hide results

    FAQ/Walkthrough by Coffee

    Version: 2.53 | Updated: 06/18/04 | Search Guide | Bookmark Guide

      __________   T   H   E      L   E   G   E   N   D     O   F
     /\         \    _________  ____       _________   _________
     \ \_____    \  /\    ____\/\   \     /\    __  \ /\    ___ \
      \/_____/   /  \ \   \___/\ \   \    \ \  \   \  \ \   \  \ \
            /   /    \ \   \___ \ \   \    \ \  \   \  \ \   \__\ \
           /   /_____ \ \    __\ \ \   \    \ \  \   \  \ \   ___  \
          /\         \ \ \   \_/__\ \   \____\ \  \__/  /\ \  \_/\  \
          \ \_________\ \ \_______\\ \________\ \______/  \ \__\\ \__\
           \/_________/  \/_______/ \/________/\/_____/    \/__/ \/__/
                         -= O C A R I N A   O F   T I M E =-
    |           FAQ/Walkthrough  || Version 2.53 || June 18, 2004          |
    |          by Michael Gonzalez (Coffee) <mpgonzalez@gmail.com>         |
    |                  http://www.geocities.com/coffeefaqs                 |
       1) Introduction
       2) Story
       3) Controls
       4) Walkthrough
             - Kokiri Emerald
             - Goron's Ruby
             - Zora's Sapphire
             - Light Medallion
             - Forest Medallion
             - Fire Medallion
             - Water Medallion
             - Shadow Medallion
             - Spirit Medallion
             - Ganon's Castle
       5) Boss Strategies
       6) Enemies
       7) Side quests
             - Young Link's Trading Sequence
             - Adult Link's Trading Sequence
             - Ice Arrows: Gerudo Training Ground
             - The Four Bottles
             - The Kakariko Chickens
             - Hyrule Field Poes
             - Soft Soil Locations
       8) Heart Piece Locations
       9) Gold Skulltula Locations
       10) Mini-games
       11) Secrets
       12) Items
       13) Great Fairies
       14) The Ocarina Songs
       15) Shops
       16) Character profiles
       17) Frequently Asked Questions
       18) Credits & Info
    Version 2.53 (06/18/2004):
    - Changed email address (Gmail!)
    - Added small note about defeating Dark Link
    Version 2.52 (03/13/2003):
    - Revised introduction
    Version 2.51 (11/25/2002):
    - Formatting changes
    - Updated website URL
    Version 2.5 (03/03/2001):
    - Spellchecked everything, that's all
    Version 2.4 (11/03/2000):
    - Reformatted the heart piece section and gold Skulltula section
    - Moved revision history to the bottom of the FAQ
    Version 2.3 (01/29/2000):
    - Switched to a new alias, Coffee
    Version 2.2 (11/30/1999):
    - New introduction (more like a mini-review) to the game
    - Revised the copyright disclaimer thing
    - Expanded the special thanks section
    Version 2.1 (09/12/1999):
    - A new and utterly useless shops section
    - Tiny corrections, typo fixes
    Version 2.0 (08/23/1999):
    - New strategy for beating Dark Link using Din's Fire
    - An assload of nice info in the heart piece section
    - Added the prizes for killing gold Skulltulas
    - New "Frequently Asked Questions" section
    Version 1.1 (02/28/1999):
    - Changed e-mail address to rgonzalez@speed.com.ph
    Version 1.0 (02/26/1999):
    - Walkthrough is complete, and everything is new
    | 1) INTRODUCTION                                                      |
                 - The Legend of Zelda: Ocarina of Time -
    Nintendo is probably the best game developer there is, and the Zelda
    series stands at the pinnacle of their masterpiece collection. I have 
    too much praise for this game to fit into a single paragraph. The
    graphics and sound are beautiful and immersive. Everything – from the
    incredible level design to the well-balanced story advancement – is
    perfect. This is a game that comes along once in a gaming generation.
    Not only is it the crowning achievement of the N64’s lifespan, but it is
    one of the finest video game experiences ever, a testament to first-rate
    game design.
    | 2) STORY                                                             |
    [NOTE: This is the exact same story found in the instruction booklet. I
    only copied it from there for the sole purpose of having a story
    section. Maybe I'll include a better story section in the future... or
    maybe not. But anyway, I'm sure you can find a great story at the Zelda
    Headquarters (http://www.zhq.com) made by the Master of Hyrule.]
    A long time ago, before the world had form, three golden goddesses
    descended upon the chaotic land of Hyrule. They were Din, the goddess of
    fire, Nayru, the goddess of wisdom, and Farore, the goddess of courage.
    Din, with her strong flaming arms, cultivated the land to create the
    earth. Nayru poured her wisdom onto the earth to give the spirit of law
    to the world. Farore's rich soul created all life forms that would
    uphold the law.
    These three great goddesses returned to the heavens, leaving behind the
    golden sacred Triforce. Since then, the Triforce has become the basis of
    Hyrule's providence. Where the triforce stood became sacred land.
    In the vast, deep forest of Hyrule, the Great Deku Tree served as the
    guardian spirit. The children of the forest, the Kokiri, lived with the
    Great Deku Tree. Each Kokiri had his or her own guardian fairy, except
    one. His name was Link.
    Early one morning, Link was having a nightmare. It was the same
    nightmare he had every night. During a storm, Link would find himself
    standing in front of a mysterious castle. A rider on horseback, carrying
    a girl would race by. The girl would look at Link as if to say
    something. Then, another rider would appear. This big man clad in black
    would look down menacingly at Link. Link would then awaken.
    "Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"
    As Link opened his eyes, he saw a fairy floating in front of him. The
    fairy's name was Navi. Navi was sent to summon Link to the Great Deku
    "Oh Navi, Thou hast returned!" said the Great Deku Tree. "Thank you,
    Link, for coming." Thy slumber these past nights must have been
    restless, and full of nightmares. A vile climate pervades this world.
    Verily, ye have felt it. The time has come to test thy courage. I have
    been cursed. I need you to dispel this curse with your wisdom and
    courage. Art thou prepared?"
    Link entered the Great Deku Tree and broke the curse.
    "Well done, Link! I knew that ye were worthy of carrying out my wishes.
    A wicked man of the desert cast this dreadful curse on me. Employing his
    vile, sorcerous energies, the evil one is searching for the sacred realm
    connected to Hyrule. For it is there that one will find the divine
    relic, the triforce, that contains the essence of the gods. Whoever
    holds the triforce can make their wishes come true. Thou must never
    allow the desert man to lay his hands on the sacred triforce. Thou must
    never suffer that man to enter the sacred realm of legend. Link, go now
    to Hyrule Castle. There, ye shall surely meet the princess of destiny.
    Present this stone to the princess. I have foreseen that she will
    understand everything."
    The Great Deku Tree gave Link the spiritual stone of the forest. Before
    dying, the Deku Tree's last words were, "The future depends on thee,
    Link. Thou art courageous."
    | 3) CONTROLS                                                          |
    [NOTE: The controls in Zelda 64 may take about an hour or more for you
    to get used to. Don't just play for 5 minutes and give up because you
    don't understand the controls. Just give it a chance and the control
    scheme will just become your second nature and work seamlessly.]
    Analog Control Stick - As you might have guessed, this is what you use
    to move. Move the control stick in the direction you want Link to go.
    Link walks or runs depending on how far you push the control stick.
    Pressing Z while moving will cause Link to walk in any direction while
    still facing forward, like strafing sideways or walking backwards.
    A button - This is the "action button" just like in Tomb Raider. It has
    several uses depending on your environment and location. The blue circle
    at the top will always say what the A button will do. For example, if
    Link is standing next to a box, the blue circle will say "grab" and you
    can press the A button to make Link grab the box. If nothing is
    displayed in the blue circle, pressing the A button causes Navi to hide
    or appear.
    B button - Pressing the B button causes you to swing the sword that you
    equipped. The equipped sword is always shown in the green circle at the
    top of the screen. Although it is usually effective to just press the B
    button, there are several ways to swing the sword:
         Z + B              ->   Vertical swing
         Z + side + B       ->   Horizontal swing
         Z + forward + B    ->   Stab
         Hold B & release   ->   Spin swing attack
         Z + A              ->   Jump attack (really powerful)
    R Button - Holding the R button causes Link to raise the shield. While
    the shield is raised, you can move it around with the control stick. If
    you are locked on to an enemy, you can raise the shield while standing
    and you can walk around too! However, if the Megaton Hammer or the
    Biggoron Sword is in your hands, you cannot use the shield.
    L button - This button isn't easily used since it's out of your reach
    when you hold the controller. Pressing the L button turns off (or on)
    the semi-transparent map at the bottom right corner of the screen. This
    isn't really useful since its good to have the map on at all times.
    Z button - This button is for using Zelda's unique "Z targeting"
    feature. When there is an object you can currently Z target, Navi will
    fly close to it and a triangle will appear over that thing. You can then
    press the Z button to lock on. When you are locked on, Link can move
    around the object/person/creature and always be facing it. In this mode,
    firing an arrow/slingshot/boomerang/hookshot will stay in 3rd person
    view and will execute with extreme accuracy. If there is nothing to
    target, pressing Z will position the camera behind Link. There are
    several uses of Z targeting that you will discover during your quest.
    C up, C left, C right - Pressing the button causes Link to use the item
    that is assigned to it in the select item subscreen. To assign a weapon
    to a particular button, go to the select item subscreen and place the
    cursor on the item you want to assign. Then press the button that you
    want to assign that item to. Okay? Good...
    C up - Unlike the other C buttons, the C up button does not cause Link
    to use a C button item. The C up button has three different uses
    depending on your environment: (1) If Link is inside a pre-rendered
    house, pressing C up causes the camera to look down on link from the
    roof. Just like the old Zelda days... (2) If you are locked on to an
    enemy or boss, the Navi icon will flash at the top of the screen. Press
    the C up button to hear what she has to say. Navi will also call you at
    some other times and you can still use C up to listen to her. (3) If
    Link is in normal surrounding, pressing C up switches to a 1st person
    view. You can now use the control stick to look around the place.
    Start - This is the pause button. Pressing it will switch you to one of
    the four subscreens: (1) Select item subscreen. This is where you can
    assign an item to one of the three lower C buttons. (2) Equipment
    subscreen. This is where you can choose what sword, shield, boots, or
    clothes Link should have equipped. (3) Quest statues subscreen. This
    screen shows the special items, heart pieces, gold skulltulas, spiritual
    stones, medallions, and ocarina songs you have collected. (4) Map
    subscreen. Obviously, this screen displays the map.
    | 4) WALKTHROUGH                                                       |
            <<<<<<<<<<<<<<< THE FIRST SPIRITUAL STONE >>>>>>>>>>>>>>>
                           = = = KOKIRI FOREST = = =               
    First, get out of your house and talk to Saria. After exploring the
    forest for a while, Navi should start calling you to go to the Great
    Deku Tree. If you try going to the Deku Tree on the east, Mido will be
    blocking your way. He says that you need a sword and shield to go to the
    Deku Tree. He's right, let's go find the sword first. 
    The forest training center is in the south of the forest on a small hill
    (check the map if you can't find it). Go there. You'll learn about Z 
    targeting and some other stuff too. Crawl through the small passage on
    the wall. Be careful for the giant rolling boulders! A short exploration
    of this area and you should find the treasure chest with your sword
    inside it. Now to get that shield...
    The shield isn't free, it's gonna cost you 40 rupees. Go to Mido's house
    and steal his money in the treasure chests :) If you still need more,
    cut bushes and look around grasses until you have 40 rupees. When you
    have the money, go to the store (the one with the red roof) and buy the
    shield. We have the sword. We have the shield. Let's see what Mido has
    to say now!
    When you're all equipped in the equipment subscreen. Mido will let you
    in to see the great Deku Tree. Practice fighting with the Deku Babas on
    the way to the Deku Tree. Be sure to pick up the Deku sticks they leave
    behind. You'll need them for the Deku Tree dungeon. After your short
    chat with the Deku Tree, he'll let you inside him.
                        = = = INSIDE THE DEKU TREE = = =
    When you enter the Deku Tree dungeon, you will be in the room that I
    will refer to as the "tall circular room". Press the C-up button and
    look up to see why I call it that ;)
    First, turn left and go up the ladder. Follow the circular path up the
    room until you get to a treasure chest. Open it to get the map. Continue
    on the path and enter the door at the end. The door will lock up behind
    you, trapping you in the room with a Deku scrub. Hold up the Deku Shield
    to bounce back the seeds he spits out at you. When he gets hit, he'll
    bounce around the room. Now chase and Z target him. He will give you a
    mildly useful tip and the door at the end of the room will be unlocked.
    Continue through the door.
    Jump on the platform and to the treasure chest. The platform will fall
    behind you, destroying your exit. Get the Fairy Slingshot from the
    treasure chest. Use the new slingshot to shoot the ladder hanging on the
    wall above the door. The ladder will fall down to give you a new way out
    of here. Backtrack to the "tall circular room".
    Go down the circular path until you reach the area with vines growing on
    the wall. Use the fairy slingshot to kill the all off those dangerous
    skulltulas on the wall. Climb the vines to get up to the top floor of
    the Deku Tree.
    Look around the top floor until you find a door. Enter it. Step on the
    switch and jump across the platforms that rise up. Get the compass from
    the chest and go back to the "tall circular room" (use a Deku stick to
    light the torch and open the door). 
    Kill the skulltulas that drop down by slashing their "soft underside".
    See the spider web down there on the ground floor? Aim well and jump
    down to it. If you fall on the hard ground you'll get hurt, of course.
    Fall on the sides of the web and you'll bounce off. But hit it the
    middle and you'll fall through the web to a watery basement of the Deku
    Tree. Perhaps these can be called the Deku Tree's roots :) 
    Climb on to the platform with the switch (Note: Don't worry about
    getting to the highest platform. We can go there later). Step on the
    switch to turn on the light of the nearby torch. Take out one of your
    Deku Sticks and light it up. Now, walk across the part of the water that
    is shallow, and go to the other platform. Light up the spider web there
    (Burn baby burn!). Now you can go to the door! I don't think I even need
    to tell you to go through the door now...
    Here's another Deku Shrub. Do the same thing you did to the last one. He
    says that the pattern for beating his brothers in another room is
    "2-3-1. Twenty-three is number one!". According to Nintendo's official
    Zelda site, he might be referring to Michael Jordan: #23 is number 1!
    Hahahahahaha! There's an eyeball switch above the door. Shoot it with a
    seed from your slingshot and the door will unlock. Now proceed...
    A water puzzle...cool! Dive down to the underwater switch. It's under the
    log if you can't find it. To dive, hold down the A button in the water.
    Pressing the switch will lower the water level. Hurry and jump on the
    platform...under the spinning spiky log... and jump to the other side.
    Enter the door, as usual...
    Kill the Skulltula like before and push the block right as far as it
    can go. Climb up and enter the door. Kill yet another Skulltula and use
    a Deku stick to light the two torches. Enter the newly unlocked door.
    Now burn more spiderwebs and go through the tunnel.
    We are now on the highest platform in the flooded room! Push the big box
    over the edge of the platform to create a bridge between the platforms.
    Go down to the small platform. Light the Deku stick. And go back up to
    burn the spiderweb (you need to swing the stick). Now jump down.
    Continue and you will find three Deku shrubs. Watch out, they're deadly!
    Kill them in the order that the other Deku shrub said: "2-3-1" (middle,
    right, left).
    Now fight the boss in the next room: QUEEN GHOMA. See the boss section
    for further details about kicking his spidey arse. After the battle,
    remember to get the heart container and step into the light...
    You will be transported outside of the Deku Tree. He will give you a
    story and movie of legends and other stuff. After which, he will give
    you the first spiritual stone: Kokiri's Emerald! Then...he will die.
    There's no way to save him so don't feel too bad. At least you get to
    see the beautiful cinema of the life being sucked out of him.
            <<<<<<<<<<<<<< THE SECOND SPIRITUAL STONE >>>>>>>>>>>>>>>
                            = = = KOKIRI FOREST = = =
    You can now leave the forest without anyone molesting you. Mido will
    think that YOU actually killed the Deku Tree. It's strange that he's not
    as mad as he should be.
    Upon leaving the forest, Saria will stop you and give you the fairy
    ocarina. Use it with pride. This is quite a sad moment where you and
    Saria leave each other. Savor the moment. And run away...very
                            = = = HYRULE FIELD = = =
    Right after you leave the forest, the mysterious owl (named Kaepora
    Gaebora) will stop you. He'll give you a map of Hyrule and tell some
    other things too. After the owl encounter, head north towards the market
    & Hyrule castle. When it becomes night time, Stalchildren appear and
    attack. You can easily outrun them... if you do decide to attack them,
    they leave behind rupees. If it's night when you get to the market, the
    drawbridge will be down and it will be raised in the morning. Be patient.
                               = = = MARKET = = =
    The market is filled with people doing their own business. They all say
    something interesting (or not...) but talking to them is not required.
    Check out the stores and mini-games.
    There's also a little girl with red hair named Malon. She says that her 
    dad is missing in the castle. Let's go find him.
                            = = = HYRULE CASTLE = = =
    Continue along the path to the castle. A guard will be blocking the
    path. He says that nobody can enter the castle. Now, follow the path to
    the market until you find the red-haired girl, Malon. She'll give you a
    strange egg to help find her dad.
    Climb the vines behind Malon and make your way to the gate. Climb down
    the ladder and step outside. Avoid the guards in the field. If one of
    them sees you they will bring you back outside. Fortunately, these guards
    are short-sighted and can't see anything more than a few feet in front
    of them. It should be no trouble to pass them in a few tries.
    After crossing the guards, you will find a ladder of stones on the left
    side of the gate protected by guards. Climb it and swim inside the water
    until the stairs. Get out and find the sleeping man. This is Malon's
    father: Talon. When daytime comes, the strange egg would hatch to become
    a cucco. Use the cucco on Talon to wake him up. He will then run off in
    a hurry, afraid that Malon is angry with him. Notice the deformation of
    his arms as he runs :>
    Now that the fat man is out of the way, push the two crates to form a
    half bridge across the water. Now jump from the crates to the hole on
    the other side. Make sure that it is daytime because its impossible to
    get passed the guards inside there at night. So during the day, climb
    into the narrow passage.
    Inside there, guards will be patrolling the area. Observe their pattern
    and make your move at the right time. This is really easy if you learn
    the pattern of the guard's movement. At the end of the guard avoiding
    thing, you will at last reach the lovely Princess Zelda.
    Zelda tells you about a whole load of stuff while the camera switches
    around the place with dramatic scenes. She will also show you
    Gannondorf, the future great king of evil (although no one realizes it
    yet). After the talk, she will give you Zelda's Letter.
    Walk back towards the guards and you will find Impa, Zelda's caretaker
    and guardian. She will teach you Zelda's Lullaby: the most overused
    song in the game. She will then escort you outside the castle and you
    don't need to worry about the guards.
    The next thing to do now is learn some songs for the ocarina. Go to Lon
    Lon Ranch at the center of Hyrule field.
                            = = = LON LON RANCH = = =
    When you enter Lon Lon Ranch, enter the first door you see on the left
    side. Talon will be sleeping with some chickens. Talk to him and play
    the "Super Cucco Finding Game" winning this game will give you a bottle
    of Lon Lon Milk. The bottle can be kept for other super-useful purposes.
    Now exit that room and go to the Malon in the horse place. Talk to her
    and show her the ocarina. She teaches you Epona's Song. Playing this
    song summons Epona, your horse. But you won't be able to ride her now
    since you're just a kid... The next song is waiting in the Lost Woods
    on the hill of the northern side of Kokiri Forest.
                             = = = LOST WOODS = = =
    As the owl said, follow your ears. So the path with the loudest music is
    the correct one. If there is something wrong with your ears, or you're
    just too lazy to use them, here is the correct way to go: Right, left,
    right, left, forward, left, and right. Now in the Sacred Forest Meadow,
    kill the wolf for a nice purple rupee. Continue to find a maze area.
    Kill the enemies if needed and Saria will be there playing a song on her
    ocarina. Talk to her and she will teach you Saria's Song. This song will
    be useful for various reasons. The next place to go is Kakariko Village,
    on the right of Hyrule Castle.
                          = = = KAKARIKO VILLAGE = = =
    Explore the village! Talk to everyone! Buy everything! Or forget about
    buying everything, but seriously, there's a whole bunch of stuff to do
    here. At the right side of the windmill there is a lady looking for her
    chickens (ahem... cuccos). Find all seven of them and get another
    ultra-useful bottle.
    Locations of the chickens: 
    1. Near the lady looking for her cuccos.
    2. Near the entrance of the village.
    3. Somewhere around the gate blocked by the guard.
    4. Behind the fence near the Skulltula house. To get there, grab a
       cucco and float down to there from a higher platform. Then throw
       down both cuccos. Jump down there and put them both in the pen.
    5. Roll into the box at the side of a house near the village entrance.
    6. Grab a cucco and go to the place where the windmill is. See the two
       fences at the left side? Run at an angle and jump (with cucco in
       hand) towards the fence on the left that appears to be higher. Throw
       the original cucco back over the fence you jumped over...and get the
       one downstairs.
    7. Follow the instructions of step 5. But after going down the stairs,
       climb up the ladder on the wall (avoid that hole in the ground,
       falling in there will reset all cuccos to their original place!).
       Another cucco is waiting up there.
    The graveyard is near the lady looking for those chickens (*cough*...
    cuccos). Go there next to find the Hylian Shield and the Sun Song.
                            = = = THE GRAVEYARD = = = 
    Behold the graveyard in all its spooky glory! Actually, the graveyard is
    more of a relaxing quiet spot. There is a grave there with yellow
    flowers in front of it. Pull the gravemarker back to reveal a hole. Did
    you buy the Hylian shield for 80 rupees in the market? I hope not
    because inside this hole is the Hylian shield...for free.
    Make your way to the end of the graveyard. It starts to rain as you get
    further to the back. Stand on the triforce symbol and play Zelda's
    Lullaby. The stone in front of you will explode. Jump into the hole. In
    the first room, kill all the bats to open the door. In the next room,
    just avoid the zombie things and read the writing on the wall of the next
    room. You have just learned the sun's song! Playing it will turn night
    into day, and day into night. You can also freeze the zombies in the
    other room with this song. Now go back to the main Kakariko Village.
                          = = = KAKARIKO VILLAGE = = =
    Go to the gate with a guard beside it. He says you need the king's
    permission to enter Death Mountain. Give him the next best thing, a
    letter from Princess Zelda. He will open the gate and let you continue.
                           = = = DEATH MOUNTAIN = = =
    Scale the mountain and you will get to Dodongo's Cavern. However, it is
    blocked by a huge boulder. Continue up the mountain until you reach
    another cave. Go inside to Goron City. City of Gorons. If you didn't
    know, that THING you passed by going up the mountain... that was a Goron.
                             = = = GORON CITY = = =
    Carefully walk across the narrow rope to get to a Goron. He says that
    Darunia (a.k.a. Big Brother) locked himself up in his room with the
    second spiritual stone: Goron's Ruby. Now, climb down Goron City until
    you are at the bottom floor. Stand on that fuzzy welcome mat and play
    Zelda's Lullaby. The door opens! Inside is Darunia's room. He looks
    pretty angry. Play the bouncy tune of Saria's Song to cheer him up.
    Watch the cool cinema scene of him dancing around. He still looks mad
    but now he'll give you the Goron Bracelet. This will allow you to pick
    up bomb flowers! Exit Goron City...
                           = = = DEATH MOUNTAIN = = =
    Exiting the city, you will see a Goron and a bomb flower on your right
    side. Now that you have the Goron's Bracelet, you can pick up the bomb
    flower. Throw the bomb flower over the fence. It will blow up the rock
    that was blocking the entrance to Dodongo's Cavern. Now, prepare
    yourself to enter the second dungeon of the game...
                          = = = DODONGO'S CAVERN = = =
    [NOTE: It is a good idea to have the Hylian shield equipped in this
    place because the flaming bats can easily burn the Deku Shield. Only
    equip the Deku shield to fight lizalfos.]
    First, pick up a bomb flower at the side and set it down at the brown
    piece of wall in front of you [NOTE: Walls that look like this can
    always be blown up with a bomb/bomb flower]. The huge room that you are
    in now is what I will refer to as "Big room" because it is in the center
    of the dungeon...and it's quite big too. There's an impressive dodongo
    statue in front of you. Very nice sculpting. Make's you think of how
    much work Miyamoto and his team put into this game.
    Head now to the platform on the right side of this room. Pick up the
    bomb flower and blow up the laser eye thing. Now blow up the "bomb wall"
    on the right. Enter the part that you destroyed with the bomb flower.
    There are a bunch of fire breathing baby dodongos now. Killing them
    won't give you anything good so just go around them. If you step on the
    switch at the end of this hall, it will just pop back up when you get
    off. Use the armos statue on the left to hod it down. The door now stays
    In this next room, you have to fight lizalfos. Like Navi says, use your
    best Z targeting sword fighting techniques. And equip the Deku Shield!
    It helps a lot. After beating both Lizalfos dudes, the door unlocks.
    This puzzle is simple enough: Use a Deku Stick to light all the torches.
    Now, for the third time in a row, the paragraph ends with a door
    unlocking... And by the way, if you ran out of Deku Sticks, blow up the
    "bomb wall" to find a Deku Scrub. He sells them at quite a high price
    but it's better than going back to the Deku Tree for some!
    Behold the glory! You have made a complete circle and arrived back at
    the big room! But not to worry, your work has not been in vain...now you
    can step on this switch. It allows you to open the door at the left side
    of the big room. Go over there and into the door.
    This room has the map. Its meaningless to even have the map if you use
    this guide but even then... get the map and continue. Use the bomb
    flower on the wall in this room and continue further. Now fight this
    armos statue: Wake him up by touching him... then stun him with a Deku
    nut. Now you can use the sword on him. It would be a good idea to get
    away from him now because he will blow up soon. Get the compass he was
    guarding and go back to the room with a lot of bomb flowers.
    Pick up the bomb flower at the side of the door and set it at the part
    in the line of bomb flowers where there is a missing piece. This sets of
    a chain reaction that causes all bomb flowers to blow up one by one.
    This huge explosion (and nice rumble pak effect) demolishes the pillar
    in the middle and it sinks down to form a stairway for you. Climb the
    stairs and enter the door at the top. Welcome to the second floor.
    Move the armos statue blocking the ladder and climb up to step on the
    switch. No need to fight the other statues... or even wake them up for
    that matter. Just advance to the next room.
    The big room again! Cross the bridge and go to some maze room of sorts.
    Please be careful with where you're stepping to avoid getting too hurt.
    You can see what's around the corner by holding Z and side-stepping.
    Doing this, it should be easier to avoid the spiky things that move
    around the room. Cross the room to the wall with the blue block and a
    ladder (you can pull that block to earn a recovery heart). Climb the
    ladder to get to the bomb- destroyable wall. Now turn around and jump to
    the tower with a bomb flower and a chest (the chest has a blue rupee).
    Pick up the bomb flower...wait until it is ready to explode... and throw
    it in such a way that it will destroy the wall on the other side. Be
    patient and try again if needed.
    Shoot the eyeball switch above the door to turn of the flames blocking
    your exit. Well, that was easy wasn't it? Ahem...next room please...
    Another pair of Lizalfos. Execute them like we did last time. Use the
    Deku shield a lot and attack when they drop their guard.
    Now in this room, two platforms are being blocked by two flames. Do what
    you did before. The second eyeball switch is on the left of the first
    platform. If you're all set, let us proceed to the next room... Its a
    big chest with a bomb bag! You can use bombs without getting one from a
    bomb flower! Great, now c'mon to the next room.
    Step on the switch. This will make the up/down platform get more upper.
    Not too useful but anyway...Go to the bridge and throw bombs down into
    the spaces and into the eyes of the huge dodongo statue. When both eyes
    are flaming red, the statue will open up its mouth to let you come in.
    Use the high elevator platform to get down to that statue and into the
    Here in this room, a hole in the middle has a switch inside that doesn't
    like to keep down. Since there is no heavy statue nearby, follow the
    other path that you can go to now. Climb the blocks and cross the room.
    You have made a complete circle and you are now back at the room with a
    stubborn switch. Push the block off the ledge and into the hole. Next
    Bomb the center of the floor and drop down... Welcome to King Dodongo's
    Room! Beating him shouldn't cause too much trouble for you. See the boss
    section for more detailed info about this.
    Remember to get the heart container after defeating King Dodongo and step
    into the blue light. Darunia will be waiting there to thank you and he
    gives you the second spiritual stone: Goron's Ruby! Two spiritual stones
    have been collected. The goal of reaching the three pendants...err...
    stones is in sight! Watch the cool cinema of Darunia and the "big Goron
    hug". Let's proceed...
            <<<<<<<<<<<<<<< THE THIRD SPIRITUAL STONE >>>>>>>>>>>>>>>
                           = = = DEATH MOUNTAIN = = =
    Like Darunia said, it is a good idea to go to see the great fairy about
    now. Go to the path that is blocked by huge rocks. Use the bombs to
    destroy anything that gets in your way. When it starts raining rocks,
    use the Hylian Shield to protect yourself when necessary. 
    When you get to a climbable wall with skulltulas all around, kill the
    skulltulas first before climbing up there. Now bomb the breakable
    section of the wall (the one on the left side) and enter.
    Stand on the triforce symbol and play Zelda's lullaby to make a
    prostitute-looking great fairy appear. She'll give you the power of the
    sword spin slash and a short magic meter. This information is also
    available in the Great Fairy section. Another great fairy is available
    in Hyrule Castle. Go there...
                            = = = HYRULE CASTLE = = =
    Follow the normal path until you get to the sign that says "Dead end".
    Bomb the rock behind this sign to reveal a passage. Enter through here
    to get to the Great Fairy. Like before, play Zelda's lullaby to
    activate the Fairy. She gives the power of Din's Fire (one of the three
    magic powers named after the goddesses). The magic meter fairy and the
    Din's fire fairy are the only fairies required to beat the game. Next
    stop: Zora's River.
                            = = = ZORA'S RIVER = = =
    To get to Zora's River, follow the river in Hyrule Field upstream. That
    freakin' owl will be waiting for you there. He'll tell you a whole load
    of garbage. After his lecture, use bombs to destroy the rocks blocking
    your way. A fat man will be selling magic beans beside a fence. Magic
    beans can be planted in soft soil locations. In the future, a magic
    plant will have grown and it might bring you to a piece of heart or
    something special. These magic beans cost 10 rupees now...but next time
    they cost 20...then 30...then 40... Buy some if you like.
    Continue through the valley until you get to a waterfall. Step on the
    thing and play Zelda's Lullaby. The waterfall will stop flowing and you
    can jump into the passageway...of Zora's Domain.
                            = = = ZORA'S DOMAIN = = =
    Wow, what soothing music. Zoras (the creatures you see all around) were
    originally thought to be an alien enemy from early screenshots. Now we
    know better :)
    Go up and up to find King Zora... who just happens to be the king of the
    Zoras! He says that her tomboy daughter, Princess Ruto (who happens to
    be very sexy), is missing. Yeah. Now turn left and talk to the Zora to
    play the diving game. If you win, come back up to get your prize: The
    Sliver Scale. This allows you to dive underwater for up to 6 meters!
    Somewhere around the place where you played the diving game, there is a
    hole that happens to be exactly 6 meters underwater. Go dive down there
    to be transported to Lake Hylia...
                             = = = LAKE HYLIA = = =
    Wow, we're in Lake Hylia. In front of you at the lake bottom, there is a
    bottle. Dive down there and receive "An empty bottle with something
    inside it". It's a letter from princess Ruto. She's inside Lord Jabu
    Jabu! Now go back to Zora's Domain the same way you got here. The warp
                            = = = ZORA'S DOMAIN = = =
    Okay... and we're back! Before showing that letter to King Zora, go to
    the shallow water and catch a fish in a bottle. Shallow water can be
    found beside the store. To catch a fish, use the bottle as a C button
    item, go behind a fish, and catch! There you have it... a fish in a
    bottle. The use of this will be explained to you later. But now let's go
    to King Zora.
    Stand on the platform and show him the letter from Princess Ruto. King
    Zora will then move to the side (in a cinema scene that takes way too
    long). Go up the path on the right side and into Zora's fountain.
                           = = = ZORA'S FOUNTAIN = = =
    This is Zora's fountain. Do you see Lord Jabu Jabu there? Yeah. He's a
    super-huge fish thing. Not quite what I was expecting...but nice never
    the less. First, swim behind Jabu Jabu to the small island. Bomb the
    rocks and enter the third great fairy fountain. This time, she gives you
    the ultra-useless Farore's Wind.
    Go back to the altar of Lord Jabu Jabu. He sure looks hungry. Show him
    the fish and he will eat both you and the fish. Welcome to the third
                        = = = INSIDE LORD JABU JABU = = =
    [Note: It is a good idea to keep a good supply of Deku Nuts with you at
    all times. Many enemies here are electric and cannot be defeated without
    Behind you, it looks like Lord Jabu Jabu's mouth is closed but you can
    actually exit the Jabu Jabu dungeon at any time. First, run forward,
    avoiding the octorocks, until you get to the other side. Use the fairy
    slingshot to hit the white switch on the ceiling. Now the door with
    unlock (the net will go away). Run through the next room (ignoring the
    elevator lift) and straight to the next room. Here you will find the
    beautiful Princess Ruto! She tells you that she's fine and doesn't need
    your help. Then she falls through the hole. Now be a man and jump in
    after her!
    Talk to Princess Ruto again... and again... until she lets you carry her.
    We will now have to complete most of the dungeon with her. Be careful
    not to drop her in deep water because she will disappear and you will
    have to come back to this room (or the room above) to get her back. You
    can also throw her to switches. So if I say use the slingshot to hit
    the switch, remember that throwing her to the switch can also be done.
    Now proceed to the next room. Throw her to the platform on the other
    side, and hit the switch to let the water come up. Swim to the other
    side where Ruto is. Make sure not to drop her in the water! Now hit the
    switch (...) and proceed to the next room.
    This is the bottom of the elevator room we ignored earlier. Wait for the
    elevator to come down, and go up with Princess Ruto. Remember this
    place? Now continue to the room where you first met Princess Ruto... the
    one with holes in the ground. Avoid those holes and cross the room to
    the door on the other side. Now take the path on the right and put Ruto
    down on the switch. The door will stay open and you can enter...
    Now, kill all of the stingers hiding in the room. The easiest way is to
    use Z targeting to find them and using the slingshot to finish them when
    they fly out of the ground. After they are all dead, a big treasure
    chest will appear...and the boomerang inside it! This will help you in
    beating all those dumb bubbles, jellyfish, and all monsters in the
    dungeon! Exit the room and pick up Ruto.
    Go to the left side of this hellish place and set Ruto down on the
    switch. Inside the room is a big... thing... hanging from the top of the
    room. You need to kill this now: Use Z targeting to target the part of
    him that you need to hit. Hit it with the boomerang. Get close to him to
    make him come back down, and attack again! Continue until he collapses
    to the floor and dies. Take the map and exit the room.
    Looking left, you will see that the electric thing that was previously
    blocking the path is now gone. Pick up Ruto and go to the room there.
    You now have 40 seconds to defeat all the bubbles in the room! Quickly
    use Z targeting on each one and finish them off with the boomerang. The
    prize for your bubble busting is the compass... Now exit the room and go
    down another hall and into the door.
    Defeat the tentacle thing hanging from the top. After killing him, one
    of those electric blocking things will disappear. Now go back tot the
    room with the holes and drop down the one closest to the door so that
    you fall down on the highest platform in the room below.
    Now enter the door and... the third spiritual stone is there! Throw Ruto
    up to get it (...but why Princess Ruto?). The platform will bring her up
    and a boss will come down. This isn't the main boss of the dungeon but
    it's included in the boss section anyway. Go there for details about Big
    After killing Big Octo, climb up on the platform and it will bring you
    up to the higher level. Now freeze the electrified jello with the
    boomerang and cross the room by jumping on the stunned jello thing.
    Jump onto the platform and it will lower down to the elevator room. Now
    you can step on the switch and... What? It won't stay down? Go to the
    other side of the room and bring the boxes back to the switch. They
    don't seem that heavy but it works. Put the box down on the switch and
    enter the door.
    Now climb the vines at the side of the wall up to the top. See the
    switch behind the semi-transparent wall? With really good aim, throw the
    boomerang to the side of the wall in such a way that it will move to
    the switch as it comes back to you. This might take some time. Now go
    through the door that just unlocked.
    This is Brinade, the final boss of Jabu Jabu's Belly. Go to the boss
    section for explicit... err...detailed information about killing
    After the battle, collect the heart container and step into the blue
    light with Princess Ruto. She really look scary in the light. Well...
    you'll be transported out to Zora's Fountain and Ruto will give you
    Zora's Sapphire, the third and final spiritual stone! It's also her
    "most precious possession" given by her mother. We have all three
    spiritual stones! Head to the Temple of Time to open the door of time.
                            = = = HYRULE FIELD = = =
    As you approach the drawbridge to Hyrule Town Market, you will see a
    cinema of Zelda, escaping Gannondorf on horseback. She throws something
    into the water. After the Gannondorf encounter, dive into the water to
    get... The Ocarina of Time! Great, now go to the temple of time. It's on
    the right of the Happy Mask Shop. [Before going there, it's a good idea
    to find as much stuff as possible in the past: Gold skulltulas, pieces
    of heart, etc. You won't be able to go back to the past for a while...]
                           = = = TEMPLE OF TIME = = =
    Silence please, this is a sacred moment. Zelda will teach you the song
    of time telepathically. Now stand in front of the altar and play...the
    song of time. The three spiritual stone will spin around and the door
    will open. Enter to get the master sword. I'm too lazy to type out the
    terrific cinema that is presented to you now. You won't notice it, but
    after the Gannondorf thing, seven years will have passed.
            <<<<<<<<<<<<<<<<<< THE FIRST MEDALLION >>>>>>>>>>>>>>>>>>
                          = = = CHAMBER OF SAGES = = =
    You are now at the Chamber of Sages with a fat guy: Rauru (I still don't
    know who he is). He will explain your goal in the future and give you
    the Light Medallion, the first of the six medallions to collect.
    Luckily, you'll need to EARN the rest of them. This "first medallion"
    section was really short. I bet Miyamoto wanted to make another dungeon
    for this but ran out of time.
    You will also see Shiek, a mysterious survivor of the Shiekahs. At the
    end of the game, you will find out his (her?) TRUE identity.
    Get out of the temple of time and-- whoa! This place is scary! Pass by
    the Market (...) avoiding the zombies all around. Now head for Lon Lon
    Ranch to get the horse, Epona.
            <<<<<<<<<<<<<<<<< THE SECOND MEDALLION >>>>>>>>>>>>>>>>>>
                            = = = LON LON RANCH = = =
    I shouldn't really include this in the walkthrough since its not
    required to finish the game. Oh well... Lon Lon Ranch is now run by the
    tyrant Ingo. He kicked out Talon. Malon says he will treat the horses
    badly if she disobeys him. What a pity...
    First, go to Ingo and pay him 10 rupees to ride the horses. Instead of
    riding to horse prepared for you, play Epona's Song (you DID get Epona's
    Song in the past, right?) to summon Epona. Get on and practice riding
    around the place until the time runs out.
    Now pay another 10 rupees to Ingo and get back on Epona. This time, Z
    target Ingo and he will offer you to race him (with a tiny 50 rupee
    bet...). Race him and win [see the mini-game section for details]. After
    beating him, race again. This time, the prize is THE HORSE! Beat him
    again and get Epona.
    Now you have Epona but can't leave Lon Lon Ranch. Could you? Build up
    speed and jump over the gate blocking the way out. Congratulations, you
    just got the horse! Go now to the Kakariko Village graveyard.
                              = = = GRAVEYARD = = =
    Go to the tombstone on the left side with flowers in front of it. It's
    Dampe's grave. He's dead. Pull back on the tombstone and jump into the
    hole. It's the spirit of Dampe...and he wants you to race him [also in
    the mini-game section]. At the end of the race is the hookshot.
    The is a blue block blocking the exit of this grave. And guess what? It
    has the symbol on the door of time on it. Play the song of time to make
    the block disappear. Now we are in the windmill (a piece of heart is
    there). Go down and talk to the crazy windmill guy. He says something
    about an ocarina kid that played that song in the windmill a long time
    ago. I don't know who he's talking about, but he teaches you the song
    of storms. Next stop: Kokiri Village's Lost Woods.
                             = = = LOST WOODS = = =
    Go to the sacred forest meadow where you learned Saria's Song. The path
    is: Right, left, right, left, straight, left, right. Somewhere along the
    path, Mido will block your progress. Play Saria's Song to prove that you
    know Saria. He'll be surprised and let you through to go to the forest
    In the maze area, giant monsters will charge at you as soon as they
    realize you're there. To kill them without hassle, use the hookshot to
    kill them. In the long corridor, a monster with some kind of ax will be
    hitting the ground. To kill him, move to the left and right to avoid the
    red shockwaves on the ground. Use the sword when you're close enough to
    hit him.
    Continue to Saria's "normal spot" and Shiek will be there, waiting for
    you. He will teach you the Minuet of the Forest. Playing this song warps
    Link to the triforce symbol in front of the Forest Temple. Now use the
    hookshot on the tree branch to get to the Forest Temple entrance...
                            = = = FOREST TEMPLE = = =
    Kill the wolves in this room and climb up the vines on the left. At the
    top, jump across the tree branch and onto the other tree branch on the
    left side. Open the chest to find the first small key (K:1)! Old Zelda
    players should have noticed there was something missing in the dungeons
    of the past :) Now kill the giant Skulltula in the next room and...
    Go through the door to see the "Torch room". The four multi-colored Poes
    stole the fire and the elevator in the center goes down. Find and kill
    the four Poes to restore the light and reactivate the elevator! Ahem...
    let's first go strait ahead to the room in front of you. Kill the fire
    skull and continue to the next room. Now you'll have to fight two
    Stalfoses. Use the shield (and Z targeting) to defend yourself. Right
    after he swipes at you with his sword, attack him with your own sword.
    After killing them, get the small key (K:2) and go back to the "Torch
    Go to the blue block with the symbol of time, and make it disappear by
    playing the song of time. Enter the door. Go to the right side wall with
    the vines growing all over it. Use the hookshot to kill the skulltulas
    that you *can* kill before climbing. The highest one is too far up to
    reach with the hookshot so just carefully avoid it. Climb up the vines
    (cautious of the Skulltula) to the door at the top.
    Now kill the Fire Skull to receive the map. Next room... use the
    hookshot to hit the white diamond on the right side wall. You will be
    pulled toward the diamond and fall on the platform. Now step on the
    switch to drain the water out of the well. Now jump down to the ground
    and go down the well. Beside the stairs at the well bottom is another
    small key (K:3). Backtrack to the torch room.
    Enter the locked door at the side of the room (K:2). Kill yet another
    giant Skulltula and enter the door. Now climb the ladder to get to some
    kind of maze. This is going to be hard for me to explain but I'll do my
    best: Push the blue block to the little hole in the floor. Just follow
    the arrows on the floor and it should be easy. When the block gets to a
    place where you cant push it anymore, go around to the other side of the
    block. Now just slide it into place and climb up to the next floor.
    This time, *pull* the red block until you are squished between the block
    and the wall. Now jump back to the lower floor and look around for a
    ladder. Go up the ladder and push the red block against the wall.
    Mmmmkay... go back down the ladder and climb back up the blue block.
    Push the red block all the way. Climb up the red block and enter the
    locked door (K:1).
    This room is all twisted! Go through it normally and enter the locked
    door on the other side (K:0). Fight the Stalfos like before [NOTE: You
    can't walk on the hole like he can]. After killing him, a platform will
    come down with two more Stalfoses. When one is defeated, his remains
    will lie on the floor and come to life in about a minute. They must both
    be dead at the same time! When they're both gone, get the Fairy Bow from
    the chest. Go to the next room.
    There are three paintings of Poes in this area. Use the bow to shoot
    them quickly. If you take too long or you get too close, they will
    notice you and transfer to another painting. Shoot all three of them to
    make a real Poe fight you. Defeat him with either the bow, hookshot, or
    sword and get the compass from the chest that appears. Go back to the
    room that you passed by before with the three Poe paintings. Shoot the
    Poes in the paintings just like you did in the other room. Fight the red
    Poe that appears and get the small key from the chest (K:1).
    Okay, now go to the room behind the twisted one. Shoot the eyeball
    switch above the door to untwist the twisted room. Now it's a normal
    hallway! Pass through it and fall to the ground. Open up the
    ever-so-nicely-decorated treasure chest and get your first Boss Key. The
    Boss Key functions just like the big key/nightmare key in other Zelda
    games: To open the door leading to the boss. Now drop down the hole in
    the floor of that room.
    Kill the blue fire skulls in the room and enter the door. Kill a big
    Deku Baba and enter the first door you see on the *right* side. There is
    a hand on the floor. Ohhhh...scary. Be quick and slash it until it
    breaks up into three smaller hands. You have to kill the small hands
    super-quick so they don't grow back into big hands. Kill all three small
    hands and get the small key from the resulting treasure chest (K:2).
    Exit the room and enter the door on the right-hand side.
    Make the journey to the room before the hallway that we untwisted. Now
    shoot the eyeball switch to make it all twisted again. Go through that
    room. Make your way to the room that is jumbled up (after the second Poe
    painting room). Then enter the door. Run through the straight hallway
    and into the next room. This is an interesting puzzle...a switch is
    frozen in ice. There are two ways to solve this: (1) Stand on the
    turning platforms and wait until the fire is directly between you and
    the switch. Then fire an arrow through the fire to melt the ice around
    the switch. (2) The other solution is to simply stand next to the switch
    and use Din's Fire. After hitting the switch, exit the room and pass
    through the twisted hallway.
    Drop down into the hole in the jumbled room to find a chess board room.
    Observe the holes in the ceiling very carefully and step on the block
    below the hole. You will not get damaged when the ceiling falls down!
    Make your way to the switch to unlock the door...and enter that door,
    of course :)
    See that picture of the green Poe on the wall? Shoot it and arrange the
    blocks that fall down to match the picture on the wall. Five blocks come
    down but you'll only need four to complete the picture. The other block
    is only a decoy. Only 60 seconds are allowed to arrange the blocks so
    there's no time to waste! If time runs out, the blocks will flip onto
    the side and you'll need to start over again. When the blocks are in
    place, the green Poe will appear.........you fight her like the other
    Poes. Enter the unlocked door and jump down to the center of the torch
    room, where the last Poe is waiting...
    No picture shooting this time. Just fight the purple Poe! He multiplies
    into four pieces but only one is the real Poe. Just use the bow and
    shoot the true Poe spinning around you (take a wild guess at which one
    it is). After the destruction of the final of the four Poes, the fire
    will return to the torch. Now that all four torches have all four fires,
    the elevator will come up. Get in there and let it bring you down to the
    bottom floor.
    Alright, push the "handles" on the wall to the side to make the entire
    wall turn. The holes in the wall will also change position, allowing you
    to access the different rooms and hallways behind the wall. Sounds
    confusing, no? Here's a simpler explanation: Just push the handles of
    the wall and go to the small rooms that you can go to. Then, hit any
    switch you may find there. Continue turning the wall and hitting
    switches until you get to the door with a lock on it. The boss key is
    used for this door, so open it and fight the boss...
    Enter the room and go up the stairs to the platform. There are paintings
    all over the room. Nothing interesting here, so exit the platform and--
    the gate closes. See the boss section for details about fighting Phantom
    Ganon. Kill him, get the heat container, and step into the blue light.
    After Phantom Ganon is dead, you will go to the Chamber of Sages. Saria
    awakens as a sage and adds her power to your own. You have the forest
    medallion! Only four medallions left! Now you are transported outside,
    and a plant pops out of the ground! He's a Deku sprout and he knows
    a lot about you. For example, he tells you that you are actually....
    NOT A KOKIRI! Disappointed? Me too, but it's a fact of life. Just
    accept your Hylian self.
            <<<<<<<<<<<<<<<<<< THE THIRD MEDALLION >>>>>>>>>>>>>>>>>>
                           = = = TEMPLE OF TIME = = =
    You saw the banner up there. Go to the temple of time. Run to the place
    where you got the master sword and Sheik will appear. Now he will teach
    you the all-useful Prelude of Light. Another warp song to add to your
    collection. The next medallion is found in the Fire Temple. But first,
    stop by Goron City on Death Mountain.
                             = = = GORON CITY = = =
    If you're looking for Gorons in this city, you're out of luck. But
    fortunately, one Goron is still remaining. Find him on the third floor.
    Use a bomb or bomb flower to stop his rolling and talk to him. Guess
    what-- he has the same name as you! Darunia thought you were so brave
    that he named his son after you (how cute...). Talk to him and he will
    give you the fire-resistant Goron Tunic.
    Go down to Darunia's room and pull on the statue where Darunia used to
    be. Enter the passage behind the statue to find Death Mountain Crater.
    This place is hot-- so put on the Goron Tunic!
                        = = = DEATH MOUNTAIN CRATER = = =
    Go left and use the hookshot to cross the broken bridge. Say hello to
    Mr. Shiek and he will teach you the Bolero of Fire: A song that reflects
    the power of the heart. Continue to the left and down the ladder to get
    to the next temple of the future: The Temple of Fire.
                             = = = FIRE TEMPLE = = =
    Watch out for the fire bats and go up the stairs to the *unlocked* door
    on the left side. Darunia is there, waiting for you! He says some story
    things and enters the door behind him. Go now to the left side wall and
    step on the switch to free the Goron in there. Talk to him and get the
    small key (K:1). Now that we have the key, exit the room the way you
    came in and go straight forward into the locked door (K:0).
    Cross to the other side of the bridge and cross the narrow wooden plank
    at the right. Go to the right side of the room (corresponding to the
    map). You may observe the bombable section of the wall... Bomb it! It's
    another Goron. Talk to him and get the small key from the chest (K:1).
    Alrighty, go back to the LEFT side of the big lava room. Enter the door
    there. It is yet *another* Goron. Talk to him and get the key in the
    chest (K:2). Now we have two keys. Enter the locked door at the other
    side of the bridge (K:1).
    From here, jump across the river of lava and climb the fence on the
    other side. Climb up to the top and push the block down on top of the
    hole with fire erupting from it. When the block goes down, jump on it
    and it will bring you to the second floor. Enter the locked door (K:0).
    Ignore the trapped Goron for now and climb the ledges on the side. Watch
    out for the torch slugs and jump to the other side where the diamond
    switch is. Push the block down, jump down and pull it as far as
    possible. Make your way around to the top of the block and jump to the
    fence. Climb up there. The fire is preventing you from climbing the
    fence! Go to the level just above that diamond switch and toss a bomb
    down to it. Run over to the fire. When the bomb explodes and hits the
    switch, the flames will go away. Quickly go up the fence because the
    fire will come back soon. Enter the door at the top.
    Now, turn left and go along the wall until you get to a Goron. Talk to
    him and get a small key from the chest (K:1). Go to the wall on the
    opposite side of the room. Another Goron is waiting there. Talk to him
    and get the key from the chest (K:2). Search the room for a locked door
    and enter it (K:1).
    Use the C-up button to look what's down there-- it's that big lava room
    on the first floor! Try not to fall down, mmmkay? Take out the fairy bow
    and search the walls for an eyeball switch. Shoot it and enter the door
    that unlocks. Take the map from the big chest and go back to the room
    before. Enter the locked door (K:0).
    Cross the grate to get to the other side of the room. Oh yeah, watch out
    for the wall of fire that gets activated as soon as you step on the
    grate. Enter the door on the other side. Remember this place? It's the
    maze room. But this time-- we're on top! First, go to the platform with
    a big crack in the floor. Well? Blow it up! Go down there, talk to Mr.
    Goron, and get the key (K:1). Climb the fence all the way back up. Jump
    to the platform with the switch and step on it. Now go to the gate that
    just opened. Talk to him, and get another small key (K:2). There was a
    locked door at the fire wall, right? Go back there.
    Now, we're back in the firewall room. There IS a locked door on the
    wall... but how do you get there? The answer is simple: jump. It doesn't
    seem like you can jump up there, but its very easy from the floor beside
    it. Enter the locked door (K:1). This place may SEEM very spacious, but
    there are invisible firewalls that only appear when you get close to
    them...so move carefully. Walk along the wall on your right side, go
    around the firewall, and get to the door. Enter that door and get the
    compass in the chest. Go back to the big room.
    Turn left and carefully go to the locked door on the opposite side on
    your left. Use the last key and enter it (K:0). Ignore the trapped Goron
    and cross to the other side of the corridor. And..... we're back in the
    opposite side of the fire room! Look around for a switch and step on it.
    This will cause the big flame on the side to disappear for 5 seconds.
    Hurry up and get up on the platform that used to be blocked by the
    flame. You'll need to go around some firewalls. The door you first see
    up there is an enemy. Bomb it and enter the door behind it.
    Now we have arrived at the half-boss of the fire temple. You know...
    boss? Get over to the boss section for details about defeating the fire-
    dancer. After finishing off the fire-dancer, climb on to the platform
    and it will raise you up you the upper floor.
    Enter the door and climb the fence. Stand on the part above the diamond
    switch and throw a bomb down there. This will cause the flames
    surrounding the fence to disappear. Climb up and enter the room. Step
    on the switch. This causes the fire to go away from the chest way up
    there at the top of the stairs. Run up there... just be fast and don't
    fall. If you made it in time, open the chest to receive the megaton
    hammer! Yeah baby! Go down to where the switch was (be careful about the
    bats). There is a small flat block with a picture of a face on it. Use
    the hammer and fall down.
