hide results

    FAQ/Walkthrough by KuZap

    Version: 2.0 | Updated: 05/01/97 | Search Guide | Bookmark Guide

    			FAMICOM       1990
    			FAQ  & Walkthrough
    			Created by KuZap 
    Version 2.0       May 1997        Created with DOS Edit (Normal Resolution)
    Table of Contents
    1: About FF3j
    		1.1: What is FF3j?
    		1.2: What Final Fantasy is 3j most like?
    		1.3: What platform/Where can I get FF3j?
    		1.4: Questions about Emulators
    		1.5: What is this 'Translated' Version I hear about?
    2: Inside FF3j                
    		2.1:  What Classes are Available?
    		2.2:  What Magic can be found/bought in FF3j?
    		2.3:  What Items can be found/bought in FF3j?
    		2.4:  What Special (Plot) items can be found in FF3j?
    		2.5:  What Weapons can be found/bought in FF3j?
    		2.6:  What Armor can be found/bought in FF3j?
    		2.7:  What are the Bosses in the game?
    		2.8:  What are the Various Races in Final Fantasy?
    		2.9:  What are the Companions that Travel with you?
    		2.10: How is Travel Accomplished?
    		2.11: General FF Strategy Tips
    		2.12: What the hell is a Fat Chocobo?
    		2.13: How do I play the game?
    		2.14: Questions from those who do not speak Japanese
    		2.15: Comparisons and oddities
    3: About the FF3j FAQ
    		3.1: Whats with some of the weird names?
    		3.2: How can I help?
    		3.3: Thanks to...
    		3.4: FAQ updates
    		3.5: Author Information
    4. Walkthrough
    		4.01: Altar Cave
    		4.02: Ul Town
    		4.03: Kazus Town
    		4.04: Desert Area
    		4.05: Sasun Castle
    		4.06: Cave of the Seal
    		4.07: Sasun Castle (Revived)
    		4.08: Kazus Town (Revived)
    		4.09: The Big Rock
    		4.10: Canaan Village
    		4.11: Bahamut's Nest
    		4.12: Forest of Recovery
    		4.13: The Town of the Midgets: Tozas 
    		4.14: The Road out of Tozas
    		4.15: Viking Base
    		4.16: Nepto Shrine
    		4.17: Viking Base (Revisited)
    		4.18: Tokkle Village
    		4.19: Village of the Ancients
    		4.20: Living Forest
    		4.21: Gurgan Tribe's Canyon
    		4.22: Argas Castle
    		4.23: Owen Tower
    		4.24: Gisairu Town
    		4.25: Dwarf Cave
    		4.26: Fire Cave
    		4.27: Dwarf Cave (Revisited)
    		4.28: Tokkle Village (Revisited)
    		4.29: Hyn Castle
    		4.30: Living Forest
    		4.31: Argas Castle (Revived)
    		4.32: Canaan Town (Revisited)
    		4.33: Fly off!
    		4.34: Tozas Town (Revisited)
    		4.35: Solitary Island
    		4.36: Water Temple
    		4.37: Water Cave
    		4.38: Amur & Sewers
    		4.39: Goldor's Mansion
    		4.40: Dastar
    		4.41: Leprit 
    		4.42: Kingdom of Salonia
    		4.43: Castle Salonia
    		4.44: Une's Shrine
    		4.45: Dorga's House
    		4.46: Mahoujinn Cave
    		4.47: Salonia Basement
    		4.48: The Time Temple
    		4.49: Dorga's Village
    		4.50: Undersea Cave
    		4.51: Une's Shrine
    		4.52: Swamp Cave [Excavation site]
    		4.53: Town of the Paladins
    		4.54: Cave of the Leviathan
    		4.55: Cave of the Bahamut
    		4.56: Cave of the Ordeals
    		4.57: Statues of the Quest
    		4.58: Crystal Tower & The Light Complex
    		4.59: Dorga's House (Revisited)
    		4.60: The Secret of Eureka
    		4.61: Crystal Tower
    		4.62: Final Maze
    		4.63: The Cloud of Darkness
    		4.64: Finale [Ending Spoiler! YOU HAVE BEEN WARNED!]
    1.1     What is FF3j?
    Final Fantasy IIIj is the japanese Final Fantasy III, released for the
    Famicom (known as NES in North America).  The j differentiates the name
    from Final Fantasy III, a North American SNES game.  This chart describes
    the differences:
    Key:    NES: Nintendo Entertainment System
    	SNES: Super Nintendo Entertainment System
    	FAM: Nintendo Famicom (Japanese NES)
    	SFAM: Super Famicom   (Japanese SNES)
    	PSX: Sony Playstation
    North America           Japan
    Final Fantasy 1 (NES)   Final Fantasy 1 (FAM)
    *Not released           Final Fantasy 2 (FAM)                
    *Not released           Final Fantasy 3 (FAM)
    Final Fantasy 2 (SNES)  Final Fantasy 4~(SFAM)
    *Not released           Final Fantasy 5 (SFAM)
    Final Fantasy 3 (SNES)  Final Fantasy 6 (SFAM)
    Final Fantasy 7 (PSX)   Final Fantasy 7 (PSX)
    (Note: Titles designated with an asterisk (*) are planned for a north
           american release by Square, but nothing decisive has been 
           confirmed.  The tilde (~) on FF4 designates that it is   
           substantially different from the North American Version. See
           the Final Fantasy IV faq for more information.)  
    1.2     What Final Fantasy is 3j most like?
    Final Fantasy 3j is most like Final Fantasy I and V. Characters are named,
    classes are chosen, etc.  However, it is also the start of many Square
    -Moogles make their first appearance; relatively untouched compared
     to their FFV/VI followers.
    -Chocobo's are available in two types: White (for movement) 
     and Fat (for storage). 
    -The Debut of several mainstay classes like Dragoon's and Caller's. 
     (Note: Richard of FFIIj was a Dragoon, but nothing differentiated 
     him from any of the other non-Dragoon characters.)
    1.3     What/Where can I get FF3j?
    Final Fantasy 3j (FF3j) was originally made for the famicom.  However,
    due to the extreme age of this title, it has become extremely rare.  
    Recently, several new platforms have popped up for playing this title. 
    Supposedly, Square plans to release it on the Sony Playstation. Also,
    it is available for NES emulators, although the legality of such things
    are null...zero...nada.  If you recognize these legal issues, but still 
    wish to take it on, several internet sites carry both the full japanese 
    version and a partially translated version for those who are not 
    1.4     What Emulators?
    Emulators are computer programs that are programmed to 'behave' like
    your video game system (in this case).  By using quasi-legal rom
    dumping hardware to put the .rom file on a computer, it becomes
    possible for the emulators to play games.  Legal or not, there
    are sites on the internet that carry these games.  
    With this in mind, I nor any other FAQ I know of
    will let you know the location of these sites.  Find it yourself!
    1.5     What is this "Translated" FFIIIj I hear about?
    	A group of people on the internet (who shall remain nameless
    	unless they ask otherwise) have managed to alter a copy
    	of the FFIIIj rom.  The alteration they have performed has in
    	fact translated a great deal of the game.
    	Translated:     Class Names
    			Stat Screen words
    			Weapon Names (89%)
    			Armor Names  (80%)
    			Item Names   (99%)
    			Magic Names  (87%)
    			Text         (2%)
    	Why is the whole game not translated?  
    	In many ways,
    	the english language is much bigger than the japanese
    	language.  While it may take 4 letters for the word 
    	"Boom", the same word can be usually be accomplished
    	with one japanese symbol.  One symbol is worth the same
    	in terms of file space as one letter of the english 
    	alphabet, so a lot more space is usually needed for 
           -But I surely have enough hard drive space.  Why can't
    	it all fit?
    	ROM's have a special
    	code inbedded in them so the ROM can check its file size
    	when in use.  If the file size is wrong, the ROM realizes
    	it is damaged and will not work.  While this is fine for
    	cartridges, its a problem for emulators that cannot yet
    	be avoided.   
    2.1     What are the classes (jobs) available in FF3j?
    Weapon Type:Type of equippable weapon
    Armor Rank: Weak (cant equip much) Medium (so so) and Strong (lots)
    Commands:   Available battle commands  
    Strengths:  Level up and stat strong points
    Special:    Special ability
    Use:        Recommended use
      Onion Kid
    Weapon Type: Sword/Knife
    Armor Rank:  Weak
    Commands:    Fight/Parry/Run/Item
    Strengths:   none
    Special:     They can equip crystal armor.
    Use:         Upgrade ASAP.  These guys suck like no other!
    Weapon Type: Sword
    Armor Rank:  Strong
    Commands:    Fight/Parry/Run/Item
    Strengths:   Attack Power/Defense/HP
    Special:     None
    Use:         Forget about shields and put a sword in
    	     each hand.  Battles are much easier that
    Weapon Type: Sword
    Armor Rank:  Strong
    Commands:    Fight/Parry/Run/Item
    Strengths:   Attack Power/Defense/HP
    Special:     Guard -protects other party members when they are weak
    Use:         Dual Swords make for a happier soldier. Also take note
    	     that only the Knight can hold the legendary "Excalibur".
       Paladin (Mystic Knight)
    Weapon Type: Katana/Boomerang
    Armor Rank:  Strong
    Commands:    Fight/Magic/Parry/Item
    Strengths:   Attack/Magic/HP
    Special:     Lv. 1-3 White Magic
    Use:         Double up the Katana's...They will not duplicate
    	     later enemies. Boomerangs are also effective.
    Weapon Type: Fists/Nunchucks
    Armor Rank:  Weak
    Commands:    Fight/Parry/Run/Item
    Strengths:   Attack/HP
    Special:     Fists results in up to 50x hits as skill increases.
    Use:         Nunchucks only decrease attack power. Use Fists.
    Karate Master
    Weapon Type: Fists/Nunchucks/Claws
    Armor Rank:  Weak
    Commands:    Fight/Keep/Parry/Item
    Strengths:   Attack/HP
    Special:     Keep:  Master saves up attack energy for one round.
    		   While saving, defense is 0, but when attack
    		   unleashed, 2x attack power is given.  This
    		   technique can be used twice in a row; 
    		   subsequent charges in a row will blow the
    		   energy up in your face for a loss of about
    		   1/2 your HP.
    Use:         Double up the Claws!  Keep him in the back row
    	     if he cant kill very easily.  If your level is high
    	     enough however, remember that fists might 
    	     be more effective.
    Weapon Type: Knives
    Armor Rank:  Weak
    Commands:    Fight/Steal/Flee/Item
    Strengths:   Agility
    Special:     Flee is a higher percent version of Run.  Also,
    	     Thieves, when they are the visible character, can
    	     open doors that normally only a magic key can unlock.
    	     The use of Steal is obvious. Use it to steal various things 
    	     from enemies.
    Use:         Double up the knives, have him stealing when thats not 
    	     enough, and have him use flee frequently when in toad
    	     or small form.
    Weapon Type: All Weapons
    Armor Rank:  Great!! Can use all armor
    Commands:    Fight/Parry/Run/Item
    Strengths:   Agility/Escape
    Special:     He can use everything.  What else do you need?
    Use:         Later in the game...equip him with Shuriken.
    	     Double up and fire away for 5000+ damage.  You can
    	     equip new ones during battle without turn penalty.
    Weapon Type: Books
    Armor Rank:  Weak
    Commands:    Fight/Magic/Run/Item
    Strengths:   Magic
    Special:     Lv.1-8 Black/White/Call Magic   
    Use:         These guys rock.  They hold everything! Stock them   
    	     up with Call magic before adding black and white.  Why
    	     not change all your magicians to this class?  Because
    	     they are not specialized, their magic is not as effective
    	     as pure white or black wizards.
      Red Mage
    Weapon Type: Swords/Knives
    Armor Rank:  Medium
    Commands:    Fight/Magic/Run/Item
    Strengths:   HP/Magic
    Special:     Level 1-4 Black or White Magic
    Use:         Put together your favorite arsenal, as the combination
    	     of black and white magic makes him a force to be reckoned
    	     with....for awhile.
    Weapon Type: Books
    Armor Rank:  Weak
    Commands:    Fight/Peep/Peer/Item
    Strengths:   none
    Special:     Peer lets you spy on the strengths/weaknesses of enemies.  
    	     Peep is the same as -Peep- Magic.
    Use:         Not very effective for fighting...he is best only for
    	     keeping tabs on enemies. Peer is VERY important for the 
    	     battle with the Wizard Hyn, according to one of my sources.
    	     Nothing wrong with blundering through like I did though.
