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    FAQ/Walkthrough by BSulpher

    Version: FotM | Updated: 02/06/15 | Search Guide | Bookmark Guide

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    Copyright Irem 1989
    Written By Brian P. Sulpher
    E-mail: briansulpher@hotmail.com
    Version FotM
    Dates Written: May 25th to May 28th, 2004
    
    I dedicate this to NES fans everywhere as I return to my love in writing...
    The NES Gaming Community.  I write these things to assist new and old 
    players alike, so here's hoping this assists you in your trials with this 
    game!
    
    I also dedicate this to Trace "Meowthnum1" Jackson, Nathan "Minesweeper" 
    Norris, and Chad "BTB" Steele for listening to me complain about how hard 
    this game can be in some places while I was writing this FAQ.  Thanks guys,
    you are awesome!
    
    Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are living
    it up in the afterlife as you did in this world.  You will always be in my 
    memories, and you will never be forgotten.
    
    -----------
    Version 1.0
    -----------
    
    -Submitted guide on May 28th, 2004
    
    -----------
    Version 1.5
    -----------
    
    -Submitted guide on June 2nd, 2004
    -Added in strategy for the Stage 2 Boss, Parasite
    -Added in a secret area in Stage 5
    -The above two additions are the work of GameFAQs user "Starion" so a 
     multitude of thanks to him for his knowledge on this game!
    
    -----------
    Version 1.6
    -----------
    
    -Submitted guide on September 21st, 2004
    -Did some format updating
    
    -----------
    Version 2.0
    -----------
    
    -Submitted guide on July 16th, 2005
    -I added in Retronintendo and Honestgamers as sites allowed to use my FAQs
    -Altered the format to make it easier on the eyes of the reader
    -Added in new info on the "Parasite" fight in Stage Two, thanks to Nick 
     Morgan for the contribution
    
    ------------
    Version FotM
    ------------
    
    -Submitted guide on February 6th, 2015
    -Made a correction to the story as the hero is named "Randy", not Randy
     (thanks to D Walter for the correction)
    
    ----------------------------------------------------------------------------
    -----------------------------Table Of Contents------------------------------
    ----------------------------------------------------------------------------
    
    1) Introduction
    2) Controls
    3) Stage 1
    4) Stage 2
    5) Stage 3
    6) Stage 4
    7) Stage 5
    8) Stage 6
    9) Magic Spells
    10)Items
    11)Final Word
    
    ----------------------------------------------------------------------------
    -------------------------------Introduction---------------------------------
    ----------------------------------------------------------------------------
    
    1) Here is a hard to find, Japanese game that plays similarly to those
       Castlevania games that so many others love.  It even uses the whole 
       medieval motif, though magic spells are far more prominent.  Anyhow, it
       also has a very high challenge level, but nothing too tough to begin 
       with.  However, once you reach Stage Five or Stage Six (I defy ANYONE to
       get through the quintuple Rock Face room without save stating once since
       that is likely where you will play it), you will have surpassed even 
       Battletoads for nearly impossible to beat challenge (and I am dead 
       serious in stating this).  However, despite this limited availability, I 
       will not be telling you where to find any ROMs or Emulators, so any 
       e-mails asking for them will be ignored completely (I am not a ROM 
       dealer, so don;t even bother trying to ask me).
    
       The following is a story constructed based on the ending of the game, so
       it may not be 100% accurate to what the game programmers had in mind when
       they made the game:
    
    
    Randy, the hero, is setting out to retrieve the five emblem seals belonging
    to the King Crimson Family in an attempt to expell the greatest evil, the
    Black Slayer.  He will have to battle through the horde of evil and dark 
    creatures at Black Slayer's command however, making his mission near 
    impossible!  However, he can counter their Black Magics as he gains the use
    of new, Holy Magics as well as some much needed equipment!  So, set out with
    courage, hope, and a little luck, or the darkness will surely dominate!
    
    
       Sounds pretty sweet eh?  Well, despite the insane challenge later on in
       the game, this is a truly great game and I highly recommend you see it 
       through to the end to reap the bounty this game has to offer.
    
    ----------------------------------------------------------------------------
    ---------------------------------Controls-----------------------------------
    ----------------------------------------------------------------------------
    
    2) This section will give all the goods on how to control Randy and vanquish
       the evil.
    
    
    D-Pad   : LEFT and RIGHT move Randy in the corresponding direction.
              DOWN will cause Randy to duck.  Hold UP to throw a 
              fireball upwards.
    
    SELECT  : Toggles your currently selected Magic Spell ON/OFF.
    
    START   : Pauses/unpauses the game.
    
    B Button: Throws your fireball as well as triggers some Magic Spells.
    
    A Button: Randy will leap into the air.
    
    ----------------------------------------------------------------------------
    ----------------------------------Stage 1-----------------------------------
    ----------------------------------------------------------------------------
    
    3) Welcome to NOROI NO KYOKAI!  Here you will first get to experience the 
       tough challenges ahead of Randy!
    
    
                                   o---------o
                                   | Enemies |
                                   o---------o
    
    Daemons......: These small, flying, evil entities will usually appear in 
                   large numbers, flying a zig-zag pattern at Randy.  If they 
                   are allowed past, they will loop around to attack from
                   behind.  One shot takes them down, but they can be tough
                   to destroy.
    
    Executioner..: These small, red-hooded fellows walk around at a brisk pace, 
                   looking to run into Randy.  They are rather basic enemies, 
                   so stick a fireball into them and they will go away.
    
    Flying Devil.: These large, spear and shield carrying devils will hover for 
                   a few seconds before charging at Randy.  You can either jump
                   and throw fireballs into them, get underneath them to throw 
                   fireballs into them on a ninety degrees angle, or you can 
                   let them charge, bringing them down to your level of fire.  
                   They take two hits, so the first two options are the 
                   recommended method of disposal.
    
    Purple Baller: These purple guys will charge and somersault all around your
                   character in an attempt to make themselves tough to hit as 
                   they sap your stamina.  Shoot them twice to destroy them, 
                   remembering that ducking their attacks can save some 
                   aggravation.
    
    
                                 o-------------o
                                 | Walkthrough |
                                 o-------------o
    
    The game begins with the protagonist on a tall cliff, overlooking a gnarled
    old tree by the entrance of an ancient castle on a dark night lit up by 
    constant flashes of lightning.  Head on down the tree or just free fall to 
    the side of it (does not hurt you to do so), followed by moving right to 
    pass through the door to the inside of the castle.
    
    Head down and to the right, killing the kamikaze-like Executioners as they
    charge forward.  After a little bit of walking, Flying Devils will appear,
    so jump and fire away or get underneath them and throw fireballs upwards to
    eliminate them.  Continue moving right past these two foes to find a 
    stairway leading upwards, but go under the platform first to grab the 
    Bracelet, which allows your fireballs to destroy certain blocks.
    
    Once you have climbed the stairs, destroy the blocks (thanks to the power of
    the Bracelet), collecting the Items within.  If you are still not completely
    full on Lifer and Magic, go down the stairs and come back up to reset the
    blocks, allowing more Items to be collected.  Once you are ready, head right
    to find Daemons appearing in sets of three, using their zig-zag attack 
    patterns.  Try to destroy them as they come at you, but be ready to jump 
    them if you miss, followed by destroying them as they come at you from 
    behind.  Flying Devils will also appear here, so work forward quickly but 
    efficiently to escape this trap.  You will come across more breakable blocks
    and a Purple Baller (who often has a Life Potion on hand to refill your 
    health) as well as the door to the next area.
    
    You will once again be outside, this time the tree you see will need to be
    climbed upwards.  Purple Rollers will attack as you progress upwards, so use
    your upwards fireball ability to kill them before they get to the branch you
    are on.  Once you reach the top, grab the 1-Up Doll to add an extra player
    to your reserves, and then move left to pass through the door to the BOSS
    FIGHT!
    
    
                                    o-------o
                                    | Satyr |
                                    o-------o
    
    this part goat, part human abomination is the lovely fellow that guards the
    end of this level.  Before you even enter the fray, toggle your Magic Spells
    ON, allowing you to use Twin Fire.  Head left to see the beat appear, giving
    you time to shoot it once in the head.  It will then charge and jump over 
    you, so jump and fire at it's head as it lands, then start running in the 
    opposite direction, stopping when it leaps over you again or starts to throw
    fireballs of it's own.  Once he finally decides to throw fireballs, run away
    from him till he is just off-screen, signaling his fireballs will not reach
    Randy (if he is closer to the side of the area, just get as far away as you 
    possibly can).  Once this occurs, he will continue with the same attacks 
    patterns, so keep whittling him down, as he takes twenty hits of Twin Fire to
    destroy!  Now head left to exit the room to come across the Blizzard Magic.
    
    ----------------------------------------------------------------------------
    ---------------------------------Stage 2------------------------------------
    ----------------------------------------------------------------------------
    
    4) Welcome to ZOUMOTSU ZIGOKU!  Here your Blizzard Magic will get christened
       as the challenge takes a large leap forward!
    
    
                                   o---------o
                                   | Enemies |
                                   o---------o
    
    Bat..........: These grey beings will sit on the roof, hopping back and 
                   forth, firing off triple shots at the ground when your 
                   character nears.  Hit it twice while it is in motion to 
                   destroy these severe annoyances.
    
    Blob.........: These red balls of matter will bounce all around, trying to
                   smother Randy.  use a single shot to wipe them out.
    
    Flame Dragon.: These nasty fellows will hop around, spewing fireballs at 
                   Randy.  They take about a dozen hits to take down, so using 
                   Twin Fire Magic is highly recommended to make life easier.
    
    Purple Baller: These purple guys will charge and somersault all around your
                   character in an attempt to make themselves tough to hit as 
                   they sap your stamina.  Shoot them twice to destroy them, 
                   remembering that ducking their attacks can save some 
                   aggravation.
    
    Tearing Eye..: These wall hanging annoyances shed tear after tear of harmful
                   acid, which flows downwards through the area they inhabit.
                   If you are moving downward in that area, just shoot them as 
                   you move, removing their threat.  if you are moving upward,
                   avoid the acid till it is possible to shoot them.  They take
                   two hits to dispose.
    
    Winged Archer: These flying annoyances will hound Randy with sheets of 
                   falling arrows.  Aim upwards and land two fireballs to rid
                   yourself of this annoyance.
    
    
                                 o-------------o
                                 | Walkthrough |
                                 o-------------o
    
    Winged Archers start out the fun here as Randy moves right, jumping a gap to
    continue moving till you arrive at pools of lava.  Here is where the 
    Blizzard Magic will first be used, as the lava pools (as well as the 
    annoying enemies) will be frozen, allowing swift passage.  Just remember
    that if you press SELECT to toggle the Magic OFF, you can shoot enemies that
    are in your way.  It will likely take two blasts of Blizzard to get across
    the lava fields, reaching some breakable bricks (many of which will contain
    Magic and Life refills).  Continue to the right until you see an enemy 
    appear, which is the sign that another Blizzard should be used, allowing 
    easy crossing of a few gaps and a lava pool to enter into a cave.
    
    Head right past the Bats and Purple Rollers, taking your time to eliminate
    them one at a time (use the Twin Fire Magic between blast from the Bats to
    eliminate then a little easier due to the extended range of your Magic).  
    When you see the lava fields, use your Blizzard Magic to freeze them (if you
    are needing Magic Points, kill the Purple Roller down in the lava to make a
    Magic Potion appear), allowing Randy to head right, shooting the frozen lava
    to remove it from your path so the ledge on the right can be reached.  Here 
    you will find more Purple Rollers and Bats, so move slowly right, taking 
    them on one at a time, arriving at the entrance to a new area of the cave.
    
    Purple Rollers and Tearing Eyes inhabit this small, downward portion of the
    cave, so move down slowly, wiping out the enemy as you go, moving to the 
    right side to fall down to the entrance to the next area.  Just be sure to 
    not to fall into the lava as it will sap your life.  The next area starts 
    out with a Winged Archer, some breakable bricks, Blobs, and then combos of
    Blobs, Winged Archers, breakable bricks, and bottomless pits.  Your goal is
    to move right past all of this to find lava fields, requiring a dose of 
    Blizzard to freeze them, followed by shooting through the resulting frozen
    lava flows to reach solid ground.  Now head right past all the Blobs to 
    climb the stairs to the next area.
    
    Head right, fight a Bat, then head right to hop a gap to find a Tearing Eye
    hovering over a gap.  Wait for an opening in the tears, jump the gap, and 
    then you will see a closed in area with another Tearing Eye over a gap.  To
    clear this gap, wait for an opening in the tears, and then jump, but you 
    will need to line your jump up so the low hanging roof will clip your jump, 
    causing your guy to just clear the gap (if you go too early on the jump, 
    into the gap.  Go too late, you hit the Tearing Eye and then fall into the 
    gap).  After passing one more gap a nd a couple Tearing Eyes, use the 
    Blizzard Magic to freeze the lava flow, followed by using your fireballs to 
    carve a path up and then right to reach the high ledge (try to get the 1-Up
    Doll as you go along).  Take on the Bat as you move right, fighting past 
    some Tearing Eyes to see a hole leading down, but if you can, grab the Life 
    Extender on the right, which will not only fill up your Life Meter, but
    extend it by one bar!
    
    Take on the Bat, followed by moving right to find a Flame Dragon (equip Twin
    Fire and go crazy on the attack to rid yourself of it), which is then 
    followed by a few more Bats and two more Flame Dragons.  Continue to the 
    right to find a hole in the floor, which leads to the BOSS FIGHT!
    
    
                                   o----------o
                                   | Parasite |
                                   o----------o
    
    This nasty fellow is located on the right side of the room, where it is 
    stationary.  It will spew blobs of acid in sets of three, looking to hit
    Randy as he attacks.  To win, start off by going to the left, getting into 
    the smaller cubby hole you will see, equip the Twin Fire Magic, and then 
    time your shots so they hit the Parasite between blobs of acid (be sure to 
    jump incoming blobs of acid), and if it survives your Twin Fire Magic 
    attacks (ie run out of Magic Points), charge forward while shooting the 
    incoming acid blobs and fire at it's face from close range to get the 
    victory as well as the Breaker Magic Spell!  The other option is 
    (preferably with full Life and Magic Points) is to just step right up near 
    the Parasite and unleash everything you have, killing it off before it can 
    kill you off, though this is risky.
    
    A "safe spot" to stand has been pointed out to me by GameFAQs user Starion,
    so I will add this in hopes it makes a tough battle easier.  When you fall
    into the room, look at the design of the floor, finding the second from the
    right "exclamation point shaped" rock.  Put your back foot just slightly to
    the right of this spot and begin to throw your fireballs as fast as you can.
    If you have lined up correctly, two of the three blobs of acid will pass 
    overhead every time he pits them, with the third one being destroyed by your
    fireballs.  This is a safer version of the all out kamikaze attack, as you 
    should take no damage if this is done properly.
    
    Thanks to another GameFAQs user (Nick Morgan), another strategy that can 
    make this fight IMPOSSIBLE to lose!  When Randy is falling from the top 
    screen before the Parasite has 'woken up', if you move him while in the air 
    to the right and then jump up the step and get as far behind the parasite as 
    possible (on the right hand side) very quickly, before it gets going, it is
    impossible for it to hit you. Then, just face the Parasite and open fire 
    until it dies.
    
    ----------------------------------------------------------------------------
    ---------------------------------Stage 3------------------------------------
    ----------------------------------------------------------------------------
    
    5) Welcome to DOGUGOKE TAIRIKU!  Here you will find a new Item as well as 
       the most challenging set of enemies yet!
    
    
                                   o---------o
                                   | Enemies |
                                   o---------o
    
    Bat..........: These grey beings will sit on the roof, hopping back and 
                   forth, firing off triple shots at the ground when your 
                   character nears.  Hit it twice while it is in motion to 
                   destroy these severe annoyances.
    
    Blade Blob...: These bouncing terrors will bounce along the ground, trying 
                   to slice and dice Randy.  Do your best to pop them quickly, 
                   or they will swarm you under.
    
    Flies........: These annoyances will often appear in multiple numbers while 
                   they fly around the area.  They seem to be invincible, so do
                   your best to avoid them, though the Blizzard Magic will 
                   freeze them in their place.
    
    Floater......: This Fish may be floating but it is not dead!  This tough gal
                   will release a few smaller fish from it's mouth which will 
                   worm along the ground, followed by charging right at your 
                   character.  A tough enemy as it takes multiple hits to 
                   destroy, so Twin Fire Magic is recommended here.
    
    Green Bounder: These insanely tough entities will bounce all over the room,
                   firing off a ton of shots at Randy.  You can destroy the 
                   incoming shots, but your best bet is to just charge forward 
                   and land as many hits as you can because long range attacks 
                   tend to be blocked or are just too tough to aim accurately.
    
    Larvae Nest..: These newly born, orange bugs will pop from the soil in 
                   multiple numbers, hopping all around, firing off shots.  If 
                   you can get close enough, you can exterminate them as they
                   appear, but if they get loose, try to use hit and run tactics
                   if at all possible to facilitate with their deaths.
    
    Tearing Eye..: These wall hanging annoyances shed tear after tear of harmful
                   acid, which flows downwards through the area they inhabit.
                   If you are moving downward in that area, just shoot them as 
                   you move, removing their threat.  if you are moving upward,
                   avoid the acid till it is possible to shoot them.  They take
                   two hits to dispose.
    
    
                                 o-------------o
                                 | Walkthrough |
                                 o-------------o
    
    Head right to find three Larvae Nests and multiple Blade Blobs, which are
    guarding a few lava pools, so use the Blizzard Magic to allow passage across
    to the far side where more Blade Blobs and Flies await.  Rush past them 
    while the Blizzard Magic holds, passing through the door to the next area.
    Here you will find Flies and Tearing Eyes in a vertical area, so use 
    Blizzard to freeze the enemies, climb upwards, and kill the first Tearing 
    Eye for the Life Potion is possesses.  Continue climbing (re-applying the 
    Blizzard Magic once again after it runs out), kill the second Tearing Eye
    for the Magic Potion it holds, and then continue the climb to find a door
    to the next area.
    
    Here you will find a cave leading downwards that has a lot of Flies in it.
    Your first goal is to reach the bottom of the cave, so start falling down 
    past the flies, finding a ledge near the bottom that has the Jump Boots,
    which will allow Randy to leap higher into the air!  Now use the Blizzard 
    Magic to freeze the pesky Flies, then start climbing upwards, looking for a 
    passage on the right side of the cave to pass through to the next area.
    
    A Bat and a Floater greet you in this area, so Twin Fire the Floater quickly
    before it can charge at you.  Continue to the right, fighting a couple Bats 
    and another Floater to reach a lava pool that can be leaped with a perfect
    jump (thank to Jump Boots), which leads to a few more scraps with Bats and
    Floaters, all of which guards a stairway leading upwards to the next area.
    