    Use the hammer on the statue and enter the door that was behind it.
    Watch out for the bats and hit the little block with the hammer. This
    causes the floor to collapse into a stairway. Get one of the nearby
    boxes and use it to hold down a switch at the bottom of the stairway.
    Enter the door please.
    Hammer the block and ride it down to get to the fire room. There's a
    switch there for you to step on, but it seems a bit rusted (thank you
    Navi). The obvious answer is to smash it down with your new megaton
    hammer. Enter the door that unlocks. Now, play the song of time to the
    blue block to use it as a platform. Get over to the another rusted switch
    and hammer it. This causes the release of the Goron. Jump down to him
    and get from the chest... a key (K:1)! Go back out through the way you
    came in. Hammer the block and fall down. It's a pretty big fall!
    So now, we're back in Darunia's room. The boss door is right there...
    but we don't have the boss key! Exit this room to go back to the
    entrance room of the fire temple. There's another statue waiting for you
    at the right side of the stairs. Smash it and enter the locked door that
    was hidden behind it (K:0). That was the statue the Goron said "couldn't
    be destroyed with the Goron special crop".
    Kill all of the enemies in this room to make the door open. You can get
    the bombs from the chest. Enter the door that unlocked. Here's yet
    another fire-dancer. Go see the boss section if you really need to. You
    might not since this is your second encounter with him. After the fight,
    enter the door. Another rusted switch? Hammer time! The final Goron is
    free and there's a chest waiting for you. Open it for... the boss key!
    Now go through the next door to get back at the entrance room. Go up the
    stairs through the left door. Jump across the platforms and enter the
    boss door to fight the boss of the fire temple: Volvagia. See the boss
    section for lessons on beating him. When he's all done, get the heart
    container and step into the blue light. You are now transported to the
    Chamber of Sages.
    Darunia awakens as a sage and adds his power to your own. You have the
    fire medallion. Only 3 medallions left!
            <<<<<<<<<<<<<<<<< THE FOURTH MEDALLION >>>>>>>>>>>>>>>>>>
                        = = = DEATH MONTAIN CRATER = = =
    Now that you're here and you have the megaton hammer, you might as well
    go get the great fairy. Somewhere around the place where you entered the
    Death Mountain Crater, there is a group of red rocks all hunched up
    together blocking a cave. Use the megaton hammer to destroy the rocks
    and enter the cave. Inside the cave is a great fairy. Play Zelda's
    Lullaby on the triforce symbol to activate the great fairy. She gives
    you a longer magic meter. Now you can use a lot of magic. Cool, huh?
    Navi said that she feels an arctic wind blowing in from Zora's Domain...
    *arctic* wind? Get your butt over to Zora's Domain and investigate!
                            = = = ZORA'S DOMAIN = = =
    So we're entering Zora's Domain and... Everything has turned into solid
    ice! Everything! The King is frozen, the shop is frozen. Try playing the
    diving game :)   Get over to Zora's Fountain behind King Zora. Lord Jabu
    Jabu is gone. Jump across the ice platforms to reach the ice cavern on
    the left side of the water.
                             = = = ICE CAVERN = = =
    This isn't actually a temple. We're just going here to get the blue fire
    and iron boots. First, go forward and destroy the all three ice-blowing
    statues. Enter the door that opens up. Now you're a room with a giant
    helicopter-type blade spinning around in the middle of the room. Watch
    out for the blade and collect the silver rupees in the room. One of the
    rupees is in the air. You need to jump of the platform to get that one.
    After collecting all of the silver rupees, enter the door that opens up.
    Continue and you will soon reach a big room. Kill the enemies in the
    room so they won't disturb you (like killing you). Now, climb up to the
    torch with the blue fire coming out of it. It doesn't seem natural...
    empty all of your bottles and fill them up with blue fire. The blue
    fire will be used for melting the red ice found all over the place. For
    example: The red ice that is surrounding the chest up there. Walk up to
    the red ice and use a bottle of blue fire. The ice will melt and you
    can now open the chest to receive the map. Fill up the used bottle with
    more blue fire and exit the room and return to the room with the
    helicopter blade.
    Two areas of the wall in this room are covered with red ice. First, melt
    the one at your left (exiting the previous room). Watch out for the
    icicles. Melt the red ice and get the compass and heart piece. Also get
    the nearby gold Skulltula if you want. Fill up all the bottles with more
    blue fire and exit the room. Enter the other passageway covered with red
    ice directly in front of you.
    Pass through the tunnel to reach a room with bats and a blue block in
    the middle. Kill the bats. Push the block all over to reach the silver
    rupees in the room. One of the rupees is trapped in red ice. If the
    block gets into a bad position, push it into the holes at the corners of
    the room. Another block will appear to replace the old one! After
    collecting the silver rupees, move to block towards the left side and
    climb to the door.
    Use more blue fire to melt the ice blocking your way. Fight the snow
    wolfos and... receive the Iron Boots! These boots will allow you to sink
    into deep water. Now, Sheik will appear and teach you the song that will
    warp you to the water temple in Lake Hylia: The Serenade of Water. After
    that beautiful cinema, equip the new iron boots and sink down into the
    water. Make sure you have at least one bottle of blue fire. Follow the
    path and exit to Zora's Domain.
                            = = = ZORA'S DOMAIN = = =
    King Zora was frozen in red ice, right? Use the blue fire to melt it.
    Talk to King Zora and he will give you the Zora Tunic! This will allow
    you to stay underwater without drowning. Play the Serenade of Water to
    warp to Lake Hylia.
                             = = = LAKE HYLIA = = =
    In case you haven't noticed, the water level of Lake Hylia is way lower
    than it was in the past... and it's raining too! Before diving into the
    water temple, go first to the scarecrow that you met in the past. Did
    you play a song to him in the past? If so, play the exact same song back
    to him. You will have learned the scarecrow's song. Remember it because
    it doesn't appear in the subscreen! Playing this song at some places
    causes a scarecrow to appear as a hookshot target. Not really required
    to beat the game, but I just thought I should include it here.
    Swim over to the hill in the center of the lake. Equip both the Iron
    Boots and the Zora Tunic to sink down to the bottom of the lake. Look
    around for the entrance of the water temple blocked by a gate. Just
    above the entrance to the water temple is a diamond. Equip the hookshot
    and shoot the diamond. It will float out of its place and up to the
    surface. The gate will open and you can enter into the water temple...
                            = = = WATER TEMPLE = = =
    [NOTE: For many puzzles of this temple, the hookshot will be used. Just
    keep in mind that this is the *only* weapon that can be used underwater.
    Another thing, there are different places in this temple where you can
    play Zelda's Lullaby to change the water level.]
    Once you are inside, unequip the iron boots to float up to the surface.
    Climb up and you are now in the main room of the water temple. Equip the
    iron boots again and sink down to the very bottom floor. Enter the door
    on the right side. Waiting there for no apparent reason... is Princess
    Ruto! Boy, she's grown a lot. She says a few embarrassing things and
    floats up. Unequip the iron boots and follow her up to the surface. At
    the top you will find a triforce symbol on the wall. Play Zelda's
    Lullaby there and the water level will go down to the bottom.
    Enter the door and defeat all enemies in the room. Open the treasure
    chest to get the map! Go back to the previous room and fall down the
    hole. It's a big drop but strangely you don't get hurt. Hmmm... There
    are two torches at the bottom of your fall. Use din's fire to light them
    both at once. If you don't have the magic to spare, shoot arrows through
    the torch at the center of the room. Now enter the door. To kill the
    clams on the floor, Z target them and use the hookshot when they open up
    to reveal the "soft underbelly". When they're all gone, get the key from
    the chest (K:1) and backtrack to the main room (the one with the tall
    pillar in the middle).
    Go to the wall on the opposite side of the pillar. Climb up the little
    block and push the block until it drops down. Drop down the hole and
    sink down with the iron boots. Go through the passage and float up at
    the end (unequip the iron boots). Hit the diamond switch with whatever
    to make a water platform spout up in the middle. Jump onto the water and
    to the other side. Enter the door.
    This room may be a bit confusing and frustrating. First, use the iron
    boots and sink to the bottom of the water. The water is actually moving
    in a cyclone manner. Hit the diamond switch in the dragon mouth to open
    the gate. Quickly get up to where the gate is. Forget about beating the
    clams. Just unequip the iron boots and float up above the clams. Take
    the small key (K:2) and hit the diamond switch to open the gate again.
    Go all the way back to the main room.
    Look around the center pillar for a locked door and enter it (K:1). Look
    around for a hookshot target (look UP). Well? Take out the hookshot and
    get up there (You need to hit the upper part of the target). Play
    Zelda's Lullaby beside the triforce picture to raise the water a bit.
    Put on your iron boots and sink down into the place where the brown
    block used to be covering. Go through the tunnel until you reach a wide
    underwater room. Hit the diamond switch with the hookshot to open the
    gate above and bring down the enemies. Kill the enemies one...by...one
    and the other gate in the ceiling will open. Go up there and get the
    key (K:2). Now go all the way back to the pillar room.
    Get out of the pillar and put on the iron boots to sink down. Go to the
    room where you met Princess Ruto (...just look around for it...). Take
    off the iron boots and float up to the surface. This time, the water is
    lower so you will be brought to a room with a big crack in the wall. I'm
    sure you know what to do next........... BOMB! Get the key and go back
    to the main room (K:3).
    Float up to the surface. Look around for a passage with a hookshot
    target over it and WITHOUT A DOOR. Go into that passage and through the
    tunnel. Hookshot to the target. And hookshot again to another target.
    Now you will find a chest covered by water, and a diamond switch. Get
    close to the chest and *shoot* the diamond switch from there. The water
    will disappear for a very, very, very short time so be quick and open
    the chest. Inside is the compass. Now, as usual, go back to the main
    Swim around the pillar to find a locked door. Enter it (K:2). Stand on
    the spurting water and shoot the diamond switch from there. The water
    will raise up, bringing you to the upper level. Play Zelda's Lullaby to
    the triforce picture and the water shall raise to the top level. Enter
    the door . Go to the passage directly across from where you are right
    now. Go through the tunnel. There is a big red block there. Pull it
    back until it clicks into place. Now return to the main room.
    Enter the locked door at the opposite side of where you are now (K:1).
    This room has some sort of waterfall and block platforms going down it.
    Jump down to the bottom-most platform (the one moving up and down). Get
    the hookshot ready and fire at the moving hookshot targets when they get
    into range. Hookshot your way up, and up, and up until you reach the
    top. Enter the locked door at the top (K:0)
    The diamond switch in the middle controls the water level: Hit it once
    to make the water level rise...and hit again to make the water go down.
    For now, hit the switch to make the water level rise. As the water
    rises, the dragon statue on the other side will also. Hookshot to the
    target on the dragon statue. Shoot the diamond switch again to lower the
    water. Go to the platform on the side by using the hookshot on the
    target on the wall left of the dragon statue. Climb to the other side
    of the dragon statue and shoot the diamond switch (again...). Hit the
    hookshot target on the dragon statue to get to that platform. Hit the
    diamond switch (yet again...) to lower the water. Climb up onto the
    dragon statue and raise the water by hitting the diamond switch (...).
    You will be carried up by the dragon statue as it rises along with the
    Use the hookshot on the ceiling to cross the spikes. But maybe you
    should lure the Like Like to the side first... Enter the door to reach
    what seems like the outside! Actually there are invisible walls blocking
    your escape. There is a door on the other side but it's barred shut!
    Well, go to the tiny island in the middle to start your fight with the
    mini-boss of the water temple: Dark Link. He's Also known as Shadow
    Link from Zelda 2 on the NES. Check out the boss section for details
    about him. After defeating Dark Link (or whatever he's called), enter
    the door on the other side.
    Open up the big treasure chest to get the longshot! Now your hookshot has
    a much longer range! Play the song of time to the blue block behind the
    chest. Fall into the hole to reach a river with a whole bunch of
    "vortexes" in it. Swim through the river avoiding the vortexes until you
    reach a dry platform. Whip out the fairy bow and shoot the eyeball
    switch on the wall. If there's no eyeball switch then you're on the
    wrong platform...go look for another one. Longshot over to the chest
    behind the gate. Inside is a small key (K:1). Fall into the hole behind
    the chest. Now we're back in charted territory. Make your way back to
    the main room of the temple.
    Put on the iron boots and sink down to the bottom floor. Enter the room
    on the right (check the mini-map) and float up. Play Zelda's Lullaby to
    the triforce picture to lower the water level to the bottom. Fall back
    down the hole and enter the middle pillar. Longshot yourself to the
    higher platform and play Zelda's Lullaby to raise the water to midway.
    Get out of the pillar.
    Look around for the passage with a gate covering it, a longshot target
    inside it, and an eyeball switch below it. Shoot the switch with an
    arrow to make the gate open. Quickly use the longshot on the target to
    pull yourself there. Inside the water is a large block. Push it as far
    as it goes and enter the passage to find a chest with a small key (K:2).
    Go back to the main room.
    Sink to the bottom and enter the passage on the northern side (check the
    map). Float up and use the longshot to get over the spikes. Enter the
    locked door on the other side (K:1). Whoa... there's a whole bunch of
    Tektites in the room. Kill them with the bow clear the way for yourself.
    Now watch out for the vortexes and swim across to the other side. Enter
    the door.
    Kill the stingers in the water before they cause any trouble. Bomb the
    two walls that look out of place near the corners. They will both
    collapse revealing a tunnel with a big block in it. Also note that there
    is a switch underwater that doesn't keep down. Push/Pull the block so
    that is falls onto the switch. The water will rise and you can now exit.
    Kill the two Tektites on the opposite side with arrows. Step on the
    switch and use the water spouts as platforms to cross the gap. Enter
    the door. Now you are beside a tunnel with boulders passing through it.
    Right after a boulder passes by you, run to the right side where the
    boulders are coming from and sink to the bottom of the water. Go through
    the tunnel, up to the surface, and enter the locked door (K:0). Open the
    decorated chest and get the boss key! Go to the main room.
    Enter the door on the right and float to the top. Play Zelda's Lullaby
    to raise the water. Get out to the main room. At the top floor there is
    a hookshot target on a platform. Longshot over there and enter the door.
    Now there is a slippery titled path with three spiky things moving left
    and right. Run up the slope avoiding the spikes without stopping! If
    you stop, you will slide all the way back down. This might be hard to do
    but be patient and try again. Enter the boss door at the top.
    Fight the boss of the water temple: Morpha. Check the boss section for
    details about this. After beating Morpha, get the heart container and
    step in the blue light. You will be transported to the chamber of sages.
    Princess Ruto awakens as a sage and adds her power to your own. You have
    the water medallion. Only two medallions left!
            <<<<<<<<<<<<<<<<<< THE FIFTH MEDALLION >>>>>>>>>>>>>>>>>>
                             = = = LAKE HYLIA = = =
    After the encounter with Shiek, you will be on the island in the middle
    of the lake. And the water is back to normal level! There should be a
    small marker on the ground. It reads "When water fills the lake, shoot
    for the morning light" That's what it says. Well, water HAS filled the
    lake. When morning comes, literally shoot the sun with an arrow. A small
    object will come down. Swim to it and receive the fire arrows! Go now to
    Kakariko Village.
                          = = = KAKARIKO VILLAGE = = =
    Holy macaroni, the town is on fire! Shiek is there. He will teach you
    the Nocturne of Shadow. Also, some sort of evil just popped out of the
    well in the middle of the village. Go to the windmill.
    The insane windmill guy says something about a boy who messed up the
    windmill by playing an ocarina. Ocarina? You have an ocarina! Stand in
    front of him and show your ocarina. He will teach you the song of
    storms. Now you need to come to Kakariko Village of the past. Play the
    Prelude of Light to go to the Temple of Time. Drop the master sword into
    place, and come back to Kakariko Village as a little boy.
                       = = = KAKARIKO VILLAGE (past) = = =
    Go to the windmill. Stand in front of the windmill guy and play the song
    of storms that he taught you in the future. The windmill will start
    turning around abnormally fast. This causes it to drain out all the
    water from the well in the middle of the town. Get out of the windmill
    and enter the well.
                         = = = BOTTOM OF THE WELL = = =
    Surprise! You have just discovered the Bottom of the Well dungeon! We
    are here ONLY to get the Lens of Truth. If we tried getting all the
    gold skulltulas and treasures then the difficulty of the level will
    double. So here goes.
    Go through the tunnel until you get to what *seems* to be a dead end.
    You can go through that wall, so go through it. Follow the water all
    the way around until you get to a triforce symbol on the ground of the
    opposite side. Play Zelda's Lullaby and all the water will drain out.
    Go back to the part of this room where you entered. Jump down into a
    large hole that used to be flooded. Enter the tunnel. Kill the
    Skulltula at the end of the tunnel and climb the vines behind him.
    Enter the door.
    You will now have to fight Dead Hand. To start the fight, allow yourself
    to be grabbed by one of the four hands. A monster will pop out of the
    ground. Break free from the hand and go to the monster. When you are
    close enough, he will lower his head to try to bite you. Luckily, he
    moves quite slowly and you can easily attack the head with your sword.
    Repeat the process until he's dead.
    After killing him, a treasure chest will appear. Open it to find the
    Lens of Truth! This is what we came here for. It will be used extensively
    in the Shadow Temple. Now play the Prelude of Light, warp to the future
    and play the Nocturne of Shadow to warp to the Shadow Temple.
                            = = = SHADOW TEMPLE = = =
    You not actually INSIDE the Shadow Temple yet. Stand on the tiny
    platform in the center of all the torches. Use Din's Fire to light them
    all up. Now you can really enter the Shadow Temple.
    Go forward until you get to a large hole. Use the longshot to get to the
    other side. As you walk close to the wall, you should hear a voice that
    says something about the eye of truth. Use the lens of truth to discover
    that this wall is fake! Go through it. Continue using the lens of truth
    on the skulls in this room. Only one of them is a real skull. Push the
    bird statue until it is facing the "skull of truth". The door at the end
    of the big gap will open. Sorry, you can't get there YET. Use the lens
    of truth again to discover a path in this room (just make sure it isn't
    the one you entered through). Enter that path.
    Continue through this room until you find a fake wall on the right
    side (fake: this means keep the lens of truth on). Enter the door.
    Kill all the enemies in the room to make a treasure chest appear. Open
    it to find the dungeon map! Get out of this room the way you came in.
    Look on your right side and use the lens of truth. Enter the fake wall
    to get to a room... that looks... just the same as the other room.
    Use your shield to protect yourself from the flying pots in this room.
    Keep the lens of truth on to find another passage in the wall. Enter
    the door. Now you will need to fight Dead Hand. Remember this guy? After
    defeating him (it should be a bit easier now that you have a better
    sword), a treasure chest will appear. Inside you will find the treasure
    of the dungeon: The hover boots! Oh yeah! Return to the room with the
    bird statue and the skulls.
    Now equip you hover boots. When the boots are equipped, run ACCROSS the
    large gap to the door on the other side. Yes, that's right, I said run
    across the gap. Don't worry cause the hover boots just lift you up!
    Really cool... if it lasted a little longer than 2 seconds :( Enter the
    Continue until you reach a room with a laser eye. Hurry and go through
    the wall on the right side, it's fake. Enter the door there. Kill the
    mummy (it's just like a zombie). Open the chest for the compass. Exit to
    the laser eye room and enter the fake wall straight ahead of you. This
    room looks a lot like the blade room in the ice cavern level, don't you
    think so? Well, get all the silver rupees in the room. Some of them
    require the longshot. When all the silver rupees are collected, enter
    the pass that just opened and get the small key from the chest. Exit the
    room to the laser eye room. Blow up the wall on your left side and enter
    the locked door behind it.
    Be careful in this room, a lot of giant skulltulas pop down from the
    ceiling (you should be able to see their shadow before the jump down on
    you). Avoid the giant skulltulas, and continue along the path avoiding
    the dropping blade things (I forget what they're called). Soon you'll
    get into a fight with a Stalfos. Ignore him and use the hover boots to
    get to the platform at the side.
    This platform has a laser eye (they're actually called "Beamos") and a
    spike thing revolving around it. Pick up all of the silver rupees in the
    area. One of them is inside the Beamo. After that, enter the door. Use
    the lens of truth to see the block in the wall. Pull out the block. Now,
    push into a position so that it is preventing BOTH of the falling spiked
    blocks from squashing you into the ground. When that's happening, switch
    to the other side of the block and PULL the block to the end, past both
    falling spikes. Climb up the block to get to the higher place. Use the
    spiky blocks as a bridge to get to the other side. Hit the switch to
    make a chest appear on the other side. Use the hover boots to get there
    and open the chest for a small key. Exit to the huge room.
    Use the lens of truth and look at the large empty space at your left
    side (after exiting the spike room). You'll find that the empty space
    isn't really empty at all! Make your way to the end of the platforms and
    enter the locked door [NOTE: Try turning of the lens of truth while
    riding the invisible platforms. Looks like you're riding on air!]. In
    this next room, use the lens of truth to see the spikes. Collect all the
    silver coins. A lot of them require the longshot. When the rupees are
    collected, enter the newly unlocked door.
    Go up the stairs and pick up a bomb flower. Throw it *inside* the skull
    to make the skull explode. A small key comes out! Get the key. Kill all
    of the bats in the room to make it open up and exit the room. In the
    invisible spike room, use the lens of truth and longshot to the target
    at the top of the room. Use your key to enter this locked door.
    Now, equip the IRON boots. You'll need the iron boots to stop the fans
    from blowing you away. Continue through the tunnel until you get to a
    large gap. Wait for both the fan at your side and the fan in front of
    you to turn off. When the time is right, equip the hover boots and float
    across the gap. Now you are at a narrow path with three fans blowing
    from the sides. Equip the iron boots and go to the part where the third
    fan is blowing (beside the door). [NOTE: If any fire comes your way,
    swing your sword to stop the burn]. Wait for the fan beside you to blow
    hard, and equip the hover boots. The wind from the fan will blow you to
    a secret passage in the wall! Enter the door...
    Kill the mummies in this room to make a chest appear. Open it to find...
    rupees!? That's not really what you want, is it? Well, bomb the little
    mound of dirt on the side. In side it is an *invisible* treasure chest.
    Use the lens of truth to see it. Open the chest to find a small key! Use
    that key to exit through the locked door in this room.
    Look right, there is a ladder you can't reach. Look left, there's a
    block that you can climb up. What are you waiting for? Pull the block on
    the left so that is forms a step to reach the ladder. Climb up the
    ladder and jump on to the big boat. Stand on the triforce symbol and
    play Zelda's Lullaby. The boat will start to move! Two Stalfoses will
    come and start to fight you on the boat. You can ignore them if you want
    to. When you see dry land at the side of the boat, jump to it. Enter the
    door at the side.
    This is a confusing maze room (use the lens of truth, it really is a
    maze). Watch out for the floormasters infesting the grounds. First, look
    for a room with two walls that close in and try to squish you. Use Din's
    Fire to burn those two wooden walls. Then open the decorated chest to
    find the one and only-- Boss key! Go back to the maze room. Now look for
    a room with an invisible floormaster (keep the lens of truth on). Kill
    this guy to make a chest appear. Inside the chest you shall find a small
    key. Go back to the maze room.... then go further back to the room where
    you jumped off the boat.
    Across the gap you shall find a bird statue surrounded by bomb flowers.
    Get as close as possible and shoot one of the bomb flowers surrounding
    the statue. This causes all the bomb flowers to explode, making the bird
    statue to fall over and create a bridge. Cross the bridge and enter the
    locked door on the other side.
    Equip the hover boots and use the lens of truth. Now you can easily
    glide from platform to platform until you get to the other side. Open
    the boss door. Fall into the hole to start the fight with Bongo Bongo.
    Check out the boss section for details. 
    After Bongo Bongo is dead, you will go to the Chamber of Sages. Impa
    awakens as a sage and adds her power to your own. You have the shadow
    medallion! Only ONE medallion left! Hell yeah!
            <<<<<<<<<<<<<<<<<< THE SIXTH MEDALLION >>>>>>>>>>>>>>>>>>
                            = = = GERUDO VALLEY = = =
    Go to Gerudo Valley on the west side of Hyrule Field. You will find
    there a broken bridge. There are two ways to cross it: (1) Use the
    longshot on the wooden thing over the opposite side of the bridge. (2)
    Use Epona to jump over the bridge.
    On the other side you shall find the leader of the carpenters from
    Kakariko Village in the past. It happens that his four lazy carpenters
    have gone to Gerudo Fortress to become thieves. It's your responsibility
    to rescue them from Gerudo Fortress (note: they were taken prisoner).
    Follow the path until you get to Gerudo Fortress.
                           = = = GERUDO FORTRESS = = =
    There are guards infesting the area. Go let one of them see you, Link
    will quietly surrender, and you will be brought to a prison cell. To
    escape, use your hookshot on the bright piece of wood outside the
    window. From there you can jump down to safety. But wait, the place down
    there has guards that will just bring you back! You can kill the Gerudo
    guards by shooting them with an arrow. They will collapse to the ground.
    Don't be frightened by their body... they won't wake up. Jump down to the
    ground (not to the ledge) and enter the door on your left.
    Continue forward and a Kakariko Carpenter will call you. Talk to him and
    he'll tell you that these are evil women and all that. After the talk,
    a will have to fight a guard. She's quite dangerous, if she uses her
    spin slash jump you'll be captured and brought back to your cell. Z
    target her and use the Biggoron sword (if you don't have that, check out
    adult Link's trading sequence in the side-quest section... NOW!!!). Only
    attack her when you have a clear shot at her. Also, right after she does
    her spinning jump slash she'll be frozen in a position for about two
    seconds. This is the perfect time for you to attack! After she is
    finished, get the key from the chest and use it to free the carpenter.
    Exit this room. Still three carpenters left...
    You should now be outside with a few crates. Enter the tunnel at the
    left (Link's left after exiting the previous room). Inside, walk forward
    and turn right. Wait a while and you'll see a guard stop at the corner.
    Kill her from afar with an arrow. Now, go through the hallway until you
    find an exit on the right side wall. And... go through the exit. You're
    outside again! Don't be in a rush to go around the corner because a
    guard is there. Use the Z button to see what's on the other side. When
    the guard's not looking, take out your bow and get her. Then enter the
    tunnel nearby. This room has another of those carpenters. Talk to him
    and defeat the Gerudo guard, just like you did before. Remember to get
    the key and save the carpenter. Exit this room.
    After exiting the room, you should be outside. You should also be able
    to see some vines growing on the wall. Go climb down them (or jump down
    for all I care...). Enter the tunnel at the bottom of the vines. Whoa,
    it's another carpenter! Save him just like you saved the other two.
    Then, exit the room THROUGH THE SAME WAY YOU CAME IN.
