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    FAQ/Walkthrough by ASchultz

    Version: 1.0.0 | Updated: 08/18/09 | Search Guide | Bookmark Guide

    Deep Dungeon III(NES) FAQ/Walkthrough
    version 1.0.0 by schultw.andrez@sbcglobal.net(anti spam spoonerism)
    Please do not reproduce this FAQ for profit without my prior consent. If you 
    write a polite e-mail to me referring to me(and this FAQ) by name, then I 
    will probably say OK. But if I ignore you that means no--and I am bad about 
    answering e-mail. Sorry.
    This document is intended to work in concert with my GameFAQs maps. You 
    probably found both of them there, anyway. This document is also in ShiftJis, 
    so some of the text may not make sense if you cannot read it, or you do not 
    set the encoding properly in your browser. But if you are trying to tackle a 
    Japanese game, you probably already knew this!
    Thanks to odino for sending me his translation work. Thanks to the people who 
    originally translated the game, even though the work was not complete. They 
    helped immensely with my muddling through the menus. Thanks to Last Cetra for 
    changing and amending the translation
    Thanks to the following site with lots of great Deep Dungeon information:
      2. CONTROLS
        3-1. ITEM NUMBERS
        3-2. EXPERIENCE
        3-3. TOWN INFO
        3-4. OTHER STUFF
        4-1. IN TOWN
        4-2. THE DUNGEON
        4-3. THE TOWER
        4-4. DUNGEON 2
        4-5. THE CASTLE
      5. CHEATS
      2. CONTROLS
    Down=turn around
    Options for the various menus will be included below.
    B=main menu options. Push A to go further
      (select character)
      (can only click unequipped)
        (equip/give/drop is next menu)
    CHECK/SEARCH (bring up person who was there before)
        3-1. ITEM NUMBERS
    01 たんけん Dagger
    02 ておの Axe
    03 こんほ″う Club
    04 たんとう Short sword
    05 モール Maul
    06 スヒ°アー Spear
    07 フレイル Flail
    08 き″んのつえ Silver rod
    09 た″んひ″ら Broad sword
    0a ルーンソート″ Rune Sword
    0b ハンマー Hammer
    0c おおつるき″ Big sword
    0d シールソート″ Seal Sword
    0e くちたつるき″ Rusty Sword.
    0f タ″ート Dart
    10 スリンク″ Sling
    11 アーハ″レスト Everest?
    12 フ″ーメラン Boomerang
    13 ほのおのむち Flame Whip
    14 うて″のたて Wrist shield
    15 きのたて Wood shield
    16 てつのたて Iron shield
    17 サンシールト″ Sun shield
    18 まほうのたて Magic shield
    19 たてのゆひ″わ Dragon shield
    1a レサ″ー Leather
    1b くさりよろい Chain armor
    1c スフ°リント Splint?
    1d ハ″ンテ″ット Banded?
    1e フ°レート Plate
    1f あくまのマント Demon's cloak
    20 うろこのよろい Scaled armor
    21 ヒートアーマー Heat armor
    22フルフ°レート Full plate mail
    23 きぬのころも Silk clothes
    24 ろうやのかき″ Jail key
    25 めのうのかき″ Agate key
    26 クリスタルキー Crystal key
    27 ひかりのたま Ball of lightz
    28 たいまのすす″ Bell of something?
    29 やみのたま Darkness Ball
    2a くさのつゆ Vegetable juice
    2b しろきのこ White mushroom
    2c スムルのみ Nut of Sumuru?
    2d ランフ° Lamp
    2e なわは″しこ″ Rope Ladder
    2f せきは″ん Broken tablet
    30 きんそ″く Metal
    31 サークレット Circlet
    32 てかか″み Hand mirror
    33 し″ゅうたん Carpet
    34 せいすい Holy water
    35 くひ″かさ″り Necklace
    36 てか″み Letter
    37 ソルンのみ Nut of Solun?
        3-2. EXPERIENCE
      1|   10|   10|
      2|   50|   40|
      3|  150|  100|
      4|  250|  100|
      5|  500|  250|
      6|  750|  250|
      7| 1100|  350|
      8| 1700|  600|
      9| 2500|  800|
     10| 3500| 1000|
     11| 4700| 1200|
     12| 6000| 1300|
     13| 8000| 2000|
     14|10000| 2000|
     15|12000| 2000|
     16|14500| 2500|
     17|17000| 2500|
     18|20000| 3000|
     19|24000| 4000|
     20|30000| 6000|
     21|36000| 6000|
     22|43000| 7000|
     23|51000| 8000|
     24|60000| 9000|
        3-3. TOWN INFO
    Town 1:
    Inn: 4 gold
    Advice: 1, 5, 10
    Temple: Learn (SlTnOl) Learn (new spell at 5, 100)
    Magic: Learn (spell 1) Learn (new spell at 5, 100) (L7, 200)
    Armor: 15,20,25 = 23,14,1a
    Weapons: Club, Sling, Axe, Dart, Sling 1,3,2,f,10 = 5,8,10,10,20
    (Fighters can't use 0f/10 dart/sling)
    Town 2:
    Inn: 20 gold
    Advice: 2, 10, 50
    Misc: 2a,2b,31,2d,37 = 20,40,80,50,100
    Weapons: 4,5,6,11,7 = 100,200,250,300,1000
    Armor: 15,19,16,1b,1c,1d,1e=80,100,300,300,500,2000,4000
    Town 3:
    Inn: 40 gold
    Misc: 2a,2b,2c,31 = 20,40,120,80
    Weapons: 0b,13 = 8000,10000
    Armor: 19,18,21,22 = 100,10000,15000,20000
     (Fighters can't use 13,11,19)
    Advice: 5, 20, 70
        3-4. OTHER STUFF
    ??who uses what
    Combat can't go left from left w 2 monsters
        4-1. IN TOWN
    Create at least one of each class. I created two hunters, a monk and a mage. 
    You don't have to do much at the start to get going. Gold is pretty 
    plentiful. You'll start out in the southwest of the town, and you have 100 
    gold. You should stop off and buy your front guy all the armor you can, as 
    well as an axe. The second guy can buy the rest, up to what he can get. Your 
    first guy gets hit the most, and you'll get enough gold along the way, so 
    it's best to roll the dice a bit with getting one guy good, then moving on to 
    the next.
    The exits to the first dungeon are in the northwest of the town, which you 
    can roam freely until you go down into the dungeon.
        4-2. THE DUNGEON
    There'll be a lot of back-and-forth to heal at the inn and return, and so 
    forth, and there's an area in the NE you can't cover at first, but your 
    initial trips will be for level building. And the worst part of level 
    building is getting to level 2. You'll get killed a lot, because even with 
    the items you want, you just don't have the hit points. Some monsters, like 
    dogs and skeletons, can be tricky even at level 3. You can stay near the 
    stairs up and wait. Use heal and flame whenever you can. Heal cures about 30 
    points, so as you get better, it gets a lot more effective.
    You will want to get to level 5 or so, but it's not bad once you start.
    Once you've gotten that, head south from the start, then east at the end of 
    the long hall. When you hit the locked door, turn south and go all the way 
    west. That is how you get to the stairs down to level 2. The monsters on 
    level 2 are not appreciably different from those on level 1, so don't worry 
    about that.
    On level 2, you need to get the iron key. It is all the way north, then east, 
    then 2 north and east through the door. The fight is rather tough, but gang 
    up on whichever row is 2-deep. Picking off the rows one at a time will get 
    you through, and be sure to cast heal liberally. For winning the fight, you 
    get the key, which opens every locked door on this floor except a small one 
    in the northeast that comes later. Only a couple are really useful, so we'll 
    ignore the rest. The rest of level 2 is mostly just generic people being glad 
    you rescued them.
    The first such door hides the bell. You may wish to retreat and heal first. 
