1234567891123456789212345678931234567894123456789512345678961234567897123456789 BBBB A TTTTTTT MM MM A NN N B B A A T M M M M A A N N N B B A A T M M M M A A N N N B BB AAAAA T M M M AAAAA N N N B B A A T M M A A N N N B B A A T M M A A N N N BBBB A A T M M A A N NN _________________________________________________ ________________________________________________ For Nintendo created by Sunsoft 1989 Walkthrough by Blake Offord (BuddyBlakester@aol.com) http://www.geocities.com/ilykeetinpp/index.html **The Table of Contents** I Introduction I I Controls I I Pickups and Weapons I I Walkthrough I I Last Note/FAQ I I Credits I ------------------------- For trouble on a specific stage push Ctrl+F on your keyboard for the find menu, type what stage you need, such as #-# and push enter. **INTRODUCTION ------------------------------------------------------------------------------ "Gotham City--It's a dark, deserted city governed by violence. The whole town is now in preparation for the 200th anniversary of The Gotham City Festival. Joker--The City's evil leader. He has spread poisonous nerve gas all over town and has terrorized the population. Vicki Vale-- A shrewd photo-journalist tracking the poison gas mystery is endangered many times but rescued each time by a mysterious black figure, who, in fact, is...... Batman--While fighting Joker, recalls him as the murderer of his parents many years ago. Batman, with full force, will wage his last fight against Joker to eliminate the worldly evil and avenge his parents death." and Batman poses in the background This game is fun for anyone who loves batman. It's got good pictures and graphics for 1989 in my opinion. Its not real challenging but I will try to help the best I can on anything you might be having trouble with. ------------------------------------------------------------------------------ **CONTROLS ------------------------------------------------------------------------------ Left & Right- move left and right Down- duck B-punch A-jump (note* the longer you hold jump, the higher you go) start-switches weapons (once you get ammo) select-pauses game ------------------------------------------------------------------------------ **PICKUPS AND WEAPONS ------------------------------------------------------------------------------ Pickups The blue boxes and hearts left behind after defeating badguys are... Blue box with B-gives you 1000 points, seen when you pause the game Blue Box with Missile-gives you 10 ammo for all your weapons (when you pick up your first ammo batman's name changes to yellow which means you can switch between his weapons with start) Hearts-Fill up one Hit point (Batman has 8 total) Batman's weapons The weapons can be used once you pick up some ammo (blue box with missiles). The weapons all run on the same ammo so using some of your boomerang will also make your ammo for your missiles and three-shooter go down. The weapons are... Punching- I probably overuse this cause I usually over conserve my ammo too much. But, he can punch real fast and in the air and does not get tired from punching a gazillion times. Boomerang- Probably the best weapon, it hits the enemy several times while going through him. This however has limited range. Using it costs 1 ammo, very efficient. Missile Gun-The missile gun shoots missiles (go figure) and costs 2 ammo per shot. This is an ok weapon but doesn't find too much use for it, at least when I play. Three-disc-Shooter thingy- This is quick and mean, however I didn't find much use for this weapon as well. It takes three ammo to use and breaks into three discs and zooms across the screen. Wall Jump- This is obviously not a weapon but is very helpful and required in the game. Run up to a wall and jump into it. As you come in contact with the wall push the jump button again to do a wall jump. This can be repeated as many times as you want (talk about calf muscles). Look for shortcuts using the wall jump to skip minor areas. You can also move slightly while in the air, well, just going foward faster or slower, after a wall jump or a regular jump using left and right. ------------------------------------------------------------------------------ and finally, with *SPOILERS* of coarse... **THE WALKTHROUGH ------------------------------------------------------------------------------ *Stage 1 Starts with a "super cool" cut scene where the Batmobile is driving really fast and then slows, and batman gets out, and that's it. Area 1-1 New Enemies *just to note, I will name the enemies what I call them, they could be really called something else or you could have different names, but I will use what I have called them since I was like 7 years old This level is starts with about 4 different bad guys. There are running guys (I wonder who there running from) who you can just punch when they get close to you. These guys show up several times in the game. Flamethrowers are the next enemy, just wait till they stop throwing flames and run