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Mini-Game Guide by ImBenjamin
Complete Mini-Game Guide This FAQ is created by ImBenjamin ImBenjamin@aol.com ====================================================================== MARIO PARTY 2 ====================================================================== TABLE OF CONTENTS 1.0 Four player mini-games 1.1 Returning four player mini-games 2.0 2 vs 2 mini-games 2.1 Returning 2 vs 2 mini-games 2.2 SECRET 2 vs 2 mini-games 3.0 1 vs 3 mini-games 3.1 Returning 1 vs 3 mini-games 3.2 SECRET 1 vs 3 mini-games 4.0 Battle mini-games 4.1 Returning battle mini-games 5.0 Item and Duel mini-games 6.0 SECRET MINI-GAME ---------------------------------------------------------------------- Mini-games ---------------------------------------------------------------------- 1.0 Four player mini-games -------------------------- Lava Tile Isle- Music-Don't Look Back Difficulty-Hard 3D Stick-Move, A-Jump, B-Attack, A+Z-Hip Drop My Rating-***oo Object-Be the last one standing to win. In this game you must be the last one standing, by knocking all the other players off the blocks, or let the players knock each other off. Every few seconds, two blocks move, so you have to be quick on your feet. If there is a draw, nobody gets coins. Shell Shocked- Music-Going for the Coins Difficulty-Moderate 3D Stick-Move, A-Straight Shot, B-Lob Shot, Z-Hold Position My Rating-***** Object-Be the last tank standing to win. This game is like Battletanx. My strategy is to go into the corner and let the computer kill itself. Then, you can go in for the kill. This game has three levels. Toad in a Box- Music-Spinning Polka Difficulty-IMPOSSIBLE A-Jump My Rating-*oooo Object-Hit the side of the die with Toad on it 5 times to win. This game is extremely difficult!! The first two times you hit the die, it is easy. The next time it is moderately hard. After that, it is nearly impossible to win. Just hope luck is on your side, and watch your timing. Mecha Marathon- Music-The Blue Skies Yonder Difficulty-IMPOSSIBLE A+B-Wind Up Shy Guy My Rating-*oooo Object-Wind up your mecha Shy Guy the most, so it flies the farthest. This game may not be so hard to some people, but it is extremely for me. If you can tap two buttons at the same time repeatedly, then this is the game for you. Just keep on tapping A and B until the time runs out and see how well you did. Roll Call- Music-Know What I Mean? Difficulty-Easy A-Add Number, B-Subtract Number My Rating-***oo Object-Count the right number of Toads, Boos, or Bob-ombs to win. This game is pretty easy, but it is fun. When you're counting Toads, don't count the mushrooms. When Boos are there, make sure you count them when they are slightly visable. When you have to count Bob-ombs, subtract one for each one that explodes. Abandon Ship- Music-Couldn't be Better Difficulty-Very Hard 3D Stick-Switch Sides, A-Climb My Rating-**ooo Object-Be the first to the top of the mast. Watch out!! This game may seem easy at first, but I'm pretty sure that if you climb a while without switching sides, you will slow down. The Cheep-Cheeps also slow you down, but sometimes if you try to lay low and avoid them, you will sink. Just keep on tapping the A button and switch sides when necessary. Totem Pole Pound- Music-Keepin' on the Path Difficulty-Very Easy A-Jump, A+Z-Hip Drop My Rating-**ooo Object-Be the first one to reach the ground. The higher you jump when stomping, the further the totem pole will go in the ground, and the longer it takes you to get up. Still, that is exactly what I recommend. If you are playing against good players, whoever jumps first wins. Honeycomb Havoc- Music-Know What I Mean? Difficulty-Moderate A-Jump My Rating-**ooo Object-Be the last one remaining by not collecting the honeycombs. In this game, all your opponents can make you lose, but they won't if you use the right strategy. My strategy is (although it doesn't ALWAYS work) is to, when it's your turn, pause the game and see how many fruits (and coins) are left until the honeycomb. If you can go again if everyone