     White Mage
    Weapon Type: Staff
    Armor Rank:  Weak
    Commands:    Fight/Magic/Run/Item
    Strengths:   Magic
    Special:     White Magic Lv.1-7
    Use:         For most of the game, white mages hold you in the game 
    	     with their healing powers.  Always keep them well stocked
    	     with magic.
     White Wizard
    Weapon Type: Staff
    Armor Rank:  Weak
    Commands:    Fight/Magic/Run/Item
    Strengths:   Magic
    Special:     White Magic Lv.1-8
    Use:         Upgrade to this class ASAP.  While you can't
    	     get Lv. 8 magic until the Crystal Tower, they
    	     will offer you enhanced skills and magic uses, and they 
    	     have more MP.
     Black Mage
    Weapon Type: Knives/Rod
    Armor Rank:  Weak
    Commands:    Fight/Magic/Run/Item
    Strengths:   Magic
    Special:     Black Magic Lv.1-7
    Use:         These guys sure are handy!  Loads of evil magic
    	     to rain on your opponents...just keep their magic
    	     up to date.
     Black Wizard
    Weapon Type: Rod
    Armor Rank:  Weak
    Commands:    Fight/Magic/Run/Item
    Strengths:   Magic
    Special:     Black Magic Lv.1-8
    Use:         2 words.  Flare and Meteo.  They hit hard, and they
    	     hit fast.  The power of nuclear energy is not to
    	     be ignored; so get it!
    Weapon Type: Bow/Arrows
    Armor Rank:  Weak
    Commands:    Fight/Magic/Parry/Item
    Strengths:   Magic, Fighting
    Special:     Level 1-3 White Magic
    Use:         This is a tough call.  The armor level is often not up to
    	     par, and lots of investment is needed for good arrows, but
    	     in the end, this is quite an effective class.  Make sure
    	     you keep his arrow stock up!
      Taoist (Elementalist)
    Weapon Type: Bells
    Armor Rank:  Weak
    Commands:    Fight/Terrain/Parry/Item
    Strengths:   Element
    Special:     Terrain:  Magic Attack based on fighting location.
    Use:         Incredibly useless.  They look funny in their
    	     North Pole outfit, but come up worthless in battle.
    Weapon Type: Spears
    Armor Rank:  Strong
    Commands:    Fight/Jump/Parry/Item
    Strengths:   HP/Attack
    Special:     Jump takes Dragoon out of battle for 1 round, thus suffering
    	     no damage from enemies.  On second round, he will fall and
    	     smash the opponent for up to 200% more damage.
    Use:         Double up the spears and keep him flying.  If bosses use
    	     some bad magic...jump may keep your fight alive.
    Weapon Type: Axe, Hammer
    Armor Rank:  Medium
    Commands:    Fight/Parry/Run/Item
    Strengths:   HP/Attack
    Special:     None
    Use:         A good alternative to the fighter or knight for a short
    	     time.  Axes hit less but are stronger.
    Weapon Type: Rods
    Armor Rank:  Medium
    Commands:    Fight/Magic/Run/Item
    Strengths:   Magic
    Special:     Level 1-8 Call Magic (Effect type)
    Use:         Its your choice.  Some of the later spells are better than
    	     black magic, but there is not as much variety to the magic.
    Weapon Type: Harps
    Armor Rank:  Weak
    Commands:    Sing/Scare/Cheer/Item
    Strengths:   none; not being able to just 'Fight' is annoying
    Special:     Sing lets you sing the songs of troubadours. Cheer peps 
    	     the party up. Scaring enemies is just silly. 
    Use:         Well...if you feel adventurous....
    Weapon Type: Rods
    Armor Rank:  Weak
    Commands:    Fight/Magic/Run/Item
    Strengths:   Magic
    Special:     Level 1-8 Call Magic (attack type)
    Use:         This is basically the next level of Caller, with the only
    	     additions being able to equip new armor and increase
    	     magic effectiveness.
    2.2     What Magic is found or bought in FF3j?
    FF3j has 3 types of Magic:  Black (Attack), White (Healing), and 
    Call (Attack by monster).  Certain Magic spells are not limited to
    hitting one enemy or ally; if you press over far enough, all enemies
    or allies will be selected.  This method spreads the single spell over
    all enemies or allies, which gives a weaker effect.
    Kill based magics are special: Their success rates depend on how
    their level compares to yours, and upon a certain rate of chance.  At
    even levels, 40% is my best percentage guess.
    Elemental magics depend on your knowledge of the 4 elements.  In almost
    all cases:      Lit beats Water
    		Ice beats Fire
    		Fire beats Ice
    		Wind beats Earth
    Black Magic     Effect                  Range          Lv.    Cost (GP)
    Fire            Fire Attack [weak]      (single/multi)  1     100  
    Ice             Ice Attack  [weak]      (single/multi)  1     100
    Sleep           Put Enemy to Sleep      (single/multi)  1     100
    Lit             Lightning Attack [weak] (single/multi)  2     700        
    Poison          Poisons Enemy    [weak] (single/multi)  2     700
    Blind           Blind's Enemy           (single/multi)  2     700
    Fire 2          Fire Attack [medium]    (single/multi)  3     1500
    Ice 2           Ice Attack  [medium]    (single/multi)  3     1500
    Lit 2           Lightning Attack [med.] (single/multi)  3     1500
    Ice 3           Ice Attack  [strong]    (single/multi)  4     3000
    Shade           Stuns Enemies           (single/multi)  4     3000
    Break           Turns enemy to          (single)        4     3000
    		stone after several uses.
    Lit 3           Lightning Attack [str.] (single/multi)  5     5000
    Erase           Erases Enemy (kill)     (single)        5     5000
    Kill            Kills Enemy             (multi)         5     5000
    		Only Seems to work Outdoors
    Fire 3          Fire Attack [strong]    (single/multi)  6     10000
    Bio             Poisons Enemies [strong](single/multi)  6     10000
    Warp            Return to Previous Floor(multi)         6     10000
    		Same as Erase in battle
    Break 2         Stones Enemy            (single)        7     20000
    Quake           Earthquake Attack       (multi)         7     20000
    Drain           Steals HP from Enemy    (single)        7     20000
    Flare (Nuke)    Nuclear Flare           (single/multi)  8     60000
    Death           Doom Attack kills Enemy (single)        8     60000
    Meteo           Meteors Hit Enemies     (multi)         8     60000
    White Magic     Effect                  Range          Lv.    Cost (GP)
    Cure            Restores HP [weak]      (single/multi)  1     100
    Anti            Cures Poison            (single/multi)  1     100
    Sight           Same as Midget Pan item (single)        1     100
    Aero            Wind Attack             (single/multi)  2     700
    Toad            Change to Toad          (single/multi)  2     700
    Size            Change to Midget        (single/multi)  2     700
    Cure 2          Restores HP [medium]    (single/multi)  3     1500
    Wash            Cure Pois., Blind, Conf.(single)        3     1500
    Exit            Exit Dungeon/Tower/Cave (multi)         3     1500
    		In Battle, works as -Erase-.
    Peep            Examine Enemy HP        (single/multi)  4     3000
    Confuse         Confuses Enemies        (single/multi)  4     3000
    Mute            Mutes Enemy (no magic)  (single/multi)  4     3000
    Cure 3          Restores HP [strong]    (single/multi)  5     5000
    Raise           Revives Slain Ally [1HP](single)        5     5000
    Protect         Temporary Defense Up    (single)        5     5000
    Aero 2          Wind Attack [medium]    (single/multi)  6     10000
    Soft            Restores Stone Ally     (single)        6     10000
    Haste (Fast)    Essentially doubles     (single)        6     10000
    		ally's Attack Power.
    Cure 4          Restores HP [strong+]   (multi)         7     20000
    		Restores HP [complete]  (single)
    Wall            Reflects Magic at Sender(single)        7     20000
    Heal            Heals all conditions    (single)        7     20000
    		except death.
    Gale            Tornado hits enemy and  (single/multi)  8     60000
    		reduces HP to 5
    Holy            Holy Energy hits Enemy  (single)        8     60000
    Araise          Revives Slain Ally to   (single)        8     60000
    		Full HP.
    Call Magic is rather different depending on the character who 
    uses it.  For the Caller class, the Effect will be either A or B.
    For the Summoner or Sage, the effect will be C. Name in parentheses 
    is the official 'name' of the spell itself.
    Call Magic      Effect                  Range          Lv.    Cost
    Chocobo         A: Party runs from      (multi)         1     100
    (Escape)           Battle.
    		B: Pink Chocobo bites   (single)        1     100
    		   enemy for damage.
    		C: Pink Chocobo bites   (multi)         1     100
    		   at all enemies.
    Shiva           A: Casts Sleep on foes  (multi)         2     700
    (Icen)          B: Attacks one Enemy    (single)        2     700
    		C: Shiva makes cutting  (multi)         2     700
    		   Diamond Dust rain down on the enemies.
    Ramuh:          A: Stuns enemies        (multi)         3     1500
    (Spark)         B: Staff of Lightning   (single)        3     1500
    		   electrocutes enemy.
    		C: Staff of Lightning   (multi)         3     1500
    		   electrocutes enemies.
    Ifrit           A: Restores Partial HP  (multi)         4     3000
    (Heat)          B: Torches Enemy        (single)        4     3000
    		C: Flames of Hell       (multi)         4     3000
    		   scorch enemies.
    Titan           A: Punches or Kicks     (single)        5     5000
    (Hyper)            Enemy (strong)
    		B: Punches or Kicks     (single)        5     5000
    		   Enemy (medium)
    		C: Ground Stomp creates (multi)         5     5000
    		   powerful earthquake.
    Odin            A: Casts Wall on Allies (multi)         6     ----
    (Catastrophe)   B: Sword hits one enemy (single)        6     ----
    		   for damage.
    		C: Sword slash dices all(multi)         6     ----
    		   opponents. (kill)
    Leviathan       A: Stone glare! hits    (multi)         7     ----
    		   enemies and petrifies them.
    (Levia)         B: A huge waterspout strikes enemies.(multi)
    		C: A tsunami              (multi)         7     ----
    		   slams into enemies.
    Bahamut         A: Casts -Fast- on      (multi)         8     ----    
    (Bahamur)           your party
    		B: Flare Kills Enemy    (single)        8     ----         
    		C: Breath of Mega Flare (multi)         8     ----
    		   torches enemies.
    2.3     What Items can be found/bought in FF3j?
    Cost:   Price to buy Item in GP. "-" signifies it can only be found.
    Range:  S= Single       A=Ally (Allies)
    	M= Multi        E=Enemy(Enemies)
    Effect: Describes result of using item.  Elemental Items quite often
    	have a random damage level.
    Name            Cost (GP)   Range   Effects
    Potion          150             S-A     Restores HP [Up to 300 HP]
    Voice           100             S-A     Cures "Mute" Condition
    Eyedrop         40              S-A     Cures "Blind" Condition
    Soft            300             S-A     Cures "Stone" Condition
    HiPotion        1200            S-A     Restores HP [Up to 500 HP] 
    Pure            80              S-A     Cures "Poison" Condition
    Midget Pan      200             M-A     Shows Overworld Map 
    					(buy some in Tozas)
    Gisahl Vegetable                        Drop in Box to reveal Fat Chocobo
    (Carrot)        150             S-A     (get in Gisahl or on Invincible)
    FenixDwn        -               S-A     Revives Slain Ally, Gives 1 HP
    Elixir          -               S-A     Cures All HP, Restores MP
    DarkScent       -               S-E     Same as -Doom- Magic
    LamiaScale      -               SM-E    Stuns Enemy/Enemies
    God'sRage       -               SM-E    Same as -Lit2- or -Lit3- Magic
    EarthDrum       -               M-E     Same as -Quake- Magic
    Bomb'sRightArm  -               SM-E    Same as -Fire2- or -Fire3- Magic
    Piece of Bomb   -               S-E     Same as -Fire- or -Fire2- Magic
    ?y]YAPe         1000            M-A     Same as -Exit- Magic
    Lilith'sKiss    -               S-E     Same as -Drain- Magic
    MagicLamp       ????            S-A     ????
    Bacchus' Wind   -               S-A     Same as -Fast- Magic
    Curtain of Light-               S-A     Same as -Wall- Magic
    Maiden'sKiss    ????            S-A     Cures Toad
    TurtleShell     -               S-A     Same as -Protect- Magic
    WhiteScent      -               S-E     Same as -Holy- Magic
    Chocobo'sRage   -               S-E     Same as -Flare- Magic
    BlackHole       -               S-E     Same as -Erase- Magic
    Tranquilizer    -               SM-E    Same as -Shade- Magic
    Zeus'Rage       -               SM-E    Same as -Lit1,2,3- Magic
    Magic Key       100             --      Opens Almost all Locked Doors.