    There's no hurry. From outside the iron key room, go back west through the 
    door, north and then west through two doors. Follow the corridor to the end 
    and the left/east door leads to a prisoner in the far corner who gives you a 
    bell and a whopping 5 experience.
    Now there are two ways to get to the next town. With the iron key, you can 
    retreat to the first town and then go south along the corridor and east to 
    the door. Use the iron key on the door, then keep going forward. Turn right 
    and climb up the stairs. There you go! This is a common theme in the game--
    once you get a new item or solve an area, a door unlocks that makes it easier 
    to retreat to previous areas, so you don't have such a long trek.
    The other way is a bit trickier and recorded here for posterity. You can just 
    retreat now to outside the iron key room. Go south. There's another fight 
    with eight guys, just like for the iron key. Maybe you've gotten another 
    level by now to make it easier, but either way, just hit them with everything 
    you have. Go north in the next room, then when the path turns east, go south 
    at the second door. There is an iron door where you must use the iron key 
    ahead. Do so, work through some fixed fight squares(they are not hard,) and 
    climb up. You're back on level 1 now--a more secluded part of it. You can go 
    east, north through the door, 2 east, south, and east to the stairs up, to 
    get to a new area.
    There are still some squares unaccounted for in the dungeon, in the northeast 
    of level 1. These are two separate sectors, and you will explore them later.
        4-3. THE TOWER
    The southeastern part of town leads to the next part of the game. It is the 
    tower, which has much tougher monsters than before. You'd do well to equip 
    yourself with the new items found in town. If you need to beat up monsters to 
    get the gold to achieve this partially, and you get a level from that, so 
    much the better. However, I think it's best to risk a run up the tower for 
    some important swords and such. Offense will help you win fights easily.
    You may wish to win fights in the first dungeon until you get good, though. 
    You can go back to where you got the iron key, drop the key, and beat up the 
    enemies. This fight becomes easy around level 7 or 8, and it keeps 
    reappearing until you take the iron key, so it is a quick and safe way to 
    pick up experience.
    The tower has six levels, and you'll probably need a few trips through. It's 
    located in the very southeast of town. There's another dungeon in the 
    northeast, but you don't have the ability to get behind the locked door yet. 
    That will require you to solve the tower. ??
    The tower can be diced into several parts, which are:
    1) get the hand mirror
    2) get the agate key
    3) find swords on level 4 and 5: silver rod and broadsword
    4) find the right stairs up and beat the boss on level 6. Use the Bell.
    In the tower, face east and go 8 forward. If you're unsure which direction 
    east is, it's the only one you can go 8 forward in from the stairs. Then 
    search the ground. You'll find a hand mirror, which is a lot like the one you 
    got in DD2. It shows a map of the surrounding area. While you have maps, this 
    is useful for if you hit a spinner square. The mirror also gets you 10 gold 
    if you sell it, which isn't too much, but if you're close to the next item, 
    why not sell it?
    Walking around will reveal a locked door in the center--there are stairs 
    which function as a sort of elevator shaft there. But you can't use that yet. 
    You have a few things to do on level 1, so let's take care of them. Go 
    forward after getting the mirror, then right at the wall, and at the T, turn 
    right and take the third door on the right. You will talk to a messenger one 
    square further forward. Accept his mission. You need a letter to get into the 
    castle, and you might as well take care of that now. If this doesn't work, 
    don't worry. You'll find another messenger in the next cave.
    Retreat to the T and then go right, then go east at the next intersection and 
    keep going. There will be two fixed fights behind each of the first two 
    doors, and then you will run into stairs going up.
    For level 2, you can either teleport to the stairs or walk to them. There's 
    nothing here that you really have to do, so don't feel you have to do much. 
    The monsters are the same here, so don't bother with improving if you're okay 
    with level 1. The first steps are the same--exit via the door to a fight, 
    then go forward for another, then exit via the next door.