took two, including yourself, then take two. Otherwise, take one. Once down to two people, just take enough to force your opponent to take the honeycomb. Sneak 'N' Snore- Music-No Fright, No Fear Difficulty-Very Hard 3D Stick-Move, 3D Stick (release)-Hide My Rating-***oo Object-Be the first one to exit through the door. Press down at first and then once you've pressed the button, go up. The faster you walk, the longer it will take to get back in your barrel, so time yourself correctly. The Chomp will only wake up when he has a big bubble. You might need practice on this game. Dizzy Dancing- Music-Spinning Polka Difficulty-Moderate 3D Stick-Move, A-Jump My Rating-****o Object-Be the one to get the treble clef in the center. The quirk in this mini-game is that because of your dizziness, you move in a random direction when you press the 3D Stick. The key is to find which way you have to press to get to the center, and once you're there, jump! Tile Driver- Music-Keepin' on the Path Difficulty-Very Easy 3D Stick-Move, A-Jump, A+Z-Hip Drop My Rating-**ooo Object-Be the first one to match the puzzle with the one in the center. This game is just like Totem Pole Pound! Just pound the pieces to match the center puzzle and you win. The rotation is like this Boo->Goomba->Koopa-Troopa->Boo... Like in Totem Pole Pound, usually it is the first one to jump who wins. Deep Sea Salvage- Music-Walking Underwater Difficulty-Very Easy 3D Stick-Turn Left/Right, A-Surface My Rating-***** BONUS GAME!!! Object-Collect coins. Go for all the coin bags by letting yourself fall. When a coin bag gets stuck on a rock, you can still pick it up. Don't pick up the mines, or you will be frozen for a few seconds and you will have to wait to collect more coins. 1.1 Returning 4 player mini-games --------------------------------- Hot Rope Jump-50 coins Music-No Fright, No Fear Difficulty-Very Hard A-Jump My Rating-*oooo Old Name-Hot Rope Jump Updates-The rope goes at a random speed each time. After 25, the rope goes dangerously fast. Object-Be the last one remaining. All you do is jump. Just get your timing right and you should do fine. The hard thing about this game is sticking it out all the way until jump number 50. You need to be in-tune with the timing to do that. Platform Peril- Music-Going Somewhere Difficulty-Moderate 3D Stick-Move, A-Jump My Rating-****o Old Name-Platform Peril Updates-Now, on the track, there are conveyer belts going forward and backwards, moving platforms, and smaller platforms that don't fit everybody. Object-Be the first to make it to the end. If you are on the ends, you have to get into the middle by the time you meet the moving platforms, or you will fall. You can also jump on other people or have them jump on you to mess them up. When you get to the conveyer belts, on the blue ones, run to the end and jump off as late as possible to get far and on the red ones, jump off as soon as possible so you can run faster instead of running slow on the red conveyer belts. Bumper Balls- Music-Couldn't be Better Difficulty-Hard 3D Stick-Move My Rating-***oo Old Name-Bumper Balls Updates-There are three levels, a normal level, an icy, slippery level and a rocky, bumpy level. Object-Be the last one remaining on the platform. On the normal level, just gain speed and bounce your opponents off. On the ice level, do the same as the normal level, but watch out for the rebound. On the rocky level, use the hills to gain speed and use the rocks to trap your opponent. Bombs Away-50 coins Music-Couldn't be Better Difficulty-Very Easy 3D Stick-Move, A-Jump, A+Z-Hip Drop My Rating-***oo Old Name-Bombs Away Updates-Now, bullets as well as cannonballs attack you. Also, with 7 seconds left, the Bowser bullet will get ready, aim and fire!! Object-Be the last one standing or survive the whole time. The bullets never miss, but they are slow, so they are easy to avoid. Jump whenever something hits the island. When the Bowser bullet comes, stand away from the center and jump. Tipsy Tourney-50 coins Music-Spinning Polka Difficulty-Moderate 3D