    Icy Wind 
    2.35    What Special (Plot) Items can be found in FF3j?
    Noah's Lute:   -Mystical instrument used to awaken Une.
    Eureka Key:    -Key used to unlock the door to the Forbidden Land Eureka.
    Sylx Key:      -Key used to unlock the upper floors of Crystal 
    		Tower. (Sylx Tower)
    Dwarf'sHorn    -Horn of the Dwarves; stolen by the theif Guzco.
    Nepto'sEye     -Missing right eye of the Nepto Dragon from Nepto Shrine.
    Gear of Time   -Piece of Hyn Castle used for air travel.
    WindFang       -Used at Statues.
    FireFang       -Gained after Defeating Salamander.  Used at Statues.
    WaterFang      -Gained after Defeating Kraken.      Used at Statues.
    EarthFang      -Used at Statues.
    2.4     What Weapons can be bought/found in FF3j?
    Name: Name of the Weapon.  Certain names may be replaced with - to signify
          I can't understand what it means!
    Strength: The Attack power as recorded from a Level 50 Ninja (Skill 1).
    	  NOTE: Attack power varies WIDELY depending on the class
    		you choose.  Dragoons will receive more benefit
    		from spears, etc.
    	  NOTE: Attack power may receive individual bonuses if:
    		a)You equip 2 of the exact same weapon.
    		b)You equip 2 weapons of the same attack power.
    Type:     Type of Weapon.  There are Swords, Spears, Boomerangs,
    	  Daggers, Axes, Hammers, Katanas, Bells, Nunchucks, Claws,
    	  Staffs (twirled end), Rods (ball end), Harps, Bows, Arrows,
    	  and books.
    	NOTE:  Claw's and Nunchucks have the same icon...but 
    		don't be fooled.  Only Masters use the claw, and
    		only black belts use the 'chucks.
    Equip on: The eligible characters to use this weapon.  
    	  F: Fighter     K: Knight       P: Paladin       T: Thief
    	  N: Ninja       Sc: Scholar     C: Caller        B: Black Belt
    	  D: Taoist      V: Viking       A: Archer        S: Summoner
    	  Km: Karate Master     Dr: Dragoon
    	  Bm: Black Mage        Wm: White Mage          Rm: Red Mage
    	  Bw: Black Wizard      Ww: White Wizard        Sa: Sage
    Value:    The actual resale value of the weapon.  To find the shop
    	  value, multiply the value by 2.
    Name            Strength        Type    Value   Equip On   Effect
    Defender        78              Sword   8250    N K               
    BreakBlade      103             Sword   15000   N K
    Excalibur       144             Sword   32500   N K
    King's          33              Sword   2500    N K
    GsGmYRoG        -13             Sword   2500    N K
    ????            164             Sword   32750   N K
    IceBrand        ???             Sword   ???     N K          Ice Based
    Serpent         8               Sword   750     N K           
    WhiteSlayer     -2              Sword   500     N K
    Salamand        15              Sword   1500    N K         Fire Based
    Tilving         12              Sword   1400    N K
    Mithril         0               Sword   250     N K
    Long            -7              Sword   100     N K
    Masamune        143             Katana  32500   N P
    GHBQisl"        108             Katana  11000   N P
    JSR             88              Katana  10500   N P
    Al              48              Katana  10000   N P
    DSI"Rns         143             B'rang  31000   N P K
    ????            28              B'rang  4500    N P K
    Holy            83              Spear   22500   N D
    Blood           82              Spear   10000   N D
    Thunder         30              Spear   4000    N D
    Wind            33              Spear   5000    N D
    Tomahawk        43              Axe     10000   N V
    ???             58              Axe     7000    N V
    Battle          28              Axe     2750    N V
    ar????          32              Axe     4000    N V
    Triton          68              Hammer  10000   N V
    Thor            23              Hammer  7000    N V
    Catclaw         25              N'chuck 7000    N B Km 
    Dragon          31              N'chuck 9000    N B Km
    Hell            43              N'chuck 20000   N B Km
    Tonfa           3               N'chuck 250     N B Km
    3-Part          8               N'chuck 1500    N B Km
    Kaiser          18              N'chuck 3500    N B Km
    ???z?           -5              N'chuck 30      N B Km
    Elven           ??              N'chuck ??      ?????
    Shuriken        183             Dart    32750   N
    Orihalcon       28              Dagger  6000    N T
    AirKnife        43              Dagger  5000    N T
    Mithril         -7              Dagger  250     N T Bm
    MainGauche      13              Dagger  3500    N T
    Knife           -11             Dagger  10      N T
    Dagger          -9              Dagger  10      N T B
    Staff           -18             Staff   20      N
    Shine           -11             Staff   1750    N
    Ice             -11             Staff   1750    N          Ice Based
    Burn            -11             Staff   1750    N          Fire Based
    Rune            3               Staff   9000    N
    Golem           0               Staff   6750    N
    Eldest          13              Staff   32500   N         Same as "Break"
    Total           3               Rod     15000   N          Same as "Break"
    Flame           -5              Rod     1500    N          Fire Based
    Frozen          -5              Rod     1500    N          Ice Based
    Light           -5              Rod     1500    N        
    Mithril         -12             Rod     200     N        
    Giyaman         8               Bell    2250    N
    Earth's         8               Bell    2250    N
    Rune            22              Bell    2750    N
    Madora          23              Harp    4000    N B
    Lamia           -18             Harp    10750   N B
    Loki's          42              Harp    20000   N B
    Lumina          54              Book    7500    N Sc
    Blizzard        54              Book    7500    N Sc
    Blaze           54              Book    7500    N Sc
    Killer          0               Bow     1000    N A
    Yoichi's        0               Bow     21000   N A
    lBQYj           68              Arrow   100     N A
    Nether          20              Arrow   15      N A
    Fire            20              Arrow   15      N A
    Ice             20              Arrow   15      N A
    2.5     What Armor can be bought/found in FF3j?
    Name, Value, Effect:  See Weapons Section
    Defense: Defense Value
    Type: Armor Type.  There are suits, helmets, shields, 
    		   rings, bracelets, gloves, and robes.
    Equip on: The eligible characters to use this weapon.  
    	  F: Fighter     K: Knight       P: Paladin       T: Thief
    	  N: Ninja       Sc: Scholar     C: Caller        B: Black Belt
    	  D: Taoist      V: Viking       A: Archer        S: Summoner
    	  Ba: Bard                  
    	  Km: Karate Master     Dr: Dragoon
    	  Bm: Black Mage        Wm: White Mage          Rm: Red Mage
    	  Bw: Black Wizard      Ww: White Wizard        Sa: Sage
    Name            Defense         Type    Value   Equip On        Effect
    BlkBelt         11              Suit    1900    N N             
    Genji           24              Suit    20000   N Km
    Crystal         28              Suit    32500   N K
    Reflect         20              Suit    17500   N K
    Diamond         18              Suit    16500   N K
    Dragon          15              Suit    4000    N K
    Demon           17              Suit    12500   N P
    Earth           16              Suit    2400    N
    Tsunogai        4               Suit    625     N
    Mithril         3               Suit    175     N F
    Clothes         1               Suit    25      N 
    Hide            2               Suit    42      N F
    Darksuit        18              Suit    1900    N
    Viking          10              Suit    2000    N V
    Scholar         15              Suit    3750    N Sc
    Bard            15              Suit    2750    N Ba
    Flame           5               Suit    1200    N K             Fire Based
    Karate          6               Suit    1000    N Km            Gold Based?
    Wizard          11              Suit    1000    N 
    Ice             5               Suit    1200    N K             Ice Based
    White           20              Robe    3500    N Ww Wm
    Black           20              Robe    3500    N Bw Bm
    Ribbon          ??              Helmet  ????    ALL
    Chakra          8               Helmet  1000    N
    Dragon          7               Helmet  4000    N
    Genji           10              Helmet  16000   N
    Diamond         8               Helmet  10000   N
    Crystal         12              Helmet  25000   N
    Scholar         5               Helmet  3750    N Sc
    Mithril         2               Helmet  65      N
    Hide            1               Helmet  7       N
    BlackHood       5               Helmet  1000    N
    Viking          7               Helmet  1500    N V
    Feather         7               Helmet  4000    N Ba
    Ice             4               Helmet  600     N K
    Headband        4               Helmet  600     N B Km
    Crystal         22              Shield  25000   N K
    Aegis           16              Shield  14000   N K     
    Diamond         13              Shield  9000    N K
    Hero            10              Shield  1750    N K
    Hide            3               Shield  20      N
    Demon           12              Shield  6250    N
    Mithril         5               Shield  90      N
    Ice             8               Shield  900     N
    Crystal         10              Glove   25000   N
    Diamond         6               Glove   7500    N
    Genji           9               Glove   15000   N
    Thief           3               Glove   1250    N T
    Copper          1               Glove   40      N F
    Mithril         1               Glove   60      N
    Diamond         6               Brclet  5000    N
    Power           4               Brclet  1250    N
    Rune            5               Brclet  2500    N
    Mithril         2               Brclet  60      N
    Protect         9               Ring    15000   N
    ???????         unknown 57
     2.55 What are the various bosses and their HP levels?
    Boss Name               HP
    Land Turtle             120
    Jinn                    480
    Bahamut (1st)           60000 (Killing has no effect)
    Sea Serpent             60000 (Killing has no effect, have to fight it again)
    Rat                     450
    Medusa                  980
    Salamander (weak)       1400
    Salamander (strong)     2100
    Death (Wizard Hyn)      1600
    Kraken                  1950
    Goldor                  2250
    Phoenix                 5000
    Odin                    7000
    Leviathan               7000
    Bahamut (2nd time)      7500
    Paladin Boss            6500 (Cave of Ordeals)
    Paladin Boss            7800 (Crystal Tower)
    Hidden Sage             1100 (Paladin Town)
    Dorga                   4500
    Une                     4500
    4F - Super Death        7040 (Boomerang)
    5F - Pink Assassin      9000 (Masamune)
    6F - Red Barbarian      12000 (Excalibur)
    7F - Multi-Headed Wolf  10000 (Eldest Staff)
    7F - Giant              12000 (Sword)
    Demon Zande             21000
    Cloud of Darkness       65000 (unbeatable)
    Neo Zande               10000 (for ribbon helmets)
    3-Headed Wolf (NW boss) 23000
    Troll (SW boss)         32000
    2-Headed Dragon         29000
    One-Eye                 35000
    Cloud of Darkness       65000
    2.6     What are the various races in Final Fantasy?
    Its not that complicated as some weird dungeons and dragons stuff.
    -Humans are the most prolific beings.  If you, the gameplayer, are not
     one, I suggest looking at humans until you are familar with their
     shapes.  ;)
    -Chocobos are the horses of Final Fantasy.  They are basically very
     large chickens that move much faster than humans. In FF3j, white chocobo's
     are not very intelligent, but Fat Chocobo's are.  They have a second
     stomach that stores your items without decay.
    -Dwarves are a rather wild genetic turn.  Their faces are a complete
     shadow, with the exception of two white eyes that almost glow from their
     face.  Their bodies are actually just like humans, albeit a bit smaller,
     which confuses things more.  Every grown dwarf usually wears a horned
     helmet and triangular beard (Even females in some cases!).
    -Elves are fairly generic.  They are usually a tad shorter than humans,
     with green clothing and a feathered cap a la Robin Hood.
    -Faeries are exactly what you expect.  Tiny little ladies with
     butterfly wings that zoom about.
    2.65    Who are the Companions that travel with you?
    Person:         Info: 
    Princess Sara   -The pretty (although sometimes childish) princess 
    		 of Sasun Kingdom.  Accompanies you in the Cave of 
    		 the Seal to defeat Jinn. 
    Desh            -Went to the mountain looking for something. 
    		 Accompanies you in your quest, after
    		 you run from Bahamut.
    Cid             -Master Airship creator. Helps you build two ships. 
    		 Lives in Canaan but was stuck in Kazus when Jinn's 
    		 curse was laid.
    Elia            -The kind Maiden of Water. Accompanies you to the 
    		 Water Crystal after you cure her. She is the only one 
    		 who can open the sealed door in the Cave of Water to 
    		 reach the Crystal.
    Prince Alus     -Accompanies you to find out why his father the King 
    		 Gorn of Salonia is acting so mysteriously.
    Une             -The guardian of the World of Dreams. When you first 
    		 come across Une, the bird Oumu will shoo you away. 
    		 Accompanies you to find the great Invincible (an airship).
    Dorga            -A great wizard. Accompanies you through the Mahoujin 
    		  Cave and modification of the Nautilus to travel to 
    		  the depths of the sea.
    2.67            How is Travel accomplished?                
    Mode:           Status:                
    Walking         -Slowest.  Random number is generated each time
    		 you enter the outworld, and when it reaches Zero,
    		 you fight.  Each step you take has a value,
    		 plain grass being -1, forests -3 (or so), etc.  
    		 While the Enemy type is predetermined,  how you
    		 fight it is not.  Reverse battles are caused by
    		 overshooting the Zero by a certain number, and 
    		 conversely, if you hit Zero exactly, you will
    		 catch the enemy by surprise.  These values
    		 also effect how many of a particular enemy
    		 you face, but it is unclear to me how.
    White Chocobo:  -Average Speed.   Chocobo's are found in forest areas,
    		 often in trees formed into a small circle.  You
    		 won't fight enemies while riding one, but when you
    		 disembark, the Chocobo will automatically run back
    		 to its home forest.  Chocobo's can walk through
    		 rivers, plains, forests, and deserts.  
    Sailing Ship:   -Average Speed.  The ship is obtained by returning
    		 the dragon eye to the Nepto Temple; The Vikings
    		 will give it to you in gratitude.  The ship
    		 can sail through ocean water only, but unlike
    		 previous Final Fantasy I, you can disembark at any
    Canoe:          -Slow.  The Canoe allows you to journey through
    		 rivers and lakes, and is automatically carried during
    		 your journey once you obtain it from the King of
    		 Sasun.  Unfortunately, the waves of the ocean prove
    		 too rough for it.
    Cid's Airship
    		-Average Speed. The Hikuutei is found in the desert   
    		 west of Kazus. It can go over any surface
    		 but mountains.  It can only land on grass plains, and
    		 is eventually used as a wrecking ball (of sorts).
    		 Enemies are not fought in Airships unless in special
    Enterprise      -Above Average speed.  The enterprise is actually a 
    		 modified version of the Sailing Ship, using a part
    		 from the Floating Fortress.  This airship can go
    		 over any surface except mountains, but can only
    		 land in the ocean.  Enemies are not fought in 
    		 Airships unless in special areas.
    Nautilus        -Super Fast! The Nautilus is created by the Scholar's
    		 guild in Salonia after they accidentally shoot down
    		 the Enterprise.  Like the other airships, it can not
    		 go over mountains, but instead can submerge under
    		 the ocean water to find secret caves (once modified by
    		 Dorga's magic spells).  The Nautilus
    		 can only land on grass plains. Enemies are not fought 
    		 in Airships unless in special areas.
    Invincible      -Average Speed. The Invincible is the Battleship of
    		of flight.  It is 4 times the size of the nautilus!
    		 In case you have an Airship battle (in special areas),                 
    		 the Invincible is armed with a cannon that hits all
    		 enemies before each round begins. You can disembark
    		 on any form of land (excluding mountains) because the
    		 ship never actually lands!  Inside, the ship contains 
    		 a free bed (Inn), 4 vending machines (Item, Weapon,
    		 Armor, and Magic for sale), and a strange white bin.
    		 Deposit a carrot, and the infamous Fat Chocobo will
    		 appear, complete with his trademark music!  Also,
    		 while driving the Invincible, if you press the
    		 "A" button, the engines will temporarily increase
    		 power to lift you over thin sections of mountains.
    2.7     General FF strategy tips:
    There are some tips that are common for almost every Final Fantasy game,
    or at least for the duration of FF3j.
    -Know your elements.  If you're in a water cave, use lightning. If you're
     in a fire cave, use ice. Likewise, if you're in an ice cave, use fire.
     If you're fighting the undead (zombies, etc.) use cure. If you're not
     sure, fire away with your highest level magic or look at the color
     and shape of the particular enemy you face.  Light Blue Urchins, 
     regardless of their current location, are suceptible to Lightning.
    -Gain levels if you have a bit of trouble.  Level-ups are so crucial
     to surviving that I recommend trying not to run unless you are in
     extreme circumstances.  An extra couple of levels may make the 
     difference between life and death in a particular battle.
    -Keep weaker party members in the back row.  Characters that do not
     have high level armor (magic users!) belong in the back row.  Back row
     characters only attack at 1/2 normal, but their defense is 1/2 better
     as well.  Since magic doesnt care about distance, keep them behind!
    -Pair Like Weapons.  There is almost always a boost in attack power
     if you equip two of the exact same weapons on one character.
    -Shields?  What are Shields?  Shields in FF3j are useless as far as
     I'm concerned.  For what usually amounts to a defense increase of 10,
     is better spent on a second weapon, which in most cases doubles or 
     triples attack power.
    -Ok, maybe shields aren't THAT bad.  It just depends if you want
     defense or offense.  Its also possible to have dual shields, although
     to what advantage they could be is unknown.
    -Greed is the key.  Final Fantasy is a game built for cleptomaniacs.
     If you see a treasure chest, open it.  Always search torches, bowls,
     fireplaces, even bookshelves, for goodies.  Consider it your danger-pay.
    -Don't run around like a squirrel.  There is nothing wrong with running,
     but....during the round in which you try to run, your defense levels
     drop to zero.  However, if you are the size of a squirrel, feel free;
     your defense is already at zero anyway!
    2.75    What the hell is a Fat Chocobo?
    The Fat Chocobo is another Final Fantasy trademark.  They are an 
    extremely fat and multi-stomached Chocobo that is also quite
    intelligent.  By using a certain veggie from the town of Gisahl (Carrot), 
    which happens to be this chubby chocobo's favorite food, 
    the Fat Chocobo will suddenly appear (boy is he hungry!) and will 
    deposit any items you do not need immediatedly in his stomach.  
    He most likely needs the items as something to digest his food with, 
    but luckily, your items are unaffected even after long stays.  
    However, he cannot swallow special items (or plot items).
    The Chocobo appears in any forest by dropping a carrot where
    'It smells like Chocobo's', or in the 'Invincible', where you can
    also by vending machine carrots.
    2.8     How do I play the game?
    It's very easy, actually.  The control pad is for movement.  The A
    button confirms actions, talks to people, searches things, and opens
    treasure.  The B button CANCELs whatever you have selected.  Start
    brings up your character screen.  Select changes who is the visible
    party member.
    2.9     Im suffering a)from a lack of japanese understanding
    		     b)from being stuck in a part of the game.
    		     c)from not being able to make a decision on classes.
    		     d)a feeling I've missed something.
    I can answer this question 4 different ways:
    	     a)Learn Japanese.  It is available in most schools as
    	       a language course.
    	     b)Invite someone over who knows Japanese.
    	     c)Read the Walkthrough.
    	     d)Rough it.
     2.15   Comparisons & Oddities
    	-Not only do the moogles and chocobo's appear, but FF1 trademark
    	 princess Sara does as well.  Combine that with the Gurgan
    	 tribe who behave suspiciously like the circle of mages in
    	 FF1, and you have the hint of something like a true sequel
    	 in the FF series.
    	-The Hyn Fortress is made of the oldest tree in the world;
    	 the mana tree.  Combine that with the moogles appearing...
    	 prelude to Secret of Mana?
    	-Some people refer to the carrot as Gisairu Vegetable, others
    	 as Gisahl...odd enough.  I'm still waiting for multi opinions
    	 on some of the translations.
    3.1     What's with some of the weird names?
    	In most cases, the word is simply the english pronounciation
    	to some point. (Example: Mahoujin Cave)
    	In all other cases:
    		a)Name from the Partial Translation
    		b)Name from Tushino's FF3j World 1 Walkthrough
    		c)Name I have come up with from an educated guess.      
    		d)Name is FF tradition. 
    		 (Gisahl Vegetable is the Carrot.  Since FF4, etc, )
    		 (does not have the town of Gisahl, the traditional)
    		 (name of Carrot works better and is easily )
    		 (understood. Since FFIIIj was not translated to the US,)
    		 (the name would not make sense to Americans playing)
    		 (FFII US.)
    3.2     How Can I Help?
    	If you feel you know more, feel free to email me at 
    	rkni@islandnet.com with your information.
    	I currently need:       Boss Abilities
    				Some Item information
    				The Equippable On Information.  
    3.3     Thanks to....
    	Tushino:        Tushino@mail.telis.org
    		-He created a couple of fantastic files which serve
    		 as the motivation and basis of this FAQ.  Without 
    		 his guide to help me, I would never have wanted
    		 to write a FAQ to especially cover the 2nd half
    		 of the game.
    	Lamuness:       andych@yesic.com        
    		-Went over the FAQ and added some hints and
    		 other things that very, very few people could
    		 have found out while playing the game.
    	Kesac:          -------
    		-Did a few little 'modifications' to give me the 
    		 complete list of weapons, armor, and items
    		 in the game.
    	Krusader        mattfitz@ea.oac.uci.edu
    		-Filled me in on some technical points to the game,
    		 as well as a whole slew of translation fixes.  The 
    		 game is starting to sound more english!  :)
    	SoM2Freak       --------
    		- Drives me nuts by making me reformat everything and
    		  using a .doc Word 7 format (dumb), but he is 
    		  responsible for much of the translated sections and 
    		  other tidbits!  ^_^
    3.4     FAQ Updates
    	-Ver. 1.0 released April 1997
    	-Ver. 1.1 released May 1997
    		-remembered to add 
    		 'thanks to section'
    		-minor additions
    	-Ver. 2.0 released June 1997
    		-new secrets added
    		-"thanks to." section doubles in size
    		-Corrections and additions 
    		 include the call magic differences
    		-Almost all unknown techniques corrected
    		-new character recommendations.
    		-Translation fixes
    		-The Weapons, Armor, Item lists are
    		 confirmed as complete.  Equip knowledge
    		 and special techniques are not.
    		-SoM2Freak added a bunch of things...some good,
    		 some bad!  Yikes!
     3.5    Author Information
    	Thanks for downloading the FF3j FAQ.  This FAQ took hours of 
    writing, note taking, scripting, and effort from both I and others, but
    the final result is well worth it.  If you have any questions or
    comments, you can email me at rkni@islandnet.com.
    	Currently, I maintain a number of FAQs, including:
    	(NES) Final Fantasy 3j
    	(NES) Ultima: Quest of the Avatar
    	(N64) Wayne Gretzky's 3D Hockey
    	And lord knows what else I'm working on!
    4.0     Walkthrough
    FORMAT:         #. Place: 
    		Location:  Whereabouts
    		Shops:     Type of Shops available
    		Boss:      Super-monster of level
    		Enemies:   Monsters wandering
    		Treasure:  Items found in treasure chests
    		Recommendations:  1: My personal selections
    				  2: Tushino's personal Selections
    				  3: Lamuness' personal Selections
    1. Altar Cave:  
    Location: North of Ul Town
    Treasure: various; pick up the Antarctic Winds (Ice Blasts I think)
    Boss:     Land Turtle 
    Starting group: Onionkid/Onionkid/Onionkid/Onionkid
    	Search for treasure, and fight enemies while keeping in mind 
    that there is a healing lake in the the upper right corner of the first 
    floor. It would be a good idea to save the antartic's you pick up for 
    later in the game. Gain levels up to Level 5 before you enter the door 
    at the upper left.
    Upon entering the Crystal Room, the only enemy is the giant turtle 
    guarding the Wind Crystal. Fight him with regular attacks, and use a 
    Potion to heal if absolutely necessary.  Once you beat it, talk to the 
    Crystal.  You will gain the ability to change characters into 1 of 5 
    A) New Classes: Fighter, Monk, Red Mage, White Mage, Black Mage
    	1:       Fighter/Monk/White Mage/Black Mage
    	2:       Fighter/Monk/Red Mage  /Black Mage    
    	3:       Fighter/Monk/Black Mage/ White Mage
    If you are really greedy, enter the cave again after leaving to get 
    more treasure.  There are a few spots in the cave that obviously look like
    dead ends, but are actually fake walls filled with treasures.
    2. Ul Town: 
    Location: South of the Altar Cave; home of the characters
    Shops:    Weapon/Armor/Item/Magic/Revival
    Treasure: Check out the well, and the storehouse in the back of the town!
    Enemies:  Same as Overworld Around Ul
    	Upon entering Ul, press start and switch to the jobs menu.  There 
    will be 6 classes listed: Onionkid, Fighter, Black Mage, Red Mage, 
    White Mage, and Monk.  Its up to you who you want to change, although 
    if you're really asking for it, you dont have to change anybody.  
    HINT #1:  You must un-equip your character before they can change
    HINT #2:  Remember to place mages in the back row using the 'rank' 
    	  command.  By moving to the back row, they sacrifice 50%
    	  of their weapon strength, but gain double in terms of
    	As for Ul, head immediatedly to the shops and stock up.  
    Fighters work best with 2 swords, Monks with no weapons, Red mages 
    with sword and shield, White mages with 2 staffs, and Black mages with 
    2 daggers.     
    	Want some free stuff?  As in every town in the game, always check 
    ceramic pots and torches.  Quite often you will activate a secret door 
    or find something.  In this case, some of the trees are not what they 
    seem.  You can also enter a well for some goodies.
    	Nothing changes much in this town; but be careful when walking 
    around the north end; you will fight enemies.  This is a good place for 
    experience though.
    	Talk to the elder, Topapa. He will send the kids, who have been 
    chosen by the Crystals to be the Light Warriors, out on a journey to save 
    the world from the overflow of darkness! 
    3. Kazus Town: 
    Location: South of Ul Town
    Shops:    None Active (curse of Jinn) 
    Enemies:  (Mithril Mines) Skeletons, Mummies
    	As shown by the scared traveler huddled at his fire, the town is 
    full of ghosts because of the curse placed by Jinn. Although the cave is 
    empty and useless, there are still items to be found.  If you want to get
    down to business, talk to the ghost that does not move in the bar. This 
    is actually Cid, the master engineer, in disguise. He will tell you where 
    his secret airship is hidden: The desert to the west.
    4. Desert area: Cid's Airship
    Location: West of Kazus
    	Walk into the middle of the small desert patch.  You will 
    automatically climb down a ladder into the control center of the 
    Hikuutei (Airship). This airship has average speed, but cannot go 
    over mountains, and has to land on grass.
    5. Sasun Castle
    Location: Northwest of The Desert
    Treasure: Look around. Walls are not always solid in FF3j! 
    Enemies:  DarkEyes and stuff. Watch out, the Griffon that guards 
    	  the WhiteSlayer is pretty tough.
    	This a treasure hunt of easter egg proportions.  The castle
    is devoid of friendly life, but the two towers contain enemies.  One of 
    the treasures in the two towers contains an enemy far stronger than the 
    rest (a Griffon).  Clean his clock with items and magic you find elsewhere 
    in the castle to obtain the 'White Slayer'; a sword for Red Mages.
    6. Cave of the Seal: 
    Location: North of the Big Boulder
    Treasure: Get the 'Cure' spell in the treasure chest here! It's 
    	  useful against the undead monsters- and the heavy damage 
    	  they inflict on your party.
    Enemies:  Undeads galore.
    Boss:     Jinn  
    	Use the airship to cross the water and enter the cave.  Search for 
    treasure, but keep a lookout for Princess Sara.  Join up with her and 
    continue on to battle the evil Jinn. Use an Antarctic Wind on Jinn. 
    That'll blow him away! He's pretty much a pushover if you're ready for him.  
    Remember where you parked your airship! 
    	After the battle, Sara will seal the weakened Jinn in her Mithril 
    Ring. Sara will use the Ring's power to warp her and the party to the holy 
    spring in Sasun Castle. She'll then toss the Ring, with Jinn sealed within, 
    into the shining water. Now the curse is lifted! But ironically, it is a 
    sad time for the party must now part with the Princess Sara. She tells 
    them she will wait always for their return, and they must be sure to 
    come back when their journey is over.
    7. Sasun Castle (Revived): 
    Location: Northwest of Desert
    Shops:    Revival/Healing       
    Treasure: None.  You should have cleaned this place out by now.
    	Talk to the king of Sasun to receive the canoe.  The canoe will 
    let you cross the water to retrieve your airship. Also, if you still 
    have a Red Mage, Tushino recommends changing it to either a black or 
    white mage.
    8. Kazus (Revived): 
    Location: South of Ul Town
    Shops:    Weapon/Armor/Item/Magic/Revival
    Treasure: None.  You should have cleaned this place out by now.
    	Once you enter Kazus, Cid will talk to you about rigging your 
    airship.  He plans to turn it into a bomb to knock out the big boulder 
    which is blocking the path to the Nelb Valley, which leads to the town 
    of Canaan, where Cid lives.  Stay in town long enough to grab some items, 
    weapons, magic, and armor.
    Note: Doesn't the mine seem awfully suspicious? Well, you're right for 
    thinking that.  With Cid tagging along, switch the visible character to 
    the FIGHTER, and have him search the dead end.  You should find 2 Mithril 
    9. The Big Boulder: 
    Location: South of Cave of Seal
    	For most established Final Fantasy players, watching the Hikuutei 
    burst into flames and rubble will bring a tear to your eye, considering 
    how long it usually takes to get an airship.  Just walk past where the big
    rock once stood and head south.
    10. Canaan: 
    Location: South of the Big Boulder
    Shops: Normal stuff    
    Treasure: Try going down the waterfall to find an Elixir!
    	This place kind of sucks.  Drop Cid off and head to the magic shop, 
    because magic is all you need.  The armor and weapons are rehashes from 
    Kazus.  Make sure to loot the city.   This is where Cid lives; you 
    might need to call him later on.
    	Note: There is a very tricky way to get some nice items from Cid, 
    but it will cost you the Elixir you find in town.  Use the Elixir to cure 
    Sarina when the time comes instead of something cheap.  Cid will then let 
    you press a switch that opens their basement.  Search around for a bow, 
    magic, and other neat stuff.
    11. Bahamut's nest
    Location: East of Canaan
    Treasure: Aero (White Magic),                                        
    Enemies:  Lots of bird enemies.
    Boss:     Bahamut
    	If there was ever a time to gain levels, that time is now.  The 
    enemies on the mountain are tough, and if you want to get all the treasure 
    (yes) then you will fight a lot of them.  When you reach the nest of 
    Bahamut, head over to the weird spot in the upper left corner.  This thing 
    is actually Desh, who will join your group. He found a type of magic, 
    Size, and gives it to the party. This will be very important!!
    	Shortly after, Bahamut will appear. Its possible that you could 
    beat the master of dragons, but he has around 65000 HP that is automatically 
    restored at the end of each round.  I suggest running..and fast! After 
    running from Bahamut, Desh and the party will jump off the top of the 
    12. Forest of Recovery
    Location: Forest north from Bahamut Drop Zone.
    Shops:    Revival/Healing
    Treasure: None
    There is only one midget in the forest. Heal at the springs and head south. 
    You need to cast the spell of Size that Desh gave to you to continue past 
    this point.  Press over so the finger points to everyone in the party 
    so you only have to cast Size once!  
    	Note: When in midget form, your attack and defense is shot all the 
    way down to the ugly number one.  Make sure everybody is in the back row, 
    and dont fight with anybody unless you feel cocky and full of magic.
    13. The Town of Midgets: Tozas
    Location: South of the Forest of Recovery
    Shops:    Weapon/Armor/Item/Magic/Revival
    Treasure: Buy some Midget Pans! And remember to loot Shelko's shelves!!
    This is one small town!  To enter it, you must first cast Size on the 
    party (like I told you before) and then step on the square of forest where 
    the village is located. Loot the village, then head to the upper left 
    house. Shelko is sick, and cannot leave her house to find a cure.  Walk up
    to her bed, press the "B" button, and give her a herb.  Her sickness will 
    quickly dissapear, and in thanking, she will open an emergency escape 
    entrance.  Have no mercy, for Shelko has the richest book shelves in 
    town. Go through the exit road!
    14. The Road out of Tozas:
    Location: Escape area from Shelko's Home
    Treasure: None
    Enemies: DarkFaces, Leprechauns
    This can be tough.  You have to be in midget form to make it through the 
    level, so keep everybody back and try to run like hell!  If necessary, 
    use black magic to hold off persistant foes.
    15. The Viking Base
    Location: North of the exit of the road leaving Tozas
    Shops:    Inn/Item/Magic/Revival
    Treasure: Fire2, Ice2, Lit2,
    This place is chock full of treasure.  Look -everywhere-.  There are 
    suspicious bricks with darkened edges and wall irregularities that can 
    be walked through.  There is even decoy secrets to keep you from getting 
    to the treasure.  If you are frustrated, fire the cannon.  It doesn't do 
    anything but waste time, but it makes a neat splash!
    When you exit the cave, you will notice a sailing ship.  You can board it, 
    but the gulf is protected by an immortal sea creature, the powerful Nepto 
    Dragon! Nepto has been frightening the Vikings lately, and won't let them 
    through. He won't let you through, either! Don't try it. He'll just kill 
    you.  He is angry because something stole his right eye from the Shrine of 
    16. Nepto Shrine
    Location: Northwest of Viking Hideout Exit
    Boss:     Big Rat
    	Another annoying midget level.  You have to return the dragon's 
    right eye by switching to midget form and and walking up to the dragon 
    head.  If you try to return to full size your mission will abruptly end.  
    Load up your black mage if you intend to survive.  Also make sure to pick 
    up all the treasure; there is no return visit.  As for the Rat, pelt him 
    with Ice2 and antarctics.
    17. Returning to the Viking Hideout
    Location: South of Nepto Shrine
    Shops:    See 14.
    Treasure: None.  You should have cleaned this place out by now!
    Talk to the boss of the ship inside the viking hideout, and he will grant 
    it to you. Now you are able to sail out to sea. Ahoy! The Nepto Dragon is 
    no longer angry, so you are free to pass!
    18. Tokkle Village
    Location: Southwest of the Shrine (Near Big Desert)
    Just try to find treasure; some is hidden in the high grass.  Tokkle was 
    destroyed by the villanous soldiers of Hyn's Castle, and after talking to 
    the jumpy old men, you will discover that the soldiers took prisoners as 
    well.  Unfortunately, Hyn Castle is a floating (and thus unreachable) 
    19. Village of the Ancients
    Location: Far West of the Big Desert near Tokkle village
    Shops:    Inn/Item/Revival/Weapons/Armor/Magic
    This is a good village to stock up on items from. Get everybody up to 
    speed armor/weapon/magic-wise, and try to gain a few levels before 
    heading up to the Living Forest.
    20. Living Forest
    Location: Small Forest North of Big Desert (Surrounded by Mountains)
    The fairies will reveal some information about the guru tribe and the evil 
    medusa, and give you a hint about beating the Wizard Hyn's Barrier Change 
    technique. They also tell about the mana tree, the oldest in the world, 
    that has been cursed by Hyn and made into his floating fortress.
    21. Gurgan Tribe's Canyon
    Location: Northwest of the Living Forest
    Treasure: Toad
    The ancient Gurgans are born without sight, but with a sixth sense that 
    allows them to see the events of the future...  Head down to the basement, 
    where the last guru will give you the magic of Toad.  It will come in 
    handy for penetrating the Tower of Owen where Medusa hides.
    22. Argas Castle
    Location: Northeast of Living Forest
    Shops:    Revival/Healing
    Much like Sasun castle once was, Argas is completely empty and -ripe for 
    the picking!-.  Check walls, torches, and more to find important treasure 
    and extra cash. As for the two green doors; you have to buy magic keys 
    from the keysmith in Gisahl before you can open them.  The value of the 
    treasure is far beyond the cost of the keys, however.
    23. Tower of Owen
    Location: Far North of Tokkle
    Treasure: Much, including the Tilving and some other neat stuff
    Enemies:  Fairly hard!! Watch out!
    Boss:     Medusa
    This infamous tower of medusa is a maze of clock-work and amphibians.  In 
    the center of the first wet floor is a strange drain hole.  Use Toad magic 
    to become frogs, and dive down.  Once you have surfaced, feel free to 
    switch back; its a long hike.  Eventually, you will reach a dead end.  
    However, Desh points out that one of the gears along the top wall is 
    actually a  switch.  Hit the secret switch 8 steps to the right of 
    the left wall and continue your hard hike to the top of the tower.  
    	For the fight with Medusa, your most powerful magic and weapon 
    attacks should do the trick.  She will just continuously cast Break, but 
    you should  be able to finish her off before your party is turned into 
    nice works of art.  After Medusa is defeated, ....well, that's an important 
    part of the storyline. You don't get to know!! ;)
    	Anyways, the whirl in the sea that was blocking the ship's 
    passage will be disappated when the flame that powers the Tower of Owen is
    ...extinguished. (no you don't get to know how!)
    24. Gisahl Town
    Location: Far East Side of the World (East of Tozas)
    Shops:    Inn/Item/Magic/Revival/Keys
    The isolated farming community of Gisahl proves to be useful.  There are 
    essential magics, scared animals, penned chocobos; even gardens of the 
    trademark Gisahl Vegetables to step on!  Make sure to purchase a dozen 
    or so keys, and head back to Argas to finish looting.
    25. Dwarf Cave
    Location: Northwest area of the world (Northwest of Tower of Owen)
    Shops:    Inn/Item/Armor/Weapons/Revival
    Boss:     The thief, Guzco (weak)
    According to the elves, the villanous Guzco stole one of their precious 
    magical horns. Load up and head to the left entrance; by switching to 
    toad form at the head of the pool, you will enter the cave to Guzco.
    You are once again free to switch back and improve your survival rate 
    by a large scale.
    Unfortunately, the treasures are pretty much worthless; unless you feel 
    like getting level ups, avoid them. The boss is the under-estimating 
    Guzco; use ice magics and weapons to defeat him.
    To make things worse, Guzco doesn't know when to quit, so he follows you 
    as a 2 dimensional line until you exit the cave.  Go to the display and 
    place the horn using the B button; Guzco will reappear and steal BOTH
    horns.  He then retreats to the Cave of Fire. In his home territory, he 
    powers up to become the dreadful 'Salamander'.
    26. Cave of Fire
    Location: North of the Dwarf Cave
    Treasure: Ice Sword,
    Boss:     Salamander (strong)
    	Salamander lets you know that the horns he stole are the Horns 
    of Ice! They have the power to blow away the flames that have previously 
    been blocking the entrance to the Cave of Fire. He plans to make the 
    amazingly great powers of the Fire Crystal his own!
    The fire cave is a real tough place. Level up for awhile; anything under 
    lv.13 is not a good idea.  Be sure to pick up all the treasure; the ice 
    sword in particular is useful for Salamander.
    When you finally reach the evil Salamander, start hacking away with 
    whatever ice weapons/magic that are at your disposal.  To counteract 
    Salamander's 'Group-Fire', have your white mage cast cure 2 on the entire 
    group using the same technique as when casting size or toad.
    After defeating Salamander, events start to 'heat' up (pun intended).  
    The Crystal will bestow 4 new possible classes unto your Light 
    Warriors: Knight, Thief, Archer, Scholar.
    New Classes:            Knight, Thief, Archer, Scholar
    	1:       Knight, Monk, Wh. Mage, Bl. Mage
    	2:       Knight, Archer, Wh. Mage, Bl.Mage
    	3:       Knight, Monk, Bl. Mage, Wh. Mage
    27. Dwarf Cave (Again)
    Location: Northwest area of the world (Northwest of Tower of Owen)
    Treasure: *Voice/*Elixir/Hero Shield/Gauntlet/Gneedle/
    	  Scholar Helm/Scholar Armor/Knight Armor/Carrot/
    	  Fenix Down/
    	Upon entering the cave, an exhausted man will run behind you to 
    ask for your help.  Tokkle has been attacked again!  He then dies shortly 
    after.  Ignore this grim moment and head into the main section of the 
    cave.  Talk to the stationary dwarf in the bottom right corner, and in
    gratitude for the returned horns, the dwarf will remove the boulder near 
    the revival water. Head down there and discover: The dwarf TREASURY! 
    Pick it clean!
    28. Tokkle Village (Revisited - Get Ambushed) 
    Location: Southwest of the Nepto Temple 
    Treasure: None. You should have already cleaned this place out!
    Enemies: Soldiers of Hyn Castle.
    As soon as you enter the town, a group of soldiers jumps from the foliage 
    and ambushes you.  They take you to Hyn Castle, controlled by the Death 
    Mage himself, Hyn! He orbits the in the Desert Castle of Hyn, made
    from the Mana Tree.
    29. Hyn Castle
    Location: Floating Fortress in the Desert
    Enemies:  Lamia, Mummy,
    Boss:     The wizard Hyn
    	You wake up in a crowded jail cell.  The three men in the upper 
    right corner are King Argas and his aids; the others were captured from
    Tokkle.  The man to the exact left (stationary) is an undercover guard 
    and will fight you if you talk to him.
    Talk to all of the 'friendly' prisoners, then look at the north wall for 
    a small mousehole.  Use Size magic to enter the hole into the enemy infested 
    territory.  Switch back to full size and get ALL of the treasure; if you 
    have your way, the fortress won't be floating for long.
    	One point of advice; the Lamia and Mummies are very annoying 
    adversaries.  Use fire magic to deal with them quickly, but if party 
    members become confused, get your white or black mage to smack 'em.  
    Damage will be minimal and you will regain a party member.  
    Hyn is a buncha bones with a flair for the dramatic, according to his 
    costume.  He apparently has the ability to 'Barrier Change', but in 
    my experience, you can forget about his abilities by hitting him
    hard the first 2 rounds with Ice 3 and weapons. If not, make sure you 
    have a Scholar in your party to Peer into his defenses (this is really 
    the one place where a Scholar's abilities can shine). Swords
    arent very effective; but you want to deal with him and his 1600 HP 
    30. The Living Forest (Revived)
    Location: Southwest of Castle Argas
    Once you deal with Hyn, you will automatically return here.  The faeries 
    will thank you for returning the mana tree and destroying Hyn, as well
    as a few things I cant interpret.  After this, you cannot enter the 
    forest again. Your airship is waiting at Tokkle.
    31. Argas Castle (Revisited) 
    Location: South of the Tower of Owen
    Shops:    Revival/Healing
    Treasure: Elixirs
    Walk to the top floor and speak to King Argas and his aids.  The king 
    will give you a tool he stole from the Hyn Castle that he believed was 
    used in  keeping it afloat.  Of course, you know absolutely nothing about 
    airships...but Cid does. Now take the tool, known as the Gear of Time, 
    to Cid!
    NOTE:  If you have a white mage at this point, switch him to the front 
           and open the locked doors.  In one of the doors is a magician:  
           Talk to him to get elixirs.
    32. Canaan (Revisited)
    Location: West of Bahamut Mountain.
    Treasure: None.  You should have got it all from this place by now!
    Walk to Cid's house (upper left corner) and give him the Gear of Time 
    you recieved from King Argas.  Cid is a good airship mechanic 
    (despite his nose seemingly blocking his eyesight), and will upgrade 
    your sailing ship to an airship: The 'Enterprise!'  
    When you walk out of town, nothing looks different.  The ship looks the 
    same.  Climb in and press the 'A' button however, and your ship will 
    sprout helicopter rotors!  Unfortunately, the enterprise can only
    land in water, and cannot go over mountains. 
    33. Fly off!
    Location: On the Enterprise
    Treasure: None
    Enemies:  None
    	Take your new/cool Airship to travel off this floating continent 
    you have been on into an even bigger world. You can tell if you've flown 
    out if you see any clouds nearby. Just fly out to the clouds 
    and you will exit your small world and go to the huge new world
    of endless seas.
    34. Tozas (Revisited)
    Location: South of Forest of Recovery
    Treasure: None
    	Head back and buy as many Midge Pans as possible.  These are your 
    map for the second world...unless you like zooming over water for 
    hours.  Your choice.
    35. Solitary Island 
    Location: Northwest of Floating Continent
    Treasure: None
    Enemies:  None
    	Walk unto the wrecked ship.  A lady is injured and an old man can 
    do nothing.  Use herbs to heal the woman, Elia. You will be told of the 
    situation in this world and what has happened to Elia since the Great 
    Earthquake occurred. Most of the earth sank into the sea and all that is 
    left is the highest point of land. The old man was riding on his boat 
    when the earthquake came, and thus was saved. He found Elia clinging to 
    a piece of driftwood.  (Hey, I didn't know Waterworld copied Final 
    Fantasy IIIj!! hehe).  She wants you to take her to the Temple of Water 
    so that she can get the shard of the Water Crystal that is there and give 
    its remaining energy back to the Crystal to try to reawaken the 
    Crystal's powers. 
    36. Water Temple 
    Location: Southwest of Floating Continent
    Treasure: None
    Enemies:  None
    	Pick up the Crystal Shard. The two pools of water are healing 
    and revival ponds, respectively.
    37. Cave of Water
    Location: Northeast of Water Temple
    Enemies: lots!!
    	When you reach the sealed door (very early in the cave), Elia 
    will kneel and pray something to open door. Proceed to find the 
    Water Crystal. Elia gives the light (power of hope) left in the
    Crystal Shard back to the Crystal of Water. It works! Unfortunately,
    Kraken crashes the party, and kills Elia.  Make sure you
    do the same to Kraken. He has 1950 HP.
    	Now, another earthquake begins! The cave begins to collapse, and 
    the party gets in a tussle.  'How can you leave Elia!!' complains one of 
    the party members. But, Kraken's Cursed Arrow has already taken her life.  
    The party is knocked unconscious as the power of water ressurrects the  
    second world from the depths of the sea! 
    New Classes:    Karate Master, Viking, Paladin, Taoist, Caller, Bard, 
    	1:        Knight, Karate Master, Wh. Mage, Bl. Mage
    	2:       *Knight, Karate Master, Bl. Mage, Wh. Mage
    		  (Uses Dragoon for Salonia temporarily)
    38. The Town of Water, Amur & Sewers
    Location: Southwest of Water Temple
    	You wake up the Amur Inn. Some people found you unconscious in 
    the Temple of Water after the earth reappeared from the sea! And you hear 
    the terrible news that your airship has been chained up by Goldor who 
    lives to the southeast of Amur across the Bottomless Swamp. Trying to 
    cross the Bottomless Swamp without some special footwear is suicidal! 
    Meet the 4 old men.
    The problem of the weird old men can be solved however.  For some reason, 
    their magic shoes have been taken.  Talk to the man whose house you meet 
    them at, then stock up for a sewer journey, via the little waterfall in the 
    bottom right quarter.  Venture through, save the quadruplets from a bunch 
    of Goblins (Imps) (One shot of fire1 will take care of them all at once).  
    Eventually, you will see a strange old hag, named Delila. You will jump 
    out of the way of several explosive (?) shoe tosses before the quadruplets 
    come and grab a pair.
    	Inexplicably, the quadruplets are ecstatic and you 
    automatically leave the sewer.  Talk to them again to borrow the shoes,
    and leave to Goldor's Mansion.
    39. Goldor's Mansion
    Location: Southeast of Amur
    NOTE:  Without the shoes on loan from the 4 Old Men,
           (automatically used...) you can't cross the swamp
           without dying.
    HINT:   Notice how the merchants in Amur had a lot
    	of thief related weapons?  Well, if you dont have
    	keys, you will notice the conspiracy in action.
    	Put a thief in the group unless you have some keys!
    	This is the SECOND place where those magic keys come in
    handy.  Go straight up, ignoring the doors, and go all the way around to 
    pick up the treasure.  Among other things, you get 11 weak swords that 
    are worth a pretty penny....because they are gold plated!
    Head back down and take the upper right door.  Use a magic key to enter.  
    If you look closely, a brick on the bottom left wall is different: 
    Walk through it.  
    Along the way are many secrets; including one precarious area where the 
    path that loops down looks completely unneccessary...until you check the 
    The Boss of this level protects another Crystal.  Be careful, this boss 
    is TOUGH.  He is strong against Ice and Lit, and Fire is completely 
    ineffective.  Air works a few times, fortunately for moderate damage. 
    Attacks hit at about 50%...and not for much.  Every round, have one person 
    use healing magic or HiPotions.  Goldor will either attack 
    (under 100 damage), use element magic (300-400 damage) or 
    Ice3 (800 damage).  He has 2250 HP.
    	If you play it right, you can make it through some of them, for 
    the other, you must consider whether wasting a fenix down is worth it.  
    EVENTUALLY, he will be beaten; but in a moment of rage, he and the crystal
    will dissapear.  All that is left is a key.  Take it and use exit 
    (or just walk) out. There is a chocobo forest right outside for your 
    What does the key do?  It unlocks the chains to the Enterprise!  Luckily, 
    the airship portion is also fully intact.
    40. Dastar
    Location: Southeast of Salonia
    Enemies:  None
    	This place is basically dedicated to the Bard and 
    Taoist Class.  The Bards there continually try to emulate a sacred 
    tune, but all is for not, as only the mystical Lute can produce the 
    sacred tune of awakening.
    41. Leprit
    Location: Northwest of Salonia
    Enemies:  None
    	Caller orientated.  If you have one, this is the best place to 
    visit to get up to date on magic, weapons, and armor.
    42. The Kingdom of Salonia
    Location: Large walled-in Castle and Town.
    	Fly the enterprise over the Kingdom of Salonia (its a very
    large enclosed town area with a castle smack in the center).  If you 
    fly around the castle, cannonballs will start firing!  Unfortunately, 
    they fire enough to gun you down.  Say goodbye to the trusty Enterprise,
    because like many a Star Trek Film,  "She just canno' go any farther captain."
    Luckily (?!?!?!?) you will land in between the two armies that shot you down.  
    Apparently each group thought you belonged to the other.  Ignore them 
    (and the weird music) for now, and visit the 4 sections of the city.
    Section 1 (SW) highlights:  
    		This place has not much of use except
    	for the appearance of another classic FF item: 
    	The Fat Chocobo!  Talk to the student to make 
    	him appear.  Fat Chocobo swallows your items 
    	(stores them) so you can free up item spaces.  
    	Just visit him again later to retrieve.
    Section 2 (NW) highlights:  
    		One weapon shop (obscure), an inn, and 
    	some more locked shops.  The Magic Key doesnt work 
    	here.  However, this place is a required visit.
    	If you talk to the the Sages, one will point you 
    	to the Punk Bar.  Enter, and you will find 4 punks 
    	trying to beat up a well dressed kid. Automatically
    	you will give them their just desserts!
    	They are just 4 simple mini golden warriors and 
    	are easily defeated.  The boy is actually Prince 
    	Alus of Salonia.  He will join your party and give 
    	you the authority necessary to enter the castle.     
    Section 3 (NE) highlights:  
    		Another Inn.  The bookshop and magic
    		shops are locked.
    Section 4 (SE) highlights:  
    		The only open building is a tower in
    	the middle of town. It is chock full of enemies.  
    	Walk through the winding secret passageways of 
    	the first floor, and climb the tower to take in 
    	some goodies, including sets of dragon armor!
    43. Castle Salonia
    Location: Middle of Salonia
    Enemies:  None
    	Enter the castle and you will be automatically escorted to the 
    prince's chambers.  You will wake up once and talk with the prince, but 
    the second time, the King rushes in with a knife drawn!! He attacks Alus! 
    Then, when the King stalls in his murder of the Prince, the Retainer, 
    Gigameth, enters! It turns out he has been controlling the King for quite 
    some time.  That is what was making the King act so strangely! The poor 
    King, who has been under another's control for so long, would rather die 
    by his own hand than take the life of his beloved son. So, the King stabs 
    himself with the knife. Gigameth becomes EXTREMELY angry and screams a few 
    not-very-nice (;)) things at the party, and transforms into the great 
    Garuda! Get ready for one of the hardest fights of your life!!
    Garuda is no slouch.  Every round he uses 'Kaminari' (Thunder), a lightning 
    attack that hits EVERYONE for 300-400 hp damage each round.  On the good 
    side, he is weak to Wind.  If you have a Dragoon (which explains all the 
    dragoon treasure from the 4 towers), his wind spear and jump command 
    will prove to be helpful.
    My advice?  Have a White Mage cast Cure2 EVERY round, including the first 
    one.  Have at least 2 heavy fighters (in my case a fighter + Monk.. yours 
    may differ) and have them fire away every round.  Your fourth party member 
    in most cases is a useless black mage.  Ice3 is almost always paltry...so 
    get him curing your fighters with hipotions every round.  Eventually,
    cure2 will run out, so have the 4th member use an elixir on your white 
    mage.  If youre lucky, you will only lose 1 character at that point.  
    At level 26,I managed to come out of the battle alive (5th try)
    with only my Monk and White Mage.  The phoenix, Garuda, has 5000 HP.
    After Garuda dies, the King dies as well.  You and the Prince have a moment 
    of silence before Alus resolves that he will be strong and follow in his 
    father's footsteps as King of Salonia! 
    Before you leave the castle, talk around.  The Scholars, especially, are 
    handy.  They are so sorry about the Enterprise, that they build you 
    something better: The Nautilus!!!!  The Nautilus operates like your
    first airship in that it only lands in grass and cant cross mountains...
    but its about 3x faster than anything else.
    No, you're not done yet!  Head back to towns 1-4 for open shops full of 
    goodies like White/Black mage armor and the next level of spells. 
    (cure 3 anyone?)
    44. Une's Shrine
    Location: Salonia Continent.
    		Visit the Guardian of the World of Dreams, Une's, 
    cave and talk to the bird, Oumu. Une is in a deep slumber. Nothing 
    will happen...yet. =) 
    45. Dorga's House
    Location: Southern Continent
    	You enter the weird shrine when suddenly...several large armed 
    furry creatures gang up on you.  Luckily, their leader, a dark cloaked 
    man, waves them off.  Those furry creatures are actually MOOGLES!  
    Contrary to popular belief, FF3j is the first appearance of those
    loveable winged teddies!
    The leader, Dorga, joins your group, and now the moogles are your best 
    of friends.  Head down to their magic shop and fill up on goodies!
    46. Mahoujin Cave
    Location: Hidden in Dorga's House
    	Oh boy...another midget cave!  This one is located in Dorga's; 
    touch the torch.  If you can make it through this tough place, you will 
    eventually reach a place where Dorga explains that he can transform the 
    Nautilus into a submarine ship that can take you to the undersea. He 
    chants an ancient spell on the Nautilus and disappears.  Luckily, you then 
    are warped back to the entrance of his home. The Nautilus is now both an 
    airship and a submarine!
    47. Salonia Basement
    Location: South of East Salonia
    		This one is located south in the water below town 4.
    Make sure you have at least 10 magic keys.  There is loads of important 
    treasure to pick up, ending in a battle with Odin!
    Odin is one difficult boss!  He uses a powerful multi slice attack.  Use 
    Cure3 on the party each round, and make sure to nail him with Fire3...he 
    is very weak to it.  If you win, you gain his call magic spell.
    48.  The Temple of Time
    Location:  Circular Bay at bottom of Salonia Continent
    Treasures: Noah's Lute         LamiaScale         Protect Ring x2 etc.
    This one is located in the bay at the south of the continent with Une's 
    Shrine.  Once again, load up on keys.  There are fairly strong enemies,
    but no bosses.  Lots of treasure including a musical instrument that 
    supposedly wakes up the unwakeable.  They call it...Noah's Lute!
    49.  Dorga's Village
    Location: Southeast of Dorga's House
    Treasure: None
    Enemies:  None
    	On the continent with Dorga's House is a small completely enclosed 
    town.  While the airship can't go above the mountains, if you submerse 
    near the town, you will notice some discolored mountains that
    you can go through.  Resurface at the end of the path!
    Except for the greeting mage, who explains the town, every black mage is 
    a magic merchant.  You can buy anything from Level 2 to Level 7 magic!  
    Stock up if you have the cash!
    50.  Undersea Cave:
    Location: Near Goldor's Mansion
    Treasure:       Tomahawk Axe            Ancient Sword
    		Defender Sword          Diamond Shield x2
    		Diamond Armor           Loki's Harp
    		Fenix Down              Diamond Glove
    		Elixir                  Aegis Shield    -> Fight Bone Dragon
    		Diamond Helmet          Triton Hammer   -> Fight Mouth Man
    		BlackHole               Reflect Armor   -> Fight 8 Claw
    		Bacchus' Wine           Blood Spear     -> Fight Red Dragon
    		Diamond Helmet
    		Bacchus' Wine
    		This one is located under the water by the island 
    devoid of life east of the the golden house.
    	THIS PLACE ROCKS!  If you ever wanted a place to loot, this place 
    is it!  I had to visit the Fat Chocobo TWICE just to get everything.  What 
    you don't want is still worth thousands of dollars! Be greedy!  Be VERY
    51. Une's Shrine. (Revisited)
    Location: Near Salonia
    Treasure: None
    Enemies:  None
    		Head back here with the Lute.  Activate it in front
    of Une's bed...and she wakes up and goes nuts, jumping about!  Then 
    she mumbles something about a mystical ship, grabs her parrot, and 
    joins your party.  Her name is Une, Guardian of the World of Dreams.
    52. Ancient Ruins Excavation
    Location: Near the cave where Une slept
    		Be prepared, for this is one of the hardest 
    levels in the Final Fantasy Series.  Walk up to the rocks blocking the 
    way and Une will use her skills to remove them.
    The next floor is simple; the Scholars (real airship nuts who are part 
    of the group that built the Nautilus) have opened 3 shops to help you.  
    However; if you have taken the treasures from the other caves, only
    the Inn is useful.
    		Now begins the trek.  3 rules of thumb:
    	1.The Blue Spore Enemies will almost always reproduce
    	  by themselves.  Hit them hard and fast!
    	2.The Green Spore Enemies only reproduce if you hit them
    	  with a weapon, and the damage does not kill them.  
    	  Be careful; both spores can hit anywhere from 1-1500 damage.
    	3.Anything Green basically follows the Green Spore rule.
    		It can get extremely frustrating as they duplicate;
    		but if you make sure your strong weapon men can kill
    		in one hit, and you only use elemental magic on
    		one enemy at a time, you can make it.  Whats so good
    		to go through all this hell?
    	The airship: Invincible
    	While it is slow compared to the speedy Nautilus, it makes up for 
    it in many ways.  The Invincible has Weapon, Armor, Magic, and Item Vending
    Machines, a free Inn, and a Fat Chocobo!  
    If you press the A button, the ship can raise itself over mountains for 
    short periods of time.  If you have to fight while on the airship, it has 
    a cannon that hits all enemies once before the round begins. Exit via the 
    ladder, control the ship via the control wheel.
    53. Fargabaad
    Location: Southwest of Salonia
    	This place is located by the Castle.  Use the airship jump ability 
    to reach it.  Everything is paladin focused; from the weapons to the low 
    level magic.  There is a hidden sage who challenges you under the waterfall, 
    and there is a few treasures in the cave; but beware, the duplicating 
    enemies are back.  Why do you want to go here?  Because the only
    weapon in the game that does NOT duplicate those enemies is the Katana, and 
    only the paladin uses it.  Greatly consider promoting your knight to this 
    54. Cave of the Leviathan
    Location: North of the Living Forest
    Fenixdwn        God'sRage       EarthDrum       Iceblast        
    Hipotion x3     Elixir          WScent          Aegis Shield    
    LamiaScale      Bacchus' Wine   Shell           Impyawn         
    LilithKiss      Thor Hammer     Blkhole         Reflect Armor   Musk
    	Above the Living Forest is a weird lake with a strange creature 
    swimming in it.  Use the airship jump technique to get near the water, then 
    get out and swim to the creature.  You will submerse into an underwater 
    maze.  There is a lot of treasure, secret pathways, and if you have somebody 
    who can cast call magic, you will fight the enormous Leviathan at the end.
    		Leviathan       u/Wave, Bite    5700 GP         2C
    		[7000 HP]                       1250 EXP
    55. Cave of Bahamut
    Location: South of the Midget Village
    	Back in the first world, surrounded by mountains, near the viking 
    hideout and midget forest.  This is one of the places you could only
    see and not go to...until now.
    	Use Airship jump again.  The enemies are still pretty tough, but 
    they dont duplicate!  This cave is basically full of items like Elixirs,
    fenixdwn's, and Godsrage. If you have somebody who can use call magic, 
    prepare to fight the infamous Bahamut.
    		Bahamut         u/Mega Flare    3500 GP         12C
    		[7500 HP]       s/Meteor        700 EXP
    56. Cave of Darkness
    Location: North of the Water Cave.
    Enemies:  Replicators
    		Ok, if you dont have a Paladin or lots of level 99
    warriors, youre not going to make it through here.  I would rather have 
    a paladin; it takes less time.
    Did I say the Ancient Ruins cave was tough?  Think again.  This place makes 
    it look like chrono trigger spittle.
    		Floor 1:Talk to the Paladin and continue to the
    			stairs.  Walk straight through the hidden
    		Floor 2:The first secret way has treasure.  The
    			long passage leads on.  After that,
    			take the bottom right secret at the
    			end of the second passage.
    		Floor 3:Walk past the first two secrets and take
    			the first one straight down.  Then
    			grab the treasure and take the right secret,
    			take the bottom right secret in the first
    			zigzag, and the middle secret of the 3 
    			lined along the left wall after the next
    		Floor 4:The Bottom secret on the right wall
    			at the end of the passage has a Genji
    			Shield. The top passage leads on.
    		Floor 5:The immediate right secret leads to
    			a Genji Helmet.  The bottom secret to
    			the left, followed by the right 
    			secret leads on.
    		Floor 6:Immediatedly south is the secret 
    			leading to Genji Armor.  After that,
    			cross the bridge, and ignore the first
    			2 secrets.  Take the right wall secret
    			when you come upon the last 3.  This will
    			lead you to the horn; or rather, the
    			pesky paladin who challenges you.  Start 
    			whacking away and make sure to use some 
    			quake magic.  After the battle, teleport
    57. Statues of the Quest                     
    Location: North of Amur
    Treasure: None.
    Enemies:  None.
    	If you've tried to get past these statues before, you know what 
    happens.  The only way to get past them is to have the 4 elemental fangs, 
    which, if you've been following the walkthrough, you should have by now.
    58. Labyrinth of the Ancients & the Crystal Tower
    Location: Several Airship jumps from the Statues of the Quest
    Treasure:       Musk            Crystal Glove           Crystal Armor
    		Crystal Shield  LilithKiss              Crystal Helmet
    		Axe ?>?         Fenixdwn                Break Sword
    		Total rod (40% chance of petr kill)     Holy Arrow
    		Protect Ring    Hell Claw (40% chance of poison)
    	When you first came upon the second world, you may have flown over 
    a small tower sticking out of the water.  Well, that tower is here, and its 
    the focal point for the end of the game.  Walk into the complex and straight 
    up through the doorway.  Although the Crystal of Earth sits there waiting, a 
    familiar person gangs up on you. (He's a palette swap of the paladin boss
    from moments before).  Beat him; fire3 is more effective than quake for this 
    battle.  Talk to the crystal to gain 3 more classes!
    New Classes:    Black Wizard/White Wizard/Summoner
    	1:          Paladin/Karate Master/White Wizard/Black Wizard
    	2:          Knight/Paladin/Black Wizard/White Wizard
    59. Return to Dorga's House
    Location:       South Island Valley near merchant magicians
    Treasure:       Curtain of Light x4      20000 GP x2
    	As you enter Dorga's House, you hear Dorga and Une calling you!  
    	You will automatically enter a maze. Search for treasure 
    	(you cant reenter) and look for Dorga and Une by the great 
    	waterfall.  As you enter the spot where they are, they challenge 
    	you to a fight....for the fate of the world!  The energy that 
    	their battle with you would create is enough to let you continue 
    	on your quest. The party adamantly refuses to kill their friends, 
    	but Dorga and Une give them no choice. Dorga attacks!
    		Dorga           u/Quake, Drain
    		[4500 HP]
    		Une             u/Whirl
    		[4500 HP]
    		If you can beat both, they will slowly die.
    		Talk to each person to gain a key. 
    		(These are the keys needed to continue your quest!)
    60. The Forbidden Land Eureka
    Location: Accessed from first floor of Crystal Tower.
    Treasure: As Described.
    Enemies:  Ninja, Barbarians
    	The infamous Crystal Tower is your next stop.
    	Unfortunately, it means walking through the Labyrinth of 
    	Ancients again, so memorize your way through.
    	On the first floor of the Tower is a door directly in
    	front of the entrance.  If you enter it, a mysterious
    	force pushes you back from going too far.  Press the 
    	B button and use the Eureka Key obtained from Dorga.  
    	You will automatically enter the Forbidden Land of 
    	Eureka.  Loot everything...the best weapons in the 
    	game can be found here.
    	Floor 1:  Treasures:   -BmbRArm         -Elixir         
    			       -God'sRage       -Iceblast
    	Floor 2:  Treasures:   -BmbRArm         -?????
    			       -God'sRage       -Iceblast
    	Floor 3:  Treasures:   -Shuriken star x2
    			       -Elixir          -Fenixdwn
    	Floor 4:  Here begins the battle for truely good items.  Each
    		  item you see is guarded by an enemy.
    		  n: no effect          s:strong against
    		  l: opposite effect    w:weak against
    		  u: uses (damage in hp)
    	Boss:     Neo Hyn       =       n/Quake         l/fire, ice
    		  [7040 HP]             3450 GP         1050 EXP
    		  Treasure: Decimator Boomerang
    	Floor 5:  Treasures:   -Fenixdwn
    	Boss:     Pink Assassin =       u/Party Stun
    		  [9000 HP]             5000 GP         1200 EXP
    		  Treasure: Masamune (katana)
    	Floor 6:  Treasures:   -none
    		  Note: After beating the Barbarian, walk back to 
    			the stairway and cross the broken bridge.
    			The missing pieces are illusions.
    	Boss:     Red Barbarian =       s/claw, lit     u/Fists (800-1200)
    		  [12000 HP]            5200 GP         1225 EXP
    		  Treasure: Excalibur (sword)
    	Floor 7:  Treasures:   -none
    	Boss:     Multi-Part Wolf Wiz.  u/Flare         w/Fire Magic
    		  [10000 HP]            5400 GP         1733 EXP
    		  Treasure: Eldest (Staff)
    	Boss:     Giant                 unknown
    		  [12000 HP]
    	Upon entering the door in Floor 7, you will come upon an
    	enemy free haven.  To the left and right are healing and 
    	revival ponds; to the north is 2 sages.  One informs you
    	of something; the other sells magic.  Level 8 magic.  About
    	time!!! If you also touch the indent in the wall between
    	the two sages, you will open a secret passageway leading
    	to a weapons/armor sage.  By talking to the second sage, you
    	will gain the final two classes.  Also, if you have defeated
    	Odin, Leviathan, or Bahamut, you can buy copies of their magic
    New Classes:    Sage, Ninja
    	1:          *Paladin/Sage/White Wizard/Black Wizard
    		    (Change to Ninja if you can afford Shuriken)
    	2:          Ninja/Ninja/Sage/Sage
    	Magic (Black)   Cost (GP)       Magic (White)   Cost (GP)
    	Flare           60000           Gale            60000
    	Death           60000           Araise [Life 2] 60000
    	Meteo           60000           Holy            60000
    	Weapons         Cost (GP)       Armor           Cost (GP)
    	Shuriken Dart   65500           Crystal Shield  50000
    					Crystal Armor   65000
    					Crystal Glove   50000
    					Crystal Helmet  50000
    61.     Crystal Tower Continued
    Location: Upper Crystal Tower.
    Enemies:  Fire Breathers, Mucus, Magicians
    	Get ready!  Be fully stocked up before making the trip.  
    	Eventually, you will reach a strange room filled with
    	Dragon Statues.  There is a mirror between them.  Walk up
    	to the mirror, and an Onionkid will look at you; perhaps
    	an image of your past.  As the dragons begin to stir, the
    	infamous Dorga will appear out of nowhere and call your 
    	friends to the Statues.  
    	Amazingly enough, Desh is one of them.  He returns from
    	the burning core of the Owen Tower. Dorga is one good magician!
    	With your friends blocking the dragons' curse, 
    	(Princess Sara, Prince (now King) Alus, one of the 
    	Old Men, and Desh), the mirror image will dissapear 
    	and you will warp to the final floor of the Crystal Tower.  
    	There is no enemies; only the Demon King Zande stands in your way.
    	Demon King Zande          u/Meteor        s/Holy, Claws
    	[21000 HP]                  Peep          n/Gale
    				    Quake         w/Flare
    				    Fists [1500]
    	Thought that was the end? Think again!  A mysterious light
    	is up ahead.  As you walk to it....a monster of epic proportions
    	arrives!  I suggest not putting up a fight...She is invincible
    	to everything you throw at her.  As soon as she finishes you off,
    	your friends will return to you, and give you back your lives,
    	HP, and MP.  You will then walk back to the light to find out 
    	where the Evil Being has gone!
    62.     Final Maze
    Location: Top of Crystal Tower 
    Treasure: Ribbon Helmet (x4)
    Enemies:  Red Ninja, Yellow Dragon, Barbarian
    	The game difficulty increases yet again; for there are no save
    	spots, healing or revial ponds...or any other luxury.  Your items
    	are all that keeps you alive...and there is no escape.
    	You are on a dimensional plane of mystery; stars zoom underneath
    	you. There are 5 paths; 1 forward and 4 to their respective 
    	corners.  If you wish to live; walk one on of the corner routes.
    	On each path there are two constants: A treasure chest and
    	a Dark Crystal Temple.  Each chest contains a Ribbon Helmet;
    	but you must fight Neo-Zande each time.  As for the 
    	Temples....they contain 4 of the toughest bosses ever devised!
    Upper Left Path:        This is a maze of secret passageways; the correct 
    			route is often the farthest from the needed 
    			Boss:   Death Hound     23000 HP
    						6400 G 18C 1500 EXP
    Lower Left Path:        This section has a series of vertical passages.
    			You can walk through the bottom of any of them,
    			and there are 2 secret passages leading to the
    			exit and treasure chest.
    			Boss:   Plant Fiend     32000 HP
    						7000 G 19C 2606 EXP
    Upper Right Path:       This is a fairly easy maze, take the top route
    			for access to the exit and pathway to the chest.
    			Boss:   Yellow Dragon   29000 HP
    						6800 G 19C 1750 EXP
    						U/Bite [7500+]
    Lower Right Path:       This is a long winding path if you dont keep
    			a sharp eye.  If you look at the other side
    			of the wall to your right, there should be an
    			occasional marked secret passage.  Line up with
    			it and you can walk through the wall.
    			Boss:   Uni-Eye         35000 HP
    						7200 G 21C 2250 EXP
    Upper Middle Path:      This room is a maze.  Certain segments of
    			bridge are completely invisible, and as always
    			its almost always the piece farthest from that
    			leads you to the stairway at the top.
    Final Floor:            Load everybody up.  There are no enemies left except
    			for the Cloud of Darkness, in the final (and 
    			potentially toughest) battle.
    			If you managed to save the 4 Dark Warriors, who 
    			were in the 4 Dark Crystals, they will reappear 
    			and attack the Cloud of Darkness one by one.  This 
    			will weaken her so your magic and weapons will work.
    63.  The Cloud of Darkness
    Location: End of Final Maze
    	&               Final Battle: The Cloud of Darkness          &
    	&       HP: 65000       MP: Infinite    Rewards: None        &
    	&       Boss Attack:    Flare Wave (multi)                   &
    	&                       [Hits allies for around 2000 HP]     &   
    	&       Weak Against:   -Fast- accelerated Weapons           &
    	&                       -Bahamut- Call Magic                 &
    	&               Battle/Survival Strategies:                  &
    	&       -Have your White Wizard use -Fast- to accelerate     &
    	&        your weapon users. In the case of Paladins, this    &
    	&        adds up to 22-30 hits for a total of 4000 damage.   &
    	&                                                            &
    	&       -Callers should use Bahamut each and every round.    &
    	&                                                            &
    	&       -Ninja's should be throwing Shuriken each round.     &
    	&        The damage quickly becomes the same or better       &
    	&        as an accelerated Paladin.                          &
    	&                                                            &
    	&        -Black Wizards should stick to Flare; Meteor is not &
    	&         as effective. If the rest of your party is hurting,&
    	&         have your Black Wizard use Elixirs.                &
    	&                                                            &
    	&        -Sages should be fully equipped, with Bahamut and   &
    	&         Cure 4 being a neccessary minimum.  Have them use  &
    	&         Bahamut when possible, and Cure4 to help your      &
    	&         White Wizard in recovering from Flare Wave.        &
    	&                                                            &
    	&        -All weapon fighters should be accelerated with     &
    	&         fast, and use doubled up weapons:                  &
    	&         (Knights: Excalibur/Break)                         &
    	&         (Karate Master: Cat Claw/Dragon Claw)              &
    	&         (Ninja:  Same as KM or Shuriken x2)                &
    	&                                                            &
    64.     Finale!         [Ending/Spoiler]
    	Upon beating the Cloud of Darkness, and watching her slowly
    	melt away, you will return to the Crystal Tower where your
    	friends await.  You will hurry back to the Invincible and
    	fly away.  
    	Now, you will drop off your friends.
    	-The old man is returned to his group in Amur.
    	-King Alus is returned to his Castle of Salonia.
    	-Cid and Desh are returned to the family in Canaan. 
    	 Sarina (the formerly sick girl) and Desh are finally reunited.       
    	    Now, the party and Sara are alone, and finally return through 
    	the Valley of the Nelb into the zone surrouned by the Palmeni 
    	Mountains...the Kingdom of Sasun. But, Sara doesn't want to leave 
    	her friends the Light Warriors just yet...she whines, and they are
    	convinced to go back to Ul instead of taking Princess Sara home 
    	to Sasun Castle. When you arrive at Ul, Sara urges the party 
    	to go up to the circle of their fellow townspeople who are 
    	waiting eagerly.
    	Suddenly, the ground begins to shake!  Everyone looks to the
    	Sky north of Ul...to the Altar Cave...
    	The brilliant light of the Wind Crystal shines, as it comes back 
    	from underground, returning the power of light to the people of 
    	the world.  The overhead screen shows the lush color returning 
    	to the landscape. Now, it is finally dawn again.
    	The screen cuts to space, with a poem: (roughly translated)
    	"However, something was missing from life.
    	 The light and darkness split apart
    	 Holding the light, they made the world shine
    	 using the force called "hope".
    	 Time Teaches All; Dream, Despair, Love,
    	 However, If they do not accept,
    	 If they never look back,
    	 They must not cry"
    	Stars begin to pass by at increasing speeds until it all blacks
    	Finally, the credits begin to display.  Each credit is
    	accompanied by each class in the game, one by one.  
    	As almost always in FF...the game ends with a star field and
    	and the words....THE END.
    	Congratulations on beating Final Fantasy III!
    <End of Walkthrough & FAQ>

    View in: