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Ness by TMeli

Version: 1.5 | Updated: 08/18/99

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Strategy Guide.
                [Optimized For Times New Roman Font Size 10
                Otherwise Macro Will Not Appear Correctly]

Date Created: 8/15/99
Last Updated: 8/18/99
Version: 1.5
Author: Thomas Meli (drkbynight@aol.com)
Gaming Level: Intermediate - Advanced

Table Of Contents 

I. Legal Stuff
II. Credits
III. Version History
VI. Technical Jargon
V. Opinions
1. Introduction
     A. Why I Wrote This Guide
     B. What Will Be In The Guide
     C. What Will Not Be In The Guide
2. Strengths and Weaknesses
     A. Strengths
     B. Weaknesses
3. General Strategies / Playing Tips
     A. Very General
     B. Only Pertain To Ness.
4. Fighting with Ness
     A. Aggressive
       -The Instant Kill
     B. Defensive
5. Juggling
6. Combo's
7. What Ness Likes And Doesn't Like
     A. Opponents
     B. Stages.
8. Methods Of Practice
     -Becoming The Virtuoso
9. Last Words.

I. Legal Stuff
Copyright 1999 Paradox Inc. ( not a real company LOL ) All Rights Reserved
Use of this guide on any site needs the consent of the author.  I will be 
glad let you use it on your 
site, just let me know 
where it is =).

II. Credits
I'd like to give thanks to one of my best friends George (kainn5246@aol.com), 
who played me 
constantly and didn't mind losing HAHAHA!!! Just kidding.  A worthy opponent 
and who shared 
his strategies with me, as well as i do him.  The man who taught me the ropes 
of any game i played.

I'd also like to give thanks to my little bro, who for a 9 year old, kicks 
some serious rear at This 
game, and who had me laughing so hard i would tear.

III. Version History
1.0 : First Version. I hope you liked it.
1.1: ASCII Art Added, Decorated a little more, Added 1 more tip. Fixed 
George's Screen Name
Some Format Changed As Well.
1.2 Two more tips added.
1.5 Samus's Gender Fixed, 2 more tips (By Pikachu20x@aol.com), Opinions 
Section Added. (IV)

VI. Technical Jargon.
I don't know if i use any words that don't make sense, One of them I've never 
heard anyone use is 
"dash" dashing - when a player is in the air and presses down and speeds up.

V. Opinions
1.      (gamemaster96@hotmail.com )"Captian Falcon Beats Ness very easily. 
Like you do Ness does
 PK thunder and Captian Falcon runs up and air grabs him so maybe the Captian 
is the best player
and he can eaisly block his foot stomp with his shoulder lift tap up A yep 
blocks it every time" 
        Answer:  I've Never really encountered any problems beating falcon, 
maybe out styles differ.
Falcon is a very quick character, and you have to beware his moves because 
they are powerful
as well as quick.  I Personally don't think that falcon is that great a 
character, i've used him
quite frequently and he just doesn't do it for me, i'd prefer Ness.  Thats 
just the way i play.
Ness is the type of character i was looking for, if you were looking for a 
character like falcon
and think he is better, then good, use him.  Play with who your comfortable 

1. Introduction

°°° Why I Wrote This Guide °°°

I wrote this guide because in my opinion, strategy and game play is more 
important then anything 
else, and i thought the other strategy guides were lacking enough strategy 
and focusing on only the 
how-to's of things, such as a walk through of how to beat the game, or finish 
the bonus boards.  
Now don't get me wrong at all, I give them props for the great jobs they did 
writing it, but i wanted 
to write something solely on the strategy, and the mastering of a character, 
instead of technicalities of 
the character.  So I hope all you gamers out there who crave what i crave, 
enjoy the information in 
this guide.  

°°°  What will be in this guide °°° 

Everything you see in the table of contents basically.  The strategy Of Ness. 
 What he is good for, 
and what he isn't good for.  General strategies that players of any character 
can use.  Flawless 
Strategy on Winning or staying in the game.  Group playing and 1v1 
Strategies.  Basically Anything 
pertaining to strategy you can think of (and if its not in here, e-mail to me 
a suggestion =)!!!! ).

°°° What will Not Be in this guide °°°

Many things... Every single move, its name, and how much damage it does, will 
not be in this 
guide.  If you don't know what the names of moves are, it won't matter 
because next to them i have 
the directional, and the button to press.  There is no legend, It should be 
self explanatory, A=A. 
Right? So why need a legend.  How to beat the game will not be in this guide. 
A background of 
Ness's Family, Personal Life, Sexual Preference, And Number Of Girlfriends, 
will not be in this 
guide.  Not every stage, and not every opponent will be examined, only those 
who i feel stand out in 
oppositional difficulty. I put leave these things out not because i am lazy 
(well i am, but that's not the 
reason) only because i feel they are not necessary in a strategy guide.

2. Strengths And Weaknesses

°°° Strengths °°°

¥ In my opinion Ness has the best "A" Moves, and some of the quickest.

¥ He has a very good throw.  Looks cool as well =).  its quick unlike 
Yoshi's/Link's/Samus etc.

¥ He has a unbeatable juggle (see the juggle section for more info).  If it 
is executed correctly it can 
bring an opponent to a very hasty death.

¥ His jumping down + A Attack can knock your opponents down and set them up 
for combos (see 
combo & Best Strategy)

¥ His Yo-yo Attack (down+A) can hit opponents in front of him, and behind him 
(good for group 

¥ He has the best recovery move in the game.  PK Thunder (up + b).  When you 
get used to using it, 
not only can you save yourself from the depths of the unknown, but you can 
knock your opponent 
out dealing him a good 30%!!!!

°°° Weaknesses (not many) °°°

¥ PK Thunder (up+b) can leave you terribly open for attack if you miss or hit 
an obstacle in the way.

¥ When you are Ness, it is crucial that you know how the opponent works.  If 
the opponent is very 
creative, and surprises you a lot, then beware.  Ness is the type of 
character that reacts to things, not 
acts.  Even his offensive side consists of knowing what your opponent is 
going to do.  Characters 
who can sway or change direction quickly are often harder to beat then 
Characters who are stagnant 
and don't do something.  

¥ÊNess is one of the slowest characters in the game, while his throw is 
quick, he himself is not a fast

¥ His recovery time is very slow.  It takes him much longer to regain 
conciousness then most other

General Strategies / Playing Tips

°°° Very General °°°

¥ Don't let your opponent exceed very high percentages.  If your opponent is 
still alive and he is at 
200% there's a problem.  People who worry about doing damage instead of 
winning usually lose.  
Trying to beat the opponent is what you must focus on.  If you can kill your 
opponent on 33%, 
that's pretty damn good.  Don't get me wrong, damaging someone isn't  a bad 
thing, but when it 
gets out of hand, is when you will lose the game.

¥ Put Proximity Mines (for lack of a better term) in places where you know 
the opponent will be.  
Put it on a ledge and then throw your opponent of it so he is forced to hit 
it.  Also put it by a weapon 
that the opponent is going to pick up.

¥ Know what your opponent is going to do!  Like i said in his weaknesses, If 
you don't know what 
the opponent is going to do, then you will lose, no question, you can't 
improvise a fight and win 
against a good opponent. Know his weaknesses and exploit them.  Know combo's 
the other person 
has, know ways he can execute things and where he can execute them.  For 
example Link's infinite 
combo... STAY OUT OF A CORNER!  You also should know that link has a slow 
throw,  which 
means, set yourself up for a throw and then get the hell out of the way and 
attack him..  Know what 
your opponent is strong in,  and don't let him do them.

¥ This also has to do with knowing your opponent, stay away from jugglers.  
If your opponent 
knows how to juggle, don't jump as much, run around and throw a lot.  Being a 
juggler consists of 
knowing when to attack, so if your opponent can juggle, that also means that 
he can attack you if 
you are in the air with a great possibility of success.

¥ Enclosed Areas can be your friends and your enemies.  In an enclosed area i 
once smash attacked 
about 10 times and then threw him for a kill.  Its all about utilizing what 
you can do. 

¥ Know when your opponent gets up,  If he's just gotten down from an attack 
and he's bouncing 
you can still hit him, or throw him.  This can be the threshold of a juggle, 
which can mean lots of 

¥ Look for combos!  Combos are the greatest way to rack up the percentages 
and to ensure that you 
won't be attacked.  If a combo is executed correctly it ensures your safety 
because they cannot hit 
you because they are unconscious.  If you do it wrong however they can have a 
slight second to hit 
you, and set you up for a combo.

¥ Roll!  Rolling is on of the best forms of evasion in the game.  It is also 
the quickest way to get in an 
opportune position to throw someone 
For Example: If an opponent jumps and is dashing down for an attack and roll 
behind him and throw 
him or execute a combo.

¥ Block.  So many times people lose because they do not properly block an 
opponents attacks or 
evade a hopeless situation.  Some of you are saying right now, "how can you 
not block properly" 
Well what i mean by this is, people who block with an opponent out of 
attacking distance leave them 
open for a throw.

¥ Throw. This is the quickest way to nail off a good 16% And powerful enough 
to KO.

¥ Recover from falls! Pressing the "Z" Button as you fall quickly revives 
your physical inability to 
return to your senses. Using this when you have low percentages and quick 
falls where your 
opponent expects you to stay down, could surprise the hell out of him and 
make for a preemptive 

¥ Don't get to cocky.  Underestimating your opponent will ensure your defeat 
( unless he really 
sucks ).  Never think you have the upper hand, because a good opponent is 
always likely to 
comeback.  Also psychologically, when your opponent loses and loses and 
loses, he will lose the 
will to fight and feel its not worth it, so never stop trying!

¥ Start off on the right foot.  diminishing your opponents stock quickly will 
annoy him greatly.  The 
faster you beat him the less percentage your likely to have.  Don't throw you 
body into everything, 
but make sure you don't waste time, and utilize every opportunity you get.  
The more percentage 
your opponent has, the easier it is to kill him.

¥ Know where proximity mines are.  As I'm playing right now to do my research 
for this guide, i 
just stepped on my own 

¥ Don't lose your concentration! Sometimes when i play, i zone out and watch 
my opponent beat the 
hell out of me.  Its pretty funny actually, but my point is, don't lose your 
train of thought.

°°° Only Pertain To Ness °°°

¥ Exploit his PK Magnet!!!  Esp. On Fox's Board!  know what you can / cannot 
absorb, and know 
when your opponent is most likely to do it.  In fox's board, the plane can 
clear off 100%!  Absorb 
the shots, and know where the plane will be next!

¥ Kill the man with the hammer.  This may sound like suicide but read before 
you judge.  Jump of a 
ledge where your opponent will be undoubtable standing awaiting your return, 
but do a PK thunder 
and launch yourself into him.  Not only will it make the hammer ready for the 
taking, but it also 
launches him and shows him not to mess with Ness!

¥ Ledge Guard (not only Ness).  One of the most rudimentary things, many 
players forget to do this, 
and waste opportunities to defeat your opponent.  Its very simple, Knock your 
opponent off a cliff, 
and if you have not mastered the art of the instant kill (see instant kill 
duh!) this is the next best thing. 
 Stand by a ledge and when he comes fourth, nail him with your bat (tap 
forward + a)  Or yo-yo 
attack (down + a).  They both will annoy him greatly.  If he is above you, 
get ready for a juggle.
proximity mine and died.  So the lesson is, don't forget where you put your 

¥ Pokemon are your friends! Some Pokemon have attacks that you can absorb. 
Utilize it!

¥ Ness can reflect some projectiles with his smash attack.  It is not advised 
that you do this too often 
because the smash attack takes too long to do, and the projectile will 
probably hit you before you
have time to do the move.

¥ Let other people get weapons you can absorb like the flower.  Just make 
sure you don't try to 
absorb a throw, because umm you can't and you will get hurt, and will have to 
run home and get 
your pikachu band-aid for hasty healing. =).

¥ Reflect Projectiles (By Pikachu20x): Ness' Shield is the smallest in the 
game. So, it'll be easier to bounce things that enemies throw at you. Take a 
Bomb-Om for example. Explosive. Deadly. If your enemy has one, you think "Oh 
no, I'm too slow to dodge that! I'm Dead!" Well, just angle your shield with 
the control stick to your lower left/right (Pick one direction that moves 
your shield to your back) and wait for him to throw, and if you're lucky, the 
Bomb-om will not explode. It will go right UP AND TOWARDS YOUR OPPONENT. 
Unfortunately, it will go too high for you to see, so it's more of luck then 

Cancel PK Thunder (enemy Ness) (By Pikachu20x): If you edge guard, and knock 
enemy Ness off the stage, wait for him to use his PK Thunder. Then, you can 
jump out into the PK Thunder so he can't use it again, throw an enemy onto 
in, or use an item/PK Thunder to cancel it (NOTE: This method is untested).

Fighting With Ness

°°° Aggressive Ness °°°

¥ If your opponent likes to stay on ground, Jump and execute the down + A 
Attack followed by a 
combo, or throw.

¥ If your opponent likes jumping keep him in the air.  Ness has plenty of air 
counter moves. (see 
Note: If you are mostly aggressive you should be jumping and attacking and be 
on the ground doing 
combos & throws.

¥ An annoying thing to do is what i call, Off-Ryhtm Attacking.  It consists 
of running and rolling.  
Run towards the opponent and right when he is about to counter-attack you, 
Roll behind him And 
execute a combo, or throw.

¥ In Group Games Try to use the Yo-yo attack (down + A) b/c it hits opponents 
behind you as well 
as in front of you.

¥ Throw often!  Like i said earlier, throwing is a very sneaky way to get a 
good 16% on your 
opponent.  Roll and then throw.  If you miss, roll again, then run towards 
him if your to far away to 
throw him.  If you master this, you can dominate on close range combat.

If you have gotten good with PK Thunder (up+b), and have superb timing you 
can kill someone 
with as little as 30%!!!
Ok this is how it's done. throw an opponent off a cliff, or do a move that 
sends him in flight, but not 
to high, and then jump off the cliff with him dash down and kick him (down + 
a), then save yourself 
with PK thunder before you die as well.

Another strategy with this is to sacrifice yourself.  If you have 150% and 
your opponent has 50% 
your going to die anyway, so if you can't make it back, do it anyway to 
ensure his defeat!

°°° Defensive Ness °°°

Note: Strictly defensive playing is not advised by me.  I don't like playing 
defensive (at least in super 
smash bros.), whenever i do, i die.  Ness is a well rounded character and can 
play defensively as 
well as offensively, but in my opinion, he is a much better offensive 
character.  I like to categorize 
my playing as strategically offensive, or defensively  offensive.
Note: When i say defensive i do not mean "evade" i mean, "not aggressive"

¥ The Vertical Yo-yo Attack (up+a) can be used as a defensive way to hit your 
opponents away from 
you, be them behind you or above you. 

¥ PK Thunder when used like the "kill the man with the hammer" technique can 
be classified as a 
defensive move because you are straying from your opponent to set up an 
attack.  Basically do the 
same thing you do when a person has a hammer. (see kill the man with the 

Juggling - Ahh.. My Sanctuary

°°° The Mental State Of Juggling °°°

Juggling is more mental, then it is Physical.  What i mean is... You must 
know when to juggle, and 
when not to juggle.  Who to juggle against, and who not to.  Remember knowing 
what you can do 
can't do as much for you as knowing what you can't do.  Knowing your 
limitations is important in 
any game, and in life (why the hell am i talking about this).  Anyway, 
certain characters it is advised 
not to juggle as much on.

Characters your should watch when you juggle.
1. Samus
2. Link
3. Kirby
4. Sometimes pikachu.

The reason why you should be careful is because these characters have dash 
down-a moves that can 
penetrate your juggle.

 Know when you should juggle. For example, if your opponent is right next to 
you, it would be 
better to send him flying with the vertical yo-yo (tap up+a) then to hope 
your head butt will launch 
him in the air (because sometimes it doesn't).  Also, if you opponent is on a 
low percentage double 
jump up in the air with him and head butt him so he doesn't have a chance to 

If your opponent is cocky and thinks he can penetrate your juggle, and you 
know (not think... 
know) that you can execute it perfectly, then don't double jump.  Wait for 
him to come to you, but 
remember, a good opponent will probably dash down when you least expect it so 
do a little jump and 
juggle him with confidence, then when he gets the hint, double jump and do 
your thing.

°°° The Physical Sate Of Juggling °°° 

Practice Practice Practice.  Practice with more then one opponent, tell your 
friends to gang up on 
you.  The only way to get better is to exceed you limits! Practice with 
people that know what your 
going to do.  The best way to get better, is to practice against the dreaded 
4 mentioned above, and to 
fight Ness himself.  Always put your opponent on level 9!!! (see Becoming The 

Note: Parenthesis () indicate a single move

1. (A) + (A) + (A)
     Follow Ups: 1. Run up And Throw
     2. Smash Attack
     Note: If opponent has extremely low percentage, he may be able to 
counter attack)e

2. (Jump Dash Down + a)
     Follow Ups: 1. (hold up + a) <--Do until can't do anymore + (Vertical 
Yo-yo (tap up + A))
     2. (Vertical Yo-yo (tap up + a)) + Juggle

3. Vertical Yo-yo (tap up + a)
     Follow Ups: 1. Juggle

4. PK Fire
     Follow Ups: Any other combo.
     2. (Jump kick (tap direction of person + a))

Things Ness Does / Doesn't Like

°°° Characters °°°
The 4 Dreaded Ones.

1. Samus - Samus i could never master, No particular reason, but i could just 
never exceed the 
computers level.  Playing Against Samus is extremely hard because of her 
screw attack and because 
it seems to take her less time to return to his senses then other characters. 
 The only things to your 
advantage is that she has the slowest throw in the game, and if she loads up 
her cannon, absorb it.

2. Link - I don't like link at all, I think he is a character for beginners 
and he has one of the crappiest 
recovery moves in the game, probably the worst.  Use this to your advantage 
and stay near steep 
places where he can fall.  Link's dash Down + a attack is very hard to juggle 
against, and if you are 
in the air it may hit you multiple times.  He is only a hard character if 
your opponent is very good

3. Kirby - I don't know man, Kirby scares me.  he doesn't have many 
weaknesses, and its hard to 
juggle against him.  Although one thing you can do is, although has like 5 
jumps he most likely 
won't attack while he's trying to get back, so use the instant death very 

4. Sometimes Pikachu - I Say sometimes only because it depends on the player. 
 George my 
Colleague is very unpredictable when he plays as pikachu and i can never 
really tell what he's going 
to do next.  He is a quick character and can evade quite well, which isn't 
good for you. 

Methods Of Practice

Practicing is crucial.  Without it you will lose against any opponent. Even 
though my opinion is that 
Ness is the best character, practice with everyone, and against everyone to 
see who your favorite 
character is.  If its not Ness, that's ok, just make sure your better with 
him then you are with Ness 
otherwise its a waste of time.

°°° Becoming The Virtuoso °°°

Being a virtuoso at a game is impossible. You never can do everything.  
There's always something 
out there, some tactic, some strategy, some combo or what not, that somebody 
doesn't know.  Then 
you ask "Why did he make a part of a guide that explains how"  Its simply a 
metaphor, trying to
become close to a virtuoso will do.
¥ Practicing someone equal to you will not make you better, you must meet 
opponents that are better
then you.  See what they do, immitate them.  Ask questions.

Becoming A Virtuoso With Ness Checklist
1. Beat the Game On Very Hard Without Dying.
2. Play Multi player against 4 Computers (not on the same team).  Do this on 
every board against the 
three people that you hate the most.
3. Win with the handicap absurdly on their side. Do this against everyone.

Do these and then you should be pretty damn good.  Becoming a virtuoso means 
that you can always
 pull of a combo, throw, roll, anything, exactly when you want to.  It 
doesn't necessarily mean that 
your better at actually playing the game.  Becoming a virtuoso has nothing to 
do with strategy, just 
the technicality of playing with your character (hopefully Ness).  Making 
sure the technical side of 
your character is mastered is crucial in pulling off everything in this guide.

Last Words

E-MAIL ME!!!!!!!!!  DrkByNight@aol.com

I'd love to hear your e-mails, I'm open-minded which means i don't mind 
criticism,  Tell me if you 
think i should add something, take something out, or if you'd like to give me 
some of your 
information and strategies, i will give you credits and we can further expand 
our knowledge of the 
character Ness, and strategies of the game super smash brothers.

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