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FAQ/Walkthrough by liukang
From: email@example.com (liukang) Date: Thu, 08 Jan 1998 07:26:19 GMT Goldeneye Strategy Guide Scroll Through Weapons Backwards: Did you know that you can scroll through your weapons backwards? Simply press and hold A, then tap Z (or press them both at the same time). Blow up Remote Mines without Watch: You can actually blow up remote mines without using the detonator. First, toss the mine as usual but instead of going to the detonator watch, press A and B at the same time. The mine automatically blows up and you still stay on the mine weapons screen. Level 1 MISSION 1: Arkangelsk Time cheat: Level 1: Dam Paintball Mode Secret Agent 2:40: To get the cheat, just keep moving (no stopping) all the way through the gates, pick off the guard heading towards the alarm. Destroy that alarm, then destroy the lock and finish off the other alarms on the three towers. Then Bungee off the platform from the second tower. Primary Objectives: Agent: Bungee jump from platform. Secret Agent: Neutralize all alarms, Bungee jump from platform. 00 Agent: Install covert modem, Intercept data backup, Neutralize all alarms, Bungee jump from platform. If you follow the cheat you will have no problem on the hard setting. Their is a sniper rifle on the first tower but you don't need it. If you need protection just follow the truck and when it goes through the gates as well. On the very easy level there is armor in the second tower. Go through the two gates and kill the guard heading for the alarm. Destroy that alarm and the other 3 alarms later on the towers outside the compound. Open the gate after the alarm and you will see crates to your right. On the other side is a small terminal and that's where you have to install the modem. Destroy the lock and open the other gate and you will see the other three towers in the distance. Go in the first tower, destroy the alarm and go down the stairs. Sometimes the guard on top of the tower will follow you. Kill the two guards then open the little chain door then go left. You will meet a lot of resistance on the way. On the far end is a door and that is were you have to intercept your data. There is around 4 guards in this room. Just click on the mainframes on the left and that's all. Head back the other way until you reach were you first started. Then head that way all the way to the end. More resistance this way as well. Open the small door on your right and kill the alarm above the stairs and head back the way you came before until you reach the middle tower that you missed for a reason. Destroy the alarm above the stairs like before then exit the tower and their is the platform in which you need to jump off. Level 2 MISSION 1: Arkangelsk PART II: Facility Time cheat: Level 2: Facility Invincibility 00 Agent 2:05: Jump out the vent, down the stairs, and nail Mr. clearance-B-keycard. Now dash to security checkpoint, activate, and run like mad through it, and go straight through 3 doors, bringing you to a fork in the road. Go left, and blast the door once or twice and a nice jerk will open it for you. Reward him and his buddies and dash up the stairs into the labs. IF DR. DOAK ISN'T HERE, YOU'RE DONE. Primary Objectives: Agent: Gain entry to laboratory area, Rendezvous with 006, Destroy all tanks in bottling room, Minimize scientist casualties. Secret Agent: Gain entry to laboratory area, Contact double agent, Rendezvous with 006, Destroy all tanks in bottling room, Minimize scientist casualties. 00 Agent: Gain entry to laboratory area, Rendezvous with 006, Destroy all tanks in bottling room, Minimize scientist casualties. Jump out the vent, down the stairs, and nail Mr. clearance-B-keycard. Now dash to security checkpoint, activate, and run like mad through it, and go straight through 3 doors, bringing you to a fork in the road. Go left, and blast the door once or twice and a nice jerk will open it for you. Reward him and his buddies and dash up the stairs into the labs. IF DR. DOAK ISN'T HERE, he will be in a room where those 3 doors you went pass or taking the right at the fork after those three doors. Dr. Doak, the double agent scientist, will hand you a door decoder for later use. He may not be there (he's got a light brown hair and a beard and he walks slow, without putting his hands up). You'll see two doors, the one on the right is your door. In easy mode, you simply approach it, but in medium and hard you must switch to the key and wait. Once you're through it, switch to the mines. Go down the stairs, approach 006 so that a conversation begins and as soon as it starts lay one mine on each of the five giant vats. Across the room from the staircase you descended, there is a door, it's your escape route. Now there are only two things that need be done. One, make sure that 006 is about 5-10 feet away from the tanks (so that when you blow them up he doesn't die). Two, blow up the ALL of the vats. As soon they're toast, just walk out that door. If you stick around to see what happens, guards will come by the bucket load hooting and a'hollering and gas will flood the room. Level 3 MISSION 1: Arkangelsk PART III: Runway Time cheat: Level 3: Runway DK (Big Head) Agent 5:00: Open gate, turn left open door and get plane key. Out the door, turn left to the plane in the distance. Primary Objectives: Agent: Find plane ignition key, Escape in plane. Secret Agent: Find plane ignition key, Destroy missile battery, Escape in plane. 00 Agent: Find plane ignition key, Destroy heavy gun emplacements, Destroy missile battery, Escape in plane. On the easy level, you won't be needing the tank but on the other two you will. Once you get the key head straight out from the shed and a soldier will be shooting at you in the distance. Kill him and go in that direction until you see the tank to the right. Press the B button to get in. Go down the runway on the left side until you pass two barrels. There is a gun emplacement on the left way up ahead on the left. Cycle through your weapons to the cannon and destroy the machine gun. Keep going down the runway and you will see the plane on the right. Right before it, is a Missile battery. After disposing of the missile battery, their are two more heavy machine guns you need to knock out. They are both at the end of the runway. One at the left and the one at the right. Destroy the right one first. Meanwhile enemy soldiers will be shooting you. Try to run them over or shoot them with gun fire. Head for the plane and get out of the tank and press the B button on the plane when all objectives are done. Level 4 MISSION 2: Severnaya PART I: Surface Time cheat: Level 4: Surface 2x Grenade Launcher Secret Agent 3:30: Go forward, turn left and head straight until you past a soldier, and oil rig. Keep going straight, you will pass a house on the left, past another oil rig and the house in front of you is where you have to go. Obtain a key and go out the door. Turn right and you will see a house but keep on moving past it, over two snow drifts and into another house and get the key. Out the door turn left and head for the big satellite dish but go to the left past the satellite dish and into encampment. Go in the first house on the left and open the safe. Now go back to the satellite dish and go in side. Power down the dish and exit the building and head straight until you pass two roads, turn left and you will see the ventilation tower. Primary Objectives: Agent: Power down communications dish, Enter base via ventilation tower. Secret Agent: Obtain safe key, Steal building plans, Power down communications dish, Enter base via ventilation tower. 00 Agent: Obtain safe key, Steal building plans, Power down communications dish, Enter base via ventilation tower. Follow the instructions above for all difficult settings!! Level 5 MISSION 2: Severnaya PART II: Bunker Time cheat: Level 5: Bunker 2x Rocket Launcher 00 Agent 4:00: Open the door and kill the guards. Turn around, go through door and nail the camera on the left. Open double doors on the right and kill those guards. Turn left, go forward until you see another camera to the left. Kill the guard at the end of the hall and take his weapon. Kill the other guards in the adjoined room to the left. Go back the other way until you reach the double doors on your left. If the guards in that room aren't dead use the rifle to shoot through the doors window so they could come out (pick up a security card by now). After, don't go down the stairs but turn right, down the hall is another camera. Now go back to those stairs and go into the room and kill all the soldiers. Pick up the key where Boris is then go upstairs on the other side of the room to the left were the last camera is. Take picture of the big video screen, then go talk to Boris. He will lead you were the computers are (you now should have a computer room key). When you get there, copy goldeneye key then use the Datathief on the mainframe when the alarm goes off. Go back to the main room, watch out for the black uniform soldiers, and go up the stairs and out. Primary Objectives: Agent: Copy Goldeneye key and leave original, Photograph main video screen. Secret Agent: Disrupt all surveillance equipment, Copy Goldeneye key and leave original, Photograph main video screen. 