By purchasing and developing upon Project Reality's graphics platform, Nintendo and the third-party developers who were dubbed "Dream Team" could begin prototyping their games according to SGI's estimated console performance profile, prior to the finalization of the Nintendo 64's specifications. When the Ultra 64 hardware was finalized, that same supercomputer platform was later supplanted by a much cheaper and fully accurate console simulation board to be hosted within a low-end SGI Indy workstation in July 1995. SGI's early performance estimates based upon its supercomputing platform were later reported to have been fairly close to the final Ultra 64 product, allowing LucasArts developers to port their Star Wars game prototype to console reference hardware in just three days.
Contributed By: noidentity
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