Because games during the Nintendo 64's lifetime were becoming more complex in overall content, games began to exceed the limits of cartridge storage capacity. Nintendo 64 cartridges have a maximum of 64 MB of data, with only a handful of N64 games utilizing this much data, whereas CDs held 650 MB. Games ported from other platforms was often heavily compressed or redesigned with the storage limits of a cartridge in mind. Because of the cartridge's limited space, full motion video was rarely used in cutscenes. When it was, it was heavily compressed to fit on the cartridge and usually much shorter than the original. Some third party companies also complained that they were at an unfair disadvantage when publishing games for the system, since Nintendo owned the manufacturing plant where cartridges are made and therefore could sell their first party games at a lower price, while third parties were stuck with higher fees.
Contributed By: noidentity
« See More or Submit Your Own!