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FAQ/Walkthrough by BSulpher

Version: FotM | Updated: 02/06/15

 _   _   _____   _      _   _      ___    _____  __      __  _____   _____
| | | | |  _  | | |    | |_| |    |   \  |_   _| \ \    / / |  ___| |  _  |
| |_| | | | | | | |    |_   _|    | |\ \   | |    \ \  / /  | |__   | |_| |
|  _  | | | | | | |      | |      | | | |  | |     \ \/ /   |  __|  |    _|
| | | | | |_| | | |___   | |      | |/ /  _| |_     \  /    | |___  | |\ \
|_| |_| |_____| |_____|  |_|      |___/  |_____|     \/     |_____| |_| \_\


Copyright Irem 1989
Written By Brian P. Sulpher
E-mail: briansulpher@hotmail.com
Version FotM
Dates Written: May 25th to May 28th, 2004

I dedicate this to NES fans everywhere as I return to my love in writing...
The NES Gaming Community.  I write these things to assist new and old 
players alike, so here's hoping this assists you in your trials with this 
game!

I also dedicate this to Trace "Meowthnum1" Jackson, Nathan "Minesweeper" 
Norris, and Chad "BTB" Steele for listening to me complain about how hard 
this game can be in some places while I was writing this FAQ.  Thanks guys,
you are awesome!

Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are living
it up in the afterlife as you did in this world.  You will always be in my 
memories, and you will never be forgotten.

-----------
Version 1.0
-----------

-Submitted guide on May 28th, 2004

-----------
Version 1.5
-----------

-Submitted guide on June 2nd, 2004
-Added in strategy for the Stage 2 Boss, Parasite
-Added in a secret area in Stage 5
-The above two additions are the work of GameFAQs user "Starion" so a 
 multitude of thanks to him for his knowledge on this game!

-----------
Version 1.6
-----------

-Submitted guide on September 21st, 2004
-Did some format updating

-----------
Version 2.0
-----------

-Submitted guide on July 16th, 2005
-I added in Retronintendo and Honestgamers as sites allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader
-Added in new info on the "Parasite" fight in Stage Two, thanks to Nick 
 Morgan for the contribution

------------
Version FotM
------------

-Submitted guide on February 6th, 2015
-Made a correction to the story as the hero is named "Randy", not Randy
 (thanks to D Walter for the correction)

----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------

1) Introduction
2) Controls
3) Stage 1
4) Stage 2
5) Stage 3
6) Stage 4
7) Stage 5
8) Stage 6
9) Magic Spells
10)Items
11)Final Word

----------------------------------------------------------------------------
-------------------------------Introduction---------------------------------
----------------------------------------------------------------------------

1) Here is a hard to find, Japanese game that plays similarly to those
   Castlevania games that so many others love.  It even uses the whole 
   medieval motif, though magic spells are far more prominent.  Anyhow, it
   also has a very high challenge level, but nothing too tough to begin 
   with.  However, once you reach Stage Five or Stage Six (I defy ANYONE to
   get through the quintuple Rock Face room without save stating once since
   that is likely where you will play it), you will have surpassed even 
   Battletoads for nearly impossible to beat challenge (and I am dead 
   serious in stating this).  However, despite this limited availability, I 
   will not be telling you where to find any ROMs or Emulators, so any 
   e-mails asking for them will be ignored completely (I am not a ROM 
   dealer, so don;t even bother trying to ask me).

   The following is a story constructed based on the ending of the game, so
   it may not be 100% accurate to what the game programmers had in mind when
   they made the game:


Randy, the hero, is setting out to retrieve the five emblem seals belonging
to the King Crimson Family in an attempt to expell the greatest evil, the
Black Slayer.  He will have to battle through the horde of evil and dark 
creatures at Black Slayer's command however, making his mission near 
impossible!  However, he can counter their Black Magics as he gains the use
of new, Holy Magics as well as some much needed equipment!  So, set out with
courage, hope, and a little luck, or the darkness will surely dominate!


   Sounds pretty sweet eh?  Well, despite the insane challenge later on in
   the game, this is a truly great game and I highly recommend you see it 
   through to the end to reap the bounty this game has to offer.

----------------------------------------------------------------------------
---------------------------------Controls-----------------------------------
----------------------------------------------------------------------------

2) This section will give all the goods on how to control Randy and vanquish
   the evil.


D-Pad   : LEFT and RIGHT move Randy in the corresponding direction.
          DOWN will cause Randy to duck.  Hold UP to throw a 
          fireball upwards.

SELECT  : Toggles your currently selected Magic Spell ON/OFF.

START   : Pauses/unpauses the game.

B Button: Throws your fireball as well as triggers some Magic Spells.

A Button: Randy will leap into the air.

----------------------------------------------------------------------------
----------------------------------Stage 1-----------------------------------
----------------------------------------------------------------------------

3) Welcome to NOROI NO KYOKAI!  Here you will first get to experience the 
   tough challenges ahead of Randy!


                               o---------o
                               | Enemies |
                               o---------o

Daemons......: These small, flying, evil entities will usually appear in 
               large numbers, flying a zig-zag pattern at Randy.  If they 
               are allowed past, they will loop around to attack from
               behind.  One shot takes them down, but they can be tough
               to destroy.

Executioner..: These small, red-hooded fellows walk around at a brisk pace, 
               looking to run into Randy.  They are rather basic enemies, 
               so stick a fireball into them and they will go away.

Flying Devil.: These large, spear and shield carrying devils will hover for 
               a few seconds before charging at Randy.  You can either jump
               and throw fireballs into them, get underneath them to throw 
               fireballs into them on a ninety degrees angle, or you can 
               let them charge, bringing them down to your level of fire.  
               They take two hits, so the first two options are the 
               recommended method of disposal.

Purple Baller: These purple guys will charge and somersault all around your
               character in an attempt to make themselves tough to hit as 
               they sap your stamina.  Shoot them twice to destroy them, 
               remembering that ducking their attacks can save some 
               aggravation.


