promise... ================== Kobold Battle 3/3 ================== The calvary has arrived! Now Hassad and the elite nomads will join in the battle with bows and arrows. But now there will be more kobolds too. Specifically; 10 regulars and 5 leaders. The elite nomads on your side certainly make this battle easy, but fun. I got 175 XP and 15 Gold this time. Hassad will then give you the promised reward. More specifically, 8900 XP and 5000 Gold. If that's not enough, you also get a two-handed sword and Shaman's wand. The wand alone makes all those previous battles here worth it. Hassad will then ask you to leave, as they will hold funerals for the fallen soldiers. For some reason, you're not allowed to attend the funerals. If Hassad died, Shaman will take his place and give you the promised treasure. He has the same character potrait as the cleric from the shrine of Tyr. ================ 2. Kobolds Cave ================ MISSION - Kill the kobold king, Find the efreet (optional). REWARD - Reward from council REWARD FROM COUNCIL - 6250 XP and 25 gems. NPC ENCOUNTERS - Princess Fatima (can't leave Kobold cave) MONSTERS - Kobold, Boar, Troll, Envoy, Wyvern Before you take on this mission, make sure your party is fully rested, equipped, and has all their spells memorized, because you won't be sleeping in this place! Also, I would suggest doing this when your party is nearly fully trained. In the northwest section of the wilderness is a cave. Inside of it is the good silver dragon, Diogenes. He will advise your party to go to the kobold cave and retrieve the efreet, as it will help you against the monster of the graveyard. However, after you get the efreet and return, Diogenes is nowhere to be found. Weird, right? Anyway, let's start this mission! Go to the docks and take a boat east. Now just keep going up north following a stream. At the end of the stream is a big mountain with a couple small mountains next to it. Here are the directions in case you're still stuck: Up 14 times, left 1. Now the game says a bunch of screaming kobolds attack you! ===================== Kobold Killing Spree ===================== Here there are 18 kobolds; 15 regulars and 3 leaders. You know the drill; kill the leaders first, then the regulars after. These guys should be a laugh by now. I got 536 XP and 18 Gold from this. Surprisingly, I also got a Long Bow! Fair enough... If any of your party members got hit, have your clerics cast Cure Light Wounds on them until they are completely healed. If you need to rest to memorize spells here, now would be a good time to do it, as resting only a few hours to obtain spells, you're less likely to run into enemies here. After the battle, move down (into the completely brown square) and you will see a huge amount of kobolds entering a small cave masked by some shrubbery, and that there's a large cave next to it. Enter the large cave. Now follow the corridor by simply hugging the left wall. You'll see a doorway. Try to enter it and the game will tell you that there are a bunch of rocks here. Choose to Go forward and you'll be noted that you just woke up a monster. More specifically, a Wyvern. Alternatively, you can go the other way (North) and the game will say the Wyvern climbs down from the nest and attacks you. Either way, you have no choice but to eliminate the Wyvern before progressing any further. =============== Wyvern Warfare =============== (Note: According to the Adventurers Jounral, the Wyvern's name is Bersheera, and is the kobold king's pet. It usually feeds on merchants.) If you haven't read through my monster guide, a wyvern is a type of dragon that can poison your party. That only happens with almost each time he hits you. Make sure your strongest are first so they can rid the wyvern easily. Stink Cloud can paralyze the wyvern, so if your magic users have that by now, try that. If you do use Stink Cloud, make sure you rememorize it. Sometimes you can rest here. If you can't rest here, the best thing to do is to use a tedious strategy; leave the cave, have your cleric memorize Cure Light Wounds and cast it on the party members. Out in the wilderness, you are less likely to run into enemies, but it can still happen. Also have your magic-users memorize any spells they'll need. I got 1345 XP for dispatching the wyvern. After that, go into the wyvern's nest to find some treasure, which yields: 3710 XP and 7 gems. You'll also get three scrolls, a long sword, chain mail, and a hammer. (The treasure seems to be different each time.) Now go into the dead end and find a one-legged kobold. He will beg for water. If you threaten him, he just draws back further into the crack. If you slay him, you...well...slay him... Be nice and give him the water. Where the water came from, I have no idea... Anyway, he will then climb out of the crack. Then he says that the king didn't like him so he threw him into the wyvern's nest, and that he's lucky only to have lost one leg. Then, he will ask if you met the guard, and to be careful of the traps around here. The game notes that he's done talking and is about to walk away. You can let him go or kill him. Doesn't matter which option you choose. I chose the former though. (This is Journal Entry 20 in the Adventurers Journal.) Now go back through the rock passage from earlier. Go forward and you'll find a kobold sleeping here. You can pass by him, wake him up, or kill him. I always choose to wake him. If you pass/kill him, turn the search mode on to avoid traps. Then again, most likely, you won't be able to avoid the traps. Just wake the kobold up. The kobold will ask if you're the envoys Tyranthraxus sent and if you want him to take you to the king. If you pick No, he'll tell you to leave him alone and he'll go back to sleep. If you kill him, he'll ask what you're doing with your swords and tell you not to joke. Then, he'll laugh, and he'll still laugh even during his last breaths. Weird! Pick Yes and follow him. Along the way, he'll knock on the walls and proceed to guide your party. He'll then tell the king he's got company. The king will respond with a simple "Take them!". The kobold will then lead you a little bit more and go back to sleep. Now, this is where the hardest part of the mission is, but before we start, why not look for help? Turn left and go west a couple steps. The game then says you hear kobolds and humans' voices. Go south two steps, then head west until you get to a wall. Turn right facing north and you'll see a door. Follow the corridor. The game says you hear a blur of voices which sounds like a kobold patrol, but you notice something unusual; there is a woman there in barbaric clothes. She will release the body of a kobold she just killed. She will then notice your party... The woman: I'm Fatima, the daughter of the chief of my tribe. Fatima: I came here to destroy the kobolds for my tribe. Unfortunately I was captured, but I just slew the guard and was preparing to escape. I see you too came to destroy the kobolds. Shall we fight together? The Adventurers Journal gives more backstory: Told in a proud, haughty voice. "I am a princess of a tribe of nomads to the northwest. My father is an old fool. He wanted me to marry King Al Rasid, to cement an alliance. I had more important things to do, than to be tied down to an aging monarch. When I marry, it shall be to someone who has the same taste of adventure and the same skill with a sword. "Well, Father was insistent and his subjects supported him, so I left to seek my fortune. Kobolds had been raiding our tents upon occasion, so I headed this way. If I could end the threat, then I'd have more leverage with my tribe. However, two nights ago, I was ambushed by these worms -- knocked out and bound up. I finally got myself untied a little while ago and was working my way our of these caves, when you showed up." Choose to Cooperate with her. Definitely not the best fighter in the game, but you should take any help you can for the upcoming battles. Also a reminder that unlike NPCs hired from the Training Hall in New Phlan, all other NPCs don't take and hide their share when a battle is won, but the experience, however, will be split among any surviving party members. There is a map you can find in the cave as well, but the game says it's poorly done and you can't decipher it, but are able to find that it shows that a monster is at the end of a small passage here. Good thing we already took care of it! Opposite of where you find the map is a pond. Don't go near it or one of your characters will fall into it. They won't die, but they will warn that they may have lost something while in the water. That's about all there is around here. If you try resting, kobolds will throw rocks at you, but you don't get to attack them back. Now are you ready? You better be, because this is where the going gets tough and the tough gets going. From where you encountered Fatima, turn right (East) and keep going that way. On the way, you'll see a note on the wall that says next, the kobolds will attack the nomads' camp in the northwest. Again, keep going forward. When you exit the next door, you will see a bunch of kobolds, and the king sitting on his throne. An envoy to the left and right accompany the king. One of the envoys orders to kill your party, that Tyranthraxus would love it. The king agrees and the battle starts. (Note: I'll also list the Japanese version's battles since they're tougher. My only tip to you is to use your fireball necklace if you still have one. You should, as I haven't told you it's a necessity until now.) ======= Wave 1 ======= In this battle, there are 6 regular kobolds, 2 leaders and a troll. That's 9 enemies in case you couldn't do the math. Go after the troll and try not to give him a chance to attack. Then go after the leaders and then the regulars for the kobolds. If you still have the fireball necklace from Ohlo, use it once or twice. Save some of its attacks for the upcoming battles. Be careful though, a troll regenerates its health when it's dead. If it gains enough, it will come back, so make sure you dispatch the kobolds quickly. If you're lucky, the kobolds will surrender. NOTE: If *any* of your party needs healing, *now* is the time to have your clerics heal them, as you will not be able to rest after the battle, as the game will go into the next battle before you get a chance. *However*, you *may* want to save some of your healing spells for the third wave of enemies you have to fight. I got 901 XP and 8 Gold here. (In the Japanese version, it's much harder; there's 10 regular kobolds, 2 leaders, and not one, not two, but THREE trolls! I got 2500 XP and 12 Gold with one of the trolls escaping. I also got a hammer.) Once the battle is over, the Kobold King will order his subjects to fire rocks at you via ballistas. Your party will receive moderate to severe damage from the rocks. Before you can do anything else, the next wave starts... ======= Wave 2 ======= Now they've spiced up the difficulty a little bit (though that's to be expected), now there's 4 regular kobolds, two leaders, a troll and a wild boar. Here's how you should do this; First - Troll, Second - Boar, and Third - Kobolds. Remember, the trolls can regenerate themselves, so swiftly kill the other enemies. If you have a fireball necklace, now would be the time to pluck a couple rhinestones off it and attack your enemies with them. Also, any Stink Cloud spells you might have can potentially paralyze the trolls. If you don't want to take additional damage, have one of your mages use Sleep on the kobolds so they can't attack you. When there's around four kobolds left, they should surrender. I got 1040 XP and 6 Gold. Not worth it... (In the Japanese version, there's 7 regular kobolds, 3 leaders, three trolls and two wild boars. Use the same strategy. I got 2867 XP and 10 Gold.) After this intense battle, the envoys will coldly smile and one of them will say, "I'll show you how a warrior fights!" (With some extensive hacking, I was able to find out that the envoys' character portrait is the same as the Diane from the pyramid. Weird since the game calls them humans, but their portrait is clearly an elf.) ======= Wave 3 ======= Finally, the last wave. Here you are pitted against four kobolds, two envoys, one wild boar and one... you guessed it! -- troll! If you have ANY paralysis spells left, use them. The troll is *trapped* behind the envoys. If you have a fireball necklace still, use it on the troll, but make sure you keep any with a necklace behind the party so the troll doesn't attack them. For the envoys, have your clerics use Hold Person. While it has a low success rate against the envoys, it can (and eventually *will*) work. Freeze the kobolds so the troll can't get to your party. I won 2806 XP and 14 Gold for this battle. I also got two 2H swords which I assume are what the envoys used, but their combat sprite shows them holding one sword in one hand and a shield in the other. Another time, I got 3006 XP and 14 Gold. I got the 2-handed swords again, but also got a Long Sword. (In the Japanese version, there are 8 regular kobolds, the two envoys, four wild boars and thankfully only one troll. I got 3313 XP and 18 Gold. I also got the envoys' 2H Swords.) After the fierce battle, one of your party members will notice the king is gone. Before you rest, DO NOT rest for 24 hours/Morning to heal your party, as your slumber will be interrupted. Instead, try to have your cleric(s) memorize Cure Light Wounds, cast it on your party members, and rinse and repeat until the party is FULLY healed. Have your mage(s) memorize any spells like Sleep and Stink Cloud. Now, go north into the alcove which is an illusionary wall. Go through it and follow the corridor. It will lead you to... ================ Bodyguard Brawl ================ You thought you got rid of all the kobold king's forces, but there's one last battle which you must face. This will be an extremely tough battle because of the damage you have taken and the amount of enemies in the battle. You are up against 10 kobolds, 3 kobold leaders, and 2 trolls. Do the math to find out you are up against 15 enemies. Again, kill the troll first and the kobolds last. If you have good AC, then it should be hard for the kobolds to hit you, even the leaders. A good strategy here is to let the kobolds come to you and block the trolls from attacking you. While doing this, attack the leaders and then attack the troll. If there are other kobolds that can come up and block the path, then go ahead and kill a kobold. I got 1767 XP and 13 Gold. And yes, this is the last battle in the game that requires the party to fight trolls, though there will be other opportunities later in case you're masochistic enough to want to fight more of them. You'll see a doorway in the distance. Go through it. You'll find that the kobold king died via the spike pit. Ouch! Upon going through the doorway, go N1, E2 and face south towards the wall. Select the Look option and you'll find a bottle through a crack in the wall. Pull out the bottle and you will accidentally pull the cork off the bottle. You'll see smoke which forms into a "human", or rather, an efreet. This is Samir Ahwahl. Samir will ask if you are vampires. If you say yes and attack him, he'll only yield 2726 XP. Tell him that you're not vampires. He'll tell you to only call him if there's a vampire present. You will get 3950 XP for finding him. Have one of your party members take the bottle. There's also a long sword you can have. From where you met Samir Ahwahl, go E1 and S1 to find the kobolds' treasure. You'll get 3545 XP, 500 Gold and 10 Gems. You'll get three rotting tapestries, a silver mirror, three scrolls and a necklace. Take as much as you can and make sure you take the necklace. At this point in the game, you may (or may not) have figured out all necklaces in the game are in fact fireball necklaces, and prove to be very useful. Even if one or more of your mage(s) has leveled up enough to memorize Fireball, it's still a good idea to take the necklace. (Note: If you're like me and don't have enough inventory space, go back to Phlan. Don't worry, you can come back here later.) Now, you are done with the kobold cave. Maybe you can make it so no more enemies can be encountered but I have not tested this. Now, try and find your way out of the cave. You will most likely run into kobolds that offer to take you to some treasure. If you do, accept, or they will knock on the wall and rocks will fall on your party and possibly kill one or more of your party members. You will either have to take the treasure or leave it. It's your call but if you choose to take it, you can just sell the tapestries to the shops. If you go the way the kobold used to guide your party, a net will fall from the ceiling and entrap your party. Then 1 leader and 9 regular kobolds will ambush you in your struggle to escape the net. Beating it should give you 98 XP and 10 Gold. If the search mode is on, your party might notice the trap, but you must have a skilled thief in your party to disarm the trap. Now get ready to take one last kick in the butt before you leave; walk forward and some spikes will shoot out of the wall at your party. It will only slightly damage them, but if a party member's unconscious, it can kill them. If one or more of your party members are unconscious, have your clerics use a Cure Light Wounds spell on them (if you still have one). Again, it is possible for your thief to disarm the trap, but it can still hit your party. Now just go through the doorway, head right and follow the corridor out of here, hoping you don't run into anymore kobolds on the way. (There will be random encounters with them.) When you try to leave the cave, Fatima will tell you she has to go and that she will always remember you. If she didn't make it, the nomads will be here instead to claim her body. Congratulations! You've beaten the kobold cave, one of the hardest parts of the game (if not THE hardest). Once you exit, you'll see the cave now has a spot on the map in the wilderness. Like the Lizardmen's castle, you can come back here anytime you want. Once you get to the city hall, the clerk will say that the fall of the kobold army will be a major loss for Tyranthraxus. That's releiving to know! ======================= 3. Valhingen Graveyard ======================= MISSION - Destroy the undead and eliminate the Vampire REWARD - Reward from Council REWARD FROM COUNCIL - 35000 XP, 140 Gems (For killing Vampire) NPC ENCOUNTERS - Magician MONSTERS - Zombie, Giant Skeleton, Ghoul, Skeleton, Vampire, Wight, Wraith, Wolf, Magician, Juju Zombie, Mummy I don't know how to 'activate' it or when it's supposed to happen, but sometimes, the council clerk offers you a special weapon for this mission. (A 2H Sword and a scroll with two cleric's Restoration spells and 420 XP). For those of you who aren't familiar with the restoration spell, it will restore experience levels for any characters who have been hit by an undead creature that drains XP levels. You'll get more of these scrolls in the graveyard. Also, if you clear out certain parts of the graveyard, you'll be awarded with 325 XP, 75 Gold and a gem. I also got 9265 XP, 15 Gold and 37 Gems for destroying a lot of undead. This usually occurs when you defeat the spectres in the towers. However, these are optional and you don't need to kill any of the spectres in order to proceed through the graveyard. IMPORTANT NOTE: Make sure your party is equipped with magical weapons, as only magical weapons can harm some of the undead. By this point in the game, you should have already picked up some. To get to the graveyard, simply go to the passenger dock and board a boat to the north. Choose to go north. Then when you get to the wilderness, one of the chocies is the graveyard. Choose that. If you need to rest, simply leave the graveyard and go back to Kovel Mansion (North part of Phlan on the wilderness select screen.) Since you took care of the thieves, you can now rest there uninterrupted. There are no safe zones in the graveyard until you beat the Graveyard Menace. At your entry, a bolt of lightning will strike before the game lets you continue, to let you know this place takes no prisoners. Also, if you have the Efreeti from the kobold cave, he will help you take on the "Graveyard Menace" as the computer versions call him. First off, let's talk about some of the enemies. The spectres, wights, wraith and the vampire will drain one or more experience levels with any successful hits. Sure, you can use the restoration scrolls you find in the graveyard, but I find it easier to just reset the game. I've reset my physical copy of it hundreds of times on my NES and it's still got the game save to this day. Also, watch out for the ghouls, who can paralyze your party members in combat. You may have come across them in the Textile House. Also, in rare instances in the computer versions, mummies can appear in combat, who in turn can paralyze your party with fear, as well as disease them with a successful hit. Fortunately, they don't appear to be in random encounters in the NES version. Another tough thing in this part is avoiding battles with the undead. If you
encounter the undead, there's usually no way to avoid a battle. Sometimes if your party just sees the undead, choosing to 'wait' will make the undead go away. As far as I know, that's the ONLY way to avoid a fight. If you sneak up on the undead without being noticed, if you choose to wait, the undead will see you, thus starting a fight. Sometimes, the undead can sneak up on your party silently. ("A figure stole up on you without making any sound!" Why didn't they make the word figure plural? There's more than one!) We're going to start off with something optional because it will yield lots of treasure, as well as the fact that the upcoming battles don't contain level- draining enemies. Also, if you beat the final boss in the graveyard without finishing some of the optional battles and claiming their treasure, there is no way to go back and get it, lest you restore from a previous save. First, follow the passage until you see a door to your right. The left passage will lead to skeletal hands coming out from the ground and grabbing one of your party members resulting in a fight with 10 skeletons. You won't get a worthy reward so skip it. Also, if I remember right, the battle respawns each time you visit the graveyard. Attempt to walk inside said door and then skeletons burst out to attack you. ================= Undead Onslaught ================= Here, there are 10 skeletons. They're not tough, but they have a low armor class, meaning they're harder to hit. Plus, you need magical weapons in order to hit them. (You should have picked them up by now.) If you have Stink Cloud, then use a couple of those. If you choose your cleric(s)' Turn option, you can either scare the skeletons so they run away, or if they're strong enough, they will disappear! Always use this strategy when fighting undead. In other words, in every battle in the graveyard. This battle got me just 190 XP. Now just walk down to the end of the hall and you'll find a giant skeleton with his 'retainers'. I like how they give the giant skeleton his own character portrait, as the computer versions just use the generic skeleton character portrait. He's the only giant skeleton in the entire game. ======================== Giant Skeleton Genocide ======================== Now you will be facing 18 skeletons and the giant skeleton. My tip to you is to have your clerics Turn which means to turn undead which will scare the undead sometimes. Now when you come to the Giant Skeleton, have your fighters come in first. Luckily, the Giant Skeleton can't drain levels but can hit for lots of damage. Just have your fighters hit the Giant Skeleton with everything they got. Or, if you have Stink Cloud, use it on him, as it can paralyze him. You want to focus on the Giant Skeleton, as the Skeletons only do minor damage. You will get 593 XP for it...and that's all. Not worth it since that giant skeleton can do some heavy damage. After that, walk to the end of the corridor/hall and select 'Look'. You will find a marble box. Open it for treasure. You will get 9050 XP, 70 Gold and 34 Gems. You'll also get four/five scrolls of Restoration. If you want to clear out this place 100%, then go into the southwestern room, which looks like a 2x2 room over a 1x2 room. The game will tell you it's a mausoleum with bones around it. Try walking into the door and skeletons will burst out of the tower to kill you. Deja vu, right? ======================== Skeletons in the Closet ======================== Same strategy as before. Have your cleric turn undead and cast stink cloud on them. Other than that, pure silver weapons is all you can use to defeat them. Also, if your magic users have Magic Missile, or any projectile spells like that can take the skeletons down within a few hits. Also, if you can avoid using Stink Cloud, I would, that way you don't have to keep leaving the place. I got only 190 XP from this. After this, the game says that some toxic gas comes out of the door nearly impairing your vision, it's so thick you can't even see inside the mausoleum. When you enter, your throat and eyes will hurt from the gas and you'll lose a bit of health. Go forward into the next room where the game will say you find a spectre 'animating' a skeletal warrior. Sometimes the spectre will see you, other times it won't, and sometimes you can startle it. No matter what you do, you'll end up fighting the spectre. ================= Skeleton Spectre ================= If you have stink cloud (you should by now), cast it on the spectre. Usually, you can freeze him with it, thus making this an easy battle. If he touches you, your experience levels will be drained. This is where I just reset the game and try again, but restoration scrolls work. Also, use wands/magic missiles and any projectile spells and weapons so you don't have to battle in close quarters. Make sure your strongest fighters in the front have a low AC, at least something in the negative range. I got only 2030 XP from this battle. Now look on the Area map for a 2x2 room under a Tetris 'T' flipped room (the room you're looking for is on the bottom, it's kind of in the middle of the bottom of the map.) It looks like this: O OO O Try to enter and zombies will shuffle down the stairs. ============= Zombie Horde ============= Zombies are a little easier than Skeletons since their armor class is higher. There are 10 zombies. They shouldn't be hard to dispatch, and they cannot drain experience levels. All I got was 400 XP from this battle. No gold or gems. Enter the door and a zombie with 'hard, gray skin' looks at you with 'baleful' eyes. This is the Juju Zombie. Where they came up with that name I will never know. I think it was a misspelling of the computer version that says 'hate-filled'. ============ Juju Battle ============ This is an easy battle. It took my party just a couple swings to kill the zombie. This time you're facing him solo. There are no other zombies or skeletons in this fight. In the computer versions, other zombies accompany the Juju Zombie, and there are actually more Juju Zombies in those versions as well. I got 206 XP from him. After the battle, the game will say there are various objects scattered around the room and it will give you the option to pick them up or not. Choose to pick them up and you'll get 3280 XP. You'll also get a potion, a lightning wand and two scrolls. Did I say kill? Oh, I meant defeat. You can't kill what's already dead... at least not easily. If you choose not to pick up the items, you can come back and get them later, but make sure if you come back for them, to do it when you haven't defeated the vampire, or else they won't be there anymore. Now go to the "Area" map and look for a nearby room which looks like the T piece from tetris flipped to the right. Go in there and there's nothing, just one more step and you encounter a stone sarcophagus, which slowly opens up revealing mummies. Right before the battle starts, one of your characters will shout "It's a mummy!" Oh really? I thought it was living toilet paper! (Note: You don't HAVE to do this battle, but it helps with your experience.) ======================= I Don't Want My Mummy! ======================= This battle will be quite tough. You will face quite a few mummies that can Hold your character and disease your character within one successfull hit. Sometimes the game will glitch and say your character was paralyzed, but in reality, they're not affected (or infected in this case). Again, make sure your best warriors in the front ranks have a low AC and good magic/silver weapons. You should still either have the magical short bows from the Slums or something better, so use those ranged weapons for your characters in the back ranks. If a mummy hits a party member, their status will change to "Sick". As far as I know, all this does is not allow them to gain hit points from healing or resting. However, at this point in the game, your cleric(s) should be able to memorize Cure Disease, so if any party members were hit, simply leave the Graveyard and memorize/cast it on the affected party member. According to the manual, it's a 'strange rotting disease' the mummies inflict on your party. I got 5656 XP from this battle. Again, no gold or gems. Here's another optional part where you can fight a wraith, which is the only one in the game. Up and to the right of where you're currently standing will show a 2x2 room with a 1x1 room inside it. Go there and the game will tell you it's a big tower. When you try entering, voices will speak out telling you they attempted to defeat Tyranthraxus and will warn you to leave or die. After you select Attack, the game will say wights attack you. =============== Wights Galore! =============== You'll be faced with a few wights. The best strategy you can use it to have your cleric(s) turn undead and pray that the wights (at least most of them) get scared. If not, then just hack and slash at them and hope they don't hit you, becuase one successful hit will drain a level and if they drain a party member who has been drained to level 1 (You should have your party members way past that level at this point) then they will be Slain. In other words, they're really dead, and they can only be brought back to life at the Phlan temples and I believe it costs 55,000 GP to restore them. Restoration spells are also available at the temples, so if you want to spend most of your GP to get your characters levels back, then do so. Otherwise, just reset the game. Or, you can use the various Restoration scrolls that you picked up along the way. I got 1965 XP only. Another occasion, I got 2620 with a few wights who ran away. After the battle, enter the building, then go inside and follow the path to the end of the building (in the 1x1 room). In the NES version the text says "There is a coffin with a spirit hovering above it moaning: I am protect this body. Leave of suffer my wrath." Luckily, you have the DOS version to correct that: "In the chamber is a single crypt. Floating above the crypt is a wraith. 