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Guide and Walkthrough by odino

Version: 1.0 | Updated: 04/03/2007

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Ripple Island

FAQ/Walkthrough
NES 1988

Version:        1.0     released on the 3rd of April 2007
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

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                              TABLE OF CONTENTS
===============================================================================

01.) Introduction                                                 |  G0100  | 
02.) Overview & Controls                                          |  G0200  |
-------------------------------------------------------------------------------
03.) Walkthrough                                                  |  G0300  |
     Area 1                                                       |  G0310  |
     Area 2                                                       |  G0320  |
     Area 3                                                       |  G0330  |
     Area 4                                                       |  G0340  |
     Area 5                                                       |  G0350  |
-------------------------------------------------------------------------------
YY.) Mini-Review                                                  |  GYY00  |
ZZ.) Credits & Thanks                                             |  GZZ00  |

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===============================================================================
01.)                    INTRODUCTION                                 G0100
===============================================================================

Welcome to 'Ripple Island' for the NES, released by Sunsoft in 1988. It was
only released in Japan. You may see this listed as "Lipple Island" somewhere,
because L and R are both pronounced L in Japanese the writing does not matter
too much. It should, however, be written with 'R' seeing that it's an attempt
to sound English.

The guide uses Shift-JIS to display Japanese characters in .txt form. If you
cannot see them automatically and just see some garbled font, set your browser
encoding or file viewer manually.

This game is a text adventure. To play you need to have extensive knowledge of
the Japanese language. Thus this walkthrough is intended for players who are
able to read and understand the story. You can still try to match the actions
to the displayed characters, but if you do not understand the storyline then
there is little point in playing the game. Should there ever be a fan
translation I will try to get a good guide in English to match it. This game is
hardly known outside of Japan, and with text-heavy adventure games it is very
unlikely somebody will take the long time and effort to make a fan translation.

Suggestions, comments or errors - tell me about it. Enjoy!


===============================================================================
02.)                    OVERVIEW & CONTROLS                          G0200
===============================================================================

The game is split into five areas. Each area has puzzles to solve by itself and
items do not need to carry over. There are also several different endings you
can achieve, but only one that is the real ending.

The display is also quite basic. The top half of the screen is the current
location. Each area has around 20-30 locations and they might change over the
course of the story. The center has the actions icons that are used to play
the game. Underneath is the text area, usually reserved for story text but it
also displays your inventory when selected.

The actions icons have more than one meaning:

Move - Look - Talk - Take - Inventory - Enter - Pull  - Push - Password
                            Give                Knock 
                            Use


===============================================================================
03.)                    WALKTHROUGH                                  G0300
===============================================================================

oooooooooo
o Area 1 o                                                           G0310
oooooooooo

MOVE: < ^ ^ < ^ ^ > v
TAKE a strawberry from the right side.
MOVE: ^ < v v >
KNOCK at the door of the left house.
ENTER the door of the left house.

LOOK at the girl in bed.
TALK
GIVE the Strawberry (イチゴ) to the girl in blue.

MOVE: v <
ENTER the door.

TALK

MOVE: v ^
GIVE the Roll (マキモノ) to the Beaver.
MOVE: ^ ^ ^
TALK
TALK
TALK
TALK
TALK
MOVE: v v v > v v > v
TAKE a fruit from the bush on the right.
MOVE: ^ ^ ^ v
TALK
MOVE: v <
TALK
TALK
MOVE: <
TAKE a flower from the left side.
MOVE: > > ^ ^
GIVE the fruit (キノミ)to the animal.
GIVE the flower (シビレバナ) to the animal.
MOVE: ^ ^


oooooooooo
o Area 2 o                                                           G0320
oooooooooo

MOVE ^
TALK
MOVE < < ^
TAKE a flower.

MOVE v > > ^ <
LOOK at the bush on the left.
TAKE the red fruit.
MOVE > v
GIVE red fruit (あかいミ) to the squirrel.

MOVE ^ <
LOOK at the bush on the left.
USE the flower (しろぃはな) on the fruit.
LOOK at the bush on the left.
TAKE the red fruit.

MOVE > > > v
TAKE a brown fruit
MOVE ^ ^ ^
PULL the tree on the far right.
TAKE the walnut that fell down.

MOVE < ^
GIVE the brown fruit (コクのミ)to the owl.
GIVE the walnut (クルミ) to the owl.
GIVE the acorn (どんぐり) to the owl.
GIVE the red fruit (あかいミ) to the owl.
TALK

MOVE v < v v < ^
ENTER the waterfall.
TALK
GIVE him the red flower (あかいはな).

MOVE v > >
TALK
MOVE < ^ ^ ^
KNOCK at the hole in the tree.


oooooooooo
o Area 3 o                                                           G0330
oooooooooo

MOVE ^
TAKE one of the grass plants.
MOVE ^ <
USE the grass plant on the large rock on the left side.

MOVE < < > > > ^ >
TALK
TALK
MOVE < v < < <
TALK
MOVE > > > ^
TALK
MOVE v v >
TAKE some skin(?) from the sleeping seal.
MOVE < ^ ^
GIVE the skin (アザラシのヒゲ) to the weasel.

MOVE v < < <
GIVE the carrot (ニンジン) to the rabbits so they leave.

MOVE > >  > ^ > >
KNOCK on the tree. The screen will shake and you only have a few seconds to...
MOVE <

MOVE > ^

MOVE < < ^ ^


oooooooooo
o Area 4 o                                                           G0340
oooooooooo

MOVE ^ ^
TAKE the rope.
TAKE the bottle.
MOVE > >
PULL the hen.
TAKE the feather.

MOVE < < < <
USE feather (とりのハネ) on the upper "rock" in the center.
TAKE the item that was uncovered.
MOVE > > >
Use the rope (ロープ) on the well.
ENTER the opening of the well.

MOVE ^ ^
ENTER the right tunnel.
MOVE ^
ENTER the right tunnel.
ENTER the left tunnel.
ENTER the right tunnel.
USE the bottle (コルクビン) on the green stuff on the right side.
USE the cork (コルクせん) on the hole in the boat.

SELECT ゲロゲールと たたかう to continue to the story.


oooooooooo
o Area 5:o                                                           G0350
oooooooooo

MOVE <
TAKE the rock.
TAKE the can.
TAKE the bag.
MOVE > ^
USE the bag (かみぶくろ) on the lizard guard.

MOVE ^
PULL the left frog.
MOVE ^ ^ ^
USE the can (いし) on the left side of the lizard guard so he goes to check.

MOVE v > ^ ^
USE the squid (イカのアシ) on the racoon.
MOVE v v v v > ^
USE the key (カギ) in the keyhole.
MOVE ^
TAKE the bottle of alcohol on the shelf.

MOVE v v v ^ > ^ ^
GIVE the alcohol (さけ) to the racoon.
MOVE v > ^ > ^

MOVE v
PULL the guy on the floor.
MOVE v
TALK

MOVE v < ^
TAKE the scissors.
MOVE v v ^ > ^ ^
TALK
MOVE v > ^ ^

USE the spear (やり) on the armadillo.
USE the spear (やり) on the armadillo.
USE the spear (やり) on the armadillo.
USE the scissors (せんたくばさみ) on the tail of the armadillo that popped out.

SELECT (ことわる) to get the proper ending.


===============================================================================
YY.)                    MINI-REVIEW                                  GYY00
===============================================================================

This isn't meant to be a full review, just a few notes about the game's pros
and cons as well as other things worth mentioning.

Gameplay:  5/10

A little too kiddie to my liking, but sweet and short areas that still contain
a few good puzzles. The main problem with the puzzles is that a lot is pixel
hunting. If you are just missing one item the game cannot progress, and you
don't always know what you are missing. One area in particular requires to TAKE
the screen pixel by pixel, and there are more than 20 locations to search.


Graphics:  7/10

Not too shabby, some blocky characters but the areas have colorful items and
detailed at that. So for 1988 this was just about acceptable. Compared to other
adventure games on the NES, this actually has moving things instead of the pale
and stale screen you interact with.


Sound:     6/10


Overall:   6/10

Short but ok adventure game. A little tricky for what looks like a kid's game.


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

GameFAQs for hosting this file.

Sunsoft for this game.
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