Enemy Index
Zelda II: The Adventure of Link —Guide and Walkthrough
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Guide and Walkthrough by TheRewster
Version: 1.01 | Updated: 09/15/2018
Highest Rated Guide
Table of Contents
Appendix
Enemy Index
Obtaining EXP from Enemies
Though an enemy index, the whole point of this section of the appendix is to help you level up. The best way to obtain experience points is by defeating enemies in both the overworld and inside the various palaces. Naturally, the stronger enemies give more EXP, but it requires more skill and practice to keep Link alive while fighting more powerful opponents--so it's best to try to fight enemies and grind for EXP near towns where you can acquire easy healing.
Before we get to the enemies themselves, here is a chart of the level up milestones for all three stat categories:
Level | Attack | Magic | Life |
---|---|---|---|
1 | N/A | N/A | N/A |
2 | 200 | 100 | 50 |
3 | 500 | 300 | 150 |
4 | 1000 | 700 | 400 |
5 | 2000 | 1200 | 800 |
6 | 3000 | 2200 | 1500 |
7 | 5000 | 3500 | 2500 |
8 | 8000 | 6000 | 4000 |
1-Up | 9000 | 9000 | 9000 |
With that in mind, we will now look at enemies in three different categories: overworld enemies, palace enemies, and finally enemies that appear in the Great Palace (since these latter are in a different category than the other palaces). Defeating an enemy will net you a certain number of experience points (if applicable). However, after defeating five of a certain type of enemy (i.e. weak or strong), the sixth drop will be either a Treasure Bag or Magic Jar, depending on the type. Weak enemies drop 50-EXP Treasure Bags and Blue Magic Jars, whereas strong enemies drop 200-EXP Treasure Bags and Red Magic Jars. Other relevant attributes are noted in the chart below as well.
Overworld Enemies
Enemy | EXP | Treasure Bag EXP | Magic Jar Type | Attributes | |
---|---|---|---|---|---|
Bit | ![]() | 2 | 50 | ![]() | Respawns after defeat if scrolled off screen. |
Bot | ![]() | 2 | 50 | ![]() | Respawns after defeat if scrolled off screen. |
Moby | ![]() | 2 | - | - | Takes away 10 EXP upon contact. |
Red Deeler | ![]() | 2 | 50 | ![]() | |
Blue Deeler | ![]() | 3 | 50 | ![]() | |
Lowder | ![]() | 3 | 50 | ![]() | |
Myu | ![]() | 3 | 50 | ![]() | Can only be defeated by using Downthrust. Respawns after defeat if scrolled off screen. |
Geldarm | ![]() | 5 | 50 | ![]() | Hit its body once to make the enemy lower its head. |
Megmat | ![]() | 5 | 50 | ![]() | |
Bago-Bago | ![]() | 5 | 50 | ![]() | Takes away 10 EXP upon contact. |
Ache | ![]() | 3 | 50 | ![]() | Respawns after defeat if scrolled off screen. |
Purple Ache | ![]() | 3 | - | - | Some NPCs turn into Aches after talking to them (only in Saria and Darunia). Sometimes has high HP. |
Acheman | ![]() | 10 | 50 | ![]() | Respawns after defeat if scrolled off screen. |
Leever | ![]() | 10 | 50 | ![]() | |
Red Octorok | ![]() | 10 | 50 | ![]() | Sometimes moves toward Link. |
Blue Octorok | ![]() | 20 | 50 | ![]() | Sometimes moves toward Link. |
Girubokku | ![]() | 20 | 50 | ![]() | Only vulnerable when its eye is open. |
Red Moa | ![]() | 10 | 50 | ![]() | Takes away 20 EXP upon contact. |
Purple Moa | ![]() | 30 | - | - | Requires Cross to see. Found only in Old Kasuto. |
Blue Moa | ![]() | 50 | 50 | ![]() | Requires Cross to see. Takes away 20 EXP upon contact. |
Orange Moblin (Weak) | ![]() | - | 50 | ![]() | This version charges at Link in infinite numbers. Takes away 10 EXP upon contact. |
Orange Moblin (Strong) | ![]() | 10 | 50 | ![]() | This version stands at a distance and throws spears. |
Red Moblin | ![]() | 20 | 50 | ![]() | |
Blue Moblin | ![]() | 20 | 50 | ![]() | |
Orange Goriya | ![]() | 20 | 50 | ![]() | |
Red Goriya | ![]() | 20 | 50 | ![]() | |
Blue Goriya | ![]() | 30 | 200 | ![]() | |
Boon | ![]() | 50 | 200 | ![]() | |
Tektite | ![]() | 50 | 200 | ![]() | Can only be defeated with Fire. |
Zora | ![]() | 50 | 200 | ![]() | Can only be defeated with Fire. |
Aruroda | ![]() | 150 | 200 | ![]() | Only vulnerable when its eye is open. |
Orange Daira | ![]() | 70 | 200 | ![]() | |
Red Daira | ![]() | 100 | 200 | ![]() | |
Geru (Wall) | ![]() | 50 | - | - | Can only be defeated by casting Thunder. |
Orange Geru | ![]() | 150 | 200 | ![]() | |
Red Geru | ![]() | 100 | - | - | |
Blue Geru | ![]() | 200 | - | - |
Palace Enemies
Enemy | EXP | Treasure Bag EXP | Magic Jar Type | Attributes | |
---|---|---|---|---|---|
Wosu | ![]() | - | - | - | Takes away 10 EXP upon contact. |
Bubble | ![]() | 50 | - | - | Depletes magic while touching Link. Sometimes moves at high speed. Respawns after defeat if scrolled off screen. |
Bot | ![]() | 2 | 50 | ![]() | Respawns after defeat if scrolled off screen. |
Myu | ![]() | 5 | 50 | ![]() | Can only be defeated by using Downthrust. Respawns after defeat if scrolled off screen. |
Bago-Bago | ![]() | 5 | 50 | ![]() | Takes away 10 EXP upon contact. |
Mau | ![]() | 5 | - | - | Takes away 10 EXP upon contact. |
Ra | ![]() | 20 | 50 | ![]() | Takes away 10 EXP upon contact. |
Aneru | ![]() | 20 | 50 | ![]() | Sometimes moves toward Link. |
Fiery Moa | ![]() | 50 | 200 | ![]() | Takes away 10 EXP upon contact. |
Wizard | ![]() | 100 | 200 | ![]() | Can only be defeated by using Reflect. |
Mago | ![]() | 200 | - | - | |
Red Stalfos | ![]() | 30 | 200 | ![]() | |
Blue Stalfos | ![]() | 50 | 200 | ![]() | |
Red Parutamu | ![]() | 50 | 200 | ![]() | |
Blue Parutamu | ![]() | 70 | 200 | ![]() | |
Guma | ![]() | 50 | 200 | ![]() | |
Doomknocker | ![]() | 100 | - | - | |
Orange Iron Knuckle | ![]() | 50 | 200 | ![]() | |
Red Iron Knuckle | ![]() | 100 | 200 | ![]() | |
Blue Iron Knuckle | ![]() | 150 | - | - | |
Mazura | ![]() | 50 | - | - | Boss of Parapa Palace. Only the head is vulnerable. |
Jermafenser | ![]() | 200 | - | - | Boss of Midoro Palace. Only the head is vulnerable. The helmet will attack after enough damage. |
Rebonack | ![]() | 300 | - | - | Boss of Island Palace. First half of battle on horseback, second half dismounted. |
Carock | ![]() | 300 | - | - | Boss of Maze Palace. Defeat by using Reflect. |
Gooma | ![]() | 500 | - | - | Boss of Palace on the Sea. Vulnerable from the neck down. |
Barba | ![]() | 700 | - | - | Boss of Three-Eye Rock Palace. Only the head is vulnerable. There are three lava pits in this boss's room. |
Enemies in the Great Palace
Enemy | EXP | Treasure Bag EXP | Magic Jar Type | Attributes | |
---|---|---|---|---|---|
Giant Bubble | ![]() | - | - | - | Depletes magic while touching Link. Respawns after defeat if scrolled off screen. Sometimes splits into 2 Bubbles upon defeat. |
Boss Bot | ![]() | - | - | - | Splits into 5 Bots with high HP once hit. Respawns after defeat if scrolled off screen. |
Bubble | ![]() | 20 | - | - | Depletes magic while touching Link. Sometimes moves at high speed. Respawns after defeat if scrolled off screen. |
Bot | ![]() | 10 | 50 | ![]() | Respawns after defeat if scrolled off screen. |
Myu | ![]() | 10 | 50 | ![]() | Can only be defeated by using Downthrust. Respawns after defeat if scrolled off screen. |
Fire Bago-Bago | ![]() | 20 | 50 | ![]() | Takes away 10 EXP upon contact. |
Ra | ![]() | 20 | 50 | ![]() | Takes away 10 EXP upon contact. |
Aneru | ![]() | 20 | 50 | ![]() | Sometimes moves toward Link. |
Red Fokka | ![]() | 70 | - | - | |
Blue Fokka | ![]() | 100 | - | - | |
Fokkeru | ![]() | 200 | - | - | |
Thunderbird | ![]() | 1000 | - | - | Boss of the Great Palace. Cast Thunder to make the head vulnerable. |
Shadow Link | ![]() | - | - | - | Final boss. |
Random Enemy Encounters
In the main part of the walkthrough for this guide, I list in detail what enemies you encounter in each section of each cave, trap, and action scene in the overworld, as well as in each room of each palace. What I wasn't able to cover, except fleetingly, were the various random enemy encounters you find throughout the overworld (i.e. when Link runs into a black icon of either a weak enemy or a strong enemy on the map), which is what I will cover in this section.
For the purposes of enemy encounters, the overworld game map divides neatly into four quadrants:
- Northwest Quadrant — This is where the game begins, and covers the lands surrounding the North Castle, leading north into both the Tantari and Parapa Deserts. The southern border of this quadrant is the mountainous wall separating this part of Hyrule from the swamps to the south.
- Southwest Quadrant — This is the second main section of the game, and covers the Moruge and Midoro Swamps, leading south into the large graveyard where the King's Tomb lies, the woods where Bagu lives leading to Saria Town, the coastlines by Mido Town and Island Palace, and even as far south as the land reminiscent of the original Legend of Zelda overworld map south of Death Mountain.
- Northeast Quadrant — This is the third main section of the game, where Link first arrives when you travel by Raft across the sea east from Mido Town. It covers the lands surrounding Nabooru Town, including the northern territory stretching from Darunia Town to Maze Island, as well as the lengthy coastline to the southwest of the Palace on the Sea.
- Southeast Quadrant — This is the final main section of the game, south of the road guarded by the River Devil, and covers the lands stretching from Old Kasuto and the adjacent graveyard in the west, new Kasuto in the east, and Three-Eye Rock to the south. It also includes the entirety of the Valley of Death.
Northwest Quadrant | ![]() | ![]() | Northeast Quadrant | ![]() | ![]() |
---|---|---|---|---|---|
Plain![]() | ×3 Bit ×2 Bot | ×3 Bit ∞ Orange Moblin (Weak) | Plain![]() | ×3 Tektite | ×1 Boon ×2 Tektite |
Forest![]() | ×3 Red Deeler ∞ Orange Moblin (Weak) | ×2 Red Deeler ×2 Orange Moblin (Strong) | Forest*![]() | ×6 Girubokku | ×1 - ×3 Red Deeler ×2 - ×3 Blue Deeler ×3 - ×4 Girubokku |
Desert![]() | ∞ blowing rocks | ∞ blowing rocks ×2 Bot ×3 Geldarm | Desert![]() | ×6 Leever ×2 Blue Octorok | ×5 Leever ×1 Zora |
Southwest Quadrant | ![]() | ![]() | Southeast Quadrant | ![]() | ![]() |
Plain![]() | ×2 Bot ×2 Megmat | ×1 Megmat ×2 Orange Goriya | Forest![]() | ×2 Red Deeler ×2 Orange Geru | ×2 Blue Deeler ×2 Red Geru |
Forest![]() | ×1 Red Deeler ×2 Blue Deeler ×2 Red Moblin | ∞ Moby ×2 Blue Deeler ×2 Blue Moblin | Desert![]() | ×2 Aruroda | ×3 Leever ×2 Aruroda |
Desert![]() | ∞ blowing rocks ×5 Geldarm | ×2 Lowder ×2 Blue Goriya | Swamp![]() | ×5 Girubokku ×1 Boon | ×3 Blue Octorok ×1 Boon |
Swamp![]() | ×5 Red Octorok | ∞ Moby ×4 Red Octorok | Graveyard![]() | ×6 Blue Moa | ×4 Blue Moa ×2 Blue Geru |
Graveyard![]() | ×6 Red Moa | ×4 Red Moa ×2 Red Daira | Valley![]() | ×2 Girubokku ×4 Blue Moa ×5 lava pits | ×4 Blue Moa ×2 Blue Geru ×5 lava pits |
*A curiosity about enemy encounters in forest areas of the northeast quadrant is that if you're drawn into battle with a strong enemy icon (i.e. ), this is the only scenario where the number of enemies you face varies. You start out with one Red Deeler, two Blue Deelers, and three Girubokkus. But as you defeat these enemies, more show up off screen to replace them, meaning that if you intend to defeat them all, you'll eventually fight a total of three of each type of Deeler and four Girubokkus before the area will be cleared out. To my knowledge, no other enemy encounter does this, and it's different from ones containing respawning enemies such as Bots.
At any rate, after making enemy icons appear on the overworld map, if ever you retreat back to the safety of the road and an enemy catches up with you on the road, you'll simply be taken to the following empty action scene: