Game Trivia

  • The sound effect that is played when you gather a Mushroom or Fire Flower is actually the same theme that is played as you exit a level via the flagpole: it's just sped up by about 500%.

    Contributed By: KeyBlade999.

    13     0


  • The game was originally a platformer/shooter hybrid. Due to shooters being popular in arcades at the time, the game originally had you swap between the platformer stages and shooter stages, where Mario would ride a cloud and shoot down flying enemies. The jump button was mapped to Up, while A was reserved for shooting stages. Miyamoto, however, wanted to focus on the jumping and cut the shooter stages.

    Contributed By: Jerrynsteph4eva.

    8     2


  • During development, all of the Goombas in the game that you see today were actually Koopa Troopas. The playtesters of the game found these enemies hard to beat, however, and suggested an enemy that only requires a single stomp to make. Over half of the Koopas were thusly replaced with Goombas, though the Goombas were given very simplistic animations (just mirror-flipping) to compensate for the huge amount of memory space this took.

    Contributed By: KeyBlade999.

    10     0


  • Super Mario Bros. was released both for the NES/Famicom and the Japanese-only Famicom peripheral known as the Famicom Disk System. Both games are particularly well-known for their infamous "Minus World" glitch: however, most people don't know that the Minus World differs between both releases. While the NES/FC release is only a looping level, the FDS one actually has an end simulating the end of normal gameplay at World -3, which would also allow you to initiate the world select cheat for this game as if you had beaten World 8-4.

    Contributed By: KeyBlade999.

    9     0


  • Miyamoto's original design for Bowser was to be an ox, which is likely why his modern variants, despite being turtle-like, have defined horns and muzzle.

    Contributed By: KeyBlade999.

    8     0


  • Super Mario Bros. happens to be the best-selling NES & Famicom game of all time, selling over 40.24 million cartridges worldwide.

    Contributed By: KeyBlade999.

    8     0


  • The bushes you can find in most "grassland" levels are just the upper part of cloud sprites colored green.

    Contributed By: Donald Love 87.

    8     0


  • Through the methods mentioned in the Cheats section, you can reach the famous "Minus World" glitch area of Super Mario Bros., World -1. In reality, this area can be taken as World 36-1, because the blank tile where the world number would be (the 2 in World 2-4, for example) is programmed into this game as a representative of 36.

    Contributed By: KeyBlade999.

    7     0


  • The concept of eating mushrooms to grow bigger was influenced by folk tales in which people wander into forests and eat magical mushrooms. This is how the team came up with the name "Mushroom Kingdom."

    Contributed By: noidentity.

    7     0


  • In Japan, the discovery of the Minus World glitch actually spawned a popular rumor which implied that World -1 was brought about by a lightning strike glitching the power system and in turn revealing a hidden World 9, even though World 9 was never truly available until the Japanese Super Mario Bros. 2.

    Contributed By: KeyBlade999.

    7     0


  • According to early design documents, Yoshi was slated to be in this game but was cut due to hardware/programming limitations at the time.

    Contributed By: Jerrynsteph4eva.

    7     0


  • Unlike later releases, Mario & Luigi's overalls and shirt colors are swapped. Mario wears red overalls with a blue shirt while Luigi wears green overalls with a blue shirt.

    Contributed By: Jerrynsteph4eva.

    6     0


  • The "Bowsers" in Worlds 1 through 7 are just decoy enemies disguised as Bowser. Their true form can be revealed by defeating them with a fireball.

    Contributed By: The Retro Goat.

    6     0


  • Though this is the game that made Mario famous, it's actually the third game he's featured in, and the second game he's featured in as Mario.
    His first game as Mario was in the NES game simply titled Mario Bros. in 1983, and his first ever appearance was as "Jumpman" in Donkey Kong, in 1981.

    Contributed By: MI4 REAL.

    4     2


  • The iconic Super Mario Bros. theme is actually based on calypso music. Koji Kondo was given complete creative freedom in the composition of the soundtrack, and altered the tempo to better match the game's pacing.

    Contributed By: discoinferno84.

    5     0


  • The development of Super Mario Bros. was meant to remain simple, so that the game would be available in time for the end-of-year shopping season.

    Contributed By: noidentity.

    5     0


  • When you defeat Bowser in Worlds 1-7 with a Fire Flower, they reveal to be decoys right? Well, these were actually sprite graphical glitches and Nintendo went with the idea of them being decoys.

    Contributed By: CoolKoopa15.

    5     0


  • The idea behind the game's development was to give the Famicom system a "definitve entry" in its game library, and to advance progress on athletic games being developed by Nintendo.

    Contributed By: noidentity.

    5     0


  • Instead of music being added to an almost-finished game, Koji Kondo was involved with the game's development right from the very beginning, collaborating with the other team members on the progress of development, and making appropriate adjustments to the music pieces accordingly, such as increasing the tempo of the music to fit the game's scrolling speed.

    Contributed By: noidentity.

    5     0


  • Super Mario Bros. marked the introduction of the Super Mushroom into the famous series. The design of the Super Mushroom is based off of a fungus, Amanita muscaria, which has psychedelic effects when eaten, one of which consist of a feeling of growing larger.

    Contributed By: KeyBlade999.

    5     0


  • According to the instruction manual, when the Koopas first invaded the Mushroom Kingdom, all the people of the kingdom were turned into blocks.

    Contributed By: KeyBlade999.

    5     0


  • The iconic Yoshi character was originally designed as a partner for Mario in this game. However, due to technical limitations, the idea was scrapped until Yoshi made his official debut on the SNES with Super Mario World.

    Contributed By: KeyBlade999.

    5     0


  • The box art for Super Mario Bros. actually features Mario seconds away from dying. Below Mario is lava, and he is in the process of falling into it while just barely missing a platform.

    Contributed By: The Retro Goat.

    5     0


  • Shigeru Miyamoto explained in an interview that World 1-1 was created to help players "gradually and naturally understand what they’re doing." "Once the player understands the mechanics of the game, the player will be able to play more freely and it becomes "their game."

    Contributed By: noidentity.

    4     0


  • Koji Kondo composed the music with the idea of enhancing the experience of the game. This was unheard of back then as music was often added just to attract attention from the player.

    Contributed By: noidentity.

    3     0


  • Koji Kondo often cites the main theme of Super Mario Bros. as one of his personal favorite pieces.

    Contributed By: noidentity.

    3     0


  • When progressing through a level, the game locks Mario or Luigi at 112 pixels from the left side of the screen as the screen scrolls, preventing players from moving the character closer to the right side of the screen. It was later discovered through speedrunning and tool-assisted playthroughs that bumping Mario or Luigi off of certain walls will push him forward more pixels than the game normally allows. If you manage to push yourself enough pixels forward, and then go down a pipe while pushed forward further than normal, the game will send you to a different bonus room since the game thinks you're further back in the level than you really are. This is the technique that allows players to complete World 4-2 as fast as possible.

    Contributed By: noidentity.

    1     0


  • All of the bonus rooms in Super Mario Bros. are not programmed in memory as hardware limitations at the time did not permit the game itself to remember where each bonus room is. To get around this limitation, the bonus room that loads when you go down a pipe or climb a vine depends on how far you've progressed in the level.

    Contributed By: noidentity.

    1     0


  • According to 1up, the NES version of Super Mario Bros. was going to be a shoot-em-up platformer, and Mario was going to carry guns, like the beam gun similar to those in Metroid and a rifle. Also, he was going to punch and kick enemies while empty-handed, ride on clouds (which were previously rockets in earlier development) and fire at enemies in cloud drive-bys that would soon become bonus coin stages. Also, the "jump button" was going to be "up" on the Control Pad, leaving the "A" button open for attacks.

    Contributed By: ZeoKnight.

    1     0


  • The multi-coin blocks from Super Mario Bros. started off as a glitch for what were intended to be single-coin blocks. They were fixed as development went on, but they were apparently so popular with the programmers that they were put back in as an actual feature.

    Contributed By: ZeoKnight.

    1     0


  • Super Mario Bros. will only store extra lives up to the 127th (the maximum 8-bit value). If players go over that amount and die, the game's integer overflow instead goes into the negatives, causing a game over.

    Contributed By: Shotgunnova.

    0     0


Famous Quote

  • Thank you Mario! But our Princess is in another castle!

    Contributed By: DBM11085.

    14     1


  • Princess Toadstool: Thank you Mario! Your quest is over. We present you a new quest.

    Contributed By: Ryan Harrison.

    9     0


Connection to Other Media

  • The fanfare you hear when clearing a level is sampled at the end of Mr. Bungle's 1991 track "Egg".

    Contributed By: Shotgunnova.

    1     1


Got Some Trivia?

You can submit your own trivia, quotes, or connections for this game to share them with our users.