                             o-------------o
                             | Walkthrough |
                             o-------------o

The game begins with the protagonist on a tall cliff, overlooking a gnarled
old tree by the entrance of an ancient castle on a dark night lit up by 
constant flashes of lightning.  Head on down the tree or just free fall to 
the side of it (does not hurt you to do so), followed by moving right to 
pass through the door to the inside of the castle.

Head down and to the right, killing the kamikaze-like Executioners as they
charge forward.  After a little bit of walking, Flying Devils will appear,
so jump and fire away or get underneath them and throw fireballs upwards to
eliminate them.  Continue moving right past these two foes to find a 
stairway leading upwards, but go under the platform first to grab the 
Bracelet, which allows your fireballs to destroy certain blocks.

Once you have climbed the stairs, destroy the blocks (thanks to the power of
the Bracelet), collecting the Items within.  If you are still not completely
full on Lifer and Magic, go down the stairs and come back up to reset the
blocks, allowing more Items to be collected.  Once you are ready, head right
to find Daemons appearing in sets of three, using their zig-zag attack 
patterns.  Try to destroy them as they come at you, but be ready to jump 
them if you miss, followed by destroying them as they come at you from 
behind.  Flying Devils will also appear here, so work forward quickly but 
efficiently to escape this trap.  You will come across more breakable blocks
and a Purple Baller (who often has a Life Potion on hand to refill your 
health) as well as the door to the next area.

You will once again be outside, this time the tree you see will need to be
climbed upwards.  Purple Rollers will attack as you progress upwards, so use
your upwards fireball ability to kill them before they get to the branch you
are on.  Once you reach the top, grab the 1-Up Doll to add an extra player
to your reserves, and then move left to pass through the door to the BOSS
FIGHT!


                                o-------o
                                | Satyr |
                                o-------o

this part goat, part human abomination is the lovely fellow that guards the
end of this level.  Before you even enter the fray, toggle your Magic Spells
ON, allowing you to use Twin Fire.  Head left to see the beat appear, giving
you time to shoot it once in the head.  It will then charge and jump over 
you, so jump and fire at it's head as it lands, then start running in the 
opposite direction, stopping when it leaps over you again or starts to throw
fireballs of it's own.  Once he finally decides to throw fireballs, run away
from him till he is just off-screen, signaling his fireballs will not reach
Randy (if he is closer to the side of the area, just get as far away as you 
possibly can).  Once this occurs, he will continue with the same attacks 
patterns, so keep whittling him down, as he takes twenty hits of Twin Fire to
destroy!  Now head left to exit the room to come across the Blizzard Magic.

----------------------------------------------------------------------------
---------------------------------Stage 2------------------------------------
----------------------------------------------------------------------------

4) Welcome to ZOUMOTSU ZIGOKU!  Here your Blizzard Magic will get christened
   as the challenge takes a large leap forward!


                               o---------o
                               | Enemies |
                               o---------o

Bat..........: These grey beings will sit on the roof, hopping back and 
               forth, firing off triple shots at the ground when your 
               character nears.  Hit it twice while it is in motion to 
               destroy these severe annoyances.

Blob.........: These red balls of matter will bounce all around, trying to
               smother Randy.  use a single shot to wipe them out.

Flame Dragon.: These nasty fellows will hop around, spewing fireballs at 
               Randy.  They take about a dozen hits to take down, so using 
               Twin Fire Magic is highly recommended to make life easier.

Purple Baller: These purple guys will charge and somersault all around your
               character in an attempt to make themselves tough to hit as 
               they sap your stamina.  Shoot them twice to destroy them, 
               remembering that ducking their attacks can save some 
               aggravation.

Tearing Eye..: These wall hanging annoyances shed tear after tear of harmful
               acid, which flows downwards through the area they inhabit.
               If you are moving downward in that area, just shoot them as 
               you move, removing their threat.  if you are moving upward,
               avoid the acid till it is possible to shoot them.  They take
               two hits to dispose.

Winged Archer: These flying annoyances will hound Randy with sheets of 
               falling arrows.  Aim upwards and land two fireballs to rid
               yourself of this annoyance.


                             o-------------o
                             | Walkthrough |
                             o-------------o

Winged Archers start out the fun here as Randy moves right, jumping a gap to
continue moving till you arrive at pools of lava.  Here is where the 
Blizzard Magic will first be used, as the lava pools (as well as the 
annoying enemies) will be frozen, allowing swift passage.  Just remember
that if you press SELECT to toggle the Magic OFF, you can shoot enemies that
are in your way.  It will likely take two blasts of Blizzard to get across
the lava fields, reaching some breakable bricks (many of which will contain
Magic and Life refills).  Continue to the right until you see an enemy 
appear, which is the sign that another Blizzard should be used, allowing 
easy crossing of a few gaps and a lava pool to enter into a cave.

Head right past the Bats and Purple Rollers, taking your time to eliminate
them one at a time (use the Twin Fire Magic between blast from the Bats to
eliminate then a little easier due to the extended range of your Magic).  
When you see the lava fields, use your Blizzard Magic to freeze them (if you
are needing Magic Points, kill the Purple Roller down in the lava to make a
Magic Potion appear), allowing Randy to head right, shooting the frozen lava
to remove it from your path so the ledge on the right can be reached.  Here 
you will find more Purple Rollers and Bats, so move slowly right, taking 
them on one at a time, arriving at the entrance to a new area of the cave.

Purple Rollers and Tearing Eyes inhabit this small, downward portion of the
cave, so move down slowly, wiping out the enemy as you go, moving to the 
right side to fall down to the entrance to the next area.  Just be sure to 
not to fall into the lava as it will sap your life.  The next area starts 
out with a Winged Archer, some breakable bricks, Blobs, and then combos of
Blobs, Winged Archers, breakable bricks, and bottomless pits.  Your goal is
to move right past all of this to find lava fields, requiring a dose of 
Blizzard to freeze them, followed by shooting through the resulting frozen
lava flows to reach solid ground.  Now head right past all the Blobs to 
climb the stairs to the next area.