00 Agent: Disrupt all surveillance equipment, Copy Goldeneye key and leave original, Photograph main video screen, Get personnel to activate computer, Download data from computer. Follow the instructions above for all difficult settings!! Level 6 MISSION 3: Kirghizstan PART I: Launch silo #4 Time cheat: Level 6: Silo Turbo Mode Agent 3:00: Just go through this level and don't stop. If you can't open a lock door just fire into it with the soviet rifle or find the keypass. Photograph satellite in the last room with the scientist and keep going up the stairs, turn left at the fork and follow the Russian soldier with the white briefcase until you see the elevator. Primary Objectives: Agent: Photograph satellite, Minimize scientist casualties. Secret Agent: Photograph satellite, Obtain telemetric data, Retrieve satellite circuitry, Minimize scientist casualties. 00 Agent: Photograph satellite, Obtain telemetric data, Retrieve satellite circuitry, Plant bombs in fuel rooms, Minimize scientist casualties. In the medium and hard difficulty levels, the whole mission is timed and a clock at the bottom of your screen delivers the time. You have 7:30 minutes (in medium, and 8:30 in hard) to meet all of your required objectives. That means a lot running and killing, baby. Go to the first room and kill off about three soldiers guarding it. They will be in range and if you're kill them fast enough, and no scientists should get in the way. Pick up the required cards (two green data ones resting sitting on a table on the left) and the security card on the floor. Right when you walk into a room (rooms with scientists working in, there are four). Go to the right. Look on the wall and see if you see a red light. Then throw the plastique explosives in between the 2 columns where the red light is at. After the first room you'll come to a split in the hallway, take a right, and pass along a side bridge, by the rocket. At least two men stand behind the door that leads from the bridge to the hallway, so when you open the door, shoot fast, strafe right. Then strafe left in front of the doorway and finish the other guys off. At the end of the hallway that turns left, there are a few barrels. A few soldiers may also appear. Instead of shooting them, shoot at the two explosive barrels in the corner, if done right, all of the nearest barrels will blow. Give yourself a lot of room, like stay at the bottom of the stairs. Approach the corner of the wall without revealing yourself. Lean out and shoot about three or four guys in the distance. Be wary of grenades. Take out one soldier at a time. There are more barrels just around that corner, so if the barrel explosion you caused didn't set them off, make sure the enemy fire doesn't either. You're now ready for room two, containing at least three soldiers who hide behind the door on the right. Another will be in your sight as soon as the door is open. One green data card lies on a computer card just on the other side of the door, so grab it. Grab the security card on the floor as well. As many as three more guards may enter the room, so watch out. Go up the stairs and out. Another split in the hall appears before you, and you should strafe to the left side of the hallway and kill the guy on the right without exposing yourself to the intersection. Now turn left, and lean to see a soldier ducking behind a crate. Now turn and go to the right where you'll open a door to a bridge with a load of soldiers on it. More appear on the other side of the door. Strafe and shoot. After that, enter the room, follow the corridor that leads up a short set of stairs and then lead to the third room where more soldiers will meet you at the top of the stairs. The third room. No soldiers will appear initially. Enter and head right to the bald scientist in the corner. He will have a DAT card, which will complete objective B. Great, now turn around. Go to the far side of the tall computer just next to the door. Another bald scientist is there, so you'll need to grab the security card from him. Objective C has now been completed. You should have no less than 1:40 on your clock if you're half way decent. Three guards will stand in your way as you pass through a T shaped split in the corridor. Turn right, and get ready. After the third room, turn right and kill the few soldiers on the bridge. After that, a clan of gunmen are ducking, hiding, and shooting. Follow suit. Crouch down and wait until there is no gunfire, and then stand up and shoot. Kill the first guy on the left and hide behind that crate. Then duck and shoot a few times quickly, before they start tossing grenades. Room four has the satellite. It's easy to spot because of the blue side paneling, switch to your camera and take a picture. Walk up the stairs and prepare for another battle. There are no less than a dozen men, plus Ourumov, who has a brief case behind them all. While it's relatively easy to kill off the soldiers, Ourumov will shoot and not miss until you run toward him. And you're gonna take a few hits. Half way through the tunnel he'll run. You're on a time limit, so rush at him as soon as you kill all of the soldiers. Chase carefully after him, but slow down before you turn the corner left in the final T-shaped hallway. At least three guardsmen are there. Strafe right and left to avoid their shots. Turn left, go out the door that leads to a bridge, and then to another door. Enter it and pass through a hallway with an oval shaped room. A guard will stand at each side. Shoot one, then the other. More should appear. Go right into the next room and kill the few guards that are in the middle of a giant computer circle. Take a right to an elevator. Level 7 MISSION 4: Monte Carlo PART I: Frigate Time cheat: Level 7: Frigate No Radar (Multi) Secret Agent 4:30: Make your way to the second staircase, open the door and kill the guard at the other end of the hall. Turn around and go through the first door on the left, open the door to the right and nail the guard. Open the left door and nail that guard. Open the door on the right and kill the guard and pick up the armor. Open the next door and kill the guard that will kill the hostage, then the other two guards. Disarm bridge bomb (trigger button) then back track were you killed the first guard in this mission. Open the door in front of you, head down the stairs and plant the bug on the helicopter, then go back were you killed the first guard and open the door on the left. Kill the two guards to rescue the hostage but don't go inside the room. In the other room is another guard holding another hostage. Go through those rooms and kill the guard on the left and two or three guards on the right. Go to the end of the hall and take the stairs to the right. Turn right then go to the end of the hall to another pair of stairs to the right. Go down then and go left. Don't go in any of the rooms yet. Head forward then left and open the door. kill the guard holding hostage then go to the other room and another guard holding a hostage. Open the door kill the two guard then open the other door and you will see a guard to the left. After you nail him go forward and disarm the engine bomb. Now back track to your little boat the same way you got hear and when you reach your boat you will finish all objectives. (On hard their is one more hostage to free in the engine room. It would be below were you disarmed the engine bomb.) Primary Objectives: Agent: Rescue hostages, Plant tracking bug on helicopter, Secret Agent: Rescue hostages, Disarm bridge bomb, Disarm engine room bomb, Plant tracking bug on helicopter. 00 Agent: Rescue hostages, Disarm bridge bomb, Disarm engine room bomb, Plant tracking bug on helicopter. Follow the instructions above for all difficult settings!! Level 8 MISSION 5: Severnaya PART I: Surface Time cheat: Level 8: Surface 2 Tiny Bond 00 Agent 4:15: Just like the last time you were here but a little different. It is a bit dark so it is harder to see some things. Go to the first cabin like before and kill the camera and kill guard to get the key. Head for the satellite dish but just like before you go to the encampment. Destroy the camera on the left then keep following the road to two more cabins and another camera on the right. Head back to the dish and up the stairs. You will find the last camera. Destroy the two white boxes nest to the monitor then head out. Your not going to the ventilation shaft but keep on going straight until you see the third road then follow it. Destroy the helicopter and your done. Primary Objectives: Agent: Break communications link to bunker, Gain entry to bunker. Secret Agent: Break communications link to bunker, Disable Spetznaz support aircraft, Gain entry to bunker. 