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FAQ/Move List by Goh_Billy

Version: 6.5 | Updated: 09/05/08

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          World Heroes Perfect
               FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 6.5
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Sections
--------
      1. Legend
      2. System
         2.1  Basics
         2.2  Hero Gauge
      3. Characters
         3.1  Jack
         3.2  Johnny Maximum 
         3.3  Brocken  
         3.4  Kim Dragon
         3.5  Janne  
         3.6  Rasputin
         3.7  Mudman 
         3.8  Ryofu 
         3.9  Shura  
         3.10 Ryoko 
         3.11 Julius Carn 
         3.12 Hanzou
         3.13 Fuuma 
         3.14 Muscle Power 
         3.15 Captain Kidd  
         3.16 Erick
      ---------------------
         3.17 Son Gokuu
         3.18 Zeus
         3.19 Neo-Dio 
      4. Misc. And Easter Eggs
         4.1  Win Poses
         4.2  Special Stage Finishes 
         4.3  Fight Son Gokuu
         4.4  Unlock Son Gokuu
         4.5  Unlock Neo-Dio
         4.6  Mini Mode
      5. Conclusion
         5.1  What's Missing/Needed
         5.2  Credits
				
	
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
    \ | /          b - Back           MP - Medium Punch    K - Any Kick
  b--   --f        u - Up             LP - Light Punch     + - And  
    / | \          d - Down           HK - Heavy Kick      / - Or  
  db  d  df                           MK - Medium Kick     , - Then 
                                      LK - Light Kick
                                     

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)


===============================================================================
2. System
===============================================================================

++++++++++++++
| 2.1 Basics |
++++++++++++++

  World Heroes Perfect has level 3 attacks (LP+MP, LK+MK).  For a level 3 
punch (HP) press LP+MP.  For a level 3 kick (HK), press LK+MK.  For the sake 
of convenience, all level three attacks are referred in this guide by HP/HK.

Throws                   f/b + HP close

Dash Forward             f, f                     can attack out of dash   
  Dash Attack            P/K   
  Dashing Low Attack     d + P/K              
  Halt                   b
Back Dash                b, b                     invulnerable for a very short
                                                    period of time

Air Block                ub/u/uf, b
  Counter Attack         P/K after a successful
                           Air Block
Block High               b
Block Low                db                       does not block overheads

Taunt                    MP+LK
Taunt 2                  f + MP+LK
Time Over Pose           b + MP+LK
Fake Dizzy               d + MP+LK

Dizzy Recovery           shake joystick and tap
                           P and K rapidly when
                           dizzied
ABC Special              LP+MP+LK (aka HP+LK)


Projectile Kill:         Moves that destroy a regular projectile attack.
Blow Defense:            Moves that guard breaks the opponent.
Attack Clash:            If two attacks meet at the very same time, you will 
                           "clash" and neither character will take damage. Both
                           characters will be pulled apart from each other, as
                           well.
Projectile Deflect:      Block at the very last moment when a projectile 
                           reaches you.        
Desperation              Can be performed once your life meter drains past 50%.
                           Your bar will begin to flash.  You can perform as
                           many Desperations as you want while your lifebar is
                           flashing.



******************
* 2.2 Hero Gauge *
******************


  This meter fills when you connect with attacks.  Once filled you have a few
options available to you.  

Auto Recover         Your character will automatically recover from a sweep
                       attack as long as the Hero Gauge is full.
Max Move             A specific special move that does more hits/damage or any
                       combination there of when hero gauge is filled
Super Desperation    A more damaging Desperation Move that is done when your 
                       lifebar is flashing and the hero gauge is full




===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Jack                                                                    *
*******************************************************************************
Colors
------
LP - Orange-Red costume                
HK - Pink Costume                     



Throws
------
Flip Slam                f + HP close
Flip And Claw            b + HP close


Basic Moves
-----------
Triangle Jump            jump towards wall 
                           and then away
Air Blade                LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Cycle Blade              HP in air                2 hits; both hits are 
                                                    overheads
Dual Blade               LK in air                can perform another air 
                                                    attack after move;
                                                    projectile kill; overhead
Air Cannonball Blade     MK in air                3 hits; all hits are 
                                                    overheads
Open Scissors            HK in air                the very first frame of this
                                                    move has autoguard; 
                                                    overhead
Cannonball Blade         MK                       4 hits
Axe Blade                HK                       projectile kill; the down
                                                    swipe of the move is what
                                                    destroys the projectile;
                                                    2 hits


Command Moves
-------------
Dashing Downward Swipe   Dash Forward, MP
Downward Swipe           f/b + MP
Backflip Slice           f/b + HK                 blow defense
Spinning Slide           d + HK                   must be blocked low


ABC Moves
---------
Crazy Escape             HP+LK                    pops back up in same spot
Air Roll                 d + HP+LK                avoids lows
Crazy Escape Back        b + HP+LK                teleports backward
Crazy Escape Forward     f + HP+LK                teleports forward


Special Moves
-------------
Mixer Crush              qcf + P                  LP=short, MP=medium, 
                                                    HP=long; if claw grazes
                                                     opponent they will simply
                                                     be knocked down.
Iron Crawl               qcf + K                  LK=stationary, MK=short, 
                                                     HK=long
Knee Smasher             qcb + K                  LK=short, MK=medium, HK=long
Air Knee Smasher         qcb + K in air           LK=short, MK=medium, HK=long


Max Moves
---------
Max Knee Smasher         qcb + K when hero        LK=short, MK=medium, HK=long
                           gauge is full
Air Max Knee Smasher     qcb + K in air when      LK=short, MK=medium, HK=long
                           hero gauge is full


Desperation 
-----------
Great Hero Of The Three  Charge d for 4 seconds
  Kingdoms                 u + MP+MK


Super Desperation
-----------------
Great Hero Of All        Charge d for 4 seconds
  Kingdoms                 u + MP+MK



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Jack - Pwepwepwep, your blood tastes awful!!
~To Brocken - Pwepwepwep, why is it your blood is made of oil!?            
~To Shura - Hyohyo, I can sense your blood and presence!!
~Hahaha!  It's so easy to break this toy!!
~Kwekwekwe, cry your eyes out!!  It really excites me!!
-Kishasha, I can't be without this good feeling!!
~Kyakya, I love that humiliation on your face!!

Ending
------
Jack: What do ultimate life forms eat?  That was lousy blood!  Hee hee.  I 
      prefer human blood.  Hee hee.  Better go out and get some blood.  Hee 
      hee.  It's the hour of Jack.




*******************************************************************************
* 3.2 Johnny Maximum                                                          *
*******************************************************************************
Colors
------
LP - Red pads w/ Yellow pants                  
HK - Orange pads w/ Light Blue pants           



Throws
------
Touchdown                f + HP close             
Back Toss                b + HP close             throws opponent against
                                                    wall
Bearhug                  f/b + HK close           tap b and f and 
                                                    mash buttons for 
                                                    longer hold


Basic Moves
-----------
Crush Slap               LP in air                projectile kill (however it
                                                    has a very tricky hitbox,
                                                    and can only really kill
                                                    things such as Mudman's
                                                    Mud Launcher); can hit
                                                    twice, but usually only 
                                                    works on an airborne 
                                                    opponent; overhead
Axe Handle               HP in air                it is possible to get 2 hits
                                                    with this; both hits are
                                                    overheads
Air Punt                 LK in air                2 hits; both hits are 
                                                    overheads
Heavy Kick               HK in air                will knock opponent out of
                                                    the air; overhead
Gut Upper                HP far                   3 hits
Foot Swipe               MK                       must be blocked low; the
                                                    initial frame has low
                                                    autoguard (although the
                                                    hitbox is pretty low, so
                                                    it will not autoguard all
                                                    sweeps); grounds opponent
Power Punt               HK close                 3 hits
Punt Kick                HK far                   regular projectile kill
                                                    and Max projectile kill


Command Moves
-------------
Dashing Down Fist        Dash Forward, HP
Gut Punch                f/b + MP                 the frame which Johnny's fist
                                                    first extends has high
                                                    autoguard
Strong Low Knuckle       d + HP                   blow defense
High Punt                f + HK
Slide                    df + K                   LK=short, MK=medium, 
                                                    HK=long; must be blocked 
                                                    low


ABC Moves
---------
Catching                 HP+LK                    will catch high projectiles;
                                                    hold onto projectile by
                                                    continuing to hold 
                                                    HP+LK; release HP+LK
                                                    to throw projectile back
Low Catching             d + HP+LK                will catch low projectiles;
                                                    hold onto projectile by
                                                    continuing to hold 
                                                    HP+LK; release HP+LK
                                                    to throw projectile back


Special Moves
-------------
Shoulder Charging        qcf + K                  LK=short, MK=medium, HK=long
Lighting Tackle          f, d, df + P             LP=short, MP=further, HP=far
Head Crash               Charge d, u + P /        LP=short, MP=medium, HP=long
                           d, u + P   
Johnny Special           hcf + P close            pushes opponent all
                                                    the way to the corner;
                                                    unblockable


Max Move
--------
Max Head Crash           Charge d, u + P /        LP=short, MP=medium, HP=long
                           d, u + P when hero 
                           gauge is full


Desperation 
-----------
Hyper Johnny Special     qcf, qcf + LP+LK         connects close; down punch
                                                    must connect (not blocked)
                                                    for Desperation to be 
                                                    performed


Super Desperation 
-----------------
Ultimate Johnny Special  qcf, qcf + LP+LK         connects close; down punch
                                                    must connect (not blocked)
                                                    for Desperation to be
                                                    performed



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To J. Maximum - ....You should....lighten up.
-To Shura - ....You're....not popular. 
~....  ....
~....Go home.
~....Popularity and ability are not the same.
~....It's a battle of wits.
~....I am.... Killer Machine.
~You!  Shut up!