    To use the teleport, turn left and go through the door, then go through the 
    door again. turn right, go 2W, then (N) N (W) W S to the stairs.
    To walk, turn left and go forward. There is a spinner at the intersection. 
    Turn right from having a near door on the left and follow that passage. Go 1 
    forward from the T, then through 2 doors to the stairs.
    For your first task on level 3, get the agate key. Go through the door, hit 
    the intersection and go forward. Turn right, then left, and enter the door. 
    You have two fights you may be able to run from the bird monsters as they are 
    a bit tricky, and then you can open the next door with the jail key. The 
    agate key is in the southwest corner. Once you have it, you can unlock the 
    big central stairwell.
    Doing so allows you to pick up a couple of treasures quickly. First, on the 
    fourth floor, exit the near door, then go 2S 5E S E (encounter) (E) 2S E (S) 
    E* and search. That nets a silver rod. You should give it to your first 
    player for the moment. It reappears if you drop it, but unfortunately its 
    face value is only 50 gold, so it is not worth selling and returning for. Now 
    you can explore level 5--retreat to the center and take the stairs up, exit 
    the door, go 2E 6S 5E N* to the door, 3W (N) (encounter) E N (N) (encounter) 
    N and search for a Broadsword. Only your first player can use this, so give 
    it to him and give your player #2 the silver rod. You are offensively quite 
    powerful now.
    Note that you can sell the broadsword if you want to, then you can go and 
    retrieve it. With the agate key, this is a possibility. If you do this 
    several times in a row, you can get enough gold to afford the best armor 
    pretty easily. This should be a big help throughout the game. You will need 
    to hit a couple fights to get back there, but it shouldn't be too tough.
    You may need to build yourself up here. But in any case, what you really need 
    to do is to find the right stairs up to level 6. There are five, and four 
    lead to dead ends. Fortunately the right one is just behind you--through the 
    2 doors and down the long hallway, but right at the first T, then (S) S E. If 
    you need to come back, the directions from behind the agate door are 2E 6S 5E 
    5N 3W (S) S E.
    You have quite a trek from the stairs. So move quickly. N (N) 2E (N) 3N 3E 
    (E) (N) 3W 3N (W) 2W (S) W S (S) 2S W* 5N (W) 4W 2S W S (S) 2E (E) 4S (E) 2E 
    S (E) E and there is a fight. Then 3E S and you have the big boss. Use the 
    bell?? and then W 4N and search?? for your next item?? and you can continue.
    But before you go to the next dungeon, go back to the first. Go north, west, 
    west through the jail door, south, then all the way west and down. Then go 
    north all the way, east, 1N, east all the way, north all the way, one west, 
    and through the agate door. Go up the stairs and W 2S (W) S* W* N* (W) 4S W 
    2S (W) S W and search. You get a tablet. Then retreat.
        4-4. DUNGEON 2
    In the northeast of the 2nd town, you have a formerly locked door. Enter it 
    and go down. That leads to another dungeon. It has a lot of crazy up and down 
    passages and even wraps around at certain points. And at the end there are 
    wicked spinners. But it also has recharging pools.
    From the start, you can get to the next floor pretty easily, though there is 
    just a healing pool there. You can skip this, but N* (N) 2E 2N (N) E and 
    down. Then S 5W N (N) 2N E 2N W gets you to the pool.
    The caverns here are not as clean-cut as the jail dungeon or the tower, so 
    you need to rely on maps more. However, the maps are not enormous, so you can 
    probably deal.
    First go S 3E N 2E(fight) E N 2E 4N E 2N 4E(fight) and now for a note about a 
    detour to make later.
    The well is 4S E S E(danger signs) S. You need a rope to go down the well. 
    Then you need a lamp to see what is there. You can't get the sword until 
    you're level 14. But you're probably there by now.
    You can go N E* N E N 2E(fight) 2N 2E S E* and climb up to a secluded area 
    with a shop. There you can buy a Nut of Sumuru.
