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FAQ/Walkthrough by yoh_ho_mario

Version: 1.01 | Updated: 07/01/05

Ghostbusters II - Copyright 1990 Activision      
Licensed by Nintendo of America, INC

If you have any questions or comments, email me: 
Omar Andrew Dia, yoh_ho_mario@yahoo.com. 

June 29, 2005 -- Version 1 Submitted

Walkthrough Version 1.01--------7/1/05---------------------------------------
I am naming this revision 1.01 because the changes I have just made are only 
cosmetic and hardly noticeable.  The game information was not altered in any 
way.  I have added a list titled "Authorized Websites" near the end of this 
walkthrough.

Copyright 2005 Omar Andrew Dia 

I did not consult anything but the game itself to create this walkthrough.  I 
have not taken an in-depth look at the game's manual for several years now.  
I do not remember what any of it looks like except for the cover.  I created 
this walkthrough for Ghostbusters II (NES) by using my own creativity, 
nothing more.

This walkthrough is dedicated to my fan base, especially Richard Alan Bell 
because I do not think he ever beat the game.

.............................................................................

One thing I learned while playing this game is to always try to emphasize 
control over your character.  The use of lightning-quick speed and sheer 
firepower will only get you killed.


The Point of this Walkthrough: 
Is to help you beat the game.  Points are cute, but also pointless, 
relatively speaking.  I have listed the locations of several useful items 
throughout this walkthrough along with several enemies.  I decided not to 
list the amount of points received because you do not get awarded for high 
scores. 


The Break down: Introduction, Pre-Level 1, Level 1 Continued, Level 2 Section 
1 Section 2 Section 3 Section 4 Section 5 Section 6 Section 7, Level 3, Level 
4, Level 5, Level 6, Level 7, Level 8 First Ghostbuster Second Ghostbuster 
Third Ghostbuster Fourth Ghostbuster, Ending


Time Limit: Rarely does time become a factor in this game.  If you do spend 
too much time on certain levels, the words "Out of Time" will appear in the 
message board (see **** Pre-Level 1).  You will then lose a life and be 
forced to start the level from the beginning.  In Levels 1, 3, 5 and 8, the 
"spider creature" itself acts like a time limit.

.............................................................................

Controls: 
For Levels 1, 3, 5 and 8-
  "Up" on the "D-Pad" aims your characters weapon high.
  "Down on the "D-Pad" aims your characters weapon low.
  "Left on the "D-Pad" advances your character forward. 
  "Right" on the "D-Pad" moves your character backward.
  The "Start Button" sets a trap.
  The "Select Button" does nothing.

For Levels 2 and 4-
  "Up" on the "D-Pad" moves your character up.
  "Down" on the "D-Pad" moves your character down.
  "Left" on the "D-Pad" decelerates your character.
  "Right" on the "D-Pad" accelerates your character.
  The "Start Button" does nothing.
  The "Select Button" does nothing.

For Levels 6 and 7-
  "Up" on the "D-Pad" to aim at targets behind your character, with "torch 
     ability" (see paragraph 2 under **** Level 6).
  "Down" on the "D-Pad" to aim at targets in front your character, with
     "torch ability" (see paragraph 2 under **** Level 6).
  "Left" on the "D-Pad" moves your character to the left.
  "Right" on the "D-Pad" moves your character to the right.
  The "Start Button" does nothing.
  The "Select Button" does nothing.

.............................................................................


Items to Collect     --     Where to find     --     Function
Ghostbusters II Logo         All Levels          20 Collected = Plus One Life
Green Token                 Levels 2 and 4         Standard Weapon Upgrade
Orange Token                  Level 2            Bomb- Destroys all foes on 
                                                  the view-screen
Green Torch                 Levels 6 and 7      Allows Standard Weapon to Aim
Green Book-Bomb             Levels 6 and 7      Bomb- Destroys all foes and 
                                                collects other items on the 
                                                view-screen
.............................................................................


**** Introduction: 
Power-up your Nintendo Entertainment System and watch the game's 
introduction.  Pay close attention to the invaluable hints and tips that the 
game outlines for you; "We're back and ready to believe you!!" "Avoid 
obstacles collect Ghostbusters logos and kick some slime!!"  It goes on to 
name the men busting the ghosts and then it lists the credits.  If you wait 
long enough the story will be revealed:

       At the stroke of midnight on New Year's Eve of the last decade
       of the twentieth century, America's largest city is about to
       pay for the nastiness of its inhabitants.

       When that day comes, when the slime starts to rise, when ghosts
       start arriving by the boatload, there's only one thing to do...

Press "start" already.  You have the option of playing the game via One 
Player or Two Players.  The only difference between the two options is that 
with two players, you take turns after each player loses a life.  The biggest 
flaw that this game has is that it does not have a "Pause Button".  So, a Two 
Player game is useful if you need to take a lot of bathroom breaks.  As soon 
as you make your decision, you are presented with a new message: 
       
       I, Vigo, The Scourge of Carpathia, The Sorrow of Moldavia, will 
       defeat you.

Underneath the message is a detailed picture of Vigo.  A few seconds later we 
see our heroes as they descend into the ghost infested sewers.


**** Pre-Level 1:
First, take a glance at your statistics located near the bottom of the view 
screen.  From left to right there is a Ghostbusters II logo (when you collect 
twenty of these you will have earned an extra life).  Next is a symbol 
representing the current playable character on the view screen with the 
number of lives remaining just below it.  There is a "P1" which stands for 
"Player One" and your total score so far is listed just to right of it.  
Under the "P1" and your current score is a message board, similar to what is 
now known as the ticker used by 24/7 news channels.  And the last thing is a 
clock, all of which is basically useless if your only goal is to beat the 
game.  The only thing you should keep track of is how many remaining lives 
you have.

.............................................................................

**** Level 1 Continued:          Enemy Details      --      Ways to Bypass
                               Spider Creature                  Avoid
                               Yellow Face                    Avoid, Trap
                               Yellow Lantern                 Avoid, Trap
                               Goblin                         Shoot, Trap
                               Yellow Spider                  Avoid, Trap
                               Yellow Hand                    Jump,  Trap
                           Yellow Face (Low Bounce)              Trap

As your character lands in the sewer, the first thing you will notice is a 
small spider-like creature, with brown legs and a yellow body.  This creature 
follows you throughout the first level.  It will not allow you to jump over 
it.  You have no choice but to advance.  If you touch the spider creature, or 
any of the other foes that you encounter throughout the game, you will lose a 
life.  If you lose all of your remaining lives, you are given the choice of 
using one of your three continues or you may elect to end the game.  If you 
use up all three of your continues, there will be no one else to stop the 
evil Vigo from carrying out his/its menacing plans.  

You can move your character left and right with the "D-Pad".  Aim your weapon 
high by pressing "Up" on the "D-Pad".  Aim your weapon low by pressing "Down" 
on the "D-Pad".  To get in your "optimal firing position", hold "Up" on the 
"D-Pad" until your weapon is pointing straight up.  Then press "Down" on the 
"D-Pad" only once.  This should only take a second or two.  The best way to 
get through this level is to essentially create a constant "wall of slime" by 
rapidly firing your weapon via the "A Button".  Do not try to aim and shoot 
the individual targets that will only make things more difficult than they 
need to be.  The slime that your weapon shoots will not slow you down if you 
stay in your "optimal firing position".

As soon as you begin to Advance, you will notice a yellow face type of object 
hopping your way, followed by a yellow lantern and a green ghost goblin.  
These objects approach your character rather quickly.  Do not let that 
startle you.  Keep moving and stay in your "optimal firing position".  The 
"wall of slime" that you create will engulf the first goblin that you 
encounter.  Most of the time these two yellow objects will simply jump over 
your character, leaving you unharmed as you walk underneath them.  Do not 
ever try to jump over them.  

