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Level Cheats Guide by marshmallow

Version: 2.2 | Updated: 05/04/00

* -------------------------------------------------------------------- *
      _____     __   __         ____           ___  ___  __________
     / ___/__  / /__/ /__ ___  / __/_ _____   / _ \/ _ \/_  /_____/
    / (_ / _ \/ / _  / -_) _ \/ _// // / -_) / // / // / / /___/ 
    \___/\___/_/\_,_/\__/_//_/___/\_, /\__/  \___/\___/ /_/  
   _   _   _   _   _     _   _   _   _   _   _   _   _   _   _   _  
  / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ 
 ( C | H | E | A | T ) ( W | A | L | K | T | H | R | O | U | G | H )
  \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

         Author: marshmallow <marshmallow@planetn2000.com>
                        Version 2.2

* -------------------------------------------------------------------- *

    I realize that even today, there are several people who can not 
access all of the cheats in GoldenEye. And I happen to have all 23 
cheats (Not to brag, of course...). So, I've put together this little 
FAQ to help anyone who needs some assistance with this awesome game. 
Just remember that your success also heavily depends on your skill, so 
if you're, erm, a somewhat bad player, you may never be able to receive 
all 23 cheats. But still, practice makes perfect, as they say...


  0.   T A B L E   O F   C O N T E N T S 

0.   Table of Contents
1.   Revision History / Updates
2.   Warning
3.   Cheat Table
4.   Level Cheat Walkthroughs
5.   GoldenEye FUN!
6.   The 24th Cheat?
7.   Credits
8.   Legal Stuff
9.  Contact Information


  1.   R E V I S I O N   H I S T O R Y   /   U P D A T E S


Thursday, May 4th, 2000 (Version 2.3):

Changes here and there...nothing terribly exciting.

Wednesday, February 16th, 2000 (Version 2.2):

I fixed the RC-P90 mistake for Caverns (for some reason the auto-correct 
automatically changed it to RCP-90...but I told it that RC-P90 is 
acceptable now) :p

Tuesday, February 15th, 2000 (Version 2.0):

I changed just about every section (including the cheat table, it looks 
much better now). So go and browse around if you want...ESPECIALLY check 
out the Chemical Facility; I entirely re-wrote that thing, and even 
included ways to get a world-record-like time of 1:10.

I also added a new section, titled "GoldenEye FUN." I suggest checking 
it out...

Friday, April 2nd, 1999 (Version 1.0):

Everything is new! I probably won't come back for seconds when it comes 
to updates.


  2.   W A R N I N G


I will not present an actual walkthrough for any of the level cheats 
UNLESS they are incredibly difficult to get or require many different 
strategies. I will only present hints for certain areas or situations 
which will give you the upper-hand. If you do not know how to beat the 
level, I STRONGLY suggest that you do NOT try to get any cheats, because 
you will need to know the level by heart to get any cheats at all. For 
information on beating the levels, see my GoldenEye 007 Walkthrough. 

Now, with that out of the way, let us proceed...


  3.   C H E A T   T A B L E


For a quick reference...

   Stage          Cheat Name            Difficulty        Required Time
| 1. Dam      |   Paintball    |       Secret Agent      |     2:40    |
| 2. Facility | Invincibility  |       00 Agent          |     2:05    |
| 3. Runway   |   DK Mode      |        Agent            |     5:00    |
| 4. Surface  | 2x G. Launcher |      Secret Agent       |     3:30    |
| 5. Bunker   | 2x R. Launcher |       00 Agent          |     4:00    | 
| 6. Silo     | Turbo Mode     |        Agent            |     3:00    |
| 7. Frigate  | No Radar(Multi)|       Secret Agent      |     4:30    |
| 8. Surface 2|   Tiny Bond    |       00 Agent          |     4:15    |
| 9. Bunker 2 |  2x T. Knives  |        Agent            |     1:30    |
| 10. Statue  | Fast Animation |      Secret Agent       |     1:15    |
| 11. Archive |  Invisibility  |       00 Agent          |     1:20    |
| 12. Street  |  Enemy Rockets |        Agent            |     1:45    |
| 13. Depot   | Slow Animation |      Secret Agent       |     1:30    |
| 14. Train   |   Silver PP7   |       00 Agent          |     5:25    |
| 15. Jungle  |  2x Hunting K. |         Agent           |     3:45    |
| 16. Control |  Infinite Ammo |       Secret Agent      |    10:00    |
| 17. Caverns |   2x RPC-90    |       00 Agent          |     9:30    |
| 18. Cradle  |   Golden PP7   |        Agent            |     2:15    |
| 19. Aztec   |  2x Moonraker  |       Secret Agent      |     9:30    |
| 20. Egypt   |   All Guns     |        00 Agent         |     6:00    |
| 21. ----    | Cougar Magnum  |   All Levels Agent      |     ----    |
| 22. ----    | Moonraker Gun  | All Levels Secret Agent |     ----    |
| 23. ----    |   Golden Gun   |   All Levels 00 Agent   |     ----    |
| 24. ----    |    007 Mode*   |   All Levels 00 Agent   |     ----    |

* Although this is not the true 24th cheat (see section 6 for more 
  information), I put 007 Mode here because it is an earned reward.


  4.  L E V E L   C H E A T   W A L K T H R O U G H S


So, you want to actually GET the cheats, eh? Well, you've come to the 
right place! Only read on if you know how to beat the respective level.  

The difficulty level is pretty self-explanatory. One star is really 
simple while five is nearly impossible. The coolness scale is just how 
cool it is, or if it's fun, on being stupid and five being amazing. The 
"What you just got" section explains what the cheat you just got does, 
or allows you to do. I have also included my times along with each 
stage...just for fun, I suppose. 

               T H E   A R T   O F   S T R A F I N G

Before staring off, you absolutely, positively HAVE to know how to 
strafe, and strafe good. Without strafing, getting most of these cheats 
(Ahem, Invisibility and Invincibility) will be forever impossible. 

Strafing is, of course, pressing the C-buttons in such a way that you go 
either left or right to dodge enemy gun-fire. But, if you press C UP and 
C RIGHT, you will go diagonally in those directions (north-west on your 
screen). When going diagonally, you go _much_ faster than if you to just 
hold a single button to go in that direction. But there's more...by 
using the analog stick to look at the ground, and pull it slowly in the 
direction that you are moving, you can go even faster. Strafing in this 
way is only recommended in open spaces, because you need some room to 
pull it off. 

Practice makes perfect, and the art of strafing is no different!

Final Note:

I heavily suggest using the control method "1.2 solitaire", also called 
"Turok" style. It is the best control method there is! <-- This is not 
an opinion, but an observable fact.

                                D A M

                   |   Cheat:    |  Paintball    |
                   |  Setting:   |  Secret Agent |
                   |   Time:     |     2:40      |
                   | Difficulty: |    1 star     |
                   |  Coolness:  |    3 stars    |

Okay, this isn't very difficult. Don't bother to stop and kill anyone, 
it just wastes time, just strafe through the entire level, with your 
face towards the ground. You will get hit, but not enough to really 
bother you much. The truck should be a way behind you when you exit the 
tunnel, so when you get to the security doors, run inside and shut them. 
Hurry! The guards can open it back up. In the next area, shoot the 
maniac who is running away, if you don't, he'll trigger the alarm. 
Speaking of which, blow the alarm up, it's part of your mission 
objectives. Open the gates and get on the dam itself. Don't bother the 
guys on top of the towers, they won't mind it when you open the door and 
destroy the alarm with a few placed PP7 shots (anything else will alert 
them). Do this to all three towers, then bungee jump off as fast as you 
can. Strafing is crucial to pinning a record-smashing time (though it's 
not if you just want the cheat itself). 

What is "Paintball"?: 

When you shoot something, instead of a bullet hole, it leaves a splash 
of rainbow colors. It's pretty cool just to shoot everything with color, 
especially if you have a fast-firing weapon like an RC-P90 or ZMG!

                 C H E M I C A L   F A C I L I T Y 

                   |    Cheat:   | Invincibility |
                   |   Setting:  |   00 Agent    |
                   |    Time:    |      2:05     | 
                   | Difficulty: |  five stars   |
                   |  Coolness:  |  five stars   |

Ah, yes, the infamous invulnerability cheat! This is the most difficult 
cheat to acquire in the eyes of countless gamers, but it's rather easy 
("rather") if you ask me. I have seen the many strategies, far and wide, 
and none of them are any good. However, I have created my own formula, 
and if you do it correctly, it will lead you to the golden paradise! :)

Strafe through the vent, ignore the head you can see so plainly, and 
fall into the bathroom. Kill everyone in the bathroom using your PP7 
except for the head you could see before dropping out. A single shot to 
the head is recommended, but several shots to the chest will cause the 
others to come out which will save some time. Grab at least one KF7 
Soviet (three is recommended), then head out of the restroom. Before 
going down the stairs, stay in the doorframe (but shut the door so the 
remaining man in the bathroom can't get out). Look down, under the 
stairs. You can see the corner of a box sticking out...plug FOUR bullets 
into it. Now, take out your KF7 Soviet and RIP LOOSE! THE MORE BULLETS 
THE BETTER! Hold down the trigger button and dozens upon dozens of 
guards will flood into the narrow hallway, battling to get up the 
stairs. When one of them is about to shoot at you, put one more bullet 
into the box.


The crate will explode, ripping loose a roaring fireball which will 
instantly kill all of the soldiers on the stairway, as well as any in 
the hall. Now there are about three or four soldiers left in this area, 
so you'll take MUCH less damage (if any). Go into the open door and 
punch the console to open up the locked door, and go under the stairs 
and through the door, kill that guy and get his keycard. Now run to the 
open door, through the locker room, and into the long corridor. This 
hallway with three guards SHOULD NOT be a problem. However, this is 
where things start to allow you to use different strategies. Either 
follow the "A" path or the "B" path.

                          *  *  *

A. Run into the corridor and toss a mine into the trio of guards while 
simultaneously hugging the pillars to avoid gunfire. Set the mine off as 
soon as it hits a guard and all three of the soldiers will be blown away 
instantly. Wait for the fire to dissipate and then continue to the door 
at the end.

B. Run into the corridor with your KF7 Soviet equipped and shoot all 
three guards down while continuously strafing left and right to avoid 
their gunfire. Go for the head, and you might only get shot once or 
twice. Make your way to the door at the end.

                          *  *  * 

While opening the door, strafe to the left or right of the hallway to 
avoid the gunfire from behind. When it opens, go inside and shut it as 
you go through. When the new door is open, no one should be there, so 
quickly vault to the left passageway and SHOOT ANYONE WHO GETS IN YOUR 
WAY! Don't stick around, just shoot them, hopefully they'll die. Shoot a 
lot and a nice man will hear you and open the door for you. After 
creating a flaming hole in his skull, quickly run into the new chamber.

                          *  *  *

A. Go up the stairs and twirl around the soldier there. Get out your 
remaining mines (four) and lay one against the wall at the very top of 
the stairway -- to be more specific...

|  ^^   |____________________________
| LAY MINE HERE                      |
|___**___________________            |
 ________________________|           |
|                                    |
|         ___________________________|
|        |_______________
|                        |
|____________________    |
                   end stairway

When it explodes, lots of people will be blown away, clearing the lab 
area for you (only four or five soldiers remain now). 

B. Don't use the mine, and go around everybody you see. You will take 
heavy damage for doing this.

                          *  *  *

Inside the lab area, Dr. Doak can be found in one of three places: (1) 
Inside the laboratory with the four other scientists (2) In the smaller 
laboratory with only two scientists (3) Out in the open, next to the 
pillar. However, it is all random, and sometimes he might not even be 
here at all (in which case you must start over).

If he is there, walk up to him, then run away. Don't stick around! 
Handfuls of guards will block your passage, and using a mine would kill 
all of the scientists. Run to the door where you require his gizmo...

                          *  *  *

A. Since there are only a few guys left (because you used the mine near 
the stairway), shoot the two guys at the end, use his de-coder on the 
door. While waiting, one or two guards will come from behind (if anymore 
comes, you messed something up), so shoot them. Go inside the bottling 

B. Throw a mine at the last curve before the electronically-sealed door, 
wait a few seconds, and...DETONATION TIME BABY! All the threats behind 
you shall have been extinguished, and hopefully Dr. Doak is still 
talking. By now he will have handed over the Door De-coder (even if a 
good 20 feet separate you two). Open the door with it and you are now in 
the bottling room.

                          *  *  *

Quickly find Alec and lead him away from the tanks. Throw a mine between 
the sets of two bottles and set it off in mid-air (Press A and B buttons 
at the same time). Even with three mines, you should be able to blow 
them all up. By the time you're done, your objective involving Alec will 
be done, so rush to the exit.


QUESTION: How the heck did you get a time of 1:10? I tried all of your 
methods, but I only get around 1:35-1:40. 

ANSWER: When I said all the other strategies were worthless, I was 
fibbing a bit. In reality, it is impossible to get a time of 1:10 using 
the above methods -- but it will certainly help anyone who can't get the 
cheat actually acquire it. But for those of you who can get the cheat 
with ease, read on...

First, go to: http://www.nintendo.com/goldeneye007/facility_cheat.html

Download one of the two movies (they're both the same), and it will show 
you relatively what to do in order to get a time less than 1:30. 

Second go to: http://goldeneye.ga64.com/records/

Download the video under the link titled "Video - 1:04SN". 

I've combined both videos and came up with the following strategy:

1. Use the mine on the crate as NOA's tester did. strategy of shooting 
the PP7 is simply too random to rely upon, and wastes too much energy. 
The mine on crate trick is much more reliable.

2.  In the long corridor with three guards, instead of hiding next to 
the pillars, simply strafe down as did. Diagonal strafing can cause you 
to go down this tunnel extremely fast.

3.  In the methods I listed higher above, I told you to plant a mine 
near the top of the staircase, right before the labs (see ASCII map). Do 
not do this, it wastes time.

4.  In all honesty, Dr. Doak MUST be outside of a lab, near the pillar 
in order to get a time of this caliber. If he's inside a lab, you will 
take more damage and waste even more time. The chances of Dr. Doak 
appearing outside a lab are 1/6...clearly not in your favor. 

5. If Alec is inside the gas tank area, then you'll need to waste 5-6 
seconds to lure him out, and there will be guards behind you. If he is 
outside, he will already be far away enough, so just throw your mines in 
and watch the fireworks. If you followed the rest of the walkthrough 
correctly, Alec will always be far away from the bottles (assuming Dr. 
Doak was kind enough to appear near the pillar...).

Just remember, getting a time of 1:10 is VERY difficult, and it takes a 
lot of skill to do it -- <gloating> it is, afterall, ranked as one of 
the best times in the world.</gloating> :)


What is "Invincibility"?:

Invincibility, duh! You can't be harmed or killed in any way, explosion 
or bullet. Kinda feels cool to walk up to someone who is firing a US 
AR33 Assault Rifle in your face and say "Muhahah!!" 

                             R U N W A Y 

                    |    Cheat:   |  DK Mode     |
                    |   Setting:  |    Agent     |
                    |    Time:    |     5:00     |
                    | Difficulty: |   no stars   |
                    |  Coolness:  | three stars  |
What, you need help on this level? Just stop now, it will save you a lot 
of suffering in the end. Just grab the key and run to the plane...

What is "DK mode"?: 

DK = Donkey Kong. Everyone's (including your) head is really big, their 
bodies are small, and my God, what happened to their arms?! :) Downright 
hilarious the first time you see them!

                         S U R F A C E  ( 1 )

                     |    Cheat:   |  2x G. Launcher |
                     |   Setting:  |  Secret Agent   |
                     |    Time:    |     3:30        |
                     | Difficulty: |    one star     |
                     |  Coolness:  |    four stars   |

As long as you know what cabins have what keys, then you should be able 
to get this cheat on your first try. Don't bother going out of your way 
to kill people, or to get the Grenade Launcher and its ammo. Just get 
the two keys, the plans, turn off the dish, and open up the tower, then 
hop inside! Opening the tower itself is the only thing that really 
limits your ability to get a really good time, but if you do pick up the 
grenade launcher, then maybe you could get in a lot faster than usual 
(by shooting the tower from roughly 10-15 feet away).

What is "2x Grenade Launchers"?: 

You can hold a grenade launcher in each hand. Talk about some explosive 
mayhem! This is one dangerous toy, yet can lead to hours of fun...

                         B U N K E R   ( 1 ) 

                     |    Cheat:   | 2x R. Launcher |
                     |   Setting:  |   00 Agent     |
                     |    Time:    |     4:00       |
                     | Difficulty: |   two stars    |
                     |  Coolness:  |   four stars   |

Go forward and kill the two men, then grab their guns and the box of 
ammo on the side. Now you should have 30 rounds in your KF7 
Soviet...look out the window and destroy the camera. Kill anyone who 
dares come your way and be sure to grab their weapons, along with any 
key cards they may drop. Quickly take out all the cameras before the 
main computer room, as well as the people. In the main computer room, 
kill EVERYONE! Well, except Boris. Also destroy the camera across the 
room. Take a photo of the main screen, then copy the GoldenEye firing 
key and leave the original behind. Then, get Boris to go to the 
mainframe room. Once he starts typing in the password (It will look like 
this: K N O C K E R S <return>), open the two doors to the room so you 
won't have to open them later, then steal the data in the computer. With 
your KF7 Soviet in hand, rush towards the exit. If you're lucky, you 
should be able to kill some of the men in black before they open the 
glass doors. Out the of the level we go...

The only problems you may face in this level is running out of health, 
and the fact that Boris is one slow walker...the location you hold him 
hostage in can greatly affect your time. Isn't he annoying?! :p Just 
remember: If you want a time of below 2:10, you'll need to create as 
little as disturbance as possible. To do this, use your PP7 to clear out 
the computer room (it has the big screen; and let's not forget Boris). 
This way, you won't attract the four-five guards on the platform, the 
one with the general. Flash a picture of the screen as Boris is walking 
to the mainframe room, and copy the key while he is inside the mainframe 
room. The rest is up to your skill...

What is "2x Rocket Launchers"?: 

Now you can have a rocket launcher in each hand! Naturally, this is 
physically impossible because your arms would be taken off when you 
shoot them, but this is a video-game, so it doesn't count :) Now you can 
go around and make some SERIOUS explosions...talk about mayhem. 

                       M I S S I L E   S I L O 

                    |    Cheat:   |  Turbo Mode  |
                    |   Setting:  |    Agent     |
                    |    Time:    |    3:00      |
                    | Difficulty: |   one star   |
                    |  Coolness:  | three stars  |

Once you get the KF7 Soviet (which should take very little time), simply 
run down the halls and hold the trigger. Since this is Agent Mode, the 
auto-aim function will make your gun face the nearest soldier, and it 
only takes about two bullets to kill one, so you can easily clear out 
ten or twelve guards within SECONDS! In the fuel rooms, you'll need to 
find the key card from a scientist to escape. However, more than often, 
the exit will open because the guards in the next section have heard 
you, so you can just run right through without collecting anything. In 
the last Fuel Room, take a picture of the satellite, then book for the 
exit. Getting this cheat is pretty fun! I just did it, and the total 
body count is 41...

Now, if you want to get a time of 1:40 or so, you'll need to strafe 
diagonally CONSTANTLY. You should ignore the majority of guards unless 
they block your path (and you should be ready for them). Slide around 
them in the larger halls, and the hail of bullets from behind will 
"push" you forward, causing you to go faster. In the fuel room with the 
large rocket in the middle, you will need to get the keycard because the 
door to the last fuel room (the one with the satellite) won't open for 
awhile if you don't. Chase after Ouromov, turn right at the 
intersection, and exit via the elevator! 

What is "Turbo Mode"?: 

Now you can run INCREDIBLY fast, almost too fast. If you're in an open 
space, don't expect to get hit by any guards...kinda makes you want to 

                         F R I G A T E

                   |    Cheat:   | No Rader (Multi) |
                   |   Setting:  |   Secret Agent   |
                   |    Time:    |      4:30        |
                   | Difficulty: |    two stars     |
                   |  Coolness:  |    four stars    |

How do you get a time of 1:50 or below (as shown above, I got a 1:47)? 
Well, just follow this walkthrough...

You may be tempted to break out the Phantoms and start spewing bullets 
everywhere, but DO NOT do this...it will only attract more guards, and 
block your path even more due to its loudness. Instead, use the silenced 
D5K you start out with. It has the same firing rate, and it IS silenced, 

Run up the ramp so you can get on the ship itself, turn left, and run up 
the closest metal staircase, and open the door. Rush forward to the 
hostage-taker and shoot him in the head point-blank. Move away from the 
hostage to divert gunfire from the other two men, and kill them both. 
Quickly go to the bomb and defuse it using the bomb defuser (no, 
really?). As the hostage opens the door to escape, a few guards 
(including the one with DOUBLE PHANTOMS!) will flood the room. If you 
just want the cheat, kill them all and take the body armor. If you're 
going for record-breaking time and already have the cheat, however, 
you'll want to ignore the body armor (a risky move to be sure, and bumps 
up the difficulty of the level to three stars at least) and take the 
door to the left of the body armor room. Shoot the guys in the back so 
when you move past they won't shoot you. You'll need to go fast now, 
because the guy with two phantoms is hot on your trail. Bust into the 
second hostage room and shoot the hostage-taker in the head with a 
single shot, then do a 90 degree turn and blast the second hostage-taker 
to hell. The neat thing is, that the only person who can kill a hostage 
(besides you, of course) is the hostage-taker -- so you can IGNORE 
everyone else if you want to, only shooting the ones that block your 

As you enter the corridor, dash down the stairs with your gun 'a' 
blazing. Ignore the dozens of guards and go down the second set of 
stairs, do a 180, ignore the engine room, and into the consecutive rooms 
that have hostages (you will want to kill the second guy in the first 
room, however, because he will follow you). You then reach the other 
side of the engine room and a third set of stairs; ignore the stairs and 
go through the door (shooting the people blocking it first). Go to the 
engine room bomb and de-fuse it, then duck down and you can see the last 
hostage-taker: funny thing is, he can't see you! A piece of lead to the 
skull should fix him up just fine. Go to the stairs I told you to ignore 
and quickly run up, as soldiers are literally flooding into the engine 
room by now.

As you go up the stairs, kill the guard blocking the door, and quickly 
strafe down the empty hall. Open the garage-door and then toss the 
tracker-bug on the stolen helicopter. Turn left and fall off the 
grating, and strafe all the way to the exit (which is the same motor-
boat as you started out from). Good luck getting a time of 1:50 or 

What is "No Radar (Multi)"?: 

This cheat will eliminate the radar in the multiplayer deathmatches. 
This is great if you have a lot of friends that are really good. 
Otherwise it's almost useless.

                       S U R F A C E  ( 2 ) 

                    |    Cheat:   |  Tiny Bond   |
                    |   Setting:  |   00 Agent   |
                    |    Time:    |     4:15     |
                    | Difficulty: |   one star   |
                    |  Coolness:  |  five stars  |

This is one of those rare situations in which you can just play it like 
you usually would, except quick. Remember to strafe constantly, and 
well, that's just about it, actually. See my GoldenEye 007 Walkthrough 
for information on cameras and junk like that...

What is "Tiny Bond?":

With this, your normal height is that of what you would be ducking. If 
you duck while in Tiny Bond mode, you become ridiculously short. I gave 
this a five star rating because of the plethora of glitches and weird 
things you can do with it (see www.n64cc.com's GoldenEye section for 
more information on that).

                        B U N K E R   ( 2 )

                 |    Cheat:   |  2x Throwing Knives |
                 |   Setting:  |      Agent          |
                 |    Time:    |       1:30          |
                 | Difficulty: |     one star        |
                 |  Coolness:  |     zero stars      |

Again, it looks easy because it says "Agent", but the time they are 
asking for is insane! Get out of your cell, slap the guard silly, grab 
his KF7 Soviet, open Natalya's cell, and exit the prison. Turn left and 
go down the hall, up the stairs, and to the right. A guy is standing in 
front of an open door; QUICK! Go past him and through the door, as it 
will shut within moments, and if it does that you are screwed because 
you will have to take a much longer detour. Turn left to find a soldier 
with double Klobbs -- shoot him and collect the keycard he drops 
(without this, you can't open the exit door). Turn right and go through 
the double-doors, then grab the tape and head into the main computer 
room. Just run through the exit now!

What is "2x Throwing Knives?": 

Now you can hold a Throwing Knife in each hand...*YAWN* Some people like 
the knife, others don't. Between you and me, I think it's a waste of 
graphics. ;)

                        S T A T U E   P A R K

                   |    Cheat:   | Fast Animation |
                   |   Setting:  | Secret Agent   |
                   |    Time:    |     3:15       |
                   | Difficulty: |    one star    |
                   |  Coolness:  |  three stars   |

C'mon everybody, say it with me now: "Strafe!" That's the key to getting 
through this level quickly. Also, if Janus does not appear when you get 
near the statue, shoot it. I'm serious! Shoot it, then put your weapons 
away, and they will come. Also, get close to Alec (Oh no! I just ruined 
the entire plot! LOL) so when you start running you won't have to run as 
far. Note that you don't have to sit through Alec's entire speech. The 
second it says "Mission B: complete" at the bottom of the screen you can 
start running back to the start of the level. If you find the Flight 
Recorded quickly then this level is pretty easy. Another note...when you 
get caught by Mishkin and his goons, don't wait for him to talk, just 
open the gate and leave.

What is "Fast Animation"?: 

Fast animation is exactly like what it sounds like...all the people go 
REALLY fast. The first time I shot someone with this, I was rolling 
around on the floor laughing, with drool and snot coming out of every 
orifice of my body. This also works for the cinemas and things like 
that. Try beating the depot with this, but without killing the guards at 
the end. Neat-o!

                    M I L I T A R Y   A R C H I V E S

                    |    Cheat:   | Invisibility |
                    |   Setting:  |   00 Agent   |
                    |    Time:    |    1:20      |
                    | Difficulty: |  four stars  |
                    |  Coolness:  |  five stars  |

I believe the general consensus is that, after the invincibility cheat, 
the invisibility cheat is the hardest to get. Personally, I think this 
deserves only two stars, but since everyone *else* thinks it's so hard, 
I had to bump it up to four. Then again, getting a time of less than 
1:10 IS pretty challenging...

Run around the table and smack the guard on the right. Strangely enough, 
they won't do anything until you slap them. A single slap will put him 
down and earn you the key. Exit out the door. Go right, slide in and out 
of the boxes, and strafe up the stairs. Ignore ALL THE GUARDS YOU SEE! 
No matter how tempting it may be to bust a few caps into someone's 
groin, do not fire ONE SINGLE SHOT. After climbing the stairs, strafe 
across the long corridor, past the guy with Klobbs. Inside the darker 
"attic" like area, strafe across the floor to the double-doors. It seems 
like a long trip, but people will shoot you in the back, and when you 
get hit you will suddenly "spring" forward, so this is faster. In the 
next room, go to where Natalya is and open the door. Don't go inside! 
Just open the door and let her see you, then vault away to avoid the 
gunfire. Don't worry about her now, she'll be right behind you...sorta. 

In front of this door is a set of double-doors with a guard in front. Go 
around the bookcase to avoid him, then open the doors (Memorize what 
direction the doors open so you won't waste time getting yourself 
"unstuck"), run down the stairs, open the nearest door, and open the set 
of doors across the wall, and into Mishkin's domain. If you were fast 
enough there will be a guard inside this room, and it also means your 
chances of attaining the cheat now are very good. DO NOT SHOOT HIM! Like 
I said before, do not waste any bullets. Besides attracting guards, 
Mishkin will shoot you. So just slap him silly. Also, if you have fired 
any bullets before this room, I mean even a single shot, this room will 
be overflowing with guards and you will not get the cheat, I promise 
you. If you haven't, though, then it will be very quiet. Anyways, after 
Mishkin is done talking, quickly open the safe and get the recorder. 
Bolt out the door you DIDN'T come in, turn left, strafe down the hall, 
open the door...in this room are several glass windows...break them with 
some lead and exit the level (this is much faster than running to the 
library to exit).

As for getting a heated-time of 1:06 (I believe it is physically 
impossible to get anything less than that no matter how good you are; 
Hell, getting 1:10 is hard enough!!) you'll need to strafe constantly 
and make NO mistakes whatsoever, like getting caught by a door or 
hitting a box when you exit the interrogation room.

What is "Invisibility?": 

Invisibility...that means you can not be seen. Who didn't already know 
this? The funny thing about this cheat is that you CAN be heard. So, you 
can bust a cap in someone's butt (Don't you like how they hop a foot off 
the ground and start to hold it?) the other guards will run about 
wildly, wondering what the heck is happening. Hilarious! That, or I am 
amused easily. Or both.

The only thing is, though, that sometimes the guards will still point 
their guns at you, even if they're not supposed to be able to see you. 
One time in Aztec, I even had them fire on me!

                            S T R E E T S 

                   |    Cheat:   | Enemy Rockets  |
                   |   Setting:  |     Agent      |
                   |    Time:    |      1:45      |
                   | Difficulty: |   no stars     |
                   |  Coolness:  |   five stars   |

Hop in Mr. Tank and go blow crap up. Yeah, that pretty much explains the 
entire level. If you can't get this cheat you must seek medical help 
immediately! Just keep in mind my pathetic time of 1:32 is probably due 
to the fact I don't know which path is the fastest; and quite frankly, I 
don't care. It's not like this level is insanely challenging anyways 
(though barely evading rockets in 00 Agent in the sloth-like tank can 
make for lots 'o fun).

What is "Enemy Rockets"?: 

BRING IT ON BABY!!! Every enemy in the entire game now wields a 
devastating rocket launcher; and they ain't afraid to use it. If the 
soldier would normally carry, say, double Klobbs or some other weapon, 
they will now have DOUBLE ROCKETS! With this code on, the game becomes a 
frantic dash for your life as explosions pop up everywhere, the 
"screech" sound being blurted out constantly...Ahhh, the genius of Rare 
never ceases to amaze me. Playing through the entire game with this 
cheat on will yield plenty of laughs, I'm sure, when guards 
"accidentally" kill each other, or when one shoots you in the head 
point-blank, killing him as well (they don't seem to realize each 
explosion is like 10 feet across, hahahaha!). Of course, you'll only 
want to play this in Agent mode, because otherwise you would be 
slaughtered almost instantly. 

Here are some levels I strongly suggest playing with this cheat on:

1. Facility *
2. Bunker (either 1 or 2) *
3. Silo * (lay a plastique at the start)
4. Frigate
5. Archives *
6. Streets
7. Depot
8. Train *
9. Caverns
10. Aztec

Ones with a star next to them are my personal favorite. >:) 

                             D E P O T

                   |    Cheat:   | Slow Animation  |
                   |   Setting:  |  Secret Agent   |
                   |    Time:    |      1:40       |
                   | Difficulty: |   three stars   |
                   |  Coolness:  |   four stars    |

This cheat requires full attention and some swift fingers, not to 
mention good aim. Ignore all the guards you see, and just run straight 
to the computer room. Kill all the people inside, acquiring a D5K in the 
process. Oh no! You don't have the Rocket Launcher (getting it would 
waste too much time), so you'll have to shoot down the Gun Drone using 
your regular old gun. The best way to do this is to get behind the large 
metal crate, go to the left while ducking, and you will just see a tiny 
sliver of blue metal -- this is it, so open fire! Get the "Safe Key" on 
the table, then blow away the two mainframes and the television screen 
(this should finish the objective). Now open the door and run to the 
train station. Open the safe for the plans, then vault to the train. 
You'll need to strafe diagonally constantly in order to get the time I 
did, and you'll need to be able to shoot the gun drone very quickly.

What is "Slow Animation"?: 

Slow Animation, pretty much says it all right there. Very funny! When 
the guy falls down you can get a fast gun like the RC-P90 and pump his 
face with so much lead it turns a beet red...not that I'm sick enough to 
do that...or anything...

                           T R A I N

                   |    Cheat:   |  Silver PP7  |
                   |   Setting:  |   00 Agent   |
                   |    Time:    |    5:25      |
                   | Difficulty: |  four stars  |
                   |  Coolness:  |   one star   |

It's not the time that's so unforgiving...it's the fact that living 
while going quickly is very challenging. Let's not even mention 
Natalya's rescue...

Ok, then. You have to kill five guards in the first car with crates. 
Strafe against the right wall and kill the guy you see with your pistol. 
Then, slide to the left, back up a bit, and plaster the other four or so 
with your PP7 as well, keeping in mind that it takes two shots to the 
head (even though it's usually one). Collect the D5K's, shoot the brake, 
and open the door...

Here you WILL get hurt a bit. Open the doors, fire off a few shots, and 
strafe left or right to avoid the fire. Keep doing this until everyone 
is dead (This requires good aim). Go inside, collect the ammo, and get 
next to the metal box. Blow up the crates near you, if someone else 
blows them up they will damage you badly (use the watch laser to do 
this; it's much faster). Again, strafe and fire off your shots, maybe 
even using the crosshairs every few seconds. When everyone is dead, 
collect their ammo and blow up the brake. For the rest of the level, you 
shouldn't get shot very much (if at all).

In this tunnel, just lean out a shoot the people as they come. Pretty 
simple. Also beware of the soldier in the bathroom at the start, nine 
out of ten times he won't appear until you're near the end of the car. 
Blow up the brake and head into the next car.

The brake is right there at the start, so blow it up. Killing these 
people are a bit more difficult, since soldiers can shoot you from 
behind. When they are all dead, attempt to open the locked door, then 
back up. It will open, kill the two men inside. Rush forward and kill 
the two idiots at the end of the car. In the next area, things start to 
get a bit more random. Just remember this: The second you get double 
ZMGs, USE THEM! The guys around here can take several slugs to the face 
and live, so you'll really need to pump them full of lead. Continue 
destroying brakes. When you get to the room with blue walls, turn around 
and be sure to kill the guy following you. Next, destroy the final 
brake. Two guys with double ZMGs will come, kill them.

Now, here comes the Natalya thing. Equip a single (not double) ZMG and 
go inside the room. Shoot the General, then quickly lean to the right 
and shoot Xenia. She will say something to the effect of "Alec, wait, 
I've been hit!" Not only will this delay the timer, but it will give 
Natalya a 20 second head-start. In other words, you can have all of the 
mission objectives (Except escaping wit Natalya) done with about 20 
seconds left instead of 4.80 seconds...After the floor panel has been 
uprooted using your watch laser, and Natalya says "Boris, you're such a 
slug head!" and "Mission complete" appears at the bottom of the screen, 
rush out, turn right, and STRAFE all the way to the exit. Although 
several men with ZMGs will be shooting at you, it won't matter because 
you'll be so far away. You should exit the stage even before the timer 
on the train's explosives ends...

What is "Silver PP7"?: 

A Silver PP7...it's shiny. It does a bit more damage than a regular PP7, 
but there's really not much point of having it. This is pretty 
disappointing, considering getting it was such a hassle.

                          J U N G L E

                  |    Cheat:   | 2x Hunting Knives  |
                  |   Setting:  |      Agent         |
                  |    Time:    |       3:45         |
                  | Difficulty: |     one star       |
                  |  Coolness:  |     one star  *    | 

* And that's a gift!


Getting this cheat really isn't that difficult, in fact, it's pretty 
easy. As long as you know where the soldiers are, the armor, and the 
drone guns, this cheat will be a breeze. You can also use your Remote 
Mines to...play around...very useful when Xenia is coming across the 
bridge. Though, if you want to save the most time, just use your auto-
aim to spray automatic fire everywhere, and watch as the people fall. To 
kill Xenia in about three seconds, get at the end of the bridge, use 
your scope, and blast her in the head continuously. Grab her RCP-90 and 
Grenade Launcher, and just eradicate anything that moves.

What is "2x Hunting Knives"?: 

Now you can have a Hunting Knife in each hand. What's that, you ask? 
Well, it's like a slapper, except it has a bit more range, it makes a 
sweet "splitch" sound when you hit someone, and it's nice and shiny. 

                          C O N T R O L 

                   |    Cheat:   |  Infinite ammo  |
                   |   Setting:  |  Secret Agent   |
                   |    Time:    |     10:00       |
                   | Difficulty: |   three stars   |
                   |  Coolness:  |    one star     |

Honestly, this is NOT that hard, at least for me. Use the same strategy 
in my GoldenEye 007 Walkthrough, except faster, and it should be pretty 

What is "Infinite Ammunition"?: 

Infinite ammunition. 'Nuff said :)

                            C A V E R N S 

                     |    Cheat:   |  2x RC-P90   |
                     |   Setting:  |   00 Agent   |
                     |    Time:    |     9:30     |
                     | Difficulty: |  four stars  |
                     |  Coolness:  |  two stars   |

Hmmm...dare I say...read my GoldenEye 007 Walkthrough? :) There's only 
one myth that I see sometimes. Some people think that taking the secret 
passageway from the lower-walkway to the room with a Drone Gun and some 
computers is a "shortcut." Wrong! You'll waste too much time waiting in 
the secret tunnel for the people in the next room. And if you don't 
wait, and go running in, your chances of surviving the rain of bullets 
is slim, to say the least. So take the main entrance, which is on the 
upper-walkway. Shoot the nearby crates and computers and almost everyone 
in there will come for you, which means you can kill them very quickly 
with your US AR33 Assault Rifle. After which, destroy the Drone Gun, go 
down and kill the guy and get his card, and proceed with the level as 
usual. Very frustrating near the end, since it takes so long to get near 

Extra Tip:

When you get to the area outside the room with the radios, shoot the 
glass to lure out the man with the RC-P90. This way, clearing out the 
room with the pump controls can be much easier, and you won't lose so 
much health.

For an insane trip:

Go to http://goldeneye.ga64.com/movies.htm and download the movie at the 
bottom, under 00 Agent, that shows a guy named Martin making an INSANE 
time of three minutes and change. It's choppy for some reason, but it's 
a good watch.

What is "2x RC-P90"?: 

Now you can hold an RC-P90 (aka the best gun in the entire damn game; 80 
rounds per clip, machine gun, no kickback, insanely powerful) in each 
hand. i.e. Say "bye bye" to the soldiers.

                             C R A D L E

                     |    Cheat:   | Golden PP7   |
                     |   Setting:  |    Agent     |
                     |    Time:    |    2:15      |
                     | Difficulty: |  one star    |
                     |  Coolness:  |  two stars   |

Just get the two Armor vests if necessary (One behind the very start, 
and one in the empty shed). Just do everything very quickly. It is, 
however, possible to get a time of less than 60 seconds. I saw a clip of 
this somewhere, where Alex accidentally killed himself when he ran into 
his own grenade explosion. Hehehe...I guess the designers thought that 
people would have lost enough years off their life-expectancy just 
getting past this stage on 00 Agent, that the cheat should be easy. I 
think I agree with them on that...

What is "Golden PP7"?: 

The Golden PP7 is better than the Golden Gun because it has more rounds 
per clip. It also, naturally, kills with one shot.


By beating this level you also receive the Cougar Magnum cheat. The 
Magnum may be slow, but it is shiny and very powerful :) Not only that, 
it's cool to see a guy fly back 10 feet from a single bullet.

                            A Z T E C

This level can not be accessed unless you have beaten all the levels on 
Secret Agent (minimum requirement).
                       |    Cheat:   | 2x Moonrakers |
                       |   Setting:  |  Secret Agent | 
                       |    Time:    |     9:00      |
                       | Difficulty: |  three stars  |
                       |  Coolness:  |   one star    |

I hate to say it, but check out my GoldenEye 007 Walkthrough. Remember 
the little trick about Jaws: Get in the rectangular stair area where you 
can circle around - he won't be able to shoot you, but you can shoot 
HIM! Kinda easy since it's on the Secret Agent difficulty.

And when you finally retrieve the smart card, one of two things will 
happen: (1) When you go to the glass door, five Moonraker elites will 
burst into the room from the nearby entrance. Mow them down with your 
double assault rifles (preferably by hiding next to the wall near the 
mainframe and waiting for them, this way you'll take little damage). (2) 
When you return to the shuttle area to insert the DAT into the 
mainframe, several Moonraker elites will flood the room. Again, use your 
double rifles. Of course, you'll sustain A LOT of damage if this 

What is "2x Moonrakers"?: 

Now you can hold a Moonraker Laser in each hand. *YAWN*.


Upon beating the level on Secret Agent (or anything above), you 
automatically get the Moonraker cheat. So, it's exactly like having two 
Moonrakers...except it's only one. How nice. NOT!

                         E G Y P T I A N

This level can only be accessed by beating every level before this on 00 

                        |    Cheat:   | All Weapons  |
                        |   Setting:  |   00 Agent   |
                        |    Time:    |    6:00      |
                        | Difficulty: |   no stars   |
                        |  Coolness:  |  five stars  |

This is so pathetically easy...You might even get this cheat the first 
time you beat the level! The sad thing about this is it's the LAST LEVEL 
OF THE ENTIRE GAME! What nerve. If you ask me, Rare should have swapped 
Aztec and Egypt, so Aztec would be the final level...'cos Aztec is so 
much harder than this piece of trash stage (*ESPECIALLY* on 00 Agent).  

What is "All Weapons"?: 

All weapons, baby! This kinda makes all of the "2x" codes useless 
because you can have every weapon doubled! Double KF7 Soviets...odd :) 
Every weapon in the entire game, you can even shoot tank shells from 
your forehead. Also note, there are new weapons you can only get by 
getting this code: The stunner, which looks like a Gameboy; and the 
shotgun, which looks pretty sweet and is VERY loud. 


Also, upon beating the level, you get the Golden Gun. Which is...not so 


By beating every level on 00 Agent, which is damn friggin' difficult, 
you can open up "007 Mode." In this mode, you can configure the enemy's 
health, accuracy, how damaging their bullets are, their reaction-time, 
etc. It doesn't sound great but believe me, this has tons of 
possibilities (i.e. put enemy health on 1000% and a guy can take Cougar 
Magnum shots TO THE FACE!). How far can you go on your favorite levels 
with enemy accuracy/health-damage way up there? I guess it's up to you 
to find out. 


  5.  G O L D E N E Y E   F U N ! 



The Enemy Rocket Cheat (herein referred to simply as "rocket cheat") is 
quite possibly the best cheat in the entire game -- and it's relatively 
easy to get! With this activated, all the soldiers in the game will now 
be armed with a beautiful Rocket Launcher.  

Here is a small list of odd things that happen when you turn on the 
Enemy Rocket Cheat.

1. Enemies that would normally hold two guns will hold two Rocket 
Launchers now.

2. Some of the enemies with heavy body armor (the ones in black, with 
purple hats, and sunglasses) sometimes have an ZMG or a KF7 Rifle 
instead of a Rocket. Others, they will have a Rocket. What decides this 
seems totally random as far as I can tell.

3. If you accidentally (or in some cases, intentionally) set off an 
alarm, the men that come flooding into the level will not have Rockets.

4. Enemies that stand behind boxes or metallic crates will shoot you 
even if you're standing directly in front of their face. The end result 
is usually them being blown away and you escaping with a huge energy 
loss. This is almost as funny when they throw a hand grenade at you, 
only to have it ricochet off a wall, bounce across the floor, and 
explode at their feet, LOL.

5. Sometimes, the enemy will bend down and do the "shooting motion", but 
nothing will come out of the rocket. This only seems to happen when you 
are about three feet or less in front of them. 

6. The strangest of all, sometimes an enemy will do the "shooting 
motion", you will hear the screeching sound, and you see the rocket 
trail come out of their nozzle -- but the rocket explosion doesn't 
appear! This usually happens when there are dozens of explosions 
happening at once, or when there is too much smoke on screen. The N64 
has its limits, you know!

Here are some levels I strongly suggest playing with this cheat on:

1. Facility *
2. Bunker (either 1 or 2) *
3. Silo * (lay a plastique at the start!)
4. Frigate
5. Archives *
6. Streets
7. Depot
8. Train *
9. Caverns
10. Aztec

Ones with a star next to them are my personal favorite. >:)

 1.  DAM

Sliding in the Hole:

Once you have the Cougar Magnum, go to the second area, where there are 
two soldiers in a concrete bunker. Sneak up behind them, and shoot one 
in the back. The force of the blast will blow him forward, causing him 
to slide through the tiny hole! If you do this so they live, they will 
actually fall back through and start shooting at you.

Rockets in the Ground: 

Turn on the Rocket cheat and proceed to the underground tunnels. 
Ideally, go through the first tower instead of the very last one, this 
way you will have guards on BOTH sides of you, as opposed to only in 
front of you. This is pretty cool, but mainly because maneuverability is 
so limited. You may want to pick up some body armor before coming down 
here, though...

Variations of the above: Use with turbo mode. Use with fast animation 
(very interesting with fast animation!)


Agent Mode. Complete the objectives you would normally complete in 00 
Agent with the following cheats on: Fast Animation, Rockets. That is 

It's a MAGIC Lock...:

Use invisibility and 2x Rocket Cheat. Go to the gate with the lock on 
it, and fire a rock at it. After the smoke clears, open the game and a 
sprite of a broken lock will be floating in mid-air. 


King of the Throne:

Turn the Rocket Cheat on, 00 Agent. Use a loud weapon, such as the 
Cougar Magnum, to attract a lot of guards into the bathroom, and use 
your PP7 to fend them off. See how long you can guard the bathroom 
before having to switch to a more powerful weapon in order to survive. 

Variation of the above: Completing the level with the Rocket Cheat on, 
Agent mode preferably (there's armor to be found!). In the area where 
the path splits to the lab or poisonous gas chambers, try using a 
KF7...LOTS of guards will come. Frantic fun at its BEST!

I Knew This Game Cheated:
Turn on Invincibility, Infinite Ammo, and All Guns, any difficulty will 
do. Complete the level as usual, until you get to the very end with 
Trevlyn. Now, blow up all the tanks so the green gas escapes, the alarm 
goes off, dozens of soldiers come in, etc. At this point, you will 
notice an infinite amount of guards that will come in, no matter how 
many times you kill them. Return to the labs area (shortly before the 
bottling room, it has a lot of glass). Get into one of the labs and kill 
all the soldiers you see. The coast should be clear...now, quickly turn 
to the left or right so the doorway is out of view, and when you look 
back there will be about 10-15 guards trying to get into the doorway. I 
knew this game cheated! :p

Variation of the above: No cheats required for this one. In section 
before the locker room, after getting the keycard and opening the locked 
door, four soldiers will magically appear behind you, even though you 
cleared out the area before leaving.

Variation of the above: When you see a scientist running, follow him, 
and you will eventually see it run into a wall and disappear. Except for 
the one with the keycard -- he runs into the bathroom, goes into a 
stall, and waits there. What the...?
Variation of the above: "Playing" with the scientists is a fun activity! 
Shooting them in 00 Agent will prompt them to pull out a DD44, along 
with their stash of hand grenades. Hehehe...have fun.

Oooh, Nice Head:

Try to go through the entire level ONLY making head shots.

Variation of the above: On 007 mode, configure it so you can only get 
shot once before dying. Now attempt to beat the level! You'll have to be 
REALLY covert to do this; which only intensifies the spy feeling.

Variation of the above: Go through the level, killing guards so they (1) 
Do not fire a single bullet (2) Do not alert another guard. E.g. if you 
kill a guy, others do not come running. This takes a lot of skill.

GoldenEye is an Eye tat is Golden:

Shoot Alec with a golden gun/golden PP7, and he will say "So, the golden 
boy is a traitor! How ironic, James."

The Magic Gas:

When the path splits to two doors that require the use of a console to 
open, go through the one in the right hallway. It leads to a high 
security area filled with computers and scientists. Go under one of the 
concrete platforms, and you will spy several cyndrical containers. Shoot 
them, and a green gas will fill the room as a toxic alarm goes off (this 
is different than the gas bottles where Alec is at, and the alarm is 
different sounding). If you do this, however, the security doors will 
become permanently locked, sealing you off from the rest of the 
level...so only do this for fun.

Variation of the above: Use invincibility, blow up the tanks where Alex 
is at, and run around in glee, shooting away scientists and guards with 
a visibility of about 10 feet. Hey, this is like a Turok game ;)

Again, They Cheat: 

Get Invincibility, All Guns, and Infinite Ammo turned on. Behind where 
you start is a small room containing the Timed Mines -- throw a 
proximity mine or two inside. When you go into the runway, the game will 
start to send streams of soldiers at you from designated "warp" spots. 
In a few seconds, you should hear your proximity mines go off from the 
soldier appearing in the room.

 4.  SURFACE 1
A Sniper's Paradise:

By setting off an alarm, dozens of Siberian guards will flood the level. 
Get atop a high area -- the satellite dish or one of the sniper 
platforms -- and have fun shooting people in the head from 200 meters. 
One shot: one kill, eh?

 5.  BUNKER 1

Challenge Yourself to the Max:

In 00 Agent, can you complete the entire mission if you let the first 
guard of the stage activate the alarm? Every 10 seconds or so, three 
agents will come: one with double DD44's, one with a KF7 Soviet, and one 
with double Klobbs. They all have copious amounts of body armor, can 
take three shots to the face (strange!), and wear nice sunglasses, as if 
it mattered. See how far you can test your skills...

007 Mode to the Rescue!:

Put Enemy Damage on 600% or so, and Enemy Reaction on 40%, or around 
there. This really pressures you to make head shots, as you can only be 
shot once or twice and still live. Escaping while the alarm goes off 
(when accessing the mainframe with Boris) can be quite difficult.

Floating Ammunition:

Put on all weapons, infinite ammunition, invisibility, invincibility, 
and head to the control room (it has the big screen). In the middle of 
the ceiling are to two sets of four TV monitors. In one set, plant a 
remote mine on all four TV's, then detonate them. Now, all your mines, 
hand grenades, rockets, grenade launcher grenades, and throwing knives 
will all FLOAT IN MID-AIR. If you shoot an explosive, it will explode, 
and creating a chain reaction can be fun. 

Of other note, this seems to make all the guards in the level die with 
the weapons in their hand, and the weapon actually fades away with their 
body. Very odd.


A Match Made in Heaven:

Put on Enemy Rockets, Agent mode. At the start, lay your full compliment 
of plastique explosives on the wall, causing a time limit of six minutes 
to spring up. Can you make it to the end before time is up while 
completing all your objectives? Afterall, a 10 foot wide explosion in a 
room full of scientists won't help your mission objective screen, if you 
get my drift, hehehe...

Variation of the above: Some brave players have attempted the above on 
00 Agent. 

Variation of the above: Only use your PP7 (silenced, with 100 rounds) 
through the entire level.

Variation of the above: When you get to the end, quickly dash to the 
start. If you make it in time, blow the plastiques up (you'll only have 
a few moments to spare ANYWAYS...)


Twin AR33's:

No cheats required for this. In the room where you contact Jack Wade (it 
has lots of gasoline barrels, computer equipment, scientists...), go tot 
he very right side of the room (from the perspective you enter the 
room). On the right wall is a crate, keep shooting it and two smaller 
crates will fall out. Out of these, strangely enough, computer monitors 
tumble out. Shoot these, and your reward is a set of twin AR33's -- 
Jaws' favorite weapon! :p I still like the RC-P90, though...even if an 
AR33 has a scope. 

They're Kinda Pissed Off...:

No cheats are required for this one. Go to the very end, any difficulty, 
to where Alec escapes. Instead of exiting, go back into the level, and 
hordes of secret agents will flood the level, wielding twin RC-P90's (!) 
and automatic shotguns. Play nice, now...


To Light Speed, and Beyond!:

After changing that horrible quote from Toy Story, put on Invincibility 
(optional), Turbo Mode, and Fast Animation. Alec will literally FLY all 
over the level, and it's actually quite funny to watch him go down a 
ramp: sometimes his feet are actually lifted from the ground!

Is it a bird? A Plane? No! It's an M16 Operative!:

Turn on invincibility, fast animation, and the Golden PP7 (so you can 
kill Alec in one shot), any difficulty. Complete all objectives, and the 
ending sequence will be downright hilarious. When Bond jumps to the 
helicopter, he is blown roughly 100 feet from the chopper. Realizing 
this, the chopper attempts to go get the flying Bond. Hehehe.


  6.   T H E   2 4 T H   C H E A T ?


There is no 24th cheat, it's just that Rare had the balls to put an 
extra space where a cheat could go. It's easy to see why some people 
believe in the "All Bond" code and things like that, but no, there is no 
24th cheat, live with it. If you want to be real anal about it, YES, 
there is a "wire-frame" mode that can be accessed by using a Gameshark, 
but since you can't get it without that little cheating device, it is 
NOT considered a "true" code. 

Of course, I always considered "007 Mode" the 24th cheat, since it is an 
earned reward and everything...just because it doesn't appear on the 
cheat menu doesn't mean anything... :p


  7.   C R E D I T S



Nintendo: Their machine, so I have to give them some credit.

Rareware: My God, giving credit to the developer?! Who would've thought?


Nintendo Power <www.nintendo.com>: The official Nintendo site, it's 
GoldenEye 007 section is pretty slick.

Rareware <www.rareware.com>: Ah, yes, the best official company site 
ever created! This place is just downright hilarious. I love them 
British folk...

Gamefaqs <www.gamefaqs.com>: Besides all of my FAQs being there (Check 
'em out, there's about 26 or so), it is the largest collection of FAQs 
on the Internet. 

N64 Code Center <www.n64cc.com>: YOU MUST SEE THEIR GOLDENEYE CHEATS 
NOW! Seriously, I've never seen so many glitches and strange things 
before in my life! 


  8.  I M P O R T A N T   L E G A L   I N F O R M A T I O N


This FAQ can only appear on the following sites:

- GameFAQs <www.gamefaqs.com>
- Cheat Code Central <www.cheatcc.com>
- GameSages <www.gamesages.com>

Why? Because those are the only three sites that can keep my FAQs 
updated. GameFAQs gets away with murder, though, on account of the fact 
I send my FAQs there myself. Gamesages is GameFAQs sister site, so they 
share information. Cheat Code Central is great, because they always seem 
to have the most updated version without me having to tell them. Great 
job, guys and gals. 

I just hate it when people have outdated versions of my FAQs, because I 
get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even 
though it IS updated, or they ask a question that has been answered in 
the new versions, or make additions that are already there, etc., etc. 
I've had problems with this with other FAQs, and I'm taking steps (e.g. 
this note) to put an end to it! 

Here are a few "do's" and "don'ts". Webmasters! Take note...

Webmasters! Do not:

Post this FAQ on your site directly. The only sites that this rule DOES 
NOT apply to are GameFAQs, GameSages, and Cheat Code Central, as shown 

Webmasters! Please do:

If you are a webmaster of a site that wants to post this FAQ, what do 
you do? As you read above, you can not post it directly. Instead, link 
to the page at www.gamefaqs.com that lists all the FAQs for this game. 
Why GameFAQs? Because I said so. To clear up some confusion, you can not 
link to the URL if it ends in ".txt" or ".doc", you just can't use that. 
If it ends in anything else, such as the page where it lists all the 
FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm 
only repeating myself, but I had to because some people have to be told 
something twice. If you have any questions on linking, notify me. To 
answer the most common question I'll get, you can not link to any 
GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs' 
legal section. So there. 

This FAQ cannot be used in magazines, guides, books, etc. or in any 
other form of printed or electronic media involved in a commercial 
business, in part or in whole, in any way, shape, or form, PERIOD. It 
may not be given away freely, as a "bonus" or "prize", or given away 
with the game itself, etc. This FAQ cannot be used for either profitable 
or promotional purposes, regardless of the situation. Breaking any of 
these rules is in direction violation of U.S. law. 

Any characters, names, places, or miscellaneous objects are copyright 
their respective companies. I am in no way affiliated with Nintendo, 
Rareware, nor any companies that were/are involved with this game.

This document is © 1999-2000 marshmallow
All rights reserved


  9.   C O N T A C T   I N F O R M A T I O N 


Feel free to contact the insane author of this FAQ, marshmallow, with 
any e-mail, corrections, adorations, admonitions, praise, damnation, 
condemnation, or death threats at: marshmallow@planetn2000.com

Basically, there are five different types of e-mail I will receive on a 
daily basis. 

I will answer questions to the best of my ability, but not necessarily 
immediately. Who knows...you may get an answer hours after sending it, 
or maybe even weeks. Do not e-mail me telling me to "answer your 
questions", unless you like to be ignored. Also, please realize that I 
<prepare for a shocker> do have a real life outside the Internet. 
School, friends, what have you. Hey, sometimes I might not even get on 
the Internet for a few days if I pick up a hot new game that I enjoy.  

If you ask a question that has been answered in the FAQ, I will most 
definitely ignore it. If your question is poorly written (e.g. "Hez waz 
up, dawg? Got mez uh q!") I will delete it.  Etc., etc...


Hey, you mean people actually receive help from me and like to praise my 
work? Believe me, though I may not reply to it, I do appreciate your 
comments. Though, most people, if they praise me, do it along with a 
question, in which I might reply something like, "Yeah, thanks for the 
support. As for your problem..." 

I've received very few of these, but it's happened. Chances are high 
that I may not reply, but if you present a valid criticism, I may 
acknowledge your critique. As for those less intellectual letters, heh, 
they're always good for laughs.


Though I can assure you I will be flattered, I will *not* work for your 
site exclusively (or even as a third party). I don't care how much 
money, women, or drugs you offer me, either. No means no, okay?


No, I don't care about what kind of whore house your uncle runs. No, I 
don't know who Louie is and why he has a fetish for panties. No, I don't 
think a piano is going to mysteriously appear out of thin air and fall 
on me if I don't send a piece of sh!t letter to other people. No, I 
won't send you cash for a "dying" (yeah, right) kid who is infected with 
brain cancer, though sometimes I wonder if YOU'RE the one with brain 
cancer. No, I don't care about this new, amazing revelation about weight 
loss (my muscle to fat ratio is quite normal, thank you very much). And, 
finally, I will *not* make out with you!  

I apologize for the aforementioned subjects, because they had some 
questionable material. However, considering this is a FAQ for a T rated 
game with copious amounts of blood and violence, I assume you will not 
be offended by a little sexual innuendo. 

                           ~ End of Document ~  

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