    Or you can go 1W of those stairs, 2S E 3S 5W 2S E 3S 2E 2S E 2S E, and you 
    find treasure. ??
    You can also go 2N W 3N 3E 2N W 4N E N E N and now there are two branches.
    3N W N W 2N goes through a secret door. If you go E*, that is a dead end that 
    leads to a door only unlocked when you beat this dungeon's boss. If you go W* 
    you get to the next town.
    However, to get through the dungen, 2E (fight) 2E 2N (tougher fight) 2E 2N 
    and down.
    N 3W S W S W 3S E 2S 2E N* leads to a healing fountain. There's not too much 
    else to do here but explore, so let's find the stairs down.  5S 2W 2N W N 3W 
    N W 2N W N 2W 2S 2W 3S 2W 2N W 3N 3W N 2W S W S W 4S E S E S 4E 2N W N (2N 2W 
    N runs into a tough fight) 3W (heal if necessary, trap ahead but you probably 
    have the agility to avoid it) 2N E N and down.
    Level 3 is even thornier. You can go off the east or west side of the 32x32 
    map, but when you do, you also go a square south. You are in the NW corner 
    and you want to get to the SE. This takes a while. And you have a small side 
    chore first.
    E 2S 2E 2S 3E N 3E 2N 2E N 3E S 2E 2S 2W S. Go down the stairs. 2E 4N 3W 2S 
    W* N and climb up. W S W* 2S 3E 2S (fight) E* S 3E. Here in the southeast 
    corner, you can trade 300 gold for a lump of metal. Then retreat to the 
    stairs up and go N 2E 2N 3W N 2W 2S 2W. Time to take a different branch.
    5S E 2S 4E 2S E S 2E 3N 2E 2N 2E S E S E* S E S 3E S 5E S E S 3E 2S 3E S E S 
    2E 2N 3E 2S E 3S 2E 2S E* 2S 2E and down.
    Level 4 is even more twisty. W* 2N 2W 2S 2W 2N 2W 2S W* N W 4N 2W N W N 2W 
    and 2S 4W 2N is a detour for treasure. Come back, then 2N 2W N W N 2W N 4W N 
    7W 3N W 2N W* and N* through the secret dor. 2E 2N 2E 2S 3E onto the spinner. 
    Now there are a few ways to get through this--use the magnifying glass to 
    check where you are and try to go east with each turn. There are a lot of 
    echo squares distracting you. Here is how to get by the spinners without 
    casting a spell.
    Rotate so you are facing back the way you came. Turn right and go 2 forward, 
    then right and forward. Spin so there is a wall just ahead and to the left, 
    then go forward two. Spin that way again but go forward one. Turn right, 
    forward two, and rotate to down the hall.
    There's one fight before the big one. You can take the stairs up three levels 
    once you're done and then go through to the other side. That leads you to the 
    next town.
    Buy whatever you want/need here to make your party even better. The best 
    stuff includes plate and so forth. You should be able to improve pretty 
    quickly. You can even cheat back at the tower, whipping up on the main enemy 
    to get 
    In a room just south of where you exited, there is a smith. 2W (W) 4S (E) N 
    (E) 2S. Down. 2S E (E) 2N (N) 3E. Trade him the metal for that. He'll say to 
    come back later. You'll need to rest at an inn and come back a day later. 
    This gets you the Big Sword, which will eventually turn into the Seal Sword. 
    Right now, it's just a great offensive weapon.
          4-4-1. SHORTCUT
    You can bypass the boss and get the Big Sword right away. The secret door at 
    the north is there even before you are told about it.
        4-5. THE CASTLE
    There is a locked door on the west edge. It leads to the castle. But it is 
    the sort of locked door you can't get through, so you need to find another 
    To get to the castle, go to the southeast of town, which leads you back to 
    dungeon 1--the last remaining bit. You can go west, then up the stairs, and 
    you can now see the castle for good.
    Give a letter to the guard to the north, and he will let you by. Now loop 
    around the edge of the castle--you can avoid one combat by going (N) W N* E 
    2N etc and the other by going 2S E instead of 3S when you enter a room. Take 
    the first door of the passage going down, then when you see a door ahead, go 
    3S E* S 2E 2N W. That gets you to the stairs without any encounters.
    On level 2, E N (N) W* N* W* S* W* N* W * S* (E) N to get treasure, then exit 
    and go W* S=, E*, S* E through the door and N through the door. Follow E* N* 
    W* N* E* and right after the madman talks, use the holy water. You can't just 
    use the holy water on the square. He gives you a crystal key as thanks. 
    Retreat til you reach a sign, then go 2N, then east through the door, (E) 
    through the next, then N E (E) S E* to get to the stairs to level 3.
    (S) 2E 2N 2E and you can enter the King's room since you have the Crystal 
    Key. He gives you a necklace to cure his daughter's insanity. That gets you 
    to the king. W* S* E through the door S* W 2S and if you have the Big Sword 
    equipped, it will turn into the Seal Sword when it touches the flame. 2W S W* 
    N* W N* W* 5S (W) 2N at the T, W (N) E* N to the door, E* N and you can run 
    from the fight if you want. Be sure your first player has the ball of light 
    and ball of darkness. Then go east all the way. Use the carpet to go up to 
    the fourth level. 
    This is a tricky place full of teleports. You need to go from the center to 
    the UL and then choose the right doors to get to the lower right.
    Here is how the teleports work. The left doors send you to the center. The 
    center ones send you to a random location--either the UL, U, UR, L, or DL 
    room. The right ones send you to the next room over. This works no matter 
    what direction you are facing, as each wall has three doors except the one 
    with a niche for the teleport final square.
    Once you get to the final room, a teleport in the south kicks you to the 
    first one, or you can take the door north of the middle block to actually win 
    the game. You need the tablet to enter there, and then you will fight the 
    princess. In combat, use the necklace the king gave you, and she will thank 
    you. The big enemy will appear next, and you need to kill him off with the 
    Seal Sword. Once you do, you get the ending screen. ??
      5. CHEATS
    All 2-byte values are low byte first unless noted otherwise.
    0xee = x coordinate
    0xef = y coordinate (be sure to have the game paused or be in stats mode, as 
    monsters can randomly attack)
    0x481/482=low/high byte of first monster HP. Set both to 0 for easy kills.
    0x7001-2 = party gold (low byte first)
    0x7010 = start of info for player 1
    0x7050 = start of info for player 2
    0x7090 = start of info for player 3
    0x70d0 = start of info for player 4
    0x7010 = level for player 1
    0x7011-5 = player 1's name
    0x7016-7 = experience gained 
    0x7018-9 = current HP
    0x701a-b = max HP
    0x701c = current magic
    0x701d = maximum magic
    0x701e-f = AP/Strength
    0x7020 = armor class
    0x7022 = agility
    0x7023 = luck
    0x7024-b = item slots
    0x7038 = status flag, 0x80 = ??, 0x40 = ??
    End of FAQ Proper
    0.2.0: sent to GameFAQs 12/??/2008
    0.9.5: sent to GameFAQs 7/31/2009
    1.0.0: sent to GameFAQs 8/18/2009 walkthrough complete (I still have some 
    stuff to fill out about how best to fight)
    Thanks to GameFAQs for being, well, THERE.
    Thanks to the NES completion project in general.
    Thanks to odino for translations(a ton).
    Thanks to Last Cetra for revising the translations so I could figure a full 
    way through the game.
    Thanks to the following site with lots of great Deep Dungeon information:
    Thanks to the usual GameFAQs gang, current and emeritus. They know who they 
    are, and you should, too, because they get/got some SERIOUS writing done. 
    Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow 
    Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog, 
    Lagoona, Da Hui, StarFighters76 and others I forgot. OK, even Hydrophant in 
    his current not-yet-banned message board incarnation. I am not part of his 
    gang, but I want him to be part of mine.

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