Stick-Move, A-Jump My Rating-***oo Old Name-Tipsy Tourney Updates-There is a new picture. Object-Reveal the whole painting by passing over it with the shell. The more to the edge you are, the greater the tilt will be. By jumping on the shell, you can bounce a great distance. By jumping, you can make the shell go one way without making it start going a different way. Hexagon Heat-50 coins Music-Going for the Coins Difficulty-Easy 3D Stick-Move, A-Jump, A+Z-Hip Drop My Rating-***** Old Name-Mushroom Mix-Up Updates-Fire and platforms instead of water and mushrooms. Object-Be the last one remaining on the platforms. Here is my most valued strategy. Jump as little as possible, unless you can control the rebound perfectly. Once the hexagons are colored, get on the middle one so you can easily get to the next one. My first way to get rid of opponents is to stand at the edge of the hexagon they are trying to jump on. My second is if they make it to the top by jumping, make them jump on you so they fall off. Finally, the third way of getting rid of enemies is to hip drop them and hold the direction you want to go. By the time they get up, it is too late to get on the right hexagon. Skateboard Scamper-50 coins Music-Don't Look Back Difficulty-Very Hard A-Jump, B-Skate My Rating-**ooo Old Name-Skateboard Scamper Updates-Instead of lava, there is a boo. There are ramps and bumps that move up and down. There are also two steps of stairs, one moving, and one that stays still. Object-Be the first to the window. Jump and get the coins if you like, but it can be dangerous. Jump normally over the moving bumps, but watch out for the stairs. On the first set, jump as soon as you get to the stairs, and then jump again immediately. On the second set, do the same thing except jump onto the stairs a little earlier. Slotcar Derby- Music-The Blue Skies Yonder Difficulty-Moderate 3D Stick-Move My Rating-****o Old Name-Slotcar Derby Updates-There are now three courses, different from the two in Mario Party. Object-Be the first to cross the finish line. The harder you hold the 3D Stick, the faster you will go in that direction. If your tires are smoking, let go for a second and try to press in the right direction. It is harder to hold the 3D Stick out further the closer you are to the center. Shy Guy Says-50 coins Music-That's All of It Difficulty-Moderate A-Hold Up White Flag, B-Hold Up Red Flag My Rating-****o Old Name-Shy Guy Says Updates-Now Shy Guy can pull up both flags, pull down the other, and then switch the flags. What a cheap trick!! Object-Be the last one floating to win. Not much strategy in this one. When Shy Guy holds up red, press B. When he holds up white, press A. When he tries to trick you, wait until the end of the trick to hold up a flag. 2.0 2 vs 2 mini-games --------------------- Sky Pilots- Music-Going Somewhere Pilot Difficulty-Moderate Flapper Difficulty-Moderate Team Difficulty-Hard Pilot:3D Stick-Steer Flapper:3D Stick-Flap My Rating-****o Object-Be the first to get through the goal. For the flapper, just flap fast and full. For the pilot, steer into the rainbow rings for a boost. Also, when the cannons shoot at you, move around to avoid them. The pilot should also avoid the Bowser balloons. Speed Hockey- Music-Keepin' on the Path Difficulty-Moderate Team Difficulty-Moderate 3D Stick-Move My Rating-***** Object-Be on the first team to score three goals. Ooooh!! A pong-like game. Just keep your paddle near the shell. A strategy I once tried was going up and down rapidly, and it actually worked!! Oh well. Not much else I can tell you. Cake Factory- Music-Let's Have Some Fun Cake Placer Difficulty-Moderate Strawberry Placer Difficulty-Moderate Team Difficulty-Hard A-Pick Up Ingredient, A(release)-Place Ingredient My Rating-***oo Object-Be on the team to get the most finished cakes. If the cake person gets rushed and puts two cakes on each other, then you will have to start a new cake. The same is for when the one with the strawberries puts down a strawberry when there is no cake. If you miss picking up the ingredient, you will be frozen for a little bit, so try to keep your timing accurate. Looney Lumberjacks- Music-Spinning Polka Difficulty-Very Easy Team Difficulty-Very Easy A-Pull Saw, B-Push Saw My Rating-***oo Object-Be on the team to cut off the piece of log first. Just time yourself right pressing A and B and you will do fine. The arrow above you also tells you what to press. If it is red, then you are pressing the wrong button. Torpedo Targets- Music-Walking Underwater Shooter Difficulty-Moderate Pilot Difficulty-Hard Team Difficulty-Moderate Shooter:3D Stick-Steer Torpedo, A-Shoot Torpedo Pilot:3D Stick-Steer, A-Go Forward, B-Go Backwards My Rating-***** Object-Be on the team to hit the most targets. As a pilot you must be on your feet and get to all the targets fast. You can follow the opponent if you want, and you must align yourself to the target so your partner can attack it. As a shooter you must shoot the torpedos at the right time and steer them correctly. You can aim for the target, the opponent, and I don't know what happens if you hit the fish. Try it!! Destruction Duet-200 coins Music-This Way That Difficulty-Very Easy Team Difficulty-Very Easy 3D Stick-Move, A-Jump, B-Attack, A+B-Jump Kick, A+Z-Hip Drop My Rating-**ooo Object-Be on the team that destroys the statue first. Just jump on the statue's head and hip drop it. Or you can kick it in the head, or punch it. Some possible strategies are to beat up the opponents while your partner attacks the statue or to jump on your partner to get to the top of the tall statues. Magnet Carta- Music-Keepin' on the Path Difficulty-Very Easy Team Difficulty-Very Easy 3D Stick-Move My Rating-***** BONUS GAME!!! Object-Collect coins. Pick up the bags of five coins on the outside, then go for the chest on the inside. Don't let everyone else get in your way, and don't get in your partners way. To mess up your opponent, get in his way, though. 2.1 Returning 2 vs 2 mini-games ------------------------------- Toad Bandstand- Music-Toad Waltz/Flower Waltz Difficulty-Easy Team Difficulty-Easy A-Play Instrument Old Name-Mario Bandstand Updates-Now it's a 2 vs 2 mini-game. My Rating-***oo Object-Be on the team who plays the least wrong notes. Whenever the blue highlighter goes over one of your notes, press A. If you miss, an acorn will land on your head. It can be a little harder if you are on the right because you have to know when the highlighter switches boards. Bobsled Run- Music-Going Somewhere Difficulty-Moderate Team Difficulty-Moderate 3D Stick-Change Speeds/Move, A-Get In Bobsled Old Name-Bobsled Run Updates-New track. My Rating-****o Object-Be on the team to pass the finish line first. Pick up the turbos to gains speed. To slow down your opponent, jump in front of him. Hold up at all times and try to stay at the middle of the platform Handcar Havoc- Music-The Blue Skies Yonder Difficulty-Hard Team Difficulty-Hard 3D Stick-Tilt, A-Speed Up, B-Slow Down Old Name-Handcar Havoc Updates-New track. Some sort of jump on the track. My Rating-***oo Object-Be on the team to pass the finish line first. Always turn into the curve. When the screen says "SPEED UP" then keep on pressing A. Just follow those rules and you will do fine. Balloon Burst- Music-Not Gonna Lose Difficulty-Easy Team Difficulty-Easy A-Push Pump, B-Pull Pump, Z-Pull Pump Old Name-Balloon Burst Updates-Now it's a 2 vs 2 game. My Rating-***oo Object-Be on the team who bursts the Bowser balloon first. Just press A then Z fastly, and fully. If you're partner does the same, you should burst Bowser in no time. 2.2 SECRET 2 vs 2 mini-games ---------------------------- Dungeon Dash-Go into mini-game park after buying most of the 2 vs 2, 1 vs 3 and 4 player mini-games. The phirana plant will give it to you. Music-No Fright, No Fear Difficulty-Easy Team Difficulty-Moderate 3D Stick-Step Old Name-Desert Dash Updates-Now there is a fireball going past the players. My Rating-***oo Object-Be on the team to leave the dungeon first. Press in unisen with your partner left, then right. When you get to the fireball, make sure it doesn't