Game Trivia

  • There is a functional ZX Spectrum emulator hidden in the game's coding. It includes games such as Atic Atac, Sabre Wulf, Jetpac and Knight Lore.

    Contributed By: discoinferno84.

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  • At one point in development, Rareware thought of the ability to reload a weapon by unplugging the Rumble Pak and replugging it in. This feature was nixed by Nintendo's request.

    Contributed By: StickFigures720.

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  • The Klobb submachine gun is named after Ken Lobb, the producer of the game.

    Contributed By: discoinferno84.

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  • The game's famous multiplayer mode was actually added as an afterthought in the month before the game was set to release.

    Contributed By: discoinferno84.

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  • There is a small building on the Dam level that can be seen across the water by using a fully zoomed sniper rifle. This was part of a scrapped objective to locate Bond's bungee equipment.

    Contributed By: MI4 REAL.

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  • View the CCTV tape in Bunker 2 from the inventory menu and you'll find the Goldeneye VHS movie cover.

    Contributed By: MI4 REAL.

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  • Dr. Doak is named after David Doak, who wrote the screenplay for the game.

    Contributed By: discoinferno84.

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  • Ourumov's key and case in the Silo was part of another scrapped objective. This supposedly contained plans of the Pirate helicopter on the Frigate.

    Contributed By: MI4 REAL.

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  • Dr. Doak, the scientist you must get the unlocking mechanism from in the Facility, was named for Rareware staff member David Doak.

    Contributed By: Miroku_of_Nite1.

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  • At first it was thought the cheats could only be accessed via tasks, it was not revealed for a couple of years that in fact you could do push button codes to access the cheats as well.

    Contributed By: Goosio.

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  • The original development team consisted of 10 people, and 8 of those people had never made or worked on a video game before.

    Contributed By: noidentity.

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  • The videotape that Bond must steal from the Severnaya bunker (during his escape with Natalya) is a copy of the movie GoldenEye

    Contributed By: Miroku_of_Nite1.

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  • The game was intended as a on-rail shooter. But the creators began to experiment by letting the player move around freely. After awhile, the team decided that a move around shooter made the game much better.

    Contributed By: Miroku_of_Nite1.

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  • In improving the game's processing performance, much of the game was developed in grayscale with no RGB (Red Green Blue). Karl Hilton explained: "A lot of GoldenEye is in black and white. RGB colour textures cost a lot more in terms of processing power. You could do double the resolution if you used greyscale, so a lot was done like that. If I needed a bit of colour, I'd add it in the vertex."

    Contributed By: noidentity.

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  • Because the game was being developed before the release of the Nintendo 64, the development team did not have access to Nintendo 64 workstations or the system's technical specifications. A modified Sega Saturn controller was used for play-testing, and the developers had to estimate what the finalized console's capabilities would be. The game's textures had to be cut down to half once the Nintendo 64's tech specs became public knowledge.

    Contributed By: noidentity.

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  • According to Grant Kirkhope, the multiplayer feature was added to the game as an afterthought, and took six weeks to develop. The multiplayer ended up becoming one of the game's most revolutionary and well-known features.

    Contributed By: Miroku_of_Nite1.

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  • The Tank weapon doesn't actually require Bond to drive a tank. When the All Guns cheat is enabled, the explosive shells will launch straight of the character's head.

    Contributed By: discoinferno84.

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  • Rapper Young Jeezy sampled Goldeneye's Bunker 2 theme for his 2005 hit "Soul Survivor".

    Contributed By: Shotgunnova.

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  • The single-controller and double-controller button schemes are named after various Bond girls in the 007 movie series:

    1.1, Honey: Honey Ryder from Dr. No (1962)
    1.2, Solitaire: Solitaire from Live and Let Die (1973)
    1.3, Kissy: Kissy Suzuki from You Only Live Twice (1967)
    1.4, Goodnight: Mary Goodnight from The Man with the Golden Gun (1974)
    2.1, Plenty: Plenty O'Toole from Diamonds Are Forever (1971)
    2.2, Galore: Pussy Galore from Goldfinger (1964)
    2.3, Domino: Dominique "Domino" Derval from Thunderball (1965)
    2.4, Goodhead: Holly Goodhead from Moonraker (1979)

    Contributed By: Miroku_of_Nite1.

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  • For accuracy's sake, the Surface levels were mapped out using blueprints from the Goldeneye film.

