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    Walkthrough by MSavvy

    Updated: 06/02/01 | Search Guide | Bookmark Guide

    _FINAL FANTASY_ (insert ASCII artwork here) 
    Just another walkthrough by Matt Savvy(smatt@punkmail.com)
    Okay, right off the bat: We all know this is a very old game,
    but I'm killing time and I know the damn thing by heart, so put two 
    and two together(two plus two equals walkthrough, BTW). Also, I'm 
    sure there are people who need help with this; some people are 
    spoiled by user-friendly games. Okay, with that said, let's start the 
    I'm assuming you've inserted the Final Fantasy cartridge into your NES
    console deck. Or, if you're realstic, loaded it into your NES emulator.
    As soon as you hit "New Game", you pick your team. Feel free to pick
    whatever team suits you, but the easiest lineup is something like
    FIGHTER]; You should probably use Thief or Black Belt. Theives can't
    actually steal, but they're pretty good fighters, and are decent at 
    from battles. When they get upgraded to Ninja status, they can make 
    good use 
    of most of your fighter's hand-me-downs. Black Belts suck until they 
    themselves off their feet. By level fifteen or so, he should be able to
    fight without a weapon. This saves a bit of money in the long run, 'cos
    they can't use much armor anyway. A Red Mage causes you to repurchase
    expensive magic spells and a decent amount of weapons. A second
    fighter will force you to earn a lot more money, 'cos you need to buy 
    the most expensive crap, TWICE. However, you have quite a physical
    fighting force. Again, pick whichever suits you. If you have a black
    belt, however, I suggest you see if he's more powerful without a weapon
    every few levels. Check his status with the weapon equipped(look at
    damage, hit%), then unequip the weapon and check it again. Use
    whichever's higher.
    Okay, now that your team is all set, you're just
    itchin' for action. If you just see something in the middle of a town,
    don't panic. That's supposed to happen. That reddish thing(I'm assuming
    you have a fighter at the top) is your head character. It's best to
    stick your most powerful physical team member up at the lead. It just
    is. Enemies have a tendancy to attack the lead character. Hit Select 
    if you need to switch the order. Just walk into the big castle. Once 
    you're in, walk around and talk to everybody. If you can't walk any
    further for no apparent reason, relax; you've probably found the 
    invisible man. Kudos. After you're done downstairs, head to the upper 
    and do the same thing. You'll soon find out that (get this), the
    princess has been kidnapped(All the evil villains do this, and the
    princesses that they nab aren't even good looking...I just don't get
    it.). Just head into town. Talk to everyone. (From now on, when you
    enter a town, it's common-practice to talk to everyone and everything).
    Hell, talk to the well if you feel the need; it's fun! Next, head on to
    the weapons shop. A rapier for any fighters, theives, or red mages,
    wooden nunchucks for a black belt, an iron hammer for any white mages,
    and a small knife for any black mages. Armor is pretty simple, too. 
    chain mail for a fighter or Red Mage, wooden armor for theives and 
    belts(this is basically what your black belt has for the rest of the
    game.), and a cloth for white or black mages. Then, enter the black
    magic shop. Buy FIR and LIT spells for your black and red mages. HARM
    and CURE for any white mages, while red ones only need CURE.
    You may or may not have noticed that by now, you're running a bit lot 
    low on the local currency. No problem. Simply go outside and walk 
    the forest outside the town. You'll get into combat sooner, and you'll 
    larger packs of imps (as opposed to pacing in the grass). Imps are the 
    common thing around here, and all you'll be fighting for a bit. Have 
    each red 
    mage, fighter, thief or black belt hit an imp of their own, while white 
    and black mages should take a single imp between them. (NOTE: It's a 
    good idea to equip your weapons and armor at this point.) It'll take a 
    few good levels before a black mage can topple an imp in one blow. Imps 
    aren't much of a challenge, but can probably put a dent in some of your 
    people if they all gang up. Combat tip: do not use your combat spells 
    unless... A)You're going to use an inn soon. B)You're going to die 
    soon. C)You're about to fight something big and nasty. Best to use up 
    all your magic before using an inn. You'll get more for your money, and 
    believe me; in  this game, you'll need every single G you can get your 
    claws on. If you come across a mad pony at this point, attack it. It 
    gives about as much as four or five imps do. Remember: don't attack 
    something with multiple  people if you think it will drop on the first 
    hit; even if the target is dead, your characters will take a swing 
    anyway. You can't forget about
    strategy. Strategy is everything. Remember how much damage each enemy 
    has taken so far, and remember roughly the amount it takes to kill 
    them. A good player wouldn't need a strategy guide for enemy data. 
    Also, you should try to remember how much gold/exp. some enemies give. 
    You wouldn't want to run away from something that's filled to the brim 
    with gold, nor fight something incredibly tough for a few stinking 
    experience points. Meanwhile, you're fighting imps. It's getting 
    slightly boring, isn't it? I sure hope not. Fighting imps doesn't get 
    old until you've sat down and fought them enough to get to level ten. 
    So how long do you keep this up? Until you've purchased all of the 
    above supplies and are at least level 2 or 3. Don't get impatient. 
    That's what they want you to
    do, and that will make the game hard for you. Once you're done battling
    imps, it's time to put that exp. to use. You'll remember that you have
    to save some princess. This won't take long. Stock up on some heal
    potion (five should do), a tent, and then stay at the Inn. Always sleep 
    at the inn last in a town, that way when you save your game, it's saved 
    your shopping done. 
    Walk outside the town and head north. Just keep walking until you find 
    big grayish thing. This is the Temple of Fiends. Kinda' unfriendly 
    don't you think? Once you walk inside, head leftwards. Make sure not to 
    any of your magic in the random battles; you need to conserve it. Enter
    the room and open the treasure box to get a Cap, which is a helmet.
    Check the status of your team members, and give this to the person with
    the lowest Absorb or Evade% via the trade command. Make sure to equip
    it. From here, head north, and enter the room. Two chests are there - a
    cabin and heal potion. Don't bother with the other two corners; those
    rooms are locked. Instead, walk all the way down and then right until
    you've reached the entrance again. Walk straight up into the room.
    Inside are two people and a handful of bats. The closer of the two
    people is Garland, the nogoodnik that kidnapped the princess. And the
    further is the princess herself. Use some potion to refill your life, 
    if you're really feeling the pain, go outside and use that tent. Just
    talk to Garland. Sure enough, Garland is ready to solve it with
    violence. And in case you haven't guessed by now, your party members 
    these light warriors that everyone's talking about. Feel free to
    underestimate Garland. He has about 100 hp and can only really hurt
    White or Black mages, and unless you're extremely unlucky, it should
    take two or three hits. Have your physical fighters fight. Just have 
    Black mages cast FIRE. Red Mages should either use FIRE or CURE. White
    mages should cure people, with potion only when out of CURE.
    Garland should be down for the count by the end of the second round. 
    As a prize for defeating Garland, you get 250 G and a measly 35 exp.
    (assuming nobody's dead, of course.). Now talk to the princess. She 
    thanks you(what a reward) and you are teleported back to Corneria 
    (Actually, I think you just walk back with the princess, but they 
    feel like showing that part.). Talk to the princess to get a LUTE. Joy! 
    Like you'd need something like THAT in an RPG(Or would you?). 
    the king isn't so much of an asshole. He, in fact, builds a bridge for 
    however, a little more is revealed. You should know by now that your 
    is to make the elusive ORBS shine again. You'll learn more about this 
    Try talking to the people again, now that you've done something. Save 
    your game at the inn if you feel the need, too. Now, you're really 
    to start your quest. Head outside. Right away, you should notice the 
    in the space where there used to be only water. This is that bridge 
    that the 
    king had built. This allows you access to the next continent. When you 
    step on
    the bridge, a special scene comes up. You are told a bit more of the
    story, and the bridge theme(guess where it got THAT name from) is cued.
    Now you're going to have to fight stronger things on a regular basis.
    And if you come across ogres at this point, be careful. These guys have
    as many hp as garland, higher attack power, and can double team you.
    Again, strategy is your friend. Anyway, head north until you hit a 
    When you walk in, talk to one of the walking brooms. "TCELES B HSUP" is
    "PUSH B SELECT" backwards. This is move lets you see a map of the world
    when you're outside. Neat, eh? Now loot the place and talk to Matoya.
    She just whines about her CRYSTAL. She's blind as a bat without it, and
    some jerk stole it. And guess what, you get to find it. Now that you're
    done there, you should just head south and east until you come across
    the town of Provoka. By this time, you should be level four, and you
    should also hope you have a lot of dough. Upon entering the town, you
    will find that something's horribly wrong; pirates(arr!). And of 
    you're expected to fight them. They guys are about as tough as 
    less, actually), and even though there's nine of them, it's no big 
    whoop. If anyone got beaten up too badly on the way here, stay at the 
    inn before roughing them up. However, you get 350 gold and 90 exp.(if 
    you had a casualty in that fight, I feel very, VERY sorry for you. I 
    really do.), which is quite a bit for barely lifting a finger. And 
    what's more is that the Cap'n becomes a peaceful fella' and hands over 
    his ship. Which means you've got yourself a better means of 
    transportation, and you'll learn to love that boat. Now it's time to 
    use some or all(or more) of that hard earned green stuff. The weapons 
    shop is your first stop. This will make earning more money quicker. 
    (Weapons will always be your
    highest pri ority, then work your way down to items.) A short sword for 
    any fighters, and if you really want to, one for any Red mages. You're 
    better off just getting a Scimitar for Red Mages and Theives, however. 
    Hand Axes are a waste of money, and you should have picked up an Iron 
    Hammer back in Corneria. At the Armor shop, Iron armor and a wooden 
    shield for your fighter(s), gloves for mages. As for magic, ICE(black) 
    and INVS(white) should do.  
    Take that boat of yours out of the bay and along the coast. Just keep 
    heading south until you reach a port. A short walk southwest and you'll 
    hit a town. Welcome to Elfland:Land of the High Prices. You'll shortly 
    out that you need to save some sleeping prince. They just don't give 
    you a 
    break, now do they? When you go to the weapons shop, Iron Nunchucks for 
    black belt, a large knife for black mages, sabre for theives and red 
    and a silver sword for your fighter . This seems all good and nice 
    you notice the 4,000 G tag attached to that sword. You'd think I must 
    joking or something, right? Well, that sword will take a bit of work to 
    now, but you'll use it for QUITE a while. You'd better start working on 
    that silver sword now. An area a bit east of the town is packed with 
    ogres and other
    such creatures, ripe for the killing. Your best bet is to fight here
    until you start getting low on hp, then sailing back to Corneria(almost
    a straight line north.) to stay at the Inn. Granted, Elfland does have
    an inn, but that is 100 G a stay. You can stay at Corneria's inn about
    three times for the same amount, and all it costs is a short overseas
    trip. Which do YOU think is the better deal? Get your fighter a few
    levels and equip that silver sword, and your fighter's power 
    doubles. This is worth 4,000 G, isn't it? Well, there's more to come. 
    back out in the fields and earn another 3,000 G. I must be pulling your
    leg, right? Think again. These elves are real greedy assholes, eh?
    You'll need FIR2 and HRM2, pronto. Know why? You're going to fight
    things that you probably should be fighting for another few towns and
    major chunks of the game. And WHY exactly are you fighting them? 
    you'll start raking in the exp./G. And WHY are we doing this? Because
    those damned elves have more magic and armor you need (And the sad part
    is that this is one of my favorite parts of the game. Actually, this
    always goes faster than you remember.)! Okay, now it's time to sail 
    to Provoka. From there, head south and east until the path starts to
    lead north. Once you get all the way to the top, walk back and forth
    between the two spaces of the tip. Here are advanced enemies(Frost
    Wolves, Giants, Trolls, Wyverns, ZomBulls), all of which are packed to
    the brim with exp. or G. Make sure to have stayed at the inn in 
    'cos you'll need all the magic. Use FIR2(and HRM2 if fighting Zombulls)
    while using physical attacks. Attack one pack of things, win, stay at
    the inn(to restore all your magic), repeat process. At first, it's
    tricky, but after a while, it gets pretty easy.
    Keep on doing this until you're about A)level 10. Or B)Have at least 
    10,000 G. Now, back to Elfland. You need LIT2(level 3, black), 
    FAST(level 4, black), ICE2(level 4, black), CUR2(level 3, white), and 
    4, white). FAST is one of the most important spells in the game; cast 
    on someone, and they're about twice as powerful. Armor shop is easy. An 
    Iron shield for any fighters, a wooden helmet for fighters, theives and 
    red mages. Black belts, and all mages need a copper bracelet. Get 
    else without head protection a Cap. Then go to the item shop, and get 
    no less than 500 G's worth of pure potion, and 1,000 G's worth of heal 
    potion- where
    you're going next, you're bound to get poisoned a LOT.
    Now that you're done buying, it's time for some action. From Elfland, 
    head all
    the way west, and then travel along the edge of the mountain(on the 
    left side,
    that is) until you reach some marshes. From there, walk south until you
    hit the tip of the land. Enter that little hole. Welcome to the Marsh
    cave, the local hellhole. If you would like to hurry and get this over
    with, head downwards. If you would like to loot for a total of 1612 G,
    go up. There's something really disturbing about this place. However,
    the enemies are mostly wusses and shouldn't give you much trouble('cept
    for the poisoning.). It's just disturbing. By the way, keep an eye out
    for SCUM(enemy) - best off running from them. UPPER PATH-This room has
    nothing you need, but it does have loot. A Large knife, 1300 G, and
    short sword. LOWER PATH- Just follow the trail until it forks. Go down.
    Eventually, you'll hit a room with a ladder. Go down it(duh). LOWER
    PATH, FIRST ROOM-Go down and right until you find an exit. Nothing 
    getting in this room. LOWER PATH, SECOND ROOM-Enter the room on the
    third row from the top, second column from the left. This room contains
    the CROWN, which is what you came here for. However, it's guarded by
    wizards. These guys are pathetic. Just let LIT2 lose on them, and a
    whole pack can be dead in no time. However, they CAN do some serious
    damage if they gang up on a single person, so watch out. Okay, now that
    you've got that crown, get your ass out of there. If you've got a tent
    or something, use it! Now backtrack to Elfland and stay at the inn.
    You'll want all of your magic back.
    Walk all west, and then all north until you reach a castle. Walk in, 
    enter the big room that's right in your way. Now wave to the king. As 
    it turns 
    out, he's really Astos, the dark elf. He also really wants that crown. 
    just have to kill him for being so greedy. Cast fast on your best 
    physical fighter, then just ICE2 the sucker. Make sure to keep high hp, 
    and other then that, fight, fight, fight. He'll try to RUB one of your 
    people early in the
    fight, which is an instant death spell. Hope it doesn't work or just 
    hope it doesn't get your fighter. As long as someone has FAST on, SLO2 
    will be useless, and FAST is pointless unless he takes another attack. 
    You should be able to drop him by the third round. 
    Guess what! You've got Matoya's crystal back. And from rumors in town, 
    you should know that she can prepare an herb to wake the prince. So 
    save your game,
    sail past the bridge near Corneria, enter the port, and make for her 
    cave. Once 
    she's got her crystal, she'll give you the herb. So sail BACK to 
    Elfland castle, and give the prince the herb. You must have seen locked 
    doors by now, right? Well, the elf prince is so ecstatic that he'll 
    give you that mystical key. Time to go on an unlocking spree. First 
    walk along the left, outside wall of Elfland castle to raid that little 
    treasure room. Since you're near Elfland, stop by Astos' castle and 
    loot the place. Falchon might work for red mages, Iron gauntlet for 
    fighters, silver hammer for white mages. Sell any other crap at the 
    elven weapon/armor shops. Then make for Corneria castle. Walk to the 
    WAY back room, and equip the Silver knife on a black mage. Sell the 
    rest of the weapons/armor. The temple of feinds' two right hand rooms 
    have locked treasures, as well. Were or Rune swords might be good for 
    thieves and/or red mages. I don't really recall. If you really feel the 
    need, you can walk ALL the way back to the bottom floor of the Marsh 
    Cave to get a silver bracelet(good) and a silver knife(you've already 
    got one). It's just not worth it, though. Now it's time to put that TNT 
    you found back in Corneria castle to use. 
    Sail along the western coast of Corneria until you reach a dock. From 
    here, head southwest. You'll hit a cave in no time. This is the dwarven 
    cave. Loot the place - that silver armor's utter crap, and the dragon 
    sword isn't really good against dragons(neither is ice sword against 
    fire, or rune sword against mages.
    They're just fancy names; they don't really change damage depending on 
    the target.). Iron helmet IS good, however(at least now your fighter is 
    fully iron armored up, eh?). Okay, now that you've done the usual 
    talking and looting give your TNT to Nerrik(far back of the cave; if 
    you haven't, already). Leave the cave and take a short walk back to 
    your ship. Head south and west along the coast again. There should be a 
    hole in that land that wasn't there before. This is the canal that 
    Nerrik was talking about. Sail a bit left...
    Welcome to the Western Sea! Head a bit more west, and you'll reach 
    Melmond. Know what? This town's weapon shop is sportin' crap. Not even 
    worth looking into. Know what else? This town has no clinic OR items 
    shop. On to White magic. LIFE, CUR3, HRM3 . Your black mage desperately 
    needs FIR3. If you feel like it, buy BANE. VERY nearby, there is an 
    area great for earning experience/gold(and you'll
    need it for this town); however, I find it easier(for now) to go back 
    to the area near Provoka. The armor shop holds the Steel Mail. This 
    stuff is pretty good, for its price, but you're always hurting for good 
    armor. 45 THOUSAND G. However, this does not take very long to earn 
    once you know where to fight. Also, Silver bracelets for any mages and 
    black belts. Other than that, you should be good in the armor area now. 
    Okay, now it's time to see what all this Earth Cave hub-bub is about. 
    Leave town and walk south westish. Once the path heads perfectly south, 
    then splits, take the lower route. You might want to save your 
    game(tent) before going in. 
    Enter, and bask in the cool Earth cave music. If you go up, you'll find 
    1975 gold. If you go left, you'll reach what is known as "The Hall of 
    Giants". In the hall of giants, you get attacked at every step, by 
    giants or their giant sidekicks. This is good for making money/building 
    exp., 'cos giants hold a lot of G and it also saves time on walking. If 
    you head down, you will hit a dead-end. If you go down/right, you'll 
    receive a pure potion, 795 G, 880 G, and a heal potion. If you go 
    right, you'll reach the stairs(something wrong with stairs in a cave?) 
    to the next floor. Nab the treasures if you want, then head for the 
    stairs. This floor has a slightly different look to it, now doesn't it? 
    If you want the treasures, I don't really give a damn. Here's a brief 
    explanation of which route to take. Down. up, down(right), down, right, 
    down, up(right), down(right), down, down(right), up(right), up. This 
    floor is the one with that vampire on it. Just snake around to the 
    center. If the reddish plate thing is in view when you get attacked, 
    you'll notice that it reveals a staircase beneath. Neat, eh? Shame you 
    can't get down there just yet. If you get
    attacked by cocatrices, RUN! They can petrify you as casually as some 
    creatures poison or blind you. Once you talk to the Vampire, you 
    realize he sounds so full of himself that he must be so easy to beat. 
    Anyone in life is like that. Don't even bother with FAST; hit this 
    thing with your most powerful fire/harm spells, while having anyone 
    else just fight. I can normally drop him in one round; if my black mage 
    goes first, then in one turn. He's a wuss. Grab the ruby in the chest 
    behind him, and backtrack your way to the town of Melmond.
    A townsman hints about there being something else causing the rot 
    besides the Vampire. The Vampire was way too easy, so you'd better 
    believe there's something big and ugly down that hidden staircase. 
    Well, as you can deduce from townspeople, this Sadra the sage guy lives 
    past a tunnel. The catch is that there's a ruby eating titan living in 
    it. You've got a ruby, right? Maybe you can give him a gift and get 
    passed. Hey, it's worth a try. So exit town, and
    just head almost completely left. Once you hit mountains, start going a 
    bit south. You'll hit another cave. Enter it. See that happy looking 
    fella'? That's the Titan. Give him a ruby and he seems genuinely happy. 
    I think the titan goes about his life like a small child does with a 
    treehouse("This is my club! Only members can get in!"), only he says, 
    "This is my cave! Only members can get through!" However, he forgets 
    his sweet-tooth for rubies. You don't really need to worry about the 
    enemies here; most will give you no trouble at all. In the treasure 
    room, you'll find some gold, a silver helmet(good for fighters) and a 
    (not so)great axe, which is worthless. 
    Once on the other side, follow the trail to Sadra's little cave. You 
    get a nifty rod to remove the plate on the floor in the Earth Cave. Go 
    back to town and stock up on some potion(make sure to have some soft, 
    too), stay at the inn, and then go back to the Earth cave. Hopefully, 
    your black belt is using just his
    fists now. While it may seem that his damage has only slightly risen, 
    he'll get multiple and critical hits more often now. Conserve your 
    magic; you'll need it for a big battle. Go through the first few floors 
    like you did before, but once you hit the Vampire's room, go to the 
    back and use the rod on the plate. Go down the stairs, another maze 
    floor. Go ... left, up, left, down, up(left), left, up, up, left, down, 
    down, up, up and down the stairs. This is the last floor of the Earth 
    cave. Just go up, turn to your left, and down the narrow passage. 
    Outside of the door, heal up. Beyond this door is the cause of the 
    Earth's rot; Lich.
    He's the fiend of Earth, and that means once you kill him, you'll have 
    restored the orb of Earth. This can actually be a tough fight(however; 
    I have had two round versions of this battle). When you're ready, enter 
    the room and talk to the ball. You'll notice that when you hit fight, 
    you don't have to select Lich. Neat, eh? First, FAST your fighter. Then 
    hit him with all the fire and harm magic you've got. Keep yer HP up, 
    though. If/when you killed him, walk straight up. That rumbling thing 
    was an orb lighting up again. Walk the rest of the way up to be whisked 
    outside of the cave.
    Return to Melmond; your work here is done. Soon, the earth will be 
    healthy again, thanks to you. Talk to the townspeople,
    crawl in your boat, and prepare to sail nearly across the globe. 
    However, you won't be able to come back around here so easily, so if 
    you need any magic still, better get it now. AFIR, AMUT, ALIT, AICE, to 
    name a few. Okay, from Melmond, track the coast south. Once you pass 
    the tip of the Earth Cave peninsula, head directly west until you hit a 
    port. Dock your boat there; head southwestish until you see rivers and 
    a town. Enter the town, duh. This nice new town is the town of Crescent 
    Lake. It's interesting how a townsperson says something creative: 
    "LIGHT WARRIORS, you can do it!" Silver mail is worthless - even Iron 
    mail's better. The weapons store doesn't hold anything great. Silver 
    helmets, shields and gauntlets are good for fighters. Bucklers should 
    be good for theives and red mages. The magic shops have a load of 
    expensive magic. LIT3, SOFT, and INV2 are all you'll need. Right now 
    you can't learn EXIT. And remember how you could learn WARP back in 
    Melmond, right? Well, you've got a bit of work to do before you can 
    actually get able to use these spells. Walk to the back section of the 
    town, and talk to all of the twelve sages. They give you a canoe and 
    Leave, the town, and walk towards the rivers. To use the canoe, just 
    walk into a river. Make sure you have a LOT of heal potion. Follow
    the river up to the Guru Volcano. Walk left and down the staircase. See
    that lava all over the floor? Throughout the Volcano, try not to step 
    on the stuff more than necessary; with every step, each person on your 
    team loses 1 hp. Oh look, more lava. Joy. There's also a lot of area in 
    those back rooms, not to mention fights and treasure. Explore if you 
    want to; there's some pretty good stuff. Most of it's money, but 
    there's some mediocre armor(sell it) and potion, etc. in there, too. 
    When you're done, go down the staircase on your far left. As you can 
    see, this floor splits and goes two ways. Just head right and down the 
    stairs; nothing's on the other side. This next floor is completely 
    covered in lava. Walk from little safe spot to little safe spot in the 
    general direction of southeast. For the next floor, just walk...down, 
    left, down, all left, down the stairs. You're almost there. Walk along 
    the path, and head left when the path breaks. This should take you to a 
    dead end treasure room. The flame shield and the ice sword are two good 
    pieces of equipment for your fighter. Now walk back to the fork and go 
    down. Keep walking until another fork, and go down again. Trek on until 
    you go down the staircase. Hey, this room has eight different branches! 
    That'll take a while to do everything in, right? Wrong. Take the left 
    branch first. Enter the room, fight the dragon, get the treasure. The 
    dragon's a wuss, and will probably go down on the first round. The 
    flame mail's good for a fighter. Now go back to the middle and take the 
    southwestern branch. Outside the door, fill up on life with heal 
    potion; past this door is Kary, the fiend of fire. Yep, already at 
    another fiend. FAST your fighter, have your white mage or red mage cast 
    AFIR, then INV2. Your black mage should hit Kary with the most powerful 
    attack spell he's got. If it's FIR3, use it anyway. Fight shouldn't 
    take very long, but make sure to keep your HP up. It's not a very tough 
    fight, but if you're not good in the strategy department, then Kary can 
    pose a threat to your team. Anyway, once she's outta' the picture, walk 
    up to restore the glow to the orb of fire.
    Now that you're out, use a tent or something to save your game. Canoe 
    back to town, and talk to the man that was sleeping and the sages 
    again. Also, stock up on heal potion(99). Sail north to a small bay 
    with a dock. Go straight into the river, and canoe up until you reach a 
    cave. This icy cave is known as the Ice Cave. Clever name, ain't it? 
    During your stay, make sure to fill up your hp at the end of every 
    floor and/or whenever you need it. If you encounter wizards, fighters, 
    mages, or sorcerers, DO NOT try to run. Kill them as fast as you can; 
    most can kill you in one hit. Walk through the cave until you hit the 
    stairs. Once you're down, this floor splits into two paths. It 
    basically forms a big square. You can go down and left or right and 
    down. It still takes you to the staircase in roughly the same amount of
    steps. Just walk to the other staircase. Walk along the wall until you
    reach the door. Loot the room, then jump down a hole. Any hole. Take 
    one step down, and get in an auto-fight. The ice works just like lava 
    did back in the Gurgu Volcano. Left treasure room holds a silver 
    gauntlet and ice mail. Ice mail is good for a fighter, but is just as 
    good as fire mail. Then take the lower route, at the first fork, head 
    down again, at the second fork, go left and loot(just money), then 
    leave right. Search the chest, walk out, enter the room and grab the 
    10,000 G. Walk into the other room on the far side of the floor, get 
    the loot from the chest, and enter the hole. Now, you're a few steps 
    away from that chest you couldn't reach before. Don't bother walking to 
    it just yet. Fill up on HP first. You're walking to it and BAM! 
    Attacked by something called "EYE". This is the badass you need to 
    fight before you get your chest. Fast up your fighter, and, well, 
    attack. If your fighter gets fast casted on him before his turn, the 
    fight can be over in one round. This guy has spells like RUB, XXXX, 
    etc., which can kill you instantly. Nice guy, eh? If you beat him, walk 
    and grab the chest. What's this? FLOATER? Seems important, eh? Yeah, 
    it's the legendary floater stone, which can make anything fly. What use 
    of it do you have? Worry about that later. Jump down a hole and you'll 
    be in a familiar room. Exit this one the same way you did before. In 
    the next room, however, do not jump down the hole in the treasure room. 
    Instead, walk all the way to the right and take the stairs. Guess what 
    - you're outside!
    Use a tent or something, pronto. By now, even a good player will have 
    little or no heal potion left, and the situation is probably looking 
    pretty sad. Relax, it's but a short trip back to crescent lake. You'll 
    be there in no time. Do the usual town stuff(Stock up on supplies, stay 
    at the inn, etc.), then launch your canoe into the river south of 
    town(the one adjacent to the mountain). Follow this southward and get 
    off where it hits land. Disembark and walk into the desert. Small, 
    empty desert; right? Use your floater stone and sit back. WOW! An 
    airship! COOL! See that airship? That's -your- airship. Neat, eh? 
    What's even cooler is that you can use it. Walk on top of it and hit 
    "A". Whee! This thing goes about twice as fast as the boat, FLIES, and 
    you don't get attacked in it. Well, time to get off your little airship 
    high and start to use it. 
    From the temple of fiends, fly north, and pull left when you see some 
    land again. Park your ship at every island and explore the holes. 
    You'll find that these dragons are always blabbing about how important 
    courage is, and it also seems that their king will give you a reward 
    for proving it. That's where you come in. You'll have to fly a bit 
    northeast to see this castle. And notice there's no landing spot around 
    it? Oh poo. There are two basic ways to infiltrate this castle. A)Go 
    back and land your airship near your boat. Then take your boat back up 
    to the castle, drop your canoe out into the river, and walk to the 
    castle from there. B)Find a landing spot(land slightly northwest of the 
    castle works well) as close to the castle as possible. Once you land, 
    this involves lots of walking. If you're going by boat, check your map 
    to make sure you don't get off course(remember, PUSH B SELECT). If 
    you're going by land, bring a house or two. 
    It gets trickier once you get inside. The first floor is easy; talk to 
    the guy and sit on the throne. Ah, and now you're taken to what we call 
    "The Pillar Maze". Walk on to a pillar, and it will teleport you 
    somewhere else. At the first break, take the bottom one. At the next 
    split, the top one. Left one. Take a break and grab the Zeus gauntlet 
    from the box..what's this? A fighter can use it? What the hell kinda' 
    joke is this? Relax, he'll be able to use it in no time. Now take the 
    pillar third from the top, and finally, the staircase. This floor is 
    more simplistic. Follow the path until you reach a chest. Heal staff? 
    What good is this? As a weapon, worthless. However, use the TRADE 
    command and give it to your black or white mage. In battle, they can 
    use it from the ITEM command to cast HEAL on the team. Pretty good for 
    keeping HP high when they'd normally not do any real damage anyway. 
    Next, you'll find a gold bracelet(good for mages and black belts), 
    another Ice Sword(good for theives and red mages in about ten minutes), 
    and an iron gauntlet(good for black belts in about ten minutes.). In 
    the next patch of chests, you'll get money and a house. And hey, cool, 
    a ...tail? Yep, this is the proof of courage, a rat's tail. Nifty, eh? 
    Fill up on hp and try to step on the throne. Hey, an auto battle. Joy. 
    Zombie Dragon. Don't even bother with FAST. HRM3/FIR3 should drop him 
    easily. Step on the throne, and exit out the door. That wasn't so hard, 
    Now, not only have you earned the dragon king's prize, but you have 
    earned the right to say, "I ain't afraid no ghosts!" Go back to Bahamut 
    and collect your prize. Hey, your fighter looks a bit more buff...wait 
    a second, that's no fighter! Hit start. Your fighter is now a knight. 
    Your back belt is now a master. Your mages all turned into wizards. And 
    your thief turned into a ninja. You know those spells(WARP, EXIT) that 
    you couldn't learn before? You can learn them now. And you know that 
    equipment you couldn't use before? You can probably use that now. Sure, 
    we'll miss those kiddie looking characters, but these guys are all much 
    better. Hell, your knight and ninja can use some magic soon. 
    Once you're done staring at your new and improved posse, fly due north 
    of the opening of the earth cave. When you're overhead of a town, track 
    the river a little west to a landing spot. Take a short hike into town 
    of Oncrac and explore. Here, you will find they make such a big deal 
    about having legs and having this elusive Oxyale. A guy named Kope 
    supposedly saw a robot plummeting into the north waterfall. Then 
    there's a woman with a submarine. But to go deep enough to visit the 
    mermaids' sunken shrine, it needs oxyale. Better go get some, right? 
    The magic shops have nothing really worthwhile, unless you feel like 
    Leave the town and get back in the ship. Okay, now fly your airship to 
    the northwestern hemisphere. More specifically, to the mountain town of 
    Gaia. You will soon find that a pirate(arr!) kidnapped the fairy and 
    sold her. Why do you care? 'Cos this fairy is the only one that can 
    draw Oxyale. You know what? It's been quite a while since you've bought 
    new gear. Hey, it's time to do that here. The weapon shop has one item: 
    a catclaw. This is good for a black wizard. Now the armor shop. Gold 
    bracelets for anyone who doesn't have anything else of the sort, and 
    prorings for everybody. EVERYBODY. I don't give a damn what gauntlet 
    your knight has on already; it doesn't protect against instant death(in 
    case you didn't get the message, ProRings protect against instant death 
    attacks[RUB, that thing sorcerers do, XXX, etc.]). CUR4 is a must, and 
    same for ICE3. As you recall, the pirate sold the fairie to a 
    caravan(HINT, desert). But not the south desert;the far, FAR away 
    desert that a pirate wouldn't have access to. Fly south a bit and east 
    until you reach a small desert with a patch of green in it. As you walk 
    into the caravan(the little patch of sand in the little patch of green 
    in the big patch of desert), you'll find that it's pretty expensive. 
    And guess what else? Nothing much that you have access to gives good 
    gold. Hey, wait a second, what about that EYE fella' back in the ice 
    caves? 3,000+ exp. AND gold, per fight. You'll get some levels and some 
    hard dough. And you don't have to worry about his instant death 
    attacks, courtesy of the ProRing. And having an airship and EXIT makes 
    him a bit easier to get to. And once you get there, all you have to do 
    is walk into the spot where he autoattacks you, kill 'em, and walk off. 
    Neat, eh? You'll get a level-up about every ten to fifteen fights, and 
    fight maybe one or two random battles per level. Hell, I've had games 
    where I built levels 25-35 here, and it didn't take very long. However, 
    this does get boring after a while. 
    Anyway, once you have gotten that bottle, do not, repeat: _DO NOT_ use 
    this bottle with the item menu. You will have to go buy the damn thing 
    all over again. Time to go back to Gaia's spring(back of the town), and 
    then use the bottle from the item menu. When you exit the menu screen,
    you should see a fearie. Talk to the Fearie; she'll give you some
    Oxyale. Hey, now you can go visit those mermaids. And why exactly do 
    you need to do that? 'Cos you CAN. Back to Oncrac with ye. Talk to the 
    woman in front of the sub; she'll let you use it. Nice, quick sub ride, 
    eh? First off, if you want about 10,000 G, loot this room. Otherwise, 
    take the stairs leading up(on the right). This next room is a must 
    loot. Opal Armor(knight), Light Axe casts HRM2 if used during battle, 
    Mage Staff isn't a good weapon for black wizards, but it casts FIR2 if 
    used during battle. Now take the stairs in the bottom right corner. Ah, 
    and now you're one the mermaid's floor. It's sorta' like a town- no 
    random battles. Just talk and loot until you're done. Give the opal 
    bracelet to whomever's got the lowest absorb/evade. Opal guantlet 
    should be dropped or sold. If you want to, cast EXIT, and sell left 
    over crap at a town. Otherwise, go to the base floor and head down; 
    save your magic, as well. You've got the fiend of water to topple. 
    On your way down, you will find a Ribbon. What good is this, you ask? 
    It basicially protects agianst ANYTHING that could happen to 
    you(Poison, Petrify, Stun, all that stuff), AND it has the effect of 
    having AFIR, AICE, ALIT. However, it's a crappy helmet. Once you reach 
    Kraken's ball, do the usual filling up of HP. Kraken spews a bit of big 
    talk, and you enter combat. FAST your fighter, use INV2 or just FADE if 
    you have it, keep your HP high, and blast Kraken with LIT3 when you 
    can. The fiend of water should go down on the second round(I find that 
    if I'm clever, most fiends do), and light up that orb.
    Now take your airship out to Melmond and talk to Dr. Unne. Yep, quick 
    as that, you learned a new language. Time to put it to use. Bring at 
    least 120,000 G with you, too. Just a bit east of the desert south of 
    Gaia is a little landing spot for your airship. Drop it there, and 
    start walking to the far off town of Lefein. Talk to everybody. One 
    will give you a chime, which gives you access to Mirage tower. You're 
    not done there yet, though. Walk to the top-right corner of the town. 
    There's a little hole in the wall. Walk in a straight line right; you 
    will find the "secret" Lefein level 8 magic shops. Needless to say, but 
    I'm saying it anyway, buy NUKE and LIF2. NUKE is the ultimate black 
    magic attack, while LIF2 resurrects any light warrior(not during 
    combat, however) and gives them full life. Good spells. Now backtrack 
    your way to your airship. 
    Save your game, then land your airship as close to Mirage Tower as you 
    can. Walk into it(suprised?). Enter the room, loot it, talk to the 
    robot, and move on to the next floor. Heal Helemt works just like a 
    heal staff, and is just as worthless as armor. Agies sheild is good for 
    knights and protects against being GLANCEd, etc. Thor Hammer is the 
    best hammer in the game, and if used in battle, casts LIT2. Sun sword 
    is good for a ninja. Dragon mail is good for a knight. Once you reach 
    the third floor, however, cast EXIT and go back to your airship. Fly to 
    the river outside of Oncrac and canoe up the river into the waterfall. 
    Seems like there's a little cave or something behind that waterfall, 
    eh? Better loot and explore. When you reach the treasure room in the 
    back, make sure to talk to the robot. He gives you the cube, which 
    gives you access to the Floating castle. And who but the fiend of air, 
    Tiamat, lurks here. Conveinent, ain't it? As for loot...Wizard Staff 
    casts CONF(confusion) during battle.Ribbon is mentioned somewhere 
    above; Defense is good for a knight and casts RUSE when used in battle. 
    Trek to the third floor of Mirage tower. One step into the room and 
    you'll be attacked by a Blue Dragon. Doesn't require FAST or anything. 
    Just a few physical attacks. Step into that thing in the middle of the 
    room. It WILL work now that you have a cube.
    You're whisked away to a cool looking tower. Doesn't look very much 
    like  it's floating; more like it's in orbit. The random encounters 
    will be a lot stronger now, and you will have to make several trips to 
    town to sell the crap(or just drop it and save time). Bane sword isn't 
    really good, but if you use it in battle with the ITEM, it casts BANE. 
    Give it to someone who's not a good physical fighter(black wizard). 
    You'll also find a black shirt(armor for black wizard - casts ICE2 in 
    battle) and a white shirt(white wizard's armor - casts INV2 in battle). 
    You'll also find another ribbon(that makes three), and a katana - good 
    for a ninja. ProCape is worthless. 
    In one of the treasure boxes, you find ADAMANT, and the special music 
    plays. Why the fuss? Well, remember back in the dwarven caves, the 
    weapon smith guy, Smith, said he'd make you a sword, but alas, his 
    supply of Adamant was nonexistent. If you don't remember,
    it's the truth(I SWEAR!). Finish looting that floor(and maybe the one
    above), then EXIT. Fly back to the dwarves' cave(north of Astos'
    castle), and get that sword! With a name like Xcalibar, it's GOT to be
    good. But only a knight can use it. 
    Meanwhile, back at the floating castle, the teleporter to the next 
    floor is to the left. This room has four branches. If you start to walk 
    in any direction, the floor keeps repeating itself. The trick to 
    finding the teleporter to the next floor isn't very tricky; simply walk 
    left two intersections, and then up two. Or you could go left, left, 
    down, down. Or down, down, left left. You just need to go two horiztal 
    and two vertical and you'll reach a teleporter(notice I said "a". If 
    you go left, right, up, down, you'll wind up back where you started.). 
    And now we find ourself on a thin floor. This thin stretch is reffered 
    to as "The Bridge of Warmech". Why, you ask? Because this badass called 
    Warmech(about as tough as fighting the feind of water and air 
    simultainously) only shows up here. If you have enough luck(or complete 
    lack thereof), you'll fight him. He gives so much EXP/G it's not even 
    funny. If you fight him, FAST, NUKE, AFIR, and keep the HP as high as 
    possible. Keep walking up and then into the room. Yep, the ball opens 
    and out pops the feind of air. Okay, I don't know why they made it this 
    way, but spells such as BANE(particularly BANE) have an effect on him. 
    BANE kills things instantly(poison smoke). Don't bother with FAST. Cast 
    BANE or just use the bane sword, use physical attacks, and you should 
    be fine. 
    Wait a second...didn't you just kill Tiamat? Hey, yeah, all of the orbs 
    are lit, too. What's the deal here? Better visit the sages at Crescent 
    lake...Time loop? This does't sound good. Yeah, but haven't got a real 
    choice in the matter. Stock up on potion(all the pure, soft, and heal 
    you can hold). This is the final trip - better be well prepared. When 
    you're ready, go to the temple of Fiends. The SKY WARRIORS give you a 
    bit more insight, and then you go back in time. The staircase is in the 
    bottom-right corner of the floor. I think you can find the staircase 
    for this floor on your own. Now walk around to the center room(door is 
    on the bottom side). You'll fight the Phantom as soon as you walk in. 
    The two chests hold money. And your rod won't remove this stone plate. 
    Hmm...maybe that LUTE you've been cartin' around the whole game might 
    have some use. And sure enough, it does. The exit for this floor is in 
    the upper-right corner. The exit to the next floor is also on the 
    upper-right corner. And now you're on the Earth floor. The exit's at 
    the bottom-right corner. Fight some old Earth cave enemies, and one 
    step short of the stairs, you'll fight a souped-up Lich. Try to 
    conserve your magic, though. And now the fire floor. Gurgo Volcano 
    enemies and a PO'd Kary. Again, conserve magic. The exit is the 
    staircase you see right next to you when you enter the floor. Black 
    Shirt should help out some here. And then the water floor. Use Thor 
    hammer to cast LIT2 during combat; it saves time. The exit's in the 
    bottom right corner. Then we have the wind floor. If you go to the very 
    bottom right corner, you'll find the one and only treasure in the 
    Temple of Feinds 2,000 years ago - the masamune. The most powerful 
    weapon in the game, and anyone can use it. Nintendo Power suggests that 
    you use it on a white wizard. If you have a red wizard, they'd make 
    good use of it. Don't bother giving it to a black wizard - they've got 
    better things to do with their turns. A white wizard could make good 
    use of it. A knight already has an Xcaliber. A master can kick ass just 
    as well without it. If you have a second knight, they'd use it. A ninja 
    could work well as well. 
    Walk around the room, talk to Garland a few  times, then fight Chaos, 
    the FINAL fight in the game. FAST up all your physical fighters, NUKE 
    all you can, keep your HP. Chaos can use any number of attacks, hell, 
    he can CUR4 himself, which means he can restore his 2,000 HP. You 
    should be about level 30 by now. Sit back, and watch the end. You just 
    beat one of the more fun Final Fantasy games. Hope you had fun. 
    -Matt Savvy (smatt@punkmail.com)

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