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FAQ/Walkthrough by antseezee

Version: Final | Updated: 03/11/11

       (_____)                                     _         
          _  ___  _   _  ____ ____   ____ _   _   | |_  ___  
         | |/ _ \| | | |/ ___)  _ \ / _  ) | | |  |  _)/ _ \ 
      ___| | |_| | |_| | |   | | | ( (/ /| |_| |  | |_| |_| |
     (____/ \___/ \____|_|   |_| |_|\____)\__  |   \___)___/ 
          _______  __   __       __   __    __       _______
         /       ||  | |  |     |  | |  |  |  |     /       |
        |   (----`|  | |  |     |  | |  |  |  |    |   (----`
         \   \    |  | |  |     |  | |  |  |  |     \   \    
     .----)   |   |  | |  `----.|  | |  `--'  | .----)   |   
     |_______/    |__| |_______||__|  \______/  |_______/    
                        For Nintendo NES
                          Version Final
                         By Chris Zawada
                         User: antseezee
                   E-mail: chris@z-wad.com
                   Website: www.z-wad.com
                         Created: 06/20/04
                       Last Update: 03/10/11
                    Copyright 2011 Chris Zawada 

Author's Note
Action games continue to be a thriving success in the video game industry. 
Back during the NES era, they were practically one of the premiere genres that
every gamer looked forward to getting their hands on. Skills which required 
quick reflexes, precision timing, and button smashing are often reminiscent of
these sorts of games. Journey to Silius is yet another action platformer which
combines these key elements which an employing storyline and amazing 
soundtrack. Along the way, you'll acquire upgraded weapons, destroy people 
responsible for your father's death, and ultimately acquire revenge at the 
same time. Blast away for the sadness in your heart, or be swept away by 
cybernetic terrorists!

If you have any contributions, feedback, or strategies you'd like to have 
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than 
content to add your segment of information, and will also provide credit. If 
you have any questions you'd like added to the Common Questions section, ask. 
I simply don't have the time to sit around thinking of questions. Provide me 
with what you want to know!

=05/04/05= vFinal
Final update.

=05/04/05= v Final
Final update for this guide.

=06/23/04= v1.0
Finished the FAQ. Well worth the wait.

=06/20/04= v1.0
Started the FAQ. Expecting to finish this one within the week.

          -    Table of Contents     -
          1) Introduction
          2) Game Basics
             > Controls
             > Weapons
             > Other
          3) Walkthrough
             > Stage and Boss Strategies
          4) Codes
          5) Common Questions
          6) Copyright/Distribution/Reproduction Guidelines
          7) Proper Credits


- 1) Introduction          -
Action platformers are always something the NES and SNES were popular for. 
Shooting action games further enhanced the genre with breathtaking action, and 
ranged projectiles to worry about. Games such as Contra and S.C.A.T. are 
perfect examples of titles where it's all about blasting away your enemies. 
Journey to Silius is yet another shooting action game that pits you in an 
involving storyline along with a great musical soundtrack, and different 
weapons to use. Pitting a futuristic theme, you'll face many cybernetic and 
robotic threats that have to be dealt with swiftly. Combine these elements 
with varied environments full of traps and moving platforms, then you've 
really got a sticky problem. However, Journey to Silius's music was composed 
in an ingenius manner that almost grips the player by their shirt to continue 
on playing. It has some of the best music you will ever hear on the NES.

The storyline is actually somewhat realistic for the setting of the game. Your 
father is a world-praised scientist that expands the technology involving 
Space Colonization and Development. Millions of lives are saved as humans can 
now expand to underpopulated locations, due to the help of a brilliant 
scientist. You play the role of Jay McCray, the son of the exceptional 
scientist. Suddenly, one day, an explosion rocks the colony where his father 
is living, and kills him. While Jay was searching around his father's room, he 
found a floppy disk that said the terrorists were trying to stop the colony's 
development. Now the storyline has turned into a mission of vengeance, as Jay 
goes out to single-handedly destroy the terrorists responsible for his 
father's death, and to continue the project he could not finish.

Here's a brief excerpt from the instruction manual (credit to Sunsoft):

The time is the year 0373 in the new space age calendar. The earth's 
population is exploding so rapidly that people are seeking exodus to an outer 
space paradise. People everywhere are eager to develop space colonies and 
emigrate to them. Jay McCray is no exception. He is preparing for his journey 
to the new space colony #428 in the Silius Solar System. He decided to move to 
the colony because his father, an astute scientist, was instrumental in the 
space colony development. Jay had always been proud of his father and wanted 
to be like him, even more so now, because his father was appointed leader of 
the SSS colony development.

Jay's dream is to be on a space colony development team. Unfortunately, his 
dream will not come true. A devastating explosion rocked the SSS colony and 
destroyed everything, including all project data and the research team. Any 
further development of the colony would be impossible. Because Jay's father 
was killed in the explosion, Jay would never know what really happened. He is 
determined to take over for his father, but without his father's records, 
research is at a standstill.

While searching his father's room, Jay finds a floppy disk. When he puts it in 
the computer, he realizes, it contains a complete plan of the SSS colony 
development. The disk also includes a letter from his father which 
reads, "Terrorists are plotting to destroy the colony development. If anything 
happens to me, you must complete the project."

"Father knew this would happen," Jay said to himself, "but, now that I have 
his plans, I can finish his work." As Jay worked on the project, he realized 
the terrorists were still out there and even more determined to destroy the 
SSS colony plan. Jay then vows, "I have no choice but to fight the terrorists 
to defend the colony development and to avenge my father's death."


##### GAME INFO #####
Players: 1
Developer: Sunsoft
Released: 1991
Rarity: uncommon
Special Features: n/a
ESRB: n/a
Cover Art on box: 
- Shows one of the stages with Jay, a robot, and a desolate background


- 2) Game Basics           -
The NES controller is a very simplistic and straight-forward match when it 
comes to action platform games. The simple two-button layout allows most 
characters to jump, sprint, and fire with ease. Unlike modern games which have 
multiple functions for shooting, Journey to Silius is easy enough for even a 
young child to master.

/Game Controls/
          A - jumps
          B - shoots
      START - brings up weapons selection screen
     SELECT - pauses game, alternates between selection of weapons
CONTROL PAD - moves Jay in designated direction

- Since this is a simple action platformer, there's not much to expect in an 
intricate fashion. Jay can be moved around using the control pad. Pressing 
down will have Jay prone on the ground, which allows for low shots on your 
opponents. Because of the game's horizontal design, you may only move left or 
right with the main character. You have unlimited ammo with your default 
blaster, but are limited with weapon energy (a bar in the upper left portion 
of the screen).

Unlike other certain shooters, sometimes the weapons can be fairly limited. 
This ends up bringing down the overall fun the player will receive blasting 
away different enemies with unique and special weapons. Journey to Silius has 
a set number of 6 different weapons that you may use. Each weapon has a 
special power or shot radius which makes it different when compared to 
another. Most special weapons can only be used sparingly because of a weapon 
energy bar in the upper left hand corner of the screen.

     |>#-> HAND GUN \
     ^   Acquired: Stage 1
     ^ Usefulness: ***

- The Hand Gun is your basic weapon which will be used exclusively throughout 
the game. Unlike other special weapons which use energy, your hand gun does 
not use any weapon energy at all. This basically means you have infinite ammo 
when using the hand gun, and are not restricted on how many shots to fire. The 
weapon is semi-automatic, so you'll have to keep tapping the firing button in 
order to send out rapid fire.

