Review by Vegita
Reviewed: 04/05/00 | Updated: 04/05/00
A great sequel, with innovations pouring out of every port and orafice!
Sound Effects: 8/10
Play Control: 7/10
Group Enjoyment: 5/10
Individual Enjoyment: 10/10
This is the second installment in the wildly successful series of RPGs. In this one, they did away with experience, utilizing the idea of if you are weak in something or excessively strong in something, you will get stronger in it. To put it another way, if you use a certain magic 100 times, or attack with a weapon 100 times, that weapon or Magic will go up a level, allowing you to do more with it, but there is alot of money in the game, and a good deal more magic than in the first. And, as a bonus, this one introduced the Chocobo, and the psuedo-cinematic scenes where characters talk to each other without you controlling it! So, is this a real ''fantasy,'' or is it just the ''final'' game?
The graphics are a big step up from the previous one. The music is amazing, and the gameplay is kinda wierd, but easy to work with. The battle screens have the annoying bars removed, and there's more weaponry than before. MUCH more. Plus there are items to heal you from anything plaguing you, including death (Yes, Phoenix Downs!). The weapon/magic buildup idea that was mastered in Secret of Mana and Evermore was pioneered here, too!
In order just to survive the game, you have to REALLY work yourself up in the beginning. The strength of the monsters jump from weaker than you, to Youd have to fight only one at a time to stand a chance, to You wont live 5 seconds. The challenge is phenomenal. And you have SO little item space to work with! It would be nice if the Key Items you got had their own menu, but instead they take up what little room you have anyways.
Graphics: Wowie. The previous game had great graphics, but this one is amazing. Unlike FF I, the magic in this one actually looks different, from massive pillars of fire (fire 8-16) to tons of explosions (holy 16, ultima 16). The monsters are big and imposing looking, while the characters are different looking, too. I just wish you actually got to play as Pauulu, the Ninja. That'd rock.
Sound: The sounds in this one were a large improvement over FF 1 as well. Now, instead of using 1 sound for attacks, magic, AND enemy attacks, there are seperate attacks for each attack, each magic, and the enemy's attack. VERY nice.
Music: Nobuo Uematsu is an amazing musician. He didn't have much to work with in the Nintendo, but he pushed it to its limits, and came out on top. The music is different and varied, from the meloncholy overworld theme to the 12/8 music of the dungeons (it's not easy to write in 12/8, you know!). The battle music isn't as memorable as the FF I's was, but it's still catchy.
Originality: Doing away with the level system was confusing at first, but after a while, I got used to the powering up system. The weaponry/magic system is an interesting idea, too. The magic starts out weak, and slowly gets stronger, but it also costs more to use as the levels go up.
Play Control: Come on, it's an RPG! Do you really care about the play control?
Enjoyment: I know people who enjoy watching others play Final Fantasy games. I, personally, would rather be playing, but what are you going to do, huh?
Challenge: Wow, this game is hard. I mean it. If you wander into the wrong area, then you'll go from a regular battle of wasps and imps into an insane bout with Vampires, Titans, Magicians, Knights, and Ogres. That's not very fair, you know.
Ending: Ah, a Final Fantasy Ending. I like the music here, and it wraps up the story.
Overall, this game rocks. The music, graphics, sounds, and story are all great, and the fighting style is VERY unique. Frankly, if you ever come across this game, get it right then and there. It's VERY rare (especially in the US), and very worth it.
Rating: 4.5 - Outstanding
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