'I am the protector of the paladin. I guard his remains for all eternity. Leave or suffer.' " If you choose to stay... ============================== Feel My Wraith! err... Wrath! ============================== Even though there's just one to fight, the Wraith is NOT, I repeat, NOT an enemy to be taken lightly, any successful hit will drain life levels. Fortunately, he's definitely not the most challenging opponent in the game and can be easily hit by a skilled fighter with magical weapons (If the council clerk gives you the sword for the so-called 'Graveyard Menace' then now would definitely be a good time to use it, or any time you're in the graveyard.) You'll get a pretty nice reward after you defeat him. The game will tell you that you the body has armor and weapons. Take them. I got 719 XP from him. You get 1890 XP from the body's inventory and a hammer, sling, two scrolls and a potion. I was actually able to scare the wraith by having my cleric turning undead. I don't know how often that works though. On the area map, you'll see a section of the map in the middle with a narrow path. Walk through it. After a step or two, you'll see a man in robes approaching. If you wait, he'll come closer. Once you get the chance to talk to him, he will beg your party to spare him, that he is here to stop the vampire. He'll beg you to let him into your party. If you say no, it starts a fight. Saying yes will accept him into your party. But wait, why does he leave your party when you leave the graveyard? Then when in combat, he is about to cast a spell but then stops the spell? Oh well, I'm sure it's nothing... right? If you want to remove him from your party without a fight, go to Encamp and then Remove him after you accept him into your party. Whatever you just did, proceed through the passageway. You'll see a mausoleum to your right, and then wights ambush you!!! ================== The "Wight" Fight ================== Oh man, this is one of the (if not THE) toughest battles of the game. Any successful hit from a wight will drain one or more levels from your party members, and if they're drained at level 1, they'll be Slain. You'll be up against 6 wights. To defeat these guys, have your clerics turn. It doesn't work all the time but sometimes it will do you justice. Also, some advice is to stay back as far as you can from the wights and use wands, arrows (if composite bows) and any other projectile weapons. If you get drained, start over again. Just keep turning until all the wights (or most of them) are afraid of you and run away. Your cleric(s) might be at full level by now, which means you have a better chance at scaring off the wights. If you let Magician join your party, then you will notice, he is about to cast a powerful spell, but then cancels it. That's weird... There are times where he does cast the spells, but it's extremely rare. This battle gave just 3275 XP, but gave me 1965 XP when a lot of the wights got away. Another time, I got 3930 XP after killing all of them. Now walk into the mausoleum for another spectre battle. When you enter, the game says there are pieces of glass all over the first floor. Suddenly, you're thrown into the air and take some damage. Take one more step and you'll find a spectre developing wights. So THIS is where they're all coming from! The game says the spectre continues animating the wights, as it doesn't see your party. Any choice (besides flee) will start the battle. ============== Wight Spectre ============== Use the same tactics as you have done with the previous spectres; Have you best fighters attack him in close-quarters, but make sure their AC is low. Have your mages cast paralysis and projectile-based spells. Also not a bad idea to use any wands you may have. You will get 2030 XP for killing him. Now go to the Area map to find a room that looks like a cross. Go inside it. Before you enter, the game will mention a sign near it that says "A DARK ONE SLEEPS HERE. ENTER NOT!" Also the game mentions that there is garlic and other stuff that can kill a vampire. Disregard the warning and enter the building. Once you step inside the building, take a step forward to the 'intersection'. There will be a scroll and a coffin. The game will first ask if you would like to read the scroll. If you do, the scroll will tell you to sanctify the coffin of the vampire. Next, the game will ask what you'd like to do with the coffin. Follow the advice of the scroll and Sanctify it. This will greatly weaken the vampire in an upcoming battle. It is interesting to note in the computer versions, what's written on the scroll is completely different, as it tells the story of a group of warriors who attempted to take on the vampire. Of course, it's one of the many journal entries from the Adventurers Journal, but I won't list it here, as it serves no purpose to the game's story. Again, I will show you another optional fight, but leaves behind some cool stuff. If you want to skip this, then you can go to the vampire. Anyway, around the top-left on the area map, you should see 2 1x2 rooms next to each other. The game will notify you that you're in front of big double doors which have illustrations of warriors fighting hordes of the undead. When you try to enter, a spectre will float out from a crack underneath the double doors. (In the computer versions, it's two ghosts) so this takes us to... ============== Super Spectre ============== He's just like the other spectres you've battled here. You know the drill. You will get 2030 XP for killing him. After you finish off the spectre, walk into the building he was guarding and follow the path to the end and you'll start to hear the encounter music playing, but don't worry, there's no fights here. You'll see a grave and then you'll hear a voice telling you to take his legacy. I'm guessing this is the voice of the spectre you just defeated. Then, a shadow comes out of his grave and gives you a sword. You will then get 2630 XP, including some items; Plate Mail, a Long Sword, a Shield, a ring of Fire Resistance, and four scrolls. The long sword and plate mail are +2. The scrolls have a couple Restorations. Note that if you leave the Graveyard and return, the fight with the spectre respawns. In the computer versions, the ghost tells your party that his inventory will help you in combatting the evil which has taken over the city. Are you ready to take on the boss? Here we go! Now go to the Area map and go to the room in the northeast corner. Enter it from the middle of the south side. Inside is another room which is accessed via an illusionary wall on the south-eastern side. If Magician is in your party, he will exclaim that the vampire is behind the wall. Go through the illusionary wall. You will see a tall man with pale skin with red glowing eyes, and when he reveals his long fangs, you know he is the vampire. If you have Magician in your party, the vampire will ask him if your party are new victims. Magician will confirm they are. Your first party member will then say, "You deceived us! You traitor!" If you have the Efreeti, Samir Awahl (you should), the cork will then pop off the Efreeti bottle and Samir will say, "Wicked one! I shall destroy you!" ============== BOSS: Vampire ============== If you have Magician in your party, you will still be able to view his hit points since he's included in your party. Also, in the computer versions, the vampire has the ability to gaze and turn party members against you. This battle puts your party up against the vampire and 5 wolves. Fortunately, the vampire cannot charm your party members, but he *can* drain levels with all successful hits, and what's worse is your first two party members are put right next to him. Also, Magician serves as a seventh enemy if he was in your party. Unfortunately, the Efreeti is all the way in the back, and trying to get out of the way can cause the vampire to hit/drain your characters, so he really serves no purpose. Focus on the vampire, as the wolves, while they can do moderate damage, aren't much of a threat. Stink Cloud can paralyze the vampire, so try that. Also, watch out for Magician's fireballs, which can severely damage or even Slain party members. If you are battling him as well, try Hold Person and Stink Cloud on him and focus on him second. Worry about the wolves last. Once the vampire (and his servant) are down, the rest should be cake. I got 4761 XP from this battle. It's not much, but that's because the game is about to make up for it almost immediately... After the battle, the game will tell you the vampire turns into mist and disappears. He's still alive and you have to finish him off one last time once and for all, but first, before you leave, select Look from the options and you will find the vampire's treasure, which is a whopping 16230 XP, 9000 Gold and 12 gems! Not only that, you'll also get a wand, shield, three potions and scrolls. Remember the place that we sanctified the vampire's coffin, the cross-shaped room? Go there and look who it is! It's our old pal, Mr. Vampire! Eat your heart out Buffy and Simon Belmont, let the Heroes of Phlan show you what (a) *true* Vampire Slayer(s) look(s) like! Once again, Samir will come out of the Efreeti bottle before the battle starts. (Note: The Mr. Vampire line is a reference to Phantom Fighter for the NES, which is based on the Japanese movie of the same name. Marionette/FCI worked on both games.) ============================== BOSS: Vampire II: The Sequel! ============================== (Note: Before you fight this last battle, make sure you didn't leave behind any treasure, because it will be gone after you defeat the vampire.) If you sanctified the coffin from earlier, the vampire will be greatly weakened and should only take about 3 hits (give or take) to wipe out. He can still drain levels, but chances are he won't get the chance to attack you before your party members flush him out. Also, there are no other enemies this time around besides the vampire himself. If you didn't sanctify the coffin, the vampire will have the same amount of hit points as the previous battle. Once he's out of the way, if you want, you can kill the Efreeti for some extra XP. This time around, you get 3980 XP. Another occasion, I got 4316 XP. Then, I got 7042 for also killing the Efreet. I guess it's a free bonus for those who really want/need the XP. You'll also get 6 Gold. It's not much but hey, it's at least something. After this (if it is daytime) the graveyard will light up. Now there are no more zombies, ghouls, or anything. You can rest here (but the place still gives me the creeps due to the music). And you can go in any place of the graveyard that you want. Since you don't need the Efreeti anymore, go ahead and sell him at one of the shops in New Phlan, and you'll get 17500 Gold for it. That's enough for 17 training sessions! Also, if the council clerk gave you the two-handed sword, you'll get an extra reward for clearing the graveyard. I think it's different each time but I got 23370 XP, 120 GP and 93 Gems. Alternatively, you can choose not to go back to New Phlan and proceed to the next mission since it's nearby, but I personally don't recommend it. ==================== 4. Yarash's Pyramid ==================== MISSION - Take out the contamination which floods the Stojanow River. REWARD - Reward from council, Lizardmen Reward (if you save them). REWARD FROM COUNCIL - 19000 XP, 250 Gold, 75 gems. NPC ENCOUNTERS - N/A MONSTERS - Cleric, Diane, Displacer Beast, Drider, Dwarf Fighter, Human Fighter, Kobold, Lizardman, Minotaur, Mutant Lizardman, Stirge, Yarash. (Note: The Clue Book calls this part of the game Sorcerer's Island. But I personally find it makes much more sense to call it Yarash's Pyramid, since you don't actually get to explore the island itself.) You know the black and blue water in the wilderness? We're going to make it blue completely again. First, go to the pyramid in the wilderness. To get to the pyramid, it's easy; board a boat north. When you get to the wilderness, there will be a trail of water from the river. Just follow the black/blue water and it will lead you to the pyramid. If you try to go into the water to get to the pyramid, the game won't let you. However, go to the patch of land directly above (north) of the pyramid. The game notifies you how you find a boat that can get you to the pyramid. Choose to Go to the pyramid. The game will then notify you how you have located a secret entrance. Choose Enter pyramid. Now we begin. As most pyramids (in video games) go, it is strongly suggested you either make a map, or you look up a strategy guide. Good thing I am here to guide you through this pyramid's twists and turns! Buckle up, here we go! You will start at a hallway. You can rest here uninterrupted if you want. Walk forward (south) and you will see two alcoves. Take the closest one for now, as we want to stop the contamination first, as well as the man behind it. Once you step into the alcove, the game says that there are small stones on the floor, and each time you step, you feel pain. Don't worry, your party will not take damage here, then you are given the choice on what to do. Go forward and then you will be teleported to either a blue or red area. The blue place is where you want to be. The red section is optional and I will cover it later. Keep going forward and when you get to the fork in the road, go right (east). Now keep following the corridors and ignore any secret doors that the game notifies you of. You will eventually come to dead ends which ask you if you want to go forward, go back, or throw a small stone. When it asks you to throw a small stone, Throw one and walk forward. Repeat the process of following the corridors without taking any secret passages. You'll know if you're where you need to go when you see a wooden door. (Note: In the computer versions, for copy protection, it asks you to enter a certain word before entering. After you enter the word, the game will ask you if you're sure that's the word. If you say yes, and it's the right word, then you can proceed into the next room. If you say yes, and it's the wrong word, it says some beast comes out of a secret door and kills your entire party, which the Clue Book reveals to be a super mutant lizardman. But seriously, you should at least get a fighting chance. If you are playing the computer versions, the the answer is 'Noknok'.) You will find the chamber which has been spewing all the bad water. Break it. If it says you hear a noise from the pipes, its your decision whether you run back into the room or not. it always varries whether the pipes break on the first try or not. If the game says its surely broken, it's still there and the game lies. If you need to keep breaking the pipes, do so. If your characters get hurt, just rest, as you will not be interrupted here. In front of you is a room, but don't go in here just yet; as this is where Yarash's office is, and we have one more thing to do really quick before we face him. In this room is another room next to Yarash's quarters. Enter it from the south side, and your party will find three chained-up lizardmen that are pouring black water into tubs. Choose to Advance. After you do this, the game notifies you that the lizardmen cower in the corner. Choose to Advance again, then Parley Nice with them and you will free the lizardmen and one of the lizardmen will speak to you: Lizardman: We are the lizardmen of the easst marsh. Thank you very much for your help. We'll give you a reward if you vissit our casstle. In Adventurers Journal Entry 35, the Lizardman gives a much more detailed (not to mention horrific) story as to what has been going on around here: Told in halting speech. "Thank you for freeing us. Yarash has been experimenting on our people, changing them in horrible ways. Every night we carry off another lizard man with his chest burst open or his head mangled. Yarash say he make us like Sa-Hag-An. He always say that he make us stronger, better hunters. But all he make us is dead. "We were not allowed to speak when Yarash was around. These marks were passed down to us and remind us of home. They represent the friend word used between lizard men of different tribes. If you meet lizard men on the outside, this word may help you." The lizardman carefully scratches marks into the dirt. You recognize the marks as two ruins and a path symbol. If you attack or parley haughty, sly or abusive, the lizardmen will throw poisonous water at your party. If any party member is hit with the poisonous water, they are automatically slain. Freeing the lizardmen will help you be able to clear the East Marsh mission. Now, you may enter Yarash's quarters. When you do, Yarash says he is glad to have new specimens to work on; your party! ============================= BOSS: Yarash and his Mutants ============================= Here, you will be put up against 6 Mutant Lizardmen and Yarash in the back ranks. You will not be able to attack him, as the Lizardmen block the wall to him. That's okay though, because you want to focus on the Mutant Lizardmen first. I find that ranged weapons aren't very helpful against these guys; only brute strength, so have your fighters hack and slash the Mutants. If you have mages, you can attempt to put the Mutant Lizardmen to sleep, as well as use a Stink Cloud or two. These will most likely not paralyze more than one lizardman, but will at least slow them down. If you have any clerics, cast Hold Person on Yarash. It's unlikely to work, but still possible. When the Mutant Lizardmen have all been dispatched, focus on Yarash. He doesn't really cast any spells but he does have a lightning wand which can inflict some serious damage. Killing Yarash and his mutant lizardmen earned me 6121 XP and 40 Gold. Yarash should also drop bracers, a wand, and three potions. After the battle, head forward (east) to the wall and select the Look option and you'll get this bit of text: When you examine the papers, you find a letter and an unsent reply: Join me. If you wish, I'll make you a general. The Boss To the Boss, Valjevo Castle. Surely you jest... I work alone. Yarash This is actually two Journal Entries in one. The Boss's message is Journal Entry 33. An official looking notice Yarash, "The time has come for you to add your power to the growing legions of my followers. Come and supplicant yourself to me and I will reward you as an important officer in my magical forces. You will serve as the advisor to the cohort of soldiers to be based on Sorcerer's Island. Resist and you shall be crushed before my almighty power. I expect your positive reply within a week." Signed, The Boss Adventurers Journal Entry 49 gives Yarash's much-more-detailed response: A letter on clean white paper in a strong hand To The Boss Valjevo Castle, Phlan Sir, "I categorically reject your demand that I submit my island and my powers to your control. I am a free man and I will remain free. No petty tyrant can order about a true mage. "If you or your troops make any move toward Sorcerer's Island I shall send an army of my unstoppable aquatic creations down the Barren River and sink your precious castle. Until now you have been beneath my notice. If you value your empire, let us keep it that way." Signed Yarash, the Sorcerer In addition, in the computer versions, there is a third note advertising to the buccaneers a bounty to bring Yarash a live Sahuagin. However, the NES version doesn't mention this part at all, but it is Entry 27. In addition, the computer versions also have a fourth Journal Entry (56) about keeping search parties away from the Dragonspine Mountains, as there is a dragon there and the parties shouldn't attract its attention. I can only assume they are referring to Diongenes. A FIFTH note (Journal Entry 40) explains how there are many kobolds and hobgoblins in the east, but Yarash trying to breed them proved unsuccessful. Now if you step in the northeast corner, you can teleport to the entrance of the pyramid. Otherwise, you can turn the dial (next to the teleporter) to different colors (blue, bronze, silver, gold). After you set it to bronze, silver or gold, go into the teleporter and you'll be teleported to a room. The game will tell you there's mostly garbage. Select Look and you will find some treasure. It's mostly random what you find but usually you get 1000 XP or 1150 XP with a long sword, javelin, and either a short or long bow. Set the dial to other colors to find different treasures. You can come back here if you want. Set the dial to blue, if you changed the dial. Otherwise, step into the teleporter to go back to the beginning of the pyramid. This optional part of the game I will cover here in case you need the XP. At the entrance, go back to the alcoves. Step in the left one to be teleported to the red area. Alternatively, go to the right alcove and throw a small stone and then go forward. I can't really help you as far as getting around, but I can help you however with the fights. There are two sections to this place. I'll cover the battles first (in alphabetical order) and then tell you how to get to the next section of the pyramid. If you clear out these battles, you can sleep here uninterrupted. If you need health sooner, go to the southeast section of the pyramid and you will find a cleric. When you find the cleric, he'll smile at you and beg for you to help him finish digging the hole out of the pyramid since he no longer has the strength to do so. If you wish to attack him, look just below at '2nd Level Cleric'. Either way, you can finish digging the hole. Once you do, you can exit the pyramid if you wish. This can be handy if the enemies here have weakened your party and you require rest. ================= 2nd Level Cleric ================= No strategy needed here. The cleric is weak and cannot cast spells. Honestly, it's not worth the effort to kill him. =================== 6th Level Fighters =================== The game will tell you they are human fighers. Then, the leader of the group will wave their hand yelling that they're going to be okay. Don't fall for it. These guys are hard to hit, so what I'd suggest is to have your clerics cast Hold Person or your mages cast Stink Cloud. Hold Person works more effectively, though. I was put up against four of these guys. I got 1684 XP and 4 Gold. ========================= 7th Level Dwarf Fighters ========================= Probably the hardest enemies in the pyramid. Dwarf Fighters not only have good AC, but they have a lot of HP and can do some heavy damage to your characters. Cast Hold Person and Stink Cloud on these guys. When I used Hold Person on them I was lucky enough to hold them. All three of them. I got 1884 XP and 9 Gold for this one. ================== 7th Level Thieves ================== The game will tell you they are in leather armor. These guys can do some good damage. Around 8 points to be exact. Hack and slash through these guys. Your party should be able to dispose of these guys pretty fast. I got 1365 XP and 18 Gold from this battle. ================= Displacer Beasts ================= There are five of these things. While they're not impossible to hit, they can do some bad damage. Hack and slash through these guys and use Stink Cloud if you've got it. Like the lizardmen, they can hit you multiple times. I got only 3575 XP from this battle. ======== Driders ======== Driders are drow elves that failed the drow godesses test if I remember correctly. They're one of my favorite enemies in the game because they look cool. Here, I was put up against two of them. If you are right next to them, they have the potential to paralyze your character. I got 3896 XP, 70 Gold, and 6 gems. ======== Kobolds ======== You don't need a walkthrough to kill one of the easiest enemies in the game. There are a total of 20 kobolds; sixteen regular kobolds and four leaders. At this point in the game, your fighters should be able to 'sweep' the enemies. (That means they can attack more than one enemy if they are next to more than one enemy) That should make the battle almost too easy. But the fact that there are twenty kobolds means it will be just a little more difficult. Use your archers if you have any. Sleep spells also work wonders. I got 212 XP and 20 Gold from this battle. After fighting all the enemies listed above, you should be able to sleep here without interruption, but we're not exactly done. There's another section of this place to be cleared. Near the end of the corridor where you found the cleric are two doors. Go through the one closest to the end. Turn right and proceed forward (east). There is an illusionary wall here. Go through it, turn left (north) and go to the end of the corridor. You will then be teleported to another section. Here's the next batch of enemies you'll be facing up against... =================== 7th Level Fighters =================== Just like the battle with the 6th level fighters, except there's only three of them and they're MUCH tougher. Just use the strategy for the 6th Level Fighters; use Stink Cloud and Hold Person and pray that they get held. Be careful though, the fighters will try and hit any of your party members preparing spells. I got 1986 XP and 9 Gold. ====== Diane ====== The game calls them tired elves. (Or emaculated in the computer versions.) These are the only ones in the game. There's only three of them. Just hack and slash them. They're not much of a threat. In the Japanese version, they just call this enemy 'Elf'. Also, maybe it's pronounced Dee-Ah-Nay? I got 903 XP and 3 Gold from this. ======== Driders ======== Exactly the same as last time. ======== Kobolds ======== Exactly the same as last time. ========== Minotaurs ========== Ah, who doesn't know about these bull-headed men? Anyway, these guys are tough. There's six of them! They can do pretty tough damage and hit you multiple times, doing a great deal of damage. In addition, they have 33 hitpoints, so it can take a while to bring down a minotaur. If you have Stink Cloud spells, now is the time to use a spell or two. Have your less experienced fighters stay in the back ranks and fire arrows. However, be careful, because the minotaurs will go after them as well so they can't shoot arrows. I got 3984 XP and that's it. No gold or gems here. ======== Stirges ======== Or as I call them...vampire birds. These things are birds which suck blood. They're not hard, but they're annoying. Just the fact that there's 10 of them... Hack and slash here. No magic needed here. I got only 460 XP from this. That should give you a general idea on how weak they are. Even when they hit you, they don't do much damage, maybe a few points at the absoulte worst. If you look around, you'll find a dead man. All of his belongings are gone. But if you select Look from the options, you'll find a book he wrote: Yarash has been breeding creatures for increased ferocity. Most of his experiments fail and perish young. Also, all the fighters, thieves, dwarves, and elves are Yarash's men. Be careful of the Teleporters. There are three kinds of them. One has only one destination, but the others have two or four destinations. Here is Adventurers Journal Entry 26: A small bound book. "I have charted this maze as closely as I can. My way is blocked by both stone and mystic death traps. Yarash must have used his magic to escape this place. I can find no other way out." "Yarash has been breeding creatures for increased ferocity. Most of his experiments fail. Few live long enough to mature. None that mature have yet bred true. The bodies of his failures are often used as food for his newer creations. "I do not know what Yarash intends to do when he completes his hideous experiments. But I must assume that he will turn his abominations loose on the world. To these creatures Yarash will be their creator, perhaps even their god! The idea of Yarash as a god to anyone sickens me. I must find a way to stop him. (Note how the Adventurers Journal doesn't mention both the human/humanoids or the teleporter.) Around that place is a teleporter that will take you to a blue section of the pyramid. Follow the corridor and at the end you'll step on a teleporter that takes you to a room with lizardmen. If you helped the lizardmen near Yarash's room, these lizardmen won't attack you unless you attack them. If you didn't help the lizardmen out or are rude to these ones, they will throw poisonous water on you, possibly killing one of your characters. Enter the secret door behind you and follow the corridor until you end up back at Yarash's room. Then step on the teleporter in his room without messing with the dial and you'll be back at the entrance to this pyramid. After exiting the pyramid, you'll notice all the water is blue and the dirt on the shores are gone. Now you can cross the water to get to the other side of the wilderness. Not that you couldn't go there before, but now you don't have to go around the pyramid. Head back to Phlan for your reward. ============== 5. East Marsh ============== MISSION - Kill Drythfi and stop the lizardmen from joining the Boss' side. REWARD - Reward from council REWARD FROM COUNCIL - 10050 XP, 50 Gold, 40 gems. NPC ENCOUNTERS - N/A MONSTERS - Lizardmen, Drythfi At this point in the game one of your magic users may be able to reach level 5. If so, you are able to select a level 3 spell. Choose haste. While it makes your party members older, it's one of the best spells in the game, as you can attack more than once and do lots of damage. It's an EXTREMELY helpful spell. If you have another magic-user in your party, have them get Fireball. Then later in the game when you progress, you should memorize Fireball and Lightning Bolt. If you can't get these spells at the moment, don't worry, they're not going to make or break you here. If you want to memorize fireball or lightning bolt that's fine, too. You can't use magic here, anyway. In the pyramid, the Lizardmen you freed said they would give you a reward if you visited their castle in the east. Go to the docks and take a boat east. Then keep going up from there until you see a bunch of trees bunched up together. Look around in there (around the middle) and the game will notify you how you have found a castle. Enter it. If you still have trouble finding the place, follow these directions after taking a boat east: Up 19, right 2. Upon entry, the game says since there is an anti-magic shell around the castle, you will not be able to use magic here. Don't worry, this is the only place in the game where you can't use magic, and you won't need it. Keep walking foward. The game will tell you that you're in the center of the keep and that the ceiling and walls are crumbling. Then all of a sudden, an old lizardman rushes up to you with his hands over his head, panicking. Here are your options: 1.) Attack You easily kill him, and he looks at your party with 'amazement and disbelief'. 2.) Wait He looks at your party patiently. 3.) Flee Run away. 4.) Talk Choose to Talk to the lizardman: Old Lizardman: You helped my fellowss esscape Yarassh the Ripper. I thank you. The young lizardman, Drythfi, wantss to lead uss. He iss an envoy from Tyranthraxuss. If he were our leader, our tribe would be desstroyed. Journal Entry 31: Told in quiet, hissing speech. "Thank you for saving my children from the Mutilator Yarash. In return I will aid you in what way I can, though that may not be great. "I have lost much of my following to young Drythh who listens to the false promises of Tyranthraxus... that if he brings troops to invade Phlan, he will rule the riverbanks. "So, Drythh and his followers have been proving themselves in raids upon the kobold caves to the southwest and the hobgoblin caves to the south. "For some time my followers have been disappearing. But, when you freed my children from the clutches of the evil Yarash my status was increased. Drythh kept quiet for a long time, but once again the young warriors listen to him and not to me." A group of lizardmen will then approach both your party and the lizardman. Drythfi (called Drythh in the computer versions) will then step forward and tell the old lizardman it's time for him to step down, and will challenge him to a duel. Drythfi mentions that the old lizardman can have a representative. The old lizardman will beg you to help him. Accept his pleas and send your best fighter to duel Drythfi. (The game will ask you after accepting which party member will fight.) (Note: In the DOS version, the lizardman will ask you for a certain word, you can get it if you saved the lizardmen in the pyramid in the room next to Yarash's. The word is 'Savior'.) (Note 2: You can still complete the mission if you refuse to help the old lizardman. It just means you'll have to fight Drythfi and his men.) ============== BOSS: Drythfi ============== In combat, Drythfi looks exactly like a lizardman except is all brown instead of green. He is pretty much the same as a Mutant Lizardman. If your character has a bow than things will get even easier, just run away from Drythfi and equip your bow and arrow and shoot. He will eventually die. (Also, notice how he is called Dryth in combat. Can you say, "inconsistency"?) I got only 132 XP. Goes to show how easy this battle is. You can also just swordfight him if you want. He should go down pretty darn quick. The evil lizardmen will see Drythfi die and they will be scared off. The old lizardman will promise you that they won't join Tyranthraxus. He will then ask you kindly to leave because some of his kind don't like humans. That's nice...I help the lizardmen only to have them tell me they hate my kind? Sorry, I can't help the fact that I was born human...or half-elf. How rude! Personally, I'm done here, but you may not. If you went to the taverns and listened to gossip, you have probably heard about a glittering castle that has a lot of treasure and you can take as much as you want. This is the place. However, there is only a certain amount of treasure you can take because there's only a limited amount of treasure. There's around 5 to 10 of them I believe, and each one yields 1500 XP, 1000 Gold and 2 gems. That's a mighty lot of experience, gold and gems! Find one of the few stairways leading under the castle. When underground, look for pools. That's where the treasures are hidden, but beware, a lizardman will hit you with a spear. Fortunately, it doesn't do much damage. Then he will jump back in the water. The game will then present you with either jumping in the pool of leaving. Choose to jump in. The game will tell you that you jump in and look for the lizardman but you can barely see him, but you get out before he can get you. Then go forward and select to jump in again. This time, you'll get treasure. Oh by the way, did I forget to mention you can rest here as well? Alternatively, you can choose to attack him. If you choose to do so, the game will tell you that you catch him before he gets back in the water. He'll then turn around and attack you... but I didn't know lizardmen could clone theirselves... ================================ Attack of the Lizardman Clones! ================================ Now there's all of a sudden five lizardmen. Where the other four came from, I have no idea, but I think it's safe to assume that they can clone themselves! No real strategy here. Just hack and slash or put them to sleep. All you'll get is 490 XP. Not worth it especially if it can be avoided (which it can.) So don't bother unless you're really bothered by missing even the smallest speck of XP that you can get. Unlike the Nomad Camp, you can come back here after you leave. I am guessing it's because the programmers thought in case you wanted to come back for the treasure. Anyway, go back to Phlan for your reward. ================== 6. Buccaneer Base ================== MISSION - Save Lord Bivant's heir and return him back to New Phlan. REWARD - Reward from Council/Lord Bivant. REWARD FROM COUNCIL - Lord Bivant gives you 3100 XP, a Fine Opal Pendant, and a Silver Dragon figure. NPC ENCOUNTERS - N/A MONSTERS - 5th Level Fighter, Buccaneer, Captain, Sub-Captain. (NOTE: There are different ways to complete this mission. I'll explain down below.) This is going to be kind of like the nomad camp. Go to the Phlan docks and take the west dock. When you get to the wilderness, head west until the land drops down south. Look around that part and when you get a message saying that you see some man head into a base, then you are close. Remember in order to find this place you need to be commissioned by the council to go there. If you're still having trouble, then take these steps after you get off the boat: Go left 7 times. Then go down. The game will tell you a merchant with slaves is going into the base. Go down one more time and you're there. Let the buccaneer take you into the base (It's your only way in). Surprisingly, this place has an Area map so you will be able to find your way around. As soon as you enter, the buccaneers will take you to the market square where slave traders are making camp for themselves. You can only rest in this area. Be warned that if you start trouble later, you won't get the chance to rest... If you go west around the building you're near (to the left on the map), you'll meet a man who will offer you a pass to see the captain. Of course, you're going to have to pay. You can either buy it from him or not. If you don't, the game says that the man turns the corner and is out of sight, but you can always come back if you reconsider. How much is he selling the pass for? Well, it doesn't seem to be a set amount, but more of a fraction of your money. I had 27349 Gold and when I bought the pass, I had 20511 Gold, so that's 6838 Gold I spent on the pass. So, it appears to be 1/4 of all the gold you have. That's a little excessive don't you think? If you don't want to buy the pass, that's okay. I'll tell you what happens if you do. If you bought the pass, go to the captain's quarters. It's located near you. On the area map, it looks like this: OOOO O O OOOO O O O O OOOO When you get to the entrance (northeast corner facing south), a guard will demand for your pass. Show him the pass and he'll bring you inside. He will then get the captain. You will ask the captain if he'll sell the boy. The captain says he'll sell the boy to you for 35000. You can pay this ridiculous amount if you want, but I don't recommend it. You can also attack him, but it won't be an easy battle. If you decided not to buy the pass, read from here: If you want, you can kill the buccaneers in the guard towers (the 1x1 rooms). Each guard tower contains four buccaneers. Each battle gives you 2060 XP, 4 Gold and 8 gems. After that, you can take on one of the 2x3 and 3x2 rooms which contain 19 buccaneers and a 5th level fighter. That battle will give you 10071 XP, 20 Gold and 38 gems. After that, it leads to the buccaneer battles down below. If you just attack the guard towers, it won't do anything after the battle... or will it? If you stick around too long, an alarm will start to ring. One of your party members will suggest leaving the place as quickly as possible. However, you can simply leave the buccaneer base and come back and this will disable triggering this event. The buccaneers will respawn in the guard towers too, so it's a good way to rack up on XP. But the main thing you need to do here is look for the boy you've come to rescue. On the area map, there is a 2x2 room in the middle. Go to that. Bump into it on any side and you'll see the boy in the pen, among the other slaves. The encounter music will now play and your first party member will exclaim that you've found the boy. After this, a big slave trader approaches and says he's had his eyes on that boy. He wants the boy because he says he'd make him a lot of money if he were to sell him to Zhentil Keep. Now you have 3 options: A.) Hit the slave trader You give the slave trader a knock to the head. He'll fall and then call for his guards. Then it starts the battle listed below... B.) Be friendly Your first party member will tell the slave trader that he's too good for you. The slave trader will retort that you need to bid higher if you want the kid. He then challenges you to talk to the Captain, then taunts you that if you don't have a pass, you can't see the Captain anyway. Then he'll
leave you alone. C.) Say nothing You ignore the slave trader and he says to look for other slaves. The slave trader then leaves. I personally choose A because it's some good experience for such easy enemies. ========================== Slave Trader's Bodyguards ========================== An easy battle. There's six buccaneers, and they're some of the easiest enemies in the game. Right on par with Kobolds. I got 3090 XP, 6 Gold and 12 gems. A little generous on the XP in my opinion. By the end of the fight, a crowd will have formed around you. The Captain will push his way in and tell your party it was an interesting battle, but he wishes not to see anymore. The slave trader then apologizes and leaves. If you did decide to buy the pass, find the captain's quarters (south middle room on the area map.) A buccaneer will make you show your pass before entering. The game lets you try and bribe the buccaneer, but he won't accept. If you choose to attack the buccaneer... ================================== Arrr You Ready For This? (Part 1) ================================== You will be set up against two 4th Level Fighters. I was lucky and got a single Stink Cloud to paralyze both of them, so try that tactic and then finish them off. However, use Stink Cloud sparingly if you have it. I got 464 XP and 4 Gold. Then, the game will notify you that buccaneers around the base ambush you. ================================== Arrr You Ready For This? (Part 2) ================================== This battle has twelve enemies; eight buccaneers and two 3rd Level Fighters, two 5th Level Fighters. Try to use Hold Person on the fighters and just slash through the buccaneers. I got 4676 XP, 12 Gold and 16 gems. The game says that now there are more buccaneers from the southern base. =================== Buccaneer Battle 3 =================== There are 17 enemies here. Eleven buccaneers, two 5th Level Fighters, and four 3rd Level Fighters. Here, I found that the sleep spell will actually work on the fighters, so use that. Save your Stink Clouds and fireballs and whatnot for later. This battle got me 6797 XP, 17 Gold and 22 gems. I also got Leather Armor. Now it's time for the final fight. The buccaneers are in shock that you took all of them out. Then, the captain appears, offering you to surrender or die. Attack. He will say, "No prisoners now, mates!" Time to kick his butt! ================================= BOSS: Captain and His Bodyguards ================================= This battle has twenty enemies, and all of them are the elite guards. Just a bunch of 3rd Level and 5th Level Fighters, the Captain and Sub-Captain. Use all your paralysis spells you have here. Out of this fight, all you get is 6266 XP and 67 gold. You may also get the captain's shield. Definitely not worth it. =================================== I Want The Fast And Easy Way Out! =================================== If the above battles prove too tough for you, then I'll show you the easy way. On the area map, look for this on the right side of the base. It looks like this: OOOO OOOOO O O X O O (The X is where you want to be.) O O O O (The room on the left is 3x2, the one on the right is 3x3.) O O O O OOOO OOOOO This is where all of the animals are at. At the X marked above, you can open the latch to the animal pen. Then the animals will run all around the base. Now you must hurry. While all of the rooms are vacant in the base (except the Captain's quarters), the buccaneers will chase after the animals. It's always a random amount of time before they get all of the animals. If you fail to get the kid and leave the base in time, buccaneers will find you and you'll be led to the aforementioned battles. To get to the slave pen to rescue the slaves, from where you freed the animals: N1, W4, S3 into the slave pen. Now you have the option to take the boy or leave. If you leave, a slave will beg you to help them. Take the boy! By doing this, you also release the rest of the slaves. Once again, head north toward the exit and get out. Every few (random) steps, the game will tell you what's going on; whether the animals are still running around the base and the guards are trying to apprehend them, or if the guards caught all of the animals. If the game mentions the latter, you will have to go through the aforementioned fights, as I have previously stated. The reason being the guards are guarding the entrance ensuring you don't escape. To get out of the base, simply head toward the south end of the place and the gates out are right there! Congratulations! You are done with the buccaneer base and you are another step closer to saving Phlan! In return, Lord Bivant will give you a couple treasures. Sell them, as they don't do anything. The Fine Opal Pendant will be worth a whopping 14250 Gold, and the Silver Dragon figure will be worth 1250 Gold, so in total, that's 15500GP in treasures! (Note: Like the Nomad Camp, once you leave this place, you cannot come back. The wilderness will mark the spot on the map, but you can't walk onto the building where the base is.) ================ 7. Zhentil Keep ================ MISSION - Deliver the letter to the Commandant and escape. REWARD - Reward from council REWARD FROM COUNCIL - 8000 XP and 32 gems. NPC ENCOUNTERS - N/A MONSTERS - Commandant, Guard, Aides, Commandant, Dwarf Fighter. If you are having trouble saying the word "Zhentil" I will tell you how to say it correctly. Say "Zen-til". Now let's cut to the chase. You will meet councilor Cadorna again. He will tell you he wants you to deliver a letter to the Keep. He warns not to open the letter and to strictly give it to the Zhentil commandant. He warns you that if you do open the letter, you'll be seized as spies at the keep. Let's remember that note we found in Kovel Mansion about killing everyone in Phlan except for Cadorna... I still got a hunch something's not right... Another thing I don't understand is why can't you go through the east door in the city hall and instead you can only go in the south room to talk to Cadorna? They're both the same room! Ah, whatever... Go to the docks and board a boat west. Zhentil Keep is in the southwest corner of the wilderness like the Buccaneer Base. If you have trouble getting there, take these directions after getting off the boat: Left 14, Down 2. Now the game will tell you armed men on horses approach you. Go down again and you're there. The men on horse will get nearer to you and leader will ask if you're the messengers from Phlan. If you say no, they'll leave and warn you not to come around here if you don't have any business here. Choose Yes and you'll be brought into the keep. When you enter, you will not be able to move, as a Zhentil guard will take you on a tour. The game will tell you that you see the inside of the wall and guards are walking their patrol rounds. You will then be escorted inside of the keep. You are then brought to the Commandant's room. Your party will give him the message. He will ask you to stay for a meal. He then tells you to look around until dinner. The guard who escorted you in will then start the tour of Zhentil Keep. He will first show you the barracks. He says there are over 100 soldiers in them and there are six more barracks like that in the keep. That means over 700 guards. Doesn't sound like you want to mess with these guys. The guard will then lead you to the guard towers. The guard tells you the outside wall could withstand a dragon attack. He then says the tour is over and will guide you to your room. After he takes you to your room, he will demand that you do not leave your room. Now wait just a minute! Didn't the Commandant say we could look around until dinner time? Something fishy's going on here! You have some alternatives here. The game will tell you that you can either wait in your room until dinner or walk around. Let's stay in our room for now. If you decide to leave, right when you leave your room, one of four guards will demand you to go back into your room. You can either go back into your room, attack them, or bribe them. Bribing them is useless, as all you'll get is a message of the guard saying he can't be bribed. If you decide to attack them, one of the four guards will raise the alarm and a battle will start... (Note: If you surrender, it still counts as completing the mission.) Skip these battles if you are just going to wait. =========== En Guard 1 =========== Treat these guys like kobolds. They're just as weak. Only thing is that they have bows and arrows. Your party should be right next to them though. Your fighters should also be able to 'sweep' them. I got 60 XP and 4 Gold here. After the battle, more guards come in and the sergeant demands you to surrender. Attack them. =========== En Guard 2 =========== Just like the last battle, but instead of four guards, there's twelve of them. This battle got me 180 XP and 12 Gold. After the battle, the game says a huge amount of guards run towards you... =========== En Guard 3 =========== This battles similar to the last one, except this time there's sixteen guards and four Aides. Try Sleep spells, since they'll work against all of them. This time I got 428 XP and 20 Gold. After the battle, move two steps. The game will then tell you that guards being led by a dwarf attack you. =========== En Guard 4 =========== 10 grey/orange Aides and a Dwarf Fighter. The Aides aren't a problem but the Dwarf Fighter is hard to hit since he has a very low AC. If you can paralyze the dwarf, this fight will be easier. I got 3148 XP and 13 GP. Also Gloves, Chain Mail, and a Long Sword. I assume this was the Dwarf's inventory. If you beat this, red below for the boss fight. Here you can skip to the later part of this guide on making your escape... If you decided to play it safe and stay in your room. Select Encamp from the options and rest. At around 19:00, the guard that escorted you will take you back to the commandant's room for dinner. ---------------------------- Talking With The Commandant ---------------------------- I'm making this little section here so you know what the Commandant knows. There will be baked wild boar and cider. Then the Commandant will ask what you would like to talk about. You can choose to say nothing, talk about monsters, magic, or politics. Here's what happens when you select these choices: A.) Say Nothing The Commandant will tell you silence is good, but he feels lonely without conversation. He will then ask you about New Phlan's militia strength. 1.) No answer The Commandant will say you are discreet but not interesting guests. He will then leave and you will be brought back to your room. 2.) Perfect He just says, "Oh, it's very good." 3.) Normal He says he hopes Phlan will withstand the attack. 4.) Poor He will smile coldly and wish Phlan luck. That's interesting... Why would he smile like that? Oh well, I'm sure it's nothing... right? B.) Monsters The Commandant will tell you that there was once a powerful monster, that he remembers to be a flame clad monster, and that he heard that it has returned. he will then ask if Phlan could repulse an attack by it. You can reply with nothing, yes, or no. 1.) No answer. The Commandant says you are discreet and asks, "Yes, you can't talk of such things with people of a foreign power...can you?" Then he will ask you what else you'd like to talk about. 2.) Sure He will just simply say, "Oh, it's very good." 3.) I'm afraid not The Commandant will smile coldly and wish luck to Phlan. There's that evil smile again! C.) Magic The Commandant says he's not too keen on magic. He will ask what magic stories you might have heard about... 1.) About the magic items The game says you talk about different kinds of mythical artifacts and items. The Commandant will thank you for the stories. 2.) About pools The Commandant says he heard once about the Pool of Radiance and that he heard it gives great powers, but at the same time the power is wicked. Interesting... D.) Politics The Commandant will ask you if you think Cadorna should be Phlan's mayor... 1.) No answer. The Commandant will apologize for asking a rude question and that he didn't mean to 'pry'. 2.) Yes The Commandant says he completely agrees with you. 3.) No He says that in his personal opinion, he thinks Cadorna would be perfect for the mayor of Phlan. After around four conversations, the Commandant says it was a pleasant meal, but it's getting late and will wish you a good sleep. Okay, so there are two things weird around here... when you say Phlan's defenses are poor, he smiles coldly, and he says you can look around before dinner but the guards won't let you. Something's definitely going on here. And what's up with him saying Cadorna would make a great mayor in Phlan? Remember that letter we picked up in Kovel Mansion? The one that said they must kill everyone EXCEPT for Cadorna? At first, I thought it was just me, but now we KNOW something's not right. Obviously, the Commandant and Cadorna are in cohoots with each other, or at least both of them are evil. When you are brought back to your room, the game will let you choose to either go to sleep or stay up. Choose to stay up. Guards will attack your party only a few hours later. I don't know what Cadorna wrote on that letter, but it must have upset the Zhentil Commandant, or maybe it was a final agreement. UPDATE (1/18/2021): There is a Journal Entry in the Adventurers Journal that explains it all, Journal Entry 13, which I don't believe is used in the game. A flowery note written on stationery emblazoned with the symbol of the City Council of New Phlan. "With the artifact and agreement in this pouch we have made our final concessions to your demands. We have given you everything you have asked for. This should settle our differences and cement our alliance. "Now that we have delivered our part of the bargain we will expect you to uphold your end. Use this protected pouch and our representatives to deliver your part of the bargain to the city council. Remember to include all of the magical items we agreed upon. "With the buried riches in the reclaimed Phlan, and the might of Zhentil Keep we will be able to control all of the northern shores of the Moonsea." Signed Porphyrys Cadorna City Council New Phlan The Clue Book also confirms that Cadorna made an agreement with the Zhentarim, and has basically just sent your party on a suicide mission, not expecting for you to make it out alive. ================= Zhentil Guards 1 ================= This battle will put you up against four Aides. They have bows and arrows so they can attack long range. Have your fighters slice them and your archers attack them with their bows and arrows and you should have no problem beating these guys. I got 188 XP and 4 Gold from this battle. After that, more guards arrive before you can do anything. ================= Zhentil Guards 2 ================= This battle's a little tougher, there's four Aides like last time but now there's sixteen guards. Fortunately, the guards are one of the easiest enemies in the game and your fighters should be able to 'sweep' them. Making this battle ridiculously easy as well. If the battles goes on long enough, the guards will start surrendering and the Aides will try and escape. I got 428 XP and 20 Gold here. The game notifies you that an alarm starts to ring. Now you need to escape. Don't think the guards are going to be pushovers like they have been recently. The battles become progressively difficult until you finally reach the Commandant and his right hand man Al Hyam Dazid. If you think your party can handle these next series of fights without any rest, then keep walking around until the game says that the guards spot you. If you just want to get out of here, skip these next few battles. Also, if you want to go directly to the 8th battle listed below, simply exit your room, go out the door in the hall, turn left and go forward. The Dwarf-led battle is always there. If you beat that, you will fight the Commandant's army right after. ================= Zhentil Guards 3 ================= Here, there are 9 enemies; 3 corporals and 6 guards. The corporals look exactly the same as the guards but are just a bit harder to put out because they have a bit more HP and a little lower armor class level. I got 231 XP and 9 Gold from this. If you still haven't given up, keep walking around to get the same message about the guards finding you. ================= Zhentil Guards 4 ================= Here, there's 15 enemies; 5 corporals. Just hack and slash and use a couple paralysis spells. I got 385 XP and 15 Gold from this one. Not worth it... Again, walk around and you'll eventually get the same message... ================= Zhentil Guards 5 ================= Okay, if you're still here, you've got a darn good party... Now there's 20 enemies; 2 Aides, 6 Corporals, and 12 Guards. Use the same tactics as before. That's all I can tell you. For this one, I got 556 experience and 20 Gold. DEFINITELY not worth it! Rinse and repeat for the next battle... ================= Zhentil Guards 6 ================= Holy crap, you survived the past 5 waves? I had to use cheats to get by this next one... Well here, it's basically the same thing with just some slight differences. There are still 20 enemies, but this time, there's 3 Aides, and there's still 6 Corporals and 11 guards. I got 1820 XP and 20 Gold from this battle, though a few of the guards surrendered. I don't know if that changes anything. I also got banded mail. You know the drill after that... ================= Zhentil Guards 7 ================= Finally, the battle is a little different! This time, there's 10 Aides, but this time, instead of purple, they're grey and orange. Their armor class seems to be a little lower though because they're a little harder to hit. The good thing is that they'll have a little trouble hitting you, too. No matter, this will be a lengthy battle. My archers and fighter did pretty well hitting them. Not so much for my cleric. I got 470 XP and 10 Gold from this battle with three enemies surrendering. Again, not worth it. Right after that, the game tells you that guards led by a dwarf attack you. (This battle can happen any time though.) ================= Zhentil Guards 8 ================= Oh, boy. Not gonna be an fun one. This time, there's 10 aides and a dwarf fighter in the front. Fortunately, the Aides can be easily beaten by casting a sleep spell. Unfortunately, the dwarf fighter is one tough cookie because he has 50 HP, an extremely low armor class and they do some hefty damage. Fortunately, stink cloud and Hold Person can paralyze him. Just use that and you should clear it no problem. Make sure you save your spells though for another battle. The Aides should surrender if you're doing good. I got 3148 experience points and 13 gold. Not a whole lot. I also got gloves, chain mail and a long sword. Now the game says that an army of men led by the commandant attack you. Get ready for the final fight... (UPDATE 9/18/2017: After playing through this a second time, it appears this battle triggers after you take out the battle with the dwarf fighter.) ================================== BOSS: Zhentil Commandant and Army ================================== In this battle, you will be up against 20 enemies; 10 Aides, 8 4th Level Fighters, Al-Hyam Dazid, and the Zhentil Commandant. Al-Hyam Dazid is credited as a 6th Level MU. All I can suggest here is to use all your paralysis spells that you have left. You should be able to paralyze any of the enemies, but not all of them. The commandant also has a lightning wand, so watch out. If by chance you have any beads left on your fireball necklace, now is the time to use them. This will be the last battle with several enemies. I got 11511 XP and 73 Gold. I also got a whole bunch of items from this: A wand, ring, bracers, a potion, shield, plate mail, Jav. (Javelin) and Long Sword. Another time, I got 11693 XP and 75 Gold. After that, the game will tell you that the other guards run away or surrender. If the above battles proved too tough for your party, or you just want to get out of here, here's what you do upon exiting the room you just battled the guards from... Exit the door and go one step forward. Turn left and then go forward four times, then turn left again and head toward the door. You will be greeted by some guards. Alternatively, there is a broken wall on the outer side of the castle and the game should ask you if you want to get over it to escape. To get to it, go to the outer walls of the keep. If you encounter them... ============ Door Guards ============ An unbelievably easy battle. 12 Guards. Just slash through them. If you want, you can even cast sleep, if you still have the spell. I got 180 XP and 12 Gold from this. Now go back to Phlan for your reward. The council clerk says they were afraid you wouldn't return. ================= k. Stojanow Gate ================= MISSION - Take out the patrols and regain control of the gate. REWARD - Reward from council REWARD FROM COUNCIL - 12500 XP and 50 gems. NPC ENCOUNTERS - N/A MONSTERS - Bugbear, Ettin, Aides, 6th LVL MU The Council Clerk will tell you that Cadorna ended up betraying New Phlan and commissions you to kill him as soon as you find him. This won't be until later in the game since we'll find him in Valjevo Castle. The Council Clerk will also tell you to visit Lord Urslingen in the south room of the city hall. He will tell you to go to Stojanow Gate and defeat the guards there. Conveniently enough, he has my character's portrait. Stojanow Gate can be located just north of Podol Plaza. If you want to take a shortcut, just board a boat north, go left a couple spaces in the wilderness, take the north gate, and you'll be in Podol Plaza. There are two entrances to Stojanow Gate, but it will not matter which entrance you take. When you get there, take a step forward and you'll find a man with a wagon with various things in it. Ask the man if he will sell the wagon. He says he will sell it to you for 250 Gold. If you want it for free, just kill him, but whatever the case, you need that wagon. I'd personally pay the guy. 250 isn't a lot compared to how much gold you should have by now. When you purchase the wagon from the man, he will tell you to use it in good health and then he will warn you about the gate, that the bugbears are mad because they are on guard duty. He will tell you that it's better to bribe them and not offend them. Keep going forward and the game tells you how you are at the gate. Step forward, then go right if you entered through the west entrance or go left if you entered through the east entrance. A bugbear will then ask you for 15 Gold (If you don't have the wagon you can't 'trigger' this event). Pay the bugbear. If you don't and you try to cross to the other side, you will have to fight bugbears and then after that, guards from the two towers will shoot arrows and drop boulders on your party. If for some reason you don't have enough gold, the bugbear will mention you don't have enough money, but will first say, "Hang it!". I'll mention this later in the guide where I talk about typos. We will take care of the bugbears later. If you decide you want to take out the bugbears first... ================== Bugbear Brothers ================== Just 10 bugbears. Using a fireball (your magic-users should have it by now) should greatly weaken them to the point that they surrender. As I previously stated, now every step you take here, you are hit by volleys of arrows. When you try to enter the doors leading to the other side of the gate, a boulder will be dropped on your party. Once you get to the other side, both teams of enemies from both towers will confront you and you must fight them. When you enter the first door into the other gate, rest your characters up. Even though the alarm is ringing, you won't have to worry about interruptions. If you want to do the battles my preferred way, read here: Once you get to the other side of the gate, you will be able to go to Valjevo Castle (north of here) but we aren't going to go there just yet. There will be two guard towers, one to the west and one to the east. Either one will bring you to the top where you can hear a fighter and magic user conversing. On the west building, the magic user says he wishes Phlan was conquered sooner and the fighter agrees because then they will be lords (or barons in the computer versions). On the east tower, the fighter says if they aren't careful, they'll be tossed to the medusa. After the conversation, if you choose to advance, you can see what the ettins' character portraits look like. You won't get any other opportunity since you only fight these guys twice in the game and the second fight they are in a place where you can't 'Advance'. The game will note that they seem aware of your party. Then the battle will commence. (Note: It doesn't matter which guard tower you work on first.) =============== Envious Ettins =============== Ettins have a maximum of 50 HP and you will be facing three of them in this round. Accompanying the ettins are a fighter and 6th level mage. The Mage can cast some deadly lightning bolts on you too. Have your clerics cast hold person and other spells on the ettins to stop them. Ettins can hit you for about 20 HP. Have your mages cast Stink Cloud on the Ettins whenever possible, and have your Clerics cast Hold Person. The Aides only has 13 HP and the Mage has 23 HP. If you killed all but one ettin, the last one should run away or surrender. If you decided to take out the bugbear patrol first, then both sets of enemies in the guard towers will 'welcome' you when you enter the other side of the gate, so you will be up against 2 guards, mages, and 6 ettins. I got 6837 XP and 3 Gold pieces. I also got a ring. Another time I got 12487 XP, a ring, and composite long bow. Speaking of rings, the alarm will start to ring after this battle. Now rest your characters completely and memorize your spells. Even with the alarm ringing, your party can sleep here uninterrupted. Now, walk out of the patrol tower and the guards from the tower will be waiting for you. (Note: In the computer versions, the guards stay in the other tower.) This next battle is the same as the last. Use the same tactic and you shouldn't have any trouble. Now that will be the last time you will ever battle ettins. This time I got 9487 XP and 3 Gold. Again, I also got a ring. (Note: After the second battle I got 10187 XP, 3 Gold with a ring and sling.) (Note 2: Though you may be done with ettins, you will soon be put up against more menacing enemies. But that won't be until the next mission!) After clearing those battles, the game tells you that you've successfully defeated the ettin guards, and now you just need to kill the bugbear patrols and then the place is yours. Again, rest your party and rememorize your spells. Now, try to go past the gate back to Podol Plaza. The bugbear patrols are waiting for you here. (Note: You may run across a giant patrol from Valjevo Castle. If you do, the leader will ask you who you work for. Just say The Boss and they'll leave you alone.) =============== Bugbear Battle =============== I have to say here that I don't know why they call these enemies bugbears, as they look nothing like a bug or a bear... This battle will put you up against ten menacing bugbear guards. You can have your magic users use Stink Cloud (I don't think Sleep will work on them.) Then, have your fighters hack and slash through them. At this point of the game, the bugbears shouldn't be too hard nor easy to kill. If your mages were able to learn Level 3 spells, have them memorize Fireball, Haste, and optionally Lightning Bolt. Fireball will make quick work of them and make this battle ridiculously easy. I got 2000 XP and 10 Gold. After the battle, the game tells you the guards of New Phlan rush in to secure the area. You mean this whole time they could have helped me and decided not to? Wow, some allies they are! And furthermore, why didn't you run across them when you first got here? I guess there's some questions which will be left unanswered... Now Stojanow Gate is yours for the taking and you can rest here peacefully whenever you want. However, this time, a patrol from Valjevo Castle is here looking for your party. If you run into them, just tell them you work for The Boss, and they'll leave you alone. Chances are, your party won't be strong enough to fight them because of the previous battles. When you go to New Phlan for your reward and come back, the patrols from Valjevo Castle should never come back to Stojanow Gate. Now go back to Phlan for your reward AND your final mission. The clerk said that because of what you did at Stojanow Gate, Phlan now stands a great chance against Tyranthraxus' evil forces. Way to go! Before you can leave city hall, you will meet with Lord High Mayor Ulrich Eberhard (try to say his names a few times fast). This time, you won't have the freedom to walk to his quarters and instead, a guard will escort you to him. Ulrich will tell you to go to Valjevo Castle and end the evil reign of Tyranthraxus. He then gives you words of confidence (I'm sure that you will save Phlan.) (In the Japanese version, he says "Kimitachinara kanarazuya Phlan nomachi o sukuttekurerudarou." Essentially translates to the same thing, "You guys will surely save the town of Phlan.") ================== l. Valjevo Castle ================== MISSION - Find and kill Cadorna (OPTIONAL), locate Tyranthraxus' place. REWARD - Reward from council, game complete NPC ENCOUNTERS - N/A MONSTERS - Cleric, Fighter, Fire Giant, Guard, Giant Snake, Hill Giant, Troll, Tyranthraxus (Fake) By the way, if you have trouble pronouncing Valjevo, it's pronounced 'Val-hey-vo'. Valjevo Castle can be located north of Stojanow Gate. You may (or may not) have found by this point in the game, using the Area command, that all the maps are 16x16 grids. However, the castle is broken up into four 16x16 regions; South West, North West, North East and South East. There are many optional battles here but I'll be covering them since you're going to need all of the XP you can get. Before you can battle Tyranthraxus, your whole entire party must be at full level in order to stand a fighting chance. By this point in the game, you should only be one or two levels away from being full level for all of your party members. The enemies here will yield a huge amount of experience points, so it shouldn't take too long. Since the only way into Valjevo Castle is through the southwest side, we'll start with the... SOUTH WEST REGION This is where you will start off. In the south east room here, you will find women washing clothes. They will beg you not to kill them and offer you the disguises they made. Accept. You can leave them if you want, but it seems that some of the times I've done it, the sergeant has found me out and I can only conclude it's those women who told the sergeant. There are an infinite amount of sergeants, and they only appear when the alarm is ringing, and there is a lot of stuff that you can do that can trigger the alarm. You can also tie up or even kill the women, too. If you kill them, the alarm rings. I guess they have spells that raise nearby alarms? I would personally suggest parleying Nice and leaving the women alone. Regarding the sergeant battles, if you need the XP, it's a good idea to trigger them. They do stop if you exit the area. (In the computer version, you must exit Valjevo and Stojanow and go away for a while.) In the south west corner, there is a 2x2 and 4x2 room. The 2x2 room is a room full of coal, which one of your party members states is for the blacksmith. In the 4x2 room, you guessed it. The blacksmith is here. He will be accompanied by three fire giants. You can talk with the blacksmith if you want. If you parley Haughty or Abusive, the smith will ask you to just let him get back to work. (Note: At night, you can take the blacksmiths weapons, as he is not present.) Sly and Meek makes one of your party members tell him he's skilled at his work and that he should serve Tyranthraxus. The guard replies that he has worked for Tyranthraxus for a long time and if you don't know that, you must be intruders, then a battle starts. Nice asks him if he's warm in there. He says yes, but he's used to it. He will then ask you to leave him alone. Let's get that experience though... Note that you can come back to this battle later if you want. As you will be put up with Fire Giants, which are extremely tough enemies. ===================== The Burly Blacksmith ===================== You're in a bit of a spot here; Three fire giants led by a fourth level fighter. Just try using Stink Cloud on the fire giants and Hold Person on the fighter. If the battle goes on long enough, the giants will surrender and the blacksmith will attempt to run away. I got 26094 XP and 12182 Gold. I also got a bunch of items: Halberd, 2H Sword, Broad Sword, two hammers and chain mail and a banded mail. Another time I got 29294 XP. In the midwest region is a room. There's nothing you need to do in this room, but it's interesting, since something was censored here. You will walk in a room to see a lump of meat. The game glitches by having the next block of text appear while the screen is scrolling up in the game. Your first party member says you're in a meat storeroom. However, in the Japanese version, it says this: "A lump of meat hangs from the ceiling. (First Party Member:) A meat storage room. Hmm? What's this!? The meat hanging here is human flesh!" The human flesh line wasn't even in the computer versions, so the developers took liberties here. I assume this human meat is for the fire and hill giants. Then, in the north west corner is a room. Once you go inside, the game will tell you that there's a shrine to Bane in the back. (In the computer versions, it says it used to be a barracks, but has since been converted into a temple of Bane.) After that, an acolyte will greet you, and ask you to accept Bane's gift... 1.) Medidate The acolyte will ask Bane to bless your party. Oh, I'm sorry, I mean, "bestow his gift" upon your party. One of your party members will be severely damaged and in pain. After that, the acolyte will say you're not true Bane believers. The acolyte will pull off beads from his fireball necklace and throw it at your party, severely damaging them. 2.) Talk The acolyte says the room is a shrine of Bane, and tells you to hurry. If you choose to talk again, he will just say there's not much time. 3.) Leave Start a battle. (Note: In the computer versions, this doesn't work, you will always be hit with the acolyte's fireballs.) 4.) Attack See choice 1. =============== Clerics Galore =============== This battle has two 1st Level Clerics and a 5th Level Cleric. No spells are needed here, just hack and slash through these guys. If you want to make the battle go quicker, I guess you could simply cast Hold Person on them. I got 2021 XP and 3 Gold pieces. I also got Plate Mail, a Mace, and of course, a fireball Necklace from the main cleric. That necklace makes the fight worth it. Also, a wand. (Another time, I got 5521 XP with the 3 GP.) In the back of the shrine are two things; You will find a box of coins. You can rob the box which gives you 3 gold and 3 experience points. However, if you do this, your party members will be severely damaged/killed, and the game says that you feel something very dark and frightening watching you. I believe the game's referring to Bane. Remember that note we found earlier in the game (Kovel Mansion) that mentions this very shrine, and that they hunt robbers mercilessly? There are also two long swords hung up on the wall. You can take them, but they are cursed. You can sell them to the Phlan armory for 3500 GP. Besides, you only get 3 XP and Gold. You may have also read a note earlier in the game that said that if you steal from this shrine, 'they'll' hunt you mercilessly. NORTH WEST REGION In the middle west of this place is a room where you walk in, a bucket of sand falls on your party and hill giants attack you. The game then notifies you that the bucket was a 'crude alarm'. Not sure why, but I always found that 'crude alarm' bit funny. Alternatively, if you have the Search mode on before going into this room, then your party will notice the bucket. However, it doesn't matter, as the giants will still hear your party and attack you anyway. ================== Hill Giant Hell 1 ================== Here you are put up against six Hill Giants. Make sure your mages have fireball and most of all, haste. Haste allows your party to attack multiple times and do much more damage. Also use stink cloud. It doesn't work on them all the time but you can sometimes get one or even two hill giants paralyzed. I got 23352 XP and 12000 Gold. Eh, I'd say it's worth the fight. Moving on, there are two 1x1 rooms above the Hill Giant room. These are just bathrooms and should be ignored. But, above those rooms is a 2x2 rooms. Go inside and you will kick the door in to do so, and two hill giants will approach you. They will look at you confused. Talk either Haughty or Abusive and your first party member will ask them about leaving their post. If you talk any other way or just want to kill them... ================== Hill Giant Hell 2 ================== Just like the first battle, but this time there's two. Pretty much, just slash through them while your magic users try and use Stink Cloud on them. I got 7784 XP and 4000 Gold. Definitely worth the battle. If you go into the first room upon entering from the southwest region, search this room for treasure. You'll get 3700 XP and 200 Gold. I got a potion and wand also. There are also five hill giants you may wake up. ================== Hill Giant Hell 3 ================== During this battle, I found out by having your cleric cast 'Cause Blind', it will cause the giants to run away. There were 3 giants remaining when it happened. I got 19660 XP and 10000 Gold. I also got a long sword. In one of the northwestern rooms, search all over the room and you'll find treasure; 245 XP and 200 Gold. Not much, but it's free. I also got a potion. Now, if you try and walk past the top north section onto the north east region, a guard will ask what you are doing here. For some reason, you can't negotiate with him. This may have been a glitch, but I don't know. Anyway, either way, he will raise the alarm. If you try and attack him, he will run near the door and push a button rapidly and warn you that the patrols are coming. You can attack him if you want. ============== Valjevo Guard ============== Just a 5 on 1 battle; your party versus the guard who is a 6th Level Fighter. Take all 45 of his HP down and he's done. Or you could just cast Hold Person. I got 421 XP from this fight. After that, the patrol the guard was warning you about approaches you; the sergeant and his hill giants. The sergeant will ask you what you are doing here. The game will then make one of your characters talk. Anything other than Haughty or Abusive will make the sergeant ask you the password. If you haven't got it yet, your first character will ask 'Hurray for Tyranthraxus?' and the sergeant will tell you you're wrong and a battle begins. Haughty and Abusive make him ask you who you are working for. You have the choice between The Boss, Cadorna, Urslingen, and Diogenes. If you select the Boss, the sergeant will leave. Any other choice begins in a battle. These are the random battles I had mentioned earlier, and how your party SHOULD trigger these battles if your party members aren't at their full levels yet. This is easy experience. ================ Sergeant Battle ================ This battle will put you up against six hill giants and the sergeant who is again a 6th Level Fighter. Again, use Haste and have your mages try and paralyze the giants and save the sergeant for later. I got 19881 XP and 10001 Gold. Definitely worth it. After the battle, the alarm will start ringing. This will repeat the aforementioned scenario. If you need to rest, leave Valjevo Castle. Fortuantely, if the patrol finds you, you can simply tell them you work for The Boss and they'll leave temporarily. If you have enough experience, go back to New Phlan and train your characters. The guard does respawn, so when you come back to Valjevo through the south west region, proceed into the south east region and go up into the... NORTH EAST REGION First off, if you try to pass the 2x2 room, there is a guard with four fire giants. If you run into him, no matter what you do, he will raise the alarm. When you try to go back to where he is, four fire giants will come out of the building and attack. Good luck... (Alternatively, the game will tell you that a nearby door slams shut, and that fire giants come out of the building.) ======================= Ferocious Fire Giants ======================= There's four fire giants here. Fire giants are definitely one of the toughest enemies in the game, since they are resistant to fire-based spells. Stink Cloud and haste are your best bets. Also, try to use projectile weapons, and if you have strong fighters, try to have them up front to combat the fire giants. Also, if you've found rings of fire protection, it is highly reccomended said warriors have those rings equipped. Anyway, let's move on. Next to it is a giant guard post, in which the game will tell you is a mess! There are four giants, and one will look at you and ask who you are. If you try to flee, it will start the battle. Waiting will just make the fire giants come closer. After their character portrait shows, select parley. Parleying Sly, Nice, and Meek will result in the giant saying, "Run away quickly little ones. Or I'll eat you!" After that, anything but attack and flee (which start the battle) will have the giant say, "You can't get away! Now I'll eat you!" Now you're up against four fire giants. On the other hand, speaking Haughty or Abusive will make your character tell the giants they should know you, along with an insult. The giant will ask you if you think you're so smart, because they (the giants) know they are. Then he'll wave a piece of paper at you asking if you can read it. The paper will give you the password for the maze and the password to avoid getting your butt kicked by the sergeant. Your party should be able to read it. (I believe the word in the computer versions is 'Rhodia'. Or at least, that's the password into the maze.) The northeastern 4x2 room has nothing in it, so ignore it. Under it is a 2x2 room which contains an armory. Take the weapons if you want. In the room south of here (2x4 room), you'll enter a smoke-filled room. There will be two human cooks and a gnoll picking on a smaller man. Here are the choices: A.) Attack them. [Recommended] You attack the gnoll as he tries to escape. Your party surrounds him and kill him. The cook (who for some reason doesn't have a character portrait) will thank you greatly for saving them. He'll then give you the password into the maze. You can also get the password from Cadorna. B.) Leave The alarm starts going off. C.) Talk to the gnoll The gnoll will threaten you throw you in the oil if you don't leave. If you choose to leave, the alarm won't ring. Refusing to leave will have the gnoll ask if you want him to fry you. Then he'll grab a pan and smack one of your party members with it. Sometimes it doesn't do any damage. After that, you kill him. Probably not a good idea to pick a fight with some experienced warriors, huh? Then the cook will thank you and give you the password. There is nothing else in this room, so don't bother searching for anything. South of this room is a 2x2 room, a small library. Go inside it and you'll be greeted by this message: "You find a report indicating that the northern nomads are ready for a strong leader and that the chief of the raven clan is allied to Tyranthraxus." The game will ask you if you want to examine the books. You can examine them if you want, but there's only one thing you'll find in here: "You now understand what Tyranthraxus has been doing. Tyranthraxus was only a member of a wicked organization originally. But he has become very powerful and plans to conquer not only Phlan but the whole Moonsea region." If you try to examine even more, all you get is: "There are countless records. Destroying Tyranthraxus will be easier than examining all of them." If anyone's interested, here's what the computer versions say. They're a bit more detailed...: You find evidence that the red wizards of Thay are allied to Tyranthraxus. You are finding a pattern to Tyranthraxus' activities. At first Tyranthraxus' followers were an unsophisticated horde of ill organized unhumans. Now they are much more sinister. The web of corruption he has spread is incredible in its scope. His ultimate goal is to conquer all lands south of the Moonsea. To find anything more you will have to spend so much time that you will need to clear the area first. Be careful in this room though... Because this room is not exactly what you'd call safe. There is a scribe who you will encounter occasionally. If he sees you, he will bolt out the door and raise the alarm. Sometimes he doesn't see you and you can bind him or kill him. If you can, kill him. You can also knock him out if you want, but I think he may come back later. Here in the south east corner, you will encounter an officer and two giants who are reporting to him. The officer will ask what you are doing here. If you talk Haughty or Abusive, he will ask you who you serve. You know the drill here. Sly, Nice and Meek will get him to shout "Enemies!" and he'll run out of the room while the giants go for you. Haughty and Abusive will have him ask you who you're working for. Anything but The Boss repeats what's above. Selecting The Boss will make him apologize. Every step you take in that room, the whole scenario repeats. There is also a time where you can enter and right away, he'll say "You don't belong in the castle, do you?". In this situation, any choice starts the fight. If you wish to fight him... =============== Officer Battle =============== Here, there are four hill giants and a 6th Level Fighter. Use the same tactic as before and you should get rid of these guys with ease. I got 16339 XP and 8001 Gold. I also got the officer's chain mail. Another time, it was a Long Bow. If you Look in the corner of this room, you will find a note on the floor. It reads: I am clothed in flame. Believe not what you see...Tyranthraxus You may also find this interesting note: Cadorna is a traitor. He was trying to find the Pool of Radiance, ignoring The Boss. So I guess Cadorna wasn't only betraying New Phlan, but also betraying the bad guys too... SOUTH EAST REGION First of all, let me start by apologizing, I don't think I ever covered this part! In the room in the northeast, there is a room where you can battle four snakes. They gave me only 1040 XP. There is no secret treasure in the room anyway, so it's basically pointless. Unless you're a completist and have to beat every little part of the game, avoid this one. Any hit from the snakes is a high chance that your character will be poisoned. There is a 2x2 room under it, but there's absolutely nothing in it, so just skip that as well. The room under that one ALSO has nothing of value...or does it? Search in the northeast corner of the room and you'll find a treasure. You'll get 440 experience points, 200 Gold and a scroll. Hey, not a lot, but I'll take it. The room you're currently in should be in the middle east. There should be two 1x1 rooms next to it. Go in the left and look who it is...it's our old pal, Cadorna! What's he doing here? I guess the Zhentil Commandant didn't really like whatever he wrote! Cadorna will beg for you to spare him. Let me go over the decisions... A.) Help Cadorna will thank you and give you the password to get into the maze. Then, he'll leave. Where to, I don't know. Let's just hope he's really changed his evil ways! B.) Leave him He'll tell you he can give you the password. Select to leave him again and he'll tell you how to get through the maze; 'Left.. right... right...' and he'll beg you again to spare him. Choosing it again will have him threaten your party by raising the alarm. Finally, choosing to leave him again will have him scream "Intruders! Intruders!" and the alarm will ring. C.) Slay him He'll tell you he can give you the password. Selecting to kill him again will result in the game telling you that one of your party members stabs Cadorna and he drops, 'slack in his shackles'. In the neighboring 1x1 room, you'll see a well, in which the game will warn you that it's icy water and deep. Choose to dive into the well and send your strongest party member down to retrieve two Long Swords, along with 850 experience points. There should be a 2x2 room right across from you. Enter it from the west. Two hill giants will ask you for the password. I'm only listing these decisions as well since some of them are rather interesting... A.) Attack The alarm will ring and you'll fight the two hill giants. B.) Wait The hill giant will demand you give them the password which will lead to D. C.) Flee Same as A. D.) Talk 1.) Parleying Haughty and Abusive The giant will ask who you're working for. Anything but The Boss will result in the battle. Choose anything else and they'll say "Wrong... Now I'll eat you!" (In the computer versions, they say, "Wrong answer, dinner!") 2.) Parleying Sly, Nice, and Meek The game will give you the option to give the password or evade the question. If you don't have the password, your party members says the least they can do is try, and says 'Glory to The Boss!'. The giants will then respond like they did above and a battle will start. Evade the question will result in this dialogue between one of your party members and the hill giants: "You are very strong... How did you get all of those muscles? What do you eat?" In which the giant will respond with scenario A occuring. "We eat silly humans... like you." (You don't get this option in the computer versions.)
The room next door to this one is just a 4x2 room full of cobwebs. Nothing here. There will be a 2x2 room just west of it. Don't go in here because the ceiling will crumble and your party will take some minor damage. There's nothing in here, either. The room next door to this one, DOES have something. Go to the west half of the room and choose 'Look' to find another treasure. You'll get 600 XP, 200 Gold, and Banded Mail. And the southwestern room has absolutely nothing in it, so that pretty much covers this part of the castle. The room west of *that* room *does* have something though. Walk in and you'll see that hill giants are trying to sit up in their beds. You can choose to Flee, but then the alarm will ring. Anything else will result in the battle starting... ================== Hill Giant Hell 3 ================== You should know the tactic by now. If you don't, this is the last time I'm going to tell you; Slice 'n Dice, Stink Cloud, Haste and Fireball. There are five hill giants. When you're down to one giant left, he should run away. I got a whopping 19460 XP and 10000 (count them, ten thousand) Gold! More than worth the effort! But wait! Don't leave the room just yet... search around the room (southeast corner of the left 'block' of the room) and the game will tell you that the party has found a treasure, and will ask you if you want to take it. Say yes, and you'll be rewarded with 300 XP and 200 Gold. I also got a ring. Another time I got 450 XP, 200 GP and a shield. Now it's time to move on to the meat and potatoes of Valjevo Castle; the Labyrinth. Before you even *think* about going here, make sure all your party members are fully trained, or else you won't stand a chance against the enemies ahead... To do this, get in fights with the sergeant (by alerting the guards in either the north west or north east region) He and his hill giants will yield lots of XP and Gold. Also, you can go to the 'Optional' section of this guide for other fights which yield the same rewards. After 5-10 battles, go back to New Phlan and see if your fighter is eligible to be trained. Or even better, look at the experience chart at the beginning of this guide to save you the trip. Anyways, onto the labyrinth... The labyrinth is a huge place and this is what will lead you to Tyranthraxus' place. The maze is in the center of Valjevo Castle. There are two enterances with two doors along each other. One enterance is on the East side (which will lead to Tyranthraxus' Place) and another on the West side (which leads to a fake Tyranthraxus!). Take the east gate. (You fill be facing it west.) (Note: Again, I'll cover the next-mentioned optional battles in the optional section of this guide. Make sure that if you want to do them that you do them now, because after you finish the game, you can't start the fights anymore.) When inside the maze, you will have the option to move through the hedges. DO NOT DO THIS, because if you do, one of your party members will be caught in the thorns and they'll die. It has been said that the maze is deadly... nobody can ever find their way... That's why I'm here to rip those worries out of your head and make this go as painless as possible. But before I do, let me tell you a story. It was years ago, and I couldn't figure out where to go in the castle. Then I got a sixth sense that there had to be some illusionary wall. Well, after a lot of trial and error, I finally found the illusionary wall while I was staying in a log cabin (I brought my NES and games). Also, before you enter the maze, make sure you have the password! I think it's GHPAC or something, but that doesn't matter because you can't enter it. If you try to enter the maze without the password, not only will your party be severely damaged (even killed) by boulders from the top of the castle, but the maze will be riddled with those deadly poisonous snakes. At the end of this maze lies the entrance to Tyranthraxus' place. Take the left gate door inside and take these directions: F is Forward, L is left and R is Right: F(3x), L, F, L, F, R, F, R, F(3x), R, F, L, F, R, F(8x), R, F(2x), L, F, L, F(3x), R, F, R, F(2x), L, F, R, F(2x), L, F, L, F(2x), R, F(2x), L, F(9x), R, F(2x), L, F(2x), L, F(5x). You should be standing in front of hedges from the maze and a door to your left. Enter the door. When you enter the room, you'll notice that if you went to the room on the opposite side, you weren't hugging the wall to the right like you are now. At your entry, turn right and press forward and you'll pass through an illusionary wall! I only knew about this after exhausting every possibility in the castle, I thought that there had to be an illusionary wall somewhere and I found this completely by accident. Now proceed through this corridor to Tyranthraxus' Lair. (The wall east of the illusionary wall is... you guessed it, also illusionary!) As Billy Mays said, "But wait, there's more!" Well, there is. If you entered the maze from the east side and took these directions, the game will state how you spot a man in fine clothing. His character portrait is Skullcrusher's so I wonder if it's him? Probably not. Anyway, the man claims he is Tyranthraxus, future conqueror of Phlan. But here's the big catch; this isn't really Tyranthraxus, it's just a fake, and you can talk him into confessing that. If you do blow his cover, he'll ask you if he can leave. If you say yes, there's some treasure in store for you, if you decide to kill him, well, all you need to do it just hack and slash him, or if you're that worried about your characters taking damage, simply cast a Stink Cloud spell on him, and hope that he gets held. He has 40 HP and has a barbecue sauce palette swap of a thief. Notice how now the alarm rings. What's so bad about the alarm ringing in the maze? Well, it's full of giant poisonous snakes, and trust me, you don't want to fight them, as any successful hit results in the hit party member being poisoned and killed. Now you need to retrace your steps, just reverse the directions I gave you to find your way out. Anyway, once you take the right way and go through the illusionary wall, you will be in... ======================= m. Tyranthraxus' Place ======================= MISSION - Defeat Tyranthraxus and save Phlan REWARD - Reward from council, game complete REWARD FROM COUNCIL - ????? (Don't want to spoil it...) NPC ENCOUNTERS - Genheeris (Genheris in party) MONSTERS - Thief (Lvl 1), Genheeris, Medusa, Fighter (Lvl 8), Tyranthraxus (Real) (Note: If all your characters are not fully trained, DO NOT, I repeat, DO NOT enter this place. Instead, kill giant patrols in the Castle to rack up on some experience points and then train your characters at the training hall in New Phlan until they are all full level. Also, there are no random encounters in this place so rest up all you want.) Well, this is it. When you get here, you will be noted how an illusionary wall is to your left. There is also a door in front of you. If you go through it, you will have to confront the medusa. Out of generosity, I decided to make a guide for the medusa. You can also get to the medusa upstairs. In one of the rooms, the game will say you found a trap door. If you decide to open it, the game will tell you how you see a bunch of terrified statues, then one of your characters will be turned to stone (unless you killed the Medusa already). Then the game will give you the option to jump down the trap door, or ignore it and go about your business. If you jump down and the medusa's still in there, you will fight her. ================ Menacing Medusa ================ Since this is the only medusa in the game, why avoid writing a guide about her? She has 30 hit points. If you know anything about the medusa, it's that she can turn anyone to stone. In this battle, even with full level characters, it's not too hard for her to turn one of your party members to stone. The only advice I can give is to hack and slash her and hope that she dies instead of you. You can also paralyze her with a Stink Cloud. I tried hold person since she is a humanoid, but that has no effect on her. Now on to the second level of Tyranthraxus' Place. You can access this at the beginning by simply going up the stairs. If you beat the medusa without her stoning you, good job! Go back to where you first entered and go through the illusionary wall the game mentions, then go up the stairs. Now you can either take the left or right passage. Go left and follow the corridor. At the end there will be two paths to choose; either the set of stairs going down and a door in front of you. DO NOT go down the stairs yet. We will do that very soon, but first we need to recruit someone. Instead, go into the door in front of you and you will find a thief. You can kill him but he's just a 1st Level Thief and won't leave any good reward. You can parley with the thief which is what I do. He will tell you to be quiet since he returned from the north and is exhausted. You'll then hear a voice call for their messenger. The thief will then get up and walk into the next room. Later he will return with a document that he packs away. Then you will hear the voice yell for their messenger... BEFORE YOU CONTINUE READING, READ THIS NOTE: Again, make sure your party is fully leveled and equipped. After you get Genheeris, you CANNOT leave this place, or else Genheeris will leave your party after passing the set of stairs down. Unlike Magician, he will not come back, as he will attempt (and fail) to beat Tyranthraxus. I would also highly recommend to save your game, in case you're not strong enough and need to go back to New Phlan. With that said, proceed into the next room. You will meet Genheeris. He will ask what news you bring. If you parley, he will tell you to tell Al-Hyam Dazid to carry out phase two of plan A. Refuse and he will get a disappointed look on his face. He will also do this if you parley rudely. He will then ask if Tyranthraxus sent you to kill him, but before you can answer, he'll ask to join you and if you accept, he'll make you generals. Accept him into the party. Again, after Genheeris joins your party, this is it, you can't pass the stairs going down without him leaving your party permanently. You have no choice now, go down the stairs. At the bottom of the stairs, you'll be in a large audience hall. Your party will see not only a huge hole in the ceiling revealing the sky, but also the legendary Pool of Radiance! In the pool, your party will see a bronze dragon engulfed in flames. As you may have guessed, this is Tyranthraxus, taking over the form of the bronze dragon. You may be ready to fight Tyranthraxus, but not so fast... he will send his goons after you. Prepare for the two toughest battles in the game... ===================== Tyranthraxus' Guards ===================== This is an extremely tough battle. you will be up against about 12 8th level fighters. Not only do they have an extremely low armor class and do massive damage, but they also have 87 HP. The best strategy I found is to paralyze them by using Hold Person. Also use Lightning Bolt/Fireball spells, wands, necklaces, etc. This should make the battle MUCH easier. If you have clerics, this battle will be WAY easier to complete. Have your cleric(s) cast Hold Person. When they do they should be able to attempt to paralyze three enemies each spell. Whenever you cast it you are guaranteed to hit at least one. Your cleric(s) should be able to memorize five hold person spells. Do the math and that's 15 attempts to paralyze the guards from each cleric. If you got the paralysis wand from Yarash, you should be able to use that to your advantage, too. As far as I know, this is the easiest possible way to finish this battle. I got 20950 XP and 250 Gold. Then I also got two rings, and three 2H Swords and Plate Mail, but good luck trying to carry all of that unless you want to drop your current weapons and armor and try these on for size. Personally, I haven't tried this yet... Once you defeat Tyranthraxus' guards, Tyranthraxus will look at your party with great interest. He will tell your party you have no chance of defeating him and to surrender yourselves to him so that you may join his army to take over Phlan. Here are your choices: 1.) Attack Starts the battle listed below. 2.) Join him You'll be asked if you're sure of your decision. You will be given the choice Yes or No. No starts the battle and Yes... 'You become Tyranthraxus' men. You join in the attack that destroys Phlan.' Then you're rewarded with a Game Over. Sorry. But you'd be a big dummy to make it all this way just so you can get a Game Over. Let's kick Ty's butt! ========================================== FINAL BOSS: Tyranthraxus (AKA - The Boss) ========================================== UPDATE (1/18/2021): I discovered that the bronze dragon Tyranthraxus possessed was named Srossar. He was a good dragon that was able to communicate. However, Tyranthraxus had possessed Srossar by convincing him to bathe in the Pool of Radiance, which allowed Tyranthraxus to take over Srossar's body. Tyranthraxus takes up 4 spaces and has 80 HP. He is resistant to pretty much any spells and wands you use on him. What makes this battle even more tough is that you just had to put up with 12 hard-to-kill fighters that may have severly damaged or killed one or more of your party members. That's where Genheeris comes in. His magic missles can do some damage to Tyranthraxus. Tyranthraxus will hurt you severely and even worse - he can do... well how do I put this... Bonus Damage. He can hit you with his fire too, and he can do it 5-10 times in a single attack, even after he kills a character. Throughout the game, you may have found rings of fire protection. They won't completely stop his fire damage, but they do help. At this point, I'm glad the developers didn't include some stuff from the computer versions. In the computer versions, Tyranthraxus can paralyze your party members with fear. Anyway, onto defeating the final boss... If you have archers, have them run away from him and use your bow and arrows. Those will do some damage on him. I actually found this to work pretty effectively. For your fighters, just hack and slash at him and hope for the best. Don't reset the game if he slains one of your characters. Once you beat the game, an old friend will help you with that matter. Also, enjoy the final boss music, because you won't get to hear it anymore after this fight. It actually reminds me of Birdland by Weather Report. Beating him got me a whopping 43445 XP, 26775 Gold, and 41 Gems! I also got a Shield, Ring, Scroll, Plate Mail, and four potions. If you want to know what happens after this, go to the Game Ending section. I just don't want to spoil it for anyone reading this. After the ending, the game tells you that your party returns to Phlan victorious! The guards will approach you as soon as the credits are over and tell you that your reward waits with the city council. It's a HUGE reward. Though since you've beaten the game, it's basically worthless. Go see the Council Clerk at City Hall. The council clerk will tell you that if you want, you can kill off the remaining monsters. This is if you want to beat the game 100%, you can go to places like Kuto's Well, Podol Plaza, the Textile House and maybe some other places I'm forgetting. Now your goal is to get them to stop spawning in said locations. To do that, you have to fight around 10-25 random encounters in that area. I'm not sure exactly how many random encounters you must fight, but it's somewhere around that range. It shouldn't be a problem for your party now, since they should be fully trained. The council clerk will also ask you if you want to leave what's called a Character Sheet, and says you can transfer your party members into other games. Don't bother with this feature, because there are no games that will take these codes. It's been said that there was going to be an NES version of the game's sequel, Curse of the Azure Bonds, but it never got either finished or released. Remember how I mentioned not to fear if one or more of your party members died? Remember Braccio? He will resurrect any dead party members for free. If you were planning on taking over Phlan and killing the guards, that will not be possible, as there's now no possible way to anger the city guards. You can now rest on the streets without the guards interrupting, you can go into any rooms in the city hall, and whenever you go into the taverns, all you'll hear when you choose to listen to gossip is, "Who on earth knocked down the Boss?" No more brawls will start. (In the DOS version, you can go into a tavern and get in a fight, and after the fight, the guards will be alerted so if you select to stay after the fight, you will be able to fight them, but be careful, if you do, the city won't help you anymore and since there's no more missions to do, there's no way to get them back on your side again, at least no way that I'm aware of.) Anyway, there is absolutely no way to provoke the guards in the NES version now. Congratulations on beating Pool of Radiance for the NES, what I consider to be truly the best RPG game ever made! ================ 11. Game Ending ================ WARNING: This part is only for anyone who likes spoilers. This is what the game says when you kill Tyranthraxus. Enjoy! The dragon is mortally wounded... As he expires, something rises from the body. TYRANTHRAXUS: You fools! You can't destroy me, even if you destroy this shell. I can live by entering into your bodies. I will live forever! The pool flares and begins to shine brightly! BANE (Game calls him "Voice"): No Tyranthraxus! You will not dishonor me. You have failed... TYRANTHRAXUS: Oh, my lord Bane! How can you call me back now? Stop, please! I'm not yet... Aaaaauuugh! Tyranthraxus is dragged into the pool by an invisible force. The pool's water stops glowing as the spirit as the spirit recedes. Tyranthraxus is destroyed! You return to Phlan victorious. The game will show the "Cast" (your party members). Then it will show various portraits from the game: The elf skeleton from Sokal Keep Ferran Martinez from Sokal Keep Gypsy from The Slums Kuto's Well Female apparition from Kuto's Well Mendor's Library Garden from Mendor's Library Ogre Auctioneer from Podol Plaza Cadorna/Skullcrusher in chains Restal's Guild from Textile House Skeletal hands from Valhingen Graveyard Phlan Boat Wilderness Selection Nomad Camp Kobold Cave Outside Diogenes' Cave Inside Diogenes' Cave Yarash's Pyramid Contaminated water pipes from Yarah's Pyramid East Marsh castle Bucaneer base Lord Bivant heir Zhentil Keep (Maybe these portraits are a suggested way of beating the game?) Congratulations! You have beaten Pool of Radiance! Now go treat yourself to a cold one or an ice cream, or a milkshake, or whatever you do to celebrate. I hope you had a fun time reading this guide, and I hoped I helped you! ============= 12. Optional ============= It may take a while to complete this part, because there's so much optional stuff to do. But there are some optional battles you can do in the game. Note that some of these aren't easy so at least make sure you're leveled up before you take on these quests. Why don't we start with New Phlan? ========== New Phlan ========== Before I start this, I just want to say you're going to want your party fully trained/leveled up, so I'd recommend doing this part at the end of the game. There are many ways to anger your superior officer...or guard...or whatever you want to call them; Sleeping on the street, getting into fights at taverns, trying to enter certain doors in the city hall that you're not allowed in, and trying to break in shops at night. They'll yell at you and make you feel miserable, and will even take away your map. Aren't you tired of them pushing you around telling you what to do? Why aren't they helping your party fight off evil? Enough is enough! You're gonna finish off these guys once and for all! (Note: Not sure if anyone's interested, but in the computer versions, they say 'Due to your vicious attack on those who protect us, we refuse you all service.' In the NES version, they say We cannot help you wicked ones.) ================= New Phlan Guards ================= (Note: Make sure your party is fully trained before you take on this fight. It will NOT be an easy one...) Here's the setup: 10 Aides, 4 6th Level Fighters, 4 8th Level Fighters, and two mages; Lord Urslingen and Lord High Mayor Ulrich Eberhard (credited as 6th Level MU). The only advice I can give here is just use Hold Person, Sleep, and any other paralysis spells you may have. Fireball and Lightning Bolt also work wonders. If you've got Haste, that's another good spell to use. I got 10400 XP and 116 Gold. After you have done this, the remaining guards decide to leave you alone. Congratulations, you've just angered New Phlan. Now nobody will help you. You go into the inns, shops, wherever... they'll tell you that because of what you've done, they refuse to serve you. Anyway, it's not over yet. Go into the southwestern shrine. A scary-looking priest will tell you that you'll pay for attacking the city guards... ("Cleric: You are the villians who attacked the city guard. You must pay!") ======================= Revenge of the Clerics ======================= This battle contains 20 enemies; Three 7th Level Clerics, Seven 5th Level Clerics, Three 8th Level Fighters, and Seven 4th Level Fighters. The clerics are pretty much cannon fodder. They block your path while the 4th level fighters shoot volleys of arrows at you. But that's not all... What's worse is that they're full level and can do some nasty damage. Also, as you may have guessed, they're extremely tough to kill. Hold Person should work wonders though. Fortunately, the clerics are no big deal. But as I said before, they're there to stop you from getting to the fighters. Some good news is that Sleep will work on the 4th Level Fighters, and you should be able to carry four Level 1 Magic User spells. Don't use any paralysis spells on the clerics. You'll need them for the fighters and besides, the clerics aren't too much of a threat. I got 211670 XP, 100142 Gold and 400 Gems. Again, pretty much the whole town hates your guts...except for the training hall. After I killed the clerics, I was still able to train there. If I remember right, you can come back here in the USA version and fight this battle again, but in the Japanese version, you only get to do this battle once. Again, I'm just going by memory. ======= Slums ======= ================ Ohlo Onslaught ================ This (as far as I know) is the only optional battle in the slums. If you don't talk to Ohlo the right way, he'll attack you. You will be put up against 10 enemies; 5 hobgoblins, 2 hobgoblin leaders, 2 ogres, and Ohlo. I would normally say to wait until you are leveled up to take on this fight, but to do that you must have enough gold, and by the time you have enough gold, you will have already cleared out the Slums. After you finish all the main battles, you will not be able to access this battle. I have not been able to finish this battle yet, so I do not know what reward you get. =========== Sokal Keep =========== =============== Scorpion Sting =============== To get to this battle, simply follow these directions upon going through the northern doors at the beginning: N1, W2, S1, W2, and then go north. Upon your entry, insects will fall on the floor, as they're all over the room; on the floor, walls, ceiling... There are three Large Scorpions. The scorpions can poison your characters which will instantly kill them on the spot. Then you'll have to go to the temples in New Phlan and buy a highly expensive Neutralize Poison spell. To beat this, have your magic users cast Sleep on the scorpions. I only got 195 XP. Not worth it... ============ Kuto's Well ============ First off, let's cover the random encounters: ============= Kobold Chaos ============= Here, there's 13 kobolds. Not sure why such a random number, but whatever... There's 10 regulars and 3 leaders. I got 141 XP and 13 Gold. It's to be expected... I did this battle two times. =============== Lazy Lizardmen =============== 10 lizardmen attempt to defeat your party. I only got 980 XP. I did this battle three times. ============= Nasty Gnolls ============= Here there are 10 gnolls. Don't let their size fool you; They're easy opponents. Almost as easy as kobolds. I got 620 XP and 140 GP. There's a 2x2 room in the middle north at the top of the area map. Go in there and bump into the southeast corner. You'll then see some limping kobolds. The game tells you that they try to sneak away from you. If you select Flee, you'll run away. If you select Wait, the game tells you that they got away. Attack and Talk do the same thing; the leader of the kobold pack will beg you not to kill them, that the king sent them to look for the Pool of Radiance, and that they're not built for fighting. The leader says so far, they've got nothing. He will then beg you again to spare their lives. If you still want to kill them, there's just 12 regulars. All you'll get is 108 XP and 12 Gold. Choosing to question them will make them start sobbing and beg you even more to spare them. If you let them go, they'll run away with one turning around and waving to you, thanking you for letting them go. Even with that done, we're not 100% done with this place. There is an optional part that I would like to walk you through. Again, this next quest is optional but I personally recommend it. Go to the middle south part of this place (the room that's under the well on the area map.) Then try to go forward and you'll see that lizardmen and giant lizards guard a sealed door. Let's find out what's behind that door... =================== Lizardmania Battle =================== Lizardmen are hard, but not as bad as trolls luckily. Just cast Sleep on them. The lizards can't really do any harm. I got 764 XP and that's it. No gold or gems here. Make sure you rest your party soon if they took any damage (which they most likely did.) After the battle, attempt to go inside the door. It will be nailed shut, but your party can open it. After doing so, you'll encounter a woman. For some reason, she doesn't animate like the rest of the monsters/characters do. She will give you this dialogue: Welcome. I've been awaiting you for a long time. A wicked one has come out from the Pool. He is your enemy... But you can't recognize him at a glance. Beware! Before your party can do or say anything, she vanishes. Right where you're standing, you can select the Look option to find hidden treasure; 2300 XP, Banded Mail, Bracers, and a Quarter Staff. More specifically: Banded Mail +1, Bracers AC 4, and Quarter Staff +1. I'm pretty sure the hag is referring to Tyranthraxus, and the fact he possessed a bronze dragon's body. And yes, the Clue Book refers to the woman as a hag. ================== Mendor's Library ================== ==================== Kobold Catastrophe ==================== There is a room you can go in which you will find five kobolds begging you not to attack them. If you do, you will be put up against five regular kobolds and no leaders. ================ Mad Man Mayhem ================ You can attack the Mad Man you find. He's just a level 1 fighter with 7 hit points, so it should be easy to dispatch him. ============= Podol Plaza ============= ============= Bane Shrine ============= There is only one optional part here, as far as I know. On the east side of this place is a 2x2 room on the middle right of the area map. You'll see the building used to have an Il-Mater symbol on it, but it has been replaced by the mark of Bane. When you enter, you will be greeted by an orc in a robe. Here are your options: 1.) Attack/Flee Starts a battle with the one orc leader. 