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Incarceration - Incarcerated but mind focused on the quest - escape is imperative; time is all. The only hope, the Dragon Sword lies with the one his captors call the Guv`nor.

The Dead Shall Rise - Now the Dragon Sword is held by its chosen owner, the quests path must be found. The journey so far has been easy; seemingly guided by the very things that block the way. The only clear way is the Darrc-way.

Crush Your Enemies - At last, a chance to stray from the Darrc-path; if only a boat could be acquired. A nagging thought remains the Darrc Lords must have a great interest in the Dragon Sword and its wielder. To raise the dead is no cheap trick.

Infestation - Port-Town: Normally a busy and bustling port. but now an erie and ominous silence hangs over the place. The Darrc hoards seemed to be gathering forces at the Barracks using the Harbour to accelerate their conquests of the neighboring lands.

The Law of Disorder - It is now clear that the Darrc forces have spread their influence further than could be foretold. With Avantaria turned to Darcc, the very fabric of reality is changing. Ahead a mansion looms. Perhaps within lies the quests goal.

The Abyss - With Draccar defeated something strange has happened to the world. Reality has been changed, some new evil is upon the land but you must fight on.

Darrc Pilgrimage - You sense that your quest is nearing the end, but what will the end mean for you. Soon you will find out who has been responsible for desecrating your lands.

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