hit you, or you will get stuck. The same goes for if you and your partner press different directions. You can also get stuck behind the Whomp or get smashed by it. 3.0 1 vs 3 mini-games --------------------- Move to the Music- Music-Rythm Shakers/Dancing Star Lead Dancer Difficulty-Moderate Co-Dancer Difficulty-Hard 3D Stick-Dance, A-Dance, B-Dance, Z-Dance My Rating-***oo Object-Lead Dancer:Make the co-dancers dance the wrong way. Co-Dancer:Have at least one of the co-dancers dance the right way. As the lead dancer, you should make a complex pattern and use things that look the same like up and right, not A and Z, although those can work, too. As a co-dancer, you should remember the notes. Repeat them in your head or make up a little chant, but do whatever you can to remember them. Then, press the correct button when the highlighter passes your note. If you fail, hope for the other co-dancers. Bob-omb Barrage- Music-Keepin' on the Path Player In Boat Difficulty-Hard Bob-omb Thrower Difficulty-Moderate Player In Boat:3D Stick-Move Bob-omb Thrower:3D Stick-Throw Bob-omb My Rating-***oo Object-Player In Boat:Avoid all Bob-ombs!! Bob-omb Thrower:Toss a Bob-omb in the boat of the single player. If you are in the boat, you should always be on the move to avoid Bob-ombs, or you can stay in one place and move away when it comes at you. If you throw the Bob-ombs, flick the controller stick in different directions at different lengths and see where it goes. Play around with this, and when you get the hang of it, aim towards player one. Look Away!- Music-Head Music(I just made that up) Top Head Difficulty-Hard Bottom Head Difficulty-Hard 3D Stick-Move Head My Rating-****o Object-Top Head:In 5 turns, look the same way as each of the three bottom heads. Bottom Head:Have you or another bottom head survive all 5 turns by looking away from the top head. When you are about to freeze, you can still move your head. Either move your head in the same way or move your head away from the top head, depending on what team you're on. If you are a bottom head and there are less turns then heads left, just don't look the same way as the other head(s) and even if one head gets out per turn, you will win. Arche-Rival- Music-That's All of It Archer Difficulty-Easy Target Difficulty-Very Hard Archer:3D Stick-Move, A-Load/Shoot Target:3D Stick-Move My Rating-***oo Object-Archer:Knock down all three of the targets. Target:Have you or another target not be knocked down. If you are the archer, you can shoot down the purple targets for extra coins. To strike down your opponents, follow them and shoot them right before they move into a place, so they will be ambushed by the arrow. You can also wait until they trap each other, or until they are trapped by the purple targets. If you are a target, try to keep your space from other targets, but if they try to get to close, smash into them so you have space to move around in. If you have a good amount of space around you, you can dodge arrows. Just move the other way when the archer shoots at you. That should do it. Shock, Drop or Roll- Music-Keepin' on the Path Turbine Spinner Difficulty-Hard Runner Difficulty-Very Hard Turbine Spinner:3D Stick-Spin Turbine Runner:3D Stick-Run, A-Jump My Rating-**ooo Object-Turbine Spinner:Knock the other players off the turbine. Runner:Have you or another runner neither shock, drop nor roll. As the turbine spinner, you should rapidly spin the turbines, but not too fast. Wait until the players front is turned to the side you want them to fall off of, and then spin that way. As the runner, you should get ready to turn at any moment. Any second, the spinner can switch the directions of the turbine, so you have to be on your feet. A sure strategy is to always head for the middle of the turbine. If you slightly go past the middle, head back for it. When the turbine spins, just hold the direction towards the middle of the turbine. Lights Out- Music-Couldn't be Better Person With Mallet Difficulty-Very Easy Person With Bulb Difficulty-Hard Person With Mallet:3D Stick-Move, A-Vertical Swing, B-Horizontal Swing Person With Bulb:3D Stick-Move My Rating-***oo Object-Person With Mallet:Smash the others. Person With Bulb:Have you or another player avoid being smashed. If you are the person with the mallet, you got lucky and landed on easy street. You must do 3 simple things. They are move, see, and kill. To move just press in the direction toward the people with the light bulbs. To see, wait for the lights to go on, go in the light of another player or press the A button. The stars tell you where you are. And, finally, kill. The easy kill is going near the player and tapping the B button. They will fly into the boundaries making it hard for the opponent to run in circles. If you have a bulb, you must do one thing. Run!!! Against the computer, I suggest just running in circles. The computer's mallet man usually stays in the middle, so you should be safe like that. Otherwise, just run away from the place you see the other characters fly from, stars, and of course the person with the mallet! Filet Relay- Music-This Way That Solo Penguin Difficulty-Moderate Tag Team Difficulty-Moderate 3D Stick-Move, A-Move Forward My Rating-****o Object-Solo Penguin:Get the fish to the penguins first. Tag Team: Be on the team to get the fish to the penguins first. On the first part, there is not much strategy. Run fast. On the second part, if you get ahead of the other penguin, as long as you don't bounce around you'll be fine. The other penguin will bump into you if he tries to get ahead in the canyon. The third part is the most troublesome. Run fast, but on the hills you can easily trip and lose valuable seconds in getting to the igloo first. You can bump the other penguin by getting ahead of him. If you are on the tag team and you are right near the other player and your teammate, when you slide in, the other player can get bumped back which can cost him the game. Oh, also, if you press A too much, like on the hills, you will trip for a while. Quicksand Cache- Music-This Way That Bowser Difficulty-Very Easy Runner Difficulty-Hard Bowser:3D Stick-Turn Quicksand Runner:3D Stick-Run, A-Jump My Rating-***** BONUS GAME!!! Object-Collect Coins. If you are in the middle, just turn the quicksand so that the runners are trapped away from the coins and valuable coin bags. Obviously, you can't get all the coins, but bring to the middle all the ones you can. As a runner, press left and right to get out of the sinking quicksand in the middle. Otherwise, use the 3D Stick to move along the outside picking up lots of coins and coin bags. 3.1 Returning 1 vs 3 mini-games ------------------------------- Bowl Over-50 coins Music-Going for the Coins Bowler Difficulty-Easy Pin Difficulty-Hard Bowler:3D Stick-Aim/Spin Shell, A-Launch Shell Pin:3D Stick-Turn, A-Jump My Rating-**ooo Old Name-Bowl Over Updates-Now the bowler gets 2 turns, but has to bowl over all 3 players. Object-Bowler:Knock down all 3 pins. Pin:Have you or another pin stay up. As the bowler, you have 2 turns to knock down the pins, so use them wisely. Aim only for the players, and wait until they all gather around. If you don't get more than one in one hit, you can not win. By the way, if you do manage to hit the white pins, you will get a coin each. Crane Game-50 coins Music-This Way That Crane Difficulty-Very Easy Doll Difficulty-IMPOSSIBLE Crane:3D Stick-Move, A-Grab/Hold Doll:A-Wiggle My Rating-*oooo Old Name-Crane Game Updates-Now there are clocks, the crane must get all three dolls, and it is no longer within the dolls control whether they win or not. Object-Crane:Pick up all 3 dollss. Doll-Have you or another doll avoid being picked up. If you are the crane, first, pick up all the clocks to gain time. Then the players are a piece of cake. Just keep on tapping A, and they don't stand a spec of a chance. If you are a doll, tapping A won't break you free. Nothing will. Just sit back, enjoy a bad mini-game and hope the crane is an idiot and doesn't pick up the clocks. 