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Neutral Encounter Guide by Red Maw

Updated: 06/25/2004



Neutral Encounter FAQ
Red Maw 2004
GildedGold (at) Hotmail.com

The @ is deleted to bypass spambots

Please E-Mail me if you feel something should be changed/added

If my suggestions/changes topic is still on OB64 general board,
please post there before you E-Mail me

Feel free to post this information elsewhere, I don't mind in the least
Yes, that means you can plagiarize me all you want

Do not E-Mail me with questions questions, there are plenty of
great faq's for this game available here at GameFaq's, and the
Ogre Battle 64 board is still active

*****************
Table of Contents
*****************
1.  Opening Tips & Notes
2.  Neutral encounters by creature
   -Dragons
   -Hawkmen
   -Golems
   -Undead
   -Netherworlders
   -Monsters & Other Creatures
   -Miscellaneous Notes on Creatures
3.  Neutral Encounters by Location
   -Tenna Plains
   -Volmus Mine I
   -Crenal Canyon I
   -Zenobian Border
   -Mylesia I
   -Volmus Mine II
   -Gunter Piedmont
   -Dardunnelles I
   -Alba
   -Crenel Canyon II
   -Mylesia II
   -Highland of Soathon
   -Sable Lowlands
   -Audvera Heights
   -Mt. Ithaca
   -Azure Plains
   -Mt. Keryoleth
   -Wentinus I
   -Dardunnelles II
   -Gules Hills I
   -Fair Heights
   -Vert Plateau
   -Capitrium
   -Tremos Mt.s I
   -Celesis
   -Tremos Mt.s II
   -Temple of Berthe I & II
   -Gules Hills II
   -Romulus
   -Blue Basilica
   -Ptia
   -Argent
   -Barpheth
   -Tybell
   -Latium
   -Aurua Plains I
   -Wentinus II
   -Mt. Keryoleth II
4.  Neutral encounters by items
   -Portables
   -Stat Boosters
   -Expendables
   -Weapons
   -Armor
   -Misc. Gear
   -Miscellaneous Notes on Items
5.  Other miscellaneous Notes
6.  Credits & Version History

	    	 ====================
		 Opening Tips & Notes
		 ====================

Just so we are clear on a few things, when I say 'neutral encounter,' 
I mean when you are walking across the map, and you encounter a neutral 
creature all of a sudden, which could be several things, depending on 
where you are (see list at start of next section).  The sequence begins 
like a battle, but now you have the 'Talk' option in your interrupt 
command menu.  If you select talk, there is a chance the neutral 
creature will join your battalion.  

The creature will always appear in the center of the middle row.

Generally, I find it is better to attack the target a few times, and 
then talk to them. That is how I have received best results in 
recruiting.

When it is the neutral creatures turn to attack, it will either run, or 
attack you.  If the creature has been badly hurt, i.e. you dropped it 
down to less than half it's HP, it will probably run, although some 
creatures, such as Undead, rarely run, others have more regard for 
their own safety, and will run at the slightest provocation.

If you want to recruit the creature, my suggestion would be to attack 
it with all your characters once, then right before it gets the chance 
to attack, hit the interrupt command, and choose 'talk.'  Once you 
choose 'talk,' the creature will either join you, not be persuaded and 
keep attacking you, or not be persuaded and flee.  

If you kill neutral encounters, there is a chance they will drop an 
item, some items are rarer than others.

Hunting for Neutral Encounters is pretty slow, the only way to make it 
go faster, is to obtain the Decoy Cap, obtained by recruiting Sheen, 
who is found at Azure Plains, in the stronghold of Coppermine.  If you
 have a middle to low chaos frame (see chaos frame faq if you don't 
know what that means), then, after winning Dardunelles II, take Sheen
 to Garu Kaio, and voila, when you equip it to a character, and have 
their unit walk around the map, neutral encounters will pop up much 
faster than normal.

It is my personal opinion that hunting for neutral encounters with more 
than one unit in the same terrain does not improve your odds of stumbling 
upon a neutral encounter.

Others disagree, perhaps I am unlucky, but it's your call to make.
I simply don't like having to keeping telling multiple units to go back 
and forth multiple times, though once you get legions this is made easier.
The only other use for legions being sweeping map for hidden items.

