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Strategy Guide by LastBossKiller

Version: 1.0 | Updated: 04/26/2015

                  Bakushou! Star Monomane Shitenou (Famicom)
                        Guide by E. Phelps, ver. 1.0
                            (aka LastBossKiller)

                 - - - = = = ================== = = = - - -
                 - - - = = = === Disclaimer === = = = - - -
                 - - - = = = ================== = = = - - -

This document may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission by the author. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

Copyright 2015 E. Phelps

                        ---Viewing This Document---
This document contains Japanese text.  To view it correctly, set your browser
or word processor to view "Shift-JIS" format.  For example, if you are using
Internet Explorer, using the dropdown menu, go to View -> Encoding -> More
-> Japanese (Shift-JIS).  You could, instead, open this document with
Microsoft Word, and it will ask you about the encoding automatically,
allowing you to select Shift-JIS.

                - - - = = = =================== = = = - - -
                - - - = = = ====== Intro ====== = = = - - -
                - - - = = = =================== = = = - - -

     Bakushou! Star Monomane Shitenou (or "LOL! Star Imitation: The Big
Four") is a board game style game for the NES/Famicom, released by Pack-In-
Video in 1990. Monomane is a style of Japanese theatre that is based on
imitations. It is basically a variety show in which comedians do
impersonations, sing, and tell jokes. In this game, you are one of these
performers, competing for popularity against other such performers. The four
characters you can choose from are all real, famous performers in Japan, and
pretty easy to find on youtube if you want to see what it's all about. They
are Korokke, the Busy Four (a group of performers), Akira Shimizu, and
Kanichi Kurita. The box cover for the game looks really stupid, but if you
imagine the people on the cover are actually Jim Carrey or Will Ferrell or
something, then you'll better understand the appeal of the cover to a
Japanese audience.
     I love this game. It's so hyperactive and bizarre. But when you finally
get to understand the game mechanics, you'll see there's a lot to it, and
it's actually pretty well designed and unique.
     The game is only in Japanese. Despite this fact, I hope you will manage
to understand what's happening in the game with the help of this guide, even
if you don't know Japanese.

                - - - = = = ================== = = = - - -
                - - - = = = ==== Contents ==== = = = - - -
                - - - = = = ================== = = = - - -

Search words are in square brackets []

1. Getting Started [sec1]
2. How To Play [sec2]
3. Game Map [sec3]
4. Dice Rolls [sec4]
5. Mini-Games [sec5]
6. Strategies [sec6]

                - - - = = = =================== = = = - - -
                - - - = = = = Getting Started = = = = - - -
                - - - = = = =================== = = = - - -   [sec1]

At the beginning of the game, you must decide which characters are human
controlled, computer controlled, or excluded from play. The four characters
Korokke (コロッケ) - Blue player.
The Busy Four (ビジーフォー) - Red player.
Akira Shimizu (しみずあきら) - Green player.
Kanichi Kurita (くりたかんいち) - Yellow player.

Press "Left" or "Right" to change whether each character is human controlled
(にんげん), computer controlled (コンピュータ), or not used (いらない). You must
have a minimum of two active players.

Press "A" when you are happy with the settings to move on to the next set of
options. You will see the following options:
スピード - "Speed". Changes the game speed supposedly, although I can't tell
     the difference. The options are はやい ("fast"), ふつう ("normal"), and
     おそい ("slow").
ゲーム - "Game". Switch between ノーマル ("normal") and ショート ("short")
     modes. In "short", all players begin with all of their impersonations as
     usuable, whereas you have to activate them first in "normal" mode.
はさん - "Bankruptcy". Set to あり ("there is") and the two imitation personas
     at the top of your list will disappear after you perform at the Toyoko
     Dome for the first time. Set to なし ("without") and these imitations
     will remain with you for the duration of the game.
アクション - "Action". Set to あり ("there is") if you want to control your
     player during the mini-games, or set it to なし ("without") if you want
     the computer to control all players during mini-games.

               - - - = = = =================== = = = - - -
               - - - = = = === How to Play === = = = - - -
               - - - = = = =================== = = = - - -   [sec2]

The flow of the game is explained in the chart below. Each of these topics is
explained in detail in its own section.

1. During your turn, you generally will:
   a. Roll the dice and move.
   b. Perform at the location you stop on.
   c. Roll the letter/number dice for a miscellaneous effect.
2. To improve the effectiveness of your performances, you must:
   a. Increase your Imitation Power by accumulating fans and performing at
      the Toyoko Dome.
   b. Maintain the Humor levels of each of your imitation personas.
3. To increase your final score tally, you must:
   a. Win Imitation Battles that are televised on TV.
   b. Impress your teacher, Sensei Awaya.
   c. Do the tasks mentioned above in points 2a and 2b.
4. The game ends when one player completely changes Sensei Awaya's mood meter
   from angry faces to happy faces.

You move around a rectangular board with various types of locations on each
space. See the "Game Map" [sec3] for an ascii image. The types of locations
1. Houses.
2. Stages.
3. Sensei Awaya.
4. Toyoko Dome.
5. A TV truck randomly appears upon occasion.

The purpose of each location is explained in the sections below. When it is
your turn, you will see the following menu options:
サイコロ ふる - "Roll Dice". Roll the dice to move.
ものまね みる - "View Imitations". Shows imitation personas. See the
     "Imitation Screen" section below for details.
マップにする - "Go to Map". Toggle between a view of the street and a view of
     the map. This option becomes ストリートにする ("Go to Street") if you are
     on the map view.

While viewing this menu, you can also press "B" to see the imitation screens
of the other players.

When you decide to roll, two dice will be shaken. Press "A" to stop them. You
will be able to move the rolled number of spaces, or any number smaller than
that if you like, but you have to move at least one space. To move forward,
press "Right". You can press "Left" to go back if you change your mind. Press
"A" and select the option ここでとまる ("Stop here") when you want to stop on
a location.

---Imitation Screen----------------------------------------------------------
The imitation screen is shown when selected during your turn and also when
you are about to perform at a location. You will see your character's name at
the top of the menu and the total number of fans (ファン) that you currently
have just below that. Next is shown a list of all of your imitation personas.
You see their name on the left, and each persona has a bar below their name
that signifies their "Imitation Power" and a face on the right side that
represents their Humor (きげん). See the "Imitation Power" and "Humor"
sections for details about these.

At the very bottom of the screen (where there's usually a blank space), you
might see the following phrases:
かち - "Win"
まけ - "Lose"
まんてん - "Perfect score"

If you have any of these status effects, it will affect you during the
Imitation Battles. See the "Imitation Battles" section for details.

There are also two status effects that individual personas can have. If they
have these statuses, they will be indicated just to the left of the smily
face of the corresponding persona. They are:
まんねり - "In a rut". This character's performance power is temporarily
ブーム - "Boom". This character's performance power is temporarily

A character may be inflicted with the "In a rut" status randomly at any time
that they perform. Some ugly looking heads will be circling above the
performer's head. The status will randomly disappear at some later time. The
"Boom" status will randomly happen to a persona while performing at Toyoko
Dome and is signified by music notes floating around a performer's head. It
will randomly disappear at some later time. Both status effects can also
occur due to certain dice rolls.

Performing at places will have various affects depending on the location.
Here is the goal for performing in each location:

House: Perform at a house that's the same color as your character to increase
the Humor (きげん) of the imitation persona that this house represents. See
the "Humor" section for details. You can also perform at a house that's the
color of another player to reduce the Humor of one of his personas.

Stage: Perform at a stage to increase your number of fans.

Sensei Awaya: Perform for Sensei Awaya (the mean old lady) to increase her
opinion of you. See the "Sensei Awaya" section for details.

Toyoko Dome: Perform at the Toyoko Dome to increase the Imitation Power
(ものまねパワー) of your imitation personas. See the "Imitation Power" section
for details.

While performing, you will be shown the "Imitation Screen" described in the
above section. You can choose up to three imitation personas to perform with
during a single performance, but they must be next to each other in the list
of personas. If you have two or more personas next to each other that are
able to perform, press "Right". The cursor will highlight up to three
personas. Press "A" to use the highlighted personas. Using multiple personas
is usually much more effective than using just one.

Your performance will have a greater effect if you use personas with a high
Imitation Power. They will have a weaker power if they are inflicted with the
まんねり ("In a rut") status, and stronger power if they have the ブーム
("Boom") statsu.

