• A Bob-omb Magic Trick

    Go to Shifting Land Land and do the "Another place for a second hat" trick. Now go back to the start and pick up a Bob-omb. He'll magically disappear, and you are holding your hat! The smoke sounds wil still be there, but Mario will be holding his red cap like a Bob-omb. Don't press B and wait. Woah! The ticking sound stopped, and no explosion happened. Where did the bomb go? Now, go to one of those tornados in the quick sand and keep on going into it until---the Bob-omb comes out of you and explodes! Cogratulations! Mario has done his first magic trick!

    Contributed By: Couch Tomato.

    12    6

  • Another place for a second hat.

    In the sandy world go to any star past number 1 and get your hat stolen by the big bird that was carring the star (you can usualy find him near the pink bomb-bomb's pillar) then go punch or kick or just jump on the bird WITHOUT getting the hat next go to the palm tree near the pink bomb-bomb and warp the more times you warp the more hats there are. eventualy after about 50 hats are on the screen the game will freeze. if you grab your hat when there are 2 or three there you get to wield your hat as a weapon. I think its kinda funny beating up those two hands with your cap he he.

    Contributed By: Game_player_duh.

    13    5

  • Complete Game With Only 16 Stars

    (Note that any of the glitches mentioned below can be performed individually for their respective purposes: to unlock bypass the 30-star door, the 50-star door, and the endless stairs towards the final level.)<p />

    Play the game up until you beat Bowser in the Dark World and thus have 15 stars. Capture MIPS the rabbit in the basement. (For a true minimalist playthrough, don't grab his star or you'll end with 17.) Place MIPS at the corner of a wooden door and Mario should glitch through the door. Hold Z to crouch, face MIPS, grab him, and place him on the other side of the door. Go through the door and you can grab him on this side. Bring him to the 30-star door. You can run through the corner of the door while holding Z. You can then complete levels in the area beyond there, and, after the completion of just one, unlock Bowser in the Fire Sea. Complete it, then re-enter the level; pause, and opt to leave the stage. You can then go through to the upper levels of the castle via the locked door.<p />

    To bypass the 50-star door, do a backwards long-jump towards the stairs leading to the door, and, when hitting the stairs, repeatedly tap A. If done right, you should shoot through the door into the next, upper area. Go through the door at the top of that area, which itself will require stars and, if you have less than required, will put you on an endless staircase. You can, however, do the same backwards long-jump up that staircase to reach the level entrance for the final level, Bowser in the Sky World, with you only having 16 stars.

    Contributed By: KeyBlade999.

    3    0

  • Damage Negation Glitch

    If you happen to take damage while simultaneously having it healed, the two negate each other outright and you will suffer no damage. An example of an application of this would be falling from a great height (which normally would take 4 chunks off your health) but landing on a Coin (which normally would heal 1 chunk of health) - even though this should have resulted in you taking 3 chunks of damage overall, you'll find that you have received none!

    Contributed By: Eevee-Trainer.

    8    2

  • How to get a second hat for Mario.

    Go to snowman's land, the one with the big snowman. Climb up the moutain and let the snowman blow your hat off. Then go to the two warping trees next to the frozen pond. Go through them and the cap will have another hat on top of it. Once you get your hat, there will be another one on the ground. Go get that one and Mario will have it the rest of the level or untill you exit the game. Mario can use his hat as a weapon, it does double damage to enemies.

    Contributed By: nick mi.

    13    2

  • Reduce Fire Damage

    Whenever Mario takes damage from fire, an internal counter increments every 1/60 of a second until a certain threshold that tells it to stop applying damage to Mario's health. Interestingly, as compared to staying simply on the ground, if you're in the air this counter goes up 50% faster. Thus, if you wish to reduce the fire damage Mario takes, jump around as much as possible while he's burning!

    Contributed By: Eevee-Trainer.

    9    0


  • Special Triple Jump

    UnlockableHow to Unlock
    Special Triple JumpGet 120 stars and the lives from Yoshi on the roof of the castle.

    Contributed By: Shadows bud.

    21    4


  • Bob-omb Battlefield Warp 1

    There is a warp in Bob-omb Battlefield that lets you get from one side of the level to another quickly. After going up the first slanted bridge, go right and stand in the flower bed. The game will warp you to another flower bed, near the mountain. You can also warp from the flower bed next to the mountain to the flower bed next to the slanted bridge.

    Contributed By: NDS_Master.

    13    2

  • Bob-omb Battlefield Warp 2

    There is a warp in Bob-omb Battlefield that allows you to go up the mountain quickly. Begin by heading up the mountain until you come to the first indentation in the mountain that metal balls come out of. Go into the indentation, and stand there. The game will warp you to another indentation higher up in the mountain.

    Contributed By: NDS_Master.

    12    1

  • Bonus Final Message

    Gain all 120 stars, then go back and face Bowser. You'll see a new message.

    Contributed By: KasketDarkfyre.

    17    4

  • Control camera during credits

    To control the camera during the end credits, simply beat the last Bowser with a controller pugged into port #2. During the credits use the controller in port #2 to control the camera.

    Contributed By: Links Awakening.

    15    5

  • Control the speeds in the Tick Tock Clock.

    In order to control the speeds in the Tick Tock Clock, you will need to play close attention to the minute hand. When the hand is on the 3, the platforms in the clock will be slow. Like wise 6 will be erratic speed and 9 will be fast.

    Contributed By: Megaman1981.

    12    0

  • Cool, Cool Mountain Warp

    At the beginning of the level, turn around, and you should see a broken bridge. Walk to the very end of it, and you will transport to the bottom of the level, near the big penguin. Stand at the end of the broken bridge you end up at, and you will warp back to the top. You can use this warp to get between the top and bottom of the mountain easily.

    Contributed By: BAMX.

    12    0

  • Easy 1up Mushroom/ Infinite 1up Mushroom

    In the level "Vanish Cap Under The Moat" you can gain 3x 1up mushrooms on the first hill. Then you can jump off the edge of the level and not loss a life. This gives you three lives in a matter of seconds.

    Contributed By: Geishroy.

    10    0

  • Easy Healing

    If you have taken damage just jump in some water that you can be submerged in and rise to the surface then you will have your enegy filled up.

    Contributed By: TedizTrooper.

    22    1

  • Extra Coins

    Whenever there is a post in a level, if you run around it 5 times and some coins will pop out. These are good if you need more health or need to collect 100 coins.

    Contributed By: shark404.

    13    1

  • Fat penguin race

    After getting 120 stars, go to race the pengiun in the 3rd world (The snow one) and he'll be fat, harder to beat, and have a new message for you.

    Contributed By: Max_.

    12    3

  • Infinite 1-up mushrooms in 6th level

    While in the Hazy Maze Cave, get into the Hazy Maze itself. Kill eight of the moles in a row, you will get a 1-up. Make your way to the lone mole on the other side of the maze, kill him eight times, get a 1-up. Now go back to the first pair of moles, kill eight in a row and a THIRD 1-up mushroom will appear! Continue going between the moles for the desired amount of lives.

    Contributed By: Whit_Willy.

    9    4

  • Lethal Lava Land Warp

    At the beginning of the level, turn left and jump to the island with the Wing Cap block on it. Stand in the center of the island, and you will warp to a hole in a metal wire platform, right under an eyeball enemy. You can warp back and forth between the hole and the island.

    Contributed By: BAMX.

    9    0

  • Shifting Sand Land Warp

    In Shifting Sand Land, head over to the tree that is next to the oasis. Stand under the tree, and the game will warp you to a metal platform in the quicksand area. The cannon is there, as well as a black brick block. You can also warp from the metal platform to the tree.

    Contributed By: NDS_Master.

    8    1

  • Stop the Tick Tock Clock.

    In order to stop the gears and platforms in the Tick Tock Clock, simply jump into the clock when the minute hand is on the 12.

    Contributed By: Megaman1981.

    13    2

  • Tall, Tall Mountain Warp

    In Tall, Tall, Mountain, there is a warp that makes it easy to get to the cannon. In the area with all of the mushrooms, you will see two tiny mushrooms that are next to each other. Jump to the second tiny mushroom, and you will warp to a hidden area below the mountain. From there you can head to the cannon. You can also warp from the hidden area to the mushroom if you decide not to use the cannon.

    Contributed By: NDS_Master.

    8    2

  • The ''M'' Lives

    Note: This trick only works in the Japanese Version.
    If you can manage to collect 1,000 or more coins in a level (This is possible in the "Bowser in the Dark World" level), you will have a green "M" appear next to your lives and you will instantly have 25 "M" lives.
    "M" lives work opposite of the normal lives. Whenever you'd normally lose a normal life, you'll gain an M life, and vice versa. If your M lives top M128 or go below M0, you'll go back to normal lives.

    Contributed By: baconlabs.

    8    6

  • Water Rise in Wet Dry World

    There is a way to control how high the water level is in Wet Dry World when you enter it. If you jump high into the painting, the water level will start off high. If you jump low into the painting, the water level will start off low. There are several differents water levels that it can start as, and these are determined by how high you jump into the painting.

    Contributed By: NDS_Master.

    10    4

  • Whomp's Fortress Warp

    There is a warp in Whomp's Fortress that makes going up the fortress a lot easier. Go until you reach the area where a Thwomp is pounding the ground. There are several regular boxes and a red ! box there as well. Stand in the corner between the wire wall and the fortress wall. The game will warp you to a ledge coming out of the fortress, next to a large pole. You can also warp from the ledge to the area where the Thwomp is.

    Contributed By: NDS_Master.

    9    2

  • Yoshi

    Once you have gathered 120 stars, jump into the now open cannon outside the castle. Shoot onto the roof and talk to Yoshi. He will give you 100 lives and an improved triple jump.

    Contributed By: Couch Chimpanzee.

    17    3

Area/Level Hints

  • Ice Slide in Cool, Cool Mountain

    When doing the ice slide if you stay on the slide and follow the coins (a certain patch of coins won't follow the slide and will instead point to a wall) you will go into a secret tunnel hidden in the wall where you can get 2 one-up mushrooms and get to the finish line quicker.

    Contributed By: TallOne1012.

    9    4

Know Something We Don't?

You can submit new cheats for this game and help our users gain an edge.

Have We Been Fooled?

You can submit a problem report for any non-working or fake code in the lists above.