Game Trivia

  • If you were to look on the back of the U.S.'s game box - you can see a screenshot of it here on GameFAQs under "Images" - you will be able to see an image of what clearly seems to be a beta version of World 1. It was changed, however, before the actual commercial release.

    Contributed By: KeyBlade999.

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  • In World 6-4, there is a set of blocks high up in the sky in the shape of the Christian cross, although you can only reach it with the P-Wing as there is nowhere in the level that you have enough running room to dash-then-fly up to it. This was included as a joke by the developers, referencing Nintendo of America's persistence in removing religious artifacts from Nintendo-console games during localization. This cross, however, remained unseen and thus is one of the few religious artifacts in early Nintendo games that ever made it through NoA's stringent filters.

    Contributed By: KeyBlade999.

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  • When the game was translated into English, the Koopaling Kids were named after famous musicians. They are:

    Larry Koopa - Larry King
    Morton Koopa Jr. - Morton Downey Jr.
    Wendy O. Koopa - Wendy O. Williams
    Iggy Koopa - Iggy Pop
    Roy Koopa - Roy Orbison
    Lemmy Koopa - Ian Fraser Kilmister (aka Lemmy of the band Motorhead)
    Ludwig van Koopa - Ludwig van Beethoven

    Contributed By: Ryan Harrison.

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  • The game's North American release was promoted with The Wizard, a film that featured Super Mario Bros. 3 at its climax.

    Contributed By: discoinferno84.

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  • At the far right side of World 3, there lies a lone island with a castle and an unused bridge on it. This small set of islands in that corner were designed to emulate the appear of Japan's own shape. The castle is even located in the general area of Kyoto, where the Japanese headquarters of Nintendo lies.

    Contributed By: KeyBlade999.

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  • The Chain Chomp enemies were based on an experience in Shigeru Miyamoto's childhood. A dog nearly bit him, but was held back by a chain. They were originally designed for the Legend of Zelda series, but ended up in the Mario games instead. If a Chain Chomp tugs on the chain 50 times, it will come loose.

    Contributed By: discoinferno84.

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  • Many people guessed that Super Mario Bros. 3 was all a play performed by the characters, citing things such as the curtain that gets lifted in the intro and the platforms that are seemingly bolted to air. Shigeru Miyamoto confirmed that this was indeed true, 27 years later.

    Contributed By: ZeoKnight.

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  • If you look at the map for World 7 in whole, you'll notice that the map is actually in the shape of three pipes.

    Contributed By: KeyBlade999.

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  • This was the first Mario game to feature the now popular enemies Thwomp and Boo. Both made their debut in the World 2 Fortress.

    Contributed By: MI4 REAL.

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  • In 1988, a shortage of ROM chips prevented Nintendo from releasing various games for the US according to their original schedules. Super Mario Bros. 3 was one of the games that was delayed from the US until 1990.

    Contributed By: noidentity.

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  • The ghostly Boo characters - introduced with this game - had their personalities based off of the wife of Nintendo developer Takashi Tezuka. This was done because she was known for her shy, introverted personality, but she had an explosive temper often drawn out by a lack of attention as Tezuka spent increasing amounts of time at work.

    Contributed By: KeyBlade999.

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  • The character graphics were created with a special graphics machine ("Character Generator Computer Aided Design") that generated a collection of all the graphical shapes used in the game.

    Contributed By: noidentity.

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  • Super Mario Bros. 3 uses a custom MMC3 (memory management controller) ASIC chip designed by Nintendo to allow for animated tiles, extra RAM for diagonal scrolling, and a scanline timer to split the screen. These functions are used to split the game screen into two portions, a playfield on the top and a status bar on the bottom, allowing the top portion to scroll as the character navigates the stage while the bottom portion remains static to display basic game information.

    Contributed By: noidentity.

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  • Shigeru Miyamoto designed Koopa's children around the personalities of seven of the original team members as a tribute to their work on the game.

    Contributed By: noidentity.

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  • Per his perfectionism, Shigeru Miyamoto worked very closely with all of the team members, encouraging them to be as creative as possible all through development and the final stages.

    Contributed By: noidentity.

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  • Super Mario Bros. 3 generated over $500 million in revenue for Nintendo just based on US sales.

    Contributed By: noidentity.

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  • Funnily, Mario's fireballs can change colors! Normally, they're red: they change to green in Mushroom Houses and to blue in airship levels.

    Contributed By: KeyBlade999.

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  • Prior to release, the developers considered giving Mario a power-up that would turn him into a centaur. This was, however, rejected in favor of the Tanooki Suit.

    Contributed By: KeyBlade999.

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  • The rarely-encountered Coin Ships' icon on the map screen has a symbol on its mast that is for the Japanese word "takara", meaning "treasure".

    Contributed By: Ryan Harrison.