You will only be allowed to use personas for your performance if they have a
smily face next to their name that's the same color as your character. If the
face is frowning or a different color, you will not be able to use this

Each of your imitation personas has a Humor (きげん) stat, represented by the
face next to the persona's name on the imitation screen. If it is a smily
face (or an even happier wide open mouthed smily face), then that persona's
Humor is good. This means your fans like this impersonation, and you will be
able to use it while performing.

It is possible that this smily face will become an angry face if you roll an
F6 or if you tell a lot of dirty jokes while performing on TV (see "Imitation
Battles" for details). When that happens, you will not be able to use this
imitation while performing (since people no longer like it). To switch it
back to a happy face, you have to visit the corresponding house for this
persona and perform.

Each house on the game map that is the same color as your character
represents one of your imitation personas (excluding the top two personas on
the imitation screen list). When you approach a house on the map, you will
see the name of the persona that it represents and the current Humor of the
persona. If you perform at a house that is your character's color, you can
improve the Humor of the corresponding persona. This can revert their Humor
back from an angry face to a smily face.

If you perform at a house that is a different color, you can decrease the
Humor of one of your opponents' personas. If a face for a persona is the
wrong color, that persona cannot be used during performances. Like the angry
face, this can be fixed by performing at the corresponding house.

Sometimes, when you stop at a house, you will see a message telling you that
the persona is not home right now and you will not be able to perform there
on that turn. This is completely random. Similarly, the persona could have
the status バカンス ("Vacation"), and you cannot perform there at that time
either, but this status is determined by a dice roll.

---Imitation Power-----------------------------------------------------------
The power bar shown below your imitation personas' name shows how much
Imitation Power (ものまねパワー) they have. To increase this power, you must
first accumulate fans. To do this, stop at the stages on the map and perform.
After your performance, you will gain fans.

Next, go to the Toyoko Dome, located at the bottom-left part of the map.
Perform here, and you will "spend" fans to increase the Imitation Power of
the performing personas. Your fans will disappear, but don't worry, that's
what you're supposed to do.

As the Imitation Power of your personas increases, a symbol might drop down
next to them, indicating that they have upgraded to a new level of fame. The
symbols are (in order from lowest to highest): 梅, 竹, 松, 名. These symbols
will be shown next to the smily face of the character that has acquired them.

---Letter/Number Dice Rolls--------------------------------------------------
After moving and performing, you will roll a dice with a letter and another
with a number. A miscellaneous event will occur depending on the combination
rolled. The event is always the same if you roll the same letter/number
combination, so I have included a list in the "Dice Rolls" [sec5] section for
you to refer to to see the results of all the dice rolls. You will trigger a
mini-game with this dice roll if you roll a "C" as your letter. See the
"Mini-Games" section for details.

---Imitation Battles---------------------------------------------------------
Occasionally, you will see a "TV" symbol over a stage. Landing on the stage
at this time will trigger an "Imitation Battle". All players will participate
in this battle. It is a single elimination tournament style face-off in which
players battle one-on-one by performing their routines, and judges give them
a score to decide who wins each match-up. The winner will gain 500 points
toward their final score tally at the end of the game (see the "Final Score
Tally" section for details).

When it is your turn to battle, you will first choose which personas to use
as per usual. But once the performance begins, you will see these menu
うた - "Song"
キャグ - "Gag"
ふざけたネタ - "Dirty joke"

Move the cursor up and down to change between these. Simply having the cursor
hover over the option means that the character is performing this task (you
don't need to press "A" or anything). To maximize your score, you want to
balance the time that you hover over the song and gag options. Watch how the
computer does it to get an idea of the timing that you should be aiming for.
The dirty joke option isn't always there. If you use it, you will get a
higher score. The downside is that it can cause your persona's Humor to
become a frowny face. However, winning these events is big for your final
score, so it's worth the punishment if it helps you win.

Due to certain letter/number dice rolls, you could have some statuses that
will affect these Imitation Battles. The statuses are indicated on your
Imitation Screen at the bottom of the window. They can be the following:
かち - "Win". Automatically win one Imitation Battle face-off. Acquired by
     rolling an A1.
まけ - "Lose". Automatically lose one Imitation Battle face-off. Acquired by
     rolling an A2.
まんてん - "Perfect Score". Automatically get a score of 100 on one Imitation
     Battle face-off. Acquired by rolling an A3.

These statuses, acquired by rolling the indicated dice combinations, are only
temporary, and can randomly disappear, so you have to be lucky to have one of
the good ones at the time that an Imitation Battle is initiated.

---Sensei Awaya--------------------------------------------------------------
Sensei Awaya is the mean old lady who is in the building on the right side of
the map. When you come to this building, you will see a row of angry faces,
one for each player color. Perform for her several times, and these faces
will slowly change from angry to happy faces. When one player manages to
change all of the faces to happy faces, the game will end.

Randomly, when you pass Sensei Awaya's building, she will stop you and force
you to perform for her, even if you had planned on passing her by. This can
happen for several turns in a row, and you'll be stuck performing for her a
lot, which isn't necessarily a bad thing since it helps your final score.

One potential negative about performing for Sensei Awaya is that it seems the
まんねり ("In a rut") status is inflicted with higher likelihood on your
personas while performing here. I don't know this for sure, but it just
seemed that way to me after playing for awhile.

---Final Score Tally---------------------------------------------------------
When a player converts all of Sensei Awaya's faces to smily faces, the game
will instantly end. The final score will be tallied based on four parameters.
They are:
あわや - "Awaya"
スター - "Star"
ものまね - "Imitation"
ゆうしょう - "Championship"

I explain each below.

Your teacher, Sensei Awaya, resides in the building on the middle-right part
of the map. When you approach this building, you will see rows of frowning
faces, one row for each player's color. When a player performs at this
location, these frowning faces will slowly be changed to happy faces. The
more happy faces, the higher your "Awaya" score will be when the game ends.

The "Star" score will be higher if you have high Humor (きげん) stats,
meaning your personas have happy faces of the right color associated with

The "Imitation" score is higher if you have high Imitation Power
(ものまねパワー) values, meaning your personas have the highest possible ranks
out of the 梅, 竹, 松, 名 system.

The "Championship" score is increased by winning "Imitation Battles" on TV,
in increments of 500 points per victory.

The final score is the sum of the above parameters. The highest score is the
winner. After the game ends, the score of the four individual parameters will
be shown. Press "A" to toggle back and forth between this screen and the
total score screen. Press "Start" to see the final standings, olympic
platform style.

                - - - = = = ================== = = = - - -
                - - - = = = ==== Game Map ==== = = = - - -
                - - - = = = ================== = = = - - -   [sec3]

Here is the map that describes the game board. The symbols represent:
R - Red house
Y - Yellow house
B - Blue house
G - Green house
S - Stage
A - Sensei Awaya
T - Toyoko Dome

                              Stage: Nagaya
                            R   B G v R Y G R
                            o-o-o-o-S-o-o-o-o-S <- Stage: Sentai
                            |                 |
                            oG               Yo
                            |                 |
         Stage: Yutanaka -> S                Bo
                            |                 |
                            oB                A <- Sensei Awaya
                            |                 |
                            oY                A
                            |                 |
                            o                Go
                            |                 |
                            oG               Ro
                            |                 |
                            oB                S <- Stage: Sappoko
                            |                 |
            Stage: Tappi -> S                 S
                            |                 |
                            oY               Bo
                            |                 |
                            oR               Yo
                            |     G R     Y B |
                              ^         ^
                              |         |
                           Toyoko    Stage: Fuguoka

                - - - = = = ================== = = = - - -
                - - - = = = === Dice Rolls === = = = - - -
                - - - = = = ================== = = = - - -   [sec4]

The letter/number dice roll combinations have miscellaneous effects. The
effect is always the same for the same letter/number combination, so here is
a table you can refer to to understand the effects of these dice rolls.

A1 - Have かち ("Win") status for a limited time, allowing you to
     automatically win an Impersonation Battle.
A2 - Have まけ ("Lose") status for a limited time, causing you to
     automatically lose an Impersonation Battle.
A3 - Have まんてん ("Perfect score") status, causing you to get all tens on
     your next Impersonation Battle.
A4 - Your imitation personalities go on vacation (バカンス). This means you
     cannot change their Humor (きげん) by visiting their houses for a
     limited time, but you can still use them to perform.
A5 - All of your Imitation Powers (ものまねパワー) become zero for one turn.
A6 - No one can perform at the Toyoko Dome (トーヨコドーム) for one turn.
B1 - Convert any house to 100 Humor (きげん) in your favor, whether the house
     is your color or an opponent's.
B2 - Warp to the Yutanaka Village Welcome Festival (ゆたなかむらおこしまつり),
     which is the stage in the upper-left part of the map.
B3 - Convert all the fans of any stage to your fans.
B4 - Warp to Sentai Hall (せんたいホール), the stage in the upper-right corner
     of the map.
B5 - Choose another player and you will exchange all of your fans for all of
     that player's fans.
B6 - Warp to Fuguoka Oolong Hotel (ふぐおかウーロンホテル), the stage at the
     bottom-middle part of the map.
C1 - Skating mini-game.
C2 - Swimming mini-game.
C3 - Hurdles mini-game.
C4 - Soccer mini-game.
C5 - Volley ball mini-game.
C6 - Trampoline mini-game.
D1 - Your number of fans increases.
D2 - Your number of fans doubles.
D3 - Automatically exchange fans with a randomly chosen player.
D4 - Receive fans from the other players.
D5 - Your number of fans decreases by half.
D6 - All your fans from a randomly chosen stage disappear.
E1 - All of your impersonation personas receive a 20 Humor (きげん) increase.
E2 - Perform one extra time at your current location.
E3 - Get an extra turn to move and perform. No extra dice roll at the end of
     this extra turn.
E4 - An ugly head blocks the road at your position, preventing other players
     from passing it for one turn.
E5 - If you perform at the Toyoko Dome during your next two turns, your
     Impersonation Power increase will be doubled.
E6 - Warp to Sensei Awaya's house and perform for her on the next turn.
F1 - Exchange fans and Humor (きげん) of all your personas with a random
F2 - Do not move or perform on your next turn.
F3 - All of your Imitation Powers (ものまねパワー) decrease by 30.
F4 - One of your personas is inflicted with まんねり status or ブーム status.
F5 - Warp to Toyoko Dome (トーヨコドーム) and perform.
F6 - One of your personas becomes in bad humor (a frowny face is indicated
     for its Humor (きげん)).

                - - - = = = ================== = = = - - -
                - - - = = = === Mini-Games === = = = - - -
                - - - = = = ================== = = = - - -   [sec5]

During the letter/number dice roll, if you roll a "C" you will compete in a
mini-game. Before the mini-game starts, you will have to choose which of the
other players you want to play against. A number of fans will be shown for
each player. If you defeat that player, you will gain this number of fans
from him. You will also gain a 100 fan bonus, so it's still beneficial to
defeat a player who has zero fans. Below, I explain each mini-game and the
controls for those games.

---Skating (Dice roll = C1)
The goal is to knock your opponent out of the skating rink. Use the direction
arrows to move, and press "A" to jump. Jumping into an opponent will cause
him to go sailing (and you too), so try to time it so that you knock him out
of the rink.

---Swimming (Dice roll = C2)
Reach the opposite side of the screen faster than your opponent. Simply tap
"A" as fast as you can to move.

---Hurdles (Dice roll = C3)
Reach the opposite side of the screen faster than your opponent. Hold "Right"
to move, and press "A" to jump. Try to avoid the ugly faces and time your
jumps to avoid them as they jump.

---Soccer (Dice roll = C4)
Try to get the ball into the water on your opponent's side of the screen.
Simply push the ball by running into it.

---Volleyball (Dice roll = C5)
Try to get the ball to hit the ground on your opponent's side of the screen.
Simply touch the ball to hit it. Press "A" to jump.

---Trampoline (Dice roll = C6)
Stay off the ground longer than your opponent. Use the direction arrows to
move the trampoline and put it under your player to keep him from hitting the
ground. If he hits near the right side of the trapoline, he will sail left,
and if he hits the left side he will sail right.

                - - - = = = ================== = = = - - -
                - - - = = = === Strategies === = = = - - -
                - - - = = = ================== = = = - - -   [sec6]

There are so many options for what you can do during your turn, that it can
be difficult to understand what you should be focusing on. Should you
accumulate fans at each opportunity that you can stop at a stage? Should you
stop and perform at Sensei Awaya's at each pass? If I roll a 12, but there is
a stage only two spaces away, should I just move 2 spaces and perform, or
should I use my large movement opportunity to get farther around the board?
I'll give you advice that works for me in this game and hopefully you'll soon
figure out a good strategy of your own.

(1) Decreasing your opponents' Humor:
It can be extremely debilitating to have another character turn your smily
face to the wrong color, preventing you from using the corresponding
imitation persona. So I would suggest being proactive on this account and
change your opponents' smily faces to your color fairly often. Similarly, if
your smily faces have been changed to an opponent's color, or the smily face
is actually an angry face, stop at the corresponding house and fix it. I will
neglect stage performances upon many an occasion to go out of my way and
attack my opponents in this way. To do the most damage, target your
opponents' personas that are in the middle of his persona list, breaking any
three persona intervals that he might have, to prevent him from being able to
use three personas at once during his performances.

(2) Stage performances:
You will be tempted to stop at each stage and perform to accumulate fans at
each opportunity. But I will suggest you do this maybe three times on each
go-around and spend the rest of your turns on attacking your opponents' Humor
(as per point 1 above) or fixing your own. There's not really much point in
performing at the small stage in the lower-left part of the map since the
number of fans you can acquire is relatively small, and there is a good
chance you will lose them by the time you make it all the way around to the
dome. Do so if there's no other good options at the time, of course, but
there are often a lot better things you can do with your turn. If you start
to get a decent number of fans, try to hurry and reach the Toyoko Dome. It's
too easy for other players to steal your fans with special dice rolls, so
don't keep on trying to accumulate more and more and allow excess time to go
by. Instead, cash them in right away if you have 500 or more fans or so by
taking advantage of large number dice rolls to move around the board quicker.
Also, note that if you roll an E5, you will get double the Imitation Power
bonus when you visit the Toyoko Dome within the next two turns, so keep that
in mind. If any player rolls an A6, you won't be able to perform at the
Toyoko Dome for one turn, so try to pay attention to this possibility.

(3) Sensei Awaya:
Since one of the four criteria for accumulating a high final score is
pleasing Sensei Awaya, you certainly don't want to neglect her. But if your
Imitation Power (ものまねパワー) is low, performing for her won't improve her
mood very much, so it's best to use your turns for other things until you
start to get more Imitation Power. Just make sure you don't fall too far
behind the other players as far as pleasing her goes. I would stop at her
building maybe once every two or three times I go around the board, unless I
feel I should try to end the game since I think I have the lead, in which
case I would perform at each opportunity. Don't worry about being the person
that ends the game by maximizing her mood meter to all smily faces. This
isn't too important, but you do want to be getting close to that level to get
a high score.

(4) Imitation Battles:
The TV imitation face-off battles are an important factor in getting a large
score. If you win one of these battles, you will immediately get 500 points
towards your final score. You don't necessary need to worry about winning all
of them, but if you win a good majority, you are likely to fare well at the
end of the game. Use the ふざけたネタ ("Dirty joke") option a lot to help
ensure your victory. This will likely cause the Humor of your persona to
become angry, so you will have to clean that up after the battle by
performing at the appropriate house. When a "TV" symbol appears above a
stage, check to see if players have the かち ("Win"), まけ ("Lose"), or
まんてん ("Perfect score") status. If any have the "Win" or "Perfect score"
status, or if you have the "Lose" status, avoid initiating an Imitation
Battle. If you have the "Win" or "Perfect score" status, or if one or more
opponents have the "Lose" status, then initiate the battle right away.

                - - - = = = ================== = = = - - -
                - - - = = = === Conclusion === = = = - - -
                - - - = = = ================== = = = - - -

I hope you found this guide useful. I think this game is a bit complicated
for a board game, so let me know if I could have explained certain aspects
better. If you have information that you'd like to contribute or other
suggestions for how the guide can be made better, or if you find any
mistakes, please send it to lastbosskiller@gmail.com.  I will give you the
proper credit for your help.

Thanks to the NES FAQ Completion Project regulars for providing a fun
environment for exploring old, obscure games!

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