Ending
------
Johnny: I'm a fighting machine, unstoppable!
Son: Papa!
Johnny: !!
Son: ...  Papa!!  Papa!!
Johnny: Oh, my son!
Son: I'm gonna grow up to be just like you!
Johnny: ?!
Son: We'll both be killer machines!
Johnny: Oh, no!




*******************************************************************************
* 3.3 Brocken                                                                 *
*******************************************************************************
Colors
------
LP - Blue costume         
HK - Tan costume   



Throws
------
Suplex                   b + HP close           
High Drop Suplex         f + HP close
Gas Attack               f/b + HK close           tap b and f and 
                                                    mash buttons for 
                                                    longer hold


Basic Moves
-----------
Quick Chop               LP in air                can perform another air 
                                                    attack after move;
                                                    overhead   
Diagonal Stretch Punch   HP in air                overhead
Diagonal Stretch Kick    HK in air                overhead
Uppercut                 MP close                 blow defense
Quick Double             HP close                 2 hits
Stretch Arm              HP far                   the frame just when his punch
                                                    is about to come out has
                                                    high autoguard
Shin Kick                MK                       grounds opponent


Command Moves
-------------
Dashing Double           Dash Forward, HP         projectile kill
Air Roundhouse           df + HK in air
Stretch Push             d + MP
Long Stretch Push        d + HP                   2 hits
Low Short Stretch Kick   d + MK                   must be blocked low
Stretch Roundhouse       f/b + HK far
Metal Knee               f/b + HK a step away,
                           in a combo, or
                           close when opponent 
                           is standing up
Low Long Stretch Kick    d + HK                   2 hits; both parts must be
                                                    blocked low


ABC Moves
---------
Joint Release            HP+LK                    the head portion can 
                                                    actually strike the
                                                    opponent but does next to
                                                    no damage; the head has
                                                    autoguard properties just
                                                    before it fully extends
Special Taunt            d + HP+LK
Jet Attack               HP+LK in air             control flight with u or d
  Bomb Drop              b, f + K                 LK=explodes upward, 
                                                    MK=explodes backward, 
                                                    HK=explodes forward
  Cancel Jet Attack      HP+LK


Special Moves
-------------
Rocket Punch             qcf + P                  LP=slow, MP=medium, HP=fast;
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
German Missile           qcf + K                  LK=slow, MK=medium, HK=fast;
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Hurricane Arm            d, f, df + P             LP=fast, MP=medium, HP=slow
Spark Thunder            tap P rapidly            LP=short, MP=medium, HP=long


Max Move
--------
Max Hurricane Arm        d, f, df + P when hero   LP=fast, MP=medium, HP=slow
                           gauge is full


Desperation 
-----------
German Explosion         MP+LK, HP+LK             knocks opponent against 
                                                    wall; the straight stray 
                                                    projectile that is shot
                                                    out after the explosion
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process; the explosion
                                                    itself absorbs projectiles


Super Desperation 
-----------------
German Destruction       MP+LK, HP+LK             knocks opponent against 
                                                    wall; unblockable when
                                                    close; the straight stray 
                                                    projectile that is shot
                                                    out after the explosion
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process; the explosion
                                                    itself absorbs projectiles



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Brocken - I say a mass-produced model can never defeat a custom job, see!!
~To Johnny Maximum - Killer Machine?  Compared to me you're no more than a 
  toy!!
~You ought to be proud that you had a chance to fight against Germany's top
  most top secret!!
~Hahahahaha!  Victory is now at hand!!
~Hey, it's the best.  What do you expect with German science!?
~Your luck ran out when you met me!!

Ending
------
Dr. Brown: Congratulations, Brocken!
Brocken: Expect nothing less from German ingenuity!  Best in the world!
         Best in the world!  Best in the world!  Best in the world!
         Best in the world!  Number one on the planet.  Number one on the 
         planet!  Jahahahaha!
Dr. Brown: I wonder if he's breaking down?




*******************************************************************************
* 3.4 Kim Dragon                                                              *
*******************************************************************************
Colors
------
LP - Black pants w/ Red trim    
HK - Blue pants w/ Yellow trim   



Throws
------
Leg Scissors             f + HP close             tap b and f and 
                                                    mash buttons for 
                                                    longer hold
Head Plant               b + HP close                
Air Toss                 f/b + MP/HP close in     f or b determine where
                           air                      opponent is thrown


Basic Moves
-----------
Triangle Jump            jump towards wall and 
                           then away
Air Backfist             HP in air                2 hits; both hits are 
                                                    overheads
Air Axe Drop             u, LK                    2 hits; both hits are
                                                    overheads
Air Punt                 u, MK                    2 hits; both hits are
                                                    overheads
Split Strike             u, HK                    knocks opponent out of the
                                                    air; overhead
Power Straight           MP far                   the initial frame of this
                                                    move has high autoguard
Backfist                 HP close                 2 hits
Strong Axe Kick          MK close                 2 hits


Command Moves
-------------
Dashing Gut Punch        Dash Forward, MP        the initial frame of this
                                                   move has high autoguard
Dashing Forearm          Dash Forward, HP
Dashing Leaping Kick     Dash Forward, HK
Split Punch              d + HP                   blow defense
Leaping Kick             f + HK


ABC Moves
---------
Shining Dragon Attack    HP+LK                    a high reversal; to connect
                                                    the opponent's attack must
                                                    hit his fist; high attacks
                                                    that strike Dragon in the
                                                    stomach will not be 
                                                    reversed
Low Shining Dragon       HP+LK                    a low reversal


Special Moves
-------------
Dragon Kick              Charge d, u + K /        LK=short, MK=further, 
                           d, u + K                 HK=far; can Triangle Jump 
                                                    after move if it ends 
                                                    near a wall
Leaping Foot Slice       qcf + K                  LK=short and 1 kick, 
                                                    MK=medium and 2 kicks,
                                                    HK=long and 5 kicks
Hyaku Retsu Shuu         hcb + K                  LK=small amount of kicks,
                                                    MK=medium amount of kick,
                                                    HK=a lot of kicks; rapid
                                                    kicks are a projectile 
                                                    kill, but not the exit 
                                                    leap; you can perform any
                                                    air attack after the exit
                                                    leap
Hundred Blows            tap P rapidly            LP=slow, MP=medium, HP=fast


Max Move
--------
Max Dragon Kick          Charge d, u + K /        LK=short, MK=further, 
                           d, u + K when hero       HK=far; can Triangle Jump
                           gauge is full            after move if it ends 
                                                    near a wall


Desperation 
-----------
Dragon Super Finish      f, b, f + MP+MK          dash in must connect for
                                                    Desperation to come out;
                                                    kicks opponent to the wall


Super Desperation 
-----------------
Dragon Giga Finish       f, b, f + MP+MK          dash in must connect for
                                                    Desperation to come out



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Dragon - Whoaccho!!  You'd better not use my name again!!
~To Ryofu - Acha!!  Your technique's 2,000 years old, but mine is twice that.
~Whoaccho!!  You're as tough as I've heard!!  Tough luck you're up against me.
~Hacchaa!!  I feel great.  I just finished my Kung Fu style.
~Acchoo!!  You wanna fight again!?  Then you'd better bet your life!!
~Whoccho!!  Sorry about this, I got no self control, you see.

Ending
------
Kim: Whaa!  Can't lose here and disappoint my fans!  Gotta be going.  My next
     movie starts filming soon.  Hey, how would you like a part in my movie?
Neo-Dio: ???
Kim: Whaa!
Neo-Dio: Weee!
Director: Oh!  It's the real thing!  What presence!




*******************************************************************************
* 3.5 Janne                                                                   *
*******************************************************************************
Colors
------
LP - Silver costume             
HK - Gold costume              



Throws
------
Face Slaps               f + HP close             tap b and f and 
                                                    mash buttons for 
                                                    longer hold
Sword Slam               b + HP close                


Basic Moves
-----------
Diagonal Sword           LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Air Sweep                u, HK                    knocks opponent out of the
                                                    air; overhead
Slash Sword              HP close                 blow defense; the initial
                                                    frame of this move has
                                                    high autoguard (however
                                                    it is extremely tight and
                                                    it only comes in useful 
                                                    against jumping attacks)
Bird Hop                 HP far                   2 hits
Heavy Roundhouse         HK far                   the initial frame of this
                                                    move has high autoguard


Command Moves
-------------
Dashing Sword Strike     Dash Forward, HP
Down Sword               d + MP in air            can follow with another air 
                                                   move; overhead
Step Strike              f + LP
Ground Slice             f + HP far
Double Slice             f + HP a step away,
                           in a combo, or
                           close when opponent
                           is standing up
Low Slice                d + HP                   must be blocked low
Hop Kick                 f + MK
Slide                    df + LK/MK               LK=short, MK=long; must be
                                                    blocked low
Strong Slide             df + HK                  must be blocked low


ABC Move
--------
Slash Whip               HP+LK / d + HP+LK        hold HP+LK to continue 
                                                    slashing; regular 
                                                    projectile kill and 
                                                    Max projectile kill


Special Moves
-------------
Aura Bird                Charge b for 2 seconds,  LP=small, MP=medium, 
                           f + P                    HP=large; will collide 
                                                    with other projectiles as
                                                    both will be "destroyed"
                                                    in the process
Flash Sword              Charge b for 2 seconds,      
                           f + K
Justice Sword            Charge d for 2 seconds,  LK=short, MK=further, 
                           u + K                    HK=far


Max Move
--------
Max Aura Bird            Charge b for 2 seconds,  LP=small, MP=medium,
                           f + P when hero gauge    HP=large; absorbs 
                           is full                  regular projectiles; will
                                                    collide with other Max 
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process


Desperations
------------
Fire Bird                f, qcf, uf + HP
Angel Arrow              qcb, qcf + MP+HK         hold MP+HK during super
                                                    start up to make Janne
                                                    perform Angel Arrow higher
                                                    off the ground; her arrows
                                                    absorb projectiles  


Super Desperations 
------------------        
Inferno Bird             f, qcf, uf + HP
Angel Rain               qcb, qcf + MP+HK         hold MP+HK during super
                                                    start up to make Janne
                                                    perform Angel Arrow higher
                                                    off the ground; her arrows
                                                    absorb projectiles  



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Janne - Hohohohoho!  In the long run, it's impossible for a pretender to
  sit at the top of the cosmos!!
~To Fuuma - This little monkey!?
~To J. Carn - I didn't mean to do this, Carn.
~Hohohohoho!  You want me to cut you some slack in the next fight?
~Hohohohoho!  Oh, yeah.  I'll lose, if you kneel down before me and beg!!
~This is a pretty natural result, don't you think?
~Ooh, sweet.  I have to wonder why I'm so strong!

Ending
------
Janne: Bummer, no hunks this time either.  Hey, that's...!  Hanzou and the 
       Ryoko!  Yeeeks!  How irritating!  Oh well, I'm still the queen, you 
       know!  Men, they grow on the trees!
Fuuma: Hey Janne, where you going?
Janne: Don't bother me!  It's always like this.  It's the story of my life.




*******************************************************************************
* 3.6 Rasputin                                                                *
*******************************************************************************
Colors
------
LP - Green costume     
HK- Purple costume        



Throws
------
Giant Squeeze            f + HP close             tap b and f and 
                                                    mash buttons for 
                                                    longer hold

Multi Slam               b + HP close             tap b and f and 
                                                    mash buttons for 
                                                    longer hold


Basic Moves
-----------
Energy Poke              LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Large Punt Kick          HK                       kicks opponent off their
                                                    feet and high into the air


Command Moves
-------------
Dashing Low Palm         Dash Forward, HP
Dashing Rising Boot      Dash Forward, LK
Big Fists                f/b + HP far
Low Palm                 f/b + HP a step away,
                           in a combo, or
                           close when opponent
                           is standing up
Giving Palm              d + HP                   blow defense
Rising Boot              f/b + LK far
Knee Attack              f/b + LK close
Hop Kick                 d + LK                   must be blocked low
Russian Kick             d + MK                   must be blocked low
Russian Trip             d + HK                   both parts must be blocked
                                                    low


ABC Move
--------
Love Torture             HP+LK / d + HP+LK        if opponent is hit they will
                                                    shrink for 5 seconds and
                                                    cannot perform any special
                                                    moves


Special Moves
-------------
Fireball                 qcf + P                  LP=slow, MP=medium, HP=fast;
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Air Fireball             qcf + P in air           LP=slow, MP=medium, HP=fast;
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Thunderball              hcf + P                  LP=fast start up, MP=medium 
                                                    start up, HP=slow start 
                                                    up; will collide with 
                                                    other projectiles as both
                                                    will be "destroyed" in 
                                                    the process
Ice Ball                 qcb + P                  LP=short, MP=medium, 
                                                    HP=long; freezes opponent
                                                    for split second; 
                                                    projectile kill
Axle Spin                qcb + K                  move with b or f; LK=fast 
                                                    spin, MK=medium spin, 
                                                    HK=slow spin
Air Axle Spin            qcb + K in air           move with b or f
Kossak Dance             qcf + K                  LK=short and 1 kick, 
                                                    MK=medium and 2 kicks,
                                                    HK=long and 3 kicks


Max Moves
---------
Max Axle Spin            qcb + K when hero gauge  move with b or f; LK=fast 
                           is full                  spin, MK=medium spin, 
                                                    HK=slow spin
Max Air Axle Spin        qcb + K in air when      move with b or f
                           hero gauge is full


Desperation
-----------
The Secret Garden        qcb, f + LP+LK           dash in is unblockable; dash
                                                    in must connect to perform
                                                    the entire Desperation


Super Desperation
-----------------
Return To The Secret     qcb, f + LP+LK           dash in is unblockable; dash
  Garden                                            in must connect to perform
                                                    the entire Desperation
  


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Mudman - Turn away from your evil masters and follow me.
~Don't be shy.  Spend the night in my garden of love.
~Give love to those seeking salvation, no matter how evil they are!!
~Everyone is guilty of making mistakes.  Confess to me!!
~What you need is love.  Come here, into my arms!!
~My mission, my fate, is to make this the planet of love!!
~My love can bring peace to even the most troubled heart.  Open your heart!!

Ending
------
Rasputin: Once again, the power of my love prevails.  Peace is virtuous.
          Stillness fills my soul.  Lalalala!  Lalalala!  All together now! 
          Lalalala!  Lalala....  Lalalala!  Lalala....




*******************************************************************************
* 3.7 Mudman                                                                  *
*******************************************************************************
Colors
------
LP - Green w/ Red trim          
HK - Blue w/ Purple trim        



Throws
------
Face Pound               f + HP close             tap b and f and 
                                                    mash buttons for 
                                                    longer hold
Mask Toss                b + HP close
Mudman Dance             f/b + HK close           tap b and f and 
                                                    mash buttons for 
                                                    longer hold


Basic Moves
-----------
Air Swipe                LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Knee Dive                LK in air                overhead
Forward Mask Attack      HP close                 2 hits
Mudman Mask              HP far                   2 hits
Hop Kick                 LK far                   the initial frame of this 
                                                    move has low autoguard 
                                                    (however the hitbox is
                                                    slightly off the ground so
                                                    it will not autoguard all
                                                    sweeps)
Mask Stomp               HK close                 2 hits


Command Moves
-------------
Dashing Mask             Dash Forward, HP
Flying Back Kick         Dash Forward, MK         this will kick ground 
                                                    traveling projectiles
                                                    back at the opponent
                                                    (such as Mudman's Mudman
                                                    Attack and Captain Kidd's
                                                    Pirate Ship Blast)
Dashing Double Kick      Dash Forward, HK
Weak Reach Punch         d + LP                   must be blocked low
Strong Reach Punch       d + MP                   must be blocked low
Mask Uppercut            d + HP                   blow defense
Flying Dropkick          f + HK far
Double Kick              f + HK a step away,
                           in a combo, or
                           close when opponent
                           is standing up
Mud Slider               df + K                   LK=short, MK=medium, 
                                                    HK=long; must be blocked
                                                    low


ABC Moves
---------
Mudman Dance             HP+LK / d + HP+LK
Mud Flight               HP+LK in air             tap HP+LK to continue flying


Special Moves
-------------
Mudman Attack            qcf + P                  LP=slow, MP=medium, HP=fast;
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Mud Launcher             qcf + K                  LK=short, MK=medium, 
                                                    HK=long; will collide with
                                                    other projectiles as both
                                                    will be "destroyed" in 
                                                    the process
Mud Cutter               qcb + P                  move with b or f; LP=fast 
                                                    spin; MP=medium spin, 
                                                    HP=slow spin
Mud Gyro                 Charge d, u + P /        LP=low, MP=medium, HP=high
                           d, u + P


Max Move
--------
Max Mudman Attack        qcf + P when hero gauge  LP=slow, MP=medium, HP=fast;
                           is full                  absorbs regular 
                                                    projectiles; will collide
                                                    with other Max projectiles
                                                    as both will be 
                                                    "destroyed" in the process


Desperation 
-----------
Heaven Blows             hcb, f + HP/MP+LK/HK     HP=left side, MP+LK=center,
                                                    HK=right side; 
                                                    beam is unblockable; 
                                                    finish with Desperation for
                                                    special win victory


Super Desperation 
-----------------
Heaven's Final Blow      hcb, f + HP/MP+LK/HK     HP=left side, MP+LK=center,
                                                    HK=right side; 
                                                    beam is unblockable; 
                                                    finish with Desperation for
                                                    special win victory



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Janne - Guardian spirits go well with beautiful women!!  I'll put one on
  your shoulder!!
~To Jack - A mouthful of the guardian spirit and you'll be a saint!!
~Ill fortune will strike if you disobey the Earth power!!
~It's impossible that the Earth power would be defeated!!
~No, that's not how you do the holy dance!  Put your hips into it!!
~I dedicate this victory to the Earth power fa-fa!!

Ending
------
Mudman: Whee!  Evil is vanquished at last!
Superbeing's Voice: Great Mudman!  You brought peace to the world.
Mudman: Whee!
Superbeing's Voice: I will teach you a new dance, Mudman.
Mudman: Thank you!!
Superbeing's Voice: Ready?  Ulala, ulala!
Mudman: Ulala, what power!




*******************************************************************************
* 3.8 Ryofu                                                                   *
*******************************************************************************
Colors
------
LP - Green armor                
HK - Blue-Green armor                     



Throws
------
Rapid Blade Strike       f + HP close 
Blade Spin               b + HP close             throws opponent against wall


Basic Moves
-----------
Strong Swipe             HP                       blow defense
Push Kick                MK                       the initial frame of this 
                                                    move has high autoguard
Downward Swipe           HK                       projectile kill


Command Moves
-------------
Upward Swipe             f + HP
Long Swipe               f + HK
Battle Ready             MP+LK                    after Ryofu spins his staff,
                                                    he will put out his hand 
                                                    (the hand will reflect back
                                                    projectiles); his hand can
                                                    also strike an opponent for
                                                    very minor damage


ABC Moves
---------
Power Up                 HP+LK / d + HP+LK        next attack 2x as powerful; 
                                                    if you are hit, you lose
                                                    the chance to use the
                                                    power up ability
Bombarding Spear         HP+LK in air             "sticks" to the ceiling
  Drop Down              d
  Drop Forward           f
  Drop Backward          b
Quick Drop Down          d + HP+LK
Quick Drop Forward       f + HP+LK
Quick Drop Backward      b + HP+LK


Special Moves
-------------
Fists Of Flame           qcf + P                  LP=fast flame, MP=medium 
                                                    flame, HP=slow flame; 
                                                    absorbs regular 
                                                    projectiles but does NOT
                                                    absorb Max projectiles   
Spear Head Boogie        qcb + P                  LP=stationary, MP=short,
                                                    HP=long
Psychic Kick             hcf + K in air                     
Spear Of Destruction     tap P rapidly            LP=slow, MP=medium, HP=fast
                                                    with ending hit


Max Move
--------
Max Fists Of Flame       qcf + P when hero gauge  LP=fast flame, MP=medium 
                           is full                  flame, HP=slow flame;
                                                    absorbs regular and Max
                                                    projectiles  


Desperation 
-----------
The Giraffe Bomber       hcb, ub + HK             will absorb projectiles, 
                                                    however, most projectiles
                                                    will travel under this
                                                    Desperation anyways


Super Desperation 
-----------------
Super Giraffe Bomber     hcb, ub + HK             will absorb projectiles, 
                                                    however, most projectiles
                                                    will travel under this
                                                    Desperation anyways



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Fuuma - I'm really shorthanded.  Even a monkey would help.  Why don't you
  give me a hand!?
~To Janne or Ryoko - Become my queen and rule by my side!!
~To Muscle Power - You almost had me!!  You only had to be smarter....
~To J. Carn - You're bad.  I think we'll get along.
~I truly need more soldiers.  Would you be my subordinate?
~I won't team up with a naive warrior like you!!
~I'm not just asking anybody.  It's only you that I want to join me!!
~Your skills are excellent!!  Why don't you be my right hand?

Ending
------
Zeus: Ryofu, you backstabbing..!
Neo-Dio: Weee!
Ryofu: Shut up!  I defeated you!  Now you shall serve me!  My time has 
       arrived!




*******************************************************************************
* 3.9 Shura                                                                   *
*******************************************************************************
Colors
------
LP - Yellow w/ Red trim         
HK - Light Purple w/ Blue trim         



Throw
-----
Rapid Knees              f/b + HP close           tap b and f and 
                                                    mash buttons for 
                                                    longer hold
          

Basic Moves
-----------
Falling Elbow            LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Uppercut                 MP close                 blow defense
Power Elbow              MP far                   projectile kill
Back Elbow               HP far                   the initial frame of this
                                                    move has high autoguard
Snap Tap                 LK close                 2 hits; second part must be
                                                    blocked low
Quick Tap                LK far                   must be blocked low
Jaw Breaker              HK close                 2 hits


Command Moves
-------------
Dashing Elbow            Dash Forward, HP
Dashing Side Kick        Dash Forward, MK         projectile kill
Dashing High Kick        Dash Forward, HK
Crouch Straight          d + MP                   blow defense
Low Tap                  d + MK                   low projectile kill (will
                                                    also kill ground based
                                                    projectiles such as Captain
                                                    Kidd's Pirate Ship Blast);
                                                    must be blocked low
                                                    

ABC Moves
---------
Tiger Punch              HP+LK                    overhead
Short Tiger Punch        b + HP+LK                overhead
Long Tiger Punch         f + HP+LK                overhead
Special Taunt            d + HP+LK                can cancel into other ABC 
                                                    moves or one of Shura's
                                                    special moves


Special Moves
-------------
Tiger Fang               Charge b for 2 seconds,  LP=short, MP=medium, HP=long
                           f + P
Tiger Claw               Charge b for 2 seconds,  LK=short, MK=medium, HK=long
                           f + K
Muetai Kick              Charge d, u + K /        guide with b or f to 
                           d, u + K                 determine where you land
Double Knee Kick         qcf, uf + K              LK=short, MK=medium, 
                                                    HK=long; first knee must
                                                    touch the opponent for the
                                                    second one to come out; can
                                                    perform an air move after
                                                    special bounces off 
                                                    opponent


Max Moves
---------
Max Tiger Fang           Charge b for 2 seconds,  LP=short, MP=medium, HP=long
                           f + P when hero gauge
                           is full
Max Tiger Claw           Charge b for 2 seconds,  LK=short, MK=medium, HK=long
                           f + K when hero gauge
                           is full


Desperation 
-----------
Muetai Machine Gun       qcb, db, d, uf + MP+MK   dash in must connect to 
                                                    perform the Desperation;
                                                    knocks opponent to wall


Super Desperation 
-----------------
Muetai Machine Gun       qcb, db, d, uf + MP+MK   dash in must connect to 
  Spiral                                            perform the Desperation 



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Shura - Boy are you dull!!
~To Dragon - Watching you reminds me of big bro!!
~This is what happens when you use a lethal technique without control!!
~It's not unfair.  Hit and away is my only strategy.
~Thai kick-boxing is the ultimate martial art!!
~Don't make such frightening faces just because you lost!!
~Big bro!  Mom!  I did it!!

Ending
------
Shura: Victory!  At last!
Dr. Brown: Congratulations, Shura!
Shura: It was a long hard battle!
Mother: Shura!!
Shura: Yikes!  Mom!  I won!
Mother: Shush!  Leaving me home like that, I ought to...
Shura: Sorry!  Forgive me!
Mother: No!  Come here!  Shura!
Shura: Yow!
Mother: You're grounded!
Shura: Oh, not that!

   


*******************************************************************************
* 3.10 Ryoko                                                                  *
*******************************************************************************
Colors
------
LP - White costume        
HK - Orange costume               



Throws
------
Choke Hold               f + HP close             tap b and f and 
                                                    mash buttons for 
                                                    longer hold
Shoulder Toss            b + HP close        
Leg Toss                 f/b + HK close  
Air Shoulder Toss        f/b + MP/HP close in     f or b determine where
                           air                      opponent is thrown  
        

Basic Moves
-----------
Triangle Jump            jump towards wall and 
                           then away
Air Poke                 LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Thunder Slap             HP in air                the initial frame of this
                                                    move has autoguard; 
                                                    overhead
Reach Stomp              MK far                   2 hits
Fearless Uppercut        HP close                 2 hits; second hit is a blow
                                                    defense


Command Moves
-------------
Dashing Trip             Dash Forward, d + HK     low projectile kill (will
                                                    also kill ground based
                                                    projectiles such as Captain
                                                    Kidd's Pirate Ship Blast);
                                                    must be blocked low
Quick Chop               d + LP                   must be blocked low
Double Chop              d + MP                   2 hits; both parts must be
                                                    blocked low
Palm Push                f/b + HP                 the frame where Ryoko steps
                                                    forward before her palm 
                                                    push has high autoguard
Palm Attack              d + HP                   must be blocked low
Palm of Destruction      df + HP                  must be blocked low
Hop Knee                 f + MK
Reach Foot               d + MK                   the initial frame of this
                                                    move has low autoguard
                                                    (although the
                                                    hitbox is pretty low, so
                                                    it will not autoguard all
                                                    sweeps); must be blocked
                                                    low
Foot of Destruction      df + HK                  must be blocked low


ABC Moves
---------
Izumoryu Throw           HP+LK                    a high reversal
Fireman's Carry          d + HP+LK                a low reversal


Special Moves
------------- 
Bosatsusho               qcb + P                  LP=fast, MP=medium, HP=slow;
                                                    projectile kill
Winging Kick             f, d, df + K             LK=short, MK=further, HK=far 
                                                    and low
Super Shoulder Throw     hcf + P close            unblockable     
Kubi Kiri Nage           hcf + K                  unblockable


Max Move
--------
Max Bosatsusho           qcb + P when hero gauge  LP=fast, MP=medium, HP=slow;
                           is full                  regular projectile kill 
                                                    and Max projectile kill


Desperation 
-----------
Mugger Throw             f, hcf + MP+HK close     unblockable  


Super Desperation 
-----------------
Mugger Crash             f, hcf + MP+HK close     unblockable  



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Hanzou - Hanzou!  I hope we can fight again sometime!
~To Janne - Don't resent me, Janne.  It's for your own good!
~To Mudman - Hey, give me a guardian spirit too!
~I say use your opponent's force against him!!
~There is still more depth to Izumo Jujutsu.
~Can I say it?  You're just a little pookie!
~Tee, hee!  I guess all that dojo challenging paid off.

Ending
------
Ryoko: Yippee!
Dr. Brown: Congratulations, Ryoko.  I located your father for this occasion.
Father: Ryoko.
Ryoko: Father!
Father: Ryoko!
Ryoko: Daddy!  Super shoulder throw!  Oops!  Bad habit!  Where did I throw 
        him?  Daddy!  Daddy!
Dr. Brown: Well, well...




*******************************************************************************
* 3.11 Julius Carn                                                            *
*******************************************************************************
Colors
------
LP - Yellow armor  
HK - Pink armor



Throws
------
Gut Stab                 f + HP close
Grab And Toss            b + HP close             throws opponent against
                                                    wall


Basic Moves
-----------
Triangle Jump            jump towards wall and 
                           then away
Secret Crawl             hold df
Stomp Out                HK in air                2 hits; both hits are 
                                                    overheads
Driving Headbutt         MP                       2 hits
Strong Uppercut          HP                       2 hits; regular projectile 
                                                    kill and Max projectile
                                                    kill
Hop Kick                 MK                       low dodge
Prop Drop                HK                       the frame where his feet
                                                    first appear in the
                                                    dropkick position has high
                                                    autoguard; knocks opponent
                                                    down


Command Moves
-------------
Low Hand                 d + LP                   must be blocked low
Claw Fist                f/b + MP
Strong Low Hand          d + MP                   must be blocked low
Double Palm              f/b + HP
Angry Chop               d + HP                   regular projectile kill and
                                                    Max projectile kill; must
                                                    be blocked low
Hop Kick                 f + MK
Hand Dive                df + LK                  must be blocked low
Sky Kick                 d + HK                   blow defense
Strong Hand Dive         df + MK/HK               MK=short, HK=long; must be
                                                    blocked low
Mongolian Press          d + HK in air            overhead


ABC Moves
--------
Shouting Spirit          HP+LK                    hold HP+LK to continue move;
                                                    charges hero meter
Fake Shouting Spirit     f/b/d + HP+LK


Special Moves
-------------
Mongolian Tiger Flash    Charge b for 2 seconds,  LP=short, MP=medium, HP=long
                           f + P
Mongolian Dynamite       Charge d for 2 seconds,  LP=fast, MP=medium, HP=slow
                           u + P
Mongolian Blitz          Charge d for 2 seconds,  LK=short, MK=medium, HK=long
                           u + K                         
                                 
                       
Max Move
--------
Max Mongolian Tiger      Charge b for 2 seconds,  LP=short, MP=medium, HP=long
  Flash                    f + P when hero gauge 
                           is full


Desperation 
-----------
Fire Blast               f, b, db, d, u + LP+LK   fire pillar absorbs 
                                                    projectiles


Super Desperation 
-----------------
Fire Blasts              f, b, db, d, u + LP+LK   fire pillars absorb 
                                                    projectiles



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To J. Carn - It is I who reigns over the continent!
~To Shura - You're so petty....small.  Show me you're alive!!
~It's guts that turns impending doom into glorious victory!!
~Bravo for your courage, ya little weakling, challenging one as great as I!!
~I've a heart of steel that fears not even death.  You can't even imagine 
  defeating me!!
~Guts!  The stuff men are made of!

Ending
-------
J. Carn: We are victorious!  Har har!
Dr. Brown: Impressive, Mr. Carn!
Women's Voices: Oooh!
J. Carn: Hm, those are the women captured by Zeus.  Ladies make me feel 
         awkward.
Dr. Carn: We can't fit this many in the time machine.  We'll just have to 
          leave Carn behind.




*******************************************************************************
* 3.12 Hanzou                                                                 *
*******************************************************************************
Colors
------
LP - Blue costume               
HK - Dark Gray costume        

    
       
Throws
------
Diving Power Bomb        f + HP close              
Flying Arm Drag          b + HP close


Basic Moves
-----------
Double Jump              ub/u/uf after initial 
                           jump  
Quick Palm               LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Air Chop                 u, HP                    knocks opponent out of the
                                                    air; overhead
Side Swipe               u, HK                    knocks opponent out of the
                                                    air; overhead
Short Uppercut           MP close                 blow defense
Power Straight           MP far                   the initial frame of this
                                                    move has high autoguard
Energy Palm              HP far                   projectile kill
Quick Tap                LK                       must be blocked low
Killer Roundhouse        HK close                 knocks opponent down


Command Moves
-------------
Izuna Giri               d + MP in air
Beheading                d + HP                   the initial frame of this
                                                    move has high autoguard
High Roundhouse          f/b + HK close


ABC Moves
--------- 
Hayate Tricks            HP+LK                    attack cancel
Quick Hayate Tricks      f/b + HP+LK              attack cancel
Low Hayate Tricks        d + HP+LK                attack cancel


Special Moves
-------------
Rekko Zan                qcf + P                  LP=slow, MP=medium, HP=fast;
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Double Rekko             qcf, qcf + P             LP=slow, MP=medium, HP=fast;
                                                    one of the projectiles 
                                                    will collide with other 
                                                    projectiles and be
                                                    "destroyed" while the
                                                    second projectile passes
                                                    through and continues its
                                                    path; will collide with 
                                                    Max projectiles as both
                                                    will be "destroyed" in the
                                                    process
Kou Ryuu Ha              f, d, df + P             LP=low, MP=medium, HP=high
Nin Pou Hou Rin Kyaku    qcb + K                  LK=short, MK=medium, HK=long
                                                    with jump back start up
Leg Lariot               qcf + K                  LK=short, MK=medium, HK=long
Mijin Kakure No Jutsu    Charge d, u + P/K /      LP=left, MP=right, 
                           d, u + P/K               HP=center, LK=left in air,
                                                    MK=right in air, HK=center
                                                    in air; can perform air 
                                                    move after K teleport
                                                        

Max Move
--------
Max Kou Ryuu Ha          f, d, df + P when hero   LP=low, MP=medium, HP=high
                           gauge is full


Desperation 
-----------
Slice The Shimmering     f, hcf + LP+LK           dive in must connect (not
  Light                                             blocked) to perform 
                                                    Desperation; overhead


Super Desperation 
-----------------
Slice The Beaming        f, hcf + LP+LK           dive in must connect (not
  Light                                             blocked) to perform 
                                                    Desperation; overhead



``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Fuuma - Fuuma, a ninja has to bear all things.
~To Ryoko - Don't let this beat you down.  Stand up, undaunted, and keep 
  fightin'!
~You haven't seen all my Iga body techniques.
~I'm open to all challengers!!  All I've got to do is attack!!
~You got a long way to go before you attain the way of the ninja.
~You were an incredible foe....
~I'll walk the path of blood as long as light shines in this world.

Ending
------
Hanzou: Once again, there were many worthy challengers.  I feel I have yet
        much to learn.  I must continue on my journey of training.  So 
        long.  Farewell.




*******************************************************************************
* 3.13 Fuuma                                                                  *
*******************************************************************************
Colors
------
LP - Orange costume             
HK - Yellow costume             



Throws
------
Diving Power Bomb        f + HP close              
Flying Arm Drag          b + HP close
Flip Toss                f/b + MP/HP close in     f or b determine where
                           air                      opponent is thrown
                                   

Basic Moves
-----------
Triangle Jump            jump towards wall and 
                           then away
Double Jump              ub/u/uf after initial 
                           jump
Slow Fist                LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Air Chop                 u, HP                    knocks opponent out of the
                                                    air; overhead
Side Swipe               u, HK                    knocks opponent out of the
                                                    air; overhead
Heel Drop                ub/uf, HK                2 hits; both hits are 
                                                    overheads
Short Uppercut           MP close                 blow defense
Power Straight           MP far                   the initial frame of this
                                                    move has high autoguard
Energy Palm              HP                       projectile kill
Quick Tap                LK                       must be blocked low


Command Moves
-------------
Dashing Heel Drop        Dash Forward, HK
High Roundhouse          f/b + HK close


ABC Moves
---------
Fake Kou Ryuu Ha         HP+LK 
Fake Reppu Zan           f + HP+LK 
Fake Double Reppu        b + HP+LK 
Fake Exploding Atomic    d + HP+LK 
  Crash


Special Moves
-------------
Reppu Zan                qcf + P                  LP=slow, MP=medium, HP=fast;
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Double Reppu             qcf, qcf + P             LP=slow, MP=medium, HP=fast;
                                                    one of the projectiles 
                                                    will collide with other 
                                                    projectiles and be
                                                    "destroyed" while the
                                                    second projectile passes
                                                    through and continues its
                                                    path; will collide with 
                                                    Max projectiles as both
                                                    will be "destroyed" in the
                                                    process
Kou Ryuu Ha              f, d, df + P             LP=low, MP=medium, HP=high
  Kou Ryuu Ha Follow Up  f, d, df + P             LP=low, MP=medium, HP=high
Air Kou Ryuu Ha          f, d, df + P in air      LP=low, MP=medium, HP=high
Dragon Flight Drop       hcb + HP when in air     unblockable
                           near standing 
                           opponent's head
Nin Pou Hou Rin Kyaku    qcb + K                  LK=short, MK=medium, HK=long
  Kou Ryuu Ha Follow Up  f, d, df + P             LP=low, MP=medium, HP=high


Max Moves
---------
Max Reppu Zan            qcf + P when hero gauge  LP=slow, MP=medium, HP=fast;
                           is full                  absorbs regular 
                                                    projectiles; will collide
                                                    with other Max projectiles
                                                    as both will be 
                                                    "destroyed" in the process
Max Double Reppu         qcf, qcf + P when hero   LP=slow, MP=medium, HP=fast;
                           gauge is full            will absorb regular 
                                                    projectiles; some of the
                                                    Reppu projectiles will 
                                                    collide with other Max
                                                    projectiles and be 
                                                    "destroyed" while the rest
                                                    of the Reppu projectiles
                                                    will pass through and 
                                                    continue their path


Desperations
------------
Exploding Atomic Crash   hcb, ub + HP             
Fireball Slug Trick      qcb, qcb, qcb + HP+LK    absorbs projectiles


Super Desperations
------------------
Hyper Atomic Crash       hcb, ub + HP             the rain of fire darts absorb
                                                    projectiles
Fireball Slug Crawler    qcb, qcb, qcb + HP+LK    absorbs projectiles



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Hanzou - I got you back!  Hanzou!
~To Janne - Oops, sorry!!  I laid a big one on you.  Are you....uh....like
  wounded or anything?  Ha!
~My name is Fuuma.  Remember it well, even when you get thrashed down into hot
  and heavy purgatory!
~Out of my way!  It's Hanzou I've come to fight!
~Just be thankful I didn't, like, wipe your sorry soul into oblivion!
~My ability together with the invincible Fuuma's art of the ninja makes me
  invulnerable.
~Ola, ola, ola, ola, ola!

Ending
------
Fuuma: Just like I said!  I am victorious!  Gotta run.  Can't be late for my 
       date!  Going on a date with my girl, yeah!
Boss: Fuuma, in my office, now!
Fuuma: Huh?
Boss: What are you up to?  You've got a lot of unfinished work!
Fuuma: Whoa!  This is gonna take all night!
Boss: You're not leaving until it's all done!
Fuuma: I'm gonna miss my date....  She'll dump me for sure!!




*******************************************************************************
* 3.14 Muscle Power                                                           *
*******************************************************************************
Colors
------
LP - Red, White and Blue        
HK - Gray, White, and Orange   



Throws
------
Headbutt                 f + HP close
Vertical Suplex          b + HP close
Fireman's Carry          d + HP close
Knee Drop                f + HK close
Choke Hold               b + HK close             tap b and f and 
                                                    mash buttons for 
                                                    longer hold


Basic Moves
-----------
Slow Fist                LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Elbow Drop               MP in air                grounds opponent; overhead
Big Splash               ub/uf, HP                knocks opponent out of the
                                                    air; overhead
Wild Swing               MP                       the initial frame of this
                                                    move has high autoguard
Axe Handle Smash         HP close                 2 hits
Stomp                    MK                       must be blocked low; low 
                                                    projectile kill (will also
                                                    kill ground based 
                                                    projectiles such as Captain
                                                    Kidd's Pirate Ship Blast)
Big Boot                 HK                       knocks opponent out of the
                                                    air


Command Moves
-------------
Dashing Full Axle        Dash Forward, HP
Full Axle                f/b + HP
Low Uppercut             d + HP                   2 hits; second hit is a blow 
                                                    defense; since performing
                                                    this move close will 
                                                    produce a throw, it's best
                                                    to try this after a blocked
                                                    attack such as a failed
                                                    jump in
Leg Drop                 d + HK in air            overhead; projectile kill


ABC Moves
---------
Muscle Grip Toss         HP+LK                    unblockable
Power Bomb               d + HP+LK                unblockable
Body Slam                u + HP+LK                catches airborne opponent;
                                                    unblockable

Special Moves
-------------
Muscle Bomber            Charge b for 2 seconds,  LK=short, MK=medium, HK=long
                           f + K                    with slight start up       
Super Drop Kick          qcf, uf + K              LK=short, MK=medium, HK=long
Tornado Breaker          360 + P close            unblockable


Max Move
--------
Max Tornado Breaker      360 + P close when hero  unblockable
                           gauge is full


Desperation
-----------
Super Dangerous Giant    qcf, b, db, d + HP       unblockable
  Breaker                  close


Super Desperation
-----------------
Super Dangerous Mega     qcf, b, db, d + HP       unblockable
  Breaker                  close



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To J. Maximum - You see, my hardened muscles were tougher than your poor 
  armor!!
~To Dragon - It muscle that counts, not agility, don't you know!!
~Victory's in the muscles!!  You got that!?
~You can't beat me with those spaghetti biceps.
~You thought you could beat the best of the best?  Dummy!!
~Even a nuclear blast couldn't mangle my muscles!!

Ending
------
Muscle Power: Ha!  My muscles are better than yours, rusty!
Neo-Dio: How could I lose?!
Muscle Power: America!  A great body from that great land!
Neo-Dio: America?  You'll regret this!
Muscle Power: I'll always be ready for you!




*******************************************************************************
* 3.15 Captain Kidd                                                           *
*******************************************************************************
Colors
------
LP - Blue costume               
HK - Red costume               



Throws
------
Face Slaps               f + HP close             tap b and f and 
                                                    mash buttons for 
                                                    longer hold
One Arm Toss             b + HP close             throws opponent against the 
                                                    wall  


Basic Moves
-----------      
Diagonal Punch           LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Wild Swing               u, HP                    knocks opponent out of the
                                                    air
Heavy Diagonal Kick      ub/uf, HK                the initial frame of this
                                                    move has high autoguard
Pirate Straight          MP far                   the initial frame of this
                                                    move has high autoguard;
                                                    projectile kill (though
                                                    due to its odd hitbox, it
                                                    will not reliably kill
                                                    most projectiles)
Pirate Swing             HP far                   the initial frame of this
                                                    move has high autoguard
Stomach Kick             LK far                   the initial frame of this
                                                    move has high autoguard
Low Foot                 MK                       must be blocked low


Command Moves
-------------
Dashing Gut Punch        Dash Forward, HP         the initial frame of this
                                                    move has high autoguard
Dashing Low Foot         Dash Forward, MK         must be blocked low; low 
                                                    projectile kill (will also
                                                    kill ground based 
                                                    projectiles such as Captain
                                                    Kidd's Pirate Ship Blast)
Dashing Flying Kick      Dash Forward, HK
Shark Kick               df + HK in air
Low Straight             d + MP                   blow defense
Cheap Shot               f + HP                   the initial frame of this
                                                    move has high autoguard
Low Uppercut             d + HP                   2 hits
Low Trip                 f/b + HK close           must be blocked low
Flying Kick              f/b + HK far


ABC Moves
---------
Special Taunt            HP+LK 
Quick Step Forward       f/d + HP+LK 
Quick Step Backward      b + HP+LK 


Special Moves
-------------
Pirate Ship Blast        qcf + P                  LP=slow, MP=medium, HP=fast;
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Shark Knuckle            Charge b for 2 seconds,  LP=slow, MP=medium, HP=fast
                           f + P                    projectile kill
Shark Upper              Charge d for 2 seconds,  LP=short, MP=further, 
                           u + P                    HP=far; the rising shark
                                                    can absorb regular 
                                                    projectiles
Spiral Kick              Charge b for 2 seconds,
                           f + K
Hyper Dash Kick          hcb + K                  LK=short, MK=medium, HK=long


Max Move
--------
Max Shark Knuckle        Charge b for 2 seconds,  LP=slow, MP=medium, HP=fast;
                           f + P when hero gauge    you are able to attack 
                           is full                  opponent while this is
                                                    striking them; regular 
                                                    projectile kill and Max
                                                    projectile kill


Desperation
-----------
Pirate Punishment        b, d, db + MP+LK close   unblockable; finish with 
                                                    Desperation for special win
                                                    victory


Super Desperation
-----------------
Pirate Torture           b, d, db + MP+LK close   unblockable; finish with 
                                                    Desperation for special win
                                                    victory



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Erick - You should consider retirement old man!
~To Janne or Ryoko - Women should be more ladylike!!
~The drinks will taste good tonight!
~I'll take you on anytime!
~Wanna bet on who wins the next fight?

Ending
------
C. Kidd: Kidd wins!  Hey, of course!  All right lads, time to round up the 
         treasure!
Underlings: Aye!
C. Kidd: Hey!  What era's treasure shall I plunder next?  Let's go lads! 
         Hidden treasure awaits!
Underlings: Aye, aye captain!
C. Kidd: How titillating!




*******************************************************************************
* 3.16 Erick                                                                  *
*******************************************************************************
Colors
------
LP - Blue costume               
HK - Black costume        



Throws
------
Choke Slam               f + HP close             
Horn Toss                b + HP close
Grab And Slam            f/b + HK close     


Basic Moves
-----------
Body Splash              MP in air                knocks opponent out of the
                                                    air; overhead
Diagonal Slice           HP in air                the initial frame of this
                                                    move has autoguard; 
                                                    overhead
Shield Lift              LP                       the initial frame of this
                                                    move has high autoguard
Axe Swing                HP                       projectile kill
Low Snap                 HK close                 2 hits
Reach Kick               HK far                   the frame where Erick pulls
                                                    his shield back has high
                                                    autoguard


Command Moves
-------------
Dashing Low Axe          Dash Forward, HP
Anger Roar               MP+LK                    Erick has high autoguard
                                                    during the taunt
Butt Drop                d + HK in air            overhead
Shield Strike            d + MP                   blow defense
Low Axe                  f + HP                   the frame where Erick pulls
                                                    his shield back has high
                                                    autoguard
Slash Sweep              d + HP                   must be blocked low; the 
                                                    initial frame of this move
                                                    has low autoguard (although
                                                    the hitbox is pretty low,
                                                    so it will not autoguard
                                                    all sweeps)


ABC Moves
--------- 
Erick Shield             HP+LK                    reflects high projectiles
Low Erick Shield         d + HP+LK                reflects low projectiles


Special Moves
-------------
Thor's Hammer            qcb + P                  LP=fast, MP=medium, HP=slow
Aegyr's Halberd          qcb + K                  LK=slow, MK=medium, HK=fast
                                                    will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Long Horn                Charge b for 2 seconds,  LP=short, MP=medium, HP=long
                           f + P    
Blizzard Breath          hcf + P                  LP=fast, MP=medium, HP=slow;
                                                    freezes opponent for split 
                                                    second; projectile kill
                           

Max Move
--------
Max Blizzard Breath      hcf + P when hero gauge  LP=fast, MP=medium, HP=slow;
                           is full                  freezes opponent for split 
                                                    second; projectile kill


Desperation
-----------
Whale Snarfer            qcb, db, d, df + MP+MK   


Super Desperation
-----------------
Icy Whale Snarfer        qcb, db, d, df + MP+MK   freezes opponent for split
                                                    second; finish with 
                                                    Desperation for special
                                                    win victory



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To C. Kidd - A man of the sea can't be so flippant!!
~To Rasputin - Where is your homeland?  What?  The north?  Me, too!!
~What is deeper and wider than the ocean?  Human compassion!!
~My boy, I wonder if you're getting three squares a day..
~Leia, my dear, make dinner and wait for me!!
~You eat three square meals a day?  I eat five times a day!!

Ending
------
Erick: Whew, what a catch!  Now I can go home.
Bikke: Daddy!!
Leia: You're back, Erick!
Erick: Ho, a baby!  Well done Leia!
Baby: Goo gaa.
Erick: This one's a girl!  Wonderful!
Narrator:  The house of Erick celebrates the new daughter.


------------------------------------------------------------------------------


*******************************************************************************
* 3.17 Son Gokuu                                                              *
*******************************************************************************
Colors
------
LP - White pants w/ Orange top            
HK - Yellow pants w/ Black top                    



Throw
-----
Statue Crush             f/b + HP close           can perform air move after
                                                    throw


Basic Moves
-----------
Triangle Jump            jump towards wall and 
                           then away
Crawl                    hold df
Fast Poke                LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Diagonal Palm            MP in air                the initial frame of this
                                                    move has high autoguard;
                                                    overhead
Double Kick              HK in air                2 hits; both hits are
                                                    overheads
Step Poke                MP far                   the frame where Gokuu's hands
                                                    just come out has high
                                                    autoguard
Backfist                 HP far                   the frame where Gokuu's arm
                                                    is pointed down (just 
                                                    before he uses it to
                                                    backfist the opponent) has
                                                    high autoguard
Quick Tap                LK far                   the initial frame of this
                                                    move has high autoguard
Back Kick                MK close                 blow defense
Twist Heel Drop          HK far                   low dodge


Command Moves
-------------
Dashing Pokes            Dash Forward, MP
Dashing Twirl Kick       Dash Forward, HK
Foot Stomp               d + MK in air            can follow with another air 
                                                    move; overhead
Low Palm                 d + LP                   must be blocked low 
Monkey Claw              d + MP                   blow defense
Step Elbow               f + HP
Palm Uppercut            d + HP                   knocks opponent off their
                                                    feet and high into the air 
Flying Heel              f + HK far
Twirl Kick               f + HK close


ABC Move
---------
Rolling Stick            HP+LK / d + HP+LK        hold HP+LK to continue move;
                                                    projectile kill


Special Moves
-------------
Pouncing Clobberer       f, d, df + K             LK=low, MK=medium, HK=high;
Jumping Pounder          Charge d, u + P /        LP=short, MP=medium, HP=long;
                           d, u + P                 regular projectile kill
                                                    and Max projectile kill
Genie Sucker             qcb + MP+HK              this counters any of the 
                                                    opponent's special moves 
                                                    and will shrink them for 5 
                                                    seconds; the opponent 
                                                    cannot perform any special 
                                                    moves while tiny
Cloud Calling Attack     hcb + K                  LK=calls cloud low, MK=calls
                                                    cloud medium, HK=calls 
                                                    cloud high
  Move Forward           f
  Move Backward          b
  Jump Off Cloud         u
  Fall From Cloud        d
Stone Drop               hcb, ub, u + K           LK=fast, MK=medium, HK=slow;
                                                    overhead
Air Stone Drop           hcb, ub, u + K in air    LK=fast, MK=medium, HK=slow;
                                                    overhead


Max Move
--------
Max Jumping Pounder      Charge d for 2 seconds,  LP=short, MP=medium, HP=long;
                           u + P / d, u + P when    regular projectile kill
                           hero gauge is full       and Max projectile kill


Desperation
-----------
Holy Heaven Dance        hcf, hcf + LP+LK         bees will attack opponent 
                                                    once you get close to 
                                                    them


Super Desperation
-----------------
Holy Heaven Sting        hcf, hcf + LP+LK         bees will attack opponent 
                                                    once you get close to 
                                                    them



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Rasputin - Your hands are bigger than Buddha's!
~To J. Maximum - You've got power, but you gotta hit me first!!
~Hey, pretty decent!  You're not so bad!
~You're a weakling!  Better not fight anymore!
~That was barely a tickle!
~Go back to training!  You're no match for me!
~Seems like I know you from somewhere!!

Ending
------
Gokuu: Weaklings!  Now I'm hungry again!
Monkeys: Eek, eek!
Gokuu: What?  You want more action?
Monkeys: Ukii!
Gokuu: Let's go then!
Monkeys: Ukii!!
Gokuu: Outta my way!  Clear out!!
Narrator: Gokuu's carefree journey continues.




*******************************************************************************
* 3.18 Zeus                                                                   *
*******************************************************************************
Colors
------
LP - Black costume              
HK - Blue-Gray costume                      



Throws
------
Slam And Pound           f + HP close
Face Crusher             b + HP close


Basic Moves
-----------
Air Rapid Punches        P in air                 can perform another air 
                                                    attack after move; 
                                                    overhead; knocks opponent
                                                    out of the air
Power Jump Kick          K in air                 projectile kill; knocks 
                                                    opponent out of the air;
                                                    overhead
Short Uppercut           LP/MP                    projectile kill; 1st hit is a
                                                    blow defense; a total of 2
                                                    hits, however you can get
                                                    3 hits from this if you
                                                    strike an airborne
                                                    opponent; knocks opponent
                                                    out of the air
Strong Uppercut          LP/MP close              2nd hit is a blow defense;
                                                    a total of 2 hits, however
                                                    you can get 3 hits from
                                                    this if you strike an
                                                    airborne opponent; knocks
                                                    opponent out of the air
Godly Straight           HP                       knocks opponent out of the
                                                    air
Power Knee               LK/MK                    knocks opponent out of the
                                                    air
Low Roundhouse           HK far                   knocks opponent out of the
                                                    air; will get 2 hits if you
                                                    strike an airborne opponent
Side Kick                HK close                 2 hits; knocks opponent out
                                                    of the air


Command Move
------------
Low Claw                 d + P/K                  will push Zeus very far back
                                                    if opponent blocks this;
                                                    knocks opponent out of the
                                                    air; reflects projectiles 


ABC Move
--------
None
      

Special Moves
-------------
Megaton Punch            qcf + P                  projectile kill; the first
                                                    frames of this move have
                                                    high autoguard
Gigger Smasher           qcb, db, d, df, f + P    knocks opponent to wall;
                                                    regular projectile kill
                                                    and Max projectile kill


Max Move
--------
Max Megaton Punch        qcf + P when hero gauge  regular projectile kill 
                           is full                  and Max projectile kill


Desperation
-----------
Atomic Hit               qcb, db, d, df, f, b,    absorbs projectiles
                           f + HP


Super Desperation
-----------------
Atomic Meltdown          qcb, db, d, df, f, b,    absorbs projectiles
                           f + HP



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~--- Error! ---
~Dirt!
~Tadpole!
~Trash!
~Termite!

Ending
------
N/A




*******************************************************************************
* 3.19 Neo-Dio                                                                *
*******************************************************************************
Colors
------
LP - Purple w/ Pink hair            
HK - Gold w/ Orange hair                    



Throws
------
Front Roll Toss          f + HP close
Back Cannonball Toss     b + HP close


Basic Moves
-----------
Triangle Jump            jump towards wall and 
                           then away
Forearm Blade            LP in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Ribbed Forearms          HP in air                2 hits; both hits are 
                                                    overheads
Knee Blade               LK in air                can perform another air 
                                                    attack after move; 
                                                    overhead
Fin Blade                HK in air                4 hits; all parts are
                                                    overheads
High Upper               HP close                 will miss most standing
                                                    characters, however, it
                                                    will strike twice on
                                                    airborne opponent's and
                                                    knock them out of the air
Low Tap                  LK far                   must be blocked low
Axe Kick                 HK                       2 hits; regular projectile
                                                    kill and Max projectile
                                                    kill; the down swipe of
                                                    the move is what destroys
                                                    the projectile; second hit
                                                    is an overhead


Command Moves
-------------
Dashing Blade Knee       Dash Forward, LK
Low Uppercut             d + HP                   first hit must be blocked
                                                    low while the second hit is
                                                    a blow defense
Twirl Kick               f/b + HK
Weak Slide               df + LK                  must be blocked low
Double Kick Slide        df + MK                  all part must be blocked low
Triple Kick Slide        df + HK                  for third kick to come out
                                                    move must touch opponent;
                                                    all parts must be blocked
                                                    low


ABC Moves
---------
Short Jump               HP+LK                    avoids low attacks; can
                                                    perform any air attack
Short Jump Forward       f/d + HP+LK              avoids low attacks; can
                                                    perform any air attack
Short Jump Backward      b + HP+LK                avoids low attacks; can
                                                    perform any air attack


Special Moves
-------------
Sonic Saber              qcf + P                  LP=short, MP=medium, HP=long
Gran Saber               qcf + K                  LK=short, MK=medium, HK=long
Breaking Claw Thunder    d, f, df + P             LP=fast, MP=medium, HP=slow
Rolling Smash            hcf, uf + K
Air Rolling Smash        hcf, uf + K in air
Upward Rolling Smash     u, d, u, d + K           LK=low, MK=medium, HK=high;
                                                    make sure motion is 
                                                    finished when you are on
                                                    the ground since move
                                                    cannot be done in air
Upward Rolling Smash     Charge d, u + K /        LK=low, MK=medium, HK=high
  Counter                  d, u + K immediately 
                           after getting hit or
                           after a blocked
                           attack
Flaming Claw             qcb, f + P close         unblockable
Freezing Claw            qcb, f + K close         freezes opponent for split 
                                                    second; unblockable


Max Moves
---------
Max Rolling Smash        hcf, uf + K when hero
                           gauge is full
Max Air Rolling Smash    hcf, uf + K in air when
                            hero gauge is full
Max Upward Rolling Smash u, d, u, d + K when hero LK=low, MK=medium, HK=high;
                           gauge is full            make sure motion is 
                                                    finished when you are on
                                                    the ground since move
                                                    cannot be done in air
Max Upward Rolling Smash Charge d, u + K /        LK=low, MK=medium, HK=high
  Counter                  d, u + K immediately
                           after getting hit or
                           after a blocked 
                           attack when hero
                           gauge is full


Desperation
-----------
The Ultimate Beast       qcb, f + MP+HK           dash in is unblockable; 
                                                    finish with Desperation for
                                                    special win victory


Super Desperation
-----------------
The Final Beast          qcb, f + MP+HK           dash in is unblockable; 
                                                    finish with Desperation for
                                                    special win victory



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Dio - I am the supreme one!
~To Erick - I am far superior to you!!
~I am Dio, the ultimate life form!  You face sure defeat!
~Useless!  I am greater than all supermen!
~Bow before me, insect!
~Have you come to die like a dog!?
~Puny!  Before me, you face slaughter!

Ending
------
Neo-Dio: A fake Neo-Dio....must be a remnant of Damo.  If you challenge me,
         Damo, you will regret it!  They are just ants!  I will squish them 
         once again!  Kekeke!  What fun!  Weee!





===============================================================================
4. Misc. And Easter Eggs
===============================================================================


*****************
* 4.1 Win Poses *
*****************

Regular Win Poses
`````````````````

-Win a round with more than 1/2 your life to get pose 1.
-Win a round with less than 1/2 your life to get pose 2.


Special Win Poses
`````````````````
-Finish opponent with a freeze move to have them stay frozen.
-Finish opponent with one of Mudman's Desperations.
-Finish opponent with one of Captain Kidd's Desperations.
-Finish opponent with Erick's Super Desperation.
-Finish opponent with one of Neo-Dio's Desperations.


******************************
* 4.2 Special Stage Finishes *
******************************

  Each stage has a special object or thing that will occur when you win
fulfilling certain conditions.  These will ONLY occur in 1 Player Mode.


Genesis
```````
Event: A group of meteors plummet from the sky.
Condition: Perform your Taunt, Taunt 2, Time Over Pose, and Fake Dizzy
           all in one round.  Then win that round.


Jurassic Period
```````````````
Event: A prehistoric fish jumps out of the water.
Condition: Finish your opponent with a Super Desperation.
 

The Ice Age
```````````
Event: A snowman forms in the background.
Condition: Throw your opponent three times in a single round and win that 
           round.


The Stone Age
`````````````
Event: A huge piece of dino meat falls from the sky.
Condition: Unknown


The Megalithic Age
``````````````````
Event: A sparrow flies across the screen.
Condition: Win the round with your Hero Gauge at MAX.


The Dark Age
````````````
Event: Bats fly from the top of the screen.
Condition: Move your character to either corner of the stage.  Then make your
           way to the opposite corner in under 10 seconds.  Win the round and
           you should get the special stage victory.


Genroku Period
``````````````
Event: A chicken falls from the sky.
Condition: Perform a combo of 5 hits or more.  Then win the round.


The Industrial Revolution
`````````````````````````
Event: Steam comes out of the train's side whistle.
Condition: Land a Desperation move before the timer reaches 70.  Then win the
           round.


Great War Period
````````````````
Event: Brocken flies across the screen in the background.
Condition: Your lifebar as well as your opponent's lifebar must be below 1/2.
           Land 3 successful Blow Defenses and win the round.


The Period
``````````
Event: A dog statue drops from the sky.
Condition: Win a round with a Perfect.




***********************
* 4.3 Fight Son Gokuu *
***********************

  During a 1 Player game, get 3 Special Stage Finishes.  The next match you
will face Son Gokuu.  During and after the fight with Son Gokuu, you will no
longer be able to activate the Special Stage Finishes.



************************
* 4.4 Unlock Son Gokuu *
************************

  During a 2 Player game, Hold down LK and enter Up, Up, Down, Down, Left,
Left, Right, and finish with Right + MP (while still holding LK).  This
code must be entered relatively quickly.  If done right, the select screen
will "refresh" and you will see Son Gokuu is now selectable.



**********************
* 4.5 Unlock Neo-Dio *
**********************

  During a 2 Player game, Hold down MP and enter Up, Up, Down, Down, Left,
Left, Right, and finish with Right + LK (while still holding MP).  This
code must be entered relatively quickly.  If done right, the select screen
will "refresh" and you will see Neo-Dio is now selectable.



*****************
* 4.6 Mini Mode *
*****************

  After selecting your character, and before the "VS" screen, enter Down, 
Down + HP, Down, Down + HK, HP+LK.  You will now fight as a small version
of yourself.  You can't use special moves, but you get 10 times the score.




===============================================================================
5. Conclusion
===============================================================================

5.1  What's Missing/Needed
-Clean up and corrections  
-Missing win quotes I'm sure
-Missing projectile kills?

****************************************************************************
* NEED YOUR HELP.  I need to know the correct way to cause the The Stone   *
* Age special stage finish.  ThePatrick did give me instructions on how it *
* has been listed in other places.  You need to move from the fire to the  *
* hide to the stone axe to the sweet (red) potatoes in the background.     *
* This, however, does not work for either of us.  So if someone knows any  *
* other conditions that must be fullfilled or a better method, please let  *
* me know by emailing me at billy_kane_32@hotmail.com.  Credit will be     *
* given for your contribution, of course.                                  *
*                                                                          *
* Also, if anyone knows any of the missing projectile kills, please let me *
* know as well.                                                            *
****************************************************************************


5.2  Credits
-ADK
-Gamefaqs
-Kikko for posting his World Heroes Perfect vids on Youtube (helped me find a
 lot of missing things)...visit his website at: 
 http://www.RVGFANATIC.com/301.html 
-ThePatrick for all the Special Stage Finishes info, the Son Gokuu fight
 conditions, and the codes for Mini Mode and unlocking Gokuu and Dio
-And me for writing this faq




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