3.2 SECRET 1 vs 3 mini-games ---------------------------- Rainbow Run-Buy all the battle games and visit mini-game park. The piranha plant will give it to you. Music-Walking Underwater Walker Difficulty-Very Easy Shooter Difficulty-Very Hard Walker:3D Stick-Walk Shooter:3D Stick-Aim, A-Shoot My Rating-***oo Old Name-Tightrope Treachery Updates-Now you walk on a rainbow. Object-Walker:Walk through the rainbow ring. Shooter:Stop the walker from walking through the rainbow ring. If you are the walker, just stay towards the middle of the rainbow and avoid being hit too many times. If you are a shooter, aim precisely, and shoot rapidly at the walker. Don't shoot your fellow shooters, though. 4.0 Battle mini-games --------------------- Bumper Balloon Cars- Music-Not Gonna Lose Difficulty-Moderate 3D Stick-Move My Rating-***** Object-Be the last car standing. Just drive around popping peoples balloons. You can also wait for the other people to pop their own balloons and then go after the last person. If someone juts into your spike, you will flip around, making it easy for them to kill you. Day at the Races- Music-The Blue Skies Yonder Difficulty-Moderate 3D Stick-Move, A-Choose Character My Rating-***oo Object-Pick the winning Bob-omb, Boo, Thwomp or Whomp. This game is all luck, just hope you pick first so you can pick the guy you like best. My favorites go like this Boo, then Thwomp, then Bob-omb then Whomp. The Bob-omb can run fast and trip. The Boo can teleport, which doesn't count as it moving while invisible, and trip. The Thwomp can hover fast and stop. The Whomp can fall on its face and run fast. They are all equal, though. Rakin 'em In!- Music-Spinning Polka Difficulty-Hard A-Use Rake My Rating-****o Object-Rake in the most points. This game is like Hungry, Hungry Hippos!! At the beginning, the mushrooms will be hard to get, but as they seperate, it will get easier. The gold mushrooms are worth 3, and the purple ones are worth -3, but you can't get a negative amount of mushrooms. Watch the timing so you can get the gold mushrooms. Bowser's Big Blast- Music-That's All Of It Difficulty-Moderate 3D Stick-Move, A-Push Plunger My Rating-***oo Object-Be the last one surviving. This game is also a lot of luck. Just pick a plunger, and hope it doesn't destroy the Bowser head. I usually try pressing the one that last exploded it, and I hope. 4.1 Returning battle mini-games ------------------------------- Grab Bag- Music-Couldn't be Better Difficulty-Moderate 3D Stick-Move, A-Jump, B-Grab/Shake Free My Rating-****o Old Name-Grab Bag Updates-Now you go for points, not coins. Object-Grab the most points. Once you grab someone, keep on taking mushrooms from him. If you do this, you can steal lots of points for yourself. Once you see the golden mushroom, go after it. It is worth 3 points. To avoid being grabbed, jump and face your bag to the wall. Face Lift- Music-Keepin' on the Path Difficulty-Very Easy 3D Stick-Move Hand, A-Grab Part, B-Reset Part My Rating-****o Old Name-Face Lift Updates-Now, instead of stretching King Koopa's face, you have 6 new faces to stretch. Object-Stretch your face to match the middle face exactly. Usually, the faces will stretch to the extremes. Those are easy. But on the ones that don't, you just have to use your best judgement. Good luck!! Crazy Cutters- Music-Let's Have Some Fun Difficulty-Moderate 3D Stick-Move My Rating-***o Old Name-Crazy Cutters Updates-There are 3 new designs, and I think the game is a little harder. Object-Cut exactly around the border of the fossil. Just follow the pattern. The Chomp is easy, because it is just a circle. The Octopus is moderately hard and the Cheep-Cheep is very hard. Hot Bob-omb!