When you want to find a specific creature, send a unit that matches
it's alignment as closely as possible; very lawful units will not
run across very chaotic creatures, such as Black Dragons, as often
as they run across lawful ones, such as Platinum Dragons.

In the games help files, it does same that you improve your chances of
coming by a neutral encounter simply by having more units deployed.
Take this however you will, what I usually do is just deploy 10 units 
and have one scan the terrain of the creature I'm looking for.

Some creatures are very rare, for instance if you get the idea of 
loading up on Ogre Blades like most people do, then go out and try it, 
not only do you realize that Ogre's don't always like to drop Ogre 
Blade's, but Ogre's are a pretty rare encounter, even with the Decoy cap.
  Another example I found as I was researching was that while I was 
scouring Mt. Keryoleth II, I forgot to change Sheen into a Hawkman, 
and subsequently put Decoy Cap back on him (He is normally a Raven).  
Over the course of hunting without it, I came across Opininci frequently, 
along with Sphinxes, and Cockatrices.  Gorgons were rare, and I never 
came across an Ahzi Dahaka until I put the Decoy Cap on.

***After you beat a mission, if you enter the stronghold you start at***
***(HQ)in area investigation, Hugo will tell you what creatures can be***
***found there, if you need quick reference, this can be helpful***

	    ==============================
	    Neutral Encounters by Creature
	    ==============================

Quick list of Creatures that can be found in wild:

Dragons:
Young Dragon, Thunder Dragon, Earth Dragon, Black Dragon, Platinum Dragon, 
Red Dragon, Blue Dragon, Ahzi Dahaka, Hydra, Tiamat, Bahamut, Flarebrass

Hawkmen:
Hawkman, Vultan, Raven

Golems:
Golem, Stone Golem, Baldr Golem

Undead:
Skeleton, Ghost

Nehterworlders:
Goblin, Gorgon, Ogre

Beasts & Other Creatures
Wyrm, Wyvern, Griffin, Opinincus, Hellhound, Cerberus, Cockatrice, Sphinx, 
Faerie, Gremlin, Pumpkinhead

Please note you CANNOT obtain a Saturos or Daemon in wild
You can obtain a Saturos via using Love & Peace
Daemon's cannot be obtained without a gameshark

Only 5/6 Of the high level dragon's are available in the wild
You cannot find a Quetzalcoatl in the wild

Zombies cannot be obtained in wild.

I forgot to include 'snowy' in many terrain descriptions.
It will be probably be obvious where this happened, just be advised that
if it says Highlands in one of my descriptions, but only Snowy Highlands
can be found on that level, it's just a typo on my part.

Layout:

			-------
			Section
			-------



			Creature

Area, Terrain, Exp. Level
Area, Terrain, Exp. Level
...etc
	
Items character may drop when killed



			Creature

Area, Terrain, Exp. Level
Area, Terrain, Exp. Level
...etc
	
Items character may drop when killed



			-------
			Dragons
			-------


	
			Young Dragon 

Tenne Plains, Forests, 2
Volmus Mine I, Forests, 2
Zenobian Border, Plains, 5
Gunther Piedmont, Plains, 7
Dardunnelles I, Barrens, 8
Alba, Highlands, 8

Heal Seed



			Thunder Dragon 

Dardunnelles I, Barrens, 8
Sable Lowlands, Barrens, 12
Mt. Keryoleth I, Barrens, 15
Gules Hills I, Barrens, 16
Celesis, Barrens, 20
Gules Hills II, 23
Ptia, Snowy Barrens, 28
Latium, Barrens, 31

Heal Seed, Sum Mannus



			Earth Dragon

Alba, Forests, 8
Azure Plains, Forests, 14
Mt. Keryoleth I, Forests, 15
Fair Heights, Forests, 17
Vert Plateau, Forests, 19
Temple of Berthe II Forests, 22

Heal Seed, Axe of Wyrm




			Black Dragon

Mylesia II, Forests, 11
Capitrium, Snowy Barrens, 18
Tremos Mt.s I, Forests, 23
Barpheth, Forests, 27
Tybell, Forests, 30

