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Save State Hacking Guide by PKT_Paladin
Save State Hacking FAQ for Zelda 2: The Adventures of Link for NES by: PKT_Paladin ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ I. Introduction II. Revision History III. Item Modifiers IV. Magic Modifiers V. Statistic Modifiers VI. Credits VII. Contact Information ~~~~~~~~~~~~~~~ I. Introduction ~~~~~~~~~~~~~~~ My alias is PKT_Paladin, but that is not my name. For this FAQ you don't need to know my real name =). Please don't steal anything from this FAQ for your site or for your own FAQ unless you provide some sort of credit. I wrote everything in this FAQ. These offsets are specifically for the emulator Nesticle and the game these offsets for is Zelda 2: The Adventures of Link for NES. If you are new to Save State Hacking, this is how it is done: Download Hex Workshop from download.com. Install it, run it, and open up the save state file. On the left you will see addresses on the left and 16 columns on the right. There are actually 16 bytes each in groups of two. Observe: 0 0000 0000 0000 0000 0000 0000 0000 0000 10 0000 0000 0000 00FF 0000 0000 0000 0000 The location of the byte FF is actually 17. In hex, as opposed to the regular number system we are used to that goes from 0-10, the numbers go from 0-F (0-10 and then A,B,C,D,E,F). That means FF is the highest value and 00 is the lowest (FF is 255 in decimal and 00 is 0). Find the location that I have listed in the savestate editting section and modify the bytes to as high or as low as you desire. When you are done, save it on the hexidecimal editor and load it in the emulator and you should be done. ~~~~~~~~~~~~~~~~~~~~ II. Revision History ~~~~~~~~~~~~~~~~~~~~ v.90 : The only thing you can't hack is the amount of experience points Link has. That can be fixed by maxing out everything that Link has instead, eliminating the need for experience points. In case you are having trouble and need to hack certain items/spells into your inventory, I put the uses of each item/spell. ~~~~~~~~~~~~~~~~~~~ III. Item Modifiers ~~~~~~~~~~~~~~~~~~~ - At these offsets, you can put any hexidecimal that is higher than zero. I put a couple of different numbers and it doesn't matter what you put. 00 means you don't have it, and 01 means you do. 2785 - Candle - Lights up Dark Places 2786 - Glove - Gives strength to smash bricks 2787 - Raft - Allows Link to float across the sea 2788 - Boots - Used to walk across certain bodies of water 2789 - Cross - Makes ghosts visible 278A - Flute - Makes the spider disappear allowing access to more areas of the world 278B - Key - Replaces Small keys and opens all locked doors 278C - Hammer - Crush rocks that block your path ~~~~~~~~~~~~~~~~~~~ IV. Magic Modifiers ~~~~~~~~~~~~~~~~~~~ - At these offsets, you can put any hexidecimal that is higher than zero. I put a couple of different numbers and it doesn't matter what you put. 00 means you don't have it, and 01 means you do. 277B - Shield - Temporarily doubles defense and costume color 277C - Jump - Allows Link to Jump higher 277D - Life - Restores some of Link's life 277E - Fairy - Turns Link into a fairy to allow him to fly and to do so through key holes and small crevices 277F - Fire - Link shoots fire from his sword 2780 - Reflect - Link deflects projectiles from enemies 2781 - Spell - Used in New Kasuto to make the secret room appear which contains the magic key 2783 - Thunder - A powerful attack spell ~~~~~~~~~~~~~~~~~~~~~~~ V. Statistics Modifiers ~~~~~~~~~~~~~~~~~~~~~~~ 2777 - Weapon Level - The higher this is, the less hits needed to defeat an enemy 2778 - Maximum Magic Power - The higher this is, the more magic points you can restore 2779 - Maximum Life - The higher this is, the more hit points you can restore 2783 - Current Magic Power - The higher this is, the more magic points you get 2784 - Current Life - The higher this is, the more hit points you get 27A1 - Name Modifier - Eight letters maximum; see below digits Alphanumerical Digits: D0 - 0 D1 - 1 D2 - 2 D3 - 3 D4 - 4 D5 - 5 D6 - 6 D7 - 7 D8 - 8 D9 - 9 DA - A DB - B DC - C DD - D DE - E DF - F E0 - G E1 - H E2 - I E3 - J E4 - K E5 - L E6 - M E7 - N E8 - O E9 - P EA - Q EB - R EC - S ED - T EE - U EF - V F0 - W F1 - X F2 - Y F3 - Z F4 - (Space) ~~~~~~~~~~~ VI. Credits ~~~~~~~~~~~ NINTENDO OF AMERICA - They created this game. That deserves at least a little bit of credit, no? =) DMorgan - His well-written FAQ reminded me of the spell/item uses that I had forgotten. ~~~~~~~~~~~~~~~~~~~~~~~~ VII. Contact Information ~~~~~~~~~~~~~~~~~~~~~~~~ If you want to send me an e-mail, please send it email@example.com. Since there are a few things that I have yet to know that you might know, I would appreciate any submissions (you will be given credit, of course) to help further develop this FAQ. Please submit any questions so I can answer them for you and anyone else who reads this FAQ. ------------------------------------------------------------------------ This guide was written by PKT_Paladin (firstname.lastname@example.org. Please do not use this guide without permission or take direct information from it. Doing that is illegal. I am in no way affiliated with the makers of Zelda 2: The Adventures of Link.