- Music-Going for the Coins Difficulty-Moderate 3D Stick-Aim, A-Throw, B-Catch My Rating-**ooo Old Name-Hot Bob-omb! Updates-Now you have to catch the Bob-omb, and the last one remaining wins, not the first one out loses. Object-Be the last one standing to win. This is the only battle game I dislike. In this version of Hot Bob-omb!, you must catch the Bob-omb. When it comes at you, tap B so that it doesn't bounce and explode. Then press A and the direction of the person you want it to explode on and toss it. The catching makes this game a little bit harder than it normally is. 5.0 Item and Dual mini-games ---------------------------- Pirate Land Roll Out the Barrels- Music-Got an Item Difficulty-Easy 3D Stick-Move, A-Jump, B-Attack My Rating-***oo Object-Smash the barrel with an item in it. This is like 3 card monty. Keep your eye on the barrel with the item you want and attack it when the barrels stop spinning. Saber Swipes-N/A Music-Duel! Difficulty-Easy A-Swipe Sword, B-Swipe Sword, Z-Swipe Sword My Rating-***oo Object-Be the first to punch in the correct combo. There is a 5 button combo on the top of the screen. Tap in the combo first to win. If you mess up, you will have to start from the beginning again. Western Land Give Me a Brake!- Music-Got an Item Difficulty-Moderate A-Stop The Train My Rating-***oo Object-Stop the train at an item. Just press the A button when the train is 2 cars before the item you want. That should do it. Quick Draw-N/A Music-Duel! Difficulty-Hard A-Shoot My Rating-***oo Object-Be the first to shoot the other player. After the Goomba says "Go!", tap the A button. That's all the strategy I can give on this game. Space Land Hammer Slammer- Music-Got an Item Difficulty-Hard A-Pull Up Hammer, B-Smash Hammer Down My Rating-***oo Object-Slam the mallet to get an item. You should practice this one. Raise your hammer to a certain point, then slam it down to get a prize. Hope it's the one you were expecting. Time Bomb-N/A Music-Duel! Difficulty-Moderate A-Press Plunger My Rating-***oo Object-Be the one closest to the number of seconds the Goomba says. If the Goomba says to press the plunger at 5 seconds, say out loud or in your head, one mississippi, two mississippi, three mississippi, etc. until the time is up, then press A. Whichever player is closest, wins. Mystery Land Mallet-Go-Round- Music-Got an Item Difficulty-Easy A-Swing Mallet My Rating-***oo Object-Knock down an item with the mallet. This is easy. Just wait until the item you want comes, and press A. Psychic Safari-N/A Music-Duel! Difficulty-Hard A-Power Up Relic, B-Power Up Relic My Rating-**ooo Object-Have your relic destroy your opponent's relic. Keep on tapping A, B, A, B, A, B, to win this one. How annoying. Horror Land Coffin Congestion-600 coins Music-Got an Item Difficulty-Moderate A-Jump, B-Attack My Rating-***oo Object-Attack the coffin with an item in it. Watch the item you want warp from coffin to coffin. The last place it is before the coffins close for good is where it still is. Mushroom Brew-N/A Music-Duel! Difficulty-Easy A-Add Blue Mushroom, B-Add Green Mushroom, Z-Add Gray Mushroom My Rating-****o Object-Produce a star from your brew. Follow the path and press the button it says. If you do this right, you are bound to win. Bowser Land Bowser Slots-980 coins Music-Got an Item Difficulty-Hard A-Jump My Rating-****o Object-Get an item bu getting three icons in a row. Watch your timing like in Toad in a Box. Just make sure you press the right combo; don't hit three Bowser Bombs. Rock, Paper, Mario-N/A Music-Duel Difficulty-Moderate A-Peach, B-Mario, Z-Bowser My Rating-***** Object-Pick the character better than the opponents. Peach->Mario->Bowser->Peach. Peach<->Peach, Bowser<->Bowser, Mario<->Mario. Pick your character, and the rest is luck. 6.0 SECRET MINI-GAME -------------------- Driver's Ed-After you buy all the mini-games, Woody will let you play this. Music-Not Gonna Lose Difficulty-Hard 3D Stick-Move My Rating-***** Object-Pass the finish line after passing all 20 balloons. The first course is just a straight out path, but the other courses are harder. Be sure to get your curves right. Also, you can't go through balloons that you aren't up to or go through them backwards, but you can go through cones youv'e already been to. Remember that you can go backwards through them. E-Mail all questions, comments, corrections, and other feedback to ImBenjamin@aol.com This document Copyright 2000 Benjamin Weber This document is only to be printed to those I give permission to.