00 Agent: Disrupt all surveillance equipment, Break communications link to bunker, Disable Spetznaz support aircraft, Gain entry to bunker. Follow the instructions above for all difficult settings!! Level 9 MISSION 5: Severnaya PART II: Bunker Time cheat: Level 9: Bunker2 2x Throwing Knives Agent 1:30: Use your magnetic watch to get key and chop the guard. Rescue Natalya Then go out the door turn left up the stairs and shoot anything that moves. Tell the guard to open the door for you and reward him. Turn right until you reach the end then turn right again. Go through the first door on the right And pick up the tape. Go to the main room and go through the glass door and up the stairs and your done. Primary Objectives: Agent: Recover CCTV tape, Escape with Natalya. Secret Agent: Compare staff/casualty lists, Recover CCTV tape, Disable all security cameras, Escape with Natalya. 00 Agent: Compare staff/casualty lists, Recover goldeneye operations manual, Recover CCTV tape, Disable all security cameras, Escape with Natalya. This level is hard, but it's one of the best designed levels in the game. You're stuck in a cell and next to you is Natalya, who you meet for the first time. Switch to the magnet watch attract. Approach the side of the cell with the door on it. Across from you is a key, so press Z and the key will fly to you. Wait until the guard is really close to you and press B to unlock the jail cell door. The guard will bend down on one knee to shoot at you, when he stands up give him three judo chops. Take his KF7 Soviet. You can let Natalya out by pressing B at the cell door, but don't. Go to the double door, look through the windows. Use you site and in the next minute you should see a soldier walk by. Knock him off with a blow to the head. Try to use only one bullet per soldier, otherwise you make a racket and the whole building will know you're there. Try to control your fire to a single shot. Open the door, peak around the left corner, it should be clear, but don't go down the long hallway on your left yet. Go to the double doors ahead (which you'll need a security key for) and turn left. Another set of doors (which you can get through). Peak through the window. Three guards. Aim for one, peg him in the head, and stand back. The two others should come out. Try to be quiet while you end their boring lives. The basic aim here in this first part is to avoid the many annoying security cameras and find security keys. Go back to the long hallway and stop at the end. Soldiers will pass by. Wait until there's just one and then peg him quietly (one shot). At least three others will follow. Kill them as quietly as you can. Go up the short flight of stairs and head straight. You're now entering an automatic gun area that wasn't in the easy level. At your first turn look up and ahead, the back of a big gun. Blast it. Run through the maze until you see a red light. It'll come after the blue light. Stop when you see it and the big automatic gun. Blast it. Walk ahead into that slightly open area and stop. To your right is another big automatic gun. Blast it. Stray soldiers will come from behind you every so often, so keep an eye out for them. There's a split in the hallways. Turn right and kill the two guards. Then go the other way until you see a guard in a distance. Lean out and kill the guy on the other end of the hallway. Run down the hallway. There is a camera at the end of the hall were the guard was standing before. Dispose of it then turn around and take the first left passage. Open the windowless door and Peep through the window on the left. Kill off one guy, back up for the next guy to come out. You should pick up Keycard A and a document. Step out of the room, take a left, go down the flight of stairs, go down the hallway, and take a left. The keycard will now open those double doors. If no guards are around then run until you can go to the left. If you stop and look down the hallway, you're sunk. There are two guards there, plus a security camera. Turn around and wait for the dumb guards. Kill them. Then shoot the camera. Now enter the double doors. Then look through the window, kill one guy through the window, and the door will open, followed by at least three guys. Kill them quickly and hide in the storage slot on your left. If no one comes, then one by one kill each single or set of guys who hide in those storage slots. If all goes well, then the room will be empty. Look around. There are two important items here. One is a red clipboard, and the other is a body vest. The clipboard will allow you to meet objective A. Grab them both and head toward the opposite door. Go through the hallway, and instead of ascending the stairs on your right, pass them. Circle all the way around to where you picked up the keycard A document, pass that room, and enter the long hallway. Walk down the hallway. You have several choices. Take the first door on your left. Peak through the second set of doorways, and kill the guard across the room, then look left. Blow out the camera on your left. Kill him and take his safe key. Leave the room, take a right, and don't move. Inside that room is a camera. Open the door and blast it right off. Once that's done, enter the room. Head toward the other door and look straight up. The nastiest camera in the game is way up on the wall. Blast it. Only one left. Enter that room and grab the CCTV tape. Now back out, and head toward the main control room. Peak around the corner. Two guards hover inside the glass encased room across the way. Two more guard the exit. Start picking them off one by one, but still remaining in hiding. After killing them off, get to the stairway closest to you, kill off as many as two to four guys in that room. Descend the stairs. Head toward glass room across the main room. Make sure to stay against the wall. There's a camera up on the wall in there. Use your site and blast it. Go get Natalya from out of her cell. Then go to the doors on the left. Before the windowless door. Open the safe and pick up the goldeneye ops manual. Then head back to the main room, she will follow you. She'll check a computer, set off a timer, and then both of your should run the heck out of there. Use the glass door exit, run up the stairs, and depart. Level 10 MISSION 6: St. Petersburg PART I: Statue Park Time cheat: Level 10: Statue Fast Animation Secret Agent 3:15: Run down the hill until you reach a white man statue on the left then turn left then pass a gold star on the right then turn right. Go forward and go between two blocks. Keep on going forward until you see a big greyish-white block on the left. Keep going forward and pass the white towers through the left. Stay to the left until you see a red building. Go in it and you will complete your first objective. While he is talking, leave the building a little and look for a white building to the left. When he is done talking travel left of that building and go straight. Pass the tank and a couple of little blocks then make a hard right above a little ridge and it will take you to the statue. Be unarmed and wait for Janus. When you see soldiers with shotguns, move as close as possible before Janus starts talking. When objective is complete, run pass the guards the same way you came here. Pass the tank and you will see the red building on the right. Go through the towers on the right and you will see a statue with a gold star. Pass it and you will see a red skinny pole, go through it. Turn a little to the left and pass the small blocks in the middle. Go forward until you see another statue with a gold star on it. Turn left then right and go forward until you reach the helicopter. You will rescue Natalya then go back down the hill. When the helicopter blows up you will need to find the flight recorder. It should be near the first couple of statues but it can be in three different places each time. It is easy to find because it is glowing yellow and also they will tell you if you gone to far. Go back up the hill and go through the gate but don't kill the soldiers guarding Natalya! Primary Objectives: Agent: Contact Valentine, Confront and unmask Janus, Locate helicopter, Rescue Natalya, Find flight recorder. Secret Agent: Contact Valentine, Confront and unmask Janus, Locate helicopter, Rescue Natalya, Find flight recorder. 00 Agent: Contact Valentine, Confront and unmask Janus, Locate helicopter, Rescue Natalya, Find flight recorder. Follow the instructions above for all difficult settings!! Level 11 MISSION 6: St. Petersburg PART II: Military archives Time cheat: Level 11: Archives Invisibility 00 Agent 1:20: Chop the guard with the key (one on the right) then run out of the room and turn right. Go up the stairs and go left into the big room. Then turn left and go through the double doors. Go across the room to a single door. Look in and get Natalya. Then turn around and run through the double doors and down the stairs. Go through the door on the right and turn left immediately. Then go straight to a door go through and turn left. Inside the other door is Miskin. Wait for him to finish talking then open the safe and run through the door opposite the safe. Go through until you get to a room with windows in it. Break one and get out. Primary Objectives: Agent: Escape from the interrogation room, Find Natalya, Escape with Natalya. Secret Agent: Escape from the interrogation room, Find Natalya, Recover helicopter black box, Escape with Natalya. 