In the Poo Cabin, there is a piece of Chocolate behind some bars which cannot be obtained through normal means. According to director Chris Seavor, it was originally going to lead to another area. He left it in because he knew "it would f***in' annoy people."
Conker went through a total makeover for this game. Before he became the drinking, swearing anti-hero he is here, he was a sweet and rather childish game hero in the little-known Conker's Pocket Tales for the Game Boy Color, and he also appeared in that vein as one of the racers in Diddy Kong Racing for the Nintendo 64.
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Conker's Bad Fur Day was originally to have a tone and mood much dissimilar to the swear-filled, feces-riddled humorous game that many know today. It was actually to be a game much in the vein of Super Mario 64, an earlier-released popular Nintendo 64 game. A gaming magazine called Rare on this, essentially calling it just another "cutesy" 3D platformer game capitalizing on the success of Super Mario 64. Rare quickly turned tail and switched much of the storyline and game up to make it what it's known as today.
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Gregg the Grim Reaper was named after Gregg Mayles, one of the designers on the game.
According to composer Robin Beanland, the farts in the song "Poo" were inspired by the song "Uncle F***er" from the film "South Park: Bigger, Longer & Uncut"
Birdy the scarecrow is based on Paul McCowell who was the units adminstrator at Rare.
At the main menu screen, the mounted head of Banjo and the Kazooie umbrella weren't just references to the characters from the Banjo-Kazooie series, but statements made by the developers about their rivalry between the development teams at Rare. The developers would see each other's work and become jealous over the progress that they'd seen.
If you input curse words or insults into the cheat menu, the fire devil will hurl insults back at you.
The Great Mighty Poo's death dialogue is a parody of the Wicked Witch of the West's death dialogue from movie "The Wizard Of Oz".
If you stand idle for a while, Conker will get out his Game Boy and play it. You don't get to play with it, but you can hear him playing Killer Instinct, another game made by Rare.
The game was first announced as being in development at the E3 1997 show under the working title Conker's Quest.
The game's title was at one point changed to Twelve Tales: Conker 64 and players would be able to control Conker in action-based settings, with two player split-screen gameplay. These features were never included as the game saw a complete development overhaul before release.
The game was delayed several times during development, and was not mentioned for over a year, leading the general public to believe that the game had been quietly cancelled. Rare later testified that the game was "still being worked on by a full team and with the same level of dedication as when it was first announced."
The overall mature theme of the game was first announced in 2000 after it was decided to change the game's overall appeal. One of the developers commented: "We already had the main character (although he was eventually remodeled) and a good deal of code already written, so the best option seemed to be to change the game's direction. Mature humor was a key element."
Due to the game's heavily mature content, Nintendo expressed great concern and worry about how the game would impact the image of the Nintendo 64 and Nintendo as a company. This is a possible explanation for the large warning label on the front of the game box.
Under the supervision of Nintendo, some jokes were omitted from the game per Nintendo's request including cutscenes with pokemon and a joke that makes fun of the Ku Klux Klan.
This is one of the few Nintendo 64 games to use a 64MB cartridge.
The American and European release of the game was met with multiple problems. Its release was met with controversy in the United States as Nintendo was known for "family-friendly" products and Nintendo refused to acknowledge the game's release in their Nintendo Power magazine. KB Toys also refused to stock the game. In Europe the game was published and distributed by THQ as Nintendo of Europe refused to publish the game.
To increase the number of simultaneous light sources to four, one programmer spent four months deciphering and rewriting the Nintendo-supplied Japanese-commented microcode for the Nintendo 64's Reality Coprocessor, while another programmer microcoded the support for MP3, reverberation, and Dolby Pro Logic surround sound. Weeks were also spent optimising the system's ability to display distant backdrops as texture tiles to enhance gameplay navigation and visual appeal.
Rare began development on a direct sequel called Conker's Other Bad Day after the release of Conker's Bad Fur Day. Director Chris Seavor explained that the game was "Conker's somewhat unsuccessful tenure as King. He spends all the treasured money on beer, parties and hookers. Thrown into prison, Conker is faced with the prospect of execution and the game starts with his escape, ball and chain attached, from the Castle's highest tower." The game was later cancelled.
Conker: Well… there I am… Conker the king, king of all the land! Who'd have thought that? "But how did I come to this?", I hear ya say. "And who are those strange fellows that surround my throne?", that you also say. Well, it's a long story. Come closer, and I'll tell ya. It all started… yesterday, and what a day that was. It's what I call… a bad fur day.
The Great Mighty Poo: Ahem-hem. Mi mi mi mi miiiii …
Connection to Other Media
Conker's Bad Fur Day's intro is a parody of A Clockwork Orange, as both start out with a close up of the main character scowling, succeeded by a sip of milk, a zoom out that reveals side characters, and a narration.
In the chapter, "Heist," the lobby shootout of The Matrix is recreated, complete with trench coats, sunglasses, and the famous slow-motion "bullet time" sequences.
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