Game Trivia

  • Dragon Warrior features a unique stat system in which your stats are dependent on your character's name rather than rolling for them.

    Contributed By: Jerrynsteph4eva.

    10     2


  • Enix added several features to the North American release not present in the Japanese version. Amongst these are better graphics, not having to input a direction for your commands and battery backed saves. None of these features are present in the Japanese version of Dragon Warrior.

    Contributed By: Jerrynsteph4eva.

    11     1


  • Unlike future titles in the series, all of Dragon Warrior's battles are one on one. There are no party members to aid you and only one monster to battle per random encounter.

    Contributed By: Jerrynsteph4eva.

    10     0


  • Dragon Warrior was immensely successful in Japan and sold millions of copies, which prompted Enix to mass produce cartridges when the game was localized for American shores. Unfortunately, the game did not meet the same level of success, which led to copies being given away with Nintendo Power subscriptions and a much smaller print run for future sequels.

    Contributed By: Jerrynsteph4eva.

    8     0


  • The game Dragon Warrior had a great influence on the repertoire of the NES and Famicom consoles. The clunky interface and its style of RPG gameplay would later become very prolific across the NES in RPGs many would come to call "Dragon Quest clones." Most of these clones were either too unsuccessful to be suitable for American localization or weren't moved for other reasons.

    Contributed By: KeyBlade999.

    6     1


  • The bridges visible on the world map are meant to represent difficulty changes where stronger or weaker enemies may be present.

    Contributed By: noidentity.

    5     0


  • Dragonball creator Akira Toriyama was hired to produce the game's artwork in order to generate a sense of familiarity with Japanese players.

    Contributed By: noidentity.

    3     0


  • Yuji Horii commented on the making of Dragon Quest: "There was no keyboard, and the system was much simpler, using just a game controller. But I still thought that it would be really exciting for the player to play as their alter ego in the game. I personally was playing Wizardry and Ultima at the time, and I really enjoyed seeing my own self in the game."

    Contributed By: noidentity.

    3     0


  • The original Dragon Quest game is often cited as the foundation for future Japanese-style RPGs.

    Contributed By: noidentity.

    3     0


  • Prior to Dragon Quest, RPGs were actually only in the Western market and were mostly limited to PC users. Yuji Horii wanted to bring such game concepts to a Japanese audience, but simplified more.

    Contributed By: noidentity.

    2     0


  • Development first began in 1985.

    Contributed By: noidentity.

    1     0


  • Yuji Horii wanted to include more playable characters at once for battle scenes but was limited to one character due to memory constraints at the time.

    Contributed By: noidentity.

    1     0


  • Yuji Horii's inspiration for Dragon Quest was derived from other RPGs such as Wizardry, Ultima, and even his own game "The Portopia Serial Murder Case."

    Contributed By: noidentity.

    1     0


Famous Quote

  • May the light shine upon thee

    Contributed By: MI4 REAL.

    5     1


  • "But thou must."

    -Princess Gwaelin

    Contributed By: kyletstrand.

    5     0


  • A Slime draws near!

    Contributed By: chaoyun2k.

    4     0


  • Courage and wit have served thee well.
    Thou hast been promoted to the next level.

    Contributed By: th3l3fty.

    3     0


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