    After exiting the room, climb back up the vines and enter the door at
    Link's left side. Stay up on the top of the ledge and kill the two
    Gerudos here with an arrow. When they're both dead, make your way up the
    slope on the opposite side of the room. Exit this place. You are back
    outside again! [NOTE: You can get a heart piece here by longshotting to
    the chest on the high ledge. You can also get a gold Skulltula at night
    on the back wall.] Jump down to the lower area and go through the door.
    Watch out here because a Gerudo guard will be passing by. Hide behind
    the crate and kill the guard as she passes by. Continue to the right and
    you'll find the fourth carpenter. Talk to him, beat the guard, get the
    key, and save the carpenter.
    If you got all four carpenters, a Gerudo lady named Nabooru will come
    in. She is second in command to Gannondorf although she hates his guts.
    She'll give you the Gerudo Membership Card which allows you to walk
    around without being captured by the guards! Now you can do a whole lot
    of stuff. You can go to the Gerudo Training Center to try getting the
    ice arrows by finishing the difficult training of the Gerudos. Or you
    can play the horse archery game in the path to the right of the training
    center (I came here with 500 rupees, came out with 0).
    Go over to a large closed gate. Climb up the ladder on the right side of
    the gate and talk to the person at the top. He will open the gate for
    you, allowing you to enter the Haunted Wasteland. If you're finished all
    you want to do in Gerudo Fortress, enter the gate...
                          = = = HAUNTED WASTELAND = = =
    At the beginning, there is a big sandy thing blocking your progress. Use
    the longshot on the crate at the other side. Now follow those red flags.
    After following the flags for a while, you will come to a small stone
    structure. Go on top of it and use the lens of truth. There is a Poe
    waiting for you there. This Poe will be your guide to the Spirit Temple.
    Don't be afraid to use Z targeting on him, he won't disappear. Follow
    him around and around in circles until you reach the Dessert Colossus.
                          = = = DESSERT COLLOSSUS = = =
    In the far distance you can see a stone statue of a woman. This is the
    entrance of the Spirit Temple. But before you go there, walk along the
    wall on your right until you find two palm trees and a crack in the wall
    behind it. Bomb the crack and enter the tunnel. This is the fifth great
    fairy fountain! Stand on the triforce symbol and play Zelda's Lullaby.
    The fairy gives you the (useless) power of Nayru's Love. Now get out of
    Enter the Spirit Temple and just exit right away. Walk forward a few
    steps and Shiek appears. He tells you some of his inspirational message
    and teaches you the Requiem of Spirit. Then disappears into the
    sandstorm. To progress through the Spirit Temple, you need to come here
    as a child first. Play the Prelude of Light, warp to the past, and play
    the Requiem of Spirit to come back as a child. Enter the spirit temple.
                        = = = SPIRIT TEMPLE (past) = = =
    This dungeon isn't particularly hard, its just hard to explain in so
    many areas. Please bear with some of my vague descriptions and unclear
    instructions. I'll try to explain this as best as I can.
    Go up the stairs. There's a woman at the left, talk to her. Hey, it's
    Nabooru. But she doesn't remember you because she met you in the future.
    After a while, she says that she's looking for the silver gauntlets
    found in the Spirit Temple... she can't fit in that little tunnel!
    Do a favor for her and get her the silver gauntlets! Enter the little
    In this room, kill the two bats and the laser eye thing. Go through the
    left door. Kill the Stalfos and the green flaming skull monster. There's
    a diamond switch at the other side of this fence. Hey, you faced a
    puzzle like this in Jabu Jabu's Belly! You should know what to do... aim
    carefully and throw the boomerang so that it goes around the fence and
    hits the diamond switch as it returns to you. The fence will drop down
    and form a bridge. Cross the bridge and enter the door.
    Kill the two fire monsters by using either Din's Fire or the Fire
    Arrows. If you don't have either of those items, you really suck ass. Go
    get them. After killing them both, enter the door that opens. Now, light
    the torches (any way you like) to make a chest drop down. Open it to get
    a small key. Great, now get the silver rupees in the room. Remember you
    can climb the fence for some. A piece of the fence will drop down, enter
    the door on the other side.
    Now you're back in familiar territory. Go through the little tunnel.
    Enter the locked door at the end. There's a bunch of normal skulltulas
    infesting the wall. Kill them and climb up. Enter the door at the top.
    In this room there's a weird rock on the wall. Z target it and throw a
    bombchu at it. The rock explodes, the light goes through, the sun is
    happy! (NOTE: You can hit the diamond switch for a bombchu in case you
    don't have any). Enter the door that opens up for you.
    This room has a huge statue in it! I'll call it the statue room... push
    the armos statue at your left side off the ledge. It will fall down and
    land on a switch that opens a door above. But before you go up there,
    drop down and use Din's Fire between the two torches. They will light up
    and a chest appears, get the map inside it. Now climb up the wall to get
    the place where you were before. Climb up the stairs and enter the
    door at the top.
    Kill the laser eye things so they won't piss you off later. Now, collect
    the silver rupees. When the rupees are all done, a torch will light up.
    Proceed to the obvious action: Take out a Deku Stick and use the lit
    torch to light up the other torches. When they're all lit, a chest will
    drop down. Get the small key inside. Then go over to the group of gray
    blocks. Move the one with a sun face to the light. Behold, the door
    opens! Enter it and climb the stairway to the next room.
    There's a metal thing guarding the exit, go hit him with the sword. Whoa
    dude, he lives! To defeat him, use Z targeting. The shield is worthless
    to his attack! Geez, this guy is strong! Hit him with the sword and
    backflip when he tries to hit you. Soon, he loses his armor and chases
    you around like crazy. Continue hitting him until he dies. Then go
    through the exit. Climb up the stairs and go outside.
    The owl! We haven't seen him in a long time! And this'll be the last
    time you see him... After talking to him, open the treasure chest for
    get the sliver gauntlets! Now return them to Nabooru -- but she's being
    captured by the witches! Oh fudge... Play the prelude of light, take out
    the master sword, and play the Requiem of Spirit to return to the Spirit
    Temple as an adult.
                       = = = SPIRIT TEMPLE (future) = = =
    Okay, so we're about 1/3 through with this place. Enter the Spirit
    Temple and go up the stairs. There's a big gray block at the right. You
    couldn't move it before... but now you have the silver gauntlets :) Push
    it until it falls.
    Kill the laser eye (they're called "Beamos"). Hit the diamond switch at
    the ceiling with the hookshot or arrows. Enter the door at the left.
    Defeat the two wolfos here and play Zelda's Lullaby on the triforce
    symbol. Holy cow! A chest appears! Longshot to it and open it for the
    compass. Go back to the diamond switch room and enter the door on the
    right of the locked door.
    Avoid the boulders and get the sliver rupees. Use the hoverboots to get
    the one in the air. Enter the door that unlocks when you get all sliver
    rupees. Kill the Like Like and get a small key from the chest. Now go
    back to the room with the diamond switch. Enter the locked door there.
    Avoid the Like Like and climb the wall behind him. Use the lens of truth
    at the top to discover an invisible floormaster. Kill him. Now push the
    mirror so that it points at a sun. Be careful! Some of the suns release
    those terrible Ceiling Masters that bring you back to the entrance. So
    if you see a big shadow under you, run around like crazy. One of the
    suns open the door when you shine the light on it. Shine the light on
    the correct one and enter the door.
    Avoid the armos statue, it's alive. Go up the stairs to the top and
    jump to the triforce symbol on the statue's hand. Play Zelda's Lullaby,
    obviously. A chest drops down on her other hand. Use the longshot to get
    there. Open the chest to find a small key. Now drop down to the ground
    and use the longshot on the target at the ceiling where you entered. Go
    up the stairs and use your key to enter the locked door.
    Kill all the Beamos and monsters in this room. Enter the door that
    unlocks. In this room, there is a switch that doesn't stay down, and
    four armos statues. The problem is that they come alive when you touch
    them. Here's how to do this: Stand beside the doorway. Take out your
    fairy bow and shoot the statue on the upper left. He will start chasing
    you AND he'll step on the switch! He doesn't stay there forever so hurry
    up and enter the door.
    Go up the stairs and enter the door on top. Oh darn, you'll need to
    fight another Iron Knuckle. But this time it's easier since you can use
    the Biggoron sword on megaton hammer. The Biggoron sword helps a lot
    because of its increased power and range. And killing Mr. Iron Knuckle,
    enter the door at the back. Continue to the outside and open the big
    chest for the mirror shield! Whoa, two great items in one dungeon!
    Return to the room with four armos statues.
    Okay Link, step into the light... Use your newly acquired Mirror Shield
    to reflect the light to the sun face on the wall. Enter the door that
    opens and get the small key there. Return to the place where you killed
    the guys with fire arrows. Enter the locked door found there.
    Kill the Beamos with bombs. (Hmmm... Beamos with bombs. Sounds nice :).
    Now look at this moving wall. You COULD climb it up properly like a good
    boy... but there's an easier way. Longshot yourself up to the top part
    of the wall! Whew, that was easy. Enter the door. Stand on the triforce
    symbol and play Zelda's Lullaby for it. Enter the door that opens.
    All the doors in this room (besides the one you came in from) are just
    fake. But one of the doors hides a secret. Behind one of the fake doors
    is an eyeball switch. Shoot the switch to make a block of ice appear.
    Use the longshot on the target on the ceiling to reach the ice. Step on
    the switch to turn of the fire. Open the nicely decorated chest and
    you'll find what you always find in nicely decorated chests... The boss
    key! Now exit the room to the room where you played Zelda's Lullaby on
    the triforce to open the door. Turn right and enter the door there.
    Watch out for the flying pots! In this room, you find a diamond switch
    behind a gate. Do a spin slash attack to hit the switch. Enter the door
    that unlocks. Defeat the Lizalfos first. Make sure that the snake mirror
    is facing the mirror in the other room. There is a part of the wall with
    a large bump, it's rather difficult to see. Bomb that to reveal another
    room. Adjust the three mirrors so that the third mirror shines the light
    through the gate and onto the large mirror on the wall. Now the large
    mirror should be reflecting the light to the floor. Go around to the
    floor with the light shining on it. Use the mirror shield to reflect the
    light to the sun face on the wall. The floor you're standing on will be
    lowered down to the middle of the statue room.
    Use the mirror shield to reflect the light from your platform to the
    face of the statue. Keep the light shining on the face for a few
    seconds. The face will crack open! Longshot yourself to the fence on the
    statues face. Once you're there, the fence will raise and you open the
    boss door.
    Now you'll have to fight yet another Iron Knuckle. After defeating this
    guy, you discover that it's actually a girl: Nabooru! Under the control
    of the witches for SEVEN YEARS! And she still remembers you! How
    sweet... Go through the door at the back of the room. Climb up to the
    middle platform to start the fight. Oh, and check out the boss section
    for details!
    After the fight, you'll see a rather funny cinema sequence. Remember to
    get the heart container, and step into the blue light to be transported
    to the Chamber of Sages. Guess who's the sixth sage... it's Nabooru!
    Nabooru awakens as a sage and adds her power to your own. You have the
    spirit medallion. And by the way, YOU HAVE ALL SIX MEDALLIONS! Oh hell
    yeah! Only thing left to do is kick Ganondorf's ass. But first, play the
    Prelude of Light to transport to the Temple of Time.
                           = = = TEMPLE OF TIME = = =
    After a long revealing story sequence (in which Shiek transforms into
    Zelda) you will receive the light arrows from Princess Zelda herself.
    You need these to beat the final boss. After all has been revealed,
    Zelda will be captured by Ganondorf. Go to Ganon's Castle.
    Outside Ganon's Castle, the sages will use their power the form a cute
    rainbow bridge across the lava going the Ganon's Castle. Well, the
    final stages of the game are in there. If you're all prepared, cross the
    bridge and enter the castle...
            <<<<<<<<<<<<<<<<<<<<< GANON'S CASTLE >>>>>>>>>>>>>>>>>>>>
                           = = = GANON'S CASTLE = = =
    Ganondorf is holding Zelda captive in the main tower in the center of
    this room. However, the center tower is protected by a force field that
    is supplied by the six sources of power within the six barriers. One
    barrier for each medallion. So enter the main room and destroy the
    barriers one by one.
                               -=FOREST BARRIER=-
    Stand in the center of the four torches and use Din's Fire to light
    them. There's still another one above the door! Shoot a fire arrow at
    that one and the door will unlock. Continue to the next room...
    You'll need to collect all the silver rupees. First, equip the hover
    boots and float in front of the left fan when its blowing at full speed.
    You should be pushed to the platform beside the Beamo. Oh, and destroy
    the Beamo with a bomb so he doesn't cause any trouble. Hit the switch to
    make a hookshot target above the door, allowing you to get the silver
    rupee. Get the others and enter the door.
    This is the source of the forest barrier. It's the round object that
    looks like a peach in the middle of the green flowing energy. Shoot the
    peach thing with a light arrow to destroy it. Saria will appear and tell
    you to hurry up. You will be transported to the main room.
                               -=SPIRIT BARRIER=-
    Collect the silver rupees. Watch out for all the moving spikes in the
    room! For some of these you need to move the armos statue so that the
    spikes aren't moving back and forth between the wall and the statue.
    Use the longshot to reach the one in the center of the room on the
    ceiling. After collecting all silver rupees, enter the door.
    First, kill the fire monsters here. Hit the diamond switch at the other
    side of the gate by using a spin slash attack. A chest drops down,
    bombchus inside it. Did you notice there is a hole at the top of the
    gate? Aim a bombchu so that it climbs up the gate, through the hole,
    down the other end, and explodes hitting the diamond switch. You might
    need to hit the torches on the sides of the switch since the bombchus
    don't explode upon contact with the switch. Continue to the next room.
    Shoot the spider web on the ceiling using a fire arrow. Behold the
    light! Use the mirror shield to reflect the light onto the different sun
    faces. Only one of them is correct. Watch out because reflecting light
    on the wrong one causes a ceiling master to drop down. Enter the door.
    Hey, it's the spirit barrier. Shoot with light arrow like you did to the
    forest barrier. Nabooru appears and tells you to hurry up. You are
    transported to the main room.
                               -=SHADOW BARRIER=-
    First, kill the green skull with the bow and arrow. Okay, now look at
    the wall on the right for an unlit torch. To light this torch, take out
    your fire arrows and shoot it! When the light is on, some ice platforms
    will appear forming a path for you to get to the island with the Like
    Like! Be quick because the light goes out rather quickly. And be sure to
    carefully avoid the Like Like on the island (if he gets you, he'll spit
    you down into the deep beyond). When you reach the island with the Like
    Like, the torch will have already turned off the light. Turn around and
    light the torch again with a fire arrow. Continue on the path of
    platforms to reach a switch down under. Hit the switch and come back up.
    The switch made a big chest appear on the island with the Like Like! Get
    over to the chest and open it for the Golden Gauntlets! Now look around
    for a path that you can only see with the lens of truth. Follow on that
    path the reach a switch. Hit the switch with the Megaton Hammer to open
    the exit. Use the longshot on the torch beside the exit to get there.
    Umm...yeah. Now exit through the exit.
    Yay, it's the shadow barrier! Shoot it with the light arrow to destroy
    it. Impa appears and tells you to hurry up. Now you're transported to
    the main room. Before you go and destroy the other barriers, it's a good
    idea to get the sixth great fairy. Exit the castle and go to the place
    where you got the power of Din's Fire. Use the Golden Gauntlets to get
    rid of the huge black pillar. Enter here and play Zelda's Lullaby on
    the triforce symbol to meet the great fairy. She gives you the power of
    Double defense. Go back to the castle and continue.
                                -=LIGHT BARRIER=-
    Do you know how to get here? It's behind the big black stone pillar. You
    need to have gotten the Golden Gauntlets from the Shadow Barrier. Just
    walk up to the pillar, press the A button, and throw the stone away
    (whoa... this is great with the rumble pak...).
    In the first room, use the lens of truth to see all the invisible
    enemies. Kill all of them to make a small chest appear. Inside the chest
    is a small key. Don't open the other chests! Some of them contain ice
    and will freeze you upon being opened. Use the key to open the locked
    door and exit. Stand on the triforce symbol and play Zelda's Lullaby
    (this can't get any simpler). A small chest will fall down. Get the key
    from the chest and enter the locked door.
    Collect all silver rupees in 1:00 minute. I'm pretty sure you can do
    this on your own. The silver rupees are so easy to find that having any
    difficulty in this room would be a crime! All of the rupees are done?
    Then go into the next room.
    The light barrier... is missing! Then use the lens of truth to find that
    the back wall here is fake. Go through the wall to meet the REAL light
    barrier room. As usual, shoot it with a light arrow to destroy it. Rauru
    appears and tells you to hurry up. You are transported back to the main
                                -=FIRE BARRIER=-
    First, put on your Goron Tunic to prevent getting burned by the hotness
    of the room. You'll have to collect all the silver rupees in the room.
    Go from platform to platform collecting all the easy silver rupees first
    (Do I really need to get detailed on this?). Go to the big black stone
    pillar and lift it up using the Golden Gauntlets (you must have gotten
    it from the Shadow Barrier earlier). You'll throw the pillar behind you
    and it will form an island. Get the rupee that was under the pillar. Now
    go to the platform with a torch slug on it. Kill the slug and get the
    rupee on that platform. Then jump to the pillar that you threw and get
    the rupee on the platform. If you got all the silver rupees, longshot
    yourself to the exit.
    In the next room is the Fire Barrier. Again, shoot the peach thing to
    destroy the barrier. Darunia appears and tells you to hurry up, brother!
    Now you're brought back to the main room.
                                -=WATER BARRIER=-
    If front of you there is a blue flame surrounded by spiky ice things.
    Get rid of the ice and store all your bottles with blue fire. Now, open
    the chest on your LEFT. Don't open the right chest because there's
    freezing gas thing (?) inside. The left chest has a key! Use it to open
    the door...
    This is another ice block puzzle like the one in the ice cavern. You
    only have two minutes to figure this one out. And two make things worse,
    there's TWO blocks for you to work with. Oh fudge. Remember, all
    directions refer to when you are entering the room. First go to the
    block farthest from you and push it to the ice rock on the left. Then,
    go behind the block and push it into the hole. Now go to the other
    block. Go to the left side and push it to the right. Now push it to the
    place with the blue fire. Yehey! Climb up the ice block and get the blue
    fire. Use it to melt the red ice. Push the switch to get rid of the
    bars. And exit...
    Here's the water barrier! Take out your light arrows and do that thing
    you do. Princess Ruto appears and tells you to hurry up (notice a
    pattern here...?). You are transported back to the main room.
                      -= FINISHED WITH ALL THE BARRIERS! =-
    When you're finished destroying all six barriers, the barrier around the
    central tower will go away. Now you can enter it... But first, make sure
    you have some kind of medicine that revives your magic, the final boss
    requires a lot of it.
    Go up the stairs, and up, and up. It's pretty fine if you just ignore
    the Keese in each room, they don't give you anything good. On the way
    up, you'll encounter a pair of Dionolfos. Beat them and the door will
    unlock, allowing you to continue your stair climbing. Keep going and
    you'll find a pair of Stalfos. Beat them to receive the boss key.
    Continue and soon you'll have to fight two iron knuckles. Finish them
    and continue up the stairs to reach Ganondorf. "These toys are too much
    for you. I command you to return them to me!". Navi goes away and you
    begin the fight. So see the boss section for juicy little details.
    After the fight, Ganondorf will use his last ounce of strength to
    destroy the castle. Now you have 3:00 minutes to escape with Princess
    Zelda. Follow her and she'll open every locked door for you. Along the
    way, Zelda will be trapped in fire and you'll have to fight two Stalfos
    to free her. Just go crazy with you Biggoron sword to kill them. Follow
    Zelda some more. At the bottom, you'll encounter a ReDead. He'll freeze
    you. Tap any button to continue out the exit.
    You and Zelda will both watch as the castle collapses, rumbling in all
    it's glory. It's quite a nice effect. After the castle collapses into
    a perfectly flat arena, you will hear a noise from the rubble. Check it
    out. As you get close, the seemingly immortal Gannondorf will arise
    and use the triforce of power to transform into the final boss: GANON.
    For the last time, visit the boss section for the final details on
    beating the final boss.
    Woohoo! You beat the game! Sit back and relax as you watch the beautiful
    seven minute ending.
                                 ~  The End  ~
    | 5) BOSS STRATEGIES                                                   |
    Parasitic Armored Arachnid -- QUEEN GHOMA
    Boss of the Deku Tree Dungeon. She's a giant spider-like creature that
    can spawn smaller spider-like creatures. To kill her, shoot the eye with
    the fairy slingshot when it turns red. When she falls down, slash her
    with the sword. If you give her time, she'll make some little Thomas.
    Don't use the Deku nuts on her. This could cause the game to freeze and
    you'll have to reset (thanks ign64.com). She will take ten hits from
    the sword before she dies.
    Infernal Dragon -- KING DODONGO
    Boss of Dodongo's Cavern. This guy is HUGE! Possibly one of the largest
    polygon creatures ever to appear in a video game! Despite his giant
    size, he also happens to be one of the easiest bosses in the game. His
    main way of attacking you is by curling up into a ball and rolling
    around the arena trying to crush you. If he has enough time (i.e. if you
    give him enough time), he will also breathe fire at you. In order to
    destroy him, take out a bomb and toss it into his mouth when he opens it
    to breathe fire. The explosion in the mouth will only stun him! Get
    closer and slash away with the sword. It takes only a few hits to bring
    him down permanently. [NOTE: If you run out of bombs, bomb flowers are
    always available to use at the corner]
    The half-boss of Jabu Jabu's Belly. There are a lot of ways I've heard of
    how to beat him. This is the one I use and consider the easiest: Wait
    until he's close in front of you then throw the boomerang at his face.
    After he spins around he will be facing your back. Now throw the
    boomerang at him and hit the glowing green spot of his back with the
    sword. Repeat until he's killed. Another way is to run in the same
    direction as him until you reach his back, throw the boomerang at him,
    and slash him with the sword.
    Bio-electrical Anemone -- BARINADE
    The boss of Jabu Jabu's Belly. A giga-sized boss that defies mere
    description. He's an electrified thing with jellyfish attached to him
    by electricity... sorry, it's the best description I can think of. To
    defeat him, destroy the wires connecting him to the ceiling (with the
    boomerang, of course). When they're gone, destroy the jellyfish
    protecting him (with the boomerang again, of course). Now the center
    will be revealed. When you have a clear shot, hit it (again, with the
    boomerang) and slash it with the sword a bunch of times when he's
    stunned. Repeat until his ultimate destruction.
    Evil Spirit From Beyond -- PHANTOM GANON
    The boss of the forest temple. He is some kind of clone of Gannondorf
    riding his horse. Stand in the center of the room and take out the bow.
    Look around at the pictures for Phantom Gannon riding his horsy. Right
    before he pops out of the painting, a purple light will surround him.
    This is the time to attack... shoot him with the fairy bow when the
    purple light surrounds him! He will retreat back to the painting and
    start again. Use the hookshot if you don't have any arrows.........
    After a few hits, he will come off of his horse and fight you
    man-to-man. He throws some kind of light beam at you. Hit it back at
    him with the sword! Now he'll hit it back at you! And you hit it back
    at him! This continues until he (or you) misses. Then quickly run to
    him and hit him with the sword while he's down. Continue with the back
    and forth light beam thing, hit him with the sword until he's dead.
    [NOTE: Use Z targeting during the sword hitting thing for more accuracy]
    The mini-boss of the fire temple. This guy shouldn't be too much trouble
    for anyone. First, use Z targeting and hookshot him. This will destroy
    the fire and reveal the true form: a little black ball thing. Now, hit
    him with the sword like crazy! When he starts running around the middle
    platform, go the opposite direction and hit him some more! Repeat this
    process until you kill him.
    Subterranean Lava Dragon -- VOLVAGIA
    The boss of the fire temple. He uses three types of actions: (1) Goes
    out of the hole and chases you around the arena. Just Z target him and
    avoid touching him until he goes back in his hole. (2) Goes up to the
    ceiling and rocks fall down. Make sure there are no shadows under you
    and you won't get hurt. (3) Pokes his head out of the hole. This is the
    time to attack! Hit him once with the megaton hammer, then slash him
    with the sword. Sometimes, he'll seem to be coming out of one hole but
    he changes is mind and goes out another. Just be prepared for whatever
    The mini-boss of the Water Temple. His name doesn't HAVE to be Dark
    Link. If you entered Bowser as your name, his name would be "Dark
    Bowser". Okay? In order to beat him, use your best sword fighting
    techniques. But there's a better way: Don't use your sword at all.
    Instead, stay on the central island and use Din's Fire when you're close
    to him. Continue doing this until he's dead. Using Din's Fire will use
    up a ton of magic so you may need to bring a bottle of the green/blue
    potion. [Thanks to MANY people for telling me this Din's Fire trick.]
    Another way to defeat Dark Link it by using the Megaton hammer. Or by
    using the huge two-handed sword if you have it. There are many ways of
    defeating him.
    Giant Aquatic Amoeba -- MORPHA
    The final boss of the water temple. To start the fight, jump into the
    water (...) and climb onto one of the platforms. He's a big water
    tentacle with a tiny nucleus inside him. To defeat him, stay on the
    sides of the room and Z target the nucleus. Pull out the nucleus on to
    the land by using the long shot. Now he'll be bouncing on the ground
    like a fish out of the water. Attack him with the sword (Biggoron sword
    preferably) while he's on the land. Soon he goes back into the water and
    you repeat this process all over again until he is deceased.
    Phantom Shadow Beast -- BONGO BONGO
    The final boss of the shadow temple. He is a very large head with one
    glowing red eye, two hands also. Use the lens of truth at all times
    during the fight. First, Z target the hands and hit them each with an
    arrow. This causes them to be temporarily stunned. When both of them are
    stunned, the huge head with the red glowing eye will appear. Target the
    eye and pierce it with another arrow. The head will be knocked down...
    for a few seconds. Run over there as fast as you can and hit him with
    the sword as much as you can (the Biggoron sword if you have it). Repeat
    this process until his death. If you run out of arrows, the longshot can
    be used instead. [NOTE: It is perfectly normal for this battle to be
    full of bad camera angles and other forms of chaos.]
    Sorceress Sisters -- TWINROVA
    The boss of the spirit temple. There are two phases of this battle. In
    the first phase, there are two separate witches: One with fire power,
    the other with ice power. They will take turns attacking you. Use the
    Mirror Shield to deflect one witch's power against the other which (fire
    power to the ice which, and ice power to the fire which). After a few
    hits, the two witches will combine to form...Twinrova! One half of her
    is ice and the other half is fire. Use the mirror shield to absorb three
    shots of the same kind. Then the power will shoot out of the shield and
    you can use it back at Twinrova. She will fall down to the ground. Get
    over to her and slash her with the sword (Biggoron if you have it).