Head right, fight a Bat, then head right to hop a gap to find a Tearing Eye
hovering over a gap.  Wait for an opening in the tears, jump the gap, and 
then you will see a closed in area with another Tearing Eye over a gap.  To
clear this gap, wait for an opening in the tears, and then jump, but you 
will need to line your jump up so the low hanging roof will clip your jump, 
causing your guy to just clear the gap (if you go too early on the jump, 
into the gap.  Go too late, you hit the Tearing Eye and then fall into the 
gap).  After passing one more gap a nd a couple Tearing Eyes, use the 
Blizzard Magic to freeze the lava flow, followed by using your fireballs to 
carve a path up and then right to reach the high ledge (try to get the 1-Up
Doll as you go along).  Take on the Bat as you move right, fighting past 
some Tearing Eyes to see a hole leading down, but if you can, grab the Life 
Extender on the right, which will not only fill up your Life Meter, but
extend it by one bar!

Take on the Bat, followed by moving right to find a Flame Dragon (equip Twin
Fire and go crazy on the attack to rid yourself of it), which is then 
followed by a few more Bats and two more Flame Dragons.  Continue to the 
right to find a hole in the floor, which leads to the BOSS FIGHT!


                               o----------o
                               | Parasite |
                               o----------o

This nasty fellow is located on the right side of the room, where it is 
stationary.  It will spew blobs of acid in sets of three, looking to hit
Randy as he attacks.  To win, start off by going to the left, getting into 
the smaller cubby hole you will see, equip the Twin Fire Magic, and then 
time your shots so they hit the Parasite between blobs of acid (be sure to 
jump incoming blobs of acid), and if it survives your Twin Fire Magic 
attacks (ie run out of Magic Points), charge forward while shooting the 
incoming acid blobs and fire at it's face from close range to get the 
victory as well as the Breaker Magic Spell!  The other option is 
(preferably with full Life and Magic Points) is to just step right up near 
the Parasite and unleash everything you have, killing it off before it can 
kill you off, though this is risky.

A "safe spot" to stand has been pointed out to me by GameFAQs user Starion,
so I will add this in hopes it makes a tough battle easier.  When you fall
into the room, look at the design of the floor, finding the second from the
right "exclamation point shaped" rock.  Put your back foot just slightly to
the right of this spot and begin to throw your fireballs as fast as you can.
If you have lined up correctly, two of the three blobs of acid will pass 
overhead every time he pits them, with the third one being destroyed by your
fireballs.  This is a safer version of the all out kamikaze attack, as you 
should take no damage if this is done properly.

Thanks to another GameFAQs user (Nick Morgan), another strategy that can 
make this fight IMPOSSIBLE to lose!  When Randy is falling from the top 
screen before the Parasite has 'woken up', if you move him while in the air 
to the right and then jump up the step and get as far behind the parasite as 
possible (on the right hand side) very quickly, before it gets going, it is
impossible for it to hit you. Then, just face the Parasite and open fire 
until it dies.

----------------------------------------------------------------------------
---------------------------------Stage 3------------------------------------
----------------------------------------------------------------------------

5) Welcome to DOGUGOKE TAIRIKU!  Here you will find a new Item as well as 
   the most challenging set of enemies yet!


                               o---------o
                               | Enemies |
                               o---------o

Bat..........: These grey beings will sit on the roof, hopping back and 
               forth, firing off triple shots at the ground when your 
               character nears.  Hit it twice while it is in motion to 
               destroy these severe annoyances.

Blade Blob...: These bouncing terrors will bounce along the ground, trying 
               to slice and dice Randy.  Do your best to pop them quickly, 
               or they will swarm you under.

Flies........: These annoyances will often appear in multiple numbers while 
               they fly around the area.  They seem to be invincible, so do
               your best to avoid them, though the Blizzard Magic will 
               freeze them in their place.

Floater......: This Fish may be floating but it is not dead!  This tough gal
               will release a few smaller fish from it's mouth which will 
               worm along the ground, followed by charging right at your 
               character.  A tough enemy as it takes multiple hits to 
               destroy, so Twin Fire Magic is recommended here.

Green Bounder: These insanely tough entities will bounce all over the room,
               firing off a ton of shots at Randy.  You can destroy the 
               incoming shots, but your best bet is to just charge forward 
               and land as many hits as you can because long range attacks 
               tend to be blocked or are just too tough to aim accurately.

Larvae Nest..: These newly born, orange bugs will pop from the soil in 
               multiple numbers, hopping all around, firing off shots.  If 
               you can get close enough, you can exterminate them as they
               appear, but if they get loose, try to use hit and run tactics
               if at all possible to facilitate with their deaths.

Tearing Eye..: These wall hanging annoyances shed tear after tear of harmful
               acid, which flows downwards through the area they inhabit.
               If you are moving downward in that area, just shoot them as 
               you move, removing their threat.  if you are moving upward,
               avoid the acid till it is possible to shoot them.  They take
               two hits to dispose.


                             o-------------o
                             | Walkthrough |
                             o-------------o

Head right to find three Larvae Nests and multiple Blade Blobs, which are
guarding a few lava pools, so use the Blizzard Magic to allow passage across
to the far side where more Blade Blobs and Flies await.  Rush past them 
while the Blizzard Magic holds, passing through the door to the next area.
Here you will find Flies and Tearing Eyes in a vertical area, so use 
Blizzard to freeze the enemies, climb upwards, and kill the first Tearing 
Eye for the Life Potion is possesses.  Continue climbing (re-applying the 
Blizzard Magic once again after it runs out), kill the second Tearing Eye
for the Magic Potion it holds, and then continue the climb to find a door
to the next area.

Here you will find a cave leading downwards that has a lot of Flies in it.
Your first goal is to reach the bottom of the cave, so start falling down 
past the flies, finding a ledge near the bottom that has the Jump Boots,
which will allow Randy to leap higher into the air!  Now use the Blizzard 
Magic to freeze the pesky Flies, then start climbing upwards, looking for a 
passage on the right side of the cave to pass through to the next area.

A Bat and a Floater greet you in this area, so Twin Fire the Floater quickly
before it can charge at you.  Continue to the right, fighting a couple Bats 
and another Floater to reach a lava pool that can be leaped with a perfect
jump (thank to Jump Boots), which leads to a few more scraps with Bats and
Floaters, all of which guards a stairway leading upwards to the next area.

When you arrive in this area, you will see two Floaters, so bait the one on
the right to get on your left side, then jump across the small gap by the
stairs.  Here you will need to wait for them to dive at you, dodge it, and 
then hit them as they retreat.  Repeat this till they are wiped out, then 
continue on to the left to find another Floater to wipe out.  Grab the Mana
Extender, jump the first lava pool, kill the two Floaters, and then use the
Blizzard Magic to freeze the lava, allowing Randy to reach the high ledge. 
Moving left fill bring you to two (one at a time thankfully) Green 
Bounders, which require a lot of hits to destroy, which allows your 
character to climb the stairs to the next area.

Here you will find a vertical shaft where Blade Blobs dominate the enemy
population, so as you climb, always be ready to shoot upwards to kill 
incoming enemies.  After passing through the hole on the right side, you
will arrive in a room that is highly over run by the Blade Blobs as well.
Use the Blizzard Magic to freeze them, followed by moving to ther right.
You will find a Mana Extender, which will add to your Magic as well as 
refill it, followed by continuing to the right to find a hole to fall 
through to the next area.

Here you will find a Bat by your stairs, as well as a 1-Up Doll in the lava.
If you have around two and a half bars of life or more, dive into the lava,
walk left under the stairs as you sink, grab the 1-Up Doll, and then head
back up one screen to kill the Blade Blobs to refill your Life Meter.  Once
you are prepared, head right to kill the Bat, then you will have to face a
Green Bounder (use Breaker Magic from afar to weaken it, then switch to Twin
Fire Magic after a couple hits).  Next up is another Bat, then Blizzard 
Magic to freeze the lava flow, followed by plowing a path through the frozen
magma to find a second Green Bounder in this area (equip Twin Fire and go
directly after it).  You will find a Life Extender under a bat, so eliminate
the enemy, grab the lovely Power-Up, and then work your way right to take on
yet another Green Bounder (Twin Fire Magic from afar works wells, just jump
incoming attacks), then a few more Bats, and finally a doorway to pass 
through to the next area.

Use Blizzard Magic immediately to freeze the incredibly annoying Flies, then
jump up the platforms to move through the entrance on the right to find the
BOSS FIGHT!

                         o--------------------o
                         | Carnivorous Plants |
                         o--------------------o

you will see six little holes (three on the roof, three on the floor) where
two pink, flesh eating plants appear at and disappear from during the fight.
These plants have three main attacks:

  i) Moving in a vertical line across the room, releasing one or two small
     worms that bounce around the room (these can be destroyed by your 
     fireballs).

 ii) If they appear in the top but do not charge downwards, they will fire
     off spread shots before retreating back into the hole network.

iii) If they appear in the bottom but do not charge upwards, they will fire
     off arcing shots that pepper the ground area.

To win, simple take care of their worms as they are released, followed by 
shooting at the plants whenever they are near.  The easiest time to really 
nail them is during attack type iii), as they are low to the ground, 
allowing Randy to unleash a ton of fireballs to the exposed plants.  These 
two are not that tough at all, which is nice after the insanely hard level 
you just navigated.  For winning, you will gain the use of the Overdrive 
Magic!

----------------------------------------------------------------------------
---------------------------------Stage 4------------------------------------
----------------------------------------------------------------------------

6) Welcome to OUGON NO SHINAEN!  Here you will face an even tougher 
   challenge, which will also introduce Randy to some new foes as well as 
   the Wizard's Staff!


                               o---------o
                               | Enemies |
                               o---------o

Bat..........: These grey beings will sit on the roof, hopping back and 
               forth, firing off triple shots at the ground when your 
               character nears.  Hit it twice while it is in motion to 
               destroy these severe annoyances.

Boulders.....: These bouncing rocks will try to plow you over, so land a
               shot to break them apart.

Fire Snake...: These long, quick enemies appear around the outside of the
               castle, flying in looping and streaking patterns in an 
               attempt to ram into Randy.  They take several shots to 
               destroy, so the Twin Fire is recommended for long range
               destruction.

Gargoyle.....: These flying annoyances will stay out of your regular 
               fireball range, firing their own fireballs.  When they draw 
               near, blast them into bits.

Golem........: This large, pink, humanoid figure will attack with weak 
               fireballs (your fireballs can break them) in twos as well as
               strong fireballs (can not be destroyed).  Duck the strong
               fireballs and just lay into him with Twin Fire Magic to 
               destroy this tough guy.

Larvae Nest..: These newly born, orange bugs will pop from the soil in 
               multiple numbers, hopping all around, firing off shots.  If 
               you can get close enough, you can exterminate them as they
               appear, but if they get loose, try to use hit and run tactics
               if at all possible to facilitate with their deaths.

Sparks.......: These small, flying, balls of electricity will usually appear
               in large numbers, flying a zig-zag pattern at Randy.  If they
               are allowed past, they will loop around to attack from 
               behind.  One shot takes them down, but they can be tough to 
               destroy.

Stone Head...: These bouncing guys shoot a lot of shots and look 
               intimidating, but they do not shoot at the lowest levels that
               they can reach very often.  Use this to your advantage by 
               standing and firing to kill them off easily, though they do 
               require multiple hits.


                             o-------------o
                             | Walkthrough |
                             o-------------o

Boulders and Gargoyles will be your starting tests, so try to use the 
breakable bricks for cover as well as refills on Life.  Once you reach the
gaps, try using the Overdrive Magic to help repel enemies, as the Gargoyles
will continue to attack along with the ever persistent Larvae Nests.  Upon
getting across this insanely hard portion, apply the Overdrive Magic to get
by the Boulders and one final Larvae Nest, allowing entrance into the next
area.

A Bat greets you, so kill him for his troubles, followed by moving to the
right, passing Boulders to kill a Larvae Nest and another Bat.  The Boulders
will continue to harass and annoy as Randy moves right to find a solo Bat 
(which holds a Magic Potion) guarding the stairs leading up to the next 
area.