A few moments later you will encounter your first Ghostbusters II logo, which 
is followed by another goblin.  They are no match for the "wall of slime".  
Keep moving.  You will then face another yellow face and lantern.  In this 
area will be two steel beams; one with the letter "V" printed on it and the 
other with the letter "H".  You may need to take a short pause near one of 
the cracks in the pavement as you approach the first steel beam.  This will 
allow the yellow face object to bounce just in front and then over your 
character.  As soon as the yellow face passes, you will immediately encounter 
another yellow lantern.  Ignore it.  After pausing for the previous face, 
keep moving as if the yellow lantern was not there.  Immediately after the 
lantern passes, your "wall of slime" will catch two Ghostbusters II logos.  

A few moments later a goblin will come into view.  It should not be too much 
of a concern.  At this point you are faced with your first real obstacle.  As 
you can see, there are two yellow spiders ascending and descending in an 
attempt to block your characters path.  Stand next to the yellow spider that 
is closest to your character.  Start moving shortly before the first yellow 
spider begins to descend.  Walk under both of them without pausing.  Pretend 
that the second one is not even there.  As you do this, make sure you stay in 
your "optimal firing position".  Your "wall of slime" will zap two low-flying 
goblins as soon as you pass the second of the two yellow spiders.  Shortly 
after your character passes the two low-flying goblins, your standard weapon 
should catch a Ghostbusters II logo.  Continue moving.

On the view-screen there will now be another set of two yellow spiders.  This 
time there is enough space for your character to stand in between them.  Most 
likely, your character will need to take a short pause before passing under 
the second of this set of two yellow spiders.  With a little practice, 
passing under these two objects will not be difficult.  Wait for the first to 
begin ascending and then walk under it.  Your "wall of slime" will hit two 
goblins and a Ghostbusters II logo.  Take a short pause before attempting to 
walk under the next yellow spider.  Just like the previous one, walk under it 
as it begins to ascend.  Soon afterwards, your "wall of slime" will catch a 
pair of Ghostbusters II logos, followed by three goblins.  Blast through them 
and catch an incoming low flying logo.  Moments later you will catch another 
pair of logos and zap yet another goblin.  Keep walking.

Notice that your character approaches another set of two steel beams 
identical to the previous two that you encountered not long ago.  You will 
have to make your character jump shortly before passing or in the process of 
passing the first steel beam in order to avoid a yellow hand object.  The 
yellow hand is probably the fastest object on this level that requires your 
undivided attention.  Chances are you might need to press the "B Button" as 
soon as you see the object in order to successfully jump over it.  After 
passing the yellow hand your standard weapon should catch a Ghostbusters II 
logo.  The next yellow object that requires your attention will be a low 
bouncing yellow face.  As soon as you see the yellow object appear on the 
view-screen, you must set a trap by pressing the "Start Button" and then walk 
a few steps towards the right side of the view screen.  

If you do not release the trap in time, it will not catch the object and you 
will probably lose a life.  This yellow object jumps too low to pass safely 
over your character and it jumps too high for your character to jump over it.  
Assuming that the yellow object is safely sucked into the trap, kick it away 
simply by walking over it.  Do not try to jump over a trap that is in use.  
It will cost your character a life.  Remember to keep your "optimal firing 
position" because your "wall of slime" is still needed.  You will catch a 
Ghostbusters II logo as you approach a third set of steel beams.  As you pass 
the third set of steel beams you will collect the final pair of logos in the 
level.

The last yellow object of this level usually will not pose a threat.  In most 
cases it will pass over your character as you collect the final pair of 
Ghostbusters II logos for this level.  On occasion you may have to give a 
short pause to allow the yellow object to bounce in front and then over your 
character.  

Ghostbusters II Logos to Collect in Level 1: 13            Lives Remaining: 3

.............................................................................


**** Level 2:          Enemy Details      --      Ways to Bypass
               Red Slime (sewer) Creature             Avoid
                     White Ghosts                     Shoot
                     Giant Pit                    Jump with Boost
                     Goblin                           Shoot
                               
It will not be long now until it has been fifteen years since I first 
controlled the Ghostbusters II car in this level.  It was a lot of fun to go 
really fast, but if you are interested in beating the game you must favor 
control over speed.  To make things easy on all of us, I have divided this 
level into separate "sections".  As your character advances, you will notice 
that there are several breaks between some of the buildings.  In each of 
these breaks, there are minor roads connecting to the main road that your 
character moves along.  Your character is not capable of relocating itself to 
one of these minor roads.  For convenience purposes only, I will refer to 
these minor roads as "intersections".  When you pass by one of these 
"intersections", think of it as a divider.  When you pass a divider, you 
enter a new "section". 

Visual- Section 1 --> Intersection --> Section 2. 

Now take a look at the main road itself.  It is divided into four lanes.  
Going from top to bottom, "lane 1" is between the sidewalk and the first 
white dotted line.  "Lane 2" is between the first white dotted line and the 
gray line in the middle.  "Lane 3" is between the gray line in the middle and 
the second white dotted line.  "Lane 4" is between the second white dotted 
line and the gray line at the bottom.  The controls in this level are similar 
to the previous level.  To accelerate, press "right" on the "D-Pad", press 
"left" on the "D-pad" to decelerate.  Press "Up" to move up, "Down" to move 
down.  The "Start" and "Select" buttons do not do anything.  Press the "A 
Button" to shoot and the "B Button" to make your character jump.

At the start of Level 2, section 1 you will see three mostly white colored 
road blocks located in lanes 2, 3 and 4.  These roadblocks are too tall for 
your character to jump over.  You would naturally think that ramming your 
character into one of these roadblocks would at least cause some damage or 
possibly a life.  It is actually beneficial.  Though it may slow your 
characters speed (which is not always bad), ramming into one of these 
roadblocks gives your character temporary invincibility.  It may only be for 
a few seconds, but it is quite useful if you find yourself struggling to fend 
off a pack of foes.  So, you can either avoid the first trio of roadblocks 
via lane 1 or ram into them.  Next you will see three roadblocks located in 
lanes 1, 2 and 3 with a purple arrow in lane 4. Move your character to lane 
4.  

When your character moves over the purple arrow, it will be given a boost of 
speed.  This will become useful later on in this level.  As soon as your 
character moves over the purple arrow, move to lane 1.  You will see three 
tall roadblocks in lanes 1, 2 and 3 and a small roadblock in lane 4.  Your 
character is capable of jumping over the small roadblocks, but ignore this 
one.  Stay in lane 1, ram into the tall roadblock and then immediately press 
"Left" on the "D-Pad" to go as slow as possible.  You may need to press the 
"B Button" to jump, to ensure that you collect the first of many Ghostbusters 
II logos in this level.  As you approach the first "intersection", there will 
be a red slime creature hiding under a city sewer lid.  

Every few seconds it will pop out of the sewer.  If it pops up directly in 
front of your character and your character runs into it, you will get slimed 
and lose a life.  If it pops up while your character is directly on top of 
it, your character will be launched into the air and receive a couple 
thousand useless points.  Unless you have already beaten the game and you are 
now trying to get a new high score, do not worry about it.  Otherwise avoid 
and ignore it.  There is a hidden Ghostbusters II logo above the location 
where the slime creature launches your character.  With my experience, I had 
better luck retrieving it by shooting towards the area as my character was 
moving along the main road itself.

There is 1 non-hidden Ghostbusters II logo in this section.  

-- Enter Section 2
As soon as you pass the first "intersection" you will encounter some white 
ghosts.  These ghosts do not run directly towards your character.  Several 
seconds after they appear, they generally stay on the right half of the view- 
screen.  The ghosts usually float around long enough for your character to 
shoot them before they get too close to your position.  If one of them does 
make contact with your character, you lose a life.  These white ghosts will 
shoot a blob of red slime at your character.  This slime travels slowly and 
in a straight line, which makes it easy to avoid.  When shooting these 
ghosts, make sure you line up your character with your intended target.  For 
example, if one of the ghosts is in lane 1, make sure that your character is 
in lane 1 and then blast it.  At this point in the level, it is best to move 
your character slowly, to make sure that you shoot each ghost before they 
make contact.  

Remember, control over speed. Take as much time as you can.  After you shoot 
a few ghosts, you will notice what looks like a large slime bubble floating 
near the buildings rooftops.  When you fire your weapon, your character 
shoots green slime straight ahead and up into the air.  Unlike the green 
slime that your character shoots straight ahead, the slime that is shot up 
does not travel in a straight line.  It shoots out at about a 75-degree angle 
and then begins to arch.  It dissipates shortly after it begins to arch.  If 
you position your character and then shoot just before you pass directly 
under the green bubble, your slime will hit it.  It will burst; a green token 
will fall and will quickly move towards the right side of the view-screen.  
Do not be eager to chase after it.  Stay calm and shoot the white ghosts just 
ahead.  Seconds after shooting the green bubble, you will see a Ghostbusters 
II logo near the top of a building, followed by another logo in lane 1 and 
one in lane 3.  

To gather all three of these logos, you must be going relatively slow.  You 
will have to time your shot in order to retrieve the logo near the top of the 
building (from this point onward we will refer to these as rooftop logos).  
To retrieve the logos in lane 1 and lane 3, you can either shoot them or move 
into them.  A few seconds later, there will be another "rooftop" logo.  
Again, time your shot to retrieve it.  Remember, if you begin to struggle 
with the white ghosts, simply run into one of the many roadblocks.  If you do 
this, a few ghosts will pass by without harming your character.  At the end 
of this section, you may or may not have picked up the green token that was 
discussed earlier.  If you did, you will be shielded from enemy attacks.  
This is only temporary and it is not vital to your characters continued 
existence.  If you are a good shooter, this wave of ghosts will end here, 
with section 2.  *Hint* "Rooftop" logos are most easily obtained while 
targeting them from lane 1.

There are 4 non-hidden Ghostbusters II logos in this section.

-- Enter Section 3
If you have done well so far, there will be no ghosts harassing you in this 
section.  There is a "rooftop" logo located near the beginning of this 
section.  In order to retrieve this logo, you must make your character jump.  
At the height of the jump, fire your weapon.  For this to work your character 
must begin the jump while crossing over the "intersection" in between 
sections 1 and 2.  There will be a short strip of road with no enemies to 
fight or items to collect, only seven roadblocks scattered in the area.  You 
will approach a set of four small roadblocks, one in each lane.  Look at the 
roadblock in lane 1.  It sits near the double doors of a medium sized 
building which has a smaller building seated directly to the right of it.  

Looking at the smaller building, you can see two sets of windows, three in 
each set.  Look at the set of windows that is closest to this buildings roof.  
The window in the middle appears to open.  Stay in lane 1.  As soon as you 
pass the roadblock, fire your weapon so that your slime hits the open window.  
Immediately move to lane 3.  You will see a Ghostbusters II logo hopping in 
one place.  Just before collecting the logo, fire your weapon.  This will pop 
the green slime bubble floating above.  Collect the logo and then hit the gas 
(accelerate).  

There are two useful tokens; the orange one that came from the open window 
and a green one that came from the slime bubble.  Shortly before the next 
"intersection" there will be a set of four small roadblocks, one in each 
lane.  Stay in lane 3, jump over the roadblock and make a move to collect the 
green token, then the orange one.  The green token gives your standard weapon 
an upgrade.  Pressing the "A Button" after collecting the orange token in 
lane 1, shoots a bomb into the air that destroys all the ghosts on the view 
screen.  With enough speed, you should collect both tokens as you cross the 
next "intersection".  There are two red slime sewer creatures in this 
"intersection".  Ignore them.

There are 2 non-hidden Ghostbusters II logos in this section.

-- Enter Section 4
Near the beginning of this section sits a "rooftop" logo.  In order to put 
the orange token to good use and collect the logo, you must move quickly.  
After collecting the green token in lane 3, you would have needed to move to 
lane 1 to collect the orange token.  Stay in lane 1.  Use the orange token by 
pressing the "A Button".  If timed properly, the bomb should explode just as 
a few ghosts appear on the view screen.  You should now have just enough time 
to shoot your weapon and retrieve the "rooftop" logo.  With your weapons new 
power-up, the white ghosts will be much easier zap.  The "rooftop" logo that 
you just picked up appears to be hopping on the upper-left corner of a medium 
sized building.  An orange token is hidden in the window closest to the 
upper-right corner of the same building.  Retrieving this orange token can be 
difficult and it is not that important.  

Your weapons most recent power-up will be just as efficient in zapping the 
white ghosts.  A couple seconds after collecting the "rooftop" logo, a 
Ghostbusters II logo will appear in lane 3, followed by another "rooftop" 
logo and then yet another logo located in lane 2.  These three logos are in 
plain sight and are easy to collect.  As you continue moving, try to keep 
your character in lane 3.  Towards the end of this section, the white ghosts 
will create what is almost a single file line and will begin to make a charge 
at your character.  This is nothing to worry about.  They simply make 
themselves easier targets.  Zap them one by one.  Just before the 
"intersection", there is what appears to be a blue springboard.  It will stay 
suppressed for a second or two and then it will pop up.  It will launch your 
character much like the slime creatures in the sewer will, but without the 
risk of being slimed.  If the blue spring does launch your character into the 
air, you will be awarded a Ghostbusters II logo.

There are 4 non-hidden Ghostbusters II logos in this section.

-- Enter Section 5
From this point onward there will be no more white ghosts on this level.  
Move your character to lane 4 and then fire your weapon at the appropriate 
time to obtain a "rooftop" logo.  As soon as you do so, there will be a blue 
spring in lane 4.  If you allow it to launch your character, a green token 
will shoot out of the building that your character was launched towards.  The 
green token will give your character a temporary shield if you choose to 
collect it.  If you just want to beat the game, do not bother chasing after 
it.  As you pass the blue spring, move your character to lane 2 and speed up.  
Your character will go over a purple arrow.  As soon as the arrow gives your 
character a boost of speed, press the "B Button" to jump over the giant pit.  
As soon as you land back on the road, make sure you stay in lane 2 to avoid 
two green roadblocks that pop up.  The first situated in lane 1 and the other 
in lane 3.

There is 1 non-hidden Ghostbusters II logo in this section.  

-- Enter Section 6
You should be moving full speed ahead as you enter this section.  You should 
also stay in lane 2.  As soon as you enter this section, there will be 
another purple arrow in front of another pit.  This time the arrow moves from 
lane to lane, 1 through 4.  Do not allow this to distract you, stay in lane 2 
and do not slow down.  As you approach the arrow, it will switch from lane 1 
to lane 2 just in time for your character to obtain its boost.  As your 
character flies through the air, you will see a green slime bubble.   It 
holds a weapon power-up.  The only way this is useful is if you missed the 
previous weapon upgrade or simply lost a life.  If your weapon shoots out red 
slime, that is all you need.  The next upgrade fires what appears to be a 
very short bolt of orange lightning.  As soon as your character lands back on 
the main road, stay in lane 2.  

A half-second after you land you will run into a roadblock.  This is good 
because you need to slow down in order to easily obtain the next six 
Ghostbusters II logos located on the main road.  There are three sets of 
them, with two in each set.  From left to right they are located in lanes 3, 
2, 2, 3, 4, 3.  As soon as you collect all six logos, you will be confronted 
with the first of nine green goblins that you need to quickly zap.  These 
goblins move faster then the white ghosts, but are easier to zap.  The best 
way to get rid of this bunch is to try to stay in one of the four lanes.  
Only move to avoid the red slime that is shot at your character.  Each one of 
the goblins will align themselves with your character, in so making 
themselves very easy targets.  They should be destroyed by the time you cross 
the next "intersection".

There are 6 non-hidden Ghostbusters II logos in this section.

-- Enter Section 7
There are no enemies or obstacles to avoid in this section.  There are four 
Ghostbusters II logos located on the main road.  Collect them in the 
following order; lane 2, 3, 3 and then 4.  Hit the gas and go on to the next 
level.

There are 22 non-hidden Ghostbusters II Logos in this level.
.............................................................................


**** Level 3:          Enemy Details      --      Ways to Bypass
                      Spider Creature                  Avoid
                      Red Head                       Avoid, Trap
                      Red Clock                      Avoid, Trap
                      Pitcher                        Avoid, Trap
                      Goblin                         Shoot, Trap
                      Gavel                          Jump,  Trap
                      Red Briefcase                  Avoid, Trap 
                      Giant Goblin                      Trap

If you scrolled down to level 3 without reading under Level 1, scroll back up 
to **** Level 1 Continued and read the second paragraph.  You need to know 
what the "optimal firing position" is as well as the "wall of slime".  As 
soon as you start Level 3, get in your "optimal firing position" and create 
the "wall of slime".  There will be a spider creature following you through 
out this level.  If you stall for too long, it will become a problem.

Take a look at the background; it appears that your character is inside a 
courthouse.  There are what looks to be pillars and large doors in the 
background.  What looks like a rail is seated in the foreground.  We will use 
these objects as guides.  As soon as you pass the pillar that is located just 
before the area where the rail begins, a red colored head will charge your 
character.  As long as you make sure not to jump in their path, these objects 
are nothing to worry about, they never run low enough towards your character 
to make contact.  After the first red head passes, the "wall of slime" will 
collect a Ghostbusters II logo.  Immediately following the logo will be 
another red head.  Keep moving.  

A small gap in the rail will appear.  Just as you approach it, a red clock 
will come bouncing towards your character.  Stay calm and do not jump.  Allow 
the red clock to bounce over you.  As your character passes the small gap, a 
pitcher full of red liquid will come bouncing your way.  Do not try jumping 
over it.  You may need to give a short pause to allow the pitcher to bounce 
in front and then over your character.  As soon as the pitcher passes 
overhead, your "wall of slime" will catch a Ghostbusters II logo.  As soon as 
the rail comes to an end, a pair of logos will fly overhead.  Collect them 
and keep moving.  As soon as you do, two more logos will fly by, one after 
the other.  

A pair of goblins will appear.  Make sure you maintain the "wall of slime", 
that will take care of the logos and goblins for now.  Stop and look at the 
background, from right to left, there is a large door, a pillar and just 
after another large door, the rail starts again.  Now, just after the pair of 
goblins (same pair as before) try to make their first pass, a Ghostbusters II 
logo will appear, immediately followed by a red judges hammer (gavel).  Keep 
in mind that this is assuming that you do not stop moving.  If you do, the 
timing will be slightly off, but the items and obstacles will still appear in 
the same order.  The logo and the red gavel will appear just as you approach 
a pillar situated between two large doors.  The gavel charges your character 
much like the yellow hand did in Level 1.  The gavel comes in low, so you 
must be ready to jump over it as soon as it appears.

A few seconds later you will be confronted with a red briefcase rapidly 
moving up and down.  These objects make what is basically half of a figure-
eight motion.  It ascends to create the first half of a figure-eight 
movement, but it then reverses its course on the decent.  All what this 
movement really does is create the illusion that it is moving very fast.  In 
actuality, the unnecessary movements cause the red briefcase to take more 
time to ascend, and then descend.  This allows your character to pass under, 
without having to use a trap.  To pass the red briefcase, place your 
character as close as possible to its lowest level of decent.  Move past the 
briefcase as soon as it begins to ascend.  

After walking for a few more seconds, you will approach another red 
briefcase.  Handle this briefcase just as you did for the previous one.  This 
time get ready to shoot and jump.  Just as you pass under this briefcase, a 
Ghostbusters II logo will appear.  Allow the "wall of slime" to collect it. 
Just as you collect the logo, a gavel will appear.  At this point you should 
be a few steps past the briefcase.  That will be enough room for your 
character to safely jump over the gavel.  As your character is landing from 
its most recent jump, a logo may or may not appear and then stall near the 
middle of the view screen.  It is a trap, shoot it, and do not jump for it.  
As it stalls, a red head will pass through the area.  With my experience I 
found the logo to be a trap only if I had missed the previous logo that 
appeared as my character was passing the second briefcase.

Shortly after passing the red head, you will notice a gap in the rail.  When 
your character gets close to it, two Ghostbusters II logos and two goblins 
will appear.  Allow the "wall of slime" to take care of them.  Your character 
will approach a third red briefcase.  Handle it the same way as you did for 
the previous two.  A second or two after you pass the briefcase, a logo will 
appear.  Collect it and keep moving.  You will then notice a giant goblin 
appear on the view-screen.  Your weapon of choice will have no effect on it.  

The moment your character passes under the giant goblin, release one of your 
traps.  The giant goblin firsts appears on the left side of the view-screen 
and then moves to the right side.  From there, it will try moving back 
towards your characters current position.  If you properly set the trap and 
then advance a few steps, the giant goblin will not have the chance to make 
contact with your character.  At about the same time a Ghostbusters II logo 
will appear and be sucked into the trap along with the giant goblin.

Now it is time to take out the final briefcase in this level.  This time do 
not try to pass it, instead set a trap just barely close enough to suck it 
in.  As the briefcase is sucked in, a goblin will be sucked in as well.  Take 
notice of the pillar that will appear to be in the foreground.  As you pass 
this pillar, another gavel will appear along with another goblin.  This time, 
the instant the gavel appears, move several steps to the right, then face 
left and jump over it.  You should have no problem shooting the green goblin.  
Just after passing the gavel and goblin, set another trap and keep moving.  
This trap will collect four Ghostbusters II logos as you exit the level.

Ghostbusters II Logos to Collect in Level 3: 15
.............................................................................


**** Level 4:          Enemy Details      --      Ways to Bypass
                      Red Slime Bubbles                Avoid
                      Giant Pit                     Jump with Boost
                      Sewer Creature                   Avoid
                      White Ghosts                     Shoot
                      Goblin                           Shoot

There is an old, but true saying; practice makes perfect.  One reason why I 
like this game is because it is rarely cheap.  There are a few obstacles in 
this level that may seem impossible without guidance.  After a few tries, you 
will get better.

If for whatever reason you did not read under **** Level 2, paragraph 1, 
scroll up and read it.  If you have played extremely well up to this point in 
the game, you will start this level with one of the weapon upgrades.  Seconds 
after the level opens, you will see two red slime bubbles bouncing on the 
main road.  They appear similar in shape to the green slime bubbles, but if 
you choose to shoot them, a small blob of red slime will fall rather than a 
power-up.  If the small red blob or the red slime bubble touches your 
character, you get slimed and loose a life.  Unless you want the one hundred 
points, there is no point in shooting them.  They are easier to dodge anyway.  
The first of this pair is located in lane 4 and the second in lane 1.  As 
your character approaches, the bubble in lane 4 begins to move to lane 1.  

Soon after, the bubble in lane 1 begins to move to lane 4.  Avoid the first 
bubble by passing it via lane 1, and then quickly move to lane 4 to avoid the 
second bubble.  It is fine if your character is moving slowly.  Just after 
passing the red slime bubble, stay in lane 4 and pass the two white 
roadblocks situated in lanes 2 and 3.  Just after passing the two roadblocks, 
a green roadblock will show itself.  Avoid the green roadblock by moving your 
character to lane 1.  Stay in lane 1 to easily avoid two more red slime 
bubbles.  As soon as you pass the second bubble in the previous pair, there 
will be a purple arrow followed by a giant pit.  

Use the boost given by the purple arrow to jump over the giant pit.  Just you 
have cleared the pit, you will have noticed a rough oval shaped chunk of 
pavement hovering just past the mid-way point of the pit.  If you had instead 
been in lane 3 before jumping over the giant pit, you could have started your 
jump in that lane, temporarily land on the chunk of pavement and then land 
back on the main road.  This kind of fun is probably for another time.  It is 
a lot more risky than taking the purple arrow in lane 1.  You also do not 
receive any bonus by taking that risk.

Assuming you used the purple arrow to jump over the giant pit, your character 
should be in lane 1 just after landing.  Immediately move to lane 2 and 
reduce your characters speed.  Stay in lane 2 to avoid two sewer creatures 
located in lanes 1 and 3.  As you pass the two sewer creatures, several white 
ghosts will appear on the view-screen.  An easy way to zap these ghosts is to 
stay in one lane as long as possible.  Only switch lanes to avoid red slime 
being shot towards your character.  Move slowly and keep firing your weapon.  
After blasting through a few ghosts, a green slime bubble will appear.  
Shooting it will cause a green token to be released.  This token will give 
your character a temporary shield.  If you are not having difficulty 
destroying the white ghosts, do not bother with it.  

After the green slime bubble passes, there will be a small roadblock in lane 
3.  Just beyond this roadblock is a pair of Ghostbusters II logos in lanes 1 
and 3, followed by three more logos hovering above the park.  Just like the 
"rooftop" logos described under **** Level 2, you must time you're your shot 
to collect these logos.  *Hint* "Rooftop" logos are most easily obtained 
while targeting them from lane 1.  Each of the three hovering logos sits only 
a short distance apart.  In between the second and third hovering logos is a 
tall roadblock.  Ramming into roadblocks in this level is no different than 
what is described in level 2.  In this case, ramming into it may help you 
time your shot.  

The slower you advance, the easier it is to shoot your intended targets.  
Shortly after collecting the previous Ghostbusters II logos, you should be in 
the process of finishing off the current pack of white ghosts.  A few moments 
after zapping the last of the pack, a green slime bubble will appear.  Unlike 
most green slime bubbles, this one moves across the view screen twice as 
fast.  Shooting it requires a bit more concentration.  The green token inside 
is very valuable.  Regardless of your current status, it will prove to be a 
very useful weapon upgrade.  As soon as the token falls, chase after it.  It 
will be located in lane 1.  

If you were fortunate enough to have kept your most recent weapon upgrade, 
you should now have access to the "orange" weapon.  When you fire this 
weapon, your shot acts like a homing device; moving in to destroy enemies 
that are not positioned straight ahead.  If you only had access to the 
weakest weapon prior to collecting this upgrade, you will receive the "red" 
weapon.  Once you do collect this upgrade, you need to relocate your 
character to lane 2.  This time you will be jumping over two giant pits, 
back-to-back.  After passing a few more roadblocks, a purple arrow will 
appear in lane 2.  

Retrieve its boost and jump over the first pit.  In order to clear the second 
pit, your character must successfully land on a small strip of pavement 
separating the two pits.  A split second before landing on the strip, take 
your thumb off of the "D-Pad".  Staying in lane 2, your character will land 
on a purple arrow.  The moment you retrieve its boost, press "Right" on the 
"D-Pad" and press the "B Button" to jump.  Jumping over two pits back-to-
back, may take some practice.  It will not be long before you master it.  

You may have noticed a Ghostbusters II logo on the strip of pavement where 
lane 3 would be.  Two hovering logos were above the second giant pit.  Unless 
you think of yourself as an expert, do not feel bad if you miss any of these 
three logos.  To collect the logo on the strip of pavement, you must have 
your character situated between lanes 2 and 3 before jumping the first of the 
two giant pits.  Your character must be close enough to lane 2 to retrieve 
the purple arrow and at the same time be close enough to lane 3 to collect 
the Ghostbusters II logo.  It is tricky.  To retrieve the two hovering logos, 
you simply have to time your shot as you jump.

When you land back on the main road, move your character to lane 4.  There 
will be a tall roadblock in lane 1 and a sewer slime creature in lane 2.  
Both objects are better off to be left alone.  At this time you can see that 
another pack of white ghosts must be dealt with.  After this pack there will 
be no more white ghosts to destroy.  While you zap the ghosts, several white 
colored tombstones will be launched from the grassy area and on to the main 
road.  From left to right they land in this order, lane 1, 2, 4, 3, 3, 2, 4, 
1, 2, 3, 1.  About halfway through, a Ghostbusters II logo will be in lane 3.  
The tombstones are virtually no different than the roadblocks.  Their cause 
and effect relationship are basically the same.  

If your character rams into a tombstone it will crumble and fall over.  
Nothing extraordinary.  It will still be helpful to advance slowly as you zap 
away at the white ghosts.  It will not take long before there are no more to 
destroy.  After you finish off the last few, move to lane 4.  A purple arrow 
will appear in lane 4.  You will be faced with two more giant pits, back-to-
back with a small strip of pavement between the two.  To successfully jump 
over these two, do the same as you did for the previous pair.  The only 
difference is that your character will be in lane 4.  The second you land 
back on the main road, fire your weapon to collect a low hovering 
Ghostbusters II logo.

Before your last big jump, there will only be a few minor roadblocks to pass, 
but no enemies to shoot.  You need to place your character in lane 3.  There 
will be another purple arrow preceding the final giant pit.  Only one this 
time.  After successfully jumping over the final giant pit, you will be faced 
with several goblins.  These goblins are the same as those described in Level 
2.  This time there are a lot more of them.  This is where the orange weapon 
comes in handy.  With the homing affect, the goblins will not get very close 
to your character.  Regardless of what weapon you have, keep firing no matter 
what.  Remember to advance as slow as possible and only switch lanes to avoid 
any slime shot towards your characters current position.  

Your only goal at this moment should be to destroy the goblins.  There are no 
more roadblocks to stay away from or Ghostbusters II logos to collect in this 
level.  I have had the best of luck shooting these goblins when I try to stay 
in the middle of the main road. Finish with these goblins and exit the level.

Ghostbusters II Logos to Collect in Level 4: 9
.............................................................................


**** Level 5:          Enemy Details      --      Ways to Bypass
                      Spider Creature                  Avoid
                      Red Bell                       Avoid, Trap
                      Train Whistle                  Avoid, Trap
                      Steel Stake                    Avoid, Trap
                      Goblin                         Shoot, Trap
                      Red Brick                      Jump,  Trap
                      Red Face                       Avoid, Trap 
                      Red Lantern                    Avoid, Trap
                      Red Bat                        Avoid, Trap

The controls in this level are the same as those in Levels 1 and 3.  As in 
Levels 1 and 3, there will be a spider creature that follows your character 
throughout Level 5.  This time it should not be a problem if it ever was.  As 
discussed in Levels 1 and 3, you will need to get in your "optimal firing 
position" and create your "wall of slime".  

Begin moving as the level opens.  Moments afterwards, your "wall of slime" 
will collect three Ghostbusters II logos, one after the other.  Keep moving.  
Several steps later, three objects will come bouncing your way.  You 
encounter what looks to be a red colored bell, a train whistle and then a 
steel stake.  The red bell has a long and high bounce.  To avoid the bell, 
you may or may not need to give a short pause before continuing.  The red 
train whistle is the trickiest of the trio.  It bounces high, low and repeats 
the process.  The safest way to get past the train whistle is to allow it to 
bounce over your character when it is on its high bounce.  

When your character approaches the train whistle, you may need to take a few 
steps backward to avoid the low bounce before advancing.  The steel stake may 
not be as easy to pass as the bell, but it still should not be a problem.  
Pause if need be and then continue onward.  A few moments later you will 
encounter another trio; a bell, whistle and stake.  This time the three 
objects are closer together.  There is no need to rush through this stage, 
take your time.  Allow the second trio to approach your character.  Pause 
before advancing past them.  Stalling will allow some space to develop 
between the three objects.  Allow the red bell to bounce over your character.  
Pass the train whistle and the steel stake just as you did before.  Use the 
"wall of slime" to zap four incoming goblins and continue moving.

A few seconds later, a third trio will present itself.  The movements of the 
bell, whistle and stake are the same as before.  Their movements are 
predictable and easy to master.  The only practice you need is to know when 
to give a short pause before advancing.  While your character attempts to 
pass the whistle in this third trio, a slow moving goblin will make an 
appearance.  It is not much of a threat.  The actual site of the goblin is 
the only real distraction.  As your character advances, you should have no 
problem zapping it.  Shortly after passing the steel stake, you will be faced 
with a different and more dangerous trio.  

If you were to quickly advance your character (I do not recommend this), you 
would be confronted with a red brick, a red face and then another red brick.  
The two red bricks travel quickly at ground level.  The red face travels 
above the ground.  All three move straight across the view screen.  The red 
face travels high enough so your character can pass under it, but low enough 
to hit your character if you jump into its path.  So if you did move quickly 
and confront all three at once, you would have to jump over the first brick 
and in mid-flight press "Right" on the "D-Pad" to avoid being hit by the red 
face.  The second you land, you would have to press "Left" on the "D-Pad" to 
face left.  Then quickly jump over the second red brick.  I recommend taking 
it slow.  Allow the objects to approach your character rather than rushing 
into them.  This way you will be able to pass each of the three objects one 
at a time.  

When you start getting close to where the first red brick makes its 
appearance, begin moving slowly by taking a few steps at a time.  The very 
moment the first red brick appears, take a few quick steps backward before 
jumping over it.  This will ensure that the red face does not hit your 
character in mid-flight.  Again, take a few more short steps.  The red face 
will safely pass overhead.  Now it is safe to advance normally.  The second 
brick is no longer a threat without the other previous two objects.  Simply 
jump over it and continue moving.

Up next, there will be a set of three red lantern objects blocking your 
characters path.  These three objects are hardly a challenge.  Each of the 
three objects ascend and descend slow enough to allow your character to pass 
under with ease.  As you pass under the third of the three lanterns, have 
your "wall of slime" ready.  You need it to catch a set of three Ghostbusters 
II logos.  A few moments after collecting the logos, a goblin will present 
itself just before your character nears another red lantern.  The "wall of 
slime" should easily handle the goblin.  After advancing a few more steps, 
you will face that red lantern.  You should have no problem passing this one.  

A couple of steps later, there will be a set of four red lanterns.  While 
your character moves into the middle of the first and the second lantern, two 
goblins will come into view.  Use the "wall of slime" to zap them and keep 
moving.  Shortly after passing under the fourth lantern of this set, another 
goblin will appear.  This one moves slowly and can be easily taken care of.  
After advancing for a few moments, a Ghostbusters II logo will come into view 
followed by two goblins.  Collect, Destroy, Advance.  There will be three 
more lanterns to pass.  Pass under them and then pause before existing the 
level.  

At the very end of this level there will be a red bat creating something of a 
figure-eight motion.  Do not try to time this one out.  Make your character 
stand very close to it.  As soon as the bat begins its ascent, take a step or 
two to the left, set a trap and then take a few steps to the right.  When the 
trap sucks the bat in, kick the trap away and exit the level.

Ghostbusters II Logos to Collect in Level 5: 7
.............................................................................


**** Level 6:          Enemy Details      --      Ways to Bypass
                      For all Enemies            Shoot, Book-Bomb

This level is where everything matters.  It is not game over if you have 
played poorly up to this point in the game.  As long as you make it here and 
do exceptionally well throughout this level, you will have a solid chance at 
ruining Vigo's evil plans.

The cut-scene between Levels 5 and 6 shows the four Ghostbusters placed 
inside the Statue of Liberty.  You get to control France's gift to the 
U.S.A.!  The "wall of slime" is not compatible with your character in Level 
6.  At the bottom of the view-screen, located between your high score and the 
clock, is a new item.  This item is a column that can hold six white bars.  
When it fills up, your character loses a life.  Whenever your character makes 
contact with a foe, you still lose a life, but you do not always lose a life 
when your character gets hit with a ball of slime.  As Level 6 opens, seven 
ghosts will appear and form a single-file line.  A Ghostbusters II logo may 
or may not be hovering under the ghosts.  In the previous levels, power-ups 
and other items were always placed in localized areas.  In this level, power-
ups and logos often appear at random.  

There are dozens of Ghostbusters II logos in this level.  When you press the 
"A-Button", your character will fire its standard weapon.  Holding the "A-
Button" may still be easier than aiming and shooting each target.  Pressing 
the "B-Button" will shoot a bomb into the sky that destroys all foes and 
collects useful items.  Your character can only hold one bomb at a time.  The 
bomb is that green book that your character holds in what would be its left 
arm.  Just like the Ghostbusters II logo, there are green torches and green 
books floating around.  When you shoot a green torch, your character is given 
the ability to fire its weapon in a few different directions.  Press "Up" on 
the "D-Pad" to aim at targets behind your character.  Press "Down" on the "D-
Pad" to aim at targets in front of your character.  You lose this ability 
when your character gets hit with a slime-ball and/or loses a life.

Now, as for the seven ghosts, they will move back and forth across the view-
screen.  With each pass, they move closer to your characters position.  
Eventually they will move close enough to make contact with your character.  
You should not have a problem destroying them before that happens.  As you 
shoot them, move back and forth as they do.  If you do not shoot fast enough, 
other ghosts will have time to replace those that you do manage to shoot.  
After you dispose of them, another set of ghosts will appear.  These ghosts 
are quite annoying.  Do not try to shoot them, simply use your green book 
bomb to wipe them out all at once.  After the bomb explodes, several ghosts 
will enter the view screen one-by-one.  They each move from left to right and 
off of the view-screen.  

If you choose not to shoot them, they will become aggressive and fly low 
enough to hit your character.  Still, these ghosts are not much of a 
challenge.  After blasting these ghosts, several Ghostbusters II logos will 
appear.  The logos move left to right on the view-screen.  With or without 
the "torch ability", it is easy to collect these logos.  After collecting the 
logos, several white 'fountain' ghosts will begin launching themselves into 
the sky and back down again.  They are harmless when they move up, but they 
will cause a loss of life if they land on your character.  These ghosts can 
easily be avoided by moving your character back and forth.  They are even 
easier if you use the "torch ability".  

After zapping these ghosts, several Ghostbusters II logos will appear.  These 
logos move up and down much like the fountain ghosts.  A good way to collect 
these logos is to move your character to the right side of the view-screen.  
Use the "torch ability" to shoot as far out in front as possible.  With this 
position, many of the logos that you do not shoot will be collected when they 
land on your character.  Seconds later, ghosts will fall from the sky.  They 
do not allow as much time for you to get your character out of the way as the 
fountain ghosts do.  With that said, these are not that difficult to destroy.  
Move as you shoot, there are not many these to confront.  

After the falling ghosts, a set of seven ghosts will appear.  These are the 
same as the first seven ghosts at the start of this level.  Shoot them like 
you did before.  You may notice a different kind of white ghost moving across 
the view-screen.  It is unlike any of the other ghosts in that if you shoot 
it, you will be given temporary invulnerability.  After finishing off the set 
of seven ghosts, another set will appear.  Like before, these ghosts can be a 
hassle.  Use the book-bomb and move on.  More white ghosts will move from 
left to right and off of the view-screen.  These ghosts are followed by 
several Ghostbusters II logos.  Handle these like you did before.  

Just after collecting the logos, fountain ghosts will appear.  A book-bomb 
will wipe them out in one blow.  If you do not have a bomb, shoot and move as 
you did for the previous fountain ghosts.  After disposing of them, several 
Ghostbusters II logos will appear.  These logos move much like the fountain 
ghosts.  After collecting the logos, several ghosts will begin falling from 
the sky.  Shoot and avoid these as you did for the others and then enter 
Level 7.

.............................................................................


**** Level 7:          Enemy Details      --      Ways to Bypass
                      For all Enemies            Shoot, Book-Bomb

Before you start this level you receive a message from Vigo.

       By midnight, New York shall be mine.

Throughout this level you control the Statue of Liberty.  As in Level 6, many 
power-ups appear at random.  You can only hope that you are given the 
opportunity to collect many bombs and torches.  I have played through Level 6 
and 7 countless times.  I have not truly found a predictable pattern.  

The first of several foes that you will encounter are clouds.  Clouds moving 
through the sky that shoot bolts of lightning at your character.  Use your 
first book bomb of this level to destroy the clouds altogether.  It is a lot 
easier this way since the bolts of lightning are not easy to avoid.  There is 
a catch though.  With my experience, the bomb must explode when there are at 
least three clouds on the view-screen.  So before launching the bomb, you may 
need to wait for the first two clouds to appear.  Hopefully then, a set of 
three clouds will follow.  

You will probably be better off avoiding the lightning bolts by holding your 
character on the left side of the view-screen.  When three clouds appear, use 
the bomb.  Just after the bomb explodes (if done successfully), several 
Ghostbusters II logos will begin moving across the view-screen from right to 
left with the exception of one logo.  Unfortunately, this level is quite 
random, so you may not be given the chance to collect these logos.  Whether 
or not the logos appear, your next set of enemies will remain the same.  

From now on, whenever you are fortunate enough to retrieve a book-bomb, use 
it as soon as possible.  The second type of enemy that you face in this level 
is similar to the "fountain" ghosts of Level 6.  The difference is that these 
ghosts are smaller and they take more time to fall to the ground.  While they 
fall, they make somewhat of a swirl motion.  These ghosts are easy to shoot 
and avoid.  If you destroy them with a bomb, several Ghostbusters II logos 
may appear and move in a swirl motion much like the previous ghosts.  The 
best way to collect these is to hold your character on the right side of the 
view-screen and continue to shoot your standard weapon straight up.  The 
logos that you do not shoot will land on your character.  The next set of 
enemies appear to will be skeletons falling from the sky.  

First, the skeletons appear at the top of the view-screen as they begin their 
decent.  When they reach the bottom of the view-screen, they curve back up 
and ascend off of the view-screen.  These skeletons are easy to destroy.  
Once you destroy them, several Ghostbusters II logos may appear.  The logos 
mimic the skeletons movements.  Depending on your characters current location 
on the view-screen, the "torch ability" could be quite useful in collecting 
the logos.  After collecting the logos, invisible ghosts will attack your 
character by shooting slime-balls.  You can predict their locations by 
looking at exactly where the slime-balls first appear.  The slime-balls are 
not very easy to avoid.  Dodge them by moving back and forth as you shoot the 
invisible ghosts.  This is probably when the book-bomb is most needed.

The next set of ghosts move up and down on the view-screen.  When they first 
appear, they do not immediately attack.  When they dive, they move somewhat 
diagonally from left to right and then back up.  These ghosts are difficult 
to avoid because they cover a lot of space.  *Hint* When these ghosts make a 
dive near the right side of the view-screen, move your character to the left 
side of the view-screen and vice versa.

Next, you will face several clouds again.  This time they move faster and a 
lot more come at once.  As in Level 6, you will see a ghost that will give 
your character temporary invulnerability if you shoot it.  Keep moving and 
shooting.  Hopefully, several Ghostbusters II logos will follow these clouds.  
After the logos, more small "swirling" ghosts will appear.  This time there 
are a lot more of them.  They will also shoot slime-balls at your character.  
Destroy them and hope for more Ghostbusters II logos.  The next set of 
enemies will be another pack of skeletons.  These are just as easy to blast 
as the previous skeletons.  Dispose of them as you did before.  

The skeletons will be followed by more of the invisible ghosts.  They are not 
more difficult than before.  Deal with them the same way.  After the 
invisible ghosts, more of the same ghosts that take up a lot of space by 
moving up and down will appear.  Dispose of them and then enter the final 
level.

.............................................................................


**** Level 8:          Enemy Details      --      Ways to Bypass
                      Spider Creature                  Avoid
                      Goblin                         Shoot, Trap
                      Gargoyle                       Avoid, Trap
                      Statue                         Avoid, Trap
                      Candleholder                   Avoid, Trap
                      Horse                          Jump,  Trap
                  Head (long, high bounce)           Avoid, Trap
                  Head (low, high bounce)            Avoid, Trap
                      Odd Statue                     Avoid, Trap
                      Giant Goblin                      Trap 

To finish this game you must play through this level four times.  Each time 
gets more difficult.  The game really has eleven levels rather than eight.  
Each Ghostbuster must make their way to Vigo one at a time.  I have divided 
this level into four major sections: First Ghostbuster, Second Ghostbuster, 
Third Ghostbuster and Fourth Ghostbuster.

First Ghostbuster-
Not unlike some of the previous levels, there will be a spider creature that 
follows your character throughout this level.  This spider will not allow 
much time for your character to stall.  Advance quickly and put the "wall of 
slime" to good use.  Moments before confronting your first obstacle, the 
"wall of slime" will zap a goblin and collect two Ghostbusters II logos.  The 
obstacle appears to be a silver gargoyle.  Its movements are similar to that 
of the red briefcase in Level 3, which is described in detail in the fourth 
paragraph under **** Level 3.  

Except that this silver gargoyle does a full figure-eight motion.  With the 
spider creature just behind, you do not have time to use a trap on every 
object.  With enough practice, it will become easy to walk under these 
gargoyles.  Each time your character walks under a gargoyle, it will nearly 
make contact.  As you pass the first gargoyle, a second will come into view.  
As your character approaches it, a goblin and a logo will fly overhead.  Just 
after passing the second gargoyle, a silver statue will fly by along with two 
more logos.  Ignore the statue, collect the two logos and advance towards the 
third gargoyle.  This time there is a silver candleholder moving side-by-side 
with the gargoyle.  

The candleholder moves straight up and down as the gargoyle moves in a 
figure-eight motion.  It looks more difficult than it is.  At this point in 
the level you should have earned a few seconds to time it out as your 
character walks under the objects.  After passing the third gargoyle, a 
goblin and a Ghostbusters II logo will fly by just before your character 
approaches the fourth gargoyle.  After passing the fourth gargoyle two more 
logos and a goblin will fly overhead as your character approaches the fifth 
gargoyle.  Yes its tedious.  Two logos, a goblin and a sixth gargoyle follows 
the fifth gargoyle.  After the sixth gargoyle is another goblin and logo.

Keep moving.  Another gargoyle and candleholder need to be passed.  As your 
character passes these two objects, a silver statue will fly by, ignore it.  
Approach the next candleholder.  It moves slowly so it is easy to pass.  
While your character passes under this candleholder a Ghostbusters II logo 
will fly overhead near another gargoyle.  After passing this gargoyle, two 
logos and a goblin will appear.  As they do, a silver horse will dart across 
the view-screen.  Use the "wall of slime" as you jump over the horse.  After 
the horse is another gargoyle followed by two logos, a goblin and then 
another gargoyle.  Pass all of those and then shoot two more logos along with 
two goblins.  Bypass another gargoyle; shoot two goblins and one Ghostbusters 
II logo.  Pass yet another gargoyle, shoot two goblins followed by three 
logos and then finally two more goblins.  The next two candleholders are the 
last objects that this Ghostbuster must face.  Easily walk under them.  

Second Ghostbuster-
After advancing a few steps, use the "wall of slime" against four goblins.  
While your character draws near a candleholder, two more goblins will come 
into view.  After passing under the candleholder, three silver objects will 
come bouncing your way.  The first two look like two different heads.  The 
third looks like an odd statue.  The first head moves quickly across the 
view-screen with its high and long bounce.  The first head is little or 
nothing to worry about.  The second head bounces low, high and then repeats 
the process.  

You may need to give a short pause in order to walk under the second heads 
high bounce.  The odd statue usually follows closely behind the second head.  
Its bounce is higher than the second heads and is relatively easy to walk 
under.  It might require a short pause before advancing.  Afterwards, three 
goblins will come into view prior to the next gargoyle.  Since this gargoyle 
only does half of a figure-eight motion it is much easier to pass.  After the 
gargoyle, three silver objects will move towards your character: a horse, a 
statue and another horse.  These objects move across the view-screen in a 
straight line, much like the two red bricks and the red face did in Level 5, 
which is described in the third paragraph under **** Level 5.

After the two horses and the statue is a set of four candleholders.  Like the 
others they move slowly and are easy to pass.  When your character passes the 
first candleholder, two goblins will appear.  Blast them.  When your 
character passes the fourth candleholder, three Ghostbusters II logos will 
appear and move rather quickly across the view-screen.  Shortly after the 
three logos, two goblins plus one giant goblin will appear.  Set a trap just 
after your character walks under the giant goblin.  The trap will take care 
of the giant goblin.  Shoot the other two goblins if needed.  

Just afterwards, three logos will pass overhead, followed by a trio of two 
horses and one statue.  Deal with these foes as you did before.  Easily blast 
the next goblin that comes into view.  Following the goblin, there will be a 
new type of trio consisting of a statue, horse and then another statue.  
Ignore the two statues and jump over the horse.  A few moments later, three 
goblins will appear just before the next gargoyle.  The goblins move slowly 
and are not much of a challenge.  Pay attention to the movements of each 
gargoyle that you come across.  

There will be a set of four candleholders just beyond the gargoyles location.  
A goblin will appear after passing the first candleholder of this set.  Blast 
it and move towards the fourth candleholder.  Before passing it, set a trap 
and then take a couple steps backwards (right on the view-screen).  This will 
suck in the candleholder and a pesky goblin.  The last object for this 
Ghostbuster to pass is gargoyle.  Time it out and walk under it.

Third Ghostbuster-
The first enemies to confront will be a trio of two heads and an odd statue.  
Pass these the same way that you did for the second Ghostbuster.  Three slow 
moving goblins will come into view as you approach a gargoyle.  Blast them 
and pass under the gargoyle without taking too much time.  Four goblins will 
come into sight just after the gargoyle.  Two more goblins will appear just 
before the next candleholder.  Next will be a trio of two horses and a statue 
followed by a set of four candleholders.  

After passing the first of the set, two goblins will emerge.  After the 
fourth candleholder is a gargoyle, followed by another candleholder and yet 
another gargoyle.  The two gargoyles and the candleholder are situated very 
close to each other.  There is barely enough room for your character to fit 
between the first gargoyle and the candleholder.  If you moved fast enough 
through the level, the spider creature should not be on the view-screen.  
Hold your character close to the first gargoyle.  When it begins to ascend, 
take one step forward (left on the view-screen), set a trap and then take a 
few steps backwards.  

Now set a second trap on the same spot as you did for the first and move 
towards the candleholder.  The second trap will capture a goblin and a 
Ghostbusters II logo.  Now set a third trap under the candleholder and the 
second gargoyle and then take a few steps backward.  This third trap will 
suck in the candleholder, gargoyle and another goblin.

A few moments later, two goblins and a logo will fly overhead.  Following 
those three will be a statue, horse and another statue.  Ignore the first 
statue and jump over the horse.  A couple seconds later, the second statue 
will appear about the same time as do two giant goblins.  Shortly after the 
two giant goblins come into view, set a trap and keep moving.  Seconds later, 
three goblins will be hovering around the next gargoyle.  Just before the 
gargoyle, a horse will dart across the view-screen.  There is just enough 
room for your character to jump over the horse and land without falling into 
the gargoyles path.  The "wall of slime" should take care of the three 
goblins as your character jumps over the horse.  

After passing the gargoyle, a goblin will appear as your character approaches 
a set of three candleholders.  Blast it and move towards the third 
candleholder.  Set a trap under the third candleholder and take a couple 
steps backward.  After the trap sucks it in, kick it away.  Pass the first 
gargoyle, shoot the goblin and then pass the second gargoyle.

Fourth Ghostbuster-
Begin your advance as soon as you have control over your character.  Two 
heads will come bouncing together towards your character.  Suck them in with 
a trap and quickly move on.  A Ghostbusters II logo will appear as your 
character approaches the first gargoyle.  Shoot the logo and set a trap under 
the gargoyle as your character walks under it.  The trap will suck in the 
gargoyle, a logo and at least one of two goblins.  Do not stall when setting 
the trap.  Keep moving forward.  

Just after the gargoyle, three horses will charge your character all at once.  
As long as you do not stall, you should be able to jump over all three at 
once.  In the process of jumping or possibly landing, you can shoot the 
second of the two goblins.  A few moments later, two goblins will appear 
followed by a bouncing head, a logo and then two more goblins.  The biggest 
threat is the bouncing head.  Allow the "wall of slime" to dispose of the 
goblins and collect the logo.  The head bounces low then high and repeats the 
process.  Time it out so it bounces over your character.

This is where it gets tricky.  Next will be a gargoyle.  Pass it and slowly 
move forward.  The moment you see a giant goblin, set a trap and take a few 
steps backward.  Kick the trap away after the goblin is sucked in.  Set 
another trap in the same location and slowly move forward.  Though this part 
of the level is not easily predictable, the next set of enemies will always 
come in the same order; horse, horse, statue, horse, horse, horse, horse.  
The timing will always different.  Your best chance is to move slowly.  This 
way, these enemies will not come all at once and in doing so; you will have 
time to jump in between them.  

While maneuvering past these foes, several Ghostbusters II logos will fly 
overhead.  The best way to collect the logos would be to set a trap when 
needed.  Shortly after passing the sixth horse, a giant goblin and a logo 
will appear.  Set a trap as soon as the giant goblin appears.  At this point, 
try moving forward normally.  Shortly after the giant goblin, three objects: 
a face and two odd statues will bounce towards your character.  They all 
bounce long and high.  Most of the time you can continue moving forward 
without stopping.  As the objects bounce over your character, a Ghostbusters 
II logo will fly overhead.  The next trio consists of two heads and an odd 
statue.  The sight of all three objects is used as a distraction.  As the 
trio passes, so will another logo.  The third trio is the only threat.  Two 
odd statues and a low bouncing head will come towards your character.  Set a 
trap and take a few steps backward the moment they appear.  

A few seconds later, two low bouncing heads will appear as your character 
approaches the next gargoyle.  Use a trap to suck in the heads and then walk 
under the gargoyle.  Following this gargoyle will be a candleholder and 
another gargoyle.  A giant goblin and a Ghostbusters II logo will appear 
about halfway between the gargoyle you just walked under and the 
candleholder.  Set a trap just before the halfway point.  When you get close 
to the candleholder, a horse will run across the view-screen.  When it 
appears, take a few steps backward and then jump forward.  Then place your 
character close to the candleholder without getting hit, a logo and another 
horse would appear.  Shoot the logo and jump over this horse the same way 
that was described for the previous one.  

Most likely, a Ghostbusters II logo will appear during the time your 
character is jumping over the horse.  Shoot it and then set a trap under the 
candleholder and gargoyle.  The trap will suck in these two objects plus a 
statue that moves by.  Set another trap and then slowly move forward.  Four 
horses will follow, along with five logos.  The slower you move, the easier 
it will be to jump over the horses.  Set traps when needed to collect the 
logos.

.............................................................................

**** Ending:
Obviously Vigo does not put up much of a fight.  There are no bosses to 
fight.  All four Ghostbusters stand in front of a painting of Vigo.  They all 
shoot slime on it and the painting crumbles.  The screen switches to the 
front of The New York News Newspaper.  There are a few pointless words along 
with photographs of our heroes.  You are then presented with your final 
score.

End Game.

.............................................................................
... 



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