2. Wait/Parley The orc will give you a weird smile and blesses you with Lord Bane. Then he will reveal an evil plan; he's hiring forces for the shrine across the river. 1.) Accept/Refuse These choices end up leading to the same thing. If you accept, the orc will ask you to return in two hours to meet Mace, a half-orc cleric. If you refuse, the orc will still tell you to return in two hours, but this time tells you to return if you change your mind. Regardless which option you chose, when you come back in two hours, you'll enter the shrine only to be greeted by a bunch of monsters. The orc from earlier will point at your party and shout, "Slay the heretics!". This will put you up against 8 regular orcs, 1 leader, and 3 ogres. =============== Kovel Mansion =============== There's not much to do here besides find treasures and attack some of the thieves. Sometimes in set locations, 7th Level Thieves will attempt to kill one of your party members, but most of the time, you catch them. You can either let them go or fight them. Each battle will give you 455 XP and 6 GP. Note that to find some of these treasures, you'll need the Search mode on. First, if you go to the northwestern-most room... (It looks like this:) OOOO O O O O O O OOOO Entering this room, your party might get hit by a pendulum. Other times your party finds it. It seems to be random, even with the Search mode on. Go to the southwestern section of the room. You'll find very nice looking inventory. Here are your options: Take them Examine them Leave them Find traps Have your cleric memorize/cast a Find traps spell. If you don't have it, leave Kovel Mansion and memorize the spell and come back. If you try to take them without disarming the noxious gas trap, thieves will attack you. ============== Robbin' Hood ============== Here there are 15 enemies; 10 1st Level Thieves and 5 7th Level Thieves in the front. This got me 4825 XP and 40 Gold. I also got the aforementioned inventory: Short sword, hammer, halberd, mace, battle axe, chain mail, shield. Near this room on the area map, you'll see a room that looks like the one you're in, but sideways: OOOOO O O O O OOOOO Enter it and walk around a bit to find two thieves. You catch them before they can do anything, but they'll start to run. You can choose to pursue them. Then they split up. You can go through the thief that went east, or the other that went south. Here's the scenarios: A.) Pursue through the east The thief will beg you not to harm him, and that he's a leader. He says he'll tell his men not to attack you if you let him go. a.) Let him go He'll run away and he'll say that he's not really a leader, just a minor thief. b.) Slay him You just get a battle against a 1st Level Thief. He yields 15 XP and 1 GP. B.) Pursue through the south This will lead you to the boss battle of Kovel Mansion. In the southeast part of the mansion, there is a room that looks the same as the aforementioned one. There are 3 cabinets here. At your entry, a glass bottle will break out with yellow gas. The cabinets are in the northeast corner. The 3 cabinets will be rigged with traps, so make sure your thief is at a decent level so he can disarm the traps. When the game asks how you want to open the cabinets, choose to break the cabinet. Cabinet #1 reveals documents about the thieves spying on certain people in Phlan. Cabinet #2 reveals 15 sacks of coins; 43 XP and GP. Cabinet #3 reveals 18 sacks of coins; 1800 XP and GP. Again, a neighboring 3x2 room near the one you're in has a similar scenario; a trap springs at your entry (another pendulum). The northwest corner of the room lies the thieves' secret treasure; 3962 XP, short sword, leather armor, silver mirror, silver scarab, two daggers and a wand. There's a 2x1 at the bottom of the area map which warns you not to steal from the Bane shrine, as they will hunt you. Next to that is a 2x2 room with a wooden cabinet. Same scenario as before, except this cabinet is rigged with yellow poisonous spiders. Also, the cabinet contains 3140 XP, 6 scrolls, scale mail and a shield. The scale male and shield are +3, so you'll get big money if you sell them. If you don't have anything as strong, do not get rid of them. You'll get 4 MU scrolls and 2 Cleric scrolls. The cleric scrolls have: Snake Charm, 2x Slow Poison and 3x Neutralize The magic-user scrolls have: 3x Det invisible, 3x Reduce Sleep, shield, charm person and 3x fireball The southeast room of the mansion contains fine tapestries that the thieves stole. I got 875 XP, 2x Fine Tapestry and Splinted Mail +2. In the room under the thieves you pursued, there are caskets you can examine. Each of them only give you experience points and gems. Once again, these are rigged with traps. If you get hit by a trap, examine the cabinet that hurt you again and this time the trap will be disabled. Casket #1: 3000 XP and 12 Gems. Casket #2: 1750 XP and 7 Gems. Casket #3: 750 XP and 3 Gems. Casket #4: 5000 XP and 20 Gems. ================= Braccio's Quest ================= ================= The Dark Shrine ================= After you either complete Kovel Mansion, or recover the shrine from Braccio's Quest, you can go east of the temple to find what the council clerk calls the Dark Shrine. Like Norris the Gray, you will get a secret reward from the council clerk for completing this. I say it's secret since she doesn't mention your party having to do it. To get here, board a boat north and choose the north part of Phlan when you get to the wilderness. You'll be back at Kovel Mansion. Now go south of Kovel Mansion and you will be where you need to. Go into the middle 2x3 room. You'll be greeted by Orcs that smile and then attack you, but you'll be getting the last laugh here. Since this is a simple orc battle against 8 orcs (7 regular, 1 leader) I will not walk you through this fight. Simply hack and slash. No magic needed here. If you need to rest, you can go north of here into Kovel Mansion and rest. Now, once again, there is a 3x2 room above the current 2x3 block you're currently in on the area map. Go into the 3x2 room now. You are in the main hall, surrounded by trash and broken furniture. Select the Look option to find a trapdoor. Opening it will yield 1320 XP, a scroll, potion, and ring. More specifically: Ring of protection +1, Potion of Extra Healing, scroll with 3 cleric spells. The spells are Resist Fire. Go right and then straight into the next room. The game will tell you the room is full of bodies which were victims of the orcs. Select the Look option and you'll find that the bodies have jewels. Taking them gives you 1500 XP and 6 Gems. Now go in the room south of the room you are currently in. You will encounter goblin slaves. They beg you not to harm them. Release them if you want and they will give you useless information, telling you that you need the Bane symbol to enter the shrine. We just cleared that out... Now go back to the main hall. This time, take the left passage. You'll be in a kitchen that has been destroyed by a fire. Select the Look option once again and you'll find a skeleton underneath a broken table. The skeleton will have a necklace as well as 1000 XP and 4 Gems. However, you don't actually get the necklace. (In the Japanese version, your first member will actually mention it.) Proceed into the next room to find a room full of junk and broken furniture. Once again, select the Look option at entry to find a painting with 100 XP. The Fine Tapestry is worth 500 GP. Finally, proceed to the room south of you. You'll find some orcs led by an ogre. The ogre will laugh that you fell into his trap. ================ Ogre Onslaught ================ Again, all you need to do here is hack and slash your way through the orcs and finish off the ogre. At this point in the game, your party should be seasoned enough that the ogres are no match for them. What I did was have my fighters on the front line attack the orcs and my archers attack the ogre since he can't get to you. This proved to be very effective. I won 296 XP and 11 Gold from this battle. After the battle, you'll find a piece of paper on the floor that says Mace is great and strong, Tyranthraxus is greater and stronger, and Bane is above all others. Yikes! Now, you should be able to rest here without any interruptions, though there are still monsters here that you can kill. For clearing out the monsters, the council clerk will give you 1500 XP, 750 Gold and 3 gems. If you want to continue with clearing the place out, read the rest: In the south region of the area map, there's a 1x3 room just under the mansion. Walk into there and there is a group of orcs. More specifically, there's 8 regulars and 1 leader. I got 182 XP and 18 GP. Now go into the bottom room of the map and go into the 2x2 room next to it. You'll find a couple beds. Attempt to search them and you'll get ambushed by orcs: 7 regulars and 1 leader. This battle got me 166 XP and 17 GP. After you search the beds, you'll find... absolutely nothing! Except bugs and debris. Again, in the southern part of the area map are 2 2x2 rooms on top of each other. The bottom one will have something inscribed on the wall: SE RET TREASURE IS IN (Secret treasure is in) THE S R NE (the Shrine) THE P AC IS 3 If it helps any, here's what it says in the Japanese version: "Shi den niha himi no takara ru. ba ryo 3" This room also has a one-way door if you leave through the southeast corner. The game may also inform you the room is now a prison cell. ============ Wilderness ============ Here I will show you how much of an enemy you will face when you battle them in the wilderness. There are usually different numbers for each battle but I will list how many I've found while working on this guide. Also, if they can't be found anywhere else, I'll write a little walkthrough on how to beat them. I'm writing the walkthroughs as if you've beaten the game and are fully leveled for all characters in mind. Ankheg - 2, 3 These guys can do 'bonus damage' by hitting you with their acid, but it only takes a few points extra for damage. You don't really need spells to kill these guys, just a lot of brawn. Bandit/Merchant - 20 (19 Bandits/Merchants, 1 Sub-Captain) Buccaneers - 10, 12 Easy like kobolds... I mean, cake! Killing 10 of them got me 5150 XP. Killing 12 of them got me 6180 XP, 12 GP, and 24 gems. Centaur - 5 I wouldn't suggest fighting them. Not because they're tough, but because they are of good alignment. Killing 5 of them got me 2684 XP, 24 GP, 8 Gems. Sometimes you can get items from them as well. Displacer Beast - 3, 5 Drider - 4 Giant Lizard - 5, 6 Use fireballs. Killing the set of 5 got me 620 XP. Killing the set of 6 got me 744 XP. Giant Mantis - 1 They're not tough per se, but they sure do have a lot of HP! They do some moderate damage, so swords and arrows are the way to go with this guy. Killing him got me 2120 XP. Giant Snakes - 4 Avoid these guys if you can. If not, a couple fireballs should do the trick. Killing four of them got me 1040 XP. Gnoll - 8, 10 Guard - 12 (Note; These are Zhentil guards; not the Phlan guards.) Hippogriff - 4, 5 Killing 4 of them got me 1028 XP and 2 gems. Kobold - 14 (12 Regulars, 2 Leaders), 18 (15 Regulars, 3 Leaders) Killing the set of 14 got me 142 XP and 14 GP. Lizardman - 10 Merchant - 20 (19 merchants, 1 sub-captain) Minotaur - 6 Nomad - 20 (19 nomads, 1 4th Level Fighter) Phase Spider - 8 Oh, boy! The rarest enemy to find in the wilderness by far. My only advice to find them is to look in the northern region. Fight them any chance you can. What's weird about these guys is that sometimes they can disable your projectile weapons such as arrows and darts. What I mean is, even if the spider isn't next to your archer, it still won't let you shoot off your bow. I'm not sure if this is a bug, or if it's supposed to happen, though I lean towards the latter. Though they look big, they don't do much damage whenever they hit you. The challenge is hitting them. 90% of the time, you will miss. Killing them got me 6640 XP. Quickling - 10, 12 Fighting these little f@ckers remind me of the Austin Powers movies where Austin is fighting Mini Me. At first, they're just annoying, but it almost seems they get easier the longer the battle goes. I parleyed Nice with them and it made them leave, but I would HIGHLY reccomend fighting them. You get thousands of experience, as well as cool items such as cloaks and scrolls. Stirge - 10 Tiger - 3, 4 The tiger can do 'bonus damage' by scratching whoever it hits, but it doesn't do much damage, thankfully. No spells needed here; just close combat should be enough to finish them off. Killing 3 got me 1359 XP. Thri-Kreen - 3, 5 These guys are tough, but I have many more nightmares with them in Eye of the Beholder II: The Legend of Darkmoon! They don't have a ton of HP, but they can paralyze your characters, even at full level. Use stink cloud and try to paralyze as many as you can. Fireball is also a good idea. Killing 3 got me 5562 XP and 9 gems. Killing 5 got me 9075 XP. Troll - 3 Attack them all at the same time; don't go after one particular troll. That way, it will be harder for them to regenerate health after they die. Killing them got me 2439 XP. Wild Boar - 4, 5 Wyvern - 1 1345 XP. =============== Diogenes Cave =============== Diogenes (pronounced d-oh-gi-knees) is a good silver dragon. His cave can be found on the northwest part of the wilderness. You'll see a stream in the area with a cave near it. You can't miss it. Really, there is no point in going here since there's nothing to do besides speak to Diogenes. When you get near the cave, you'll see Diogenes descend into the mountains. When you get to the cave, you'll see that Diogenes has landed in front of the cave. Choose to Enter. Note that there's really nothing to do here since you can't walk around the cave and only talk to Diogenes. Once you enter, Diogenes will ask who has entered his cave. Choose Give Name. He'll then ask why you have come to see him. From here, the choices are up to you: 1.) Advice Diogenes will tell you of the efreet you will find in the kobold cave, and then your party will leave the cave. Then Diogenes flies back up through the hole in the ceiling. 2.) Challenge Diogenes will be offended and will say he's the good dragon, and that the evil dragon lies within Phlan. 1.) Apologize Diogenes says your party aren't really fools, then it goes to 1. 2.) Attack Diogenes will start flying in the air and warn your party to leave before he destroys you. Then he'll fly through the hole in the ceiling again. The game says you can get up there if you climb up the wall... 1.) Pursue You climb into Diogenes main lair, and he's waiting for you. The game warns you that he's not a happy camper... 2.) Leave Your party leaves the cave. 3.) Attack Too bad you don't even get a chance to attack him! Diogenes will paralyze your party with fear and shoots a fireball at your party. This will kill all of your party members, thus, you get a game over. I hacked the game so Gwydion has infinite health. The game says by the time you've recovered from the fireball attack, Diogenes is gone. Then it goes to 4 listed below. 4.) Retreat Your party leaves the cave. 3.) Offer a gift No side quests here. Diogenes will say there's nothing that he wants from you. He will say if you want to do anything for him, go to the kobold cave and find the efreet bottle. Once you have completed the kobold cave and have obtained the efreet bottle, you'd think Diogenes would give you some reward. However, when you return, the cave will permanently be empty. The game says when you enter the cave, you don't find anything of interest and end up leaving. It's too bad, as you should have been able to use this place as a resting/save area. ============= Kobold Cave ============= 13 kobolds; 3 leaders and 10 normal kobolds. 141 XP 13 Gold I completed 34 random battles so far. However, the enemies haven't stopped respawning here. ================== Yarash's Pyramid ================== ============== Blue Bonanza ============== Here I will take you through some of the optional parts of the pyramid which take place in the blue section. In one of the rooms if you use the look option, =============== Lizard Lament =============== Upon teleporting to the second blue section, take these directions; N2, go into the east illusionary wall. You will be in a recently-used laboratory. If you turn on the Search mode and look around, you'll find a note: Number 213 is making good progress. Number 214 expired. Failed again. You will see another illusionary wall in front of you and to the right. Go through it. Then turn right facing south and keep going south to find five lizardmen. Choose to Advance. The game says they are wary of you, but look as if they won't attack. Advance again. Then parley Sly, Nice or Meek. Any other choices will make the lizardmen think you work for Yarash and they will attack you. If you leave the room and go east until you see the illusionary wall and go through it, you will be in a room with some weird tools and a table with manacles. You'll also see flasks and bottles on the wall as well as alchemist stuff on the tables. However, there is nothing in this room. Upon leaving this room, take these directions: W6, N4, E3, S2, E6, S1 and enter the illusionary wall to the east. You will be in a room with many tubs filled with dirty water which were used to contaminate the Stojanow River. Take one step forward to find an insane lizardman jump out of one of the tubs, along with two more of his friends! Now you're put up with three Mutant Lizardmen. =============== Valjevo Castle =============== Here are some optional battles you can get into in the maze: NORTH WEST REGION ==================== The Middle-Aged Man ==================== To get here, follow these steps after entering the east left door into the maze: E3, N1, W1, N2 and go into the door on your left. This isn't really a battle per se, but more of an encounter. You'll find a middle-aged man near the beginning of the maze. He'll beg you to let him go, as he was forced by Tyranthraxus to work for him. No matter what you choose, the game won't let you hurt him, as he runs away. The second time you select attack, he will again beg for mercy and says he'll give you some important information. The note reads: 'Note: No one can oppose Tyranthraxus. All who come before him fall in obedience!' 'The power and charisma of Tyranthraxus must come from the Pool of Radiance.' Either way, you'll end up getting 5600 XP. I also got Bracers, a ring, and a wand. Well, that about covers it for this section... SOUTH WEST REGION ================ Giant "Gubilee" ================ To get here, enter the east right door to the maze and: E5, S5, W3, S1, W2, S2, E1, S3, W1, S2, E2, N2, E2, S4, W3, S2, E2, S1, W2 As soon as you enter this 2x2 room on the west side, the game will tell you that three giant guards see you and go to you. Sometimes, they don't see you. Parleying Sly, Nice, and Meek will make the guards ask you for the password. This time, you actually have to answer, answer between Pool, Phlan, Bane, and Valjevo. However, none of these answers are correct. If you chose that one and chose an answer, the giant will tell you that you have one more chance. Screw that one up (and you will), the giant will laugh and tell you you're wrong again. Then he'll tell you to get out of here and the battle will start. Haughty or Abusive will make them ask who you work for. You know the answer... If you do the latter and pick Cadorna, Urslingen or Diogenes, the giant will say, "I don't know that name!" If you choose The Boss, he'll say, "I'm sorry sir! We were on duty. We are not lazy." Let's fight for that XP and Gold! The only thing I'm going to tell you for this battle is Haste, Fireball, Swords, and Stink Cloud. I won 11676 XP and 6000 Gold! Woo hoo! SOUTH EAST REGION =============================== Frogs and Toads Are Different? =============================== There is a 2x4 room here, but you can only access it by entering through the east side. That is unless you want to push through the thorns and kill one of your party members, and I don't. Let's do that; enter from the east gates. Now the room should be just south of where you're standing. After you enter the room, you'll see four fire giants arguing over whether frogs and toads are different. One will turn to you and the argument will continue...: 'Giant: Frogs and toads are different. Anyway, they are not the same 'I'm right, aren't I?' Here are your choices: A.) Yes The first giant will say, "See. I was right!" The second one will say, "What!?! You can not trust those little ones!" He will then say, "Hurt them!" Then, the first one will say, "No. Leave 'em alone!" The giants will then fight one another until one points at your party stating why THEY'RE fighting when YOUR party started it. Then the battle starts. B.) No The other three giants laugh. The first one gets mad and says he'll teach you. The other giants restrain him and warn you to get out of here. Leave will do the obvious. Stay here will make the second giant question why you didn't escape when you had the chance, and he assumes you want to fight them. C.) Attack Starts the battle with your party up against four fire giants. D.) Flee Leave the room. This event can still be triggered, however. Fire Giants are tougher than Hill Giants, as they can do massive damage and they are resistant to any fire-related spells, though you probably already knew that. Just have your fighters slash them and your archers shoot arrows. If you have Haste, that will also help a great deal, as you can do multiple hits to the giants, and sometimes for big points. I ended up getting 30816 XP and 16240 Gold with the last two giants surrendering. Wow... Of course, I mentioned before the fake Tyranthraxus that you can run into, in the big 4x4 room in the northwest region. ===================== TYRANTHRAXUS TYPHOON ===================== You'll enter a nice-looking room with a strong-looking man. He will then ask you what you are doing here in front of the almighty Tyranthraxus, King of Phlan. Here's your options: A.) Attack You fight him and the alarm rings, spawning poisonous snakes in the maze. B.) Wait Same as A. C.) Flee Leave the room. The alarm will sound. D.) Parley
1.) Haughty/Abusive The man will admit he's not really Tyranthraxus and ask if you'll let him go. There will be a lot of treasure he'll leave behind if you let him go. Attack will go to A. 2.) Sly He will warn you to leave if you don't want to die. If you select Attack, he'll say, "Then perish!" 3.) Nice/Meek He'll tell you that being a fake isn't so bad, but the crown's too heavy for him. One of your characters will shout in question that he's a double. Then the man will reply, "What? Aren't you on our side? Guards! Don't let them go!" Imaginary guards... If you fight him, cast Hold Person on him. You don't even have to do that since he's easy to kill. I got 603 XP and 4 Gold. If you don't fight him and let him go, you'll get 8200 XP, plus some items; Long Sword, Gloves, a ring, a cloack and bracers. NORTH EAST REGION ======== TROLL'D ======== Go into the northeastern room to enter a ruined tower. Then the game addresses that there are trolls. More specifically, there's eight of them! Yeah...not an easy battle. Again, use the same tactics that you used against the fire giants, except this time, make sure you also use fireball and maybe a rhinestone or two off any fireball necklaces you might have. I got 6504 XP and once got a dagger. That's it for the northeastern region. But I'm not done here. Here's something interesting you can do... (This works only on an emulator such as FCEUX) Set address 600 to 03 and 601 to 0F. Now you'll be in the 4x4 block in the south- western corner. You can go through a couple spaces, including one that shows a hole. This is actually a glitch, as the hole's supposed to be the Pool of Radiance, but after you step forward, it disappears! Funny, huh? ======================= 13. Errors In the Game ======================= Since the NES version of the game was developed by a Japanese company, you can expect a few spelling/grammar errors in the game: Tavern Rumor: "We need to be careful or it will decl are waron phlan." Decl are waron phlan - Declare war on Phlan. Podol Plaza: This is a naban doned house. Only mice scurry about. A naban doned - An abandoned Valhingen Graveyard: A zombie with hard gray skin glares at you with baleful eyes. baleful - hateful Stojanow Gate: If you start the game with one guy, go to Stojanow Gate, kill the man with the wagon and try to cross the gate, a bugbear will approach you and demand 15 GP. Select Pay and you will get this text: Character 1: Hang it! I don't have enough money! In the Japanese version it says, "Shimatta! Okanega tarinai." (Damn it! Not enough money.) I believe they intended for your character to say Dang it, but this was either a typo or Nintendo of America found the word Dang offensive. When you make a character and you are given the list of characters to choose from, notice how the game says 'Chose the CHARACTER to make.' Oh well, close enough. Remember, a Japanese company developed the NES port of PoR. What if you had to port a game in Japanese? Wouldn't be too easy, would it? I also have a sixth sense that these were things that would've been censored by Nintendo had there been no grammar issues. Just me though. ======== 14. FAQ ======== Here are a bunch of questions and answers. A couple of them were sent to me by viewers. Q - Who is "The Boss"? A - "The Boss" is just an alias for Tyranthraxus. Q - kcksldnfl sdhflsdhflihsdfhs A - Umm okay, that I will not reply to. Especially if its in another language. I only know English. So please e-mail me something in English, rather than a foreign language. Don't worry, I can usually understand those who speak little English. Q - I can't find the nomad camp/buccaneer base. Why can't I find it!? A - Either because the council hasn't commissioned you to go there or you just haven't looked hard enough. I have updated the walkthrough of directions on how to get to each one. Q - The Zhentil Keep guards won't let me inside the keep! Why? A - Because you haven't been commissioned to go there yet. You should have visited the south door in the council clerk's office to talk with Cadorna about the mission. Q - On the Zhentil Keep mission, can you read the letter that Cadorna gives you, even though he tells you not to? A - No. Q - Where do you find Nymphs/Wardogs in this game? A - I think these are enemies they were originally planning to put into the game but never ended up doing it. Q - How long did it take to make this guide? A - Honestly, it's been so long that I don't remember. I believe it was a few months, but I played through the game also while making this guide (to ensure that I was writing things correctly.) Q - I have suggestions for you. How do I tell them to you? A - My e-mail is located at the top, since I always check it daily, it should work so if you send me an e-mail it should go through. If it doesn't, you can check out my other online accounts such as YouTube, Steam, and Skype. My username for all of them is Doommaster1994. (This question was sent to me by a viewer of this guide) Q - I found an item called Manual of B Health. What does it do? A - I wasn't sure at first but after researching it, it's a Manual of Bodily Health, which is supposed to raise the user of the manual's constitution one point. I heard you are supposed to wait 30 days before it takes effect. Q - Hey! The Bless spell from the computer versions is missing in this game! A - Some spells have different names than their computer counterparts due to Nintendo of America prohibiting any kind of religious references. The spell is now called 'Empower'. Though that doesn't explain why there's a cross-shaped room in the graveyard! Q - I found a really neat item that sells really expensive at the stores in Phlan, should I sell them? A - It depends. If it's a weapon and it proves useful, then no, do not sell the weapons, because who knows, it could be very useful against Tyranthraxus. If that's the case, see if the same party member has weapons of greater value. If so, then it should be okay to sell the aforementioned items. On the other hand, if it's just a piece of Jewelry like a Dragon Figure or Fine Tapestries, then sell them, as they serve no purpose or use rather than to get money. However, there are a couple items that you will need to use only once, twice or only a few times in the game before they're useless, such as the brass key in the textile house, you only need it to free Skullcrusher (which isn't even necessary and besides, the key won't sell for anything so dropping the item's worth just as much). Then, in the Kobold cave, there is an Efreeti that you can get and you only need him once to be a great help for the Vampire Battle (Though I've had little trouble defeating the vampires with my own enemies but he helps a great deal and reduces the risk of your party members getting drained.) He'll sell for an amount of Gold in the thousands (I forgot exactly how much). Q - What is it about the NES version in your opinion that puts it above all other versions? A - First off, I couldn't even get past the slums on the computer versions. Second, the difficulty in this game is just right. There are some hard battles, but a few tries should overcome them. I've heard people say they hate this port of the game because 'the characters look too Japanese'. Well, it was developed by a Japanese company, what do you expect? Also, people say they don't like this one because it's censored. Don't blame the developers, blame Nintendo. I've also heard people say the NES version was too easy. Well, I say the exact opposite for the computer versions! Q - Why do you like this game better than all the other RPGs out there? A - I'm not at liberty to say. Q - What other consoles was this game released on? A - Commodore 64 and Amiga, Apple II, Macintosh and MS-DOS. There's also a PC-98 version. Q - Why do you like this game? A - Mainly, it was because it was the first game I ever played in my life. I don't know, whatever it was about it, I got addicted the moment I started playing. Q - Have you ever been fortunate enough to talk to the staff of this game? A - I got a hold of four of its staff members; Kunihiko Kagawa (developer), Seiji Toda (composer), Yoshiaki Sakaguchi (senior programmer), and Hironari Tadokoro (music programmer). They were all very nice people to talk to, though unfortunately, Hironari is a very secretive person. Q - What inspired you to make this guide? A - After I completed it, I decided I wanted to help people out with this game. Q - Hey! You're that Doommaster1994 guy on YouTube! A - Yes. It's a small, small world... (This next question was sent to me by a reader) Q - When should I train my characters? A - I have updated this guide with an XP table that tells you how many XP points are required to level up a character. Note that training costs 1000GP. Also, you should level up each time you clear a certain part of the game. When you're at Valjevo Castle, try to train your characters after every few battles with giants, as they leave huge XP points. Q - Can I add you on Facebook? A - Yes, but on one condition; I want you to tell me who you are and why you're adding me as a friend. If you don't do this, I will decline your request. Also note that I post my personal beliefs on Facebook, so if you think you aren't going to like what you see, don't bother. Thanks for your understanding. Q - I just can't follow this guide. Do you have a video version of it? A - I do! On YouTube is a video walkthrough of this game. Look for Doommaster1994 on there and Pool of Radiance Walkthrough. There are a total of 46 10-minute videos, so make sure you got a lot of time to burn before watching. Q - Who are you? How old are you? Where do you live? A - My name's Nick, I live in the USA, and I'm an adult. Q - May I upload your guide to my website? A - As previously stated in the Copyright section of this guide, you must get my written consent first. Q - Are there any sites that you prohibit to use your guides? A - At this moment, the only one I can think of is Cheat Code Central, also known as CCC, as they have plagiarized guides and uploaded them on their sites without permission from the original authors. Q - Who really developed this game? Pony Canyon or Marionette? A - For a while, I thought Pony Canyon was the developer... until I got in touch with one of the game's programmers (Yoshiaki Sakaguchi) who told me Marionette really developed the NES port of Pool of Radiance. The game even says: 'GAME DEVELOPED BY STRATEGIC SIMULATIONS INC.' though I think they're referring to the original computer ports. Q - Why isn't Marionette's name on the game then? A - I think it was due to some sort of contract, and SSI wanted to take credit for developing the NES version. Many early game developers did this back then including WestOne and Atlus. Q - Why does this game look/sound like Dr. Chaos and Phantom Fighter? A - Marionette developed all three of those. Q - Which other versions of Pool of Radiance do you own? A - I own physical copies of the MS-DOS and Macintosh version. I have two copies of the NES version; My dad's copy and one CIB. I also have a CIB copy of the Famicom version. Q - What's the difference between the computer ports? A - I have made a list of differences between the NES and computer versions. Other than that, just graphic, sound, and text differences. Q - Even the #1 game of all time to you MUST have some problems. What are they? A - What? Problems? Heheh, I don't know what you're talking about! ...Okay fine...as much as I hate to admit it, there are SOME things that I could've lived without in this game. For starters, they screwed up the resting system. In the computer versions, your characters gained 1 HP each hour they rested. In the NES version, you have to rest 24 HOURS before your characters gain a hit point. This is very, VERY time consuming, especially later in the game when your characters have a huge amount of HP. I also would have liked to customize my character portrait and battle icon like in the computer versions. Can I go now? Thank you. Q - Is there any replay value? A - Yes, much. There are different ways you can do stuff in the game so you can do stuff differently each time you play. For example, while in the buccaneer base, you can either take the kid and get out of dodge, or, you can kill off all the buccaneers. In Zhentil Keep, you can try and escape or keep battling until you get to the commandant. Q - I can't beat this part! I think my party is too weak! A - If that's the case move on to the next part. You can always come back to a part later. If you haven't already, train your characters. Paralysis spells also work well. If you're still not having any luck, shoot me an e-mail and I'll help you as best I can. Q - One of my characters was defeated in combat and the game says they were 'Slain'. What does this mean? A - That means the character has literally died and cannot wake up. The only way to revive a 'slain' party member is to go to the temples in Phlan or the one in Podol Plaza and buy the raise dead spell for 55000 Gold. I know one of the D&D rules is that elves that have been killed can't be revived. If you're half-elf, you should be able to be revived. I haven't tried reviving an elf in this game yet, but I do know this port of the game defies a few AD&D rules, such as thieves not being allowed to wield long swords. Q - What do I do if an enemy has drained a level from my characters? A - I just reset the game and that usually works. Otherwise, there are some Restoration scrolls you can get in the game (mainly in the graveyard) which will restore any drained experience points. Q - Are there any differences between the Famicom and NES version? If so, will you be making a walkthrough for those too? A - From what I can remember, the kobold cave battles were a little harder. Q - Where can I download this game? A - Please do not ask me where to download this game. It is against GameFAQs' policy that I answer such a question, plus, you can find it very easily on your own. Q - I can't hit (enemy name here). What do I do? A - Some enemies (especially later in the game) require magical weapons in order to be hit. You should get these items while in your quest for fame and fortune. There's also a silver shop in New Phlan, but the items are expensive. Q - Which emulator do you use for NES games? A - I used to use VirtuaNES, but then I took an arrow to the... Okay, I'm sorry... Anyway, I use FCEUX (2.2.2) now. *Much* better... Q - Which enemies do you think are the easiest/hardest in the game? A - For the easiest enemies, I'm going to have to go with the frogs. For the hardest enemies, I'm stuck between the trolls, or the fire giants. Q - Where can I listen to the game's music? A - Download the NSF file and get an NSF player. Q - Will you cover the other versions of the game? A - No. Q - Any other RPGs you can recommend? A - No. Q - Have you heard of/played Final Fantasy? A - Wasn't that a racing game for the NES or something? Q - I hear you keep bringing up this thing called Famicom. What is it? A - The Famicom is essentially the Japanese version of the NES, except it's much better. It had a better library of games and some of the games contained expansion sound that would enhance the console's sound quality. Unfortunately, Pool of Radiance (or any of the other AD&D games) did not use any of them. Q - Can I have your copy of the NES/Famicom version? A - I will take it to the grave with me! Please do not take it out of my grave though. I would be really angry and would haunt you for life. Q - Will you add an item guide? A - I am planning on doing it soon. The only problem is, I haven't used a whole lot of items/weapons in the game besides long swords, bows, and shields, so a lot of the items' descriptions would be left out. If you'd like to contribute the descriptions of some of these items, then I'll be more than happy to give you credit for it. Q - What about a spell guide? A - Same deal, I haven't used them all. However, I think the manual lists all the spells. As I said in the beginning, I assume you've read the game's instruction booklet first before reading this guide. Q - Speaking of spells, which spells should I choose while being trained at the hall? A - The most helpful ones are Stink Cloud (L2), Fireball/Lightning Bolt, and Haste (L3). Q - I'm having trouble resting (here). Is there a way I can rest here uninterrupted? A - Some areas of the game will let you fight off enough random encounters and then no monsters will spawn there, making the area a safe place to rest. Some of these areas include Kuto's Well, Podol Plaza, and the Textile House. Also, if you beat all of the main battles in a certain area, it will stop the enemies from spawning. This applies to areas such as Valjevo Castle, Valhingen Graveyard, and Yarash's Pyramid. Q - Is there an infinite amount of monsters in the wilderness? A - I'm not sure but I would think so. It would be too bad if there wasn't because I like battling the enemies at full level. Q - Come on! Tell me what your reward is for killing Tyranthraxus please?! A - Well, I posted a video of the game's ending... I got 31575 XP, 10455 GP and 67 Gems. I also got 6 potions and 2 broad swords, but my inventory was so full I couldn't take any of them. That's just for beating Tyranthraxus. The council clerk rewards you with 51250 XP and 205 Gems. Q - Can you use the Pool of Radiance after you've beaten the game? A - I don't think so. I heard if you meditate in it, it's supposed to give you power, but I had my cleric cast the spell while I was in the pool and nothing seemed to happen. Maybe there's a way to properly use it. It also may have had an effect on my party without the game telling me. Q - Was the NES version of this game released in Europe? A - No. However, the game works in PAL emulation. The problem is, as far as I know, the toploader NES (without the regional lockout chip) was not released in Europe. The normal NES has a lockout chip and therefore can't be played on a European NES. I heard you can mod the NES and remove the lockout chip from it though. Q - How much is this game worth? A - It seems to go about $20 for a loose cart and around $40 for a CIB copy. Q - Are there any cheats for this game? A - Not the NES version. (Answers about the gypsy's fortune-tellings. SPOILER ALERT!) Q - I can see ropes, a labyrinth and monsters. Monsters are in both places. You can't defeat them./This is a time when your power can destroy the monsters. A - The gypsy is referring to the rope guild in The Slums where you must defeat the boss which is a troll accompanied by some kobolds. She always starts out by saying you can't defeat them, but I don't know how or when she says you CAN defeat them. Maybe you have to clear the rest of the Slums. Q - I can see two dragons... One is in the north mountain... The other is in the old castle... Follow the Silver and destroy the Copper... A - The gypsy is referring to Diogenes, the good silver dragon located in the northern region of the wilderness and Tyranthraxus, an evil spirit who posessed the body of a bronze dragon and is residing in Valjevo Castle. Note that I wasn't even aware the gypsy told more than one fortune. I just saw the game's ROM text and came across them. I saw the gypsy after beating the game and she told me the fortune about the two dragons, but I am pretty sure she talks about them earlier on. I tried again after killing the trolls in the Slums (with cheats) and she said it as well. Q - After I complete a battle, the game asks if I want to continue battle. Why would I want to do that? I already killed all the enemies. A - This is for a couple reasons. One is so that if there's an upcoming battle and you won't be able to use spells, you can use them here. One spell for example is cure light wounds. Also, for scenarios such as killing the efreet once you've killed the vampire, or killing Magician in the graveyard so he won't fight back. Q - I can't read the scrolls! How do I read and/or identify them? A - Take them to the arms and armor shops in New Phlan and choose the Identify option on them. It costs 200 GP if I remember correctly. Q - You said you would explain why the max amount of gold in this game is 65535, why is that? A - A lengthy answer, but I'll explain... or at least try to. Games back then used assembly language, which in turn used hexidecimal numbers. Numbers 10-15 would be 0A-0F. 16 would be 10, 17 would be 11, etc. Two hexidecimal numbers would be called '2 bytes'. Two hexidecimal numbers together would be a bigger number than a single hexidecimal value. For instance, FF in hexidecimal is number 255. If it goes over that though, it becomes 00, with the next byte being 01. Now, the number is 00 01 (the hexidecimal values are written in reverse.) 100 (or 00 01 properly written) equals 256. This game uses 2 bytes for the amount of gold you have. FF FF would equal... you guessed it, 65535. The game's programmed not to go over that number because there wasn't a third or fouth byte programmed for the gold, as they probably thought you'd never get more than that. =========================== 15. Comments and Responses =========================== C - Hey, I really liked your guide. Keep up the great work! R - Thanks a lot! I really appreciate it! C - This guide was awful. Totally unhelpful, etc. R - I don't mind people sending me suggestions to improve my guide, but if you're going to send me an e-mail about it, please be kind and courteous. There's no need for being rude. C - The (put computer version here) was (much) better than the NES version. R - To each their own, I say. =========== 16. Cheats =========== *UPDATE 5/31/13* A viewer by the name of Kobold Bard sent me a long list of GameGenie codes. Please note that I have not tested these and cannot confirm whether these work or not. He has given me permission to use them in my guide. Here you go: VVUANYVG High Stats ETEOYOXV Max Stats OPXOGOZX Have the maximum Str. Modifier OZUOLPSX Have a 00 Str. Modifier KAVOTGXA Start with 999999 gold AAUPSPZA Always be able to level up NNEPSLLE + NNKPULZE Max Hit Dice on level up OGXUYOVI Manual of B Health takes only 2 days to use SPUUIPOX Manual of B Health increases Strength POKLPIIO Girdle of Giant Strength gives 25 Strength POUUTIZO Ogre Power Gloves give 25 Strength PENLGXSP + PNNLIZAY Strength effects are permanent YENLPZUZ + PNNLZZAY Strength modifier effects are permanent OTXEPYXI Items are free if you have enough AAXATYEP Buy items even if you don't have enough OEEEVOSP Duplicate traded items GNKAUULN More experience after battle ATOAVAZT More gold after battle SZSEXXVK + KISENXNA Infinite items won after battle Arms & Armor shop sells: AASLNGTA Nothing PASLNGTA Battle Axe ZASLNGTA Battle Axe +1 LASLNGTA Battle Axe +2 GASLNGTA Battle Axe +3 IASLNGTA Silver Battle Axe TASLNGTA Dagger YASLNGTA Dagger +1 AASLNGTE Dagger +2 PASLNGTE Dagger +3 ZASLNGTE Silver Dagger LASLNGTE Dart GASLNGTE Dart +1 IASLNGTE Dart +2 TASLNGTE Dart +3 YASLNGTE Flail APSLNGTA Flail +1 PPSLNGTA Flail +2 ZPSLNGTA Flail +3 LPSLNGTA Halberd GPSLNGTA Halberd +1 IPSLNGTA Halberd +2 TPSLNGTA Halberd +3 YPSLNGTA Hammer APSLNGTE Hammer +1 PPSLNGTE Hammer +2 ZPSLNGTE Hammer +3 LPSLNGTE Javelin GPSLNGTE Javelin +1 IPSLNGTE Javelin +2 TPSLNGTE Javelin +3 YPSLNGTE Jav. of Lightning AZSLNGTA Mace PZSLNGTA Mace +1 ZZSLNGTA Mace +2 LZSLNGTA Mace +3 GZSLNGTA Silver Mace IZSLNGTA Spear TZSLNGTA Spear +1 YZSLNGTA Spear +2 AZSLNGTE Spear +3 PZSLNGTE Quarter Staff ZZSLNGTE Quarter Staff +1 LZSLNGTE Quarter Staff +2 GZSLNGTE Quarter Staff +3 IZSLNGTE Broad Sword TZSLNGTE Broad Sword +1 YZSLNGTE Broad Sword +2 ALSLNGTA Broad Sword +3 PLSLNGTA Broad Sword +4 ZLSLNGTA Broad Sword +5 LLSLNGTA Broad Sword (C) GLSLNGTA Silver Broad Sword ILSLNGTA Bst Swrd +1,+3 vs Undead TLSLNGTA Flame Bst Swrd +1 YLSLNGTA Frost Bst Swrd +3 ALSLNGTE L.Sword PLSLNGTE L.Sword +1 ZLSLNGTE L.Sword +2 LLSLNGTE L.Sword +3 GLSLNGTE L.Sword +4 ILSLNGTE L.Sword +5 TLSLNGTE Silver L.Sword YLSLNGTE L.Sword +1,+3 vs Undead AGSLNGTA Flame L.Sword +1 PGSLNGTA Frost L.Sword +3 ZGSLNGTA LawfulGoodL.Sword +3 LGSLNGTA LawfulEvilL.Sword +3 GGSLNGTA L.Sword -2 (C) IGSLNGTA S.Sword TGSLNGTA S.Sword +1 YGSLNGTA S.Sword +2 AGSLNGTE S.Sword +3 PGSLNGTE S.Sword +4 ZGSLNGTE Silver S.Sword LGSLNGTE 2H Sword GGSLNGTE 2H Sword +1 IGSLNGTE 2H Sword +2 TGSLNGTE 2H Sword +3 YGSLNGTE 2H Sword +4 AISLNGTA 2H Sword +5 PISLNGTA 2H Sword +1,+3 vs Undead ZISLNGTA Flame 2H Sword +1 LISLNGTA Frost 2H Sword +2 GISLNGTA 2H Sword -2 (C) IISLNGTA Silver 2H Sword TISLNGTA Trident YISLNGTA Trident +1 AISLNGTE Trident +2 PISLNGTE Trident +3 ZISLNGTE Composite L.Bow LISLNGTE Composite L.Bow +1 GISLNGTE Composite L.Bow +2 IISLNGTE Composite L.Bow +3 TISLNGTE L.Bow YISLNGTE L.Bow +1 ATSLNGTA L.Bow +2 PTSLNGTA L.Bow +3 ZTSLNGTA S.Bow LTSLNGTA S.Bow +1 GTSLNGTA S.Bow +2 ITSLNGTA S.Bow +3 TTSLNGTA Sling YTSLNGTA Sling of Seeking +1 ATSLNGTE Sling of Seeking +2 PTSLNGTE Sling of Seeking +3 ZTSLNGTE Staff Sling LTSLNGTE Staff Sling +1 GTSLNGTE Staff Sling +2 ITSLNGTE Staff Sling +3 TTSLNGTE Leather Armor YTSLNGTE Leather Armor +1 AYSLNGTA Leather Armor +2 PYSLNGTA Leather Armor +3 ZYSLNGTA Leather Armor +4 LYSLNGTA Ring Mail GYSLNGTA Ring Mail +1 IYSLNGTA Ring Mail +2 TYSLNGTA Ring Mail +3 YYSLNGTA Silver Ring Mail AYSLNGTE Scale Mail PYSLNGTE Scale Mail +1 ZYSLNGTE Scale Mail +2 LYSLNGTE Scale Mail +3 GYSLNGTE Chain Mail IYSLNGTE Chain Mail +1 TYSLNGTE Chain Mail +2 YYSLNGTE Chain Mail +3 EASLNGTA Silver Chain Mail OASLNGTA Splinted Mail XASLNGTA Splinted Mail +1 UASLNGTA Splinted Mail +2 KASLNGTA Splinted Mail +3 SASLNGTA Banded Mail VASLNGTA Banded Mail +1 NASLNGTA Banded Mail +2 EASLNGTE Banded Mail +3 OASLNGTE Plate Mail XASLNGTE Plate Mail +1 UASLNGTE Plate Mail +2 KASLNGTE Plate Mail +3 SASLNGTE Silver Plate Mail VASLNGTE Shield NASLNGTE Shield +1 EPSLNGTA Shield +2 OPSLNGTA Shield +3 XPSLNGTA Scroll With 1 Cl. Spells UPSLNGTA Scroll With 2 Cl. Spells KPSLNGTA Scroll With 3 Cl. Spells SPSLNGTA Protective Cloak +4 VPSLNGTA Protective Cloak +5 NPSLNGTA Ring of Warmth EPSLNGTE Ring of Weakness OPSLNGTE Bracers AC 7 XPSLNGTE Potion of Poison UPSLNGTE Scroll With 1 MU. Spells KPSLNGTE Scroll With 2 MU. Spells SPSLNGTE Scroll With 3 MU. Spells VPSLNGTE Bracers AC 5 NPSLNGTE Bracers AC 3 EZSLNGTA Bracers (C) OZSLNGTA Gauntlets of Dex. XZSLNGTA Girdle of Giant Strength UZSLNGTA Fine Tapestry KZSLNGTA Ogre Power Gloves SZSLNGTA Displacer Cloak VZSLNGTA Ring of Fire Resistance NZSLNGTA Ring of Protection +1 EZSLNGTE Ring of Protection +2 OZSLNGTE Ring of Protection +3 XZSLNGTE Ring of Protection +4 UZSLNGTE Ring of Protection +5 KZSLNGTE Ring of Invisibility SZSLNGTE Potion of Healing VZSLNGTE Potion of Extra Healing NZSLNGTE Potion of Speed ELSLNGTA Potion of Giant Strength OLSLNGTA Potion of Fire Resistance XLSLNGTA Potion of Invisibility ULSLNGTA Magic Missile Wand KLSLNGTA Lightning Wand SLSLNGTA Paralysis Wand VLSLNGTA Fireball Wand NLSLNGTA Manual of B Health ELSLNGTE Nothing OLSLNGTE Protective Cloak +1 XLSLNGTE Protective Cloak +2 ULSLNGTE Protective Cloak +3 KLSLNGTE Disappearance Dust SLSLNGTE Necklace of Missile VLSLNGTE Necklace (C) NLSLNGTE Silver Scarab EGSLNGTA Bracers AC 8 OGSLNGTA Bracers AC 6 XGSLNGTA Bracers AC 4 UGSLNGTA Bracers AC 2 KGSLNGTA Brass Mirror SGSLNGTA Silver Mirror VGSLNGTA Flask of Oil NGSLNGTA Magic Water Vial EGSLNGTE Wooden Symbol of Tyr OGSLNGTE Iron Symbol of Tempus XGSLNGTE Silver Symbol of Sune UGSLNGTE Leather Symbol of Bane KGSLNGTE Diamond Necklace SGSLNGTE Fine Opal Pendant VGSLNGTE Platinum Sphere NGSLNGTE Emerald Broach EISLNGTA Gold Scarab OISLNGTA Silver Dragon figure. XISLNGTA Jewelled Silver Wings UISLNGTA Gold Sculpted Fig. KISLNGTA Pearl Necklace SISLNGTA Gold Chain VISLNGTA Dragon Figurine NISLNGTA Efreet Bottle EISLNGTE Pass OISLNGTE Gold TwistedWand XISLNGTE Rotting Tapestry UISLNGTE Brass Key KISLNGTE Scarab of Pro. SISLNGTE Scarab of Expiration VISLNGTE Dagger (C) NISLNGTE S.Sword (C) ETSLNGTA S.Sword +5 OTSLNGTA MagicalHammer Arms & Armor shop sells a MU Scroll that contains: UPSLNGTE + OZVPIPIE + AEVPKPYL Nothing UPSLNGTE + OZVPIPIE + PEVPKPYL Empower UPSLNGTE + OZVPIPIE + ZEVPKPYL Curse UPSLNGTE + OZVPIPIE + LEVPKPYL Cure Lt Wounds UPSLNGTE + OZVPIPIE + GEVPKPYL Cause Lt Wounds UPSLNGTE + OZVPIPIE + IEVPKPYL Detect Magic UPSLNGTE + OZVPIPIE + TEVPKPYL Prot/Evil UPSLNGTE + OZVPIPIE + YEVPKPYL Prot/Good UPSLNGTE + OZVPIPIE + AEVPKPYU Resist Cold UPSLNGTE + OZVPIPIE + PEVPKPYU Burn Hands UPSLNGTE + OZVPIPIE + ZEVPKPYU Charm Person UPSLNGTE + OZVPIPIE + LEVPKPYU Detect Magic UPSLNGTE + OZVPIPIE + GEVPKPYU Enlarge UPSLNGTE + OZVPIPIE + IEVPKPYU Reduce UPSLNGTE + OZVPIPIE + TEVPKPYU Friends UPSLNGTE + OZVPIPIE + YEVPKPYU Magic Missile UPSLNGTE + OZVPIPIE + AOVPKPYL Prot/Evil UPSLNGTE + OZVPIPIE + POVPKPYL Prot/Good UPSLNGTE + OZVPIPIE + ZOVPKPYL Read Magic UPSLNGTE + OZVPIPIE + LOVPKPYL Shield UPSLNGTE + OZVPIPIE + GOVPKPYL Shock Grasp UPSLNGTE + OZVPIPIE + IOVPKPYL Sleep UPSLNGTE + OZVPIPIE + TOVPKPYL Find Traps UPSLNGTE + OZVPIPIE + YOVPKPYL Hold Person UPSLNGTE + OZVPIPIE + AOVPKPYU Resist Fire UPSLNGTE + OZVPIPIE + POVPKPYU Silence 15'R UPSLNGTE + OZVPIPIE + ZOVPKPYU Slow Poison UPSLNGTE + OZVPIPIE + LOVPKPYU Snake Charm UPSLNGTE + OZVPIPIE + GOVPKPYU Spirit Hammer UPSLNGTE + OZVPIPIE + IOVPKPYU Det Invisibility UPSLNGTE + OZVPIPIE + TOVPKPYU Ivisibility UPSLNGTE + OZVPIPIE + YOVPKPYU Knock UPSLNGTE + OZVPIPIE + AXVPKPYL Mirror Image UPSLNGTE + OZVPIPIE + PXVPKPYL Enfeeblement UPSLNGTE + OZVPIPIE + ZXVPKPYL Stink Cloud UPSLNGTE + OZVPIPIE + LXVPKPYL Strength UPSLNGTE + OZVPIPIE + GXVPKPYL Animate Dead UPSLNGTE + OZVPIPIE + IXVPKPYL Cure Blind UPSLNGTE + OZVPIPIE + TXVPKPYL Cause Blind UPSLNGTE + OZVPIPIE + YXVPKPYL Cure Disease UPSLNGTE + OZVPIPIE + AXVPKPYU Cause Disease UPSLNGTE + OZVPIPIE + PXVPKPYU Dispel Magic UPSLNGTE + OZVPIPIE + ZXVPKPYU Meditation UPSLNGTE + OZVPIPIE + LXVPKPYU Remove Curse UPSLNGTE + OZVPIPIE + GXVPKPYU Bestow Curse UPSLNGTE + OZVPIPIE + IXVPKPYU Blink UPSLNGTE + OZVPIPIE + TXVPKPYU Dispel Magic UPSLNGTE + OZVPIPIE + YXVPKPYU Fireball UPSLNGTE + OZVPIPIE + AUVPKPYL Haste UPSLNGTE + OZVPIPIE + PUVPKPYL Hold Person UPSLNGTE + OZVPIPIE + ZUVPKPYL Invis 10'R UPSLNGTE + OZVPIPIE + LUVPKPYL Lightning Bolt UPSLNGTE + OZVPIPIE + GUVPKPYL Prot/Evl 10'R UPSLNGTE + OZVPIPIE + IUVPKPYL Prot/Gd 10'R UPSLNGTE + OZVPIPIE + TUVPKPYL Prot/Missiles UPSLNGTE + OZVPIPIE + YUVPKPYL Slow UPSLNGTE + OZVPIPIE + AUVPKPYU Restoration UPSLNGTE + OZVPIPIE + PUVPKPYU Neutralize UPSLNGTE + OZVPIPIE + ZUVPKPYU Strength UPSLNGTE + OZVPIPIE + LUVPKPYU Strength UPSLNGTE + OZVPIPIE + GUVPKPYU Resist Cold UPSLNGTE + OZVPIPIE + IUVPKPYU Resist Fire UPSLNGTE + OZVPIPIE + TUVPKPYU Haste UPSLNGTE + OZVPIPIE + YUVPKPYU Mirror Image UPSLNGTE + OZVPIPIE + AKVPKPYL Invisibility Unfortunately, the NES version of Pool of Radiance didn't have any in-game cheat codes. However, emulators can be used to do all sorts of cool stuff with the game including infinite health. For the NES version, here's an interesting one. Now, before I tell you this, let me tell you a story. I remember getting a plastic binder and recreating all the maps on graph paper. Anyways, there's a cheat to always have the Area map on (since in some places, it's disabled). In the hex editor in your emulator, go to address 760D and change 01 to 00 and freeze the address. Now, the map will always be available whenever you need it! Big props to AdamL for finding that code. If you're really that desperate to use this code on an actual NES, I believe the GameGenie code would be AAENITAA, AAENITPA, or PAENITAA. I am not guaranteeing these GameGenie codes to work, so don't get mad at me if they don't work for you, because I just warned you that they may not work to begin with. Here's some hex editor codes for FCEUX. Special thanks to drgonzo7 for these first three codes. Underneath them are their MHP values which I found: 6D67/6D68 - First Character's Status/HP 6354 6D7D/6D7E - Second Character's Status/HP 63C9 6D93/6D94 - Third Character's Status/HP 6021 I also found these codes myself: 6CCD/6CCE - Fourth Character's Status/HP 6CE3/6CE4 - Fifth Character's Status/HP 610B 6CF9/6CFA - Sixth Character's Status/HP 6DA9/6DAA - Dirten's Status/HP The statuses determine whether your character is alive, dead, poisoned, etc. Again, thanks drgonzo7. 