Metal Gear began development as a straightforward shoot-'em-up, cashing in on the popularity of Capcom's arcade game Commando, but the programmers were having too much trouble creating a similar game on the MSX2 since the hardware couldn't handle too many enemy soldiers and bullets on-screen at the same time. When Hideo Kojima was brought into the project to salvage it, he decided to shift the game's focus to avoiding combat.
Contributed By: ZeoKnight.
Hideo Kojima himself openly expressed disapproval of this version of the game citing many unfaithful changes from the MSX 2 version, such as the underwater infiltration scene being removed in favor of a jungle map, the game being more combat-oriented, effectively removing the stealth element, and the absence of Metal Gear in favor of a super computer among other criticisms.
In the US and Japanese versions of Metal Gear, it was actually possible to enter passwords that utilized profanity and the game would accept them. This led to the European version's password system being changed so that vowels were no longer part of the password system. Likewise, this also led to Nintendo of America asking game publishers to avoid using vowels whenever possible in their passwords.
Contributed By: HyperIria.
One of the big gripes Metal Gear creator Hideo Kojima had was how the player didn't actually destroy Metal Gear, but instead a supercomputer which controlled it. However, the reason for this change isn't because the programmers had their own ideas, but because the NES lacked the ability to display the whole Metal Gear onscreen.
Contributed By: Larcen Tyler.
According to Hideo Kojima, the NES version was developed by a different Konami division in Tokyo who were handed the source code to the MSX 2 version without the consent of the original team.
Connection to Other Media
The image of Snake on the cover art is actually drawn from a promotional photo of actor Michael Biehn as Kyle Reese in the first Terminator movie.
Contributed By: Donald Love 87.
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