    Continue the process until the end of the battle. [NOTE: Don't absorb
    ice power if you have fire power in the shield (or vice versa)... or the
    power will explode!]
    Great King of Evil -- GANONDORF
    Ladies and gentlemen, put your hands in the air! Here he is, the big man
    himself! The lord of darkness, the king of evil! Please give a big hand
    to the one... the only... Ganondorf: Great King of Evil! No introduction
    necessary. This is the one who's been cursing everyone and their
    grandma. Before you come here, I hope you filled up all bottles with the
    cure-all blue potion... you'll need a lot of magic. But if you need
    hearts/magic/arrows, bottles are available at the bottom of the room.
    Here's how to beat him: Use the hover boots to get to the corner of the
    room. He'll be hovering above the center platform. Just like in the
    Phantom Gannon battle, you have to hit back the light beams that he
    throws at you. After several hits back and forth, he will fall to the
    ground. Use the longshot on him to quickly get to him. Then go all out
    with the sword (Biggoron makes the battle a lot easier). When he revives,
    get back to your corner of the room and start all over again. At the
    end, he will vomit blood and use his last ounce of strength to destroy
    the entire castle. You have 3:00 minutes to escape.
    This is it. The final boss. After the castle collapses, you will hear a
    sound from the rubble. Go check it out. From the rubble appears the
    seemingly immortal Ganondorf. In a flash of light, he transforms into a
    demonic creature resembling the Son of Satan himself: GANON. He will
    first get rid of the master sword and toss it outside. The sides of the
    arena are covered with fire. Keep the Biggoron sword equipped as the
    master sword's replacement. You don't have the Biggoron sword? Use the
    megaton hammer instead. If you need life/magic/arrows, go behind one of
    the rocks and wait for Ganon to smash it. Hidden in those rocks are
    magic jars, fairies, arrows, or bombs. In order to actually BEAT him,
    Z target his head and hit him with a light arrow when he drops his
    guard. He will be stunned for a moment. This is the time to run behind
    him and get his glowing tail with the Biggoron sword/megaton hammer.
    Now he will be completely active so backflip away from him to avoid
    getting hurt by his attack. After a few hits, the fire will go away and
    Zelda will call you to get the master sword. Well? Go get it! If you're
    quick, you can still catch in an extra hit while he's down. Equip the
    master sword and continue the process. Zelda will stop him with her
    power as a sage. Now deliver the final blow and enjoy the 7 minute
    real time cinematic ending :D
    | 6) ENEMIES                                                           |
    For a lot of information in this section, I referred to marshmallow's
    monolith Zelda guide. He seems to have a list of every enemy (something
    that I could never even dream of doing). Okay, so here's the list in
    alphabetical order:
    #1 - ANUBIS
    Navi says: "It's vulnerable to fire attacks..."
    Where: Spirit Temple
    The Anubis looks similar to a coffin and floats in mid-air. He can be
    found only twice in the spirit temple. There are two ways to defeat him:
    The easy way and the proper way. The easy way (what I always do) is to
    use Din's Fire or a Fire Arrow on him. This will kill him instantly. The
    "proper" way is to step on the switch that is always found in the room
    with the Anubis. The switch causes a pillar of fire to appear. Since the
    Anubis mirrors your movements, you can make him go into the fire...
    #2 - ARMOS
    Navi says: "Stop its movement and then destroy it!"
    Where: Dodongo's Cavern, Spirit Temple, Ganon's Castle
    This look just like the normal Armos Statue that you can see around
    some places. They will only come to life when you touch them... and
    it's usually not a good idea to touch one when you don't need to. To
    destroy the Armos, touch it to bring it to life. When it comes rolling
    wildly, throw a Deku Nut on it to stun it. When it's stunned, hit it
    with the sword. Now it'll come rolling around again-- GET AWAY FROM IT!!
    #3 - BARI
    Where: Jabu-Jabu's belly
    Navi says: "If you touch it, you will be electrocuted!"
    Bari is a rare enemy that can only be found in Jabu Jabu's Belly. He is
    a large jellyfish that floats around in the air. If you hit it with your
    sword or touch it, you will be electrocuted. To defeat this thing, hit
    it with a Deku Nut or Deku Stick or Boomerang and finish them off with
    the sword... Oh yeah, then they turn into three smaller jellyfish called
    Biri. Hahahaha!
    #4 - BEAMOS
    Navi says: "Watch out for it's searching beam! I bet it doesn't like
    smoke to get in its eye!"
    Where: Dodongo's Cavern, Bottom of Well, Shadow Temple, Spirit Temple,
           Ganon's Castle, Gerudo Training Grounds
    Beamos is the 3-D equivalent of the laser thing in A Link to the Past.
    He is found in most dungeons and he'll attack with a laser whenever he
    sees you around. When his laser starts trying to get you, get away from
    it because it doesn't really reach that far. To kill the Beamos, throw a
    bomb or a bomb flower on it. Then the eye will bounce up into the air
    and explode again when it reaches the ground. You can also kill the
    Beamo very conveniently with the Bombchu (which doesn't have much purpose
    #5 - BIRI
    Navi says: "If you touch it, you will be electrocuted!"
    Where: Jabu-Jabu's Belly
    The Biri is a small jellyfish that is found a lot in Jabu-Jabu's Belly.
    If you try to hit him with the sword, you will be electrocuted. The best
    way to defeat them is by using the Deku Nuts to stun them and make them
    collapse onto the ground. Now you can continue slashing them. When you
    get the boomerang, you should use that to kill them (since it doesn't
    use up ammo).
    #6 - BLUE BUBBLE
    Navi says: "Use your shield!"
    Where: Forest Temple
    The blue bubble is a flaming skull except it's flames are colored blue.
    You can find this guy only in the Forest Temple a few times. He bounces
    around but doesn't try to hurt you. To defeat him, use Z targeting on
    him and bouncing into him with your shield. This causes the flames to go
    away. Now you can finish him off with the sword.
    Navi says: "It's hard to beat on the water. Lure it onto the land!"
    Where: Lake Hylia, Water Temple, Zora's Fountain
    The blue Tektite is a four-legged monster that skims across the water.
    He can be quite dangerous if you try fighting with him in the water. So
    follow Navi's advise and lure him onto the land for a safe fight (hehe
    he... safe fight). If the blue tektite is far away, use the Fairy
    Slingshot or the Fairy Bow to shoot them from afar.
    Navi says: "If you get close to it, it will hide in the grass."
    Where: In hidden areas
    The Business Scrub is one of the most annoying enemies in the game!
    You can find it in many secret grottos and in secret rooms of dungeons.
    You defeat him the same way you defeat a regular Deku Scrub... but when
    you "defeat" them, they offer to sell you items at ridiculously high
    prices. But sometimes he can be a bit useful when you burn your Deku
    Shield and don't want to go to Kokiri Forest to get another one.
    #9 - DEKU BABA
    Navi says: "Though it looks withered, it will hurt you if you touch it!"
    Where: Kokiri Forest, Forest Temple, Deku Tree Dungeon
    There are three different types of Deku Baba: The first type will stick
    its stem strait up and spin around a bit without hurting you. The second
    type will focus on you and attack (which you can block with your
    shield). The last type can only be found in the future. It is just like
    the second type... except it's GIANT! To kill these savage plants,
    protect yourself with the shield, and attack when it's safe.
    #10 - DEKU SCRUB
    Navi says: "Deflect their projectile back at them with your shield!"
    Where: Deku Tree Dungeon
    The Deku Scrubs are usually harmless... unless they attack in groups.
    They can be found a lot in the Deku Tree Dungeon. To defeat them, Z
    target them and hold up your Deku Shield (while keeping a good distance
    away from them). When they shoot a Deku Nut at you, the shield will
    bounce the nuts back at them. Now he should start bouncing out of
    control. Get close to him and he usually gives you a hint or tip.
    #11 - DINOLFOS
    Navi says: "Use your shield well and fight with Z-targeting techniques!"
    Where: Gerudo Training Grounds, Ganon's Castle
    The Dinolfos is a seemingly robotic version of the popular Lizalfos. You
    will only encounter him near the end of the game in the Gerudo Training
    Center and in Ganon's Castle. Use the same Z targeting techniques that
    you use with the Dinolfos and the Stalfos. They won't be much trouble if
    you learned anything from fighting the other sword fighters.
    #12 - DODONGO
    Navi says: "Watch out for its fiery breath! Use Z-targeting techniques!"
    Where: Dodongo's Cavern
    The Dodongo is a large lizard type monster. He moves at the speed of a
    slug climbing up a waterfall but his fire breath could be a danger to
    you. The Dodongo is VERY rare and it can only be found in ONE room of
    Dodongo's Cavern. There's no need to beat him at all so I suggest that
    you ignore him and avoid his attacks.
    Navi says: "Watch out for its leaping attack! It will explode after it's
    Where: Dodongo's Cavern
    The Dodongo Larva is very rare. It only appears in a few select rooms in
    Dodongo's Cavern (duh). They are small bright-green lizards that travel
    in groups when they attack you. When you hit them with the sword, they
    turn upside down and flash red. Get out of their way 'cause they'll
    explode in bomb style! This can be useful for destroying that wall when
    you don't have the bombs yet.
    #14 - FAKE CHESTS
    Navi says: "(Navi says nothing 'bout the fake chests)"
    Where: Ice Cavern, Spirit Temple, Ganon's Castle
    The fake chests look exactly like regular chests, but they contain ice
    and you will be frozen when you open them. It's impossible to tell if a
    chest is fake... so you should just hope that a chest is real. It will
    take away a complete 2 hearts... ouch!
    #15 - FAKE DOORS
    Navi says: "(Navi says nothing 'bout them)"
    Where: Fire Temple, Spirit Temple, Gerudo Training Grounds
    The fake doors can be found in the Fire Temple and in the Gerudo
    Training Center. They look like normal doors, but they try to flatten
    you when you try to open them. They are defeated with the blast of a
    Navi says: "(Navi says nothing 'bout them)"
    Where: Fire Temple, Shadow Temple, Spirit Temple
    The fake pots and fake tiles look just like regular tiles until you get
    close to them. Then they will come flying in your direction! It's very
    easy to avoid getting hit (unless you don't expect them). Simply raise
    your shield, they will fly into your shield and break into a million
    pieces. You can also hit them with the sword or run to the side...
    #17 - FLOOR MASTER
    Navi says: "Quickly kill all the small hands before they join back up!"
    Where: Shadow Temple, Spirit Temple, Ganon's Castle
    The floor master is a big hand that occupies the floors of some
    dungeons. He walks around on his fingers. When he turns bright green, he
    will float towards you (and he's invincible too!). Whenever he's not
    bright green, hit him with the sword to chop him into three smaller
    hands. Now you need to kill these hands before they turn into three big
    hands! You can kill them easily with the sword.
    #18 - FREEZARD
    Navi says: "Watch out for its freezing breath! Destroy it completely
    before it revives."
    Where: Ice Cavern, Ganon's Castle
    This is an enemy composed of pure ice. He stays in icy areas and blows
    freezy breath at you. Right after they blow freezy breath (I just made
    up that word) at you, run up to them and hack with your sword a few
    times. That should take care of things...
    #19 - GERUDO GUARD
    Navi says: "Draw her close and strike her when her guard is down! If you
    don't defeat her, you'll be captured!"
    Where: Gerudo Fortress
    Now this is what I call a sword fight! The Gerudo Guard... is a Gerudo
    guard. You'll find four of them in Gerudo Fortress and each of them are
    guarding one of the four carpenters. If they hit you enough times, you
    will be defeated and brought back to your prison cell. Sounds hard? It
    is. The Gerudo Guards are the most skilled fighters in the game. They
    use their dual sword as both a weapon and as a shield. If you're a
    sissy, you can stay far away and waste your bombs/bombchus/Deku seeds/
    whatever on them. The proper way to fight a Gerudo Guard is face to
    face! The shield doesn't work against their spin slash attack. Attack
    whenever their swords are not shielding them. It takes eight hits to
    take them down.
    #20 - GHOMA LARVA
    Navi says: "Look out when it gets ready to pounce!"
    Where: Deku Tree Dungeon
    The Ghoma Larva is a small variation of the Queen Ghoma. The look like
    spider monsters with one big eye. To kill them, wait till they're eye
    turns red... then attack! It will take two hits like this to kill him.
    Also try to Z target and use your shield if you can, you never know what
    they could try on you...
    #21 - GIANT MOBLIN
    Navi says: "(Navi says nothing about the giant moblin)"
    Where: Sacred Forest Meadow
    This is the big moblin found at the final hallway of the Sacred Forest
    Meadow. He will pound the ground with his giant axe, sending shockwaves
    towards you. To get past him, go through the hallway by going left to
    make him send shocks to the left, then go right before they hit you.
    Progress like this until you reach him. Hit him three times with the
    master sword to defeat him.
    #22 - GIBDO
    Navi says: "Its gaze will paralyze you. If it bites you, tap any button
    to escape!"
    Where: Bottom of the Well
    The Gibdo is the exact same enemy as the ReDead except with different
    textures. You can find him in the Bottom of the Well dungeon. To kill
    the gibdo, play the sun song to freeze them. Then you can hit them a lot
    in the back with the sword. Oh yeah, if they grab onto your head, tap
    any button to get away (or a least that's what Navi says...).
    Navi says: "(Navi says nothing 'bout the gold Skulltula)"
    Where: All around Hyrule
    The gold Skulltula spins around on walls (similar to the skullwalltula).
    He doesn't attack you and he's very friendly. He's also special cause
    his back is colored gold. There are a total of 100 gold skulltulas in
    the game. They leave behind Skulltula tokens that you can trade to the
    boys in the house of Skulltula for some good items. Navi DOES NOT lock
    on to these things, nor does she sense its presence.
    #24 - GREEN BUBBLE
    Navi says: "Wait for the flames to go out, then attack!"
    Where: Forest Temple, Spirit Temple
    The green bubble is a flaming skull... just like the red bubble, blue
    bubble... but this time, the flames are green! You can find him in many
    dungeons of the future. The easiest way to get rid of the green bubble
    is to ignore him. Yes, just ignore him. He only follows a pre-determined
    path and his movements are completely predictable. Just leave him alone.
    Then you can focus on more important stuff.
    #25 - GUAY
    Navi says: "Destroy it before it flies into you!"
    Where: Lake Hylia & Lon Lon Ranch at night
    The guay is a purple bird that can be found in Lon Lon Ranch and Lake
    Hylia at night (that's why I avoid going to these places at night).
    There will be hundreds of them polluting the sky. Sometimes you can have
    3 of them attacking you at once. Z target them and hit them with the
    Fairy Slingshot or Fairy Bow before they hurt you. Very annoying.
    #26 - IRON KNUCKLE
    Navi says: "Watch out for it's axe attack! It hurts a lot! Strike it
    when it drops its guard."
    Where: Spirit Temple, Ganon's Castle
    I think this is the strongest enemy in the game. He is found in the
    Spirit Temple twice... and found twice again in Ganon's Castle. He has
    a super-huge axe that he swings at you (and it hella hurts if he
    succeeds). Get close to him and backflip to make him swing his axe into
    the ground (the shield doesn't work). While he struggles to get his axe
    out of the floor, do a jump attack on him (Z + A).
    #27 - KEESE
    Navi says: "When you get close to it, use Z-targeting. Even if it flies
    away, you can still target it."
    Where: Almost all of the dungeons
    The keese are the bats that inhabit almost all of the dungeons in this
    game. They often appear in groups of three or four. The keese can blend
    well into the dark background, so listen carefully for flapping noises
    and watch Navi for where she goes. When Navi moves to a Keese, quickly
    Z target it and hit it with the slingshot. Also remember watch out for
    the special fire keese and the ice keese... its VERY painful when they
    touch you.
    #28 - LEEVER
    Navi says: "Watch its movements closely and let it go by!"
    Where: Haunted Wasteland, Desert Colossus
    The leever is a terrible monstrous beast! Actually, it's small and
    green... but it still does a lot of damage to you! They are located in
    the Desert Colossus and they come out of the sand to attack you from all
    direction! It's very hard to avoid all of the leevers here. I suggest
    you try to run past them and get to solid ground off of the sand.
    #29 - LIKE LIKE
    Navi says: "An enemy that eats shields and certain clothes. Beat it
    quickly to get your gear back!"
    Where: In dark dungeons
    The Like Like is a large white worm monster that can eat you and spit
    you out. When it's eating you, it'll steal your clothes and shield!
    However, it cannot eat the Kokiri Tunic or Mirror Shield. To defeat him,
    hit him with the sword a few times... but try to stay as far away from
    him as possible. I also try to hit him with bombs as punishment for
    stealing my stuff :)
    #30 - LIZALFOS
    Navi says: "Use Z-targeting techniques to bring it down quickly!"
    Where: Dodongo's Cavern, Spirit Temple, Gerudo Training
    The Lizalfos is a lizard who stands upright like a human. He is also the
    first sword fighter that you must fight with Z targeting techniques. He
    jumps around a lot... and does a lot of dancing. Okay, here's how to
    beat him: Use Z targeting to lock on to him. Keep your shield up as much
    as possible. When he tries to attack, block it with the shield and do a
    counter attack right away. Continue like this until both Lizalfos are
    #31 - MAD SCRUB
    Navi says: "If you get close to it, it will hide in the grass."
    Where: Sacred Forest Meadow (past)
    Another variation of the original Deku Scrub. This one is colored red
    and is a lot less friendly when you bounce a nut back at him. When you
    bounce back a nut at him, he will still run away but he doesn't give you
    a hint for defeating him. Hit him again with the sword to finish him
    off. The Mad Scrub is found on the path in the Secret Forest Meadow in
    the past.
    #32 - MOBLIN
    Navi says: "(Navi says nothing about the Moblin)"
    Where: Sacred Forest Meadow (future)
    The moblin is the bull-type beast found in the winding paths of the
    Sacred Forest Meadow. They carry large spears and they charge at you
    whenever they see you. You should only try to avoid them. To do
    this, walk slowly when they are not facing you. You can also kill
    them with the hookshot or the longshot.
    #33 - OCTOROK
    Navi says: "Bounce back the rocks they spit at you!"
    Where: Jabu-Jabu's Belly, Zora's River, Zora's Fountain, Kokiri Forest
    In Zelda 64, the Octorok is the water version of the Deku Scrub. They
    will spit out rocks at you. To kill him, use the Deku Shield to bounce
    back the rocks they spit out at you (thank you Navi). You might have
    wrong aiming since the Octoroks jump out of the water to spit out the
    rocks. You might want to hold back the Z targeting for now and try
    aiming those rocks manually.
    Navi says: "The thin part is its weakspot. Looks like you'll need a
    certain item to defeat it..."
    Where: Jabu Jabu's Belly
    It's a big long tentacle thingy that hangs down from the ceiling. It can
    only be found in Jabu-Jabu's Belly. To kill him, Z target the thin part
    near the top and keep a safe distance away from him. Then throw the
    boomerang at him. If it hit correctly, the tentacle will contract and
    hide in the ceiling. Now, get close to hit to make him come back down.
    Run away before hit swings at you and throw the boomerang before he goes
    back up. He's gone after a few hits.
    #35 - PEAHAT
    Navi says: "Its weak point is its roots!"
    Where: Hyrule Field
    The Peahat is a large plant monster that can be found in Hyrule Field
    during the daytime. When it gets dark, the Peahat curls back into its
    original place and sleeps there until morning. He won't attack you if
    you just stay out of his way, which is what I suggest doing. But if he
    does see you, he will fly up into the air and some Peahat Larva will
    spawn out of him. To kill the Peahat, you should Z target him and shoot
    the underside with the fairy slingshot.
    #36 - PEAHAT LARVA
    Navi says: "Defend with your shield!"
    Where: Hyrule Field
    Oh man... this is what you get for playing around with the Peahat for
    too long. These little dudes are FAST! They will chase after you like a
    pack of deadly killer bees. The only way to kill them is by making them
    fly into some kind of object (like a wall or the shield). I would really
    just like you to stay away from the Peahat rather than face the Peahat
    #37 - POE
    Navi says: "If you stare at it with Z-targeting it will disappear."
    Where: Hyrule Field (future), Graveyard, Forest Temple, 
    A Poe is a ghost. A ghost is a Poe. If you're really observant like me,
    you would have noticed that the Poe's voice sounds EXACTLY like the
    voice of the Boo is Super Mario 64! Yeah, enough with the history
    lesson. A Poe will disappear if you look at it with Z targeting. You'll
    easily be able to kill 'em with the sword.
    #38 - RED BUBBLE
    Navi says: "Guard against its attack with your shield!"
    Where: Death Mountain Crater, Fire Temple, Gerudo Training Grounds
    This is a flaming skull that bounces around in lava areas. He doesn't
    even seem to notice you much so it's likely that he won't even try to
    hurt you. But if he does come your way, raise your shield to avoid
    getting hurt. He can be found a lot in the Fire Temple.
    #39 - RE-DEAD
    Navi says: "Its gaze will paralyze you. If it bites you, tap any button
    to escape!"
    Where: Royal Family's Tomb, Bottom of Well, Market (future),
           hidden areas, Ganon's Castle
    ReDead is a brown zombie monster that can often be found in dark places
    (like caves). If he sees you, you will stop moving and he'll start to
    slowly move towards you. I'm not really sure what to do at this time,
    but I usually tap the A button until I can move again. If you stay
    frozen for long, ReDead will jump on you and start to slowly suck the
    life out of you. The best way to defeat him is by playing the Sun's Song
    to make the ReDead freeze. Then slash him a bunch of times from the
    back. He will collapse onto the floor... his lifeless body remains...
    #40 - RED TEKTITE
    Navi says: "Lock on to it as it jumps with Z-targeting!"
    Where: Death Mountain Trail
    The Red Tektite is a hopping four-legged monster found on the Death
    Mountain Trail. To kill, lock on to it with Z targeting and slash with
    your sword. He not much of a threat, but more like targetting practice.
    When I was still getting used to Z targetting, I would go up to the
    Death Mountain Trail and practice on him. The poor thing...
    #41 - SHABOM
    Navi says: "If you try to cut it, it will bounce off your blade!"
    Where: Jabu-Jabu's Belly
    Shabom is the bubble monsters that you see floating all over Lord Jabu-
    Jabu's belly. They aren't very noticeable and you might even dismiss them
    as the background. The Deku nuts work really well on them (and the Deku
    nuts are cheap too... See? They ARE good for something!).
    #42 - SHELL BLADE
    Navi says: "The internal muscle is its weak point!"
    Where: Water Temple
    The shell blade is a clam monster found underwater of the water temple.
    He attacks you by "biting" you as he charges at you. He can be very
    deadly when you're trapped with them in a tight space. To kill them, Z
    target and wait for them to open up and reveal the pink insides. Then
    hookshot/longshot them.
    #43 - SKULLTULA
    Navi says: "It's soft belly is its weak point!"
    Where: Most dungeons
    The Skulltula is referred to as "Giant Skulltula" many times in the
    walkthrough. It's a bigger version of the skullwalltula, but this one
    drops down from the ceiling! You can see it's circular shadow on the
    floor. before it drops down on you. To kill it, wait for him to turn
    his back... then attack. This is the skulltula's weak point. Later in
    the game, you can use the hookshot to kill him with one shot to ANY part
    of his body.
    Navi says: "Be careful not to touch it!"
    Where: Deku Tree Dungeon, Forest Temple, Death Mountain Trail, Dodongo's
    These little devils like to hang around walls and stuff that you can
    climb. Whenever you get close to them, they turn purple and charge at
    you, causing you to fall off the wall. The safest thing to do is to kill
    them with the slingshot/hookshot/whatever before you start climbing up.
    Another thing you can do is to climb up and cross them when they're
    facing the other direction so that they can't see you.
    #45 - SPIKE
    Navi says: "Aim for it when it retracts its spikes!"
    Where: Water Temple
    The spike is a little spiked ball that can be found mainly in the water
    temple. He is only found underwater. When you encounter a spike, Z
    target it and hit it with the hookshot. This will make its spikes go
    away. Hit it again to destroy it.
    #46 - STALCHILD
    Navi says: "Don't be afraid of Stalchild, just attack it repeatedly!"
    Where: Hyrule Field
    The Stalchild is the little skeleton monsters that arise from the ground
    in Hyrule Field as soon as it turns night time. Thankfully, these guys
    don't come back to haunt you in the future as adult Link. They appear
    only two at a time so they shouldn't give any trouble at all. To defeat
    them, simply use your sword and slash away. However, I don't usually
    bother to kill them... I just run past them most of the time.
    #47 - STALFOS
    Navi says: "Lure it close to you and watch its movements carefully!
    Attack it when it drops its guard!"
    Where: Forest Temple, Shadow Temple, Spirit Temple, Ganon's Castle
           Gerudo Training Center
    The stalfos is a classic enemy that has appeared in every Zelda game. He
    is a skeleton warrior with a sword. He seems to use a lot of polygons
    and you might even experience some slowdown while fighting him. They can
    be found in dungeons and are almost always found in pairs. When you're
    fighting them, use Z targeting techniques and always have your shield
    up. When they do a jump attack on you, the shield cannot block it so you
    have to jump away. Actually, I just take out my biggoron sword and slash
    at him like crazy :)
    #48 - STINGER
    Navi says: "Destroy it before it flies into you!"
    Where: Jabu Jabu's Belly, Water Temple
    The stinger stays hidden it shallow water until you get close. Then it
    will hover in the air. Quickly Z target it and hit it with a Deku Seed
    from your Fairy Slingshot. Another technique if you're running out of
    Deku Seeds, is to hit it with a Deku Nut while it's floating to make it
    fall down. Then hit it with the sword. Fast and easy.
    Navi says: "Its tail is its weak point!"
    Where: Jabu Jabu's Belly
    This is a stingray sort of creature found in Jabu-Jabu's Belly. They
    like to travel in groups. They don't usually bother you too much if you
    would stay out of their way (recommended). To defeat them, hit them with
    a Deku Stick or something like that.
    #50 - TORCH SLUGS
    Navi says: "When the fire on its back is extinguished, it will run away.
    Destroy it before it relights!"
    Where: Fire Temple, Ganon's Castle
    The torch slug is a cute little slug that is on fire. He crawls around
    the floors of the fire temple and a few other places too. I dunno what
    Navi's talking about when she says it "runs" away. All he does is crawl
    a little bit faster (dumb slugs). To kill them, I suggest Z targeting
    and flipping them over with the hookshot. Then you can slash them with
    the sword.
    #51 - WALL MASTER
    Navi says: "Watch for the shadows of monsters on the ceiling!"
    Where: Forest Temple, Shadow Temple
    Ohhh... this one is bad! He is a big hand that drops down from the
    ceiling of dungeons. But this won't really hurt you a bit... it brings
    you to the entrance on the dungeon! I don't think it's possible to kill
    him, but just avoid him. Navi will usually warn you about the shadows of
    monsters that hang from the ceiling, then you should watch out. When you
    see a circle shadow under you, run around. He will drop down when the
    shadow is big. [NOTE: Navi will not always warn you about him.]