Upon arriving, immediately blast your way through the breakable bricks on 
the left, sticking to the lowest two brick line you can, thus avoiding the
attacks from the Stone Head as well as the Bat.  Next up, toggle ON your
Magic and equip Twin Fire, which you should to blast the Stone Head to the
left of the next wall (don't jump, as it can not fire low enough to hit 
you), followed by exterminating a Bat so you can move left to deal with one
more Bat before heading up the stairs to the next area.

Three Stone heads greet you, so kill the one on the left first (he carries a
Life Potion), then move right, equip Twin Fire, and shoot the first one 
through the wall before climbing over to take out the third one with your
conventional fireball attack.  Head right quickly, as boulders will start 
coming from behind, grab the Mana Extender from the small perch, and then
head up the stairs to the next area.

You will now be outside on the castle walls, so watch your step.  Toggle ON
your Magic, equip Twin Fire, and start across the gaps.  Whenever you see a
Firesnake appear, stand still, aim upwards, and unleash multiple Fireballs
when the Fire Snake begins to pass overhead, as you will be able to kill it
(if not, it will come back for you, and you do not want that).  The third 
one will often yield a Life potion, so try to catch it if at all possible.
When you are done, pass through the entrance to find the next challenge.

you will see a path leading upwards and a path leading to the right, so you
have to choose (however, I will tells ya since I am so darn nice).  Head 
upwards, battling past the Bats and the Gargoyles to find a Wizard's Staff,
which cuts the cost of Magic Spells in half!  Head back down to the fork,
this time heading through the door on the right.

You should toggle your Magic ON, equip Twin Fire, and jump tot he next ledge
to make the Golem appear.  As soon as it appear, jump back over the gap, 
turn to face the Golem, and duck.  Now fire away like crazy, as the Twin 
Fire will hurt the Golem, scorch his weak fireballs, and the ducking will
take care of the powerful fireballs as they will pass overhead quite 
harmlessly.  Once he is destroyed, he will drop a Dragon Carving, which will
transform Randy into a Dragon that can fly and shoot fire!  Put this 
newfound ability to use by flying to the right, getting your Dragon aligned 
about two spaces above the columns in the background (if it appears you 
could just fit another Dragon sprite between the column top and your Dragon,
then you are in the right sport).  Head right, firing off shots to kill the 
Sparks and the Fire Snake, only dipping down to snag the 1-Up Doll on the 
pillars below.  Once you reach the end of the area, press SELECT to change 
back into your regular character's form.

Upon appearing on the stairs, use Overdrive Magic, grab the Mana Extender,
and then head right past the Sparks to face another Golem (equip Twin Magic
after grabbing the Mana Extender).  After destroying the Golem, beat the 
Sparks as you grab the Life Extender, followed by another Golem that guards
the stairwell leading downwards to the next area.

More Sparks and  Golem are first up (the Golem carries a Magic Potion),
followed by gap jumping and still more Sparks.  If you manage to bypass this
tough sequence, you will arrive at the BOSS FIGHT!


                             o------------o
                             | Eye Column |
                             o------------o

This is one nasty fight, as one false step will equal a plunge down the 
bottomless pit below.  you will see four floating platforms that can be 
stood upon (one to the left, two below, one to the right) of the Guardian,
the rotating pillar with the Eyes (the vulnerable point on this evil).  To
defeat this foe, you must be extremely good at dodging his attacks, because
the fireballs can often be enough to knock you into the hole below.  You can
use one of two strategies: 

  i) make use of your Breaker and/or Twin Fire Magic.  Shoot the Eyes just
     as they rotate into the vulnerable area (ie near Randy) while
     shooting/dodging the incoming fireballs.

 ii) make sue of the Overdrive Magic.  use the encircling mana blades to cut
     the enemy and some of the incoming fireballs down, possibly firing off
     regular fireballs.  Re-apply Overdrive every time it wears out to help
     with the killing process.

Either way you choose to go, this is one really tough Guardian, so a salute
to anyone who can actually beat this tough old bugger of a guy!  You may 
want to concentrate your fire on one of three rotating portions of the 
Guardian at one time, as this will allow for quicker removal of the 
fireballs from that portion of the Column.  Once you are victorious, you 
will gain the use of the Thunder Magic!

----------------------------------------------------------------------------
---------------------------------Stage 5------------------------------------
----------------------------------------------------------------------------

7) Welcome to DKUMA NO KYUDEN!  Here more mind boggling enemies, toughest 
   around with their speed and intensity ratcheted up quite a bit!


                               o---------o
                               | Enemies |
                               o---------o

Boulders......: These bouncing rocks will try to plow you over, so land a
                shot to break them apart.

Flame Dragon..: These nasty fellows will hop around, spewing fireballs at 
                Randy.  They take about a dozen hits to take down, so using
                Twin Fire Magic is highly recommended to make life easier.

Ghost Pillars.: These appear in sets of two, springing from the ground to 
                surround Randy.  Go after the one Ghost Pillar who block 
                the way forward, killing it off as quickly as possible. 
                Just be aware that they shoot lots of small fireballs while
                you are doing this, so leave a bit of space so your shots 
                can hit them, thus destroying them.

Large Snake...: These long, quick enemies appear periodically, flying in 
                looping and streaking patterns in an attempt to ram into 
                Randy.  They take several shots to destroy, so the Twin 
                Fire is recommended for long range destruction.

Skeletal Flyer: These flying annoyances will hound Randy with sheets of 
                falling bones.  Aim upwards and land two fireballs to rid 
                yourself of this annoyance.

Stone Head....: These bouncing guys shoot a lot of shots and look 
                intimidating, but they do not shoot at the lowest levels 
                that they can reach very often.  Use this to your advantage 
                by standing and firing to kill them off easily, though they
                do require multiple hits.


                             o-------------o
                             | Walkthrough |
                             o-------------o

You will have Skeletal Flyers and Boulders (which are green in this world)
to start off with, so work past them until you see some lava pools.  Here
you will have to use Blizzard Magic and shoot through the frozen lava flows
for the next portion, all the while contending with Skeletal Flyers and 
Boulders (one of the Skeletal Flyers may drop a Life Potion to you).  
Continue to the right for a brief period, fighting more of the same enemies,
eventually finding a doorway to the next area.