00 Agent: Escape from the interrogation room, Find Natalya, Recover helicopter black box, Escape with Natalya. Follow the instructions above for all difficult settings!! Level 12 MISSION 6: St. Petersburg PART III: Streets Time cheat: Level 12: Streets Enemy Rockets Agent 1:45: Run forward and lean left around the corner. Kill the three soldiers coming your way. Don't get hit, these guys aren't that good and strafing will keep them from missing. Head toward the tank and get in. Drive out of the gates, turn right at the fork, and follow the street for a few blocks, turning when it does, until you reach the next intersection. Go straight and you'll hopefully run over several enemies. A mixture of civilians and military roam around the streets, so be careful. At the next intersection, take a left and blow up a few cars from a distance. Entering an explosion will cause serious loss of health. (In at least two instances, you'll need to blow them up to clear the road.) Beware of the path of blue land mines that a civilian is running around. Shoot one cannon shot into the patch and they'll all set each other off. When the explosions finish, drive through. At the next intersection, go left, then the next right. Next you'll see several troops shooting at you, so shoot them or crush them, whatever seems most cruel. You'll know when you've reached the end. There are two cars parked in front of an opening of the street. Primary Objectives: Agent: Pursue Ourmurov and Natalya, Minimize civilian casualties. Secret Agent: Contact Valentin, Pursue Ourmurov and Natalya, Minimize civilian casualties. 00 Agent: Contact Valentin, Pursue Ourmurov and Natalya, Minimize civilian casualties. In the medium and hard levels, you have to meet with Valentin. To meet with Valentine, run forward and lean left around the corner. Kill the three soldiers coming your way. Don't get hit, these guys aren't that good and strafing will keep them from missing. Head toward the tank and to the left of the jeep is a guard who's taking shots at you. Kill him and then turn around and in the corner is another one. Kill him, too. A third and final soldier will attack from behind a gate. For the medium and hard players, walk out of the gate and take a left down a narrow alley. Follow the alley, killing about a half dozen stray soldiers along the way. Don't get hit, you need all the health you can get. Follow the road and a wide, long street with about four soldiers will appear. Kill them and take notice of the shots coming from the far building. If you walk all the way to the end, look up close. You can see soldiers in the rooms and you can jump through a few of the windows and kill these guys if you want. Don't bother with these guys. There's a door that clearly means for you to enter into it on the building to your left (if you didn't enter the far building). Go in, take a left, and you'll see Valentin in a small room there. Talk with him. Valentin will extend the time you have to rescue Natalya, but only if you listen to him. Walk around Valentin so that you're facing the door. After Valentin talks to you, he'll run back to the tank. Follow the streets back to the tank and get in the tank as soon as possible. A message will flash on the screen telling you that Valentin has contacted his friends, and you will receive double the time you started off with. In the tank, the fastest path out is as follows. Drive out the gates, turn right at the fork, and follow the street for a few blocks, turning when it does, until you reach the next intersection. Go straight and you'll hopefully run over several enemies. At the next intersection, take a left and blow up a few cars from a distance. Entering an explosion will cause serious loss of health. (In at least two instances, you'll need to blow them up to clear the road.) Beware of the path of blue land mines that a civilian is running around. Shoot one cannon shot into the patch and they'll all set each other off. When the explosions finish, drive through. At the next intersection, go left, then the next right. You'll know when you've reached the end: There are two cars parked in front of an opening of the street. Level 13 MISSION 6: St. Petersburg PART IV: Depot Time cheat: Level 13: Depot Slow Animation Secret Agent 1:30: Start by going straight, then turn right then a left until you reach a double gate fence. After going through, continue going straight until you see a blue wall in front of you, turn left. At the end of the path is a garage with a door, reading BXOII on the right. Open it and kill the guard on the left, than on the right. Three to four other soldiers from inside the garage will appear. Kill them, and your right for more soldiers. A large, mean automatic machine gun is on the left in this garage. This auto gun shoots non-stop and will kill you within seconds. Once the soldiers all seem dead, play a little trick on the machine gun. Strafe to the right and let it see you and then quickly strafe to the left. It'll still be a second or so behind you. You'll have time to aim, and unload a flurry of shots. Destroying this auto machine gun is hard, and you may die a few times in the process. Aim upward to kill it. After it's dead, walk left and there may be one soldier remaining. Just be wary. You should be able to pick up a double D5K Deutsche now. The far table on the left should have a safe key, so grab it, and then blow all of the computer equipment away. Shoot the big screen, too. Objective A and B are done. Now, before you leave there are a bunch of soldiers waiting for you. So be smart. Open the door and lean out to kill the trio of guys waiting for you. When the coast seems clear, run straight down the path, past that earlier gate on the right and keep going until you reach a big clearing. The clearing is noticeable because of the orangeish pipe that runs form building to building overhead. At that point, turn left there and head straight. Veer a bit to your left. You'll go about 100 feet or so, until you pass under another orange pipe. You'll see a white gate on your right and several graffiti-laden crates on your left. Pass through that area until a white building appears on your right. Enter through the door on that building. Ascend the staircase and open the safe, get the blue prints and go out the nearest door. This door leads to the train. Open it, descend the stairs, and run toward the far left garage door. Open it. There may be one or two guards on your right to meet you. Kill them. The train is right in front of you. Walk toward to the yellow vertical stripes and press B. At least two guards will be there. Primary Objectives: Agent: Locate Trevelyan's train. Secret Agent: Destroy computer network, Obtain safe key, Recover helicopter blue prints, Locate Trevelyan's train. 00 Agent: Destroy illegal arms cache, Destroy computer network, Obtain safe key, Recover helicopter blue prints, Locate Trevelyan's train. Start by going straight, then turn right then a left until you reach a double gate fence. After going through, continue going straight until you see a blue wall in front of you, turn right. You must first find and destroy the illegal arms cache. Instead of running to the computer network area straight off, take a right where you would have taken a left, and run to the second warehouse on the right. Kill off the three to four guys there and then pick up the Rocket Launcher! Then destroy the cache from up on the bridge using your gun. When one of them blows they all will blow (some might not go so watch to make sure). Once this objective has been completed, then stay cool, and hidden. Once you open the warehouse door. Enemies will be crawling on all sides. Once the coast is relatively clear, head up to the computer network. At the end of the path is a garage with a door, reading BXOII on the right. Open it and kill the guard on the left, than on the right. Three to four other soldiers from inside the garage will appear. Kill them, and your right for more soldiers. A large, mean automatic machine gun is on the left in this garage. This auto gun shoots non- stop and will kill you within seconds. Once the soldiers all seem dead, play a little trick on the machine gun. Strafe to the right and let it see you and then quickly strafe to the left. It'll still be a second or so behind you. You'll have time to aim, and unload a flurry of shots. Destroying this auto machine gun is hard, and you may die a few times in the process. Aim upward to kill it. After it's dead, walk left and there may be one soldier remaining. Just be wary. You should be able to pick up a double D5K Deutsche now. The far table on the left should have a safe key, so grab it, and then blow all of the computer equipment away. Shoot the big screen, too. Objective A and B are done. Now, before you leave there are a bunch of soldiers waiting for you. So be smart. Open the door and lean out to kill the trio of guys waiting for you. When the coast seems clear, run straight down the path, past that earlier gate on the right and keep going until you reach a big clearing. The clearing is noticeable because of the orangeish pipe that runs form building to building overhead. At that point, turn left there and head straight. Veer a bit to your left. You'll go about 100 feet or so, until you pass under another orange pipe. You'll see a white gate on your right and several graffiti-laden crates on your left. Pass through that area until a white building appears on your right. Enter through the door on that building. Ascend the staircase open the safe, get the blue prints and go out the nearest door. This door leads to the train. Open it, descend the stairs, and run toward the far left garage door. Open it. There may be one or two guards on your right to meet you. Kill them. The train is right in front of you. Walk toward to the yellow vertical stripes and press B. At least two guards will be there. Level 14 MISSION 6: St. Petersburg PART V: Train Time cheat: Level 14: Train Silver PP7 00 Agent 5:25: Follow the instructions below for all difficult settings!! Primary Objectives: Agent: Destroy brake units, Rescue Natalya, Escape to safety. Secret Agent: Destroy brake units, Rescue Natalya, Locate Janus secret base, Escape to safety. 00 Agent: Destroy brake units, Rescue Natalya, Crack Boris' Password, Locate Janus secret base, Escape to safety. Secret weapon: Onboard the first train car in the Agent level, if you shoot your way all the way through and blast out the brake mechanism on the floor, try shooting the two wooden crates across the way from the brake box. Under the bottom crate is an RPC-90, which makes getting through the rest of the level a piece of flaming cake. In the Secret Agent level, there is a DD44 in the same location, but there is nothing there in the 00 Agent level. In the first train, there are two parts. Use your site to knock off the guy on the far right, and the guy on the far left, using a crate to employ the leaning technique. After that reload, and stand straight out there and fire away. This first train is easy. Collect all of the ammo, and you're now loaded with the D5K Duetsch. Before you leave the train, knock out the brake system to the right of the door. It's yellow and red and made of pipes, and has a gray box on top of it. They all look like this. There are more crates in the second train, so try to hide behind the gray, metal ones, because they won't blow up in your face. A man in a beret will be on your immediate right once you get to the gray box. Another enemy in a beret will be on your left just behind a crate or two. Strafe, shoot, strafe, shoot. Stay away from the crates that begin to get dark in color because they are about to blow. Kill the brake system at the end of the car. The third car is a passenger car. As soon as you open the door enemies are waiting for you. Stay near the entrance, picking them off as they come toward you. A few will hang back, so lean to the right and use your site to kill them. On your left is a bathroom. Each car has one like this. As soon as you pass this room a soldier will step out of it. Step in front of it and then quickly back up and shoot him. You don't need to check the passenger areas in this car. Run to the front and blow up the brake box. The fourth car is lots of fun. Oh, yeah. Soldiers will enter the third car just after you blow the brake box, so just line them up for a bullet fest. Now that a few are gone, step up through the door and position yourself so that you can aim at them with the site and pick them off as they bottleneck. The brake on the fourth car is just to the left of the entry point. Open the bathroom, step inside for a good, safe shot at the brake box, and then step out again. Check all the passenger rooms. The second room contains two soldiers, and so does the fifth. Two guards are lined up at the very end, and they can hit when they hear you half way through the car. There are some timed, locked doors, and guards will emerge from them. Be smart, always check your rear. In the next four, shorter, green rooms, there are more troops, but with better guns. Some of them are in the bathrooms as well. In the last of the green rooms, two servicemen provide you with a 9 mm ZMG, a super cool rapid fire gun. As soon as you kill the last man in the four room, turn around because one of those earlier locked doors opens, and out comes sneaky Russian dudes. Be ready for them after the doors of the fourth green car open. You're in the second to last car now, a gray girded car. To your right is the brake control. Don't shoot it just yet. One or two servicemen are in the hallway. Dust them. Now shoot the control box. At least two more highly armed servicemen will appear. The best tip for this car is to simply stay just inside the entree door near the brake control and wait for them to come to you. Once you blow the box, objective A is met. Now walk into the next room full of crates and switch to a single gun with a site. Enter the next car slowly. Natalya is captive and has a gun pointed at her head. Two soldiers are behind this pair. Just like in the park in St. Petersburg, walk slowly. Trevelyan will tell when you're too close. This is a cake walk, if truth be told. (Do not enter room). Turn on your site, aim for his head, and take one shot. If you kill him, automatic doors will shut you and Natalya in. Behind you and to the right is a white hatch. It's bolted to the floor. A timer goes off, leaving you with about one minute to get out. Switch to your laser watch and melt each gray strip off one by one. You need to beat the clock by at least five seconds, otherwise you're toast (because Natalya has to get out too). Soldiers will be shooting at you from the right. Just run left, strafing left and right to avoid their shots. Natalya will follow you. Occasionally, she'll get shot. Try not to run too far ahead of her to avoid this. You'll have to find the secret base which is just ahead. You've completed all of your objectives. How to get Natalya out of the train without getting her killed can be a terribly depressing experience. Killing Ouromov: When you finally get to Ouromov, Natalya, Xenia, and Trevelyan, whip out your D5K Deutsche and kill Ouromov by putting a single lead piece through his face. Quickly after, crouch down so that any shots from Trevelyan will be avoided. Breaking Through the Hatch: Next use your laser watch, and melt the strips. Cracking the Password, Locating the Base: Natalya will automatically start in on the computer in the attempt to achieve these two objectives. Keep an eye out for her computing messages. She needs to locate the secret base, which should happen first, and then Crack Boris's code, which will take the longest. Should you wait until the last second, or leave early? Natalya will follow you as soon as you leave the train, so don't leave early, got it? Usually, it's best to wait about five seconds before the train blows, and then escape. Maybe four. She'll almost always wait that long until cracking the code. Waiting any longer give or take a second, and Natalya will get blown up trying to escape. Keeping Natalya (and yourself) Alive: a bunch of trigger-happy henchmen will start shooting at you as soon as you leave the train. They'll appear on your left. Before you leave the train, switch to the RP-P90, or in Secret Agent and 00 Agent, the two ZMGs. The trick here is to give Natalya enough space to get off the train so that when it explodes, she doesn't get catch the explosion. So, get off the train, turn left toward the enemies, shoot a few shots, and move all the way to the right and back a few steps, that will give her enough space to walk away (remember, Natalya will follow you wherever you go). Now blast away at the enemies, making sure to hit the wooden, explosive boxes (which of course will scatter their body parts across the area) as well as the guys themselves. The trick is to be fast and shoot enough of them before they hit you or Natalya. Now run all the way to the other end of the train and your done. Level 15 MISSION 7: Cuba PART I: Jungle Time cheat: Level 15: Jungle 2x Hunting Knives Agent 3:45: Start by moving just into the jungle landscape, about six steps. A handful of military men come at you with US AR33 Assault rifles in hand. Kill the first one and pick up his rifle, then kill the others. Use trees as hiding spots, and progress through the mission constantly looking for new trees to hide behind. In less than a minute you'll find the first automatic turret or it may find you first. Hide behind a tree, and use the leaning approach. Take a few seconds after it finishes firing. Then lean out and shoot it. After the first automatic weapon is destroyed, go to the far left jungle wall and pick up body armor near a fern and a few trees. Progress through the jungle hiding and searching, and you'll find two more turrets surrounded by soldiers. There is body armor on the right of the second one and to the left of the third one. Each vest is very close to the jungle 'wall.' Stay as healthy as possible, you'll need it for later. After the three turrets, you'll come to a hanging bridge. Run across it until you hear a change in the music. Xenia will say something clich‚ like, "This time the pleasure will be all mine," and will shoot and roll a lot in the easy mode. She's easy to kill here. Just keep shooting. In medium and hard, she will throw grenades and shoot you with deadly accuracy. Shoot her and strafe, shoot and hide, and Natalya come in to help. Don't let Natalya get killed, or it's back to the drawing board. Finally Xenia will die, and you an pick up the a