    #52 - WHITE BUBBLE
    Navi says: "Wait for it to stop, then attack!"
    Where: Spirit Temple
    The final kind of bubble (why is it called a bubble?) is the white
    bubble. Just like the others this is a skull. Except this time, it
    doesn't have any flames surrounding it. This can only be found in the
    Spirit Temple. Kill him easily with the sword.
    #53 - WOLFOS
    Where: Forest Temple, Spirit Temple, Gerudo Training, Ice Cavern,
           Ganon's Castle
    Navi says: "Lure it close and watch its movements, then strike when it
    lets its guard down!"
    The wolfos is a werewolf kind of enemy. The wolfos usually stay in
    pairs. They attack similarly to the Stalfos because they can use "sword
    fighting techniques". They can also use their claws as a shield! To
    defeat them, Z target and keep your shield up. Right after they attack,
    lower the shield and do an attack of your own. After a few hits, he's
    done.......... For the white wolfos (ice wolfos), do the same thing.
    | 7) SIDE-QUESTS                                                       |
            <<<<<<<<<<<<< YOUNG LINK'S TRADING SEQUENCE >>>>>>>>>>>>>
    This section won't include getting the weird egg or Zelda's letter
    because those two are covered in the walkthrough and are absolutely
    essential to finishing the game. Here you will only find the mask
    selling part. All the masks can be found in the Happy Mask shop in
    Hyrule Town Market. Mask trading can be quite time consuming and doesn't
    give you any great reward. But if you really want to do everything in
    the game, read on...
    SELLING THE KEATON MASK: After giving Zelda's letter to the guard in
    Kakariko Village, he will tell you that he wants the Keaton Mask from
    the newly opened Happy Mask Shop in Hyrule Town Market. Go get it for
    him! Remember to be wearing the mask when you talk to him or he won't
    even know you have it. The guard will pay you 15 rupees.
    SELLING THE SKULL MASK: Go to the Lost Woods and turn right at the
    start. A skull boy is there playing an ocarina (flute?). After playing
    Saria's Song to him, stand on the tree stump and talk to him with the
    mask on. He will pay you NOTHING for the mask. The money for the Mask
    Shop will have to come out of your own pocket.
    SELLING THE SPOOKY MASK: Go to the graveyard of Kakariko Village during
    the day and you will find a little boy walking around with his stuck.
    He wants to be scary like Dampe. Give him the mask and he'll pay for it
    at full price of 30 rupees.
    SELLING THE BUNNY HOOD: Go to the right side of Lon Lon ranch in Hyrule 
    Field after coming back from the future for he first time (I heard from
    many other guides that this is the best time). There in the far
    distance, you will find the Wandering Running Man doing what he does
    best: running. Chase after him until night when he stops to rest. After
    selling him the bunny hood, he will pay you as much as your wallet
    allows! Now when you go back to the Happy Mask Shop, the guy will lend
    you the Mask of Truth which you can use to talk to the one-eyed stones
    all over Hyrule. You can also borrow the Goron Mask, Zora Mask, and
    Gerudo Mask.
            <<<<<<<<<<<<< ADULT LINK'S TRADING SEQUENCE >>>>>>>>>>>>>
    TRADING THE POCKET CUCCO: Talk to the chicken lady in Kakariko Village
    in the future. She will give you a Pocket Cucco who specializes in
    waking up heavy sleepers. Go to the house near the entrance of the
    village and wake up Talon with the cucco. Now bring the pocket cucco
    back to the chicken lady and get Cujiro, the blue chicken.
    TRADING THE BLUE CHICKEN: Bring the blue chicken to the lost woods and
    turn left. That bum sleeping by the tree is the brother of the chicken
    lady (or so I heard...). Use Cujiro to wake him up. He will give you the
    Odd Mushroom.
    TRADING THE ODD MUSHROOM: Hurry! Bring the Odd Mushroom to the Potion
    Shop in Kakariko Village. You only have 3:00 minutes so be quick. Use
    Epona if she's available. There are two potion shops in Kakariko, go
    behind the first one to find another. Give the Odd Mushroom to the
    "old hag" and receive the Odd Potion.
    TRADING THE ODD POTION: Go back to that bum in the Lost Woods and...
    What?! He's not there!? That's alright just give the potion to the
    Kokiri girl standing where he used to be. She gives you the poacher's
    TRADING THE POACHER'S SAW: Go to the place in Gerudo Valley across the
    bridge. If you saved he four carpenters, the bridge would be fixed and
    you can just walk across. If not, the use Epona to jump over the broken
    bridge. Give the poacher's saw to the boss of the carpenters and he will
    give you the Broken Goron's Sword.
    TRADING THE BROKEN GORON'S SWORD: Go to the summit of Death Mountain. On
    the extreme right you will find Biggoron, the brother of the other huge
    Goron in Goron City. Show him the Broken Goron's Sword and he will say
    that his eyes are bothering him. Get the prescription from him.
    TRADING THE PRESCRIPTION: Bring the prescription to King Zora in Zora's
    Domain. If you didn't unfreeze him yet, get some blue fire from the
    Kakariko Village Potion Shop of the Ice Cavern in Zora's Fountain. Give
    him the prescription and prepare for a marathon of running around Hyrule
    as he gives you an eyeball frog.
    TRADING THE EYEBALL FROG: You have 3:00 minutes to deliver the eyeball
    frog to the lakeside laboratory in Lake Hylia. Give it to that professor
    guy and he will make some eyedrops.
    TRADING THE EYEDROPS: Now you have only 4:00 minutes to get back to
    Biggoron on the summit of Death Mountain! Don't waste time and get the
    hell over there! I am quite sure that this cannot be done without the
    help of Epona, but maybe... After giving the eyedrops to Biggoron, he
    will feel much better and will start to work on fixing the Broken
    Goron's Sword. Keep the claim check that he gives you.
    TRADING THE CLAIM CHECK: Wait a few days after giving Biggoron the
    eyedrops. Or you can just play the Sun's Song a couple of times. After
    a few days have passed, give the Claim Check back to Biggoron and get
    the fruit of your labor: The Biggoron Sword, most powerful sword in the
            <<<<<<<<<< ICE ARROWS: GERUDO TRAINING GROUNDS >>>>>>>>>>
    [It's a good idea to get the hover boots, the silver gauntlets, and the
    lens of truth before coming here. Getting some of the keys require these
    items.] The Gerudo Training Grounds is located in Gerudo Fortress near
    the entrance to the horse archery game. This place has several keys that
    are all used at once in the central room. There are actually nine keys in
    all but not all of them are required to get the ice arrows if you choose
    the right path in the central room.
    After entering the training grounds, go through the lion head on your
    left side. Whoa! Two Stalfoses appear and you only have 1 minute to kill
    both of them! Hopefully, you have the Biggoron sword because this would
    make the battle much faster if you know how to use it well. Watch out
    for the switch blade. After the fight, open the treasure chest to find
    you first key. Enter the door.
    You have 1 minute to get all the silver rupees. Turn left and get the
    one near the cliff. Turn all the way around and get the one near the
    place where boulders come out. Now go back to the entrance. If you look
    up you will see a hookshot target. Grapple yourself up there to get
    another silver rupee. Go to another target a bit further back to reach
    the fourth rupee. The last rupee is right in front of you, but blocked
    by a firewall. Find a path around it and get the last sliver rupee.
    Enter the door that opens. 
    Defeat the four wolfos in the room (the Biggoron sword words well).
    After you're finished with them, you can open the chest for some arrows.
    Don't enter that door! It's an enemy door just like the ones in the fire
    temple. If you try to open it, it will fall down on you! Use the lens of
    truth to see a passageway in the wall above the door. Pull yourself up
    there with the longshot. Guess what? There's a switch here! Step on it
    and fall back down. Push the huge gray block with the silver gauntlets
    (you DO have that, don't you?) until it falls into a hole. Enter the
    door. Now you are in a room with three Like Likes infesting the grounds.
    DON'T OPEN THAT CHEST! It's an ice chest and you'll freeze if you open
    it. Kill the three Like Likes and open the chest that appears to receive
    200 rupees. Now use the lens of truth to find another chest (not the one
    at the end!). Open the new chest where a Like Like used to be to find
    what you really want: A small key.
    Return to the room where you fought all the wolfos. Hookshot yourself to
    the invisible passageway where you stepped on the switch. Enter the door
    that's there. This room has a big rotating statue in it. Drop down to
    the lower level (be careful not to fall in the lava!). As you came in,
    you should have heard something about blinding the eyes of the statue.
    So blind his eyes! Peg each of the statues four eyes with an arrow. When
    all four eyes have turned red, a chest will appear near the statue. Jump
    over to it and get the 3rd small key. Oh, now we're stuck on the little
    island in the lava. Here's how to get out: Move around until you find a
    place where Navi flies to and turns green. Play the Scarecrow's song to
    make Pierre appear. Use the Longshot on him. Now you're out!
    You should now be on the area where you used Pierre to get to. Enter the
    door that was newly unlocked. Open the chest and get the small key
    inside. Now go back to the room with the statue in the middle.
    If you followed my instructions *properly*, you should now be in the
    room with a statue in the middle. Go to the door with a hookshot target
    over it. And... enter that door. Kill all the enemies in this room so
    they don't cause any trouble. Take out the megaton hammer and start
    bashing the statues from the side. Behind one of the statues is a switch
    hidden in the floor. Step on the switch to make the fire go away in the
    middle. This switch has a timer, so quickly move to the small treasure
    chest and open it. Its the fifth key! I'm so proud of you!
    Exit the room with all the statues to get to a lava room with silver
    rupees. Forget the silver rupees for a moment. Go first to the platform
    near the highest platform that you can't reach. Take out your ocarina
    and play the song of time here to make some blue blocks appear. Climb up
    the blocks the reach a key... who managed to escape from is chest.
    You still in the lava room? Good. Collect all the silver coins. They are
    mostly easy to get with the longshot and others. One silver rupee is
    covered by a wall of fire. Use your hoverboots to reach a switch that
    turns off this fire. Now you can reach the last rupee (be quick, that
    switch is timed!). When all silver rupees are collected, the door at
    the side will unlock. Go over there and enter it.
    Stand beside the blue blocks and play the song of time to get rid of
    them. Equip your iron boots and Zora Tunic and dive into the water.
    Awww... more silver coins. Kill the enemies first. Most of the keys can
    be reached with the longshot. But, there is one where you need to swim
    around without the irons boots to get it. When you have collected all
    the silver rupees, a chest will appear. Take off the iron boots and swim
    up to the surface. Open the chest... SURPRISE! Its the seventh small
    Go back to the lava room and take the exit at your left (you left when
    you exit the water room). Now you have 1:30 to defeat the two dinolfos.
    You really should have the Biggoron sword by now. If not, I suggest
    going to the section right behind the training center section. Well,
    defeat the two dinolfos and... What?! The time's still going! Go kill
    that annoying laser eye thing. Behold... a chest appears. The eighth key
    is inside it. Exit this room.
    You should now be at the entrance of the training center. Take time to
    cool down, dude! Now analyze: We first entered through the left lion
    head, we made a circle and went back through the right lion head. The
    only lion head left to go through is the one straight ahead from the
    Turn left and look up at the ceiling with the lens of truth. You should
    see a hole there. Climb up the fence, through the hole. It is a chest!
    Open it and receive the final last key of this hellish place! Now
    there's only one thing left to do: get your ice arrows.
    Drop down to the key room. Continue along the path opening up locked
    doors with you several keys. At the end of the path, the shall find it.
    The big treasure chest. Inside is the ice arrows. The ice arrows are
    only rewarded to those who have completed the training of the Gerudo.
    Use this item with pride!
            <<<<<<<<<<<<<<<<<<<< THE FOUR BOTTLES >>>>>>>>>>>>>>>>>>>
    Scattered around Hyrule are four carry-all bottles. They can be used for
    storing potions, fairies, bugs, fish, Poes, or milk. Most of the bottles
    here are also covered in the other sections of the guide. But I just
    thought I'd make a new section for them (all wrapped up for ya).
    Bottle #1 -- Play the Super Cucco Finding game in Lon Lon Ranch (past).
    See the Mini-game section for info of that.
    Bottle #2 -- Find all the cuccos for the lady in Kakariko Village. See
    the cucco section below.
    Bottle #3 -- In Hylia Lake, use the silver scale to dive down and get
    Princess Ruto's letter. Show it to King Zora and you keep the empty
    bottle. Also found in the walkthrough.
    Bottle #4 -- Defeat the 10 big Poes of Hyrule Field (future) and give
    the spirit to the person in the guard house just outside of the remains
    of the market. See below for the big Poe locations.
            <<<<<<<<<<<<<<<<<< THE KAKARIKO CHICKENS >>>>>>>>>>>>>>>>
    In Kakariko Village, near the graveyard, there is a lady looking for her
    cuccos. There are seven of them in all, scattered around the village.
    Collect them all and return them to the pen to receive a bottle the
    first time... a purple rupee (50) after that. Here are the locations:
    1. Near the lady looking for her cuccos.
    2. Near the entrance of the village.
    3. Somewhere around the gate blocked by the guard.
    4. Behind the fence near the Skulltula house. To get there, grab a cucco
       and float down to there from a higher platform. Then throw down both
       cuccos. Jump down there and put them both in the pen.
    5. Roll into the box at the side of a house near the village entrance.
    6. Grab a cucco and go to the place where the windmill is. See the two
       fences at the left side? Run at an angle and jump (with cucco in
       hand) towards the fence on the left that appears to be higher. Throw
       the original cucco back over the fence you jumped over...and get the
       one downstairs.
    7. Follow the instructions of step 5. But after going down the stairs,
       climb up the ladder on the wall (avoid that hole in the ground,
       falling in there will reset all cuccos to their original place!).
       Another cucco is waiting up there.
            <<<<<<<<<<<<<<<<<<<< HYRULE FIELD POES >>>>>>>>>>>>>>>>>>
    In Hyrule Field (future) there are ten big Poes. Kill them while riding
    Epona (see the mini-game section) and the Poe will leave behind his
    yellow spirit. Yellow = special. Purple = normal. If you kill a Poe
    without Epona, the Poe spirit is purple. Bring ten yellow spirits to the
    person in the guardhouse just outside of the remains of the market. He
    will then give you a bottle. These are the locations of the big Poes:
    1. At the sign in front of Hyrule Castle
    2. At the ledge outside of Kakariko Village
    3. At the gray rock between Lon Lon Ranch and Kokiri Village
    4. At the tree outside of Lon Lon Ranch
    5. At the stream west of Hyrule Castle
    6. At the tree below the ledge outside of Gerudo Valley
    7. At the place where the road splits outside Gerudo Valley
    8. At the turning point of the stone wall east of Lon Lon Ranch
    9. At the grove of trees in the south-east corner
    10.At the tree north of the entrance to Lake Hylia
    Remember, sometimes it takes a while for these Poes to appear to be very
    patient and wait in one place for a while before moving on.
            <<<<<<<<<<<<<<<<<< SOFT SOIL LOCATIONS >>>>>>>>>>>>>>>>>>
    In Hyrule, there are several small holes in the ground. These places are
    perfect for planting magic beans (buy these magic beans in the past from
    the fat kid in Zora River). After planting magic beans in these holes,
    a small plant will grow. In the future, the plant will grow very big and
    it can transport you to places where you cannot go normally. Here they
    1. At the right side of the shop in Kokiri forest. The big plant brings
       you to a circle of valuable rupees.
    2. Found in the Lost Woods. Go left-left. The big plant just brings you
       around this section of the lost woods.
    3. Also found in the lost woods. Go right-left-right-left-left. The big
       plant brings you to the upper section where a Skulltula is found.
    4. Outside the entrance of Dodongo's Cavern. The big plant brings you
       to a heart piece. It can also be used as a shortcut up the mountain.
    5. In Zora's River, beside the fat kid. The big plant serves as a
       shortcut up the river.
    6. In the Kakariko Graveyard. The big plant brings you up to a piece of
    7. In Lake Hylia beside the Lakeside Laboratory. The big plant brings you
       to the roof where a heart piece is hidden. Also goes around the lake.
    8. Inside Death Mountain Crater (play the Bolero of Fire). The big plant
       brings you to a heart piece.
    9. At the bottom of the waterfall at Gerudo Valley. The big plant brings
       you to a piece of heart.
    10.Outside the entrance of the Spirit Temple. The big plant brings you
       to a Skulltula and a heart piece.
    If you place a bug inside a soft soil location, a golden Skulltula will
    pop out! However, this doesn't work in soft soil location #5, in Zora's
    | 8) HEART PIECE LOCATIONS                                             |
    Pieces of Heart can be found in secret locations all over Hyrule. When
    you collect 4 heart pieces, you gain a whole heart container. There are
    a total of 36 heart pieces in the game...and that makes a total of 9
    heart containers that you can gain from them.
       1. After entering (in the past), turn left. Stand on the stump and
       play Saria's Song to the Skull boy. He likes you because you know
       Saria! He gives you a piece of heart.
       2. Find a place with two skull boys (in the past). Play their game
       and win enough times until they finally give you a piece of heart.
       See the Mini-game section for more details.
       3. At the entrance to Lake Hylia, there is a square of fences. Lay a
       bomb in the center (signal from the stone of agony) and drop down the
       hole. The Deku Scrub sells it for only 10 rupees after you beat him.
       4. At the north-west corner there is a grove of trees. Put a bomb
       beside a tree that is separated from the others (you should feel the
       stone of agony if you have it). Drop down the hole and use the iron
       boots to sink to the bottom. You can only use the iron boots in the
       5. Come to the market at night when dogs are running around in the
       past. Beside the Bazaar is a white dog. Make it follow you to the
       house in the back alley. Talk to the fat woman and she will give you
       a piece of heart.
       6. Play the Bombchu Bowling Game in the past. One of the random
       prizes is a piece of Heart.
       7. At night in the past, go to the treasure chest game and use the
       lens of truth to win. You HAVE to use the lens of truth. It MIGHT be
       possible without it, but you'll need to be a hell of a lucky guy. See
       the mini-game section for details. At the final room, in the large
       chest there is the piece of heart
       8. At the back of the ranch behind the horses is a building. Go
       inside, move a few boxes out of the way, and crawl through the tunnel
       at the corner. Resting in the hay is a piece of heart. You need to be
       a child to crawl through the tunnel.
       9. Use the longshot to reach the man on the roof. Talk to him and he
       will give you a heart piece. This has to bee in the future since you
       can't use the longshot in the past. The longshot hooks on to the
       roof. There's also a way to get this heart piece in the past: Climb
       the ladder up to the giant tower in the center of town. Go to the
       front left corner and face forward (the exact opposite of the
       ladder's direction). Z Target and jump left (don't hold or press any
       buttons). If you did it right, you should land on a fence. Climb up
       on the rooftop to claim your prize! [Thanks to Jeff Goldschrafe
       (jgkorn99@yahoo.com) for this info.]
       10. In the graveyard, pull on the middle tombstone, it has some
       flowers growing near it. Go down and kill the ReDead, then play the
       Sun's Song to get another Heart.
       11. Go to the graveyard from 8:00 to 11:00 in the past, Dampe will be
       walking around the graveyard. Pay him 10 rupees to dig in soft soil.
       If he doesn't do it the first time, pay him again and again until he
       finally digs out a heart piece.
       12. After getting the longshot, race Dampe again and finish in less
       than 1 minute. The trick to doing this is that you need to use the
       longshot to cross the large gap at the end quickly. Dampe is only
       found here in the future.
       13. After defeating 50 gold skulltulas, go to the house of Skulltula.
       The boy there will give you a piece of heart as your reward for
       breaking the curse on him
       14. Plant a magic bean in a soft soil location in the corner of the
       graveyard as a child. In the future, ride the plant up. Roll into the
       box to get another heart piece.
       15. After winning Dampe's graveyard race, you will end up in top of
       the windmill. Jump on the spinning platform and jump of at the heart
       piece platform. Only in the future.
       16. After getting the iron boots from the ice cavern, use them to
       sink to the bottom of Zora's Fountain. A heart piece awaits you. Only
       in the future.
       17. Use the hover boots to reach a piece of heart on a high platform
       in Zora's River. You can also ride the magic bean plant to this one.
       You need to be in the future to use the hover boots or ride the big
       plant. You can also use the cucco to fly to this heart piece [Thanks
       to Jeff Goldschrafe (jgkorn99@yahoo.com) for this info.]
       18. Use the hover boots to reach another piece of heart on a high
       platform in Zora's River. This one is beside the waterfall. You can
       also use the cucco to fly to this heart piece [Thanks once again to
       Jeff Goldschrafe (jgkorn99@yahoo.com) for this info.]
       19. Stand on the log in Zora's River. Take out the ocarina and play
       the song of storms to the frogs. They like the song of storms. So
       they give you a piece of heart. These frogs are found in the past
       20. Stand in the same place as above. After playing every non-warp
       song you know, they will ask you to play their game. See the mini-
       game section for more details. Win and receive a heart piece. Found
       in the past.
       21. There are four torches to be lit in Zora's Domain. Two of them
       are behind the waterfall. Light all four of them and a treasure chest
       will appear behind the waterfall. Open it to receive a heart piece.
       This can only be done in the past.
       22. This is an easy one in Zora's Fountain in the future. Jump from
       ice platform to ice platform and you will easily spot a piece of
       heart. Just jump to it. Only found in the past.
       23. Catch a fish weighing 10 to 14 pounds. It can only be done in the
       future when the fish are bigger. See the mini-game section for more
       details about that.
       24. In the Lakeside Laboratory, jump into the pool and dive to the
       bottom (you need the golden scale). Talk to the crazy old guy and he
       will give you a piece of heart. It doesn't work if you just use the
       iron boots to reach the bottom.
       25. Plant a magic bean in the soft soil outside of the Lakeside
       Laboratory. Come back in the future and ride it to the roof of the
       Lakeside Laboratory. Climb the ladder and get the heart piece at the
       26. In the past, plant a magic bean at the entrance to Dodongo's
       Cavern. Come back in the future and ride the plant to receive your
       prize. You'll need to jump off at the ledge above the cavern. Here's
       another way to get this one: Throw the bomb flower out of the way,
       then face the OPPOSITE DIRECTION of the low section of fence (outside
       Goron City), then do a backflip. If you angled this one right, you
       should land right on the platform where the Heart Piece is! [Thanks
       to Jeff Goldschrafe (jgkorn99@yahoo.com) for this info.]
       27. After talking to the great fairy on Death Mountain in the past,
       talk to the owl and let him take you down the mountain to Kakariko
       Village. He drops you on top of Impa's house. Drop down to the ledge
       over the cucco pen. Enter the hole to get the heart piece beside the
       cow. (Actually this heart piece is in Kakariko Village, not Death
       28. Light all the torches on the bottom floor to make the statue spin
       around. Go up to the second floor and throw a bomb down inside the 
       statue. If you're lucky, a piece of heart will come out. If not, try
       again. The statue can only be found in the past.
       29. Climb down one of the walls near the entrance (the entrance if
       you entered through the cave beside the great fairy). There is a
       heart piece waiting for you in a small cave in the wall.
       30. Plant a magic bean here in the past (use the Bolero of Fire to
       get there). Come back in the future and ride the magic plant to the
       hill in the center with smoke coming out. A piece of heart is there.
       31. After getting the Gerudo membership card, play the horse archery
       game (near the Gerudo training Center). Get 1,000 points for a piece
       of heart. With practice, it shouldn't be too hard :)
       32. There is a crate on a small ledge near the waterfall in Gerudo
       Valley. Use a chicken to get to it. Once there, roll into that crate
       and pick up your heart piece.
       33. Plant a magic bean in the soft soil at the bottom of the
       waterfall. In the future, ride the plant behind the waterfall and
       jump to the piece of heart.
       34. While you are searching for the carpenters, you should have seen
       the large treasure chest along the way. Play the scarecrow's song to
       make Pierre appear. Use him as a hookshot target to reach the
       platform. Once there, open up the treasure chest to get a piece of
       heart. It's also possible to directly use the longshot on the chest
       if you're close enough. [Thanks again to Jeff Goldschrafe
       (jgkorn99@yahoo.com) for this info]
       35. In one of the rooms, there are icicles all over the floor and
       ceiling. There is also a piece of heart in this room. Use blue fire
       to melt the red ice and get it.
       36. Plant a magic bean here in the past beside the entrance to the
       Spirit Temple. Come back in the future and ride the plant to the
       final piece of heart.
    | 9) GOLD SKULLTULA LOCATIONS                                          |
    This is a complete list of the skulltulas hidden around Hyrule. All of
    them except for the ones in dungeons and caves can only be found at
    night. Bring the Skulltula tokens to the rich Skulltula family in
    Kakariko Village and they might give you something nice...
              10 gold skulltulas - Adult wallet (holds 200 rupees)
              20 gold skulltulas - Stone of Agony
              30 gold skulltulas - Giant wallet (holds 500 rupees)
              40 gold skulltulas - Bombchus
              50 gold skulltulas - Piece of Heart
             100 gold skulltulas - Gold rupee (you can come back for more)
       1. (Past) Look behind the Know-it-All Brother's house at night. You
       can't do this at the beginning of the game since the time doesn't
       change when you're confined to Kokiri Forest and you're stuck in the
       2. (Past) Put a bottle of bugs in the mound of soft soil behind the
       store. The Skulltula just pops right out.
       3. (Future) High up at the back of the twins' house. You need the
       hookshot to get the token.
       4. (Past) After you enter... go left, and left. Take out your bottle
       of bugs and use it on the mound of soft soil. A gold Skulltula pops
       5. (Past) After you enter... go right, left, right, left, and left.
       Another mound of soft soil. Use a bottle of bugs on it.
       6. (Future) Come back to the place above (#9). Ride the giant plant
       to the ledge above. At night, a gold Skulltula awaits you.
       7. (Future) Go to the Sacred Forest Meadow (right, left, right, left,
       forward, right, left). Look at the wall on the right side. It's a
       gold Skulltula! Use the hookshot to get the token.
       8. (Past) At the very northeast corner of the field, near Kakariko
       Village entrance, there is a tree. Get close and you should feel the
       stone of agony if you're using the rumble pak. Bomb there and enter
       the hole. Use the hookshot or boomerang to get the token.
       9. (Future) As an adult, go to the place near the entrance to Gerudo
       Valley. There is a red rock with little brown stones around it. Get
       rid of the red rock with the hammer. Enter the hole. Burn the spider
       webs with Din's Fire/Fire Arrows. The gold Skulltula is with the cow.
       10. (Past) Go to the building at the entrance to the market (with the
       overhead view) with a lot of pots inside. Roll into the box beside
       the guard...and a gold Skulltula pops right out.
       11. (Past) At the corner of the moat. There you find a tree. You can
       feel the stone of agony if you have the rumble pak. Play the song of
       storms to that tree to make a hole appear, then drop inside to find
       a gold Skulltula.