In this tiny cave are numerous Skeletal Flyers, so take them out as you work
upwards, exiting through the right side of the screen (have Twin Fire Magic
equipped).  Roast the three incoming Skeletal Flyers immediately, then move
right to kill another Skeletal Flyer, this one carrying a Magic Potion.  Now
continue to the right past two more Skeletal Flyers, locating another 
entrance to pass through.

Upon entering, jump tot he ledge on the right (have twin Fire Magic 
equipped), destroy the Large Snake, and grab the resulting Dragon Carving to
transform into a Dragon.  Fly upwards, dodging the second Large Snake, 
reaching the ledge on the right, which is where a door waits to move your
character to the next challenge.  here you will find a hallway leading up,
where Skeletal Flyers and Boulders start out the party, followed by a Large
Snake that guards the passage to the next room.

Equip the Thunder Magic, step forward to reveal the Large Snake, zap the
Magic twice to kill the Large Snake (making sure it is in a wide open area 
for the second zap) to reveal the Dragon Carving, and collect the Dragon
Carving to become a Dragon.  Fly carefully past the Large Snake, making sure
to grab both Mana Extenders as well as the 1-Up Doll before exiting the 
area.

Use the Blizzard Magic to freeze the lava, cross over to the far side, 
battle the Flame Dragon (it has a Life Potion), and then equip the Twin Fire
to blast the Ghost Pillar on the right (ignoring the one on the left).  As
soon as the Ghost Pillar is gone, use the Blizzard Magic to cross the lava,
battling the Flame Dragon from the safety of the frozen lava (you will need
to use Blizzard multiple times) as it will yield a Magic Potion upon it's
demise, and then head right with the Twin Fire equipped to kill the Ghost
Pillar on the right again, which you should follow up on by killing the next
Flame Dragon.  Cast Blizzard to freeze the lava below, followed by deploying
Overdrive magic to break the ice.  This will allow for Randy to break the 
ice, grabbing the 1-Up Doll, and then he should drop through the hole to the
room below where he will find a Flame Dragon guarding a Mana Extender as 
well as a Life Extender!  Head back up the lava flow (make use of Blizzard
Magic as necessary) to get to the previous room, then climb the stairs to 
the next area.

A Skeletal Flyer and a Stone head greet you here, so head left after wiping 
them out to find lava pools. Make use of Blizzard Magic as you head to the
left, fighting off the Stone Heads and the Skeletal Flyers, reaching solid
ground once again, where a Flame Dragon will greet you.  Head into the next
room, where a Skeletal Flyer and a Stone Head appear, so use the Twin Fire
Magic to rid yourself of them.  Now hop up to the floating ledge, then to
the ledge on the right, where you should equip the Overdrive Magic.  Set 
Overdrive Magic off, jump to the ledge on the left, where the Overdrive 
Magic will cream the Stone Head, and then switch over to the Twin Fire Magic
to kill the Stone Head across the gap on the right (he will drop a Life 
Potion).  Now climb up the left side of the room to find the exit to the 
next area as well as a Skeletal Flyer.  

Start off by shooting the Skeletal Flyer, then wear down the two Stone Heads
while dodging their shots.  Next up, head underneath the second ledge you 
can, equip the twin Fire Magic, and shoot the Skeletal Flyer as the Ghost
Pillars appear above.  Now stand there and wait for the Ghost Pillars to 
combine, thus destroying them, followed by retreating left, getting onto the
ledge the Ghost Pillars just sat upon, and take out the Stone head across 
the gap.  Continue to the right, killing Skeletal Flyers as they attack,
reaching a platform where Ghost Pillars attack, so blast the one on the 
right backwards as you move towards a Stone Head, leaping past it first
chance you get to exit the screen.

Although you can go down here to get a Mana Extender, the danger far 
outweighs the rewards, as Stone Heads, Skeletal Flyers, and the Flame Dragon
guard the treasure.  Kill the Skeletal Flyer, go right and start climbing 
upwards, fighting the Stone Head and the next Skeletal Flyer for the rights 
to a Mana Extender.  Next are breakable bricks to remove so Randy can take 
on a Flame Dragon and Stone head with Twin Fire Magic.  Continue upwards 
to find another floating platform, which will take Randy into the BOSS 
FIGHT!


                          o--------------------o
                          | Embodiment Of Evil |
                          o--------------------o

Here you have an ultimate evil, in it's purest form, seeking to hunt down
and destroy Randy itself.  The vulnerable part of the enemy is the small ball
in the middle of the three circling pieces, so it must be the portion that is
shot.  The best way to deal with the protectibv portions circling the 
vulnerable portion is to make use of the Breaker Magic, as it's shot pass 
right through the protective barrier, damaging the ball.  Continually move, 
dodging the fireballs, firing off Breaker shots whenever you can, waiting 
till you see the attack pattern change.  Once the enemy decides to gather 
together and charge down at Randy, switch to Overdrive Magic, as the 
circling mana blades will damage the ball while the enemy tries to ram you. 
Land fifteen hits to send this wannabe meatball packing, but the dude on the
cross will fall through the floor!  Your prize for winning this battle is 
the Cape Of Protection, which will half the damage taken from enemies.

----------------------------------------------------------------------------
---------------------------------Stage 6------------------------------------
----------------------------------------------------------------------------

8) Welcome to BLACK SLAYER!  Here is the final test for Randy, so expect the
   toughest challenge possible!


                               o---------o
                               | Enemies |
                               o---------o

Blob..........: These red balls of matter will bounce all around, trying to
                smother Randy.  use a single shot to wipe them out.

Daemons.......: These small, flying, evil entities will usually appear in 
                large numbers, flying a zig-zag pattern at Randy.  If they 
                are allowed past, they will loop around to attack from 
                behind.  One shot takes them down, but they can be tough to
                destroy.

Ghost Pillars : These appear in sets of two, springing from the ground to 
                surround Randy.  Go after the one Ghost Pillar who blocks
                the way forward, killing it off as quickly as possible. Just
                be aware that they shoot lots of small fireballs while you 
                are doing this, so leave a bit of space so your shots can 
                hit them, thus destroying them.

Golem.........: This large, grey, humanoid figure will attack with weak 
                fireballs (your fireballs can break them) in twos as well as
                strong fireballs (can not be destroyed).  Duck the strong
                fireballs and just lay into him with Twin Fire Magic to 
                destroy this tough guy.

Green Bubble..: This annoyance will float around the room, trying to hit your
                character.  It is indestructible, so you are best to just 
                avoid it or freeze it, though a well placed Overdrive Magic
                may force it off the screen.

Large Snake...: These long, quick enemies appear periodically, flying in 
                looping and streaking patterns in an attempt to ram into 
                Randy.  They take several shots to destroy, so the Twin Fire
                is recommended for long range destruction.

Rock Face.....: This large monolith fires off a lot of Fireballs, usually
                located in an area where their are plenty of gaps to knock
                Randy into and no way to pass them.  They are also quite 
                tough to kill, so hit them directly with your attacks, as 
                even Thunder takes three hits to destroy them.

Spider........: These creepy crawlies will scuttle and jump along the 
                ground, trying to draw close enough to hit you.  They take a
                few hits to kill, so Twin Fire Magic is advisable to make 
                them die quicker.

Tearing Eye...: These wall hanging annoyances shed tear after tear of 
                harmful acid, which flows downwards through the area they 
                inhabit.  If you are moving downward in that area, just 
                shoot them as you move, removing their threat.  if you are
                moving upward, avoid the acid till it is possible to shoot 
                them.  They take two hits to dispose.


                             o-------------o
                             | Walkthrough |
                             o-------------o

The first portion of this level has an option in which way you can go, so 
both Routes will be covered.  Route One will be the conventional Route, 
while Route Two will be the harder to take Route.  Neither is easier than 
the other, so it is up to you for personal preference on the route.  Just 
note that Route One is longer with more Mana Extenders to collect, while
Route Two is shorter with less Mana Extenders to collect (also contains a
1-Up Doll, though going the other Route just means you have to go onto the
back end of the other Route to grab it).

                                =========
                                Route One
                                =========

Head down the first shaft, but instead of flying through the hole on the
left side of the area, go down to the bottom and exit through the right 
side.  Be sure to be on the look out for the 1-Up Doll on the left side of
the shaft as you descend.

Kill the Tearing Eye, kill the Ghost Pillar on the right for a Dragon 
Carving, and then fly through the Tearing Eyes to the far right where two
Tearing Eyes guard the stairway leading downwards.  Use the Thunder Magic
right away to kill two Tearing Eyes, then grab the Mana Extender before
jumping back to the ledge tot he left.  Now you have to make use of the
Blizzard spell to freeze the lava flows, upon which you will have to carve 
your path.  When the spell is about to expire, get ready to cast the 
Blizzard Magic again, freezing the flow, digging yourself out, and then 
continuing to cut yourself a path.  Once you make it past the Tearing Eyes
to solid ground, head through the hole to the next room.

Walk towards the first gap with the Twin Fire equipped, watching for the 
Large Snake to fly up out of the gap, at which point you shoot it to make a
Dragon Carving appear, allowing Randy to become a Dragon.  Now fly to the 
left, shooting Blobs and Tearing Eyes while collecting FOUR Mana Extenders. 
Once you reach the stairs, dodge the Large Snake, turn back into your usual 
character, and climb the stairs to rejoin the path!

                                =========
                                Route Two
                                =========

Start off by heading down past the first ledge where the skulls block the 
hole to land on a second ledge on the left, where Ghost Pillars will appear.
destroy the one on the right, making a Dragon Carving appear, allowing your
character to become a Dragon.  Fly down the left side of the shaft, taking 
the exit located there.  You may wish to go past it slightly to grab a 1-Up
Doll first however.

Kill the Ghost Pillar on the left as you grab the Mana Extender, then use 
Blizzard to freeze the lava flows, allowing you to blast paths through 
resulting ice.  It will take a few sets of this to get past the Blobs and 
the Tearing Eyes, resulting in a meeting of one more set of Ghost Pillars 
and a Tearing Eye, as they are the last thing between you and the entrance
to the next room (grab the 1-Up Doll as you go).

                                 ========
                                 Rejoined
                                 ========

Head left past some Daemons to jump a gap, at which point you should employ 
the Overdrive Magic as you move forward.  A Golem will appear, so time your
approach and jump to clear it perfectly, which will allow the mana blades to
bust the skulls, allowing Randy through.  When you land, apply the Overdrive
again, move past the Daemons, and then hop over a second Golem to exit the 
screen on the left side of the area.

Spiders everywhere!  Use your Twin Fire Magic as you begin your climb 
upwards because the Spiders will continually spawn here, so make use of 
quick and accurate hops to bypass the seemingly endless Spider, reaching the
top where a 1-Up Doll is on the right and the exit to the next area is on 
the left.

Head left, fighting Spiders and a Golem, then more Spiders before a gap.
Following that are even more Spiders and another Golem, all of which guard a
hole leading down to the next area.  Get off the stairs, equip the Overdrive
Magic, and then jump across the many gaps carefully, outwitting the 
multitudes of Daemons that inhabit the area.  The next room has a Tearing
Eye as soon as you enter, so kill it, then begin your descent downwards, 
using the Overdrive Magic to bust the skulls as well as to kill the Spiders
coming from above, eventually heading down through a hole.

Here you will find a Green Bubble, which will usually bugger off if you use
your Overdrive Magic.  Now equip the Thunder Magic, go left, and get down to
the ledge that puts Randy just across from the Rock Face.  Your job is to 
kneel, throw a Thunder shot, then jump up and then forward, using the 
fireball shot from the Rock Face at you to bounce yourself back onto the 
platform, where you will need to repeat this pattern twice more to destroy
the tough Rock Face.  head left to face off with another Rock Face, this 
time firing from afar to get the three Thunder hits for the kill, then
continue to the left to grab the 1-Up Doll, which is closely guarded by yet 
another Rock Face.  Jump to the next ledge, use the Blizzard Magic, and 
then crank yet another Rock Face to continue left to face one final Rock 
Face, which covers the entrance to the next area.