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  • In Japanese versions, you can use the Warp Whistle in World 3 while using the canoe. If you did so, you could also travel off of the Warp Zone world map because you would still be considered to be in the canoe and could thus travel into the water. This was fixed during localization, however.

    Contributed By: KeyBlade999.

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  • The future founders of id Software created a demo of Super Mario Bros. 3 for PC. However PCs at the time were unable to handle the sidescrolling elements of many Mario-esque platformers, leading to the development of a technique known as "adaptive tile refresh" that made it possible. With this in mind, the demo was pitched to Nintendo for a possible PC port, which Nintendo turned down, having no interest in expanding to the PC market.

    Contributed By: Eevee-Trainer.

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  • "Kuribo" is the Japanese name for Goomba. The Kuribo's Shoe powerup is mentioned as Goomba's Shoe in Princess Toadstool's letter after completing World 2.

    Contributed By: MI4 REAL.

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  • The game was developed among 10 people and took over two years to complete.

    Contributed By: noidentity.

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  • The Boo Diddly enemy was named after American blues singer Bo Diddley.

    Contributed By: Ryan Harrison.

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  • Super Mario Bros. 3 was specifically designed to appeal to players of various skill levels, where 1ups and bonus coins were more apparent in the early stages and less so in the later stages.

    Contributed By: noidentity.

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  • The Versus Mode in this game is actually a remake of the multiplayer mode in the arcade/NES game Mario Bros., featuring many of the same concepts with graphical and conceptual updates.

    Contributed By: KeyBlade999.

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  • In European versions of the game, the letter received at the end of the World 7 stating that the Princess has been kidnapped is not from "King of the Koopas" (as it is in all other releases), but apparently just a Koopa Troopa.

    Contributed By: KeyBlade999.

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  • Originally, a hammer bros and a koopa troopa hosted different games.For some reason,the hosts and games were scrapped.

    Contributed By: Rydia_the_Mage.

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Famous Quote

  • Toad: "One toot on this whistle will send you to a far away land!"

    Contributed By: Kazgotflred.

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  • Toad: Pick a box. Its contents will help you on your way.

    Contributed By: Ryan Harrison.

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  • Toad: Oh, it's terrible! The King has been transformed! Please find the Magic Wand so we can change him back.

    Contributed By: Ryan Harrison.

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  • Peach: Thank you. But our Princess is in another castle!...Just kidding! Ha ha ha! Bye bye.

    Contributed By: Donald Love 87.

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  • Toad:Hello! You found my shop of strange and wonderful things!

    Contributed By: MI4 REAL.

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  • King (if Mario is in Tanooki suit): Thank you, kind racoon. Please tell me your name.

    Contributed By: Ryan Harrison.

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  • Toad: Flip over any two cards and see if they match. You can only miss twice!

    Contributed By: Ryan Harrison.

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  • Toad: Hurry! Hurry! Get the magic wand from Little Koopa.

    Contributed By: Ryan Harrison.

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  • King (if Mario is in Tanooki suit): Thank you, kind racoon. Please tell me your name.

    Contributed By: Ryan Harrison.

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  • Toad: Line up the pictures and get a prize! You only get one try.

    Contributed By: Ryan Harrison.

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  • King (if Mario is in Frog Suit): Oh me! Oh my! You've been transformed! Shall I change you back with this wand?

    Contributed By: Ryan Harrison.

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  • King: Oh, thank heavens! I'm back to my old self again. Thank you so much. Here is a letter from the Princess.

    Contributed By: Ryan Harrison.

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  • King (if Mario is in Hammer Bros. suit): Hey you! How about lending me your clothes? No dice? What a drag!

    Contributed By: Ryan Harrison.

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  • King (if Mario is in Hammer Bros. suit): Hey you! How about lending me your clothes? No dice? What a drag!

    Contributed By: Ryan Harrison.

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  • Toad: Line up the pictures and get a prize! You only get one try.

    Contributed By: Ryan Harrison.

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  • Toad: Flip over any two cards and see if they match. You can only miss twice!

    Contributed By: Ryan Harrison.

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  • "Yo! I kidnapped the princess while you were running around. She's here in my castle if you dare to try and rescue her. Ha ha ha... King of the Koopa."

    Contributed By: HyperIria.

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  • King (if Mario is in Frog Suit): Oh me! Oh my! You've been transformed! Shall I change you back with this wand?

    Contributed By: Ryan Harrison.

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  • Toad: Hurry! Hurry! Get the magic wand from Little Koopa.

    Contributed By: Ryan Harrison.

    1     0


Connection to Other Media

  • The Warp Whistle uses the same tune as the Recorder in The Legend of Zelda, as well as the same mode of transportation, a tornado.

    Contributed By: MI4 REAL.

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  • The music for World 3's map is the same as the Fairy Fountain in A Link to the Past and other Zelda games

    Contributed By: HylianFox.

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