       12. (Past) Right in front of the entrance is a big tree. Roll into it
       and a golden Skulltula falls out. 
       13. (Past) Bump into the tree that's close to the entrance but at the
       end of the houses/sheds. A gold Skulltula pops out of it.
       14. (Past) Look high up at the house on the left side. Blocking the
       window... you shall find Skulltula number 18! Use a boomerang to get
    15. (Past) Go to the little shed thing inside the horse field. You
       shall find a golden Skulltula there at night.
       16. (Past) Go to the stone building at the back of the field. High up
       on the wall beside it, there is a gold Skulltula.
       17. (Past) Bump into the tree at the entrance to the village to make
       a gold Skulltula fall out of it.
       18. (Past) At the back of the House of Skulltula. The gold Skulltula
       is right there. Just use the sword and walk up to the token. It
       doesn't get any more simple than that.
       19. (Past) This one is located at the construction site in the past.
       The one with the bricks and stuff. The Skulltula is on the brick
       20. (Past) There's a tall tower that you can't miss while going up to
       Death Mountain. At night, a gold Skulltula is on the ladder. Use the
       boomerang to get the token.
       21. (Past) On the side of the house near the entrance to the Death
       Mountain Trail. The one where the person says "My son's in the
       graveyard" or "My son is sleeping right now".
       22. (Future) Use the longshot to get to the top of Impa's house. The
       Skulltula is just there.
       23. (Past) Look high up on the wall at the right side. The gold
       Skulltula is there. Use the boomerang to get the token.
       24. (Past) Use a bottle of bugs on the mound of soft soil in the
       corner. The Skulltula just jumps right out of there.
       25. (Past) There is a mound of soft soil right outside the entrance
       to Dodongo's Cavern. Put some bugs there to make Mr. Skulltula pop
       26. (Past) There's a weird looking wall near the entrance. Bomb it to
       find a gold Skulltula. The wall doesn't look like you can climb it
       but you really can.
       27. (Future) Go to the place where you threw a bomb of the cliff to
       open up Dodongo's Cavern. Smash up the red rock with the hammer
       28. (Future) In the place with the falling rocks (or at least the
       place where they USED to be), there is a group of red rocks. One of
       them has a gold Skulltula under it. Smash the rocks with the megaton
       29. (Future) At the back of the black stone pillar where the guard
       was in the past. You need the hookshot for the token.
       30. (Past) At the top floor where you entered the city, there is a
       room with several large rocks. Bomb the rocks to get to the back
       wall. Roll into the crate to find a gold Skulltula inside.
       31. (Future) There is a platform at the top floor where a Goron was
       in the past. At the back of the stand for Goron's Ruby there is a
       gold Skulltula. Stand on the ropes and use the hookshot to get it.
       32. (Past) Place a bug in the mound of soft soil just outside of the
       Lakeside Laboratory.
       33. (Past) Stand on the bridge and look at the back of the Lakeside
       Laboratory. Use the boomerang to fetch the token.
       34. (Past) Go to the island where you got the fire arrows. At night,
       a gold Skulltula is there.
       35. (Future) Use the iron boots to sink to the bottom of the pool in
       the Lakeside Laboratory. Roll into the box at the bottom. The
       Skulltula is inside.
       36. (Future) On the island in the middle of the lake, there is a
       large tree. Use the longshot to climb up on top of it. There is a
       Skulltula there at night.
       37. (Past) Near the waterfall (the one going to Zora's Domain) you
       will find a ladder. Go there at night to find a gold Skulltula.
       38. (Past) Near the entrance of the river (coming from Hyrule Field)
       there is a tree. Roll yourself into that tree and a golden Skulltula
       will fall out.
       39. (Future) Along the path to Zora's Domain, you must have crossed a
       wooden footbridge. Take out the hookshot and look up on the left wall
       (I mean, look really REALLY high up). Up there is the gold Skulltula.
       40. (Future) Ride the magic plant to the platform beside the one
       where you got the piece of heart. A Skulltula is on the wall. Use the
       hookshot to get the token.
       41. (Future) At the right side of the top of the frozen waterfall.
       You will need to stand at the place where you paid for the diving
       game in the past. Stand really close to the edge and look to your
       extreme left. Use the hookshot to get him.
       42. (Past) Go to the island way back behind Lord Jabu-Jabu. You know,
       the one with the great fairy? Well, roll into the tree to make a
       Skulltula fall out. 
       43. (Past) The log in the water. Climb up at night stand there. You
       should be able to see a Skulltula on the wall. Use the boomerang to
       get the token.
       44. (Future) Go to the island where you got Farore's wind in the
       past. Use the sliver gauntlets and pick up the gray rock there.
       Follow the path and look for the Skulltula on the wall. Also use the
       lens of truth to protect yourself from invisible enemies.
       45. (Past) Play the Bolero of Fire to get to the entrance of the Fire
       Temple. Around there is a mound of soft soil. Place some bugs there,
       kill the Skulltula, and get your token. You'll need to play some
       other warp song to exit.
       46. (Past) Near the entrance, there is a box. Roll into the box and
       receive your prize!
       47. (Past) Stand on the narrow wooden bridge near the entrance. There
       is a gold Skulltula on the right wall. Use the boomerang to get it.
       48. (Past) Go to the platform at the bottom of the waterfall. There
       is a Gerudo... a cow... and a mound of soft soil! Put some bugs in
       49. (Future) Look behind the carpenter's tent. High up is the gold
       Skulltula. Use the hookshot to get it.
       50. (Future) Near the entrance to Gerudo's Fortress, there is a large
       red stone pillar sticking straight out of the ground. The Skulltula
       is on top. Use the hookshot for this.
       51. (Future) Go to the horseback archery place after getting the
       Gerudo membership card. Up on one of the high targets on a stick. Use
       the longshot.
       52. (Future) While exploring the fortress for carpenters, search at
       night. You'll probably come across this one on the back wall. Use the
       53. (Past) Near the entrance to the Spirit Temple, there is a cute
       little heap of soft soil. Take out a bottle of bugs and place one
       inside. Ta da! A Skulltula pops out!
       54. (Future) This one is up on one of the trees in the area,
       pretending to be a coconut (how cute...). Use the hookshot to get
       55. (Future) Ride on the giant magic flying plant to the top of a
       large stone. The Skulltula is waiting for you there.
       56. Go to the stone platform where you find the Poe guide. Look
       around the sides for an entrance. Fall down the entrance to the
       golden spinning Skulltula.
       57. Enter the tunnel at the northeast section of the main room.
       Continue until you reach a room with a Like Like (shield eater).
       Check on the wall for a gold Skulltula.
       58. Open the locked door on the left side of the main room. On one of
       the walls is a golden Skulltula.
       59. Open the locked door on the right side of the main room. On one
       of the walls is a golden Skulltula.
       60. On the third floor (in the room with the three platforms), jump
       to the little passage on the side. Kill the giant Skulltula and the
       gold Skulltula will be right behind it.
       61. In the water room after you fall through the spiderweb, a
       Skulltula in on the vines. Climb the vines to receive the token.
       62. Also in the room after you fall through the spiderweb. There is a
       gold Skulltula doing his thing of the bars. Kill it with the
       slingshot and jump from the nearby platform to pick up the token.
       63. This one requires the use of bombs found in Dodongo's Cavern. In
       the basement of the Deku Tree, there is a room were you fight a few
       little Thomas. On the side of the room there is a Deku Baba. Kill the
       Deku Baba and bomb the wall behind him. Continue and kill the
       Skulltula. Oh yeah, you also need the boomerang to get the token.
       64. (past) In the room to the right side of the main room. There are
       several exploding lizards. Part of the wall can be destroyed with a
       bomb! Kill one of the exploding lizards near the wall to destroy it.
       Or you can simply use a bomb if you already got the bomb bag :)
       Behind the statue in this room is gold Skulltula 64.
       65. (past) Go to the room with a lot of bomb flowers that you used to
       make a stairway. Well, climb up the stairs and kill the Skulltula on
       the vines on the above floor.
       66. (past) Go inside the Dodongo Head and enter the tunnel. Now you
       are in a room with movable blocks. There is a bombable section of
       wall in this room. Its hard for me to explain but I'm sure you can
       figure this one out. Bomb the wall and enter the door. There is a
       gold Skulltula behind the statue.
       67. (past) This Skulltula is pretty hard to figure out. After
       defeating the cavern, ride up the pillar that goes up to the second
       floor in the main room. From the second floor, go to the room where
       you used the bomb flowers to make a stairway. If you didn't make the
       stairway yet, go to the wooden path on the left side. Climb up the
       vines growing on the side of the pillar to reach a small grotto.
       Congrats, you have discovered the coveted golden Skulltula.
       68. (future) In the room with the exploding lizards (see #64), play
       the scarecrow's song at the part where Navi turns green but there is
       nothing there. Use Pierre as a hookshot target and kill the Skulltula
       69. This one is very difficult...to miss. In the room where you step
       on the switch to raise the water, look on the vines at the side.
       There's a gold Skulltula! Geez... did I even need to include this
       70. In the room where you met Princess Ruto, there is a hole where a
       big green tentacle used to be covering (or is STILL covering if you
       didn't beat the dungeon yet). Drop down that hole to the level below.
       You should be standing on the highest platform. Check out the walls,
       you will find a gold Skulltula. Use the boomerang to get it.
       71. It's really close to the one found in #70. Just search the nearby
       walls and you will surely see it. You have to be blind and deaf to
       have missed this one while looking for Skulltula #70 (and if you ARE
       blind and deaf, how did you even get this far into the game?).
       72. In the room with the switch on the ceiling that you need to hit
       with the boomerang. It's doing its spinning thing on the vines. Go
       get 'em with thy boomerang.
       73. This is found in the first room of the dungeon... the one with
       the two wolfos. Look up at the vines near the top. There it is. Use
       all you brain power and courage to defeat the Skulltula and receive
       the token (use the freakin' boomerang, you moron).
       74. In the room with the four torches, walk up to the door straight
       ahead from the entrance. Look right and use the hookshot to reach the
       gold Skulltula there.
       75. Go to the grassy wildlife vegetation area at the upper right of
       the map. Up on the wall is the gold Skulltula. Use the hookshot to
       get it. 
       76. Go to the grassy wildlife vegetation area at the upper left of
       the map ON THE SECOND FLOOR. Use the boomerang to get the Skulltula
       found on the wall.
       77. In the basement room before the dungeon boss... the one with a
       pushable wall. Keep on spinning the wall and stepping on switches
       until you find a passage with the Skulltula.
       78. In the big fiery lava room, go to the left side wall and play the
       song of time to the blue block there. Continue to the next room where
       you find a Like Like and a bunch of attacking tiles. Check behind the
       Like Like to find... a golden Skulltula.
       79. In another cool room with the spinning tiles and a Like Like.
       This is the one just before the room where you get the boss key. As
       usual, you find a golden Skulltula on the wall.
       80. In the maze-like room with boulders rolling around, look around
       the sides for a bombable wall. It's on the bottom floor. Bomb the
       wall and get the Skulltula behind it.
       81. Directly after entering the upper level of the boulder maze from
       the center circular room, turn to your right and Navi will fly up
       high. Play the Scarecrow's song to make Pierre appear. Use him as a
       hookshot target. The treasure chest has 200 rupees! Continue up the
       path and you will find the golden Skulltula on the wall.
      82. In the room where you get the megaton hammer (big circular
      stairway), look around the walls. Use the hookshot to get the
       83. In the room with icicles on the floor and ceiling, you will find
       blue fire, a piece of heart, and on the wall behind the piece of
       heart is a golden Skulltula!
       84. Go to the room with a helicopter blade of some sort in the
       center. Look on the walls to find it. It's there... somewhere...
       85. This one's in the room where you slide the block to get silver
       rupees. Its on one of the walls there. Use the hookshot to get him.
       86. Go to the river with a bunch of vortexes in it. Search around the
       walls to find it. In order to actually get it, equip the iron boots
       to sink to the bottom. Now take out your longshot and get him!
       87. This one's in the room where platforms are slowly moving down a
       waterfall. Look at the right side. There's that Skulltula! The
       ordinary hookshot can't reach it (stupid obsolete piece of junk) but
       the longshot will!
       88. After getting the longshot, drain the water to the bottom and
       enter the tall pillar in the main room. Use the longshot to climb up
       the pillar. On one of the walls at the you'll find the Skulltula.
       89. In one of the rooms around this water temple, you will find a
       diamond switch that you can't hit because a gate is blocking your
       way. Simply charge up your sword, and release your spin slash. The
       power from the sword will hit the switch! The Skulltula is clearly in
       the gate that opens.
       90. While looking for the boss key, you will come across a shallow
       stream with boulders coming out. On the wall where the boulders are
       coming from, there the gold Skulltula you're looking for.
       91. In the room with the invisible spinning blades (connected to the
       super-large room), look on the wall for a gold Skulltula.
       92. Inside the room with falling spikes, enter the passage behind the
       bars to find this one. Use the longshot for him.
       93. In the big boat room, stand on the front of the boat and you'll
       find a high platform to your left side. You should also see the
       Skulltula there. Use the longshot to get it from where you stand. You
       can also play the song of scarecrow to make Pierre appear.
       94. In the room where there are three spinning skulls with blue fire
       coming out of them, there's an easy Skulltula behind these skulls.
       Use the longshot to claim your prize.
       96. (past) In the room where you battle with Iron Knuckle, an gold
       Skulltula is waiting for you above the door. You need the boomerang
       to get this one (Yep, boomerang. This one's in the past)
       97. (past) In the room with a wide gap and a fence at the opposite
       side. Use the boomerang to get him. He's doing his Skulltula thing of
       the fence.
       98. (past) Look above the door at the stairway place. The Skulltula
       is there.
       99. (future) In the room where there are boulders moving around and
       you need to get the silver rupees. There is one pass that is blocked
       by a blue "block of time". Play the song of time to get rid of this
       block and get the golden Skulltula behind it.
       100. (future) In the room with a big statue. On the ledge on the left
       side you can play the scarecrow's song to get there and get golden
       Skulltula #100.
    | 10) MINI-GAMES                                                       |
    Mini-games have become a tradition of Zelda games. Link's Awakening had
    the trendy game and raft ride. Link to the Past had the target practice
    and chest guessing mini-games. Zelda 64 is filled with mini-games so
    you can take a break from the game.
    Lon Lon ranch in the past. Talon will tell you to find the three "super
    cuccos". Turn around as soon as the cuccos flay away and you should be
    able to see them land. The prize in a bottle of Lon Lon milk (although
    you really just want the bottle). It costs 10 rupees for the first try.
    5 rupees after that.
    Past: Located in the Marketplace. You use the slingshot to shoot these
          giant rupees that come out from all over. 0-7 points and you lose.
          8-9 points and you get another free try. A perfect score of ten
          points will get you a prize. This "prize" will be a bigger Deku
          Seed Bag the first time. A purple rupee after that. Costs 10
    Future: Located in Kakariko Village. You use the bow to shoot the same
          giant rupees. The scoring system is just like above except the
          prize is a bigger arrow quiver the first time. Purple rupee after
          that. Still costs 10 rupees.
    Found in the Market after beating Dodongo's Cavern. You throw bombchus
    towards a hole in the wall at the end of a hall. Obstacles will block
    your way, making it harder to hit the hole. It costs 30 rupees for each
    play and you get ten bombchus to hit three targets. It's quite expensive
    but the prizes make it all worth the effort: bigger bomb bag, pieces of
    heart, bombs, bombchus, and purple rupees. Not found in the future.
    Found in Lake Hylia. Swimming there is easy in the past but the water is
    drained out in the future. You need to beat the water temple to bring
    the water back (you can also get there via magic plant if you planted a
    magic bean beside the lakeside laboratory there as a child). Listen to
    the fishing pond guy for the *long* instructions on how to fish. The
    fish bite a lot more than usual early in the morning and when its
    raining. The fish are also much bigger in the future than in the past.
    They have some decent prizes too: 10-14 pounds for a piece of heart...
    15+ pounds for a golden scale that allows you to dive for up to 8
    Play with the skull kids in the lost woods. Show them the ocarina and
    they will treat you with an ocarina version of follow-the-leader. Just
    play back the tunes that they play to you. Win enough times to get a
    piece of heart. No more prizes after that. Its free! Not in the future.
    This game is more than impossible without the lens of truth: In each
    room there are two treasure chests. One has a key. The other has a
    rupee. If you find the key, you can proceed to the next room. Finding
    the rupee ends the game. With the lens of truth you can see what's in
    the chest before you open it... This would make it soooo easy. The prize
    is a piece of heart the first time. 50 rupees after that. Located in the
    market as baby Link only. It costs ten rupees per play.
    [Puffy69234@aol.com claims to have beaten the game on his first try...
    he's one hell of a guesser!]
    This game is found in the room left of King Zora's room in Zora's
    Domain. A Zora will throw rupees down to the lake and you have to dive
    down there to get them. The first time, the prize will be the silver
    scale. After that, you just get to keep the rupees you find down there.
    It costs 10 rupees. Not found in the icy Zora's Domain of the future
    (just imagine diving down into the ice!)
    In Lon Lon Ranch (Ingo's Ranch) as an adult. First, pay the 10 rupees
    to ride the horses. Then, call Epona with Epona's song. Get on Epona
    and talk practice riding her till the time is up. Then pay another 10
    rupees to ride Epona again. Now talk to Ingo using Z targeting methods.
    He will ask for a horse race (with a tiny 50 rupee bet...). Now race
    him. In order to actually win, keep on hugging the wall and go crazy
    with the carrots when he moves a little to the left to give you space to
    overtake him on the right. Don't use the last carrot! Doing so makes you
    lose a lot of speed. The prize is....THE HORSE! Bring him out of Lon Lon
    Ranch by gaining speed and jumping over the fence. Can't play anymore
    after that. 
    Found in Lon Lon Ranch of the future (after getting Epona). Malon will
    let you do it (...you all make me sick) for free! Winning this game is
    hella  hard and the prize isn't even close to worth it. Use the carrots
    wisely and hug the fence as much as possible. That's my advice. Beat the
    record of 50 seconds (set by the lovely Malon herself) and the prize...a
    cow... will be delivered to your house.
    Found in Gerudo Valley after saving those stupid carpenters. Talk to the
    wandering running guy in the tent and he will challenge you... and even
    give you a headstart. Go as fast as you can from that tent to the bridge
    in the lost woods! Go go go! Even use the horse if you like. When you
    get to the bridge in the lost woods, you will find that the elusive
    wandering running guy has beat you... by one second. According to
    Nintendo's official Zelda site, you cannot beat him. Only beat yourself.
    Because it is impossible to win, there is no prize. It is free.
    Also found in Gerudo Valley after saving the dumb carpenters. Follow the
    path beside the Gerudo Training Center... and bring Epona too. Epona
    will go through a path while you shoot arrows at the targets. The pots
    at the bottom are worth 100 points each! More than 1000 points for a
    heart piece. More than 1500 for a bigger arrow quiver. The game costs 20
    rupees per try.
    Can be found in Zora's River in the past. Play every "non-warp" song
    that you know... then the frogs will get big! They will ask you to help
    them eat the butter flies. You need to be quite fast with this.
    Memorization is also very helpful in winning. Prize is a piece of heart.
    It is also free.
    This is under one of the tombstones in the graveyard. Race Dampe through
    his amazingly oversized huge grave. Watch out for the fire he
    throws back at you. The first time, you get the hookshot. Beat him in
    under a minute for a piece of heart.
    | 11) SECRETS                                                          |
    This is a special section of the guide. Here you'll find a list of
    things to do in the game that do not give you any rewards, or affect the
    outcome of the game. It here to make you appreciate the game more.
    - Everyone in the world probably knows this already, but you can slash
    the signs into pieces with the sword. If the sign is near some water,
    a piece of the sign could land in the water and float there. Then you
    can play Zelda's Lullaby in front of the sign to make it reassemble!
    - Another "secret" that everyone knows about: There are cuccos
    (chickens) you can find in Zora's River, Kakariko Village, and Lon Lon
    Ranch. Attack him for a while and he will call his friends to attack
    you! It takes quite a while before they stop, and I even got killed by
    them when they trapped me in the corner (see below).
    - This is probably a glitch: I attacked the cucco at the start of Zora's
    River. As usual, he called his friend cucoos to attack me. But then
    they pushed me into the corner and I couldn't move! I couldn't use most
    of my items either. The cucoos slowly killed me :(
    - When you are riding on Epona, you're invincible! Try running over the
    cucoos in Lon Lon Ranch, they will get pissed off and start attacking
    you but you won't get hurt.
    - With Epona in Lon Lon Ranch, it's possible to gain enough speed with
    the carrots and jump over the fences on the sides! You get to see a cool
    cinema sequence for each one.
    - Another secret with Epona: When you're riding her, take the bow and
    arrow and shoot an arrow into her head. She makes her normal horsey
    sound... but she's okay :)
    - If you are wearing the Bunny Hood in Hyrule Field, the Stalchildren
    will not come out of the ground to hurt you! Pretty useless since the
    Stalchildren are already practically harmless.
    - In the place where you first meet Princess Zelda, there are two
    windows on each side. look closely from the correct angle and you will
    see Mario, Luigi, Yoshi, and Princess Peach! Something weird happens if
    you try shooting them...
    - In the fishing pond in Lake Hylia, you can use the fishing rod to get
    the guy's hat! It will take a while to do it right. Then you can use the
    hat as bait for fishing... but the hat will sink to the bottom of the
    pond and stay there. You will need to pay 50 rupees for that hat. The
    guy will have no hat for the rest of the game (and also in the ending).
    - During the battle with Ganondorf or Phantom Ganon, you can use the
    bottle instead of the sword to hit back the energy ball to him. It's
    like the SNES Zelda where you can use the bug catching net :)
    - In the fishing pond, equip the hover boots. Then, run into the lake
    and cast your line before you fall into the water. Now you are fishing
    while standing on the water!
    - In Zora's Domain, there is a passage deep in the water. It's a little
    too deep to reach with the golden scale, and you can't use the iron
    boots as an adult because it's covered with ice. Strange...
    - On the drawbridge to the market, you can stay there when it turns
    night and the drawbridge will pull you into the market (at night)! You
    can also climb the chains at the sides.
    - Fun with masks. This is a funny thing to watch: Wear one of the
    masks as a child and pull out the master sword. He will do this with
    his mask on! You can also play the ocarina while wearing a mask.
    - There's a secret lure for the fishing pond called the "sinking lure".
    It is usually found near the little stream coming from the crack in the
    wall. If it's not there, it is around the edge of the pond or in the
    - In Kakariko Village as an adult, use the longshot to get on the house
    together with the guy. Now look at the windmill... there's a little
    passage. Use the longshot again to pull yourself towards the peg. Now
    you find some long staircase with a cucco at the end. Strange...
    - I never done this before, but... In the fishing pond again, there is
    a "Hylian Loach". To find this, enter the fishing pond the exact second
    that the morning rooster crows. [NOTE: www.nintendorks.com has proof of
    the Hylian Loach, pictures included. Check out their news archives for
    05/18/1999.]. Your prize for catching the loach? A purple rupee!
    - This must be one of the strangest things... In the lost woods, take
    this path: right, left, right, left, left. And walk around in the grass
    at the end with the butterflies. You'll fall into a hole and come to the
    "Forest Stage". Wear a mask and the little Deku shrubs will do something
    to you (good or bad). The Mask of Truth will give you a Deku Nut
    upgrade, and the Spooky Mask will get you a Deku Stick upgrade.
    - There's like a million stones in Hyrule with an eye-symbol on them.
    These are called gossip stones. Hit them with the sword and they will
    tell you the time. Bomb them and they will rocket into space. Hammer
    them and they will get squashed. Talk to the with the Mask of Truth
    and they will tell you something interesting.
    - If you try using a Deku Nut on Queen Ghoma in the Deku Tree, the game
    will freeze up and you'll need to reset (is that really a secret?).
    Yeah, it sucks. But at least it's not too far into the game and you can
    start over without losing too much.
    - Get close to a butterfly and carefully touch it with the end of the
    Deku Stick (don't swing it at him). The butterfly will turn into a red
    fairy that gives you life AND magic power.
    - If you have an empty bottle and play Epona's Song to a cow, he will
    say that he likes that song and it reminds him of the pastures. Anyway,
    he'll give you a full bottle of Lon Lon Milk.
    - In the Marketplace in the past or in Kakariko Village in the future,
    the is a little guy there pounding the ground. Actually, he's begging
    for you to sell something to him! You can give him a bug for 50 rupees,
    or a fish for 100 rupees, or a bottle of blue fire for 150 rupees.
    If this person has so much money... why the hell is he a beggar?!
    - The Epona Glitch. There is a way to use any of the C button items
    while riding on Epona! First of all, save the game after Ganon knocks
    away your master sword in the final battle. The reset and get on Epona,
    there you go!
    - This is a cool trick: In Kakariko village, throw all the chickens
    into the well. Then go down there with them and use DIN'S FIRE! All the
    chickens are now officially pissed off and there's no escape! Why
    anyone would ever want to do this is a mystery.
    - This is very interesting... In the fishing pond, talk to the guy
    there and say "Let's talk about something". Keep on doing this and he
    will tell you something funny each time!
    - Defeat Ganon and watch the ending. At the very end of the ending,
    during the "The End" screen (whew... I'm confusing myself), you can wait
    for a while and you will hear your scarecrow song play in several
    different instruments. Hopefully you have a GOOD scarecrow song :)
    - If you have some kind of worthless item that you'll never use, take
    out a bottle and get near a fish or a fairy. Press the C button and then
    right in the middle of you grabbing the fish/fairy, put the Claim Check
    on the button that the bottle was on. Now you will have another bottle!
    You can do this to all your C items but then you would be left with only
    bottles! But you can't get back any of those items :(  Be careful not to
    do this trick with any of your useful items.
    - Look at the tree of Link's house. At the bottom, it looks like he
    carved in a picture of a lizard creature fighting some person. This
    really doesn't do anything at all :|
    | 12) ITEMS                                                            |
            <<<<<<<<<<<<<<<<<<<<< C BUTTON ITEMS >>>>>>>>>>>>>>>>>>>>
    DEKU STICK (Child Link):
    These are left behind by some Deku Babas after you beat them. The Deku
    Stick acts like a sword, but usually breaks after one swing. But more
    importantly, the work as torches. You can light them with a lit torch,
    and pass the fire around to other torches. But beware, they burn up
    after a few seconds.
    FAIRY SLINGSHOT (Child Link):
    Found in the Deku Tree dungeon, you can use the Fairy Slingshot to shoot
    enemies or objects that are far away. Pressing C once switches to a 1st
    person view. Now you can aim well and press the button again to fire. If
    you use the slingshot while Z targeting, you will retain the 3red person
    view and fire with much greater accuracy.
