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FAQ by BSulpher

Version: 1.0 | Updated: 03/24/2006

           ___     _____   ___   _       _____   _____   _   __
          |   \   |   __| | O \ | |     |  _  | |  ___| | | / /
          | |\ \  |  |__  |   / | |     | | | | | |     | |/ /
          | |/ /  |  |__  | O \ | |___  | |_| | | |___  | |\ \
          |___/   |_____| |___/ |_____| |_____| |_____| |_| \_\

Copyright Athena 1991
Written By Brian P. Sulpher
E-mail: briansulpher@hotmail.com
Version 1.0
Dates Written: March 23rd to March 24th, 2006

I dedicate this to the NES fans out there, as this one is part of the NES
FAQ completion Project of 2004-2006, courtesy of the FAQ Contributor Board. 
We honour the most truly awesome and great system... the Nintendo 
Entertainment System!  Never mind about Atari, Commodore 64, Colecovision, 
Sega Master System, Super Nintendo Entertainment System, Sega Genesis, or 
any of the newer systems, we all know that the good old NES is where true 
gaming is at!

Also, for Cougar.  I miss you, and I hope you are living it up in the 
afterlife as you did in this world.  You will always be in my memories, and
you will never be forgotten.

Also, In memory of Howler and Koonce.  You two never had a good start in 
your lives, but you had a good time when you spent your time at my house.
It was oh so unfortunate that you both had your already tragic lives cut 
short, but I can only hope that I helped make your life a more enjoyable
experience.  You too will be missed, but not forgotten.


-----------
Version 1.0
-----------

-Submitted guide on March 24th, 2006

----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------

1) Introduction
2) Controls
3) Rules
4) Pieces
5) Scoring
6) Strategies
7) Final Word

----------------------------------------------------------------------------
------------------------------Introduction----------------------------------
----------------------------------------------------------------------------

1) Deblock appears to be a Tetris clone at first glance... and it really 
   sort of is.  However, unlike other clones it tries to take a unique
   perspective on the puzzle giant, with four sided piece entry points, 
   and the entry pieces not in control of the player, instead using the
   A Button and B Button to flip the entire Block Group stack around to
   interlock it with the incoming pieces.  Definitely not the typical
   Tetris clone, it actually warrants a play or ten due to the original
   ideas showcased, especially considering Tetris clones were a dime a
   dozen by 1991!

----------------------------------------------------------------------------
--------------------------------Controls------------------------------------
----------------------------------------------------------------------------

2) This section will list all of the controls you will need to know to 
   become a Deblock Master!


D-Pad   : Each direction will move the Block Group in the corresponding
          direction.

SELECT  : No apparent use.

START   : Pauses/unpauses the game.

B Button: Turns Block Group in play counter-clockwise.

A Button: Turns Block Group in play clockwise.

----------------------------------------------------------------------------
---------------------------------Rules--------------------------------------
----------------------------------------------------------------------------

3) This section will review the rules of Deblock.  This may be easy to 
   understand, but mastery of the game will take a fair bit more work.


-The small cursor in the middle of the screen at the start is the basis for
 the Block Group.  It can be moved, dragging the Block Group attached to it
 along for the ride.

-As each block falls into play, the Block Group will attach the piece once
 it has firmly touched the Block Group.  Note that not every piece needs to
 be played, but if three straight pieces pass through the play area without
 being used the game will end.

-The other way for the game to end is to have the Block Group overlap with
 an incoming piece as soon as it appears on screen.

-The way to reduce the Block Group is to finish off an entire square by
 completing the colour line around the Group Block.  The remaining colours 
 will be compacted down into the colour level that is one closer to the
 central cursor.

                                o---------o
                                | Example |
                                o---------o

___________
Key        |
           |
X - Cursor |
Y - Yellow |
B - Blue   |
P - Pink   |
           |
___________|

   _ _ _ _ _ _
  |Y|Y|Y|Y|Y|P|
  |_|_|_|_|_|_|             _ _ _ _
    |B|B|B|Y|P|            |B|B|B|Y|
    |_|_|_|_|_|            |_|_|_|_|
    |B|X|B|Y|   -------\     |X|B|
    |_|_|_|_|   -------/    _|_|_|
    |B|B|B|                |B|B|B|
    |_|_|_|_               |_|_|_|
    |Y|Y|Y|Y|
    |_|_|_|_|

-As you can see, collapsing the stack will also remove extra blocks as well,
 so do not worry about building further out than the line that is being
 targeted for removal, as many of those outside blocks can be dispatched
 without manually clearing them.

----------------------------------------------------------------------------
------------------------------Table Of Pieces-------------------------------
----------------------------------------------------------------------------

4) This section will look at what each piece looks like, and the name for
   each piece.


                             o--------------o
                             | Square Block |
                             o--------------o

                                  +-+-+
                                  | | |
                                  +-+-+
                                  | | |
                                  +-+-+


                              o------------o
                              | Tall Block |
                              o------------o

                                +-+     +-+
                                | |     | |
                                +-+     +-+
                                | | AND | |
                                +-+     +-+
                                        | |
                                        +-+


                             o--------------o
                             | Corner Block |
                             o--------------o

                                 +-+-+
                                 | | |
                                 +-+-+
                                 | |
                                 +-+


                             o--------------o
                             | Single Block |
                             o--------------o

                                   +-+
                                   | |
                                   +-+


                               o-----------o
                               | "L" Block |
                               o-----------o

                                   +-+
                                   | |
                                   +-+
                                   | |
                                   +-+-+
                                   | | |
                                   +-+-+


                           o-------------------o
                           | Reverse "L" Block |
                           o-------------------o

                                     +-+
                                     | |
                                     +-+
                                     | |
                                   +-+-+
                                   | | |
                                   +-+-+



   These are the same way I will draw the strategies in a couple sections,
   so refer to this section if you are confused then.

----------------------------------------------------------------------------
----------------------------------Scoring-----------------------------------
----------------------------------------------------------------------------

5) This section will look at the scoring patterns of the game.


-When the pieces hit the pile, they will award a set amount of points, 
 determined by how long it takes for the piece, from the time it appears on
 screen till the time it joins the Block Group, with the longer time for
 connection meaning fewer points.  The points range from around 200 to as 
 low as 20.

-Clearing a coloured square will award points, increasing base value from
 500 points for Blue Squares by an additional base value for each square
 (ie Blue Square is 500, Yellow Square is 500 + 700, 
 Pink Square is 500 + 700 + 900, etc.)

-Whenever a Yellow Square or further out square is cleared, any additional
 Squares that are formed during the shrinking of the remaining blocks will
 result in Bonus Points being added to the score.

-If every single block is cleared from play on a Square clear, the resulting
 Bonus formula applies:

 20000 x Level Number

 This is a great way to run up the score, but be wary of looking for it too
 much, as three straight skipped blocks will result in an automatic end of
 game.

----------------------------------------------------------------------------
---------------------------------Strategies---------------------------------
----------------------------------------------------------------------------

6) This section will look at great ways to run your score up, and to make
   your game play a little easier.


a) Always try to keep the Block Group stack in the middle of the screen.
   This will allow for pieces that appear, giving them room to appear 
   without worry of the piece appearing on top of the stack.  Also, this
   will also leave more time for maneuvering and flipping of the Block Group
   stack, making for more effective and proper placements of the incoming
   pieces.

b) At the beginning of a game (or level if playing on B Type), try to be
   selective on which pieces to add to the cursor.  Through proper 
   selection, the bonus points for leaving no blocks attached to the cursor
   will be far easier to score than later on when the Block Group stack is
   growing at a very fast rate.

c) If a Square is blocked off from completion, do not worry about it and 
   instead concentrate upon completing the next Square out on the Block
   Group stack.  When the next square is completed, the pile will collapse
   inwards, often completing that trapped square, scoring bonus points in 
   the process!

d) Do not be afraid to let a piece pass through the playfield unused.  It is
   sometimes better to ignore a piece, particularly when the next piece
   coming into play is considered.

----------------------------------------------------------------------------
--------------------------------Final Word----------------------------------
----------------------------------------------------------------------------

7) As is the usual, this walkthrough is copyright property of Brian P. 
   Sulpher, 2006.  The only website, group, person, etc. to have access to
   post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
   www.honestgamers.com.  You must ask for permission before posting this, 
   as doing so without consent is a violation of international copyright 
   law.

   If you liked it, hated it, have anything to add, then please E-mail me at
   briansulpher@hotmail.com.  You can also contact me through MSN messenger
   through the same E-mail address.
  
   With some rather glaring similarities to Tetris, Deblock has enough 
   differences the king of all puzzle games to qualify and stand as its own
   game.  With the unique approach if moving the Block Group stack around
   instead of the incoming pieces, it becomes imperative for the player to
   learn how to arrange the mass of blocks appropriately to make use of the
   incoming pieces to the best potential possible.

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