01 - Alive 02 - Gone 03 - Slain 04 - Hurt 05 - Unc. 06 - Run 07 - Stone 08 - Poisoned Enemy Health codes during combat: 6DD6 - Enemy 1 HP 6DEC - Enemy 2 HP 6E02 - Enemy 3 HP 6E18 - Enemy 4 HP 6E2E - Enemy 5 HP 6E44 - Enemy 6 HP 6E5A - Enemy 7 HP 6E70 - Enemy 8 HP 6E86 - Enemy 9 HP 7DB5 - Damage Modifier 7DB6 Also, 600 and 601 seem to be your position modifier, so in case there's any battles you REALLY don't want to have to go through (besides Tyranthraxus) or if you just want to explore. Probably the grooviest code around. I'm thinking maybe someone found this code before me, but I couldn't find anything over at gshi.org, so I think I'm the first to have published them. Here's some cheats for the MS-DOS version: If the DOS version of Pool of Radiance proves too tough for you (it certainly did for me, I used the same party as the NES version plus 2 thieves so maybe it's just that my party just sucks on the DOS version), fortunately for you, there's a cheat code. When you're about to run the game, type the following in (Capitalization is REQUIRED!): start STING When the game starts, you should be taken past the Copy Protection screen. Here's what you can do now: During a battle if you holt Alt and press X, the game will say 'The Gods Intervene'. This will clear out all the enemies on the screen, instantly having your party win the battle. Go to the training hall, then when a trainer asks if you would like to be trained, say yes and at the menu, press J and the game will say, "I Understand, Master". This will allow you to train your characters for free, you don't have to pay. Even with my characters fully trained, the first part of the game was nearly impossible for me to beat (Again, it's probably because I have a sucky party.) If you hold Ctrl and press C, the game will instantly close, so if you're game's glitching up or something, you won't have to do the infamous Ctrl+ Alt+Delete procedure to bring up the Task Manager just to close out the game. Also, this really isn't a cheat, but if you're wondering what the elf scroll in Sokol Keep says in the computer versions, this is what it translates to: LUX SAMOSUD SHESTNI Now, if you read the beginning of this walkthrough, I promised that I would show people how to play through the game immediately and beat it within only a few minutes. I will, but before you do anything, read this WHOLE section first. That ways when you get to the final part, you won't have to start the whole game over. Note that you can only do this with an emulator like FCEUX. By the way, I believe I'm the first person to ever write a guide about how to beat an RPG-game very fast without having to play through the whole game. First, start the game with your characters. Then go to the silver shop and buy magic weapons, as they are the only way to do damage to good ol' Ty. If you're using an emulator, use the gold modifier to get enough gold. You can find codes for this game at gamehacking.org. You'll also want to raise your character's experience levels by modifying the values of each character's experience so they're strong enough to kill Tyranthraxus. When you are ready, go to the Slums, which is the 'map' west of New Phlan (where you start off the game.) Go west to the next 'map' again to end up at Kuto's Well. Then go west to the next 'map' one more time to go to Podol Plaza. This time go north to the next 'map' and you will be at Stojanow Gate. Keep going north and you will run into a man. Kill him and get his wagon. Now keep going north. In your attempt to do so, a bugbear will ask for 15GP (really, he's talking about the wagon since it triggers this event). Select Pay and he'll let you through the gate. Alternatively, you can kill the bugbears, but the easiest way is to just pay. Now go north into the next 'map' and you're in Valjevo Castle. From there, take these directions. I will list the direction and the number will represent how many times you go said direction: North 3, East 24, North 4 and enter the door on your left. Upon going through the door... West 3, South 1, East 1, South 1, West 3, North 1, West 1, North 8, East 2, North 1, West 3, North 1, East 2, North 1, East 2, North 1, West 2, North 2, West 9, North 2, West 2, South 5 and enter the door. Upon entering the door, turn right and go forward to pass through a fake wall. Follow the corridor to Tyranthraxus' Place. Face north and pass through another fake wall and go up the stairs. Now follow the corridor left. There will be a door ahead and a set of stairs to the left. Take the stairs and you're at the final boss! Before you can beat him, he will send his guards after you. You must have one cleric in your party and he must memorize 'Hold Person' in order to hold the guards. The problem is, your party must be at least level 6 to 8 in order to hit them. At this point I would check out gamehacking.org and see if there are codes for the party's experience or Level modifiers. If there aren't, let me know and I'll see what I can do. I also want to look for an enemy health modifier. What are these modifiers you ask? They are RAM addresses which can only be accessed in emulators such as FCEUX. If you have FCEUX, run it, load the Pool of Radiance ROM and go to Debug > Hex Editor. You will see a bunch of numbers. These are all RAM addresses. Anyway, do not be intimidated by the RAM editor, it is actually less confusing than it looks. Let's say you have Gwydion in your party and you want him to have infinite health. You'd scroll down to 6D68 by scrolling down until the left of the hex editor says "006D60". Now you want to go to the 9th address. Wait a minute, 9th? It says 6D68, not 6D69. Video games use hexidecimal numbers which start at 00 and end in 0F (15). Anyway, once you've found the address, you want to right-click it and click 'Freeze'. This will tell the game whenever you take damage that you still have that amount of points. If you're having trouble finding hexidecimal values, you can use Windows Calculator (assuming you're using Windows, I'm sure Mac has it as well) and click View > Scientific. Now there will be four bubbles; Hex, Dec, Oct and Bin. You want to click Hex. Let's say you want to set your character's health to 50. You'd click on the Dec bubble and enter 50. Now click on Hex and it will say 32. That is the value you'll enter. Now when your character gets damaged, he won't take damage but instead retain the amount of health you gave him. Also, make sure your clerics memorize Hold Person because before you fight Tyranthraxus, you will need to fight his goons. The spell works wonders against them. ================== 17. Contacting Me ================== My e-mail is Doommaster1994@yahoo.com and if you are going to e-mail me, please title the subject Pool of Radiance or else my spamfilter may put you in the bulk or spam folder. I always check my spam folder though, so if my e-mail rejects yours, then don't worry, but still title it Pool of Radiance, that way I know you're trying to contact me about the guide and not spam me. I also have YouTube, Steam, and Skype accounts under the name Doommaster1994. Note that I do not do video chat for personal reasons. Please do not ask. Please make sure your question is not in the Q and A section or else your question will be ignored. Repeated questions that are already in the Q and A section will result in getting ignored by me. ========================= 18. Glitches/Easter Eggs ========================= In ANY game, it's pretty much impossible for a game to avoid glitches, especially NES games as complex as this. Obviously, this one's no stranger. Some of them are cool, or just interesting, or awful. You can see them below: 1.) If an NPC is unconscious, you can trade/take items from them when originally, they wouldn't let you if they were conscious. Glad to see a little bit more realism in this game! 2.) To keep Skullcrusher, make sure he is unconscious when you're near the city hall. 3.) In Valjevo Castle, in the south west region, there is a 2x2 room in the west side. You walk in and the game says a lump of meat hangs here. Then, while the game is scrolling up from the text box back to the game, one of your party members will mention it's a meat storeroom. In the Japanese version, everything is explained in the first box of text. It also says in the Japanese version that the meat hanging is human flesh. I guess this was too graphic to keep in the USA version. 4.) There's a way to go into the city hall at night. If you time it right and you're at the door at one step before 19:00, you can walk into the city hall but it will be night! You can't go back in after you leave though until it is 5:00 again. I believe this will also work in all the other ports of the game. 5.) Once in the Kobold Cave during the third wave, I defeated the wild boar. The game said it got back up, but right after it said it was slain. 6.) Sometimes when you're battling undead, the game will play the hit sound effect when really, your character missed. 7.) As I stated above, if you use the position modifier cheat in the Slums, you'll see that Ohlo's character portrait is the same as Genheeris! Note that this cheat can only be done in an emulator such as FCEUX. 8.) In the wilderness, the Search mode does not show up in the options. However, if you enter one of the places in the wilderness, turn the Search mode on and leave, the Search mode will be turned on in the wilderness. The wilderness' search mode in the computer version I heard was used to locate secret caves. These were removed out of the NES version, so this glitch is ultimately useless. All the search mode will do here is raise the chances of your party encountering enemies. 9.) Not sure if this really counts as a glitch/easter egg or not, but I couldn't find any other place to put it; The spell Knock is ultimately useless in the game since all of the doors that were locked in the computer versions are unlocked in the NES version. 10.) This one has to do with one of the characters shown on the back of the box. One of the characters on the back of the box is named 'Margot'. This is a reference to Margot Blattmenn, a producer for FCI, the company which published the game in the USA. There's also an 'Eiko' which appears to be Eiko Nagata. Both of these women worked for the publisher FCI. In the Japanese version, the other two characters' names on the back of the box are named Dunant and Briareos. 11.) Not sure if this is a glitch either, but once I was in the wilderness. I encountered an enemy but avoided it, but right after that, I encountered another enemy without having to move. This has happened a few times. 12.) In the options, there is an option to turn off the sound. Once you do this and move the cursor, the second sound channel will be disabled. This can be useful if you're wanting to learn the game's songs, but then again, you could just get the NSF file for it along with NSFPlay. 13.) Another audio glitch/easter egg; In the wilderness, you can go to the docks, but do not board the boat. Now keep resting until you come across an enemy. If you can avoid the battle, the option to board the boat will come up again, but the encounter music will still be playing. This is also an ultimately useless glitch, but it makes you think twice about taking a boat back to Phlan! 14.) I'm actually not sure if this is a glitch or not, but if you are actually lucky enough to battle phase spiders, sometimes you can use arrows and spells on them, but on some turns, you can't. Maybe this is a part of the game, but I can't be sure. If you know, please shoot me an e-mail. I'd really appreciate it! 15.) The 'poisonous' frogs can't poison you in this game, or at least, the millions of times I've been hit by them, I haven't been affected in any way. Maybe they didn't get the chance to program it. 16.) When I was playing through the Japanese version, the scribe in Valjevo Castle found me and raised the alarm. The patrol found me. After I told the leader I was working for Diogenes, it was supposed to trigger an attack. Instead it glitched up the game; the hill giant's portrait was out of the black box and was still animating and it let me back into the game without starting a fight. 17.) In the textile house, go to the area map. There will be two 1x2 room at the top-right corner of the map. I went east through the lower 1x2 room and I passed through the wall at the end into Mendor's Library but I couldn't go back. 18.) I was in the wilderness fighting Driders. One of them made the attacking animation but didn't actually attack. 19.) Like I mentioned earlier, when your party is fully leveled, parleying rude to the enemies will scare them and make them run away. If you do it to the quicklings, the game will glitch up the top row of the screen, and the monster portrait will still be there. However, moving the horse will make the glitch go away. 20.) In Valjevo Castle, while the alarm was ringing, I went into the room where the Gnoll and the cooks are. I ran into the giant patrol when I entered the room. After I avoided the battle with them, it put me back in the game, but nothing happened. I had to exit/re-enter the room for the Gnoll/cook scenario to be triggered. Thanks, Sam for 1 and 2! =========================== 19. Credits/Special Thanks =========================== Credits: Me for doing this strategy guide Special Thanks: TrueOverdrive for inspiring me to make this strategy guide Me for making this guide You, the viewer, for taking the time to read through this guide. GameFAQs/GameSpot: For putting this guide onto their site Marionette Co., Ltd. for developing the NES port. Strategic Simulations for making the original game. Seiji Toda for the best music he supplied in the NES version. David Warhol for the Commodore 64 version's great title music. Wally Beben for doing the fantastic music for the Amiga version. My parents for... well, you know... Every person who has sent me stuff to include in this guide. And to every single person involved with the development of the NES version of Pool of Radiance... Kunihiko Kagawa, Hitoshi Yasuda, Miyuki Kiyomatsu, Seishi Yokota, Seiji Toda, Yoshiaki Sakaguchi, Hiromi Sato, Takatsugu Watanabe, Motoki Himi, Masayuki Hirashima, Masato Kobayashi, Yukihiro Goto, Hideyuki Furuhashi, Hironari Tadokoro, Yoshiyuki Ishii, Dan Cermak and Nick Beliaeff If any of you people listed above are reading this, no matter how major or minor your role was, thank you for developing my favorite game of all time. And finally, thanks to all the people who have sent me nice letters about this guide. I really appreciate that you appreciate the time and effort I spent working on this guide. ========== 20. Other ========== ====================== Regional Differences ====================== In the NES version, due to NOA's censorship policy, the spell 'Bless' has been changed to 'Empower'. However, the Famicom version calls it 'Blessing'. This is
because NOJ didn't have as strict of a policy as NOA did. When you alienate the people in Phlan in the Famicom version, they will say, "Okuninniha nanimo shiteyarenaiyo!" I'm not sure what this means, but in the USA version, they say, "We can do nothing for you, wicked one!" (Oh, so just one of our guys is bad?) Anyone notice something weird with the Shrine of Tyr? That its name is the first three letters in Tyranthraxus? I also noticed in the Japanese version, you can go to the menu right away by pressing start at the startup screen, whereas in the USA version, you have to wait a few seconds before you can press a button to get to the menu. ============= Unused Text ============= I looked in the USA version ROM and found some text that I don't believe is ever used in the game. If anyone sees this text in the game let me know! I'll put my comments on them in parantheses. Stuff that begins with a space like this, aren't in the game. That's me talking. These are also not in any particular order. Just the order I found them in the game's ROM. I think this is all of them. Some unused(?) combat text. Maybe some of this is in fact used? Maybe these are triggered depending on what spells you use. Text with (?) implies, they MIGHT be used, but I'm not certain. The rest is text I believe isn't used at all. from behind helpless slays is silenced(?) gains an item lost an image(?) is sucked blood engulfs its foe reflects it disappears(?) There is nothing is defended against It doesn't equip Camp only spell(?) is enlarged is reduced is hit by a Magic Missile is electrocuted got better gets a magical hammer(?) is duplicated(?) is weakened(?) is stronger(?) is meditating(?) STOJANOW GATE A man in a wagon is talking with a bugbear guard. You see him hand something to the bugbear and the gate is opened. (Somewhere in Stojanow Gate, but is it actually used? I'm sure it refers to the wagon guy that you meet.) VALJEVO CASTLE I'll try to get aid while you go to slay Tyranthraxus. Is that OK? (Spoken by Genheeris, as well as the next quote) (At this point, I noticed stuff about guards noticing you robbed the shrine boxes. I haven't tried this in a long time but I don't remember it being used.) BUCCANEER BASE One of the buccaneers sees you with the body and yells: Attack them! (If you take out the guard towers, after a period of time, the buccaneers will discover a body that you dispatched. Maybe it has something to do with this?) Captain: Sorry, The boy is not here. The captain goes into his room and you leave. (Maybe intended if the jerk slave trader somehow got the kid? As far as I know, this also isn't possible in the game.) The remaining buccaneers make a last attack. (This appears right after the text for when you go up against the captain. After this text, it's the "buccaneers leave you alone." Maybe it's random if they attack you or not.) The child begins to fall behind. If you keep running he won't be able to keep up. and... He couldn't keep up with you. You couldn't rescue the Bivant heir. (Maybe some kind of running mechanics were planned to be implemented in the game? Probably not, but I don't see why else this text would be in the game.) TEXTILE HOUSE A skeletal force spots you and attacks. (Funny since IIRC, there's no skeletons in this place.) All of a sudden, it is quiet... You keep moving nervously. This building is damp. It stinks. What's the smell? It's already broken. A tapestry hangs on the wall. But it's mildewed and rotted to pieces. Eek! Baby hobgoblins scatter with a cry. The room is messy. Mmmm...looks like a hobgoblin nursery. The word SKULLCRUSHER is carved in the north wall. (This HAD/HAS to be used in the Textile House, since that's where Skullcrusher is. Maybe you can find this by using the Search/Look options?) Skullcrusher: Hey, look! He points proudly. Something is in the west corner of the room. There is an expired hobgoblin on the ground. SKULLCRUSHER is carved into the wall. Skullcrusher: Ha, ha, ha! He cracks his finger joints. Here is choice text that I found: Examine the body, Kick the body, Do nothing You don't find anything. You touch the body. It doesn't move. (I also saw some text about Skullcrusher leaving the party while in the textile house. I don't think this can actually happen in the game.) Some dishes are scattered on the floor. You barely escape. It also appears you can go down to Restal's guild. Or maybe you can actually battle Restal? could go down easily with the ring An arrow flies from the archway at the bottom of the well. ZHENTIL KEEP Guards find you! (and a little after that...) You are taken to Zhentil Keep. (Maybe some sort of guards take you there, or is this text actually used when the guards at Zhentil Keep bring you in? Can't remember.) You couldn't get out and are caught. Your belongings are taken and you are thrown out of the keep. (Maybe this is used? I don't know.) You run in confusion and smash into an enemy patrol. NOMAD CAMP You can't run away any longer. VALJEVO CASTLE A deep voice yells from the gate house: You stole from Bane's shrine! Sergeant: They are the shrine robbers! (Probably is used when you steal the two swords in the Bane shrine. Would make sense since the gate guards can see everything in the castle. A giant also mentions you stealing from Bane's shrine.) PODOL PLAZA (They appear to be unused rumors when you're sneaking into the auction.) What's the true identity of The Boss? There are more ogres these days. The giants took their castle and drove them out. leader The Shrine of Bane in the Plaza is recruiting for Mace. Another And that was why Grishnak was in an ill mood. CLERK DIALOGUE The Clerk: These book aren't very valuable. We can't give you a reward. (Note that she says book instead of books. This is probably used when you search for books in the library and the game says you don't find anything useful/of interest, but I haven't tried it yet.) The Clerk: Bring the letter to Zhentil Keep. Cadorna the betrayer might have exchanged the genuine letter for a forgery. Be careful. (I have no idea how to trigger this.) WILDERNESS They break off and start to run away. KOBOLD CAVE You disarm a deadfall trap. (Never saw this before. There's also text about disarming some of the traps set in this place, but I can't seem to get these 'events' to 'trigger'. Anyone have any ideas? Envoy: You were stupid to return. Well, this time we will destroy you. (Probably occurs if you run away during the 3 waves?) Kobold king: You seem rich. I'll forgive you if you surrender. What do you do? Fight Surrender All exits are blocked. The catapult is ready to fire again. King: You will never escape! What do you do? Fight Surrender Women and children kobolds run away. It appears to be a kobold cave. This room contains shabby tables littered with bones. There is a broken catapult. You find the trap. But the passage is too narrow to go around it. What do you do? Disarm the trap Leave The Kobold suddenly ducks behind a large boulder. The noise you made draws the attention of a large monster! You are brought to the prison. The kobold guards take some of your items as they drag you along. (Not sure how to get this to happen.) A young woman in nomad dress comes out and says: Let's join together against the kobolds. (They forgot to put 'a' between nomad and dress.) Kobolds charge out and begin to throw rocks at you. You have your belongings stolen and you are thrown into the prison. DIOGENES' CAVE Here, Diogenes give more detailed advice and them some. I'm sure this was intended to be used after you beat the kobold cave. However, after you do that, you can no longer find Diogenes in the cave and your party leaves. Diogenes: You should use use the efreet bottle in Valhingen Graveyard to beat the vampire. Diogenes: There is a vampire in the Valhingen Graveyard. You should slay him. Diogenes: You were foolish to lose the help of the efreet. Diogenes: It was very kind of you to bring the efreet bottle, but it is you that needs the Bottle. Take the bottle to Valhingen Graveyard and slay the vampire. Diogenes: The efreet bottle was your best chance. You were foolish to lose it. But there is still some hope. Go to the Valhingen Graveyard. You must slay the vampire there by yourselves. KOVEL MANSION (I found something about the thieves spying on important people on Phlan. Never came across this.) The thieves split up. One runs through the east door and the other through the south door. What do you do? Pursue through the east You catch the thief and he begs: Please don't slay me! I'm a leader. I'll order my men to leave you alone. What do you do? Let him go Slay him Pursue through the south He runs to the door. When he gets to the edge of the room he turns and laughs: You fools! I'm only a minor thief. Give up YARASH'S PYRAMID There is a note on the floor: Number 213 is making good progress. Number 214 expired Failed again. The stirges leave. PODOL PLAZA You are robbed of all your belongings, blindfolded and dumped somewhere. KUTO'S WELL Kobolds appear from around the buildings. MENDOR'S LIBRARY Strange green plants are growing in a clump. You see it more clearly now as Green Slime. You pass around it very carefully. (In the NES version of Pool of Radiance, you can't actually go into the garden.) You step on a strange green plant. You see it more clearly now as Green Slime. The game also lists a bunch of books the party can find. I don't know if any of them are used or not, but in the ROM in FCEUX, it starts at 546C8 One of the books talks about a place up north that the nomads go to. Interesting to note that I was actually e-mailed by a reader of this guide who told me one of their family members found this place in the wilderness, and they remember it wasn't the base/Zhentil Keep/nomad camp, etc. It was apparently completely different. However, I couldn't find it. If anyone DOES find it, let me know ASAP and I'll even pay you if I can find it because I can't. SOKAL KEEP It seems that he cannot answer any more. (Refers to the elf skeleton at the beginning.) You try all of the words from the elf's scroll. But in vain. (Haven't got this to trigger yet. Every time I've read off his scroll, I can avoid the skeleton patrols from attacking me.) ??? (Seems to be unused menu text.) None of the party can move. Come here whenever you need my help. Up to 5 PCs can join your party. Up to 2 NPCs can join your party. I've already had my share. (And maybe some more combat text?) cannot be healed grins and stands up begins to read expires from poison recovers from poison Thank you very much. (Among some item text, I found:) Oil M Water I think about wraps it up for unused stuff. Maybe there's some unused graphics but I'll have to wait until TCRF works on that (which will be never.) ============== Secret Cave? ============== A while back, a reader of this guide sent me an e-mail, telling me that back when he was young, he watched his uncle play this game, and how he found a secret cave in the wilderness that I didn't cover in my guide. I told him that maybe he was thinking of a different game, but he swore on it that it was this game. I personally believe either he wasn't telling the truth, or that it was a different game that happened to look the same. I turned the search mode on in the wilderness and explored literally every block of land, but there were no secret caves. I have, however, had a few dreams where I'm battling much tougher enemies in much different areas! ================== 21. Tavern Rumors ================== The taverns in New Phlan can give you helpful advice if you choose to Listen to Gossip, but you also risk getting into a fight. Sometimes one of your party members' items will be stolen as well. Additionally, sometimes you will feel a hand groping you. You can either ignore it or fight the person who groped you, in which you fight a 1st Level Thief. To save you the trouble, I will list them here. I will also leave a note at the end of each rumor to give you more insight on what they are talking about. In the computer versions the game would just tell you that your party writes the rumor down as Journal Entry ## without actually telling you what the rumor was. To see it, you would have to look in the Adventurer's Journal which came packaged with the computer versions of the game. They did this for copy protection. Of course, back then it was hard to copy a cartridge so none of that's in the NES game. NOTE: THIS SECTION CONTAINS SPOILER ALERTS! * A dragon in the northern mountains? It is a silver dragon... They say it's supposed to be a good dragon. (Note: A reference to Diogenes. There is also a rumor in the taverns that say the opposite.) * A dreadful monster is living in the Slums... It is too much for a beginner hero. (Note: The troll in the Rope Guild. You must defeat him and his kobolds to successfully complete The Slums. He's not easy...) * I hear there is a golden castle in the marsh to the east. It glitters, and you can take treasure, as much as you like. (Note: The East Marsh, where you will go later in the game.) * I'm a member of the Kovel Family. They have stashed a large treasure in the keep... But there are many traps. (Note: I haven't yet discovered this. I have found several treasures there, all of them armed with traps, but not a single huge one. Maybe the rumor just refers to all the treasures in general.) * Nomads are living in the north land. Sometimes they make camp up there. (Note: The Nomad Camp which you will go to later in the game.) * of the Arms Shop works 24 hours a day, but if you enter through the back door, he will deal with you. (Note: The arms shop in southern New Phlan. It is a 3x1 room) * Not only the monsters, but the great thieves also have bases in the underground. (Note: Not that I know of. In the computer versions there were secret bases in the wilderness, but they were removed in the NES version. Similar to the Goblin Room being removed from the NES Shadowgate.) * Some monsters can never be slain without silver or magic arms. Well, I know some monsters silver weapons can't harm... They can only be slain by magical weapons. (Note: A bit of Engrish on the second part. I think they probably meant, "Well, I know for some monsters, silver weapons can't harm them." Also worth noting this is the hardest rumor to get in the tavern. As you heard, some monsters (mainly and namely undead) are only vulnerable to silver/magic weapons and immune to everything else.) * Some swords have spirits... Ones who don't match their alignments can't use the weapons. (Note: I haven't come across this even once for each time I've played through this game. There are two cursed long swords in the game though, in which if you equip them, you can't remove them. Could also refer to the AD&D rules for example, thieves can't use long swords. They forgot to program that into the NES version, though.) * The Barren River was clean long ago... Well, Barren means dirty. We called it the Stojanow River when it was clean. (Note: This was caused by Yarash's Pyramid, which spews out dirty water into the River. I don't know what's in the water, but either way, you will end up decontaminating it.) * The buccaneers are dealing in slaves. Sometimes they pitch a camp on the seashore in the west. (Note: The Buccaneer Base. You can only go here when the Council Clerk lets you.) * The master of the graveyard is a powerful undead creature. (Note: Vampire.) * The monsters in Old Phlan are led by a Big Boss who never sleeps. (Note: This rumor refers to one of two things; either the troll in The Slums, also known as Old Phlan, or Tyranthraxus, also known as The Boss, who rules Old Phlan and its neighboring regions.) * There is a bad dragon in the north mountains. It kidnaps and eats travelers. (Note: This is a false rumor. It refers to Diogenes, a silver dragon. However, he is on your side, but maybe not since he never helps you win any battles in the game.) UPDATE: I've since learned that metallic dragons are good. * Wells throughout the city often offer access to hidden dens and passages-- it's common knowledge. (Note: This is not true. There are no wells in New Phlan. Maybe it was something they intended to put in but didn't. The only well in this game is Kuto's Well, and that's not in the city.) * Who on earth knocked down The Boss? (Note: Only seen after you complete the game.) * Zhentil Keep is like a sovereign nation... Unless we are careful it will decl are waron Phlan. (Note: No, the bottom line was not a typo made by me, it was made by the developers. To the foreigners, the correct writing is 'declare war on'. You will also go to Zhentil Keep much later in the game.) ============ 22. Updates ============ 12/30/12 - Hope you all had a Merry Christmas and have a prosperous 2013! I've corrected many spelling errors, updated some battles specifically, including how many monsters there are in a battle, how many leaders and regulars, etc. Though this is still a work in progress and I'm not sure when I'll get done with it all. I've decided to update my guide at the end of the month so that way if there's anything I've missed, I can still go back and correct it. I've updated my Q and A and numerous other things. 5/10/13 - It's 1:38 here as I write this, but I do plan on adding an items guide sometime in the near future. 6/8/14 - For my birthday, I thought I'd give YOU all something. An update with tavern rumors and some other good stuff. TBA - Someone asked me to list what the scrolls do throughout the game. They also asked about the jewelry, but the jewelry, as far as I know is only for selling to the shops in Phlan for money. 1/18/21 - Added some polishes to the guide, including some entries from the Adventurer's Journal packaged with the computer versions. As far as I'm aware, the computer versions are *all* abandonware, so there's no copyright violation from posting the text from the Adventurer's Journal in this guide. I believe there's even scans of it that are easy to find. The reason I'm adding the Adventurer's Journal entries is because they are much more detailed, giving more light to the story, while the NES version simplifies them, possibly to save space on the cartridge. In addition, I bought the game's Clue Book, and it says how many random encounters to fight in each area to get the enemies to stop spawning. I have yet to try this and see if it matches the NES version, though. 2/2/21 - Fixed some typos and added new strategies for some fights. Will continue to update, but because of my work schedule, I'm not sure exactly how often I will update the guide. I just reacquired the Famicom version so I will try following my own guide, especially since some of my strategies have changed either a little or a lot. Pool of Radiance (NES) Walkthrough Guide © 2021 Doommaster1994 All Rights Reserved. End of Guide...