    BOOMERANG (Child Link):
    The boomerang can stun some enemies and even kill others. Hold the C
    button to switch the camera and aim. Release C to let go. The boomerang
    comes back! In Z targeting, the camera view will now change and the
    boomerang will almost never miss. This is very helpful in getting some
    gold Skulltula tokens. The boomerang is found inside Lord Jabu Jabu.
    DEKU NUT (Any Link):
    Throw a Deku Nut on the ground and nearby enemies will be stunned. This
    is useful for killing the electrical enemies in Lord Jabu Jabu. The Deku
    Nuts can be found almost every where. I thinks it's possible to beat the
    game without using a single Deku Nut. But I can't be sure cause I never
    OCARINA (Any Link):
    Your first ocarina, the fairy ocarina, is given to you by Saria as you
    leave the forest. The second one, the ocarina of time, is thrown to you
    by Princess Zelda as she escapes from the castle with Impa. Playing some
    melodies at different locations might cause something special to happen
    (see the ocarina section).
    LENS OF TRUTH (Any Link):
    This is found at the Bottom of the Well in Kakariko Village. Use this to
    see which walls are fake and which walls are real. You can also see
    invisible wall, invisible floors, and fake floor by using this. The Lens
    of Truth consumes magic (very slowly...). This is almost required to
    beat the treasure chest game (see the mini-game section).
    BOMB (Any Link):
    This is found in Dodongo's Cavern on Death Mountain. Set this down on
    the floor and it will explode in approximately four seconds. Use the
    bombs to damage some enemies. Some walls can be destroyed by bombs to
    reveal a secret passage...
    BOMBCHU (Any Link):
    The bombchu can be bought from a bombchu store, won from the bombchu
    bowling game (see the mini-game section), or found in a treasure chest.
    It functions like a bomb except it will start running forward and
    explode when it hits an object.
    MAGIC BEAN (Child Link):
    The magic beans can be bought from the fat kid near the entrance to
    Zora's River. Plant them at soft soil locations across Hyrule (see the
    side-quest section). Return to that location as an adult and the bean
    will have grown into a magic plant. Ride the plant to reach place that
    you normally cannot reach.
    FAIRY BOW (Adult Link):
    The Fairy Bow is found in the Forest Temple. Use it to shoot switches
    and enemies. It works the same as the Fairy Slingshot except the arrow
    travels much faster. As your adventure progresses, you will find three
    *magic* arrows with different effects: The fire arrow, ice arrow, and
    light arrow.
    HOOKSHOT (Adult Link):
    The Hookshot is your prize for beating Dampe in his graveyard race (see
    the mini game section). It is an expandable chain that can pull you to
    hard to reach places. The hookshot clings onto hookshot targets & rough
    surfaces. It can also be used as a weapon. Later, you will find the
    Longshot in the water temple. The Longshot works just like the hookshot
    except it extends TWICE as far. This is very useful for getting gold
    MEGATON HAMMER (Adult Link):
    This is found in the fire temple. While using the megaton hammer, you
    cannot use the shield! Use this item to destroy statues, activate rusted
    switches, and destroy brown or red rocks. It can also be used as a
    DIN'S FIRE (Any Link):
    Given by the second great fairy (see the great fairy section). Fire
    surrounds Link and destroys the surrounding enemies. It is also used to
    light torches. You need this to light all the torches at the entrance to
    the Shadow Temple.
    FARORE'S WIND (Any Link):
    Given by the third great fairy (see the great fairy section). This
    surrounds Link's body with a green light and it will create a warp
    point. The next time you use it, you can either warp to the last warp
    point, or dispel the old one and create a new warp point. This can only
    be used it dungeons.
    NAYRU'S LOVE (Any Link):
    Given by the fifth great fairy (see the great fairy section). Using this
    causes a blue diamond to surround Link and protect him from enemy harm.
    Actually, the enemies will still seem to be hurting Link, be he will not
    take any damage. This uses a lot of magic and only lasts for a short
    EMPTY BOTTLE (Any Link):
    There are a total of four bottles in all (see the side-quest section).
    Bottles are very useful for they can store many things: Green potion,
    red potion, blue potion, Lon Lon milk, fairies, bugs, and a few other
    things too.
    These are the two items at the bottom right corner of the subscreen.
    These items are meant to be traded to other people for a prize at the end
    of the trading sequence. The is one trading sequence for adult Link and
    and other for child Link. See the side quest section for detailed
    information about this.
            <<<<<<<<<<<<<<<<<<<<<<< EQUIPMENT >>>>>>>>>>>>>>>>>>>>>>>
    KOKIRI SWORD (Child Link):
    You find this in the Forest Training Center at the very beginning of the
    game. This is the weakest of the three swords and the only sword young
    Link can use.
    MASTER SWORD (Adult Link):
    This is found in the Temple of Time after collecting the three spiritual
    stones. You need to use this sword to travel back and forth through
    time. Its a lot more powerful that the Kokiri Sword.
    GIANT'S KNIFE (Adult Link):
    This can be bought from the huge Goron in Goron City in the future for
    200 rupees. It's really not worth the 200 rupees because after two or
    three swings, IT BREAKS! Ah geez, seven years in the making and it gets
    destroyed just like that...
    BIGGORON SWORD (Adult Link):
    This is your prize for completing adult Link's trading sequence (see the
    side-quest section). It is the ultimate sword! As powerful as the
    megaton hammer. While you are using this sword, you sadly cannot use the
    shield. It makes boss beating a lot easier.
    DEKU SHIELD (Young Link):
    You first buy this in the shop in Kokiri Village for 40 rupees. Its made
    of wood and not very durable. It can easily be burned by fire (and
    there's quite a bit of fire in Dodongo's Cavern).
    HYLIAN SHIELD (Any Link):
    You can first get this from a chest in the graveyard or from the Bazaar
    in the Market. As young Link, you can only use this shield as a kind of
    turtle shell since you only duck down with the shield at your back. It
    doesn't get burned but it CAN be swallowed by a Like Like. You can use
    this shield to protect your self from the falling rocks on Death
    MIRROR SHIELD (Adult Link):
    You get this from the Spirit Temple. You can use it's shiny metal
    surface to reflect light. It can also be used to deflect the magic
    attacks of some monsters. It can't be burned OR be eaten by a Like Like.
    KOKIRI TUNIC (Any Link):
    You start the game off wearing this tunic. It doesn't give you any real
    special abilities or powers, you just... wear it. It can't be eaten by
    a Like Like because if it WAS eaten then Link would be left butt naked.
    GORON TUNIC (Adult Link):
    This tunic is first given to you by a Goron in Goron City that is named
    after you. When you wear this tunic, you are protected against intense
    heat. This heat is a problem in Death Mountain Crater and in the Fire
    ZORA TUNIA (Adult Link):
    This tunic is given to you by King Zora in the future after you unfreeze
    him. The Zora tunic allows you to stay underwater for long periods of
    time without drowning. It is especially helpful in the Water Temple
    where most of the area is under the water.
    KOKIRI BOOTS (Child Link):
    These are the boots you start off with. Just like the Kokiri Tunic, the
    Kokiri Boots don't give you any special powers or abilities. You just
    wear them for the sake of having something on your feet! Besides, you
    don't want Link to be running around Hyrule Field barefooted, do you?
    IRON BOOTS (Adult Link):
    These boots can be found in the Ice Cavern in Zora's Fountain. Using
    these boots causes you to sink to the bottom of the water. It is usually
    used together with the Zora Tunic so you don't drown and die while
    underwater. Very useful in the water temple.
    HOVER BOOTS (Adult Link):
    These boots are found in the shadow temple. They allow you to hover in
    the air for a very short period of time. The only downside is that there
    is very little friction while wearing these boots (you can slide a lot).
            <<<<<<<<<<<<<<<<<<<<<<<< UPGRADES >>>>>>>>>>>>>>>>>>>>>>>
    DEKU SEED BAGS (Young Link):
    This is what Link uses to hold the Deku Seeds for ammunition for the
    Fairy Slingshot. This can be upgraded to the Bigger Deku Seed Bag, and
    later to the Biggest Deku Seed Bag. The first upgrade comes after you
    hit a target in the Lost Woods three times. The second upgrade is given
    to you after you win the archery game in the market with a perfect
    QUIVERS (Adult Link):
    This is what Adult Link uses to hold arrows for the Fairy Bow. Like the
    Deku Seed Bag, it can be upgraded twice. First to the Bigger Quiver,
    then to the Biggest Quiver. The first upgrade is given to you when you
    beat the archery game in Kakariko Village with a perfect score. The
    second upgrade is given when you complete the horseback archery game in
    Gerudo Fortress with a score of at least 1500.
    SCALES (Any Link):
    Special Scales allow you to dive deeper into the water. The first scale,
    called the Sliver Scale, is given to you when you complete the Diving
    Game in Zora's Domain. The silver scale allows you to dive for six
    meters. The second Scale, called to Golden scale, is your prize for
    catching a fish in the fishing pond that weighs at least 15 pounds.
    BOMB BAGS (Any Link):
    This allows Link to carry Bombs. The first Bomb Bag is found in
    Dodongo's Cavern. It can be upgraded twice to the Bigger Bomb Bag and
    to the biggest bomb bag. The first upgrade is one of the prizes in the
    Bombchu Bowling Game in Market in the past. The next upgrade is in Goron
    City in the past. You need to hit the giant rolling Goron with a bomb to
    make him stop. He gives you a bigger bomb bag.
    GORON BRACELET (Any Link):
    This allows Link to carry bomb flowers. Its given to you by Darunia in
    the past after you play Saria's Song to him. You need this to open the
    entrance to Dodongo's Cavern. It can be upgraded to the silver and
    golden gauntlets (see below).
    GAUNTLETS (Adult Link):
    The first gauntlets you find, the sliver gauntlet, is found in the
    spirit temple. It allows Link to carry some heavy stuff. It can later be
    upgraded to the golden gauntlets. These are found in the shadow barrier
    in Ganon's Castle. The golden gauntlets allow Link to carry the gray
    rocks and big black pillars.
            <<<<<<<<<<<<<<<<<<<<< GAMEPLAY ITEMS >>>>>>>>>>>>>>>>>>>>
    RUPEES - This is the currency of Hyrule. It's used to buy things at
    every store. You can get rupees by defeating enemies, looking in grasses
    and pots, or winning in mini-games.
    KEYS - These are used in dungeons. They're used to open locked doors (of
    course). There is a different kind of key called the Boss Key. The Boss
    Key is used to open the big door leading to the room with the boss.
    MAP - This is also only found in dungeons. You can see a small
    transparent map at the bottom right corner of the screen, or you can see
    the full map in the map subscreen.
    COMPASS - This item is used together with the map in dungeons. With the
    compass, you can see a small yellow arrow in the transparent map
    corresponding to your location in the room. You can also see the location
    of all the treasure chests in the dungeon.
    | 13) GREAT FAIRIES                                                    |
    The first great fairy. Found at the summit of Death mountain, this fairy
    gives you the power of the spin attack (although what you really want is
    the magic meter).
    #2 - DIN'S FIRE
    The second great fairy. Found outside Hyrule Castle. To get to her,
    follow the main path until you get to a sign that says "Dead end" (you
    should already become suspicious after reading this sign). Bomb the rock
    behind the sign and enter the tunnel to get to another great fairy. She
    gives you the power of Din's Fire.
    #3 - FARORE'S WIND
    The third great fairy. In Zora's Fountain, swim behind Lord Jabu Jabu to
    get to a small island. Bomb the rocks to find another great fairy. This
    time, you get the power of Farore's Wind.
    The fourth great fairy. In Death Mountain Crater (after getting the
    Megaton Hammer from the Fire Temple), look for a hole in the wall being
    blocked by two red rocks, use the hammer to destroy the rocks and enter
    for the great fairy of the longer magic meter.
    #5 - NAYRU'S LOVE
    Look around the Dessert Colossus for two palm trees with a crack in the
    wall behind it. Bomb the crack to find the great fairy with the power of
    Nayru's Love.
    The final great fairy. In order to get this one, you must have gotten
    the golden gauntlets from the shadow barrier in Ganon's Castle. Go to
    the place in the future where the Din's Fire fairy used to be. Pick up
    the giant black rock and enter to double your defense.
    | 14) THE OCARINA SONGS                                                |
    1. ZELDA'S LULLABYE --  C left, C up, C right, C left, C up, C right
    The first and most used song. Taught to you by Impa, Zelda's caretaker,
    this song is your proof of ties with the Royal family of Hyrule. Often
    used when there is a triforce symbol in the area. Use to enter Zora's
    Domain, to make great fairies appear, to open the door to Darunia's
    room, to fix broken signs, and a lot of other things too. 
    2. EPONA'S SONG -- C up, C left, C right, C up, C left, C right
    The second song. Taught to you by Malon, son of Talon, playing this song
    is mainly used to summon your horse, Epona. Playing the song to a cow
    stimulates him to give milk and you can get a bottle of Lon Lon Milk
    from him.
    3. SARIA'S SONG -- C down, C right, C left, C down, C right, C left
    The third song. Taught to you by Saria, your best friend, this song
    allows you to talk to Saria in a telepathic type way. Saria might even
    tell you something useful related to your quest once in a while.
    Darunia, King of the Gorons, finds this song rather cheerful and bouncy.
    It is also proof of your relation with Saria.
    4. SUN'S SONG -- C right, C down, C up, C right, C down, C up
    The fourth song. Found in a graveyard in Kakariko village, playing this
    song tuns night into day... and day into night. It also freezes ReDeads.
    5. SONG OF TIME -- C right, A, C down, C right, A, C down
    The fifth song. Taught to you by Zelda, this song is used to open the
    door to the Sacred realm in the Temple of Time. It is also used to make
    blue blocks with the symbol of time disappear. Likewise, it also makes
    these blocks appear in rare cases.
    6. SONG OF STORMS -- A, C down, C up, A, C down, C up
    The sixth song. Taught by the crazy man in the windmill in Kakariko
    Village in the future. This song makes it rain. If played in the
    windmill of Kakariko Village in the past, the windmill will get all
    crazy and that will cause the well to drain...revealing a dungeon.
    7. MINUET OF THE FOREST -- A, C up, C left, C right, C left, C right
    Taught to you by Sheik. Playing this song will bring you to the forest 
    temple. Useful if you want to get some fairies at the nearby fairy
    8. BOLERO OF FIRE -- C down, A, C down, A, C right, C down, C right,
                         C down
    Taught to you by Sheik. Playing this song will warp you to the fire
    temple. Can also be used in the past to plant a magic bean at the nearby
    soft soil location.
    9. SERENADE OF WATER -- A, C down, C left, C left, C right
    Taught to you by Sheik. Playing this song will warp you to water temple.
    Useful if you want to get to Lake Hylia really fast (and go fishing
    10. NOCTURNE OF SHADOW -- C Left, C Right, C Right, A, C Left, C Right,
                              C Down
    Taught by Sheik. Playing this song will warp you to the shadow temple.
    It is a required song because it is impossible to get to the shadow
    temple without it.
    11. REQUIEM OF SPIRIT -- A, C down, A, C-right, C down, A
    Taught by Shiek. Playing this song will warp you to the spirit temple.
    It is also a required song because it is the only way of getting to the
    spirit temple as a child.
    12. PRELUDE OF LIGHT -- C up, C right, C up, C right, C left, C up
    Taught by Sheik after finishing the forest temple. Playing this song
    warps you to the temple of time.
    13. SCARECROW'S SONG -- ???
    Taught by the scarecrow in Lake Hylia. To get this song, play it to the
    scarecrow in Lake Hylia in the past... and play it back to him in the
    future. Playing the scarecrow's song makes Pierre appear as a hookshot
    target. It can be used in some places where Navi goes to and turns green
    but there is nothing visible there.
    | 15) SHOPS                                                            |
    The shops section. This section lists down all the items in the shops
    with their prices. This is by far the most worthless section in the
    guide. Why did I make it? Because I can...
    Kokiri Forest Shop:                      Goron City Shop:
    Arrows (10)..........20 rupees           Bombs (5)............25 rupees
    Arrows (30)..........60 rupees           Bombs (10)...........50 rupees
    Deku Nuts (5)........15 rupees           Bombs (20)...........80 rupees
    Deku Nuts (10).......30 rupees           Bombs (30)...........120 rupees
    Deku Seeds (30)......30 rupees           Goron Tunic..........200 rupees
    Deku Shield..........40 rupees           Recovery Heart.......10 rupees
    Deku Stick...........10 Rupees           Recovery Heart.......10 rupees
    Recovery Heart.......10 rupees           Red Potion...........40 rupees
    Potion Shop:                             Bazaar:
    Blue Fire............300 rupees          Arrows (10)..........20 rupees
    Bottled Bug..........50 rupees           Arrows (30)..........60 rupees
    Deku Nuts (5)........15 rupees           Arrows (50)..........90 rupees
    Fairy................50 rupees           Deku Stick...........10 rupees
    Fish.................200 rupees          Bombs (5)............35 rupees
    Green Potion.........30 rupees           Recovery Heart.......10 rupees
    Poe..................30 rupees           Deku Nuts (5)........15 rupees
    Red Potion...........30 rupees           Hylian Shield........80 rupees
    Bombchu Shop*:                           Zora's Domain:
    Bombchu (10).........100 rupees          Arrows (10)..........20 rupees
    Bombchu (10).........100 rupees          Arrows (30)..........60 rupees
    Bombchu (10).........100 rupees          Arrows (50)..........90 rupees
    Bombchu (10).........100 rupees          Deku Nuts (5)........15 rupees
    Bombchu (20).........180 rupees          Fish.................200 rupees
    Bombchu (20).........180 rupees          Recovery Heart.......10 rupees
    Bombchu (20).........180 rupees          Zora Tunic...........300 rupees
    Bombchu (20).........180 rupees          Red Potion...........50 rupees
    | 16) CHARACTER PROFILES                                               |
    LINK (Hylian):
    The main hero of the adventure! You may not know it since you can name
    him whatever you want at the beginning. Unfortunately, his name didn't
    get a chance to be in the main title of the game (stupid Zelda...).
    Also, he's the attraction of Zelda, Ruto, Saria, and Malon. In the
    beginning of the game he's treated as a Kokiri, but you'll later
    discover that he's actually a Hylian.
    PRINCESS ZELDA (Hylian):
    This is where the game gets the title from. It kinda senseless since all
    that she does is wish you good luck and send telepathic messages. In the
    end, you'll need to save this Princess just like in every other game
    with a princess in it. I think she's of the Hylian race. A gossip stone
    reveals that contrary to here elegant image, Princess Zelda is actually
    a tomboy!
    NAVI (Fairy):
    This is Link's guardian fairy. Every Kokiri has a fairy! But Link's not
    actually a Kokiri, but Navi still sticks with him anyway. She tells
    Link a lot of annoying hints and tips that you already knew about. But
    still, she serves her purpose.
    SHIEK (Shiekah):
    He's the mysterious survivor of the Shiekah who teaches you six of the
    thirteen songs for your ocarina. I'm not telling who his REAL identity
    is... hahahahaha. Anyway, when you find out at the end of the game that
    Shiek is actually Princess Zelda-- ahh dammit!
    He's the annoying owl who tells you a lot of hints in the first half of
    the game. He mysteriously disappears in the future, but returns to give
    his final message in the Spirit Temple. He also appeared in Link's
    Awakening for the Game Boy and I still don't know who he is!
    GANONDORF (Gerudo):
    You must know him. He's the leader of the Gerudo people that cursed and
    killed the Deku Tree. He stole the triforce right after you opened the
    door in the temple of time. He sent an army of monsters to kill you...
    And he's the mortal version of Ganon, the evil pig boss of most other
    Zelda games.
    TALON (Hylian):
    Talon is the original owner of Lon Lon Ranch before Ingo takes over.
    He's very fat and very lazy. You might mistake him for Mario because of
    the matching clothes and fat body. He takes back the ownership of the
    ranch if you beat Ingo in the horse race two times and wake up Talon with
    Cujiro, the blue chicken.
    INGO (Hylian):
    Ingo is the person who takes over Lon Lon Ranch in the future. His
    clothes make him look a lot like Luigi. He also has a matching body,
    being much skinnier than Mario. At the beginning, he seems like a good
    hardworking guy who really SHOULD own the ranch.
    MALON (Hylian):
    Malon is the little girl of the fat owner of Lon Lon Ranch: Talon. She
    really looks cute as a ten year old girl and grows up to be the servant
    girl of Ingo after he takes over Lon Lon Ranch. A gossip stone says that
    she dreams about a knight in shining armor sweeping her of her feet (or
    something like that).
    RAURU (Hylian):
    This fat guy is the light sage. When you reach the future for the first
    time, he give you the light medallion without making you beat a temple
    first! I really think Mr. Miyamoto wanted to make a Light Temple but
    didn't due to time limitations.
    SARIA (Kokiri):
    The Kokiri girl who happens to be Link's best friend. Being a Kokiri,
    she never grows older although Link does. She's also the forest sage.
    In the lost woods in the future after beating the forest temple, Mido
    will reveal that Saria really, really likes--
    DARUNIA (Goron):
    King of the Gorons! He's the fire sage! Often called "big brother" by
    the fellow Gorons. He always has an angry look on his face but you can
    tell from his words that he really isn't a bad guy. After beating
    Dodongo's Cavern, you and him will become "sworn brothers".
    She's the sexy daughter of King Zora. She's also the water sage. After
    beating Jabu-Jabu's belly, she gives you the "Zora engagement stone" and
    calls you her fiancé. In the instruction booklet it says that Princess
    Ruto is very much a tomboy. Geez, two tomboy Princesses in one game...
    IMPA (Shiekah):
    Princess Zelda's guardian and caretaker. She's one of the only surviving
    Sheikah. She's also the sage of the Shadow Temple. Impa is a girl but
    she has the image of a professional wrestler! In the entire game you'll
    only see her for three of four quick moments.
    NABOORU (Gerudo):
    Nabooru is the Gerudo who is second in command of Ganondorf. She's also
    the spirit sage. Although she is a Gerudo, she doesn't like Ganondorf
    and doesn't respect him as the leader of the Gerudo people. She looks
    almost identical to all the other Gerudo women.
    DEKU TREE (tree):
    The Deku Tree is the guardian of the Kokiri people and the forest. He's 
    the source of all life but he dies near the beginning of the game :)
    He died because he was cursed by the evil man of the desert, Ganondorf.
    He's the first one to tell you what you should be doing.
    DAMPE (Hylian):
    Dampe is the gravekeeper of the graveyard at the back of Kakariko
    Village. If you go to the graveyard (in the past) from 8:00 to 11:00pm,
    you can go on "Dampe's Heart-pounding Gravedigging tour". Here, he will
    wander aimlessly around the graveyard. When you talk to him, you can pay
    him 10 rupees to dig a hole. Something nice might come out! Sometime
    between the past and the future (I'm confusing myself), he dies.
    KING ZORA (Zora):
    King Zora is, of course, the king of the Zora's. He has a daughter named
    Princess Ruto. King Zora doesn't really do anything in the game except
    move to the side, allowing you to get to Zora's Fountain where Lord
    Jabu-Jabu is.
    | 17) FREQUENTLY ASKED QUESTIONS                                       |
    Q: How do I get the special edition gold Zelda?
    A: This "special edition" only given to people who preordered the game
    before October 5. This special edition is special because the cartridge
    is colored gold (it's gold plastic you retards, not real gold). Also,
    the box was a shiny gold. Today, you probably cannot get a gold Zelda.
    Maybe you can find it at internet auctions.
    Q: Why would you want this special edition?
    A: First of all, the cartridge is colored gold. And it looks really cool!
    The box is also gold, and it also looks really cool! And this version is
    in limited quantity so it has a little more value. Any true Zelda fan
    would have preordered the game and got this. But the game is exactly the
    same and has no difference at all.
    Q: Where can I find the Triforce?
    A: You can't get the Triforce in this game. It's not your objective
    anyway. Nintendo made an April Fools joke on it's website saying that
    it found the Triforce (04-01-1999). That was just a joke, and Nintendo
    said themselves the next day that the Triforce is not in the game. Don't
    believe if people say that they found the triforce... don't believe the
    pictures that claim that there is the triforce.
    Q: But I saw Nintendo release a picture of the Triforce!
    A: If you saw a picture of Link getting the Triforce from a chest, then
    that was taken from a VERY early preview of the game. That's not part of
    Zelda 64 now. Another thing: You might be wondering why there's a
    picture of the Triforce on the sub-screen. That picture is just for
    decoration and nothing else. In short, YOU CAN'T GET THE TRIFORCE.
    Q: Where's the Temple of Light?
    A: There is a rumor that you can get to the Temple of Light to find the
    Triforce. This is entirely false. There is no Temple of Light... Rauru
    just gives you the Light Medallion without having to go through a
    temple. There is no Temple of Light. Don't believe the fake pictures of
    the Temple of Light. Oh yeah, there is no Temple of Light.
    Q: The Legend of Zelda story is all !@#$ed up...
    A: Heh, I know. Whoever made the story of the Zelda games must have been
    smoking crack or something. Ocarina of Time is supposed to come before
    all the other Zelda games. You can go to www.zhq.com to see their theory
    on how the Zelda story should be. I'm sure there will always be new
    Zelda games to expand the legend as long as gaming still exists. I know
    for a fact that Zelda: Majora's Mask is coming in fall 2000, and a bunch
    of Zelda games are coming soon to the Game Boy Color. And there will
    probably be a Zelda game for the Gamecube. But this isn't a FAQ for any
    future Zelda games, and it's not my responsibility to keep you up to
    date with Nintendo news :P
    Q: Yo man I just found the Triforce in the Light Temple and I've got
    some pics and--
    A: You didn't find the Triforce, you didn't find the Light Temple, and
    you're pictures are fake. Please leave me alone.
    | 18) CREDITS & INFO                                                   |
    Special thanks to...
       - Nintendo for making this game and being a kick ass company
       - GameFAQs for posting this FAQ. This is my 1st!
       - EB World and UPS for delivering this game to me before Christmas
       - Jeff Goldschrafe for a bunch of heart piece tips
       - marshmallow for inspiring the format of this guide
       - IGN64.com for the useful information about the Queen Ghoma glitch
       - Flopsy1040@aol.com for a tip on how to kill the Fire Dancer
       - Mike Kvetkosky for a tip on how to kill Dark Link
    You may freely place this document on non-profit websites without
    explicit permission from the author as long as (1) it is not modified at
    all and (2) I recieve full credit. Take note that any future
    updates will be sent only to gamefaqs.com.
    Before coming to me with questions, please make sure that it's not
    already answered in this guide. And make sure you're looking at the most
    recent version of the guide (always available at www.gamefaqs.com). All
    feedback goes to mpgonzalez@gmail.com.
    For news about the progress of my FAQs, and announcements of future
    projects, visit my site at http://www.geocities.com/coffeefaqs.
    Copyright (c) Michael Gonzalez 2004

    View in: