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Special Bonus Guide by Milen
Version: 1.00 | Updated: 07/19/99
=============================================================================== SUPER SMASH BROS. "Special Bonus" Guide by Milen =============================================================================== 7/19/99 v1.00: Most corrections made. For this one I've really gotten so much e-mail that I cannot acknowledge everyone who sent me a message. All I can do is bow and applaud the unseen players whose skill and ingenuity have uncovered all these bonuses (most have been reported by several people anyway). There *are* a few unconfirmed bonuses left, so there's still a little stuff left to do. 6/02/99 v0.91: Lots of things confirmed, others corrected. The mystery of Jackpot finally solved! Also added "notes" section and extended the Strategy section to include tips for each level. 5/31/99 v0.9 : Lots of corrections! Also strategy on getting a large number of bonuses in one game (and thus getting a high bonus count, for the high score record). Added special secret for getting over one million points. 5/13/99 v0.8 : "About points and high scores" section added, some entries rephrased and some more corrections made. 5/11/99 v0.7 : More bonuses added, previous ones fixed. A maintenance release. 5/ 9/99 v0.62: Added one new bonus and made a correction. 5/ 8/99 v0.61: Added two new bonuses. 5/ 6/99 v0.6 : Corrections made, categories added, bonuses sorted, new bonuses added and some points fixed. 5/ 5/99 v0.5 : First version. Going for a high score in Super Smash Bros.? Here's a list of the "Special Bonuses" that I, and growing number of other people, have discovered, and how you can get them. A "Special Bonus" occurs when the game decides you've done something neat and gives you points after a match in the one player mode "just because." The instruction manual claims that there are more than twenty of these; this proves to be an understatement, as we've found more then fifty! BONUSES GIVEN AFTER ANY BATTLE Cheap Shot -99 pts Overuse one type of move. This is known to sometimes happen on the final boss, Master Hand. Fighter Stance 100 pts Pose with the 'L' button just as a match ends. Your character must be in the pose when "GAME SET" appears, so there is an element of timing involved. No Item 1000 pts Go the whole match without picking up any items. Throw Down 2000 pts Finish off your last opponent with a throw move. Jackpot 3330 pts Finish the level with the tens and ones digits of your damage meter being the same (for example, 11%, 22%, 33%, etc.) Finishing with 0% doesn't count (but you get Full Power anyway, and maybe No Damage). If your damage is in the hundreds it's possible that you have to have ALL the digits match, even the hundreds. Smash Mania 3500 pts Comes about when all foes are dispatched using nothing but power hits (tap+A). Power hits from items don't spoil this one for you, as long as it was a true "smash." Full Power 5000 pts Finish the match with 0% damage. Note that if you win without taking any hits you'll get both this and "No Damage," for a total of 20000 pts. If you take damage, then pick up a health item, but the match finishes BEFORE your health meter returns to 0%, you do NOT get this bonus. Smash-less 5000 pts This bonus is granted either when you finish a match without using any power hits. This one is fairly common. Special Move 5000 pts All moves that connect must be "special moves" (up+B, down+B). Judo Master 5000 pts Seems to happen when you win by using only throws. Best to try during the Yoshi, Kirby or Polygon levels. Note that any bonus that occurs from using only one move will also earn the "Single Move" bonus, described below. (A recent report notes that it may be possible to get Judo Master and use another move. Anyone care to experiment with this?) Mystic 7000 pts Win the match right after losing a life, but BEFORE you return to the board. This is one that's awfully difficult to earn on purpose. Tends to be a mixed blessing, since losing a life disqualifies you from getting further "No Miss" bonuses for that game (see below). Single Move 8000 pts Win the battle by only using one move (like DK's spin-jump). You can use that move as often as you want as long as you don't use any others. It also seems that only moves that connect with your enemy count. Shield Breaker 8000 pts This appears to happen when a shield is broken. The shield must be COMPLETELY broken; you know this has happened when your opponent is stunned. The enemy cannot come out of his block. The only time I've seen this so far is when a Pokeball produced a Staryu, which blew away an enemy's shield in short order. It's very difficult to do this using normal attacks. Last Second 8000 pts Win the match with one second left on the clock. Note that this means you earn almost no Time Bonus for that round, so it's usually better not to wait. This bonus probably never comes up if you're playing with infinite time. Vegetarian 9000 pts Apparently, eat at three Maxim Tomatoes in one battle. Seems to happen most often during the Fighting Polygon Team bout. Lucky 3 9990 pts Finish the level with exactly 3:33 left on the clock. Speedster 10000 pts To get this, you must finish the match within thirty seconds. If the clock reads 4:30 when GAME SET appears you get the points. If it reads 4:29 you're out of luck. Star Finish 10000 pts On a board on which you have only one opponent, finish him off with the "disappears off into the distance" effect (or falls down in the foreground) instead of the off-the-bottom or off-the-side explosions. Butterfly 10000 pts Unconfirmed. Defeat your opponent (with a physical attack?) when he's out over the edge and trying to get back on the board. Or maybe you have to hit him while he's hanging over the edge? From the Smash Bros. Strategy Guide (published by Brady Games). Item Pitcher 10000 pts Unconfirmed. Defeat your opponent by throwing stuff at him! From the Smash Bros. Strategy Guide. Pokémon Finish 11000 pts Finish the match with the last attack delivered via a Pokémon produced from a Pokéball. (The "Wild" Pokémon on Pikachu's level don't count for this. If the last hit is physically delivered by the characters Pikachu or Jigglypuff, despite them being Pokémon themselves, you don't get the points.) Bumper Clear 11000 pts The last hit on the last foe in the battle must have been due to a bumper. There are easier bonuses to earn. Trickster 11000 pts During any of the onslaught matches (Yoshi, Kirby and Polygon) achieve a "star finish" with ALL your foes. Shooter 12000 pts Defeat the opposition using only projectile attacks. This should also be worth "Single Move." Star Clear 12000 pts Win the battle while invincible from a star. The little sparklies that signify invincibility must still surround your character. Booby Trap 12000 pts The last hit on your opponent must be delivered by a Mine (the ones that look kind of like the Proximity Mines from Goldeneye). This award seems to only be granted if your player was the one to drop the mine. No Damage 15000 pts Finish without taking a hit! ANY source of damage counts, including landscape features like Zebes' Acid Lava, Sector Z's ARWINGs and the bumper hanging over Peach Castle. Automatically awards "Full Power" as well. Mew Catch 15000 pts Appears whenever Mew (randomly and rarely) shows up in a Pokéball sometime during the match. Mew's the one who sparkles then leaves the board ("Mew!"). Sometimes Clefairy, another Pokémon, will imitate Mew; you don't get the bonus for this. All Variations 15000 pts Unconfirmed. Use all of the character's moves at some point during a match. Item Throw 16000 pts Unconfirmed. Use item throw attacks (Z+tap+A or R+A) above others, perhaps ONLY thrown items. Heartthrob 17000 pts Collect three Heart Container items during a level. These are relatively rare, so this is harder to get than Vegetarian. Hawk 18000 pts Use only aerial movies during the match. Notice that if you're in a team match, bonuses such as Single Move and Hawk disregard the moves your allies use. Item Strike 20000 pts Happens when you only use items during the match. The most difficult part is waiting for the first items to appear. Comet Mystic 10000 pts Occurring most often on Samus' stage, Planet Zebes, reports seem to indicate that this one only shows up when you're "in the background," about to die from a Star Finish ("POW! Woaaaaahhhh"), but your last opponent exits the match before your defeat is registered ("*ping*"). Zebes, with its Acid Lake, is the level in which this happens most often, especially when the liquid gets both your character and Samus, but hits her a split-second before you. Heavy Damage 28000 pts Win the match with your damage meter reading over 200% (NOT 300%, as reported elsewhere). No Miss x?? 5000-55000 pts For every consecutive battle since the game's start that you win without losing a life, you earn a "No Miss" bonus. The first time you die at ALL in a game (continues count, I'm afraid) you won't be seeing any further No Miss bonuses. The first time you do this you get 5000 points ("No Miss x1"). Each time after that it's worth 5000 points more, up to 55000 for defeating Master Hand without dying at all throughout the game. (By doing that, you also get the 70000 "No Miss Clear" described below.) If you manage to complete the entire game without dying this adds up 330000 points! This, in addition to the ending bonuses, can result in a respectable score even in Very Easy mode. Pacifist 60000 pts Don't hit your opponent at all! This has happened to me several times now against Pikachu; he just falls off the board. When you get to his level, especially if you're playing Very Easy, just sit tight and see if he falls off (it usually happens when the computer makes an error with his Up-and-B save attack). You can actually attack and still get the bonus, as long as you don't connect with your opponent. Using items is also okay, as long as none of "your" items (those you last carried or were placed by you) hurts any enemy. BONUSES ONLY GIVEN ON PARTICULAR LEVELS Tornado Clear 3000 pts On Link's "Hyrule Castle" stage, the enemy must have been dispatched by one of the tornadoes that appear on this level. Yoshi Rainbow 50000 pts Finish the match by defeating the Yohsis im the order in which they appear, just like with Kirby Ranks (see below). Not easy. ARWING Clear 4000 pts The last hit on the opponent must be delivered by the ARWING spacecraft on Fox's Sector Z stage. Good Friend 8000 pts In the match against the Mario Bros., keep your teammate alive until the end. True Friend 25000 pts On the Mario Bros. level, finish with your teammate undamaged. Bros. Calamity 25000 pts Defeat one of the Mario Bros. before the other takes any damage. DK Defender 10000 pts Get your comrades through the Giant DK level. DK Perfect 50000 pts Complete the Giant DK stage with your allies unharmed. Kirby Rank 25000 pts This comes up when you defeat the Kirbys (Kirbies?) in the order in which they appear. They've all got different abilities copied, so you should be able to tell them apart. Apparently the order the Kirbies appear doesn't change from game to game except for the last one. The order is: Mario, Donkey Kong, Link, Samus, Yoshi, Fox, Pikachu and then the last one, which can either be a default Kirby or one of the secret characters. Since both the Kirby and the Yoshi team stages have bonuses for defeating everyone in order, it seems fairly likely that such a bonus exists for the Fighting Polygon Team as well. Can anyone find it? Acid Clear 1500 pts The last hit must be delivered by the acid lava on Samus' Planet Zebes level. BONUSES ONLY GIVEN AFTER BONUS STAGES No Damage 15000 pts Complete Bonus Stage 3 (the race) without taking any damage. Not even one percent! Perfect 30000 pts Get all the targets in Bonus Stage 1, or land on all the target platforms in Bonus Stage 2. BONUSES GIVEN UPON COMPLETING A GAME Very Easy Clear 70000 pts Easy Clear 140000 pts Normal Clear 210000 pts Hard Clear 280000 pts Very Hard Clear 350000 pts No Miss Clear 70000 Win the game without dying to earn 70000 bonus points. Since this comes in addition to all the No Miss bonuses earned throughout the game, this is easily the single largest source of points to be found. Speed King 40000 pts Win the game in less than twenty minutes total. Of course, after doing this you get the opportunity to add Captain Falcon to the available characters, if he's not open already. Speed Demon 80000 pts Win the game in a very short period of time. One source rates this at eight minutes (of game time?). This award is not cumulative with Speed King. I don't promise these are at all correct. If you know of any mistakes with this FAQ be sure to let me know! (I won't post them until I can verify them, though, just so you know!) Do you know of any additional bonuses? Have a correction to suggest? Let me know at email@example.com! (Notice the new e-mail address) SCORES AND HIGH SCORES At the start of a one player game, as you move the hand cursor over the different character portraits, at the bottom of the screen will appear the highest score ever earned with the character currently selected (or the highest score earned since the score data was last reset). A little "Window" symbol/logo appears by the score if it was earned during a winning game; the color of the symbol corresponds to the difficulty level of that game (from blue for Very Easy to red for Very Hard). To the right is a number in parenthesis. This number turns out to be the number of Special Bonuses earned in that game. Below the "High Score" listings is a similar display for "Total High Score," which is the sum of the high scores for all the characters, and another number in parenthesis, which is the total number of Special Bonuses earned in those highest-scoring games. These things appear to be presented for information only; there are no known secret features that open up for earning high scores or obtaining large numbers of Special Bonuses, except this: get more than a million points during any game (apparently) causes, during the ending still screen, instead of the announcer saying "Congratulations!," to instead say "INCREDIBLE!" There seems to be no other reward, even for getting over a million with all the characters. STRATEGY - Play on Very Easy mode unless you're *really* good (better than I am)! The greatest source of both points and special bonuses, throughout the entire game, are the "No Miss" bonuses you get for not losing any lives. Make it without dying the whole game for a total of 400 thousand points. Winning on Very Hard is only worth 350 thousand (280 thousand more than winning on Very Easy). - You get more bonuses for being a show-off than for just finishing the levels. You get two bonuses for winning without taking damage, a couple more for winning using only one move, and another one for winning quickly. With a little luck it's not difficult to get bunches of points, but for some (Yoshi Rainbow, Kirby Ranks) you'll have to work for them. - Master the bonus stages. They count for a minimum of 60 thousand for getting perfects on both of the first two bonus stages, and another 15k for stylin' through the race. That's worth an additional special bonus in both cases. - Here's my strategy for each particular level. As always, your mileage may vary. STAGE 1: LINK On Very Easy mode this one's a cinch. Run up to Link and grab him (press R). With practice with each character you can discover the magic distance to stand from him at which you can successfully grab. Three quick grabs and throws to the left and often that's it for Link! (Note for some characters, to do a good throw to the left you may have to stand to the *right* of your foe.) If he does make it back onto the board just grab him again. I can do it about 90% of the time. Finish the board like this and you get a whole raft of bonuses. I often finish this board just shy of 64,000 points. STAGE 2: YOSHI TEAM Yoshi Rainbow sure is a tempting target to go for, but it's quite difficult dispatching the Yoshis in the proper order (the other colors keep getting in the way). You also have to be careful to keep track of the order in which the Yoshis arrive. I've done it a few times, but it's by no means a sure thing. Still, if you use nothing but throws (one good toss is enough to finish a Yoshi) and don't get hit (also a snap) you can still earn a respectable score for this board. STAGE 3: FOX It gets a little more difficult here, but with a little luck you'll still get good results. The throw technique I suggested for Link works, but you have to be very good with your timing. Smash attacks work well against Fox if you've gotten them down nice and proper. Still, if a hammer appears on Fox's level I usually don't hesitate to go for it. (Hammers usually give you Star Finish, which is an easy 10k anyway.) In general, if you mess up on the bonuses you're aiming for, wait out the level a bit and see if you can finish with a Hammer, Pokémon, Bumper, Mine or Star, for 10,000, 11,000, 11,000, 12,000 or 12,000 respectively. BONUS STAGE 1: DESTROY THE TARGETS Practice and a good knowledge of each character's moves are what'll help you here. Try everything! STAGE 4: MARIO BROS. Sometimes you're lucky and the enemy team just falls off the board. Don't count on it though. If your friend gets through unscratched you get twenty- five thousand, if he just survives you get eight. Even through you get Good Friend most of the time this is one of the more difficult stages to milk for lots of points. Often your strategy is character specific here. STAGE 5: PIKACHU If you stay away from Pikachu for long enough the computer usually suicides (though you'd better have good dodging skills). So take advantage of this by not attacking at all! If you stand on the helipad platform while Pikachu is off to the left he almost always walks right into the Pokémon door, which can add up to a win right there (if Pikachu is hit by computer-summoned Pokémon it doesn't count against Pacifist). With practice this can be worth 60k almost every time! STAGE 6: GIANT DONKEY KONG If you have projectile attacks this is a prime opportunity to use them and get Shooter. If you jump while shooting you can get Hawk too! (This is done most often with Yoshi.) Generally, though, if you don't take an active part in this battle your teammates do okay for a while, but if they die you're in trouble. If you manage to get through this one with them undamaged you get DK Perfect, one of the few bonuses I've yet to see (supposedly it's worth eighty thousand!). BONUS STAGE 2: LAND ON THE PLATFORMS The platforms can be more difficult than the targets. Sometimes you have to take some fairly round-about paths in order to get *every* platform (especially on Fox's and Captain Falcon's stages). STAGE 7: KIRBY TEAM This one usually ends up either very easy or very hard. One good toss is enough to finish a Kirby, but if you don't dispose of one quickly it can tear you up. Remember, you're going for points, so if you lose even one life you might as well give up (pause and press A+B+Z+R). On the positive site, Kirby Ranks (25k) is much easier to get than Yoshi Rainbow. STAGE 8: SAMUS ARAN It may be best to just get ridda Samus quickly rather than be fancy with her. If you get in close quarters with her you usually take a couple of hits before you can get away. And be careful whenever she's got that gun charged up! A good blast from is often fatal for the weaker characters even at low damage levels. If you mix it up with her fairly well you can distract her from worrying about the acid until it's too late. Acid Clear's only 4k, but you almost always get Star Finish with it, and that's worth ten thousand. STAGE 9: METAL MARIO I've never gotten out of this one without taking damage. While the Chrome Plumber is on the middle platform hit him with lots of jump attacks, but get out of there and back to the lower platform as soon as you can or you'll get hit. Whenever he's on the lower platform use projectiles if you've got 'em. Items are your best source of points here. BONUS STAGE 3: RACE TO THE FINISH Every second left on the clock here is worth 500 points, not a bad sum. The layout is the same with every character and it's never very hard to get to the end. It's a little trickier to get through without taking damage, worth an extra 15k. The places where you get hurt most often are getting through the bumpers (take it nice and easy, and try to run under the last one) and when descending a floor where an enemy is waiting for you (press Down+A while descending and you'll usually hit the polygon waiting for you rather than the other way around). STAGE 10: FIGHTING POLYGON TEAM Throw, throw, throw. If you mess up and use an ordinary attack then take your time clearing out the rest, in case a high-point finishing item appears. On Very Easy this shouldn't be a problem but on harder levels it can be difficult keeping all your lives through here. STAGE 11: MASTER HAND Super Smash Bros. was designed by the creator of the Kirby games, and it shows here. Master Hand is like the final boss to every Kirby game ever made! He has a sequence of attacks, each of which has a specific way in which you can avoid taking damage. Concentrate on avoiding the attacks and get your hits in when you can. It's possible to earn Full Power and No Damage on this one if you're careful. Eventually you'll wear Master Hand down and send him roaring into the vortex. If you're playing Very Easy, you'll now get 70,000 points, more if you're on a harder level. If you didn't lose any lives through the whole game you'll also get No Miss Clear, worth another 70k, and if you were fast you'll probably get Speed King for 40 thousand. If you paid attention and soaked up points at every chance there's a good chance you ended up with more than a million. Congratulations! NOTES On items in general: * If you pick up an item, *but don't use it*, you still earn No Item. * Using any item nullifies Single Move, even if the only move you make during a match is with an item. Even if the item doesn't connect it disqualifies you. Health restoration items disqualify you, too. * You never earn No Item on the Master Hand stage (where there are no items anyway). On Pokémon: Pokémon you produce... * Do count towards Item Strike (assuming no other non-item attacks are used). * Do count towards nullifying Pacifist. On the Bat: * Hits with the bat do count towards Item Strike. * Power hits with the bat do count towards Smash Mania. On thrown items: * They *probably* disqualify you for Shooter. * They do *not* disqualify you for Item Strike. * They do disqualify you for No Item. On Pacifist: * Shooter, Item Strike, Smash Mania and some other bonuses which require you to use only one type of move in defeating your opponent are NOT earned when you get Pacifist (which happens when NO move connects). On Shooter: * Projectile attacks you can use that won't disqualify you are: Samus' Charge Beam (B), and probably her fire attack (tap Up+A) Pikachu's ground-hugging lightning-bolt (B) Fox's Laser (B) Ness' PK Fire (B) and PK Thunder (Up+B) Link's Boomerang (B) The "slash" part of Kirby's Air Slash (Up+B) Yoshi's launched Eggs (Up+B) Mario and Luigi's Fireballs (B) The Ray Gun's laser blasts The Fire Flower's fire stream It's not known if a Pokémon that uses only projectile attacks counts * You can earn both Hawk and Shooter in one match, if you launch all your missiles while airborne. On Single Move: * All item attacks disqualify you. * All throws disqualify you. On allies: * Whatever they do, they don't affect special bonuses dependent on your actions. If you sit back and let your comrades finish off Giant Donkey Kong, you *do* earn Pacifist! My personal high scores (as of 6/2/99): * For entertainment purposes only (please don't send in your scores or brag about how good you are), try to beat... Luigi – 1,029,417 (53) Mario - 950,776 (47) D.K. - 962,385 (51) Link – 1,042,469 (64) Samus – 1,099,626 (58) C.Falcon - 945,814 (44) Ness - 943,182 (39) Yoshi - 941,187 (47) Kirby – 1,072,327 (58) Fox – 1,008,225 (56) Pikachu – 1,139,706 (60) Jigglypuff - 922,910 (31) THINGS TO TRACK DOWN * No Damage. Supposedly if you win without taking a hit you get 300,000 points. In most games I'd doubt this seriously, but with Smash Bros. this just might be a possibility. SPECIAL THANKS TO... AKUMA (Cheap Shot info, other things) Jonathan Hensley (Judo Warrior info) JoshF13 (DK Perfect info) KazeKage (Something or other that I unfortunately misplaced) Kasper3333 (Mystic and Comet Mystic info) Kyle Fox (DK Perfect) Matt Ashbaugh (Special Move and several other things) Mikola Lysenko (Mew Catch) Mr. Strange (Item Strike, Heartthrob) Neal Lundberg (Heartthrob, Item Throw, Heavy Damage lead) moocow121 (Smash Mania) Nintendo Kid 21 (Yoshi Rainbow) RealmMaster (Mystic and Comet Mystic info) Shade8284 (Mew Catch, Comet Mystic, Shooter, Judo Master, Item Strike info) Speedy854 (Mystic, detail on Mew Catch) StnCold690 (DK Perfect correction, Shield Breaker info) Theobald, Philip (Mew Catch, Lucky 3 info) ...and uncounted others!! Thanks to *EVERYONE* who helped!! This FAQ is immeasurably improved through your contributions! Saaaaaa-LUTE! This document copyright 1999 by Milen. Permission to distribute granted as long as it is not sold or published for any purpose; special, explicitly- granted permission must be granted for this to be acceptable.