    Contributed By: Shotgunnova.

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  • While this is based upon the James Bond film of the same name, and shares the same story, it has many differences with the story. In the film, James Bond never even goes to Severnaya. He meets Natalya after he meets Janus, A.K.A., 006. There also wasn't a scene in a Silo, nor a hostage situation on the Frigate, and 007 never met Zukovsky at Statue Park.

    Contributed By: Rogue_Agent.

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  • This is the first video game to have the likeness of actor Pierce Brosnan, which paved the way for his likeness to reappear in Tomorrow Never Dies, 007 Racing, The World is Not Enough, Agent Under Fire, Nightfire, and Everything or Nothing.

    Contributed By: Rogue_Agent.

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  • The game was originally conceived as an on-rails shooter, mainly inspired by Sega's Virtua Cop.

    Contributed By: noidentity.

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  • While the micro camera appears in the Bunker 1 and Silo levels, it wasn't featured in the film. It was actually taken from the eleventh film in then James Bond series entitled Moonraker, from a scene in which the the current "Bond" actor Roger Moore used the camera to photograph documents.

    Contributed By: Rogue_Agent.

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  • This game was released two years after the movie's debut in 1997. While most movie-based games are released timely, much more time was spent on developing GoldenEye. The development team was under little to no pressure to get the game finished, so they used this time to their advantage making sure every detail was just right.

    Contributed By: noidentity.

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  • The ZX Spectrum emulator found within the game's code was added in by staff of Rareware as an experimental side-project. Although this feature was deactivated from the final build of the game, it can still be accessed with fan-developed patches.

    Contributed By: noidentity.

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  • GoldenEye is often cited as the first-person shooter game that brought the genre to consoles as these kind of games were limited to PC users.

    Contributed By: noidentity.

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  • The faces of the standard enemies in the game are actually the faces of the Rareware staff.

    Contributed By: Miroku_of_Nite1.

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  • Many of the game's missions were extended or changed to allow the player to participate in sequences which the film's James Bond didn't. Karl Hilton explained, "We tried to stick to the reference material for authenticity but we weren't afraid of adding to it to help the game design. It was very organic."

    Contributed By: noidentity.

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  • The game was first revealed at the 1997 Electronic Entertainment Expo to a non-receptive audience and was initially met with low expectations.

    Contributed By: noidentity.

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  • The game's multiplayer mode was "a complete afterthought" according to Martin Hollis. Steve Ellis was the main designer of the multiplayer mode who was handed the game's source code. According to David Doak, he "sat in a room with all the code written for a single-player game and turned GoldenEye into a multiplayer game."

    Contributed By: noidentity.

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  • One notable feature in the game is the ability to spy on enemies through windows though the enemies cannot see through windows. This design was intentional to encourage players to spy on enemies, further catering to the stealth element.

    Contributed By: noidentity.

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  • David Doak explained how the game's stealth elements were implemented: "Whenever you fired a gun, it had a radius test and alerted the non-player characters within that radius. If you fired the same gun again within a certain amount of time, it did a larger radius test and I think there was a third even larger radius after that. It meant if you found one guy and shot him in the head and then didn't fire again, the timer would reset."

    Contributed By: noidentity.

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  • In order to achieve a greater sense of realism for the game, the development team visited the studios of the GoldenEye movie to collect photographs and blueprints of the sets used in the movie. Silicon Graphics Onyx workstations and Nintendo's NINGEN development software were used to create the geometry of the game's environments based on these photographs and blueprints.

    Contributed By: noidentity.

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  • While the game was ultimately not made as an on-rails shooter, Martin Hollis still credited Sega's Virtua Cop as a strong influence for features such as gun reloading, position-dependent hit reaction animations, penalties for killing innocent characters, and an alternative aiming system that is activated upon pressing the R button of the Nintendo 64 controller.

    Contributed By: noidentity.

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  • Due to the success of Donkey Kong Country, GoldenEye was originally suggested as a 2D side-scrolling platformer for the Super Nintendo, but director and producer Martin Hollis proposed a 3D shooting game for the Nintendo 64, which was still being developed under the name "Ultra 64".

    Contributed By: noidentity.

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  • Although far from being the first video game classified as a first-person shooter, GoldenEye scored many landmarks on release and further popularized the first-person shooter genre. The game pioneered features such as atmospheric single-player missions, stealth elements, and a console multiplayer deathmatch mode.

    Contributed By: noidentity.

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  • The designs of characters and objectives did not begin until development of the game's levels and environments were completed. Martin Hollis commented "The benefit of this sloppy unplanned approach was that many of the levels in the game have a realistic and non-linear feel. There are rooms with no direct relevance to the level. There are multiple routes across the level.."

    Contributed By: noidentity.

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  • In 2015, Rare designer Martin Hollis revealed that Nintendo producer Shigeru Miyamoto suggested GoldenEye should end with James Bond shaking hands with his enemies in a hospital. His idea was turned down.

    Contributed By: ironyisntdead.

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Famous Quote

  • Trevelyan: For England, James?
    Bond: No. For me.

    Contributed By: discoinferno84.

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  • Boris: Aha, I am invincible!

    Contributed By: MI4 REAL.

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  • Xenia:This time Mr Bond, the pleasure will be all mine.

    Contributed By: MI4 REAL.

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  • Alec trevelyan: For England, James?
    James Bond: No. for me.

    Contributed By: Miroku_of_Nite1.

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  • Bond (to Mishkin): Even trusted friends are capable of betrayal.

    Contributed By: Definitelyhuman.

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  • James Bond: ...It was too easy, Alec.
    Alec trevelyan: Half of everything is luck James.
    James Bond: And the other half?
    Alec trevelyan: Fate.

    Contributed By: Miroku_of_Nite1.

    2     0


  • Guard: So Mr. Bond, what do you know about the theft of the GoldenEye?

    James Bond: Ourumov stole it. He's a traitor.

    Guard: Nonsense, Mr. Bond. General Ourumov is a hero of the Soviet Union.

    James Bond: Perhaps he was one, but he has betrayed you now

    Guard: All lies, Mr. Bond! You are nothing but a terrorist! You will be executed along with that foolish girl!

    James Bond: Natalya has done nothing wrong. She knows what happened at Severnaya.

    Guard: Really? Well, we'll just have to ask her about that. I'm sure she can be persuaded to answer out questions more fully.

    Guard: New orders from the general-Shoot the spy at once!

    Contributed By: Miroku_of_Nite1.

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  • Alec trevelyan: You know what James? I was always better.

    Contributed By: Miroku_of_Nite1.

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  • Alec trevelyan: Finish the job James - If you can!

    Contributed By: Miroku_of_Nite1.

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  • Xenia: This time Mr. Bond, the pleasure will be all mine.

    Contributed By: HylianFox.

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  • Moneypenny: Don't miss your train, James.

    Contributed By: Definitelyhuman.

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  • Moneypenny: Banged up again, James? Now you know what it's like to be trapped behind a desk, and I'm off out to the theater with a gentleman tonight. How times change!

    Contributed By: Definitelyhuman.

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  • Moneypenny: I don't think she's worth the trouble, James. Perhaps you should be looking closer to home for a reliable woman?

    Contributed By: Definitelyhuman.

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  • Moneypenny: That girl again, James?

    Contributed By: Definitelyhuman.

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  • Moneypenny: The hand that rocks the cradle rules the world, James. You know I won't sleep soundly until you get back to England in one piece.

    Contributed By: Definitelyhuman.

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  • Moneypenny: A hot date in the rainforest? With two women! Shame on you James.

    Contributed By: Definitelyhuman.

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  • Moneypenny: You know, James, she's not the only woman who can operate a computer.

    Contributed By: Definitelyhuman.

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  • Moneypenny: Doing a spot of spelunking? Well, don't mess your trousers up, James.

    Contributed By: Definitelyhuman.

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  • Moneypenny: Grabbed by the Spetznaz, James? Sounds painful!

    Contributed By: Definitelyhuman.

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  • Moneypenny: Quetzacoatl ring any bells, James? No, I didn't think so...

    Contributed By: Definitelyhuman.

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  • Moneypenny: Do you do voodoo, James?

    Contributed By: Definitelyhuman.

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  • Moneypenny: Hmm, a damsel in distress. Just be careful with that chopper, James.

    Contributed By: Definitelyhuman.

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  • Moneypenny: You leave at 1800 hours for Bishkek. James, just imagine those
    romantic nights in the steppes. Lying beneath the stars, the campfires
    twinkling on the hills - sounds like heaven. When you're in the arms
    of some dusky maiden, spare a thought for poor old me cooped up behind
    a desk in rainy London.

