Game Trivia

Dragon Warrior features a unique stat system in which your stats are dependent on your character's name rather than rolling for them.

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Submitted by: Jerrynsteph4eva.  Rate it:

Enix added several features to the North American release not present in the Japanese version. Amongst these are better graphics, not having to input a direction for your commands and battery backed saves. None of these features are present in the Japanese version of Dragon Warrior.

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Submitted by: Jerrynsteph4eva.  Rate it:

Unlike future titles in the series, all of Dragon Warrior's battles are one on one. There are no party members to aid you and only one monster to battle per random encounter.

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Submitted by: Jerrynsteph4eva.  Rate it:

Dragon Warrior was immensely successful in Japan and sold millions of copies, which prompted Enix to mass produce cartridges when the game was localized for American shores. Unfortunately, the game did not meet the same level of success, which led to copies being given away with Nintendo Power subscriptions and a much smaller print run for future sequels.

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Submitted by: Jerrynsteph4eva.  Rate it:

The game Dragon Warrior had a great influence on the repertoire of the NES and Famicom consoles. The clunky interface and its style of RPG gameplay would later become very prolific across the NES in RPGs many would come to call "Dragon Quest clones." Most of these clones were either too unsuccessful to be suitable for American localization or weren't moved for other reasons.

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Submitted by: KeyBlade999.  Rate it:

The bridges visible on the world map are meant to represent difficulty changes where stronger or weaker enemies may be present.

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Submitted by: noidentity.  Rate it:

The original Dragon Quest game is often cited as the foundation for future Japanese-style RPGs.

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Submitted by: noidentity.  Rate it:

Prior to Dragon Quest, RPGs were actually only in the Western market and were mostly limited to PC users. Yuji Horii wanted to bring such game concepts to a Japanese audience, but simplified more.

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Submitted by: noidentity.  Rate it:

Yuji Horii's inspiration for Dragon Quest was derived from other RPGs such as Wizardry, Ultima, and even his own game "The Portopia Serial Murder Case."

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Submitted by: noidentity.  Rate it:

Development first began in 1985.

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Submitted by: noidentity.  Rate it:

Yuji Horii commented on the making of Dragon Quest: "There was no keyboard, and the system was much simpler, using just a game controller. But I still thought that it would be really exciting for the player to play as their alter ego in the game. I personally was playing Wizardry and Ultima at the time, and I really enjoyed seeing my own self in the game."

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Submitted by: noidentity.  Rate it:

Yuji Horii wanted to include more playable characters at once for battle scenes but was limited to one character due to memory constraints at the time.

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Submitted by: noidentity.  Rate it:

Dragonball creator Akira Toriyama was hired to produce the game's artwork in order to generate a sense of familiarity with Japanese players.

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Submitted by: noidentity.  Rate it:

Famous Quotes

May the light shine upon thee

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Submitted by: MI4 REAL.  Rate it:

"But thou must."

-Princess Gwaelin

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Submitted by: kyletstrand.  Rate it:

Courage and wit have served thee well.
Thou hast been promoted to the next level.

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Submitted by: th3l3fty.  Rate it:

A Slime draws near!

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Submitted by: chaoyun2k.  Rate it:

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