Here you will face Skeletal Fliers, which will drop a Life Potion as well as
a Magic Potion (just like finding a 1-Up Doll!), then equip Overdrive Magic
and begin to scale the platforms in the middle of the room, climbing up to
the very top to be whisked through the door to the BOSS FIGHT!


                             o--------------o
                             | Black Slayer |
                             o--------------o

This fight can be particularly nasty as Spiders will appear through out the
fight, twirling nails will loop through the room, cutting Randy, and the 
centre appendage can lash out to hit you.  However, this fight is so easy 
compared to what you just went through, as all you need to do is equip the
Thunder Magic and hit the enemy directly in the middle to start, moving over
to the next vulnerable appendage after destroying the central appendage, 
continuing this movement outwards.  Once the Thunder Magic runs dry, make 
use of the Twin Fire Magic to destroy the remaining appendages, wrecking the
entity!

OR DID YOU!?  Yes, the enemy will get one more crack at wrecking you, so as
you transform into a Dragon, get prepared for Round two with this vicious
thug!  You are a Dragon, and the enemy will attack by releasing Green 
Bubbles that will attack you.  Avoid these as they move out, then line up 
with the eye of the enemy and start firing off shots as fast as you can.  
Since the vulnerable portion NEVER moves, you can knock the Boss out for
good rather easily!  if you are playing on a ROM, it may seem that the enemy 
moves, but it does not, so ignore it if the sprite appears to go up to the 
top of the screen.


CONGRATULATIONS ON FINISHING THE GAME!  NOW ENJOY THE ENDING AS YOU DESERVE
TO RELAX AFTER THAT HARROWING GAME ORDEAL!

----------------------------------------------------------------------------
-------------------------------Magic Spells---------------------------------
----------------------------------------------------------------------------

9) This section will look at all the Magic Spells within the game, including
   the Magic Points cost, the effect, and where they are found.  Remember 
   that the Wizard's Staff will half the cost of these spells once it is 
   located.


                               o----------o
                               | Blizzard |
                               o----------o

MP Cost: 10.
Effect.: Freezes lava as well as lesser enemies in their tracks.
Found..: Defeat the Stage 1 Guardian, Satyrs.


                               o---------o
                               | Breaker |
                               o---------o

MP Cost: 10.
Effect.: Concentrates a large blast of Mana into a devastating attack.
Found..: Defeat the Stage 2 Guardian, Parasite.


                              o-----------o
                              | Overdrive |
                              o-----------o

MP Cost: 16.
Effect.: Sends two large blades of mana out to encircle Randy for several 
         seconds, destroying enemies and some blocks.
Found..: Defeat the Stage 3 Guardian, Carnivorous Plants.


                               o---------o
                               | Thunder |
                               o---------o

MP Cost: 40.
Effect.: Sends a bolt of lightning out, which explodes, killing all enemies
         on screen.
Found..: Defeat the Stage 4 Guardian, Eye Column.


                              o-----------o
                              | Twin Fire |
                              o-----------o

MP Cost: 2.
Effect.: Doubles the attack power of your fireball and lengthens reach to 
         the entire screen.
Found..: Begin the game with this Magic.

----------------------------------------------------------------------------
----------------------------------Items-------------------------------------
----------------------------------------------------------------------------

10)This section will take a look at the Items that will assist your 
   character in his quest.


                             o-----------o
                             | 1-Up Doll |
                             o-----------o

These small dolls can be found through out your journey, offering another
chance in this tough old game.


                              o----------o
                              | Bracelet |
                              o----------o

Once you collect this beauty from Stage 1, you will have the ability to 
bust some blocks with your fireballs.


                         o--------------------o
                         | Cape Of Protection |
                         o--------------------o

This is won by defeating the Stage 5 Guardian, and it will half the damage
taken from enemies, essentially doubling your Life Meter.


                           o----------------o
                           | Dragon Carving |
                           o----------------o

Found in the later stages, defeat an enemy to become a scary dragon, capable
of flight and breathing fire for a limited amount of time.


                               o-------o
                               | Heart |
                               o-------o

This Item is found in breakable bricks and by defeating enemies, it will 
refill one half of a Life Meter box.


                             o------------o
                             | Jump Boots |
                             o------------o

Found in Stage 3, these Boots will increase the jumping ability of your
character significantly.


                            o---------------o
                            | Life Extender |
                            o---------------o

These large, red jugs will not only refill your Life Meter, but they also 
add an additional square to your life meter.


                             o-------------o
                             | Life Potion |
                             o-------------o

This red flask will completely refill your Life Meter, and it is dropped 
by certain enemies within a level.


                             o--------------o
                             | Magic Potion |
                             o--------------o

This blue flask will completely refill your Magic Points, and it is dropped 
by certain enemies within a level.


                                 o------o
                                 | Mana |
                                 o------o

These blue orbs are found in breakable bricks and by defeating enemies, each 
will refill 2 Magic Points.


                             o---------------o
                             | Mana Extender |
                             o---------------o

These small feathers will not only refill your Magic Points, but they also 
add an additional 8 Magic Points to your maximum total.


                             o----------------o
                             | Wizard's Staff |
                             o----------------o

Found in Stage 4, this useful Item will slash the cost of Magic Spells in
half, essentially doubling the amount of your Magic Points.

----------------------------------------------------------------------------
--------------------------------Final Word----------------------------------
----------------------------------------------------------------------------

11)As is the usual, this walkthrough is copyright property of Brian P. 
   Sulpher, 2004.  The only website, group, person, etc. to have access to
   post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
   www.honestgamers.com.  You must ask for permission before posting this, 
   as doing so without consent is a violation of international copyright 
   law.

   If you liked it, hated it, have anything to add, then please E-mail me at
   briansulpher@hotmail.com.  You can also contact me through MSN messenger
   through the same E-mail address.

   Fun, challenging, great.  All three words are excellent descriptive words
   of a game that few have played, but many of those love.  It's wicked 
   challenge does pose a formidable playing experience, but it also makes it
   that much more satisfying once the end is reached.  Take a break if it 
   gets too frustrating, and remember that it is just a game after all! ;)

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