    Contributed By: Definitelyhuman.

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  • Moneypenny: Remember the saying, James? 'Never go back'?

    Contributed By: Definitelyhuman.

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  • Mishkin: Ah, Mr. Bond, I see you've taken it upon yourself to liven up the nightlife in St. Petersburg. Blowing up helicopters, shooting guards - quite a jolly little soiree. Well, it's time to stop now, before any more people get hurt. I'd like to ask you and Miss Simonova some questions about the Severnaya incident. Perhaps you'd like to lead the way to Military Intelligence HQ. There's a truck waiting outside. Come along, Mr. Bond, just step through the gates and we can clear up this misunderstanding.

    Contributed By: Definitelyhuman.

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  • Ourumov: You have ten seconds...

    Ourumov: Nine

    Ourumov: Seven

    Ourumov: Five

    Ourumov: Four

    Ourumov: Two

    Ourumov: One...Kill him!

    Contributed By: Definitelyhuman.

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  • Bond: It appears that we are cellmates.

    Woman: Who are you, anyway?

    Bond: The name's Bond, James Bond.

    Woman: Natalya Fyodorovna Simonova

    Bond: Charmed to meet you, Natalya. Why have you been
    locked up.

    Natalya: They think that I am a traitor, - that I betrayed my countrymen.

    Bond: ...and did you?

    Natalya: Of course not. Ourumov stole the Goldeneye.

    Bond: Colonel Arkady Grigorovich Ourumov? I've met him before.

    Natalya: Ourumov is a general now. In charge of the Space Weapon program. What brings you to Siberia, James Bond?

    Bond: I work for the British Government. I'm looking for a stolen helicopter.

    Natalya: That doesn't matter anymore.

    Bond: Why not?

    Natalya: You are a spy and I am a traitor. We will be shot.

    Bond: I don't think so. I have a cunning plan.

    Bond: Guard! My stomach hurts. I'm going to be sick.

    Jailer: <sigh> You must think I was born yesterday.

    Natalya: That worked well.

    Bond: I'm really ill. Open the cell door!

    Jailer: Shut up! Don't bother me again.

    Natalya: Nice work.

    Contributed By: Definitelyhuman.

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  • Jailer: Stop or I'll shoot!

    Contributed By: Definitelyhuman.

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  • Moneypenny: Xenia Onatopp, one of Janus' main operatives, may be on board the La Fayette. They say she has thighs of steel, James. Just be sure to
    stay out of their grasp.

    Contributed By: Definitelyhuman.

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  • Valentin: Good evening, Mr. Bond. These are strange times...

    Bond: With an ex-KGB agent meeting an M16 operative in the middle of St. Petersburg?

    Contributed By: Definitelyhuman.

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  • Moneypenny: Hardly a lover's leap, James. Be careful though, I hate to think of
    you as falling for anyone else.

    Contributed By: Definitelyhuman.

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  • Moneypenny: These chemicals could prove to be a match even for your pheromones, James. Don't take too many risks.

    Contributed By: Definitelyhuman.

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  • Moneypenny: Grace under pressure, as always, James.

    Contributed By: Definitelyhuman.

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  • Moneypenny: It's cold in Siberia, James. Make sure you wrap up warm and take care
    to protect your extremeties.

    Contributed By: Definitelyhuman.

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  • Moneypenny: Underground in Siberia, James? Some of us don't get much further than the Northern Line.

    Contributed By: Definitelyhuman.

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Connection to Other Media

  • Though he appears in the final level, Baron Samedi is not from Goldeneye; he is the villain of Live and Let Die, another James Bond film.

    Contributed By: discoinferno84.

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  • Unlike most of the weapons available in the game, the Golden Gun originally belonged to a Bond film villain: Francisco Scaramanga from The Man with the Golden Gun.

    Contributed By: discoinferno84.

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  • Oddjob cameos as an unlockable multiplayer character. He originally appeared as the iconic henchman in the Goldfinger film.

    Contributed By: discoinferno84.

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  • The entirety of the Aztec bonus level was based on the James Bond film, Moonraker. The Aztec temple, Jaws as the recurring villain, and the laser rifles were all featured in the movie.

    Contributed By: discoinferno84.

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  • The various multiplayer settings are named after James Bond movies. These include You Only Live Twice, The Living Daylights, The Man With the Golden Gun, and Licence to Kill.

    Contributed By: discoinferno84.

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