Review by Figure Four

Reviewed: 11/01/99 | Updated: 01/13/01

A bit disappointing but still fun

Mega Man 4 represents the beginning of a sort of downfall for Mega Man, The first three games were fresh and inventive with each game improving upon the previous one. However, not only does Mega Man 4 not improve on its predecessors in any significant way but it actually does some thing worse. In any case, this time around a certain Dr. Cossack has come to town and attacks Mega Man with Toad Man, Bright Man, Pharoah Man, Ring Man, Dust Man, Skull Man, Dive Man, and Drill Man.

Graphics: 7/10
Virtually identical to its predecessors. Nothing new here, maybe a little more detail and still a problem of slow down.

Sound: 5/10:
The same sound effects that we’ve heard before, but the quality of the music has gone way down. I honestly can’t remember of the music since most of it is dull and uninspired.

Gameplay: 7/10
The only gameplay addition is Mega Mans new ability to charge up his Mega Buster, which is a good alternative to firing repeatedly all the time. The thing that bugs me about the game is the Rush Jet. Unlike in Mega Man 3, where you could control where you wanted to go, here Rush flies straight across the screen like the Jet Sled from part two. This limits the player’s freedom greatly and is fairly annoying. Another minor annoyance is that when you encounter a boss, its life meter fills up incredibly slow for some reason, delaying the game a bit.

Replayability/Lasting Appeal: 6/10
Fun to play through, but the little idiosyncrasies mentioned above to subtract from the overall funfactor. Still fun for Mega Man and platform fans, but nothing too special.

Rating:   3.0 - Fair

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