     |>#-> SHOT GUN \
     ^   Acquired: Stage 1
     ^ Usefulness: **

- The Shot Gun is more of a specialist weapon. When fired, it sends out three 
shots, one that goes up diagonally, one that goes straight, and one that goes 
down diagonally. In simpler terms, the Shot Gun is designed for hitting 
targets in obtuse or awkward positions that cannot normally be reached. You'll 
often find robotic mounted units in elevated positions that are hard to reach. 
The Shot Gun let's you keep yourself secure, and lay down these angled shots 
to hit targets. Unfortunately, you do not get a boost in power per shot, and 
it does use up energy in the weapons bar. You will also start with this weapon.

     |>#-> MACHINE GUN \
     ^   Acquired: Stage 1
     ^ Usefulness: ****

- The Machine Gun is one of the better weapons you will use throughout the 
game. Its primary feature is that it has rapid fire, allowing you to send 
several bullets right in a row without any remorse. This is perfect since you 
can easily kill bosses and enemies by holding down the firing button, and 
hitting their exposed positions. The only flaw is that the weapon uses up A 
LOT of energy in a short amount of time. You can get this weapon near the end 
of the first stage.

     |>#-> HOMING MISSILE \
     ^   Acquired: Stage 2
     ^ Usefulness: **

- The Homing Missile launcher is basically what it stands for. It allows you 
to send out up to three rockets at a time which home in on an enemy's weakness 
point. Unfortunately, these babies eat up a ton of energy, despite having an 
increase attack power rating upon hitting targets. These are best used on 
enemy bosses, or tougher opponents. You will receive this weapon by defeating 
a mini-boss on the second stage.

     |>#-> LASER RIFLE \
     ^   Acquired: Stage 3
     ^ Usefulness: ***

- The Laser Rifle sends out blue streaks of lasers that do extended damage. 
Basically, when one ray is launched, it will go through its target, but also 
lay down extended damage because the lasers are long, stretched-out attacks. 
Because of this, you may also penetrate certain structures, allowing you to 
hit opponents through walls. Each shot does use a hefty amount of energy in 
the weapons bar, but these are still very useful. Again, this is acquired 
during Stage 3.

     ^   Acquired: Stage 4
     ^ Usefulness: *****

- The Grenade Launcher is one of the best guns in the game, however, you'll 
receive it near the end as well. This weapon let's you launch a grenade out at 
targets, which then explodes to cause massive, heightened damage. While it 
does use a decent amount of energy per shot, the results are worth it based on 
the damage sent to your opponents.

Along the course of Journey to Silius, there are some other key elements, 
items, and principles you will have to get use to. This brief section will 
describe each of the gameplay elements that you should get familiar with.

   - LIFE ENERGY METER - in the upper left hand corner, you will see a pink
                         meter. This designates how much life Jay has left.
                         If it ever gets damaged or lowers, you may be able
                         to find red energy capsules off of defeated
                         opponents, which will increase the life bar.

   - WEAPON ENERGY METER - in the upper left hand corner, you will see a blue
                           meter. This designates how much weapon energy Jay
                           has left. It's a universal setting, meaning all
                           weapons draw from the same energy stash. Blue energy
                           capsules will replenish a depleted bar.

   - WEAPON BUBBLES - as you defeat bosses during the game, some of them will
                      drop pink bubbles with a letter inside. These are your
                      essential weapons which can be gained throughout the
                      game. Pick up the bubble to find an upgrade for a new


- 3) Walkthrough           -
Every platforming game can sometimes get tough around or on certain levels. 
When this occurs, you'll often be frustrated if you cannot make it past a 
certain group of enemies, or a protruding obstacle. This is where walkthroughs 
excel; they allow you to figure out alternate ways of overcoming your 
opponents. This section will describe some of the challenges taken on during 
each stage, along with boss strategies.

/Stage 1/
Young Jay will start off in a deserted space colony, as he approaches Silius. 
To start off, you'll encounter a varied amount of enemies on this level. Your 
most prime threat is a robot that hobbles at certain intervals. It can easily 
be taken down by a few shots. You'll also have to deal with artillery shells 
being launched from the background of the screen. Mines on the ground can be 
avoided by leaping over them, or proning and firing. Finally, there will be 
overhead screws that fly over, and release shots much like your Shot Gun.

- Start off by going right and taking down the basic threats. Leap across the 
gaps you'll see during the level. There will be ground-mounted lasers that pop 
up every three seconds. Jump in the air, fire a few shots, and wait for it to 
fire its laser. You'll want to repeat this process to take them down. Watch 
for a rocket-mounted launcher about a quarter of the way through the level. 
When you reach the certain area with two mines next to each, hop in the middle 
of both, destroy the one, jump to avoid a laser, destroy the other, and take 
out the laser-shooter. You'll get use to certain traps that are set on the 
levels. You'll know you've reached the mini-boss when you see a giant photon 
cannon launching blue fireballs at you. To destroy this ferocious beast, get 
about a half-screen distance between you and him. Stand and keep firing with 
your hand gun, then jump over the first fireball, and prone under the second. 
Keep firing during this process. Sometimes his second fireball will hit you 
when you prone if you're too close to him. After the machine is defeated, grab 
the Machine Gun upgrade, and prepare for Boss #1.
  (( BOSS #1 )) "Helicopter & Mini Robots"

- This boss can be fairly simple. Start off by switching to your Machine Gun 
upgrade you just received. Run about 2/3 of the way across the screen so that 
you're slightly to the left of the dropship door on the helicopter. A red 
alien creature will hobble down from the copter above. If performed correctly, 
he should land right next to you. Keep firing your machine gun, and two more 
aliens will pop out of the chopper. The aliens will usually hop when you fire 
your weapon, so time your shots when they land. The chopper will then come 
down to ground level, and start firing off 3 shots at various heights (high, 
medium, and low). Try to time your jumps so the highest shot is fired, and use 
the rest of your Machine Gun ammo on the flashing red-purple dot. The chopper 
will go down after about 20 shots.

/Stage 2/
Young Jay will start off in an underground labyrinth, which was probably part 
of the terrorists' network. Inside you'll find various chemical barrels, 
industrial machines, and threatening security systems. Some key enemies 
includes a slow moving robot which fires after so many seconds on screen. The 
typical screw-shotgunner, along with a rotary machine gun that sprints up, 
fires, then retreats to the back lines. There's also a screw on the ground 
that pops up when you get close. Finally, there will be mounted circular traps 
that shoot bullets in clockwise directions.

- Start off by going right and taking down typical threats until you see a pit 
on the right. Jump down, and watch for enemies along the edges. You might have 
to use your Shot Gun to take out a troublesome turret. Once you're at the 
bottom, watch for two laser mounters. Continue to the right. You'll run into 
the plasma cannon from the first stage. Use the same tactics from before, and 
board the elevator. It might be best to use the Machine Gun on him. You'll 
face some usual enemies then reach another elevator. Board it. This next part 
can be fairly tricky. I usually sprint right through shooting my pistol. There 
will be troublesome bombardments from above, along with traps to avoid. Sprint 
right through, but keep firing to take out anything straight ahead. Once you 
pass the two lasers in a pit, pull out your Machine Gun, and prepare to fight 
the mini-boss. The enemy is basically a large armored cybernetic robot that 
walks straight towards you. Use your Machine Gun, and keep jumping up, and 
firing at the exposed lacking head. He will die quickly if you use the MG. 
Pick up the Homing Missile upgrade afterwards.
  (( BOSS #2 )) "War Vehicle Robot"

- This boss is fairly tough if you don't have any energy left to use homing 
missiles. The problem is that it has a retractable arm that extends out when 
you get close. It also launches pink bubbles from its mouth that usually pelt 
your position at 3 different locations. Finally, if it touches you, you also 
take damage. Because of this, it moves closer and draws away to keep extending 
its range of attack. Aim for the pink-purple bubble flashing around its 
stomach line. Keep pelting it, but try to run forward to avoid the far bubbles 
that will come out about every 5-7 seconds. Really you should try to save your 
energy for this battle, and use the homing missiles.

/Stage 3/
Young Jay will start off in the Terrorists' Headquarters. Obviously this 
freshens up the vengeance theme a bit, but we're still far off from completing 
the game. You'll have a new variety of enemies to deal with. Your first threat 
is a walking robot that's fairly tall. He'll fire off multiple shots after 
you've been on screen for so many seconds. A jetpack alien will fly slowly 
across the screen. You'll also have mines that come off of the side portions 
of the screen very fast. They can be destroyed with one shot, but try to keep 
firing off the edges on this stage.

- Start off by going right and taking out the basic threats. Leap over the pit 
holes to avoid death. Watch for the mounted bubbles on the ceiling and floors. 
They'll launch bullets in diagonal patterns in alternate sequences. Go up the 
elevator, and take out the wall-crawling spider on the left. Avoid the red 
forks along the level. These pesky items will quickly drop down to stab you 
when you get close. Get close, move back, then sprint across as they go back 
up. There are also alternating blue laser beams. These can be avoided by 
waiting for them to disappear, and quickly leaping through. Keep on going 
right, avoiding the tricky and tight rooms. Go down the elevator, and start to 
move left. When you drop down the pits, watch for the spiders along the walls. 
These guys will prove to be real pains in the arse. Continue onward to the 
right, and leap down the pit. Move right to continue onward. When you reach an 
area with a blue laser and a tripper, use your homing missile to take out the 
tripper, then jump through. Hop onto the next elevator in the gray area. Once 
you reach a series of lasers in a row, watch for flying jetpack robots. When 
you reach the area ahead with the blue walking robot, pull out your Homing 
Missiles, and keep firing them until he dies. Pick up the Laser powerup.
  (( BOSS #3 )) "Troops of Cannons"

- This boss takes a decent amount of concentration to get past. Start off by 
quickly sprinting to the right and proning right where the step is to the 
higher ground. You are untouchable in this spot. The only problem is that 
you'll have to figure out a way to hit the center bubble. Move Jay back 
slightly from this upper step, and prone there. Wait for the upper right 
diagonal laser to fire, then wait for the lowest cannon to fire. When this 
happens, stand up, and wait for the succession of cannons to fire again. Leap 
up when the low one fires, and shoot at the bubble (with your newly found 
laser upgrade). Time yourself another four seconds, get up, and fire again. 
The idea is to time your jump to fire right when the diagonal laser has gone 
by, and the lowest cannon can be leaped over.

/Stage 4/
Young Jay will start off in the Terrorists' Spaceship. Apparently infiltration 
has never been so easy. This level is very threatening because of the speed of 
your opponents. You'll have to deal with floor sprinklers, along with flying 
blue robots off the side of the screen. The blue walking androids are sort of 
like the red mummies from the previous level.

- Start off by going right, and then down the elevator. Go right again, but 
watch out for the crushing pilons. There will also be red static crushers that 
swoop up and down. You can try leaping over them, or underneath them if you 
have enough distance. There will also be blue sweeping robots to watch out 
for. They launch out shotgun patterns. Continue down the gap on the left, and 
watch out for the ceiling metal droppers above. Use your machine gun on the 
blue swoopers for easy displacement. You'll eventually reach some pits on the 
left with metal blocks. Quickly leap onto the blocks and over, otherwise 
you'll plummet because the blocks fall off after so much weight. Blue flyers 
will try to take you down as you leap over the pits. On the pit with four 
blocks, fire as you leap over, otherwise two blue flyers will take you out. Go 
up the elevator.
  Continue onward as usual, leaping down the right pit. Keep moving to your 
right, and you'll eventually hit a reddish area. There will be a few more 
sweepers and default enemies which can be destroyed a tad easier thanks to the 
Laser. When you reach the far end of the level, you'll be forced to face a 
blue flying master robot. This guy basically flies towards you, and will 
launch two cannon pellets. I find it best to use the Laser, and keep leaping 
up to shoot his head. You will take damage as it's extremely hard to defeat 
him before he closes in on you. Once you destroy his first form, watch out for 
his flying head. Use your normal Hand Gun to destroy it (it will shoot shotgun 
pellets every once in awhile). Pick up the Grenade Launcher upgrade.
  (( BOSS #4 )) "Mammoth Cannon"

- This boss is actually one of the easier ones throughout the game. You'll be 
positioned on a small platform with a gigantic alien blaster. A blue launcher 
will charge up and then send out a photon beam. Jump over the beam, use the 
newly-found grenade launcher, and fire it while in mid air. It'll actually 
have a delayed shot and hit the exposed core of the boss when he opens up. If 
you're out of energy, then you're going to have a tough time defeating him. He 
usually opens the bubble up after launching a photon at you.

/Stage 5/
Young Jay will start off in the Terrorists' Spaceship Factory. However, this 
level is MUCH different than the other ones you have encountered. For 
starters, the screen will scroll horizontally from the left to right, and you 
MUST move Jay away from the moving borders. If he comes within contact of 
them, he will be pushed along, so be careful. So not only is this a race for 
time, but you have to deal with environmental hazards as well. There are no 
enemies, but the environment will be your toughest opponent.

- Start off by going right. Watch out for the crates that drop down from 
above. There will be some lava sprinklers ahead that can only be triggered by 
getting close to them. Be weary though as each lava pit pummels down in 
specific intervals. You have to time them in your mind, and jump right when 
the last bit comes down. Otherwise, you'll take lots of damage, and the screen 
will catch up with you. When you reach the moving platforms section, try to 
get as close to the right of the screen as possible. When the one platform is 
moving a large crate to the right, jump on that crate, then jump to reach the 
conveyor belt above. Jump past the gap to reach solid ground again. That 
section alone might take some players LOTS of practice get past. As you 
continue to the right, make your way past the metal stompers. The next part is 
very tricky. Large brown crates will fall from above. You have to watch for 
the falling crates, while paying attention to the direction of each conveyor 
belt. When you reach solid ground again, watch for the two tricky ceiling 
squashers. Quickly leap past them onto solid ground ahead. You'll know you've 
reached the end of the map when you make it to the last long conveyor belt.

  (( BOSS #5 )) "Giant Exodus Spaceship"

- This boss is easy if you can manage to dodge the rotating turrets at both 
the front and back ends. To start off, immediately equip your grenade 
launcher, and go to the far left. Start jumping and shooting at the head 
console of the ship. It should get destroyed after about 8-10 rockets. 
Meanwhile, you'll have to dodge a rotating eye turret. After the front is 
destroyed, start walking under the ship. Avoid the blue boosters that come out 
(each set will go off after a bit), and watch for the rotating back turret. 
Repeat the process by destroying the back console using your Grenade Launcher, 
and voila, you've taken down a massive ship. Make sure you don't get crushed 
when the ship lowers during the entire process.

  (( BOSS #6 )) "Android"

- This is the final battle, and the person responsible for your father's 
death. To start off, the Android is a very simple boss, however, you're 
heavily worn out from the Spaceship battle, and have probably expended all of 
your ammunition on it. Thus, this battle is mainly designed for your Hand Gun. 
To start off, you have to leap and shoot him in the head to cause damage. 
He'll approach you rather quickly. When he gets about 1-2 centimeters away, 
jump in an arc pattern over him. He'll punch and miss, then turn around, and 
punch and miss again. Just keep repeating this pattern. Keep jumping and 
shooting until he gets within your radius, then leap over him, leap away, and 
keep firing. You'll eventually defeat him after about 30-40 bullets. Very 
intense though.

   **END: The terrorist leader dies and explodes in a quick fury. You're then
          brought to a cutscene showing what appears to be a planet (probably
          Earth), and a space colony revolving around it. Apparently, Jay
          survived and lived on to finish his father's dream of space colony
          development. Now that the terrorist leader is gone, millions of lives
          have been saved, and Jay has avenged his father's death.**

- From here on, the game resets back to level one with your previous 
life/weapon meters. You do not get to use any of the new weapons gained 
through the adventure in the earlier levels though. Congratulations, you have 
completed one of the best action shooters for the NES.


- 4) Codes                  -
As always, cheat codes are another way of expanding one's replayability inside 
of an action game - especially shooting games. These codes give you a 
heightened chance of completing the game with alternate weapons, new ways of 
finishing off opponents, and just pure fun. This section will describe some of 
the in-game codes available for the game. You'll also be able to find any game 
genie codes for the title.

I'd like to thank:


- for these useful codes.

/In-Game Codes/

   CHEAT MODE >> Press B (33 times), then press START at the title screen.
                 You will then be brought to a screen that allows you to do
                 a sound test of the different songs, along with setting
                 yourself to have up to 9 continues.

   SUPER WEAPON >> Press Up, Down, A, B, and START at the title screen. You
                   will start with a Doom Gun that allows you to kill all
                   enemies on screen at the sacrifice of 2 HP and 3 weapon

/Game Genie Codes/

            START W/ 9 LIVES >> PAOSOTLE
                  SUPER JUMP >> TOOETOLA


- 5) Common Questions     -

)) Gameplay ((

<< Where can I obtain Journey to Silius? >>

- Your best choices are either eBay or at flea markets. Since this is an NES 
game, it's not impossible to find. However, it's sort of very uncommon because 
of its release with Sunsoft, and fairly low production count. It's not a 
highly sought-after game, but should be if more people knew it was extremely 
fun. It can be bought for about $3 on eBay.

<< How long have you been playing the game? >>

- To be honest, I believe I've owned the game ever since I was about 8. I 
remember getting the Journey to Silius game for Christmas as a gift from my 
relatives. Not only did it turn out to be one of my most famed games, but I 
literally played it all day, and memorized most of the enemy positions. I 
still remember to this day the first time I ever completed the game, without 
cheating. So in total, it's been about 10 years I have owned the game.

<< Why is this your favorite NES game? >>

- The musical soundtrack is one of the most supreme you will hear across the 
internet. You'll get numerous songs full of intense technoish beats that draw 
the gamer closer to wanting to complete the game. Not only that, but it is a 
fun shooter. The game was originally designed to be The Terminator, but 
because of licensing problems, the developers had to resketch their ideas. 
Rather than scrapping the entire project, they took what they had, and 
adapted. Journey to Silius is a fun shooting game with responsive controls, 
and alternating weapons. This is no generic Rambo, if you know what I mean.


- 6) Copyright/Distribution/Reproduction Guidelines -
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted 
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO 
NOT steal anything from this FAQ. If you want to use some information in your 
own guide, simply ask me. If you want to place this guide on your website, 
either link to the GameFAQs game page, or download the file and place it on 
your own web server. Basically, you can post this on your website as long as 
its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, 
all proper credit is due when necessary. Also, don't even think about selling 
FAQs. Trying to prosper off of other people's work will get you in big time 
trouble (coming from an eBay seller myself).

This is a list of the current known sites that host my FAQs:

- http://www.gamefaqs.com/
- http://www.ign.com/
- http://www.neoseeker.com/
- http://www.cheatcc.com/ 
- http://www.cheatplanet.com/


- 7) Proper Credit        -
I'd like to thank the following people for their help in making this FAQ 

)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life 
to it. Takes a lot of effort to keep a site going this long.

)) Gamewinners (( for providing useful codes to one of my favorite NES games 
out there. Even the Game Genie codes blow it out of water, and provide a more 
enhanced experience.

)) Sunsoft (( for producing a masterpiece of a title. Not only was the game 
fun, but it really had a certain "feeling" that made it unique when compared 
to my other NES titles.

)) Luck (( for messing up The Terminator license, and altering the game's fate 
so that it became Journey to Silius. Maybe the game would have never been so 
great had it turned out to be another movie-to-game clone.

  "Some people make sacrifices to make other people happy." - Chris Zawada
  "Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)

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