nifty RC- P90. Cross the bridge and take out the automatic machine gun to your immediate left. It won't activate until you pass it. Kill it first. Go to the mouth of the cave, located forward and to the right. In the cave, fog will hide an automatic machine gun on the left and about three to five soldiers on both sides. Find yourself a good place from which to shoot, and use the sight on your rifle to pick them off, aiming for the auto gun first. Remember to keep your shots to a minimum. Now head up a slope, taking out two to three gunmen. On the left part of the cave is a ladder. Ascend it slowly. If done right, you'll see an automatic machine gun that hasn't been activated pointed right at you. Take three shots to kill it. Go right and prepare for battle. There is a major stash of ammo and gunmen sitting waiting for you. Switch to the grenade launcher. Shoot one grenade into the area, one to the left, middle, and right areas. This will cause major damage, but won't kill everyone. If you wait to long, the soldiers simply replenish themselves. Seconds after the explosion, switch to the US AR33 Assault rifle or the RC-P90, and kill, kill, kill! Do it right, and there's nothing left. Again, there's not much to hide behind here, so strafe, shoot, and duck. Do it fast, too. After you've cleaned them out, you will see a cave path that leads around the right corner leading to your exit. A few soldiers will block your path, so pick them off. Enter the elevator and you're done. Primary Objectives: Agent: Destroy drone guns, Eliminate Xenia, Escort Natalya to Janus base. Secret Agent: Destroy drone guns, Eliminate Xenia, Blow up ammo dump, Escort Natalya to Janus base. 00 Agent: Destroy drone guns, Eliminate Xenia, Blow up ammo dump, Escort Natalya to Janus base. Start by moving just into the jungle landscape, about six steps. A handful of military men come at you with US AR33 Assault rifles in hand. Kill the first one and pick up his rifle, then kill the others. Use trees as hiding spots, and progress through the mission constantly looking for new trees to hide behind. In less than a minute you'll find the first automatic turret or it may find you first. Hide behind a tree, and use the leaning approach. Take a few seconds after it finishes firing. Then lean out and shoot it. After the first automatic weapon is destroyed, go to the far left jungle wall and pick up body armor near a fern and a few trees. Progress through the jungle hiding and searching, and you'll find two more turrets surrounded by soldiers. There is body armor on the right of the second one and to the left of the third one. Each vest is very close to the jungle 'wall.' Stay as healthy as possible, you'll need it for later. After the three turrets, you'll come to a hanging bridge. Run across it until you hear a change in the music. Xenia will say something clich‚ like, "This time the pleasure will be all mine," and will shoot and roll a lot in the easy mode. She's easy to kill here. Just keep shooting. In medium and hard, she will throw grenades and shoot you with deadly accuracy. Shoot her and strafe, shoot and hide, and Natalya come in to help. Don't let Natalya get killed, or it's back to the drawing board. Finally Xenia will die, and you an pick up the a nifty RC- P90. Cross the bridge and take out the automatic machine gun to your immediate
left. It won't activate until you pass it. Kill it first. Go to the mouth of the cave, located forward and to the right. In the cave, fog will hide an automatic machine gun on the left and about three to five soldiers on both sides. Find yourself a good place from which to shoot, and use the sight on your rifle to pick them off, aiming for the auto gun first. Remember to keep your shots to a minimum. Now head up a slope, taking out two to three gunmen. On the left part of the cave is a ladder. Ascend it slowly. If done right, you'll see an automatic machine gun that hasn't been activated pointed right at you. Take three shots to kill it. A bunch of crates are up there and you'll need to blow them up to meet an objective. Do it from a distance. But look to the right first because there is another automatic turret. Kill it. Go right and prepare for battle. There is a major stash of ammo and gunmen sitting waiting for you. Switch to the grenade launcher. Shoot one grenade into the area, one to the left, middle, and right areas. This will cause major damage, but won't kill everyone. If you wait to long, the soldiers simply replenish themselves. Seconds after the explosion, switch to the US AR33 Assault rifle or the RC-P90, and kill, kill, kill! Do it right, and there's nothing left. Again, there's not much to hide behind here, so strafe, shoot, and duck. Do it fast, too. After you've cleaned them out, you will see a cave path that leads around the right corner leading to your exit. A few soldiers will block your path, so pick them off. Enter the elevator and you're done. Level 16 MISSION 7: Cuba PART II: Control Center Time cheat: Level 16: Control Infinite Ammo Secret Agent 10:00: Follow the instructions below for all difficult settings!! Primary Objectives: Agent: Protect Natalya, Disable Goldeneye satellite, Destroy armored mainframes. Secret Agent: Protect Natalya, Disable Goldeneye satellite, Destroy armored mainframes. 00 Agent: Protect Natalya, Disable Goldeneye satellite, Destroy armored mainframes. You start off in an elevator with Natalya. Run out of the elevator to the wall in front of you. Kill the three soldiers who run at you. The first automatic machine gun is tough, but there is a spot where you can shoot it without it seeing you. The second one is in the middle of the room, so stay covered in your first hiding place across from the elevator. The third one is the nastiest because it's high and right around the corner. Once you've taken it out, there are two soldiers just behind it and one behind you in the area where the computer controls are. Kill them. Get Natalya and she'll open a door for you. A few guards will appear in the distance. Kill them from a distance. Farther on is a room full of soldiers with big guns and grenades. Pick them off one by one, careful of grenades, back up if you hear that awful clinking sound. When they're all gone, instead of taking their stuff, go down the stairs to the room where you knocked of those two guys from a distance. There are weapons, and timed mines. Now enter into that crate-filled area and pick up all of that lovely ammo. At the far side is a path, and four guards will be there for you to kill. You're in a pump room. Ascend the stairs, open the door, and back up a few steps. Soldiers will line up to get shot. There should be four, maybe five. Once that area is cleared, go down the stairs, open the door and check around the area for soldiers. Boris is in front of you at a computer console. Let him go, and make sure NOT to kill him. If you do, Natalya will quit the mission. He'll pull a gun on you, and then drop it like a goof, and then run away. Don't bother with him. Stick mines behind the two mainframes and blow them up. This should kill the two soldiers upstairs (if not then they will come down the stairs or just stand in their original position). Go upstairs and to the end of each hallway are mainframes, stick mines on them. Blow them up. There are two more. Go up the next set of stairs to the 3rd level and on the left side is the armor. Go back down to the main floor and head toward the only door you haven't opened. One of two giant turrets will shoot from the distance and three to four soldiers, guarding a mainframe, will run toward you. Dispose of them. Don't enter yet, on each side of the door are two more turrets aimed at you. Open the door and lean out to the left or right and destroy the turret. Then destroy the other one. Then destroy the mainframe on the right. Walk out and before ascending the staircase. Go to the main part of the room with the computers in it. Take out the side computers, leaving the two center ones alone. Now, place a mine behind the two spiral stairs so the glass is destroyed but make sure you have at leased one mine left for later. Now, facing the big screen, ascend the spiral stairs on the right and walk to a small door in a rocky area. Walk down and get Natalya. Lead her to the main computer area, to the central monitor. Natalya will start working on the computer but she'll sound the alarm. Reload your guns and position yourself behind Natalya so that your back is to the glass and your looking towards the video screen. What you're doing is getting the best possible angle on the soldiers who will come flooding down the stairs. From your spot you can hit all of them and completely miss Natalya, who's in the center. Be democratic with all the soldiers. They'll flood down two to three at a time. Kill each one off, and don't let anyone get too close to Natalya. Your objective is to protect her, and if she dies, you'll have to start the mission over. When she finally overrides the computer, Natalya will flee. Don't follow her. With your back to the main screen, take a right, then a left at the previously locked double doors. Make sure your guns are loaded. Reload and blow away the two guards there. Then use the last mine on the last mainframe. Make sure you close doors behind you. Open the door in front of you and kill any nearby guards. Go to the right and hug the wall then turn left still hugging the wall on the right. If you see anybody shooting you, kill them. You will pass the elevator on the right and it will close. Go pass the metal grates on your left, turn and go all the way to the other side of the room and kill the last of the soldiers. Turn left again and the elevator that you need is on the right. Level 17 MISSION 7: Cuba PART III: Water Caverns Time cheat: Level 17: Caverns 2x RC-P90s 00 Agent 9:30: Follow the instructions below for all difficult settings!! Primary Objectives: Agent: Minimize scientist casualties. Secret Agent: Destroy inlet pump controls, Destroy outlet pump controls, Destroy master control console, Minimize scientist casualties. 00 Agent: Destroy inlet pump controls, Destroy outlet pump controls, Use radio to contact Jack Wade, Destroy master control console, Minimize scientist casualties. Four to five guards will be in your immediate presence, kill them, and try not to get touched. Then just follow the path the only way you can. You'll pass through two doors before being able to veer off the beaten path. Go downstairs to an area with two computers, a scientist or two, and some ammo boxes. Blow up the computers. There is a pathway to another similar area; you can take it or the stairs, both lead to the same place. There are two main computer set-ups down there as well. Blow them up, and objective A will be met. Make sure not to hit any scientists. You'll come to an opening. It leads to what seems like the bottom of the entire cavern. There should be a guard or two, so kill them off. A winding path leads in a spiral fashion along the right side. Take this path (there aren't any other choices anyway). Knock out about three military personnel along the way. At the top is a guard and a door. Open the two doors, and throw a mine in the distance and one where you are. Then shoot in the distance and step back. A handful of soldiers will emerge, and then blow them the pieces. Make sure to stand back and off to the side to stay un hit. A circular cave with a central pillar and about three to four guards and lots of ammo boxes are next. Nail all of these guys. Follow the path until you have a choice of going down some stairs to your right or continue upstairs. Go down the stairs and do a 180 degree turn. Follow this new path around until you get to a cavern with lockers in it. The lockers will be on your right side. Blow up the crates for lots of ammo. You should have two ZMGs by now. Go back to the stairs that you went down and go back up them. Turn right and follow the path and kill all guards along the way. When you see a door on the right, stop and open it. Open the next door and kill the guard on the left and two guards in the distance. Then destroy the gun turret on the ceiling to the left. Go into the room, if there are no guards to the left then turn right to the lockers and two guards will be waiting for you. Head down the stairs and destroy the three computer consoles while looking for the keypass. Head out the same way you came in and go forward. Follow the path all the way to the end and kill guards along the way. There are two guards by the door. Kill them from a distance, then aim and shoot to the left so that you would be shooting into the room. You will hear glass breaking. All you are trying to do is lure some of the guards from the room into the area you are in. After you dispose of them head for the door then back up behind the stairs. Two guards will climb the stairs and you should kill them. Find the keypass then open the two doors and go into that room. In the easy mode their is armor to the right on crates but only on easy. In the room turn left and if their is a soldier there kill him. Kill the other guard on the other side of the room (not at the control room). Now it will get tough. Three- four guards are in the control room on your left along with two scientist. There are also a lot of explosive barrels to. Some of the soldiers will throw grenades as well. Head for the left wall and take out your machine gun. Use your site and leaning technique and shoot one bullet at a time. If you hear a clink move back. Kill all guards in the head or there will be a large explosion. Use the radio and when the scientist are out of the way, destroy the control room. Look for another keypass (if you can't open the large door). Head for the large door, the one where the scientist are trying to get out. Destroy the guard on the left and the right. Go to the first door on the left, open it and kill the guard on the left and right. This part is tricky. You need time to destroy the two gun turrets before guards start shooting you from behind. Open the first door then open the second door. While the second door is being open move out through the first door and go hug the wall on the left or right. If Trevelyn doesn't see you, you are OK. Lean and aim upward and destroy the two gun turrets so that Trevelyn still hasn't seen you. When they are destroyed run after him while you are shooting at the seven guards in the other room and go into the elevator. Level 18 MISSION 7: Cuba PART IV: Antenna Cradle Time cheat: Level 18: Cradle Gold PP7 Agent 2:15: Follow instructions below. Primary Objectives: Agent: Destroy control console, Settle the score with Trevelyan. Secret Agent: Destroy control console, Settle the score with Trevelyan. 00 Agent: Destroy control console, Settle the score with Trevelyan. Turn around an get the armor. Skip this if you are going for the Gold PP7 cheat. Run up the walkway aiming toward the opposite end and start shooting almost immediately. If you take hits here, you may wish to restart the level. After killing the first foe and picking up his ZMG(s), keep using your PP7 and go along the right side of the cradle walkway. Kill the next dude with the PP7 and then switch to ZMGs. This will conserve ZMG ammo which can be scarce on 00 Agent level. Head down and go left into the sentry gun/control console room. Destroy all of these and, if you're fortunate, get a hit in on Trevalyan. *** This is were the special technique comes in. The first secret is that Trevalyan doesn't have any amount of life. You can't kill him more quickly by shooting him with more bullets. To defeat him you must cause him to speak all his lines, each of which is activated by being shot. This means you must shoot him quickly, let him speak, and then shoot him quickly again and so forth. Exit the shack but DO NOT GO DOWN THE RAMP. Run to the far right corner of the balcony. Look down to your left and you will see Trevalyan below you. Shoot him and he will say something and run away underneath you. Run back through the shack and across to the other shack. If you're lucky Trevalyan will be there and you can shoot him, hearing his next piece of dialogue. Regardless, pick up the armor at this point. Proceed through the shack and, again, skip the ramp and go forward and right. Look down to the left and there's Trevalyan again. Shoot him and repeat this process of going back and forth until he says something like "Finish it now, James - if you can." That is the signal to proceed to the bottom of the cradle and kill him. You may run short of ammo on this level. If you are ever pursued on to one of the balconies by guards position the ramp between you and them. They will run around it instead of firing across it and this gives you time to kill them. You should never allow Trevalyan to climb to the upper cradle. Level 19 MISSION 8: Teotihuaca'n PART I: Aztec Complex Time cheat: Level 19: Aztec 2x Lasers Secret Agent 9:00: Follow instruction below!! Primary Objectives: Agent: Reprogram Shuttle Guidance, Launch Shuttle. Secret Agent: Reprogram Shuttle Guidance, Launch Shuttle. 