Heal Seed, Kerykeion



			Platinum Dragon

Crenel Canyon II, Barrens, 9
Highland of Soathon, Highlands, 11
Capitrium, Snowy Highlands, 18
Vert Plateau, Snowy Highlands, 19
Celesis, Snowy Highlands, 20
Barpheth, Snowy Highlands, 27
Argent, Snowy Highlands, 29

Heal Seed, Ytival



			Red Dragon 

Sable Lowlands, Barrens, 12
Audvera Heights, Highlands, 12
Azure Plains, Highlands, 14
Fair Heights, Highlands, 17
Tremos Mt.s II, Highlands, 21
Blue Basilica, Highlands, 26
Aurua Plains I, Highlands, 32

Heal Seed, Sword of Firedrake



			Blue Dragon

Gunther Piedmont, Marsh, 7
Sable Lowlands, Highlands, 12
Gules Hills I, Marsh, 16
Gules Hills II, 23
Tybell, Marsh, 30

Heal Seed, Cyanic Claw



			Hydra

Wentinus II, Marsh, 34

Snow Orb, Heal Pack, Mirror of Soul



			Ahzi Dahaka

Mt. Keryoleth II, Forests, 34

Bracer of Protection, Heal Pack, Naga Ring



			Tiamat

Aurua Plains I, Forests, 32

Angel Fruit, Goblet of Destiny, Urn of Chaos



			Bahamut

Aurua Plains II, Highlands, 36

???



			Flarebrass

Aurua Plains II, Highlands, 36

???



***Quetzalcoatls cannot be obtained in wild***



			-------
			Hawkmen
			-------



			Hawkman

Crenel Canyon I, 3
Mylesia I, Roads & Plains, 5
Volmus Mine II, Roads & Plains, 6
Dardunnelles I, Roads & Plains, 8
Crenel Canyon II, Roads & Plains, 9

Halt Hammer, Bandanna, Leather Armor



			Vultan 

Wentinus I, Roads & Plains, 16
Dardunnelles II, Roads & Plains, 16
Wentinus II, Roads & Plains, 34

Baldr Club, Hachigane, Hard Leather



			Raven 

Wentinus I, Roads & Plains, 16
Dardunnelles II, Roads & Plains, 16
Aurua Plains I, Roads & Plains, 32

Baldr Axe, Armet, Hard Leather



			------
			Golems
			------



			Golem 

Tenne Plains, Highlands, 2
Volmus Mine I, Highlands, 2
Mylesia I, Barrens, 5
Gunther Piedmont I, Highlands, 7

Heal Leaf, Power Fruit



			Stone Golem 

Audvera Heights, Barrens, 12
Azure Plains, Barrens, 14
Tremos Mountains II, Highlands, 21

Kite Shield, Plate Mail, Armet



			Baldr Golem 

Tremos Mt.s II, Snowy Highlands, 21
Romulus, Highlands 24
Argent, Snowy Barrens 29
Aurua Plains II, Barrens, 36

Baldr Shield, Baldr Armor, Baldr Helmet



			------
			Undead
			------



			Skeleton

Volmus Mine II, Forests, 6
Dardunnelles I, Forests, 8
Sable Lowlands, Forests, 12
Dardunnelles II, Forests, 16
Capitrium, Snowy Forests, 18

Halt Hammer, Torn Cloth



			Ghost

Volmus Mine II, Forests, 6
Dardunnelles I, Forests, 8
Sable Lowlands, Forests, 12
Dardunnelles II, Forests, 16

Torn Cloth


***Zombies cannot be found in wild***


			--------------
			Netherworlders
			--------------



		Goblin

Mt. Keryoleth I, Forests, 15
Tremos Mt.s II, Forests, 21
Ptia, Forests, 28
Blue Basilica, Forests, 26
Latium, Forests, 31

Heal Leaf, Short Sword, Plate Mail



		Gorgon

Ptia, Snowy Forests, 28
Latium, Forests, 31
Mt. Keryoleth, Forests, 34

Revive Stone, Composite Bow, Love and Peace



		Ogre
		
Tybell, Snowy Plains, 30

Warhammer, Leather Armor, Ogre Blade

***It is impossible to find a Saturos or Daemon in the wild***



		    ------------------------
		    Beasts & Other Creatures
		    ------------------------



			Wyrm

Tenne Plains, Barrens, 2
Mylesia I, Highlands, 5
Volmus Mine II, Highlands, 6
Mylesia II, Highlands, 11

Power Fruit



			Wyvern

Temple of Berthe II, Barrens, 22
Tremos Mt.s I, Highlands, 23
Latium, Highlands, 31
Wentinus II, Highlands, 34

Cup of Life, Champion Statuette, Angel Fruit



			Griffin

Crenel Canyon I, Highlands, 3
Zenobian Border, Highlands, 5
Gunther Piedmont, Barrens, 7
Crenel Canyon II, Highlands, 9
Mt. Ithaca, Highlands, 13

Power Fruit



			Opinincus

Celesis, Snowy Plains, 20
Temple of Berthe II, Highlands, 22
Romulus, Barrens, 24
Tybell, Highlands, 30
Mt. Keryoleth II, Highlands, 34

Angel Fruit, Crystal of Precision, Stone of Quickness



			Hellhound

Crenel Canyon I, Forests, 3
Zenobian Border, Barrens, 5
Alba, Barrens, 8
Crenel Canyon II, Forests, 9
Highland of Soathon, Barrens, 11

Power Fruit



			Cerberus

Gules Hills I, Forests, 16
Gules Hills II, Highlands, 23
Barpheth, Barrens, 27

Angel Fruit, Goblet of Destiny, Flag of Unity



			Cockatrice 

Audvera Heights, Forests, 12
Mt. Keryoleth I, Highlands, 15
Temple of Berthe II, Snowy Highlands, 22
Romulus, Highlands, 24
Mt. Keryoleth II, Barrens, 34

Revive Stone, Scroll of Discipline



			Sphinx 

Argent, Snowy Forests, 29
Latium, Highlands, 31
Mt. Keryoleth II, Highlands, 34

Angel Fruit, Altar of Resurrection



			Faerie 

Mylesia I, Plains, 5
Mylesia II, Plains, 11
Sable Lowlands, Plains, 12
Mt. Ithaca, Plains, 13
Fair Heights, Plains, 17

Heal Leaf, Silver Hourglass



			Gremlin 

Mylesia I, Forests, 5
Volmus Mine II, Plains, 6
Mylesia II, Forests, 11
Mt. Ithaca, Forests, 13
Fair Heights, Forests, 17

Heal Seed, Quit Gate



			Pumpkinhead 

Highland of Soathon, Forests, 11
Tremos Mt.s II, Forests, 21
Ptia, Forests, 28

Heal Leaf, Dowsing Rod



	     ==============================
	     Neutral Encounters by Location
	     ==============================
Layout:

		
		-------
		Section
		-------


Level, exp level of encounters at location
	Creature, Terrain
	Creature Terrain
	....Etc


Level, exp level of encounters at location
	Creature, Terrain
	Creature, Terrain
	....Etc


***Please note, when you start Volmus Mine II, Volmus Mine I's***
***encounters are gone, and never to be seen again, the same***
***standard is applied to every area you visit more than once***


		--------
		Prologue
		--------



Tenne Plains, 2
	Young Dragon, Forrest
	Wyrm, Barrens
	Golem, Highlands


Volmus Mine I, 2
	Young Dragon, Forests
	Golem, Highlands


		---------
		Chapter 1
		---------
		


Crenel Canyon I, 3
	Hellhound, Forests
	Griffin, Highlands
	Hawkman, Roads & Plains


Zenobian Border, 5
	Young Dragon, Plains
	Hellhound, Barrens
	Griffin, Highlands


Mylesia I, 5
	Golem, Barrens
	Wyrm, Highlands
	Faerie, Plains
	Gremlin, Forests
	Hawkman, Roads & Plains


Volmus Mine II, 6
	Gremlin, Plains
	Wyrm, Highlands
	Hawkman, Roads & Plains
	Skeleton, Forests
	Ghost, Forests


Gunther Piedmont, 7
	Blue Dragon, Marsh
	Golem, Highlands
	Griffin, Barrens
	Young Dragon, Plains


Dardunnelles I, 8
	Thunder Dragon, Barrens
	Skeleton, Forest
	Ghost, Forest
	Young Dragon, Barrens
	Hawkman, Roads & Plains


Alba, 8
	Earth Dragon, Forest
	Young Dragon, Highlands
	Hellhound, Barrens



		---------
		Chapter 2
		---------



Crenel Canyon II, 9
	Platinum Dragon, Barrens
	Hellhound, Forest
	Griffin, Highlands
	Hawkman, Roads & Plains


Mylesia II, 11
	Faerie, Plains
	Black Dragon, Forest
	Wyrm, Highland
	Gremlin, Forest


Highland of Soathon, 11
	Pumpkinhead, Forests
	Platinum Dragon, Highlands
	Hellhound, Barrens


Sable Lowlands, 12
	Faerie, Plains
	Blue Dragon, Highlands
	Red Dragon, Barrens
	Thunder Dragon, Barrens
	Skeleton, Forest
	Ghost, Forest


Audvera Heights, 12
	Red Dragon, Highlands
	Cockatrice, Forests
	Stone Golem, Barrens


Mt. Ithaca, 13
	Faerie, Plains
	Gremlin, Forests
	Griffin, Highlands


Azure Plains, 14
	Stone Golem, Barrens
	Red Dragon, Highlands
	Earth Dragon, Forests


Mt. Keryoleth, 15
	Cockatrice, Highlands
	Goblin, Forests
	Earth Dragon, Forests
	Thunder Dragon, Barrens


Wentinus I, 16
	Blue Dragon, Marsh
	Vultan, Roads & Plains
	Raven, Roads & Plains


		---------
		Chapter 3
		---------



Dardunnelles II, 16
	Black Dragon, Barrens
	Skeleton, Forest 
	Ghost, Forest
	Vultan, Plains & Roads
	Raven, Plains & Roads


Gules Hills I, 16
	Cerberus, Highlands
	Blue Dragon, Marsh
	Thunder Dragon, Barrens


Fair Heights, 17
	Earth Dragon, Forests
	Red Dragon, Highlands
	Faerie, Plains
	Gremlin, Forests



Vert Plateau, 19
	Earth Dragon, Snowy Forests
	Platinum Dragon, Snowy Highlands


Capitrium, 18
	Platinum Dragon, Snowy Highlands
	Skeleton, Snowy Forests
	Black Dragon, Snowy Barrens


Tremos Mt.s I, 23
	Black Dragon, Forests
	Wyvern, Highlands


Celesis, 20
	Thunder Dragon, Snowy Barrens
	Platinum Dragon, Snowy Highlands
	Opinincus, Snowy Plains


Tremos Mt.s II, 21
	Red Dragon, Highlands
	Stone Golem, Highlands
	Goblin, Forests
	Baldr Golem, Snowy Highland
	Pumpkinhead, Forests


Temple of Berthe I & II, 22
	Wyvern, Barrens
	Earth Dragon, Forests
	Cockatrice, Snowy Highlands
	Opinincus, Highlands


		---------
		Chapter 4
		---------



Gules Hills II, 23
	Cerberus, Highlands
	Blue Dragon, Marsh
	Thunder Dragon, Barrens


Romulus, 24
	Cockatrice, Highlands
	Baldr Golem, Highlands
	Opinincus, Barrens


Blue Basilica, 26
	Red Dragon, Highlands
	Goblin, Forests


Ptia, 28
	Thunder Dragon, Snowy Barrens
	Pumpkinhead, Forests
	Gorgon, Snowy Forests
	Goblin, Forest


Argent, 29
	Sphinx, Snowy Forests
	Baldr Golem, Snowy Barrens
	Platinum Dragon, Snowy Highlands



Barpheth, 27
	Cerberus, Barrens
	Black Dragon, Forest
	Platinum Dragon, Snowy Highlands


Tybell, 30
	Ogre, Snowy Plains
	Blue Dragon, Marsh
	Black Dragon, Forests
	Opinincus, Highlands


Latium, 31
	Sphinx, Highlands
	Wyvern, Highlands
	Gorgon, Forests
	Goblin, Forests
	Thunder Dragon, Barrens


Aurua Plains I, 32
	Tiamat, Forests
	Red Dragon, Highlands
	Raven, Plains & Roads


Wentinus II, 34
	Vultan, Plains & Roads
	Hydra, Marsh
	Wyvern, Highlands


Mt. Keryoleth II, 34
	Ahzi Dahaka, Forests
	Cockatrice, Barrens
	Gorgon, Forests
	Sphinx, Highlands
	Opinincus, Highlands


Aurua Plains II, 36
	Bahamut, Highlands
	Flarebrass, Highlands


	     ================================
	     Miscellaneous Notes on Creatures
	     ================================

Let me emphasize again you cannot get a Daemon, Saturos, or Quetzalcoatl 
in the wild.

Early in the game, if you're looking for something that hits hard, pick up
a Hellhound or two, they have exceptional attack power, and get 3 attacks 
in front row.  Golems aren't too bad either, due to their ability to take
physical attacks, though not as strong as hellhound's are attacking, they
still are fairly strong, plus, they are immune to status changes, I.E., you 
will never see a sleeping/poisoned/paralyzed Golem. 

You can get any of those by using Love and Peace, however (except the Daemon), 
or raising a Red/Platinum/Thunder Dragon to it's next respective form

Gremlins and Faeries are junk, in my opinion, simply because there are 
better options, but if you need to fill space, they're always open to you.

It's not worth picking up Young Dragons, in my opinion, it's better to go for
one of the 6 elemental dragons, then raise it to it's higher form, it's just
easier, I think.

Having a flying unit can be useful, they are good at chasing down retreating 
enemies since they have no terrain restrictions, the only catch is they tire
out quickly.  Hawkmen, Vultans, Seraphs, Wyrms, Wyverns, Griffins, Opininci, 
Sphinxes, Cockatrices, Ghosts, Gremlins, and Faeries, are what you can scrape
together from neutral encounters.  Angel Knights/Seraphs are also flying 
units, but alas, they cannot be found in the wild. 

As far as dragons go, Quetzalcoatls (Upgraded Thunder Dragons) are the way to
go, because of their attack paralyzes enemies (Parazlye is better than sleep
because when you attack a sleeping character, they may wake up, if you attack
a paralyzed character, they stay paralzed).  Ahzi Dahaka's are also pretty 
good because of their power down effect (Flarebrass' rarely cause enemies to
power down).  My favorite combination of dragons is either 2 Quetzalcoatls,
or a Quetzalcoatl and an Azhi Dahaka.

I would not waste time catching Young Dragons, go straight for elemental 
dragons first.  Though if you are looking for some decent attack power very 
early in the game, Young Dragons aren't so bad.  Hellhounds are better, though

Recruiting neutral encounters is a great way to fill up space in you 
battalion, and many characters are quite effective.

Grabbing a few Ogres is useful just to make use of your most powerful 
two handed axes/hammers, since the only other class that uses them, Black 
Knights, are limited to 3, 4 if you get Carth (Although you can get more 
using Love and Peace)

Sphinx's are incredibly powerful, once you are able to acquire them, 
Wyverns and Opinincus' are practically obsolete.

Pumpkinhead's are more useful than their ridiculous appearance leads on, 
in fact they can be incredibly cheap, pumpkin smash halves the targets
HP instantly, and pumpkin shower is even more powerful, though it hurts 
the pumpkinhead.

Cockatrices and Gorgons are great , but be advised, you don't get
any experience from petrifying people.  If you want to just get a unit
out of the way, then petrifying it works well.

For the dragon's, wild Hydras, Tiamats, and Ahzi Dahaka tend to be less 
powerful than dragons you raise yourself, whereas Baldr Golems found 
in wild tend to be stronger than ones you raise yourself.  Don't bother
trying to get Baldr Golems on your own anyway, coming by combination 
magic in combat is rare enough, and the odds of it being wind/fire 
are low.

On Mt. Keryoleth II, as you can see, lot's of high level, powerful monsters
are up for grabs.  If you are in need of cheap and effective units, grab
some a Sphinx, Cockatrice, Ahzi Dahaka, or Gorgon, or two, or whatever.
Ahzi Dahaka and Gorgons are comparatively rare to the others.

This holds true for other levels, the general rule is that the more 
powerful creatures are rarer.

For more detailed info on classes, check CyricZ's in depth faq.

  

		==========================
		Neutral Encounters by Item
		==========================


Quick list of items available by killing creatures you find in wild

Portables
Heal Leaf, Heal Seed, Heal Pack, Power Fruit, Angel Fruit, 
Altar of Resurrection, Revive Stone, Quit Gate

Stat Boosters
Champion Statuette, Scroll of Discipline, Urn of Chaos, Cup of Life, 
Goblet of Destiny, Stone of Quickness, Crystal of Precision, 
Bracer of Protection, Mirror of Soul, Flag of Unity 

Expendables
Love and Peace, Silver Hourglass, Dowsing Rod

Weapons
Short Sword, Halt Hammer, Ogre Blade, Warhammer, Composite Bow, Baldr Axe, 
Baldr Club, Sun Mannus, Axe of Wyrm, Sword of Firedrake, Kerykeion, 
Ytival, Cyanic Claw

Armor
Leather Armor, Hard Leather, Baldr Armor, Plate Mail, Torn Cloth

Misc. Gear
Armet, Baldr Helmet, Machigane, Bandana, Snow Orb, Baldr Shield, Kite Shield,
Naga Ring

If you do not see an item here, it is not dropped by a Neutral Encounter.

Refer to Neutral Encounter's by Creature section to see where to 
find creatures.




Layout:

			-------
			Section
			-------

Item
Creature, Creature, etc	


Item
Creature, Creature, etc

			

			---------
			Portables
			---------

Heal Leaf
Pumpkinhead, Faerie, Golem, Goblin


Heal Seed
Gremlin, Young Dragon, Earth, Thunder, Platinum, Red, Black, and Blue Dragon's


Heal Pack
Hydra, Ahzi Dahaka


Power Fruit
Wyrm, Griffin, Hellhound, Golem


Angel Fruit
Opinincus, Sphinx, Cerberus, Tiamat, Wyvern


Altar of Resurrection
Sphinx


Revive Stone
Cockatrice, Gorgon


Quit Gate
Gremlin

			-------------
			Stat Boosters
			-------------

Champion Statuette
Wyvern


Scroll of Discipline
Cockatrice


Urn of Chaos
Tiamat


Cup of Life
Wyvern


Goblet of Destiny
Cerberus, Tiamat


Stone of Quickness
Opinincus


Crystal of Precision
Opinincus


Bracer of Protection
Ahzi Dahaka


Mirror of Soul
Hydra


Flag of unity
Cerberus

			-----------
			Expendables
			-----------

Love and Peace
Gorgon


Silver Hourglass
Faerie


Dowsing Rod
Pumpkinhead

			  -------
			  Weapons
			  -------

Short Sword
Goblin


Halt Hammer
Hawkman, Skeleton


Ogre Blade
Ogre


Warhammer
Ogre


Composite Bow
Gorgon


Baldr Axe
Raven


Baldr Club
Vultan


Sun Mannus
Thunder Dragon


Axe of Wyrm
Earth Dragon


Sword of Firedrake
Red Dragon

			
Kerykeion
Black Dragon


Ytival
Platinum Dragon


Cyanic Claw
Blue Dragon

			-----
			Armor
			-----

Leather Armor
Hawkman, Ogre


Hard Leather
Vultan, Raven


Baldr Armor
Baldr Golem


Plate Mail
Goblin, Stone Golem


Torn Cloth
Skeleton, Ghost

		    ----------
		    Misc. Gear
		    ----------

Armet
Raven, Stone Golem


Baldr Helmet
Baldr Golem


Machigane
Vultan


Bandana
Hawkman


Snow Orb
Hydra


Baldr Shield
Baldr Golem


Kite Shield
Stone Golem


Naga Ring
Ahzi Dahaka



	     ============================
	     Miscellaneous Notes on Items
	     ============================

As I stated before, some item drops are rarer than others, if you are 
looking to load up on Ogre blades, don't count on seeing them one out 
of three times, although some people get lucky.

As you can see, stat boosting items are up for grabs by killing 
neutral encounters, if you are against using the item duplication 
glitch, mentioned in Codes & Secrets, this is another alternative 
open to you, though it can be very repetitive.  

If you are strapped for cash, also, you can sell items you receive 
from neutral encounters, stat boosters sell the best.  If you are 
not against using the item duplication trick, you can duplicate 
something expensive and sell it for infinite cash.

Notice that Love and Peace is available, if you want more Black 
Knights, Angel Knights, or anything else, you now have easy 
access if you stock up on these. Just for the record, you cannot 
use Love and Peace to acquire the following:
Daemon, Knight Templar, Grappler, unit leaders, and the last 
character left in a unit.  Some characters are harder to win 
over with Love and Peace than others.  Black Knights, for instance, 
may take a few tries before they join your battalion, having extra 
Love and Peaces makes it much easier.

Dowsing Rods are great for making sure you didn't miss any hidden items

Axes of Wyrm are the most powerful common 1 handed axe/hammer, if you
use lot's of Ravens & Vultans, load up on these.


	      =========================
	      Other Miscellaneous Notes
	      =========================


Please note that I would not recommend mass recruiting from neutral 
encounters, or loading up on items from them them until you get the 
Decoy Cap, unless your patience is very well honed, because neutral 
encounters are pretty rare without it, and it could take LONG time 
to get what you are looking for, depending on how lucky you get.  
How to get the decoy cap is explained in Opening Tips & Notes. 


Check CyricZ's in depth faq for more information on the classes 
themselves, and to become better informed on which ones you may wish 
to add to your battalion, and what items you want to take the time to
pick up, his faq has all the info on classes and items you could ask 
for.


If you are thirsty for all those items and characters now, and have 
a gameshark, check bearsman6's faq for codes to manipulate items, 
and Cralex's for manipulating classes of your characters.

		=======
		Credits
		=======
CyricZ's faq, for making my trip through Ogre Battle 64 the best 
it could be, and for reference when making this faq
My original SNES, which still works, 
unlike my original N64, which died right when I needed it most, 
as I was writing my very first faq (This one)
Pirates, Buccaneers, etc
Ogre Battle 64 Board, for being receptive to schmucks like me
Dark Sage and holyswordsmen, the Gods that walk among us
Family Guy, Futurama, The Simpsons, etc
Goldfish crackers, for being delicious
Green Tea, because it is also delicious
CJayC, because I like GFaqs, and for the manager of a site this 
big, he actually responds to you with personality, cool guy
My kitten, because it's cuddly
My Aunt, for giving me her old computer that I'm typing on
nudojudo, because he is the human incarnation of God
Cralex, and his class hacking faq, because it rocks
Hoyle Playing Cards, because cards are great
Maddox, because he's great
My hunting unit, Sheen, 2 other 3:44 AM 6/19/2004Ravens, and a Sphinx
The Onion, that's a great site too
Discraft, for making great Frisbees, even though they can't call 
them frisbee's because that would be copyright infringement
bearsman6's faq, because his gameshark codes for items are great
DHipp10339, because he kicks major ass
The Commodore, great restaurant
Scarlet Magi, Biske, Rashidi, and the rest of the OB General board
And all those who I couldn't to remember record here being the 
dumb bastard I am

Don't forget to E-Mail me with suggestions
GildedGold (at) Hotmail.com

The @ is deleted to bypass spambots

		
Version History


03/26/04  Work begins
03/26/04  Creatures Section mostly done
03/28/04  Items section done
03/29/04  Mostly done, bit and pieces being thrown in
03/30/04  Fixed format up, hopefully faq will be accepted
04/02/04  Started Neutral Encounters by Location section
04/04/04  Mostly done, bit's and pieces will probably be added
04/05/04  Faq is posted, I spelled the title wrong *slaps self*
04/06/04  Updated, Zombies cannot be found in wild it turns out
04/11/04  Random info/thoughts added, a few new encounter locations
04/26/04  Few more notes & Locations added, mainly looking for more 
Hawkman locations now, and if there are neutral encounters at the 
mission Aurua Plains II,"Caliber."  Any help would be apreciated
06/26/04  Still more work ahead, I'm going to add the alignments of
all the encounters some time, too

Feel free to post this information elsewhere, I don't mind in the least


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