Game Trivia

  • Samus's iconic Morph Ball was actually created due to a programming error. The designers couldn't get the character's crawling animation to work properly, so they just turned it into a rolling ball and hoped no one would care about the lack of realism.

    Contributed By: discoinferno84.

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  • The Japanese version of Metroid uses a battery backup feature where players can save their progress for later play. The English version of the game uses a password system as the battery backup feature could not be implemented in time for the release of the English version.

    Contributed By: noidentity.

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  • Samus Aran's character design was created by Hiroji Kiyotake.

    Contributed By: noidentity.

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  • The title "Metroid" is a combination of the words Metro and Android.

    Contributed By: noidentity.

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  • Metroid is an early example of non-linear adventure game where players have to backtrack to areas already visited in order to progress. It is also one of the earliest games where power-ups are permanent instead of temporary and are necessary in order to complete the game.

    Contributed By: noidentity.

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  • Ridley Scott's 1979 horror film Alien was the main inspiration for the game's overall design. Creature designer H.R Giger was also a huge influence for Metroid.

    Contributed By: noidentity.

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  • The game got unused sprites of Samus moving left, which would make her arm blaster appear on her right arm no matter if she walked right or left.
    Now they just swap the sprites, so it appear on whatever arm that are closest to the screen.

    Contributed By: Foppe.

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  • Metroid is one of the earliest games to feature multiple endings depending on how quickly the player beats the game.

    Contributed By: noidentity.

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  • Samus Aran was originally going to be a man, and is even referred to as such in the original instruction manual. One of the developers thought it would be funny if the player found out she was a woman at the game's end. Somebody agreed, and the rest is history.

    Contributed By: ZeoKnight.

       


  • This is the only Metroid game in which Samus doesn't crouch (she simply performs the 'Ball Morph', unlike later games in which you could perform this move from a crouching state).

    Contributed By: Ryan Harrison.

       


  • The NES version of Metroid is the only game in the series that requires the use of passwords to record your progress and continue through the game at a later time. The Japanese Famicom Disk System version, and all sequels, use a save feature.

    Contributed By: Ryan Harrison.

       


  • In the original Metroid game, any time you acquire a new beam weapon, it replaces the one you had previously, which could possibly be problematic at later points in the game. This issue was addressed in Super Metroid, in which beams could be combined.

    Contributed By: Ryan Harrison.

       


  • Hirokazu Tanaka said he wanted to compose music that made the player feel like they were encountering a "living organism" and had no distinction between music and sound effects. The melodies are minimal, because Tanaka wanted the soundtrack to be the opposite of the "hummable," pop tunes found in other games such as Super Mario Bros.

    Contributed By: noidentity.

       


  • Metroid is the first Nintendo game using the NES-SNROM-0x PCB. The special thing about the NES-SNROM-0x PCB was that it was their battery PCB. Nintendo published five games with this PCB, and only the two first games lacked the battery (the second one was Kid Icarus).
    Both Metroid and Kid Icarus were released on the Famicom Disc System in Japan, which allowed the players to save their progress in three different savefiles, just like how it works in The Legend of Zelda, which got replaced by a password system when they were released in NA.
    The reason they skipped the battery was to lower the production cost.

    Contributed By: Foppe.

       


  • Composer Hirokazu Tanaka described the project as a "very free working environment." Tanaka helped with input on game design and even helped name each of the game's areas.

    Contributed By: noidentity.

       


  • Metroid's development was a combination of Nintendo R&D 1 and Intelligent Systems with Gunpei Yokoi producing.

    Contributed By: noidentity.

       


  • The game has shipped 2.73 million copies worldwide.

    Contributed By: noidentity.

       


  • The idea for Samus Aran to be a woman came at the suggestion of one of the team members who asked "Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?"

    Contributed By: noidentity.

       


Famous Quote

  • Ending message:
    Great!! You fulfiled your mission.
    It will revive peace in space.
    But, it may be invaded by the other metroid.
    Pray for a true peace in space!

    Contributed By: Donald Love 87.

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  • (Opening screen)

    EMERGENCY ORDER

    Defeat the Metroid of the planet Zebeth and destroy the Mother Brain the mechanical life vein

    Galaxy Federal Police
    M510

    Contributed By: Ryan Harrison.

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  • Time bomb set!
    Get out fast!
    999

    Contributed By: nsplayer.

       


Connection to Other Media

  • The boss character, Ridley, is named after Ridley Scott, the director of the first Alien film. Samus and her mission were inspired by Ripley, the heroine of that movie. These are just the first of many connections between Metroid and Alien seen throughout the series.

    Contributed By: discoinferno84.

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