00 Agent: Reprogram Shuttle Guidance, Launch Shuttle. You start off in a small door frame, with guards to your left and to your right. There are fewer to the right so kill the guard there. The remaining living guards have grenades and aren't always that athletic about handling them. They will approach you and start shooting. Kill these two guys off, and then head toward the opposite side of the room. A shadow on this wall highlights the secret door which opens by pressing B. Inside the next room, which is bigger than the previous one, you'll look through a stone hallway. One guard will stand directly in your way, so kill him immediately and then look out in the distance and you'll spy one more guard to the far left. Kill him while two more fill the hallway. Knock them off without advancing. Now move about three-fourths of the way down the hallway, staying to the right. A guard in the distance on the right is hiding behind unbreakable crates and has a perfect view of you. Unfortunately, you don't have the same view. There's one on the left but he's farther off. There are two parts to the room, separated by a deep crevice in the middle. From here there are two ways to go, and one is definitely better than the other: you can drop down the gully, or take the secret door across the chamber. Either way you chose, you'll get to the same place, it's just that the path via the secret door is much more manageable. Open the door and play a little trick. Run into the large, dark control room about two steps to let the guards on either side know you're there. Then quickly step back into the hallway. This forces them to come to you, and you can then just pick them off in the hallway. There are at least four more guards in the hallway, and you'll need to trip them up, too. After those two are down, run in and into the first three- sided 'room' or 'slot' on the right and reload your weapon. At least three guards will appear slowly from the other little slots. Pick them off as they approach you. There are at least three, so when you believe the coast is clear, snoop carefully across other little slots to make sure they're all gone. In this control room you can see computer panels behind a glass encasement. That's where you will set the data to reprogram the Space Shuttle. Also you'll pick up another important document, a DAT for launching the shuttle. but you must first face jaws to acquire a Security Smart Card. So, turn around. A control panel in one of the slots to your right has a flashing red button on it. This should look familiar. Hit the button and a giant computer on the wall will open up, revealing a secret pathway. Inside is at least one guard. Use your rifle site to quietly pick him off. Then enter the area. Pick off any other guards you see. Follow the hallway and at least three soldiers guard this hall. Pick off each one quietly, one by one, by placing a bullet in their heads. Then start blasting the wall. It will let two guards in another room come looking for you. After disposing them, pick up their ammo and go into their room. You will see two computer panels on the far side of the room. Blow up the computer console on the far left wall, and then enter into the hallway behind it. Strangely enough, there's a labyrinthine corridor behind it. Enter in and go forward all the way. Destroy the machine gun emplacement on the right, then on the left. A few guards running your way from the left. Let the three or so guards come to you, and kill them. You should pick up their guns and one will be the Moonraker Laser with unlimited ammo! Turn right then left and you will find the body armor. Walk down the hallway containing the broken auto guns and follow it to the end. You can pass through a ventilation door, but don't just yet because there are four motion sensitive auto guns in the area. Halfway down this hall until the nearest gun is activated or you see it through the door, then shoot it. Then move up to the ventilation door and peak out right. An inactive auto gun is hanging on the wall to your right about five feet away. Kill it. There are two more hanging high on the walls to your right. From behind the door you can blow up the one on the left as well as the more difficult one on the right. A few stray soldiers will approach the door and shoot in; kill them off. There are at least three soldiers with lasers hiding behind steel crates against the wall on the far right, so take them all out. The coast should be clear. You should have a grenade by now. Keep it until later, when you meet Jaws. Now move toward their carcasses and pick up their weapons and then head toward the Space Shuttle on the other side of the room (notice the mainframe on your right, you'll need to go back to it later). Half way to the space shuttle is a ladder that leads up to a control panel. Go up and hit the button which will close the exhaust doors and also open up a necessary door you've already been through. Now to meet Jaws. After descending the ladder, turn your back toward the vent door from which you arrived. A similar door is on the opposite side of the room. Go through it, take a right. When you go down the second pair of stairs you will see one guard. Kill him quietly. Now your ready for Jaws . Jaws takes a million hits, unless if you hit him in the mouth (or face), but he still takes a bucket load either way. If you have a grenade toss it at the wall were the guard used to be standing and it will go near Jaws. It won't kill him though. Use the rifle because it's a non-stop weapon and the laser takes a millisecond between shots, allowing Jaws some time to recover. Turn the corner, aim for his head and pummel him. He usually gets a few shots in so be careful. Just keep strafing him around in a circle and he will drop like a fly. Now pick up his weapons and the smart card you've been needing. Kill any other guards in the area and run back to the vent shaft, cross the room (a few guards will be there), and enter the vent shaft from where you first came. Follow it all the way back to the control room with the glass doors. We're finally getting something done now. There are two things you must perform once you've opened up these glass doors. Pick up a DAT on the right table; and reprogram the Space Shuttle. So go ahead and pick up the DAT, and then switch to the Guidance Data via your watch and slip it into the computer terminal on the table to the left. Objective A will have been met. Now, go back to the Shuttle Room, where you'll once again meet up with a bunch of ingrate soldiers, and then head toward the computer terminals on the far end of the room. Go to the mainframe (remember?) on the right and toggle to the Launch Protocol Data you picked up in the glass-encased control room. You'll have to do this quickly because a few stray soldiers will shoot at you from behind. If you've done it correctly, a timer will set off, and you'll have approximately 30 seconds. Ascend the ladder so that you can once again open up the exhaust doors. Wait their while more soldiers will come to you so be ready. Level 20 MISSION 9: al-Saghira PART I: Egyptian Temple Time cheat: Level 20: Egyptian All Guns 00 Agent 6:00: Follow the instructions Below!! Primary Objectives: Agent: Recover the Golden Gun, Defeat Baron Samedi. Secret Agent: Recover the Golden Gun, Defeat Baron Samedi. 00 Agent: Recover the Golden Gun, Defeat Baron Samedi. You start off in a long rectangular room centered around a pool. Move to the right side of the room and walk down the stone path. At the end and guarding the large entrance into the next room are two guards, one on each side of opening. Hide behind the last pillar and pick off the first guard which will send the other toward you, and then kill him. Obtain their ZMGs and pass through the opening, staying to your right. In the second room, there is a passage on the right side leading to the Golden Gun. In the passage is a staircase and at its foot is a path to the right. Remember this path. Take the staircase up and press B when you arrive at the gray door. A narrow hallway leads to a medium size room and from where you stand you can see the Golden Gun. Well, don't be fooled, it's a trap. The four odd blocks in the room are 'stone sensitive' and hide never- ending, indestructible auto-machine guns that will surely kill you every time. So, step on the first stone, and watch the glass case appear and encase the Golden Gun and the ammo. Now, move all the way to the left, and then move up (toward the gun) to the second stone. Move three stones to the right, two up, one across left, one up, one across left again, then two up and one to the right, and you should be standing right in front of the gun. The glass will move down if done correctly and the machine guns won't come out at all. That's the easy part. Now locate the only way out, a gray stone door that will reveal a piece of body armor, and a door that lets you back out and into the clutches of a few gun-crazy soldiers. Switch to the Golden Gun, and you'll only need to hit each soldier once to kill them. With your back to the door you just stepped down from, kill off the soldiers around you and head straight into the next room, where Baron Samedi is waiting for you. He must be killed three times regardless of the difficulty level. Each time you face him his strength is heightened, and last time you face him, his weapon gets deadlier. So, dodge, duck, and strafe when you see him, and then simply shoot him once with the Golden Gun to kill him. His death is also obtained without the use of the Golden Gun. He'll next appear in the same room you began this journey in, and so you can retrace your steps or circle around (and face a lot of soldiers along the way). After dispatching him the second time, you'll need to locate a hidden room where you'll also find another body vest. He'll be there. Go back to the first secret passage that leads to the Golden Gun, and instead of going up the stairs, turn right down that passage you didn't take the first time. Follow it to a room that has only one other door in it, and follow that passage to a T intersection. Take a left at the T and switch to your Golden Gun. You can see a room about 10 feet away and the Baron is in it. He's usually either on the far left or right side. This is head-to-head combat here and his Moonraker Laser is very powerful, so play your cards right. A bizarre, slim pyramid of unbreakable glass sits in the middle of the room and should be used to hide behind. The trick here is to get the vest first and then kill him fast.