Game Trivia

At the far right side of World 3, there lies a lone island with a castle and an unused bridge on it. This small set of islands in that corner were designed to emulate the appear of Japan's own shape. The castle is even located in the general area of Kyoto, where the Japanese headquarters of Nintendo lies.

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The Chain Chomp enemies were based on an experience in Shigeru Miyamoto's childhood. A dog nearly bit him, but was held back by a chain. They were originally designed for the Legend of Zelda series, but ended up in the Mario games instead. If a Chain Chomp tugs on the chain 50 times, it will come loose.

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The game's North American release was promoted with The Wizard, a film that featured Super Mario Bros. 3 at its climax.

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When the game was translated into English, the Koopaling Kids were named after famous musicians. They are:

Larry Koopa - Larry King
Morton Koopa Jr. - Morton Downey Jr.
Wendy O. Koopa - Wendy O. Williams
Iggy Koopa - Iggy Pop
Roy Koopa - Roy Orbison
Lemmy Koopa - Ian Fraser Kilmister (aka Lemmy of the band Motorhead)
Ludwig van Koopa - Ludwig van Beethoven

Submitted by: Ryan Harrison.  Rate it:

If you were to look on the back of the U.S.'s game box - you can see a screenshot of it here on GameFAQs under "Images" - you will be able to see an image of what clearly seems to be a beta version of World 1. It was changed, however, before the actual commercial release.

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If you look at the map for World 7 in whole, you'll notice that the map is actually in the shape of three pipes.

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In World 6-4, there is a set of blocks high up in the sky in the shape of the Christian cross, although you can only reach it with the P-Wing as there is nowhere in the level that you have enough running room to dash-then-fly up to it. This was included as a joke by the developers, referencing Nintendo of America's persistence in removing religious artifacts from Nintendo-console games during localization. This cross, however, remained unseen and thus is one of the few religious artifacts in early Nintendo games that ever made it through NoA's stringent filters.

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This was the first Mario game to feature the now popular enemies Thwomp and Boo. Both made their debut in the World 2 Fortress.

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The rarely-encountered Coin Ships' icon on the map screen has a symbol on its mast that is for the Japanese word "takara", meaning "treasure".

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"Kuribo" is the Japanese name for Goomba. The Kuribo's Shoe powerup is mentioned as Goomba's Shoe in Princess Toadstool's letter after completing World 2.

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In European versions of the game, the letter received at the end of the World 7 stating that the Princess has been kidnapped is not from "King of the Koopas" (as it is in all other releases), but apparently just a Koopa Troopa.

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The ghostly Boo characters - introduced with this game - had their personalities based off of the wife of Nintendo developer Takashi Tezuka. This was done because she was known for her shy, introverted personality, but she had an explosive temper often drawn out by a lack of attention as Tezuka spent increasing amounts of time at work.

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The Boo Diddly enemy was named after American blues singer Bo Diddley.

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Prior to release, the developers considered giving Mario a power-up that would turn him into a centaur. This was, however, rejected in favor of the Tanooki Suit.

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In Japanese versions, you can use the Warp Whistle in World 3 while using the canoe. If you did so, you could also travel off of the Warp Zone world map because you would still be considered to be in the canoe and could thus travel into the water. This was fixed during localization, however.

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The Versus Mode in this game is actually a remake of the multiplayer mode in the arcade/NES game Mario Bros., featuring many of the same concepts with graphical and conceptual updates.

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Funnily, Mario's fireballs can change colors! Normally, they're red: they change to green in Mushroom Houses and to blue in airship levels.

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Per his perfectionism, Shigeru Miyamoto worked very closely with all of the team members, encouraging them to be as creative as possible all through development and the final stages.

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Shigeru Miyamoto designed Koopa's children around the personalities of seven of the original team members as a tribute to their work on the game.

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In 1988, a shortage of ROM chips prevented Nintendo from releasing various games for the US according to their original schedules. Super Mario Bros. 3 was one of the games that was delayed from the US until 1990.

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The game was developed among 10 people and took over two years to complete.

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Super Mario Bros. 3 was specifically designed to appeal to players of various skill levels, where 1ups and bonus coins were more apparent in the early stages and less so in the later stages.

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The character graphics were created with a special graphics machine ("Character Generator Computer Aided Design") that generated a collection of all the graphical shapes used in the game.

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Super Mario Bros. 3 uses a custom MMC3 (memory management controller) ASIC chip designed by Nintendo to allow for animated tiles, extra RAM for diagonal scrolling, and a scanline timer to split the screen. These functions are used to split the game screen into two portions, a playfield on the top and a status bar on the bottom, allowing the top portion to scroll as the character navigates the stage while the bottom portion remains static to display basic game information.

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Super Mario Bros. 3 generated over $500 million in revenue for Nintendo just based on US sales.

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Famous Quotes

Peach: Thank you. But our Princess is in another castle!...Just kidding! Ha ha ha! Bye bye.

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Toad: Pick a box. Its contents will help you on your way.

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Toad: "One toot on this whistle will send you to a far away land!"

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Toad: Oh, it's terrible! The King has been transformed! Please find the Magic Wand so we can change him back.

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King: Oh, thank heavens! I'm back to my old self again. Thank you so much. Here is a letter from the Princess.

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Toad: Hurry! Hurry! Get the magic wand from Little Koopa.

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Toad:Hello! You found my shop of strange and wonderful things!

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King (if Mario is in Frog Suit): Oh me! Oh my! You've been transformed! Shall I change you back with this wand?

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Toad: Line up the pictures and get a prize! You only get one try.

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Toad: Line up the pictures and get a prize! You only get one try.

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Toad: Flip over any two cards and see if they match. You can only miss twice!

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King (if Mario is in Frog Suit): Oh me! Oh my! You've been transformed! Shall I change you back with this wand?

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King (if Mario is in Hammer Bros. suit): Hey you! How about lending me your clothes? No dice? What a drag!

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King (if Mario is in Hammer Bros. suit): Hey you! How about lending me your clothes? No dice? What a drag!

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King (if Mario is in Tanooki suit): Thank you, kind racoon. Please tell me your name.

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King (if Mario is in Tanooki suit): Thank you, kind racoon. Please tell me your name.

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Toad: Hurry! Hurry! Get the magic wand from Little Koopa.

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Toad: Flip over any two cards and see if they match. You can only miss twice!

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Connection to Other Media

The Warp Whistle uses the same tune as the Recorder in The Legend of Zelda, as well as the same mode of transportation, a tornado.

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