up and punch them in the face. These guys never really pose a threat but are also put in a lot the rest of the game. After a few of those you'll come across the trains. These little robots can be annoying when you're battling other enemies but are not too much a problem, but are also put throughout the game. The trains do increase speed as when your on the same level as them so be careful. Lastly some gun man will be waiting for you. Simply duck under his bullets, run up, and punch him. Level You'll start by falling from the sky. Make your way through the running guys and flamethrower. Jump on the platform, kill the train and continue right. A gun guy will be waiting for you, but he poses no real threat. A second gun guy will be behind him, but he will be accompanied by a train so duck and punch. A flamethrower, a few more trains and runners and you're done with area 1-1. Area 1-2 New enemies Tracking mines will be on the floor. When you get close, they will blink then come to you and explode. Jumping strait up or walking away can avoid this. There are also air gunners, they will shoot a machine gun, then fly in the air, then fly backwards and shoot again. They might be tricky at first but one or two boomerangs should take care of him. There are two and they only appear in this level. There is also this red ninja man who is just chilling by the bosses room. He can jump and slash real fast and throw Chinese stars but if you kill him with boomerangs without him noticing he's a piece of cake. He is the only one in the game, and I wonder why. Level Head right, there will be runners and mines. Just walk back and forth while killing the runners to avoid the mines. You will come to a vertical climb with many flamethrowers. You can try and take them all out one at a time, or you can try your wall jumping abilities and jump on the opposite side of the left wall in the vertical shaft the flamethrowers are in. Its right next to them. Jump back and forth till you get to the top and go left. Watch out for a mine and then trains. You'll come to another vertical climb with trains on each step. You can wall jump off the platforms and skip 2 of them, but its no real trouble to kill them. Just Time your landings, duck then punch. After you get to the top your almost immediately attacked by an air gunner. Just use your boomerangs and take him. There is a second one right after him, do the same. Go right jump down the hole and there will be a guy waiting for you down there. He's not the boss but if you let him notice you he can slash you good. Before he turns around chuck some boomerangs at him and you won't have to deal with him. If he turns around, just chuck some boomerangs at him and you won't have to deal with him. If for some crazy reason your out of ammo, wait for him to come to you and punch him, he will freeze while he's hurt so just punch frantically at this time and he shouldn't pose to bad a threat. Run right to the next area/the boss. Area 1-3 *Flying Armored Beatle Man Boss* This boss looks kinda hardcore but is the easiest boss in the game. When the fight starts he takes off and flies back and forth a few times. You during this should run to the left of the screen (or the right but its farther) and go not quite to the edge but about a half step to a step out. Get your boomerangs out and wait. He will perform 2 moves. One is he will shoot four bullets down on the floor, but if your positioned right, they'll miss you no matter what side his is on. The second move is sweeping down the middle of the room. When he swoops towards/against where your facing throw a boomerang and then just sit there. Do it a few more times and you've got him beat. If you some how don't have boomerangs, just wait on the sides until he swoops and punch him, still simple. That completes Stage 1. Good Job! ------------------------------------------------------------------------------ *Stage 2 This starts with a cutscene with the batmobile driving fast again! It pulls out two machine guns equiped on the car and blasts a whole through a garage door. It slides in and you begin Stage 2. Area 2-1 New Enemies There are Claw men on this board. These guys are incredibly easy, just walk up to them and punch them. They are very slow but do take a few punches. Level You start by heading right. Kill some running guys, then jump on the platform and take out the easy two claw men. Jump onto the little orange platforms over the green stuff and watch out for it dripping from the higher platforms. Hop from platform to platform to advance to the right, up a little and then to the left. There is a platform low enough to skip one of the claw men after you jump on 3 platforms total (including the first 2). Jump on the platforms with claw men by timing it right, simple enough. Go up a little more, and head right again. There will be flamethrowers, just time it right. If you don't want to risk jumping to the second flamethrower just throw a boomerang. Go right, kill a train and then jump to platform almost right on top of another one. If you just jump strait out you'll hit your head on the ceiling, so run off the edge of the platform and hold back. Do a wall jump as far as you can and as soon as you fall off the platform, and you should land safely. Wait for the train to ride away when you see the flamethrower and beat him up. Kill the train avoid the mine and head to the next area. Area 2-2 New Enemies Claw Machines are little machines that don't move, except the have a claw on a chain that shoots out quickly once, then twice, then once, and so on. There is a second between each set of throws so run up or jump to him and punch him, or use a weapon, whatever you like. You can also punch the claw as soon as its extended if you would like. Level Head right and up through some running guys. You can skip a claw machine hear using wall jump on the platform right above the second step to the left. If not just time the claw machine and jump to him and punch him, or boomerang him. Jump over the green electricity to the right and you'll see a mine on a platform. Wall jump off the platform to kill the mine and then off the wall back onto the platform. A claw machine will be waiting for you, you can't duck under the claw so run up just out of reach and wait for its claw to come out and punch its claw when it extends. Jump on the next platform, avoid the train, go down, kill the next train without even jumping up to its level. Do an easy jump up (dont hold the button in) so you dont hit your head on the electricity. Go right and you'll see a platform in the middle of a vertical shaft. Use it to wall jump but stay on the left side. Wall jump up, back and forth, jump to the middle with the claw mand and kill him. Wall jump on the right wall and kill the second one. Again wall jump up the left side kill the claw man, jump off right wall to platform above you, wall jump up left side and your at the top. You'll have to run off the edge, hold back, and do a wall jump trick again, but avoid the train waiting down there and on the second one your about to do watch out for the "ever so threatening" gun guy. Go right, wall jump off the first block and do an easy second wall jump if you can grip the wirey wall, but dont hit your head on the electricity. Jump to the double stacked blocks and do that run of the edge trick. Do the whole jump up the blocks and run off edge one more time but this last time watch out for running guys. If that made sense, or you got through it after the first explanation, head right to the next area. Area 2-3 New Enemies A Critter Maker shoots out little exploding Critters out of the ceiling that come at you very fast. You can just punch the critters but the actual Critter maker you will have to shoot with something. I usually dont worry about the Critter makers and just power up on the critters, because they normally do drop alot of stuff. Just sit almost underneath the critter maker and punch the critters as the fall out of the ceiling. I will refer to powering up at these spots because killing the critters causes them to drop items and hearts. Level Drop down and avoid the critters. Kill them for power if you need to. If you want you can kill the Critter maker but I just run from them. Avoid the mine where the critters land and drop down to a train and a gun guy. Kill them and drop down and hold right. You will be on a moving sidewalk type thing. Go right, kill the flamethrower with timing. Run past the critter maker and jump off the next flamethrowers platform, to the wall, then back onto the platform. Try to avoid the fire but if you get hit its not to bad a problem. The reason you want to jump down this next pit from up here is you cant just fall from the lower part, and when you fall(not jumping), you can move back, forth, and down in the air. When you jump, you have to move foward slowly or quickly. So run off the edge after you kill the flamethrower jump down and avoid the spinning spikes. Your going to have to wall jump off the edge your standing on to make it to the running sidewalk. If you fall, no biggy, just take out the gun guys on the bottom and avoid the spinning spikes. If you make the jump, just kill the train and run past both critter makers. FALL (not jump, unless you jump strait up, then its the same as fallilng) down the pit of spinning spikes and go right. Jump onto the spinning platform and do a baby jump to the next one. Avoid falling on the trains, kill them and then make your way through the running guys. Use wall jump to get up the next platform and go right to the last area/boss. Area 2-4 *A Lovely Room of Death boss* This boss is pretty simple. From where you start, get out your missiles and duck and shoot. You will hit both the guns shooting at you at the same time if you duck. Jump and duck to avoid the bullets coming at you. Once you kill them (about nine missiles) run to the right and wall jump up to the platform on the right. You can only stand on the ledge of it though. Still with your missiles, shoot the blue orb thing to the left of the screen by jumping and shooting. After about eight shots it will explode and the gun behind you will immediately open fire. You can get pretty close to this thing and duck under its triple shot, but too close and you'll run into it and get hurt. If you duck under its shot, just jump and punch. Then return to ducking. Repeat and you have killed him. Great Job! ------------------------------------------------------------------------------ *Stage 3 This has who I am assuming is Joker but could be Penguin's picture saying "Have you ever danced with the devil in the pale moonlight? HA HA HA......" and gun lights fires. Area 3-1 New Enemies I guess these could be the devils that Joker was talking about. These guys can be bothersome jerks if you dont get the pattern down. These guys jump very far and quick, but the secret is run underneath them back and forth and punch every time they land. So if he jumps at you run under him turn and punch, then he jumps again, run under turn and punch. You can also see these guys on the screen before they start coming after you, so you can load them up with missiles or three-shooting-disc thingies before they start coming after you and kill them. Level Well right away you have to fight two devils, so just do the turn and punch trick if and get this move down. Jump in between the two mines and then jump strait up for them to explode. Time to jump up to the next to flamethrowers then kill the two trains. Wall jump off the block then off the pipe to land on the block. When you land on this next spot you will see a devil on the far right. This one I like to load with missiles. Fighting the devils on flat surfaces is ok, but can be annoying when there are obstacles around. Kill him however you want. Then there are two trains and one of the devils. If you kill the trains the turn punch trick takes care of the devil. Wall jump up the block and proceed right. There is a critter maker here, which you can kill but again, I just run past these things. Kill the train and jump to the next area. Area 3-2 New Enemies none Level Go right and fall down the hole. When you fall down the hole, hold left so you dont land in the spinning blades. Kill the flamethrower and fall again. If you jump to the right there is a flamethrower and a train but i just fall and hold left, avoid the mine and fall down the pit. This pit you have to hold right when you fall down, and two devils will be waiting for you, one at a time though. I usually punch the first one and missile the second one to death, but do it to your own style. Jump up and to the right. Continue up by wall jumping and kill the train to the left. A critter maker will be on the far left but you can just climb straight up and avoid him, unless you want to get health. Wall jump up the skinny shaft to the next area. Area 3-3 New Enemies There is a FireSpitting robot that does not pose a terrible threat. You can run inside him taking the hit and punch him to death, or you can shoot him with stuff, but avoid his fire balls. Level Now that you've gone from sewer factory type place to a cave your nearing the end of the level. Go right kill the train. I hold back and wall jump off the next ledge to avoid the mines. Kill the train but avoid the Fire Spitters fire balls. A couple boomerangs and the Fire spitter will die. Kill the flamethrower and wall jump off the right wall to continue forward. Go left, kill the train and there will be a second Fire Spitter. A lot of times you can leave the screen and come back and he will have disapeard. If this doesn't work duck under the bullets the best you can and boomerang him good. Kill the Flamethrower and train with a boomerang if you need it and then another flamethrower above him. Go right, dodge the mine, kill the train and power up at the critter maker if you need to. Wall jump up the area avoiding the spinning blades and the flamethrowers. This area will test your skill in wall jumping. At the top go right and kill the Fire spitter or leave the screen and come back and he might be gone. Continue left to the Boss. Area 3-4 *Drill/Lightsaber weilder with high ups boss* This guy is a really awkward fighter. He jumps back and forth which you must avoid and he can shoot large beams that you can only dodge if your on the upper platforms or wall jumping. When he jumps towards you jump on the wall and back to the platform and try to get a boomerang in. Some times you can get him stuck on the wall for a short period but it only happens sometimes. If your at full power or maybe a few hit points down, you can go all gun ho on him and boomerang him till he dies. This is a risky method, so for you patient folk out there, a SLOW strategy is to switch to your boomerang and wall jump up to the platform right above you. While your up there he will most likely only jump back and forth shooting beams in between. When he makes his first jump while your on the left platform, jump to the wall and back to the platform to avoid his drill. He will shoot a beam and jump strait up, throw a boomerang or two. He will land facing the right side, shoot, and then he'll jump to the right. If your on the right side of the left platform you can throw a boomerang and hit him as he jumps to the right. He'll do his thing on that side, then jump back to the left side. You must remember when he jumps to the left side (the side your on) wall jump off the wall and back onto the platform to avoid him. If you fall during this I recomend just lighting him up the best you can with your boomerangs because it can be difficult to get back up sometimes. Anyway, patient or not you beat him to move onto Stage 4. Terrific Job! ------------------------------------------------------------------------------ *Stage 4 Joker will come up and say "Welcome, Batman, why don't you look at my latest work of art?" and the level starts. Area 4-1 New Enemies None Level Avoid the mines at the begining, slowly walk up to where you can see the devil jumping and no critters are coming out. Blast the devil with your missiles and then jump over the mine avoiding the critters as well. If you get jacked up at this part there are a couple critter makers around. Kill the train while avoiding the mine and also kill the flamethrower on the platform. More critter makers and flamethrowers, and then running guys and trains. Dont let the Joker faces in the background creap you out, your almost their. You can power up with running guys and trains if you need to. There is a flamethrower, a train, and a devil up ahead. You can kill the first two and missile the devil to death if you'd like. Another devil, punch and turn trick is not bad on this one. Run right to the next area. Area 4-2 New Enemies None Level Some running guys at the begining. Further right there is a spot you have to wall jump back and forth up, and then kill a flamethrower, so time it right. Leap from gray block to gray block wall jumping wherever you need too. You'll probably want to run of the edge of the third one and hold back to wall jump a few times here. To kill the train undamaged, you can wall jump between the platforms while punching at it. Don't land on platform but jump next to it so you can wall jump away. Skip over the mines on the floor and go kill two flamethrowers. Afterwords, head down and to the left, kill the flamethrower and train while making baby jumps in between the spinning metal. Head down and right. This Critter maker is positioned right above a spot you have to jump over. If you wait a couple seconds two trains will come up if you would like to get rid of them now. If you kill three critters that come out, the critter maker will stop for a second while the three items left behind disapear, so don't collect the items. Once you have a second to jump over, wall jump off the wall behind you and do a medium jump. Its kinda hard to time but it can be done. Afterwords, head right, get over the other spinning metal, and run to the next area. Area 4-3 New Enemies There is a big metal peice that moves back and forth. If you duck and punch at it it will not hurt you. If you have your back turned, even if your ducking it will hurt. Just ducking and punching at it will kill it. Level This area starts with a drop down. There are six levels to drop down, the first one has nothing on it. In between each drop after this one, electricity will randomly shoot throgh the gaps to jump in. There will be a few critter makers and the metal peices that move back and forth. I usually just drop through it all and power up at the critter maker at the end, but you can take your time going through this if you want. There is nothing on the first drop, a metal peice on the second, nothing on the third, a critter maker and a metal peice on the fourth, nothing on the fifth, and nothing on the sixth. After this, there will be one more drop but it goes to a critter maker, then alot of fire. On the first platform over fire there is a mine, just jump up when you get there. Continue right and kill the flamethrower at the end. Go up and left. Kill the train with boomerangs if you need to. Wall jump on the left wall and land on the little spinning platform. Here you'll need to jump to the upper platforms and watch out for the electricity in between. Go back and forth between the upper platforms and small moving ones. Kill the trains or completely jump over them. On the moving platforms, if you jump right when you land, it won't move you, so if your quick you could get through pretty easy. You can kill or skip the flamethrower on the right by wall jumping off the high platform furthest too the right. Kill the train and watch out for the Fire Spitter. You can duck and be safe from the flames on the first two steps. Go to the second step and jump and throw boomerangs. Climb the steps and get to a second flame spitter, who you can use the exact same strategy too. After him a series of trains and flamethrowers stands in your way. Make your way through them and run past the critter maker on the ceiling in the next room. There will be a claw man right next to him who takes a few more punches then normal but is no problem. Power up at the critter maker if you need to because after one more claw man there is a boss to the left. Area 4-4 *Blocks that shoot stuff of Doom* These blocks are pretty easy. Right away to start the battle wall jump up and stand on the middle platform. Just duck and punch the blocks as they go by, and watch out for bullets if you can. It's not a big deal if they hit you a few times cause there not really too hard to finish off. After one is blown up the other one goes nuts for the loss of his brother block. If you run to the left side of the room and stand on the edge of wall sticking out you will be invincible to his hits. Look at his pattern here. If you go down and start attacking him he wont hurt you, as long as you have him hurt (blinking red) So just attack him constantly to keep him blinking and you won't get hurt. Keep attacking at the bottom of the screen and take this block-head out. Ha ha... ok.. well you've beaten the level, Fantastic Job! ------------------------------------------------------------------------------ *Stage 5 (the last one) There's a short scene where the Batjet flies to the castle entrance. Pretty sweet. Area 5-1 (the good ol' first board music is back) New Enemies none Level This is the only area in stage 5 besides the two bosses that you'll face. This level starts with a flamethrower on a platform and then a few spinning gears you must jump over. After the last gear there will be two trains on the ground level running around. Kill them. Three flamethrowers will be above you, and you can take out the first one by not landing on his platform, but when he is not shooting, wall jump up there and punch him. If you get the first one you can easily take out the next two by punching and ducking. There will be two trains after them you can take out after a jump over more spinning gears. Wall jump back and forth around the spinning wheels and kill the flamethrowers. Kill the second one with a boomerang. Go right and you'll have to perform that old trick of walking off the edge, holding back, then wall jumping to the other platform. But watch out when you land here, there is a critter maker. You can run past him and jump over the step with the train on it. A flamethrower whose easy to take out is on the steps to the right. Climb up them and go up the right side. There will be a claw machine, remember that they go in patterns of one claw attack, then two claw attacks. After him is a flamethrower, easy to take care of by now. After him, your going to have to perform a miniture wall jump, where you hold back and jump off the platform you walked off of. The same thing you've done before, just miniturized. It's pretty hard to pull off sometimes and can prove quite annoying. Once you get past it, there will be a claw machine and flamethrower up some more. You can stay in mostly one place by doing easy wasll jumps back and forth, so you could wait underneath his platform wall jumping back and forth, waiting for a good time to jump and attack. Boomerang the flamethrower and do another miniture wall jump trick. This one shouldn't be as hard. Another claw machine awaits one platform up, and then another. After them theres yet again a miniture wall jump trick. And then a flamethrower, and then a miniture wall jump trick. If you havn't got good at these wall jumps you might need to practice that for this part. There is a change in pattern with a train on the next platform. After him, you'll need to do a wall jump trick (holding back) to get up to the next level, but avoid the critter maker. After you've made it up there you can power up with the critter maker if you need to, otherwise kill the last flamethrower and head up to the boss. Area 5-2 *Fists of Fury with Fire balls boss* This boss if very quick. His two main moves are to run up right to you and punch as fast as he can, his second move is casting a giant fire ball. Now I like to be patient in this battle. First he usually tries to run up and use his super fast fists to punch you. If you get out of the way for that and go to the left corner and wait for him to throw a fire ball, he most likely will. If he starts throwing a fire ball you pretty much have him in your trap. After he throws it jump over the fire ball and throw a boomerang. He will jump close to you and get hit by it. He will throw another one or two fireballs and then jump close to you again. Whenever he jumps close to you throw a boomerang and he will back off to throw a fire ball. If you can dodge his fire balls and successfully throw your boomerangs when he jumps towards your corner, this can be alot easier then it seems. Note when you jump and throw your boomerang you have a choice: 1. If you throw one boomerang he will get hurt and jump back, its very rare but he might try to come up and punch you, which can easily be remedied with a boomerang. 2. If you throw two boomerangs or more he will usually throw two fireballs. This however usually stops his run up to punch you but also wastes alot more boomerangs. I usually can get through this guy with about 75 boomerangs left for Joker. After you defeat him Joker will come on the screen and say: "Greetings BatBrain - are you ready to meet your destiny?" And you Battle with Joker begins... Joker is a mean guy who has a powerful gun that hurts for 3 of your 8 hit points. He also picked up the ability to summon lighting during sometime. But here we go. Right when you start jump towards him, he might shoot his gun and if you time it right, it will go right under you. Getting just within the end of his gun will make the bullets shoot past you. I load him up with boomerangs the best I can at this point. When he shoots lightning place yourself about his gun lenght away and jump. You should jump because the lightning spreads a little bit when it hits the floor. You can dodge the lightning without jumping, I just usually do beacause its safer. When he runs past you he can hurt you, but if he is injured while running (still blinking) he wont hurt you as he runs through you (just like the blocks you had to face earlier on stage 4-4). So if you constantly hurt him he can't hurt you when he is running. The main thing to look out for is his gun because that will damage you alot. When he runs to the other side, try and chase him so you can stay behind the tip of his gun. Other than that, load him up with boomerangs or whatever you want. If you die you do not have to fight the "Fists of Fury with Fire Balls boss" again which means you can die and load up on ammo for Joker. The last tip I give for this boss is dont be so frantic with your boomerangs that you don't pay attention to your defense. You have to watch for his moves in this one instead of pummeling with boomerangs. After the last hit he will dramitically fall over in defeat. Then you can walk around and party however you want, but when your finished, walk over to his body. After you beat Joker a cut scene shows Batman holding Joker by the collar. He says: "I know you murdered my parents, now you will dance with the devil in the pale moonlight!" and with that he tosses Joker like a bag of trash off the tower. Awesome Job you beat the last level! ------------------------------------------------------------------------------ **Last note If you have beaten this game, good for you. I hope my guide helped somewhat, If you havn't beaten the game, it is ok, its hard and I couldn't beat it when I was like 9 so i gave it up for almost 10 years. I would constantly get stuck on 3-3, but look at me now. The game gets pretty easy after a while. But thats the guide. Here's a few common questions. FAQ Q: Can Batman Extend his health at all? A: No, you start with what you get, although I'm sure there is probably game genie codes for infinit health if you want. Q: Can Batman get new weapons or powerups? A: No, again you start with what you get, you can get ammo hearts and points and thats it. Q: What is the purpose of points? A: Points serve no purpose besides making you think you can get extra men, but you can't. They simply are there for you to go to your friends and say "I beat it with [insert point value] points, what did you get?" in which your friends will most likely respond with "I've never played this game Batman for which you speak of. I am not familiar with it and do not wish to pursue an interest in it." Though the dialogue they use might change a bit. Q: I can't climb up Stage-5 without getting hurt from the spinning gears/metal, can you get through without being hurt? A: This part as explained earlier in the guide requires you to do an almost impossible wall jump. Most people I've talked to say they just take the hit, walk through, and power up at the end. To get through un-injured may take some patience and willpower to do. Goodluck with that one. Q: I cant beat [insert boss here], do you have more information? A: I pretty much explained all my boss strategies here. If you cannot beat a boss (Joker is not that big of a meanie) you have gotten all your going to get out of this guide and out of me. All my ways are possible and easy for me, but if they don't work for you I'm sorry I failed you :( Well that about wraps it up, and with that, we que the legal stuff. ------------------------------------------------------------------------------ **CopyRights, Credits, all that legal stuff at the bottom of guides Written By Blake Offord Email: BuddyBlakester@aol.com URL: http://www.geocities.com/ilykeetinpp/index.html **Copyright** Document is copyright 2005 Blake Offord Please do not reproduced under any circumstances except for personal, private use for it is illegal. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.