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Game Genie Codes by THedstrom
Version: 1.0 | Updated: 11/14/2003
Original NES Game Genie codes created by: Tony Hedstrom email@example.com http://www.angelfire.com/games2/codehut/ Version 1.0 Nov. 14, 2003 What's new for version 1.0 -- Added 3 new codes Zelda II: The Adventures of Link IMPORTANT NOTE!! A few people have reported that the infinite energy code (SZUTYUSE) didn't work for them. This may be because there are 2 different versions of the game, but I'm not sure yet. I made and tested these codes with an emulator, so I haven't been able to test them on a real NES yet. So keep in mind that some of these codes may not work for you. SZUTYUSE Infinite energy! (Take no damage from enemies.) SXNASSSE Infinite magic! TAUTTUGA Take less damage from enemies. AAUTTUGE Take much less damage from enemies! SZVOUNSE Don't lose all of your experience points when you level-up (you may still lose some). This code lets you level-up faster. SZVOUNSE + SZNPKNSE Don't lose any experience points when you level-up! This code lets you level-up much faster. SXESIKSE Don't lose any experience points when you are hit by enemies that normally subtract from your experience points when they hit you (i.e. Mini-Horsehead). AAOETYZA You can walk across water and over mountains! Great for exploring the map. AAUOLIAL Super mega jump with zero gravity moon float! You will float as long as you hold down the jump button. XTSSTKSE Get 256 exp points for some enemies that you kill. This lets you level-up very fast! Has only been tested on enemies that you encounter at the start of the game, but it may work on others as well. SXVIKOVK Infinite keys (you have to have at least one). YEEZAAVP When you start a new game, you will be able to max out most of your abilities (Attack, Magic, and Life). If you're using this code with an emulator, you must enter the code, then reset the game and start a new game. YEKZTAVP Max out most of your abilities (Attack, Magic, and Life) when you level-up. Similar to above code, except works on saved games or new games. I haven't tested this code very much yet, so it may not work right in some situations. NOTE: I haven't had time to thoroughly test these codes yet.