Whats the best characters to use in this game?

  1. I'm about to start up a file. im wondering what characters i should pick

    User Info: toiden1542

    toiden1542 - 11 years ago

Accepted Answer

  1. I'm assuming this is your first time through the game, in which case I would recommend selecting a party with no repeats, to give you the maximum experience. So which of the 6 available classes should you leave out? Well, if you're playing the NES version, then I would definitely forego using a Thief, as they are fairly worthless. Most people will probably agree with that. Also, you should definitely take a Fighter, as they are probably the best class in the game. That leaves as your options:

    Fighter / Red Mage / White Mage / Black Mage -- Mage-heavy party, if you like using magic.
    Fighter / Black Belt / White Mage / Black Mage -- "Traditional" party, so to speak.
    Fighter / Black Belt / Red Mage / Black Mage -- More black magic available.
    Fighter / Black Belt / Red Mage / White Mage -- More healing available.

    You will find differing opinions as to which of those four is the best. I personally like Fi/RM/WM/BM.

    User Info: robertebalmer

    robertebalmer (Expert) - 11 years ago 11   1

Other Answers

  1. Aside from the ones posted above which are great (especially Fighter/Red Mage/White Mage/Black Mage), the beast and easiest one would be Fighter/Fighter/White Mage/Black Mage for someone who wants to rush thru the game without much hassle. Fighter/Red Mage/White Mage/Black Mage is a jack of all trades party that gives ya anything and everything you need to survive: A tank and back up tank, 2 healers and 2 nukers, so no matter the situation, you'll be prepared. :D Fighter/Fighter/White Mage/Black Mage is more of a "I'm gonna brute force my way thru the game type deal but without giving up on magic for when you really need it. And since the best defense is usually a great offense, this party works amazingly well for pretty much everything. :D

    User Info: Hucaseal_Fan

    Hucaseal_Fan - 2 years ago 4   1
  2. Thanks for the contribution, there are still those out there reading or who just found this site recently. Party choice is an endless debate and it's why I love the game.
    Fi-BB-RM + any other or the same character is a great party.
    I like the Thief too. I love having a character who can run with near 100% success. It's probably the most under-valued thing in the game but if used well, it's really helpful (especially in Marsh cave and Ice cave). I like the Ninja too, good offense and defence and can cast the best spell in the game: FAST. With two characters who can cast FAST bosses will not stand a chance.
    I tend to disagree about the WM. I replace the WM with 99 heal potions. I'd rather take along a dead WM to not waste EXP. Fire spells are better against the undead than HARM, so go with a BM or a second RM if you like magic.

    User Info: FinalFan1

    FinalFan1 - 1 year ago 3   0
  3. I'm 10 year late, too . Playing this game at this very moment for the first time. And I am loving it.

    User Info: Cap-Atom

    Cap-Atom - 1 year ago 3   1
  4. I think I'm 9 years late, but for anyone else who's reading this, if you want a challenge, get a Thief on your second slot. He's kindda useless during most of the game, and tends to die a lot in the last dungeon, but once he has the Masmune and is able to cast Fast on himself, he rocks!
    So I'd say:

    Challenging and probably the most generic party, since I believe these are the default options in the game:
    Fighter, Thief, White Mage, Black Mage

    More useful party members, and you'll probably have a smoother playthrough with this one:
    Fighter, Monk, White Mage, Black Mage - Watch out tho, I believe the Monk has some nasty bugs.
    Fighter, Fighter, White Mage, Black Mage

    In case you don't want to struggle too much with the limited spells, but still like conserving your magic:
    Fighter, Red Mage, White Mage, Black Mage

    In case you really don't want to conserve your magic in dungeons:
    Fighter, White Mage, White Mage, Black Mage - Seriousuly, the WM is really useful, you'll need to heal a lot.

    If you want to break the game:
    Fighter, Fighter, Fighter and possibly another Fighter or a Black Mage. You'll need a lot of money tho.

    User Info: Daeslender

    Daeslender - 1 year ago 1   0
  5. I always liked using the Fighter / Thief / White Mage / Black Mage party. The thief isn't a great character in the beginning, but becomes one of the strongest characters later on, if you can wait. I never found the red mage useful, especially if you already have a white and black mage. The black belt can do a lot of damage, but I never really cared for the character.

    User Info: Name_of_User

    Name_of_User - 11 years ago 4   4
  6. Pretty much any party using a combination of Fighter, Black Mage, Red Mage, Thief, Black Belt, or White Mage should be good.

    Ok seriously...as long as you don't have more than 1 Thief or more than 2 White Mages, it should be very playable. Each party simply has it's own "flavour", and may have challenges at different stages of the game.

    User Info: KamikazeJohnson

    KamikazeJohnson - 6 months ago 0   0
  7. CHARACTER SCORES
    Fighter
    Melee Attack Score:2
    Melee Defense Score:2
    White Magic Score:0
    Black Magic Score:0
    Special benefit:Takes and deals strong non-spell damage throughout the entire game; usually the last man standing; good challenge for solo-questing the game (using only one character and keeping the others dead)

    Thief
    Melee Attack Score:1
    Melee Defense Score:1
    White Magic Score:0
    Black Magic Score:0
    Special benefit:Can cast low-level Black Magic spells at end game to boost melee attack score

    Black Belt
    Melee Attack Score:1
    Melee Defense Score:1
    White Magic Score:0
    Black Magic Score:0
    Special benefit:Is a storage unit for important gear since he equips nothing

    Red Mage
    Melee Attack Score:1
    Melee Defense Score:1
    White Magic Score:1
    Black Magic Score:1
    Special benefit:Well-rounded unit; helpful but not dominant; good challenge for solo-questing the game

    White Mage
    Melee Attack Score:0
    Melee Defense Score:0
    White Magic Score:2
    Black Magic Score:0
    Special benefit:Easily dies and does minimal damage; strengths are healing and curing others and damaging undead

    Black Mage
    Melee Attack Score:0
    Melee Defense Score:0
    White Magic Score:0
    Black Magic Score:2
    Special benefit:Easily dies; strengths are focused damaged output and mass damage output

    =============

    PARTY SETUP 1
    Fighter, Thief, White Mage, Black Mage
    Melee Attack Score:3
    Melee Defense Score:3
    White Magic Score:2
    Black Magic Score:2
    Special benefit:Well-rounded party throughout the game; stronger in the late game.

    PARTY SETUP 2
    Fighter, Black Belt, White Mage, Black Mage
    Melee Attack Score:3
    Melee Defense Score:2
    White Magic Score:2
    Black Magic Score:2
    Special benefit:Well-rounded party throughout the game; Black Belt equips nothings so he can store swappable items for the Fighter (eg. Fire Sword/Armor for Ice Sword/Armor)

    PARTY SETUP 3
    Fighter, Fighter, White Mage, Black Mage
    Melee Attack Score:4
    Melee Defense Score:4
    White Magic Score:2
    Black Magic Score:2
    Special benefit:Well-rounded party throughout the game.

    PARTY SETUP 4
    Fighter, Red Mage, Black Belt or Thief, White Mage
    Melee Attack Score:4
    Melee Defense Score:4
    White Magic Score:3
    Black Magic Score:1
    Special benefit:Well-rounded party throughout the game.

    PARTY SETUP 5
    Fighter, Fighter, Fighter, White Mage
    Melee Attack Score:6
    Melee Defense Score:6
    White Magic Score:2
    Black Magic Score:0
    Special benefit:Rounded party; some risk in the late game.

    PARTY SETUP 6
    Fighter, Red Mage, White Mage, Black Mage
    Melee Attack Score:3
    Melee Defense Score:3
    White Magic Score:3
    Black Magic Score:3
    Special benefit:Rounded party; stronger in the early game than in the late game.

    PARTY SETUP 7
    Fighter, Red Mage, Black Belt or Thief, Black Mage
    Melee Attack Score:4
    Melee Defense Score:4
    White Magic Score:1
    Black Magic Score:3
    Special benefit:Strong in the early game; risky in the late game.

    PARTY SETUP 8
    Fighter, Thief, Black Belt, Red Mage
    Melee Attack Score:5
    Melee Defense Score:4
    White Magic Score:1
    Black Magic Score:1
    Special benefit:Rounded party; risky in the late game.

    User Info: Snootch

    Snootch - 5 months ago 0   2
  8. Party setup 0
    White mage, white mage, white mage, white mage
    Melee attack score:0
    Melee defense score:0
    White magic score:8
    Black magic score:0
    Special benefit: challenge party, dies easily

    User Info: Scrappymatt10

    Scrappymatt10 - 4 months ago

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