    When you arrive in this area, you will see two Floaters, so bait the one on
    the right to get on your left side, then jump across the small gap by the
    stairs.  Here you will need to wait for them to dive at you, dodge it, and 
    then hit them as they retreat.  Repeat this till they are wiped out, then 
    continue on to the left to find another Floater to wipe out.  Grab the Mana
    Extender, jump the first lava pool, kill the two Floaters, and then use the
    Blizzard Magic to freeze the lava, allowing Randy to reach the high ledge. 
    Moving left fill bring you to two (one at a time thankfully) Green 
    Bounders, which require a lot of hits to destroy, which allows your 
    character to climb the stairs to the next area.
    
    Here you will find a vertical shaft where Blade Blobs dominate the enemy
    population, so as you climb, always be ready to shoot upwards to kill 
    incoming enemies.  After passing through the hole on the right side, you
    will arrive in a room that is highly over run by the Blade Blobs as well.
    Use the Blizzard Magic to freeze them, followed by moving to ther right.
    You will find a Mana Extender, which will add to your Magic as well as 
    refill it, followed by continuing to the right to find a hole to fall 
    through to the next area.
    
    Here you will find a Bat by your stairs, as well as a 1-Up Doll in the lava.
    If you have around two and a half bars of life or more, dive into the lava,
    walk left under the stairs as you sink, grab the 1-Up Doll, and then head
    back up one screen to kill the Blade Blobs to refill your Life Meter.  Once
    you are prepared, head right to kill the Bat, then you will have to face a
    Green Bounder (use Breaker Magic from afar to weaken it, then switch to Twin
    Fire Magic after a couple hits).  Next up is another Bat, then Blizzard 
    Magic to freeze the lava flow, followed by plowing a path through the frozen
    magma to find a second Green Bounder in this area (equip Twin Fire and go
    directly after it).  You will find a Life Extender under a bat, so eliminate
    the enemy, grab the lovely Power-Up, and then work your way right to take on
    yet another Green Bounder (Twin Fire Magic from afar works wells, just jump
    incoming attacks), then a few more Bats, and finally a doorway to pass 
    through to the next area.
    
    Use Blizzard Magic immediately to freeze the incredibly annoying Flies, then
    jump up the platforms to move through the entrance on the right to find the
    BOSS FIGHT!
    
                             o--------------------o
                             | Carnivorous Plants |
                             o--------------------o
    
    you will see six little holes (three on the roof, three on the floor) where
    two pink, flesh eating plants appear at and disappear from during the fight.
    These plants have three main attacks:
    
      i) Moving in a vertical line across the room, releasing one or two small
         worms that bounce around the room (these can be destroyed by your 
         fireballs).
    
     ii) If they appear in the top but do not charge downwards, they will fire
         off spread shots before retreating back into the hole network.
    
    iii) If they appear in the bottom but do not charge upwards, they will fire
         off arcing shots that pepper the ground area.
    
    To win, simple take care of their worms as they are released, followed by 
    shooting at the plants whenever they are near.  The easiest time to really 
    nail them is during attack type iii), as they are low to the ground, 
    allowing Randy to unleash a ton of fireballs to the exposed plants.  These 
    two are not that tough at all, which is nice after the insanely hard level 
    you just navigated.  For winning, you will gain the use of the Overdrive 
    Magic!
    
    ----------------------------------------------------------------------------
    ---------------------------------Stage 4------------------------------------
    ----------------------------------------------------------------------------
    
    6) Welcome to OUGON NO SHINAEN!  Here you will face an even tougher 
       challenge, which will also introduce Randy to some new foes as well as 
       the Wizard's Staff!
    
    
                                   o---------o
                                   | Enemies |
                                   o---------o
    
    Bat..........: These grey beings will sit on the roof, hopping back and 
                   forth, firing off triple shots at the ground when your 
                   character nears.  Hit it twice while it is in motion to 
                   destroy these severe annoyances.
    
    Boulders.....: These bouncing rocks will try to plow you over, so land a
                   shot to break them apart.
    
    Fire Snake...: These long, quick enemies appear around the outside of the
                   castle, flying in looping and streaking patterns in an 
                   attempt to ram into Randy.  They take several shots to 
                   destroy, so the Twin Fire is recommended for long range
                   destruction.
    
    Gargoyle.....: These flying annoyances will stay out of your regular 
                   fireball range, firing their own fireballs.  When they draw 
                   near, blast them into bits.
    
    Golem........: This large, pink, humanoid figure will attack with weak 
                   fireballs (your fireballs can break them) in twos as well as
                   strong fireballs (can not be destroyed).  Duck the strong
                   fireballs and just lay into him with Twin Fire Magic to 
                   destroy this tough guy.
    
    Larvae Nest..: These newly born, orange bugs will pop from the soil in 
                   multiple numbers, hopping all around, firing off shots.  If 
                   you can get close enough, you can exterminate them as they
                   appear, but if they get loose, try to use hit and run tactics
                   if at all possible to facilitate with their deaths.
    
    Sparks.......: These small, flying, balls of electricity will usually appear
                   in large numbers, flying a zig-zag pattern at Randy.  If they
                   are allowed past, they will loop around to attack from 
                   behind.  One shot takes them down, but they can be tough to 
                   destroy.
    
    Stone Head...: These bouncing guys shoot a lot of shots and look 
                   intimidating, but they do not shoot at the lowest levels that
                   they can reach very often.  Use this to your advantage by 
                   standing and firing to kill them off easily, though they do 
                   require multiple hits.
    
    
                                 o-------------o
                                 | Walkthrough |
                                 o-------------o
    
    Boulders and Gargoyles will be your starting tests, so try to use the 
    breakable bricks for cover as well as refills on Life.  Once you reach the
    gaps, try using the Overdrive Magic to help repel enemies, as the Gargoyles
    will continue to attack along with the ever persistent Larvae Nests.  Upon
    getting across this insanely hard portion, apply the Overdrive Magic to get
    by the Boulders and one final Larvae Nest, allowing entrance into the next
    area.
    
    A Bat greets you, so kill him for his troubles, followed by moving to the
    right, passing Boulders to kill a Larvae Nest and another Bat.  The Boulders
    will continue to harass and annoy as Randy moves right to find a solo Bat 
    (which holds a Magic Potion) guarding the stairs leading up to the next 
    area.
    
    Upon arriving, immediately blast your way through the breakable bricks on 
    the left, sticking to the lowest two brick line you can, thus avoiding the
    attacks from the Stone Head as well as the Bat.  Next up, toggle ON your
    Magic and equip Twin Fire, which you should to blast the Stone Head to the
    left of the next wall (don't jump, as it can not fire low enough to hit 
    you), followed by exterminating a Bat so you can move left to deal with one
    more Bat before heading up the stairs to the next area.
    
    Three Stone heads greet you, so kill the one on the left first (he carries a
    Life Potion), then move right, equip Twin Fire, and shoot the first one 
    through the wall before climbing over to take out the third one with your
    conventional fireball attack.  Head right quickly, as boulders will start 
    coming from behind, grab the Mana Extender from the small perch, and then
    head up the stairs to the next area.
    
    You will now be outside on the castle walls, so watch your step.  Toggle ON
    your Magic, equip Twin Fire, and start across the gaps.  Whenever you see a
    Firesnake appear, stand still, aim upwards, and unleash multiple Fireballs
    when the Fire Snake begins to pass overhead, as you will be able to kill it
    (if not, it will come back for you, and you do not want that).  The third 
    one will often yield a Life potion, so try to catch it if at all possible.
    When you are done, pass through the entrance to find the next challenge.
    
    you will see a path leading upwards and a path leading to the right, so you
    have to choose (however, I will tells ya since I am so darn nice).  Head 
    upwards, battling past the Bats and the Gargoyles to find a Wizard's Staff,
    which cuts the cost of Magic Spells in half!  Head back down to the fork,
    this time heading through the door on the right.
    
    You should toggle your Magic ON, equip Twin Fire, and jump tot he next ledge
    to make the Golem appear.  As soon as it appear, jump back over the gap, 
    turn to face the Golem, and duck.  Now fire away like crazy, as the Twin 
    Fire will hurt the Golem, scorch his weak fireballs, and the ducking will
    take care of the powerful fireballs as they will pass overhead quite 
    harmlessly.  Once he is destroyed, he will drop a Dragon Carving, which will
    transform Randy into a Dragon that can fly and shoot fire!  Put this 
    newfound ability to use by flying to the right, getting your Dragon aligned 
    about two spaces above the columns in the background (if it appears you 
    could just fit another Dragon sprite between the column top and your Dragon,
    then you are in the right sport).  Head right, firing off shots to kill the 
    Sparks and the Fire Snake, only dipping down to snag the 1-Up Doll on the 
    pillars below.  Once you reach the end of the area, press SELECT to change 
    back into your regular character's form.
    
    Upon appearing on the stairs, use Overdrive Magic, grab the Mana Extender,
    and then head right past the Sparks to face another Golem (equip Twin Magic
    after grabbing the Mana Extender).  After destroying the Golem, beat the 
    Sparks as you grab the Life Extender, followed by another Golem that guards
    the stairwell leading downwards to the next area.
    
    More Sparks and  Golem are first up (the Golem carries a Magic Potion),
    followed by gap jumping and still more Sparks.  If you manage to bypass this
    tough sequence, you will arrive at the BOSS FIGHT!
    
    
                                 o------------o
                                 | Eye Column |
                                 o------------o
    
    This is one nasty fight, as one false step will equal a plunge down the 
    bottomless pit below.  you will see four floating platforms that can be 
    stood upon (one to the left, two below, one to the right) of the Guardian,
    the rotating pillar with the Eyes (the vulnerable point on this evil).  To
    defeat this foe, you must be extremely good at dodging his attacks, because
    the fireballs can often be enough to knock you into the hole below.  You can
    use one of two strategies: 
    
      i) make use of your Breaker and/or Twin Fire Magic.  Shoot the Eyes just
         as they rotate into the vulnerable area (ie near Randy) while
         shooting/dodging the incoming fireballs.
    
     ii) make sue of the Overdrive Magic.  use the encircling mana blades to cut
         the enemy and some of the incoming fireballs down, possibly firing off
         regular fireballs.  Re-apply Overdrive every time it wears out to help
         with the killing process.
    
    Either way you choose to go, this is one really tough Guardian, so a salute
    to anyone who can actually beat this tough old bugger of a guy!  You may 
    want to concentrate your fire on one of three rotating portions of the 
    Guardian at one time, as this will allow for quicker removal of the 
    fireballs from that portion of the Column.  Once you are victorious, you 
    will gain the use of the Thunder Magic!
    
    ----------------------------------------------------------------------------
    ---------------------------------Stage 5------------------------------------
    ----------------------------------------------------------------------------
    
    7) Welcome to DKUMA NO KYUDEN!  Here more mind boggling enemies, toughest 
       around with their speed and intensity ratcheted up quite a bit!
    
    
                                   o---------o
                                   | Enemies |
                                   o---------o
    
    Boulders......: These bouncing rocks will try to plow you over, so land a
                    shot to break them apart.
    
    Flame Dragon..: These nasty fellows will hop around, spewing fireballs at 
                    Randy.  They take about a dozen hits to take down, so using
                    Twin Fire Magic is highly recommended to make life easier.
    
    Ghost Pillars.: These appear in sets of two, springing from the ground to 
                    surround Randy.  Go after the one Ghost Pillar who block 
                    the way forward, killing it off as quickly as possible. 
                    Just be aware that they shoot lots of small fireballs while
                    you are doing this, so leave a bit of space so your shots 
                    can hit them, thus destroying them.
    
    Large Snake...: These long, quick enemies appear periodically, flying in 
                    looping and streaking patterns in an attempt to ram into 
                    Randy.  They take several shots to destroy, so the Twin 
                    Fire is recommended for long range destruction.
    
    Skeletal Flyer: These flying annoyances will hound Randy with sheets of 
                    falling bones.  Aim upwards and land two fireballs to rid 
                    yourself of this annoyance.
    
    Stone Head....: These bouncing guys shoot a lot of shots and look 
                    intimidating, but they do not shoot at the lowest levels 
                    that they can reach very often.  Use this to your advantage 
                    by standing and firing to kill them off easily, though they
                    do require multiple hits.
    
    
                                 o-------------o
                                 | Walkthrough |
                                 o-------------o
    
    You will have Skeletal Flyers and Boulders (which are green in this world)
    to start off with, so work past them until you see some lava pools.  Here
    you will have to use Blizzard Magic and shoot through the frozen lava flows
    for the next portion, all the while contending with Skeletal Flyers and 
    Boulders (one of the Skeletal Flyers may drop a Life Potion to you).  
    Continue to the right for a brief period, fighting more of the same enemies,
    eventually finding a doorway to the next area.
    
    In this tiny cave are numerous Skeletal Flyers, so take them out as you work
    upwards, exiting through the right side of the screen (have Twin Fire Magic
    equipped).  Roast the three incoming Skeletal Flyers immediately, then move
    right to kill another Skeletal Flyer, this one carrying a Magic Potion.  Now
    continue to the right past two more Skeletal Flyers, locating another 
    entrance to pass through.
    
    Upon entering, jump tot he ledge on the right (have twin Fire Magic 
    equipped), destroy the Large Snake, and grab the resulting Dragon Carving to
    transform into a Dragon.  Fly upwards, dodging the second Large Snake, 
    reaching the ledge on the right, which is where a door waits to move your
    character to the next challenge.  here you will find a hallway leading up,
    where Skeletal Flyers and Boulders start out the party, followed by a Large
    Snake that guards the passage to the next room.
    
    Equip the Thunder Magic, step forward to reveal the Large Snake, zap the
    Magic twice to kill the Large Snake (making sure it is in a wide open area 
    for the second zap) to reveal the Dragon Carving, and collect the Dragon
    Carving to become a Dragon.  Fly carefully past the Large Snake, making sure
    to grab both Mana Extenders as well as the 1-Up Doll before exiting the 
    area.
    
    Use the Blizzard Magic to freeze the lava, cross over to the far side, 
    battle the Flame Dragon (it has a Life Potion), and then equip the Twin Fire
    to blast the Ghost Pillar on the right (ignoring the one on the left).  As
    soon as the Ghost Pillar is gone, use the Blizzard Magic to cross the lava,
    battling the Flame Dragon from the safety of the frozen lava (you will need
    to use Blizzard multiple times) as it will yield a Magic Potion upon it's
    demise, and then head right with the Twin Fire equipped to kill the Ghost
    Pillar on the right again, which you should follow up on by killing the next
    Flame Dragon.  Cast Blizzard to freeze the lava below, followed by deploying
    Overdrive magic to break the ice.  This will allow for Randy to break the 
    ice, grabbing the 1-Up Doll, and then he should drop through the hole to the
    room below where he will find a Flame Dragon guarding a Mana Extender as 
    well as a Life Extender!  Head back up the lava flow (make use of Blizzard
    Magic as necessary) to get to the previous room, then climb the stairs to 
    the next area.
    
    A Skeletal Flyer and a Stone head greet you here, so head left after wiping 
    them out to find lava pools. Make use of Blizzard Magic as you head to the
    left, fighting off the Stone Heads and the Skeletal Flyers, reaching solid
    ground once again, where a Flame Dragon will greet you.  Head into the next
    room, where a Skeletal Flyer and a Stone Head appear, so use the Twin Fire
    Magic to rid yourself of them.  Now hop up to the floating ledge, then to
    the ledge on the right, where you should equip the Overdrive Magic.  Set 
    Overdrive Magic off, jump to the ledge on the left, where the Overdrive 
    Magic will cream the Stone Head, and then switch over to the Twin Fire Magic
    to kill the Stone Head across the gap on the right (he will drop a Life 
    Potion).  Now climb up the left side of the room to find the exit to the 
    next area as well as a Skeletal Flyer.  
    
    Start off by shooting the Skeletal Flyer, then wear down the two Stone Heads
    while dodging their shots.  Next up, head underneath the second ledge you 
    can, equip the twin Fire Magic, and shoot the Skeletal Flyer as the Ghost
    Pillars appear above.  Now stand there and wait for the Ghost Pillars to 
    combine, thus destroying them, followed by retreating left, getting onto the
    ledge the Ghost Pillars just sat upon, and take out the Stone head across 
    the gap.  Continue to the right, killing Skeletal Flyers as they attack,
    reaching a platform where Ghost Pillars attack, so blast the one on the 
    right backwards as you move towards a Stone Head, leaping past it first
    chance you get to exit the screen.
    
    Although you can go down here to get a Mana Extender, the danger far 
    outweighs the rewards, as Stone Heads, Skeletal Flyers, and the Flame Dragon
    guard the treasure.  Kill the Skeletal Flyer, go right and start climbing 
    upwards, fighting the Stone Head and the next Skeletal Flyer for the rights 
    to a Mana Extender.  Next are breakable bricks to remove so Randy can take 
    on a Flame Dragon and Stone head with Twin Fire Magic.  Continue upwards 
    to find another floating platform, which will take Randy into the BOSS 
    FIGHT!
    
    
                              o--------------------o
                              | Embodiment Of Evil |
                              o--------------------o
    
    Here you have an ultimate evil, in it's purest form, seeking to hunt down
    and destroy Randy itself.  The vulnerable part of the enemy is the small ball
    in the middle of the three circling pieces, so it must be the portion that is
    shot.  The best way to deal with the protectibv portions circling the 
    vulnerable portion is to make use of the Breaker Magic, as it's shot pass 
    right through the protective barrier, damaging the ball.  Continually move, 
    dodging the fireballs, firing off Breaker shots whenever you can, waiting 
    till you see the attack pattern change.  Once the enemy decides to gather 
    together and charge down at Randy, switch to Overdrive Magic, as the 
    circling mana blades will damage the ball while the enemy tries to ram you. 
    Land fifteen hits to send this wannabe meatball packing, but the dude on the
    cross will fall through the floor!  Your prize for winning this battle is 
    the Cape Of Protection, which will half the damage taken from enemies.
    
    ----------------------------------------------------------------------------
    ---------------------------------Stage 6------------------------------------
    ----------------------------------------------------------------------------
    
    8) Welcome to BLACK SLAYER!  Here is the final test for Randy, so expect the
       toughest challenge possible!
    
    
                                   o---------o
                                   | Enemies |
                                   o---------o
    
    Blob..........: These red balls of matter will bounce all around, trying to
                    smother Randy.  use a single shot to wipe them out.
    
    Daemons.......: These small, flying, evil entities will usually appear in 
                    large numbers, flying a zig-zag pattern at Randy.  If they 
                    are allowed past, they will loop around to attack from 
                    behind.  One shot takes them down, but they can be tough to
                    destroy.
    
    Ghost Pillars : These appear in sets of two, springing from the ground to 
                    surround Randy.  Go after the one Ghost Pillar who blocks
                    the way forward, killing it off as quickly as possible. Just
                    be aware that they shoot lots of small fireballs while you 
                    are doing this, so leave a bit of space so your shots can 
                    hit them, thus destroying them.
    
    Golem.........: This large, grey, humanoid figure will attack with weak 
                    fireballs (your fireballs can break them) in twos as well as
                    strong fireballs (can not be destroyed).  Duck the strong
                    fireballs and just lay into him with Twin Fire Magic to 
                    destroy this tough guy.
    
    Green Bubble..: This annoyance will float around the room, trying to hit your
                    character.  It is indestructible, so you are best to just 
                    avoid it or freeze it, though a well placed Overdrive Magic
                    may force it off the screen.
    
    Large Snake...: These long, quick enemies appear periodically, flying in 
                    looping and streaking patterns in an attempt to ram into 
                    Randy.  They take several shots to destroy, so the Twin Fire
                    is recommended for long range destruction.
    
    Rock Face.....: This large monolith fires off a lot of Fireballs, usually
                    located in an area where their are plenty of gaps to knock
                    Randy into and no way to pass them.  They are also quite 
                    tough to kill, so hit them directly with your attacks, as 
                    even Thunder takes three hits to destroy them.
    
    Spider........: These creepy crawlies will scuttle and jump along the 
                    ground, trying to draw close enough to hit you.  They take a
                    few hits to kill, so Twin Fire Magic is advisable to make 
                    them die quicker.
    
    Tearing Eye...: These wall hanging annoyances shed tear after tear of 
                    harmful acid, which flows downwards through the area they 
                    inhabit.  If you are moving downward in that area, just 
                    shoot them as you move, removing their threat.  if you are
                    moving upward, avoid the acid till it is possible to shoot 
                    them.  They take two hits to dispose.
    
    
                                 o-------------o
                                 | Walkthrough |
                                 o-------------o
    
    The first portion of this level has an option in which way you can go, so 
    both Routes will be covered.  Route One will be the conventional Route, 
    while Route Two will be the harder to take Route.  Neither is easier than 
    the other, so it is up to you for personal preference on the route.  Just 
    note that Route One is longer with more Mana Extenders to collect, while
    Route Two is shorter with less Mana Extenders to collect (also contains a
    1-Up Doll, though going the other Route just means you have to go onto the
    back end of the other Route to grab it).
    
                                    =========
                                    Route One
                                    =========
    
    Head down the first shaft, but instead of flying through the hole on the
    left side of the area, go down to the bottom and exit through the right 
    side.  Be sure to be on the look out for the 1-Up Doll on the left side of
    the shaft as you descend.
    
    Kill the Tearing Eye, kill the Ghost Pillar on the right for a Dragon 
    Carving, and then fly through the Tearing Eyes to the far right where two
    Tearing Eyes guard the stairway leading downwards.  Use the Thunder Magic
    right away to kill two Tearing Eyes, then grab the Mana Extender before
    jumping back to the ledge tot he left.  Now you have to make use of the
    Blizzard spell to freeze the lava flows, upon which you will have to carve 
    your path.  When the spell is about to expire, get ready to cast the 
    Blizzard Magic again, freezing the flow, digging yourself out, and then 
    continuing to cut yourself a path.  Once you make it past the Tearing Eyes
    to solid ground, head through the hole to the next room.
    
    Walk towards the first gap with the Twin Fire equipped, watching for the 
    Large Snake to fly up out of the gap, at which point you shoot it to make a
    Dragon Carving appear, allowing Randy to become a Dragon.  Now fly to the 
    left, shooting Blobs and Tearing Eyes while collecting FOUR Mana Extenders. 
    Once you reach the stairs, dodge the Large Snake, turn back into your usual 
    character, and climb the stairs to rejoin the path!
    
                                    =========
                                    Route Two
                                    =========
    
    Start off by heading down past the first ledge where the skulls block the 
    hole to land on a second ledge on the left, where Ghost Pillars will appear.
    destroy the one on the right, making a Dragon Carving appear, allowing your
    character to become a Dragon.  Fly down the left side of the shaft, taking 
    the exit located there.  You may wish to go past it slightly to grab a 1-Up
    Doll first however.
    
    Kill the Ghost Pillar on the left as you grab the Mana Extender, then use 
    Blizzard to freeze the lava flows, allowing you to blast paths through 
    resulting ice.  It will take a few sets of this to get past the Blobs and 
    the Tearing Eyes, resulting in a meeting of one more set of Ghost Pillars 
    and a Tearing Eye, as they are the last thing between you and the entrance
    to the next room (grab the 1-Up Doll as you go).
    
                                     ========
                                     Rejoined
                                     ========
    
    Head left past some Daemons to jump a gap, at which point you should employ 
    the Overdrive Magic as you move forward.  A Golem will appear, so time your
    approach and jump to clear it perfectly, which will allow the mana blades to
    bust the skulls, allowing Randy through.  When you land, apply the Overdrive
    again, move past the Daemons, and then hop over a second Golem to exit the 
    screen on the left side of the area.
    
    Spiders everywhere!  Use your Twin Fire Magic as you begin your climb 
    upwards because the Spiders will continually spawn here, so make use of 
    quick and accurate hops to bypass the seemingly endless Spider, reaching the
    top where a 1-Up Doll is on the right and the exit to the next area is on 
    the left.
    
    Head left, fighting Spiders and a Golem, then more Spiders before a gap.
    Following that are even more Spiders and another Golem, all of which guard a
    hole leading down to the next area.  Get off the stairs, equip the Overdrive
    Magic, and then jump across the many gaps carefully, outwitting the 
    multitudes of Daemons that inhabit the area.  The next room has a Tearing
    Eye as soon as you enter, so kill it, then begin your descent downwards, 
    using the Overdrive Magic to bust the skulls as well as to kill the Spiders
    coming from above, eventually heading down through a hole.
    
    Here you will find a Green Bubble, which will usually bugger off if you use
    your Overdrive Magic.  Now equip the Thunder Magic, go left, and get down to
    the ledge that puts Randy just across from the Rock Face.  Your job is to 
    kneel, throw a Thunder shot, then jump up and then forward, using the 
    fireball shot from the Rock Face at you to bounce yourself back onto the 
    platform, where you will need to repeat this pattern twice more to destroy
    the tough Rock Face.  head left to face off with another Rock Face, this 
    time firing from afar to get the three Thunder hits for the kill, then
    continue to the left to grab the 1-Up Doll, which is closely guarded by yet 
    another Rock Face.  Jump to the next ledge, use the Blizzard Magic, and 
    then crank yet another Rock Face to continue left to face one final Rock 
    Face, which covers the entrance to the next area.
    
    Here you will face Skeletal Fliers, which will drop a Life Potion as well as
    a Magic Potion (just like finding a 1-Up Doll!), then equip Overdrive Magic
    and begin to scale the platforms in the middle of the room, climbing up to
    the very top to be whisked through the door to the BOSS FIGHT!
    
    
                                 o--------------o
                                 | Black Slayer |
                                 o--------------o
    
    This fight can be particularly nasty as Spiders will appear through out the
    fight, twirling nails will loop through the room, cutting Randy, and the 
    centre appendage can lash out to hit you.  However, this fight is so easy 
    compared to what you just went through, as all you need to do is equip the
    Thunder Magic and hit the enemy directly in the middle to start, moving over
    to the next vulnerable appendage after destroying the central appendage, 
    continuing this movement outwards.  Once the Thunder Magic runs dry, make 
    use of the Twin Fire Magic to destroy the remaining appendages, wrecking the
    entity!
    
    OR DID YOU!?  Yes, the enemy will get one more crack at wrecking you, so as
    you transform into a Dragon, get prepared for Round two with this vicious
    thug!  You are a Dragon, and the enemy will attack by releasing Green 
    Bubbles that will attack you.  Avoid these as they move out, then line up 
    with the eye of the enemy and start firing off shots as fast as you can.  
    Since the vulnerable portion NEVER moves, you can knock the Boss out for
    good rather easily!  if you are playing on a ROM, it may seem that the enemy 
    moves, but it does not, so ignore it if the sprite appears to go up to the 
    top of the screen.
    
    
    CONGRATULATIONS ON FINISHING THE GAME!  NOW ENJOY THE ENDING AS YOU DESERVE
    TO RELAX AFTER THAT HARROWING GAME ORDEAL!
    
    ----------------------------------------------------------------------------
    -------------------------------Magic Spells---------------------------------
    ----------------------------------------------------------------------------
    
    9) This section will look at all the Magic Spells within the game, including
       the Magic Points cost, the effect, and where they are found.  Remember 
       that the Wizard's Staff will half the cost of these spells once it is 
       located.
    
    
                                   o----------o
                                   | Blizzard |
                                   o----------o
    
    MP Cost: 10.
    Effect.: Freezes lava as well as lesser enemies in their tracks.
    Found..: Defeat the Stage 1 Guardian, Satyrs.
    
    
                                   o---------o
                                   | Breaker |
                                   o---------o
    
    MP Cost: 10.
    Effect.: Concentrates a large blast of Mana into a devastating attack.
    Found..: Defeat the Stage 2 Guardian, Parasite.
    
    
                                  o-----------o
                                  | Overdrive |
                                  o-----------o
    
    MP Cost: 16.
    Effect.: Sends two large blades of mana out to encircle Randy for several 
             seconds, destroying enemies and some blocks.
    Found..: Defeat the Stage 3 Guardian, Carnivorous Plants.
    
    
                                   o---------o
                                   | Thunder |
                                   o---------o
    
    MP Cost: 40.
    Effect.: Sends a bolt of lightning out, which explodes, killing all enemies
             on screen.
    Found..: Defeat the Stage 4 Guardian, Eye Column.
    
    
                                  o-----------o
                                  | Twin Fire |
                                  o-----------o
    
    MP Cost: 2.
    Effect.: Doubles the attack power of your fireball and lengthens reach to 
             the entire screen.
    Found..: Begin the game with this Magic.
    
    ----------------------------------------------------------------------------
    ----------------------------------Items-------------------------------------
    ----------------------------------------------------------------------------
    
    10)This section will take a look at the Items that will assist your 
       character in his quest.
    
    
                                 o-----------o
                                 | 1-Up Doll |
                                 o-----------o
    
    These small dolls can be found through out your journey, offering another
    chance in this tough old game.
    
    
                                  o----------o
                                  | Bracelet |
                                  o----------o
    
    Once you collect this beauty from Stage 1, you will have the ability to 
    bust some blocks with your fireballs.
    
    
                             o--------------------o
                             | Cape Of Protection |
                             o--------------------o
    
    This is won by defeating the Stage 5 Guardian, and it will half the damage
    taken from enemies, essentially doubling your Life Meter.
    
    
                               o----------------o
                               | Dragon Carving |
                               o----------------o
    
    Found in the later stages, defeat an enemy to become a scary dragon, capable
    of flight and breathing fire for a limited amount of time.
    
    
                                   o-------o
                                   | Heart |
                                   o-------o
    
    This Item is found in breakable bricks and by defeating enemies, it will 
    refill one half of a Life Meter box.
    
    
                                 o------------o
                                 | Jump Boots |
                                 o------------o
    
    Found in Stage 3, these Boots will increase the jumping ability of your
    character significantly.
    
    
                                o---------------o
                                | Life Extender |
                                o---------------o
    
    These large, red jugs will not only refill your Life Meter, but they also 
    add an additional square to your life meter.
    
    
                                 o-------------o
                                 | Life Potion |
                                 o-------------o
    
    This red flask will completely refill your Life Meter, and it is dropped 
    by certain enemies within a level.
    
    
                                 o--------------o
                                 | Magic Potion |
                                 o--------------o
    
    This blue flask will completely refill your Magic Points, and it is dropped 
    by certain enemies within a level.
    
    
                                     o------o
                                     | Mana |
                                     o------o
    
    These blue orbs are found in breakable bricks and by defeating enemies, each 
    will refill 2 Magic Points.
    
    
                                 o---------------o
                                 | Mana Extender |
                                 o---------------o
    
    These small feathers will not only refill your Magic Points, but they also 
    add an additional 8 Magic Points to your maximum total.
    
    
                                 o----------------o
                                 | Wizard's Staff |
                                 o----------------o
    
    Found in Stage 4, this useful Item will slash the cost of Magic Spells in
    half, essentially doubling the amount of your Magic Points.
    
    ----------------------------------------------------------------------------
    --------------------------------Final Word----------------------------------
    ----------------------------------------------------------------------------
    
    11)As is the usual, this walkthrough is copyright property of Brian P. 
       Sulpher, 2004.  The only website, group, person, etc. to have access to
       post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
       www.honestgamers.com.  You must ask for permission before posting this, 
       as doing so without consent is a violation of international copyright 
       law.
    
       If you liked it, hated it, have anything to add, then please E-mail me at
       briansulpher@hotmail.com.  You can also contact me through MSN messenger
       through the same E-mail address.
    
       Fun, challenging, great.  All three words are excellent descriptive words
       of a game that few have played, but many of those love.  It's wicked 
       challenge does pose a formidable playing experience, but it also makes it
       that much more satisfying once the end is reached.  Take a break if it 
       gets too frustrating, and remember that it is just a game after all! ;)

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